2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
38 #include "wine/exception.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
48 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
49 static HRESULT
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
50 static HRESULT
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
51 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
67 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
69 ddraw_null_wined3d_object_destroyed
,
72 /*****************************************************************************
74 *****************************************************************************/
76 /*****************************************************************************
77 * IDirectDraw7::QueryInterface
79 * Queries different interfaces of the DirectDraw object. It can return
80 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
81 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
83 * The returned interface is AddRef()-ed before it's returned
85 * Used for version 1, 2, 4 and 7
88 * refiid: Interface ID asked for
89 * obj: Used to return the interface pointer
92 * S_OK if an interface was found
93 * E_NOINTERFACE if the requested interface wasn't found
95 *****************************************************************************/
97 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
101 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
103 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
105 /* Can change surface impl type */
106 EnterCriticalSection(&ddraw_cs
);
108 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
113 LeaveCriticalSection(&ddraw_cs
);
114 return DDERR_INVALIDPARAMS
;
117 /* Check DirectDraw Interfaces */
118 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
119 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
122 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
124 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
126 *obj
= &This
->IDirectDraw4_vtbl
;
127 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
129 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
131 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
132 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
134 LeaveCriticalSection(&ddraw_cs
);
135 return E_NOINTERFACE
;
137 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
139 *obj
= &This
->IDirectDraw2_vtbl
;
140 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
142 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
144 *obj
= &This
->IDirectDraw_vtbl
;
145 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
149 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
150 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
151 * who had this idea and why. The older interfaces can query and IDirect3D version
152 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
153 * and messy to implement with the common creation function, so it has been left out here.
155 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
156 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
157 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
158 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
160 /* Check the surface implementation */
161 if(This
->ImplType
== SURFACE_UNKNOWN
)
163 /* Apps may create the IDirect3D Interface before the primary surface.
164 * set the surface implementation */
165 This
->ImplType
= SURFACE_OPENGL
;
166 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
168 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
170 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
171 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
172 /* Should I assert(0) here??? */
174 else if(This
->ImplType
!= SURFACE_OPENGL
)
176 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
177 /* Do not abort here, only reject 3D Device creation */
180 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
182 This
->d3dversion
= 1;
183 *obj
= &This
->IDirect3D_vtbl
;
184 TRACE(" returning Direct3D interface at %p.\n", *obj
);
186 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
188 This
->d3dversion
= 2;
189 *obj
= &This
->IDirect3D2_vtbl
;
190 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
192 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
194 This
->d3dversion
= 3;
195 *obj
= &This
->IDirect3D3_vtbl
;
196 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
198 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
200 This
->d3dversion
= 7;
201 *obj
= &This
->IDirect3D7_vtbl
;
202 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
205 else if (IsEqualGUID(refiid
, &IID_IWineD3DDeviceParent
))
207 *obj
= &This
->device_parent_vtbl
;
210 /* Unknown interface */
213 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
214 LeaveCriticalSection(&ddraw_cs
);
215 return E_NOINTERFACE
;
218 IUnknown_AddRef( (IUnknown
*) *obj
);
219 LeaveCriticalSection(&ddraw_cs
);
223 /*****************************************************************************
224 * IDirectDraw7::AddRef
226 * Increases the interfaces refcount, basically
228 * DDraw refcounting is a bit tricky. The different DirectDraw interface
229 * versions have individual refcounts, but the IDirect3D interfaces do not.
230 * All interfaces are from one object, that means calling QueryInterface on an
231 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
232 * IDirectDrawImpl object.
234 * That means all AddRef and Release implementations of IDirectDrawX work
235 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
236 * except of IDirect3D7 which thunks to IDirectDraw7
238 * Returns: The new refcount
240 *****************************************************************************/
242 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
244 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
245 ULONG ref
= InterlockedIncrement(&This
->ref7
);
247 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
249 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
254 /*****************************************************************************
255 * IDirectDrawImpl_Destroy
257 * Destroys a ddraw object if all refcounts are 0. This is to share code
258 * between the IDirectDrawX::Release functions
261 * This: DirectDraw object to destroy
263 *****************************************************************************/
265 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
267 IDirectDraw7_SetCooperativeLevel((IDirectDraw7
*)This
, NULL
, DDSCL_NORMAL
);
268 IDirectDraw7_RestoreDisplayMode((IDirectDraw7
*)This
);
270 /* Destroy the device window if we created one */
271 if(This
->devicewindow
!= 0)
273 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
274 DestroyWindow(This
->devicewindow
);
275 This
->devicewindow
= 0;
278 /* Unregister the window class */
279 UnregisterClassA(This
->classname
, 0);
281 EnterCriticalSection(&ddraw_cs
);
282 list_remove(&This
->ddraw_list_entry
);
283 LeaveCriticalSection(&ddraw_cs
);
285 /* Release the attached WineD3D stuff */
286 IWineD3DDevice_Release(This
->wineD3DDevice
);
287 IWineD3D_Release(This
->wineD3D
);
289 /* Now free the object */
290 HeapFree(GetProcessHeap(), 0, This
);
293 /*****************************************************************************
294 * IDirectDraw7::Release
296 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
298 * Returns: The new refcount
299 *****************************************************************************/
301 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
303 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
304 ULONG ref
= InterlockedDecrement(&This
->ref7
);
306 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
310 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
311 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
317 /*****************************************************************************
318 * IDirectDraw methods
319 *****************************************************************************/
321 /*****************************************************************************
322 * IDirectDraw7::SetCooperativeLevel
324 * Sets the cooperative level for the DirectDraw object, and the window
325 * assigned to it. The cooperative level determines the general behavior
326 * of the DirectDraw application
328 * Warning: This is quite tricky, as it's not really documented which
329 * cooperative levels can be combined with each other. If a game fails
330 * after this function, try to check the cooperative levels passed on
331 * Windows, and if it returns something different.
333 * If you think that this function caused the failure because it writes a
334 * fixme, be sure to run again with a +ddraw trace.
336 * What is known about cooperative levels (See the ddraw modes test):
337 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
338 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
339 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
340 * DDSCL_FULLSCREEN can be activated
341 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
343 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
344 * DDSCL_SETFOCUSWINDOW (partially),
345 * DDSCL_MULTITHREADED (work in progress)
347 * Unhandled flags, which should be implemented
348 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
349 * expect any difference to a normal window for wine)
350 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
351 * rendering (Possible test case: Half-life)
353 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
355 * These don't seem very important for wine:
356 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
359 * DD_OK if the cooperative level was set successfully
360 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
361 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
362 * (Probably others too, have to investigate)
364 *****************************************************************************/
365 static HRESULT WINAPI
366 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
370 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
373 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
374 DDRAW_dump_cooperativelevel(cooplevel
);
376 EnterCriticalSection(&ddraw_cs
);
378 /* Get the old window */
379 window
= This
->dest_window
;
381 /* Tests suggest that we need one of them: */
382 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
386 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
387 LeaveCriticalSection(&ddraw_cs
);
388 return DDERR_INVALIDPARAMS
;
391 /* Handle those levels first which set various hwnds */
392 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
394 /* This isn't compatible with a lot of flags */
395 if(cooplevel
& ( DDSCL_MULTITHREADED
|
400 DDSCL_SETDEVICEWINDOW
|
405 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
406 LeaveCriticalSection(&ddraw_cs
);
407 return DDERR_INVALIDPARAMS
;
409 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
411 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
412 LeaveCriticalSection(&ddraw_cs
);
413 return DDERR_HWNDALREADYSET
;
416 This
->focuswindow
= hwnd
;
417 /* Won't use the hwnd param for anything else */
420 /* Use the focus window for drawing too */
421 This
->dest_window
= This
->focuswindow
;
423 /* Destroy the device window, if we have one */
424 if(This
->devicewindow
)
426 DestroyWindow(This
->devicewindow
);
427 This
->devicewindow
= NULL
;
430 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
431 if(cooplevel
& DDSCL_NORMAL
)
433 /* Can't coexist with fullscreen or exclusive */
434 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
436 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
437 LeaveCriticalSection(&ddraw_cs
);
438 return DDERR_INVALIDPARAMS
;
441 /* Switching from fullscreen? */
442 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
444 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
445 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
446 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
448 IWineD3DDevice_ReleaseFocusWindow(This
->wineD3DDevice
);
451 /* Don't override focus windows or private device windows */
453 !(This
->focuswindow
) &&
454 !(This
->devicewindow
) &&
457 This
->dest_window
= hwnd
;
460 else if(cooplevel
& DDSCL_FULLSCREEN
)
462 /* Needs DDSCL_EXCLUSIVE */
463 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
465 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
466 LeaveCriticalSection(&ddraw_cs
);
467 return DDERR_INVALIDPARAMS
;
472 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
473 return DDERR_INVALIDPARAMS;
477 This
->cooperative_level
&= ~DDSCL_NORMAL
;
479 /* Don't override focus windows or private device windows */
481 !(This
->focuswindow
) &&
482 !(This
->devicewindow
) &&
485 HRESULT hr
= IWineD3DDevice_AcquireFocusWindow(This
->wineD3DDevice
, hwnd
);
488 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
489 LeaveCriticalSection(&ddraw_cs
);
492 This
->dest_window
= hwnd
;
495 else if(cooplevel
& DDSCL_EXCLUSIVE
)
497 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
498 LeaveCriticalSection(&ddraw_cs
);
499 return DDERR_INVALIDPARAMS
;
502 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
504 /* Don't create a device window if a focus window is set */
505 if( !(This
->focuswindow
) )
507 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
509 GetSystemMetrics(SM_CXSCREEN
),
510 GetSystemMetrics(SM_CYSCREEN
),
511 NULL
, NULL
, GetModuleHandleA(0), NULL
);
513 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
514 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
516 This
->devicewindow
= devicewindow
;
517 This
->dest_window
= devicewindow
;
521 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
523 /* Enable thread safety in wined3d */
524 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
527 /* Unhandled flags */
528 if(cooplevel
& DDSCL_ALLOWREBOOT
)
529 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
530 if(cooplevel
& DDSCL_ALLOWMODEX
)
531 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
532 if(cooplevel
& DDSCL_FPUSETUP
)
533 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
535 /* Store the cooperative_level */
536 This
->cooperative_level
|= cooplevel
;
537 TRACE("SetCooperativeLevel retuning DD_OK\n");
538 LeaveCriticalSection(&ddraw_cs
);
542 /*****************************************************************************
544 * Helper function for SetDisplayMode and RestoreDisplayMode
546 * Implements DirectDraw's SetDisplayMode, but ignores the value of
547 * ForceRefreshRate, since it is already handled by
548 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
549 * without worrying that ForceRefreshRate will override the refresh rate. For
550 * argument and return value documentation, see
551 * IDirectDrawImpl_SetDisplayMode.
