2 * Fixed function pipeline replacement using GL_ATI_fragment_shader
4 * Copyright 2008 Stefan Dösinger(for CodeWeavers)
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
30 /* Some private defines, Constant associations, etc.
31 * Env bump matrix and per stage constant should be independent,
32 * a stage that bump maps can't read the per state constant
34 #define ATI_FFP_CONST_BUMPMAT(i) (GL_CON_0_ATI + i)
35 #define ATI_FFP_CONST_CONSTANT0 GL_CON_0_ATI
36 #define ATI_FFP_CONST_CONSTANT1 GL_CON_1_ATI
37 #define ATI_FFP_CONST_CONSTANT2 GL_CON_2_ATI
38 #define ATI_FFP_CONST_CONSTANT3 GL_CON_3_ATI
39 #define ATI_FFP_CONST_CONSTANT4 GL_CON_4_ATI
40 #define ATI_FFP_CONST_CONSTANT5 GL_CON_5_ATI
41 #define ATI_FFP_CONST_TFACTOR GL_CON_6_ATI
43 /* GL_ATI_fragment_shader specific fixed function pipeline description. "Inherits" from the common one */
46 struct ffp_desc parent
;
48 unsigned int num_textures_used
;
51 struct atifs_private_data
53 struct hash_table_t
*fragment_shaders
; /* A hashtable to track fragment pipeline replacement shaders */
57 static const char *debug_dstmod(GLuint mod
) {
59 case GL_NONE
: return "GL_NONE";
60 case GL_2X_BIT_ATI
: return "GL_2X_BIT_ATI";
61 case GL_4X_BIT_ATI
: return "GL_4X_BIT_ATI";
62 case GL_8X_BIT_ATI
: return "GL_8X_BIT_ATI";
63 case GL_HALF_BIT_ATI
: return "GL_HALF_BIT_ATI";
64 case GL_QUARTER_BIT_ATI
: return "GL_QUARTER_BIT_ATI";
65 case GL_EIGHTH_BIT_ATI
: return "GL_EIGHTH_BIT_ATI";
66 case GL_SATURATE_BIT_ATI
: return "GL_SATURATE_BIT_ATI";
67 default: return "Unexpected modifier\n";
71 static const char *debug_argmod(GLuint mod
) {
77 return "GL_2X_BIT_ATI";
79 return "GL_COMP_BIT_ATI";
80 case GL_NEGATE_BIT_ATI
:
81 return "GL_NEGATE_BIT_ATI";
83 return "GL_BIAS_BIT_ATI";
85 case GL_2X_BIT_ATI
| GL_COMP_BIT_ATI
:
86 return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI";
87 case GL_2X_BIT_ATI
| GL_NEGATE_BIT_ATI
:
88 return "GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI";
89 case GL_2X_BIT_ATI
| GL_BIAS_BIT_ATI
:
90 return "GL_2X_BIT_ATI | GL_BIAS_BIT_ATI";
91 case GL_COMP_BIT_ATI
| GL_NEGATE_BIT_ATI
:
92 return "GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI";
93 case GL_COMP_BIT_ATI
| GL_BIAS_BIT_ATI
:
94 return "GL_COMP_BIT_ATI | GL_BIAS_BIT_ATI";
95 case GL_NEGATE_BIT_ATI
| GL_BIAS_BIT_ATI
:
96 return "GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
98 case GL_COMP_BIT_ATI
| GL_NEGATE_BIT_ATI
| GL_BIAS_BIT_ATI
:
99 return "GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
100 case GL_2X_BIT_ATI
| GL_NEGATE_BIT_ATI
| GL_BIAS_BIT_ATI
:
101 return "GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
102 case GL_2X_BIT_ATI
| GL_COMP_BIT_ATI
| GL_BIAS_BIT_ATI
:
103 return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_BIAS_BIT_ATI";
104 case GL_2X_BIT_ATI
| GL_COMP_BIT_ATI
| GL_NEGATE_BIT_ATI
:
105 return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI";
107 case GL_2X_BIT_ATI
| GL_COMP_BIT_ATI
| GL_NEGATE_BIT_ATI
| GL_BIAS_BIT_ATI
:
108 return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
111 return "Unexpected argmod combination\n";
114 static const char *debug_register(GLuint reg
) {
116 case GL_REG_0_ATI
: return "GL_REG_0_ATI";
117 case GL_REG_1_ATI
: return "GL_REG_1_ATI";
118 case GL_REG_2_ATI
: return "GL_REG_2_ATI";
119 case GL_REG_3_ATI
: return "GL_REG_3_ATI";
120 case GL_REG_4_ATI
: return "GL_REG_4_ATI";
121 case GL_REG_5_ATI
: return "GL_REG_5_ATI";
123 case GL_CON_0_ATI
: return "GL_CON_0_ATI";
124 case GL_CON_1_ATI
: return "GL_CON_1_ATI";
125 case GL_CON_2_ATI
: return "GL_CON_2_ATI";
126 case GL_CON_3_ATI
: return "GL_CON_3_ATI";
127 case GL_CON_4_ATI
: return "GL_CON_4_ATI";
128 case GL_CON_5_ATI
: return "GL_CON_5_ATI";
129 case GL_CON_6_ATI
: return "GL_CON_6_ATI";
130 case GL_CON_7_ATI
: return "GL_CON_7_ATI";
132 case GL_ZERO
: return "GL_ZERO";
133 case GL_ONE
: return "GL_ONE";
134 case GL_PRIMARY_COLOR
: return "GL_PRIMARY_COLOR";
135 case GL_SECONDARY_INTERPOLATOR_ATI
: return "GL_SECONDARY_INTERPOLATOR_ATI";
137 default: return "Unknown register\n";
141 static const char *debug_swizzle(GLuint swizzle
) {
143 case GL_SWIZZLE_STR_ATI
: return "GL_SWIZZLE_STR_ATI";
144 case GL_SWIZZLE_STQ_ATI
: return "GL_SWIZZLE_STQ_ATI";
145 case GL_SWIZZLE_STR_DR_ATI
: return "GL_SWIZZLE_STR_DR_ATI";
146 case GL_SWIZZLE_STQ_DQ_ATI
: return "GL_SWIZZLE_STQ_DQ_ATI";
147 default: return "unknown swizzle";
151 static const char *debug_rep(GLuint rep
) {
153 case GL_NONE
: return "GL_NONE";
154 case GL_RED
: return "GL_RED";
155 case GL_GREEN
: return "GL_GREEN";
156 case GL_BLUE
: return "GL_BLUE";
157 default: return "unknown argrep";
161 #define GLINFO_LOCATION (*gl_info)
162 static GLuint
register_for_arg(DWORD arg
, WineD3D_GL_Info
*gl_info
, unsigned int stage
, GLuint
*mod
, GLuint
*rep
, GLuint tmparg
) {
165 if(mod
) *mod
= GL_NONE
;
166 if(arg
== ARG_UNUSED
) return -1; /* This is the marker for unused registers */
168 switch(arg
& WINED3DTA_SELECTMASK
) {
169 case WINED3DTA_DIFFUSE
:
170 ret
= GL_PRIMARY_COLOR
;
173 case WINED3DTA_CURRENT
:
174 /* Note that using GL_REG_0_ATI for the passed on register is safe because
175 * texture0 is read at stage0, so in the worst case it is read in the
176 * instruction writing to reg0. Afterwards texture0 is not used any longer.
