Added WC_STATIC.
[wine/hacks.git] / dlls / d3d9 / d3d9_private.h
blobbb7f4765ed97ae5799c2fbfa2fe706bde03535e9
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
30 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #include <stdarg.h>
33 #define NONAMELESSUNION
34 #define NONAMELESSSTRUCT
35 #define COBJMACROS
36 #include "windef.h"
37 #include "winbase.h"
38 #include "wingdi.h"
39 #include "winuser.h"
40 #include "wine/debug.h"
41 #include "wine/unicode.h"
43 #define XMD_H
44 #include <GL/gl.h>
45 #include <GL/glx.h>
46 #ifdef HAVE_GL_GLEXT_H
47 # include <GL/glext.h>
48 #endif
49 #undef XMD_H
51 #undef APIENTRY
52 #undef CALLBACK
53 #undef WINAPI
55 /* Redefines the constants */
56 #define CALLBACK __stdcall
57 #define WINAPI __stdcall
58 #define APIENTRY WINAPI
60 #include "d3d9.h"
61 #include "d3d9_private.h"
62 #include "wine/wined3d_interface.h"
64 /* X11 locking */
66 extern void (*wine_tsx11_lock_ptr)(void);
67 extern void (*wine_tsx11_unlock_ptr)(void);
69 /* As GLX relies on X, this is needed */
70 #define ENTER_GL() wine_tsx11_lock_ptr()
71 #define LEAVE_GL() wine_tsx11_unlock_ptr()
73 #include <stdarg.h>
75 #include "windef.h"
76 #include "winbase.h"
77 #include "d3d9.h"
79 /* Device caps */
80 #define MAX_PALETTES 256
81 #define MAX_STREAMS 16
82 #define MAX_ACTIVE_LIGHTS 8
83 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
84 #define MAX_LEVELS 256
86 /* Other useful values */
87 #define HIGHEST_RENDER_STATE D3DRS_BLENDOPALPHA
88 #define HIGHEST_TEXTURE_STATE 29
89 #define HIGHEST_TRANSFORMSTATE 512
90 #define D3DSBT_RECORDED 0xfffffffe
92 #define D3D_VSHADER_MAX_CONSTANTS 96
93 #define D3D_PSHADER_MAX_CONSTANTS 32
95 /* ===========================================================================
96 Macros
97 =========================================================================== */
98 /* Not nice, but it lets wined3d support different versions of directx */
99 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
100 _pWineCaps->DeviceType = &_pD3D9Caps->DeviceType; \
101 _pWineCaps->AdapterOrdinal = &_pD3D9Caps->AdapterOrdinal; \
102 _pWineCaps->Caps = &_pD3D9Caps->Caps; \
103 _pWineCaps->Caps2 = &_pD3D9Caps->Caps2; \
104 _pWineCaps->Caps3 = &_pD3D9Caps->Caps3; \
105 _pWineCaps->PresentationIntervals = &_pD3D9Caps->PresentationIntervals; \
106 _pWineCaps->CursorCaps = &_pD3D9Caps->CursorCaps; \
107 _pWineCaps->DevCaps = &_pD3D9Caps->DevCaps; \
108 _pWineCaps->PrimitiveMiscCaps = &_pD3D9Caps->PrimitiveMiscCaps; \
109 _pWineCaps->RasterCaps = &_pD3D9Caps->RasterCaps; \
110 _pWineCaps->ZCmpCaps = &_pD3D9Caps->ZCmpCaps; \
111 _pWineCaps->SrcBlendCaps = &_pD3D9Caps->SrcBlendCaps; \
112 _pWineCaps->DestBlendCaps = &_pD3D9Caps->DestBlendCaps; \
113 _pWineCaps->AlphaCmpCaps = &_pD3D9Caps->AlphaCmpCaps; \
114 _pWineCaps->ShadeCaps = &_pD3D9Caps->ShadeCaps; \
115 _pWineCaps->TextureCaps = &_pD3D9Caps->TextureCaps; \
116 _pWineCaps->TextureFilterCaps = &_pD3D9Caps->TextureFilterCaps; \
117 _pWineCaps->CubeTextureFilterCaps = &_pD3D9Caps->CubeTextureFilterCaps; \
118 _pWineCaps->VolumeTextureFilterCaps = &_pD3D9Caps->VolumeTextureFilterCaps; \
119 _pWineCaps->TextureAddressCaps = &_pD3D9Caps->TextureAddressCaps; \
120 _pWineCaps->VolumeTextureAddressCaps = &_pD3D9Caps->VolumeTextureAddressCaps; \
121 _pWineCaps->LineCaps = &_pD3D9Caps->LineCaps; \
122 _pWineCaps->MaxTextureWidth = &_pD3D9Caps->MaxTextureWidth; \
123 _pWineCaps->MaxTextureHeight = &_pD3D9Caps->MaxTextureHeight; \
124 _pWineCaps->MaxVolumeExtent = &_pD3D9Caps->MaxVolumeExtent; \
125 _pWineCaps->MaxTextureRepeat = &_pD3D9Caps->MaxTextureRepeat; \
126 _pWineCaps->MaxTextureAspectRatio = &_pD3D9Caps->MaxTextureAspectRatio; \
127 _pWineCaps->MaxAnisotropy = &_pD3D9Caps->MaxAnisotropy; \
128 _pWineCaps->MaxVertexW = &_pD3D9Caps->MaxVertexW; \
129 _pWineCaps->GuardBandLeft = &_pD3D9Caps->GuardBandLeft; \
130 _pWineCaps->GuardBandTop = &_pD3D9Caps->GuardBandTop; \
131 _pWineCaps->GuardBandRight = &_pD3D9Caps->GuardBandRight; \
132 _pWineCaps->GuardBandBottom = &_pD3D9Caps->GuardBandBottom; \
133 _pWineCaps->ExtentsAdjust = &_pD3D9Caps->ExtentsAdjust; \
134 _pWineCaps->StencilCaps = &_pD3D9Caps->StencilCaps; \
135 _pWineCaps->FVFCaps = &_pD3D9Caps->FVFCaps; \
136 _pWineCaps->TextureOpCaps = &_pD3D9Caps->TextureOpCaps; \
137 _pWineCaps->MaxTextureBlendStages = &_pD3D9Caps->MaxTextureBlendStages; \
138 _pWineCaps->MaxSimultaneousTextures = &_pD3D9Caps->MaxSimultaneousTextures; \
139 _pWineCaps->VertexProcessingCaps = &_pD3D9Caps->VertexProcessingCaps; \
140 _pWineCaps->MaxActiveLights = &_pD3D9Caps->MaxActiveLights; \
141 _pWineCaps->MaxUserClipPlanes = &_pD3D9Caps->MaxUserClipPlanes; \
142 _pWineCaps->MaxVertexBlendMatrices = &_pD3D9Caps->MaxVertexBlendMatrices; \
143 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
144 _pWineCaps->MaxPointSize = &_pD3D9Caps->MaxPointSize; \
145 _pWineCaps->MaxPrimitiveCount = &_pD3D9Caps->MaxPrimitiveCount; \
146 _pWineCaps->MaxVertexIndex = &_pD3D9Caps->MaxVertexIndex; \
147 _pWineCaps->MaxStreams = &_pD3D9Caps->MaxStreams; \
148 _pWineCaps->MaxStreamStride = &_pD3D9Caps->MaxStreamStride; \
149 _pWineCaps->VertexShaderVersion = &_pD3D9Caps->VertexShaderVersion; \
150 _pWineCaps->MaxVertexShaderConst = &_pD3D9Caps->MaxVertexShaderConst; \
151 _pWineCaps->PixelShaderVersion = &_pD3D9Caps->PixelShaderVersion; \
152 _pWineCaps->PixelShader1xMaxValue = &_pD3D9Caps->PixelShader1xMaxValue; \