553 *****************************************************************************/
555 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7
*iface
,
562 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
563 WINED3DDISPLAYMODE Mode
;
565 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
567 EnterCriticalSection(&ddraw_cs
);
568 if( !Width
|| !Height
)
570 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
571 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
572 LeaveCriticalSection(&ddraw_cs
);
576 /* Check the exclusive mode
577 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
578 return DDERR_NOEXCLUSIVEMODE;
579 * This is WRONG. Don't know if the SDK is completely
580 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
581 * is returned, but Half-Life 1.1.1.1 (Steam version)
586 Mode
.Height
= Height
;
587 Mode
.RefreshRate
= RefreshRate
;
590 case 8: Mode
.Format
= WINED3DFMT_P8_UINT
; break;
591 case 15: Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
592 case 16: Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
; break;
593 case 24: Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
; break;
594 case 32: Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
597 /* TODO: The possible return values from msdn suggest that
598 * the screen mode can't be changed if a surface is locked
599 * or some drawing is in progress
602 /* TODO: Lose the primary surface */
603 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
604 0, /* First swapchain */
606 LeaveCriticalSection(&ddraw_cs
);
609 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
614 /*****************************************************************************
615 * IDirectDraw7::SetDisplayMode
617 * Sets the display screen resolution, color depth and refresh frequency
618 * when in fullscreen mode (in theory).
619 * Possible return values listed in the SDK suggest that this method fails
620 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
621 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
622 * It seems to be valid to pass 0 for With and Height, this has to be tested
623 * It could mean that the current video mode should be left as-is. (But why
627 * Height, Width: Screen dimension
628 * BPP: Color depth in Bits per pixel
629 * Refreshrate: Screen refresh rate
635 *****************************************************************************/
636 static HRESULT WINAPI
637 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
644 if (force_refresh_rate
!= 0)
646 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate
, force_refresh_rate
);
647 RefreshRate
= force_refresh_rate
;
650 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
, Width
, Height
, BPP
,
654 /*****************************************************************************
655 * IDirectDraw7::RestoreDisplayMode
657 * Restores the display mode to what it was at creation time. Basically.
659 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
660 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
661 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
662 * -> DD_1 is released. The screen should be left at 1024x768x32.
663 * -> DD_2 is released. The screen should be set to 1400x1050x32
664 * This case is unhandled right now, but Empire Earth does it this way.
665 * (But perhaps there is something in SetCooperativeLevel to prevent this)
667 * The msdn says that this method resets the display mode to what it was before
668 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
672 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
674 *****************************************************************************/
675 static HRESULT WINAPI
676 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
678 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
679 TRACE("(%p)\n", This
);
681 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
,
682 This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
685 /*****************************************************************************
686 * IDirectDraw7::GetCaps
688 * Returns the drives capabilities
690 * Used for version 1, 2, 4 and 7
693 * DriverCaps: Structure to write the Hardware accelerated caps to
694 * HelCaps: Structure to write the emulation caps to
697 * This implementation returns DD_OK only
699 *****************************************************************************/
700 static HRESULT WINAPI
701 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
705 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
707 WINED3DCAPS winecaps
;
709 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
710 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
712 /* One structure must be != NULL */
713 if( (!DriverCaps
) && (!HELCaps
) )
715 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
716 return DDERR_INVALIDPARAMS
;
719 memset(&caps
, 0, sizeof(caps
));
720 memset(&winecaps
, 0, sizeof(winecaps
));
721 caps
.dwSize
= sizeof(caps
);
722 EnterCriticalSection(&ddraw_cs
);
723 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
725 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
726 LeaveCriticalSection(&ddraw_cs
);
730 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
731 LeaveCriticalSection(&ddraw_cs
);
733 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
737 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
738 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
739 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
740 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
741 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
742 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
743 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
744 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
745 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
746 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
747 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
748 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
749 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
750 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
751 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
753 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
756 if(DefaultSurfaceType
== SURFACE_GDI
) {
757 caps
.dwCaps
&= ~DDCAPS_3D
;
758 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
760 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
761 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
762 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
767 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
770 TRACE("Driver Caps :\n");
771 DDRAW_dump_DDCAPS(DriverCaps
);
777 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
780 TRACE("HEL Caps :\n");
781 DDRAW_dump_DDCAPS(HELCaps
);
788 /*****************************************************************************
789 * IDirectDraw7::Compact
791 * No idea what it does, MSDN says it's not implemented.
794 * DD_OK, but this is unchecked
796 *****************************************************************************/
797 static HRESULT WINAPI
798 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
800 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
801 TRACE("(%p)\n", This
);
806 /*****************************************************************************
807 * IDirectDraw7::GetDisplayMode
809 * Returns information about the current display mode
811 * Exists in Version 1, 2, 4 and 7
814 * DDSD: Address of a surface description structure to write the info to
819 *****************************************************************************/
820 static HRESULT WINAPI
821 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
822 DDSURFACEDESC2
*DDSD
)
824 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
826 WINED3DDISPLAYMODE Mode
;
828 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
830 EnterCriticalSection(&ddraw_cs
);
831 /* This seems sane */
834 LeaveCriticalSection(&ddraw_cs
);
835 return DDERR_INVALIDPARAMS
;
838 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
839 * so one method can be used for all versions (Hopefully)
841 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
846 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
847 LeaveCriticalSection(&ddraw_cs
);
852 memset(DDSD
, 0, Size
);
855 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
856 DDSD
->dwWidth
= Mode
.Width
;
857 DDSD
->dwHeight
= Mode
.Height
;
858 DDSD
->u2
.dwRefreshRate
= 60;
859 DDSD
->ddsCaps
.dwCaps
= 0;
860 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
861 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
862 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
866 TRACE("Returning surface desc :\n");
867 DDRAW_dump_surface_desc(DDSD
);
870 LeaveCriticalSection(&ddraw_cs
);
874 /*****************************************************************************
875 * IDirectDraw7::GetFourCCCodes
877 * Returns an array of supported FourCC codes.
879 * Exists in Version 1, 2, 4 and 7
882 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
883 * of enumerated codes
884 * Codes: Pointer to an array of DWORDs where the supported codes are written
888 * Always returns DD_OK, as it's a stub for now
890 *****************************************************************************/
891 static HRESULT WINAPI
892 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
893 DWORD
*NumCodes
, DWORD
*Codes
)
895 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
896 WINED3DFORMAT formats
[] = {
897 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
898 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
899 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
901 DWORD count
= 0, i
, outsize
;
903 WINED3DDISPLAYMODE d3ddm
;
904 WINED3DSURFTYPE type
= This
->ImplType
;
905 TRACE("(%p)->(%p, %p)\n", This
, NumCodes
, Codes
);
907 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
911 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
913 if(type
== SURFACE_UNKNOWN
) type
= SURFACE_GDI
;
915 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
916 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
917 WINED3DADAPTER_DEFAULT
,
919 d3ddm
.Format
/* AdapterFormat */,
921 WINED3DRTYPE_SURFACE
,
925 if(count
< outsize
) {
926 Codes
[count
] = formats
[i
];
932 TRACE("Returning %u FourCC codes\n", count
);
939 /*****************************************************************************
940 * IDirectDraw7::GetMonitorFrequency
942 * Returns the monitor's frequency
944 * Exists in Version 1, 2, 4 and 7
947 * Freq: Pointer to a DWORD to write the frequency to
950 * Always returns DD_OK
952 *****************************************************************************/
953 static HRESULT WINAPI
954 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
957 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
958 TRACE("(%p)->(%p)\n", This
, Freq
);
960 /* Ideally this should be in WineD3D, as it concerns the screen setup,
961 * but for now this should make the games happy
967 /*****************************************************************************
968 * IDirectDraw7::GetVerticalBlankStatus
970 * Returns the Vertical blank status of the monitor. This should be in WineD3D
971 * too basically, but as it's a semi stub, I didn't create a function there
974 * status: Pointer to a BOOL to be filled with the vertical blank status
978 * DDERR_INVALIDPARAMS if status is NULL
980 *****************************************************************************/
981 static HRESULT WINAPI
982 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
985 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
986 TRACE("(%p)->(%p)\n", This
, status
);
988 /* This looks sane, the MSDN suggests it too */
989 EnterCriticalSection(&ddraw_cs
);
992 LeaveCriticalSection(&ddraw_cs
);
993 return DDERR_INVALIDPARAMS
;
996 *status
= This
->fake_vblank
;
997 This
->fake_vblank
= !This
->fake_vblank
;
998 LeaveCriticalSection(&ddraw_cs
);
1002 /*****************************************************************************
1003 * IDirectDraw7::GetAvailableVidMem
1005 * Returns the total and free video memory
1008 * Caps: Specifies the memory type asked for
1009 * total: Pointer to a DWORD to be filled with the total memory
1010 * free: Pointer to a DWORD to be filled with the free memory
1014 * DDERR_INVALIDPARAMS of free and total are NULL
1016 *****************************************************************************/
1017 static HRESULT WINAPI
1018 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1020 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1021 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
1025 TRACE("(%p) Asked for memory with description: ", This
);
1026 DDRAW_dump_DDSCAPS2(Caps
);
1028 EnterCriticalSection(&ddraw_cs
);
1030 /* Todo: System memory vs local video memory vs non-local video memory
1031 * The MSDN also mentions differences between texture memory and other
1032 * resources, but that's not important
1035 if( (!total
) && (!free
) )
1037 LeaveCriticalSection(&ddraw_cs
);
1038 return DDERR_INVALIDPARAMS
;
1041 if(total
) *total
= This
->total_vidmem
;
1042 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1044 LeaveCriticalSection(&ddraw_cs
);
1048 /*****************************************************************************
1049 * IDirectDraw7::Initialize
1051 * Initializes a DirectDraw interface.
