Initial D3D8 implementation.
[wine/hacks.git] / dlls / d3d8 / directx.c
blob5dd7faf2c071acf9589732a9c97253c5fc711d17
1 /*
2 * IDirect3D8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "windef.h"
22 #include "winbase.h"
23 #include "winuser.h"
24 #include "wingdi.h"
25 #include "wine/debug.h"
27 #include "config.h"
28 #include "x11drv.h"
30 #include "d3d8_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 static const float idmatrix[16] = {
35 1.0, 0.0, 0.0, 0.0,
36 0.0, 1.0, 0.0, 0.0,
37 0.0, 0.0, 1.0, 0.0,
38 0.0, 0.0, 0.0, 1.0
41 #define NUM_MODES 10
42 static const int modes[NUM_MODES][3] = {
43 {640, 480, 85},
44 {800, 600, 85},
45 {1024, 768, 85},
46 {1152, 864, 85},
47 {1280, 768, 85},
48 {1280, 960, 85},
49 {1280, 1024, 85},
50 {1600, 900, 85},
51 {1600, 1024, 85},
52 {1600, 1200, 85}
55 /* retrieve the X display to use on a given DC */
56 inline static Display *get_display( HDC hdc )
58 Display *display;
59 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
61 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
62 sizeof(display), (LPSTR)&display )) display = NULL;
63 return display;
67 /* IDirect3D IUnknown parts follow: */
68 HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj)
70 ICOM_THIS(IDirect3D8Impl,iface);
72 if (IsEqualGUID(riid, &IID_IUnknown)
73 || IsEqualGUID(riid, &IID_IClassFactory)) {
74 IDirect3D8Impl_AddRef(iface);
75 *ppobj = This;
76 return D3D_OK;
79 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
80 return E_NOINTERFACE;
83 ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
84 ICOM_THIS(IDirect3D8Impl,iface);
85 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
86 return ++(This->ref);
89 ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
90 ICOM_THIS(IDirect3D8Impl,iface);
91 ULONG ref = --This->ref;
92 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
93 if (ref == 0)
94 HeapFree(GetProcessHeap(), 0, This);
95 return ref;
98 /* IDirect3D Interface follow: */
99 HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
100 ICOM_THIS(IDirect3D8Impl,iface);
101 FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
102 return D3D_OK;
105 UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
106 ICOM_THIS(IDirect3D8Impl,iface);
107 /* FIXME: Set to one for now to imply the display */
108 TRACE("(%p): Mostly stub, only returns primary display\n", This);
109 return 1;
112 HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
113 UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
114 ICOM_THIS(IDirect3D8Impl,iface);
116 TRACE("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
118 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
119 return D3DERR_INVALIDCALL;
122 if (Adapter == 0) { /* Display */
123 strcpy(pIdentifier->Driver, "Display");
124 strcpy(pIdentifier->Description, "Direct3D Display");
125 pIdentifier->DriverVersion.s.HighPart = 1;
126 pIdentifier->DriverVersion.s.LowPart = 0;
127 pIdentifier->VendorId = 0;
128 pIdentifier->DeviceId = 0;
129 pIdentifier->SubSysId = 0;
130 pIdentifier->Revision = 0;
131 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
132 if (Flags & D3DENUM_NO_WHQL_LEVEL ) {
133 pIdentifier->WHQLLevel = 0;
134 } else {
135 pIdentifier->WHQLLevel = 1;
137 } else {
138 FIXME("Adapter not primary display\n");
141 return D3D_OK;
144 UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,
145 UINT Adapter) {
146 ICOM_THIS(IDirect3D8Impl,iface);
148 TRACE("(%p}->(Adapter: %d)\n", This, Adapter);
150 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
151 return D3DERR_INVALIDCALL;
154 if (Adapter == 0) { /* Display */
155 int maxWidth = GetSystemMetrics(SM_CXSCREEN);
156 int maxHeight = GetSystemMetrics(SM_CYSCREEN);
157 int i;
159 for (i=0; i<NUM_MODES; i++) {
160 if (modes[i][0] > maxWidth || modes[i][1] > maxHeight) {
161 return i+1;
164 return NUM_MODES+1;
165 } else {
166 FIXME("Adapter not primary display\n");
169 return D3D_OK;
172 HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface,
173 UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
174 ICOM_THIS(IDirect3D8Impl,iface);
176 TRACE("(%p}->(Adapter: %d, mode: %d, pMode=%p)\n", This, Adapter, Mode, pMode);
178 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
179 return D3DERR_INVALIDCALL;
182 if (Adapter == 0) { /* Display */