153 _pWineCaps->DevCaps2 = &_pD3D9Caps->DevCaps2; \
154 _pWineCaps->MaxNpatchTessellationLevel = &_pD3D9Caps->MaxNpatchTessellationLevel; \
155 _pWineCaps->MasterAdapterOrdinal = &_pD3D9Caps->MasterAdapterOrdinal; \
156 _pWineCaps->AdapterOrdinalInGroup = &_pD3D9Caps->AdapterOrdinalInGroup; \
157 _pWineCaps->NumberOfAdaptersInGroup = &_pD3D9Caps->NumberOfAdaptersInGroup; \
158 _pWineCaps->DeclTypes = &_pD3D9Caps->DeclTypes; \
159 _pWineCaps->NumSimultaneousRTs = &_pD3D9Caps->NumSimultaneousRTs; \
160 _pWineCaps->StretchRectFilterCaps = &_pD3D9Caps->StretchRectFilterCaps; \
161 _pWineCaps->VS20Caps.Caps = &_pD3D9Caps->VS20Caps.Caps; \
162 _pWineCaps->VS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
163 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
164 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
165 _pWineCaps->VS20Caps.StaticFlowControlDepth = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
166 _pWineCaps->PS20Caps.Caps = &_pD3D9Caps->PS20Caps.Caps; \
167 _pWineCaps->PS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
168 _pWineCaps->PS20Caps.NumTemps = &_pD3D9Caps->PS20Caps.NumTemps; \
169 _pWineCaps->PS20Caps.StaticFlowControlDepth = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
170 _pWineCaps->PS20Caps.NumInstructionSlots = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
171 _pWineCaps->VertexTextureFilterCaps = &_pD3D9Caps->VertexTextureFilterCaps; \
172 _pWineCaps->MaxVShaderInstructionsExecuted = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
173 _pWineCaps->MaxPShaderInstructionsExecuted = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
174 _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
175 _pWineCaps->MaxPixelShader30InstructionSlots = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
177 /* Direct3D9 Interfaces: */
178 typedef struct IDirect3D9Impl IDirect3D9Impl;
179 typedef struct IDirect3DDevice9Impl IDirect3DDevice9Impl;
180 typedef struct IDirect3DBaseTexture9Impl IDirect3DBaseTexture9Impl;
181 typedef struct IDirect3DTexture9Impl IDirect3DTexture9Impl;
182 typedef struct IDirect3DVolumeTexture9Impl IDirect3DVolumeTexture9Impl;
183 typedef struct IDirect3DCubeTexture9Impl IDirect3DCubeTexture9Impl;
184 typedef struct IDirect3DVertexBuffer9Impl IDirect3DVertexBuffer9Impl;
185 typedef struct IDirect3DIndexBuffer9Impl IDirect3DIndexBuffer9Impl;
186 typedef struct IDirect3DSurface9Impl IDirect3DSurface9Impl;
187 typedef struct IDirect3DResource9Impl IDirect3DResource9Impl;
188 typedef struct IDirect3DVolume9Impl IDirect3DVolume9Impl;
189 typedef struct IDirect3DVertexShader9Impl IDirect3DVertexShader9Impl;
190 typedef struct IDirect3DVertexDeclaration9Impl IDirect3DVertexDeclaration9Impl;
193 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
194 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
195 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
196 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
198 #define D3DCOLORTOCOLORVALUE(dw, col) \
199 (col).r = D3DCOLOR_R(dw); \
200 (col).g = D3DCOLOR_G(dw); \
201 (col).b = D3DCOLOR_B(dw); \
202 (col).a = D3DCOLOR_A(dw);
204 #define D3DCOLORTOVECTOR4(dw, vec) \
205 (vec).x = D3DCOLOR_R(dw); \
206 (vec).y = D3DCOLOR_G(dw); \
207 (vec).z = D3DCOLOR_B(dw); \
208 (vec).w = D3DCOLOR_A(dw);
210 #define D3DCOLORTOGLFLOAT4(dw, vec) \
211 (vec)[0] = D3DCOLOR_R(dw); \
212 (vec)[1] = D3DCOLOR_G(dw); \
213 (vec)[2] = D3DCOLOR_B(dw); \
214 (vec)[3] = D3DCOLOR_A(dw);
216 typedef struct D3DSHADERVECTORF {
217 float x;
218 float y;
219 float z;
220 float w;
221 } D3DSHADERVECTORF;
223 typedef struct D3DSHADERVECTORI {
224 int x;
225 int y;
226 int z;
227 int w;
228 } D3DSHADERVECTORI;
230 /* ===========================================================================
231 The interfactes themselves
232 =========================================================================== */
234 /* ---------- */
235 /* IDirect3D9 */
236 /* ---------- */
238 /*****************************************************************************
239 * Predeclare the interface implementation structures
241 extern const IDirect3D9Vtbl Direct3D9_Vtbl;
243 /*****************************************************************************
244 * IDirect3D implementation structure
246 struct IDirect3D9Impl
248 /* IUnknown fields */
249 const IDirect3D9Vtbl *lpVtbl;
250 DWORD ref;
252 /* The WineD3D device */
253 IWineD3D *WineD3D;
255 /* IDirect3D9 fields */
258 /* IUnknown: */
259 extern HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface,REFIID refiid,LPVOID *obj);
260 extern ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface);
261 extern ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface);
263 /* IDirect3d9: */
264 extern HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction);
265 extern UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface);
266 extern HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier);
267 extern UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format);
268 extern HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode);
269 extern HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
270 extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed);
271 extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
272 extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels);
