push ab8f8bd6525a0f7af95fd0a2a63931cd3569f61f
[wine/hacks.git] / dlls / d3d8 / device.c
blob976d7dd31c5735b8447fd4f31a94e591ebd54876
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41 if (This->free_shader_handles) {
42 /* Use a free handle */
43 shader_handle *handle = This->free_shader_handles;
44 This->free_shader_handles = *handle;
45 return handle;
47 if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
48 /* Grow the table */
49 DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50 shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51 if (!new_handles) return NULL;
52 This->shader_handles = new_handles;
53 This->shader_handle_table_size = new_size;
56 return &This->shader_handles[This->allocated_shader_handles++];
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60 *handle = This->free_shader_handles;
61 This->free_shader_handles = handle;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
67 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
69 if (IsEqualGUID(riid, &IID_IUnknown)
70 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71 IUnknown_AddRef(iface);
72 *ppobj = This;
73 return S_OK;
76 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
77 *ppobj = NULL;
78 return E_NOINTERFACE;
81 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
82 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83 ULONG ref = InterlockedIncrement(&This->ref);
85 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
87 return ref;
90 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
91 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
92 ULONG ref;
94 if (This->inDestruction) return 0;
95 ref = InterlockedDecrement(&This->ref);
97 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
99 if (ref == 0) {
100 unsigned i;
102 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
103 EnterCriticalSection(&d3d8_cs);
104 This->inDestruction = TRUE;
106 for(i = 0; i < This->numConvertedDecls; i++) {
107 IWineD3DVertexDeclaration_Release(This->decls[i].decl);
109 HeapFree(GetProcessHeap(), 0, This->decls);
111 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
112 IWineD3DDevice_Release(This->WineD3DDevice);
113 HeapFree(GetProcessHeap(), 0, This->shader_handles);
114 HeapFree(GetProcessHeap(), 0, This);
115 LeaveCriticalSection(&d3d8_cs);
117 return ref;
120 /* IDirect3DDevice Interface follow: */
121 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
122 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
123 HRESULT hr;
125 TRACE("(%p) : Relay\n", This);
126 EnterCriticalSection(&d3d8_cs);
127 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
128 LeaveCriticalSection(&d3d8_cs);
129 return hr;
132 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
133 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
134 HRESULT hr;
136 TRACE("(%p) Relay\n", This);
137 EnterCriticalSection(&d3d8_cs);
138 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
139 LeaveCriticalSection(&d3d8_cs);
140 return hr;
143 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
144 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
145 HRESULT hr;
147 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
148 EnterCriticalSection(&d3d8_cs);
149 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
150 LeaveCriticalSection(&d3d8_cs);
151 return hr;
154 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
155 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
156 HRESULT hr = D3D_OK;
157 IWineD3D* pWineD3D;
159 TRACE("(%p) Relay\n", This);
161 if (NULL == ppD3D8) {
162 return D3DERR_INVALIDCALL;
165 EnterCriticalSection(&d3d8_cs);
166 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
167 if (hr == D3D_OK && pWineD3D != NULL)
169 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
170 IWineD3D_Release(pWineD3D);
171 } else {
172 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
173 *ppD3D8 = NULL;
175 TRACE("(%p) returning %p\n",This , *ppD3D8);
176 LeaveCriticalSection(&d3d8_cs);
178 return hr;
181 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
182 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
183 HRESULT hrc = D3D_OK;
184 WINED3DCAPS *pWineCaps;
186 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
187 if(NULL == pCaps){
188 return D3DERR_INVALIDCALL;
190 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
191 if(pWineCaps == NULL){
192 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
195 EnterCriticalSection(&d3d8_cs);
196 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
197 LeaveCriticalSection(&d3d8_cs);
198 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
199 HeapFree(GetProcessHeap(), 0, pWineCaps);
201 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
202 if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
203 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
205 if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
206 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
209 TRACE("Returning %p %p\n", This, pCaps);
210 return hrc;
213 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
214 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
215 HRESULT hr;
216 TRACE("(%p) Relay\n", This);
218 EnterCriticalSection(&d3d8_cs);
219 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
220 LeaveCriticalSection(&d3d8_cs);
221 return hr;
224 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
225 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
226 HRESULT hr;
227 TRACE("(%p) Relay\n", This);
229 EnterCriticalSection(&d3d8_cs);
230 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
231 LeaveCriticalSection(&d3d8_cs);
232 return hr;
235 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
236 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
237 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
238 HRESULT hr;
239 TRACE("(%p) Relay\n", This);
240 if(!pCursorBitmap) {
241 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
242 return WINED3DERR_INVALIDCALL;
245 EnterCriticalSection(&d3d8_cs);
246 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
247 LeaveCriticalSection(&d3d8_cs);
248 return hr;
251 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
252 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
253 TRACE("(%p) Relay\n", This);
255 EnterCriticalSection(&d3d8_cs);
256 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
257 LeaveCriticalSection(&d3d8_cs);
260 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
261 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
262 BOOL ret;
263 TRACE("(%p) Relay\n", This);
265 EnterCriticalSection(&d3d8_cs);
266 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
267 LeaveCriticalSection(&d3d8_cs);
268 return ret;
271 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
272 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
273 IDirect3DSwapChain8Impl* object;
274 HRESULT hrc = D3D_OK;
275 WINED3DPRESENT_PARAMETERS localParameters;
277 TRACE("(%p) Relay\n", This);
279 /* Fix the back buffer count */
280 if(pPresentationParameters->BackBufferCount == 0) {
281 pPresentationParameters->BackBufferCount = 1;
284 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
285 if (NULL == object) {
286 FIXME("Allocation of memory failed\n");
287 *pSwapChain = NULL;
288 return D3DERR_OUTOFVIDEOMEMORY;
290 object->ref = 1;
291 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
293 /* Allocate an associated WineD3DDevice object */
294 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
295 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
296 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
297 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
298 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
299 localParameters.MultiSampleQuality = 0; /* d3d9 only */
300 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
301 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
302 localParameters.Windowed = pPresentationParameters->Windowed;
303 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
304 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
305 localParameters.Flags = pPresentationParameters->Flags;
306 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
307 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
309 EnterCriticalSection(&d3d8_cs);
310 hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface, SURFACE_OPENGL);
311 LeaveCriticalSection(&d3d8_cs);
313 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
314 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
315 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
316 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
317 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
318 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
319 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
320 pPresentationParameters->Windowed = localParameters.Windowed;
321 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
