2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface
, REFIID riid
, LPVOID
* ppobj
) {
31 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
33 IDirect3D9Impl
*d3dimpl
;
35 if (IsEqualGUID(riid
, &IID_IUnknown
)
36 || IsEqualGUID(riid
, &IID_IDirect3DDevice9
)) {
37 IUnknown_AddRef(iface
);
39 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj
);
41 } else if(IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
)) {
42 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
43 * It doesn't matter with which function the device was created.
45 IDirect3DDevice9_GetDirect3D(iface
, &d3d
);
46 d3dimpl
= (IDirect3D9Impl
*) d3d
;
48 if(d3dimpl
->extended
) {
50 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex
*) *ppobj
);
51 IDirect3D9_Release(d3d
);
52 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj
);
55 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
56 IDirect3D9_Release(d3d
);
62 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
67 static ULONG WINAPI
IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface
) {
68 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
69 ULONG ref
= InterlockedIncrement(&This
->ref
);
71 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
76 static ULONG WINAPI
IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface
) {
77 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
80 if (This
->inDestruction
) return 0;
81 ref
= InterlockedDecrement(&This
->ref
);
83 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
87 This
->inDestruction
= TRUE
;
89 EnterCriticalSection(&d3d9_cs
);
90 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
91 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
94 IDirect3DVertexDeclaration9Impl_Destroy(This
->convertedDecls
[i
]);
96 HeapFree(GetProcessHeap(), 0, This
->convertedDecls
);
98 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D9CB_DestroyDepthStencilSurface
, D3D9CB_DestroySwapChain
);
99 IWineD3DDevice_Release(This
->WineD3DDevice
);
100 LeaveCriticalSection(&d3d9_cs
);
101 HeapFree(GetProcessHeap(), 0, This
);
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface
) {
108 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
110 TRACE("(%p)\n", This
);
112 EnterCriticalSection(&d3d9_cs
);
113 hr
= IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
114 LeaveCriticalSection(&d3d9_cs
);
115 if(hr
== WINED3D_OK
&& This
->notreset
) {
116 TRACE("D3D9 Device is marked not reset\n");
117 hr
= D3DERR_DEVICENOTRESET
;
123 static UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface
) {
124 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
126 TRACE("(%p) Relay\n", This
);
128 EnterCriticalSection(&d3d9_cs
);
129 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
130 LeaveCriticalSection(&d3d9_cs
);
134 static HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface
) {
135 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
137 TRACE("(%p) : Relay\n", This
);
139 EnterCriticalSection(&d3d9_cs
);
140 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
141 LeaveCriticalSection(&d3d9_cs
);
145 HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface
, IDirect3D9
** ppD3D9
) {
146 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
150 TRACE("(%p) Relay\n", This
);
152 if (NULL
== ppD3D9
) {
153 return D3DERR_INVALIDCALL
;
156 EnterCriticalSection(&d3d9_cs
);
157 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
158 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
160 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D9
);
161 IWineD3D_Release(pWineD3D
);
163 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
166 TRACE("(%p) returning %p\n", This
, *ppD3D9
);
167 LeaveCriticalSection(&d3d9_cs
);
171 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface
, D3DCAPS9
* pCaps
) {
172 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
173 HRESULT hrc
= D3D_OK
;
174 WINED3DCAPS
*pWineCaps
;
176 TRACE("(%p) : Relay pCaps %p\n", This
, pCaps
);
178 return D3DERR_INVALIDCALL
;
180 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
181 if(pWineCaps
== NULL
){
182 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
185 memset(pCaps
, 0, sizeof(*pCaps
));
186 D3D9CAPSTOWINECAPS(pCaps
, pWineCaps
)
187 EnterCriticalSection(&d3d9_cs
);
188 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
189 LeaveCriticalSection(&d3d9_cs
);
190 HeapFree(GetProcessHeap(), 0, pWineCaps
);
192 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
193 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
197 TRACE("Returning %p %p\n", This
, pCaps
);
201 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DDISPLAYMODE
* pMode
) {
202 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
204 TRACE("(%p) Relay\n", This
);
206 EnterCriticalSection(&d3d9_cs
);
207 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, iSwapChain
, (WINED3DDISPLAYMODE
*) pMode
);
208 LeaveCriticalSection(&d3d9_cs
);
212 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
213 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
215 TRACE("(%p) Relay\n", This
);
217 EnterCriticalSection(&d3d9_cs
);
218 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
219 LeaveCriticalSection(&d3d9_cs
);
223 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
* pCursorBitmap
) {
224 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
225 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pCursorBitmap
;
228 TRACE("(%p) Relay\n", This
);
230 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
231 return WINED3DERR_INVALIDCALL
;
234 EnterCriticalSection(&d3d9_cs
);
235 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
, XHotSpot
, YHotSpot
, pSurface
->wineD3DSurface
);
236 LeaveCriticalSection(&d3d9_cs
);
240 static void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface
, int XScreenSpace
, int YScreenSpace
, DWORD Flags
) {
241 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
242 TRACE("(%p) Relay\n", This
);
244 EnterCriticalSection(&d3d9_cs
);
245 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
246 LeaveCriticalSection(&d3d9_cs
);
249 static BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface
, BOOL bShow
) {
250 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
252 TRACE("(%p) Relay\n", This
);
254 EnterCriticalSection(&d3d9_cs
);
255 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
256 LeaveCriticalSection(&d3d9_cs
);
260 static HRESULT WINAPI
reset_enum_callback(IWineD3DResource
*resource
, void *data
) {
261 BOOL
*resources_ok
= (BOOL
*) data
;
262 WINED3DRESOURCETYPE type
;
264 WINED3DSURFACE_DESC surface_desc
;
265 WINED3DVOLUME_DESC volume_desc
;
266 WINED3DINDEXBUFFER_DESC index_desc
;
267 WINED3DVERTEXBUFFER_DESC vertex_desc
;
268 WINED3DFORMAT dummy_format
;
270 WINED3DPOOL pool
= WINED3DPOOL_SCRATCH
; /* a harmless pool */
273 type
= IWineD3DResource_GetType(resource
);
275 case WINED3DRTYPE_SURFACE
:
276 surface_desc
.Format
= &dummy_format
;
277 surface_desc
.Type
= &type
;
278 surface_desc
.Usage
= &dummy_dword
;
279 surface_desc
.Pool
= &pool
;
280 surface_desc
.Size
= &dummy_dword
;
281 surface_desc
.MultiSampleType
= &dummy_dword
;
282 surface_desc
.MultiSampleQuality
= &dummy_dword
;
283 surface_desc
.Width
= &dummy_dword
;
284 surface_desc
.Height
= &dummy_dword
;
286 IWineD3DSurface_GetDesc((IWineD3DSurface
*) resource
, &surface_desc
);
289 case WINED3DRTYPE_VOLUME
:
290 volume_desc
.Format
= &dummy_format
;
291 volume_desc
.Type
= &type
;
292 volume_desc
.Usage
= &dummy_dword
;
293 volume_desc
.Pool
= &pool
;
294 volume_desc
.Size
= &dummy_dword
;
295 volume_desc
.Width
= &dummy_dword
;
296 volume_desc
.Height
= &dummy_dword
;
297 volume_desc
.Depth
= &dummy_dword
;
298 IWineD3DVolume_GetDesc((IWineD3DVolume
*) resource
, &volume_desc
);
301 case WINED3DRTYPE_INDEXBUFFER
:
302 IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer
*) resource
, &index_desc
);
303 pool
= index_desc
.Pool
;
306 case WINED3DRTYPE_VERTEXBUFFER
:
307 IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer
*) resource
, &vertex_desc
);
308 pool
= vertex_desc
.Pool
;
311 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
312 * is a D3DPOOL_DEFAULT surface or volume as well
318 if(pool
== WINED3DPOOL_DEFAULT
) {
319 IWineD3DResource_GetParent(resource
, &parent
);
320 if(IUnknown_Release(parent
) == 0) {
321 TRACE("Parent %p is an implicit resource with ref 0\n", parent
);
323 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent
, resource
);
325 *resources_ok
= FALSE
;
328 IWineD3DResource_Release(resource
);
333 static HRESULT WINAPI
IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
334 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
335 WINED3DPRESENT_PARAMETERS localParameters
;
337 BOOL resources_ok
= TRUE
;
340 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
342 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
343 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
344 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
345 * make use of the hidden reference and destroys the objects.
