2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Texture format fixups */
48 enum fixup_channel_source
50 CHANNEL_SOURCE_ZERO
= 0,
51 CHANNEL_SOURCE_ONE
= 1,
56 CHANNEL_SOURCE_YUV0
= 6,
57 CHANNEL_SOURCE_YUV1
= 7,
68 struct color_fixup_desc
70 unsigned x_sign_fixup
: 1;
71 unsigned x_source
: 3;
72 unsigned y_sign_fixup
: 1;
73 unsigned y_source
: 3;
74 unsigned z_sign_fixup
: 1;
75 unsigned z_source
: 3;
76 unsigned w_sign_fixup
: 1;
77 unsigned w_source
: 3;
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
82 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
84 static inline struct color_fixup_desc
create_color_fixup_desc(
85 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
86 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
88 struct color_fixup_desc fixup
=
98 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
100 struct color_fixup_desc fixup
=
102 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
103 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
104 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
105 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
110 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
112 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
115 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
117 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
120 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
122 enum yuv_fixup yuv_fixup
= 0;
123 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
124 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
125 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
126 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
130 /* Hash table functions */
131 typedef unsigned int (hash_function_t
)(const void *key
);
132 typedef BOOL (compare_function_t
)(const void *keya
, const void *keyb
);
134 struct hash_table_entry_t
{
141 struct hash_table_t
{
142 hash_function_t
*hash_function
;
143 compare_function_t
*compare_function
;
144 struct list
*buckets
;
145 unsigned int bucket_count
;
146 struct hash_table_entry_t
*entries
;
147 unsigned int entry_count
;
148 struct list free_entries
;
150 unsigned int grow_size
;
151 unsigned int shrink_size
;
154 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
155 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
156 void hash_table_for_each_entry(struct hash_table_t
*table
, void (*callback
)(void *value
, void *context
), void *context
);
157 void *hash_table_get(const struct hash_table_t
*table
, const void *key
);
158 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
159 void hash_table_remove(struct hash_table_t
*table
, void *key
);
162 #define MAX_PALETTES 65536
163 #define MAX_STREAMS 16
164 #define MAX_TEXTURES 8
165 #define MAX_FRAGMENT_SAMPLERS 16
166 #define MAX_VERTEX_SAMPLERS 4
167 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
168 #define MAX_ACTIVE_LIGHTS 8
169 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
170 #define MAX_LEVELS 256
172 #define MAX_CONST_I 16
173 #define MAX_CONST_B 16
175 /* Used for CreateStateBlock */
176 #define NUM_SAVEDPIXELSTATES_R 35
177 #define NUM_SAVEDPIXELSTATES_T 18
178 #define NUM_SAVEDPIXELSTATES_S 12
179 #define NUM_SAVEDVERTEXSTATES_R 34
180 #define NUM_SAVEDVERTEXSTATES_T 2
181 #define NUM_SAVEDVERTEXSTATES_S 1
183 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
184 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
185 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
186 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
187 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
188 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
190 typedef enum _WINELOOKUP
{
191 WINELOOKUP_WARPPARAM
= 0,
195 extern const int minLookup
[MAX_LOOKUPS
];
196 extern const int maxLookup
[MAX_LOOKUPS
];
197 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
201 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
204 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
205 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
206 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
207 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
209 extern const struct filter_lookup filter_lookup_nofilter
;
210 extern struct filter_lookup filter_lookup
;
212 void init_type_lookup(WineD3D_GL_Info
*gl_info
);
213 #define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
214 #define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
215 #define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
216 #define WINED3D_ATR_FORMAT(type) GLINFO_LOCATION.glTypeLookup[type].format
217 #define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
218 #define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
220 /* float_16_to_32() and float_32_to_16() (see implementation in
221 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
222 * to standard C floats and vice versa. They do not depend on the encoding
223 * of the C float, so they are platform independent, but slow. On x86 and
224 * other IEEE 754 compliant platforms the conversion can be accelerated by
225 * bit shifting the exponent and mantissa. There are also some SSE-based
226 * assembly routines out there.