322 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
323 pPresentationParameters->Flags = localParameters.Flags;
324 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
325 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
327 if (hrc != D3D_OK) {
328 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
329 HeapFree(GetProcessHeap(), 0 , object);
330 *pSwapChain = NULL;
331 }else{
332 IUnknown_AddRef(iface);
333 object->parentDevice = iface;
334 *pSwapChain = (IDirect3DSwapChain8 *)object;
336 TRACE("(%p) returning %p\n", This, *pSwapChain);
337 return hrc;
340 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
341 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
342 WINED3DPRESENT_PARAMETERS localParameters;
343 HRESULT hr;
345 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
347 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
348 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
349 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
350 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
351 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
352 localParameters.MultiSampleQuality = 0; /* d3d9 only */
353 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
354 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
355 localParameters.Windowed = pPresentationParameters->Windowed;
356 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
357 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
358 localParameters.Flags = pPresentationParameters->Flags;
359 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
360 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
362 EnterCriticalSection(&d3d8_cs);
363 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
364 LeaveCriticalSection(&d3d8_cs);
366 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
367 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
368 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
369 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
370 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
371 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
372 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
373 pPresentationParameters->Windowed = localParameters.Windowed;
374 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
375 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
376 pPresentationParameters->Flags = localParameters.Flags;
377 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
378 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
380 return hr;
383 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
384 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
385 HRESULT hr;
386 TRACE("(%p) Relay\n", This);
388 EnterCriticalSection(&d3d8_cs);
389 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
390 LeaveCriticalSection(&d3d8_cs);
391 return hr;
394 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
395 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
396 IWineD3DSurface *retSurface = NULL;
397 HRESULT rc = D3D_OK;
399 TRACE("(%p) Relay\n", This);
401 EnterCriticalSection(&d3d8_cs);
402 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
403 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
404 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
405 IWineD3DSurface_Release(retSurface);
407 LeaveCriticalSection(&d3d8_cs);
408 return rc;
411 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
412 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
413 HRESULT hr;
414 TRACE("(%p) Relay\n", This);
416 EnterCriticalSection(&d3d8_cs);
417 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
418 LeaveCriticalSection(&d3d8_cs);
419 return hr;
422 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
423 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
424 TRACE("(%p) Relay\n", This);
426 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
427 EnterCriticalSection(&d3d8_cs);
428 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
429 LeaveCriticalSection(&d3d8_cs);
432 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
433 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
434 TRACE("(%p) Relay\n", This);
436 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
437 EnterCriticalSection(&d3d8_cs);
438 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
439 LeaveCriticalSection(&d3d8_cs);
442 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
443 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
444 IDirect3DTexture8Impl *object;
445 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
446 HRESULT hrc = D3D_OK;
448 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
450 /* Allocate the storage for the device */
451 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
453 if (NULL == object) {
454 FIXME("Allocation of memory failed\n");
455 /* *ppTexture = NULL; */
456 return D3DERR_OUTOFVIDEOMEMORY;
459 object->lpVtbl = &Direct3DTexture8_Vtbl;
460 object->ref = 1;
461 EnterCriticalSection(&d3d8_cs);
462 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
463 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
464 LeaveCriticalSection(&d3d8_cs);
466 if (FAILED(hrc)) {
467 /* free up object */
468 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
469 HeapFree(GetProcessHeap(), 0, object);
470 /* *ppTexture = NULL; */
471 } else {
472 IUnknown_AddRef(iface);
473 object->parentDevice = iface;
474 *ppTexture = (LPDIRECT3DTEXTURE8) object;
475 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
478 return hrc;
481 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
482 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
483 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
485 IDirect3DVolumeTexture8Impl *object;
486 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
487 HRESULT hrc = D3D_OK;
489 TRACE("(%p) Relay\n", This);
491 /* Allocate the storage for the device */
492 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
493 if (NULL == object) {
494 FIXME("(%p) allocation of memory failed\n", This);
495 *ppVolumeTexture = NULL;
496 return D3DERR_OUTOFVIDEOMEMORY;
499 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
500 object->ref = 1;
501 EnterCriticalSection(&d3d8_cs);
502 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
503 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
504 (IUnknown *)object, D3D8CB_CreateVolume);
505 LeaveCriticalSection(&d3d8_cs);
507 if (hrc != D3D_OK) {
509 /* free up object */
510 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
511 HeapFree(GetProcessHeap(), 0, object);
512 *ppVolumeTexture = NULL;
513 } else {
514 IUnknown_AddRef(iface);
515 object->parentDevice = iface;
516 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
518 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
519 return hrc;
522 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
523 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
525 IDirect3DCubeTexture8Impl *object;
526 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
527 HRESULT hr = D3D_OK;
529 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
531 /* Allocate the storage for the device */
532 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
534 if (NULL == object) {
535 FIXME("(%p) allocation of CubeTexture failed\n", This);
536 *ppCubeTexture = NULL;
537 return D3DERR_OUTOFVIDEOMEMORY;
540 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
541 object->ref = 1;
542 EnterCriticalSection(&d3d8_cs);
543 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
544 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
545 D3D8CB_CreateSurface);
546 LeaveCriticalSection(&d3d8_cs);
548 if (hr != D3D_OK){
550 /* free up object */
551 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
552 HeapFree(GetProcessHeap(), 0, object);
553 *ppCubeTexture = NULL;
554 } else {
555 IUnknown_AddRef(iface);
556 object->parentDevice = iface;
557 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
560 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
561 return hr;
564 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
565 IDirect3DVertexBuffer8Impl *object;
566 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
567 HRESULT hrc = D3D_OK;
569 TRACE("(%p) Relay\n", This);
570 /* Allocate the storage for the device */
571 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
572 if (NULL == object) {
573 FIXME("Allocation of memory failed\n");
574 *ppVertexBuffer = NULL;
575 return D3DERR_OUTOFVIDEOMEMORY;
578 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
579 object->ref = 1;
580 EnterCriticalSection(&d3d8_cs);
581 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
582 LeaveCriticalSection(&d3d8_cs);
584 if (D3D_OK != hrc) {
586 /* free up object */
587 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
588 HeapFree(GetProcessHeap(), 0, object);
589 *ppVertexBuffer = NULL;
590 } else {
591 IUnknown_AddRef(iface);
592 object->parentDevice = iface;
