push e263afdf8dbf9f9408e8594e045d25c4af1d55cd
[wine/hacks.git] / dlls / wined3d / surface_base.c
blob57809e1e1a7e38ccde042f2c35d327c01257fab0
1 /*
2 * IWineD3DSurface Implementation of management(non-rendering) functions
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2002-2005 Jason Edmeades
7 * Copyright 2002-2003 Raphael Junqueira
8 * Copyright 2004 Christian Costa
9 * Copyright 2005 Oliver Stieber
10 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
11 * Copyright 2007 Henri Verbeet
12 * Copyright 2006-2007 Roderick Colenbrander
14 * This library is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU Lesser General Public
16 * License as published by the Free Software Foundation; either
17 * version 2.1 of the License, or (at your option) any later version.
19 * This library is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
22 * Lesser General Public License for more details.
24 * You should have received a copy of the GNU Lesser General Public
25 * License along with this library; if not, write to the Free Software
26 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
29 #include "config.h"
30 #include "wine/port.h"
31 #include "wined3d_private.h"
33 #include <assert.h>
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
37 /* See also float_16_to_32() in wined3d_private.h */
38 static inline unsigned short float_32_to_16(const float *in)
40 int exp = 0;
41 float tmp = fabs(*in);
42 unsigned int mantissa;
43 unsigned short ret;
45 /* Deal with special numbers */
46 if(*in == 0.0) return 0x0000;
47 if(isnan(*in)) return 0x7C01;
48 if(isinf(*in)) return (*in < 0.0 ? 0xFC00 : 0x7c00);
50 if(tmp < pow(2, 10)) {
53 tmp = tmp * 2.0;
54 exp--;
55 }while(tmp < pow(2, 10));
56 } else if(tmp >= pow(2, 11)) {
59 tmp /= 2.0;
60 exp++;
61 }while(tmp >= pow(2, 11));
64 mantissa = (unsigned int) tmp;
65 if(tmp - mantissa >= 0.5) mantissa++; /* round to nearest, away from zero */
67 exp += 10; /* Normalize the mantissa */
68 exp += 15; /* Exponent is encoded with excess 15 */
70 if(exp > 30) { /* too big */
71 ret = 0x7c00; /* INF */
72 } else if(exp <= 0) {
73 /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers */
74 while(exp <= 0) {
75 mantissa = mantissa >> 1;
76 exp++;
78 ret = mantissa & 0x3ff;
79 } else {
80 ret = (exp << 10) | (mantissa & 0x3ff);
83 ret |= ((*in < 0.0 ? 1 : 0) << 15); /* Add the sign */
84 return ret;
88 /* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */
90 /* *******************************************
91 IWineD3DSurface IUnknown parts follow
92 ******************************************* */
93 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj)
95 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
96 /* Warn ,but be nice about things */
97 TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj);
99 if (IsEqualGUID(riid, &IID_IUnknown)
100 || IsEqualGUID(riid, &IID_IWineD3DBase)
101 || IsEqualGUID(riid, &IID_IWineD3DResource)
102 || IsEqualGUID(riid, &IID_IWineD3DSurface)) {
103 IUnknown_AddRef((IUnknown*)iface);
104 *ppobj = This;
105 return S_OK;
107 *ppobj = NULL;
108 return E_NOINTERFACE;
111 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) {
112 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
113 ULONG ref = InterlockedIncrement(&This->resource.ref);
114 TRACE("(%p) : AddRef increasing from %d\n", This,ref - 1);
115 return ref;
118 /* ****************************************************
119 IWineD3DSurface IWineD3DResource parts follow
120 **************************************************** */
121 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice) {
122 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
125 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
126 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
129 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
130 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
133 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) {
134 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
137 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) {
138 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
141 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) {
142 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
145 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) {
146 TRACE("(%p) : calling resourceimpl_GetType\n", iface);
147 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
150 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) {
151 TRACE("(%p) : calling resourceimpl_GetParent\n", iface);
152 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
155 /* ******************************************************
156 IWineD3DSurface IWineD3DSurface parts follow
157 ****************************************************** */
159 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer) {
160 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
161 IWineD3DBase *container = 0;
163 TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
165 if (!ppContainer) {
166 ERR("Called without a valid ppContainer.\n");
169 /** From MSDN:
170 * If the surface is created using CreateImageSurface/CreateOffscreenPlainSurface, CreateRenderTarget,
171 * or CreateDepthStencilSurface, the surface is considered stand alone. In this case,
172 * GetContainer will return the Direct3D device used to create the surface.
174 if (This->container) {
175 container = This->container;
176 } else {
177 container = (IWineD3DBase *)This->resource.wineD3DDevice;
180 TRACE("Relaying to QueryInterface\n");
181 return IUnknown_QueryInterface(container, riid, ppContainer);
184 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) {
185 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
187 TRACE("(%p) : copying into %p\n", This, pDesc);
188 if(pDesc->Format != NULL) *(pDesc->Format) = This->resource.format;
189 if(pDesc->Type != NULL) *(pDesc->Type) = This->resource.resourceType;
190 if(pDesc->Usage != NULL) *(pDesc->Usage) = This->resource.usage;
191 if(pDesc->Pool != NULL) *(pDesc->Pool) = This->resource.pool;
192 if(pDesc->Size != NULL) *(pDesc->Size) = This->resource.size; /* dx8 only */
193 if(pDesc->MultiSampleType != NULL) *(pDesc->MultiSampleType) = This->currentDesc.MultiSampleType;
194 if(pDesc->MultiSampleQuality != NULL) *(pDesc->MultiSampleQuality) = This->currentDesc.MultiSampleQuality;
195 if(pDesc->Width != NULL) *(pDesc->Width) = This->currentDesc.Width;
196 if(pDesc->Height != NULL) *(pDesc->Height) = This->currentDesc.Height;
197 return WINED3D_OK;
200 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) {
201 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
202 TRACE("(%p)->(%x)\n", This, Flags);
204 switch (Flags)
206 case WINEDDGBS_CANBLT:
207 case WINEDDGBS_ISBLTDONE:
208 return WINED3D_OK;
210 default:
211 return WINED3DERR_INVALIDCALL;
215 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) {
