2 * IWineD3DVolumeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2009 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
29 static void volumetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
)
31 /* Override the IWineD3DResource Preload method. */
32 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
33 IWineD3DDeviceImpl
*device
= This
->resource
.device
;
34 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
35 struct wined3d_context
*context
= NULL
;
36 BOOL srgb_mode
= This
->baseTexture
.is_srgb
;
37 BOOL srgb_was_toggled
= FALSE
;
40 TRACE("(%p) : About to load texture.\n", This
);
42 if (!device
->isInDraw
) context
= context_acquire(device
, NULL
);
43 else if (gl_info
->supported
[EXT_TEXTURE_SRGB
] && This
->baseTexture
.bindCount
> 0)
45 srgb_mode
= device
->stateBlock
->samplerState
[This
->baseTexture
.sampler
][WINED3DSAMP_SRGBTEXTURE
];
46 srgb_was_toggled
= This
->baseTexture
.is_srgb
!= srgb_mode
;
47 This
->baseTexture
.is_srgb
= srgb_mode
;
50 /* If the texture is marked dirty or the srgb sampler setting has changed
51 * since the last load then reload the volumes. */
52 if (This
->baseTexture
.texture_rgb
.dirty
)
54 for (i
= 0; i
< This
->baseTexture
.level_count
; ++i
)
56 IWineD3DVolume
*volume
= (IWineD3DVolume
*)This
->baseTexture
.sub_resources
[i
];
57 IWineD3DVolume_LoadTexture(volume
, i
, srgb_mode
);
60 else if (srgb_was_toggled
)
62 for (i
= 0; i
< This
->baseTexture
.level_count
; ++i
)
64 IWineD3DVolume
*volume
= (IWineD3DVolume
*)This
->baseTexture
.sub_resources
[i
];
65 volume_add_dirty_box(volume
, NULL
);
66 IWineD3DVolume_LoadTexture(volume
, i
, srgb_mode
);
71 TRACE("(%p) Texture not dirty, nothing to do.\n", iface
);
74 if (context
) context_release(context
);
77 This
->baseTexture
.texture_rgb
.dirty
= FALSE
;
80 static void volumetexture_cleanup(IWineD3DVolumeTextureImpl
*This
)
84 TRACE("(%p) : Cleaning up.\n", This
);
86 for (i
= 0; i
< This
->baseTexture
.level_count
; ++i
)
88 IWineD3DVolume
*volume
= (IWineD3DVolume
*)This
->baseTexture
.sub_resources
[i
];
92 /* Cleanup the container. */
93 IWineD3DVolume_SetContainer(volume
, NULL
);
94 IWineD3DVolume_Release(volume
);
97 basetexture_cleanup((IWineD3DBaseTexture
*)This
);
100 /* *******************************************
101 IWineD3DTexture IUnknown parts follow
102 ******************************************* */
104 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
106 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
107 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
108 if (IsEqualGUID(riid
, &IID_IUnknown
)
109 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
110 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
111 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
112 || IsEqualGUID(riid
, &IID_IWineD3DVolumeTexture
)) {
113 IUnknown_AddRef(iface
);
118 return E_NOINTERFACE
;
121 static ULONG WINAPI
IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture
*iface
) {
122 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
123 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->resource
.ref
);
124 return InterlockedIncrement(&This
->resource
.ref
);
127 static ULONG WINAPI
IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture
*iface
) {
128 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
130 TRACE("(%p) : Releasing from %d\n", This
, This
->resource
.ref
);
131 ref
= InterlockedDecrement(&This
->resource
.ref
);
134 volumetexture_cleanup(This
);
135 This
->resource
.parent_ops
->wined3d_object_destroyed(This
->resource
.parent
);
136 HeapFree(GetProcessHeap(), 0, This
);
141 /* ****************************************************
142 IWineD3DVolumeTexture IWineD3DResource parts follow
143 **************************************************** */
144 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
145 return resource_set_private_data((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
148 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
149 return resource_get_private_data((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
152 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
) {
153 return resource_free_private_data((IWineD3DResource
*)iface
, refguid
);
156 static DWORD WINAPI
IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture
*iface
, DWORD PriorityNew
) {
157 return resource_set_priority((IWineD3DResource
*)iface
, PriorityNew
);
160 static DWORD WINAPI
IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture
*iface
) {
161 return resource_get_priority((IWineD3DResource
*)iface
);
164 static void WINAPI
IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture
*iface
) {
165 volumetexture_internal_preload((IWineD3DBaseTexture
*) iface
, SRGB_ANY
);
168 static void WINAPI
