wined3d: Fix prototype for EnumAdapterModes.
[wine/hacks.git] / include / wine / wined3d.idl
blob6f866887026d55466b9da5237ced775a589c8e0f
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 import "unknwn.idl";
28 cpp_quote("#if 0")
29 typedef HANDLE HMONITOR;
31 typedef struct _RGNDATAHEADER
33 DWORD dwSize;
34 DWORD iType;
35 DWORD nCount;
36 DWORD nRgnSize;
37 RECT rcBound;
38 } RGNDATAHEADER;
40 typedef struct _RGNDATA
42 RGNDATAHEADER rdh;
43 char Buffer[1];
44 } RGNDATA;
45 cpp_quote("#endif")
47 cpp_quote("#define WINED3D_OK S_OK")
49 const UINT _FACWINED3D = 0x876;
50 cpp_quote("#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)")
51 cpp_quote("#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)")
53 cpp_quote("#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)")
54 cpp_quote("#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)")
55 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)")
56 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)")
57 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)")
58 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)")
59 cpp_quote("#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)")
60 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)")
61 cpp_quote("#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)")
62 cpp_quote("#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)")
63 cpp_quote("#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)")
64 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)")
65 cpp_quote("#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)")
66 cpp_quote("#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)")
67 cpp_quote("#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)")
68 cpp_quote("#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)")
69 cpp_quote("#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)")
70 cpp_quote("#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)")
71 cpp_quote("#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)")
72 cpp_quote("#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)")
73 cpp_quote("#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)")
74 cpp_quote("#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)")
75 cpp_quote("#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)")
76 cpp_quote("#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)")
77 cpp_quote("#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)")
78 cpp_quote("#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)")
79 cpp_quote("#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)")
80 cpp_quote("#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)")
81 cpp_quote("#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)")
82 cpp_quote("#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)")
83 cpp_quote("#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)")
84 cpp_quote("#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)")
86 typedef DWORD WINED3DCOLOR;
88 typedef enum _WINED3DLIGHTTYPE
90 WINED3DLIGHT_POINT = 1,
91 WINED3DLIGHT_SPOT = 2,
92 WINED3DLIGHT_DIRECTIONAL = 3,
93 WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
94 WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
95 WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
96 } WINED3DLIGHTTYPE;
98 typedef enum _WINED3DPRIMITIVETYPE
100 WINED3DPT_UNDEFINED = 0,
101 WINED3DPT_POINTLIST = 1,
102 WINED3DPT_LINELIST = 2,
103 WINED3DPT_LINESTRIP = 3,
104 WINED3DPT_TRIANGLELIST = 4,
105 WINED3DPT_TRIANGLESTRIP = 5,
106 WINED3DPT_TRIANGLEFAN = 6,
107 WINED3DPT_LINELIST_ADJ = 10,
108 WINED3DPT_LINESTRIP_ADJ = 11,
109 WINED3DPT_TRIANGLELIST_ADJ = 12,
110 WINED3DPT_TRIANGLESTRIP_ADJ = 13,
111 WINED3DPT_FORCE_DWORD = 0x7fffffff
112 } WINED3DPRIMITIVETYPE;
114 typedef enum _WINED3DDEVTYPE
116 WINED3DDEVTYPE_HAL = 1,
117 WINED3DDEVTYPE_REF = 2,
118 WINED3DDEVTYPE_SW = 3,
119 WINED3DDEVTYPE_NULLREF = 4,
120 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
121 } WINED3DDEVTYPE;
123 typedef enum _WINED3DDEGREETYPE
125 WINED3DDEGREE_LINEAR = 1,
126 WINED3DDEGREE_QUADRATIC = 2,
127 WINED3DDEGREE_CUBIC = 3,
128 WINED3DDEGREE_QUINTIC = 5,
129 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
130 } WINED3DDEGREETYPE;
132 typedef enum _WINED3DFORMAT
134 WINED3DFMT_UNKNOWN,
135 WINED3DFMT_R8G8B8,
136 WINED3DFMT_A8R8G8B8,
137 WINED3DFMT_X8R8G8B8,
138 WINED3DFMT_R5G6B5,
139 WINED3DFMT_X1R5G5B5,
140 WINED3DFMT_A1R5G5B5,
141 WINED3DFMT_A4R4G4B4,
142 WINED3DFMT_R3G3B2,
143 WINED3DFMT_A8R3G3B2,
144 WINED3DFMT_X4R4G4B4,
145 WINED3DFMT_X8B8G8R8,
146 WINED3DFMT_A2R10G10B10,
147 WINED3DFMT_A8P8,
148 WINED3DFMT_P8,
149 WINED3DFMT_L8,
150 WINED3DFMT_A8L8,
151 WINED3DFMT_A4L4,
152 WINED3DFMT_L6V5U5,
153 WINED3DFMT_X8L8V8U8,
154 WINED3DFMT_W11V11U10,
155 WINED3DFMT_A2W10V10U10,
156 WINED3DFMT_D16_LOCKABLE,
157 WINED3DFMT_D32,
158 WINED3DFMT_D15S1,
159 WINED3DFMT_D24S8,
160 WINED3DFMT_D24X8,
161 WINED3DFMT_D24X4S4,
162 WINED3DFMT_L16,
163 WINED3DFMT_D32F_LOCKABLE,
164 WINED3DFMT_D24FS8,
165 WINED3DFMT_VERTEXDATA,
166 WINED3DFMT_CxV8U8,
167 /* DXGI formats */
168 WINED3DFMT_R32G32B32A32_TYPELESS,
169 WINED3DFMT_R32G32B32A32_FLOAT,
170 WINED3DFMT_R32G32B32A32_UINT,
171 WINED3DFMT_R32G32B32A32_SINT,
172 WINED3DFMT_R32G32B32_TYPELESS,
173 WINED3DFMT_R32G32B32_FLOAT,
174 WINED3DFMT_R32G32B32_UINT,
175 WINED3DFMT_R32G32B32_SINT,
176 WINED3DFMT_R16G16B16A16_TYPELESS,
177 WINED3DFMT_R16G16B16A16_FLOAT,
178 WINED3DFMT_R16G16B16A16_UNORM,
179 WINED3DFMT_R16G16B16A16_UINT,
180 WINED3DFMT_R16G16B16A16_SNORM,
181 WINED3DFMT_R16G16B16A16_SINT,
182 WINED3DFMT_R32G32_TYPELESS,
183 WINED3DFMT_R32G32_FLOAT,
184 WINED3DFMT_R32G32_UINT,
185 WINED3DFMT_R32G32_SINT,
186 WINED3DFMT_R32G8X24_TYPELESS,
187 WINED3DFMT_D32_FLOAT_S8X24_UINT,
188 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
189 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
190 WINED3DFMT_R10G10B10A2_TYPELESS,
191 WINED3DFMT_R10G10B10A2_UNORM,
192 WINED3DFMT_R10G10B10A2_UINT,
193 WINED3DFMT_R10G10B10A2_SNORM,
194 WINED3DFMT_R11G11B10_FLOAT,
195 WINED3DFMT_R8G8B8A8_TYPELESS,
196 WINED3DFMT_R8G8B8A8_UNORM,
197 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
198 WINED3DFMT_R8G8B8A8_UINT,
199 WINED3DFMT_R8G8B8A8_SNORM,
200 WINED3DFMT_R8G8B8A8_SINT,
201 WINED3DFMT_R16G16_TYPELESS,
202 WINED3DFMT_R16G16_FLOAT,
203 WINED3DFMT_R16G16_UNORM,
204 WINED3DFMT_R16G16_UINT,
205 WINED3DFMT_R16G16_SNORM,
206 WINED3DFMT_R16G16_SINT,
207 WINED3DFMT_R32_TYPELESS,
208 WINED3DFMT_D32_FLOAT,
209 WINED3DFMT_R32_FLOAT,
210 WINED3DFMT_R32_UINT,
211 WINED3DFMT_R32_SINT,
212 WINED3DFMT_R24G8_TYPELESS,
213 WINED3DFMT_D24_UNORM_S8_UINT,
214 WINED3DFMT_R24_UNORM_X8_TYPELESS,
215 WINED3DFMT_X24_TYPELESS_G8_UINT,
216 WINED3DFMT_R8G8_TYPELESS,
217 WINED3DFMT_R8G8_UNORM,
218 WINED3DFMT_R8G8_UINT,
219 WINED3DFMT_R8G8_SNORM,
220 WINED3DFMT_R8G8_SINT,
221 WINED3DFMT_R16_TYPELESS,
222 WINED3DFMT_R16_FLOAT,
223 WINED3DFMT_D16_UNORM,
224 WINED3DFMT_R16_UNORM,
225 WINED3DFMT_R16_UINT,
226 WINED3DFMT_R16_SNORM,
227 WINED3DFMT_R16_SINT,
228 WINED3DFMT_R8_TYPELESS,
229 WINED3DFMT_R8_UNORM,
230 WINED3DFMT_R8_UINT,
231 WINED3DFMT_R8_SNORM,
232 WINED3DFMT_R8_SINT,
233 WINED3DFMT_A8_UNORM,
234 WINED3DFMT_R1_UNORM,
235 WINED3DFMT_R9G9B9E5_SHAREDEXP,
236 WINED3DFMT_R8G8_B8G8_UNORM,
237 WINED3DFMT_G8R8_G8B8_UNORM,
238 WINED3DFMT_BC1_TYPELESS,
239 WINED3DFMT_BC1_UNORM,
240 WINED3DFMT_BC1_UNORM_SRGB,
241 WINED3DFMT_BC2_TYPELESS,
242 WINED3DFMT_BC2_UNORM,
243 WINED3DFMT_BC2_UNORM_SRGB,
244 WINED3DFMT_BC3_TYPELESS,
245 WINED3DFMT_BC3_UNORM,
246 WINED3DFMT_BC3_UNORM_SRGB,
247 WINED3DFMT_BC4_TYPELESS,
248 WINED3DFMT_BC4_UNORM,
249 WINED3DFMT_BC4_SNORM,
250 WINED3DFMT_BC5_TYPELESS,
251 WINED3DFMT_BC5_UNORM,
252 WINED3DFMT_BC5_SNORM,
253 WINED3DFMT_B5G6R5_UNORM,
254 WINED3DFMT_B5G5R5A1_UNORM,
255 WINED3DFMT_B8G8R8A8_UNORM,
256 WINED3DFMT_B8G8R8X8_UNORM,
258 WINED3DFMT_FORCE_DWORD = 0xffffffff
259 } WINED3DFORMAT;
260 cpp_quote("#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \\")
261 cpp_quote(" ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \\")
262 cpp_quote(" ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))")
263 cpp_quote("#define WINED3DFMT_UYVY WINEMAKEFOURCC('U', 'Y', 'V', 'Y')")
264 cpp_quote("#define WINED3DFMT_YUY2 WINEMAKEFOURCC('Y', 'U', 'Y', '2')")
265 cpp_quote("#define WINED3DFMT_YV12 WINEMAKEFOURCC('Y', 'V', '1', '2')")
266 cpp_quote("#define WINED3DFMT_DXT1 WINEMAKEFOURCC('D', 'X', 'T', '1')")
267 cpp_quote("#define WINED3DFMT_DXT2 WINEMAKEFOURCC('D', 'X', 'T', '2')")
268 cpp_quote("#define WINED3DFMT_DXT3 WINEMAKEFOURCC('D', 'X', 'T', '3')")
269 cpp_quote("#define WINED3DFMT_DXT4 WINEMAKEFOURCC('D', 'X', 'T', '4')")
270 cpp_quote("#define WINED3DFMT_DXT5 WINEMAKEFOURCC('D', 'X', 'T', '5')")
271 cpp_quote("#define WINED3DFMT_MULTI2_ARGB8 WINEMAKEFOURCC('M', 'E', 'T', '1')")
272 cpp_quote("#define WINED3DFMT_G8R8_G8B8 WINEMAKEFOURCC('G', 'R', 'G', 'B')")
273 cpp_quote("#define WINED3DFMT_R8G8_B8G8 WINEMAKEFOURCC('R', 'G', 'B', 'G')")
274 /* Vendor specific formats */
275 cpp_quote("#define WINED3DFMT_ATI2N WINEMAKEFOURCC('A', 'T', 'I', '2')")
276 cpp_quote("#define WINED3DFMT_NVHU WINEMAKEFOURCC('N', 'V', 'H', 'U')")
277 cpp_quote("#define WINED3DFMT_NVHS WINEMAKEFOURCC('N', 'V', 'H', 'S')")
279 typedef enum _WINED3DRENDERSTATETYPE
281 WINED3DRS_TEXTUREHANDLE = 1, /* d3d7 */
282 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
283 WINED3DRS_TEXTUREADDRESS = 3, /* d3d7 */
284 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
285 WINED3DRS_WRAPU = 5, /* d3d7 */
286 WINED3DRS_WRAPV = 6, /* d3d7 */
287 WINED3DRS_ZENABLE = 7,
288 WINED3DRS_FILLMODE = 8,
289 WINED3DRS_SHADEMODE = 9,
290 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
291 WINED3DRS_MONOENABLE = 11, /* d3d7 */
292 WINED3DRS_ROP2 = 12, /* d3d7 */
293 WINED3DRS_PLANEMASK = 13, /* d3d7 */
294 WINED3DRS_ZWRITEENABLE = 14,
295 WINED3DRS_ALPHATESTENABLE = 15,
296 WINED3DRS_LASTPIXEL = 16,
297 WINED3DRS_TEXTUREMAG = 17, /* d3d7 */
298 WINED3DRS_TEXTUREMIN = 18, /* d3d7 */
299 WINED3DRS_SRCBLEND = 19,
300 WINED3DRS_DESTBLEND = 20,
301 WINED3DRS_TEXTUREMAPBLEND = 21, /* d3d7 */
302 WINED3DRS_CULLMODE = 22,
303 WINED3DRS_ZFUNC = 23,
304 WINED3DRS_ALPHAREF = 24,
305 WINED3DRS_ALPHAFUNC = 25,
306 WINED3DRS_DITHERENABLE = 26,
307 WINED3DRS_ALPHABLENDENABLE = 27,
308 WINED3DRS_FOGENABLE = 28,
309 WINED3DRS_SPECULARENABLE = 29,
310 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
311 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
312 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
313 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
314 WINED3DRS_FOGCOLOR = 34,
315 WINED3DRS_FOGTABLEMODE = 35,
316 WINED3DRS_FOGSTART = 36,
317 WINED3DRS_FOGEND = 37,
318 WINED3DRS_FOGDENSITY = 38,
319 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
320 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
321 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
322 WINED3DRS_BORDERCOLOR = 43, /* d3d7 */
323 WINED3DRS_TEXTUREADDRESSU = 44, /* d3d7 */
324 WINED3DRS_TEXTUREADDRESSV = 45, /* d3d7 */
325 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
326 WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */
327 WINED3DRS_RANGEFOGENABLE = 48,
328 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
329 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
330 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
331 WINED3DRS_STENCILENABLE = 52,
332 WINED3DRS_STENCILFAIL = 53,
333 WINED3DRS_STENCILZFAIL = 54,
334 WINED3DRS_STENCILPASS = 55,
335 WINED3DRS_STENCILFUNC = 56,
336 WINED3DRS_STENCILREF = 57,
337 WINED3DRS_STENCILMASK = 58,
338 WINED3DRS_STENCILWRITEMASK = 59,
339 WINED3DRS_TEXTUREFACTOR = 60,
340 WINED3DRS_STIPPLEPATTERN00 = 64,
341 WINED3DRS_STIPPLEPATTERN01 = 65,
342 WINED3DRS_STIPPLEPATTERN02 = 66,
343 WINED3DRS_STIPPLEPATTERN03 = 67,
344 WINED3DRS_STIPPLEPATTERN04 = 68,
345 WINED3DRS_STIPPLEPATTERN05 = 69,
346 WINED3DRS_STIPPLEPATTERN06 = 70,
347 WINED3DRS_STIPPLEPATTERN07 = 71,
348 WINED3DRS_STIPPLEPATTERN08 = 72,
349 WINED3DRS_STIPPLEPATTERN09 = 73,
350 WINED3DRS_STIPPLEPATTERN10 = 74,
351 WINED3DRS_STIPPLEPATTERN11 = 75,
352 WINED3DRS_STIPPLEPATTERN12 = 76,
353 WINED3DRS_STIPPLEPATTERN13 = 77,
354 WINED3DRS_STIPPLEPATTERN14 = 78,
355 WINED3DRS_STIPPLEPATTERN15 = 79,
356 WINED3DRS_STIPPLEPATTERN16 = 80,
357 WINED3DRS_STIPPLEPATTERN17 = 81,
358 WINED3DRS_STIPPLEPATTERN18 = 82,
359 WINED3DRS_STIPPLEPATTERN19 = 83,
360 WINED3DRS_STIPPLEPATTERN20 = 84,
361 WINED3DRS_STIPPLEPATTERN21 = 85,
362 WINED3DRS_STIPPLEPATTERN22 = 86,
363 WINED3DRS_STIPPLEPATTERN23 = 87,
364 WINED3DRS_STIPPLEPATTERN24 = 88,
365 WINED3DRS_STIPPLEPATTERN25 = 89,
366 WINED3DRS_STIPPLEPATTERN26 = 90,
367 WINED3DRS_STIPPLEPATTERN27 = 91,
368 WINED3DRS_STIPPLEPATTERN28 = 92,
369 WINED3DRS_STIPPLEPATTERN29 = 93,
370 WINED3DRS_STIPPLEPATTERN30 = 94,
371 WINED3DRS_STIPPLEPATTERN31 = 95,
372 WINED3DRS_WRAP0 = 128,
373 WINED3DRS_WRAP1 = 129,
374 WINED3DRS_WRAP2 = 130,
375 WINED3DRS_WRAP3 = 131,
376 WINED3DRS_WRAP4 = 132,
377 WINED3DRS_WRAP5 = 133,
378 WINED3DRS_WRAP6 = 134,
379 WINED3DRS_WRAP7 = 135,
380 WINED3DRS_CLIPPING = 136,
381 WINED3DRS_LIGHTING = 137,
382 WINED3DRS_EXTENTS = 138, /* d3d7 */
383 WINED3DRS_AMBIENT = 139,
384 WINED3DRS_FOGVERTEXMODE = 140,
385 WINED3DRS_COLORVERTEX = 141,
386 WINED3DRS_LOCALVIEWER = 142,
387 WINED3DRS_NORMALIZENORMALS = 143,
388 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
389 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
390 WINED3DRS_SPECULARMATERIALSOURCE = 146,
391 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
392 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
393 WINED3DRS_VERTEXBLEND = 151,
394 WINED3DRS_CLIPPLANEENABLE = 152,
395 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
396 WINED3DRS_POINTSIZE = 154,