216 /* XXX: DDERR_INVALIDSURFACETYPE */
218 TRACE("(%p)->(%08x)\n",iface,Flags);
219 switch (Flags) {
220 case WINEDDGFS_CANFLIP:
221 case WINEDDGFS_ISFLIPDONE:
222 return WINED3D_OK;
224 default:
225 return WINED3DERR_INVALIDCALL;
229 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) {
230 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
231 TRACE("(%p)\n", This);
233 /* D3D8 and 9 loose full devices, ddraw only surfaces */
234 return This->Flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK;
237 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) {
238 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
239 TRACE("(%p)\n", This);
241 /* So far we don't lose anything :) */
242 This->Flags &= ~SFLAG_LOST;
243 return WINED3D_OK;
246 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) {
247 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
248 IWineD3DPaletteImpl *PalImpl = (IWineD3DPaletteImpl *) Pal;
249 TRACE("(%p)->(%p)\n", This, Pal);
251 if(This->palette == PalImpl) {
252 TRACE("Nop palette change\n");
253 return WINED3D_OK;
256 if(This->palette != NULL)
257 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
258 This->palette->Flags &= ~WINEDDPCAPS_PRIMARYSURFACE;
260 This->palette = PalImpl;
262 if(PalImpl != NULL) {
263 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
264 (PalImpl)->Flags |= WINEDDPCAPS_PRIMARYSURFACE;
267 return IWineD3DSurface_RealizePalette(iface);
269 else return WINED3D_OK;
272 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, WINEDDCOLORKEY *CKey) {
273 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
274 TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey);
276 if ((Flags & WINEDDCKEY_COLORSPACE) != 0) {
277 FIXME(" colorkey value not supported (%08x) !\n", Flags);
278 return WINED3DERR_INVALIDCALL;
281 /* Dirtify the surface, but only if a key was changed */
282 if(CKey) {
283 switch (Flags & ~WINEDDCKEY_COLORSPACE) {
284 case WINEDDCKEY_DESTBLT:
285 This->DestBltCKey = *CKey;
286 This->CKeyFlags |= WINEDDSD_CKDESTBLT;
287 break;
289 case WINEDDCKEY_DESTOVERLAY:
290 This->DestOverlayCKey = *CKey;
291 This->CKeyFlags |= WINEDDSD_CKDESTOVERLAY;
292 break;
294 case WINEDDCKEY_SRCOVERLAY:
295 This->SrcOverlayCKey = *CKey;
296 This->CKeyFlags |= WINEDDSD_CKSRCOVERLAY;
297 break;
299 case WINEDDCKEY_SRCBLT:
300 This->SrcBltCKey = *CKey;
301 This->CKeyFlags |= WINEDDSD_CKSRCBLT;
302 break;
305 else {
306 switch (Flags & ~WINEDDCKEY_COLORSPACE) {
307 case WINEDDCKEY_DESTBLT:
308 This->CKeyFlags &= ~WINEDDSD_CKDESTBLT;
309 break;
311 case WINEDDCKEY_DESTOVERLAY:
312 This->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY;
313 break;
315 case WINEDDCKEY_SRCOVERLAY:
316 This->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY;
317 break;
319 case WINEDDCKEY_SRCBLT:
320 This->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
321 break;
325 return WINED3D_OK;
328 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) {
329 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
330 TRACE("(%p)->(%p)\n", This, Pal);
332 *Pal = (IWineD3DPalette *) This->palette;
333 return WINED3D_OK;
336 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) {
337 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
338 DWORD ret;
339 TRACE("(%p)\n", This);
341 /* DXTn formats don't have exact pitches as they are to the new row of blocks,
342 where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt2/3/4/5)
343 ie pitch = (width/4) * bytes per block */
344 if (This->resource.format == WINED3DFMT_DXT1) /* DXT1 is 8 bytes per block */
345 ret = ((This->currentDesc.Width + 3) >> 2) << 3;
346 else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
347 This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5) /* DXT2/3/4/5 is 16 bytes per block */
348 ret = ((This->currentDesc.Width + 3) >> 2) << 4;
349 else {
350 unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
351 ret = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */
352 ret = (ret + alignment - 1) & ~(alignment - 1);
354 TRACE("(%p) Returning %d\n", This, ret);
355 return ret;
358 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) {
359 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
361 FIXME("(%p)->(%d,%d) Stub!\n", This, X, Y);
363 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
365 TRACE("(%p): Not an overlay surface\n", This);
366 return WINEDDERR_NOTAOVERLAYSURFACE;
369 return WINED3D_OK;
372 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) {
373 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
375 FIXME("(%p)->(%p,%p) Stub!\n", This, X, Y);
377 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
379 TRACE("(%p): Not an overlay surface\n", This);
380 return WINEDDERR_NOTAOVERLAYSURFACE;
383 return WINED3D_OK;
386 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref) {
387 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
388 IWineD3DSurfaceImpl *RefImpl = (IWineD3DSurfaceImpl *) Ref;
390 FIXME("(%p)->(%08x,%p) Stub!\n", This, Flags, RefImpl);
392 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
394 TRACE("(%p): Not an overlay surface\n", This);
395 return WINEDDERR_NOTAOVERLAYSURFACE;
398 return WINED3D_OK;
401 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX) {
402 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
403 IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface;
404 FIXME("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect, Flags, FX);
406 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
408 TRACE("(%p): Not an overlay surface\n", This);
409 return WINEDDERR_NOTAOVERLAYSURFACE;
412 return WINED3D_OK;
415 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper)
417 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
418 TRACE("(%p)->(%p)\n", This, clipper);
420 This->clipper = clipper;
421 return WINED3D_OK;
424 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper)
426 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
427 TRACE("(%p)->(%p)\n", This, clipper);
429 *clipper = This->clipper;
430 if(*clipper) {
431 IWineD3DClipper_AddRef(*clipper);
433 return WINED3D_OK;
436 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) {
437 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
439 TRACE("This %p, container %p\n", This, container);
441 /* We can't keep a reference to the container, since the container already keeps a reference to us. */
443 TRACE("Setting container to %p from %p\n", container, This->container);
444 This->container = container;
446 return WINED3D_OK;
449 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) {
450 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
451 const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(format, NULL, NULL);
453 if (This->resource.format != WINED3DFMT_UNKNOWN) {
454 FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This);
455 return WINED3DERR_INVALIDCALL;