347 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
348 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
350 IWineD3DDevice_SetIndices(This
->WineD3DDevice
, NULL
);
351 for(i
= 0; i
< 16; i
++) {
352 IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, i
, NULL
, 0, 0);
354 for(i
= 0; i
< 16; i
++) {
355 IWineD3DDevice_SetTexture(This
->WineD3DDevice
, i
, NULL
);
358 IWineD3DDevice_EnumResources(This
->WineD3DDevice
, reset_enum_callback
, &resources_ok
);
360 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
361 This
->notreset
= TRUE
;
362 return WINED3DERR_INVALIDCALL
;
365 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
366 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
367 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
368 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
369 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
370 localParameters
.MultiSampleQuality
= pPresentationParameters
->MultiSampleQuality
;
371 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
372 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
373 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
374 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
375 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
376 localParameters
.Flags
= pPresentationParameters
->Flags
;
377 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
378 localParameters
.PresentationInterval
= pPresentationParameters
->PresentationInterval
;
380 EnterCriticalSection(&d3d9_cs
);
381 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
382 LeaveCriticalSection(&d3d9_cs
);
384 This
->notreset
= TRUE
;
386 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
387 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
388 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
389 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
390 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
391 pPresentationParameters
->MultiSampleQuality
= localParameters
.MultiSampleQuality
;
392 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
393 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
394 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
395 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
396 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
397 pPresentationParameters
->Flags
= localParameters
.Flags
;
398 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
399 pPresentationParameters
->PresentationInterval
= localParameters
.PresentationInterval
;
401 This
->notreset
= FALSE
;
407 static HRESULT WINAPI
IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
*
409 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
411 TRACE("(%p) Relay\n", This
);
413 EnterCriticalSection(&d3d9_cs
);
414 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
415 LeaveCriticalSection(&d3d9_cs
);
419 static HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
** ppBackBuffer
) {
420 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
421 IWineD3DSurface
*retSurface
= NULL
;
424 TRACE("(%p) Relay\n", This
);
426 EnterCriticalSection(&d3d9_cs
);
427 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, iSwapChain
, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
428 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
429 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
430 IWineD3DSurface_Release(retSurface
);
432 LeaveCriticalSection(&d3d9_cs
);
435 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DRASTER_STATUS
* pRasterStatus
) {
436 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
438 TRACE("(%p) Relay\n", This
);
440 EnterCriticalSection(&d3d9_cs
);
441 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, iSwapChain
, (WINED3DRASTER_STATUS
*) pRasterStatus
);
442 LeaveCriticalSection(&d3d9_cs
);
446 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface
, BOOL bEnableDialogs
) {
447 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
449 TRACE("(%p) Relay\n", This
);
451 EnterCriticalSection(&d3d9_cs
);
452 hr
= IWineD3DDevice_SetDialogBoxMode(This
->WineD3DDevice
, bEnableDialogs
);
453 LeaveCriticalSection(&d3d9_cs
);
457 static void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
459 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
460 TRACE("(%p) Relay\n", This
);
462 EnterCriticalSection(&d3d9_cs
);
463 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
464 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, iSwapChain
, Flags
, (CONST WINED3DGAMMARAMP
*)pRamp
);
465 LeaveCriticalSection(&d3d9_cs
);
468 static void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DGAMMARAMP
* pRamp
) {
469 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
470 TRACE("(%p) Relay\n", This
);
472 EnterCriticalSection(&d3d9_cs
);
473 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
474 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, iSwapChain
, (WINED3DGAMMARAMP
*) pRamp
);
475 LeaveCriticalSection(&d3d9_cs
);
479 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface9
**ppSurface
,D3DRESOURCETYPE Type
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
,HANDLE
* pSharedHandle
) {
481 IDirect3DSurface9Impl
*object
;
482 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
483 TRACE("(%p) Relay\n", This
);
485 if(MultisampleQuality
> 0){
486 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality
);
489 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
492 MultisampleQuality
=0;
494 /*FIXME: Check MAX bounds of MultisampleQuality*/
496 /* Allocate the storage for the device */
497 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
498 if (NULL
== object
) {
499 FIXME("Allocation of memory failed\n");
500 return D3DERR_OUTOFVIDEOMEMORY
;
503 object
->lpVtbl
= &Direct3DSurface9_Vtbl
;
506 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
508 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, Format
, Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Type
, Usage
& WINED3DUSAGE_MASK
, (WINED3DPOOL
) Pool
,MultiSample
,MultisampleQuality
,pSharedHandle
,SURFACE_OPENGL
,(IUnknown
*)object
);
510 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
513 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
514 HeapFree(GetProcessHeap(), 0, object
);
516 IUnknown_AddRef(iface
);
517 object
->parentDevice
= iface
;
518 TRACE("(%p) : Created surface %p\n", This
, object
);
519 *ppSurface
= (LPDIRECT3DSURFACE9
) object
;
526 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
,
527 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
528 DWORD MultisampleQuality
, BOOL Lockable
,
529 IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
533 /* Is this correct? */
534 EnterCriticalSection(&d3d9_cs
);
535 hr
= IDirect3DDevice9Impl_CreateSurface(iface
,Width
,Height
,Format
,Lockable
,FALSE
/*Discard*/, 0/*Level*/, ppSurface
,D3DRTYPE_SURFACE
,D3DUSAGE_RENDERTARGET
,D3DPOOL_DEFAULT
,MultiSample
,MultisampleQuality
,pSharedHandle
);
536 LeaveCriticalSection(&d3d9_cs
);
540 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
,
541 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
542 DWORD MultisampleQuality
, BOOL Discard
,
543 IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
547 EnterCriticalSection(&d3d9_cs
);
548 hr
= IDirect3DDevice9Impl_CreateSurface(iface
,Width
,Height
,Format
,TRUE
/* Lockable */,Discard
, 0/* Level */
549 ,ppSurface
,D3DRTYPE_SURFACE
,D3DUSAGE_DEPTHSTENCIL
,
550 D3DPOOL_DEFAULT
,MultiSample
,MultisampleQuality
,pSharedHandle
);
551 LeaveCriticalSection(&d3d9_cs
);
556 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pSourceSurface
, CONST RECT
* pSourceRect
, IDirect3DSurface9
* pDestinationSurface
, CONST POINT
* pDestPoint
) {
557 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
559 TRACE("(%p) Relay\n" , This
);
561 EnterCriticalSection(&d3d9_cs
);
562 hr
= IWineD3DDevice_UpdateSurface(This
->WineD3DDevice
, ((IDirect3DSurface9Impl
*)pSourceSurface
)->wineD3DSurface
, pSourceRect
, ((IDirect3DSurface9Impl
*)pDestinationSurface
)->wineD3DSurface
, pDestPoint
);
563 LeaveCriticalSection(&d3d9_cs
);
567 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface
, IDirect3DBaseTexture9
* pSourceTexture
, IDirect3DBaseTexture9
* pDestinationTexture
) {
568 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
570 TRACE("(%p) Relay\n" , This
);
572 EnterCriticalSection(&d3d9_cs
);
573 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture9Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture9Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
574 LeaveCriticalSection(&d3d9_cs
);
578 /* This isn't in MSDN!
