wined3d: Const correctness fixes for ati_fragment_shader.c.
[wine/hacks.git] / include / d3dx8.h
blob0ae27c3a52eed9dc94fa209ed2d3646db302dd8f
1 /*
2 * Copyright (C) 2007 David Adam
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __D3DX8_H__
20 #define __D3DX8_H__
22 #include <d3d8.h>
23 #include <limits.h>
25 #include <d3dx8math.h>
26 #include <d3dx8core.h>
27 /* FIXME: #include <d3dx8tex.h> */
28 #include <d3dx8mesh.h>
29 /* FIXME: #include <d3dx8shape.h> */
30 /* FIXME: #include <d3dx8effect.h> */
32 #endif