1054 * GUID: Interface identifier. Well, don't know what this is really good
1058 * Returns DD_OK on the first call,
1059 * DDERR_ALREADYINITIALIZED on repeated calls
1061 *****************************************************************************/
1062 static HRESULT WINAPI
1063 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
1066 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1067 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
1069 if(This
->initialized
)
1071 return DDERR_ALREADYINITIALIZED
;
1079 /*****************************************************************************
1080 * IDirectDraw7::FlipToGDISurface
1082 * "Makes the surface that the GDI writes to the primary surface"
1083 * Looks like some windows specific thing we don't have to care about.
1084 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1085 * show error boxes ;)
1086 * Well, just return DD_OK.
1089 * Always returns DD_OK
1091 *****************************************************************************/
1092 static HRESULT WINAPI
1093 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
1095 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1096 TRACE("(%p)\n", This
);
1101 /*****************************************************************************
1102 * IDirectDraw7::WaitForVerticalBlank
1104 * This method allows applications to get in sync with the vertical blank
1106 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1107 * redraw the screen, most likely because of this stub
1110 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1111 * or DDWAITVB_BLOCKEND
1112 * h: Not used, according to MSDN
1115 * Always returns DD_OK
1117 *****************************************************************************/
1118 static HRESULT WINAPI
1119 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1123 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1124 static BOOL hide
= FALSE
;
1126 /* This function is called often, so print the fixme only once */
1129 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1133 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1134 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1135 return DDERR_UNSUPPORTED
; /* unchecked */
1140 /*****************************************************************************
1141 * IDirectDraw7::GetScanLine
1143 * Returns the scan line that is being drawn on the monitor
1146 * Scanline: Address to write the scan line value to
1149 * Always returns DD_OK
1151 *****************************************************************************/
1152 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1154 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1155 static BOOL hide
= FALSE
;
1156 WINED3DDISPLAYMODE Mode
;
1158 /* This function is called often, so print the fixme only once */
1159 EnterCriticalSection(&ddraw_cs
);
1162 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1166 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1170 /* Fake the line sweeping of the monitor */
1171 /* FIXME: We should synchronize with a source to keep the refresh rate */
1172 *Scanline
= This
->cur_scanline
++;
1173 /* Assume 20 scan lines in the vertical blank */
1174 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1175 This
->cur_scanline
= 0;
1177 LeaveCriticalSection(&ddraw_cs
);
1181 /*****************************************************************************
1182 * IDirectDraw7::TestCooperativeLevel
1184 * Informs the application about the state of the video adapter, depending
1185 * on the cooperative level
1188 * DD_OK if the device is in a sane state
1189 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1190 * if the state is not correct(See below)
1192 *****************************************************************************/
1193 static HRESULT WINAPI
1194 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1196 TRACE("iface %p.\n", iface
);
1201 /*****************************************************************************
1202 * IDirectDraw7::GetGDISurface
1204 * Returns the surface that GDI is treating as the primary surface.
1205 * For Wine this is the front buffer
1208 * GDISurface: Address to write the surface pointer to
1211 * DD_OK if the surface was found
1212 * DDERR_NOTFOUND if the GDI surface wasn't found
1214 *****************************************************************************/
1215 static HRESULT WINAPI
1216 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1217 IDirectDrawSurface7
**GDISurface
)
1219 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1220 IWineD3DSurface
*Surf
;
1221 IDirectDrawSurface7
*ddsurf
;
1224 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1226 /* Get the back buffer from the wineD3DDevice and search its
1227 * attached surfaces for the front buffer
1229 EnterCriticalSection(&ddraw_cs
);
1230 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1232 0, /* first back buffer*/
1233 WINED3DBACKBUFFER_TYPE_MONO
,
1236 if( (hr
!= D3D_OK
) ||
1239 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1240 LeaveCriticalSection(&ddraw_cs
);
1241 return DDERR_NOTFOUND
;
1244 /* GetBackBuffer AddRef()ed the surface, release it */
1245 IWineD3DSurface_Release(Surf
);
1247 IWineD3DSurface_GetParent(Surf
,
1248 (IUnknown
**) &ddsurf
);
1249 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1251 /* Find the front buffer */
1252 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1253 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1258 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1261 /* The AddRef is OK this time */
1262 LeaveCriticalSection(&ddraw_cs
);
1266 /*****************************************************************************
1267 * IDirectDraw7::EnumDisplayModes
1269 * Enumerates the supported Display modes. The modes can be filtered with
1270 * the DDSD parameter.
1273 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1274 * DDSD: Surface description to filter the modes
1275 * Context: Pointer passed back to the callback function
1276 * cb: Application-provided callback function
1280 * DDERR_INVALIDPARAMS if the callback wasn't set
1282 *****************************************************************************/
1283 static HRESULT WINAPI
1284 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1286 DDSURFACEDESC2
*DDSD
,
1288 LPDDENUMMODESCALLBACK2 cb
)
1290 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1291 unsigned int modenum
, fmt
;
1292 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1293 WINED3DDISPLAYMODE mode
;
1294 DDSURFACEDESC2 callback_sd
;
1295 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1296 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1298 WINED3DFORMAT checkFormatList
[] =
1300 WINED3DFMT_B8G8R8X8_UNORM
,
1301 WINED3DFMT_B5G6R5_UNORM
,
1305 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1307 EnterCriticalSection(&ddraw_cs
);
1308 /* This looks sane */
1311 LeaveCriticalSection(&ddraw_cs
);
1312 return DDERR_INVALIDPARAMS
;
1317 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1318 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1321 if(!(Flags
& DDEDM_REFRESHRATES
))
1323 enum_mode_array_size
= 16;
1324 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1327 ERR("Out of memory\n");
1328 LeaveCriticalSection(&ddraw_cs
);
1329 return DDERR_OUTOFMEMORY
;
1333 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1335 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1341 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1342 WINED3DADAPTER_DEFAULT
,
1343 checkFormatList
[fmt
],
1345 &mode
) == WINED3D_OK
)
1349 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1350 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1353 if(!(Flags
& DDEDM_REFRESHRATES
))
1355 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1356 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1357 * to be reduced to a single unique result in such case.
1362 for (i
= 0; i
< enum_mode_count
; i
++)
1364 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
1365 enum_modes
[i
].Format
== mode
.Format
)
1375 memset(&callback_sd
, 0, sizeof(callback_sd
));
1376 callback_sd
.dwSize
= sizeof(callback_sd
);
1377 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1379 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1380 if(Flags
& DDEDM_REFRESHRATES
)
1382 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1383 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1386 callback_sd
.dwWidth
= mode
.Width
;
1387 callback_sd
.dwHeight
= mode
.Height
;
1389 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1391 /* Calc pitch and DWORD align like MSDN says */
1392 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
1393 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
1395 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
1396 callback_sd
.u2
.dwRefreshRate
);
1398 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1400 TRACE("Application asked to terminate the enumeration\n");
1401 HeapFree(GetProcessHeap(), 0, enum_modes
);
1402 LeaveCriticalSection(&ddraw_cs
);
1406 if(!(Flags
& DDEDM_REFRESHRATES
))
1408 if (enum_mode_count
== enum_mode_array_size
)
1410 WINED3DDISPLAYMODE
*new_enum_modes
;
1412 enum_mode_array_size
*= 2;
1413 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1415 if (!new_enum_modes
)
1417 ERR("Out of memory\n");
1418 HeapFree(GetProcessHeap(), 0, enum_modes
);
1419 LeaveCriticalSection(&ddraw_cs
);
1420 return DDERR_OUTOFMEMORY
;
1423 enum_modes
= new_enum_modes
;
1426 enum_modes
[enum_mode_count
++] = mode
;
1431 TRACE("End of enumeration\n");
1432 HeapFree(GetProcessHeap(), 0, enum_modes
);
1433 LeaveCriticalSection(&ddraw_cs
);
1437 /*****************************************************************************
1438 * IDirectDraw7::EvaluateMode
1440 * Used with IDirectDraw7::StartModeTest to test video modes.