458 TRACE("(%p) : Setting texture format to (%d,%s)\n", This, format, debug_d3dformat(format));
459 if (format == WINED3DFMT_UNKNOWN) {
460 This->resource.size = 0;
461 } else if (format == WINED3DFMT_DXT1) {
462 /* DXT1 is half byte per pixel */
463 This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) * max(This->pow2Height, 4)) >> 1;
465 } else if (format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3 ||
466 format == WINED3DFMT_DXT4 || format == WINED3DFMT_DXT5) {
467 This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) * max(This->pow2Height, 4));
468 } else {
469 unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
470 This->resource.size = ((This->pow2Width * formatEntry->bpp) + alignment - 1) & ~(alignment - 1);
471 This->resource.size *= This->pow2Height;
474 if (format != WINED3DFMT_UNKNOWN) {
475 This->bytesPerPixel = formatEntry->bpp;
476 } else {
477 This->bytesPerPixel = 0;
480 This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0;
482 This->resource.format = format;
484 TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size, This->bytesPerPixel);
486 return WINED3D_OK;
489 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) {
490 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
491 int extraline = 0;
492 SYSTEM_INFO sysInfo;
493 BITMAPINFO* b_info;
494 HDC ddc;
495 DWORD *masks;
496 const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
497 UINT usage;
499 switch (This->bytesPerPixel) {
500 case 2:
501 case 4:
502 /* Allocate extra space to store the RGB bit masks. */
503 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD));
504 break;
506 case 3:
507 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER));
508 break;
510 default:
511 /* Allocate extra space for a palette. */
512 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
513 sizeof(BITMAPINFOHEADER)
514 + sizeof(RGBQUAD)
515 * (1 << (This->bytesPerPixel * 8)));
516 break;
519 if (!b_info)
520 return E_OUTOFMEMORY;
522 /* Some apps access the surface in via DWORDs, and do not take the necessary care at the end of the
523 * surface. So we need at least extra 4 bytes at the end of the surface. Check against the page size,
524 * if the last page used for the surface has at least 4 spare bytes we're safe, otherwise
525 * add an extra line to the dib section
527 GetSystemInfo(&sysInfo);
528 if( ((This->resource.size + 3) % sysInfo.dwPageSize) < 4) {
529 extraline = 1;
530 TRACE("Adding an extra line to the dib section\n");
533 b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
534 /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */
535 b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch(iface) / This->bytesPerPixel;
536 b_info->bmiHeader.biHeight = -This->currentDesc.Height -extraline;
537 b_info->bmiHeader.biSizeImage = ( This->currentDesc.Height + extraline) * IWineD3DSurface_GetPitch(iface);
538 b_info->bmiHeader.biPlanes = 1;
539 b_info->bmiHeader.biBitCount = This->bytesPerPixel * 8;
541 b_info->bmiHeader.biXPelsPerMeter = 0;
542 b_info->bmiHeader.biYPelsPerMeter = 0;
543 b_info->bmiHeader.biClrUsed = 0;
544 b_info->bmiHeader.biClrImportant = 0;
546 /* Get the bit masks */
547 masks = (DWORD *)b_info->bmiColors;
548 switch (This->resource.format) {
549 case WINED3DFMT_R8G8B8:
550 usage = DIB_RGB_COLORS;
551 b_info->bmiHeader.biCompression = BI_RGB;
552 break;
554 case WINED3DFMT_X1R5G5B5:
555 case WINED3DFMT_A1R5G5B5:
556 case WINED3DFMT_A4R4G4B4:
557 case WINED3DFMT_X4R4G4B4:
558 case WINED3DFMT_R3G3B2:
559 case WINED3DFMT_A8R3G3B2:
560 case WINED3DFMT_A2B10G10R10:
561 case WINED3DFMT_A8B8G8R8:
562 case WINED3DFMT_X8B8G8R8:
563 case WINED3DFMT_A2R10G10B10:
564 case WINED3DFMT_R5G6B5:
565 case WINED3DFMT_A16B16G16R16:
566 usage = 0;
567 b_info->bmiHeader.biCompression = BI_BITFIELDS;
568 masks[0] = formatEntry->redMask;
569 masks[1] = formatEntry->greenMask;
570 masks[2] = formatEntry->blueMask;
571 break;
573 default:
574 /* Don't know palette */
575 b_info->bmiHeader.biCompression = BI_RGB;
576 usage = 0;
577 break;
580 ddc = GetDC(0);
581 if (ddc == 0) {
582 HeapFree(GetProcessHeap(), 0, b_info);
583 return HRESULT_FROM_WIN32(GetLastError());
586 TRACE("Creating a DIB section with size %dx%dx%d, size=%d\n", b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight, b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage);
587 This->dib.DIBsection = CreateDIBSection(ddc, b_info, usage, &This->dib.bitmap_data, 0 /* Handle */, 0 /* Offset */);
588 ReleaseDC(0, ddc);
590 if (!This->dib.DIBsection) {
591 ERR("CreateDIBSection failed!\n");
592 HeapFree(GetProcessHeap(), 0, b_info);
593 return HRESULT_FROM_WIN32(GetLastError());
596 TRACE("DIBSection at : %p\n", This->dib.bitmap_data);
597 /* copy the existing surface to the dib section */
598 if(This->resource.allocatedMemory) {
599 memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, This->currentDesc.Height * IWineD3DSurface_GetPitch(iface));
600 } else {
601 /* This is to make LockRect read the gl Texture although memory is allocated */
602 This->Flags &= ~SFLAG_INSYSMEM;
604 This->dib.bitmap_size = b_info->bmiHeader.biSizeImage;
606 HeapFree(GetProcessHeap(), 0, b_info);
608 /* Now allocate a HDC */
609 This->hDC = CreateCompatibleDC(0);
610 This->dib.holdbitmap = SelectObject(This->hDC, This->dib.DIBsection);
611 TRACE("using wined3d palette %p\n", This->palette);
612 SelectPalette(This->hDC,
613 This->palette ? This->palette->hpal : 0,
614 FALSE);
616 This->Flags |= SFLAG_DIBSECTION;
618 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
619 This->resource.heapMemory = NULL;
621 return WINED3D_OK;
624 void convert_r32f_r16f(BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) {
625 unsigned int x, y;
626 float *src_f;
627 unsigned short *dst_s;
629 TRACE("Converting %dx%d pixels, pitches %d %d\n", w, h, pitch_in, pitch_out);
630 for(y = 0; y < h; y++) {
631 src_f = (float *) (src + y * pitch_in);
632 dst_s = (unsigned short *) (dst + y * pitch_out);
633 for(x = 0; x < w; x++) {
634 dst_s[x] = float_32_to_16(src_f + x);
639 struct d3dfmt_convertor_desc {
640 WINED3DFORMAT from, to;
641 void (*convert)(BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h);
644 struct d3dfmt_convertor_desc convertors[] = {
645 {WINED3DFMT_R32F, WINED3DFMT_R16F, convert_r32f_r16f},
648 static inline struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT from, WINED3DFORMAT to) {
649 unsigned int i;
650 for(i = 0; i < (sizeof(convertors) / sizeof(convertors[0])); i++) {
651 if(convertors[i].from == from && convertors[i].to == to) {
652 return &convertors[i];
655 return NULL;
658 /*****************************************************************************
659 * surface_convert_format
661 * Creates a duplicate of a surface in a different format. Is used by Blt to
662 * blit between surfaces with different formats
664 * Parameters
665 * source: Source surface
666 * fmt: Requested destination format