397 WINED3DRS_POINTSIZE_MIN = 155,
398 WINED3DRS_POINTSPRITEENABLE = 156,
399 WINED3DRS_POINTSCALEENABLE = 157,
400 WINED3DRS_POINTSCALE_A = 158,
401 WINED3DRS_POINTSCALE_B = 159,
402 WINED3DRS_POINTSCALE_C = 160,
403 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
404 WINED3DRS_MULTISAMPLEMASK = 162,
405 WINED3DRS_PATCHEDGESTYLE = 163,
406 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
407 WINED3DRS_DEBUGMONITORTOKEN = 165,
408 WINED3DRS_POINTSIZE_MAX = 166,
409 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
410 WINED3DRS_COLORWRITEENABLE = 168,
411 WINED3DRS_TWEENFACTOR = 170,
412 WINED3DRS_BLENDOP = 171,
413 WINED3DRS_POSITIONORDER = 172,
414 WINED3DRS_NORMALORDER = 173,
415 WINED3DRS_POSITIONDEGREE = 172,
416 WINED3DRS_NORMALDEGREE = 173,
417 WINED3DRS_SCISSORTESTENABLE = 174,
418 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
419 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
420 WINED3DRS_MINTESSELLATIONLEVEL = 178,
421 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
422 WINED3DRS_ADAPTIVETESS_X = 180,
423 WINED3DRS_ADAPTIVETESS_Y = 181,
424 WINED3DRS_ADAPTIVETESS_Z = 182,
425 WINED3DRS_ADAPTIVETESS_W = 183,
426 WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
427 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
428 WINED3DRS_CCW_STENCILFAIL = 186,
429 WINED3DRS_CCW_STENCILZFAIL = 187,
430 WINED3DRS_CCW_STENCILPASS = 188,
431 WINED3DRS_CCW_STENCILFUNC = 189,
432 WINED3DRS_COLORWRITEENABLE1 = 190,
433 WINED3DRS_COLORWRITEENABLE2 = 191,
434 WINED3DRS_COLORWRITEENABLE3 = 192,
435 WINED3DRS_BLENDFACTOR = 193,
436 WINED3DRS_SRGBWRITEENABLE = 194,
437 WINED3DRS_DEPTHBIAS = 195,
438 WINED3DRS_WRAP8 = 198,
439 WINED3DRS_WRAP9 = 199,
440 WINED3DRS_WRAP10 = 200,
441 WINED3DRS_WRAP11 = 201,
442 WINED3DRS_WRAP12 = 202,
443 WINED3DRS_WRAP13 = 203,
444 WINED3DRS_WRAP14 = 204,
445 WINED3DRS_WRAP15 = 205,
446 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
447 WINED3DRS_SRCBLENDALPHA = 207,
448 WINED3DRS_DESTBLENDALPHA = 208,
449 WINED3DRS_BLENDOPALPHA = 209,
450 WINED3DRS_FORCE_DWORD = 0x7fffffff
451 } WINED3DRENDERSTATETYPE;
452 const UINT WINEHIGHEST_RENDER_STATE = WINED3DRS_BLENDOPALPHA;
454 typedef enum _WINED3DBLEND
456 WINED3DBLEND_ZERO = 1,
457 WINED3DBLEND_ONE = 2,
458 WINED3DBLEND_SRCCOLOR = 3,
459 WINED3DBLEND_INVSRCCOLOR = 4,
460 WINED3DBLEND_SRCALPHA = 5,
461 WINED3DBLEND_INVSRCALPHA = 6,
462 WINED3DBLEND_DESTALPHA = 7,
463 WINED3DBLEND_INVDESTALPHA = 8,
464 WINED3DBLEND_DESTCOLOR = 9,
465 WINED3DBLEND_INVDESTCOLOR = 10,
466 WINED3DBLEND_SRCALPHASAT = 11,
467 WINED3DBLEND_BOTHSRCALPHA = 12,
468 WINED3DBLEND_BOTHINVSRCALPHA = 13,
469 WINED3DBLEND_BLENDFACTOR = 14,
470 WINED3DBLEND_INVBLENDFACTOR = 15,
471 WINED3DBLEND_FORCE_DWORD = 0x7fffffff
472 } WINED3DBLEND;
474 typedef enum _WINED3DBLENDOP
476 WINED3DBLENDOP_ADD = 1,
477 WINED3DBLENDOP_SUBTRACT = 2,
478 WINED3DBLENDOP_REVSUBTRACT = 3,
479 WINED3DBLENDOP_MIN = 4,
480 WINED3DBLENDOP_MAX = 5,
481 WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
482 } WINED3DBLENDOP;
484 typedef enum _WINED3DVERTEXBLENDFLAGS
486 WINED3DVBF_DISABLE = 0,
487 WINED3DVBF_1WEIGHTS = 1,
488 WINED3DVBF_2WEIGHTS = 2,
489 WINED3DVBF_3WEIGHTS = 3,
490 WINED3DVBF_TWEENING = 255,
491 WINED3DVBF_0WEIGHTS = 256
492 } WINED3DVERTEXBLENDFLAGS;
494 typedef enum _WINED3DCMPFUNC
496 WINED3DCMP_NEVER = 1,
497 WINED3DCMP_LESS = 2,
498 WINED3DCMP_EQUAL = 3,
499 WINED3DCMP_LESSEQUAL = 4,
500 WINED3DCMP_GREATER = 5,
501 WINED3DCMP_NOTEQUAL = 6,
502 WINED3DCMP_GREATEREQUAL = 7,
503 WINED3DCMP_ALWAYS = 8,
504 WINED3DCMP_FORCE_DWORD = 0x7fffffff
505 } WINED3DCMPFUNC;
507 typedef enum _WINED3DZBUFFERTYPE
509 WINED3DZB_FALSE = 0,
510 WINED3DZB_TRUE = 1,
511 WINED3DZB_USEW = 2,
512 WINED3DZB_FORCE_DWORD = 0x7fffffff
513 } WINED3DZBUFFERTYPE;
515 typedef enum _WINED3DFOGMODE
517 WINED3DFOG_NONE = 0,
518 WINED3DFOG_EXP = 1,
519 WINED3DFOG_EXP2 = 2,
520 WINED3DFOG_LINEAR = 3,
521 WINED3DFOG_FORCE_DWORD = 0x7fffffff
522 } WINED3DFOGMODE;
524 typedef enum _WINED3DSHADEMODE
526 WINED3DSHADE_FLAT = 1,
527 WINED3DSHADE_GOURAUD = 2,
528 WINED3DSHADE_PHONG = 3,
529 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
530 } WINED3DSHADEMODE;
532 typedef enum _WINED3DFILLMODE
534 WINED3DFILL_POINT = 1,
535 WINED3DFILL_WIREFRAME = 2,
536 WINED3DFILL_SOLID = 3,
537 WINED3DFILL_FORCE_DWORD = 0x7fffffff
538 } WINED3DFILLMODE;
540 typedef enum _WINED3DCULL
542 WINED3DCULL_NONE = 1,
543 WINED3DCULL_CW = 2,
544 WINED3DCULL_CCW = 3,
545 WINED3DCULL_FORCE_DWORD = 0x7fffffff
546 } WINED3DCULL;
548 typedef enum _WINED3DSTENCILOP
550 WINED3DSTENCILOP_KEEP = 1,
551 WINED3DSTENCILOP_ZERO = 2,
552 WINED3DSTENCILOP_REPLACE = 3,
553 WINED3DSTENCILOP_INCRSAT = 4,
554 WINED3DSTENCILOP_DECRSAT = 5,
555 WINED3DSTENCILOP_INVERT = 6,
556 WINED3DSTENCILOP_INCR = 7,
557 WINED3DSTENCILOP_DECR = 8,
558 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
559 } WINED3DSTENCILOP;
561 typedef enum _WINED3DMATERIALCOLORSOURCE
563 WINED3DMCS_MATERIAL = 0,
564 WINED3DMCS_COLOR1 = 1,
565 WINED3DMCS_COLOR2 = 2,
566 WINED3DMCS_FORCE_DWORD = 0x7fffffff
567 } WINED3DMATERIALCOLORSOURCE;
569 typedef enum _WINED3DPATCHEDGESTYLE
571 WINED3DPATCHEDGE_DISCRETE = 0,
572 WINED3DPATCHEDGE_CONTINUOUS = 1,
573 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
574 } WINED3DPATCHEDGESTYLE;
576 typedef enum _WINED3DBACKBUFFER_TYPE
578 WINED3DBACKBUFFER_TYPE_MONO = 0,
579 WINED3DBACKBUFFER_TYPE_LEFT = 1,
580 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
581 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
582 } WINED3DBACKBUFFER_TYPE;
584 typedef enum _WINED3DSWAPEFFECT
586 WINED3DSWAPEFFECT_DISCARD = 1,
587 WINED3DSWAPEFFECT_FLIP = 2,
588 WINED3DSWAPEFFECT_COPY = 3,
589 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
590 WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
591 } WINED3DSWAPEFFECT;
593 typedef enum _WINED3DSAMPLERSTATETYPE
595 WINED3DSAMP_ADDRESSU = 1,
596 WINED3DSAMP_ADDRESSV = 2,
597 WINED3DSAMP_ADDRESSW = 3,
598 WINED3DSAMP_BORDERCOLOR = 4,
599 WINED3DSAMP_MAGFILTER = 5,
600 WINED3DSAMP_MINFILTER = 6,
601 WINED3DSAMP_MIPFILTER = 7,
602 WINED3DSAMP_MIPMAPLODBIAS = 8,
603 WINED3DSAMP_MAXMIPLEVEL = 9,
604 WINED3DSAMP_MAXANISOTROPY = 10,
605 WINED3DSAMP_SRGBTEXTURE = 11,
606 WINED3DSAMP_ELEMENTINDEX = 12,
607 WINED3DSAMP_DMAPOFFSET = 13,
608 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
609 } WINED3DSAMPLERSTATETYPE;
610 const UINT WINED3D_HIGHEST_SAMPLER_STATE = WINED3DSAMP_DMAPOFFSET;
612 typedef enum _WINED3DMULTISAMPLE_TYPE
614 WINED3DMULTISAMPLE_NONE = 0,
615 WINED3DMULTISAMPLE_NONMASKABLE = 1,
616 WINED3DMULTISAMPLE_2_SAMPLES = 2,
617 WINED3DMULTISAMPLE_3_SAMPLES = 3,
618 WINED3DMULTISAMPLE_4_SAMPLES = 4,
619 WINED3DMULTISAMPLE_5_SAMPLES = 5,
620 WINED3DMULTISAMPLE_6_SAMPLES = 6,
621 WINED3DMULTISAMPLE_7_SAMPLES = 7,
622 WINED3DMULTISAMPLE_8_SAMPLES = 8,
623 WINED3DMULTISAMPLE_9_SAMPLES = 9,
624 WINED3DMULTISAMPLE_10_SAMPLES = 10,
625 WINED3DMULTISAMPLE_11_SAMPLES = 11,
626 WINED3DMULTISAMPLE_12_SAMPLES = 12,
627 WINED3DMULTISAMPLE_13_SAMPLES = 13,
628 WINED3DMULTISAMPLE_14_SAMPLES = 14,
629 WINED3DMULTISAMPLE_15_SAMPLES = 15,
630 WINED3DMULTISAMPLE_16_SAMPLES = 16,
631 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
632 } WINED3DMULTISAMPLE_TYPE;
634 typedef enum _WINED3DTEXTURESTAGESTATETYPE
636 WINED3DTSS_COLOROP = 0,
637 WINED3DTSS_COLORARG1 = 1,
638 WINED3DTSS_COLORARG2 = 2,
639 WINED3DTSS_ALPHAOP = 3,
640 WINED3DTSS_ALPHAARG1 = 4,
641 WINED3DTSS_ALPHAARG2 = 5,
642 WINED3DTSS_BUMPENVMAT00 = 6,
643 WINED3DTSS_BUMPENVMAT01 = 7,
644 WINED3DTSS_BUMPENVMAT10 = 8,
645 WINED3DTSS_BUMPENVMAT11 = 9,
646 WINED3DTSS_TEXCOORDINDEX = 10,
647 WINED3DTSS_BUMPENVLSCALE = 11,
648 WINED3DTSS_BUMPENVLOFFSET = 12,
649 WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
650 WINED3DTSS_COLORARG0 = 14,
651 WINED3DTSS_ALPHAARG0 = 15,
652 WINED3DTSS_RESULTARG = 16,
653 WINED3DTSS_CONSTANT = 17,
654 WINED3DTSS_FORCE_DWORD = 0x7fffffff
655 } WINED3DTEXTURESTAGESTATETYPE;
656 const UINT WINED3D_HIGHEST_TEXTURE_STATE = WINED3DTSS_CONSTANT;
658 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
660 WINED3DTTFF_DISABLE = 0,
661 WINED3DTTFF_COUNT1 = 1,
662 WINED3DTTFF_COUNT2 = 2,
663 WINED3DTTFF_COUNT3 = 3,
664 WINED3DTTFF_COUNT4 = 4,
665 WINED3DTTFF_PROJECTED = 256,
666 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
667 } WINED3DTEXTURETRANSFORMFLAGS;
669 typedef enum _WINED3DTEXTUREOP
671 WINED3DTOP_DISABLE = 1,
672 WINED3DTOP_SELECTARG1 = 2,
673 WINED3DTOP_SELECTARG2 = 3,
674 WINED3DTOP_MODULATE = 4,
675 WINED3DTOP_MODULATE2X = 5,
676 WINED3DTOP_MODULATE4X = 6,
677 WINED3DTOP_ADD = 7,
678 WINED3DTOP_ADDSIGNED = 8,
679 WINED3DTOP_ADDSIGNED2X = 9,
680 WINED3DTOP_SUBTRACT = 10,
681 WINED3DTOP_ADDSMOOTH = 11,
682 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
683 WINED3DTOP_BLENDTEXTUREALPHA = 13,
684 WINED3DTOP_BLENDFACTORALPHA = 14,
685 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
686 WINED3DTOP_BLENDCURRENTALPHA = 16,
687 WINED3DTOP_PREMODULATE = 17,
688 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
689 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
690 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
691 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
692 WINED3DTOP_BUMPENVMAP = 22,
693 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
694 WINED3DTOP_DOTPRODUCT3 = 24,
695 WINED3DTOP_MULTIPLYADD = 25,
696 WINED3DTOP_LERP = 26,
697 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
698 } WINED3DTEXTUREOP;
700 typedef enum _WINED3DTEXTUREADDRESS
702 WINED3DTADDRESS_WRAP = 1,
703 WINED3DTADDRESS_MIRROR = 2,
704 WINED3DTADDRESS_CLAMP = 3,
705 WINED3DTADDRESS_BORDER = 4,
706 WINED3DTADDRESS_MIRRORONCE = 5,
707 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
708 } WINED3DTEXTUREADDRESS;
710 typedef enum _WINED3DTRANSFORMSTATETYPE
712 WINED3DTS_VIEW = 2,
713 WINED3DTS_PROJECTION = 3,
714 WINED3DTS_TEXTURE0 = 16,
715 WINED3DTS_TEXTURE1 = 17,
716 WINED3DTS_TEXTURE2 = 18,
717 WINED3DTS_TEXTURE3 = 19,
718 WINED3DTS_TEXTURE4 = 20,
719 WINED3DTS_TEXTURE5 = 21,
720 WINED3DTS_TEXTURE6 = 22,
721 WINED3DTS_TEXTURE7 = 23,
722 WINED3DTS_FORCE_DWORD = 0x7fffffff
723 } WINED3DTRANSFORMSTATETYPE;
724 cpp_quote("#define WINED3DTS_WORLD WINED3DTS_WORLDMATRIX(0)")
725 cpp_quote("#define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)")
726 cpp_quote("#define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)")
727 cpp_quote("#define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)")
728 cpp_quote("#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)")
730 typedef enum _WINED3DBASISTYPE
732 WINED3DBASIS_BEZIER = 0,
733 WINED3DBASIS_BSPLINE = 1,
734 WINED3DBASIS_INTERPOLATE = 2,
735 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
736 } WINED3DBASISTYPE;
738 typedef enum _WINED3DCUBEMAP_FACES
740 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
741 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
742 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
743 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
744 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
745 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
746 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
747 } WINED3DCUBEMAP_FACES;
749 typedef enum _WINED3DTEXTUREFILTERTYPE
751 WINED3DTEXF_NONE = 0,
752 WINED3DTEXF_POINT = 1,
753 WINED3DTEXF_LINEAR = 2,
754 WINED3DTEXF_ANISOTROPIC = 3,
755 WINED3DTEXF_FLATCUBIC = 4,
756 WINED3DTEXF_GAUSSIANCUBIC = 5,
757 WINED3DTEXF_PYRAMIDALQUAD = 6,
758 WINED3DTEXF_GAUSSIANQUAD = 7,
759 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
760 } WINED3DTEXTUREFILTERTYPE;
762 typedef enum _WINED3DRESOURCETYPE
764 WINED3DRTYPE_SURFACE = 1,
765 WINED3DRTYPE_VOLUME = 2,
766 WINED3DRTYPE_TEXTURE = 3,
767 WINED3DRTYPE_VOLUMETEXTURE = 4,
768 WINED3DRTYPE_CUBETEXTURE = 5,
769 WINED3DRTYPE_BUFFER = 6,
770 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
771 } WINED3DRESOURCETYPE;
772 const UINT WINED3DRTYPECOUNT = WINED3DRTYPE_BUFFER + 1;
774 typedef enum _WINED3DPOOL
776 WINED3DPOOL_DEFAULT = 0,
777 WINED3DPOOL_MANAGED = 1,
778 WINED3DPOOL_SYSTEMMEM = 2,
779 WINED3DPOOL_SCRATCH = 3,
780 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
781 } WINED3DPOOL;
783 typedef enum _WINED3DQUERYTYPE
785 WINED3DQUERYTYPE_VCACHE = 4,
786 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
787 WINED3DQUERYTYPE_VERTEXSTATS = 6,
788 WINED3DQUERYTYPE_EVENT = 8,
789 WINED3DQUERYTYPE_OCCLUSION = 9,
790 WINED3DQUERYTYPE_TIMESTAMP = 10,
791 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
792 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
793 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
794 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
795 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
796 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
797 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
798 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
799 } WINED3DQUERYTYPE;
801 const UINT WINED3DISSUE_BEGIN = (1 << 1);
802 const UINT WINED3DISSUE_END = (1 << 0);
803 const UINT WINED3DGETDATA_FLUSH = (1 << 0);
805 typedef enum _WINED3DSTATEBLOCKTYPE
807 WINED3DSBT_INIT = 0,
808 WINED3DSBT_ALL = 1,
809 WINED3DSBT_PIXELSTATE = 2,
810 WINED3DSBT_VERTEXSTATE = 3,
811 WINED3DSBT_RECORDED = 4, /* WineD3D private */
812 WINED3DSBT_FORCE_DWORD = 0xffffffff
813 } WINED3DSTATEBLOCKTYPE;
815 typedef enum _WINED3DDECLMETHOD
817 WINED3DDECLMETHOD_DEFAULT = 0,
818 WINED3DDECLMETHOD_PARTIALU = 1,
819 WINED3DDECLMETHOD_PARTIALV = 2,
820 WINED3DDECLMETHOD_CROSSUV = 3,
821 WINED3DDECLMETHOD_UV = 4,
822 WINED3DDECLMETHOD_LOOKUP = 5,
823 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
824 } WINED3DDECLMETHOD;
826 typedef enum _WINED3DDECLUSAGE
828 WINED3DDECLUSAGE_POSITION = 0,