273 extern HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
274 extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
275 extern HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps);
276 extern HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter);
277 extern HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface);
279 /* ---------------- */
280 /* IDirect3DDevice9 */
281 /* ---------------- */
283 /*****************************************************************************
284 * Predeclare the interface implementation structures
286 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
288 /*****************************************************************************
289 * IDirect3DDevice9 implementation structure
291 struct IDirect3DDevice9Impl
293 /* IUnknown fields */
294 const IDirect3DDevice9Vtbl *lpVtbl;
295 DWORD ref;
297 /* IDirect3DDevice9 fields */
298 IWineD3DDevice *WineD3DDevice;
300 /* FIXME: To be sorted out during move */
301 IDirect3DSurface9Impl *frontBuffer;
302 IDirect3DSurface9Impl *backBuffer;
303 IDirect3DSurface9Impl *depthStencilBuffer;
305 IDirect3DSurface9Impl *renderTarget;
306 IDirect3DSurface9Impl *stencilBufferTarget;
309 /* IUnknown: */
310 extern HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID refiid, LPVOID *obj);
311 extern ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface);
312 extern ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface);
314 /* IDirect3DDevice9: */
315 extern HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface);
316 extern UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface);
317 extern HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface);
318 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
319 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps);
320 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode);
321 extern HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
322 extern HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap);
323 extern void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags);
324 extern BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow);
325 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
326 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
327 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
328 extern HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
329 extern HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
330 extern HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
331 extern HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus);
332 extern HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs);
333 extern void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
334 extern void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp);
335 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
336 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
337 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
338 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
339 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
340 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
341 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
342 extern HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint);
343 extern HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture);
344 extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface);
345 extern HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface);
346 extern HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter);
347 extern HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color);
348 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
349 extern HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget);
350 extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget);
351 extern HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pNewZStencilSurface);
352 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface);
353 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface);
354 extern HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface);
355 extern HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
356 extern HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
357 extern HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
358 extern HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
359 extern HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport);
360 extern HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport);
361 extern HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial);
362 extern HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial);
363 extern HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight);
364 extern HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight);
365 extern HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable);
366 extern HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable);
367 extern HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane);
368 extern HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane);
369 extern HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value);
370 extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
371 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
372 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
373 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