668 *****************************************************************************/
669 IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source, WINED3DFORMAT to_fmt) {
670 IWineD3DSurface *ret = NULL;
671 struct d3dfmt_convertor_desc *conv;
672 WINED3DLOCKED_RECT lock_src, lock_dst;
673 HRESULT hr;
675 conv = find_convertor(source->resource.format, to_fmt);
676 if(!conv) {
677 FIXME("Cannot find a conversion function from format %s to %s\n",
678 debug_d3dformat(source->resource.format), debug_d3dformat(to_fmt));
679 return NULL;
682 IWineD3DDevice_CreateSurface((IWineD3DDevice *) source->resource.wineD3DDevice,
683 source->currentDesc.Width,
684 source->currentDesc.Height,
685 to_fmt,
686 TRUE, /* lockable */
687 TRUE, /* discard */
688 0, /* level */
689 &ret,
690 WINED3DRTYPE_SURFACE,
691 0, /* usage */
692 WINED3DPOOL_SCRATCH,
693 WINED3DMULTISAMPLE_NONE, /* TODO: Multisampled conversion */
694 0, /* MultiSampleQuality */
695 NULL, /* SharedHandle */
696 IWineD3DSurface_GetImplType((IWineD3DSurface *) source),
697 NULL); /* parent */
698 if(!ret) {
699 ERR("Failed to create a destination surface for conversion\n");
700 return NULL;
703 memset(&lock_src, 0, sizeof(lock_src));
704 memset(&lock_dst, 0, sizeof(lock_dst));
706 hr = IWineD3DSurface_LockRect((IWineD3DSurface *) source, &lock_src, NULL, WINED3DLOCK_READONLY);
707 if(FAILED(hr)) {
708 ERR("Failed to lock the source surface\n");
709 IWineD3DSurface_Release(ret);
710 return NULL;
712 hr = IWineD3DSurface_LockRect(ret, &lock_dst, NULL, WINED3DLOCK_READONLY);
713 if(FAILED(hr)) {
714 ERR("Failed to lock the dest surface\n");
715 IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
716 IWineD3DSurface_Release(ret);
717 return NULL;
720 conv->convert(lock_src.pBits, lock_dst.pBits, lock_src.Pitch, lock_dst.Pitch,
721 source->currentDesc.Width, source->currentDesc.Height);
723 IWineD3DSurface_UnlockRect(ret);
724 IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
726 return (IWineD3DSurfaceImpl *) ret;
729 /*****************************************************************************
730 * _Blt_ColorFill
732 * Helper function that fills a memory area with a specific color
734 * Params:
735 * buf: memory address to start filling at
736 * width, height: Dimensions of the area to fill
737 * bpp: Bit depth of the surface
738 * lPitch: pitch of the surface
739 * color: Color to fill with
741 *****************************************************************************/
742 static HRESULT
743 _Blt_ColorFill(BYTE *buf,
744 int width, int height,
745 int bpp, LONG lPitch,
746 DWORD color)
748 int x, y;
749 LPBYTE first;
751 /* Do first row */
753 #define COLORFILL_ROW(type) \
755 type *d = (type *) buf; \
756 for (x = 0; x < width; x++) \
757 d[x] = (type) color; \
758 break; \
760 switch(bpp)
762 case 1: COLORFILL_ROW(BYTE)
763 case 2: COLORFILL_ROW(WORD)
764 case 3:
766 BYTE *d = buf;
767 for (x = 0; x < width; x++,d+=3)
769 d[0] = (color ) & 0xFF;
770 d[1] = (color>> 8) & 0xFF;
771 d[2] = (color>>16) & 0xFF;
773 break;
775 case 4: COLORFILL_ROW(DWORD)
776 default:
777 FIXME("Color fill not implemented for bpp %d!\n", bpp*8);
778 return WINED3DERR_NOTAVAILABLE;
781 #undef COLORFILL_ROW
783 /* Now copy first row */
784 first = buf;
785 for (y = 1; y < height; y++)
787 buf += lPitch;
788 memcpy(buf, first, width * bpp);
790 return WINED3D_OK;
793 /*****************************************************************************
794 * IWineD3DSurface::Blt, SW emulation version
796 * Performs blits to a surface, eigher from a source of source-less blts
797 * This is the main functionality of DirectDraw
799 * Params:
800 * DestRect: Destination rectangle to write to
801 * SrcSurface: Source surface, can be NULL
802 * SrcRect: Source rectangle
803 *****************************************************************************/
804 HRESULT WINAPI
805 IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface,
806 RECT *DestRect,
807 IWineD3DSurface *SrcSurface,
808 RECT *SrcRect,
809 DWORD Flags,
810 WINEDDBLTFX *DDBltFx,
811 WINED3DTEXTUREFILTERTYPE Filter)
813 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
814 IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface;
815 RECT xdst,xsrc;
816 HRESULT ret = WINED3D_OK;
817 WINED3DLOCKED_RECT dlock, slock;
818 WINED3DFORMAT dfmt = WINED3DFMT_UNKNOWN, sfmt = WINED3DFMT_UNKNOWN;
819 int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
820 int x, y;
821 const StaticPixelFormatDesc *sEntry, *dEntry;
822 LPBYTE dbuf, sbuf;
823 TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx);
825 if (TRACE_ON(d3d_surface))
827 if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n",
828 DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
829 if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n",
830 SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom);
831 #if 0
832 TRACE("\tflags: ");
833 DDRAW_dump_DDBLT(Flags);
834 if (Flags & WINEDDBLT_DDFX)
836 TRACE("\tblitfx: ");
837 DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX);
839 #endif
842 if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
844 WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
845 return WINEDDERR_SURFACEBUSY;
848 if(Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT) {
849 /* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */
850 FIXME("Filters not supported in software blit\n");
853 if (Src == This)
855 IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
856 dfmt = This->resource.format;
857 slock = dlock;
858 sfmt = dfmt;
859 sEntry = getFormatDescEntry(sfmt, NULL, NULL);
860 dEntry = sEntry;
862 else
864 dfmt = This->resource.format;
865 dEntry = getFormatDescEntry(dfmt, NULL, NULL);
866 if (Src)
868 if(This->resource.format != Src->resource.format) {
869 Src = surface_convert_format(Src, dfmt);
870 if(!Src) {
871 /* The conv function writes a FIXME */
872 WARN("Cannot convert source surface format to dest format\n");
873 goto release;
876 IWineD3DSurface_LockRect((IWineD3DSurface *) Src, &slock, NULL, WINED3DLOCK_READONLY);
877 sfmt = Src->resource.format;
879 sEntry = getFormatDescEntry(sfmt, NULL, NULL);
880 IWineD3DSurface_LockRect(iface, &dlock,NULL,0);
883 if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX;
885 if (sEntry->isFourcc && dEntry->isFourcc)
887 memcpy(dlock.pBits, slock.pBits, This->resource.size);
888 goto release;
891 if (DestRect)
893 xdst = *DestRect;
895 else
897 xdst.top = 0;
898 xdst.bottom = This->currentDesc.Height;
899 xdst.left = 0;
900 xdst.right = This->currentDesc.Width;
903 if (SrcRect)
905 xsrc = *SrcRect;
907 else
909 if (Src)
911 xsrc.top = 0;
912 xsrc.bottom = Src->currentDesc.Height;
913 xsrc.left = 0;
914 xsrc.right = Src->currentDesc.Width;
916 else
918 memset(&xsrc,0,sizeof(xsrc));
922 /* First check for the validity of source / destination rectangles. This was
923 * verified using a test application + by MSDN.