1441 * EvaluateMode is used to pass or fail a mode, and continue with the next
1445 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1446 * Timeout: Returns the amount of seconds left before the mode would have
1447 * been failed automatically
1450 * This implementation always DD_OK, because it's a stub
1452 *****************************************************************************/
1453 static HRESULT WINAPI
1454 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1458 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1459 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1461 /* When implementing this, implement it in WineD3D */
1466 /*****************************************************************************
1467 * IDirectDraw7::GetDeviceIdentifier
1469 * Returns the device identifier, which gives information about the driver
1470 * Our device identifier is defined at the beginning of this file.
1473 * DDDI: Address for the returned structure
1474 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1477 * On success it returns DD_OK
1478 * DDERR_INVALIDPARAMS if DDDI is NULL
1480 *****************************************************************************/
1481 static HRESULT WINAPI
1482 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1483 DDDEVICEIDENTIFIER2
*DDDI
,
1486 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1487 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1490 return DDERR_INVALIDPARAMS
;
1492 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1493 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1494 * to any modern hardware, nor is it interesting for Wine, so ignore it.
1495 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
1496 * bytes too long. So only copy the relevant part of the structure
1499 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
1503 /*****************************************************************************
1504 * IDirectDraw7::GetSurfaceFromDC
1506 * Returns the Surface for a GDI device context handle.
1507 * Is this related to IDirectDrawSurface::GetDC ???
1510 * hdc: hdc to return the surface for
1511 * Surface: Address to write the surface pointer to
1514 * Always returns DD_OK because it's a stub
1516 *****************************************************************************/
1517 static HRESULT WINAPI
1518 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1520 IDirectDrawSurface7
**Surface
)
1522 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1523 IWineD3DSurface
*wined3d_surface
;
1526 TRACE("iface %p, dc %p, surface %p.\n", iface
, hdc
, Surface
);
1528 if (!Surface
) return E_INVALIDARG
;
1530 hr
= IWineD3DDevice_GetSurfaceFromDC(This
->wineD3DDevice
, hdc
, &wined3d_surface
);
1533 TRACE("No surface found for dc %p.\n", hdc
);
1535 return DDERR_NOTFOUND
;
1538 IWineD3DSurface_GetParent(wined3d_surface
, (IUnknown
**)Surface
);
1539 TRACE("Returning surface %p.\n", Surface
);
1543 /*****************************************************************************
1544 * IDirectDraw7::RestoreAllSurfaces
1546 * Calls the restore method of all surfaces
1551 * Always returns DD_OK because it's a stub
1553 *****************************************************************************/
1554 static HRESULT WINAPI
1555 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1557 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1558 FIXME("(%p): Stub\n", This
);
1560 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1561 * get their parent and call their restore method. Do not implement
1562 * it in WineD3D, as restoring a surface means re-creating the
1568 /*****************************************************************************
1569 * IDirectDraw7::StartModeTest
1571 * Tests the specified video modes to update the system registry with
1572 * refresh rate information. StartModeTest starts the mode test,
1573 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1574 * isn't called within 15 seconds, the mode is failed automatically
1576 * As refresh rates are handled by the X server, I don't think this
1577 * Method is important
1580 * Modes: An array of mode specifications
1581 * NumModes: The number of modes in Modes
1582 * Flags: Some flags...
1585 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1586 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1589 *****************************************************************************/
1590 static HRESULT WINAPI
1591 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1596 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1597 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1599 /* This looks sane */
1600 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1602 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1603 * As it is not, DDERR_TESTFINISHED is returned
1604 * (hopefully that's correct
1606 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1607 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1613 /*****************************************************************************
1614 * IDirectDrawImpl_RecreateSurfacesCallback
1616 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1617 * It re-recreates the WineD3DSurface. It's pretty straightforward
1619 *****************************************************************************/
1621 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1622 DDSURFACEDESC2
*desc
,
1625 IDirectDrawSurfaceImpl
*surfImpl
= (IDirectDrawSurfaceImpl
*)surf
;
1626 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1628 IWineD3DSurface
*wineD3DSurface
;
1629 IWineD3DSwapChain
*swapchain
;
1631 IWineD3DClipper
*clipper
= NULL
;
1633 WINED3DSURFACE_DESC Desc
;
1634 WINED3DFORMAT Format
;
1638 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1639 DWORD MultiSampleQuality
;
1643 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1645 /* For the enumeration */
1646 IDirectDrawSurface7_Release(surf
);
1648 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1650 /* Get the objects */
1651 swapchain
= surfImpl
->wineD3DSwapChain
;
1652 surfImpl
->wineD3DSwapChain
= NULL
;
1653 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1655 /* get the clipper */
1656 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1658 /* Get the surface properties */
1659 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1660 if(hr
!= D3D_OK
) return hr
;
1662 Format
= Desc
.format
;
1665 MultiSampleType
= Desc
.multisample_type
;
1666 MultiSampleQuality
= Desc
.multisample_quality
;
1668 Height
= Desc
.height
;
1670 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1672 /* Create the new surface */
1673 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, Width
, Height
, Format
,
1674 TRUE
/* Lockable */, FALSE
/* Discard */, surfImpl
->mipmap_level
, &surfImpl
->WineD3DSurface
, Usage
, Pool
,
1675 MultiSampleType
, MultiSampleQuality
, This
->ImplType
, Parent
, &ddraw_null_wined3d_parent_ops
);
1676 IUnknown_Release(Parent
);
1679 surfImpl
->WineD3DSurface
= wineD3DSurface
;
1683 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1685 /* TODO: Copy the surface content, except for render targets */
1687 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1691 /* The backbuffers have the swapchain set as well, but the primary
1692 * owns it and destroys it
1694 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
1695 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1697 surfImpl
->isRenderTarget
= FALSE
;
1699 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1700 TRACE("Surface released successful, next surface\n");
1702 ERR("Something's still holding the old WineD3DSurface\n");
1705 surfImpl
->ImplType
= This
->ImplType
;
1709 IWineD3DClipper_Release(clipper
);
1711 return DDENUMRET_OK
;
1714 /*****************************************************************************
1715 * IDirectDrawImpl_RecreateAllSurfaces
1717 * A function, that converts all wineD3DSurfaces to the new implementation type
1718 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1719 * new WineD3DSurface, copies the content and releases the old surface
1721 *****************************************************************************/
1723 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1725 DDSURFACEDESC2 desc
;
1726 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1728 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1730 /* Should happen almost never */
1731 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1733 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1735 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1737 memset(&desc
, 0, sizeof(desc
));
1738 desc
.dwSize
= sizeof(desc
);
1740 return IDirectDraw7_EnumSurfaces((IDirectDraw7
*)This
, 0, &desc
, This
, IDirectDrawImpl_RecreateSurfacesCallback
);
1743 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1744 IUnknown
* swapChainParent
;
1745 TRACE("(%p) call back\n", pSwapChain
);
1747 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1748 IUnknown_Release(swapChainParent
);
1749 return IUnknown_Release(swapChainParent
);
1752 /*****************************************************************************
1753 * IDirectDrawImpl_CreateNewSurface
1755 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1756 * with the passed parameters.
1759 * DDSD: Description of the surface to create
1760 * Surf: Address to store the interface pointer at
1765 *****************************************************************************/
1767 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1768 DDSURFACEDESC2
*pDDSD
,
1769 IDirectDrawSurfaceImpl
**ppSurf
,
1774 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1776 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1777 WINED3DSURFACE_DESC Desc
;
1778 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1780 if (TRACE_ON(ddraw
))
1782 TRACE(" (%p) Requesting surface desc :\n", This
);
1783 DDRAW_dump_surface_desc(pDDSD
);
1786 /* Select the surface type, if it wasn't choosen yet */
1787 if(ImplType
== SURFACE_UNKNOWN
)
1789 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1790 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1792 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1793 ImplType
= SURFACE_OPENGL
;
1796 /* Otherwise use GDI surfaces for now */
1799 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1800 ImplType
= SURFACE_GDI
;
1803 /* Policy if all surface implementations are available:
1804 * First, check if a default type was set with winecfg. If not,
1805 * try Xrender surfaces, and use them if they work. Next, check if
1806 * accelerated OpenGL is available, and use GL surfaces in this
1807 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1808 * was created, always use OpenGL surfaces.
1810 * (Note: Xrender surfaces are not implemented for now, the
1811 * unaccelerated implementation uses GDI to render in Software)
1814 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1815 * be re-created. This could be done with IDirectDrawSurface7::Restore
1817 This
->ImplType
= ImplType
;
1821 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1822 && (This
->ImplType
!= SURFACE_OPENGL
)
1823 && DefaultSurfaceType
== SURFACE_UNKNOWN
)
1825 /* We have to change to OpenGL,
1826 * and re-create all WineD3DSurfaces
1828 ImplType
= SURFACE_OPENGL
;
1829 This
->ImplType
= ImplType
;
1830 TRACE("(%p) Re-creating all surfaces\n", This
);
1831 IDirectDrawImpl_RecreateAllSurfaces(This
);
1832 TRACE("(%p) Done recreating all surfaces\n", This
);
1834 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1836 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1837 /* Do not fail surface creation, only fail 3D device creation */
1841 if (!(pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
)) &&
1842 !((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
) && (pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)) )
1844 /* Tests show surfaces without memory flags get these flags added right after creation. */
1845 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
1847 /* Get the correct wined3d usage */
1848 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
1849 DDSCAPS_3DDEVICE
) )
1851 Usage
|= WINED3DUSAGE_RENDERTARGET
;
1853 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VISIBLE
;
1855 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
1857 Usage
|= WINED3DUSAGE_OVERLAY
;
1859 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
1861 /* The depth stencil creation callback sets this flag.