374 extern HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus);
375 extern HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus);
376 extern HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture);
377 extern HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture);
378 extern HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
379 extern HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
380 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue);
381 extern HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
382 extern HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses);
383 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
384 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
385 extern HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber);
386 extern HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT *PaletteNumber);
387 extern HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect);
388 extern HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect);
389 extern HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware);
390 extern BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface);
391 extern HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments);
392 extern float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface);
393 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
394 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
395 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
396 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
397 extern HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags);
398 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
399 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
400 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
401 extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
402 extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
403 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
404 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
405 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
406 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
407 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
408 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
409 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
410 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
411 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
412 extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
413 extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
414 extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider);
415 extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider);
416 extern HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData);
417 extern HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData);
418 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
419 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
420 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
421 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
422 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
423 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
424 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
425 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
426 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
427 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo);
428 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo);
429 extern HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle);
430 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
433 /* ---------------- */
434 /* IDirect3DVolume9 */
435 /* ---------------- */
437 /*****************************************************************************
438 * Predeclare the interface implementation structures
440 extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
442 /*****************************************************************************
443 * IDirect3DVolume9 implementation structure
445 struct IDirect3DVolume9Impl
447 /* IUnknown fields */
448 const IDirect3DVolume9Vtbl *lpVtbl;
449 DWORD ref;
451 /* IDirect3DVolume9 fields */
452 IWineD3DVolume *wineD3DVolume;
455 /* IUnknown: */
456 extern HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID refiid, LPVOID* obj);
457 extern ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface);
458 extern ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface);
460 /* IDirect3DVolume9: */
461 extern HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice);
462 extern HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
463 extern HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
464 extern HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid);
465 extern HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer);
466 extern HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc);
467 extern HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
468 extern HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface);
471 /* ------------------- */
472 /* IDirect3DSwapChain9 */
473 /* ------------------- */
475 /*****************************************************************************
476 * Predeclare the interface implementation structures
478 extern const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl;
480 /*****************************************************************************