IWineD3DVolumeTextureImpl_UnLoad(IWineD3DVolumeTexture
*iface
) {
170 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
171 TRACE("(%p)\n", This
);
173 /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
174 * surface before, this one will be a NOP and vice versa. Unloading an unloaded
177 for (i
= 0; i
< This
->baseTexture
.level_count
; ++i
)
179 IWineD3DVolume_UnLoad((IWineD3DVolume
*)This
->baseTexture
.sub_resources
[i
]);
182 basetexture_unload((IWineD3DBaseTexture
*)iface
);
185 static WINED3DRESOURCETYPE WINAPI
IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture
*iface
) {
186 return resource_get_type((IWineD3DResource
*)iface
);
189 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture
*iface
, IUnknown
**pParent
) {
190 return resource_get_parent((IWineD3DResource
*)iface
, pParent
);
193 /* ******************************************************
194 IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
195 ****************************************************** */
196 static DWORD WINAPI
IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture
*iface
, DWORD LODNew
) {
197 return basetexture_set_lod((IWineD3DBaseTexture
*)iface
, LODNew
);
200 static DWORD WINAPI
IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture
*iface
) {
201 return basetexture_get_lod((IWineD3DBaseTexture
*)iface
);
204 static DWORD WINAPI
IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture
*iface
) {
205 return basetexture_get_level_count((IWineD3DBaseTexture
*)iface
);
208 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
) {
209 return basetexture_set_autogen_filter_type((IWineD3DBaseTexture
*)iface
, FilterType
);
212 static WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture
*iface
) {
213 return basetexture_get_autogen_filter_type((IWineD3DBaseTexture
*)iface
);
216 static void WINAPI
IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture
*iface
) {
217 basetexture_generate_mipmaps((IWineD3DBaseTexture
*)iface
);
220 /* Internal function, No d3d mapping */
221 static BOOL WINAPI
IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture
*iface
, BOOL dirty
) {
222 return basetexture_set_dirty((IWineD3DBaseTexture
*)iface
, dirty
);
225 static BOOL WINAPI
IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture
*iface
) {
226 return basetexture_get_dirty((IWineD3DBaseTexture
*)iface
);
229 /* Context activation is done by the caller. */
230 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture
*iface
, BOOL srgb
)
234 TRACE("iface %p, srgb %#x.\n", iface
, srgb
);
236 return basetexture_bind((IWineD3DBaseTexture
*)iface
, srgb
, &dummy
);
239 static UINT WINAPI
IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture
*iface
)
241 TRACE("iface %p.\n", iface
);
243 return GL_TEXTURE_3D
;
246 static BOOL WINAPI
IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture
*iface
)
248 TRACE("iface %p.\n", iface
);
253 /* *******************************************
254 IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
255 ******************************************* */
256 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture
*iface
,
257 UINT level
, WINED3DVOLUME_DESC
*desc
)
259 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
260 IWineD3DVolume
*volume
;
262 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
264 if (!(volume
= (IWineD3DVolume
*)basetexture_get_sub_resource(texture
, 0, level
)))
266 WARN("Failed to get sub-resource.\n");
267 return WINED3DERR_INVALIDCALL
;
270 return IWineD3DVolume_GetDesc(volume
, desc
);
273 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture
*iface
,
274 UINT level
, IWineD3DVolume
**volume
)
276 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
279 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
281 if (!(v
= (IWineD3DVolume
*)basetexture_get_sub_resource(texture
, 0, level
)))
283 WARN("Failed to get sub-resource.\n");
284 return WINED3DERR_INVALIDCALL
;
287 IWineD3DVolume_AddRef(v
);
290 TRACE("Returning volume %p.\n", *volume
);
295 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture
*iface
,
296 UINT level
, WINED3DLOCKED_BOX
*locked_box
, const WINED3DBOX
*box
, DWORD flags
)
298 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
299 IWineD3DVolume
*volume
;
301 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
302 iface
, level
, locked_box
, box
, flags
);
304 if (!(volume
= (IWineD3DVolume
*)basetexture_get_sub_resource(texture
, 0, level
)))
306 WARN("Failed to get sub-resource.\n");
307 return WINED3DERR_INVALIDCALL
;
310 return IWineD3DVolume_LockBox(volume
, locked_box
, box
, flags
);
313 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture
*iface
, UINT level
)
315 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
316 IWineD3DVolume
*volume
;