177 * If we're reading from current
180 ret
= GL_PRIMARY_COLOR
;
186 case WINED3DTA_TEXTURE
:
187 ret
= GL_REG_0_ATI
+ stage
;
190 case WINED3DTA_TFACTOR
:
191 ret
= ATI_FFP_CONST_TFACTOR
;
194 case WINED3DTA_SPECULAR
:
195 ret
= GL_SECONDARY_INTERPOLATOR_ATI
;
202 case WINED3DTA_CONSTANT
:
203 FIXME("Unhandled source argument WINED3DTA_TEMP\n");
208 FIXME("Unknown source argument %d\n", arg
);
212 if(arg
& WINED3DTA_COMPLEMENT
) {
213 if(mod
) *mod
|= GL_COMP_BIT_ATI
;
215 if(arg
& WINED3DTA_ALPHAREPLICATE
) {
216 if(rep
) *rep
= GL_ALPHA
;
218 if(rep
) *rep
= GL_NONE
;
223 static GLuint
find_tmpreg(struct texture_stage_op op
[MAX_TEXTURES
]) {
224 int lowest_read
= -1;
225 int lowest_write
= -1;
227 BOOL tex_used
[MAX_TEXTURES
];
229 memset(tex_used
, 0, sizeof(tex_used
));
230 for(i
= 0; i
< MAX_TEXTURES
; i
++) {
231 if(op
[i
].cop
== WINED3DTOP_DISABLE
) {
235 if(lowest_read
== -1 &&
236 (op
[i
].carg1
== WINED3DTA_TEMP
|| op
[i
].carg2
== WINED3DTA_TEMP
|| op
[i
].carg0
== WINED3DTA_TEMP
||
237 op
[i
].aarg1
== WINED3DTA_TEMP
|| op
[i
].aarg2
== WINED3DTA_TEMP
|| op
[i
].aarg0
== WINED3DTA_TEMP
)) {
241 if(lowest_write
== -1 && op
[i
].dst
== tempreg
) {
245 if(op
[i
].carg1
== WINED3DTA_TEXTURE
|| op
[i
].carg2
== WINED3DTA_TEXTURE
|| op
[i
].carg0
== WINED3DTA_TEXTURE
||
246 op
[i
].aarg1
== WINED3DTA_TEXTURE
|| op
[i
].aarg2
== WINED3DTA_TEXTURE
|| op
[i
].aarg0
== WINED3DTA_TEXTURE
) {
251 /* Temp reg not read? We don't need it, return GL_NONE */
252 if(lowest_read
== -1) return GL_NONE
;
254 if(lowest_write
>= lowest_read
) {
255 FIXME("Temp register read before being written\n");
258 if(lowest_write
== -1) {
259 /* This needs a test. Maybe we are supposed to return 0.0/0.0/0.0/0.0, or fail drawprim, or whatever */
260 FIXME("Temp register read without being written\n");
262 } else if(lowest_write
>= 1) {
263 /* If we're writing to the temp reg at earliest in stage 1, we can use register 1 for the temp result.
264 * there may be texture data stored in reg 1, but we do not need it any longer since stage 1 already
269 /* Search for a free texture register. We have 6 registers available. GL_REG_0_ATI is already used
270 * for the regular result
272 for(i
= 1; i
< 6; i
++) {
274 return GL_REG_0_ATI
+ i
;
277 /* What to do here? Report it in ValidateDevice? */
278 FIXME("Could not find a register for the temporary register\n");
283 static GLuint
gen_ati_shader(struct texture_stage_op op
[MAX_TEXTURES
], WineD3D_GL_Info
*gl_info
) {
284 GLuint ret
= GL_EXTCALL(glGenFragmentShadersATI(1));
286 GLuint arg0
, arg1
, arg2
, extrarg
;
287 GLuint dstmod
, argmod0
, argmod1
, argmod2
, argmodextra
;
288 GLuint rep0
, rep1
, rep2
;
290 GLuint tmparg
= find_tmpreg(op
);
294 ERR("Failed to generate a GL_ATI_fragment_shader shader id\n");
297 GL_EXTCALL(glBindFragmentShaderATI(ret
));
298 checkGLcall("GL_EXTCALL(glBindFragmentShaderATI(ret))");
300 TRACE("glBeginFragmentShaderATI()\n");
301 GL_EXTCALL(glBeginFragmentShaderATI());
302 checkGLcall("GL_EXTCALL(glBeginFragmentShaderATI())");
304 /* Pass 1: Generate sampling instructions for perturbation maps */
305 for(stage
= 0; stage
< GL_LIMITS(textures
); stage
++) {
306 if(op
[stage
].cop
== WINED3DTOP_DISABLE
) break;
307 if(op
[stage
].cop
!= WINED3DTOP_BUMPENVMAP
&&
308 op
[stage
].cop
!= WINED3DTOP_BUMPENVMAPLUMINANCE
) continue;
310 TRACE("glSampleMapATI(GL_REG_%d_ATI, GL_TEXTURE_%d_ARB, GL_SWIZZLE_STR_ATI)\n",
312 GL_EXTCALL(glSampleMapATI(GL_REG_0_ATI
+ stage
,
313 GL_TEXTURE0_ARB
+ stage
,
314 GL_SWIZZLE_STR_ATI
));
315 if(op
[stage
+ 1].projected
== proj_none
) {
316 swizzle
= GL_SWIZZLE_STR_ATI
;
317 } else if(op
[stage
+ 1].projected
== proj_count4
) {
318 swizzle
= GL_SWIZZLE_STQ_DQ_ATI
;
320 swizzle
= GL_SWIZZLE_STR_DR_ATI
;
322 TRACE("glPassTexCoordATI(GL_REG_%d_ATI, GL_TEXTURE_%d_ARB, %s)\n",
323 stage
+ 1, stage
+ 1, debug_swizzle(swizzle
));
324 GL_EXTCALL(glPassTexCoordATI(GL_REG_0_ATI
+ stage
+ 1,
325 GL_TEXTURE0_ARB
+ stage
+ 1,
328 /* We need GL_REG_5_ATI as a temporary register to swizzle the bump matrix. So we run into
329 * issues if we're bump mapping on stage 4 or 5
332 FIXME("Bump mapping in stage %d\n", stage
);
336 /* Pass 2: Generate perturbation calculations */
337 for(stage
= 0; stage
< GL_LIMITS(textures
); stage
++) {
338 if(op
[stage
].cop
== WINED3DTOP_DISABLE
) break;
339 if(op
[stage
].cop
!= WINED3DTOP_BUMPENVMAP
&&
340 op
[stage
].cop
!= WINED3DTOP_BUMPENVMAPLUMINANCE
) continue;
342 /* Nice thing, we get the color correction for free :-) */
343 if(op
[stage
].color_correction
== WINED3DFMT_V8U8
) {
344 argmodextra