925 if ((Src != NULL) &&
926 ((xsrc.bottom > Src->currentDesc.Height) || (xsrc.bottom < 0) ||
927 (xsrc.top > Src->currentDesc.Height) || (xsrc.top < 0) ||
928 (xsrc.left > Src->currentDesc.Width) || (xsrc.left < 0) ||
929 (xsrc.right > Src->currentDesc.Width) || (xsrc.right < 0) ||
930 (xsrc.right < xsrc.left) || (xsrc.bottom < xsrc.top)))
932 WARN("Application gave us bad source rectangle for Blt.\n");
933 ret = WINEDDERR_INVALIDRECT;
934 goto release;
936 /* For the Destination rect, it can be out of bounds on the condition that a clipper
937 * is set for the given surface.
939 if ((/*This->clipper == NULL*/ TRUE) &&
940 ((xdst.bottom > This->currentDesc.Height) || (xdst.bottom < 0) ||
941 (xdst.top > This->currentDesc.Height) || (xdst.top < 0) ||
942 (xdst.left > This->currentDesc.Width) || (xdst.left < 0) ||
943 (xdst.right > This->currentDesc.Width) || (xdst.right < 0) ||
944 (xdst.right < xdst.left) || (xdst.bottom < xdst.top)))
946 WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
947 ret = WINEDDERR_INVALIDRECT;
948 goto release;
951 /* Now handle negative values in the rectangles. Warning: only supported for now
952 in the 'simple' cases (ie not in any stretching / rotation cases).
954 First, the case where nothing is to be done.
956 if (((xdst.bottom <= 0) || (xdst.right <= 0) ||
957 (xdst.top >= (int) This->currentDesc.Height) ||
958 (xdst.left >= (int) This->currentDesc.Width)) ||
959 ((Src != NULL) &&
960 ((xsrc.bottom <= 0) || (xsrc.right <= 0) ||
961 (xsrc.top >= (int) Src->currentDesc.Height) ||
962 (xsrc.left >= (int) Src->currentDesc.Width)) ))
964 TRACE("Nothing to be done !\n");
965 goto release;
968 /* The easy case : the source-less blits.... */
969 if (Src == NULL)
971 RECT full_rect;
972 RECT temp_rect; /* No idea if intersect rect can be the same as one of the source rect */
974 full_rect.left = 0;
975 full_rect.top = 0;
976 full_rect.right = This->currentDesc.Width;
977 full_rect.bottom = This->currentDesc.Height;
978 IntersectRect(&temp_rect, &full_rect, &xdst);
979 xdst = temp_rect;
981 else
983 /* Only handle clipping on the destination rectangle */
984 int clip_horiz = (xdst.left < 0) || (xdst.right > (int) This->currentDesc.Width );
985 int clip_vert = (xdst.top < 0) || (xdst.bottom > (int) This->currentDesc.Height);
986 if (clip_vert || clip_horiz)
988 /* Now check if this is a special case or not... */
989 if ((((xdst.bottom - xdst.top ) != (xsrc.bottom - xsrc.top )) && clip_vert ) ||
990 (((xdst.right - xdst.left) != (xsrc.right - xsrc.left)) && clip_horiz) ||
991 (Flags & WINEDDBLT_DDFX))
993 WARN("Out of screen rectangle in special case. Not handled right now.\n");
994 goto release;
997 if (clip_horiz)
999 if (xdst.left < 0) { xsrc.left -= xdst.left; xdst.left = 0; }
1000 if (xdst.right > This->currentDesc.Width)
1002 xsrc.right -= (xdst.right - (int) This->currentDesc.Width);
1003 xdst.right = (int) This->currentDesc.Width;
1006 if (clip_vert)
1008 if (xdst.top < 0)
1010 xsrc.top -= xdst.top;
1011 xdst.top = 0;
1013 if (xdst.bottom > This->currentDesc.Height)
1015 xsrc.bottom -= (xdst.bottom - (int) This->currentDesc.Height);
1016 xdst.bottom = (int) This->currentDesc.Height;
1019 /* And check if after clipping something is still to be done... */
1020 if ((xdst.bottom <= 0) || (xdst.right <= 0) ||
1021 (xdst.top >= (int) This->currentDesc.Height) ||
1022 (xdst.left >= (int) This->currentDesc.Width) ||
1023 (xsrc.bottom <= 0) || (xsrc.right <= 0) ||
1024 (xsrc.top >= (int) Src->currentDesc.Height) ||
1025 (xsrc.left >= (int) Src->currentDesc.Width))
1027 TRACE("Nothing to be done after clipping !\n");
1028 goto release;
1033 bpp = This->bytesPerPixel;
1034 srcheight = xsrc.bottom - xsrc.top;
1035 srcwidth = xsrc.right - xsrc.left;
1036 dstheight = xdst.bottom - xdst.top;
1037 dstwidth = xdst.right - xdst.left;
1038 width = (xdst.right - xdst.left) * bpp;
1040 assert(width <= dlock.Pitch);
1042 dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp);
1044 if (Flags & WINEDDBLT_WAIT)
1046 Flags &= ~WINEDDBLT_WAIT;
1048 if (Flags & WINEDDBLT_ASYNC)
1050 static BOOL displayed = FALSE;
1051 if (!displayed)
1052 FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
1053 displayed = TRUE;
1054 Flags &= ~WINEDDBLT_ASYNC;
1056 if (Flags & WINEDDBLT_DONOTWAIT)
1058 /* WINEDDBLT_DONOTWAIT appeared in DX7 */
1059 static BOOL displayed = FALSE;
1060 if (!displayed)
1061 FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
1062 displayed = TRUE;
1063 Flags &= ~WINEDDBLT_DONOTWAIT;
1066 /* First, all the 'source-less' blits */
1067 if (Flags & WINEDDBLT_COLORFILL)
1069 ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp,
1070 dlock.Pitch, DDBltFx->u5.dwFillColor);
1071 Flags &= ~WINEDDBLT_COLORFILL;
1074 if (Flags & WINEDDBLT_DEPTHFILL)
1076 FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
1078 if (Flags & WINEDDBLT_ROP)
1080 /* Catch some degenerate cases here */
1081 switch(DDBltFx->dwROP)
1083 case BLACKNESS:
1084 ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0);
1085 break;
1086 case 0xAA0029: /* No-op */
1087 break;
1088 case WHITENESS:
1089 ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0);
1090 break;
1091 case SRCCOPY: /* well, we do that below ? */
1092 break;
1093 default:
1094 FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern);
1095 goto error;
1097 Flags &= ~WINEDDBLT_ROP;
1099 if (Flags & WINEDDBLT_DDROPS)
1101 FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern);
1103 /* Now the 'with source' blits */
1104 if (Src)
1106 LPBYTE sbase;
1107 int sx, xinc, sy, yinc;
1109 if (!dstwidth || !dstheight) /* hmm... stupid program ? */
1110 goto release;
1111 sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp;
1112 xinc = (srcwidth << 16) / dstwidth;
1113 yinc = (srcheight << 16) / dstheight;
1115 if (!Flags)
1117 /* No effects, we can cheat here */