579 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
580 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
581 FIXME("(%p) : stub\n", This);
586 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pRenderTarget
, IDirect3DSurface9
* pDestSurface
) {
587 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
588 IDirect3DSurface9Impl
*renderTarget
= (IDirect3DSurface9Impl
*)pRenderTarget
;
589 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
591 TRACE("(%p)->(%p,%p)\n" , This
, renderTarget
, destSurface
);
593 EnterCriticalSection(&d3d9_cs
);
594 hr
= IWineD3DSurface_BltFast(destSurface
->wineD3DSurface
, 0, 0, renderTarget
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
595 LeaveCriticalSection(&d3d9_cs
);
599 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, IDirect3DSurface9
* pDestSurface
) {
600 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
601 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
603 TRACE("(%p) Relay\n" , This
);
605 EnterCriticalSection(&d3d9_cs
);
606 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, iSwapChain
, destSurface
->wineD3DSurface
);
607 LeaveCriticalSection(&d3d9_cs
);
611 static HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pSourceSurface
, CONST RECT
* pSourceRect
, IDirect3DSurface9
* pDestSurface
, CONST RECT
* pDestRect
, D3DTEXTUREFILTERTYPE Filter
) {
612 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
613 IDirect3DSurface9Impl
*src
= (IDirect3DSurface9Impl
*) pSourceSurface
;
614 IDirect3DSurface9Impl
*dst
= (IDirect3DSurface9Impl
*) pDestSurface
;
617 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This
, src
, pSourceRect
, dst
, pDestRect
, Filter
);
618 EnterCriticalSection(&d3d9_cs
);
619 hr
= IWineD3DSurface_Blt(dst
->wineD3DSurface
, (RECT
*) pDestRect
, src
->wineD3DSurface
, (RECT
*) pSourceRect
, 0, NULL
, Filter
);
620 LeaveCriticalSection(&d3d9_cs
);
624 static HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pSurface
, CONST RECT
* pRect
, D3DCOLOR color
) {
625 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
626 IDirect3DSurface9Impl
*surface
= (IDirect3DSurface9Impl
*)pSurface
;
628 TRACE("(%p) Relay\n" , This
);
630 /* Note: D3DRECT is compatible with WINED3DRECT */
631 EnterCriticalSection(&d3d9_cs
);
632 hr
= IWineD3DDevice_ColorFill(This
->WineD3DDevice
, surface
->wineD3DSurface
, (CONST WINED3DRECT
*)pRect
, color
);
633 LeaveCriticalSection(&d3d9_cs
);
637 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
640 if(Pool
== D3DPOOL_MANAGED
){
641 FIXME("Attempting to create a managed offscreen plain surface\n");
642 return D3DERR_INVALIDCALL
;
644 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
646 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
648 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
649 Why, their always lockable?
650 should I change the usage to dynamic?