= GL_2X_BIT_ATI
| GL_BIAS_BIT_ATI
;
349 TRACE("glColorFragmentOp3ATI(GL_DOT2_ADD_ATI, GL_REG_%d_ATI, GL_RED_BIT_ATI, GL_NONE, GL_REG_%d_ATI, GL_NONE, %s, ATI_FFP_CONST_BUMPMAT(%d), GL_NONE, GL_NONE, GL_REG_%d_ATI, GL_RED, GL_NONE)\n",
350 stage
+ 1, stage
, debug_argmod(argmodextra
), stage
, stage
+ 1);
351 GL_EXTCALL(glColorFragmentOp3ATI(GL_DOT2_ADD_ATI
, GL_REG_0_ATI
+ stage
+ 1, GL_RED_BIT_ATI
, GL_NONE
,
352 GL_REG_0_ATI
+ stage
, GL_NONE
, argmodextra
,
353 ATI_FFP_CONST_BUMPMAT(stage
), GL_NONE
, GL_2X_BIT_ATI
| GL_BIAS_BIT_ATI
,
354 GL_REG_0_ATI
+ stage
+ 1, GL_RED
, GL_NONE
));
356 /* FIXME: How can I make GL_DOT2_ADD_ATI read the factors from blue and alpha? It defaults to red and green,
357 * and it is fairly easy to make it read GL_BLUE or BL_ALPHA, but I can't get an R * B + G * A. So we're wasting
358 * one register and two instructions in this pass for a simple swizzling operation.
359 * For starters it might be good enough to merge the two movs into one, but even that isn't possible :-(
361 * NOTE: GL_BLUE | GL_ALPHA is not possible. It doesn't throw a compilation error, but an OR operation on the
362 * constants doesn't make sense, considering their values.
364 TRACE("glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_5_ATI, GL_RED_BIT_ATI, GL_NONE, ATI_FFP_CONST_BUMPMAT(%d), GL_BLUE, GL_NONE)\n", stage
);
365 GL_EXTCALL(glColorFragmentOp1ATI(GL_MOV_ATI
, GL_REG_5_ATI
, GL_RED_BIT_ATI
, GL_NONE
,
366 ATI_FFP_CONST_BUMPMAT(stage
), GL_BLUE
, GL_NONE
));
367 TRACE("glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_5_ATI, GL_GREEN_BIT_ATI, GL_NONE, ATI_FFP_CONST_BUMPMAT(%d), GL_ALPHA, GL_NONE)\n", stage
);
368 GL_EXTCALL(glColorFragmentOp1ATI(GL_MOV_ATI
, GL_REG_5_ATI
, GL_GREEN_BIT_ATI
, GL_NONE
,
369 ATI_FFP_CONST_BUMPMAT(stage
), GL_ALPHA
, GL_NONE
));
370 TRACE("glColorFragmentOp3ATI(GL_DOT2_ADD_ATI, GL_REG_%d_ATI, GL_GREEN_BIT_ATI, GL_NONE, GL_REG_%d_ATI, GL_NONE, %s, GL_REG_5_ATI, GL_NONE, GL_NONE, GL_REG_%d_ATI, GL_GREEN, GL_NONE)\n",
371 stage
+ 1, stage
, debug_argmod(argmodextra
), stage
+ 1);
372 GL_EXTCALL(glColorFragmentOp3ATI(GL_DOT2_ADD_ATI
, GL_REG_0_ATI
+ stage
+ 1, GL_GREEN_BIT_ATI
, GL_NONE
,
373 GL_REG_0_ATI
+ stage
, GL_NONE
, argmodextra
,
374 GL_REG_5_ATI
, GL_NONE
, GL_2X_BIT_ATI
| GL_BIAS_BIT_ATI
,
375 GL_REG_0_ATI
+ stage
+ 1, GL_GREEN
, GL_NONE
));
378 /* Pass 3: Generate sampling instructions for regular textures */
379 for(stage
= 0; stage
< GL_LIMITS(textures
); stage
++) {
380 if(op
[stage
].cop
== WINED3DTOP_DISABLE
) {
384 if(op
[stage
].projected
== proj_none
) {
385 swizzle
= GL_SWIZZLE_STR_ATI
;
386 } else if(op
[stage
].projected
== proj_count3
) {
387 swizzle
= GL_SWIZZLE_STR_DR_ATI
;
389 swizzle
= GL_SWIZZLE_STQ_DQ_ATI
;
392 if((op
[stage
].carg0
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
393 (op
[stage
].carg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
394 (op
[stage
].carg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
395 (op
[stage
].aarg0
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
396 (op
[stage
].aarg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
397 (op
[stage
].aarg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
398 op
[stage
].cop
== WINED3DTOP_BLENDTEXTUREALPHA
) {
401 (op
[stage
- 1].cop
== WINED3DTOP_BUMPENVMAP
||
402 op
[stage
- 1].cop
== WINED3DTOP_BUMPENVMAPLUMINANCE
)) {
403 TRACE("glSampleMapATI(GL_REG_%d_ATI, GL_REG_%d_ATI, GL_SWIZZLE_STR_ATI)\n",
405 GL_EXTCALL(glSampleMapATI(GL_REG_0_ATI
+ stage
,
406 GL_REG_0_ATI
+ stage
,
407 GL_SWIZZLE_STR_ATI
));
409 TRACE("glSampleMapATI(GL_REG_%d_ATI, GL_TEXTURE_%d_ARB, %s)\n",
410 stage
, stage
, debug_swizzle(swizzle
));
411 GL_EXTCALL(glSampleMapATI(GL_REG_0_ATI
+ stage
,
412 GL_TEXTURE0_ARB
+ stage
,
418 /* Pass 4: Generate the arithmetic instructions */
419 for(stage
= 0; stage
< MAX_TEXTURES
; stage
++) {
420 if(op
[stage
].cop
== WINED3DTOP_DISABLE
) {
422 /* Handle complete texture disabling gracefully */
423 TRACE("glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_PRIMARY_COLOR, GL_NONE, GL_NONE)\n");
424 GL_EXTCALL(glColorFragmentOp1ATI(GL_MOV_ATI
, GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
425 GL_PRIMARY_COLOR
, GL_NONE
, GL_NONE
));
426 TRACE("glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_PRIMARY_COLOR, GL_NONE, GL_NONE)\n");
427 GL_EXTCALL(glAlphaFragmentOp1ATI(GL_MOV_ATI
, GL_REG_0_ATI
, GL_NONE
,
428 GL_PRIMARY_COLOR
, GL_NONE
, GL_NONE
));
433 if(op
[stage
].dst
== tempreg
) {
434 /* If we're writing to D3DTA_TEMP, but never reading from it we don't have to write there in the first place.
