2 * IDirect3D8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #include "wine/debug.h"
30 #include "d3d8_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
34 static const float idmatrix
[16] = {
42 static const int modes
[NUM_MODES
][3] = {
55 /* retrieve the X display to use on a given DC */
56 inline static Display
*get_display( HDC hdc
)
59 enum x11drv_escape_codes escape
= X11DRV_GET_DISPLAY
;
61 if (!ExtEscape( hdc
, X11DRV_ESCAPE
, sizeof(escape
), (LPCSTR
)&escape
,
62 sizeof(display
), (LPSTR
)&display
)) display
= NULL
;
67 /* IDirect3D IUnknown parts follow: */
68 HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
,REFIID riid
,LPVOID
*ppobj
)
70 ICOM_THIS(IDirect3D8Impl
,iface
);
72 if (IsEqualGUID(riid
, &IID_IUnknown
)
73 || IsEqualGUID(riid
, &IID_IClassFactory
)) {
74 IDirect3D8Impl_AddRef(iface
);
79 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
83 ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
) {
84 ICOM_THIS(IDirect3D8Impl
,iface
);
85 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
89 ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
) {
90 ICOM_THIS(IDirect3D8Impl
,iface
);
91 ULONG ref
= --This
->ref
;
92 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
94 HeapFree(GetProcessHeap(), 0, This
);
98 /* IDirect3D Interface follow: */
99 HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface
, void* pInitializeFunction
) {
100 ICOM_THIS(IDirect3D8Impl
,iface
);
101 FIXME("(%p)->(%p): stub\n", This
, pInitializeFunction
);
105 UINT WINAPI
IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface
) {
106 ICOM_THIS(IDirect3D8Impl
,iface
);
107 /* FIXME: Set to one for now to imply the display */
108 TRACE("(%p): Mostly stub, only returns primary display\n", This
);
112 HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface
,
113 UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
) {
114 ICOM_THIS(IDirect3D8Impl
,iface
);
116 TRACE("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This
, Adapter
, Flags
, pIdentifier
);
118 if (Adapter
>= IDirect3D8Impl_GetAdapterCount(iface
)) {
119 return D3DERR_INVALIDCALL
;
122 if (Adapter
== 0) { /* Display */
123 strcpy(pIdentifier
->Driver
, "Display");
124 strcpy(pIdentifier
->Description
, "Direct3D Display");
125 pIdentifier
->DriverVersion
.s
.HighPart
= 1;
126 pIdentifier
->DriverVersion
.s
.LowPart
= 0;
127 pIdentifier
->VendorId
= 0;
128 pIdentifier
->DeviceId
= 0;
129 pIdentifier
->SubSysId
= 0;
130 pIdentifier
->Revision
= 0;
131 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
132 if (Flags
& D3DENUM_NO_WHQL_LEVEL
) {
133 pIdentifier
->WHQLLevel
= 0;
135 pIdentifier
->WHQLLevel
= 1;
138 FIXME("Adapter not primary display\n");
144 UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface
,
146 ICOM_THIS(IDirect3D8Impl
,iface
);
148 TRACE("(%p}->(Adapter: %d)\n", This
, Adapter
);
150 if (Adapter
>= IDirect3D8Impl_GetAdapterCount(iface
)) {
151 return D3DERR_INVALIDCALL
;
154 if (Adapter
== 0) { /* Display */
155 int maxWidth
= GetSystemMetrics(SM_CXSCREEN
);
156 int maxHeight
= GetSystemMetrics(SM_CYSCREEN
);
159 for (i
=0; i
<NUM_MODES
; i
++) {
160 if (modes
[i
][0] > maxWidth
|| modes
[i
][1] > maxHeight
) {
166 FIXME("Adapter not primary display\n");
172 HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface
,
173 UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
174 ICOM_THIS(IDirect3D8Impl
,iface
);
176 TRACE("(%p}->(Adapter: %d, mode: %d, pMode=%p)\n", This
, Adapter
, Mode
, pMode
);
178 if (Adapter
>= IDirect3D8Impl_GetAdapterCount(iface
)) {
179 return D3DERR_INVALIDCALL
;
182 if (Adapter
== 0) { /* Display */
187 pMode
->Width
= GetSystemMetrics(SM_CXSCREEN
);
188 pMode
->Height
= GetSystemMetrics(SM_CYSCREEN
);
189 pMode
->RefreshRate
= 85; /*FIXME: How to identify? */
190 } else if (Mode
< (NUM_MODES
+1)) {
191 pMode
->Width
= modes
[Mode
-1][0];
192 pMode
->Height
= modes
[Mode
-1][1];
193 pMode
->RefreshRate
= modes
[Mode
-1][2];
195 TRACE("Requested mode out of range %d\n", Mode
);
196 return D3DERR_INVALIDCALL
;
199 hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
200 bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
204 case 8: pMode
->Format
= D3DFMT_R3G3B2
; break;
205 case 16: pMode
->Format
= D3DFMT_A4R4G4B4
; break;
206 case 24: pMode
->Format
= D3DFMT_R8G8B8
; break;
207 case 32: pMode
->Format
= D3DFMT_A8R8G8B8
; break;
208 default: pMode
->Format
= D3DFMT_UNKNOWN
;
210 TRACE("W %d H %d rr %d fmt %x\n", pMode
->Width
, pMode
->Height
, pMode
->RefreshRate
, pMode
->Format
);
213 FIXME("Adapter not primary display\n");
219 HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface
,
220 UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
221 ICOM_THIS(IDirect3D8Impl
,iface
);
222 TRACE("(%p}->(Adapter: %d, pMode: %p)\n", This
, Adapter
, pMode
);
224 if (Adapter
>= IDirect3D8Impl_GetAdapterCount(iface
)) {
225 return D3DERR_INVALIDCALL
;
228 if (Adapter
== 0) { /* Display */
232 pMode
->Width
= GetSystemMetrics(SM_CXSCREEN
);
233 pMode
->Height
= GetSystemMetrics(SM_CYSCREEN
);
234 pMode
->RefreshRate
= 85; /*FIXME: How to identify? */
236 hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
237 bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
241 case 8: pMode
->Format
= D3DFMT_R3G3B2
; break;
242 case 16: pMode
->Format
= D3DFMT_A4R4G4B4
; break;
243 case 24: pMode
->Format
= D3DFMT_R8G8B8
; break;
244 case 32: pMode
->Format
= D3DFMT_A8R8G8B8
; break;
245 default: pMode
->Format
= D3DFMT_UNKNOWN
;
249 FIXME("Adapter not primary display\n");
252 TRACE("returning w:%d, h:%d, ref:%d, fmt:%d\n", pMode
->Width
,
253 pMode
->Height
, pMode
->RefreshRate
, pMode
->Format
);
257 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface
,
258 UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
259 D3DFORMAT BackBufferFormat
, BOOL Windowed
) {
260 ICOM_THIS(IDirect3D8Impl
,iface
);
261 FIXME("(%p)->(Adptr:%d, CheckType:%x, DispFmt:%x, BackBuf:%x, Win? %d): stub\n", This
, Adapter
, CheckType
,
262 DisplayFormat
, BackBufferFormat
, Windowed
);
266 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface
,
267 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
268 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
) {
269 ICOM_THIS(IDirect3D8Impl
,iface
);
270 FIXME("(%p)->(Adptr:%d, DevType: %x, AdptFmt: %d, Use: %ld, ResTyp: %x, CheckFmt: %d)\n", This
, Adapter
, DeviceType
,
271 AdapterFormat
, Usage
, RType
, CheckFormat
);
275 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType (LPDIRECT3D8 iface
,
276 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
