2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 /* Inner IUnknown methods */
29 static inline struct d3d10_device
*d3d10_device_from_inner_unknown(IUnknown
*iface
)
31 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, inner_unknown_vtbl
));
34 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **object
)
36 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
38 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_ID3D10Device
))
43 IUnknown_AddRef((IUnknown
*)This
);
48 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
54 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
56 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
57 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
59 TRACE("%p increasing refcount to %u\n", This
, refcount
);
64 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
66 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
67 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
69 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
74 /* IUnknown methods */
76 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
, void **object
)
78 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
79 TRACE("Forwarding to outer IUnknown\n");
80 return IUnknown_QueryInterface(This
->outer_unknown
, riid
, object
);
83 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
85 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
86 TRACE("Forwarding to outer IUnknown\n");
87 return IUnknown_AddRef(This
->outer_unknown
);
90 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
92 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
93 TRACE("Forwarding to outer IUnknown\n");
94 return IUnknown_Release(This
->outer_unknown
);
97 /* ID3D10Device methods */
99 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
100 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
102 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
103 iface
, start_slot
, buffer_count
, buffers
);
106 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
107 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
109 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
110 iface
, start_slot
, view_count
, views
);
113 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
, ID3D10PixelShader
*shader
)
115 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
118 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
119 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
121 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
122 iface
, start_slot
, sampler_count
, samplers
);
125 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
, ID3D10VertexShader
*shader
)
127 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
130 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
,
131 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
133 FIXME("iface %p, index_count %u, start_index_location %u, base_vertex_location %d stub!\n",
134 iface
, index_count
, start_index_location
, base_vertex_location
);
137 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
,
138 UINT vertex_count
, UINT start_vertex_location
)
140 FIXME("iface %p, vertex_count %u, start_vertex_location %u stub!\n",
141 iface
, vertex_count
, start_vertex_location
);
144 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
145 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
147 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
148 iface
, start_slot
, buffer_count
, buffers
);
151 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
*input_layout
)
153 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
156 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
,
157 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
,
158 const UINT
*strides
, const UINT
*offsets
)
160 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
161 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
164 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
165 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
167 FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
168 iface
, buffer
, debug_dxgi_format(format
), offset
);
171 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
172 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
173 INT base_vertex_location
, UINT start_instance_location
)
175 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
176 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
177 iface
, instance_index_count
, instance_count
, start_index_location
,
178 base_vertex_location
, start_instance_location
);
181 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
182 UINT instance_vertex_count
, UINT instance_count
,
183 UINT start_vertex_location
, UINT start_instance_location
)
185 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
186 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
187 start_vertex_location
, start_instance_location
);
190 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
191 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
193 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
194 iface
, start_slot
, buffer_count
, buffers
);
197 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
199 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
202 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY topology
)
204 FIXME("iface %p, topology %s stub!\n", iface
, debug_d3d10_primitive_topology(topology
));
207 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
208 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
210 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
211 iface
, start_slot
, view_count
, views
);
214 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
215 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
217 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
218 iface
, start_slot
, sampler_count
, samplers
);
221 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
223 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
226 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
227 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
229 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
230 iface
, start_slot
, view_count
, views
);
233 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
234 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
236 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
237 iface
, start_slot
, sampler_count
, samplers
);
240 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
241 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
242 ID3D10DepthStencilView
*depth_stencil_view
)
244 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
245 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
248 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
249 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
251 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
252 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
255 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
256 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
258 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
259 iface
, depth_stencil_state
, stencil_ref
);
262 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
263 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
265 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface
, target_count
, targets
, offsets
);
268 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
270 FIXME("iface %p stub!\n", iface
);
273 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
275 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
278 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
279 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
281 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface
, viewport_count
, viewports
);
284 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
285 UINT rect_count
, const D3D10_RECT
*rects
)
287 FIXME("iface %p, rect_count %u, rects %p\n", iface
, rect_count
, rects
);
290 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
291 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
292 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
294 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
295 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
296 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
297 src_resource