1862 * Set the WineD3D usage to let it know that it's a depth
1865 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
1867 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
1869 Pool
= WINED3DPOOL_SYSTEMMEM
;
1871 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
1873 Pool
= WINED3DPOOL_MANAGED
;
1874 /* Managed textures have the system memory flag set */
1875 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
1877 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
1879 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1882 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
1885 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
1886 if(Format
== WINED3DFMT_UNKNOWN
)
1888 ERR("Unsupported / Unknown pixelformat\n");
1889 return DDERR_INVALIDPIXELFORMAT
;
1892 /* Create the Surface object */
1893 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
1896 ERR("(%p) Error allocating memory for a surface\n", This
);
1897 return DDERR_OUTOFVIDEOMEMORY
;
1899 (*ppSurf
)->lpVtbl
= &IDirectDrawSurface7_Vtbl
;
1900 (*ppSurf
)->IDirectDrawSurface3_vtbl
= &IDirectDrawSurface3_Vtbl
;
1901 (*ppSurf
)->IDirectDrawGammaControl_vtbl
= &IDirectDrawGammaControl_Vtbl
;
1902 (*ppSurf
)->IDirect3DTexture2_vtbl
= &IDirect3DTexture2_Vtbl
;
1903 (*ppSurf
)->IDirect3DTexture_vtbl
= &IDirect3DTexture1_Vtbl
;
1905 (*ppSurf
)->version
= 7;
1906 TRACE("%p->version = %d\n", (*ppSurf
), (*ppSurf
)->version
);
1907 (*ppSurf
)->ddraw
= This
;
1908 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
1909 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1910 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
1912 /* Surface attachments */
1913 (*ppSurf
)->next_attached
= NULL
;
1914 (*ppSurf
)->first_attached
= *ppSurf
;
1916 /* Needed to re-create the surface on an implementation change */
1917 (*ppSurf
)->ImplType
= ImplType
;
1919 /* For D3DDevice creation */
1920 (*ppSurf
)->isRenderTarget
= FALSE
;
1922 /* A trace message for debugging */
1923 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
1925 /* Now create the WineD3D Surface */
1926 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, pDDSD
->dwWidth
, pDDSD
->dwHeight
, Format
,
1927 TRUE
/* Lockable */, FALSE
/* Discard */, level
, &(*ppSurf
)->WineD3DSurface
,
1928 Usage
, Pool
, WINED3DMULTISAMPLE_NONE
, 0 /* MultiSampleQuality */, ImplType
,
1929 (IUnknown
*)*ppSurf
, &ddraw_null_wined3d_parent_ops
);
1933 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
1937 /* Increase the surface counter, and attach the surface */
1938 InterlockedIncrement(&This
->surfaces
);
1939 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
1941 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1942 * But this could also be delegated to WineDDraw, as it keeps track of all its
1943 * resources. Not implemented for now, as there are more important things ;)
1946 /* Get the pixel format of the WineD3DSurface and store it.
1947 * Don't use the Format choosen above, WineD3D might have
1950 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
1951 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
1954 ERR("IWineD3DSurface::GetDesc failed\n");
1955 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
1959 Format
= Desc
.format
;
1961 Height
= Desc
.height
;
1963 if(Format
== WINED3DFMT_UNKNOWN
)
1965 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1967 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
1969 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1970 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1971 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
1972 * TODO: Test other fourcc formats
1974 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
1975 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
1977 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
1978 if(Format
== WINED3DFMT_DXT1
)
1980 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
1984 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
1989 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
1990 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
1993 /* Application passed a color key? Set it! */
1994 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
1996 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
1998 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
2000 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
2002 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2004 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
2006 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
2008 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2010 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
2012 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
2014 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2016 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
2018 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2020 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2021 if(hr
!= WINED3D_OK
)
2023 /* No need for a trace here, wined3d does that for us */
2024 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)*ppSurf
);
2031 /*****************************************************************************
2032 * CreateAdditionalSurfaces
2034 * Creates a new mipmap chain.
2037 * root: Root surface to attach the newly created chain to
2038 * count: number of surfaces to create
2039 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2040 * effects on the caller
2041 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2042 * creates an additional surface without the mipmapping flags
2044 *****************************************************************************/
2046 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2047 IDirectDrawSurfaceImpl
*root
,
2049 DDSURFACEDESC2 DDSD
,
2052 UINT i
, j
, level
= 0;
2054 IDirectDrawSurfaceImpl
*last
= root
;
2056 for(i
= 0; i
< count
; i
++)
2058 IDirectDrawSurfaceImpl
*object2
= NULL
;
2060 /* increase the mipmap level, but only if a mipmap is created
2061 * In this case, also halve the size
2063 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2066 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2067 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2068 /* Set the mipmap sublevel flag according to msdn */
2069 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2073 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2075 CubeFaceRoot
= FALSE
;
2077 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2086 /* Add the new surface to the complex attachment array */
2087 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2089 if(last
->complex_array
[j
]) continue;
2090 last
->complex_array
[j
] = object2
;
2095 /* Remove the (possible) back buffer cap from the new surface description,
2096 * because only one surface in the flipping chain is a back buffer, one
2097 * is a front buffer, the others are just primary surfaces.
2099 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2104 /*****************************************************************************
2105 * IDirectDraw7::CreateSurface
2107 * Creates a new IDirectDrawSurface object and returns its interface.
2109 * The surface connections with wined3d are a bit tricky. Basically it works
2112 * |------------------------| |-----------------|
2113 * | DDraw surface | | WineD3DSurface |
2115 * | WineD3DSurface |-------------->| |
2116 * | Child |<------------->| Parent |
2117 * |------------------------| |-----------------|
2119 * The DDraw surface is the parent of the wined3d surface, and it releases
2120 * the WineD3DSurface when the ddraw surface is destroyed.
2122 * However, for all surfaces which can be in a container in WineD3D,
2123 * we have to do this. These surfaces are usually complex surfaces,
2124 * so this concerns primary surfaces with a front and a back buffer,
2127 * |------------------------| |-----------------|
2128 * | DDraw surface | | Container |
2130 * | Child |<------------->| Parent |
2131 * | Texture |<------------->| |
2132 * | WineD3DSurface |<----| | Levels |<--|
2133 * | Complex connection | | | | |
2134 * |------------------------| | |-----------------| |
2138 * | |------------------| | |-----------------| |
2139 * | | IParent | |-------->| WineD3DSurface | |
2141 * | | Child |<------------->| Parent | |
2142 * | | | | Container |<--|
2143 * | |------------------| |-----------------| |
2145 * | |----------------------| |
2146 * | | DDraw surface 2 | |
2148 * |<->| Complex root Child | |
2150 * | | WineD3DSurface |<----| |
2151 * | |----------------------| | |
2153 * | |---------------------| | |-----------------| |
2154 * | | IParent | |----->| WineD3DSurface | |
2156 * | | Child |<---------->| Parent | |
2157 * | |---------------------| | Container |<--|
2158 * | |-----------------| |
2160 * | ---More surfaces can follow--- |
2162 * The reason is that the IWineD3DSwapchain(render target container)
2163 * and the IWineD3DTexure(Texture container) release the parents
2164 * of their surface's children, but by releasing the complex root
2165 * the surfaces which are complexly attached to it are destroyed
2166 * too. See IDirectDrawSurface::Release for a more detailed
2170 * DDSD: Description of the surface to create
2171 * Surf: Address to store the interface pointer at
2172 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2173 * aggregation, so it has to be NULL
2177 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2178 * DDERR_* if an error occurs
2180 *****************************************************************************/
2181 static HRESULT WINAPI
2182 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2183 DDSURFACEDESC2
*DDSD
,
2184 IDirectDrawSurface7
**Surf
,
2187 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2188 IDirectDrawSurfaceImpl
*object
= NULL
;
2190 LONG extra_surfaces
= 0;
2191 DDSURFACEDESC2 desc2
;
2192 WINED3DDISPLAYMODE Mode
;
2193 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2195 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2197 /* Some checks before we start */
2198 if (TRACE_ON(ddraw
))
2200 TRACE(" (%p) Requesting surface desc :\n", This
);
2201 DDRAW_dump_surface_desc(DDSD
);
2203 EnterCriticalSection(&ddraw_cs
);
2205 if (UnkOuter
!= NULL
)
2207 FIXME("(%p) : outer != NULL?\n", This
);
2208 LeaveCriticalSection(&ddraw_cs
);
2209 return CLASS_E_NOAGGREGATION
; /* unchecked */
2214 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2215 LeaveCriticalSection(&ddraw_cs
);
2216 return E_POINTER
; /* unchecked */
2219 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2221 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2222 DDSD
->dwFlags
|= DDSD_CAPS
;
2225 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2227 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2228 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2231 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2233 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2234 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2235 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2238 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2239 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2241 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2243 LeaveCriticalSection(&ddraw_cs
);
2244 return DDERR_NOEXCLUSIVEMODE
;
2247 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2248 WARN("Application tried to create an explicit front or back buffer\n");
2249 LeaveCriticalSection(&ddraw_cs
);
2250 return DDERR_INVALIDCAPS
;
2253 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2255 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2256 WARN("Application tries to put the surface in both system and video memory\n");
2257 LeaveCriticalSection(&ddraw_cs
);
2259 return DDERR_INVALIDCAPS
;
2262 /* Check cube maps but only if the size includes them */
2263 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2265 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2266 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2268 WARN("Cube map faces requested without cube map flag\n");
2269 LeaveCriticalSection(&ddraw_cs
);
2270 return DDERR_INVALIDCAPS
;
2272 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2273 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2275 WARN("Cube map without faces requested\n");
2276 LeaveCriticalSection(&ddraw_cs
);
2277 return DDERR_INVALIDPARAMS
;
2280 /* Quick tests confirm those can be created, but we don't do that yet */
2281 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2282 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2284 FIXME("Partial cube maps not supported yet\n");
2288 /* According to the msdn this flag is ignored by CreateSurface */
2289 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2290 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2292 /* Modify some flags */
2293 memset(&desc2
, 0, sizeof(desc2
));