829 WINED3DDECLUSAGE_BLENDWEIGHT = 1,
830 WINED3DDECLUSAGE_BLENDINDICES = 2,
831 WINED3DDECLUSAGE_NORMAL = 3,
832 WINED3DDECLUSAGE_PSIZE = 4,
833 WINED3DDECLUSAGE_TEXCOORD = 5,
834 WINED3DDECLUSAGE_TANGENT = 6,
835 WINED3DDECLUSAGE_BINORMAL = 7,
836 WINED3DDECLUSAGE_TESSFACTOR = 8,
837 WINED3DDECLUSAGE_POSITIONT = 9,
838 WINED3DDECLUSAGE_COLOR = 10,
839 WINED3DDECLUSAGE_FOG = 11,
840 WINED3DDECLUSAGE_DEPTH = 12,
841 WINED3DDECLUSAGE_SAMPLE = 13
842 } WINED3DDECLUSAGE;
844 typedef enum _WINED3DSURFTYPE
846 SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
847 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
848 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
849 } WINED3DSURFTYPE;
851 const UINT WINED3DCOLORWRITEENABLE_RED = (1<<0);
852 const UINT WINED3DCOLORWRITEENABLE_GREEN = (1<<1);
853 const UINT WINED3DCOLORWRITEENABLE_BLUE = (1<<2);
854 const UINT WINED3DCOLORWRITEENABLE_ALPHA = (1<<3);
856 const UINT WINED3DADAPTER_DEFAULT = 0;
857 const UINT WINED3DENUM_NO_WHQL_LEVEL = 2;
858 const UINT WINED3DPRESENT_BACK_BUFFER_MAX = 3;
860 const UINT WINED3DTSS_TCI_PASSTHRU = 0x00000;
861 const UINT WINED3DTSS_TCI_CAMERASPACENORMAL = 0x10000;
862 const UINT WINED3DTSS_TCI_CAMERASPACEPOSITION = 0x20000;
863 const UINT WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x30000;
864 const UINT WINED3DTSS_TCI_SPHEREMAP = 0x40000;
866 const UINT WINED3DTA_SELECTMASK = 0x0000000f;
867 const UINT WINED3DTA_DIFFUSE = 0x00000000;
868 const UINT WINED3DTA_CURRENT = 0x00000001;
869 const UINT WINED3DTA_TEXTURE = 0x00000002;
870 const UINT WINED3DTA_TFACTOR = 0x00000003;
871 const UINT WINED3DTA_SPECULAR = 0x00000004;
872 const UINT WINED3DTA_TEMP = 0x00000005;
873 const UINT WINED3DTA_CONSTANT = 0x00000006;
874 const UINT WINED3DTA_COMPLEMENT = 0x00000010;
875 const UINT WINED3DTA_ALPHAREPLICATE = 0x00000020;
877 const UINT WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
878 const UINT WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
879 const UINT WINED3DPRESENTFLAG_DEVICECLIP = 0x00000004;
880 const UINT WINED3DPRESENTFLAG_VIDEO = 0x00000010;
881 const UINT WINED3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
882 const UINT WINED3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
884 const UINT WINED3DDP_MAXTEXCOORD = 8;
886 const UINT WINED3DUSAGE_RENDERTARGET = 0x00000001;
887 const UINT WINED3DUSAGE_DEPTHSTENCIL = 0x00000002;
888 const UINT WINED3DUSAGE_WRITEONLY = 0x00000008;
889 const UINT WINED3DUSAGE_SOFTWAREPROCESSING = 0x00000010;
890 const UINT WINED3DUSAGE_DONOTCLIP = 0x00000020;
891 const UINT WINED3DUSAGE_POINTS = 0x00000040;
892 const UINT WINED3DUSAGE_RTPATCHES = 0x00000080;
893 const UINT WINED3DUSAGE_NPATCHES = 0x00000100;
894 const UINT WINED3DUSAGE_DYNAMIC = 0x00000200;
895 const UINT WINED3DUSAGE_AUTOGENMIPMAP = 0x00000400;
896 const UINT WINED3DUSAGE_DMAP = 0x00004000;
897 const UINT WINED3DUSAGE_MASK = 0x00004fff;
898 const UINT WINED3DUSAGE_OVERLAY = 0x80000000;
900 const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000;
901 const UINT WINED3DUSAGE_QUERY_FILTER = 0x00020000;
902 const UINT WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000;
903 const UINT WINED3DUSAGE_QUERY_SRGBREAD = 0x00010000;
904 const UINT WINED3DUSAGE_QUERY_SRGBWRITE = 0x00040000;
905 const UINT WINED3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000;
906 const UINT WINED3DUSAGE_QUERY_WRAPANDMIP = 0x00200000;
907 const UINT WINED3DUSAGE_QUERY_MASK = 0x003f8000;
909 const UINT WINED3DLOCK_READONLY = 0x0010;
910 const UINT WINED3DLOCK_NOSYSLOCK = 0x0800;
911 const UINT WINED3DLOCK_NOOVERWRITE = 0x1000;
912 const UINT WINED3DLOCK_DISCARD = 0x2000;
913 const UINT WINED3DLOCK_DONOTWAIT = 0x4000;
914 const UINT WINED3DLOCK_NO_DIRTY_UPDATE = 0x8000;
916 const UINT WINED3DPRESENT_RATE_DEFAULT = 0x000000000;
918 const UINT WINED3DPRESENT_INTERVAL_DEFAULT = 0x00000000;
919 const UINT WINED3DPRESENT_INTERVAL_ONE = 0x00000001;
920 const UINT WINED3DPRESENT_INTERVAL_TWO = 0x00000002;
921 const UINT WINED3DPRESENT_INTERVAL_THREE = 0x00000004;
922 const UINT WINED3DPRESENT_INTERVAL_FOUR = 0x00000008;
923 const UINT WINED3DPRESENT_INTERVAL_IMMEDIATE = 0x80000000;
925 const UINT WINED3DMAXUSERCLIPPLANES = 32;
926 const UINT WINED3DCLIPPLANE0 = (1 << 0);
927 const UINT WINED3DCLIPPLANE1 = (1 << 1);
928 const UINT WINED3DCLIPPLANE2 = (1 << 2);
929 const UINT WINED3DCLIPPLANE3 = (1 << 3);
930 const UINT WINED3DCLIPPLANE4 = (1 << 4);
931 const UINT WINED3DCLIPPLANE5 = (1 << 5);
933 /* FVF (Flexible Vertex Format) codes */
934 const UINT WINED3DFVF_RESERVED0 = 0x0001;
935 const UINT WINED3DFVF_POSITION_MASK = 0x400e;
936 const UINT WINED3DFVF_XYZ = 0x0002;
937 const UINT WINED3DFVF_XYZRHW = 0x0004;
938 const UINT WINED3DFVF_XYZB1 = 0x0006;
939 const UINT WINED3DFVF_XYZB2 = 0x0008;
940 const UINT WINED3DFVF_XYZB3 = 0x000a;
941 const UINT WINED3DFVF_XYZB4 = 0x000c;
942 const UINT WINED3DFVF_XYZB5 = 0x000e;
943 const UINT WINED3DFVF_XYZW = 0x4002;
944 const UINT WINED3DFVF_NORMAL = 0x0010;
945 const UINT WINED3DFVF_PSIZE = 0x0020;
946 const UINT WINED3DFVF_DIFFUSE = 0x0040;
947 const UINT WINED3DFVF_SPECULAR = 0x0080;
948 const UINT WINED3DFVF_TEXCOUNT_MASK = 0x0f00;
949 const UINT WINED3DFVF_TEXCOUNT_SHIFT = 8;
950 const UINT WINED3DFVF_TEX0 = 0x0000;
951 const UINT WINED3DFVF_TEX1 = 0x0100;
952 const UINT WINED3DFVF_TEX2 = 0x0200;
953 const UINT WINED3DFVF_TEX3 = 0x0300;
954 const UINT WINED3DFVF_TEX4 = 0x0400;
955 const UINT WINED3DFVF_TEX5 = 0x0500;
956 const UINT WINED3DFVF_TEX6 = 0x0600;
957 const UINT WINED3DFVF_TEX7 = 0x0700;
958 const UINT WINED3DFVF_TEX8 = 0x0800;
959 const UINT WINED3DFVF_LASTBETA_UBYTE4 = 0x1000;
960 const UINT WINED3DFVF_LASTBETA_D3DCOLOR = 0x8000;
961 const UINT WINED3DFVF_RESERVED2 = 0x6000;
963 const UINT WINED3DFVF_TEXTUREFORMAT1 = 3;
964 const UINT WINED3DFVF_TEXTUREFORMAT2 = 0;
965 const UINT WINED3DFVF_TEXTUREFORMAT3 = 1;
966 const UINT WINED3DFVF_TEXTUREFORMAT4 = 2;
967 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))")
968 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)")
969 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))")
970 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))")
972 /* Clear flags */
973 const UINT WINED3DCLEAR_TARGET = 0x00000001;
974 const UINT WINED3DCLEAR_ZBUFFER = 0x00000002;
975 const UINT WINED3DCLEAR_STENCIL = 0x00000004;
977 /* Stream source flags */
978 const UINT WINED3DSTREAMSOURCE_INDEXEDDATA = (1 << 30);
979 const UINT WINED3DSTREAMSOURCE_INSTANCEDATA = (2 << 30);
981 /* SetPrivateData flags */
982 const UINT WINED3DSPD_IUNKNOWN = 0x00000001;
984 /* IWineD3D::CreateDevice behaviour flags */
985 const UINT WINED3DCREATE_FPU_PRESERVE = 0x00000002;
986 const UINT WINED3DCREATE_PUREDEVICE = 0x00000010;
987 const UINT WINED3DCREATE_SOFTWARE_VERTEXPROCESSING = 0x00000020;
988 const UINT WINED3DCREATE_HARDWARE_VERTEXPROCESSING = 0x00000040;
989 const UINT WINED3DCREATE_MIXED_VERTEXPROCESSING = 0x00000080;
990 const UINT WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT = 0x00000100;
991 const UINT WINED3DCREATE_ADAPTERGROUP_DEVICE = 0x00000200;
993 /* VTF defines */
994 const UINT WINED3DDMAPSAMPLER = 0x100;
995 const UINT WINED3DVERTEXTEXTURESAMPLER0 = (WINED3DDMAPSAMPLER + 1);
996 const UINT WINED3DVERTEXTEXTURESAMPLER1 = (WINED3DDMAPSAMPLER + 2);
997 const UINT WINED3DVERTEXTEXTURESAMPLER2 = (WINED3DDMAPSAMPLER + 3);
998 const UINT WINED3DVERTEXTEXTURESAMPLER3 = (WINED3DDMAPSAMPLER + 4);
1000 const UINT WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = 0x00000020;
1001 const UINT WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = 0x00000080;
1002 const UINT WINED3DCAPS3_COPY_TO_VIDMEM = 0x00000100;
1003 const UINT WINED3DCAPS3_COPY_TO_SYSTEMMEM = 0x00000200;
1004 const UINT WINED3DCAPS3_RESERVED = 0x8000001f;
1006 const UINT WINED3DDEVCAPS2_STREAMOFFSET = 0x00000001;
1007 const UINT WINED3DDEVCAPS2_DMAPNPATCH = 0x00000002;
1008 const UINT WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH = 0x00000004;
1009 const UINT WINED3DDEVCAPS2_ADAPTIVETESSNPATCH = 0x00000008;
1010 const UINT WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = 0x00000010;
1011 const UINT WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = 0x00000020;
1012 const UINT WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = 0x00000040;
1014 const UINT WINED3DDTCAPS_UBYTE4 = 0x00000001;
1015 const UINT WINED3DDTCAPS_UBYTE4N = 0x00000002;
1016 const UINT WINED3DDTCAPS_SHORT2N = 0x00000004;
1017 const UINT WINED3DDTCAPS_SHORT4N = 0x00000008;
1018 const UINT WINED3DDTCAPS_USHORT2N = 0x00000010;
1019 const UINT WINED3DDTCAPS_USHORT4N = 0x00000020;
1020 const UINT WINED3DDTCAPS_UDEC3 = 0x00000040;
1021 const UINT WINED3DDTCAPS_DEC3N = 0x00000080;
1022 const UINT WINED3DDTCAPS_FLOAT16_2 = 0x00000100;
1023 const UINT WINED3DDTCAPS_FLOAT16_4 = 0x00000200;
1025 const UINT WINED3DFVFCAPS_TEXCOORDCOUNTMASK = 0x0000ffff;
1026 const UINT WINED3DFVFCAPS_DONOTSTRIPELEMENTS = 0x00080000;
1027 const UINT WINED3DFVFCAPS_PSIZE = 0x00100000;
1029 const UINT WINED3DLINECAPS_TEXTURE = 0x00000001;
1030 const UINT WINED3DLINECAPS_ZTEST = 0x00000002;
1031 const UINT WINED3DLINECAPS_BLEND = 0x00000004;
1032 const UINT WINED3DLINECAPS_ALPHACMP = 0x00000008;
1033 const UINT WINED3DLINECAPS_FOG = 0x00000010;
1034 const UINT WINED3DLINECAPS_ANTIALIAS = 0x00000020;
1036 const UINT WINED3DMAX30SHADERINSTRUCTIONS = 32768;
1037 const UINT WINED3DMIN30SHADERINSTRUCTIONS = 512;
1039 const UINT WINED3DPBLENDCAPS_ZERO = 0x00000001;
1040 const UINT WINED3DPBLENDCAPS_ONE = 0x00000002;
1041 const UINT WINED3DPBLENDCAPS_SRCCOLOR = 0x00000004;
1042 const UINT WINED3DPBLENDCAPS_INVSRCCOLOR = 0x00000008;
1043 const UINT WINED3DPBLENDCAPS_SRCALPHA = 0x00000010;
1044 const UINT WINED3DPBLENDCAPS_INVSRCALPHA = 0x00000020;
1045 const UINT WINED3DPBLENDCAPS_DESTALPHA = 0x00000040;
1046 const UINT WINED3DPBLENDCAPS_INVDESTALPHA = 0x00000080;
1047 const UINT WINED3DPBLENDCAPS_DESTCOLOR = 0x00000100;
1048 const UINT WINED3DPBLENDCAPS_INVDESTCOLOR = 0x00000200;
1049 const UINT WINED3DPBLENDCAPS_SRCALPHASAT = 0x00000400;
1050 const UINT WINED3DPBLENDCAPS_BOTHSRCALPHA = 0x00000800;
1051 const UINT WINED3DPBLENDCAPS_BOTHINVSRCALPHA = 0x00001000;
1052 const UINT WINED3DPBLENDCAPS_BLENDFACTOR = 0x00002000;
1054 const UINT WINED3DPCMPCAPS_NEVER = 0x00000001;
1055 const UINT WINED3DPCMPCAPS_LESS = 0x00000002;
1056 const UINT WINED3DPCMPCAPS_EQUAL = 0x00000004;
1057 const UINT WINED3DPCMPCAPS_LESSEQUAL = 0x00000008;
1058 const UINT WINED3DPCMPCAPS_GREATER = 0x00000010;
1059 const UINT WINED3DPCMPCAPS_NOTEQUAL = 0x00000020;
1060 const UINT WINED3DPCMPCAPS_GREATEREQUAL = 0x00000040;
1061 const UINT WINED3DPCMPCAPS_ALWAYS = 0x00000080;
1063 const UINT WINED3DPMISCCAPS_MASKZ = 0x00000002;
1064 const UINT WINED3DPMISCCAPS_LINEPATTERNREP = 0x00000004;
1065 const UINT WINED3DPMISCCAPS_CULLNONE = 0x00000010;
1066 const UINT WINED3DPMISCCAPS_CULLCW = 0x00000020;
1067 const UINT WINED3DPMISCCAPS_CULLCCW = 0x00000040;
1068 const UINT WINED3DPMISCCAPS_COLORWRITEENABLE = 0x00000080;
1069 const UINT WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS = 0x00000100;
1070 const UINT WINED3DPMISCCAPS_CLIPTLVERTS = 0x00000200;
1071 const UINT WINED3DPMISCCAPS_TSSARGTEMP = 0x00000400;
1072 const UINT WINED3DPMISCCAPS_BLENDOP = 0x00000800;
1073 const UINT WINED3DPMISCCAPS_NULLREFERENCE = 0x00001000;
1074 const UINT WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS = 0x00004000;
1075 const UINT WINED3DPMISCCAPS_PERSTAGECONSTANT = 0x00008000;
1076 const UINT WINED3DPMISCCAPS_FOGANDSPECULARALPHA = 0x00010000;
1077 const UINT WINED3DPMISCCAPS_SEPARATEALPHABLEND = 0x00020000;
1078 const UINT WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = 0x00040000;
1079 const UINT WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = 0x00080000;
1080 const UINT WINED3DPMISCCAPS_FOGVERTEXCLAMPED = 0x00100000;
1082 const UINT WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1083 const UINT WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1084 const UINT WINED3DPS20_MAX_NUMTEMPS = 32;
1085 const UINT WINED3DPS20_MIN_NUMTEMPS = 12;
1086 const UINT WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1087 const UINT WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0;
1088 const UINT WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512;
1089 const UINT WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96;
1091 const UINT WINED3DPS20CAPS_ARBITRARYSWIZZLE = 0x00000001;
1092 const UINT WINED3DPS20CAPS_GRADIENTINSTRUCTIONS = 0x00000002;
1093 const UINT WINED3DPS20CAPS_PREDICATION = 0x00000004;
1094 const UINT WINED3DPS20CAPS_NODEPENDENTREADLIMIT = 0x00000008;
1095 const UINT WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = 0x00000010;
1097 const UINT WINED3DPTADDRESSCAPS_WRAP = 0x00000001;
1098 const UINT WINED3DPTADDRESSCAPS_MIRROR = 0x00000002;
1099 const UINT WINED3DPTADDRESSCAPS_CLAMP = 0x00000004;
1100 const UINT WINED3DPTADDRESSCAPS_BORDER = 0x00000008;
1101 const UINT WINED3DPTADDRESSCAPS_INDEPENDENTUV = 0x00000010;
1102 const UINT WINED3DPTADDRESSCAPS_MIRRORONCE = 0x00000020;
1104 const UINT WINED3DSTENCILCAPS_KEEP = 0x00000001;
1105 const UINT WINED3DSTENCILCAPS_ZERO = 0x00000002;
1106 const UINT WINED3DSTENCILCAPS_REPLACE = 0x00000004;
1107 const UINT WINED3DSTENCILCAPS_INCRSAT = 0x00000008;
1108 const UINT WINED3DSTENCILCAPS_DECRSAT = 0x00000010;
1109 const UINT WINED3DSTENCILCAPS_INVERT = 0x00000020;
1110 const UINT WINED3DSTENCILCAPS_INCR = 0x00000040;
1111 const UINT WINED3DSTENCILCAPS_DECR = 0x00000080;
1112 const UINT WINED3DSTENCILCAPS_TWOSIDED = 0x00000100;
1114 const UINT WINED3DTEXOPCAPS_DISABLE = 0x00000001;
1115 const UINT WINED3DTEXOPCAPS_SELECTARG1 = 0x00000002;
1116 const UINT WINED3DTEXOPCAPS_SELECTARG2 = 0x00000004;