, src_subresource_idx
, src_box
);
300 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
301 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
303 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
306 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
307 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
308 const void *data
, UINT row_pitch
, UINT depth_pitch
)
310 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
311 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
314 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
315 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
317 FIXME("iface %p, render_target_view %p, color_rgba [%f %f %f %f] stub!\n",
318 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
321 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
322 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
324 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
325 iface
, depth_stencil_view
, flags
, depth
, stencil
);
328 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
330 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
333 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
334 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
335 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
337 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
338 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
339 iface
, dst_resource
, dst_subresource_idx
,
340 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
343 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
344 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
346 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
347 iface
, start_slot
, buffer_count
, buffers
);
350 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
351 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
353 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
354 iface
, start_slot
, view_count
, views
);
357 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
359 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
362 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
363 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
365 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
366 iface
, start_slot
, sampler_count
, samplers
);
369 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
371 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
374 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
375 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
377 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
378 iface
, start_slot
, buffer_count
, buffers
);
381 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
383 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
386 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
387 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
389 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
390 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
393 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
394 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
396 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
399 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
400 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
402 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
403 iface
, start_slot
, buffer_count
, buffers
);
406 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
408 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
411 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY
*topology
)
413 FIXME("iface %p, topology %p stub!\n", iface
, topology
);
416 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
417 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
419 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
420 iface
, start_slot
, view_count
, views
);
423 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
424 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
426 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
427 iface
, start_slot
, sampler_count
, samplers
);
430 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
431 ID3D10Predicate
**predicate
, BOOL
*value
)
433 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
436 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
437 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
439 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
440 iface
, start_slot
, view_count
, views
);
443 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
444 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
446 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
447 iface
, start_slot
, sampler_count
, samplers
);
450 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
451 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
453 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
454 iface
, view_count
, render_target_views
, depth_stencil_view
);
457 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
458 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
460 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
461 iface
, blend_state
, blend_factor
, sample_mask
);
464 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
465 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
467 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
468 iface
, depth_stencil_state
, stencil_ref
);
471 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
472 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
474 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
475 iface
, buffer_count
, buffers
, offsets
);
478 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
480 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
483 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
484 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
486 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
489 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
491 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
494 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
496 FIXME("iface %p stub!\n", iface
);
501 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
503 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
508 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
510 FIXME("iface %p stub!\n", iface
);
515 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
516 REFGUID guid
, UINT
*data_size
, void *data
)
518 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
519 iface
, debugstr_guid(guid
), data_size
, data
);
524 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
525 REFGUID guid
, UINT data_size
, const void *data
)
527 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
528 iface
, debugstr_guid(guid
), data_size
, data
);
533 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
534 REFGUID guid
, const IUnknown
*data
)
536 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
541 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
543 FIXME("iface %p stub!\n", iface
);
546 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
548 FIXME("iface %p stub!\n", iface
);
551 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
552 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
554 FIXME("iface %p, desc %p, data %p, buffer %p stub!\n", iface
, desc
, data
, buffer
);
559 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
560 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
562 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
567 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
568 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture2D
**texture
)
570 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
575 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
576 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture3D
**texture
)
578 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
583 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
584 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
586 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
591 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
592 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
594 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
599 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
