push c6bab2db4fc296bd36abf8f7d9cf443d4a73048e
[wine/hacks.git] / dlls / d3d9 / tests / device.c
blob2f5bbc83705d0cc1e39ccf1ae83438f978c5e558
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
6 * Copyright (C) 2008 Rico Schüller
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #define COBJMACROS
24 #include <d3d9.h>
25 #include "wine/test.h"
27 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
29 static int get_refcount(IUnknown *object)
31 IUnknown_AddRef( object );
32 return IUnknown_Release( object );
35 #define CHECK_CALL(r,c,d,rc) \
36 if (SUCCEEDED(r)) {\
37 int tmp1 = get_refcount( (IUnknown *)d ); \
38 int rc_new = rc; \
39 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
40 } else {\
41 trace("%s failed: %08x\n", c, r); \
44 #define CHECK_RELEASE(obj,d,rc) \
45 if (obj) { \
46 int tmp1, rc_new = rc; \
47 IUnknown_Release( obj ); \
48 tmp1 = get_refcount( (IUnknown *)d ); \
49 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
52 #define CHECK_REFCOUNT(obj,rc) \
53 { \
54 int rc_new = rc; \
55 int count = get_refcount( (IUnknown *)obj ); \
56 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
59 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
60 { \
61 int rc_new = rc; \
62 int count = IUnknown_Release( (IUnknown *)obj ); \
63 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
66 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
67 { \
68 int rc_new = rc; \
69 int count = IUnknown_AddRef( (IUnknown *)obj ); \
70 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
73 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
74 { \
75 void *container_ptr = (void *)0x1337c0d3; \
76 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
77 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
78 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
79 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
82 static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
84 IDirect3DBaseTexture9* texture = NULL;
85 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
86 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
88 if (SUCCEEDED(hr)) {
89 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
90 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
91 } else
92 trace("CreateTexture failed: %08x\n", hr);
94 if (texture) IUnknown_Release( texture );
97 static void test_mipmap_levels(void)
100 HRESULT hr;
101 HWND hwnd = NULL;
103 IDirect3D9 *pD3d = NULL;
104 IDirect3DDevice9 *pDevice = NULL;
105 D3DPRESENT_PARAMETERS d3dpp;
106 D3DDISPLAYMODE d3ddm;
108 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
109 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
110 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
111 ok(hwnd != NULL, "Failed to create window\n");
112 if (!pD3d || !hwnd) goto cleanup;
114 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
115 ZeroMemory( &d3dpp, sizeof(d3dpp) );
116 d3dpp.Windowed = TRUE;
117 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
118 d3dpp.BackBufferFormat = d3ddm.Format;
120 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
121 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
122 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
123 if (FAILED(hr)) {
124 skip("failed to create a d3d device\n");
125 goto cleanup;
128 check_mipmap_levels(pDevice, 32, 32, 6);
129 check_mipmap_levels(pDevice, 256, 1, 9);
130 check_mipmap_levels(pDevice, 1, 256, 9);
131 check_mipmap_levels(pDevice, 1, 1, 1);
133 cleanup:
134 if (pD3d) IUnknown_Release( pD3d );
135 if (pDevice) IUnknown_Release( pDevice );
136 DestroyWindow( hwnd );
139 static void test_swapchain(void)
141 HRESULT hr;
142 HWND hwnd = NULL;
143 IDirect3D9 *pD3d = NULL;
144 IDirect3DDevice9 *pDevice = NULL;
145 IDirect3DSwapChain9 *swapchain0 = NULL;
146 IDirect3DSwapChain9 *swapchain1 = NULL;
147 IDirect3DSwapChain9 *swapchain2 = NULL;
148 IDirect3DSwapChain9 *swapchain3 = NULL;
149 IDirect3DSwapChain9 *swapchainX = NULL;
150 IDirect3DSurface9 *backbuffer = NULL;
151 D3DPRESENT_PARAMETERS d3dpp;
152 D3DDISPLAYMODE d3ddm;
154 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
155 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
156 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
157 ok(hwnd != NULL, "Failed to create window\n");
158 if (!pD3d || !hwnd) goto cleanup;
160 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
161 ZeroMemory( &d3dpp, sizeof(d3dpp) );
162 d3dpp.Windowed = TRUE;
163 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
164 d3dpp.BackBufferFormat = d3ddm.Format;
165 d3dpp.BackBufferCount = 0;
167 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
168 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
169 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
170 "Failed to create IDirect3D9Device (%08x)\n", hr);
171 if (FAILED(hr)) goto cleanup;
173 /* Check if the back buffer count was modified */
174 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
176 /* Get the implicit swapchain */
177 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
178 ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%08x)\n", hr);
179 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
181 /* Check if there is a back buffer */
182 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
183 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
184 ok(backbuffer != NULL, "The back buffer is NULL\n");
185 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
187 /* Try to get a nonexistent swapchain */
188 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
189 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
190 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
191 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
193 /* Create a bunch of swapchains */
194 d3dpp.BackBufferCount = 0;
195 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
196 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
197 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
199 d3dpp.BackBufferCount = 1;
200 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
201 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
203 d3dpp.BackBufferCount = 2;
204 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
205 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
206 if(SUCCEEDED(hr)) {
207 /* Swapchain 3, created with backbuffercount 2 */
208 backbuffer = (void *) 0xdeadbeef;
209 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
210 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
211 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
212 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
214 backbuffer = (void *) 0xdeadbeef;
215 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
216 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
217 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
218 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
220 backbuffer = (void *) 0xdeadbeef;
221 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
222 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
223 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
224 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
226 backbuffer = (void *) 0xdeadbeef;
227 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
228 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
229 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
230 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
233 /* Check the back buffers of the swapchains */
234 /* Swapchain 1, created with backbuffercount 0 */
235 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
236 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
237 ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
238 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
240 backbuffer = (void *) 0xdeadbeef;
241 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
242 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
243 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
244 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
246 /* Swapchain 2 - created with backbuffercount 1 */
247 backbuffer = (void *) 0xdeadbeef;
248 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
249 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
250 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
251 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
253 backbuffer = (void *) 0xdeadbeef;
254 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
255 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
256 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
257 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
259 backbuffer = (void *) 0xdeadbeef;
260 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
261 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
262 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
263 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
265 /* Try getSwapChain on a manually created swapchain
266 * it should fail, apparently GetSwapChain only returns implicit swapchains
268 swapchainX = (void *) 0xdeadbeef;
269 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
270 ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
271 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
272 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
274 cleanup:
275 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
276 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
277 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
278 if(pDevice) IDirect3DDevice9_Release(pDevice);
279 if(pD3d) IDirect3DDevice9_Release(pD3d);
280 DestroyWindow( hwnd );
283 /* Shared between two functions */
284 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
285 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
286 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
287 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
288 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
289 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
290 0x0000FFFF}; /* END */
292 static void test_refcount(void)
294 HRESULT hr;
295 HWND hwnd = NULL;
296 IDirect3D9 *pD3d = NULL;
297 IDirect3DDevice9 *pDevice = NULL;
298 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
299 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
300 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
301 IDirect3DVertexShader9 *pVertexShader = NULL;
302 IDirect3DPixelShader9 *pPixelShader = NULL;
303 IDirect3DCubeTexture9 *pCubeTexture = NULL;
304 IDirect3DTexture9 *pTexture = NULL;
305 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
306 IDirect3DVolume9 *pVolumeLevel = NULL;
307 IDirect3DSurface9 *pStencilSurface = NULL;
308 IDirect3DSurface9 *pOffscreenSurface = NULL;
309 IDirect3DSurface9 *pRenderTarget = NULL;
