push bf07e57c7285aac9a4b820bd27ad9b8768385b88
[wine/hacks.git] / dlls / wined3d / baseshader.c
blob9bdad1746642cac9c9576c5a7080b9c010c75991
1 /*
2 * shaders implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "config.h"
28 #include <string.h>
29 #include <stdio.h>
30 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d);
35 /* DCL usage masks */
36 #define WINED3DSP_DCL_USAGE_SHIFT 0
37 #define WINED3DSP_DCL_USAGE_MASK (0xf << WINED3DSP_DCL_USAGE_SHIFT)
38 #define WINED3DSP_DCL_USAGEINDEX_SHIFT 16
39 #define WINED3DSP_DCL_USAGEINDEX_MASK (0xf << WINED3DSP_DCL_USAGEINDEX_SHIFT)
41 /* DCL sampler type */
42 #define WINED3DSP_TEXTURETYPE_SHIFT 27
43 #define WINED3DSP_TEXTURETYPE_MASK (0xf << WINED3DSP_TEXTURETYPE_SHIFT)
45 /* Opcode-related masks */
46 #define WINED3DSI_OPCODE_MASK 0x0000ffff
48 #define WINED3D_OPCODESPECIFICCONTROL_SHIFT 16
49 #define WINED3D_OPCODESPECIFICCONTROL_MASK (0xff << WINED3D_OPCODESPECIFICCONTROL_SHIFT)
51 #define WINED3DSI_INSTLENGTH_SHIFT 24
52 #define WINED3DSI_INSTLENGTH_MASK (0xf << WINED3DSI_INSTLENGTH_SHIFT)
54 #define WINED3DSI_COISSUE (1 << 30)
56 #define WINED3DSI_COMMENTSIZE_SHIFT 16
57 #define WINED3DSI_COMMENTSIZE_MASK (0x7fff << WINED3DSI_COMMENTSIZE_SHIFT)
59 #define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
61 /* Register number mask */
62 #define WINED3DSP_REGNUM_MASK 0x000007ff
64 /* Register type masks */
65 #define WINED3DSP_REGTYPE_SHIFT 28
66 #define WINED3DSP_REGTYPE_MASK (0x7 << WINED3DSP_REGTYPE_SHIFT)
67 #define WINED3DSP_REGTYPE_SHIFT2 8
68 #define WINED3DSP_REGTYPE_MASK2 (0x18 << WINED3DSP_REGTYPE_SHIFT2)
70 /* Relative addressing mask */
71 #define WINED3DSHADER_ADDRESSMODE_SHIFT 13
72 #define WINED3DSHADER_ADDRESSMODE_MASK (1 << WINED3DSHADER_ADDRESSMODE_SHIFT)
74 /* Destination modifier mask */
75 #define WINED3DSP_DSTMOD_SHIFT 20
76 #define WINED3DSP_DSTMOD_MASK (0xf << WINED3DSP_DSTMOD_SHIFT)
78 /* Destination shift mask */
79 #define WINED3DSP_DSTSHIFT_SHIFT 24
80 #define WINED3DSP_DSTSHIFT_MASK (0xf << WINED3DSP_DSTSHIFT_SHIFT)
82 /* Swizzle mask */
83 #define WINED3DSP_SWIZZLE_SHIFT 16
84 #define WINED3DSP_SWIZZLE_MASK (0xff << WINED3DSP_SWIZZLE_SHIFT)
86 /* Source modifier mask */
87 #define WINED3DSP_SRCMOD_SHIFT 24
88 #define WINED3DSP_SRCMOD_MASK (0xf << WINED3DSP_SRCMOD_SHIFT)
90 typedef enum _WINED3DSHADER_ADDRESSMODE_TYPE
92 WINED3DSHADER_ADDRMODE_ABSOLUTE = 0 << WINED3DSHADER_ADDRESSMODE_SHIFT,
93 WINED3DSHADER_ADDRMODE_RELATIVE = 1 << WINED3DSHADER_ADDRESSMODE_SHIFT,
94 WINED3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff,
95 } WINED3DSHADER_ADDRESSMODE_TYPE;
97 static void shader_dump_src_param(const struct wined3d_shader_src_param *param, DWORD shader_version);
98 static void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, DWORD shader_version);
100 /* Read a parameter opcode from the input stream,
101 * and possibly a relative addressing token.
102 * Return the number of tokens read */
103 static int shader_get_param(const DWORD *ptr, DWORD shader_version, DWORD *token, DWORD *addr_token)
105 UINT count = 1;
107 *token = *ptr;
109 /* PS >= 3.0 have relative addressing (with token)
110 * VS >= 2.0 have relative addressing (with token)
111 * VS >= 1.0 < 2.0 have relative addressing (without token)
112 * The version check below should work in general */
113 if (*ptr & WINED3DSHADER_ADDRMODE_RELATIVE)
115 if (WINED3DSHADER_VERSION_MAJOR(shader_version) < 2)
117 *addr_token = (1 << 31)
118 | ((WINED3DSPR_ADDR << WINED3DSP_REGTYPE_SHIFT2) & WINED3DSP_REGTYPE_MASK2)
119 | ((WINED3DSPR_ADDR << WINED3DSP_REGTYPE_SHIFT) & WINED3DSP_REGTYPE_MASK)
120 | (WINED3DSP_NOSWIZZLE << WINED3DSP_SWIZZLE_SHIFT);
122 else
124 *addr_token = *(ptr + 1);
125 ++count;
129 return count;
132 static const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *opcode_table, DWORD shader_version, DWORD code)
134 DWORD i = 0;
136 while (opcode_table[i].handler_idx != WINED3DSIH_TABLE_SIZE)
138 if ((code & WINED3DSI_OPCODE_MASK) == opcode_table[i].opcode
139 && shader_version >= opcode_table[i].min_version
140 && (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version))
142 return &opcode_table[i];
144 ++i;
147 FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n",
148 code, code, code & WINED3DSI_OPCODE_MASK, shader_version);
150 return NULL;
153 /* Return the number of parameters to skip for an opcode */
154 static inline int shader_skip_opcode(const SHADER_OPCODE *opcode_info, DWORD opcode_token, DWORD shader_version)
156 /* Shaders >= 2.0 may contain address tokens, but fortunately they
157 * have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
158 return (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 2)
159 ? ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT) : opcode_info->num_params;
162 static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr,
163 struct wined3d_shader_src_param *src)
165 src->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
166 | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
167 src->register_idx = param & WINED3DSP_REGNUM_MASK;
168 src->swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT;
169 src->modifiers = (param & WINED3DSP_SRCMOD_MASK) >> WINED3DSP_SRCMOD_SHIFT;
170 src->rel_addr = rel_addr;
173 static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr,
174 struct wined3d_shader_dst_param *dst)
176 dst->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
177 | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
178 dst->register_idx = param & WINED3DSP_REGNUM_MASK;
179 dst->write_mask = param & WINED3DSP_WRITEMASK_ALL;
180 dst->modifiers = (param & WINED3DSP_DSTMOD_MASK) >> WINED3DSP_DSTMOD_SHIFT;
181 dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
182 dst->rel_addr = rel_addr;
185 /* Read the parameters of an unrecognized opcode from the input stream
186 * Return the number of tokens read.