183 HDC hdc;
184 int bpp = 0;
186 if (Mode == 0) {
187 pMode->Width = GetSystemMetrics(SM_CXSCREEN);
188 pMode->Height = GetSystemMetrics(SM_CYSCREEN);
189 pMode->RefreshRate = 85; /*FIXME: How to identify? */
190 } else if (Mode < (NUM_MODES+1)) {
191 pMode->Width = modes[Mode-1][0];
192 pMode->Height = modes[Mode-1][1];
193 pMode->RefreshRate = modes[Mode-1][2];
194 } else {
195 TRACE("Requested mode out of range %d\n", Mode);
196 return D3DERR_INVALIDCALL;
199 hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
200 bpp = GetDeviceCaps(hdc, BITSPIXEL);
201 DeleteDC(hdc);
203 switch (bpp) {
204 case 8: pMode->Format = D3DFMT_R3G3B2; break;
205 case 16: pMode->Format = D3DFMT_A4R4G4B4; break;
206 case 24: pMode->Format = D3DFMT_R8G8B8; break;
207 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
208 default: pMode->Format = D3DFMT_UNKNOWN;
210 TRACE("W %d H %d rr %d fmt %x\n", pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format);
212 } else {
213 FIXME("Adapter not primary display\n");
216 return D3D_OK;
219 HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface,
220 UINT Adapter, D3DDISPLAYMODE* pMode) {
221 ICOM_THIS(IDirect3D8Impl,iface);
222 TRACE("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
224 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
225 return D3DERR_INVALIDCALL;
228 if (Adapter == 0) { /* Display */
229 HDC hdc;
230 int bpp = 0;
232 pMode->Width = GetSystemMetrics(SM_CXSCREEN);
233 pMode->Height = GetSystemMetrics(SM_CYSCREEN);
234 pMode->RefreshRate = 85; /*FIXME: How to identify? */
236 hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
237 bpp = GetDeviceCaps(hdc, BITSPIXEL);
238 DeleteDC(hdc);
240 switch (bpp) {
241 case 8: pMode->Format = D3DFMT_R3G3B2; break;
242 case 16: pMode->Format = D3DFMT_A4R4G4B4; break;
243 case 24: pMode->Format = D3DFMT_R8G8B8; break;
244 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
245 default: pMode->Format = D3DFMT_UNKNOWN;
248 } else {
249 FIXME("Adapter not primary display\n");
252 TRACE("returning w:%d, h:%d, ref:%d, fmt:%d\n", pMode->Width,
253 pMode->Height, pMode->RefreshRate, pMode->Format);
254 return D3D_OK;
257 HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
258 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
259 D3DFORMAT BackBufferFormat, BOOL Windowed) {
260 ICOM_THIS(IDirect3D8Impl,iface);
261 FIXME("(%p)->(Adptr:%d, CheckType:%x, DispFmt:%x, BackBuf:%x, Win? %d): stub\n", This, Adapter, CheckType,
262 DisplayFormat, BackBufferFormat, Windowed);
263 return D3D_OK;
266 HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
267 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
268 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
269 ICOM_THIS(IDirect3D8Impl,iface);
270 FIXME("(%p)->(Adptr:%d, DevType: %x, AdptFmt: %d, Use: %ld, ResTyp: %x, CheckFmt: %d)\n", This, Adapter, DeviceType,
271 AdapterFormat, Usage, RType, CheckFormat);
272 return D3D_OK;
275 HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType (LPDIRECT3D8 iface,
276 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
277 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
278 ICOM_THIS(IDirect3D8Impl,iface);
279 FIXME("(%p)->(Adptr:%d, DevType: %x, SurfFmt: %x, Win? %d, MultiSamp: %x)\n", This, Adapter, DeviceType,
280 SurfaceFormat, Windowed, MultiSampleType);
281 return D3D_OK;
284 HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch (LPDIRECT3D8 iface,
285 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
286 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
287 ICOM_THIS(IDirect3D8Impl,iface);
288 FIXME("(%p)->(Adptr:%d, DevType: %x, AdptFmt: %x, RendrTgtFmt: %x, DepthStencilFmt: %x)\n", This, Adapter, DeviceType,
289 AdapterFormat, RenderTargetFormat, DepthStencilFormat);
290 return D3D_OK;
293 HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps (LPDIRECT3D8 iface,
294 UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
295 ICOM_THIS(IDirect3D8Impl,iface);
296 TRACE("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
299 /* NOTE: Most of the values here are complete garbage for now */
300 pCaps->DeviceType = D3DDEVTYPE_HAL; /* Not quite true, but use h/w supported by opengl I suppose */
301 pCaps->AdapterOrdinal = Adapter;
303 pCaps->Caps = 0;