435 * skip the entire stage, this saves some GPU time
437 if(tmparg
== GL_NONE
) continue;
441 dstreg
= GL_REG_0_ATI
;
444 arg0
= register_for_arg(op
[stage
].carg0
, gl_info
, stage
, &argmod0
, &rep0
, tmparg
);
445 arg1
= register_for_arg(op
[stage
].carg1
, gl_info
, stage
, &argmod1
, &rep1
, tmparg
);
446 arg2
= register_for_arg(op
[stage
].carg2
, gl_info
, stage
, &argmod2
, &rep2
, tmparg
);
448 argmodextra
= GL_NONE
;
451 switch(op
[stage
].cop
) {
452 case WINED3DTOP_SELECTARG2
:
456 case WINED3DTOP_SELECTARG1
:
457 TRACE("glColorFragmentOp1ATI(GL_MOV_ATI, %s, GL_NONE, GL_NONE, %s, %s, %s)\n",
458 debug_register(dstreg
), debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
));
459 GL_EXTCALL(glColorFragmentOp1ATI(GL_MOV_ATI
, dstreg
, GL_NONE
, GL_NONE
,
460 arg1
, rep1
, argmod1
));
463 case WINED3DTOP_MODULATE4X
:
464 if(dstmod
== GL_NONE
) dstmod
= GL_4X_BIT_ATI
;
465 case WINED3DTOP_MODULATE2X
:
466 if(dstmod
== GL_NONE
) dstmod
= GL_2X_BIT_ATI
;
467 dstmod
|= GL_SATURATE_BIT_ATI
;
468 case WINED3DTOP_MODULATE
:
469 TRACE("glColorFragmentOp2ATI(GL_MUL_ATI, %s, GL_NONE, %s, %s, %s, %s, %s, %s, %s)\n",
470 debug_register(dstreg
), debug_dstmod(dstmod
),
471 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
),
472 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
));
473 GL_EXTCALL(glColorFragmentOp2ATI(GL_MUL_ATI
, dstreg
, GL_NONE
, dstmod
,
475 arg2
, rep2
, argmod2
));
478 case WINED3DTOP_ADDSIGNED2X
:
479 dstmod
= GL_2X_BIT_ATI
;
480 case WINED3DTOP_ADDSIGNED
:
481 argmodextra
= GL_BIAS_BIT_ATI
;
483 dstmod
|= GL_SATURATE_BIT_ATI
;
484 TRACE("glColorFragmentOp2ATI(GL_ADD_ATI, %s, GL_NONE, %s, %s, %s, %s, %s, %s, %s)\n",
485 debug_register(dstreg
), debug_dstmod(dstmod
),
486 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
),
487 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmodextra
| argmod2
));
488 GL_EXTCALL(glColorFragmentOp2ATI(GL_ADD_ATI
, GL_REG_0_ATI
, GL_NONE
, dstmod
,
490 arg2
, rep2
, argmodextra
| argmod2
));
493 case WINED3DTOP_SUBTRACT
:
494 dstmod
|= GL_SATURATE_BIT_ATI
;
495 TRACE("glColorFragmentOp2ATI(GL_SUB_ATI, %s, GL_NONE, %s, %s, %s, %s, %s, %s, %s)\n",
496 debug_register(dstreg
), debug_dstmod(dstmod
),
497 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
),
498 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
));
499 GL_EXTCALL(glColorFragmentOp2ATI(GL_SUB_ATI
, dstreg
, GL_NONE
, dstmod
,
501 arg2
, rep2
, argmod2
));
504 case WINED3DTOP_ADDSMOOTH
:
505 argmodextra
= argmod1
& GL_COMP_BIT_ATI
? argmod1
& ~GL_COMP_BIT_ATI
: argmod1
| GL_COMP_BIT_ATI
;
506 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_SATURATE_BIT_ATI, %s, %s, %s, %s, %s, %s, %s, %s, %s)\n",
507 debug_register(dstreg
),
508 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
),
509 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmodextra
),
510 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
));
511 /* Dst = arg1 + * arg2(1 -arg 1)
512 * = arg2 * (1 - arg1) + arg1
514 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI
, dstreg
, GL_NONE
, GL_SATURATE_BIT_ATI
,
516 arg1
, rep1
, argmodextra
,
517 arg1
, rep1
, argmod1
));
520 case WINED3DTOP_BLENDCURRENTALPHA
:
521 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_CURRENT
, gl_info
, stage
, NULL
, NULL
, -1);
522 case WINED3DTOP_BLENDFACTORALPHA
:
523 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_TFACTOR
, gl_info
, stage
, NULL
, NULL
, -1);
524 case WINED3DTOP_BLENDTEXTUREALPHA
:
525 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_TEXTURE
, gl_info
, stage
, NULL
, NULL
, -1);
526 case WINED3DTOP_BLENDDIFFUSEALPHA
:
527 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_DIFFUSE
, gl_info
, stage
, NULL
, NULL
, -1);
528 TRACE("glColorFragmentOp3ATI(GL_LERP_ATI, %s, GL_NONE, GL_NONE, %s, GL_ALPHA, GL_NONE, %s, %s, %s, %s, %s, %s)\n",
529 debug_register(dstreg
),
530 debug_register(extrarg
),
531 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
),
532 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
));
533 GL_EXTCALL(glColorFragmentOp3ATI(GL_LERP_ATI
, dstreg
, GL_NONE
, GL_NONE
,
534 extrarg
, GL_ALPHA
, GL_NONE
,
536 arg2
, rep2
, argmod2
));
539 case WINED3DTOP_BLENDTEXTUREALPHAPM
:
540 arg0
= register_for_arg(WINED3DTA_TEXTURE
, gl_info
, stage
, NULL
, NULL
, -1);
541 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_NONE, %s, %s, %s, %s, GL_ALPHA, GL_COMP_BIT_ATI, %s, %s, %s)\n",
542 debug_register(dstreg
),
543 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
),
544 debug_register(arg0
),
545 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
));
546 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI
, dstreg
, GL_NONE
, GL_NONE
,
548 arg0
, GL_ALPHA
, GL_COMP_BIT_ATI
,
549 arg1
, rep1
, argmod1
));
552 /* D3DTOP_PREMODULATE ???? */
554 case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR
:
555 argmodextra
= argmod1
& GL_COMP_BIT_ATI
? argmod1
& ~GL_COMP_BIT_ATI
: argmod1
| GL_COMP_BIT_ATI
;
556 case WINED3DTOP_MODULATEALPHA_ADDCOLOR
:
557 if(!argmodextra
) argmodextra
= argmod1
;
558 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_SATURATE_BIT_ATI, %s, %s, %s, %s, GL_ALPHA, %s, %s, %s, %s)\n",
559 debug_register(dstreg
),
560 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
),
561 debug_register(arg1
), debug_argmod(argmodextra
), debug_register(arg1
), debug_rep(rep1
), debug_argmod(arg1
));
562 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI
, dstreg
, GL_NONE
, GL_SATURATE_BIT_ATI
,
564 arg1
, GL_ALPHA
, argmodextra
,
565 arg1
, rep1
, argmod1
));
568 case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA
:
569 argmodextra
= argmod1
& GL_COMP_BIT_ATI
? argmod1
& ~GL_COMP_BIT_ATI
: argmod1
| GL_COMP_BIT_ATI
;
570 case WINED3DTOP_MODULATECOLOR_ADDALPHA
:
571 if(!argmodextra
) argmodextra
= argmod1
;
572 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_SATURATE_BIT_ATI, %s, %s, %s, %s, %s, %s, %s, GL_ALPHA, %s)\n",
573 debug_register(dstreg
),
574 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
),
575 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmodextra
),
576 debug_register(arg1
), debug_argmod(argmod1
));
577 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI
, dstreg
, GL_NONE
, GL_SATURATE_BIT_ATI