481 * IDirect3DSwapChain9 implementation structure
483 typedef struct IDirect3DSwapChain9Impl
485 /* IUnknown fields */
486 const IDirect3DSwapChain9Vtbl *lpVtbl;
487 DWORD ref;
489 /* IDirect3DSwapChain9 fields */
490 IWineD3DSwapChain *wineD3DSwapChain;
491 } IDirect3DSwapChain9Impl;
493 /* ------------------ */
494 /* IDirect3DResource9 */
495 /* ------------------ */
497 /*****************************************************************************
498 * Predeclare the interface implementation structures
500 extern const IDirect3DResource9Vtbl Direct3DResource9_Vtbl;
502 /*****************************************************************************
503 * IDirect3DResource9 implementation structure
505 struct IDirect3DResource9Impl
507 /* IUnknown fields */
508 const IDirect3DResource9Vtbl *lpVtbl;
509 DWORD ref;
511 /* IDirect3DResource9 fields */
512 IWineD3DResource *wineD3DResource;
515 /* IUnknown: */
516 extern HRESULT WINAPI IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface,REFIID refiid,LPVOID *obj);
517 extern ULONG WINAPI IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface);
518 extern ULONG WINAPI IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface);
520 /* IDirect3DResource9: */
521 extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
522 extern HRESULT WINAPI IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
523 extern HRESULT WINAPI IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
524 extern HRESULT WINAPI IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid);
525 extern DWORD WINAPI IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew);
526 extern DWORD WINAPI IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface);
527 extern void WINAPI IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface);
528 extern D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface);
531 /* ----------------- */
532 /* IDirect3DSurface9 */
533 /* ----------------- */
535 /*****************************************************************************
536 * Predeclare the interface implementation structures
538 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
540 /*****************************************************************************
541 * IDirect3DSurface9 implementation structure
543 struct IDirect3DSurface9Impl
545 /* IUnknown fields */
546 const IDirect3DSurface9Vtbl *lpVtbl;
547 DWORD ref;
549 /* IDirect3DResource9 fields */
550 IWineD3DSurface *wineD3DSurface;
554 /* IUnknown: */
555 extern HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, REFIID refiid, LPVOID* obj);
556 extern ULONG WINAPI IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface);
557 extern ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface);
559 /* IDirect3DSurface9: (Inherited from IDirect3DResource9) */
560 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface, IDirect3DDevice9** ppDevice);
561 extern HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
562 extern HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData,DWORD* pSizeOfData);
563 extern HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid);
564 extern DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew);
565 extern DWORD WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface);
566 extern void WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface);
567 extern D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface);
569 /* IDirect3DSurface9: */
570 extern HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFIID riid, void** ppContainer);
571 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFACE_DESC *pDesc);
572 extern HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
573 extern HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface);
574 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC* phdc);
575 extern HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc);
578 /* ---------------------- */
579 /* IDirect3DVertexBuffer9 */
580 /* ---------------------- */
582 /*****************************************************************************
583 * Predeclare the interface implementation structures
585 extern const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl;
587 /*****************************************************************************
588 * IDirect3DVertexBuffer9 implementation structure
590 struct IDirect3DVertexBuffer9Impl
592 /* IUnknown fields */
593 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
594 DWORD ref;
596 /* IDirect3DResource9 fields */
597 IWineD3DVertexBuffer *wineD3DVertexBuffer;
600 /* IUnknown: */
601 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
602 extern ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface);
603 extern ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface);
605 /* IDirect3DVertexBuffer9: (Inherited from IDirect3DResource9) */
606 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
607 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
608 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
609 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid);
610 extern DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew);
611 extern DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface);
612 extern void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface);