652 EnterCriticalSection(&d3d9_cs
);
653 hr
= IDirect3DDevice9Impl_CreateSurface(iface
,Width
,Height
,Format
,TRUE
/*Loackable*/,FALSE
/*Discard*/,0/*Level*/ , ppSurface
,D3DRTYPE_SURFACE
, 0/*Usage (undefined/none)*/,(WINED3DPOOL
) Pool
,D3DMULTISAMPLE_NONE
,0/*MultisampleQuality*/,pSharedHandle
);
654 LeaveCriticalSection(&d3d9_cs
);
658 /* TODO: move to wineD3D */
659 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface
, DWORD RenderTargetIndex
, IDirect3DSurface9
* pRenderTarget
) {
660 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
661 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pRenderTarget
;
663 TRACE("(%p) Relay\n" , This
);
665 EnterCriticalSection(&d3d9_cs
);
666 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, RenderTargetIndex
, pSurface
? pSurface
->wineD3DSurface
: NULL
);
667 LeaveCriticalSection(&d3d9_cs
);
671 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface
, DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
) {
672 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
674 IWineD3DSurface
*pRenderTarget
;
676 TRACE("(%p) Relay\n" , This
);
678 if (ppRenderTarget
== NULL
) {
679 return D3DERR_INVALIDCALL
;
682 EnterCriticalSection(&d3d9_cs
);
683 hr
=IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
,RenderTargetIndex
,&pRenderTarget
);
685 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
686 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
687 IWineD3DSurface_Release(pRenderTarget
);
689 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
690 *ppRenderTarget
= NULL
;
692 LeaveCriticalSection(&d3d9_cs
);
697 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pZStencilSurface
) {
698 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
699 IDirect3DSurface9Impl
*pSurface
;
701 TRACE("(%p) Relay\n" , This
);
703 pSurface
= (IDirect3DSurface9Impl
*)pZStencilSurface
;
704 EnterCriticalSection(&d3d9_cs
);
705 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, NULL
==pSurface
? NULL
: pSurface
->wineD3DSurface
);
706 LeaveCriticalSection(&d3d9_cs
);
710 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
**ppZStencilSurface
) {
711 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
713 IWineD3DSurface
*pZStencilSurface
;
715 TRACE("(%p) Relay\n" , This
);
716 if(ppZStencilSurface
== NULL
){
717 return D3DERR_INVALIDCALL
;
720 EnterCriticalSection(&d3d9_cs
);
721 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
723 if(pZStencilSurface
!= NULL
){
724 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
725 IWineD3DSurface_Release(pZStencilSurface
);
727 *ppZStencilSurface
= NULL
;
730 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
731 *ppZStencilSurface
= NULL
;
733 LeaveCriticalSection(&d3d9_cs
);
737 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface
) {
738 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
740 TRACE("(%p) Relay\n" , This
);
742 EnterCriticalSection(&d3d9_cs
);
743 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
744 LeaveCriticalSection(&d3d9_cs
);
748 static HRESULT WINAPI
IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface
) {
749 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
751 TRACE("(%p) Relay\n" , This
);
753 EnterCriticalSection(&d3d9_cs
);
754 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
755 LeaveCriticalSection(&d3d9_cs
);
759 static HRESULT WINAPI
IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
760 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
762 TRACE("(%p) Relay\n" , This
);
764 /* Note: D3DRECT is compatible with WINED3DRECT */
765 EnterCriticalSection(&d3d9_cs
);
766 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
767 LeaveCriticalSection(&d3d9_cs
);
771 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
772 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
774 TRACE("(%p) Relay\n" , This
);
776 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
777 EnterCriticalSection(&d3d9_cs
);
778 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
779 LeaveCriticalSection(&d3d9_cs
);
783 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, D3DMATRIX
* pMatrix
) {
784 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
785 TRACE("(%p) Relay\n" , This
);
787 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
788 return IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
791 static HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
792 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
794 TRACE("(%p) Relay\n" , This
);
796 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
797 EnterCriticalSection(&d3d9_cs
);
798 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
799 LeaveCriticalSection(&d3d9_cs
);
803 static HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface
, CONST D3DVIEWPORT9
* pViewport
) {
804 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
806 TRACE("(%p) Relay\n" , This
);
808 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
809 EnterCriticalSection(&d3d9_cs
);
810 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
811 LeaveCriticalSection(&d3d9_cs
);
815 static HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface
, D3DVIEWPORT9
* pViewport
) {
816 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
818 TRACE("(%p) Relay\n" , This
);
820 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
821 EnterCriticalSection(&d3d9_cs
);
822 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
823 LeaveCriticalSection(&d3d9_cs
);
827 static HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface
, CONST D3DMATERIAL9
* pMaterial
) {
828 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
830 TRACE("(%p) Relay\n" , This
);
832 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
833 EnterCriticalSection(&d3d9_cs
);
834 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
835 LeaveCriticalSection(&d3d9_cs
);
839 static HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface
, D3DMATERIAL9
* pMaterial
) {
840 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
842 TRACE("(%p) Relay\n" , This
);
844 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
845 EnterCriticalSection(&d3d9_cs
);
846 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
847 LeaveCriticalSection(&d3d9_cs
);
851 static HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, CONST D3DLIGHT9
* pLight
) {
852 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
854 TRACE("(%p) Relay\n" , This
);
856 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
857 EnterCriticalSection(&d3d9_cs
);
858 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
859 LeaveCriticalSection(&d3d9_cs
);
863 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, D3DLIGHT9
* pLight
) {
864 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
866 TRACE("(%p) Relay\n" , This
);
868 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
869 EnterCriticalSection(&d3d9_cs
);
870 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
871 LeaveCriticalSection(&d3d9_cs
);
875 static HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, BOOL Enable
) {
876 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
878 TRACE("(%p) Relay\n" , This
);
880 EnterCriticalSection(&d3d9_cs
);
881 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
882 LeaveCriticalSection(&d3d9_cs
);
886 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, BOOL
* pEnable
) {
887 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