310 IDirect3DSurface9 *pRenderTarget2 = NULL;
311 IDirect3DSurface9 *pRenderTarget3 = NULL;
312 IDirect3DSurface9 *pTextureLevel = NULL;
313 IDirect3DSurface9 *pBackBuffer = NULL;
314 IDirect3DStateBlock9 *pStateBlock = NULL;
315 IDirect3DStateBlock9 *pStateBlock1 = NULL;
316 IDirect3DSwapChain9 *pSwapChain = NULL;
317 IDirect3DQuery9 *pQuery = NULL;
318 D3DPRESENT_PARAMETERS d3dpp;
319 D3DDISPLAYMODE d3ddm;
320 int refcount = 0, tmp;
322 D3DVERTEXELEMENT9 decl[] =
324 D3DDECL_END()
326 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
327 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
328 0x00000042, 0xB00F0000, /* tex t0 */
329 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
330 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
331 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
332 0x0000FFFF}; /* END */
335 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
336 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
337 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
338 ok(hwnd != NULL, "Failed to create window\n");
339 if (!pD3d || !hwnd) goto cleanup;
341 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
342 ZeroMemory( &d3dpp, sizeof(d3dpp) );
343 d3dpp.Windowed = TRUE;
344 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
345 d3dpp.BackBufferFormat = d3ddm.Format;
346 d3dpp.EnableAutoDepthStencil = TRUE;
347 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
349 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
350 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
351 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
352 "Failed to create IDirect3D9Device (%08x)\n", hr);
353 if (FAILED(hr)) goto cleanup;
355 refcount = get_refcount( (IUnknown *)pDevice );
356 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
359 * Check refcount of implicit surfaces and implicit swapchain. Findings:
360 * - the container is the device OR swapchain
361 * - they hold a reference to the device
362 * - they are created with a refcount of 0 (Get/Release returns original refcount)
363 * - they are not freed if refcount reaches 0.
364 * - the refcount is not forwarded to the container.
366 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
367 CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
368 if (pSwapChain)
370 CHECK_REFCOUNT( pSwapChain, 1);
372 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
373 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
374 CHECK_REFCOUNT( pSwapChain, 1);
375 if(pRenderTarget)
377 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
378 CHECK_REFCOUNT( pRenderTarget, 1);
380 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
381 CHECK_REFCOUNT(pDevice, refcount);
382 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
383 CHECK_REFCOUNT(pDevice, refcount);
385 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
386 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
387 CHECK_REFCOUNT( pRenderTarget, 2);
388 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
389 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
390 CHECK_REFCOUNT( pDevice, --refcount);
392 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
393 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
394 CHECK_REFCOUNT(pDevice, ++refcount);
395 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
396 CHECK_REFCOUNT(pDevice, --refcount);
399 /* Render target and back buffer are identical. */
400 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
401 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
402 if(pBackBuffer)
404 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
405 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
406 pRenderTarget, pBackBuffer);
407 pBackBuffer = NULL;
409 CHECK_REFCOUNT( pDevice, --refcount);
411 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
412 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
413 CHECK_REFCOUNT( pSwapChain, 1);
414 if(pStencilSurface)
416 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
417 CHECK_REFCOUNT( pStencilSurface, 1);
419 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
420 CHECK_REFCOUNT(pDevice, refcount);
421 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
422 CHECK_REFCOUNT(pDevice, refcount);
424 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
425 CHECK_REFCOUNT( pDevice, --refcount);
427 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
428 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
429 CHECK_REFCOUNT(pDevice, ++refcount);
430 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
431 CHECK_REFCOUNT(pDevice, --refcount);
432 pStencilSurface = NULL;
435 CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
436 CHECK_REFCOUNT( pDevice, --refcount);
438 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
439 CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
440 CHECK_REFCOUNT(pDevice, ++refcount);
441 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
442 CHECK_REFCOUNT(pDevice, --refcount);
443 pSwapChain = NULL;
446 /* Buffers */
447 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
448 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
449 if(pIndexBuffer)
451 tmp = get_refcount( (IUnknown *)pIndexBuffer );
453 hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
454 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
455 hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
456 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
459 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
460 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
461 if(pVertexBuffer)
463 IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
464 UINT offset = ~0;
465 UINT stride = ~0;
467 tmp = get_refcount( (IUnknown *)pVertexBuffer );
469 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
470 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
471 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
472 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
474 hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
475 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
476 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
477 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
478 ok(offset==0, "offset not 0 (got %u)!\n", offset);
480 /* Shaders */
481 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
482 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
483 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
484 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
485 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
486 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
487 /* Textures */
488 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
489 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
490 if (pTexture)
492 tmp = get_refcount( (IUnknown *)pTexture );
494 /* SetTexture should not increase refcounts */
495 hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
496 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
497 hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
498 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
500 /* This should not increment device refcount */
501 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
502 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
503 /* But should increment texture's refcount */
504 CHECK_REFCOUNT( pTexture, tmp+1 );
505 /* Because the texture and surface refcount are identical */
506 if (pTextureLevel)
508 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
509 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
510 CHECK_REFCOUNT ( pTexture , tmp+2 );
511 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
512 CHECK_REFCOUNT ( pTexture , tmp+1 );
513 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
514 CHECK_REFCOUNT ( pTextureLevel, tmp );
517 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
518 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
519 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
520 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
521 if (pVolumeTexture)
523 tmp = get_refcount( (IUnknown *)pVolumeTexture );
525 /* This should not increment device refcount */
526 hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
527 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
528 /* But should increment volume texture's refcount */
529 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
530 /* Because the volume texture and volume refcount are identical */
531 if (pVolumeLevel)
533 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
534 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
535 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
536 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
537 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
538 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
539 CHECK_REFCOUNT ( pVolumeLevel , tmp );
542 /* Surfaces */
543 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
544 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
545 CHECK_REFCOUNT( pStencilSurface, 1 );
546 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
547 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
548 CHECK_REFCOUNT( pOffscreenSurface, 1 );
549 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
550 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
551 CHECK_REFCOUNT( pRenderTarget3, 1 );
552 /* Misc */
553 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
554 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
555 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
556 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
557 if(pSwapChain)
559 /* check implicit back buffer */
560 hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
561 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
562 CHECK_REFCOUNT( pSwapChain, 1);
563 if(pBackBuffer)
565 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
566 CHECK_REFCOUNT( pBackBuffer, 1);
567 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
568 CHECK_REFCOUNT( pDevice, --refcount);
570 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
571 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
572 CHECK_REFCOUNT(pDevice, ++refcount);
573 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
574 CHECK_REFCOUNT(pDevice, --refcount);
575 pBackBuffer = NULL;
577 CHECK_REFCOUNT( pSwapChain, 1);
579 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
580 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
582 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
583 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
584 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
585 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
587 /* The implicit render target is not freed if refcount reaches 0.