304 pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
305 pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
306 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
308 pCaps->CursorCaps = 0;
310 pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_PUREDEVICE;
312 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW | D3DPMISCCAPS_CULLCW | D3DPMISCCAPS_COLORWRITEENABLE | D3DPMISCCAPS_CLIPTLVERTS |
313 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | D3DPMISCCAPS_MASKZ; /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
314 pCaps->RasterCaps = D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_PAT;
315 pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS | D3DPCMPCAPS_EQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_GREATEREQUAL |
316 D3DPCMPCAPS_LESS | D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_NEVER | D3DPCMPCAPS_NOTEQUAL;
318 pCaps->SrcBlendCaps = 0;
319 pCaps->DestBlendCaps = 0;
320 pCaps->AlphaCmpCaps = 0;
321 pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_COLORGOURAUDRGB ;
322 pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_POW2;
323 pCaps->TextureFilterCaps = 0;
324 pCaps->CubeTextureFilterCaps = 0;
325 pCaps->VolumeTextureFilterCaps = 0;
326 pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_CLAMP | D3DPTADDRESSCAPS_WRAP;
327 pCaps->VolumeTextureAddressCaps = 0;
329 pCaps->LineCaps = D3DLINECAPS_TEXTURE | D3DLINECAPS_ZTEST;
331 pCaps->MaxTextureWidth = 16384;
332 pCaps->MaxTextureHeight = 16384;
333 pCaps->MaxVolumeExtent = 0;
335 pCaps->MaxTextureRepeat = 32768;
336 pCaps->MaxTextureAspectRatio = 32768;
337 pCaps->MaxAnisotropy = 0;
338 pCaps->MaxVertexW = 1.0;
340 pCaps->GuardBandLeft = 0;
341 pCaps->GuardBandTop = 0;
342 pCaps->GuardBandRight = 0;
343 pCaps->GuardBandBottom = 0;
345 pCaps->ExtentsAdjust = 0;
347 pCaps->StencilCaps = 0;
349 pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x80000;
350 pCaps->TextureOpCaps = 0xFFFFFFFF;
351 pCaps->MaxTextureBlendStages = 256;
352 pCaps->MaxSimultaneousTextures = 256;
354 pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_TEXGEN;
356 pCaps->MaxActiveLights = 8;
357 pCaps->MaxUserClipPlanes = 1;
358 pCaps->MaxVertexBlendMatrices = 1;
359 pCaps->MaxVertexBlendMatrixIndex = 1;
361 pCaps->MaxPointSize = 128.0;
363 pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
364 pCaps->MaxVertexIndex = 0xFFFFFFFF;
365 pCaps->MaxStreams = 1;
366 pCaps->MaxStreamStride = 1024;
368 pCaps->VertexShaderVersion = 01;
369 pCaps->MaxVertexShaderConst = 1;
371 pCaps->PixelShaderVersion = 01;
372 pCaps->MaxPixelShaderValue = 1.0;
374 return D3D_OK;
377 HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor (LPDIRECT3D8 iface,
378 UINT Adapter) {
379 ICOM_THIS(IDirect3D8Impl,iface);
380 FIXME("(%p)->(Adptr:%d)\n", This, Adapter);
381 return D3D_OK;
384 HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
385 UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
386 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
387 IDirect3DDevice8** ppReturnedDeviceInterface) {
388 IDirect3DDevice8Impl *object;
389 HWND whichHWND;
391 ICOM_THIS(IDirect3D8Impl,iface);
392 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %x, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
393 hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
395 /* Allocate the storage for the device */
396 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
397 object->lpVtbl = &Direct3DDevice8_Vtbl;
398 object->ref = 1;
399 object->direct3d8 = This;
400 object->UpdateStateBlock = &object->StateBlock;
401 CreateStateBlock((LPDIRECT3DDEVICE8) object);
403 *ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8)object;
405 /* Initialize settings */
406 memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS));
407 memcpy(&object->StateBlock.transforms[D3DTS_WORLDMATRIX(0)], &idmatrix, sizeof(idmatrix));
408 memcpy(&object->StateBlock.transforms[D3DTS_PROJECTION], &idmatrix, sizeof(idmatrix));
409 memcpy(&object->StateBlock.transforms[D3DTS_VIEW], &idmatrix, sizeof(idmatrix));
411 object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */
412 pPresentationParameters->BackBufferCount = 1;
414 object->adapterNo = Adapter;
415 object->devType = DeviceType;
417 /* Initialize openGl */
419 HDC hDc;