889 TRACE("(%p) Relay\n" , This
);
891 EnterCriticalSection(&d3d9_cs
);
892 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
893 LeaveCriticalSection(&d3d9_cs
);
897 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, CONST
float* pPlane
) {
898 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
900 TRACE("(%p) Relay\n" , This
);
902 EnterCriticalSection(&d3d9_cs
);
903 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
904 LeaveCriticalSection(&d3d9_cs
);
908 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, float* pPlane
) {
909 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
911 TRACE("(%p) Relay\n" , This
);
913 EnterCriticalSection(&d3d9_cs
);
914 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
915 LeaveCriticalSection(&d3d9_cs
);
919 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface
, D3DRENDERSTATETYPE State
, DWORD Value
) {
920 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
922 TRACE("(%p) Relay\n" , This
);
924 EnterCriticalSection(&d3d9_cs
);
925 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
926 LeaveCriticalSection(&d3d9_cs
);
930 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface
, D3DRENDERSTATETYPE State
, DWORD
* pValue
) {
931 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
933 TRACE("(%p) Relay\n" , This
);
935 EnterCriticalSection(&d3d9_cs
);
936 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
937 LeaveCriticalSection(&d3d9_cs
);
941 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface
, CONST D3DCLIPSTATUS9
* pClipStatus
) {
942 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
944 TRACE("(%p) Relay\n" , This
);
946 EnterCriticalSection(&d3d9_cs
);
947 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
948 LeaveCriticalSection(&d3d9_cs
);
952 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface
, D3DCLIPSTATUS9
* pClipStatus
) {
953 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
955 TRACE("(%p) Relay\n" , This
);
957 EnterCriticalSection(&d3d9_cs
);
958 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
959 LeaveCriticalSection(&d3d9_cs
);
963 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, IDirect3DBaseTexture9
**ppTexture
) {
964 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
965 IWineD3DBaseTexture
*retTexture
= NULL
;
968 TRACE("(%p) Relay\n" , This
);
970 if(ppTexture
== NULL
){
971 return D3DERR_INVALIDCALL
;
974 EnterCriticalSection(&d3d9_cs
);
975 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
976 if (rc
== D3D_OK
&& NULL
!= retTexture
) {
977 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
978 IWineD3DBaseTexture_Release(retTexture
);
980 FIXME("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
983 LeaveCriticalSection(&d3d9_cs
);
988 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, IDirect3DBaseTexture9
* pTexture
) {
989 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
991 TRACE("(%p) Relay %d %p\n" , This
, Stage
, pTexture
);
993 EnterCriticalSection(&d3d9_cs
);
994 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
995 pTexture
==NULL
? NULL
:((IDirect3DBaseTexture9Impl
*)pTexture
)->wineD3DBaseTexture
);
996 LeaveCriticalSection(&d3d9_cs
);
1000 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
* pValue
) {
1001 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1003 TRACE("(%p) Relay\n" , This
);
1005 EnterCriticalSection(&d3d9_cs
);
1006 hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
1007 LeaveCriticalSection(&d3d9_cs
);
1011 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1012 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1014 TRACE("(%p) Relay\n" , This
);
1016 EnterCriticalSection(&d3d9_cs
);
1017 hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, Value
);
1018 LeaveCriticalSection(&d3d9_cs
);
1022 static HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD
* pValue
) {
1023 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1025 TRACE("(%p) Relay\n" , This
);
1027 EnterCriticalSection(&d3d9_cs
);
1028 hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, pValue
);
1029 LeaveCriticalSection(&d3d9_cs
);
1033 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
) {
1034 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1036 TRACE("(%p) Relay\n" , This
);
1038 EnterCriticalSection(&d3d9_cs
);
1039 hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, Value
);
1040 LeaveCriticalSection(&d3d9_cs
);
1044 static HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface
, DWORD
* pNumPasses
) {
1045 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1047 TRACE("(%p) Relay\n" , This
);
1049 EnterCriticalSection(&d3d9_cs
);
1050 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1051 LeaveCriticalSection(&d3d9_cs
);
1055 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1056 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1058 TRACE("(%p) Relay\n" , This
);
1060 EnterCriticalSection(&d3d9_cs
);
1061 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1062 LeaveCriticalSection(&d3d9_cs
);
1066 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1067 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1069 TRACE("(%p) Relay\n" , This
);
1071 EnterCriticalSection(&d3d9_cs
);
1072 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1073 LeaveCriticalSection(&d3d9_cs
);
1077 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
) {
1078 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1080 TRACE("(%p) Relay\n" , This
);
1082 EnterCriticalSection(&d3d9_cs
);
1083 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1084 LeaveCriticalSection(&d3d9_cs
);
1088 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface
, UINT
* PaletteNumber
) {
1089 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1091 TRACE("(%p) Relay\n" , This
);
1093 EnterCriticalSection(&d3d9_cs
);
1094 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1095 LeaveCriticalSection(&d3d9_cs
);
1099 static HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface
, CONST RECT
* pRect
) {
1100 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1102 TRACE("(%p) Relay\n" , This
);
1104 EnterCriticalSection(&d3d9_cs
);
1105 hr
= IWineD3DDevice_SetScissorRect(This
->WineD3DDevice
, pRect
);
1106 LeaveCriticalSection(&d3d9_cs
);
1110 static HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface
, RECT
* pRect
) {
1111 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1113 TRACE("(%p) Relay\n" , This
);
1115 EnterCriticalSection(&d3d9_cs
);
1116 hr
= IWineD3DDevice_GetScissorRect(This
->WineD3DDevice
, pRect
);
1117 LeaveCriticalSection(&d3d9_cs
);
1121 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface
, BOOL bSoftware
) {
1122 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1124 TRACE("(%p) Relay\n" , This
);
1126 EnterCriticalSection(&d3d9_cs
);
1127 hr
= IWineD3DDevice_SetSoftwareVertexProcessing(This
->WineD3DDevice
, bSoftware
);
1128 LeaveCriticalSection(&d3d9_cs
);
1132 static BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface
) {
1133 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1135 TRACE("(%p) Relay\n" , This
);
1137 EnterCriticalSection(&d3d9_cs
);
1138 hr
= IWineD3DDevice_GetSoftwareVertexProcessing(This
->WineD3DDevice
);
1139 LeaveCriticalSection(&d3d9_cs
);
1143 static HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface
, float nSegments
) {
1144 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1146 TRACE("(%p) Relay\n" , This
);