1118 if (dstwidth == srcwidth)
1120 if (dstheight == srcheight)
1122 /* No stretching in either direction. This needs to be as
1123 * fast as possible */
1124 sbuf = sbase;
1126 /* check for overlapping surfaces */
1127 if (Src != This || xdst.top < xsrc.top ||
1128 xdst.right <= xsrc.left || xsrc.right <= xdst.left)
1130 /* no overlap, or dst above src, so copy from top downwards */
1131 for (y = 0; y < dstheight; y++)
1133 memcpy(dbuf, sbuf, width);
1134 sbuf += slock.Pitch;
1135 dbuf += dlock.Pitch;
1138 else if (xdst.top > xsrc.top) /* copy from bottom upwards */
1140 sbuf += (slock.Pitch*dstheight);
1141 dbuf += (dlock.Pitch*dstheight);
1142 for (y = 0; y < dstheight; y++)
1144 sbuf -= slock.Pitch;
1145 dbuf -= dlock.Pitch;
1146 memcpy(dbuf, sbuf, width);
1149 else /* src and dst overlapping on the same line, use memmove */
1151 for (y = 0; y < dstheight; y++)
1153 memmove(dbuf, sbuf, width);
1154 sbuf += slock.Pitch;
1155 dbuf += dlock.Pitch;
1158 } else {
1159 /* Stretching in Y direction only */
1160 for (y = sy = 0; y < dstheight; y++, sy += yinc) {
1161 sbuf = sbase + (sy >> 16) * slock.Pitch;
1162 memcpy(dbuf, sbuf, width);
1163 dbuf += dlock.Pitch;
1167 else
1169 /* Stretching in X direction */
1170 int last_sy = -1;
1171 for (y = sy = 0; y < dstheight; y++, sy += yinc)
1173 sbuf = sbase + (sy >> 16) * slock.Pitch;
1175 if ((sy >> 16) == (last_sy >> 16))
1177 /* this sourcerow is the same as last sourcerow -
1178 * copy already stretched row
1180 memcpy(dbuf, dbuf - dlock.Pitch, width);
1182 else
1184 #define STRETCH_ROW(type) { \
1185 type *s = (type *) sbuf, *d = (type *) dbuf; \
1186 for (x = sx = 0; x < dstwidth; x++, sx += xinc) \
1187 d[x] = s[sx >> 16]; \
1188 break; }
1190 switch(bpp)
1192 case 1: STRETCH_ROW(BYTE)
1193 case 2: STRETCH_ROW(WORD)
1194 case 4: STRETCH_ROW(DWORD)
1195 case 3:
1197 LPBYTE s,d = dbuf;
1198 for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
1200 DWORD pixel;
1202 s = sbuf+3*(sx>>16);
1203 pixel = s[0]|(s[1]<<8)|(s[2]<<16);
1204 d[0] = (pixel )&0xff;
1205 d[1] = (pixel>> 8)&0xff;
1206 d[2] = (pixel>>16)&0xff;
1207 d+=3;
1209 break;
1211 default:
1212 FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8);
1213 ret = WINED3DERR_NOTAVAILABLE;
1214 goto error;
1216 #undef STRETCH_ROW
1218 dbuf += dlock.Pitch;
1219 last_sy = sy;
1223 else
1225 LONG dstyinc = dlock.Pitch, dstxinc = bpp;
1226 DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF;
1227 DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF;
1228 if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
1230 /* The color keying flags are checked for correctness in ddraw */
1231 if (Flags & WINEDDBLT_KEYSRC)
1233 keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
1234 keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
1236 else if (Flags & WINEDDBLT_KEYSRCOVERRIDE)
1238 keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue;
1239 keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue;
1242 if (Flags & WINEDDBLT_KEYDEST)
1244 /* Destination color keys are taken from the source surface ! */
1245 destkeylow = Src->DestBltCKey.dwColorSpaceLowValue;
1246 destkeyhigh = Src->DestBltCKey.dwColorSpaceHighValue;
1248 else if (Flags & WINEDDBLT_KEYDESTOVERRIDE)
1250 destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue;
1251 destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue;
1254 if(bpp == 1)
1256 keymask = 0xff;
1258 else
1260 keymask = sEntry->redMask |
1261 sEntry->greenMask |
1262 sEntry->blueMask;
1264 Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
1267 if (Flags & WINEDDBLT_DDFX)
1269 LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp;
1270 LONG tmpxy;
1271 dTopLeft = dbuf;
1272 dTopRight = dbuf+((dstwidth-1)*bpp);
1273 dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch);
1274 dBottomRight = dBottomLeft+((dstwidth-1)*bpp);
1276 if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
1278 /* I don't think we need to do anything about this flag */
1279 WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
1281 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT)
1283 tmp = dTopRight;
1284 dTopRight = dTopLeft;
1285 dTopLeft = tmp;
1286 tmp = dBottomRight;
1287 dBottomRight = dBottomLeft;
1288 dBottomLeft = tmp;
1289 dstxinc = dstxinc *-1;
1291 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN)
1293 tmp = dTopLeft;
1294 dTopLeft = dBottomLeft;
1295 dBottomLeft = tmp;
1296 tmp = dTopRight;
1297 dTopRight = dBottomRight;
1298 dBottomRight = tmp;
1299 dstyinc = dstyinc *-1;
1301 if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING)
1303 /* I don't think we need to do anything about this flag */
1304 WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
1306 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180)
1308 tmp = dBottomRight;
1309 dBottomRight = dTopLeft;
1310 dTopLeft = tmp;
1311 tmp = dBottomLeft;
1312 dBottomLeft = dTopRight;
1313 dTopRight = tmp;
1314 dstxinc = dstxinc * -1;
1315 dstyinc = dstyinc * -1;
1317 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270)
1319 tmp = dTopLeft;
1320 dTopLeft = dBottomLeft;
1321 dBottomLeft = dBottomRight;
1322 dBottomRight = dTopRight;
1323 dTopRight = tmp;
1324 tmpxy = dstxinc;
1325 dstxinc = dstyinc;
1326 dstyinc = tmpxy;
1327 dstxinc = dstxinc * -1;
1329 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE90)
1331 tmp = dTopLeft;
1332 dTopLeft = dTopRight;
1333 dTopRight = dBottomRight;
1334 dBottomRight = dBottomLeft;
1335 dBottomLeft = tmp;
1336 tmpxy = dstxinc;
1337 dstxinc = dstyinc;
1338 dstyinc = tmpxy;
1339 dstyinc = dstyinc * -1;
1341 if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST)
1343 /* I don't think we need to do anything about this flag */
1344 WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
1346 dbuf = dTopLeft;
1347 Flags &= ~(WINEDDBLT_DDFX);
1350 #define COPY_COLORKEY_FX(type) { \