420 int dblBuf[]={GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_DOUBLEBUFFER,None};
421 /*int dblBuf[]={GLX_RGBA,GLX_DEPTH_SIZE,16, None}; // Useful for debugging */
423 /* Which hwnd are we using? */
424 /* if (pPresentationParameters->Windowed) { */
425 whichHWND = pPresentationParameters->hDeviceWindow;
426 if (!whichHWND) {
427 whichHWND = hFocusWindow;
429 object->win = (Window)GetPropA( whichHWND, "__wine_x11_client_window" );
431 * } else {
432 * whichHWND = (HWND) GetDesktopWindow();
433 * object->win = (Window)GetPropA(whichHWND, "__wine_x11_whole_window" );
434 * root_window
438 hDc = GetDC(whichHWND);
439 object->display = get_display(hDc);
441 ENTER_GL();
442 object->visInfo = glXChooseVisual(object->display, DefaultScreen(object->display), dblBuf);
443 object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE);
444 LEAVE_GL();
445 ReleaseDC(whichHWND, hDc);
449 if (object->glCtx == NULL) {
450 ERR("Error in context creation !\n");
451 return D3DERR_INVALIDCALL;
452 } else {
453 TRACE("Context created (HWND=%x, glContext=%p, Window=%ld, VisInfo=%p)\n",
454 whichHWND, object->glCtx, object->win, object->visInfo);
457 TRACE("Creating back buffer\n");
458 /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
459 then the corresponding dimension of the client area of the hDeviceWindow
460 (or the focus window, if hDeviceWindow is NULL) is taken. */
461 if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth == 0) ||
462 (pPresentationParameters->BackBufferHeight == 0))) {
463 RECT Rect;
465 GetClientRect(whichHWND, &Rect);
467 if (pPresentationParameters->BackBufferWidth == 0) {
468 pPresentationParameters->BackBufferWidth = Rect.right;
469 TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth);
471 if (pPresentationParameters->BackBufferHeight == 0) {
472 pPresentationParameters->BackBufferHeight = Rect.bottom;
473 TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight);
477 IDirect3DDevice8Impl_CreateImageSurface((LPDIRECT3DDEVICE8) object,
478 pPresentationParameters->BackBufferWidth,
479 pPresentationParameters->BackBufferHeight,
480 pPresentationParameters->BackBufferFormat,
481 (LPDIRECT3DSURFACE8*) &object->backBuffer);
483 /* Now override the surface's Flip method (if in double buffering) ?COPIED from DDRAW!?
484 ((x11_ds_private *) surface->private)->opengl_flip = TRUE;
486 int i;
487 struct _surface_chain *chain = surface->s.chain;
488 for (i=0;i<chain->nrofsurfaces;i++)
489 if (chain->surfaces[i]->s.surface_desc.ddsCaps.dwCaps & DDSCAPS_FLIP)
490 ((x11_ds_private *) chain->surfaces[i]->private)->opengl_flip = TRUE;
494 ENTER_GL();
495 if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) {
496 ERR("Error in setting current context (context %p drawable %ld)!\n",
497 object->glCtx, object->win);
499 checkGLcall("glXMakeCurrent");
501 /* Clear the screen */
502 glClearColor(1.0, 0.0, 0.0, 0.0);
503 checkGLcall("glClearColor");
504 glColor3f(1.0, 1.0, 1.0);
505 checkGLcall("glColor3f");
507 glEnable(GL_LIGHTING);
508 checkGLcall("glEnable");
510 glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
511 checkGLcall("glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
513 LEAVE_GL();
515 { /* Set a default viewport */
516 D3DVIEWPORT8 vp;
517 vp.X = 0;
518 vp.Y = 0;
519 vp.Width = pPresentationParameters->BackBufferWidth;
520 vp.Height = pPresentationParameters->BackBufferHeight;
521 vp.MinZ = 0.0f;
522 vp.MaxZ = 1.0f;
523 IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp);
526 TRACE("(%p,%d) incomplete\n", This, Adapter);
527 return D3D_OK;
530 ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl =
532 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
533 IDirect3D8Impl_QueryInterface,
534 IDirect3D8Impl_AddRef,
535 IDirect3D8Impl_Release,
536 IDirect3D8Impl_RegisterSoftwareDevice,
537 IDirect3D8Impl_GetAdapterCount,
538 IDirect3D8Impl_GetAdapterIdentifier,
539 IDirect3D8Impl_GetAdapterModeCount,
540 IDirect3D8Impl_EnumAdapterModes,
541 IDirect3D8Impl_GetAdapterDisplayMode,
542 IDirect3D8Impl_CheckDeviceType,
543 IDirect3D8Impl_CheckDeviceFormat,
544 IDirect3D8Impl_CheckDeviceMultiSampleType,
545 IDirect3D8Impl_CheckDepthStencilMatch,
546 IDirect3D8Impl_GetDeviceCaps,
547 IDirect3D8Impl_GetAdapterMonitor,
548 IDirect3D8Impl_CreateDevice