588 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
589 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
590 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
591 if(pRenderTarget2)
593 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
594 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
595 pRenderTarget, pRenderTarget2);
596 CHECK_REFCOUNT( pDevice, --refcount);
597 pRenderTarget2 = NULL;
599 pRenderTarget = NULL;
601 cleanup:
602 CHECK_RELEASE(pDevice, pDevice, --refcount);
604 /* Buffers */
605 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
606 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
607 /* Shaders */
608 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
609 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
610 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
611 /* Textures */
612 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
613 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
614 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
615 /* Surfaces */
616 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
617 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
618 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
619 /* Misc */
620 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
621 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
622 CHECK_RELEASE(pQuery, pDevice, --refcount);
623 /* This will destroy device - cannot check the refcount here */
624 if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
626 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
628 DestroyWindow( hwnd );
631 static void test_cursor(void)
633 HRESULT hr;
634 HWND hwnd = NULL;
635 IDirect3D9 *pD3d = NULL;
636 IDirect3DDevice9 *pDevice = NULL;
637 D3DPRESENT_PARAMETERS d3dpp;
638 D3DDISPLAYMODE d3ddm;
639 CURSORINFO info;
640 IDirect3DSurface9 *cursor = NULL;
641 HCURSOR cur;
643 memset(&info, 0, sizeof(info));
644 info.cbSize = sizeof(info);
645 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
646 cur = info.hCursor;
648 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
649 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
650 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
651 ok(hwnd != NULL, "Failed to create window\n");
652 if (!pD3d || !hwnd) goto cleanup;
654 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
655 ZeroMemory( &d3dpp, sizeof(d3dpp) );
656 d3dpp.Windowed = TRUE;
657 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
658 d3dpp.BackBufferFormat = d3ddm.Format;
660 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
661 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
662 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
663 "Failed to create IDirect3D9Device (%08x)\n", hr);
664 if (FAILED(hr)) goto cleanup;
666 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
667 ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
669 /* Initially hidden */
670 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
671 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
673 /* Not enabled without a surface*/
674 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
675 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
677 /* Fails */
678 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
679 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
681 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
682 ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
684 IDirect3DSurface9_Release(cursor);
686 memset(&info, 0, sizeof(info));
687 info.cbSize = sizeof(info);
688 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
689 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
690 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
692 /* Still hidden */
693 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
694 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
696 /* Enabled now*/
697 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
698 ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
700 /* GDI cursor unchanged */
701 memset(&info, 0, sizeof(info));
702 info.cbSize = sizeof(info);
703 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
704 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
705 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
707 cleanup:
708 if(pDevice) IDirect3D9_Release(pDevice);
709 if(pD3d) IDirect3D9_Release(pD3d);
710 DestroyWindow( hwnd );
713 static void test_reset(void)
715 HRESULT hr;
716 HWND hwnd = NULL;
717 IDirect3D9 *pD3d = NULL;
718 IDirect3DDevice9 *pDevice = NULL;
719 D3DPRESENT_PARAMETERS d3dpp;
720 D3DDISPLAYMODE d3ddm, d3ddm2;
721 D3DVIEWPORT9 vp;
722 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
723 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
724 IDirect3DSwapChain9 *pSwapchain;
725 IDirect3DSurface9 *surface;
726 IDirect3DTexture9 *texture;
727 IDirect3DVertexShader9 *shader;
728 UINT i, adapter_mode_count;
729 D3DLOCKED_RECT lockrect;
730 struct
732 UINT w;
733 UINT h;
734 } *modes = NULL;
735 UINT mode_count = 0;
737 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
738 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
739 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
740 ok(hwnd != NULL, "Failed to create window\n");
741 if (!pD3d || !hwnd) goto cleanup;
743 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
744 adapter_mode_count = IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format);
745 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
746 for(i = 0; i < adapter_mode_count; ++i)
748 int j;
749 ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
750 hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
751 ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
753 for (j = 0; j < mode_count; ++j)
755 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
756 break;
758 if (j == mode_count)
760 modes[j].w = d3ddm2.Width;
761 modes[j].h = d3ddm2.Height;
762 ++mode_count;
765 /* We use them as invalid modes */
766 if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
767 (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
768 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
769 d3ddm2.Width, d3ddm2.Height);
770 goto cleanup;
774 if (mode_count < 2)
776 skip("Less than 2 modes supported, skipping mode tests\n");
777 goto cleanup;
780 i = 0;
781 if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
783 ZeroMemory( &d3dpp, sizeof(d3dpp) );
784 d3dpp.Windowed = FALSE;
785 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
786 d3dpp.BackBufferWidth = modes[i].w;
787 d3dpp.BackBufferHeight = modes[i].h;
788 d3dpp.BackBufferFormat = d3ddm.Format;
789 d3dpp.EnableAutoDepthStencil = TRUE;
790 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
792 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
793 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
795 if(FAILED(hr))
797 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
798 goto cleanup;
800 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
801 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
803 width = GetSystemMetrics(SM_CXSCREEN);
804 height = GetSystemMetrics(SM_CYSCREEN);
805 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
806 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
808 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
809 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
810 if(SUCCEEDED(hr))
812 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
813 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
814 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
815 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
816 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
817 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
820 i = 1;
821 vp.X = 10;
822 vp.Y = 20;
823 vp.MinZ = 2;
824 vp.MaxZ = 3;
825 hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
826 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
828 ZeroMemory( &d3dpp, sizeof(d3dpp) );
829 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
830 d3dpp.Windowed = FALSE;
831 d3dpp.BackBufferWidth = modes[i].w;
832 d3dpp.BackBufferHeight = modes[i].h;
833 d3dpp.BackBufferFormat = d3ddm.Format;
834 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
835 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
836 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
837 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
839 ZeroMemory(&vp, sizeof(vp));
840 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
841 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
842 if(SUCCEEDED(hr))
844 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
845 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
846 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
847 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
848 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
849 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
852 width = GetSystemMetrics(SM_CXSCREEN);
853 height = GetSystemMetrics(SM_CYSCREEN);
854 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
855 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
857 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
858 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
859 if(SUCCEEDED(hr))
861 ZeroMemory(&d3dpp, sizeof(d3dpp));
862 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
863 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
864 if(SUCCEEDED(hr))
866 ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n",
867 d3dpp.BackBufferWidth, modes[i].w);
868 ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n",
869 d3dpp.BackBufferHeight, modes[i].h);
871 IDirect3DSwapChain9_Release(pSwapchain);
874 ZeroMemory( &d3dpp, sizeof(d3dpp) );
875 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
876 d3dpp.Windowed = TRUE;
877 d3dpp.BackBufferWidth = 400;
878 d3dpp.BackBufferHeight = 300;
879 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
880 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
881 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
882 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
884 width = GetSystemMetrics(SM_CXSCREEN);
885 height = GetSystemMetrics(SM_CYSCREEN);
886 ok(width == orig_width, "Screen width is %d\n", width);
887 ok(height == orig_height, "Screen height is %d\n", height);
889 ZeroMemory(&vp, sizeof(vp));
890 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
891 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