188 * Note: This function assumes source or destination token format.
189 * It will not work with specially-formatted tokens like DEF or DCL,
190 * but hopefully those would be recognized */
191 static int shader_skip_unrecognized(const DWORD *ptr, DWORD shader_version)
193 int tokens_read = 0;
194 int i = 0;
196 /* TODO: Think of a good name for 0x80000000 and replace it with a constant */
197 while (*ptr & 0x80000000)
199 DWORD token, addr_token = 0;
200 struct wined3d_shader_src_param rel_addr;
202 tokens_read += shader_get_param(ptr, shader_version, &token, &addr_token);
203 ptr += tokens_read;
205 FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token, addr_token);
207 if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr);
209 if (!i)
211 struct wined3d_shader_dst_param dst;
213 shader_parse_dst_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &dst);
214 shader_dump_dst_param(&dst, shader_version);
216 else
218 struct wined3d_shader_src_param src;
220 shader_parse_src_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &src);
221 shader_dump_src_param(&src, shader_version);
223 FIXME("\n");
224 ++i;
226 return tokens_read;
229 static void shader_sm1_read_opcode(const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size,
230 const SHADER_OPCODE *opcode_table, DWORD shader_version)
232 const SHADER_OPCODE *opcode_info;
233 DWORD opcode_token;
235 opcode_token = *(*ptr)++;
236 opcode_info = shader_get_opcode(opcode_table, shader_version, opcode_token);
237 if (!opcode_info)
239 FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token);
240 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
241 *param_size = shader_skip_unrecognized(*ptr, shader_version);
242 return;
245 ins->handler_idx = opcode_info->handler_idx;
246 ins->flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT;
247 ins->coissue = opcode_token & WINED3DSI_COISSUE;
248 ins->predicate = opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED;
249 ins->dst_count = opcode_info->dst_token ? 1 : 0;
250 ins->src_count = opcode_info->num_params - opcode_info->dst_token;
251 *param_size = shader_skip_opcode(opcode_info, opcode_token, shader_version);
254 static void shader_sm1_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
255 struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version)
257 DWORD token, addr_token;
259 *ptr += shader_get_param(*ptr, shader_version, &token, &addr_token);
260 if (token & WINED3DSHADER_ADDRMODE_RELATIVE)
262 shader_parse_src_param(addr_token, NULL, src_rel_addr);
263 shader_parse_src_param(token, src_rel_addr, src_param);
265 else
267 shader_parse_src_param(token, NULL, src_param);
271 static void shader_sm1_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
272 struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version)
274 DWORD token, addr_token;
276 *ptr += shader_get_param(*ptr, shader_version, &token, &addr_token);
277 if (token & WINED3DSHADER_ADDRMODE_RELATIVE)
279 shader_parse_src_param(addr_token, NULL, dst_rel_addr);
280 shader_parse_dst_param(token, dst_rel_addr, dst_param);
282 else
284 shader_parse_dst_param(token, NULL, dst_param);
288 static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
290 DWORD usage_token = *(*ptr)++;
291 DWORD dst_token = *(*ptr)++;
293 semantic->usage = (usage_token & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT;
294 semantic->usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
295 semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT;
296 shader_parse_dst_param(dst_token, NULL, &semantic->reg);
299 static void shader_sm1_read_comment(const DWORD **ptr, const char **comment)
301 DWORD token = **ptr;
303 if ((token & WINED3DSI_OPCODE_MASK) != WINED3DSIO_COMMENT)
305 *comment = NULL;
306 return;
309 *comment = (const char *)++(*ptr);
310 *ptr += (token & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
313 static const char *shader_opcode_names[] =
315 /* WINED3DSIH_ABS */ "abs",
316 /* WINED3DSIH_ADD */ "add",
317 /* WINED3DSIH_BEM */ "bem",
318 /* WINED3DSIH_BREAK */ "break",
319 /* WINED3DSIH_BREAKC */ "breakc",
320 /* WINED3DSIH_BREAKP */ "breakp",
321 /* WINED3DSIH_CALL */ "call",
322 /* WINED3DSIH_CALLNZ */ "callnz",
323 /* WINED3DSIH_CMP */ "cmp",
324 /* WINED3DSIH_CND */ "cnd",
325 /* WINED3DSIH_CRS */ "crs",
326 /* WINED3DSIH_DCL */ "dcl",
327 /* WINED3DSIH_DEF */ "def",
328 /* WINED3DSIH_DEFB */ "defb",
329 /* WINED3DSIH_DEFI */ "defi",
330 /* WINED3DSIH_DP2ADD */ "dp2add",
331 /* WINED3DSIH_DP3 */ "dp3",
332 /* WINED3DSIH_DP4 */ "dp4",
333 /* WINED3DSIH_DST */ "dst",
334 /* WINED3DSIH_DSX */ "dsx",
335 /* WINED3DSIH_DSY */ "dsy",
336 /* WINED3DSIH_ELSE */ "else",
337 /* WINED3DSIH_ENDIF */ "endif",
338 /* WINED3DSIH_ENDLOOP */ "endloop",
339 /* WINED3DSIH_ENDREP */ "endrep",
340 /* WINED3DSIH_EXP */ "exp",
341 /* WINED3DSIH_EXPP */ "expp",
342 /* WINED3DSIH_FRC */ "frc",
343 /* WINED3DSIH_IF */ "if",
344 /* WINED3DSIH_IFC */ "ifc",
345 /* WINED3DSIH_LABEL */ "label",
346 /* WINED3DSIH_LIT */ "lit",
347 /* WINED3DSIH_LOG */ "log",
348 /* WINED3DSIH_LOGP */ "logp",
349 /* WINED3DSIH_LOOP */ "loop",
350 /* WINED3DSIH_LRP */ "lrp",
351 /* WINED3DSIH_M3x2 */ "m3x2",
352 /* WINED3DSIH_M3x3 */ "m3x3",
353 /* WINED3DSIH_M3x4 */ "m3x4",
354 /* WINED3DSIH_M4x3 */ "m4x3",
355 /* WINED3DSIH_M4x4 */ "m4x4",
356 /* WINED3DSIH_MAD */ "mad",
357 /* WINED3DSIH_MAX */ "max",
358 /* WINED3DSIH_MIN */ "min",
359 /* WINED3DSIH_MOV */ "mov",