613 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface);
615 /* IDirect3DVertexBuffer9: */
616 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
617 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface);
618 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC *pDesc);
621 /* --------------------- */
622 /* IDirect3DIndexBuffer9 */
623 /* --------------------- */
625 /*****************************************************************************
626 * Predeclare the interface implementation structures
628 extern const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl;
630 /*****************************************************************************
631 * IDirect3DIndexBuffer9 implementation structure
633 struct IDirect3DIndexBuffer9Impl
635 /* IUnknown fields */
636 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
637 DWORD ref;
639 /* IDirect3DResource9 fields */
640 IWineD3DIndexBuffer *wineD3DIndexBuffer;
643 /* IUnknown: */
644 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
645 extern ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface);
646 extern ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface);
648 /* IDirect3DIndexBuffer9: (Inherited from IDirect3DResource9) */
649 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
650 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
651 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
652 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid);
653 extern DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew);
654 extern DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface);
655 extern void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface);
656 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface);
658 /* IDirect3DIndexBuffer9: */
659 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
660 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface);
661 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc);
664 /* --------------------- */
665 /* IDirect3DBaseTexture9 */
666 /* --------------------- */
668 /*****************************************************************************
669 * Predeclare the interface implementation structures
671 extern const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl;
673 /*****************************************************************************
674 * IDirect3DBaseTexture9 implementation structure
676 struct IDirect3DBaseTexture9Impl
678 /* IUnknown fields */
679 const IDirect3DBaseTexture9Vtbl *lpVtbl;
680 DWORD ref;
682 /* IDirect3DResource9 fields */
683 IWineD3DBaseTexture *wineD3DBaseTexture;
686 /* IUnknown: */
687 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface,REFIID refiid,LPVOID *obj);
688 extern ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface);
689 extern ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface);
691 /* IDirect3DBaseTexture9: (Inherited from IDirect3DResource9) */
692 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice);
693 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
694 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
695 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid);
696 extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew);
697 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface);
698 extern void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface);
699 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface);
701 /* IDirect3DBaseTexture9: */
702 extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew);
703 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
704 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface);
705 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
706 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface);
707 extern void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface);
710 /* --------------------- */
711 /* IDirect3DCubeTexture9 */
712 /* --------------------- */
714 /*****************************************************************************
715 * Predeclare the interface implementation structures
717 extern const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl;
719 /*****************************************************************************
720 * IDirect3DCubeTexture9 implementation structure
722 struct IDirect3DCubeTexture9Impl
724 /* IUnknown fields */
725 const IDirect3DCubeTexture9Vtbl *lpVtbl;
726 DWORD ref;
728 /* IDirect3DResource9 fields */
729 IWineD3DCubeTexture *wineD3DCubeTexture;
732 /* IUnknown: */
733 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface,REFIID refiid,LPVOID *obj);
734 extern ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface);
735 extern ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface);
737 /* IDirect3DCubeTexture9: (Inherited from IDirect3DResource9) */
738 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice);
739 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
740 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
741 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid);
742 extern DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew);
743 extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface);
744 extern void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface);
745 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface);
747 /* IDirect3DCubeTexture9: (Inherited from IDirect3DBaseTexture9) */