277 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
) {
278 ICOM_THIS(IDirect3D8Impl
,iface
);
279 FIXME("(%p)->(Adptr:%d, DevType: %x, SurfFmt: %x, Win? %d, MultiSamp: %x)\n", This
, Adapter
, DeviceType
,
280 SurfaceFormat
, Windowed
, MultiSampleType
);
284 HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch (LPDIRECT3D8 iface
,
285 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
286 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
) {
287 ICOM_THIS(IDirect3D8Impl
,iface
);
288 FIXME("(%p)->(Adptr:%d, DevType: %x, AdptFmt: %x, RendrTgtFmt: %x, DepthStencilFmt: %x)\n", This
, Adapter
, DeviceType
,
289 AdapterFormat
, RenderTargetFormat
, DepthStencilFormat
);
293 HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps (LPDIRECT3D8 iface
,
294 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
) {
295 ICOM_THIS(IDirect3D8Impl
,iface
);
296 TRACE("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This
, Adapter
, DeviceType
, pCaps
);
299 /* NOTE: Most of the values here are complete garbage for now */
300 pCaps
->DeviceType
= D3DDEVTYPE_HAL
; /* Not quite true, but use h/w supported by opengl I suppose */
301 pCaps
->AdapterOrdinal
= Adapter
;
304 pCaps
->Caps2
= D3DCAPS2_CANRENDERWINDOWED
;
305 pCaps
->Caps3
= D3DDEVCAPS_HWTRANSFORMANDLIGHT
;
306 pCaps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
;
308 pCaps
->CursorCaps
= 0;
310 pCaps
->DevCaps
= D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_PUREDEVICE
;
312 pCaps
->PrimitiveMiscCaps
= D3DPMISCCAPS_CULLCCW
| D3DPMISCCAPS_CULLCW
| D3DPMISCCAPS_COLORWRITEENABLE
| D3DPMISCCAPS_CLIPTLVERTS
|
313 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
| D3DPMISCCAPS_MASKZ
; /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
314 pCaps
->RasterCaps
= D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_PAT
;
315 pCaps
->ZCmpCaps
= D3DPCMPCAPS_ALWAYS
| D3DPCMPCAPS_EQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_GREATEREQUAL
|
316 D3DPCMPCAPS_LESS
| D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_NOTEQUAL
;
318 pCaps
->SrcBlendCaps
= 0;
319 pCaps
->DestBlendCaps
= 0;
320 pCaps
->AlphaCmpCaps
= 0;
321 pCaps
->ShadeCaps
= D3DPSHADECAPS_SPECULARGOURAUDRGB
| D3DPSHADECAPS_COLORGOURAUDRGB
;
322 pCaps
->TextureCaps
= D3DPTEXTURECAPS_ALPHA
| D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_POW2
;
323 pCaps
->TextureFilterCaps
= 0;
324 pCaps
->CubeTextureFilterCaps
= 0;
325 pCaps
->VolumeTextureFilterCaps
= 0;
326 pCaps
->TextureAddressCaps
= D3DPTADDRESSCAPS_BORDER
| D3DPTADDRESSCAPS_CLAMP
| D3DPTADDRESSCAPS_WRAP
;
327 pCaps
->VolumeTextureAddressCaps
= 0;
329 pCaps
->LineCaps
= D3DLINECAPS_TEXTURE
| D3DLINECAPS_ZTEST
;
331 pCaps
->MaxTextureWidth
= 16384;
332 pCaps
->MaxTextureHeight
= 16384;
333 pCaps
->MaxVolumeExtent
= 0;
335 pCaps
->MaxTextureRepeat
= 32768;
336 pCaps
->MaxTextureAspectRatio
= 32768;
337 pCaps
->MaxAnisotropy
= 0;
338 pCaps
->MaxVertexW
= 1.0;
340 pCaps
->GuardBandLeft
= 0;
341 pCaps
->GuardBandTop
= 0;
342 pCaps
->GuardBandRight
= 0;
343 pCaps
->GuardBandBottom
= 0;
345 pCaps
->ExtentsAdjust
= 0;
347 pCaps
->StencilCaps
= 0;
349 pCaps
->FVFCaps
= D3DFVFCAPS_PSIZE
| 0x80000;
350 pCaps
->TextureOpCaps
= 0xFFFFFFFF;
351 pCaps
->MaxTextureBlendStages
= 256;
352 pCaps
->MaxSimultaneousTextures