2294 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2295 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2296 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2297 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2299 /* Get the video mode from WineD3D - we will need it */
2300 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2301 0, /* Swapchain 0 */
2305 ERR("Failed to read display mode from wined3d\n");
2306 switch(This
->orig_bpp
)
2309 Mode
.Format
= WINED3DFMT_P8_UINT
;
2313 Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
;
2317 Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
;
2321 Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
;
2325 Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
;
2328 Mode
.Width
= This
->orig_width
;
2329 Mode
.Height
= This
->orig_height
;
2332 /* No pixelformat given? Use the current screen format */
2333 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2335 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2336 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2338 /* Wait: It could be a Z buffer */
2339 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2341 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2344 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_S1_UINT_D15_UNORM
);
2347 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16_UNORM
);
2350 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_X8D24_UNORM
);
2353 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32_UNORM
);
2356 ERR("Unknown Z buffer bit depth\n");
2361 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2365 /* No Width or no Height? Use the original screen size
2367 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2368 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2370 /* Invalid for non-render targets */
2371 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2373 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2375 LeaveCriticalSection(&ddraw_cs
);
2376 return DDERR_INVALIDPARAMS
;
2379 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2380 desc2
.dwWidth
= Mode
.Width
;
2381 desc2
.dwHeight
= Mode
.Height
;
2384 /* Mipmap count fixes */
2385 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2387 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2389 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2391 /* Mipmap count is given, should not be 0 */
2392 if( desc2
.u2
.dwMipMapCount
== 0 )
2394 LeaveCriticalSection(&ddraw_cs
);
2395 return DDERR_INVALIDPARAMS
;
2400 /* Undocumented feature: Create sublevels until
2401 * either the width or the height is 1
2403 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2404 desc2
.dwWidth
: desc2
.dwHeight
;
2405 desc2
.u2
.dwMipMapCount
= 0;
2408 desc2
.u2
.dwMipMapCount
+= 1;
2415 /* Not-complex mipmap -> Mipmapcount = 1 */
2416 desc2
.u2
.dwMipMapCount
= 1;
2418 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2420 /* There's a mipmap count in the created surface in any case */
2421 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2423 /* If no mipmap is given, the texture has only one level */
2425 /* The first surface is a front buffer, the back buffer is created afterwards */
2426 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2428 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2431 /* The root surface in a cube map is positive x */
2432 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2434 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2435 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2438 /* Create the first surface */
2439 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2442 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2443 LeaveCriticalSection(&ddraw_cs
);
2446 object
->is_complex_root
= TRUE
;
2448 *Surf
= (IDirectDrawSurface7
*)object
;
2450 /* Create Additional surfaces if necessary
2451 * This applies to Primary surfaces which have a back buffer count
2452 * set, but not to mipmap textures. In case of Mipmap textures,
2453 * wineD3D takes care of the creation of additional surfaces
2455 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2457 extra_surfaces
= DDSD
->dwBackBufferCount
;
2458 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2459 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2460 desc2
.dwBackBufferCount
= 0;
2464 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2466 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2467 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2468 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2469 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2470 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2471 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2472 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2473 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2474 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2475 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2476 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2477 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2478 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2479 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2480 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2481 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2482 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2485 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2488 /* This destroys and possibly created surfaces too */
2489 IDirectDrawSurface_Release((IDirectDrawSurface7
*)object
);
2490 LeaveCriticalSection(&ddraw_cs
);
2494 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2495 * But attach the d3ddevice only if the currently created surface was
2496 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2497 * The only case I can think of where this doesn't apply is when a
2498 * 2D app was configured by the user to run with OpenGL and it didn't create
2499 * the render target as first surface. In this case the render target creation
2500 * will cause the 3D init.
2502 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2503 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2505 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2508 /* Search for the primary to use as render target */
2509 LIST_FOR_EACH(entry
, &This
->surface_list
)
2511 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2512 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2513 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2517 TRACE("Using primary %p as render target\n", target
);
2522 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2523 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2526 IDirectDrawSurfaceImpl
*release_surf
;
2527 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2530 /* The before created surface structures are in an incomplete state here.
2531 * WineD3D holds the reference on the IParents, and it released them on the failure
2532 * already. So the regular release method implementation would fail on the attempt
2533 * to destroy either the IParents or the swapchain. So free the surface here.
2534 * The surface structure here is a list, not a tree, because onscreen targets
2535 * cannot be cube textures
2539 release_surf
= object
;
2540 object
= object
->complex_array
[0];
2541 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2543 LeaveCriticalSection(&ddraw_cs
);
2546 } else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2547 IDirectDrawImpl_CreateGDISwapChain(This
, object
);
2550 /* Addref the ddraw interface to keep an reference for each surface */
2551 IDirectDraw7_AddRef(iface
);
2552 object
->ifaceToRelease
= (IUnknown
*) iface
;
2554 /* Create a WineD3DTexture if a texture was requested */
2555 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2558 WINED3DFORMAT Format
;
2559 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2561 This
->tex_root
= object
;
2563 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2565 /* a mipmap is created, create enough levels */
2566 levels
= desc2
.u2
.dwMipMapCount
;
2570 /* No mipmap is created, create one level */
2574 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2575 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2577 Pool
= WINED3DPOOL_SYSTEMMEM
;
2579 /* Should I forward the MANAGED cap to the managed pool ? */
2581 /* Get the format. It's set already by CreateNewSurface */
2582 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2584 /* The surfaces are already created, the callback only
2585 * passes the IWineD3DSurface to WineD3D
2587 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2589 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
, DDSD
->dwWidth
/* Edgelength */,
2590 levels
, 0 /* usage */, Format
, Pool
, (IWineD3DCubeTexture
**)&object
->wineD3DTexture
,
2591 (IUnknown
*)object
, &ddraw_null_wined3d_parent_ops
);
2595 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
, DDSD
->dwWidth
, DDSD
->dwHeight
, levels
,
2596 0 /* usage */, Format
, Pool
, (IWineD3DTexture
**)&object
->wineD3DTexture
,
2597 (IUnknown
*)object
, &ddraw_null_wined3d_parent_ops
);
2599 This
->tex_root
= NULL
;
2602 LeaveCriticalSection(&ddraw_cs
);
2606 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2607 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2610 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2611 const DDPIXELFORMAT
*provided
)
2613 /* Some flags must be present in both or neither for a match. */
2614 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2615 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2616 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2618 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2621 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2624 if (requested
->dwFlags
& DDPF_FOURCC
)
2625 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2628 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2629 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2630 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2633 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2634 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2635 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2638 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2639 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2642 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2643 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2645 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2648 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2649 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2656 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2657 const DDSURFACEDESC2
* provided
)
2666 #define CMP(FLAG, FIELD) \
2667 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2668 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2670 static const struct compare_info compare
[] =
2672 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2673 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2675 CMP(CKDESTBLT
, ddckCKDestBlt
),
2676 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2677 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2678 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2679 CMP(HEIGHT
, dwHeight
),
2680 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2681 CMP(LPSURFACE
, lpSurface
),
2682 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2683 CMP(PITCH
, u1
/* lPitch */),
2684 /* PIXELFORMAT: manual */
2685 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2686 CMP(TEXTURESTAGE
, dwTextureStage
),
2687 CMP(WIDTH
, dwWidth
),
2688 /* ZBUFFERBITDEPTH: "obsolete" */
2695 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2698 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2700 if (requested
->dwFlags
& compare
[i
].flag
2701 && memcmp((const char *)provided
+ compare
[i
].offset
,
2702 (const char *)requested
+ compare
[i
].offset
,
2703 compare
[i
].size
) != 0)
2707 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2709 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2710 &provided
->u4
.ddpfPixelFormat
))
2717 #undef DDENUMSURFACES_SEARCHTYPE
2718 #undef DDENUMSURFACES_MATCHTYPE
2720 /*****************************************************************************
2721 * IDirectDraw7::EnumSurfaces
2723 * Loops through all surfaces attached to this device and calls the
2724 * application callback. This can't be relayed to WineD3DDevice,
2725 * because some WineD3DSurfaces' parents are IParent objects
2728 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2729 * DDSD: Description to filter for
2730 * Context: Application-provided pointer, it's passed unmodified to the
2732 * Callback: Address to call for each surface
2735 * DDERR_INVALIDPARAMS if the callback is NULL
2738 *****************************************************************************/
2739 static HRESULT WINAPI
2740 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2742 DDSURFACEDESC2
*DDSD
,