748 extern DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew);
749 extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface);
750 extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface);
751 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
752 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface);
753 extern void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface);
755 /* IDirect3DCubeTexture9 */
756 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
757 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface);
758 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
759 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
760 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
763 /* ----------------- */
764 /* IDirect3DTexture9 */
765 /* ----------------- */
767 /*****************************************************************************
768 * Predeclare the interface implementation structures
770 extern const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl;
772 /*****************************************************************************
773 * IDirect3DTexture9 implementation structure
775 struct IDirect3DTexture9Impl
777 /* IUnknown fields */
778 const IDirect3DTexture9Vtbl *lpVtbl;
779 DWORD ref;
781 /* IDirect3DResource9 fields */
782 IWineD3DTexture *wineD3DTexture;
786 /* IUnknown: */
787 extern HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface,REFIID refiid,LPVOID *obj);
788 extern ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface);
789 extern ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface);
791 /* IDirect3DTexture9: (Inherited from IDirect3DResource9) */
792 extern HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice);
793 extern HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
794 extern HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
795 extern HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid);
796 extern DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew);
797 extern DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface);
798 extern void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface);
799 extern D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface);
801 /* IDirect3DTexture9: (Inherited from IDirect3DBaseTexture9) */
802 extern DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew);
803 extern DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface);
804 extern DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface);
805 extern HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
806 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface);
807 extern void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface);
809 /* IDirect3DTexture9: */
810 extern HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
811 extern HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel);
812 extern HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
813 extern HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level);
814 extern HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect);
817 /* ----------------------- */
818 /* IDirect3DVolumeTexture9 */
819 /* ----------------------- */
821 /*****************************************************************************
822 * Predeclare the interface implementation structures
824 extern const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl;
826 /*****************************************************************************
827 * IDirect3DVolumeTexture9 implementation structure
829 struct IDirect3DVolumeTexture9Impl
831 /* IUnknown fields */
832 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
833 DWORD ref;
835 /* IDirect3DResource9 fields */
836 IWineD3DVolumeTexture *wineD3DVolumeTexture;
839 /* IUnknown: */
840 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface,REFIID refiid,LPVOID *obj);
841 extern ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface);
842 extern ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface);
844 /* IDirect3DVolumeTexture9: (Inherited from IDirect3DResource9) */
845 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice);
846 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
847 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
848 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid);
849 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew);
850 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface);
851 extern void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface);
852 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface);
854 /* IDirect3DVolumeTexture9: (Inherited from IDirect3DBaseTexture9) */
855 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew);
856 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface);
857 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface);
858 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
859 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface);
860 extern void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface);
862 /* IDirect3DVolumeTexture9: */
863 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC *pDesc);
864 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel);
865 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
866 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level);