1148 EnterCriticalSection(&d3d9_cs
);
1149 hr
= IWineD3DDevice_SetNPatchMode(This
->WineD3DDevice
, nSegments
);
1150 LeaveCriticalSection(&d3d9_cs
);
1154 static float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface
) {
1155 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1157 TRACE("(%p) Relay\n" , This
);
1159 EnterCriticalSection(&d3d9_cs
);
1160 hr
= IWineD3DDevice_GetNPatchMode(This
->WineD3DDevice
);
1161 LeaveCriticalSection(&d3d9_cs
);
1165 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) {
1166 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1168 TRACE("(%p) Relay\n" , This
);
1170 EnterCriticalSection(&d3d9_cs
);
1171 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1172 LeaveCriticalSection(&d3d9_cs
);
1176 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
,
1177 INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
) {
1178 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1180 TRACE("(%p) Relay\n" , This
);
1182 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1183 EnterCriticalSection(&d3d9_cs
);
1184 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, BaseVertexIndex
);
1185 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1186 LeaveCriticalSection(&d3d9_cs
);
1190 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
) {
1191 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1193 TRACE("(%p) Relay\n" , This
);
1195 EnterCriticalSection(&d3d9_cs
);
1196 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1197 LeaveCriticalSection(&d3d9_cs
);
1201 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
,
1202 UINT NumVertexIndices
, UINT PrimitiveCount
, CONST
void* pIndexData
,
1203 D3DFORMAT IndexDataFormat
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
) {
1204 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1206 TRACE("(%p) Relay\n" , This
);
1208 EnterCriticalSection(&d3d9_cs
);
1209 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1210 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1211 LeaveCriticalSection(&d3d9_cs
);
1215 static HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface
, UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
* pDestBuffer
, IDirect3DVertexDeclaration9
* pVertexDecl
, DWORD Flags
) {
1216 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1217 IDirect3DVertexDeclaration9Impl
*Decl
= (IDirect3DVertexDeclaration9Impl
*) pVertexDecl
;
1219 TRACE("(%p) Relay\n" , This
);
1221 EnterCriticalSection(&d3d9_cs
);
1222 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, ((IDirect3DVertexBuffer9Impl
*)pDestBuffer
)->wineD3DVertexBuffer
, Decl
? Decl
->wineD3DVertexDeclaration
: NULL
, Flags
);
1223 LeaveCriticalSection(&d3d9_cs
);
1227 IDirect3DVertexDeclaration9
*getConvertedDecl(IDirect3DDevice9Impl
*This
, DWORD fvf
) {
1229 D3DVERTEXELEMENT9
* elements
= NULL
;
1230 IDirect3DVertexDeclaration9
* pDecl
= NULL
;
1231 int p
, low
, high
; /* deliberately signed */
1232 IDirect3DVertexDeclaration9
**convertedDecls
= This
->convertedDecls
;
1234 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1237 high
= This
->numConvertedDecls
- 1;
1238 while(low
<= high
) {
1239 p
= (low
+ high
) >> 1;
1241 if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
== fvf
) {
1242 TRACE("found %p\n", convertedDecls
[p
]);
1243 return convertedDecls
[p
];
1244 } else if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
< fvf
) {
1250 TRACE("not found. Creating and inserting at position %d.\n", low
);
1252 hr
= vdecl_convert_fvf(fvf
, &elements
);
1253 if (hr
!= S_OK
) return NULL
;
1255 hr
= IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex
*) This
, elements
, &pDecl
);
1256 HeapFree(GetProcessHeap(), 0, elements
); /* CreateVertexDeclaration makes a copy */
1257 if (hr
!= S_OK
) return NULL
;
1259 if(This
->declArraySize
== This
->numConvertedDecls
) {
1260 int grow
= max(This
->declArraySize
/ 2, 8);
1261 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1262 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1263 if(!convertedDecls
) {
1264 /* This will destroy it */
1265 IDirect3DVertexDeclaration9_Release(pDecl
);
1268 This
->convertedDecls
= convertedDecls
;
1269 This
->declArraySize
+= grow
;
1272 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(IDirect3DVertexDeclaration9Impl
*) * (This
->numConvertedDecls
- low
));
1273 convertedDecls
[low
] = pDecl
;
1274 This
->numConvertedDecls
++;
1276 /* Will prevent the decl from being destroyed */
1277 ((IDirect3DVertexDeclaration9Impl
*) pDecl
)->convFVF
= fvf
;
1278 IDirect3DVertexDeclaration9_Release(pDecl
); /* Does not destroy now */
1280 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
1284 HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface
, DWORD FVF
) {
1285 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1287 TRACE("(%p) Relay\n" , This
);
1289 EnterCriticalSection(&d3d9_cs
);
1292 IDirect3DVertexDeclaration9
* pDecl
= getConvertedDecl(This
, FVF
);
1295 /* Any situation when this should happen, except out of memory? */
1296 ERR("Failed to create a converted vertex declaration\n");
1297 LeaveCriticalSection(&d3d9_cs
);
1298 return D3DERR_DRIVERINTERNALERROR
;
1301 hr
= IDirect3DDevice9Impl_SetVertexDeclaration(iface
, pDecl
);
1303 LeaveCriticalSection(&d3d9_cs
);
1307 hr
= IWineD3DDevice_SetFVF(This
->WineD3DDevice
, FVF
);
1308 LeaveCriticalSection(&d3d9_cs
);
1313 HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface
, DWORD
* pFVF
) {
1314 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1316 TRACE("(%p) Relay\n" , This
);
1318 EnterCriticalSection(&d3d9_cs
);
1319 hr
= IWineD3DDevice_GetFVF(This
->WineD3DDevice
, pFVF
);
1320 LeaveCriticalSection(&d3d9_cs
);
1324 HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
* pStreamData
, UINT OffsetInBytes
, UINT Stride
) {
1325 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1327 TRACE("(%p) Relay\n" , This
);
1329 EnterCriticalSection(&d3d9_cs
);
1330 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
1331 pStreamData
==NULL
? NULL
:((IDirect3DVertexBuffer9Impl
*)pStreamData
)->wineD3DVertexBuffer
,
1332 OffsetInBytes
, Stride
);
1333 LeaveCriticalSection(&d3d9_cs
);
1337 HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
* OffsetInBytes
, UINT
* pStride
) {
1338 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1339 IWineD3DVertexBuffer
*retStream
= NULL
;
1340 HRESULT rc
= D3D_OK
;
1342 TRACE("(%p) Relay\n" , This
);
1344 if(pStream
== NULL
){
1345 return D3DERR_INVALIDCALL
;
1348 EnterCriticalSection(&d3d9_cs
);
1349 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, OffsetInBytes
, pStride
);
1350 if (rc
== D3D_OK
&& NULL
!= retStream
) {
1351 IWineD3DVertexBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
1352 IWineD3DVertexBuffer_Release(retStream
);
1355 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
1359 LeaveCriticalSection(&d3d9_cs
);
1364 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, UINT Divider
) {
1365 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1367 TRACE("(%p) Relay\n" , This
);
1369 EnterCriticalSection(&d3d9_cs
);
1370 hr
= IWineD3DDevice_SetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
1371 LeaveCriticalSection(&d3d9_cs
);
1375 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, UINT
* Divider
) {
1376 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1378 TRACE("(%p) Relay\n" , This
);
1380 EnterCriticalSection(&d3d9_cs
);
1381 hr