,
579 arg1
, rep1
, argmodextra
,
580 arg1
, GL_ALPHA
, argmod1
));
583 case WINED3DTOP_DOTPRODUCT3
:
584 TRACE("glColorFragmentOp2ATI(GL_DOT3_ATI, %s, GL_NONE, GL_4X_BIT_ATI | GL_SATURATE_BIT_ATI, %s, %s, %s, %s, %s, %s)\n",
585 debug_register(dstreg
),
586 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
| GL_BIAS_BIT_ATI
),
587 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
| GL_BIAS_BIT_ATI
));
588 GL_EXTCALL(glColorFragmentOp2ATI(GL_DOT3_ATI
, dstreg
, GL_NONE
, GL_4X_BIT_ATI
| GL_SATURATE_BIT_ATI
,
589 arg1
, rep1
, argmod1
| GL_BIAS_BIT_ATI
,
590 arg2
, rep2
, argmod2
| GL_BIAS_BIT_ATI
));
593 case WINED3DTOP_MULTIPLYADD
:
594 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_SATURATE_BIT_ATI, %s, %s, %s, %s, %s, %s, %s, %s, %s)\n",
595 debug_register(dstreg
),
596 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
),
597 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
),
598 debug_register(arg0
), debug_rep(rep0
), debug_argmod(argmod0
));
599 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI
, dstreg
, GL_NONE
, GL_SATURATE_BIT_ATI
,
602 arg0
, rep0
, argmod0
));
605 case WINED3DTOP_LERP
:
606 TRACE("glColorFragmentOp3ATI(GL_LERP_ATI, %s, GL_NONE, GL_NONE, %s, %s, %s, %s, %s, %s, %s, %s, %s)\n",
607 debug_register(dstreg
),
608 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
),
609 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
),
610 debug_register(arg0
), debug_rep(rep0
), debug_argmod(argmod0
));
611 GL_EXTCALL(glColorFragmentOp3ATI(GL_LERP_ATI
, dstreg
, GL_NONE
, GL_NONE
,
614 arg2
, rep2
, argmod2
));
617 case WINED3DTOP_BUMPENVMAP
:
618 case WINED3DTOP_BUMPENVMAPLUMINANCE
:
619 /* Those are handled in the first pass of the shader(generation pass 1 and 2) already */
622 default: FIXME("Unhandled color operation %d on stage %d\n", op
[stage
].cop
, stage
);
625 arg0
= register_for_arg(op
[stage
].aarg0
, gl_info
, stage
, &argmod0
, NULL
, tmparg
);
626 arg1
= register_for_arg(op
[stage
].aarg1
, gl_info
, stage
, &argmod1
, NULL
, tmparg
);
627 arg2
= register_for_arg(op
[stage
].aarg2
, gl_info
, stage
, &argmod2
, NULL
, tmparg
);
629 argmodextra
= GL_NONE
;
632 switch(op
[stage
].aop
) {
633 case WINED3DTOP_DISABLE
:
634 /* Get the primary color to the output if on stage 0, otherwise leave register 0 untouched */
636 TRACE("glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_PRIMARY_COLOR, GL_NONE, GL_NONE)\n");
637 GL_EXTCALL(glAlphaFragmentOp1ATI(GL_MOV_ATI
, GL_REG_0_ATI
, GL_NONE
,
638 GL_PRIMARY_COLOR
, GL_NONE
, GL_NONE
));
642 case WINED3DTOP_SELECTARG2
:
645 case WINED3DTOP_SELECTARG1
:
646 TRACE("glAlphaFragmentOp1ATI(GL_MOV_ATI, %s, GL_NONE, %s, GL_NONE, %s)\n",
647 debug_register(dstreg
),
648 debug_register(arg1
), debug_argmod(argmod1
));
649 GL_EXTCALL(glAlphaFragmentOp1ATI(GL_MOV_ATI
, dstreg
, GL_NONE
,
650 arg1
, GL_NONE
, argmod1
));
653 case WINED3DTOP_MODULATE4X
:
654 if(dstmod
== GL_NONE
) dstmod
= GL_4X_BIT_ATI
;
655 case WINED3DTOP_MODULATE2X
:
656 if(dstmod
== GL_NONE
) dstmod
= GL_2X_BIT_ATI
;
657 dstmod
|= GL_SATURATE_BIT_ATI
;
658 case WINED3DTOP_MODULATE
:
659 TRACE("glAlphaFragmentOp2ATI(GL_MUL_ATI, %s, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
660 debug_register(dstreg
), debug_dstmod(dstmod
),
661 debug_register(arg1
), debug_argmod(argmod1
),
662 debug_register(arg2
), debug_argmod(argmod2
));
663 GL_EXTCALL(glAlphaFragmentOp2ATI(GL_MUL_ATI
, dstreg
, dstmod
,
664 arg1
, GL_NONE
, argmod1
,
665 arg2
, GL_NONE
, argmod2
));
668 case WINED3DTOP_ADDSIGNED2X
:
669 dstmod
= GL_2X_BIT_ATI
;
670 case WINED3DTOP_ADDSIGNED
:
671 argmodextra
= GL_BIAS_BIT_ATI
;
673 dstmod
|= GL_SATURATE_BIT_ATI
;
674 TRACE("glAlphaFragmentOp2ATI(GL_ADD_ATI, %s, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
675 debug_register(dstreg
), debug_dstmod(dstmod
),
676 debug_register(arg1
), debug_argmod(argmod1
),
677 debug_register(arg2
), debug_argmod(argmodextra
| argmod2
));
678 GL_EXTCALL(glAlphaFragmentOp2ATI(GL_ADD_ATI
, dstreg
, dstmod
,
679 arg1
, GL_NONE
, argmod1
,
680 arg2
, GL_NONE
, argmodextra
| argmod2
));
683 case WINED3DTOP_SUBTRACT
:
684 dstmod
|= GL_SATURATE_BIT_ATI
;
685 TRACE("glAlphaFragmentOp2ATI(GL_SUB_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
686 debug_register(dstreg
), debug_dstmod(dstmod
),
687 debug_register(arg1
), debug_argmod(argmod1
),
688 debug_register(arg2
), debug_argmod(argmod2
));
689 GL_EXTCALL(glAlphaFragmentOp2ATI(GL_SUB_ATI
, dstreg
, dstmod
,
690 arg1
, GL_NONE
, argmod1
,
691 arg2
, GL_NONE
, argmod2
));
694 case WINED3DTOP_ADDSMOOTH
:
695 argmodextra
= argmod1
& GL_COMP_BIT_ATI
? argmod1
& ~GL_COMP_BIT_ATI
: argmod1
| GL_COMP_BIT_ATI
;
696 TRACE("glAlphaFragmentOp3ATI(GL_MAD_ATI, %s, GL_SATURATE_BIT_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
697 debug_register(dstreg
),
698 debug_register(arg2
), debug_argmod(argmod2
),
699 debug_register(arg1
), debug_argmod(argmodextra
),
700 debug_register(arg1
), debug_argmod(argmod1
));
701 /* Dst = arg1 + * arg2(1 -arg 1)
702 * = arg2 * (1 - arg1) + arg1
704 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_MAD_ATI
, dstreg
, GL_SATURATE_BIT_ATI
,
705 arg2
, GL_NONE
, argmod2
,
706 arg1
, GL_NONE
, argmodextra
,
707 arg1
, GL_NONE
, argmod1
));
710 case WINED3DTOP_BLENDCURRENTALPHA
:
711 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_CURRENT
, gl_info
, stage
, NULL
, NULL
, -1);
712 case WINED3DTOP_BLENDFACTORALPHA
:
713 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_TFACTOR
, gl_info
, stage
, NULL
, NULL
, -1);
714 case WINED3DTOP_BLENDTEXTUREALPHA
:
715 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_TEXTURE
, gl_info
, stage
, NULL
, NULL
, -1);
716 case WINED3DTOP_BLENDDIFFUSEALPHA
:
717 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_DIFFUSE
, gl_info
, stage
, NULL
, NULL
, -1);
718 TRACE("glAlphaFragmentOp3ATI(GL_LERP_ATI, %s, GL_NONE, %s, GL_ALPHA, GL_NONE, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
719 debug_register(dstreg
),
720 debug_register(extrarg
),
721 debug_register(arg1
), debug_argmod(argmod1
),
722 debug_register(arg2
), debug_argmod(argmod2
));
723 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_LERP_ATI
, dstreg
, GL_NONE
,
724 extrarg
, GL_ALPHA
, GL_NONE
,
725 arg1