867 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox);
870 /* ----------------------- */
871 /* IDirect3DStateBlock9 */
872 /* ----------------------- */
874 /*****************************************************************************
875 * Predeclare the interface implementation structures
877 extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;
879 /*****************************************************************************
880 * IDirect3DStateBlock9 implementation structure
882 typedef struct IDirect3DStateBlock9Impl {
883 /* IUnknown fields */
884 const IDirect3DStateBlock9Vtbl *lpVtbl;
885 DWORD ref;
887 /* IDirect3DStateBlock9 fields */
888 IWineD3DStateBlock *wineD3DStateBlock;
889 } IDirect3DStateBlock9Impl;
892 /* --------------------------- */
893 /* IDirect3DVertexDeclaration9 */
894 /* --------------------------- */
896 /*****************************************************************************
897 * Predeclare the interface implementation structures
899 extern const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl;
901 /*****************************************************************************
902 * IDirect3DVertexShaderDeclaration implementation structure
904 struct IDirect3DVertexDeclaration9Impl {
905 /* IUnknown fields */
906 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
907 DWORD ref;
909 /* IDirect3DVertexDeclaration9 fields */
910 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
913 /* IUnknown: */
914 extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID refiid, LPVOID* obj);
915 extern ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface);
916 extern ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface);
918 /* IDirect3DVertexDeclaration9: */
919 extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice);
920 extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements);
923 /* ---------------------- */
924 /* IDirect3DVertexShader9 */
925 /* ---------------------- */
927 /*****************************************************************************
928 * Predeclare the interface implementation structures
930 extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;
932 /*****************************************************************************
933 * IDirect3DVertexShader implementation structure
935 struct IDirect3DVertexShader9Impl {
936 /* IUnknown fields */
937 const IDirect3DVertexShader9Vtbl *lpVtbl;
938 DWORD ref;
940 /* IDirect3DVertexDeclaration9 fields */
941 IDirect3DDevice9Impl* Device;
943 DWORD* function;
944 UINT functionLength;
945 DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
946 DWORD version;
947 /* run time datas */
949 VSHADERDATA* data;
950 VSHADERINPUTDATA input;
951 VSHADEROUTPUTDATA output;
955 /* IUnknown: */
956 extern HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID refiid, LPVOID* obj);
957 extern ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface);
958 extern ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface);
960 /* IDirect3DVertexShader9: */
961 extern HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice);
962 extern HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData);
965 /* --------------------- */
966 /* IDirect3DPixelShader9 */
967 /* --------------------- */
969 /*****************************************************************************
970 * Predeclare the interface implementation structures
972 extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;
974 /*****************************************************************************
975 * IDirect3DPixelShader implementation structure
977 typedef struct IDirect3DPixelShader9Impl {
978 /* IUnknown fields */
979 const IDirect3DPixelShader9Vtbl *lpVtbl;
980 DWORD ref;
982 /* IDirect3DPixelShader9 fields */
983 IWineD3DPixelShader *wineD3DPixelShader;
985 } IDirect3DPixelShader9Impl;
987 /* --------------- */
988 /* IDirect3DQuery9 */
989 /* --------------- */
991 /*****************************************************************************
992 * Predeclare the interface implementation structures
994 extern const IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl;
996 /*****************************************************************************
997 * IDirect3DPixelShader implementation structure
999 typedef struct IDirect3DQuery9Impl {
1000 /* IUnknown fields */
1001 const IDirect3DQuery9Vtbl *lpVtbl;
1002 DWORD ref;
1004 /* IDirect3DQuery9 fields */
1005 IWineD3DQuery *wineD3DQuery;
1006 } IDirect3DQuery9Impl;
1009 /* Callbacks */
1010 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
1011 WINED3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level,
1012 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
1014 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
1015 WINED3DFORMAT Format, D3DPOOL Pool, DWORD Usage,
1016 IWineD3DVolume **ppVolume,
1017 HANDLE * pSharedHandle);
1019 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
1020 WINED3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
1021 DWORD MultisampleQuality, BOOL Discard,
1022 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
1024 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
1025 WINED3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
1026 DWORD MultisampleQuality, BOOL Lockable,
1027 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
1029 #endif /* __WINE_D3D9_PRIVATE_H */