892 if(SUCCEEDED(hr))
894 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
895 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
896 ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
897 ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
898 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
899 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
902 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
903 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
904 if(SUCCEEDED(hr))
906 ZeroMemory(&d3dpp, sizeof(d3dpp));
907 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
908 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
909 if(SUCCEEDED(hr))
911 ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
912 ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
914 IDirect3DSwapChain9_Release(pSwapchain);
917 ZeroMemory( &d3dpp, sizeof(d3dpp) );
918 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
919 d3dpp.Windowed = TRUE;
920 d3dpp.BackBufferWidth = 400;
921 d3dpp.BackBufferHeight = 300;
923 /* _Reset fails if there is a resource in the default pool */
924 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
925 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
926 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
927 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
928 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
929 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
930 IDirect3DSurface9_Release(surface);
931 /* Reset again to get the device out of the lost state */
932 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
933 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
934 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
935 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
937 /* Scratch, sysmem and managed pools are fine */
938 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
939 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
940 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
941 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
942 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
943 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
944 IDirect3DSurface9_Release(surface);
946 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
947 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
948 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
949 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
950 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
951 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
952 IDirect3DSurface9_Release(surface);
954 /* The depth stencil should get reset to the auto depth stencil when present. */
955 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
956 ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
958 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
959 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
960 ok(surface == NULL, "Depth stencil should be NULL\n");
962 d3dpp.EnableAutoDepthStencil = TRUE;
963 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
964 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
965 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
967 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
968 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
969 ok(surface != NULL, "Depth stencil should not be NULL\n");
970 if (surface) IDirect3DSurface9_Release(surface);
972 d3dpp.EnableAutoDepthStencil = FALSE;
973 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
974 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
976 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
977 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
978 ok(surface == NULL, "Depth stencil should be NULL\n");
980 /* Will a sysmem or scratch survive while locked */
981 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
982 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
983 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
984 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
985 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
986 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
987 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
988 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
989 IDirect3DSurface9_UnlockRect(surface);
990 IDirect3DSurface9_Release(surface);
992 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
993 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
994 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
995 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
996 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
997 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
998 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
999 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1000 IDirect3DSurface9_UnlockRect(surface);
1001 IDirect3DSurface9_Release(surface);
1003 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
1004 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
1005 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1006 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1007 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1008 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1009 IDirect3DTexture9_Release(texture);
1011 /* A reference held to an implicit surface causes failures as well */
1012 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1013 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
1014 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1015 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1016 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1017 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1018 IDirect3DSurface9_Release(surface);
1019 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1020 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1021 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1022 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1024 /* Shaders are fine as well */
1025 hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader);
1026 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1027 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1028 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1029 IDirect3DVertexShader9_Release(shader);
1031 /* Try setting invalid modes */
1032 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1033 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1034 d3dpp.Windowed = FALSE;
1035 d3dpp.BackBufferWidth = 32;
1036 d3dpp.BackBufferHeight = 32;
1037 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1038 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
1039 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1040 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1042 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1043 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1044 d3dpp.Windowed = FALSE;
1045 d3dpp.BackBufferWidth = 801;
1046 d3dpp.BackBufferHeight = 600;
1047 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1048 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
1049 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1050 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1052 pDevice = NULL;
1053 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1055 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1056 d3dpp.Windowed = TRUE;
1057 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1058 d3dpp.BackBufferFormat = d3ddm.Format;
1059 d3dpp.EnableAutoDepthStencil = FALSE;
1060 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1062 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1063 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1065 if(FAILED(hr))
1067 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
1068 goto cleanup;
1071 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1072 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
1074 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1075 d3dpp.Windowed = TRUE;
1076 d3dpp.BackBufferWidth = 400;
1077 d3dpp.BackBufferHeight = 300;
1078 d3dpp.EnableAutoDepthStencil = TRUE;
1079 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1081 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1082 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1084 if (FAILED(hr)) goto cleanup;
1086 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1087 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1088 ok(surface != NULL, "Depth stencil should not be NULL\n");
1089 if (surface) IDirect3DSurface9_Release(surface);
1091 cleanup:
1092 HeapFree(GetProcessHeap(), 0, modes);
1093 if(pD3d) IDirect3D9_Release(pD3d);
1094 if(pDevice) IDirect3D9_Release(pDevice);
1097 /* Test adapter display modes */
1098 static void test_display_modes(void)
1100 D3DDISPLAYMODE dmode;
1101 IDirect3D9 *pD3d;
1103 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1104 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1105 if(!pD3d) return;
1107 #define TEST_FMT(x,r) do { \
1108 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1109 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1110 } while(0)
1112 TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1113 TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1114 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1115 /* D3DFMT_R5G6B5 */
1116 TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1117 TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1118 TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1119 TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1120 TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1121 TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1122 TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1123 TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1124 TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1125 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1126 TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1127 TEST_FMT(D3DFMT_A2R10G10B10, D3DERR_INVALIDCALL);