593 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
595 return hrc;
598 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
599 IDirect3DIndexBuffer8Impl *object;
600 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
601 HRESULT hrc = D3D_OK;
603 TRACE("(%p) Relay\n", This);
604 /* Allocate the storage for the device */
605 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
606 if (NULL == object) {
607 FIXME("Allocation of memory failed\n");
608 *ppIndexBuffer = NULL;
609 return D3DERR_OUTOFVIDEOMEMORY;
612 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
613 object->ref = 1;
614 TRACE("Calling wined3d create index buffer\n");
615 EnterCriticalSection(&d3d8_cs);
616 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
617 LeaveCriticalSection(&d3d8_cs);
619 if (D3D_OK != hrc) {
621 /* free up object */
622 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
623 HeapFree(GetProcessHeap(), 0, object);
624 *ppIndexBuffer = NULL;
625 } else {
626 IUnknown_AddRef(iface);
627 object->parentDevice = iface;
628 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
630 return hrc;
633 static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
634 HRESULT hrc;
635 IDirect3DSurface8Impl *object;
636 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
637 TRACE("(%p) Relay\n", This);
639 if(MultisampleQuality > 0){
640 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
642 MultisampleQuality
643 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
645 MultisampleQuality=0;
647 /*FIXME: Check MAX bounds of MultisampleQuality*/
649 /* Allocate the storage for the device */
650 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
651 if (NULL == object) {
652 FIXME("Allocation of memory failed\n");
653 *ppSurface = NULL;
654 return D3DERR_OUTOFVIDEOMEMORY;
657 object->lpVtbl = &Direct3DSurface8_Vtbl;
658 object->ref = 1;
660 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
662 /* Not called from the VTable, no locking needed */
663 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
664 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
665 /* free up object */
666 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
667 HeapFree(GetProcessHeap(), 0, object);
668 *ppSurface = NULL;
669 } else {
670 IUnknown_AddRef(iface);
671 object->parentDevice = iface;
672 *ppSurface = (LPDIRECT3DSURFACE8) object;
674 return hrc;
677 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
678 HRESULT hr;
679 TRACE("Relay\n");
681 EnterCriticalSection(&d3d8_cs);
682 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
683 LeaveCriticalSection(&d3d8_cs);
684 return hr;
687 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
688 HRESULT hr;
689 TRACE("Relay\n");
691 /* TODO: Verify that Discard is false */
692 EnterCriticalSection(&d3d8_cs);
693 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
694 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
695 D3DPOOL_DEFAULT, MultiSample, 0);
696 LeaveCriticalSection(&d3d8_cs);
697 return hr;
700 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
701 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
702 HRESULT hr;
703 TRACE("Relay\n");
705 EnterCriticalSection(&d3d8_cs);
706 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface,
707 D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
708 LeaveCriticalSection(&d3d8_cs);
709 return hr;
712 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
713 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
714 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
716 HRESULT hr = WINED3D_OK;
717 WINED3DFORMAT srcFormat, destFormat;
718 UINT srcWidth, destWidth;
719 UINT srcHeight, destHeight;
720 UINT srcSize;
721 WINED3DSURFACE_DESC winedesc;
723 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
724 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
727 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
728 memset(&winedesc, 0, sizeof(winedesc));
730 winedesc.Format = &srcFormat;
731 winedesc.Width = &srcWidth;
732 winedesc.Height = &srcHeight;
733 winedesc.Size = &srcSize;
734 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
736 winedesc.Format = &destFormat;
737 winedesc.Width = &destWidth;
738 winedesc.Height = &destHeight;
739 winedesc.Size = NULL;
740 EnterCriticalSection(&d3d8_cs);
741 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
743 /* Check that the source and destination formats match */
744 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
745 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
746 LeaveCriticalSection(&d3d8_cs);
747 return WINED3DERR_INVALIDCALL;
748 } else if (WINED3DFMT_UNKNOWN == destFormat) {
749 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
750 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
751 destFormat = srcFormat;
754 /* Quick if complete copy ... */
755 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
756 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
757 } else {
758 unsigned int i;
759 /* Copy rect by rect */
760 if (NULL != pSourceRects && NULL != pDestPoints) {
761 for (i = 0; i < cRects; ++i) {
762 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
764 } else {
765 for (i = 0; i < cRects; ++i) {
766 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
770 LeaveCriticalSection(&d3d8_cs);
772 return hr;
775 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
776 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
777 HRESULT hr;
778 TRACE("(%p) Relay\n" , This);
780 EnterCriticalSection(&d3d8_cs);
781 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
782 LeaveCriticalSection(&d3d8_cs);
783 return hr;
786 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
787 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
788 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
789 HRESULT hr;
791 TRACE("(%p) Relay\n" , This);
793 if (pDestSurface == NULL) {
794 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
795 return D3DERR_INVALIDCALL;
798 EnterCriticalSection(&d3d8_cs);
799 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
800 LeaveCriticalSection(&d3d8_cs);
801 return hr;
804 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
805 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
806 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
807 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
808 IWineD3DSurface *original_ds = NULL;
809 HRESULT hr;
810 TRACE("(%p) Relay\n" , This);
812 EnterCriticalSection(&d3d8_cs);
814 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
815 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
817 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
818 if (SUCCEEDED(hr) && pSurface)
819 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface);
820 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
822 if (original_ds) IWineD3DSurface_Release(original_ds);
824 LeaveCriticalSection(&d3d8_cs);
825 return hr;
828 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
829 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
830 HRESULT hr = D3D_OK;
831 IWineD3DSurface *pRenderTarget;
833 TRACE("(%p) Relay\n" , This);
835 if (ppRenderTarget == NULL) {
836 return D3DERR_INVALIDCALL;
838 EnterCriticalSection(&d3d8_cs);
839 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
841 if (hr == D3D_OK && pRenderTarget != NULL) {
842 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
843 IWineD3DSurface_Release(pRenderTarget);
844 } else {
845 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
846 *ppRenderTarget = NULL;
848 LeaveCriticalSection(&d3d8_cs);
850 return hr;
853 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
854 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
855 HRESULT hr = D3D_OK;
856 IWineD3DSurface *pZStencilSurface;
858 TRACE("(%p) Relay\n" , This);
859 if(ppZStencilSurface == NULL){
860 return D3DERR_INVALIDCALL;
863 EnterCriticalSection(&d3d8_cs);
864 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
865 if (hr == WINED3D_OK) {
866 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
867 IWineD3DSurface_Release(pZStencilSurface);
868 }else{
869 if (hr != WINED3DERR_NOTFOUND)
870 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
871 *ppZStencilSurface = NULL;
873 LeaveCriticalSection(&d3d8_cs);
875 return hr;
878 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
879 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
880 HRESULT hr;
881 TRACE("(%p) Relay\n" , This);
883 EnterCriticalSection(&d3d8_cs);
884 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
885 LeaveCriticalSection(&d3d8_cs);
886 return hr;
889 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
890 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
891 HRESULT hr;
892 TRACE("(%p) Relay\n" , This);
894 EnterCriticalSection(&d3d8_cs);
895 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
896 LeaveCriticalSection(&d3d8_cs);
897 return hr;
900 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