360 /* WINED3DSIH_MOVA */ "mova",
361 /* WINED3DSIH_MUL */ "mul",
362 /* WINED3DSIH_NOP */ "nop",
363 /* WINED3DSIH_NRM */ "nrm",
364 /* WINED3DSIH_PHASE */ "phase",
365 /* WINED3DSIH_POW */ "pow",
366 /* WINED3DSIH_RCP */ "rcp",
367 /* WINED3DSIH_REP */ "rep",
368 /* WINED3DSIH_RET */ "ret",
369 /* WINED3DSIH_RSQ */ "rsq",
370 /* WINED3DSIH_SETP */ "setp",
371 /* WINED3DSIH_SGE */ "sge",
372 /* WINED3DSIH_SGN */ "sgn",
373 /* WINED3DSIH_SINCOS */ "sincos",
374 /* WINED3DSIH_SLT */ "slt",
375 /* WINED3DSIH_SUB */ "sub",
376 /* WINED3DSIH_TEX */ "texld",
377 /* WINED3DSIH_TEXBEM */ "texbem",
378 /* WINED3DSIH_TEXBEML */ "texbeml",
379 /* WINED3DSIH_TEXCOORD */ "texcrd",
380 /* WINED3DSIH_TEXDEPTH */ "texdepth",
381 /* WINED3DSIH_TEXDP3 */ "texdp3",
382 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
383 /* WINED3DSIH_TEXKILL */ "texkill",
384 /* WINED3DSIH_TEXLDD */ "texldd",
385 /* WINED3DSIH_TEXLDL */ "texldl",
386 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
387 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
388 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
389 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
390 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
391 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
392 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
393 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
394 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
395 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
396 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
397 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
400 static inline BOOL shader_is_version_token(DWORD token) {
401 return shader_is_pshader_version(token) ||
402 shader_is_vshader_version(token);
405 void shader_buffer_init(struct SHADER_BUFFER *buffer)
407 buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
408 buffer->buffer[0] = '\0';
409 buffer->bsize = 0;
410 buffer->lineNo = 0;
411 buffer->newline = TRUE;
414 void shader_buffer_free(struct SHADER_BUFFER *buffer)
416 HeapFree(GetProcessHeap(), 0, buffer->buffer);
419 int shader_vaddline(SHADER_BUFFER* buffer, const char *format, va_list args)
421 char* base = buffer->buffer + buffer->bsize;
422 int rc;
424 rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
426 if (rc < 0 || /* C89 */
427 rc > SHADER_PGMSIZE - 1 - buffer->bsize) { /* C99 */
429 ERR("The buffer allocated for the shader program string "
430 "is too small at %d bytes.\n", SHADER_PGMSIZE);
431 buffer->bsize = SHADER_PGMSIZE - 1;
432 return -1;
435 if (buffer->newline) {
436 TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
437 buffer->newline = FALSE;
438 } else {
439 TRACE("%s", base);
442 buffer->bsize += rc;
443 if (buffer->buffer[buffer->bsize-1] == '\n') {
444 buffer->lineNo++;
445 buffer->newline = TRUE;
447 return 0;
450 int shader_addline(SHADER_BUFFER* buffer, const char *format, ...)
452 int ret;
453 va_list args;
455 va_start(args, format);
456 ret = shader_vaddline(buffer, format, args);
457 va_end(args);
459 return ret;
462 void shader_init(struct IWineD3DBaseShaderClass *shader,
463 IWineD3DDevice *device, const SHADER_OPCODE *instruction_table)
465 shader->ref = 1;
466 shader->device = device;
467 shader->shader_ins = instruction_table;
468 list_init(&shader->linked_programs);
471 /* Convert floating point offset relative
472 * to a register file to an absolute offset for float constants */
473 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
475 switch (register_type)
477 case WINED3DSPR_CONST: return register_idx;
478 case WINED3DSPR_CONST2: return 2048 + register_idx;
479 case WINED3DSPR_CONST3: return 4096 + register_idx;
480 case WINED3DSPR_CONST4: return 6144 + register_idx;
481 default:
482 FIXME("Unsupported register type: %d\n", register_type);
483 return register_idx;
487 static void shader_delete_constant_list(struct list* clist) {
489 struct list *ptr;
490 struct local_constant* constant;
492 ptr = list_head(clist);
493 while (ptr) {
494 constant = LIST_ENTRY(ptr, struct local_constant, entry);
495 ptr = list_next(clist, ptr);
496 HeapFree(GetProcessHeap(), 0, constant);
498 list_init(clist);
501 static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps,
502 DWORD register_type, UINT register_idx, BOOL has_rel_addr, BOOL pshader)
504 switch (register_type)
506 case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
507 if (pshader) reg_maps->texcoord[register_idx] = 1;
508 else reg_maps->address[register_idx] = 1;
509 break;
511 case WINED3DSPR_TEMP:
512 reg_maps->temporary[register_idx] = 1;
513 break;
515 case WINED3DSPR_INPUT:
516 if (!pshader) reg_maps->attributes[register_idx] = 1;
517 else
519 if (has_rel_addr)
521 /* If relative addressing is used, we must assume that all registers
522 * are used. Even if it is a construct like v3[aL], we can't assume
523 * that v0, v1 and v2 aren't read because aL can be negative */
524 unsigned int i;
525 for (i = 0; i < MAX_REG_INPUT; ++i)
527 ((IWineD3DPixelShaderImpl *)This)->input_reg_used[i] = TRUE;
530 else
532 ((IWineD3DPixelShaderImpl *)This)->input_reg_used[register_idx] = TRUE;
535 break;
537 case WINED3DSPR_RASTOUT:
538 if (register_idx == 1) reg_maps->fog = 1;
539 break;
541 case WINED3DSPR_MISCTYPE:
542 if (pshader && register_idx == 0) reg_maps->vpos = 1;
543 break;
545 case WINED3DSPR_CONST:
546 if (has_rel_addr)
548 if (!pshader)