= 256;
354 pCaps
->VertexProcessingCaps
= D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_TEXGEN
;
356 pCaps
->MaxActiveLights
= 8;
357 pCaps
->MaxUserClipPlanes
= 1;
358 pCaps
->MaxVertexBlendMatrices
= 1;
359 pCaps
->MaxVertexBlendMatrixIndex
= 1;
361 pCaps
->MaxPointSize
= 128.0;
363 pCaps
->MaxPrimitiveCount
= 0xFFFFFFFF;
364 pCaps
->MaxVertexIndex
= 0xFFFFFFFF;
365 pCaps
->MaxStreams
= 1;
366 pCaps
->MaxStreamStride
= 1024;
368 pCaps
->VertexShaderVersion
= 01;
369 pCaps
->MaxVertexShaderConst
= 1;
371 pCaps
->PixelShaderVersion
= 01;
372 pCaps
->MaxPixelShaderValue
= 1.0;
377 HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor (LPDIRECT3D8 iface
,
379 ICOM_THIS(IDirect3D8Impl
,iface
);
380 FIXME("(%p)->(Adptr:%d)\n", This
, Adapter
);
384 HRESULT WINAPI
IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface
,
385 UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
386 DWORD BehaviourFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
387 IDirect3DDevice8
** ppReturnedDeviceInterface
) {
388 IDirect3DDevice8Impl
*object
;
391 ICOM_THIS(IDirect3D8Impl
,iface
);
392 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %x, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This
, Adapter
, DeviceType
,
393 hFocusWindow
, BehaviourFlags
, pPresentationParameters
, ppReturnedDeviceInterface
);
395 /* Allocate the storage for the device */
396 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DDevice8Impl
));
397 object
->lpVtbl
= &Direct3DDevice8_Vtbl
;
399 object
->direct3d8
= This
;
400 object
->UpdateStateBlock
= &object
->StateBlock
;
401 CreateStateBlock((LPDIRECT3DDEVICE8
) object
);
403 *ppReturnedDeviceInterface
= (LPDIRECT3DDEVICE8
)object
;
405 /* Initialize settings */
406 memcpy(&object
->PresentParms
, pPresentationParameters
, sizeof(D3DPRESENT_PARAMETERS
));
407 memcpy(&object
->StateBlock
.transforms
[D3DTS_WORLDMATRIX(0)], &idmatrix
, sizeof(idmatrix
));
408 memcpy(&object
->StateBlock
.transforms
[D3DTS_PROJECTION
], &idmatrix
, sizeof(idmatrix
));
409 memcpy(&object
->StateBlock
.transforms
[D3DTS_VIEW
], &idmatrix
, sizeof(idmatrix
));
411 object
->PresentParms
.BackBufferCount
= 1; /* Opengl only supports one? */
412 pPresentationParameters
->BackBufferCount
= 1;
414 object
->adapterNo
= Adapter
;
415 object
->devType
= DeviceType
;
417 /* Initialize openGl */
420 int dblBuf
[]={GLX_RGBA
,GLX_DEPTH_SIZE
,16,GLX_DOUBLEBUFFER
,None
};
421 /*int dblBuf[]={GLX_RGBA,GLX_DEPTH_SIZE,16, None}; // Useful for debugging */
423 /* Which hwnd are we using? */
424 /* if (pPresentationParameters->Windowed) { */
425 whichHWND
= pPresentationParameters
->hDeviceWindow
;
427 whichHWND
= hFocusWindow
;
429 object
->win
= (Window
)GetPropA( whichHWND
, "__wine_x11_client_window" );
432 * whichHWND = (HWND) GetDesktopWindow();
433 * object->win = (Window)GetPropA(whichHWND, "__wine_x11_whole_window" );
438 hDc
= GetDC(whichHWND
);
439 object
->display
= get_display(hDc
);
442 object
->visInfo
= glXChooseVisual(object
->display
, DefaultScreen(object
->display
), dblBuf
);
443 object
->glCtx
= glXCreateContext(object
->display
, object
->visInfo
, NULL
, GL_TRUE
);
445 ReleaseDC(whichHWND
, hDc
);
449 if (object
->glCtx
== NULL
) {
450 ERR("Error in context creation !\n");