1117 const UINT WINED3DTEXOPCAPS_MODULATE = 0x00000008;
1118 const UINT WINED3DTEXOPCAPS_MODULATE2X = 0x00000010;
1119 const UINT WINED3DTEXOPCAPS_MODULATE4X = 0x00000020;
1120 const UINT WINED3DTEXOPCAPS_ADD = 0x00000040;
1121 const UINT WINED3DTEXOPCAPS_ADDSIGNED = 0x00000080;
1122 const UINT WINED3DTEXOPCAPS_ADDSIGNED2X = 0x00000100;
1123 const UINT WINED3DTEXOPCAPS_SUBTRACT = 0x00000200;
1124 const UINT WINED3DTEXOPCAPS_ADDSMOOTH = 0x00000400;
1125 const UINT WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA = 0x00000800;
1126 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHA = 0x00001000;
1127 const UINT WINED3DTEXOPCAPS_BLENDFACTORALPHA = 0x00002000;
1128 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM = 0x00004000;
1129 const UINT WINED3DTEXOPCAPS_BLENDCURRENTALPHA = 0x00008000;
1130 const UINT WINED3DTEXOPCAPS_PREMODULATE = 0x00010000;
1131 const UINT WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = 0x00020000;
1132 const UINT WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = 0x00040000;
1133 const UINT WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = 0x00080000;
1134 const UINT WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = 0x00100000;
1135 const UINT WINED3DTEXOPCAPS_BUMPENVMAP = 0x00200000;
1136 const UINT WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE = 0x00400000;
1137 const UINT WINED3DTEXOPCAPS_DOTPRODUCT3 = 0x00800000;
1138 const UINT WINED3DTEXOPCAPS_MULTIPLYADD = 0x01000000;
1139 const UINT WINED3DTEXOPCAPS_LERP = 0x02000000;
1141 const UINT WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1142 const UINT WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1143 const UINT WINED3DVS20_MAX_NUMTEMPS = 32;
1144 const UINT WINED3DVS20_MIN_NUMTEMPS = 12;
1145 const UINT WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1146 const UINT WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1;
1148 const UINT WINED3DVS20CAPS_PREDICATION = 0x00000001;
1150 const UINT WINED3DCAPS2_NO2DDURING3DSCENE = 0x00000002;
1151 const UINT WINED3DCAPS2_FULLSCREENGAMMA = 0x00020000;
1152 const UINT WINED3DCAPS2_CANRENDERWINDOWED = 0x00080000;
1153 const UINT WINED3DCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1154 const UINT WINED3DCAPS2_RESERVED = 0x02000000;
1155 const UINT WINED3DCAPS2_CANMANAGERESOURCE = 0x10000000;
1156 const UINT WINED3DCAPS2_DYNAMICTEXTURES = 0x20000000;
1157 const UINT WINED3DCAPS2_CANAUTOGENMIPMAP = 0x40000000;
1159 const UINT WINED3DPRASTERCAPS_DITHER = 0x00000001;
1160 const UINT WINED3DPRASTERCAPS_ROP2 = 0x00000002;
1161 const UINT WINED3DPRASTERCAPS_XOR = 0x00000004;
1162 const UINT WINED3DPRASTERCAPS_PAT = 0x00000008;
1163 const UINT WINED3DPRASTERCAPS_ZTEST = 0x00000010;
1164 const UINT WINED3DPRASTERCAPS_SUBPIXEL = 0x00000020;
1165 const UINT WINED3DPRASTERCAPS_SUBPIXELX = 0x00000040;
1166 const UINT WINED3DPRASTERCAPS_FOGVERTEX = 0x00000080;
1167 const UINT WINED3DPRASTERCAPS_FOGTABLE = 0x00000100;
1168 const UINT WINED3DPRASTERCAPS_STIPPLE = 0x00000200;
1169 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT = 0x00000400;
1170 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT = 0x00000800;
1171 const UINT WINED3DPRASTERCAPS_ANTIALIASEDGES = 0x00001000;
1172 const UINT WINED3DPRASTERCAPS_MIPMAPLODBIAS = 0x00002000;
1173 const UINT WINED3DPRASTERCAPS_ZBIAS = 0x00004000;
1174 const UINT WINED3DPRASTERCAPS_ZBUFFERLESSHSR = 0x00008000;
1175 const UINT WINED3DPRASTERCAPS_FOGRANGE = 0x00010000;
1176 const UINT WINED3DPRASTERCAPS_ANISOTROPY = 0x00020000;
1177 const UINT WINED3DPRASTERCAPS_WBUFFER = 0x00040000;
1178 const UINT WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT = 0x00080000;
1179 const UINT WINED3DPRASTERCAPS_WFOG = 0x00100000;
1180 const UINT WINED3DPRASTERCAPS_ZFOG = 0x00200000;
1181 const UINT WINED3DPRASTERCAPS_COLORPERSPECTIVE = 0x00400000;
1182 const UINT WINED3DPRASTERCAPS_SCISSORTEST = 0x01000000;
1183 const UINT WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = 0x02000000;
1184 const UINT WINED3DPRASTERCAPS_DEPTHBIAS = 0x04000000;
1185 const UINT WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE = 0x08000000;
1187 const UINT WINED3DPSHADECAPS_COLORFLATMONO = 0x00000001;
1188 const UINT WINED3DPSHADECAPS_COLORFLATRGB = 0x00000002;
1189 const UINT WINED3DPSHADECAPS_COLORGOURAUDMONO = 0x00000004;
1190 const UINT WINED3DPSHADECAPS_COLORGOURAUDRGB = 0x00000008;
1191 const UINT WINED3DPSHADECAPS_COLORPHONGMONO = 0x00000010;
1192 const UINT WINED3DPSHADECAPS_COLORPHONGRGB = 0x00000020;
1193 const UINT WINED3DPSHADECAPS_SPECULARFLATMONO = 0x00000040;
1194 const UINT WINED3DPSHADECAPS_SPECULARFLATRGB = 0x00000080;
1195 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDMONO = 0x00000100;
1196 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDRGB = 0x00000200;
1197 const UINT WINED3DPSHADECAPS_SPECULARPHONGMONO = 0x00000400;
1198 const UINT WINED3DPSHADECAPS_SPECULARPHONGRGB = 0x00000800;
1199 const UINT WINED3DPSHADECAPS_ALPHAFLATBLEND = 0x00001000;
1200 const UINT WINED3DPSHADECAPS_ALPHAFLATSTIPPLED = 0x00002000;
1201 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDBLEND = 0x00004000;
1202 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED = 0x00008000;
1203 const UINT WINED3DPSHADECAPS_ALPHAPHONGBLEND = 0x00010000;
1204 const UINT WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED = 0x00020000;
1205 const UINT WINED3DPSHADECAPS_FOGFLAT = 0x00040000;
1206 const UINT WINED3DPSHADECAPS_FOGGOURAUD = 0x00080000;
1207 const UINT WINED3DPSHADECAPS_FOGPHONG = 0x00100000;
1209 const UINT WINED3DPTEXTURECAPS_PERSPECTIVE = 0x00000001;
1210 const UINT WINED3DPTEXTURECAPS_POW2 = 0x00000002;
1211 const UINT WINED3DPTEXTURECAPS_ALPHA = 0x00000004;
1212 const UINT WINED3DPTEXTURECAPS_TRANSPARENCY = 0x00000008;
1213 const UINT WINED3DPTEXTURECAPS_BORDER = 0x00000010;
1214 const UINT WINED3DPTEXTURECAPS_SQUAREONLY = 0x00000020;
1215 const UINT WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = 0x00000040;
1216 const UINT WINED3DPTEXTURECAPS_ALPHAPALETTE = 0x00000080;
1217 const UINT WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL = 0x00000100;
1218 const UINT WINED3DPTEXTURECAPS_PROJECTED = 0x00000400;
1219 const UINT WINED3DPTEXTURECAPS_CUBEMAP = 0x00000800;
1220 const UINT WINED3DPTEXTURECAPS_COLORKEYBLEND = 0x00001000;
1221 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP = 0x00002000;
1222 const UINT WINED3DPTEXTURECAPS_MIPMAP = 0x00004000;
1223 const UINT WINED3DPTEXTURECAPS_MIPVOLUMEMAP = 0x00008000;
1224 const UINT WINED3DPTEXTURECAPS_MIPCUBEMAP = 0x00010000;
1225 const UINT WINED3DPTEXTURECAPS_CUBEMAP_POW2 = 0x00020000;
1226 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 = 0x00040000;
1227 const UINT WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV = 0x00200000;
1229 const UINT WINED3DPTFILTERCAPS_NEAREST = 0x00000001;
1230 const UINT WINED3DPTFILTERCAPS_LINEAR = 0x00000002;
1231 const UINT WINED3DPTFILTERCAPS_MIPNEAREST = 0x00000004;
1232 const UINT WINED3DPTFILTERCAPS_MIPLINEAR = 0x00000008;
1233 const UINT WINED3DPTFILTERCAPS_LINEARMIPNEAREST = 0x00000010;
1234 const UINT WINED3DPTFILTERCAPS_LINEARMIPLINEAR = 0x00000020;
1235 const UINT WINED3DPTFILTERCAPS_MINFPOINT = 0x00000100;
1236 const UINT WINED3DPTFILTERCAPS_MINFLINEAR = 0x00000200;
1237 const UINT WINED3DPTFILTERCAPS_MINFANISOTROPIC = 0x00000400;
1238 const UINT WINED3DPTFILTERCAPS_MIPFPOINT = 0x00010000;
1239 const UINT WINED3DPTFILTERCAPS_MIPFLINEAR = 0x00020000;
1240 const UINT WINED3DPTFILTERCAPS_MAGFPOINT = 0x01000000;
1241 const UINT WINED3DPTFILTERCAPS_MAGFLINEAR = 0x02000000;
1242 const UINT WINED3DPTFILTERCAPS_MAGFANISOTROPIC = 0x04000000;
1243 const UINT WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = 0x08000000;
1244 const UINT WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD = 0x10000000;
1246 const UINT WINED3DVTXPCAPS_TEXGEN = 0x00000001;
1247 const UINT WINED3DVTXPCAPS_MATERIALSOURCE7 = 0x00000002;
1248 const UINT WINED3DVTXPCAPS_VERTEXFOG = 0x00000004;
1249 const UINT WINED3DVTXPCAPS_DIRECTIONALLIGHTS = 0x00000008;
1250 const UINT WINED3DVTXPCAPS_POSITIONALLIGHTS = 0x00000010;
1251 const UINT WINED3DVTXPCAPS_LOCALVIEWER = 0x00000020;
1252 const UINT WINED3DVTXPCAPS_TWEENING = 0x00000040;
1253 const UINT WINED3DVTXPCAPS_TEXGEN_SPHEREMAP = 0x00000100;
1254 const UINT WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = 0x00000200;
1256 const UINT WINED3DCURSORCAPS_COLOR = 0x00000001;
1257 const UINT WINED3DCURSORCAPS_LOWRES = 0x00000002;
1259 const UINT WINED3DDEVCAPS_FLOATTLVERTEX = 0x00000001;
1260 const UINT WINED3DDEVCAPS_SORTINCREASINGZ = 0x00000002;
1261 const UINT WINED3DDEVCAPS_SORTDECREASINGZ = 0X00000004;
1262 const UINT WINED3DDEVCAPS_SORTEXACT = 0x00000008;
1263 const UINT WINED3DDEVCAPS_EXECUTESYSTEMMEMORY = 0x00000010;
1264 const UINT WINED3DDEVCAPS_EXECUTEVIDEOMEMORY = 0x00000020;
1265 const UINT WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY = 0x00000040;
1266 const UINT WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY = 0x00000080;
1267 const UINT WINED3DDEVCAPS_TEXTURESYSTEMMEMORY = 0x00000100;
1268 const UINT WINED3DDEVCAPS_TEXTUREVIDEOMEMORY = 0x00000200;
1269 const UINT WINED3DDEVCAPS_DRAWPRIMTLVERTEX = 0x00000400;
1270 const UINT WINED3DDEVCAPS_CANRENDERAFTERFLIP = 0x00000800;
1271 const UINT WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM = 0x00001000;
1272 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2 = 0x00002000;
1273 const UINT WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES = 0x00004000;
1274 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2EX = 0x00008000;
1275 const UINT WINED3DDEVCAPS_HWTRANSFORMANDLIGHT = 0x00010000;
1276 const UINT WINED3DDEVCAPS_CANBLTSYSTONONLOCAL = 0x00020000;
1277 const UINT WINED3DDEVCAPS_HWRASTERIZATION = 0x00080000;
1278 const UINT WINED3DDEVCAPS_PUREDEVICE = 0x00100000;
1279 const UINT WINED3DDEVCAPS_QUINTICRTPATCHES = 0x00200000;
1280 const UINT WINED3DDEVCAPS_RTPATCHES = 0x00400000;
1281 const UINT WINED3DDEVCAPS_RTPATCHHANDLEZERO = 0x00800000;
1282 const UINT WINED3DDEVCAPS_NPATCHES = 0x01000000;
1284 /* dwDDFX */
1285 /* arithmetic stretching along y axis */
1286 const UINT WINEDDBLTFX_ARITHSTRETCHY = 0x00000001;
1287 /* mirror on y axis */
1288 const UINT WINEDDBLTFX_MIRRORLEFTRIGHT = 0x00000002;
1289 /* mirror on x axis */
1290 const UINT WINEDDBLTFX_MIRRORUPDOWN = 0x00000004;
1291 /* do not tear */
1292 const UINT WINEDDBLTFX_NOTEARING = 0x00000008;
1293 /* 180 degrees clockwise rotation */
1294 const UINT WINEDDBLTFX_ROTATE180 = 0x00000010;
1295 /* 270 degrees clockwise rotation */
1296 const UINT WINEDDBLTFX_ROTATE270 = 0x00000020;
1297 /* 90 degrees clockwise rotation */
1298 const UINT WINEDDBLTFX_ROTATE90 = 0x00000040;
1299 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1300 const UINT WINEDDBLTFX_ZBUFFERRANGE = 0x00000080;
1301 /* add dwZBufferBaseDest to every source z value before compare */
1302 const UINT WINEDDBLTFX_ZBUFFERBASEDEST = 0x00000100;
1304 /* dwFlags for Blt* */
1305 const UINT WINEDDBLT_ALPHADEST = 0x00000001;
1306 const UINT WINEDDBLT_ALPHADESTCONSTOVERRIDE = 0x00000002;
1307 const UINT WINEDDBLT_ALPHADESTNEG = 0x00000004;
1308 const UINT WINEDDBLT_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1309 const UINT WINEDDBLT_ALPHAEDGEBLEND = 0x00000010;
1310 const UINT WINEDDBLT_ALPHASRC = 0x00000020;
1311 const UINT WINEDDBLT_ALPHASRCCONSTOVERRIDE = 0x00000040;
1312 const UINT WINEDDBLT_ALPHASRCNEG = 0x00000080;
1313 const UINT WINEDDBLT_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1314 const UINT WINEDDBLT_ASYNC = 0x00000200;
1315 const UINT WINEDDBLT_COLORFILL = 0x00000400;
1316 const UINT WINEDDBLT_DDFX = 0x00000800;
1317 const UINT WINEDDBLT_DDROPS = 0x00001000;
1318 const UINT WINEDDBLT_KEYDEST = 0x00002000;
1319 const UINT WINEDDBLT_KEYDESTOVERRIDE = 0x00004000;
1320 const UINT WINEDDBLT_KEYSRC = 0x00008000;
1321 const UINT WINEDDBLT_KEYSRCOVERRIDE = 0x00010000;
1322 const UINT WINEDDBLT_ROP = 0x00020000;
1323 const UINT WINEDDBLT_ROTATIONANGLE = 0x00040000;
1324 const UINT WINEDDBLT_ZBUFFER = 0x00080000;
1325 const UINT WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE = 0x00100000;
1326 const UINT WINEDDBLT_ZBUFFERDESTOVERRIDE = 0x00200000;
1327 const UINT WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE = 0x00400000;
1328 const UINT WINEDDBLT_ZBUFFERSRCOVERRIDE = 0x00800000;
1329 const UINT WINEDDBLT_WAIT = 0x01000000;
1330 const UINT WINEDDBLT_DEPTHFILL = 0x02000000;
1331 const UINT WINEDDBLT_DONOTWAIT = 0x08000000;
1333 /* dwTrans for BltFast */
1334 const UINT WINEDDBLTFAST_NOCOLORKEY = 0x00000000;
1335 const UINT WINEDDBLTFAST_SRCCOLORKEY = 0x00000001;
1336 const UINT WINEDDBLTFAST_DESTCOLORKEY = 0x00000002;
1337 const UINT WINEDDBLTFAST_WAIT = 0x00000010;
1338 const UINT WINEDDBLTFAST_DONOTWAIT = 0x00000020;
1340 /* DDSURFACEDESC.dwFlags */
1341 const UINT WINEDDSD_CAPS = 0x00000001;
1342 const UINT WINEDDSD_HEIGHT = 0x00000002;
1343 const UINT WINEDDSD_WIDTH = 0x00000004;
1344 const UINT WINEDDSD_PITCH = 0x00000008;
1345 const UINT WINEDDSD_BACKBUFFERCOUNT = 0x00000020;
1346 const UINT WINEDDSD_ZBUFFERBITDEPTH = 0x00000040;
1347 const UINT WINEDDSD_ALPHABITDEPTH = 0x00000080;
1348 const UINT WINEDDSD_LPSURFACE = 0x00000800;
1349 const UINT WINEDDSD_PIXELFORMAT = 0x00001000;
1350 const UINT WINEDDSD_CKDESTOVERLAY = 0x00002000;
1351 const UINT WINEDDSD_CKDESTBLT = 0x00004000;
1352 const UINT WINEDDSD_CKSRCOVERLAY = 0x00008000;
1353 const UINT WINEDDSD_CKSRCBLT = 0x00010000;
1354 const UINT WINEDDSD_MIPMAPCOUNT = 0x00020000;
1355 const UINT WINEDDSD_REFRESHRATE = 0x00040000;
1356 const UINT WINEDDSD_LINEARSIZE = 0x00080000;
1357 const UINT WINEDDSD_TEXTURESTAGE = 0x00100000;
1358 const UINT WINEDDSD_FVF = 0x00200000;
1359 const UINT WINEDDSD_SRCVBHANDLE = 0x00400000;