= IWineD3DDevice_GetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
1382 LeaveCriticalSection(&d3d9_cs
);
1386 static HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface
, IDirect3DIndexBuffer9
* pIndexData
) {
1387 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1389 TRACE("(%p) Relay\n", This
);
1391 EnterCriticalSection(&d3d9_cs
);
1392 hr
= IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
1393 pIndexData
? ((IDirect3DIndexBuffer9Impl
*)pIndexData
)->wineD3DIndexBuffer
: NULL
);
1394 LeaveCriticalSection(&d3d9_cs
);
1398 static HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface
, IDirect3DIndexBuffer9
**ppIndexData
) {
1399 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1400 IWineD3DIndexBuffer
*retIndexData
= NULL
;
1401 HRESULT rc
= D3D_OK
;
1403 TRACE("(%p) Relay\n", This
);
1405 if(ppIndexData
== NULL
){
1406 return D3DERR_INVALIDCALL
;
1409 EnterCriticalSection(&d3d9_cs
);
1410 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
);
1411 if (SUCCEEDED(rc
) && retIndexData
) {
1412 IWineD3DIndexBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
1413 IWineD3DIndexBuffer_Release(retIndexData
);
1415 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
1416 *ppIndexData
= NULL
;
1418 LeaveCriticalSection(&d3d9_cs
);
1422 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
1423 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1425 TRACE("(%p) Relay\n", This
);
1427 EnterCriticalSection(&d3d9_cs
);
1428 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
1429 LeaveCriticalSection(&d3d9_cs
);
1433 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
1434 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1436 TRACE("(%p) Relay\n", This
);
1438 EnterCriticalSection(&d3d9_cs
);
1439 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
1440 LeaveCriticalSection(&d3d9_cs
);
1444 static HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
) {
1445 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1447 TRACE("(%p) Relay\n", This
);
1449 EnterCriticalSection(&d3d9_cs
);
1450 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
1451 LeaveCriticalSection(&d3d9_cs
);
1455 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface
, UINT width
, UINT height
, float *rows
, float *columns
) {
1456 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1457 FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This
, width
, height
, rows
, columns
);
1458 return WINED3DERR_INVALIDCALL
;
1461 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
*pSrc
, IDirect3DDevice9
*pDst
, IDirect3DVertexBuffer9
*pSrcRectDescs
, UINT NumRects
, IDirect3DVertexBuffer9
*pDstRectDescs
, D3DCOMPOSERECTSOP Operation
, int Xoffset
, int Yoffset
) {
1462 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1463 FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This
, pSrc
, pDst
, pSrcRectDescs
, NumRects
, pDstRectDescs
, Operation
, Xoffset
, Yoffset
);
1464 return WINED3DERR_INVALIDCALL
;
1467 static HRESULT WINAPI
IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface
, CONST RECT
*pSourceRect
, CONST RECT
*pDestRect
, HWND hDestWindowOverride
, CONST RGNDATA
*pDirtyRegion
, DWORD dwFlags
) {
1468 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1469 FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
, dwFlags
);
1470 return WINED3DERR_INVALIDCALL
;
1473 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface
, INT
*pPriority
) {
1474 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1475 FIXME("(%p)->(%p) Stub!\n", This
, pPriority
);
1476 return WINED3DERR_INVALIDCALL
;
1479 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface
, INT Priority
) {
1480 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1481 FIXME("(%p)->(%d) Stub!\n", This
, Priority
);
1482 return WINED3DERR_INVALIDCALL
;
1485 static HRESULT WINAPI
IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
) {
1486 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1487 FIXME("(%p)->(%d) Stub!\n", This
, iSwapChain
);
1488 return WINED3DERR_INVALIDCALL
;
1491 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface
, IDirect3DResource9
** pResourceArray
, UINT32 Numresources
) {
1492 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1493 FIXME("(%p)->(%p, %d) Stub!\n", This
, pResourceArray
, Numresources
);
1494 return WINED3DERR_INVALIDCALL
;
1497 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface
, UINT MaxLatency
) {
1498 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1499 FIXME("(%p)->(%d) Stub!\n", This
, MaxLatency
);
1500 return WINED3DERR_INVALIDCALL
;
1503 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface
, UINT
*pMaxLatency
) {
1504 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1505 FIXME("(%p)->(%p) Stub!\n", This
, pMaxLatency
);
1507 return WINED3DERR_INVALIDCALL
;
1510 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface
, HWND hDestinationWindow
) {
1511 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1512 FIXME("(%p)->(%p) Stub!\n", This
, hDestinationWindow
);
1513 return WINED3DERR_INVALIDCALL
;
1516 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultiSampleQuality
, BOOL Lockable
, IDirect3DSurface9
** ppSurface
, HANDLE
*pSharedHandle
, DWORD Usage
) {
1517 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1518 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This
, Width
, Height
, Format
, MultiSample
, MultiSampleQuality
, Lockable
? "true" : "false", ppSurface
, pSharedHandle
, Usage
);
1519 return WINED3DERR_INVALIDCALL
;
1522 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
, DWORD Usage
) {
1523 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1524 FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This
, Width
, Height
, Format
, Pool
, ppSurface
, pSharedHandle
, Usage
);
1525 return WINED3DERR_INVALIDCALL
;
1528 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultiSampleQuality
, BOOL Discard
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
, DWORD Usage
) {
1529 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1530 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This
, Width
, Height
, Format
, MultiSample
, MultiSampleQuality
, Discard
? "true" : "false", ppSurface
, pSharedHandle
, Usage
);
1531 return WINED3DERR_INVALIDCALL
;
1534 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface
, D3DPRESENT_PARAMETERS
*pPresentationParameters
, D3DDISPLAYMODEEX
*pFullscreenDisplayMode
) {
1535 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1536 FIXME("(%p)->(%p) Stub!\n", This
, pPresentationParameters
);
1537 return WINED3DERR_INVALIDCALL
;
1540 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DDISPLAYMODEEX
*pMode
, D3DDISPLAYROTATION
*pRotation
) {
1541 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1542 FIXME("(%p)->(%d, %p, %p) Stub!\n", This
, iSwapChain
, pMode
, pRotation
);
1543 return WINED3DERR_INVALIDCALL
;
1546 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl
=
1549 IDirect3DDevice9Impl_QueryInterface
,
1550 IDirect3DDevice9Impl_AddRef
,
1551 IDirect3DDevice9Impl_Release
,
1552 /* IDirect3DDevice9 */
1553 IDirect3DDevice9Impl_TestCooperativeLevel
,
1554 IDirect3DDevice9Impl_GetAvailableTextureMem
,
1555 IDirect3DDevice9Impl_EvictManagedResources
,
1556 IDirect3DDevice9Impl_GetDirect3D
,
1557 IDirect3DDevice9Impl_GetDeviceCaps
,
1558 IDirect3DDevice9Impl_GetDisplayMode
,
1559 IDirect3DDevice9Impl_GetCreationParameters
,