901 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
902 HRESULT hr;
903 TRACE("(%p) Relay\n" , This);
905 /* Note: D3DRECT is compatible with WINED3DRECT */
906 EnterCriticalSection(&d3d8_cs);
907 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
908 LeaveCriticalSection(&d3d8_cs);
909 return hr;
912 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
913 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
914 HRESULT hr;
915 TRACE("(%p) Relay\n" , This);
917 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
918 EnterCriticalSection(&d3d8_cs);
919 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
920 LeaveCriticalSection(&d3d8_cs);
921 return hr;
924 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
925 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
926 HRESULT hr;
927 TRACE("(%p) Relay\n" , This);
929 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
930 EnterCriticalSection(&d3d8_cs);
931 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
932 LeaveCriticalSection(&d3d8_cs);
933 return hr;
936 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
937 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
938 HRESULT hr;
939 TRACE("(%p) Relay\n" , This);
941 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
942 EnterCriticalSection(&d3d8_cs);
943 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
944 LeaveCriticalSection(&d3d8_cs);
945 return hr;
948 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
949 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
950 HRESULT hr;
951 TRACE("(%p) Relay\n" , This);
953 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
954 EnterCriticalSection(&d3d8_cs);
955 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
956 LeaveCriticalSection(&d3d8_cs);
957 return hr;
960 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
961 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
962 HRESULT hr;
963 TRACE("(%p) Relay\n" , This);
965 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
966 EnterCriticalSection(&d3d8_cs);
967 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
968 LeaveCriticalSection(&d3d8_cs);
969 return hr;
972 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
973 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
974 HRESULT hr;
975 TRACE("(%p) Relay\n" , This);
977 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
978 EnterCriticalSection(&d3d8_cs);
979 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
980 LeaveCriticalSection(&d3d8_cs);
981 return hr;
984 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
985 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
986 HRESULT hr;
987 TRACE("(%p) Relay\n" , This);
989 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
990 EnterCriticalSection(&d3d8_cs);
991 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
992 LeaveCriticalSection(&d3d8_cs);
993 return hr;
996 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
997 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
998 HRESULT hr;
999 TRACE("(%p) Relay\n" , This);
1001 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1002 EnterCriticalSection(&d3d8_cs);
1003 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1004 LeaveCriticalSection(&d3d8_cs);
1005 return hr;
1008 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1009 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1010 HRESULT hr;
1011 TRACE("(%p) Relay\n" , This);
1013 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1014 EnterCriticalSection(&d3d8_cs);
1015 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1016 LeaveCriticalSection(&d3d8_cs);
1017 return hr;
1020 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1021 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1022 HRESULT hr;
1023 TRACE("(%p) Relay\n" , This);
1025 EnterCriticalSection(&d3d8_cs);
1026 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1027 LeaveCriticalSection(&d3d8_cs);
1028 return hr;
1031 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1032 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1033 HRESULT hr;
1034 TRACE("(%p) Relay\n" , This);
1036 EnterCriticalSection(&d3d8_cs);
1037 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1038 LeaveCriticalSection(&d3d8_cs);
1039 return hr;
1042 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1043 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1044 HRESULT hr;
1045 TRACE("(%p) Relay\n" , This);
1047 EnterCriticalSection(&d3d8_cs);
1048 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1049 LeaveCriticalSection(&d3d8_cs);
1050 return hr;
1053 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1054 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1055 HRESULT hr;
1056 TRACE("(%p) Relay\n" , This);
1058 EnterCriticalSection(&d3d8_cs);
1059 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1060 LeaveCriticalSection(&d3d8_cs);
1061 return hr;
1064 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1065 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1066 HRESULT hr;
1067 TRACE("(%p) Relay\n" , This);
1069 EnterCriticalSection(&d3d8_cs);
1070 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1071 LeaveCriticalSection(&d3d8_cs);
1072 return hr;
1075 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1076 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1077 HRESULT hr;
1078 TRACE("(%p) Relay\n" , This);
1080 EnterCriticalSection(&d3d8_cs);
1081 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1082 LeaveCriticalSection(&d3d8_cs);
1083 return hr;
1086 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1087 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1088 HRESULT hr;
1089 TRACE("(%p)\n", This);
1091 EnterCriticalSection(&d3d8_cs);
1092 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1093 LeaveCriticalSection(&d3d8_cs);
1094 return hr;
1097 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1098 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1099 HRESULT hr;
1100 IWineD3DStateBlock* wineD3DStateBlock;
1101 IDirect3DStateBlock8Impl* object;
1103 TRACE("(%p) Relay\n", This);
1105 /* Tell wineD3D to endstateblock before anything else (in case we run out
1106 * of memory later and cause locking problems)
1108 EnterCriticalSection(&d3d8_cs);
1109 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1110 if (hr != D3D_OK) {
1111 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
1112 LeaveCriticalSection(&d3d8_cs);
1113 return hr;
1116 /* allocate a new IDirectD3DStateBlock */
1117 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1118 object->ref = 1;
1119 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1121 object->wineD3DStateBlock = wineD3DStateBlock;
1123 *pToken = (DWORD)object;
1124 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
1126 LeaveCriticalSection(&d3d8_cs);
1127 return hr;
1130 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1131 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
1132 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1133 HRESULT hr;
1135 TRACE("(%p) %p Relay\n", This, pSB);
1137 EnterCriticalSection(&d3d8_cs);
1138 hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1139 LeaveCriticalSection(&d3d8_cs);
1140 return hr;
1143 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1144 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1145 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1146 HRESULT hr;
1148 TRACE("(%p) %p Relay\n", This, pSB);
1150 EnterCriticalSection(&d3d8_cs);
1151 hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1152 LeaveCriticalSection(&d3d8_cs);
1153 return hr;
1156 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1157 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1158 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1160 TRACE("(%p) Relay\n", This);
1162 EnterCriticalSection(&d3d8_cs);
1163 while(IUnknown_Release((IUnknown *)pSB));
1164 LeaveCriticalSection(&d3d8_cs);
1166 return D3D_OK;
1169 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
1170 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1171 IDirect3DStateBlock8Impl *object;
1172 HRESULT hrc = D3D_OK;
1174 TRACE("(%p) Relay\n", This);
1176 if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
1177 Type != D3DSBT_VERTEXSTATE ) {
1178 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1179 return D3DERR_INVALIDCALL;
1182 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1183 if (NULL == object) {
1184 *pToken = 0;
1185 return E_OUTOFMEMORY;
1187 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1188 object->ref = 1;
1190 EnterCriticalSection(&d3d8_cs);
1191 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
1192 LeaveCriticalSection(&d3d8_cs);
1193 if(D3D_OK != hrc){
1194 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
1195 HeapFree(GetProcessHeap(), 0, object);
1196 *pToken = 0;
1197 } else {
1198 *pToken = (DWORD)object;
1199 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
1202 return hrc;