2744 LPDDENUMSURFACESCALLBACK7 Callback
)
2746 /* The surface enumeration is handled by WineDDraw,
2747 * because it keeps track of all surfaces attached to
2748 * it. The filtering is done by our callback function,
2749 * because WineDDraw doesn't handle ddraw-like surface
2752 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2753 IDirectDrawSurfaceImpl
*surf
;
2755 DDSURFACEDESC2 desc
;
2756 struct list
*entry
, *entry2
;
2758 all
= Flags
& DDENUMSURFACES_ALL
;
2759 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2761 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2762 EnterCriticalSection(&ddraw_cs
);
2766 LeaveCriticalSection(&ddraw_cs
);
2767 return DDERR_INVALIDPARAMS
;
2770 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2771 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
2773 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2774 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
2776 desc
= surf
->surface_desc
;
2777 IDirectDrawSurface7_AddRef((IDirectDrawSurface7
*)surf
);
2778 if (Callback((IDirectDrawSurface7
*)surf
, &desc
, Context
) != DDENUMRET_OK
)
2780 LeaveCriticalSection(&ddraw_cs
);
2785 LeaveCriticalSection(&ddraw_cs
);
2789 static HRESULT WINAPI
2790 findRenderTarget(IDirectDrawSurface7
*surface
,
2791 DDSURFACEDESC2
*desc
,
2794 IDirectDrawSurfaceImpl
*surf
= (IDirectDrawSurfaceImpl
*)surface
;
2795 IDirectDrawSurfaceImpl
**target
= ctx
;
2797 if(!surf
->isRenderTarget
) {
2799 IDirectDrawSurface7_Release(surface
);
2800 return DDENUMRET_CANCEL
;
2803 /* Recurse into the surface tree */
2804 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
2806 IDirectDrawSurface7_Release(surface
);
2807 if(*target
) return DDENUMRET_CANCEL
;
2808 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
2811 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
,
2812 IDirectDrawSurfaceImpl
*primary
) {
2814 WINED3DPRESENT_PARAMETERS presentation_parameters
;
2817 window
= This
->dest_window
;
2819 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
2821 /* Use the surface description for the device parameters, not the
2822 * Device settings. The app might render to an offscreen surface
2824 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2825 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2826 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2827 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2828 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2829 presentation_parameters
.MultiSampleQuality
= 0;
2830 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
2831 presentation_parameters
.hDeviceWindow
= window
;
2832 presentation_parameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2833 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
2834 presentation_parameters
.AutoDepthStencilFormat
= 0;
2835 presentation_parameters
.Flags
= 0;
2836 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2837 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2839 This
->d3d_target
= primary
;
2840 hr
= IWineD3DDevice_InitGDI(This
->wineD3DDevice
, &presentation_parameters
);
2841 This
->d3d_target
= NULL
;
2845 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This
);
2846 primary
->wineD3DSwapChain
= NULL
;
2851 /*****************************************************************************
2852 * IDirectDrawImpl_AttachD3DDevice
2854 * Initializes the D3D capabilities of WineD3D
2857 * primary: The primary surface for D3D
2863 *****************************************************************************/
2865 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
2866 IDirectDrawSurfaceImpl
*primary
)
2869 HWND window
= This
->dest_window
;
2871 WINED3DPRESENT_PARAMETERS localParameters
;
2873 TRACE("(%p)->(%p)\n", This
, primary
);
2875 /* If there's no window, create a hidden window. WineD3D needs it */
2876 if(window
== 0 || window
== GetDesktopWindow())
2878 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
2880 GetSystemMetrics(SM_CXSCREEN
),
2881 GetSystemMetrics(SM_CYSCREEN
),
2882 NULL
, NULL
, GetModuleHandleA(0), NULL
);
2884 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
2885 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
2889 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
2891 This
->d3d_window
= window
;
2893 /* Store the future Render Target surface */
2894 This
->d3d_target
= primary
;
2896 /* Use the surface description for the device parameters, not the
2897 * Device settings. The app might render to an offscreen surface
2899 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2900 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2901 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2902 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2903 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2904 localParameters
.MultiSampleQuality
= 0;
2905 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
2906 localParameters
.hDeviceWindow
= window
;
2907 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2908 localParameters
.EnableAutoDepthStencil
= TRUE
;
2909 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16_UNORM
;
2910 localParameters
.Flags
= 0;
2911 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2912 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2914 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
2916 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2917 * recursive loop until ram or emulated video memory is full
2919 This
->d3d_initialized
= TRUE
;
2921 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
, &localParameters
);
2924 This
->d3d_target
= NULL
;
2925 This
->d3d_initialized
= FALSE
;
2929 This
->declArraySize
= 2;
2930 This
->decls
= HeapAlloc(GetProcessHeap(),
2932 sizeof(*This
->decls
) * This
->declArraySize
);
2935 ERR("Error allocating an array for the converted vertex decls\n");
2936 This
->declArraySize
= 0;
2937 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2938 return E_OUTOFMEMORY
;
2941 /* Create an Index Buffer parent */
2942 TRACE("(%p) Successfully initialized 3D\n", This
);
2946 /*****************************************************************************
2947 * DirectDrawCreateClipper (DDRAW.@)
2949 * Creates a new IDirectDrawClipper object.
2952 * Clipper: Address to write the interface pointer to
2953 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2957 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2958 * E_OUTOFMEMORY if allocating the object failed
2960 *****************************************************************************/
2962 DirectDrawCreateClipper(DWORD Flags
,
2963 LPDIRECTDRAWCLIPPER
*Clipper
,
2966 IDirectDrawClipperImpl
* object
;
2967 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
2969 EnterCriticalSection(&ddraw_cs
);
2970 if (UnkOuter
!= NULL
)
2972 LeaveCriticalSection(&ddraw_cs
);
2973 return CLASS_E_NOAGGREGATION
;
2978 LeaveCriticalSection(&ddraw_cs
);
2979 return DDERR_NODIRECTDRAWSUPPORT
;
2982 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2983 sizeof(IDirectDrawClipperImpl
));
2986 LeaveCriticalSection(&ddraw_cs
);
2987 return E_OUTOFMEMORY
;
2990 object
->lpVtbl
= &IDirectDrawClipper_Vtbl
;
2992 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
2993 if(!object
->wineD3DClipper
)
2995 HeapFree(GetProcessHeap(), 0, object
);
2996 LeaveCriticalSection(&ddraw_cs
);
2997 return E_OUTOFMEMORY
;
3000 *Clipper
= (IDirectDrawClipper
*) object
;
3001 LeaveCriticalSection(&ddraw_cs
);
3005 /*****************************************************************************
3006 * IDirectDraw7::CreateClipper
3008 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3010 *****************************************************************************/
3011 static HRESULT WINAPI
3012 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
3014 IDirectDrawClipper
**Clipper
,
3017 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3018 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3019 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3022 /*****************************************************************************
3023 * IDirectDraw7::CreatePalette
3025 * Creates a new IDirectDrawPalette object
3028 * Flags: The flags for the new clipper
3029 * ColorTable: Color table to assign to the new clipper
3030 * Palette: Address to write the interface pointer to
3031 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3035 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3036 * E_OUTOFMEMORY if allocating the object failed
3038 *****************************************************************************/
3039 static HRESULT WINAPI
3040 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3042 PALETTEENTRY
*ColorTable
,
3043 IDirectDrawPalette
**Palette
,
3044 IUnknown
*pUnkOuter
)
3046 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3047 IDirectDrawPaletteImpl
*object
;
3048 HRESULT hr
= DDERR_GENERIC
;
3049 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3051 EnterCriticalSection(&ddraw_cs
);
3052 if(pUnkOuter
!= NULL
)
3054 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3055 LeaveCriticalSection(&ddraw_cs
);
3056 return CLASS_E_NOAGGREGATION
;
3059 /* The refcount test shows that a cooplevel is required for this */
3060 if(!This
->cooperative_level
)
3062 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3063 LeaveCriticalSection(&ddraw_cs
);
3064 return DDERR_NOCOOPERATIVELEVELSET
;
3067 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3070 ERR("Out of memory when allocating memory for a palette implementation\n");
3071 LeaveCriticalSection(&ddraw_cs
);
3072 return E_OUTOFMEMORY
;
3075 object
->lpVtbl
= &IDirectDrawPalette_Vtbl
;
3077 object
->ddraw_owner
= This
;
3079 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
,
3080 ColorTable
, &object
->wineD3DPalette
, (IUnknown
*)object
);
3083 HeapFree(GetProcessHeap(), 0, object
);
3084 LeaveCriticalSection(&ddraw_cs
);
3088 IDirectDraw7_AddRef(iface
);
3089 object
->ifaceToRelease
= (IUnknown
*) iface
;
3090 *Palette
= (IDirectDrawPalette
*)object
;
3091 LeaveCriticalSection(&ddraw_cs
);
3095 /*****************************************************************************
3096 * IDirectDraw7::DuplicateSurface
3098 * Duplicates a surface. The surface memory points to the same memory as
3099 * the original surface, and it's released when the last surface referencing
3100 * it is released. I guess that's beyond Wine's surface management right now
3101 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3102 * test application to implement this)
3105 * Src: Address of the source surface
3106 * Dest: Address to write the new surface pointer to
3109 * See IDirectDraw7::CreateSurface
3111 *****************************************************************************/
3112 static HRESULT WINAPI
3113 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3114 IDirectDrawSurface7
*Src
,
3115 IDirectDrawSurface7
**Dest
)
3117 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3118 IDirectDrawSurfaceImpl
*Surf
= (IDirectDrawSurfaceImpl
*)Src
;
3120 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3122 /* For now, simply create a new, independent surface */
3123 return IDirectDraw7_CreateSurface(iface
,
3124 &Surf
->surface_desc
,
3129 /*****************************************************************************
3130 * IDirectDraw7 VTable
3131 *****************************************************************************/
3132 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3135 IDirectDrawImpl_QueryInterface
,
3136 IDirectDrawImpl_AddRef
,
3137 IDirectDrawImpl_Release
,
3138 /*** IDirectDraw ***/
3139 IDirectDrawImpl_Compact
,
3140 IDirectDrawImpl_CreateClipper
,
3141 IDirectDrawImpl_CreatePalette
,
3142 IDirectDrawImpl_CreateSurface
,
3143 IDirectDrawImpl_DuplicateSurface
,
3144 IDirectDrawImpl_EnumDisplayModes
,
3145 IDirectDrawImpl_EnumSurfaces
,
3146 IDirectDrawImpl_FlipToGDISurface
,
3147 IDirectDrawImpl_GetCaps
,
3148 IDirectDrawImpl_GetDisplayMode
,
3149 IDirectDrawImpl_GetFourCCCodes
,
3150 IDirectDrawImpl_GetGDISurface
,
3151 IDirectDrawImpl_GetMonitorFrequency
,
3152 IDirectDrawImpl_GetScanLine
,
3153 IDirectDrawImpl_GetVerticalBlankStatus
,
3154 IDirectDrawImpl_Initialize
,
3155 IDirectDrawImpl_RestoreDisplayMode
,
3156 IDirectDrawImpl_SetCooperativeLevel
,
3157 IDirectDrawImpl_SetDisplayMode
,
3158 IDirectDrawImpl_WaitForVerticalBlank
,
3159 /*** IDirectDraw2 ***/
3160 IDirectDrawImpl_GetAvailableVidMem
,
3161 /*** IDirectDraw3 ***/
3162 IDirectDrawImpl_GetSurfaceFromDC
,
3163 /*** IDirectDraw4 ***/
3164 IDirectDrawImpl_RestoreAllSurfaces
,
3165 IDirectDrawImpl_TestCooperativeLevel
,
3166 IDirectDrawImpl_GetDeviceIdentifier
,
3167 /*** IDirectDraw7 ***/
3168 IDirectDrawImpl_StartModeTest
,
3169 IDirectDrawImpl_EvaluateMode
3172 /*****************************************************************************
3173 * IDirectDrawImpl_FindDecl
3175 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3176 * if none was found.