228 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
230 static inline float float_16_to_32(const unsigned short *in
) {
231 const unsigned short s
= ((*in
) & 0x8000);
232 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
233 const unsigned short m
= (*in
) & 0x3FF;
234 const float sgn
= (s
? -1.0 : 1.0);
237 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
238 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
240 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
242 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
243 else return 0.0 / 0.0; /* NAN */
263 #define ORM_BACKBUFFER 0
264 #define ORM_PBUFFER 1
268 #define SHADER_GLSL 2
270 #define SHADER_NONE 4
272 #define RTL_DISABLE -1
274 #define RTL_READDRAW 1
275 #define RTL_READTEX 2
276 #define RTL_TEXDRAW 3
279 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
280 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
282 /* NOTE: When adding fields to this structure, make sure to update the default
283 * values in wined3d_main.c as well. */
284 typedef struct wined3d_settings_s
{
285 /* vertex and pixel shader modes */
289 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
290 we should use it. However, until it's fully implemented, we'll leave it as a registry
291 setting for developers. */
293 int offscreen_rendering_mode
;
294 int rendertargetlock_mode
;
295 unsigned short pci_vendor_id
;
296 unsigned short pci_device_id
;
297 /* Memory tracking and object counting */
298 unsigned int emulated_textureram
;
300 int allow_multisampling
;
301 } wined3d_settings_t
;
303 extern wined3d_settings_t wined3d_settings
;
305 /* Shader backends */
306 struct SHADER_OPCODE_ARG
;
308 #define SHADER_PGMSIZE 65535
309 typedef struct SHADER_BUFFER
{
316 enum WINED3D_SHADER_INSTRUCTION_HANDLER
385 WINED3DSIH_TEXDP3TEX
,
389 WINED3DSIH_TEXM3x2DEPTH
,
390 WINED3DSIH_TEXM3x2PAD
,
391 WINED3DSIH_TEXM3x2TEX
,
393 WINED3DSIH_TEXM3x3DIFF
,
394 WINED3DSIH_TEXM3x3PAD
,
395 WINED3DSIH_TEXM3x3SPEC
,
396 WINED3DSIH_TEXM3x3TEX
,
397 WINED3DSIH_TEXM3x3VSPEC
,
398 WINED3DSIH_TEXREG2AR
,
399 WINED3DSIH_TEXREG2GB
,
400 WINED3DSIH_TEXREG2RGB
,
401 WINED3DSIH_TABLE_SIZE
404 typedef void (*SHADER_HANDLER
)(const struct SHADER_OPCODE_ARG
*);
407 DWORD VertexShaderVersion
;
408 DWORD MaxVertexShaderConst
;
410 DWORD PixelShaderVersion
;
411 float PixelShader1xMaxValue
;
413 WINED3DVSHADERCAPS2_0 VS20Caps
;
414 WINED3DPSHADERCAPS2_0 PS20Caps
;
416 DWORD MaxVShaderInstructionsExecuted
;
417 DWORD MaxPShaderInstructionsExecuted
;
418 DWORD MaxVertexShader30InstructionSlots
;
419 DWORD MaxPixelShader30InstructionSlots
;
432 enum vertexprocessing_mode
{
438 #define WINED3D_CONST_NUM_UNUSED ~0U
440 struct stb_const_desc
{
452 /* Stateblock dependent parameters which have to be hardcoded
453 * into the shader code
455 struct ps_compile_args
{
456 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
457 BOOL srgb_correction
;
458 enum vertexprocessing_mode vp_mode
;
460 /* Projected textures(ps 1.0-1.3) */
461 /* Texture types(2D, Cube, 3D) in ps 1.x */
464 #define MAX_ATTRIBS 16
471 struct vs_compile_args
{
473 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
477 const SHADER_HANDLER
*shader_instruction_handler_table
;
478 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
479 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
480 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
481 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
482 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
483 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
484 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
485 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
486 void (*shader_free_private
)(IWineD3DDevice
*iface
);
487 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
488 GLuint (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
);
489 GLuint (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
, const struct vs_compile_args
*args
);
490 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
491 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
494 extern const shader_backend_t glsl_shader_backend
;
495 extern const shader_backend_t arb_program_shader_backend
;
496 extern const shader_backend_t none_shader_backend
;
500 extern void (* CDECL wine_tsx11_lock_ptr
)(void);
501 extern void (* CDECL wine_tsx11_unlock_ptr
)(void);
503 /* As GLX relies on X, this is needed */
507 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
508 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
510 #define ENTER_GL() wine_tsx11_lock_ptr()
511 #define LEAVE_GL() wine_tsx11_unlock_ptr()
514 /*****************************************************************************
518 /* GL related defines */
519 /* ------------------ */
520 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
521 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
522 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
523 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
525 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
526 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
527 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
528 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
530 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
531 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
532 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
533 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
535 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
536 (vec)[0] = D3DCOLOR_R(dw); \
537 (vec)[1] = D3DCOLOR_G(dw); \
538 (vec)[2] = D3DCOLOR_B(dw); \
539 (vec)[3] = D3DCOLOR_A(dw); \
542 /* DirectX Device Limits */
543 /* --------------------- */
544 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
546 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
547 See MaxStreams in MSDN under GetDeviceCaps */
548 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
550 /* Checking of API calls */
551 /* --------------------- */
552 #ifndef WINE_NO_DEBUG_MSGS
553 #define checkGLcall(A) \
555 GLint err = glGetError(); \
556 if (err == GL_NO_ERROR) { \
557 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
560 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
561 debug_glerror(err), err, A, __FILE__, __LINE__); \
562 err = glGetError(); \
563 } while (err != GL_NO_ERROR); \
566 #define checkGLcall(A) do {} while(0)
569 /* Trace routines / diagnostics */
570 /* ---------------------------- */
572 /* Dump out a matrix and copy it */
573 #define conv_mat(mat,gl_mat) \
575 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
576 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
577 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