1205 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1206 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1207 HRESULT hr;
1208 TRACE("(%p) Relay\n" , This);
1209 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1210 EnterCriticalSection(&d3d8_cs);
1211 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1212 LeaveCriticalSection(&d3d8_cs);
1213 return hr;
1216 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1217 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1218 HRESULT hr;
1219 TRACE("(%p) Relay\n" , This);
1221 EnterCriticalSection(&d3d8_cs);
1222 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1223 LeaveCriticalSection(&d3d8_cs);
1224 return hr;
1227 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1228 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1229 IWineD3DBaseTexture *retTexture = NULL;
1230 HRESULT rc = D3D_OK;
1232 TRACE("(%p) Relay\n" , This);
1234 if(ppTexture == NULL){
1235 return D3DERR_INVALIDCALL;
1238 EnterCriticalSection(&d3d8_cs);
1239 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1240 if (rc == D3D_OK && NULL != retTexture) {
1241 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1242 IWineD3DBaseTexture_Release(retTexture);
1243 } else {
1244 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1245 *ppTexture = NULL;
1247 LeaveCriticalSection(&d3d8_cs);
1249 return rc;
1252 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1253 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1254 HRESULT hr;
1255 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1257 EnterCriticalSection(&d3d8_cs);
1258 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1259 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1260 LeaveCriticalSection(&d3d8_cs);
1261 return hr;
1264 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1265 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1266 HRESULT hr;
1267 TRACE("(%p) Relay\n" , This);
1269 switch(Type) {
1270 case D3DTSS_ADDRESSU:
1271 Type = WINED3DSAMP_ADDRESSU;
1272 break;
1273 case D3DTSS_ADDRESSV:
1274 Type = WINED3DSAMP_ADDRESSV;
1275 break;
1276 case D3DTSS_ADDRESSW:
1277 Type = WINED3DSAMP_ADDRESSW;
1278 break;
1279 case D3DTSS_BORDERCOLOR:
1280 Type = WINED3DSAMP_BORDERCOLOR;
1281 break;
1282 case D3DTSS_MAGFILTER:
1283 Type = WINED3DSAMP_MAGFILTER;
1284 break;
1285 case D3DTSS_MAXANISOTROPY:
1286 Type = WINED3DSAMP_MAXANISOTROPY;
1287 break;
1288 case D3DTSS_MAXMIPLEVEL:
1289 Type = WINED3DSAMP_MAXMIPLEVEL;
1290 break;
1291 case D3DTSS_MINFILTER:
1292 Type = WINED3DSAMP_MINFILTER;
1293 break;
1294 case D3DTSS_MIPFILTER:
1295 Type = WINED3DSAMP_MIPFILTER;
1296 break;
1297 case D3DTSS_MIPMAPLODBIAS:
1298 Type = WINED3DSAMP_MIPMAPLODBIAS;
1299 break;
1300 default:
1301 EnterCriticalSection(&d3d8_cs);
1302 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1303 LeaveCriticalSection(&d3d8_cs);
1304 return hr;
1307 EnterCriticalSection(&d3d8_cs);
1308 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
1309 LeaveCriticalSection(&d3d8_cs);
1310 return hr;
1313 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1314 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1315 HRESULT hr;
1316 TRACE("(%p) Relay\n" , This);
1318 switch(Type) {
1319 case D3DTSS_ADDRESSU:
1320 Type = WINED3DSAMP_ADDRESSU;
1321 break;
1322 case D3DTSS_ADDRESSV:
1323 Type = WINED3DSAMP_ADDRESSV;
1324 break;
1325 case D3DTSS_ADDRESSW:
1326 Type = WINED3DSAMP_ADDRESSW;
1327 break;
1328 case D3DTSS_BORDERCOLOR:
1329 Type = WINED3DSAMP_BORDERCOLOR;
1330 break;
1331 case D3DTSS_MAGFILTER:
1332 Type = WINED3DSAMP_MAGFILTER;
1333 break;
1334 case D3DTSS_MAXANISOTROPY:
1335 Type = WINED3DSAMP_MAXANISOTROPY;
1336 break;
1337 case D3DTSS_MAXMIPLEVEL:
1338 Type = WINED3DSAMP_MAXMIPLEVEL;
1339 break;
1340 case D3DTSS_MINFILTER:
1341 Type = WINED3DSAMP_MINFILTER;
1342 break;
1343 case D3DTSS_MIPFILTER:
1344 Type = WINED3DSAMP_MIPFILTER;
1345 break;
1346 case D3DTSS_MIPMAPLODBIAS:
1347 Type = WINED3DSAMP_MIPMAPLODBIAS;
1348 break;
1349 default:
1350 EnterCriticalSection(&d3d8_cs);
1351 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1352 LeaveCriticalSection(&d3d8_cs);
1353 return hr;
1356 EnterCriticalSection(&d3d8_cs);
1357 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
1358 LeaveCriticalSection(&d3d8_cs);
1359 return hr;
1362 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1363 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1364 HRESULT hr;
1365 TRACE("(%p) Relay\n" , This);
1367 EnterCriticalSection(&d3d8_cs);
1368 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1369 LeaveCriticalSection(&d3d8_cs);
1370 return hr;
1373 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1374 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1375 FIXME("(%p) : stub\n", This);
1376 return D3D_OK;
1379 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1380 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1381 HRESULT hr;
1382 TRACE("(%p) Relay\n" , This);
1384 EnterCriticalSection(&d3d8_cs);
1385 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1386 LeaveCriticalSection(&d3d8_cs);
1387 return hr;
1390 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1391 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1392 HRESULT hr;
1393 TRACE("(%p) Relay\n" , This);
1395 EnterCriticalSection(&d3d8_cs);
1396 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1397 LeaveCriticalSection(&d3d8_cs);
1398 return hr;
1401 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1402 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1403 HRESULT hr;
1404 TRACE("(%p) Relay\n" , This);
1406 EnterCriticalSection(&d3d8_cs);
1407 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1408 LeaveCriticalSection(&d3d8_cs);
1409 return hr;
1412 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1413 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1414 HRESULT hr;
1415 TRACE("(%p) Relay\n" , This);
1417 EnterCriticalSection(&d3d8_cs);
1418 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1419 LeaveCriticalSection(&d3d8_cs);
1420 return hr;
1423 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1424 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1425 HRESULT hr;
1426 TRACE("(%p) Relay\n" , This);
1428 EnterCriticalSection(&d3d8_cs);
1429 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1430 LeaveCriticalSection(&d3d8_cs);
1431 return hr;
1434 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1435 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1436 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1437 HRESULT hr;
1438 TRACE("(%p) Relay\n" , This);
1440 EnterCriticalSection(&d3d8_cs);
1441 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1442 LeaveCriticalSection(&d3d8_cs);
1443 return hr;
1446 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1447 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1448 HRESULT hr;
1449 TRACE("(%p) Relay\n" , This);
1451 EnterCriticalSection(&d3d8_cs);
1452 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1453 LeaveCriticalSection(&d3d8_cs);
1454 return hr;
1457 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1458 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1459 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1460 UINT VertexStreamZeroStride) {
1461 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1462 HRESULT hr;
1463 TRACE("(%p) Relay\n" , This);
1465 EnterCriticalSection(&d3d8_cs);
1466 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1467 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1468 LeaveCriticalSection(&d3d8_cs);
1469 return hr;
1472 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1473 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1474 HRESULT hr;
1475 TRACE("(%p) Relay\n" , This);
1477 EnterCriticalSection(&d3d8_cs);
1478 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1479 LeaveCriticalSection(&d3d8_cs);
1480 return hr;
1483 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1484 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1485 IDirect3DVertexDeclaration8Impl *object;
1486 WINED3DVERTEXELEMENT *wined3d_elements;
1487 UINT wined3d_element_count;
1488 HRESULT hr = D3D_OK;
1490 TRACE("(%p) : declaration %p\n", This, declaration);
1492 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1493 if (!object) {
1494 ERR("Memory allocation failed\n");
1495 *decl_ptr = NULL;
1496 return D3DERR_OUTOFVIDEOMEMORY;
1499 object->ref_count = 1;
1500 object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1502 wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1503 object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1504 if (!object->elements) {
1505 ERR("Memory allocation failed\n");
1506 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1507 HeapFree(GetProcessHeap(), 0, object);
1508 *decl_ptr = NULL;
1509 return D3DERR_OUTOFVIDEOMEMORY;
1512 CopyMemory(object->elements, declaration, object->elements_size);
1514 EnterCriticalSection(&d3d8_cs);