1560 IDirect3DDevice9Impl_SetCursorProperties
,
1561 IDirect3DDevice9Impl_SetCursorPosition
,
1562 IDirect3DDevice9Impl_ShowCursor
,
1563 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
1564 IDirect3DDevice9Impl_GetSwapChain
,
1565 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
1566 IDirect3DDevice9Impl_Reset
,
1567 IDirect3DDevice9Impl_Present
,
1568 IDirect3DDevice9Impl_GetBackBuffer
,
1569 IDirect3DDevice9Impl_GetRasterStatus
,
1570 IDirect3DDevice9Impl_SetDialogBoxMode
,
1571 IDirect3DDevice9Impl_SetGammaRamp
,
1572 IDirect3DDevice9Impl_GetGammaRamp
,
1573 IDirect3DDevice9Impl_CreateTexture
,
1574 IDirect3DDevice9Impl_CreateVolumeTexture
,
1575 IDirect3DDevice9Impl_CreateCubeTexture
,
1576 IDirect3DDevice9Impl_CreateVertexBuffer
,
1577 IDirect3DDevice9Impl_CreateIndexBuffer
,
1578 IDirect3DDevice9Impl_CreateRenderTarget
,
1579 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
1580 IDirect3DDevice9Impl_UpdateSurface
,
1581 IDirect3DDevice9Impl_UpdateTexture
,
1582 IDirect3DDevice9Impl_GetRenderTargetData
,
1583 IDirect3DDevice9Impl_GetFrontBufferData
,
1584 IDirect3DDevice9Impl_StretchRect
,
1585 IDirect3DDevice9Impl_ColorFill
,
1586 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
1587 IDirect3DDevice9Impl_SetRenderTarget
,
1588 IDirect3DDevice9Impl_GetRenderTarget
,
1589 IDirect3DDevice9Impl_SetDepthStencilSurface
,
1590 IDirect3DDevice9Impl_GetDepthStencilSurface
,
1591 IDirect3DDevice9Impl_BeginScene
,
1592 IDirect3DDevice9Impl_EndScene
,
1593 IDirect3DDevice9Impl_Clear
,
1594 IDirect3DDevice9Impl_SetTransform
,
1595 IDirect3DDevice9Impl_GetTransform
,
1596 IDirect3DDevice9Impl_MultiplyTransform
,
1597 IDirect3DDevice9Impl_SetViewport
,
1598 IDirect3DDevice9Impl_GetViewport
,
1599 IDirect3DDevice9Impl_SetMaterial
,
1600 IDirect3DDevice9Impl_GetMaterial
,
1601 IDirect3DDevice9Impl_SetLight
,
1602 IDirect3DDevice9Impl_GetLight
,
1603 IDirect3DDevice9Impl_LightEnable
,
1604 IDirect3DDevice9Impl_GetLightEnable
,
1605 IDirect3DDevice9Impl_SetClipPlane
,
1606 IDirect3DDevice9Impl_GetClipPlane
,
1607 IDirect3DDevice9Impl_SetRenderState
,
1608 IDirect3DDevice9Impl_GetRenderState
,
1609 IDirect3DDevice9Impl_CreateStateBlock
,
1610 IDirect3DDevice9Impl_BeginStateBlock
,
1611 IDirect3DDevice9Impl_EndStateBlock
,
1612 IDirect3DDevice9Impl_SetClipStatus
,
1613 IDirect3DDevice9Impl_GetClipStatus
,
1614 IDirect3DDevice9Impl_GetTexture
,
1615 IDirect3DDevice9Impl_SetTexture
,
1616 IDirect3DDevice9Impl_GetTextureStageState
,
1617 IDirect3DDevice9Impl_SetTextureStageState
,
1618 IDirect3DDevice9Impl_GetSamplerState
,
1619 IDirect3DDevice9Impl_SetSamplerState
,
1620 IDirect3DDevice9Impl_ValidateDevice
,
1621 IDirect3DDevice9Impl_SetPaletteEntries
,
1622 IDirect3DDevice9Impl_GetPaletteEntries
,
1623 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
1624 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
1625 IDirect3DDevice9Impl_SetScissorRect
,
1626 IDirect3DDevice9Impl_GetScissorRect
,
1627 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
1628 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
1629 IDirect3DDevice9Impl_SetNPatchMode
,
1630 IDirect3DDevice9Impl_GetNPatchMode
,
1631 IDirect3DDevice9Impl_DrawPrimitive
,
1632 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
1633 IDirect3DDevice9Impl_DrawPrimitiveUP
,
1634 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
1635 IDirect3DDevice9Impl_ProcessVertices
,
1636 IDirect3DDevice9Impl_CreateVertexDeclaration
,
1637 IDirect3DDevice9Impl_SetVertexDeclaration
,
1638 IDirect3DDevice9Impl_GetVertexDeclaration
,
1639 IDirect3DDevice9Impl_SetFVF
,
1640 IDirect3DDevice9Impl_GetFVF
,
1641 IDirect3DDevice9Impl_CreateVertexShader
,
1642 IDirect3DDevice9Impl_SetVertexShader
,
1643 IDirect3DDevice9Impl_GetVertexShader
,
1644 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
1645 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
1646 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
1647 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
1648 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
1649 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
1650 IDirect3DDevice9Impl_SetStreamSource
,
1651 IDirect3DDevice9Impl_GetStreamSource
,
1652 IDirect3DDevice9Impl_SetStreamSourceFreq
,
1653 IDirect3DDevice9Impl_GetStreamSourceFreq
,
1654 IDirect3DDevice9Impl_SetIndices
,
1655 IDirect3DDevice9Impl_GetIndices
,
1656 IDirect3DDevice9Impl_CreatePixelShader
,
1657 IDirect3DDevice9Impl_SetPixelShader
,
1658 IDirect3DDevice9Impl_GetPixelShader
,
1659 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
1660 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
1661 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
1662 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
1663 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
1664 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
1665 IDirect3DDevice9Impl_DrawRectPatch
,
1666 IDirect3DDevice9Impl_DrawTriPatch
,
1667 IDirect3DDevice9Impl_DeletePatch
,
1668 IDirect3DDevice9Impl_CreateQuery
,
1669 /* IDirect3DDevice9Ex */
1670 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel
,
1671 IDirect3DDevice9ExImpl_ComposeRects
,
1672 IDirect3DDevice9ExImpl_PresentEx
,
1673 IDirect3DDevice9ExImpl_GetGPUThreadPriority
,
1674 IDirect3DDevice9ExImpl_SetGPUThreadPriority
,
1675 IDirect3DDevice9ExImpl_WaitForVBlank
,
1676 IDirect3DDevice9ExImpl_CheckresourceResidency
,
1677 IDirect3DDevice9ExImpl_SetMaximumFrameLatency
,
1678 IDirect3DDevice9ExImpl_GetMaximumFrameLatency
,
1679 IDirect3DDevice9ExImpl_CheckdeviceState
,
1680 IDirect3DDevice9ExImpl_CreateRenderTargetEx
,
1681 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx
,
1682 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx
,
1683 IDirect3DDevice9ExImpl_ResetEx
,
1684 IDirect3DDevice9ExImpl_GetDisplayModeEx
1688 /* Internal function called back during the CreateDevice to create a render target */
1689 HRESULT WINAPI
D3D9CB_CreateSurface(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
1690 WINED3DFORMAT Format
, DWORD Usage
, WINED3DPOOL Pool
, UINT Level
,
1691 WINED3DCUBEMAP_FACES Face
,IWineD3DSurface
** ppSurface
,
1692 HANDLE
* pSharedHandle
) {
1694 HRESULT res
= D3D_OK
;
1695 IDirect3DSurface9Impl
*d3dSurface
= NULL
;
1696 BOOL Lockable
= TRUE
;
1698 if((Pool
== D3DPOOL_DEFAULT
&& Usage
!= D3DUSAGE_DYNAMIC
))
1702 res
= IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex
*)device
, Width
, Height
, (D3DFORMAT
)Format
,
1703 Lockable
, FALSE
/*Discard*/, Level
, (IDirect3DSurface9
**)&d3dSurface
, D3DRTYPE_SURFACE
,
1704 Usage
, (D3DPOOL
) Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */, pSharedHandle
);
1706 if (SUCCEEDED(res
)) {
1707 *ppSurface
= d3dSurface
->wineD3DSurface
;
1708 d3dSurface
->container
= pSuperior
;
1709 IUnknown_Release(d3dSurface
->parentDevice
);
1710 d3dSurface
->parentDevice
= NULL
;
1711 d3dSurface
->forwardReference
= pSuperior
;
1713 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device
);
1718 ULONG WINAPI
D3D9CB_DestroySurface(IWineD3DSurface
*pSurface
) {
1719 IDirect3DSurface9Impl
* surfaceParent
;
1720 TRACE("(%p) call back\n", pSurface
);
1722 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
1723 /* GetParent's AddRef was forwarded to an object in destruction.
1724 * Releasing it here again would cause an endless recursion. */
1725 surfaceParent
->forwardReference
= NULL
;
1726 return IDirect3DSurface9_Release((IDirect3DSurface9
*) surfaceParent
);