318 TRACE("iface %p, level %u.\n", iface
, level
);
320 if (!(volume
= (IWineD3DVolume
*)basetexture_get_sub_resource(texture
, 0, level
)))
322 WARN("Failed to get sub-resource.\n");
323 return WINED3DERR_INVALIDCALL
;
326 return IWineD3DVolume_UnlockBox(volume
);
329 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture
*iface
, const WINED3DBOX
*dirty_box
)
331 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
332 IWineD3DVolume
*volume
;
334 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
336 if (!(volume
= (IWineD3DVolume
*)basetexture_get_sub_resource(texture
, 0, 0)))
338 WARN("Failed to get sub-resource.\n");
339 return WINED3DERR_INVALIDCALL
;
342 texture
->baseTexture
.texture_rgb
.dirty
= TRUE
;
343 texture
->baseTexture
.texture_srgb
.dirty
= TRUE
;
344 volume_add_dirty_box(volume
, dirty_box
);
349 static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
=
352 IWineD3DVolumeTextureImpl_QueryInterface
,
353 IWineD3DVolumeTextureImpl_AddRef
,
354 IWineD3DVolumeTextureImpl_Release
,
356 IWineD3DVolumeTextureImpl_GetParent
,
357 IWineD3DVolumeTextureImpl_SetPrivateData
,
358 IWineD3DVolumeTextureImpl_GetPrivateData
,
359 IWineD3DVolumeTextureImpl_FreePrivateData
,
360 IWineD3DVolumeTextureImpl_SetPriority
,
361 IWineD3DVolumeTextureImpl_GetPriority
,
362 IWineD3DVolumeTextureImpl_PreLoad
,
363 IWineD3DVolumeTextureImpl_UnLoad
,
364 IWineD3DVolumeTextureImpl_GetType
,
366 IWineD3DVolumeTextureImpl_SetLOD
,
367 IWineD3DVolumeTextureImpl_GetLOD
,
368 IWineD3DVolumeTextureImpl_GetLevelCount
,
369 IWineD3DVolumeTextureImpl_SetAutoGenFilterType
,
370 IWineD3DVolumeTextureImpl_GetAutoGenFilterType
,
371 IWineD3DVolumeTextureImpl_GenerateMipSubLevels
,
372 IWineD3DVolumeTextureImpl_SetDirty
,
373 IWineD3DVolumeTextureImpl_GetDirty
,
375 IWineD3DVolumeTextureImpl_BindTexture
,
376 IWineD3DVolumeTextureImpl_GetTextureDimensions
,
377 IWineD3DVolumeTextureImpl_IsCondNP2
,
379 IWineD3DVolumeTextureImpl_GetLevelDesc
,
380 IWineD3DVolumeTextureImpl_GetVolumeLevel
,
381 IWineD3DVolumeTextureImpl_LockBox
,
382 IWineD3DVolumeTextureImpl_UnlockBox
,
383 IWineD3DVolumeTextureImpl_AddDirtyBox
386 HRESULT
volumetexture_init(IWineD3DVolumeTextureImpl
*texture
, UINT width
, UINT height
,
387 UINT depth
, UINT levels
, IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
,
388 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
)
390 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
391 const struct wined3d_format_desc
*format_desc
= getFormatDescEntry(format
, gl_info
);
392 UINT tmp_w
, tmp_h
, tmp_d
;
396 /* TODO: It should only be possible to create textures for formats
397 * that are reported as supported. */
398 if (WINED3DFMT_UNKNOWN
>= format
)
400 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
401 return WINED3DERR_INVALIDCALL
;
404 if (!gl_info
->supported
[EXT_TEXTURE3D
])
406 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture
);
407 return WINED3DERR_INVALIDCALL
;
410 /* Calculate levels for mip mapping. */
411 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
413 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
415 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
416 return WINED3DERR_INVALIDCALL
;
421 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
422 return WINED3DERR_INVALIDCALL
;
429 levels
= wined3d_log2i(max(max(width
, height
), depth
)) + 1;
430 TRACE("Calculated levels = %u.\n", levels
);
433 texture
->lpVtbl
= &IWineD3DVolumeTexture_Vtbl
;
435 hr
= basetexture_init((IWineD3DBaseTextureImpl
*)texture
, 1, levels
,
436 WINED3DRTYPE_VOLUMETEXTURE
, device
, 0, usage
, format_desc
, pool
, parent
, parent_ops
);
439 WARN("Failed to initialize basetexture, returning %#x.\n", hr
);
443 /* Is NP2 support for volumes needed? */
444 texture
->baseTexture
.pow2Matrix
[0] = 1.0f
;
445 texture
->baseTexture
.pow2Matrix
[5] = 1.0f
;
446 texture
->baseTexture
.pow2Matrix
[10] = 1.0f
;
447 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
449 /* Generate all the surfaces. */
454 for (i
= 0; i
< texture
->baseTexture
.level_count
; ++i
)
456 IWineD3DVolume
*volume
;
458 /* Create the volume. */
459 hr
= IWineD3DDeviceParent_CreateVolume(device
->device_parent
, parent
,
460 tmp_w
, tmp_h
, tmp_d
, format
, pool
, usage
, &volume
);
463 ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr
);
464 volumetexture_cleanup(texture
);
468 /* Set its container to this texture. */
469 IWineD3DVolume_SetContainer(volume
, (IWineD3DBase
*)texture
);
470 texture
->baseTexture
.sub_resources
[i
] = (IWineD3DResourceImpl
*)volume
;
472 /* Calculate the next mipmap level. */
473 tmp_w
= max(1, tmp_w
>> 1);
474 tmp_h
= max(1, tmp_h
>> 1);
475 tmp_d
= max(1, tmp_d
>> 1);
477 texture
->baseTexture
.internal_preload
= volumetexture_internal_preload
;