1515 hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1516 (IUnknown *)object, wined3d_elements, wined3d_element_count);
1517 LeaveCriticalSection(&d3d8_cs);
1518 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1520 if (FAILED(hr)) {
1521 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1522 HeapFree(GetProcessHeap(), 0, object->elements);
1523 HeapFree(GetProcessHeap(), 0, object);
1524 } else {
1525 *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1526 TRACE("(%p) : Created vertex declaration %p\n", This, object);
1529 return hr;
1532 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1533 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1534 HRESULT hrc = D3D_OK;
1535 IDirect3DVertexShader8Impl *object;
1536 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
1537 const DWORD *token = pDeclaration;
1539 /* Test if the vertex declaration is valid */
1540 while (D3DVSD_END() != *token) {
1541 D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
1543 if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
1544 DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
1545 DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
1547 if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) {
1548 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1549 return D3DERR_INVALIDCALL;
1552 token += parse_token(token);
1555 /* Setup a stub object for now */
1556 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1557 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1558 if (NULL == object) {
1559 FIXME("Allocation of memory failed\n");
1560 *ppShader = 0;
1561 return D3DERR_OUTOFVIDEOMEMORY;
1564 object->ref = 1;
1565 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1567 EnterCriticalSection(&d3d8_cs);
1568 hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1569 if (FAILED(hrc)) {
1570 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1571 LeaveCriticalSection(&d3d8_cs);
1572 HeapFree(GetProcessHeap(), 0, object);
1573 *ppShader = 0;
1574 return D3DERR_INVALIDCALL;
1576 wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
1578 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1579 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1581 if (FAILED(hrc)) {
1582 /* free up object */
1583 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1584 HeapFree(GetProcessHeap(), 0, object);
1585 *ppShader = 0;
1586 } else {
1587 /* TODO: Store the VS declarations locally so that they can be dereferenced with a value higher than VS_HIGHESTFIXEDFXF */
1588 shader_handle *handle = alloc_shader_handle(This);
1589 if (!handle) {
1590 ERR("Failed to allocate shader handle\n");
1591 IDirect3DVertexShader8_Release((IUnknown *)object);
1592 hrc = E_OUTOFMEMORY;
1593 } else {
1594 *handle = object;
1595 object->handle = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1596 *ppShader = object->handle;
1598 load_local_constants(pDeclaration, object->wineD3DVertexShader);
1599 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1602 LeaveCriticalSection(&d3d8_cs);
1604 return hrc;
1607 IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1609 HRESULT hr;
1610 IWineD3DVertexDeclaration* pDecl = NULL;
1611 int p, low, high; /* deliberately signed */
1612 struct FvfToDecl *convertedDecls = This->decls;
1614 TRACE("Searching for declaration for fvf %08x... ", fvf);
1616 low = 0;
1617 high = This->numConvertedDecls - 1;
1618 while(low <= high) {
1619 p = (low + high) >> 1;
1620 TRACE("%d ", p);
1621 if(convertedDecls[p].fvf == fvf) {
1622 TRACE("found %p\n", convertedDecls[p].decl);
1623 return convertedDecls[p].decl;
1624 } else if(convertedDecls[p].fvf < fvf) {
1625 low = p + 1;
1626 } else {
1627 high = p - 1;
1630 TRACE("not found. Creating and inserting at position %d.\n", low);
1632 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
1633 &pDecl,
1634 (IUnknown *) This,
1635 fvf);
1636 if (FAILED(hr)) return NULL;
1638 if(This->declArraySize == This->numConvertedDecls) {
1639 int grow = This->declArraySize / 2;
1640 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1641 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1642 if(!convertedDecls) {
1643 /* This will destroy it */
1644 IWineD3DVertexDeclaration_Release(pDecl);
1645 return NULL;
1647 This->decls = convertedDecls;
1648 This->declArraySize += grow;
1651 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1652 convertedDecls[low].decl = pDecl;
1653 convertedDecls[low].fvf = fvf;
1654 This->numConvertedDecls++;
1656 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1657 return pDecl;
1660 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1661 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1662 HRESULT hrc = D3D_OK;
1664 TRACE("(%p) : Relay\n", This);
1665 EnterCriticalSection(&d3d8_cs);
1666 if (VS_HIGHESTFIXEDFXF >= pShader) {
1667 TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
1668 IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1669 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, IDirect3DDevice8Impl_FindDecl(This, pShader));
1670 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1671 } else {
1672 TRACE("Setting shader\n");
1673 if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1674 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1675 hrc = D3DERR_INVALIDCALL;
1676 } else {
1677 IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1678 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1679 shader ? ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration : NULL);
1680 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1683 TRACE("(%p) : returning hr(%u)\n", This, hrc);
1684 LeaveCriticalSection(&d3d8_cs);
1686 return hrc;
1689 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1690 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1691 IWineD3DVertexShader *pShader;
1692 HRESULT hrc = D3D_OK;
1694 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1695 EnterCriticalSection(&d3d8_cs);
1696 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1697 if (D3D_OK == hrc) {
1698 if(0 != pShader) {
1699 IDirect3DVertexShader8Impl *d3d8_shader;
1700 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
1701 IWineD3DVertexShader_Release(pShader);
1702 *ppShader = d3d8_shader->handle;
1703 } else {
1704 *ppShader = 0;
1705 hrc = D3D_OK;
1707 } else {
1708 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
1710 TRACE("(%p) : returning %#x\n", This, *ppShader);
1711 LeaveCriticalSection(&d3d8_cs);
1713 return hrc;
1716 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1717 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1719 TRACE("(%p) : pShader %#x\n", This, pShader);
1721 EnterCriticalSection(&d3d8_cs);
1722 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1723 ERR("(%p) : Trying to delete an invalid handle\n", This);
1724 LeaveCriticalSection(&d3d8_cs);
1725 return D3DERR_INVALIDCALL;
1726 } else {
1727 IWineD3DVertexShader *cur = NULL;
1728 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1729 IDirect3DVertexShader8Impl *shader = *handle;
1731 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1732 if(cur) {
1733 if(cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1734 IWineD3DVertexShader_Release(cur);
1737 while(IUnknown_Release((IUnknown *)shader));
1738 free_shader_handle(This, handle);
1740 LeaveCriticalSection(&d3d8_cs);
1742 return D3D_OK;
1745 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1746 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1747 HRESULT hr;
1748 TRACE("(%p) : Relay\n", This);
1750 EnterCriticalSection(&d3d8_cs);
1751 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1752 LeaveCriticalSection(&d3d8_cs);
1753 return hr;
1756 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1757 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1758 HRESULT hr;
1759 TRACE("(%p) : Relay\n", This);
1761 EnterCriticalSection(&d3d8_cs);
1762 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1763 LeaveCriticalSection(&d3d8_cs);
1764 return hr;
1767 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1768 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1769 IDirect3DVertexDeclaration8Impl *declaration;
1770 IDirect3DVertexShader8Impl *shader = NULL;
1772 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
1774 EnterCriticalSection(&d3d8_cs);
1775 if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1776 ERR("Passed an invalid shader handle.\n");
1777 LeaveCriticalSection(&d3d8_cs);
1778 return D3DERR_INVALIDCALL;
1781 shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1782 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
1784 /* If pData is NULL, we just return the required size of the buffer. */
1785 if (!pData) {
1786 *pSizeOfData = declaration->elements_size;
1787 LeaveCriticalSection(&d3d8_cs);
1788 return D3D_OK;
1791 /* MSDN claims that if *pSizeOfData is smaller than the required size
1792 * we should write the required size and return D3DERR_MOREDATA.