578 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
579 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
582 /* Macro to dump out the current state of the light chain */
583 #define DUMP_LIGHT_CHAIN() \
585 PLIGHTINFOEL *el = This->stateBlock->lights;\
587 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
592 /* Trace vector and strided data information */
593 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
594 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
595 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
597 /* Defines used for optimizations */
599 /* Only reapply what is necessary */
600 #define REAPPLY_ALPHAOP 0x0001
601 #define REAPPLY_ALL 0xFFFF
603 /* Advance declaration of structures to satisfy compiler */
604 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
605 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
606 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
607 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
609 /* Global variables */
610 extern const float identity
[16];
612 /*****************************************************************************
613 * Compilable extra diagnostics
616 /* Trace information per-vertex: (extremely high amount of trace) */
617 #if 0 /* NOTE: Must be 0 in cvs */
618 # define VTRACE(A) TRACE A
623 /* TODO: Confirm each of these works when wined3d move completed */
624 #if 0 /* NOTE: Must be 0 in cvs */
625 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
626 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
627 is enabled, and if it doesn't exist it is disabled. */
628 # define FRAME_DEBUGGING
629 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
630 the file is deleted */
631 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
632 # define SINGLE_FRAME_DEBUGGING
634 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
635 It can only be enabled when FRAME_DEBUGGING is also enabled
636 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
638 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
639 # define SHOW_FRAME_MAKEUP 1
641 /* The following, when enabled, lets you see the makeup of the all the textures used during each
642 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
643 The contents of the textures assigned to each stage are written into
644 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
645 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
646 # define SHOW_TEXTURE_MAKEUP 0
649 extern BOOL isDumpingFrames
;
650 extern LONG primCounter
;
653 /*****************************************************************************
657 /* Routine common to the draw primitive and draw indexed primitive routines */
658 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
, UINT numberOfVertices
,
659 UINT start_idx
, UINT idxBytes
, const void *idxData
, UINT minIndex
);
661 void primitiveDeclarationConvertToStridedData(
662 IWineD3DDevice
*iface
,
663 BOOL useVertexShaderFunction
,
664 WineDirect3DVertexStridedData
*strided
,
667 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
669 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
670 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
671 extern glAttribFunc position_funcs
[WINED3DDECLTYPE_UNUSED
];
672 extern glAttribFunc diffuse_funcs
[WINED3DDECLTYPE_UNUSED
];
673 extern glAttribFunc specular_funcs
[WINED3DDECLTYPE_UNUSED
];
674 extern glAttribFunc normal_funcs
[WINED3DDECLTYPE_UNUSED
];
675 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3DDECLTYPE_UNUSED
];
679 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
680 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
682 /* Routines and structures related to state management */
683 typedef struct WineD3DContext WineD3DContext
;
684 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
686 #define STATE_RENDER(a) (a)
687 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
689 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
690 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
692 /* + 1 because samplers start with 0 */
693 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
694 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
696 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
697 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
699 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
700 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
702 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
703 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
704 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
705 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
707 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
708 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
710 #define STATE_VSHADER (STATE_VDECL + 1)
711 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
713 #define STATE_VIEWPORT (STATE_VSHADER + 1)
714 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
716 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
717 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
718 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
719 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
721 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
722 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
724 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
725 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
727 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
728 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
730 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
732 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
734 #define STATE_HIGHEST (STATE_FRONTFACE)
738 DWORD representative
;
739 APPLYSTATEFUNC apply
;
742 struct StateEntryTemplate
745 struct StateEntry content
;
746 GL_SupportedExt extension
;
749 struct fragment_caps
{
750 DWORD PrimitiveMiscCaps
;
753 DWORD MaxTextureBlendStages
;
754 DWORD MaxSimultaneousTextures
;
757 struct fragment_pipeline
{
758 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
759 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
760 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
761 void (*free_private
)(IWineD3DDevice
*iface
);
762 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
763 const struct StateEntryTemplate
*states
;
764 BOOL ffp_proj_control
;
767 extern const struct StateEntryTemplate misc_state_template
[];
768 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
769 extern const struct fragment_pipeline ffp_fragment_pipeline
;
770 extern const struct fragment_pipeline atifs_fragment_pipeline
;
771 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
772 extern const struct fragment_pipeline nvts_fragment_pipeline
;