, GL_NONE
, argmod1
,
726 arg2
, GL_NONE
, argmod2
));
729 case WINED3DTOP_BLENDTEXTUREALPHAPM
:
730 arg0
= register_for_arg(WINED3DTA_TEXTURE
, gl_info
, stage
, NULL
, NULL
, -1);
731 TRACE("glAlphaFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, %s, GL_NONE, %s, %s, GL_ALPHA, GL_COMP_BIT_ATI, %s, GL_NONE, %s)\n",
732 debug_register(dstreg
),
733 debug_register(arg2
), debug_argmod(argmod2
),
734 debug_register(arg0
),
735 debug_register(arg1
), debug_argmod(argmod1
));
736 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_MAD_ATI
, dstreg
, GL_NONE
,
737 arg2
, GL_NONE
, argmod2
,
738 arg0
, GL_ALPHA
, GL_COMP_BIT_ATI
,
739 arg1
, GL_NONE
, argmod1
));
742 /* D3DTOP_PREMODULATE ???? */
744 case WINED3DTOP_DOTPRODUCT3
:
745 TRACE("glAlphaFragmentOp2ATI(GL_DOT3_ATI, %s, GL_4X_BIT_ATI | GL_SATURATE_BIT_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
746 debug_register(dstreg
),
747 debug_register(arg1
), debug_argmod(argmod1
| GL_BIAS_BIT_ATI
),
748 debug_register(arg2
), debug_argmod(argmod2
| GL_BIAS_BIT_ATI
));
749 GL_EXTCALL(glAlphaFragmentOp2ATI(GL_DOT3_ATI
, dstreg
, GL_4X_BIT_ATI
| GL_SATURATE_BIT_ATI
,
750 arg1
, GL_NONE
, argmod1
| GL_BIAS_BIT_ATI
,
751 arg2
, GL_NONE
, argmod2
| GL_BIAS_BIT_ATI
));
754 case WINED3DTOP_MULTIPLYADD
:
755 TRACE("glAlphaFragmentOp3ATI(GL_MAD_ATI, %s, GL_SATURATE_BIT_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
756 debug_register(dstreg
),
757 debug_register(arg1
), debug_argmod(argmod1
),
758 debug_register(arg2
), debug_argmod(argmod2
),
759 debug_register(arg0
), debug_argmod(argmod0
));
760 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_MAD_ATI
, dstreg
, GL_SATURATE_BIT_ATI
,
761 arg1
, GL_NONE
, argmod1
,
762 arg2
, GL_NONE
, argmod2
,
763 arg0
, GL_NONE
, argmod0
));
766 case WINED3DTOP_LERP
:
767 TRACE("glAlphaFragmentOp3ATI(GL_LERP_ATI, %s, GL_SATURATE_BIT_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
768 debug_register(dstreg
),
769 debug_register(arg1
), debug_argmod(argmod1
),
770 debug_register(arg2
), debug_argmod(argmod2
),
771 debug_register(arg0
), debug_argmod(argmod0
));
772 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_LERP_ATI
, dstreg
, GL_SATURATE_BIT_ATI
,
773 arg1
, GL_NONE
, argmod1
,
774 arg2
, GL_NONE
, argmod2
,
775 arg0
, GL_NONE
, argmod0
));
778 case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR
:
779 case WINED3DTOP_MODULATEALPHA_ADDCOLOR
:
780 case WINED3DTOP_MODULATECOLOR_ADDALPHA
:
781 case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA
:
782 case WINED3DTOP_BUMPENVMAP
:
783 case WINED3DTOP_BUMPENVMAPLUMINANCE
:
784 ERR("Application uses an invalid alpha operation\n");
787 default: FIXME("Unhandled alpha operation %d on stage %d\n", op
[stage
].aop
, stage
);
791 TRACE("glEndFragmentShaderATI()\n");
792 GL_EXTCALL(glEndFragmentShaderATI());
793 checkGLcall("GL_EXTCALL(glEndFragmentShaderATI())");
796 #undef GLINFO_LOCATION
798 #define GLINFO_LOCATION stateblock->wineD3DDevice->adapter->gl_info
799 static void set_tex_op_atifs(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
) {
800 IWineD3DDeviceImpl
*This
= stateblock
->wineD3DDevice
;
801 struct atifs_ffp_desc
*desc
;
802 struct ffp_settings settings
;
803 struct atifs_private_data
*priv
= (struct atifs_private_data
*) This
->fragment_priv
;
807 gen_ffp_op(stateblock
, &settings
, TRUE
);
808 desc
= (struct atifs_ffp_desc
*) find_ffp_shader(priv
->fragment_shaders
, &settings
);
810 desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*desc
));
812 ERR("Out of memory\n");
815 desc
->num_textures_used
= 0;
816 for(i
= 0; i
< GL_LIMITS(texture_stages
); i
++) {
817 if(settings
.op
[i
].cop
== WINED3DTOP_DISABLE
) break;
818 desc
->num_textures_used
= i
;
821 memcpy(&desc
->parent
.settings
, &settings
, sizeof(settings
));
822 desc
->shader
= gen_ati_shader(settings
.op
, &GLINFO_LOCATION
);
823 add_ffp_shader(priv
->fragment_shaders
, &desc
->parent
);
824 TRACE("Allocated fixed function replacement shader descriptor %p\n", desc
);
827 /* GL_ATI_fragment_shader depends on the GL_TEXTURE_xD enable settings. Update the texture stages
828 * used by this shader
830 for(i
= 0; i
< desc
->num_textures_used
; i
++) {
831 mapped_stage
= This
->texUnitMap
[i
];
832 if(mapped_stage
!= -1) {
833 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB
+ mapped_stage
));
834 checkGLcall("glActiveTextureARB");
835 texture_activate_dimensions(i
, stateblock
, context
);
839 GL_EXTCALL(glBindFragmentShaderATI(desc
->shader
));
842 static void state_texfactor_atifs(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
) {
844 D3DCOLORTOGLFLOAT4(stateblock
->renderState
[WINED3DRS_TEXTUREFACTOR
], col
);
846 GL_EXTCALL(glSetFragmentShaderConstantATI(ATI_FFP_CONST_TFACTOR
, col
));
847 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_TFACTOR, col)");
850 static void set_bumpmat(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
) {
851 DWORD stage
= (state
- STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE
;
854 mat
[0][0] = *((float *) &stateblock
->textureState
[stage
][WINED3DTSS_BUMPENVMAT00
]);
855 mat
[1][0] = *((float *) &stateblock
->textureState
[stage
][WINED3DTSS_BUMPENVMAT01
]);
856 mat
[0][1] = *((float *) &stateblock
->textureState
[stage
][WINED3DTSS_BUMPENVMAT10
]);
857 mat
[1][1] = *((float *) &stateblock
->textureState
[stage
][WINED3DTSS_BUMPENVMAT11
]);
858 /* GL_ATI_fragment_shader allows only constants from 0.0 to 1.0, but the bumpmat
859 * constants can be in any range. While they should stay between [-1.0 and 1.0] because
860 * Shader Model 1.x pixel shaders are clamped to that range negative values are used occasionally,
861 * for example by our d3d9 test. So to get negative values scale -1;1 to 0;1 and undo that in the
862 * shader(it is free). This might potentially reduce precision. However, if the hardware does
863 * support proper floats it shouldn't, and if it doesn't we can't get anything better anyway
865 mat
[0][0] = (mat
[0][0] + 1.0) * 0.5;
866 mat
[1][0] = (mat
[1][0] + 1.0) * 0.5;
867 mat
[0][1] = (mat
[0][1] + 1.0) * 0.5;
868 mat
[1][1] = (mat
[1][1] + 1.0) * 0.5;
869 GL_EXTCALL(glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage
), (float *) mat
));