1128 TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1130 TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1131 TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1133 TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1134 TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1135 TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1137 TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1138 TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1139 TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1140 TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1141 TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1142 TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1144 TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1145 TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1146 TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1147 TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1148 TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1149 TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1150 TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1151 TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1152 TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1153 TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1155 TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1156 TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1157 TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1158 TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1159 TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1160 TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1161 TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1162 TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1163 TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1164 TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1166 TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1167 TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1168 TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1169 TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1170 /* Floating point formats */
1171 TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1172 TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1173 TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1175 /* IEEE formats */
1176 TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1177 TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1178 TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1180 TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1182 TEST_FMT(0, D3DERR_INVALIDCALL);
1184 IDirect3D9_Release(pD3d);
1187 static void test_scene(void)
1189 HRESULT hr;
1190 HWND hwnd = NULL;
1191 IDirect3D9 *pD3d = NULL;
1192 IDirect3DDevice9 *pDevice = NULL;
1193 D3DPRESENT_PARAMETERS d3dpp;
1194 D3DDISPLAYMODE d3ddm;
1195 IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1196 IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
1197 RECT rect = {0, 0, 128, 128};
1198 D3DCAPS9 caps;
1200 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1201 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1202 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1203 ok(hwnd != NULL, "Failed to create window\n");
1204 if (!pD3d || !hwnd) goto cleanup;
1206 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1207 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1208 d3dpp.Windowed = TRUE;
1209 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1210 d3dpp.BackBufferWidth = 800;
1211 d3dpp.BackBufferHeight = 600;
1212 d3dpp.BackBufferFormat = d3ddm.Format;
1213 d3dpp.EnableAutoDepthStencil = TRUE;
1214 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1216 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1217 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1218 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1219 if(!pDevice)
1221 skip("Failed to create a d3d device\n");
1222 goto cleanup;
1225 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1226 memset(&caps, 0, sizeof(caps));
1227 hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1228 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
1229 if(FAILED(hr)) goto cleanup;
1231 /* Test an EndScene without beginscene. Should return an error */
1232 hr = IDirect3DDevice9_EndScene(pDevice);
1233 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1235 /* Test a normal BeginScene / EndScene pair, this should work */
1236 hr = IDirect3DDevice9_BeginScene(pDevice);
1237 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1238 if(SUCCEEDED(hr))
1240 hr = IDirect3DDevice9_EndScene(pDevice);
1241 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1244 /* Test another EndScene without having begun a new scene. Should return an error */
1245 hr = IDirect3DDevice9_EndScene(pDevice);
1246 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1248 /* Two nested BeginScene and EndScene calls */
1249 hr = IDirect3DDevice9_BeginScene(pDevice);
1250 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1251 hr = IDirect3DDevice9_BeginScene(pDevice);
1252 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
1253 hr = IDirect3DDevice9_EndScene(pDevice);
1254 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1255 hr = IDirect3DDevice9_EndScene(pDevice);
1256 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1258 /* Create some surfaces to test stretchrect between the scenes */
1259 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1260 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1261 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1262 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1263 hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1264 ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
1265 hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1266 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
1268 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1269 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1270 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1271 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1273 /* First make sure a simple StretchRect call works */
1274 if(pSurface1 && pSurface2) {
1275 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1276 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1278 if(pBackBuffer && pRenderTarget) {
1279 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1280 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1282 if(pDepthStencil && pSurface3) {
1283 HRESULT expected;
1284 if(0) /* Disabled for now because it crashes in wine */ {
1285 expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1286 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1287 ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
1291 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1292 * width normal surfaces, render targets and depth stencil surfaces.
1294 hr = IDirect3DDevice9_BeginScene(pDevice);
1295 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1297 if(pSurface1 && pSurface2)
1299 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1300 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1302 if(pBackBuffer && pRenderTarget)
1304 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1305 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1307 if(pDepthStencil && pSurface3)
1309 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1310 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1311 ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
1314 hr = IDirect3DDevice9_EndScene(pDevice);
1315 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1317 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1318 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1319 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1321 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1322 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1323 hr = IDirect3DDevice9_BeginScene(pDevice);
1324 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1325 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1326 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1327 hr = IDirect3DDevice9_EndScene(pDevice);
1328 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1330 cleanup:
1331 if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1332 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1333 if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1334 if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1335 if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1336 if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1337 if(pD3d) IDirect3D9_Release(pD3d);
1338 if(pDevice) IDirect3D9_Release(pDevice);
1339 if(hwnd) DestroyWindow(hwnd);
1342 static void test_limits(void)
1344 HRESULT hr;
1345 HWND hwnd = NULL;
1346 IDirect3D9 *pD3d = NULL;
1347 IDirect3DDevice9 *pDevice = NULL;
1348 D3DPRESENT_PARAMETERS d3dpp;
1349 D3DDISPLAYMODE d3ddm;
1350 IDirect3DTexture9 *pTexture = NULL;
1351 int i;
1353 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1354 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1355 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1356 ok(hwnd != NULL, "Failed to create window\n");
1357 if (!pD3d || !hwnd) goto cleanup;
1359 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1360 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1361 d3dpp.Windowed = TRUE;
1362 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1363 d3dpp.BackBufferWidth = 800;
1364 d3dpp.BackBufferHeight = 600;
1365 d3dpp.BackBufferFormat = d3ddm.Format;
1366 d3dpp.EnableAutoDepthStencil = TRUE;
1367 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1369 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1370 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1371 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1372 if(!pDevice)
1374 skip("Failed to create a d3d device\n");
1375 goto cleanup;
1378 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1379 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
1380 if(!pTexture) goto cleanup;
1382 /* There are 16 pixel samplers. We should be able to access all of them */
1383 for(i = 0; i < 16; i++) {
1384 hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1385 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1386 hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1387 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1388 hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1389 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
1392 /* Now test all 8 textures stage states */
1393 for(i = 0; i < 8; i++) {
1394 hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1395 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
1398 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1399 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1400 * but how do I test that?