1360 const UINT WINEDDSD_ALL = 0x007ff9ee;
1362 /* Set/Get Colour Key Flags */
1363 const UINT WINEDDCKEY_COLORSPACE = 0x00000001; /* Struct is single colour space */
1364 const UINT WINEDDCKEY_DESTBLT = 0x00000002; /* To be used as dest for blt */
1365 const UINT WINEDDCKEY_DESTOVERLAY = 0x00000004; /* To be used as dest for CK overlays */
1366 const UINT WINEDDCKEY_SRCBLT = 0x00000008; /* To be used as src for blt */
1367 const UINT WINEDDCKEY_SRCOVERLAY = 0x00000010; /* To be used as src for CK overlays */
1369 /* dwFlags for GetBltStatus */
1370 const UINT WINEDDGBS_CANBLT = 0x00000001;
1371 const UINT WINEDDGBS_ISBLTDONE = 0x00000002;
1373 /* dwFlags for GetFlipStatus */
1374 const UINT WINEDDGFS_CANFLIP = 0x00000001;
1375 const UINT WINEDDGFS_ISFLIPDONE = 0x00000002;
1377 /* dwFlags for Flip */
1378 const UINT WINEDDFLIP_WAIT = 0x00000001;
1379 const UINT WINEDDFLIP_EVEN = 0x00000002; /* only valid for overlay */
1380 const UINT WINEDDFLIP_ODD = 0x00000004; /* only valid for overlay */
1381 const UINT WINEDDFLIP_NOVSYNC = 0x00000008;
1382 const UINT WINEDDFLIP_STEREO = 0x00000010;
1383 const UINT WINEDDFLIP_DONOTWAIT = 0x00000020;
1384 const UINT WINEDDFLIP_INTERVAL2 = 0x02000000;
1385 const UINT WINEDDFLIP_INTERVAL3 = 0x03000000;
1386 const UINT WINEDDFLIP_INTERVAL4 = 0x04000000;
1388 const UINT WINEDDOVER_ALPHADEST = 0x00000001;
1389 const UINT WINEDDOVER_ALPHADESTCONSTOVERRIDE = 0x00000002;
1390 const UINT WINEDDOVER_ALPHADESTNEG = 0x00000004;
1391 const UINT WINEDDOVER_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1392 const UINT WINEDDOVER_ALPHAEDGEBLEND = 0x00000010;
1393 const UINT WINEDDOVER_ALPHASRC = 0x00000020;
1394 const UINT WINEDDOVER_ALPHASRCCONSTOVERRIDE = 0x00000040;
1395 const UINT WINEDDOVER_ALPHASRCNEG = 0x00000080;
1396 const UINT WINEDDOVER_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1397 const UINT WINEDDOVER_HIDE = 0x00000200;
1398 const UINT WINEDDOVER_KEYDEST = 0x00000400;
1399 const UINT WINEDDOVER_KEYDESTOVERRIDE = 0x00000800;
1400 const UINT WINEDDOVER_KEYSRC = 0x00001000;
1401 const UINT WINEDDOVER_KEYSRCOVERRIDE = 0x00002000;
1402 const UINT WINEDDOVER_SHOW = 0x00004000;
1403 const UINT WINEDDOVER_ADDDIRTYRECT = 0x00008000;
1404 const UINT WINEDDOVER_REFRESHDIRTYRECTS = 0x00010000;
1405 const UINT WINEDDOVER_REFRESHALL = 0x00020000;
1406 const UINT WINEDDOVER_DDFX = 0x00080000;
1407 const UINT WINEDDOVER_AUTOFLIP = 0x00100000;
1408 const UINT WINEDDOVER_BOB = 0x00200000;
1409 const UINT WINEDDOVER_OVERRIDEBOBWEAVE = 0x00400000;
1410 const UINT WINEDDOVER_INTERLEAVED = 0x00800000;
1412 /* DirectDraw Caps */
1413 const UINT WINEDDSCAPS_RESERVED1 = 0x00000001;
1414 const UINT WINEDDSCAPS_ALPHA = 0x00000002;
1415 const UINT WINEDDSCAPS_BACKBUFFER = 0x00000004;
1416 const UINT WINEDDSCAPS_COMPLEX = 0x00000008;
1417 const UINT WINEDDSCAPS_FLIP = 0x00000010;
1418 const UINT WINEDDSCAPS_FRONTBUFFER = 0x00000020;
1419 const UINT WINEDDSCAPS_OFFSCREENPLAIN = 0x00000040;
1420 const UINT WINEDDSCAPS_OVERLAY = 0x00000080;
1421 const UINT WINEDDSCAPS_PALETTE = 0x00000100;
1422 const UINT WINEDDSCAPS_PRIMARYSURFACE = 0x00000200;
1423 const UINT WINEDDSCAPS_PRIMARYSURFACELEFT = 0x00000400;
1424 const UINT WINEDDSCAPS_SYSTEMMEMORY = 0x00000800;
1425 const UINT WINEDDSCAPS_TEXTURE = 0x00001000;
1426 const UINT WINEDDSCAPS_3DDEVICE = 0x00002000;
1427 const UINT WINEDDSCAPS_VIDEOMEMORY = 0x00004000;
1428 const UINT WINEDDSCAPS_VISIBLE = 0x00008000;
1429 const UINT WINEDDSCAPS_WRITEONLY = 0x00010000;
1430 const UINT WINEDDSCAPS_ZBUFFER = 0x00020000;
1431 const UINT WINEDDSCAPS_OWNDC = 0x00040000;
1432 const UINT WINEDDSCAPS_LIVEVIDEO = 0x00080000;
1433 const UINT WINEDDSCAPS_HWCODEC = 0x00100000;
1434 const UINT WINEDDSCAPS_MODEX = 0x00200000;
1435 const UINT WINEDDSCAPS_MIPMAP = 0x00400000;
1436 const UINT WINEDDSCAPS_RESERVED2 = 0x00800000;
1437 const UINT WINEDDSCAPS_ALLOCONLOAD = 0x04000000;
1438 const UINT WINEDDSCAPS_VIDEOPORT = 0x08000000;
1439 const UINT WINEDDSCAPS_LOCALVIDMEM = 0x10000000;
1440 const UINT WINEDDSCAPS_NONLOCALVIDMEM = 0x20000000;
1441 const UINT WINEDDSCAPS_STANDARDVGAMODE = 0x40000000;
1442 const UINT WINEDDSCAPS_OPTIMIZED = 0x80000000;
1444 const UINT WINEDDCKEYCAPS_DESTBLT = 0x00000001;
1445 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACE = 0x00000002;
1446 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV = 0x00000004;
1447 const UINT WINEDDCKEYCAPS_DESTBLTYUV = 0x00000008;
1448 const UINT WINEDDCKEYCAPS_DESTOVERLAY = 0x00000010;
1449 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE = 0x00000020;
1450 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV = 0x00000040;
1451 const UINT WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE = 0x00000080;
1452 const UINT WINEDDCKEYCAPS_DESTOVERLAYYUV = 0x00000100;
1453 const UINT WINEDDCKEYCAPS_SRCBLT = 0x00000200;
1454 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACE = 0x00000400;
1455 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV = 0x00000800;
1456 const UINT WINEDDCKEYCAPS_SRCBLTYUV = 0x00001000;
1457 const UINT WINEDDCKEYCAPS_SRCOVERLAY = 0x00002000;
1458 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE = 0x00004000;
1459 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV = 0x00008000;
1460 const UINT WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE = 0x00010000;
1461 const UINT WINEDDCKEYCAPS_SRCOVERLAYYUV = 0x00020000;
1462 const UINT WINEDDCKEYCAPS_NOCOSTOVERLAY = 0x00040000;
1464 const UINT WINEDDFXCAPS_BLTALPHA = 0x00000001;
1465 const UINT WINEDDFXCAPS_OVERLAYALPHA = 0x00000004;
1466 const UINT WINEDDFXCAPS_BLTARITHSTRETCHYN = 0x00000010;
1467 const UINT WINEDDFXCAPS_BLTARITHSTRETCHY = 0x00000020;
1468 const UINT WINEDDFXCAPS_BLTMIRRORLEFTRIGHT = 0x00000040;
1469 const UINT WINEDDFXCAPS_BLTMIRRORUPDOWN = 0x00000080;
1470 const UINT WINEDDFXCAPS_BLTROTATION = 0x00000100;
1471 const UINT WINEDDFXCAPS_BLTROTATION90 = 0x00000200;
1472 const UINT WINEDDFXCAPS_BLTSHRINKX = 0x00000400;
1473 const UINT WINEDDFXCAPS_BLTSHRINKXN = 0x00000800;
1474 const UINT WINEDDFXCAPS_BLTSHRINKY = 0x00001000;
1475 const UINT WINEDDFXCAPS_BLTSHRINKYN = 0x00002000;
1476 const UINT WINEDDFXCAPS_BLTSTRETCHX = 0x00004000;
1477 const UINT WINEDDFXCAPS_BLTSTRETCHXN = 0x00008000;
1478 const UINT WINEDDFXCAPS_BLTSTRETCHY = 0x00010000;
1479 const UINT WINEDDFXCAPS_BLTSTRETCHYN = 0x00020000;
1480 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHY = 0x00040000;
1481 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHYN = 0x00000008;
1482 const UINT WINEDDFXCAPS_OVERLAYSHRINKX = 0x00080000;
1483 const UINT WINEDDFXCAPS_OVERLAYSHRINKXN = 0x00100000;
1484 const UINT WINEDDFXCAPS_OVERLAYSHRINKY = 0x00200000;
1485 const UINT WINEDDFXCAPS_OVERLAYSHRINKYN = 0x00400000;
1486 const UINT WINEDDFXCAPS_OVERLAYSTRETCHX = 0x00800000;
1487 const UINT WINEDDFXCAPS_OVERLAYSTRETCHXN = 0x01000000;
1488 const UINT WINEDDFXCAPS_OVERLAYSTRETCHY = 0x02000000;
1489 const UINT WINEDDFXCAPS_OVERLAYSTRETCHYN = 0x04000000;
1490 const UINT WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT = 0x08000000;
1491 const UINT WINEDDFXCAPS_OVERLAYMIRRORUPDOWN = 0x10000000;
1493 const UINT WINEDDCAPS_3D = 0x00000001;
1494 const UINT WINEDDCAPS_ALIGNBOUNDARYDEST = 0x00000002;
1495 const UINT WINEDDCAPS_ALIGNSIZEDEST = 0x00000004;
1496 const UINT WINEDDCAPS_ALIGNBOUNDARYSRC = 0x00000008;
1497 const UINT WINEDDCAPS_ALIGNSIZESRC = 0x00000010;
1498 const UINT WINEDDCAPS_ALIGNSTRIDE = 0x00000020;
1499 const UINT WINEDDCAPS_BLT = 0x00000040;
1500 const UINT WINEDDCAPS_BLTQUEUE = 0x00000080;
1501 const UINT WINEDDCAPS_BLTFOURCC = 0x00000100;
1502 const UINT WINEDDCAPS_BLTSTRETCH = 0x00000200;
1503 const UINT WINEDDCAPS_GDI = 0x00000400;
1504 const UINT WINEDDCAPS_OVERLAY = 0x00000800;
1505 const UINT WINEDDCAPS_OVERLAYCANTCLIP = 0x00001000;
1506 const UINT WINEDDCAPS_OVERLAYFOURCC = 0x00002000;
1507 const UINT WINEDDCAPS_OVERLAYSTRETCH = 0x00004000;
1508 const UINT WINEDDCAPS_PALETTE = 0x00008000;
1509 const UINT WINEDDCAPS_PALETTEVSYNC = 0x00010000;
1510 const UINT WINEDDCAPS_READSCANLINE = 0x00020000;
1511 const UINT WINEDDCAPS_STEREOVIEW = 0x00040000;
1512 const UINT WINEDDCAPS_VBI = 0x00080000;
1513 const UINT WINEDDCAPS_ZBLTS = 0x00100000;
1514 const UINT WINEDDCAPS_ZOVERLAYS = 0x00200000;
1515 const UINT WINEDDCAPS_COLORKEY = 0x00400000;
1516 const UINT WINEDDCAPS_ALPHA = 0x00800000;
1517 const UINT WINEDDCAPS_COLORKEYHWASSIST = 0x01000000;
1518 const UINT WINEDDCAPS_NOHARDWARE = 0x02000000;
1519 const UINT WINEDDCAPS_BLTCOLORFILL = 0x04000000;
1520 const UINT WINEDDCAPS_BANKSWITCHED = 0x08000000;
1521 const UINT WINEDDCAPS_BLTDEPTHFILL = 0x10000000;
1522 const UINT WINEDDCAPS_CANCLIP = 0x20000000;
1523 const UINT WINEDDCAPS_CANCLIPSTRETCHED = 0x40000000;
1524 const UINT WINEDDCAPS_CANBLTSYSMEM = 0x80000000;
1526 const UINT WINEDDCAPS2_CERTIFIED = 0x00000001;
1527 const UINT WINEDDCAPS2_NO2DDURING3DSCENE = 0x00000002;
1528 const UINT WINEDDCAPS2_VIDEOPORT = 0x00000004;
1529 const UINT WINEDDCAPS2_AUTOFLIPOVERLAY = 0x00000008;
1530 const UINT WINEDDCAPS2_CANBOBINTERLEAVED = 0x00000010;
1531 const UINT WINEDDCAPS2_CANBOBNONINTERLEAVED = 0x00000020;
1532 const UINT WINEDDCAPS2_COLORCONTROLOVERLAY = 0x00000040;
1533 const UINT WINEDDCAPS2_COLORCONTROLPRIMARY = 0x00000080;
1534 const UINT WINEDDCAPS2_CANDROPZ16BIT = 0x00000100;
1535 const UINT WINEDDCAPS2_NONLOCALVIDMEM = 0x00000200;
1536 const UINT WINEDDCAPS2_NONLOCALVIDMEMCAPS = 0x00000400;
1537 const UINT WINEDDCAPS2_NOPAGELOCKREQUIRED = 0x00000800;
1538 const UINT WINEDDCAPS2_WIDESURFACES = 0x00001000;
1539 const UINT WINEDDCAPS2_CANFLIPODDEVEN = 0x00002000;
1540 const UINT WINEDDCAPS2_CANBOBHARDWARE = 0x00004000;
1541 const UINT WINEDDCAPS2_COPYFOURCC = 0x00008000;
1542 const UINT WINEDDCAPS2_PRIMARYGAMMA = 0x00020000;
1543 const UINT WINEDDCAPS2_CANRENDERWINDOWED = 0x00080000;
1544 const UINT WINEDDCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1545 const UINT WINEDDCAPS2_FLIPINTERVAL = 0x00200000;
1546 const UINT WINEDDCAPS2_FLIPNOVSYNC = 0x00400000;
1547 const UINT WINEDDCAPS2_CANMANAGETEXTURE = 0x00800000;
1548 const UINT WINEDDCAPS2_TEXMANINNONLOCALVIDMEM = 0x01000000;
1549 const UINT WINEDDCAPS2_STEREO = 0x02000000;
1550 const UINT WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL = 0x04000000;
1552 /* DDCAPS.d */
1553 const UINT WINEDDPCAPS_4BIT = 0x00000001;
1554 const UINT WINEDDPCAPS_8BITENTRIES = 0x00000002;
1555 const UINT WINEDDPCAPS_8BIT = 0x00000004;
1556 const UINT WINEDDPCAPS_INITIALIZE = 0x00000008;
1557 const UINT WINEDDPCAPS_PRIMARYSURFACE = 0x00000010;
1558 const UINT WINEDDPCAPS_PRIMARYSURFACELEFT = 0x00000020;
1559 const UINT WINEDDPCAPS_ALLOW256 = 0x00000040;
1560 const UINT WINEDDPCAPS_VSYNC = 0x00000080;
1561 const UINT WINEDDPCAPS_1BIT = 0x00000100;
1562 const UINT WINEDDPCAPS_2BIT = 0x00000200;
1563 const UINT WINEDDPCAPS_ALPHA = 0x00000400;
1565 typedef struct _WINED3DDISPLAYMODE
1567 UINT Width;
1568 UINT Height;
1569 UINT RefreshRate;
1570 WINED3DFORMAT Format;
1571 } WINED3DDISPLAYMODE;
1573 typedef struct _WINED3DCOLORVALUE
1575 float r;
1576 float g;
1577 float b;
1578 float a;
1579 } WINED3DCOLORVALUE;
1581 typedef struct _WINED3DVECTOR
1583 float x;
1584 float y;
1585 float z;
1586 } WINED3DVECTOR;
1588 typedef struct _WINED3DMATRIX
1590 union
1592 struct
1594 float _11, _12, _13, _14;
1595 float _21, _22, _23, _24;
1596 float _31, _32, _33, _34;
1597 float _41, _42, _43, _44;
1598 } DUMMYSTRUCTNAME;
1599 float m[4][4];
1600 } DUMMYUNIONNAME;
1601 } WINED3DMATRIX;
1603 typedef struct _WINED3DRECT
1605 LONG x1;
1606 LONG y1;
1607 LONG x2;
1608 LONG y2;
1609 } WINED3DRECT;
1611 typedef struct _WINED3DLIGHT
1613 WINED3DLIGHTTYPE Type;
1614 WINED3DCOLORVALUE Diffuse;
1615 WINED3DCOLORVALUE Specular;
1616 WINED3DCOLORVALUE Ambient;
1617 WINED3DVECTOR Position;
1618 WINED3DVECTOR Direction;
1619 float Range;
1620 float Falloff;
1621 float Attenuation0;
1622 float Attenuation1;
1623 float Attenuation2;
1624 float Theta;
1625 float Phi;
1626 } WINED3DLIGHT;
1628 typedef struct _WINED3DMATERIAL
1630 WINED3DCOLORVALUE Diffuse;
1631 WINED3DCOLORVALUE Ambient;
1632 WINED3DCOLORVALUE Specular;
1633 WINED3DCOLORVALUE Emissive;
1634 float Power;
1635 } WINED3DMATERIAL;
1637 typedef struct _WINED3DVIEWPORT
1639 DWORD X;
1640 DWORD Y;
1641 DWORD Width;
1642 DWORD Height;
1643 float MinZ;
1644 float MaxZ;
1645 } WINED3DVIEWPORT;
1647 typedef struct _WINED3DGAMMARAMP
1649 WORD red[256];
1650 WORD green[256];
1651 WORD blue[256];
1652 } WINED3DGAMMARAMP;
1654 typedef struct _WINED3DLINEPATTERN
1656 WORD wRepeatFactor;
1657 WORD wLinePattern;
1658 } WINED3DLINEPATTERN;
1660 typedef struct _WINEDD3DRECTPATCH_INFO
1662 UINT StartVertexOffsetWidth;
1663 UINT StartVertexOffsetHeight;
1664 UINT Width;
1665 UINT Height;
1666 UINT Stride;
1667 WINED3DBASISTYPE Basis;
1668 WINED3DDEGREETYPE Degree;
1669 } WINED3DRECTPATCH_INFO;
1671 typedef struct _WINED3DTRIPATCH_INFO
1673 UINT StartVertexOffset;
1674 UINT NumVertices;
1675 WINED3DBASISTYPE Basis;
1676 WINED3DDEGREETYPE Degree;
1677 } WINED3DTRIPATCH_INFO;
1679 typedef struct _WINED3DADAPTER_IDENTIFIER
1681 char *Driver;
1682 char *Description;
1683 char *DeviceName;
1684 LARGE_INTEGER *DriverVersion;
1685 DWORD *VendorId;
1686 DWORD *DeviceId;
1687 DWORD *SubSysId;
1688 DWORD *Revision;
1689 GUID *DeviceIdentifier;
1690 DWORD *WHQLLevel;
1691 } WINED3DADAPTER_IDENTIFIER;
1693 typedef struct _WINED3DPRESENT_PARAMETERS
1695 UINT BackBufferWidth;
1696 UINT BackBufferHeight;
1697 WINED3DFORMAT BackBufferFormat;
1698 UINT BackBufferCount;
1699 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1700 DWORD MultiSampleQuality;
1701 WINED3DSWAPEFFECT SwapEffect;
1702 HWND hDeviceWindow;
1703 BOOL Windowed;
1704 BOOL EnableAutoDepthStencil;