870 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage), mat)");
873 static void textransform(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
) {
874 if(!isStateDirty(context
, STATE_PIXELSHADER
)) {
875 set_tex_op_atifs(state
, stateblock
, context
);
879 #undef GLINFO_LOCATION
881 static const struct StateEntryTemplate atifs_fragmentstate_template
[] = {
882 {STATE_RENDER(WINED3DRS_TEXTUREFACTOR
), { STATE_RENDER(WINED3DRS_TEXTUREFACTOR
), state_texfactor_atifs
}, 0 },
883 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
884 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
885 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
886 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
887 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
888 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
889 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
890 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
891 {STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
892 {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
893 {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
894 {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
895 {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
896 {STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
897 {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
898 {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
899 {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
900 {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
901 {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
902 {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
903 {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
904 {STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
905 {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
906 {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
907 {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
908 {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
909 {STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
910 {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
911 {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
912 {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
913 {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
914 {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
915 {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
916 {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
917 {STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
918 {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
919 {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
920 {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
921 {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
922 {STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
923 {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
924 {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
925 {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
926 {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
927 {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
928 {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
929 {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
930 {STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
931 {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
932 {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
933 {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
934 {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
935 {STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
936 {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
937 {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
938 {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
939 {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
940 {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
941 {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
942 {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
943 {STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
944 {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
945 {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
946 {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
947 {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
948 {STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
949 {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
950 {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
951 {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
952 {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
953 {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
954 {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
955 {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
956 {STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
957 {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
958 {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
959 {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
960 {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
961 {STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
962 {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
963 {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
964 {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
965 {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
966 {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
967 {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
968 {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
969 {STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
970 {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
971 {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
972 {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
973 {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
974 {STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
975 {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
976 {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
977 {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
978 {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
979 {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
980 {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