600 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
602 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
607 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
608 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
609 SIZE_T shader_byte_code_length
, ID3D10InputLayout
**input_layout
)
611 FIXME("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
612 "\tshader_byte_code_length %lu, input_layout %p stub!\n",
613 iface
, element_descs
, element_count
, shader_byte_code
,
614 shader_byte_code_length
, input_layout
);
619 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
620 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
622 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
623 iface
, byte_code
, byte_code_length
, shader
);
628 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
629 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
631 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
632 iface
, byte_code
, byte_code_length
, shader
);
637 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
638 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
639 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
641 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
642 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
643 iface
, byte_code
, byte_code_length
, output_stream_decls
,
644 output_stream_decl_count
, output_stream_stride
, shader
);
649 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
650 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
652 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
653 iface
, byte_code
, byte_code_length
, shader
);
658 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
659 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
661 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
666 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
667 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
669 FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface
, desc
, depth_stencil_state
);
674 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
675 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
677 FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface
, desc
, rasterizer_state
);
682 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
683 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
685 FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface
, desc
, sampler_state
);
690 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
691 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
693 FIXME("iface %p, desc %p, query %p stub!\n", iface
, desc
, query
);
698 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
699 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
701 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
706 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
707 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
709 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
714 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
715 DXGI_FORMAT format
, UINT
*format_support
)
717 FIXME("iface %p, format %s, format_support %p stub!\n",
718 iface
, debug_dxgi_format(format
), format_support
);
723 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
724 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
726 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
727 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
732 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
734 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
737 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
738 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
739 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
741 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
742 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
743 iface
, desc
, type
, active_counters
, name
, name_length
,
744 units
, units_length
, description
, description_length
);
749 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
751 FIXME("iface %p stub!\n", iface
);
756 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
757 HANDLE resource_handle
, REFIID guid
, void **resource
)
759 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
760 iface
, resource_handle
, debugstr_guid(guid
), resource
);
765 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
767 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
770 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
772 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
775 const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
777 /* IUnknown methods */
778 d3d10_device_QueryInterface
,
780 d3d10_device_Release
,
781 /* ID3D10Device methods */
782 d3d10_device_VSSetConstantBuffers
,
783 d3d10_device_PSSetShaderResources
,
784 d3d10_device_PSSetShader
,
785 d3d10_device_PSSetSamplers
,
786 d3d10_device_VSSetShader
,
787 d3d10_device_DrawIndexed
,
789 d3d10_device_PSSetConstantBuffers
,
790 d3d10_device_IASetInputLayout
,
791 d3d10_device_IASetVertexBuffers
,
792 d3d10_device_IASetIndexBuffer
,
793 d3d10_device_DrawIndexedInstanced
,
794 d3d10_device_DrawInstanced
,
795 d3d10_device_GSSetConstantBuffers
,
796 d3d10_device_GSSetShader
,
797 d3d10_device_IASetPrimitiveTopology
,
798 d3d10_device_VSSetShaderResources
,
799 d3d10_device_VSSetSamplers
,
800 d3d10_device_SetPredication
,
801 d3d10_device_GSSetShaderResources
,
802 d3d10_device_GSSetSamplers
,
803 d3d10_device_OMSetRenderTargets
,
804 d3d10_device_OMSetBlendState
,
805 d3d10_device_OMSetDepthStencilState
,
806 d3d10_device_SOSetTargets
,
807 d3d10_device_DrawAuto
,
808 d3d10_device_RSSetState
,
809 d3d10_device_RSSetViewports
,
810 d3d10_device_RSSetScissorRects
,
811 d3d10_device_CopySubresourceRegion
,
812 d3d10_device_CopyResource
,
813 d3d10_device_UpdateSubresource
,
814 d3d10_device_ClearRenderTargetView
,
815 d3d10_device_ClearDepthStencilView
,
816 d3d10_device_GenerateMips
,
817 d3d10_device_ResolveSubresource
,
818 d3d10_device_VSGetConstantBuffers
,
819 d3d10_device_PSGetShaderResources
,
820 d3d10_device_PSGetShader
,
821 d3d10_device_PSGetSamplers
,
822 d3d10_device_VSGetShader
,
823 d3d10_device_PSGetConstantBuffers
,
824 d3d10_device_IAGetInputLayout
,
825 d3d10_device_IAGetVertexBuffers
,
826 d3d10_device_IAGetIndexBuffer
,
827 d3d10_device_GSGetConstantBuffers
,
828 d3d10_device_GSGetShader
,
829 d3d10_device_IAGetPrimitiveTopology
,
830 d3d10_device_VSGetShaderResources
,
831 d3d10_device_VSGetSamplers
,
832 d3d10_device_GetPredication
,
833 d3d10_device_GSGetShaderResources
,
834 d3d10_device_GSGetSamplers
,
835 d3d10_device_OMGetRenderTargets
,
836 d3d10_device_OMGetBlendState
,
837 d3d10_device_OMGetDepthStencilState
,
838 d3d10_device_SOGetTargets
,
839 d3d10_device_RSGetState
,
840 d3d10_device_RSGetViewports
,
841 d3d10_device_RSGetScissorRects
,
842 d3d10_device_GetDeviceRemovedReason
,
843 d3d10_device_SetExceptionMode
,
844 d3d10_device_GetExceptionMode
,
845 d3d10_device_GetPrivateData
,
846 d3d10_device_SetPrivateData
,
847 d3d10_device_SetPrivateDataInterface
,
848 d3d10_device_ClearState
,
850 d3d10_device_CreateBuffer
,
851 d3d10_device_CreateTexture1D
,
852 d3d10_device_CreateTexture2D
,
853 d3d10_device_CreateTexture3D
,
854 d3d10_device_CreateShaderResourceView
,
855 d3d10_device_CreateRenderTargetView
,
856 d3d10_device_CreateDepthStencilView
,
857 d3d10_device_CreateInputLayout
,
858 d3d10_device_CreateVertexShader
,
859 d3d10_device_CreateGeometryShader
,
860 d3d10_device_CreateGeometryShaderWithStreamOutput
,
861 d3d10_device_CreatePixelShader
,
862 d3d10_device_CreateBlendState
,
863 d3d10_device_CreateDepthStencilState
,
864 d3d10_device_CreateRasterizerState
,
865 d3d10_device_CreateSamplerState
,
866 d3d10_device_CreateQuery
,
867 d3d10_device_CreatePredicate
,
868 d3d10_device_CreateCounter
,
869 d3d10_device_CheckFormatSupport
,
870 d3d10_device_CheckMultisampleQualityLevels
,
871 d3d10_device_CheckCounterInfo
,
872 d3d10_device_CheckCounter
,
873 d3d10_device_GetCreationFlags
,
874 d3d10_device_OpenSharedResource
,
875 d3d10_device_SetTextFilterSize
,
876 d3d10_device_GetTextFilterSize
,
879 const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
881 /* IUnknown methods */
882 d3d10_device_inner_QueryInterface
,
883 d3d10_device_inner_AddRef
,
884 d3d10_device_inner_Release
,