550 if (register_idx <= ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
551 ((IWineD3DVertexShaderImpl *)This)->min_rel_offset = register_idx;
552 else if (register_idx >= ((IWineD3DVertexShaderImpl *)This)->max_rel_offset)
553 ((IWineD3DVertexShaderImpl *)This)->max_rel_offset = register_idx;
555 reg_maps->usesrelconstF = TRUE;
557 break;
559 case WINED3DSPR_CONSTINT:
560 reg_maps->integer_constants |= (1 << register_idx);
561 break;
563 case WINED3DSPR_CONSTBOOL:
564 reg_maps->boolean_constants |= (1 << register_idx);
565 break;
567 default:
568 TRACE("Not recording register of type %#x and idx %u\n", register_type, register_idx);
569 break;
573 /* Note that this does not count the loop register
574 * as an address register. */
576 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, struct shader_reg_maps *reg_maps,
577 struct wined3d_shader_semantic *semantics_in, struct wined3d_shader_semantic *semantics_out,
578 const DWORD *byte_code)
580 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
581 const SHADER_OPCODE *shader_ins = This->baseShader.shader_ins;
582 DWORD shader_version;
583 unsigned int cur_loop_depth = 0, max_loop_depth = 0;
584 const DWORD* pToken = byte_code;
585 char pshader;
587 /* There are some minor differences between pixel and vertex shaders */
589 memset(reg_maps, 0, sizeof(*reg_maps));
591 /* get_registers_used is called on every compile on some 1.x shaders, which can result
592 * in stacking up a collection of local constants. Delete the old constants if existing
594 shader_delete_constant_list(&This->baseShader.constantsF);
595 shader_delete_constant_list(&This->baseShader.constantsB);
596 shader_delete_constant_list(&This->baseShader.constantsI);
598 /* The version token is supposed to be the first token */
599 if (!shader_is_version_token(*pToken))
601 FIXME("First token is not a version token, invalid shader.\n");
602 return WINED3DERR_INVALIDCALL;
604 reg_maps->shader_version = shader_version = *pToken++;
605 pshader = shader_is_pshader_version(shader_version);
607 while (WINED3DVS_END() != *pToken) {
608 struct wined3d_shader_instruction ins;
609 const char *comment;
610 UINT param_size;
612 /* Skip comments */
613 shader_sm1_read_comment(&pToken, &comment);
614 if (comment) continue;
616 /* Fetch opcode */
617 shader_sm1_read_opcode(&pToken, &ins, &param_size, shader_ins, shader_version);
619 /* Unhandled opcode, and its parameters */
620 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
622 TRACE("Skipping unrecognized instruction.\n");
623 pToken += param_size;
624 continue;
627 /* Handle declarations */
628 if (ins.handler_idx == WINED3DSIH_DCL)
630 struct wined3d_shader_semantic semantic;
632 shader_sm1_read_semantic(&pToken, &semantic);
634 switch (semantic.reg.register_type)
636 /* Vshader: mark attributes used
637 * Pshader: mark 3.0 input registers used, save token */
638 case WINED3DSPR_INPUT:
639 if (!pshader) reg_maps->attributes[semantic.reg.register_idx] = 1;
640 else reg_maps->packed_input[semantic.reg.register_idx] = 1;
641 semantics_in[semantic.reg.register_idx] = semantic;
642 break;
644 /* Vshader: mark 3.0 output registers used, save token */
645 case WINED3DSPR_OUTPUT:
646 reg_maps->packed_output[semantic.reg.register_idx] = 1;
647 semantics_out[semantic.reg.register_idx] = semantic;
648 if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
649 break;
651 /* Save sampler usage token */
652 case WINED3DSPR_SAMPLER:
653 reg_maps->sampler_type[semantic.reg.register_idx] = semantic.sampler_type;
654 break;
656 default:
657 TRACE("Not recording DCL register type %#x.\n", semantic.reg.register_type);
658 break;
661 else if (ins.handler_idx == WINED3DSIH_DEF)
663 struct wined3d_shader_dst_param dst;
664 struct wined3d_shader_src_param rel_addr;
666 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
667 if (!lconst) return E_OUTOFMEMORY;
669 shader_sm1_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
670 lconst->idx = dst.register_idx;
672 memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
673 pToken += 4;
675 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
676 if (WINED3DSHADER_VERSION_MAJOR(shader_version) == 1 && pshader)
678 float *value = (float *) lconst->value;
679 if(value[0] < -1.0) value[0] = -1.0;
680 else if(value[0] > 1.0) value[0] = 1.0;
681 if(value[1] < -1.0) value[1] = -1.0;
682 else if(value[1] > 1.0) value[1] = 1.0;
683 if(value[2] < -1.0) value[2] = -1.0;
684 else if(value[2] > 1.0) value[2] = 1.0;
685 if(value[3] < -1.0) value[3] = -1.0;
686 else if(value[3] > 1.0) value[3] = 1.0;
689 list_add_head(&This->baseShader.constantsF, &lconst->entry);
691 else if (ins.handler_idx == WINED3DSIH_DEFI)
693 struct wined3d_shader_dst_param dst;
694 struct wined3d_shader_src_param rel_addr;
696 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
697 if (!lconst) return E_OUTOFMEMORY;
699 shader_sm1_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
700 lconst->idx = dst.register_idx;
702 memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
703 pToken += 4;
705 list_add_head(&This->baseShader.constantsI, &lconst->entry);
707 else if (ins.handler_idx == WINED3DSIH_DEFB)
709 struct wined3d_shader_dst_param dst;
710 struct wined3d_shader_src_param rel_addr;
712 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
713 if (!lconst) return E_OUTOFMEMORY;
715 shader_sm1_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
716 lconst->idx = dst.register_idx;