981 {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
982 {STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
983 {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
984 {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
985 {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
986 {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
987 { STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler_texdim
}, 0 },
988 { STATE_SAMPLER(1), { STATE_SAMPLER(1), sampler_texdim
}, 0 },
989 { STATE_SAMPLER(2), { STATE_SAMPLER(2), sampler_texdim
}, 0 },
990 { STATE_SAMPLER(3), { STATE_SAMPLER(3), sampler_texdim
}, 0 },
991 { STATE_SAMPLER(4), { STATE_SAMPLER(4), sampler_texdim
}, 0 },
992 { STATE_SAMPLER(5), { STATE_SAMPLER(5), sampler_texdim
}, 0 },
993 { STATE_SAMPLER(6), { STATE_SAMPLER(6), sampler_texdim
}, 0 },
994 { STATE_SAMPLER(7), { STATE_SAMPLER(7), sampler_texdim
}, 0 },
995 {STATE_TEXTURESTAGE(0,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(0, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
996 {STATE_TEXTURESTAGE(1,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(1, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
997 {STATE_TEXTURESTAGE(2,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(2, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
998 {STATE_TEXTURESTAGE(3,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(3, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
999 {STATE_TEXTURESTAGE(4,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(4, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1000 {STATE_TEXTURESTAGE(5,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(5, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1001 {STATE_TEXTURESTAGE(6,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(6, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1002 {STATE_TEXTURESTAGE(7,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(7, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1003 {0 /* Terminate */, { 0, 0 }, 0 },
1006 static void atifs_enable(IWineD3DDevice
*iface
, BOOL enable
) {
1008 glEnable(GL_FRAGMENT_SHADER_ATI
);
1009 checkGLcall("glEnable(GL_FRAGMENT_SHADER_ATI)");
1011 glDisable(GL_FRAGMENT_SHADER_ATI
);
1012 checkGLcall("glDisable(GL_FRAGMENT_SHADER_ATI)");
1016 static void atifs_get_caps(WINED3DDEVTYPE devtype
, WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
) {
1017 caps
->TextureOpCaps
= WINED3DTEXOPCAPS_DISABLE
|
1018 WINED3DTEXOPCAPS_SELECTARG1
|
1019 WINED3DTEXOPCAPS_SELECTARG2
|
1020 WINED3DTEXOPCAPS_MODULATE4X
|
1021 WINED3DTEXOPCAPS_MODULATE2X
|
1022 WINED3DTEXOPCAPS_MODULATE
|
1023 WINED3DTEXOPCAPS_ADDSIGNED2X
|
1024 WINED3DTEXOPCAPS_ADDSIGNED
|
1025 WINED3DTEXOPCAPS_ADD
|
1026 WINED3DTEXOPCAPS_SUBTRACT
|
1027 WINED3DTEXOPCAPS_ADDSMOOTH
|
1028 WINED3DTEXOPCAPS_BLENDCURRENTALPHA
|
1029 WINED3DTEXOPCAPS_BLENDFACTORALPHA
|
1030 WINED3DTEXOPCAPS_BLENDTEXTUREALPHA
|
1031 WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA
|
1032 WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM
|
1033 WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
|
1034 WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
1035 WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
|
1036 WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
|
1037 WINED3DTEXOPCAPS_DOTPRODUCT3
|
1038 WINED3DTEXOPCAPS_MULTIPLYADD
|
1039 WINED3DTEXOPCAPS_LERP
|
1040 WINED3DTEXOPCAPS_BUMPENVMAP
;
1042 /* TODO: Implement WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1043 and WINED3DTEXOPCAPS_PREMODULATE */
1045 /* GL_ATI_fragment_shader always supports 6 textures, which was the limit on r200 cards
1046 * which this extension is exclusively focused on(later cards have GL_ARB_fragment_program).
1047 * If the current card has more than 8 fixed function textures in OpenGL's regular fixed
1048 * function pipeline then the ATI_fragment_shader backend imposes a stricter limit. This
1049 * shouldn't be too hard since Nvidia cards have a limit of 4 textures with the default ffp
1050 * pipeline, and almost all games are happy with that. We can however support up to 8
1051 * texture stages because we have a 2nd pass limit of 8 instructions, and per stage we use
1052 * only 1 instruction.
1054 * The proper fix for this is not to use GL_ATI_fragment_shader on cards newer than the
1055 * r200 series and use an ARB or GLSL shader instead
1057 caps
->MaxTextureBlendStages
= 8;
1058 caps
->MaxSimultaneousTextures
= 6;
1060 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_TSSARGTEMP
;
1063 static HRESULT
atifs_alloc(IWineD3DDevice
*iface
) {
1064 IWineD3DDeviceImpl
*This
= (IWineD3DDeviceImpl
*) iface
;
1065 struct atifs_private_data
*priv
;
1067 This
->fragment_priv
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(struct atifs_private_data
));
1068 if(!This
->fragment_priv
) {
1069 ERR("Out of memory\n");
1070 return E_OUTOFMEMORY
;
1072 priv
= (struct atifs_private_data
*) This
->fragment_priv
;
1073 priv
->fragment_shaders
= hash_table_create(ffp_program_key_hash
, ffp_program_key_compare
);
1077 #define GLINFO_LOCATION This->adapter->gl_info
1078 static void atifs_free_ffpshader(void *value
, void *device
) {
1079 IWineD3DDeviceImpl
*This
= device
;
1080 struct atifs_ffp_desc
*entry_ati
= value
;
1083 GL_EXTCALL(glDeleteFragmentShaderATI(entry_ati
->shader
));
1084 checkGLcall("glDeleteFragmentShaderATI(entry->shader)");
1085 HeapFree(GetProcessHeap(), 0, entry_ati
);
1089 static void atifs_free(IWineD3DDevice
*iface
) {
1090 IWineD3DDeviceImpl
*This
= (IWineD3DDeviceImpl
*) iface
;
1091 struct atifs_private_data
*priv
= (struct atifs_private_data
*) This
->fragment_priv
;
1093 hash_table_destroy(priv
->fragment_shaders
, atifs_free_ffpshader
, This
);
1095 HeapFree(GetProcessHeap(), 0, priv
);
1096 This
->fragment_priv
= NULL
;
1098 #undef GLINFO_LOCATION
1100 static BOOL
atifs_conv_supported(WINED3DFORMAT fmt
) {
1101 TRACE("Checking shader format support for format %s:", debug_d3dformat(fmt
));
1103 case WINED3DFMT_V8U8
:
1104 case WINED3DFMT_V16U16
:
1113 const struct fragment_pipeline atifs_fragment_pipeline
= {
1118 atifs_conv_supported
,
1119 atifs_fragmentstate_template
,
1120 TRUE
/* We can disable projected textures */