1351 type *s, *d = (type *) dbuf, *dx, tmp; \
1352 for (y = sy = 0; y < dstheight; y++, sy += yinc) { \
1353 s = (type*)(sbase + (sy >> 16) * slock.Pitch); \
1354 dx = d; \
1355 for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \
1356 tmp = s[sx >> 16]; \
1357 if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \
1358 ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \
1359 dx[0] = tmp; \
1361 dx = (type*)(((LPBYTE)dx)+dstxinc); \
1363 d = (type*)(((LPBYTE)d)+dstyinc); \
1365 break; }
1367 switch (bpp) {
1368 case 1: COPY_COLORKEY_FX(BYTE)
1369 case 2: COPY_COLORKEY_FX(WORD)
1370 case 4: COPY_COLORKEY_FX(DWORD)
1371 case 3:
1373 LPBYTE s,d = dbuf, dx;
1374 for (y = sy = 0; y < dstheight; y++, sy += yinc)
1376 sbuf = sbase + (sy >> 16) * slock.Pitch;
1377 dx = d;
1378 for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
1380 DWORD pixel, dpixel = 0;
1381 s = sbuf+3*(sx>>16);
1382 pixel = s[0]|(s[1]<<8)|(s[2]<<16);
1383 dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16);
1384 if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) &&
1385 ((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh))
1387 dx[0] = (pixel )&0xff;
1388 dx[1] = (pixel>> 8)&0xff;
1389 dx[2] = (pixel>>16)&0xff;
1391 dx+= dstxinc;
1393 d += dstyinc;
1395 break;
1397 default:
1398 FIXME("%s color-keyed blit not implemented for bpp %d!\n",
1399 (Flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8);
1400 ret = WINED3DERR_NOTAVAILABLE;
1401 goto error;
1402 #undef COPY_COLORKEY_FX
1407 error:
1408 if (Flags && FIXME_ON(d3d_surface))
1410 FIXME("\tUnsupported flags: %08x\n", Flags);
1413 release:
1414 IWineD3DSurface_UnlockRect(iface);
1415 if (Src && Src != This) IWineD3DSurface_UnlockRect((IWineD3DSurface *) Src);
1416 /* Release the converted surface if any */
1417 if (Src && SrcSurface != (IWineD3DSurface *) Src) IWineD3DSurface_Release((IWineD3DSurface *) Src);
1418 return ret;
1421 /*****************************************************************************
1422 * IWineD3DSurface::BltFast, SW emulation version
1424 * This is the software implementation of BltFast, as used by GDI surfaces
1425 * and as a fallback for OpenGL surfaces. This code is taken from the old
1426 * DirectDraw code, and was originally written by TransGaming.
1428 * Params:
1429 * dstx:
1430 * dsty:
1431 * Source: Source surface to copy from
1432 * rsrc: Source rectangle
1433 * trans: Some Flags
1435 * Returns:
1436 * WINED3D_OK on success
1438 *****************************************************************************/
1439 HRESULT WINAPI
1440 IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface,
1441 DWORD dstx,
1442 DWORD dsty,
1443 IWineD3DSurface *Source,
1444 RECT *rsrc,
1445 DWORD trans)
1447 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
1448 IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source;
1450 int bpp, w, h, x, y;
1451 WINED3DLOCKED_RECT dlock,slock;
1452 HRESULT ret = WINED3D_OK;
1453 RECT rsrc2;
1454 RECT lock_src, lock_dst, lock_union;
1455 BYTE *sbuf, *dbuf;
1456 const StaticPixelFormatDesc *sEntry, *dEntry;
1458 if (TRACE_ON(d3d_surface))
1460 TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans);
1462 if (rsrc)
1464 TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top,
1465 rsrc->right,rsrc->bottom);
1467 else
1469 TRACE(" srcrect: NULL\n");
1473 if ((This->Flags & SFLAG_LOCKED) ||
1474 ((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
1476 WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
1477 return WINEDDERR_SURFACEBUSY;
1480 if (!rsrc)
1482 WARN("rsrc is NULL!\n");
1483 rsrc = &rsrc2;
1484 rsrc->left = 0;
1485 rsrc->top = 0;
1486 rsrc->right = Src->currentDesc.Width;
1487 rsrc->bottom = Src->currentDesc.Height;
1490 /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/
1491 if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) ||
1492 (rsrc->top > Src->currentDesc.Height) || (rsrc->top < 0) ||
1493 (rsrc->left > Src->currentDesc.Width) || (rsrc->left < 0) ||
1494 (rsrc->right > Src->currentDesc.Width) || (rsrc->right < 0) ||
1495 (rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top))
1497 WARN("Application gave us bad source rectangle for BltFast.\n");
1498 return WINEDDERR_INVALIDRECT;
1501 h = rsrc->bottom - rsrc->top;
1502 if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty;
1503 if (h > Src->currentDesc.Height-rsrc->top) h=Src->currentDesc.Height-rsrc->top;
1504 if (h <= 0) return WINEDDERR_INVALIDRECT;
1506 w = rsrc->right - rsrc->left;
1507 if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx;
1508 if (w > Src->currentDesc.Width-rsrc->left) w = Src->currentDesc.Width-rsrc->left;
1509 if (w <= 0) return WINEDDERR_INVALIDRECT;
1511 /* Now compute the locking rectangle... */
1512 lock_src.left = rsrc->left;
1513 lock_src.top = rsrc->top;
1514 lock_src.right = lock_src.left + w;
1515 lock_src.bottom = lock_src.top + h;
1517 lock_dst.left = dstx;
1518 lock_dst.top = dsty;
1519 lock_dst.right = dstx + w;
1520 lock_dst.bottom = dsty + h;
1522 bpp = This->bytesPerPixel;
1524 /* We need to lock the surfaces, or we won't get refreshes when done. */
1525 if (Src == This)
1527 int pitch;
1529 UnionRect(&lock_union, &lock_src, &lock_dst);
1531 /* Lock the union of the two rectangles */
1532 ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0);
1533 if(ret != WINED3D_OK) goto error;
1535 pitch = dlock.Pitch;
1536 slock.Pitch = dlock.Pitch;
1538 /* Since slock was originally copied from this surface's description, we can just reuse it */
1539 assert(This->resource.allocatedMemory != NULL);
1540 sbuf = This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
1541 dbuf = This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
1542 sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL);
1543 dEntry = sEntry;
1545 else
1547 ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY);