718 memcpy(lconst->value, pToken, sizeof(DWORD));
719 ++pToken;
721 list_add_head(&This->baseShader.constantsB, &lconst->entry);
723 /* If there's a loop in the shader */
724 else if (ins.handler_idx == WINED3DSIH_LOOP
725 || ins.handler_idx == WINED3DSIH_REP)
727 DWORD reg;
729 if(ins.handler_idx == WINED3DSIH_LOOP) {
730 reg = pToken[1];
731 } else {
732 reg = pToken[0];
735 cur_loop_depth++;
736 if(cur_loop_depth > max_loop_depth)
737 max_loop_depth = cur_loop_depth;
738 pToken += param_size;
740 /* Rep and Loop always use an integer constant for the control parameters */
741 reg_maps->integer_constants |= (1 << (reg & WINED3DSP_REGNUM_MASK));
743 else if (ins.handler_idx == WINED3DSIH_ENDLOOP
744 || ins.handler_idx == WINED3DSIH_ENDREP)
746 cur_loop_depth--;
748 /* For subroutine prototypes */
749 else if (ins.handler_idx == WINED3DSIH_LABEL)
752 DWORD snum = *pToken & WINED3DSP_REGNUM_MASK;
753 reg_maps->labels[snum] = 1;
754 pToken += param_size;
756 /* Set texture, address, temporary registers */
757 else
759 int i, limit;
761 /* Declare 1.X samplers implicitly, based on the destination reg. number */
762 if (WINED3DSHADER_VERSION_MAJOR(shader_version) == 1
763 && pshader /* Filter different instructions with the same enum values in VS */
764 && (ins.handler_idx == WINED3DSIH_TEX
765 || ins.handler_idx == WINED3DSIH_TEXBEM
766 || ins.handler_idx == WINED3DSIH_TEXBEML
767 || ins.handler_idx == WINED3DSIH_TEXDP3TEX
768 || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
769 || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
770 || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
771 || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
772 || ins.handler_idx == WINED3DSIH_TEXREG2AR
773 || ins.handler_idx == WINED3DSIH_TEXREG2GB
774 || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
776 /* Fake sampler usage, only set reserved bit and ttype */
777 DWORD sampler_code = *pToken & WINED3DSP_REGNUM_MASK;
779 TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
780 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
782 /* texbem is only valid with < 1.4 pixel shaders */
783 if (ins.handler_idx == WINED3DSIH_TEXBEM
784 || ins.handler_idx == WINED3DSIH_TEXBEML)
786 reg_maps->bumpmat[sampler_code] = TRUE;
787 if (ins.handler_idx == WINED3DSIH_TEXBEML)
789 reg_maps->luminanceparams[sampler_code] = TRUE;
793 if (ins.handler_idx == WINED3DSIH_NRM)
795 reg_maps->usesnrm = 1;
797 else if (pshader && ins.handler_idx == WINED3DSIH_BEM)
799 DWORD regnum = *pToken & WINED3DSP_REGNUM_MASK;
800 reg_maps->bumpmat[regnum] = TRUE;
802 else if (ins.handler_idx == WINED3DSIH_DSY)
804 reg_maps->usesdsy = 1;
807 /* This will loop over all the registers and try to
808 * make a bitmask of the ones we're interested in.
810 * Relative addressing tokens are ignored, but that's
811 * okay, since we'll catch any address registers when
812 * they are initialized (required by spec) */
814 if (ins.dst_count)
816 struct wined3d_shader_dst_param dst_param;
817 struct wined3d_shader_src_param dst_rel_addr;
819 shader_sm1_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
821 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
822 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
823 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
824 if (!pshader && WINED3DSHADER_VERSION_MAJOR(shader_version) < 3
825 && dst_param.register_type == WINED3DSPR_TEXCRDOUT)
827 reg_maps->texcoord_mask[dst_param.register_type] |= dst_param.write_mask;
829 else
831 shader_record_register_usage(This, reg_maps, dst_param.register_type,
832 dst_param.register_idx, !!dst_param.rel_addr, pshader);
836 limit = ins.src_count + (ins.predicate ? 1 : 0);
837 for (i = 0; i < limit; ++i)
839 struct wined3d_shader_src_param src_param, src_rel_addr;
841 shader_sm1_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
842 shader_record_register_usage(This, reg_maps, src_param.register_type,
843 src_param.register_idx, !!src_param.rel_addr, pshader);
847 ++pToken;
848 reg_maps->loop_depth = max_loop_depth;
850 This->baseShader.functionLength = ((char *)pToken - (char *)byte_code);
852 return WINED3D_OK;
855 static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, DWORD shader_version)
857 TRACE("dcl");
859 if (semantic->reg.register_type == WINED3DSPR_SAMPLER)
861 switch (semantic->sampler_type)
863 case WINED3DSTT_2D: TRACE("_2d"); break;
864 case WINED3DSTT_CUBE: TRACE("_cube"); break;
865 case WINED3DSTT_VOLUME: TRACE("_volume"); break;
866 default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
869 else
871 /* Pixel shaders 3.0 don't have usage semantics */
872 if (shader_is_pshader_version(shader_version) && shader_version < WINED3DPS_VERSION(3,0))
873 return;
874 else
875 TRACE("_");
877 switch (semantic->usage)
879 case WINED3DDECLUSAGE_POSITION:
880 TRACE("position%d", semantic->usage_idx);
881 break;
882 case WINED3DDECLUSAGE_BLENDINDICES:
883 TRACE("blend");
884 break;
885 case WINED3DDECLUSAGE_BLENDWEIGHT:
886 TRACE("weight");
887 break;
888 case WINED3DDECLUSAGE_NORMAL:
889 TRACE("normal%d", semantic->usage_idx);
890 break;
891 case WINED3DDECLUSAGE_PSIZE:
892 TRACE("psize");
893 break;
894 case WINED3DDECLUSAGE_COLOR:
895 if (semantic->usage_idx == 0) TRACE("color");
896 else TRACE("specular%d", (semantic->usage_idx - 1));
897 break;
898 case WINED3DDECLUSAGE_TEXCOORD:
899 TRACE("texture%d", semantic->usage_idx);
900 break;
901 case WINED3DDECLUSAGE_TANGENT:
902 TRACE("tangent");
903 break;
904 case WINED3DDECLUSAGE_BINORMAL:
905 TRACE("binormal");
906 break;
907 case WINED3DDECLUSAGE_TESSFACTOR:
908 TRACE("tessfactor");
909 break;
910 case WINED3DDECLUSAGE_POSITIONT:
911 TRACE("positionT%d", semantic->usage_idx);
912 break;
913 case WINED3DDECLUSAGE_FOG:
914 TRACE("fog");
915 break;
916 case WINED3DDECLUSAGE_DEPTH:
917 TRACE("depth");
918 break;
919 case WINED3DDECLUSAGE_SAMPLE:
920 TRACE("sample");
921 break;
922 default:
923 FIXME("unknown_semantics(0x%08x)", semantic->usage);
928 static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx,
929 const struct wined3d_shader_src_param *rel_addr, DWORD shader_version)
931 static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
932 static const char * const misctype_reg_names[] = {"vPos", "vFace"};
933 UINT offset = register_idx;
935 switch (register_type)
937 case WINED3DSPR_TEMP:
938 TRACE("r");
939 break;
941 case WINED3DSPR_INPUT:
942 TRACE("v");
943 break;
945 case WINED3DSPR_CONST:
946 case WINED3DSPR_CONST2:
947 case WINED3DSPR_CONST3:
948 case WINED3DSPR_CONST4:
949 TRACE("c");
950 offset = shader_get_float_offset(register_type, register_idx);
951 break;
953 case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
954 TRACE("%c", shader_is_pshader_version(shader_version) ? 't' : 'a');
955 break;
957 case WINED3DSPR_RASTOUT:
958 TRACE("%s", rastout_reg_names[register_idx]);
959 break;
961 case WINED3DSPR_COLOROUT:
962 TRACE("oC");
963 break;
965 case WINED3DSPR_DEPTHOUT:
966 TRACE("oDepth");
967 break;
969 case WINED3DSPR_ATTROUT:
970 TRACE("oD");
971 break;
973 case WINED3DSPR_TEXCRDOUT:
974 /* Vertex shaders >= 3.0 use general purpose output registers
975 * (WINED3DSPR_OUTPUT), which can include an address token */
976 if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) TRACE("o");
977 else TRACE("oT");
978 break;
980 case WINED3DSPR_CONSTINT:
981 TRACE("i");
982 break;
984 case WINED3DSPR_CONSTBOOL:
985 TRACE("b");
986 break;
988 case WINED3DSPR_LABEL:
989 TRACE("l");
990 break;
992 case WINED3DSPR_LOOP:
993 TRACE("aL");
994 break;
996 case WINED3DSPR_SAMPLER:
997 TRACE("s");
998 break;
1000 case WINED3DSPR_MISCTYPE:
1001 if (register_idx > 1) FIXME("Unhandled misctype register %d\n", register_idx);
1002 else TRACE("%s", misctype_reg_names[register_idx]);
1003 break;
1005 case WINED3DSPR_PREDICATE:
1006 TRACE("p");
1007 break;
1009 default:
1010 TRACE("unhandled_rtype(%#x)", register_type);
1011 break;
1014 if (register_type != WINED3DSPR_RASTOUT && register_type != WINED3DSPR_MISCTYPE)
1016 if (rel_addr)
1018 TRACE("[");
1019 shader_dump_src_param(rel_addr, shader_version);
1020 TRACE(" + ");
1022 TRACE("%u", offset);
1023 if (rel_addr) TRACE("]");
1027 static void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, DWORD shader_version)
1029 DWORD write_mask = param->write_mask;
1031 shader_dump_register(param->register_type, param->register_idx, param->rel_addr, shader_version);
1033 if (write_mask != WINED3DSP_WRITEMASK_ALL)
1035 static const char *write_mask_chars = "xyzw";
1037 TRACE(".");
1038 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
1039 if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
1040 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
1041 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
1045 static void shader_dump_src_param(const struct wined3d_shader_src_param *param, DWORD shader_version)
1047 DWORD src_modifier = param->modifiers;
1048 DWORD swizzle = param->swizzle;
1050 if (src_modifier == WINED3DSPSM_NEG
1051 || src_modifier == WINED3DSPSM_BIASNEG
1052 || src_modifier == WINED3DSPSM_SIGNNEG
1053 || src_modifier == WINED3DSPSM_X2NEG
1054 || src_modifier == WINED3DSPSM_ABSNEG)
1055 TRACE("-");
1056 else if (src_modifier == WINED3DSPSM_COMP)
1057 TRACE("1-");
1058 else if (src_modifier == WINED3DSPSM_NOT)
1059 TRACE("!");
1061 if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
1062 TRACE("abs(");
1064 shader_dump_register(param->register_type, param->register_idx, param->rel_addr, shader_version);
1066 if (src_modifier)
1068 switch (src_modifier)
1070 case WINED3DSPSM_NONE: break;
1071 case WINED3DSPSM_NEG: break;
1072 case WINED3DSPSM_NOT: break;
1073 case WINED3DSPSM_BIAS: TRACE("_bias"); break;
1074 case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
1075 case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
1076 case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
1077 case WINED3DSPSM_COMP: break;
1078 case WINED3DSPSM_X2: TRACE("_x2"); break;
1079 case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
1080 case WINED3DSPSM_DZ: TRACE("_dz"); break;
1081 case WINED3DSPSM_DW: TRACE("_dw"); break;
1082 case WINED3DSPSM_ABSNEG: TRACE(")"); break;
1083 case WINED3DSPSM_ABS: TRACE(")"); break;
1084 default:
1085 TRACE("_unknown_modifier(%#x)", src_modifier);
1089 if (swizzle != WINED3DSP_NOSWIZZLE)
1091 static const char *swizzle_chars = "xyzw";
1092 DWORD swizzle_x = swizzle & 0x03;
1093 DWORD swizzle_y = (swizzle >> 2) & 0x03;
1094 DWORD swizzle_z = (swizzle >> 4) & 0x03;
1095 DWORD swizzle_w = (swizzle >> 6) & 0x03;
1097 if (swizzle_x == swizzle_y
1098 && swizzle_x == swizzle_z
1099 && swizzle_x == swizzle_w)
1101 TRACE(".%c", swizzle_chars[swizzle_x]);
1103 else
1105 TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
1106 swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
1111 /* Shared code in order to generate the bulk of the shader string.