1402 cleanup:
1403 if(pTexture) IDirect3DTexture9_Release(pTexture);
1404 if(pD3d) IDirect3D9_Release(pD3d);
1405 if(pDevice) IDirect3D9_Release(pDevice);
1406 if(hwnd) DestroyWindow(hwnd);
1409 static void test_depthstenciltest(void)
1411 HRESULT hr;
1412 HWND hwnd = NULL;
1413 IDirect3D9 *pD3d = NULL;
1414 IDirect3DDevice9 *pDevice = NULL;
1415 D3DPRESENT_PARAMETERS d3dpp;
1416 D3DDISPLAYMODE d3ddm;
1417 IDirect3DSurface9 *pDepthStencil = NULL;
1418 IDirect3DSurface9 *pDepthStencil2 = NULL;
1419 D3DZBUFFERTYPE state;
1421 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1422 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1423 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1424 ok(hwnd != NULL, "Failed to create window\n");
1425 if (!pD3d || !hwnd) goto cleanup;
1427 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1428 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1429 d3dpp.Windowed = TRUE;
1430 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1431 d3dpp.BackBufferWidth = 800;
1432 d3dpp.BackBufferHeight = 600;
1433 d3dpp.BackBufferFormat = d3ddm.Format;
1434 d3dpp.EnableAutoDepthStencil = TRUE;
1435 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1437 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1438 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1439 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1440 if(!pDevice)
1442 skip("Failed to create a d3d device\n");
1443 goto cleanup;
1446 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1447 ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1449 /* Try to clear */
1450 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1451 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1453 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1454 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1456 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1457 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1458 ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1459 if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1461 /* This left the render states untouched! */
1462 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1463 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1464 ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1465 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1466 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1467 ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1468 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1469 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1470 ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1471 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1472 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1473 ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1475 /* This is supposed to fail now */
1476 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1477 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1479 hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1480 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
1482 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1483 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1485 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1486 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1487 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1489 /* Now it works again */
1490 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1491 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1493 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1494 if(pDevice) IDirect3D9_Release(pDevice);
1496 /* Now see if autodepthstencil disable is honored. First, without a format set */
1497 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1498 d3dpp.Windowed = TRUE;
1499 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1500 d3dpp.BackBufferWidth = 800;
1501 d3dpp.BackBufferHeight = 600;
1502 d3dpp.BackBufferFormat = d3ddm.Format;
1503 d3dpp.EnableAutoDepthStencil = FALSE;
1504 d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1506 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1507 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1508 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1509 if(!pDevice)
1511 skip("Failed to create a d3d device\n");
1512 goto cleanup;
1515 pDepthStencil = NULL;
1516 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1517 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1518 if(pDepthStencil) {
1519 IDirect3DSurface9_Release(pDepthStencil);
1520 pDepthStencil = NULL;
1523 /* Check the depth test state */
1524 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1525 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1526 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1528 if(pDevice) IDirect3D9_Release(pDevice);
1530 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1531 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1532 d3dpp.Windowed = TRUE;
1533 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1534 d3dpp.BackBufferWidth = 800;
1535 d3dpp.BackBufferHeight = 600;
1536 d3dpp.BackBufferFormat = d3ddm.Format;
1537 d3dpp.EnableAutoDepthStencil = FALSE;
1538 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1540 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1541 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1542 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1543 if(!pDevice)
1545 skip("Failed to create a d3d device\n");
1546 goto cleanup;
1549 pDepthStencil = NULL;
1550 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1551 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1552 if(pDepthStencil) {
1553 IDirect3DSurface9_Release(pDepthStencil);
1554 pDepthStencil = NULL;
1557 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1558 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1559 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1561 cleanup:
1562 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1563 if(pD3d) IDirect3D9_Release(pD3d);
1564 if(pDevice) IDirect3D9_Release(pDevice);
1565 if(hwnd) DestroyWindow(hwnd);
1568 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1569 static void test_draw_indexed(void)
1571 static const struct {
1572 float position[3];
1573 DWORD color;
1574 } quad[] = {
1575 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1576 {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
1577 {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
1578 {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1580 WORD indices[] = {0, 1, 2, 3, 0, 2};
1582 static const D3DVERTEXELEMENT9 decl_elements[] = {
1583 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1584 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1585 D3DDECL_END()
1588 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1589 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1590 IDirect3DIndexBuffer9 *index_buffer = NULL;
1591 D3DPRESENT_PARAMETERS present_parameters;
1592 IDirect3DDevice9 *device = NULL;
1593 IDirect3D9 *d3d9;
1594 HRESULT hr;
1595 HWND hwnd;
1596 void *ptr;
1598 hwnd = CreateWindow("static", "d3d9_test",
1599 0, 0, 0, 10, 10, 0, 0, 0, 0);
1600 if (!hwnd)
1602 skip("Failed to create window\n");
1603 return;
1606 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1607 if (!d3d9)
1609 skip("Failed to create IDirect3D9 object\n");
1610 goto cleanup;
1613 ZeroMemory(&present_parameters, sizeof(present_parameters));
1614 present_parameters.Windowed = TRUE;
1615 present_parameters.hDeviceWindow = hwnd;
1616 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1618 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1619 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1620 if (FAILED(hr) || !device)
1622 skip("Failed to create device\n");
1623 goto cleanup;
1626 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1627 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1628 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1629 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1631 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1632 ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1633 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1634 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1635 memcpy(ptr, quad, sizeof(quad));
1636 hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1637 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1638 hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1639 ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1641 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1642 ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1643 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1644 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1645 memcpy(ptr, indices, sizeof(indices));
1646 hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1647 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1648 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1649 ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1650 hr = IDirect3DDevice9_BeginScene(device);
1651 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1653 /* NULL index buffer. Should fail */
1654 hr = IDirect3DDevice9_SetIndices(device, NULL);
1655 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1656 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1657 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1658 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1659 hr, D3DERR_INVALIDCALL);
1661 /* Valid index buffer, NULL vertex declaration. Should fail */
1662 hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1663 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1664 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1665 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1666 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1667 hr, D3DERR_INVALIDCALL);
1669 /* Valid index buffer and vertex declaration. Should succeed */
1670 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1671 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1672 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1673 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1674 ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1676 hr = IDirect3DDevice9_EndScene(device);
1677 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1679 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1680 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1682 IDirect3DVertexBuffer9_Release(vertex_buffer);
1683 IDirect3DIndexBuffer9_Release(index_buffer);
1684 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1686 cleanup:
1687 if (d3d9) IDirect3D9_Release(d3d9);
1688 if (device) IDirect3DDevice9_Release(device);
1689 if (hwnd) DestroyWindow(hwnd);
1692 static void test_null_stream(void)
1694 IDirect3DVertexBuffer9 *buffer = NULL;
1695 D3DPRESENT_PARAMETERS present_parameters;
1696 IDirect3DDevice9 *device = NULL;
1697 IDirect3D9 *d3d9;
1698 HWND hwnd;
1699 HRESULT hr;
1700 IDirect3DVertexShader9 *shader = NULL;
1701 IDirect3DVertexDeclaration9 *decl = NULL;
1702 DWORD shader_code[] = {
1703 0xfffe0101, /* vs_1_1 */
1704 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1705 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1706 0x0000ffff /* end */
1708 static const D3DVERTEXELEMENT9 decl_elements[] = {
1709 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1710 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1711 D3DDECL_END()
1714 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1715 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1716 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1717 ok(hwnd != NULL, "Failed to create window\n");
1718 if (!d3d9 || !hwnd) goto cleanup;
1720 ZeroMemory(&present_parameters, sizeof(present_parameters));
1721 present_parameters.Windowed = TRUE;
1722 present_parameters.hDeviceWindow = hwnd;