451 return D3DERR_INVALIDCALL
;
453 TRACE("Context created (HWND=%x, glContext=%p, Window=%ld, VisInfo=%p)\n",
454 whichHWND
, object
->glCtx
, object
->win
, object
->visInfo
);
457 TRACE("Creating back buffer\n");
458 /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
459 then the corresponding dimension of the client area of the hDeviceWindow
460 (or the focus window, if hDeviceWindow is NULL) is taken. */
461 if (pPresentationParameters
->Windowed
&& ((pPresentationParameters
->BackBufferWidth
== 0) ||
462 (pPresentationParameters
->BackBufferHeight
== 0))) {
465 GetClientRect(whichHWND
, &Rect
);
467 if (pPresentationParameters
->BackBufferWidth
== 0) {
468 pPresentationParameters
->BackBufferWidth
= Rect
.right
;
469 TRACE("Updating width to %d\n", pPresentationParameters
->BackBufferWidth
);
471 if (pPresentationParameters
->BackBufferHeight
== 0) {
472 pPresentationParameters
->BackBufferHeight
= Rect
.bottom
;
473 TRACE("Updating height to %d\n", pPresentationParameters
->BackBufferHeight
);
477 IDirect3DDevice8Impl_CreateImageSurface((LPDIRECT3DDEVICE8
) object
,
478 pPresentationParameters
->BackBufferWidth
,
479 pPresentationParameters
->BackBufferHeight
,
480 pPresentationParameters
->BackBufferFormat
,
481 (LPDIRECT3DSURFACE8
*) &object
->backBuffer
);
483 /* Now override the surface's Flip method (if in double buffering) ?COPIED from DDRAW!?
484 ((x11_ds_private *) surface->private)->opengl_flip = TRUE;
487 struct _surface_chain *chain = surface->s.chain;
488 for (i=0;i<chain->nrofsurfaces;i++)
489 if (chain->surfaces[i]->s.surface_desc.ddsCaps.dwCaps & DDSCAPS_FLIP)
490 ((x11_ds_private *) chain->surfaces[i]->private)->opengl_flip = TRUE;
495 if (glXMakeCurrent(object
->display
, object
->win
, object
->glCtx
) == False
) {
496 ERR("Error in setting current context (context %p drawable %ld)!\n",
497 object
->glCtx
, object
->win
);
499 checkGLcall("glXMakeCurrent");
501 /* Clear the screen */
502 glClearColor(1.0, 0.0, 0.0, 0.0);
503 checkGLcall("glClearColor");
504 glColor3f(1.0, 1.0, 1.0);
505 checkGLcall("glColor3f");
507 glEnable(GL_LIGHTING
);
508 checkGLcall("glEnable");
510 glTexEnvf( GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_COMBINE_EXT
);
511 checkGLcall("glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
515 { /* Set a default viewport */
519 vp
.Width
= pPresentationParameters
->BackBufferWidth
;
520 vp
.Height
= pPresentationParameters
->BackBufferHeight
;
523 IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8
) object
, &vp
);
526 TRACE("(%p,%d) incomplete\n", This
, Adapter
);
530 ICOM_VTABLE(IDirect3D8
) Direct3D8_Vtbl
=
532 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
533 IDirect3D8Impl_QueryInterface
,
534 IDirect3D8Impl_AddRef
,
535 IDirect3D8Impl_Release
,
536 IDirect3D8Impl_RegisterSoftwareDevice
,
537 IDirect3D8Impl_GetAdapterCount
,
538 IDirect3D8Impl_GetAdapterIdentifier
,
539 IDirect3D8Impl_GetAdapterModeCount
,
540 IDirect3D8Impl_EnumAdapterModes
,
541 IDirect3D8Impl_GetAdapterDisplayMode
,
542 IDirect3D8Impl_CheckDeviceType
,
543 IDirect3D8Impl_CheckDeviceFormat
,
544 IDirect3D8Impl_CheckDeviceMultiSampleType
,
545 IDirect3D8Impl_CheckDepthStencilMatch
,
546 IDirect3D8Impl_GetDeviceCaps
,
547 IDirect3D8Impl_GetAdapterMonitor
,
548 IDirect3D8Impl_CreateDevice