3178 * This function is in ddraw.c and the DDraw object space because D3D7
3179 * vertex buffers are created using the IDirect3D interface to the ddraw
3180 * object, so they can be valid across D3D devices(theoretically. The ddraw
3181 * object also owns the wined3d device
3185 * fvf: Fvf to find the decl for
3188 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3191 *****************************************************************************/
3192 IWineD3DVertexDeclaration
*
3193 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3197 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3198 int p
, low
, high
; /* deliberately signed */
3199 struct FvfToDecl
*convertedDecls
= This
->decls
;
3201 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3204 high
= This
->numConvertedDecls
- 1;
3205 while(low
<= high
) {
3206 p
= (low
+ high
) >> 1;
3208 if(convertedDecls
[p
].fvf
== fvf
) {
3209 TRACE("found %p\n", convertedDecls
[p
].decl
);
3210 return convertedDecls
[p
].decl
;
3211 } else if(convertedDecls
[p
].fvf
< fvf
) {
3217 TRACE("not found. Creating and inserting at position %d.\n", low
);
3219 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
, &pDecl
,
3220 (IUnknown
*)This
, &ddraw_null_wined3d_parent_ops
, fvf
);
3221 if (hr
!= S_OK
) return NULL
;
3223 if(This
->declArraySize
== This
->numConvertedDecls
) {
3224 int grow
= max(This
->declArraySize
/ 2, 8);
3225 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3226 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3227 if(!convertedDecls
) {
3228 /* This will destroy it */
3229 IWineD3DVertexDeclaration_Release(pDecl
);
3232 This
->decls
= convertedDecls
;
3233 This
->declArraySize
+= grow
;
3236 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3237 convertedDecls
[low
].decl
= pDecl
;
3238 convertedDecls
[low
].fvf
= fvf
;
3239 This
->numConvertedDecls
++;
3241 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
3245 /* IWineD3DDeviceParent IUnknown methods */
3247 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(IWineD3DDeviceParent
*iface
)
3249 return (struct IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(struct IDirectDrawImpl
, device_parent_vtbl
));
3252 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
3254 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3255 return IDirectDrawImpl_QueryInterface((IDirectDraw7
*)This
, riid
, object
);
3258 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
3260 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3261 return IDirectDrawImpl_AddRef((IDirectDraw7
*)This
);
3264 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
3266 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3267 return IDirectDrawImpl_Release((IDirectDraw7
*)This
);
3270 /* IWineD3DDeviceParent methods */
3272 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
3274 TRACE("iface %p, device %p\n", iface
, device
);
3277 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
3278 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
3279 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
3281 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3282 IDirectDrawSurfaceImpl
*surf
= NULL
;
3284 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
3286 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3287 "\tpool %#x, level %u, face %u, surface %p\n",
3288 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3290 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3293 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
3294 TRACE("Asked for positive x\n");
3295 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3297 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3299 surf
= This
->tex_root
; break;
3300 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
3301 TRACE("Asked for negative x\n");
3302 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
3303 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
3304 TRACE("Asked for positive y\n");
3305 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
3306 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
3307 TRACE("Asked for negative y\n");
3308 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
3309 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
3310 TRACE("Asked for positive z\n");
3311 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
3312 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
3313 TRACE("Asked for negative z\n");
3314 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
3315 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3320 IDirectDrawSurface7
*attached
;
3321 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)This
->tex_root
, &searchcaps
, &attached
);
3322 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3323 IDirectDrawSurface7_Release(attached
);
3325 if (!surf
) ERR("root search surface not found\n");
3327 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3330 IDirectDrawSurface7
*attached
;
3331 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)surf
, &searchcaps
, &attached
);
3332 if(!attached
) ERR("Surface not found\n");
3333 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3334 IDirectDrawSurface7_Release(attached
);
3338 /* Return the surface */
3339 *surface
= surf
->WineD3DSurface
;
3340 IWineD3DSurface_AddRef(*surface
);
3342 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
3347 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
3348 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3349 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
3351 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3352 IDirectDrawSurfaceImpl
*d3d_surface
= This
->d3d_target
;
3353 IDirectDrawSurfaceImpl
*target
= NULL
;
3355 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3356 "\tmultisample_quality %u, lockable %u, surface %p\n",
3357 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
3359 if (d3d_surface
->isRenderTarget
)
3361 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7
*)d3d_surface
, &target
, findRenderTarget
);
3365 target
= d3d_surface
;
3370 target
= This
->d3d_target
;
3371 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
3374 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3376 *surface
= target
->WineD3DSurface
;
3377 IWineD3DSurface_AddRef(*surface
);
3378 target
->isRenderTarget
= TRUE
;
3380 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, d3d_surface
);
3385 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
3386 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3387 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
3389 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3390 IDirectDrawSurfaceImpl
*ddraw_surface
;
3391 DDSURFACEDESC2 ddsd
;
3394 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3395 "\tmultisample_quality %u, discard %u, surface %p\n",
3396 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3400 /* Create a DirectDraw surface */
3401 memset(&ddsd
, 0, sizeof(ddsd
));
3402 ddsd
.dwSize
= sizeof(ddsd
);
3403 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
3404 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
3405 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
3406 ddsd
.dwHeight
= height
;
3407 ddsd
.dwWidth
= width
;
3410 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, format
);
3414 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
3417 This
->depthstencil
= TRUE
;
3418 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*)This
, &ddsd
, (IDirectDrawSurface7
**)&ddraw_surface
, NULL
);
3419 This
->depthstencil
= FALSE
;
3422 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
3426 *surface
= ddraw_surface
->WineD3DSurface
;
3427 IWineD3DSurface_AddRef(*surface
);
3428 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)ddraw_surface
);
3433 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
3434 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
3435 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
3437 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3438 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
3440 ERR("Not implemented!\n");
3445 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
3446 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
3448 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3449 IDirectDrawSurfaceImpl
*iterator
;
3450 IParentImpl
*object
;
3453 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
3455 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
3458 FIXME("Allocation of memory failed\n");
3460 return DDERR_OUTOFVIDEOMEMORY
;
3463 object
->lpVtbl
= &IParent_Vtbl
;
3466 hr
= IWineD3DDevice_CreateSwapChain(This
->wineD3DDevice
, present_parameters
,
3467 swapchain
, (IUnknown
*)object
, This
->ImplType
);
3470 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface
, hr
);
3471 HeapFree(GetProcessHeap(), 0 , object
);
3476 object
->child
= (IUnknown
*)*swapchain
;
3477 This
->d3d_target
->wineD3DSwapChain
= *swapchain
;
3478 iterator
= This
->d3d_target
->complex_array
[0];
3481 iterator
->wineD3DSwapChain
= *swapchain
;
3482 iterator
= iterator
->complex_array
[0];
3488 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl
=
3490 /* IUnknown methods */
3491 device_parent_QueryInterface
,
3492 device_parent_AddRef
,
3493 device_parent_Release
,
3494 /* IWineD3DDeviceParent methods */
3495 device_parent_WineD3DDeviceCreated
,
3496 device_parent_CreateSurface
,
3497 device_parent_CreateRenderTarget
,
3498 device_parent_CreateDepthStencilSurface
,
3499 device_parent_CreateVolume
,
3500 device_parent_CreateSwapChain
,