1723 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1725 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1726 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1727 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1728 if(!device)
1730 skip("Failed to create a d3d device\n");
1731 goto cleanup;
1734 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1735 if(FAILED(hr)) {
1736 skip("No vertex shader support\n");
1737 goto cleanup;
1739 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1740 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1741 if (FAILED(hr)) {
1742 skip("Vertex declaration handling not possible.\n");
1743 goto cleanup;
1745 hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1746 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1747 if (FAILED(hr)) {
1748 skip("Vertex buffer handling not possible.\n");
1749 goto cleanup;
1752 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1753 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1754 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1755 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1756 hr = IDirect3DDevice9_SetVertexShader(device, shader);
1757 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1758 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1759 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1761 hr = IDirect3DDevice9_BeginScene(device);
1762 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1763 if(SUCCEEDED(hr)) {
1764 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1765 ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1767 hr = IDirect3DDevice9_EndScene(device);
1768 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1771 IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1772 IDirect3DDevice9_SetVertexShader(device, NULL);
1773 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1775 cleanup:
1776 if(decl) IDirect3DVertexDeclaration9_Release(decl);
1777 if(shader) IDirect3DVertexShader9_Release(shader);
1778 if(device) IDirect3DDevice9_Release(device);
1779 if(d3d9) IDirect3D9_Release(d3d9);
1782 static inline const char *debug_d3dpool(D3DPOOL pool) {
1783 switch(pool) {
1784 case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
1785 case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
1786 case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
1787 case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
1788 default:
1789 return "unknown pool";
1793 static void test_vertex_buffer_alignment(void)
1795 IDirect3DVertexBuffer9 *buffer = NULL;
1796 D3DPRESENT_PARAMETERS present_parameters;
1797 IDirect3DDevice9 *device = NULL;
1798 IDirect3D9 *d3d9;
1799 HWND hwnd;
1800 HRESULT hr;
1801 D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
1802 DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
1803 unsigned int i, j;
1804 void *data;
1806 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1807 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1808 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1809 ok(hwnd != NULL, "Failed to create window\n");
1810 if (!d3d9 || !hwnd) goto cleanup;
1812 ZeroMemory(&present_parameters, sizeof(present_parameters));
1813 present_parameters.Windowed = TRUE;
1814 present_parameters.hDeviceWindow = hwnd;
1815 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1817 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1818 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1819 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1820 if(!device)
1822 skip("Failed to create a d3d device\n");
1823 goto cleanup;
1826 for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) {
1827 for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) {
1828 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
1829 if(pools[j] == D3DPOOL_SCRATCH) {
1830 ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
1831 } else {
1832 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
1833 debug_d3dpool(pools[j]), sizes[i]);
1835 if(FAILED(hr)) continue;
1837 hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0);
1838 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
1839 ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
1840 sizes[i], debug_d3dpool(pools[j]), data);
1841 hr = IDirect3DVertexBuffer9_Unlock(buffer);
1842 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
1844 if(buffer) IDirect3DVertexBuffer9_Release(buffer);
1848 cleanup:
1849 if(d3d9) IDirect3D9_Release(d3d9);
1852 static void test_lights(void)
1854 D3DPRESENT_PARAMETERS present_parameters;
1855 IDirect3DDevice9 *device = NULL;
1856 IDirect3D9 *d3d9;
1857 HWND hwnd;
1858 HRESULT hr;
1859 unsigned int i;
1860 BOOL enabled;
1861 D3DCAPS9 caps;
1863 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1864 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1865 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1866 ok(hwnd != NULL, "Failed to create window\n");
1867 if (!d3d9 || !hwnd) goto cleanup;
1869 ZeroMemory(&present_parameters, sizeof(present_parameters));
1870 present_parameters.Windowed = TRUE;
1871 present_parameters.hDeviceWindow = hwnd;
1872 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1874 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1875 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
1876 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1877 "IDirect3D9_CreateDevice failed with %08x\n", hr);
1878 if(!device)
1880 skip("Failed to create a d3d device\n");
1881 goto cleanup;
1884 memset(&caps, 0, sizeof(caps));
1885 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1886 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
1888 for(i = 1; i <= caps.MaxActiveLights; i++) {
1889 hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
1890 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
1891 hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
1892 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
1893 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1896 /* TODO: Test the rendering results in this situation */
1897 hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
1898 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
1899 hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
1900 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
1901 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1902 hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
1903 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
1905 for(i = 1; i <= caps.MaxActiveLights; i++) {
1906 hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
1907 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
1910 cleanup:
1911 if(device) IDirect3DDevice9_Release(device);
1912 if(d3d9) IDirect3D9_Release(d3d9);
1915 static void test_set_stream_source(void)
1917 D3DPRESENT_PARAMETERS present_parameters;
1918 IDirect3DDevice9 *device = NULL;
1919 IDirect3D9 *d3d9;
1920 HWND hwnd;
1921 HRESULT hr;
1922 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
1924 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1925 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1926 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1927 ok(hwnd != NULL, "Failed to create window\n");
1928 if (!d3d9 || !hwnd) goto cleanup;
1930 ZeroMemory(&present_parameters, sizeof(present_parameters));
1931 present_parameters.Windowed = TRUE;
1932 present_parameters.hDeviceWindow = hwnd;
1933 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1935 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1936 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1937 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1938 "IDirect3D9_CreateDevice failed with %08x\n", hr);
1939 if(!device)
1941 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
1942 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1943 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1944 if(!device)
1946 skip("Failed to create a d3d device\n");
1947 goto cleanup;
1951 hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
1952 ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
1953 if (SUCCEEDED(hr)) {
1954 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
1955 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
1956 * a WARN
1958 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
1959 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
1960 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
1961 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
1962 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
1963 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
1964 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
1965 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
1966 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
1967 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1969 /* Try to set the NULL buffer with an offset and stride 0 */
1970 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1971 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
1972 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
1973 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
1974 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
1975 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
1976 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
1977 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
1978 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
1979 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1981 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1982 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1984 if(pVertexBuffer) IDirect3DDevice9_Release(pVertexBuffer);
1985 cleanup:
1986 if(device) IDirect3DDevice9_Release(device);
1987 if(d3d9) IDirect3D9_Release(d3d9);
1990 struct formats {
1991 D3DFORMAT DisplayFormat;
1992 D3DFORMAT BackBufferFormat;
1993 BOOL shouldPass;
1996 struct formats r5g6b5_format_list[] =
1998 { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
1999 { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
2000 { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
2001 { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
2002 { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
2003 { 0, 0, 0}
2006 struct formats x1r5g5b5_format_list[] =
2008 { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
2009 { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
2010 { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
2011 { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2012 { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2014 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
2015 { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
2016 { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
2017 { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
2018 { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2019 { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2020 { 0, 0, 0}
2023 struct formats x8r8g8b8_format_list[] =
2025 { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
2026 { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2027 { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2028 { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
2029 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
2031 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
2032 { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
2033 { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2034 { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2035 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
2036 { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
2037 { 0, 0, 0}
2040 static void test_display_formats(void)
2042 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
2043 * Next to these there are 6 different backbuffer formats. Only a fixed number of
2044 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
2045 * allowed due to depth conversion and this is likely driver dependent.