1705 WINED3DFORMAT AutoDepthStencilFormat;
1706 DWORD Flags;
1707 UINT FullScreen_RefreshRateInHz;
1708 UINT PresentationInterval;
1709 BOOL AutoRestoreDisplayMode;
1710 } WINED3DPRESENT_PARAMETERS;
1712 typedef struct _WINED3DSURFACE_DESC
1714 WINED3DFORMAT *Format;
1715 WINED3DRESOURCETYPE *Type;
1716 DWORD *Usage;
1717 WINED3DPOOL *Pool;
1718 UINT *Size;
1719 WINED3DMULTISAMPLE_TYPE *MultiSampleType;
1720 DWORD *MultiSampleQuality;
1721 UINT *Width;
1722 UINT *Height;
1723 } WINED3DSURFACE_DESC;
1725 typedef struct _WINED3DVOLUME_DESC
1727 WINED3DFORMAT *Format;
1728 WINED3DRESOURCETYPE *Type;
1729 DWORD *Usage;
1730 WINED3DPOOL *Pool;
1731 UINT *Size;
1732 UINT *Width;
1733 UINT *Height;
1734 UINT *Depth;
1735 } WINED3DVOLUME_DESC;
1737 typedef struct _WINED3DCLIPSTATUS
1739 DWORD ClipUnion;
1740 DWORD ClipIntersection;
1741 } WINED3DCLIPSTATUS;
1743 typedef struct _WINED3DVERTEXELEMENT
1745 WINED3DFORMAT format;
1746 WORD input_slot;
1747 WORD offset;
1748 UINT output_slot; /* D3D 8 & 10 */
1749 BYTE method;
1750 BYTE usage;
1751 BYTE usage_idx;
1752 } WINED3DVERTEXELEMENT;
1754 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
1756 UINT AdapterOrdinal;
1757 WINED3DDEVTYPE DeviceType;
1758 HWND hFocusWindow;
1759 DWORD BehaviorFlags;
1760 } WINED3DDEVICE_CREATION_PARAMETERS;
1762 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
1764 float MaxBandwidthUtilized;
1765 float FrontEndUploadMemoryUtilizedPercent;
1766 float VertexRateUtilizedPercent;
1767 float TriangleSetupRateUtilizedPercent;
1768 float FillRateUtilizedPercent;
1769 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
1771 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
1773 float TextureCacheHitRate;
1774 float PostTransformVertexCacheHitRate;
1775 } WINED3DDEVINFO_CACHEUTILIZATION;
1777 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
1779 float WaitingForGPUToUseApplicationResourceTimePercent;
1780 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1781 float WaitingForGPUToStayWithinLatencyTimePercent;
1782 float WaitingForGPUExclusiveResourceTimePercent;
1783 float WaitingForGPUOtherTimePercent;
1784 } WINED3DDEVINFO_INTERFACETIMINGS;
1786 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
1788 float VertexProcessingTimePercent;
1789 float PixelProcessingTimePercent;
1790 float OtherGPUProcessingTimePercent;
1791 float GPUIdleTimePercent;
1792 } WINED3DDEVINFO_PIPELINETIMINGS;
1794 typedef struct _WINED3DDEVINFO_STAGETIMINGS
1796 float MemoryProcessingPercent;
1797 float ComputationProcessingPercent;
1798 } WINED3DDEVINFO_STAGETIMINGS;
1800 typedef struct _WINED3DRASTER_STATUS
1802 BOOL InVBlank;
1803 UINT ScanLine;
1804 } WINED3DRASTER_STATUS;
1806 typedef struct WINED3DRESOURCESTATS
1808 BOOL bThrashing;
1809 DWORD ApproxBytesDownloaded;
1810 DWORD NumEvicts;
1811 DWORD NumVidCreates;
1812 DWORD LastPri;
1813 DWORD NumUsed;
1814 DWORD NumUsedInVidMem;
1815 DWORD WorkingSet;
1816 DWORD WorkingSetBytes;
1817 DWORD TotalManaged;
1818 DWORD TotalBytes;
1819 } WINED3DRESOURCESTATS;
1821 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
1823 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1824 } WINED3DDEVINFO_RESOURCEMANAGER;
1826 typedef struct _WINED3DDEVINFO_VERTEXSTATS
1828 DWORD NumRenderedTriangles;
1829 DWORD NumExtraClippingTriangles;
1830 } WINED3DDEVINFO_VERTEXSTATS;
1832 typedef struct _WINED3DLOCKED_RECT
1834 INT Pitch;
1835 void *pBits;
1836 } WINED3DLOCKED_RECT;
1838 typedef struct _WINED3DLOCKED_BOX
1840 INT RowPitch;
1841 INT SlicePitch;
1842 void *pBits;
1843 } WINED3DLOCKED_BOX;
1845 typedef struct _WINED3DBOX
1847 UINT Left;
1848 UINT Top;
1849 UINT Right;
1850 UINT Bottom;
1851 UINT Front;
1852 UINT Back;
1853 } WINED3DBOX;
1855 /*Vertex cache optimization hints.*/
1856 typedef struct WINED3DDEVINFO_VCACHE
1858 DWORD Pattern; /* Must be a 4 char code FOURCC (e.g. CACH) */
1859 DWORD OptMethod; /* 0 to get the longest strips, 1 vertex cache */
1860 DWORD CacheSize; /* Cache size to use (only valid if OptMethod==1) */
1861 DWORD MagicNumber; /* Internal for deciding when to restart strips,
1862 non user modifiable (only valid if OptMethod==1) */
1863 } WINED3DDEVINFO_VCACHE;
1865 typedef struct _WINED3DBUFFER_DESC
1867 WINED3DRESOURCETYPE Type;
1868 DWORD Usage;
1869 WINED3DPOOL Pool;
1870 UINT Size;
1871 } WINED3DBUFFER_DESC;
1873 typedef struct glDescriptor
1875 UINT textureName, srgbTextureName;
1876 int level;
1877 int /*GLenum*/ target;
1878 } glDescriptor;
1880 typedef struct WineDirect3DStridedData
1882 WINED3DFORMAT format; /* Format of the data */
1883 const BYTE *lpData; /* Pointer to start of data */
1884 DWORD dwStride; /* Stride between occurrences of this data */
1885 } WineDirect3DStridedData;
1887 typedef struct WineDirect3DVertexStridedData
1889 WineDirect3DStridedData position;
1890 WineDirect3DStridedData normal;
1891 WineDirect3DStridedData diffuse;
1892 WineDirect3DStridedData specular;
1893 WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1894 BOOL position_transformed;
1895 } WineDirect3DVertexStridedData;
1897 typedef struct _WINED3DVSHADERCAPS2_0
1899 DWORD Caps;
1900 INT DynamicFlowControlDepth;
1901 INT NumTemps;
1902 INT StaticFlowControlDepth;
1903 } WINED3DVSHADERCAPS2_0;
1905 typedef struct _WINED3DPSHADERCAPS2_0
1907 DWORD Caps;
1908 INT DynamicFlowControlDepth;
1909 INT NumTemps;
1910 INT StaticFlowControlDepth;
1911 INT NumInstructionSlots;
1912 } WINED3DPSHADERCAPS2_0;
1914 typedef struct _WINEDDCAPS
1916 DWORD Caps;
1917 DWORD Caps2;
1918 DWORD CKeyCaps;
1919 DWORD FXCaps;
1920 DWORD FXAlphaCaps;
1921 DWORD PalCaps;
1922 DWORD SVCaps;
1923 DWORD SVBCaps;
1924 DWORD SVBCKeyCaps;
1925 DWORD SVBFXCaps;
1926 DWORD VSBCaps;
1927 DWORD VSBCKeyCaps;
1928 DWORD VSBFXCaps;
1929 DWORD SSBCaps;
1930 DWORD SSBCKeyCaps;
1931 DWORD SSBFXCaps;
1932 DWORD ddsCaps;
1933 DWORD StrideAlign;
1934 } WINEDDCAPS;
1936 typedef struct _WINED3DCAPS
1938 WINED3DDEVTYPE DeviceType;
1939 UINT AdapterOrdinal;
1941 DWORD Caps;
1942 DWORD Caps2;
1943 DWORD Caps3;
1944 DWORD PresentationIntervals;
1946 DWORD CursorCaps;
1947 DWORD DevCaps;
1948 DWORD PrimitiveMiscCaps;
1949 DWORD RasterCaps;
1950 DWORD ZCmpCaps;
1951 DWORD SrcBlendCaps;
1952 DWORD DestBlendCaps;
1953 DWORD AlphaCmpCaps;
1954 DWORD ShadeCaps;
1955 DWORD TextureCaps;
1956 DWORD TextureFilterCaps;
1957 DWORD CubeTextureFilterCaps;
1958 DWORD VolumeTextureFilterCaps;
1959 DWORD TextureAddressCaps;
1960 DWORD VolumeTextureAddressCaps;
1961 DWORD LineCaps;
1963 DWORD MaxTextureWidth;
1964 DWORD MaxTextureHeight;
1965 DWORD MaxVolumeExtent;
1966 DWORD MaxTextureRepeat;
1967 DWORD MaxTextureAspectRatio;
1968 DWORD MaxAnisotropy;
1969 float MaxVertexW;
1971 float GuardBandLeft;
1972 float GuardBandTop;
1973 float GuardBandRight;
1974 float GuardBandBottom;
1976 float ExtentsAdjust;
1977 DWORD StencilCaps;
1979 DWORD FVFCaps;
1980 DWORD TextureOpCaps;
1981 DWORD MaxTextureBlendStages;
1982 DWORD MaxSimultaneousTextures;
1984 DWORD VertexProcessingCaps;
1985 DWORD MaxActiveLights;
1986 DWORD MaxUserClipPlanes;
1987 DWORD MaxVertexBlendMatrices;
1988 DWORD MaxVertexBlendMatrixIndex;
1990 float MaxPointSize;
1992 DWORD MaxPrimitiveCount;
1993 DWORD MaxVertexIndex;
1994 DWORD MaxStreams;
1995 DWORD MaxStreamStride;
1997 DWORD VertexShaderVersion;
1998 DWORD MaxVertexShaderConst;
2000 DWORD PixelShaderVersion;
2001 float PixelShader1xMaxValue;
2003 /* DX 9 */
2004 DWORD DevCaps2;
2006 float MaxNpatchTessellationLevel;
2007 DWORD Reserved5; /* undocumented */
2009 UINT MasterAdapterOrdinal;
2010 UINT AdapterOrdinalInGroup;
2011 UINT NumberOfAdaptersInGroup;
2012 DWORD DeclTypes;
2013 DWORD NumSimultaneousRTs;
2014 DWORD StretchRectFilterCaps;
2015 WINED3DVSHADERCAPS2_0 VS20Caps;
2016 WINED3DPSHADERCAPS2_0 PS20Caps;
2017 DWORD VertexTextureFilterCaps;
2018 DWORD MaxVShaderInstructionsExecuted;
2019 DWORD MaxPShaderInstructionsExecuted;
2020 DWORD MaxVertexShader30InstructionSlots;
2021 DWORD MaxPixelShader30InstructionSlots;
2022 DWORD Reserved2; /* Not in the microsoft headers but documented */
2023 DWORD Reserved3;
2025 WINEDDCAPS DirectDrawCaps;
2026 } WINED3DCAPS;
2028 /* DirectDraw types */
2030 typedef struct _WINEDDCOLORKEY
2032 DWORD dwColorSpaceLowValue; /* low boundary of color space that is to
2033 * be treated as Color Key, inclusive */
2034 DWORD dwColorSpaceHighValue; /* high boundary of color space that is
2035 * to be treated as Color Key, inclusive */
2036 } WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
2038 typedef struct _WINEDDBLTFX
2040 DWORD dwSize; /* size of structure */
2041 DWORD dwDDFX; /* FX operations */
2042 DWORD dwROP; /* Win32 raster operations */
2043 DWORD dwDDROP; /* Raster operations new for DirectDraw */
2044 DWORD dwRotationAngle; /* Rotation angle for blt */
2045 DWORD dwZBufferOpCode; /* ZBuffer compares */
2046 DWORD dwZBufferLow; /* Low limit of Z buffer */
2047 DWORD dwZBufferHigh; /* High limit of Z buffer */
2048 DWORD dwZBufferBaseDest; /* Destination base value */
2049 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
2050 union
2052 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
2053 struct IWineD3DSurface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
2054 } DUMMYUNIONNAME1;
2055 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
2056 union
2058 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
2059 struct IWineD3DSurface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
2060 } DUMMYUNIONNAME2;
2061 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2062 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
2063 DWORD dwReserved;
2064 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2065 union
2067 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
2068 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
2069 } DUMMYUNIONNAME3;
2070 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2071 union
2073 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
2074 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
2075 } DUMMYUNIONNAME4;
2076 union
2078 DWORD dwFillColor; /* color in RGB or Palettized */
2079 DWORD dwFillDepth; /* depth value for z-buffer */
2080 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
2081 struct IWineD3DSurface *lpDDSPattern; /* Surface to use as pattern */
2082 } DUMMYUNIONNAME5;
2083 WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */
2084 WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
2085 } WINEDDBLTFX,*LPWINEDDBLTFX;
2087 typedef struct _WINEDDOVERLAYFX
2089 DWORD dwSize; /* size of structure */
2090 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2091 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
2092 DWORD dwReserved;
2093 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2094 union
2096 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
2097 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
2098 } DUMMYUNIONNAME1;
2099 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2100 union
2102 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
2103 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
2104 } DUMMYUNIONNAME2;
2105 WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */
2106 WINEDDCOLORKEY dckSrcColorkey; /* SrcColorkey override */
2107 DWORD dwDDFX; /* Overlay FX */
2108 DWORD dwFlags; /* flags */
2109 } WINEDDOVERLAYFX;
2111 struct wined3d_buffer_desc
2113 UINT byte_width;
2114 DWORD usage;
2115 UINT bind_flags;
2116 UINT cpu_access_flags;
2117 UINT misc_flags;
2120 interface IWineD3DResource;
2121 interface IWineD3DSurface;
2122 interface IWineD3DVolume;
2123 interface IWineD3DSwapChain;
2124 interface IWineD3DDevice;
2127 object,
2128 local,
2129 uuid(aeb62dfc-bdcb-4f02-9519-1eeea00c15cd)
2131 interface IWineD3DDeviceParent : IUnknown
2133 void WineD3DDeviceCreated(
2134 [in] IWineD3DDevice *device
2137 HRESULT CreateSurface(
2138 [in] IUnknown *superior,
2139 [in] UINT width,
2140 [in] UINT height,
2141 [in] WINED3DFORMAT format,
2142 [in] DWORD usage,
2143 [in] WINED3DPOOL pool,
2144 [in] UINT level,
2145 [in] WINED3DCUBEMAP_FACES face,
2146 [out] IWineD3DSurface **surface
2149 HRESULT CreateRenderTarget(
2150 [in] IUnknown *superior,
2151 [in] UINT width,
2152 [in] UINT height,
2153 [in] WINED3DFORMAT format,
2154 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2155 [in] DWORD multisample_quality,
2156 [in] BOOL lockable,
2157 [out] IWineD3DSurface **surface
2160 HRESULT CreateDepthStencilSurface(
2161 [in] IUnknown *superior,
2162 [in] UINT width,
2163 [in] UINT height,
2164 [in] WINED3DFORMAT format,
2165 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2166 [in] DWORD multisample_quality,
2167 [in] BOOL discard,
2168 [out] IWineD3DSurface **surface
2171 HRESULT CreateVolume(
2172 [in] IUnknown *superior,
2173 [in] UINT width,
2174 [in] UINT height,
2175 [in] UINT depth,
2176 [in] WINED3DFORMAT format,
2177 [in] WINED3DPOOL pool,
2178 [in] DWORD usage,
2179 [out] IWineD3DVolume **volume
2182 HRESULT CreateSwapChain(
2183 [in, out] WINED3DPRESENT_PARAMETERS *present_parameters,
2184 [out] IWineD3DSwapChain **swapchain
2187 typedef ULONG (*D3DCB_DESTROYSURFACEFN)(IWineD3DSurface *pSurface);
2188 typedef ULONG (*D3DCB_DESTROYVOLUMEFN)(IWineD3DVolume *pVolume);
2189 typedef ULONG (*D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
2190 typedef HRESULT (*D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
2193 object,
2194 local,
2195 uuid(46799311-8e0e-40ce-b2ec-ddb99f18fcb4)
2197 interface IWineD3DBase : IUnknown
2199 HRESULT GetParent(
2200 [out] IUnknown **parent
2205 object,
2206 local,
2207 uuid(108f9c44-6f30-11d9-c687-00046142c14f)
2209 interface IWineD3D : IWineD3DBase
2211 UINT GetAdapterCount(
2213 HRESULT RegisterSoftwareDevice(
2214 [in] void *pInitializeFunction
2216 HMONITOR GetAdapterMonitor(
2217 [in] UINT adapter_idx