1548 if(ret != WINED3D_OK) goto error;
1549 ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0);
1550 if(ret != WINED3D_OK) goto error;
1552 sbuf = slock.pBits;
1553 dbuf = dlock.pBits;
1554 TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf);
1556 sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL);
1557 dEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
1560 /* Handle first the FOURCC surfaces... */
1561 if (sEntry->isFourcc && dEntry->isFourcc)
1563 TRACE("Fourcc -> Fourcc copy\n");
1564 if (trans)
1565 FIXME("trans arg not supported when a FOURCC surface is involved\n");
1566 if (dstx || dsty)
1567 FIXME("offset for destination surface is not supported\n");
1568 if (Src->resource.format != This->resource.format)
1570 FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n");
1571 ret = WINED3DERR_WRONGTEXTUREFORMAT;
1572 goto error;
1574 /* FIXME: Watch out that the size is correct for FOURCC surfaces */
1575 memcpy(dbuf, sbuf, This->resource.size);
1576 goto error;
1578 if (sEntry->isFourcc && !dEntry->isFourcc)
1580 /* TODO: Use the libtxc_dxtn.so shared library to do
1581 * software decompression
1583 ERR("DXTC decompression not supported by now\n");
1584 goto error;
1587 if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY))
1589 DWORD keylow, keyhigh;
1590 TRACE("Color keyed copy\n");
1591 if (trans & WINEDDBLTFAST_SRCCOLORKEY)
1593 keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
1594 keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
1596 else
1598 /* I'm not sure if this is correct */
1599 FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n");
1600 keylow = This->DestBltCKey.dwColorSpaceLowValue;
1601 keyhigh = This->DestBltCKey.dwColorSpaceHighValue;
1604 #define COPYBOX_COLORKEY(type) { \
1605 type *d, *s, tmp; \
1606 s = (type *) sbuf; \
1607 d = (type *) dbuf; \
1608 for (y = 0; y < h; y++) { \
1609 for (x = 0; x < w; x++) { \
1610 tmp = s[x]; \
1611 if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \
1613 s = (type *)((BYTE *)s + slock.Pitch); \
1614 d = (type *)((BYTE *)d + dlock.Pitch); \
1616 break; \
1619 switch (bpp) {
1620 case 1: COPYBOX_COLORKEY(BYTE)
1621 case 2: COPYBOX_COLORKEY(WORD)
1622 case 4: COPYBOX_COLORKEY(DWORD)
1623 case 3:
1625 BYTE *d, *s;
1626 DWORD tmp;
1627 s = sbuf;
1628 d = dbuf;
1629 for (y = 0; y < h; y++)
1631 for (x = 0; x < w * 3; x += 3)
1633 tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16);
1634 if (tmp < keylow || tmp > keyhigh)
1636 d[x + 0] = s[x + 0];
1637 d[x + 1] = s[x + 1];
1638 d[x + 2] = s[x + 2];
1641 s += slock.Pitch;
1642 d += dlock.Pitch;
1644 break;
1646 default:
1647 FIXME("Source color key blitting not supported for bpp %d\n",bpp*8);
1648 ret = WINED3DERR_NOTAVAILABLE;
1649 goto error;
1651 #undef COPYBOX_COLORKEY
1652 TRACE("Copy Done\n");
1654 else
1656 int width = w * bpp;
1657 INT sbufpitch, dbufpitch;
1659 TRACE("NO color key copy\n");
1660 /* Handle overlapping surfaces */
1661 if (sbuf < dbuf)
1663 sbuf += (h - 1) * slock.Pitch;
1664 dbuf += (h - 1) * dlock.Pitch;
1665 sbufpitch = -slock.Pitch;
1666 dbufpitch = -dlock.Pitch;
1668 else
1670 sbufpitch = slock.Pitch;
1671 dbufpitch = dlock.Pitch;
1673 for (y = 0; y < h; y++)
1675 /* This is pretty easy, a line for line memcpy */
1676 memmove(dbuf, sbuf, width);
1677 sbuf += sbufpitch;
1678 dbuf += dbufpitch;
1680 TRACE("Copy done\n");
1683 error:
1684 if (Src == This)
1686 IWineD3DSurface_UnlockRect(iface);
1688 else
1690 IWineD3DSurface_UnlockRect(iface);
1691 IWineD3DSurface_UnlockRect(Source);
1694 return ret;
1697 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags)
1699 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
1701 TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n",
1702 This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
1704 pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);
1706 if (NULL == pRect)
1708 pLockedRect->pBits = This->resource.allocatedMemory;
1709 This->lockedRect.left = 0;
1710 This->lockedRect.top = 0;
1711 This->lockedRect.right = This->currentDesc.Width;
1712 This->lockedRect.bottom = This->currentDesc.Height;
1714 TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n",
1715 &This->lockedRect, This->lockedRect.left, This->lockedRect.top,
1716 This->lockedRect.right, This->lockedRect.bottom);
1718 else
1720 TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n",
1721 pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
1723 /* DXTn textures are based on compressed blocks of 4x4 pixels, each
1724 * 16 bytes large (8 bytes in case of DXT1). Because of that Pitch has
1725 * slightly different meaning compared to regular textures. For DXTn
1726 * textures Pitch is the size of a row of blocks, 4 high and "width"
1727 * long. The x offset is calculated differently as well, since moving 4
1728 * pixels to the right actually moves an entire 4x4 block to right, ie
1729 * 16 bytes (8 in case of DXT1). */
1730 if (This->resource.format == WINED3DFMT_DXT1)
1732 pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 2);
1734 else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
1735 This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5)
1737 pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 4);
1739 else
1741 pLockedRect->pBits = This->resource.allocatedMemory +
1742 (pLockedRect->Pitch * pRect->top) +
1743 (pRect->left * This->bytesPerPixel);
1745 This->lockedRect.left = pRect->left;
1746 This->lockedRect.top = pRect->top;
1747 This->lockedRect.right = pRect->right;
1748 This->lockedRect.bottom = pRect->bottom;
1751 /* No dirtifying is needed for this surface implementation */
1752 TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch);
1754 return WINED3D_OK;
1757 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface) {
1758 ERR("Should not be called on base texture\n");
1759 return;