2046 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
2047 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
2049 UINT Adapter = D3DADAPTER_DEFAULT;
2050 D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
2051 int i, nmodes;
2052 HRESULT hr;
2054 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2055 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2056 if(!d3d9) return;
2058 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
2059 if(!nmodes) {
2060 skip("Display format R5G6B5 not supported, skipping\n");
2061 } else {
2062 trace("Testing display format R5G6B5\n");
2063 for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
2065 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
2067 if(r5g6b5_format_list[i].shouldPass)
2068 ok(hr == D3D_OK ||
2069 broken(hr == D3DERR_NOTAVAILABLE),
2070 "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
2071 else
2072 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
2076 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
2077 if(!nmodes) {
2078 skip("Display format X1R5G5B5 not supported, skipping\n");
2079 } else {
2080 trace("Testing display format X1R5G5B5\n");
2081 for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
2083 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
2085 if(x1r5g5b5_format_list[i].shouldPass)
2086 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
2087 else
2088 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
2092 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2093 if(!nmodes) {
2094 skip("Display format X8R8G8B8 not supported, skipping\n");
2095 } else {
2096 trace("Testing display format X8R8G8B8\n");
2097 for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2099 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2101 if(x8r8g8b8_format_list[i].shouldPass)
2102 ok(hr == D3D_OK ||
2103 broken(hr == D3DERR_NOTAVAILABLE),
2104 "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2105 else
2106 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2110 if(d3d9) IDirect3D9_Release(d3d9);
2113 static void test_scissor_size(void)
2115 IDirect3D9 *d3d9_ptr = 0;
2116 unsigned int i;
2117 static const struct {
2118 int winx; int winy; int backx; int backy; BOOL window;
2119 } scts[] = { /* scissor tests */
2120 {800, 600, 640, 480, TRUE},
2121 {800, 600, 640, 480, FALSE},
2122 {640, 480, 800, 600, TRUE},
2123 {640, 480, 800, 600, FALSE},
2126 d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
2127 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
2128 if (!d3d9_ptr){
2129 skip("Failed to create IDirect3D9 object\n");
2130 return;
2133 for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
2134 IDirect3DDevice9 *device_ptr = 0;
2135 D3DPRESENT_PARAMETERS present_parameters;
2136 HRESULT hr;
2137 WNDCLASS wc = {0};
2138 HWND hwnd = 0;
2139 RECT scissorrect;
2141 wc.lpfnWndProc = DefWindowProc;
2142 wc.lpszClassName = "d3d9_test_wc";
2143 RegisterClass(&wc);
2145 hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
2146 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
2148 ZeroMemory(&present_parameters, sizeof(present_parameters));
2149 present_parameters.Windowed = scts[i].window;
2150 present_parameters.hDeviceWindow = hwnd;
2151 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2152 present_parameters.BackBufferWidth = scts[i].backx;
2153 present_parameters.BackBufferHeight = scts[i].backy;
2154 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
2155 present_parameters.EnableAutoDepthStencil = TRUE;
2156 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2158 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2159 if(FAILED(hr)) {
2160 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
2161 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2162 if(FAILED(hr)) {
2163 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2166 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
2168 if (!device_ptr)
2170 DestroyWindow(hwnd);
2171 skip("Creating the device failed\n");
2172 goto err_out;
2175 /* Check for the default scissor rect size */
2176 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2177 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2178 ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
2180 /* check the scissorrect values after a reset */
2181 present_parameters.BackBufferWidth = 800;
2182 present_parameters.BackBufferHeight = 600;
2183 hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
2184 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
2185 hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
2186 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
2188 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2189 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2190 ok(scissorrect.right == 800 && scissorrect.bottom == 600 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 800, 600);
2192 if(device_ptr) {
2193 ULONG ref;
2195 ref = IDirect3DDevice9_Release(device_ptr);
2196 DestroyWindow(hwnd);
2197 ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
2201 err_out:
2202 if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
2203 return;
2207 START_TEST(device)
2209 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
2210 if (!d3d9_handle)
2212 skip("Could not load d3d9.dll\n");
2213 return;
2216 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
2217 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
2218 if (pDirect3DCreate9)
2220 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2221 if(!d3d9)
2223 skip("could not create D3D9 object\n");
2224 return;
2226 IDirect3D9_Release(d3d9);
2228 test_display_formats();
2229 test_display_modes();
2230 test_swapchain();
2231 test_refcount();
2232 test_mipmap_levels();
2233 test_cursor();
2234 test_reset();
2235 test_scene();
2236 test_limits();
2237 test_depthstenciltest();
2238 test_draw_indexed();
2239 test_null_stream();
2240 test_vertex_buffer_alignment();
2241 test_lights();
2242 test_set_stream_source();
2243 test_scissor_size();