2219 UINT GetAdapterModeCount(
2220 [in] UINT adapter_idx,
2221 [in] WINED3DFORMAT format
2223 HRESULT EnumAdapterModes(
2224 [in] UINT adapter_idx,
2225 [in] WINED3DFORMAT format,
2226 [in] UINT mode_idx,
2227 [out] WINED3DDISPLAYMODE *mode
2229 HRESULT GetAdapterDisplayMode(
2230 [in] UINT adapter_idx,
2231 [out] WINED3DDISPLAYMODE *mode
2233 HRESULT GetAdapterIdentifier(
2234 [in] UINT adapter_idx,
2235 [in] DWORD flags,
2236 [out] WINED3DADAPTER_IDENTIFIER *identifier
2238 HRESULT CheckDeviceMultiSampleType(
2239 [in] UINT adapter_idx,
2240 [in] WINED3DDEVTYPE device_type,
2241 [in] WINED3DFORMAT surface_format,
2242 [in] BOOL windowed,
2243 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2244 [out] DWORD *quality_levels
2246 HRESULT CheckDepthStencilMatch(
2247 [in] UINT adapter_idx,
2248 [in] WINED3DDEVTYPE device_type,
2249 [in] WINED3DFORMAT adapter_format,
2250 [in] WINED3DFORMAT render_target_format,
2251 [in] WINED3DFORMAT depth_stencil_format
2253 HRESULT CheckDeviceType(
2254 [in] UINT adapter_idx,
2255 [in] WINED3DDEVTYPE device_type,
2256 [in] WINED3DFORMAT display_format,
2257 [in] WINED3DFORMAT backbuffer_format,
2258 [in] BOOL windowed
2260 HRESULT CheckDeviceFormat(
2261 [in] UINT adaper_idx,
2262 [in] WINED3DDEVTYPE device_type,
2263 [in] WINED3DFORMAT adapter_format,
2264 [in] DWORD usage,
2265 [in] WINED3DRESOURCETYPE resource_type,
2266 [in] WINED3DFORMAT check_format,
2267 [in] WINED3DSURFTYPE surface_type
2269 HRESULT CheckDeviceFormatConversion(
2270 [in] UINT adapter_idx,
2271 [in] WINED3DDEVTYPE device_type,
2272 [in] WINED3DFORMAT source_format,
2273 [in] WINED3DFORMAT target_format
2275 HRESULT GetDeviceCaps(
2276 [in] UINT adapter_idx,
2277 [in] WINED3DDEVTYPE device_type,
2278 [out] WINED3DCAPS *caps
2280 HRESULT CreateDevice(
2281 [in] UINT adapter_idx,
2282 [in] WINED3DDEVTYPE device_type,
2283 [in] HWND focus_window,
2284 [in] DWORD behaviour_flags,
2285 [in] IUnknown *parent,
2286 [in] IWineD3DDeviceParent *device_parent,
2287 [out] IWineD3DDevice **device
2292 object,
2293 local,
2294 uuid(1f3bfb34-6f30-11d9-c687-00046142c14f)
2296 interface IWineD3DResource : IWineD3DBase
2298 HRESULT GetDevice(
2299 [out] IWineD3DDevice **device
2301 HRESULT SetPrivateData(
2302 [in] REFGUID guid,
2303 [in] const void *data,
2304 [in] DWORD data_size,
2305 [in] DWORD flags
2307 HRESULT GetPrivateData(
2308 [in] REFGUID guid,
2309 [out] void *data,
2310 [in, out] DWORD *data_size
2312 HRESULT FreePrivateData(
2313 [in] REFGUID guid
2315 DWORD SetPriority(
2316 [in] DWORD new_priority
2318 DWORD GetPriority(
2320 void PreLoad(
2322 void UnLoad(
2324 WINED3DRESOURCETYPE GetType(
2329 object,
2330 local,
2331 uuid(f7d8abf4-fb93-43e4-9c96-4618cf9b3cbc)
2333 interface IWineD3DRendertargetView : IWineD3DBase
2335 HRESULT GetResource(
2336 [out] IWineD3DResource **resource
2341 object,
2342 local,
2343 uuid(f756720c-32b9-4439-b5a3-1d6c97037d9e)
2345 interface IWineD3DPalette : IWineD3DBase
2347 HRESULT GetEntries(
2348 [in] DWORD flags,
2349 [in] DWORD start,
2350 [in] DWORD count,
2351 [out] PALETTEENTRY *entries
2353 HRESULT GetCaps(
2354 [out] DWORD *caps
2356 HRESULT SetEntries(
2357 [in] DWORD flags,
2358 [in] DWORD start,
2359 [in] DWORD count,
2360 [in] const PALETTEENTRY *entries
2365 object,
2366 local,
2367 uuid(8f2bceb1-d338-488c-ab7f-0ec980bf5d2d)
2369 interface IWineD3DClipper : IWineD3DBase
2371 HRESULT GetClipList(
2372 [in] const RECT *rect,
2373 [out] RGNDATA *clip_list,
2374 [in, out] DWORD *clip_list_size
2376 HRESULT GetHWnd(
2377 [out] HWND *hwnd
2379 HRESULT IsClipListChanged(
2380 [out] BOOL *changed
2382 HRESULT SetClipList(
2383 [in] const RGNDATA *clip_list,
2384 [in] DWORD flags
2386 HRESULT SetHWnd(
2387 [in] DWORD flags,
2388 [in] HWND hwnd
2393 object,
2394 local,
2395 uuid(37cd5526-6f30-11d9-c687-00046142c14f)
2397 interface IWineD3DSurface : IWineD3DResource
2399 HRESULT GetContainer(
2400 [in] REFIID riid,
2401 [out] void **container
2403 HRESULT GetDesc(
2404 [out] WINED3DSURFACE_DESC *desc
2406 HRESULT LockRect(
2407 [out] WINED3DLOCKED_RECT *locked_rect,
2408 [in] const RECT *rect,
2409 [in] DWORD flags
2411 HRESULT UnlockRect(
2413 HRESULT GetDC(
2414 [out] HDC *dc
2416 HRESULT ReleaseDC(
2417 [in] HDC dc
2419 HRESULT Flip(
2420 [in] IWineD3DSurface *override,
2421 [in] DWORD flags
2423 HRESULT Blt(
2424 [in] const RECT *dst_rect,
2425 [in] IWineD3DSurface *src_surface,
2426 [in] const RECT *src_rect,
2427 [in] DWORD flags,
2428 [in] const WINEDDBLTFX *blt_fx,
2429 [in] WINED3DTEXTUREFILTERTYPE filter
2431 HRESULT GetBltStatus(
2432 [in] DWORD flags
2434 HRESULT GetFlipStatus(
2435 [in] DWORD flags
2437 HRESULT IsLost(
2439 HRESULT Restore(
2441 HRESULT BltFast(
2442 [in] DWORD dst_x,
2443 [in] DWORD dst_y,
2444 [in] IWineD3DSurface *src_surface,
2445 [in] const RECT *src_rect,
2446 [in] DWORD trans
2448 HRESULT GetPalette(
2449 [out] IWineD3DPalette **palette
2451 HRESULT SetPalette(
2452 [in] IWineD3DPalette *palette
2454 HRESULT RealizePalette(
2456 HRESULT SetColorKey(
2457 [in] DWORD flags,
2458 [in] const WINEDDCOLORKEY *color_key
2460 DWORD GetPitch(
2462 HRESULT SetMem(
2463 [in] void *mem
2465 HRESULT SetOverlayPosition(
2466 [in] LONG x,
2467 [in] LONG y
2469 HRESULT GetOverlayPosition(
2470 [out] LONG *x,
2471 [out] LONG *y
2473 HRESULT UpdateOverlayZOrder(
2474 [in] DWORD flags,
2475 [in] IWineD3DSurface *ref
2477 HRESULT UpdateOverlay(
2478 [in] const RECT *src_rect,
2479 [in] IWineD3DSurface *dst_surface,
2480 [in] const RECT *dst_rect,
2481 [in] DWORD flags,
2482 [in] const WINEDDOVERLAYFX *fx
2484 HRESULT SetClipper(
2485 [in] IWineD3DClipper *clipper
2487 HRESULT GetClipper(
2488 [out] IWineD3DClipper **clipper
2490 HRESULT LoadTexture(
2491 [in] BOOL srgb_mode
2493 void BindTexture(
2494 [in] BOOL srgb
2496 HRESULT SaveSnapshot(
2497 [in] const char *filename
2499 HRESULT SetContainer(
2500 [in] IWineD3DBase *container
2502 void GetGlDesc(
2503 [out] glDescriptor **desc
2505 const void *GetData(
2507 HRESULT SetFormat(
2508 [in] WINED3DFORMAT format
2510 HRESULT PrivateSetup(
2512 void ModifyLocation(
2513 [in] DWORD location,
2514 [in] BOOL persistent
2516 HRESULT LoadLocation(
2517 [in] DWORD location,
2518 [in] const RECT *rect
2520 WINED3DSURFTYPE GetImplType(
2522 HRESULT DrawOverlay(
2527 object,
2528 local,
2529 uuid(24769ed8-6f30-11d9-c687-00046142c14f)
2531 interface IWineD3DVolume : IWineD3DResource
2533 HRESULT GetContainer(
2534 [in] REFIID riid,
2535 [out] void **container
2537 HRESULT GetDesc(
2538 [out] WINED3DVOLUME_DESC *desc
2540 HRESULT LockBox(
2541 [out] WINED3DLOCKED_BOX *locked_box,
2542 [in] const WINED3DBOX *box,
2543 [in] DWORD flags
2545 HRESULT UnlockBox(
2547 HRESULT LoadTexture(
2548 [in] int gl_level,
2549 [in] BOOL srgb_mode
2551 HRESULT SetContainer(
2552 [in] IWineD3DBase *container
2557 object,
2558 local,
2559 uuid(3c2aebf6-6f30-11d9-c687-00046142c14f)
2561 interface IWineD3DBaseTexture : IWineD3DResource
2563 DWORD SetLOD(
2564 [in] DWORD new_lod
2566 DWORD GetLOD(
2568 DWORD GetLevelCount(
2570 HRESULT SetAutoGenFilterType(
2571 WINED3DTEXTUREFILTERTYPE filter_type
2573 WINED3DTEXTUREFILTERTYPE GetAutoGenFilterType(
2575 void GenerateMipSubLevels(
2577 BOOL SetDirty(
2578 BOOL dirty
2580 BOOL GetDirty(
2582 HRESULT BindTexture(
2583 [in] BOOL srgb
2585 UINT GetTextureDimensions(
2587 BOOL IsCondNP2(
2589 void ApplyStateChanges(
2590 const DWORD texture_states[WINED3D_HIGHEST_TEXTURE_STATE + 1],
2591 const DWORD sampler_states[WINED3D_HIGHEST_SAMPLER_STATE + 1]
2596 object,
2597 local,
2598 uuid(3e72cc1c-6f30-11d9-c687-00046142c14f)
2600 interface IWineD3DTexture : IWineD3DBaseTexture
2602 void Destroy(
2603 [in] D3DCB_DESTROYSURFACEFN destroy_surface_callback
2605 HRESULT GetLevelDesc(
2606 [in] UINT level,
2607 [out] WINED3DSURFACE_DESC *desc
2609 HRESULT GetSurfaceLevel(
2610 [in] UINT level,
2611 [out] IWineD3DSurface **surface
2613 HRESULT LockRect(
2614 [in] UINT level,
2615 [out] WINED3DLOCKED_RECT *locked_rect,
2616 [in] const RECT *rect,
2617 [in] DWORD flags
2619 HRESULT UnlockRect(
2620 [in] UINT level
2622 HRESULT AddDirtyRect(
2623 [in] const RECT *dirty_rect
2628 object,
2629 local,
2630 uuid(41752900-6f30-11d9-c687-00046142c14f)
2632 interface IWineD3DCubeTexture : IWineD3DBaseTexture
2634 void Destroy(
2635 [in] D3DCB_DESTROYSURFACEFN destroy_surface_callback
2637 HRESULT GetLevelDesc(
2638 [in] UINT level,
2639 [out] WINED3DSURFACE_DESC *desc
2641 HRESULT GetCubeMapSurface(
2642 [in] WINED3DCUBEMAP_FACES face,
2643 [in] UINT level,
2644 [out] IWineD3DSurface **surface
2646 HRESULT LockRect(
2647 [in] WINED3DCUBEMAP_FACES face,
2648 [in] UINT level,
2649 [out] WINED3DLOCKED_RECT *locked_rect,
2650 [in] const RECT *rect,
2651 [in] DWORD flags
2653 HRESULT UnlockRect(
2654 [in] WINED3DCUBEMAP_FACES face,
2655 [in] UINT level
2657 HRESULT AddDirtyRect(
2658 [in] WINED3DCUBEMAP_FACES face,
2659 [in] const RECT *dirty_rect
2664 object,
2665 local,
2666 uuid(7b39470c-6f30-11d9-c687-00046142c14f)
2668 interface IWineD3DVolumeTexture : IWineD3DBaseTexture
2670 void Destroy(
2671 [in] D3DCB_DESTROYVOLUMEFN destroy_volume_callback
2673 HRESULT GetLevelDesc(
2674 [in] UINT level,
2675 [out] WINED3DVOLUME_DESC *desc
2677 HRESULT GetVolumeLevel(
2678 [in] UINT level,
2679 [out] IWineD3DVolume **volume
2681 HRESULT LockBox(
2682 [in] UINT level,
2683 [out] WINED3DLOCKED_BOX *locked_box,
2684 [in] const WINED3DBOX *box,
2685 [in] DWORD flags
2687 HRESULT UnlockBox(
2688 [in] UINT level
2690 HRESULT AddDirtyBox(
2691 [in] const WINED3DBOX *dirty_box
2696 object,
2697 local,
2698 uuid(7cd55be6-6f30-11d9-c687-00046142c14f)
2700 interface IWineD3DVertexDeclaration : IWineD3DBase
2702 HRESULT GetDevice(
2703 [out] IWineD3DDevice **device
2708 object,
2709 local,
2710 uuid(83b073ce-6f30-11d9-c687-00046142c14f)
2712 interface IWineD3DStateBlock : IWineD3DBase
2714 HRESULT GetDevice(
2715 [out] IWineD3DDevice **device
2717 HRESULT Capture(
2719 HRESULT Apply(
2721 HRESULT InitStartupStateBlock(
2726 object,
2727 local,
2728 uuid(905ddbac-6f30-11d9-c687-00046142c14f)
2730 interface IWineD3DQuery : IWineD3DBase
2732 HRESULT GetDevice(
2733 [out] IWineD3DDevice **device
2735 HRESULT GetData(
2736 [out] void *data,
2737 [in] DWORD data_size,
2738 [in] DWORD flags
2740 DWORD GetDataSize(
2742 WINED3DQUERYTYPE GetType(
2744 HRESULT Issue(
2745 DWORD flags
2750 object,
2751 local,
2752 uuid(34d01b10-6f30-11d9-c687-00046142c14f)
2754 interface IWineD3DSwapChain : IWineD3DBase
2756 void Destroy(
2757 [in] D3DCB_DESTROYSURFACEFN destroy_surface_callback
2759 HRESULT GetDevice(
2760 [out] IWineD3DDevice **device
2762 HRESULT Present(
2763 [in] const RECT *src_rect,
2764 [in] const RECT *dst_rect,
2765 [in] HWND dst_window_override,
2766 [in] const RGNDATA *dirty_region,
2767 [in] DWORD flags
2769 HRESULT SetDestWindowOverride(
2770 [in] HWND window
2772 HRESULT GetFrontBufferData(
2773 [in] IWineD3DSurface *dst_surface
2775 HRESULT GetBackBuffer(
2776 [in] UINT backbuffer_idx,
2777 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2778 [out] IWineD3DSurface **backbuffer
2780 HRESULT GetRasterStatus(
2781 [out] WINED3DRASTER_STATUS *raster_status
2783 HRESULT GetDisplayMode(
2784 [out] WINED3DDISPLAYMODE *mode
2786 HRESULT GetPresentParameters(
2787 [out] WINED3DPRESENT_PARAMETERS *present_parameters
2789 HRESULT SetGammaRamp(
2790 [in] DWORD flags,
2791 [in] const WINED3DGAMMARAMP *ramp
2793 HRESULT GetGammaRamp(
2794 [out] WINED3DGAMMARAMP *ramp
2799 object,
2800 local,
2801 uuid(b3f028e8-1a40-4ab3-9292-5bf6cfd80209)
2803 interface IWineD3DBuffer : IWineD3DResource
2805 HRESULT Map(
2806 [in] UINT offset,
2807 [in] UINT size,
2808 [out] BYTE **data,
2809 [in] DWORD flags
2811 HRESULT Unmap(
2813 HRESULT GetDesc(
2814 [out] WINED3DBUFFER_DESC *desc
2819 object,
2820 local,
2821 uuid(eac93065-a4df-446f-86a1-9ef2bca40a3c)
2823 interface IWineD3DBaseShader : IWineD3DBase
2825 HRESULT SetFunction(
2826 [in] const DWORD *function
2831 object,
2832 local,
2833 uuid(7f7a2b60-6f30-11d9-c687-00046142c14f)
2835 interface IWineD3DVertexShader : IWineD3DBaseShader
2837 HRESULT GetDevice(
2838 [out] IWineD3DDevice **device
2840 HRESULT GetFunction(
2841 [out] void *data,
2842 [in, out] UINT *data_size
2844 void FakeSemantics(
2845 [in] IWineD3DVertexDeclaration *vertex_declaration
2847 HRESULT SetLocalConstantsF(
2848 [in] UINT start_idx,
2849 [in] const float *src_data,
2850 [in] UINT vector4f_count
2855 object,
2856 local,
2857 uuid(818503da-6f30-11d9-c687-00046142c14f)
2859 interface IWineD3DPixelShader : IWineD3DBaseShader
2861 HRESULT GetDevice(
2862 [out] IWineD3DDevice **device
2864 HRESULT GetFunction(
2865 [out] void *data,
2866 [in, out] UINT *data_size
2871 object,
2872 local,
2873 uuid(6d10a2ce-09d0-4a53-a427-11388f9f8ca5)
2875 interface IWineD3DDevice : IWineD3DBase
2877 HRESULT CreateBuffer(
2878 [in] struct wined3d_buffer_desc *desc,
2879 [in] const void *data,
2880 [in] IUnknown *parent,
2881 [out] IWineD3DBuffer **buffer
2883 HRESULT CreateVertexBuffer(
2884 [in] UINT length,
2885 [in] DWORD usage,
2886 [in] DWORD fvf,
2887 [in] WINED3DPOOL pool,
2888 [out] IWineD3DBuffer **vertex_buffer,
2889 [in] HANDLE *shared_handle,
2890 [in] IUnknown *parent
2892 HRESULT CreateIndexBuffer(
2893 [in] UINT length,
2894 [in] DWORD usage,
2895 [in] WINED3DPOOL pool,
2896 [out] IWineD3DBuffer **index_buffer,
2897 [in] HANDLE *shared_handle,
2898 [in] IUnknown *parent
2900 HRESULT CreateStateBlock(
2901 [in] WINED3DSTATEBLOCKTYPE type,
2902 [out] IWineD3DStateBlock **stateblock,
2903 [in] IUnknown *parent
2905 HRESULT CreateSurface(
2906 [in] UINT width,
2907 [in] UINT height,
2908 [in] WINED3DFORMAT format,
2909 [in] BOOL lockable,
2910 [in] BOOL discard,
2911 [in] UINT level,
2912 [out] IWineD3DSurface **surface,