1112 * NOTE: A description of how to parse tokens can be found on msdn */
1113 void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
1114 const shader_reg_maps* reg_maps, CONST DWORD* pFunction)
1116 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
1117 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
1118 const SHADER_OPCODE *opcode_table = This->baseShader.shader_ins;
1119 const SHADER_HANDLER *handler_table = device->shader_backend->shader_instruction_handler_table;
1120 DWORD shader_version = reg_maps->shader_version;
1121 struct wined3d_shader_src_param src_rel_addr[4];
1122 struct wined3d_shader_src_param src_param[4];
1123 struct wined3d_shader_src_param dst_rel_addr;
1124 struct wined3d_shader_dst_param dst_param;
1125 struct wined3d_shader_instruction ins;
1126 struct wined3d_shader_context ctx;
1127 const DWORD *pToken = pFunction;
1128 SHADER_HANDLER hw_fct;
1129 DWORD i;
1131 /* Initialize current parsing state */
1132 ctx.shader = iface;
1133 ctx.reg_maps = reg_maps;
1134 ctx.buffer = buffer;
1136 ins.ctx = &ctx;
1137 ins.dst = &dst_param;
1138 ins.src = src_param;
1139 This->baseShader.parse_state.current_row = 0;
1141 if (!shader_is_version_token(*pToken++))
1143 ERR("First token is not a version token, invalid shader.\n");
1144 return;
1147 while (WINED3DPS_END() != *pToken)
1149 const char *comment;
1150 UINT param_size;
1152 /* Skip comment tokens */
1153 shader_sm1_read_comment(&pToken, &comment);
1154 if (comment) continue;
1156 /* Read opcode */
1157 shader_sm1_read_opcode(&pToken, &ins, &param_size, opcode_table, shader_version);
1159 /* Unknown opcode and its parameters */
1160 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1162 TRACE("Skipping unrecognized instruction.\n");
1163 pToken += param_size;
1164 continue;
1167 /* Nothing to do */
1168 if (ins.handler_idx == WINED3DSIH_DCL
1169 || ins.handler_idx == WINED3DSIH_NOP
1170 || ins.handler_idx == WINED3DSIH_DEF
1171 || ins.handler_idx == WINED3DSIH_DEFI
1172 || ins.handler_idx == WINED3DSIH_DEFB
1173 || ins.handler_idx == WINED3DSIH_PHASE
1174 || ins.handler_idx == WINED3DSIH_RET)
1176 pToken += param_size;
1177 continue;
1180 /* Select handler */
1181 hw_fct = handler_table[ins.handler_idx];
1183 /* Unhandled opcode */
1184 if (!hw_fct)
1186 FIXME("Backend can't handle opcode %#x\n", ins.handler_idx);
1187 pToken += param_size;
1188 continue;
1191 /* Destination token */
1192 if (ins.dst_count) shader_sm1_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
1194 /* Predication token */
1195 if (ins.predicate) ins.predicate = *pToken++;
1197 /* Other source tokens */
1198 for (i = 0; i < ins.src_count; ++i)
1200 shader_sm1_read_src_param(&pToken, &src_param[i], &src_rel_addr[i], shader_version);
1203 /* Call appropriate function for output target */
1204 hw_fct(&ins);
1206 /* Process instruction modifiers for GLSL apps ( _sat, etc. ) */
1207 /* FIXME: This should be internal to the shader backend.
1208 * Also, right now this is the only reason "shader_mode" exists. */
1209 if (This->baseShader.shader_mode == SHADER_GLSL) shader_glsl_add_instruction_modifiers(&ins);
1213 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
1215 DWORD mmask = dst->modifiers;
1217 switch (dst->shift)
1219 case 0: break;
1220 case 13: TRACE("_d8"); break;
1221 case 14: TRACE("_d4"); break;
1222 case 15: TRACE("_d2"); break;
1223 case 1: TRACE("_x2"); break;
1224 case 2: TRACE("_x4"); break;
1225 case 3: TRACE("_x8"); break;
1226 default: TRACE("_unhandled_shift(%d)", dst->shift); break;
1229 if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
1230 if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
1231 if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
1233 mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
1234 if (mmask)
1235 FIXME("_unrecognized_modifier(%#x)", mmask);
1238 void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table)
1240 const DWORD* pToken = pFunction;
1241 DWORD shader_version;
1242 DWORD i;
1244 TRACE("Parsing %p\n", pFunction);
1246 /* The version token is supposed to be the first token */
1247 if (!shader_is_version_token(*pToken))
1249 FIXME("First token is not a version token, invalid shader.\n");
1250 return;
1252 shader_version = *pToken++;
1253 TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version) ? "ps": "vs",
1254 WINED3DSHADER_VERSION_MAJOR(shader_version), WINED3DSHADER_VERSION_MINOR(shader_version));
1256 while (WINED3DVS_END() != *pToken)
1258 struct wined3d_shader_instruction ins;
1259 const char *comment;
1260 UINT param_size;
1262 /* comment */
1263 shader_sm1_read_comment(&pToken, &comment);
1264 if (comment)
1266 TRACE("//%s\n", comment);
1267 continue;
1270 shader_sm1_read_opcode(&pToken, &ins, &param_size, opcode_table, shader_version);
1271 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1273 TRACE("Skipping unrecognized instruction.\n");
1274 pToken += param_size;
1275 continue;
1278 if (ins.handler_idx == WINED3DSIH_DCL)
1280 struct wined3d_shader_semantic semantic;
1282 shader_sm1_read_semantic(&pToken, &semantic);
1284 shader_dump_decl_usage(&semantic, shader_version);
1285 shader_dump_ins_modifiers(&semantic.reg);
1286 TRACE(" ");
1287 shader_dump_dst_param(&semantic.reg, shader_version);
1289 else if (ins.handler_idx == WINED3DSIH_DEF)
1291 struct wined3d_shader_dst_param dst;
1292 struct wined3d_shader_src_param rel_addr;
1294 shader_sm1_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
1296 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.register_type, dst.register_idx),
1297 *(const float *)(pToken),
1298 *(const float *)(pToken + 1),