1793 * That's not actually true. */
1794 if (*pSizeOfData < declaration->elements_size) {
1795 LeaveCriticalSection(&d3d8_cs);
1796 return D3DERR_INVALIDCALL;
1799 CopyMemory(pData, declaration->elements, declaration->elements_size);
1800 LeaveCriticalSection(&d3d8_cs);
1802 return D3D_OK;
1805 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1806 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1807 IDirect3DVertexShader8Impl *shader = NULL;
1808 HRESULT hr;
1810 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
1812 EnterCriticalSection(&d3d8_cs);
1813 if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1814 ERR("Passed an invalid shader handle.\n");
1815 LeaveCriticalSection(&d3d8_cs);
1816 return D3DERR_INVALIDCALL;
1819 shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1820 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
1821 LeaveCriticalSection(&d3d8_cs);
1822 return hr;
1825 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1826 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1827 HRESULT hr;
1828 TRACE("(%p) Relay\n", This);
1830 EnterCriticalSection(&d3d8_cs);
1831 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
1832 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
1833 * vertex buffers can't be created to address them with an index that requires the 32nd bit
1834 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
1835 * problem)
1837 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
1838 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1839 pIndexData ? ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1840 LeaveCriticalSection(&d3d8_cs);
1841 return hr;
1844 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1845 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1846 IWineD3DIndexBuffer *retIndexData = NULL;
1847 HRESULT rc = D3D_OK;
1849 TRACE("(%p) Relay\n", This);
1851 if(ppIndexData == NULL){
1852 return D3DERR_INVALIDCALL;
1855 EnterCriticalSection(&d3d8_cs);
1856 /* The case from UINT to INT is safe because d3d8 will never set negative values */
1857 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
1858 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1859 if (SUCCEEDED(rc) && retIndexData) {
1860 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1861 IWineD3DIndexBuffer_Release(retIndexData);
1862 } else {
1863 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1864 *ppIndexData = NULL;
1866 LeaveCriticalSection(&d3d8_cs);
1868 return rc;
1870 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1871 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1872 IDirect3DPixelShader8Impl *object;
1873 HRESULT hrc = D3D_OK;
1875 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1877 if (NULL == ppShader) {
1878 TRACE("(%p) Invalid call\n", This);
1879 return D3DERR_INVALIDCALL;
1881 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1883 if (NULL == object) {
1884 return E_OUTOFMEMORY;
1885 } else {
1886 EnterCriticalSection(&d3d8_cs);
1888 object->ref = 1;
1889 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1890 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1891 if (D3D_OK != hrc) {
1892 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1893 HeapFree(GetProcessHeap(), 0 , object);
1894 *ppShader = 0;
1895 } else {
1896 shader_handle *handle = alloc_shader_handle(This);
1897 if (!handle) {
1898 ERR("Failed to allocate shader handle\n");
1899 IDirect3DVertexShader8_Release((IUnknown *)object);
1900 hrc = E_OUTOFMEMORY;
1901 } else {
1902 *handle = object;
1903 object->handle = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1904 *ppShader = object->handle;
1905 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1908 LeaveCriticalSection(&d3d8_cs);
1911 return hrc;
1914 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1915 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1916 IDirect3DPixelShader8Impl *shader = NULL;
1917 HRESULT hr;
1919 TRACE("(%p) : pShader %#x\n", This, pShader);
1921 EnterCriticalSection(&d3d8_cs);
1922 if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1923 shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1924 } else if (pShader) {
1925 ERR("Trying to set an invalid handle.\n");
1928 TRACE("(%p) : Setting shader %p\n", This, shader);
1929 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1930 LeaveCriticalSection(&d3d8_cs);
1931 return hr;
1934 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1935 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1936 IWineD3DPixelShader *object;
1938 HRESULT hrc = D3D_OK;
1939 TRACE("(%p) Relay\n", This);
1940 if (NULL == ppShader) {
1941 TRACE("(%p) Invalid call\n", This);
1942 return D3DERR_INVALIDCALL;
1945 EnterCriticalSection(&d3d8_cs);
1946 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1947 if (D3D_OK == hrc && NULL != object) {
1948 IDirect3DPixelShader8Impl *d3d8_shader;
1949 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
1950 IWineD3DPixelShader_Release(object);
1951 *ppShader = d3d8_shader->handle;
1952 } else {
1953 *ppShader = (DWORD)NULL;
1956 TRACE("(%p) : returning %#x\n", This, *ppShader);
1957 LeaveCriticalSection(&d3d8_cs);
1958 return hrc;
1961 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1962 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1964 TRACE("(%p) : pShader %#x\n", This, pShader);
1966 EnterCriticalSection(&d3d8_cs);
1967 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1968 ERR("(%p) : Trying to delete an invalid handle\n", This);
1969 LeaveCriticalSection(&d3d8_cs);
1970 return D3DERR_INVALIDCALL;
1971 } else {
1972 IWineD3DPixelShader *cur = NULL;
1973 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1974 IDirect3DPixelShader8Impl *shader = *handle;
1976 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
1977 if(cur) {
1978 if(cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
1979 IWineD3DPixelShader_Release(cur);
1982 while(IUnknown_Release((IUnknown *)shader));
1983 free_shader_handle(This, handle);
1985 LeaveCriticalSection(&d3d8_cs);
1987 return D3D_OK;
1990 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1991 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1992 HRESULT hr;
1993 TRACE("(%p) Relay\n", This);
1995 EnterCriticalSection(&d3d8_cs);
1996 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1997 LeaveCriticalSection(&d3d8_cs);
1998 return hr;
2001 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2002 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2003 HRESULT hr;
2004 TRACE("(%p) Relay\n", This);
2006 EnterCriticalSection(&d3d8_cs);
2007 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
2008 LeaveCriticalSection(&d3d8_cs);
2009 return hr;
2012 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2013 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2014 IDirect3DPixelShader8Impl *shader = NULL;
2015 HRESULT hr;
2017 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
2019 EnterCriticalSection(&d3d8_cs);
2020 if (pPixelShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pPixelShader - (VS_HIGHESTFIXEDFXF + 1)) {
2021 ERR("Passed an invalid shader handle.\n");
2022 LeaveCriticalSection(&d3d8_cs);
2023 return D3DERR_INVALIDCALL;
2026 shader = This->shader_handles[pPixelShader - (VS_HIGHESTFIXEDFXF + 1)];
2027 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2028 LeaveCriticalSection(&d3d8_cs);
2029 return hr;
2032 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2033 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2034 HRESULT hr;
2035 TRACE("(%p) Relay\n", This);