2913 [in] WINED3DRESOURCETYPE resource_type,
2914 [in] DWORD usage,
2915 [in] WINED3DPOOL pool,
2916 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2917 [in] DWORD multisample_quality,
2918 [in] HANDLE *shared_handle,
2919 [in] WINED3DSURFTYPE surface_type,
2920 [in] IUnknown *parent
2922 HRESULT CreateRendertargetView(
2923 [in] IWineD3DResource *resource,
2924 [in] IUnknown *parent,
2925 [out] IWineD3DRendertargetView **rendertarget_view
2927 HRESULT CreateTexture(
2928 [in] UINT width,
2929 [in] UINT height,
2930 [in] UINT levels,
2931 [in] DWORD usage,
2932 [in] WINED3DFORMAT format,
2933 [in] WINED3DPOOL pool,
2934 [out] IWineD3DTexture **texture,
2935 [in] HANDLE *shared_handle,
2936 [in] IUnknown *parent
2938 HRESULT CreateVolumeTexture(
2939 [in] UINT width,
2940 [in] UINT height,
2941 [in] UINT depth,
2942 [in] UINT levels,
2943 [in] DWORD usage,
2944 [in] WINED3DFORMAT format,
2945 [in] WINED3DPOOL pool,
2946 [out] IWineD3DVolumeTexture **texture,
2947 [in] HANDLE *shared_handle,
2948 [in] IUnknown *parent
2950 HRESULT CreateVolume(
2951 [in] UINT width,
2952 [in] UINT height,
2953 [in] UINT depth,
2954 [in] DWORD usage,
2955 [in] WINED3DFORMAT format,
2956 [in] WINED3DPOOL pool,
2957 [out] IWineD3DVolume **volume,
2958 [in] HANDLE *shared_handle,
2959 [in] IUnknown *parent
2961 HRESULT CreateCubeTexture(
2962 [in] UINT edge_length,
2963 [in] UINT levels,
2964 [in] DWORD usage,
2965 [in] WINED3DFORMAT format,
2966 [in] WINED3DPOOL pool,
2967 [out] IWineD3DCubeTexture **texture,
2968 [in] HANDLE *shared_handle,
2969 [in] IUnknown *parent
2971 HRESULT CreateQuery(
2972 [in] WINED3DQUERYTYPE type,
2973 [out] IWineD3DQuery **query,
2974 [in] IUnknown *parent
2976 HRESULT CreateSwapChain(
2977 [in] WINED3DPRESENT_PARAMETERS *present_parameters,
2978 [out] IWineD3DSwapChain **swapchain,
2979 [in] IUnknown *parent,
2980 [in] WINED3DSURFTYPE surface_type
2982 HRESULT CreateVertexDeclaration(
2983 [out] IWineD3DVertexDeclaration **declaration,
2984 [in] IUnknown *parent,
2985 [in] const WINED3DVERTEXELEMENT *elements,
2986 [in] UINT element_count
2988 HRESULT CreateVertexDeclarationFromFVF(
2989 [out] IWineD3DVertexDeclaration **declaration,
2990 [in] IUnknown *parent,
2991 [in] DWORD fvf
2993 HRESULT CreateVertexShader(
2994 [in] IWineD3DVertexDeclaration *declaration,
2995 [in] const DWORD *function,
2996 [out] IWineD3DVertexShader **shader,
2997 [in] IUnknown *parent
2999 HRESULT CreatePixelShader(
3000 [in] const DWORD *function,
3001 [out] IWineD3DPixelShader **shader,
3002 [in] IUnknown *parent
3004 HRESULT CreatePalette(
3005 [in] DWORD flags,
3006 [in] const PALETTEENTRY *palette_entry,
3007 [out] IWineD3DPalette **palette,
3008 [in] IUnknown *parent
3010 HRESULT Init3D(
3011 [in] WINED3DPRESENT_PARAMETERS *present_parameters
3013 HRESULT InitGDI(
3014 [in] WINED3DPRESENT_PARAMETERS *present_parameters
3016 HRESULT Uninit3D(
3017 [in] D3DCB_DESTROYSURFACEFN destroy_surface_callback,
3018 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
3020 HRESULT UninitGDI(
3021 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
3023 void SetMultithreaded(
3025 HRESULT EvictManagedResources(
3027 UINT GetAvailableTextureMem(
3029 HRESULT GetBackBuffer(
3030 [in] UINT swapchain_idx,
3031 [in] UINT backbuffer_idx,
3032 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
3033 [out] IWineD3DSurface **backbuffer
3035 HRESULT GetCreationParameters(
3036 [out] WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters
3038 HRESULT GetDeviceCaps(
3039 [out] WINED3DCAPS *caps
3041 HRESULT GetDirect3D(
3042 [out] IWineD3D** d3d
3044 HRESULT GetDisplayMode(
3045 [in] UINT swapchain_idx,
3046 [out] WINED3DDISPLAYMODE *mode
3048 HRESULT SetDisplayMode(
3049 [in] UINT swapchain_idx,
3050 [in] const WINED3DDISPLAYMODE *mode
3052 UINT GetNumberOfSwapChains(
3054 HRESULT GetRasterStatus(
3055 [in] UINT swapchain_idx,
3056 [out] WINED3DRASTER_STATUS *raster_status
3058 HRESULT GetSwapChain(
3059 [in] UINT swapchain_idx,
3060 [out] IWineD3DSwapChain **swapchain
3062 HRESULT Reset(
3063 [in] WINED3DPRESENT_PARAMETERS *present_parameters
3065 HRESULT SetDialogBoxMode(
3066 [in] BOOL enable_dialogs
3068 HRESULT SetCursorProperties(
3069 [in] UINT x_hotspot,
3070 [in] UINT y_hotspot,
3071 [in] IWineD3DSurface *cursor_surface
3073 void SetCursorPosition(
3074 [in] int x_screen_space,
3075 [in] int y_screen_space,
3076 [in] DWORD flags
3078 BOOL ShowCursor(
3079 [in] BOOL show
3081 HRESULT TestCooperativeLevel(
3083 HRESULT SetClipPlane(
3084 [in] DWORD plane_idx,
3085 [in] const float *plane
3087 HRESULT GetClipPlane(
3088 [in] DWORD plane_idx,
3089 [out] float *plane
3091 HRESULT SetClipStatus(
3092 [in] const WINED3DCLIPSTATUS *clip_status
3094 HRESULT GetClipStatus(
3095 [out] WINED3DCLIPSTATUS *clip_status
3097 HRESULT SetCurrentTexturePalette(
3098 [in] UINT palette_number
3100 HRESULT GetCurrentTexturePalette(
3101 [out] UINT *palette_number
3103 HRESULT SetDepthStencilSurface(
3104 [in] IWineD3DSurface *depth_stencil
3106 HRESULT GetDepthStencilSurface(
3107 [out] IWineD3DSurface **depth_stencil
3109 void SetGammaRamp(
3110 [in] UINT swapchain_idx,
3111 [in] DWORD flags,
3112 [in] const WINED3DGAMMARAMP *ramp
3114 void GetGammaRamp(
3115 [in] UINT swapchain_idx,
3116 [out] WINED3DGAMMARAMP *ramp
3118 HRESULT SetIndices(
3119 [in] IWineD3DBuffer *index_buffer,
3120 [in] WINED3DFORMAT format
3122 HRESULT GetIndices(
3123 [out] IWineD3DBuffer **index_buffer
3125 HRESULT SetBaseVertexIndex(
3126 [in] INT base_index
3128 HRESULT GetBaseVertexIndex(
3129 [out] INT *base_index
3131 HRESULT SetLight(
3132 [in] DWORD light_idx,
3133 [in] const WINED3DLIGHT *light
3135 HRESULT GetLight(
3136 [in] DWORD light_idx,
3137 [out] WINED3DLIGHT *light
3139 HRESULT SetLightEnable(
3140 [in] DWORD light_idx,
3141 [in] BOOL enable
3143 HRESULT GetLightEnable(
3144 [in] DWORD light_idx,
3145 [out] BOOL *enable
3147 HRESULT SetMaterial(
3148 [in] const WINED3DMATERIAL *material
3150 HRESULT GetMaterial(
3151 [out] WINED3DMATERIAL *material
3153 HRESULT SetNPatchMode(
3154 [in] float segments
3156 float GetNPatchMode(
3158 HRESULT SetPaletteEntries(
3159 [in] UINT palette_number,
3160 [in] const PALETTEENTRY *entries
3162 HRESULT GetPaletteEntries(
3163 [in] UINT palette_number,
3164 [out] PALETTEENTRY *entries
3166 HRESULT SetPixelShader(
3167 [in] IWineD3DPixelShader *shader
3169 HRESULT GetPixelShader(
3170 [out] IWineD3DPixelShader **shader
3172 HRESULT SetPixelShaderConstantB(
3173 [in] UINT start_register,
3174 [in] const BOOL *constants,
3175 [in] UINT bool_count
3177 HRESULT GetPixelShaderConstantB(
3178 [in] UINT start_register,
3179 [out] BOOL *constants,
3180 [in] UINT bool_count
3182 HRESULT SetPixelShaderConstantI(
3183 [in] UINT start_register,
3184 [in] const int *constants,
3185 [in] UINT vector4i_count
3187 HRESULT GetPixelShaderConstantI(
3188 [in] UINT start_register,
3189 [out] int *constants,
3190 [in] UINT vector4i_count
3192 HRESULT SetPixelShaderConstantF(
3193 [in] UINT start_register,
3194 [in] const float *constants,
3195 [in] UINT vector4f_count
3197 HRESULT GetPixelShaderConstantF(
3198 [in] UINT start_register,
3199 [out] float *constants,
3200 [in] UINT vector4f_count
3202 HRESULT SetRenderState(
3203 [in] WINED3DRENDERSTATETYPE state,
3204 [in] DWORD value
3206 HRESULT GetRenderState(
3207 [in] WINED3DRENDERSTATETYPE state,
3208 [out] DWORD *value
3210 HRESULT SetRenderTarget(
3211 [in] DWORD render_target_idx,
3212 [in] IWineD3DSurface *render_target
3214 HRESULT GetRenderTarget(
3215 [in] DWORD render_target_idx,
3216 [out] IWineD3DSurface **render_target
3218 HRESULT SetFrontBackBuffers(
3219 [in] IWineD3DSurface *front,
3220 [in] IWineD3DSurface *back
3222 HRESULT SetSamplerState(
3223 [in] DWORD sampler_idx,
3224 [in] WINED3DSAMPLERSTATETYPE state,
3225 [in] DWORD value
3227 HRESULT GetSamplerState(
3228 [in] DWORD sampler_idx,
3229 [in] WINED3DSAMPLERSTATETYPE state,
3230 [out] DWORD *value
3232 HRESULT SetScissorRect(
3233 [in] const RECT *rect
3235 HRESULT GetScissorRect(
3236 [out] RECT *rect
3238 HRESULT SetSoftwareVertexProcessing(
3239 [in] BOOL software
3241 BOOL GetSoftwareVertexProcessing(
3243 HRESULT SetStreamSource(
3244 [in] UINT stream_idx,
3245 [in] IWineD3DBuffer *buffer,
3246 [in] UINT offset,
3247 [in] UINT stride
3249 HRESULT GetStreamSource(
3250 [in] UINT stream_idx,
3251 [out] IWineD3DBuffer **buffer,
3252 [out] UINT *offset,
3253 [out] UINT *stride
3255 HRESULT SetStreamSourceFreq(
3256 [in] UINT stream_idx,
3257 [in] UINT divider
3259 HRESULT GetStreamSourceFreq(
3260 [in] UINT stream_idx,
3261 [out] UINT *divider
3263 HRESULT SetTexture(
3264 [in] DWORD stage,
3265 [in] IWineD3DBaseTexture *texture
3267 HRESULT GetTexture(
3268 [in] DWORD stage,
3269 [out] IWineD3DBaseTexture **texture
3271 HRESULT SetTextureStageState(
3272 [in] DWORD stage,
3273 [in] WINED3DTEXTURESTAGESTATETYPE state,
3274 [in] DWORD value
3276 HRESULT GetTextureStageState(
3277 [in] DWORD stage,
3278 [in] WINED3DTEXTURESTAGESTATETYPE state,
3279 [out] DWORD *value
3281 HRESULT SetTransform(
3282 [in] WINED3DTRANSFORMSTATETYPE state,
3283 [in] const WINED3DMATRIX *matrix
3285 HRESULT GetTransform(
3286 [in] WINED3DTRANSFORMSTATETYPE state,
3287 [out] WINED3DMATRIX *matrix
3289 HRESULT SetVertexDeclaration(
3290 [in] IWineD3DVertexDeclaration *declaration
3292 HRESULT GetVertexDeclaration(
3293 [out] IWineD3DVertexDeclaration **declaration
3295 HRESULT SetVertexShader(
3296 [in] IWineD3DVertexShader *shader
3298 HRESULT GetVertexShader(
3299 [out] IWineD3DVertexShader **shader
3301 HRESULT SetVertexShaderConstantB(
3302 [in] UINT start_register,
3303 [in] const BOOL *constants,
3304 [in] UINT bool_count
3306 HRESULT GetVertexShaderConstantB(
3307 [in] UINT start_register,
3308 [out] BOOL *constants,
3309 [in] UINT bool_count
3311 HRESULT SetVertexShaderConstantI(
3312 [in] UINT start_register,
3313 [in] const int *constants,
3314 [in] UINT vector4i_count
3316 HRESULT GetVertexShaderConstantI(
3317 [in] UINT start_register,
3318 [out] int *constants,
3319 [in] UINT vector4i_count
3321 HRESULT SetVertexShaderConstantF(
3322 [in] UINT start_register,
3323 [in] const float *constants,
3324 [in] UINT vector4f_count
3326 HRESULT GetVertexShaderConstantF(
3327 [in] UINT start_register,
3328 [out] float *constants,
3329 [in] UINT vector4f_count
3331 HRESULT SetViewport(
3332 [in] const WINED3DVIEWPORT *viewport
3334 HRESULT GetViewport(
3335 [out] WINED3DVIEWPORT *viewport
3337 HRESULT MultiplyTransform(
3338 [in] WINED3DTRANSFORMSTATETYPE state,
3339 [in] const WINED3DMATRIX *matrix
3341 HRESULT ValidateDevice(
3342 [out] DWORD *num_passes
3344 HRESULT ProcessVertices(
3345 [in] UINT src_start_idx,
3346 [in] UINT dst_idx,
3347 [in] UINT vertex_count,
3348 [in] IWineD3DBuffer *dest_buffer,
3349 [in] IWineD3DVertexDeclaration *declaration,
3350 [in] DWORD flags,
3351 [in] DWORD DestFVF
3353 HRESULT BeginStateBlock(
3355 HRESULT EndStateBlock(
3356 [out] IWineD3DStateBlock **stateblock
3358 HRESULT BeginScene(
3360 HRESULT EndScene(
3362 HRESULT Present(
3363 [in] const RECT *src_rect,
3364 [in] const RECT *dst_rect,
3365 [in] HWND dst_window_override,
3366 [in] const RGNDATA *dirty_region
3368 HRESULT Clear(
3369 [in] DWORD rect_count,
3370 [in] const WINED3DRECT *rects,
3371 [in] DWORD flags,
3372 [in] WINED3DCOLOR color,
3373 [in] float z,
3374 [in] DWORD stencil
3376 void ClearRendertargetView(
3377 [in] IWineD3DRendertargetView *rendertarget_view,
3378 [in] const float color[4]
3380 void SetPrimitiveType(
3381 [in] WINED3DPRIMITIVETYPE primitive_topology
3383 void GetPrimitiveType(
3384 [out] WINED3DPRIMITIVETYPE *primitive_topology
3386 HRESULT DrawPrimitive(
3387 [in] UINT start_vertex,
3388 [in] UINT vertex_count
3390 HRESULT DrawIndexedPrimitive(
3391 [in] UINT min_vertex_idx,
3392 [in] UINT vertex_count,
3393 [in] UINT start_idx,
3394 [in] UINT index_count
3396 HRESULT DrawPrimitiveUP(
3397 [in] UINT vertex_count,
3398 [in] const void *stream_data,
3399 [in] UINT stream_stride
3401 HRESULT DrawIndexedPrimitiveUP(
3402 [in] UINT min_vertex_idx,
3403 [in] UINT vertex_count,
3404 [in] UINT index_count,
3405 [in] const void *index_data,
3406 [in] WINED3DFORMAT index_data_format,
3407 [in] const void *stream_data,
3408 [in] UINT stream_stride
3410 HRESULT DrawPrimitiveStrided(
3411 [in] UINT vertex_count,
3412 [in] const WineDirect3DVertexStridedData *strided_data
3414 HRESULT DrawIndexedPrimitiveStrided(
3415 [in] UINT index_count,
3416 [in] const WineDirect3DVertexStridedData *strided_data,
3417 [in] UINT vertex_count,
3418 [in] const void *index_data,
3419 [in] WINED3DFORMAT index_data_format
3421 HRESULT DrawRectPatch(
3422 [in] UINT handle,
3423 [in] const float *num_segs,
3424 [in] const WINED3DRECTPATCH_INFO *rect_patch_info
3426 HRESULT DrawTriPatch(
3427 [in] UINT handle,
3428 [in] const float *num_segs,
3429 [in] const WINED3DTRIPATCH_INFO *tri_patch_info
3431 HRESULT DeletePatch(
3432 [in] UINT handle
3434 HRESULT ColorFill(
3435 [in] IWineD3DSurface *surface,
3436 [in] const WINED3DRECT *rect,
3437 [in] WINED3DCOLOR color
3439 HRESULT UpdateTexture(
3440 [in] IWineD3DBaseTexture *src_texture,
3441 [in] IWineD3DBaseTexture *dst_texture
3443 HRESULT UpdateSurface(
3444 [in] IWineD3DSurface *src_surface,
3445 [in] const RECT *src_rect,
3446 [in] IWineD3DSurface *dst_surface,
3447 [in] const POINT *dst_point
3449 HRESULT GetFrontBufferData(
3450 [in] UINT swapchain_idx,
3451 [in] IWineD3DSurface *dst_surface
3453 void ResourceReleased(
3454 [in] IWineD3DResource *resource
3456 HRESULT EnumResources(
3457 [in] D3DCB_ENUMRESOURCES callback,
3458 [in] void *data
3462 IWineD3D *WineDirect3DCreate(UINT dxVersion, IUnknown *parent);
3463 IWineD3DClipper *WineDirect3DCreateClipper(IUnknown *parent);