1299 *(const float *)(pToken + 2),
1300 *(const float *)(pToken + 3));
1301 pToken += 4;
1303 else if (ins.handler_idx == WINED3DSIH_DEFI)
1305 struct wined3d_shader_dst_param dst;
1306 struct wined3d_shader_src_param rel_addr;
1308 shader_sm1_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
1310 TRACE("defi i%u = %d, %d, %d, %d", dst.register_idx,
1311 *(pToken),
1312 *(pToken + 1),
1313 *(pToken + 2),
1314 *(pToken + 3));
1315 pToken += 4;
1317 else if (ins.handler_idx == WINED3DSIH_DEFB)
1319 struct wined3d_shader_dst_param dst;
1320 struct wined3d_shader_src_param rel_addr;
1322 shader_sm1_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
1324 TRACE("defb b%u = %s", dst.register_idx, *pToken ? "true" : "false");
1325 ++pToken;
1327 else
1329 struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
1330 struct wined3d_shader_dst_param dst_param;
1331 struct wined3d_shader_src_param src_param;
1333 if (ins.dst_count)
1335 shader_sm1_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
1338 /* Print out predication source token first - it follows
1339 * the destination token. */
1340 if (ins.predicate)
1342 shader_sm1_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
1343 TRACE("(");
1344 shader_dump_src_param(&src_param, shader_version);
1345 TRACE(") ");
1348 /* PixWin marks instructions with the coissue flag with a '+' */
1349 if (ins.coissue) TRACE("+");
1351 TRACE("%s", shader_opcode_names[ins.handler_idx]);
1353 if (ins.handler_idx == WINED3DSIH_IFC
1354 || ins.handler_idx == WINED3DSIH_BREAKC)
1356 switch (ins.flags)
1358 case COMPARISON_GT: TRACE("_gt"); break;
1359 case COMPARISON_EQ: TRACE("_eq"); break;
1360 case COMPARISON_GE: TRACE("_ge"); break;
1361 case COMPARISON_LT: TRACE("_lt"); break;
1362 case COMPARISON_NE: TRACE("_ne"); break;
1363 case COMPARISON_LE: TRACE("_le"); break;
1364 default: TRACE("_(%u)", ins.flags);
1367 else if (ins.handler_idx == WINED3DSIH_TEX
1368 && shader_version >= WINED3DPS_VERSION(2,0)
1369 && (ins.flags & WINED3DSI_TEXLD_PROJECT))
1371 TRACE("p");
1374 /* We already read the destination token, print it. */
1375 if (ins.dst_count)
1377 shader_dump_ins_modifiers(&dst_param);
1378 TRACE(" ");
1379 shader_dump_dst_param(&dst_param, shader_version);
1382 /* Other source tokens */
1383 for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
1385 shader_sm1_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
1386 TRACE(!i ? " " : ", ");
1387 shader_dump_src_param(&src_param, shader_version);
1390 TRACE("\n");
1394 void shader_cleanup(IWineD3DBaseShader *iface)
1396 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface;
1398 ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface);
1399 HeapFree(GetProcessHeap(), 0, This->baseShader.function);
1400 shader_delete_constant_list(&This->baseShader.constantsF);
1401 shader_delete_constant_list(&This->baseShader.constantsB);
1402 shader_delete_constant_list(&This->baseShader.constantsI);
1403 list_remove(&This->baseShader.shader_list_entry);
1406 static const SHADER_HANDLER shader_none_instruction_handler_table[WINED3DSIH_TABLE_SIZE] = {0};
1407 static void shader_none_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {}
1408 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
1409 static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
1410 static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1411 static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1412 static void shader_none_load_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1413 static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1414 static void shader_none_destroy(IWineD3DBaseShader *iface) {}
1415 static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
1416 static void shader_none_free(IWineD3DDevice *iface) {}
1417 static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
1418 static GLuint shader_none_generate_pshader(IWineD3DPixelShader *iface, SHADER_BUFFER *buffer, const struct ps_compile_args *args) {
1419 FIXME("NONE shader backend asked to generate a pixel shader\n");
1420 return 0;
1422 static GLuint shader_none_generate_vshader(IWineD3DVertexShader *iface, SHADER_BUFFER *buffer, const struct vs_compile_args *args) {
1423 FIXME("NONE shader backend asked to generate a vertex shader\n");
1424 return 0;
1427 #define GLINFO_LOCATION (*gl_info)
1428 static void shader_none_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *pCaps)
1430 /* Set the shader caps to 0 for the none shader backend */
1431 pCaps->VertexShaderVersion = 0;
1432 pCaps->PixelShaderVersion = 0;
1433 pCaps->PixelShader1xMaxValue = 0.0;
1435 #undef GLINFO_LOCATION
1436 static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
1438 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
1440 TRACE("Checking support for fixup:\n");
1441 dump_color_fixup_desc(fixup);
1444 /* Faked to make some apps happy. */
1445 if (!is_yuv_fixup(fixup))
1447 TRACE("[OK]\n");
1448 return TRUE;
1451 TRACE("[FAILED]\n");
1452 return FALSE;
1455 const shader_backend_t none_shader_backend = {
1456 shader_none_instruction_handler_table,
1457 shader_none_select,
1458 shader_none_select_depth_blt,
1459 shader_none_deselect_depth_blt,
1460 shader_none_update_float_vertex_constants,
1461 shader_none_update_float_pixel_constants,
1462 shader_none_load_constants,
1463 shader_none_load_np2fixup_constants,
1464 shader_none_destroy,
1465 shader_none_alloc,
1466 shader_none_free,
1467 shader_none_dirty_const,
1468 shader_none_generate_pshader,
1469 shader_none_generate_vshader,
1470 shader_none_get_caps,
1471 shader_none_color_fixup_supported,