2037 EnterCriticalSection(&d3d8_cs);
2038 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2039 LeaveCriticalSection(&d3d8_cs);
2040 return hr;
2043 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2044 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2045 HRESULT hr;
2046 TRACE("(%p) Relay\n", This);
2048 EnterCriticalSection(&d3d8_cs);
2049 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2050 LeaveCriticalSection(&d3d8_cs);
2051 return hr;
2054 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2055 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2056 HRESULT hr;
2057 TRACE("(%p) Relay\n", This);
2059 EnterCriticalSection(&d3d8_cs);
2060 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2061 LeaveCriticalSection(&d3d8_cs);
2062 return hr;
2065 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2066 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2067 HRESULT hr;
2068 TRACE("(%p) Relay\n" , This);
2070 EnterCriticalSection(&d3d8_cs);
2071 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2072 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2073 0/* Offset in bytes */, Stride);
2074 LeaveCriticalSection(&d3d8_cs);
2075 return hr;
2078 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2079 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2080 IWineD3DVertexBuffer *retStream = NULL;
2081 HRESULT rc = D3D_OK;
2083 TRACE("(%p) Relay\n" , This);
2085 if(pStream == NULL){
2086 return D3DERR_INVALIDCALL;
2089 EnterCriticalSection(&d3d8_cs);
2090 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2091 if (rc == D3D_OK && NULL != retStream) {
2092 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
2093 IWineD3DVertexBuffer_Release(retStream);
2094 }else{
2095 if (rc != D3D_OK){
2096 FIXME("Call to GetStreamSource failed %p\n", pStride);
2098 *pStream = NULL;
2100 LeaveCriticalSection(&d3d8_cs);
2102 return rc;
2106 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2108 IDirect3DDevice8Impl_QueryInterface,
2109 IDirect3DDevice8Impl_AddRef,
2110 IDirect3DDevice8Impl_Release,
2111 IDirect3DDevice8Impl_TestCooperativeLevel,
2112 IDirect3DDevice8Impl_GetAvailableTextureMem,
2113 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2114 IDirect3DDevice8Impl_GetDirect3D,
2115 IDirect3DDevice8Impl_GetDeviceCaps,
2116 IDirect3DDevice8Impl_GetDisplayMode,
2117 IDirect3DDevice8Impl_GetCreationParameters,
2118 IDirect3DDevice8Impl_SetCursorProperties,
2119 IDirect3DDevice8Impl_SetCursorPosition,
2120 IDirect3DDevice8Impl_ShowCursor,
2121 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2122 IDirect3DDevice8Impl_Reset,
2123 IDirect3DDevice8Impl_Present,
2124 IDirect3DDevice8Impl_GetBackBuffer,
2125 IDirect3DDevice8Impl_GetRasterStatus,
2126 IDirect3DDevice8Impl_SetGammaRamp,
2127 IDirect3DDevice8Impl_GetGammaRamp,
2128 IDirect3DDevice8Impl_CreateTexture,
2129 IDirect3DDevice8Impl_CreateVolumeTexture,
2130 IDirect3DDevice8Impl_CreateCubeTexture,
2131 IDirect3DDevice8Impl_CreateVertexBuffer,
2132 IDirect3DDevice8Impl_CreateIndexBuffer,
2133 IDirect3DDevice8Impl_CreateRenderTarget,
2134 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2135 IDirect3DDevice8Impl_CreateImageSurface,
2136 IDirect3DDevice8Impl_CopyRects,
2137 IDirect3DDevice8Impl_UpdateTexture,
2138 IDirect3DDevice8Impl_GetFrontBuffer,
2139 IDirect3DDevice8Impl_SetRenderTarget,
2140 IDirect3DDevice8Impl_GetRenderTarget,
2141 IDirect3DDevice8Impl_GetDepthStencilSurface,
2142 IDirect3DDevice8Impl_BeginScene,
2143 IDirect3DDevice8Impl_EndScene,
2144 IDirect3DDevice8Impl_Clear,
2145 IDirect3DDevice8Impl_SetTransform,
2146 IDirect3DDevice8Impl_GetTransform,
2147 IDirect3DDevice8Impl_MultiplyTransform,
2148 IDirect3DDevice8Impl_SetViewport,
2149 IDirect3DDevice8Impl_GetViewport,
2150 IDirect3DDevice8Impl_SetMaterial,
2151 IDirect3DDevice8Impl_GetMaterial,
2152 IDirect3DDevice8Impl_SetLight,
2153 IDirect3DDevice8Impl_GetLight,
2154 IDirect3DDevice8Impl_LightEnable,
2155 IDirect3DDevice8Impl_GetLightEnable,
2156 IDirect3DDevice8Impl_SetClipPlane,
2157 IDirect3DDevice8Impl_GetClipPlane,
2158 IDirect3DDevice8Impl_SetRenderState,
2159 IDirect3DDevice8Impl_GetRenderState,
2160 IDirect3DDevice8Impl_BeginStateBlock,
2161 IDirect3DDevice8Impl_EndStateBlock,
2162 IDirect3DDevice8Impl_ApplyStateBlock,
2163 IDirect3DDevice8Impl_CaptureStateBlock,
2164 IDirect3DDevice8Impl_DeleteStateBlock,
2165 IDirect3DDevice8Impl_CreateStateBlock,
2166 IDirect3DDevice8Impl_SetClipStatus,
2167 IDirect3DDevice8Impl_GetClipStatus,
2168 IDirect3DDevice8Impl_GetTexture,
2169 IDirect3DDevice8Impl_SetTexture,
2170 IDirect3DDevice8Impl_GetTextureStageState,
2171 IDirect3DDevice8Impl_SetTextureStageState,
2172 IDirect3DDevice8Impl_ValidateDevice,
2173 IDirect3DDevice8Impl_GetInfo,
2174 IDirect3DDevice8Impl_SetPaletteEntries,
2175 IDirect3DDevice8Impl_GetPaletteEntries,
2176 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2177 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2178 IDirect3DDevice8Impl_DrawPrimitive,
2179 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2180 IDirect3DDevice8Impl_DrawPrimitiveUP,
2181 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2182 IDirect3DDevice8Impl_ProcessVertices,
2183 IDirect3DDevice8Impl_CreateVertexShader,
2184 IDirect3DDevice8Impl_SetVertexShader,
2185 IDirect3DDevice8Impl_GetVertexShader,
2186 IDirect3DDevice8Impl_DeleteVertexShader,
2187 IDirect3DDevice8Impl_SetVertexShaderConstant,
2188 IDirect3DDevice8Impl_GetVertexShaderConstant,
2189 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2190 IDirect3DDevice8Impl_GetVertexShaderFunction,
2191 IDirect3DDevice8Impl_SetStreamSource,
2192 IDirect3DDevice8Impl_GetStreamSource,
2193 IDirect3DDevice8Impl_SetIndices,
2194 IDirect3DDevice8Impl_GetIndices,
2195 IDirect3DDevice8Impl_CreatePixelShader,
2196 IDirect3DDevice8Impl_SetPixelShader,
2197 IDirect3DDevice8Impl_GetPixelShader,
2198 IDirect3DDevice8Impl_DeletePixelShader,
2199 IDirect3DDevice8Impl_SetPixelShaderConstant,
2200 IDirect3DDevice8Impl_GetPixelShaderConstant,
2201 IDirect3DDevice8Impl_GetPixelShaderFunction,
2202 IDirect3DDevice8Impl_DrawRectPatch,
2203 IDirect3DDevice8Impl_DrawTriPatch,
2204 IDirect3DDevice8Impl_DeletePatch
2207 /* Internal function called back during the CreateDevice to create a render target */
2208 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
2209 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
2210 WINED3DCUBEMAP_FACES Face, IWineD3DSurface **ppSurface,
2211 HANDLE *pSharedHandle) {
2213 HRESULT res = D3D_OK;
2214 IDirect3DSurface8Impl *d3dSurface = NULL;
2215 BOOL Lockable = TRUE;
2217 if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
2218 Lockable = FALSE;
2220 TRACE("relay\n");
2221 res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2223 if (SUCCEEDED(res)) {
2224 *ppSurface = d3dSurface->wineD3DSurface;
2225 d3dSurface->container = pSuperior;
2226 IUnknown_Release(d3dSurface->parentDevice);
2227 d3dSurface->parentDevice = NULL;
2228 d3dSurface->forwardReference = pSuperior;
2229 } else {
2230 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
2232 return res;
2235 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
2236 IDirect3DSurface8Impl* surfaceParent;
2237 TRACE("(%p) call back\n", pSurface);
2239 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
2240 /* GetParent's AddRef was forwarded to an object in destruction.
2241 * Releasing it here again would cause an endless recursion. */
2242 surfaceParent->forwardReference = NULL;
2243 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);