773 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
775 /* "Base" state table */
776 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
777 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
778 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
780 /* Shaders for color conversions in blits */
782 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
783 void (*free_private
)(IWineD3DDevice
*iface
);
784 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, WINED3DFORMAT fmt
, GLenum textype
, UINT width
, UINT height
);
785 void (*unset_shader
)(IWineD3DDevice
*iface
);
786 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
789 extern const struct blit_shader ffp_blit
;
790 extern const struct blit_shader arbfp_blit
;
798 /* The new context manager that should deal with onscreen and offscreen rendering */
799 struct WineD3DContext
{
800 /* State dirtification
801 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
802 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
803 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
804 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
806 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
807 DWORD numDirtyEntries
;
808 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
810 IWineD3DSurface
*surface
;
811 DWORD tid
; /* Thread ID which owns this context at the moment */
813 /* Stores some information about the context state for optimization */
814 WORD draw_buffer_dirty
: 1;
815 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
816 WORD last_was_pshader
: 1;
817 WORD last_was_vshader
: 1;
818 WORD namedArraysLoaded
: 1;
819 WORD numberedArraysLoaded
: 1;
820 WORD last_was_blit
: 1;
821 WORD last_was_ckey
: 1;
824 WORD fog_enabled
: 1;
825 WORD num_untracked_materials
: 2; /* Max value 2 */
827 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
828 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
829 DWORD numbered_array_mask
;
830 GLenum tracking_parm
; /* Which source is tracking current colour */
831 GLenum untracked_materials
[2];
833 enum fogsource fog_source
;
835 char *vshader_const_dirty
, *pshader_const_dirty
;
837 /* The actual opengl context */
845 struct list fbo_list
;
846 struct fbo_entry
*current_fbo
;
850 /* Extension emulation */
852 GLfloat fog_coord_value
;
853 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
856 typedef enum ContextUsage
{
857 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
858 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
859 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
860 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
863 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
864 WineD3DContext
*getActiveContext(void);
865 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
866 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
867 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
868 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
869 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
870 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
872 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
873 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
875 /* Macros for doing basic GPU detection based on opengl capabilities */
876 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
877 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
878 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
879 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
881 /* Default callbacks for implicit object destruction */
882 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
884 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
886 /*****************************************************************************
887 * Internal representation of a light
889 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
890 struct PLIGHTINFOEL
{
891 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
898 /* Converted parms to speed up swapping lights */
907 /* The default light parameters */
908 extern const WINED3DLIGHT WINED3D_default_light
;
910 typedef struct WineD3D_PixelFormat
912 int iPixelFormat
; /* WGL pixel format */
913 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
914 int redSize
, greenSize
, blueSize
, alphaSize
;
915 int depthSize
, stencilSize
;
917 BOOL pbufferDrawable
;
921 } WineD3D_PixelFormat
;
923 /* The adapter structure */
924 struct WineD3DAdapter
929 WineD3D_GL_Info gl_info
;
931 const char *description
;
932 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
934 WineD3D_PixelFormat
*cfgs
;
935 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
936 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
937 unsigned int UsedTextureRam
;
940 extern BOOL
InitAdapters(void);
941 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
942 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
943 extern void add_gl_compat_wrappers(WineD3D_GL_Info
*gl_info
);
945 /*****************************************************************************
946 * High order patch management
948 struct WineD3DRectPatch
952 WineDirect3DVertexStridedData strided
;
953 WINED3DRECTPATCH_INFO RectPatchInfo
;
955 char has_normals
, has_texcoords
;
959 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
961 enum projection_types
974 /*****************************************************************************
975 * Fixed function pipeline replacements
977 #define ARG_UNUSED 0xff
978 struct texture_stage_op
990 struct color_fixup_desc color_fixup
;
991 unsigned tex_type
: 3;
993 unsigned projected
: 2;
994 unsigned padding
: 10;
997 struct ffp_frag_settings
{
998 struct texture_stage_op op
[MAX_TEXTURES
];
1000 /* Use an int instead of a char to get dword alignment */
1001 unsigned int sRGB_write
;
1004 struct ffp_frag_desc
1006 struct ffp_frag_settings settings
;
1009 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
1010 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct hash_table_t
*fragment_shaders
,
1011 const struct ffp_frag_settings
*settings
);
1012 void add_ffp_frag_shader(struct hash_table_t
*shaders
, struct ffp_frag_desc
*desc
);
1013 BOOL
ffp_frag_program_key_compare(const void *keya
, const void *keyb
);
1014 unsigned int ffp_frag_program_key_hash(const void *key
);
1016 /*****************************************************************************
1017 * IWineD3D implementation structure
1019 typedef struct IWineD3DImpl
1021 /* IUnknown fields */
1022 const IWineD3DVtbl
*lpVtbl
;
1023 LONG ref
; /* Note: Ref counting not required */
1025 /* WineD3D Information */
1030 extern const IWineD3DVtbl IWineD3D_Vtbl
;
1032 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1033 (since it will break quite a few things until contexts are managed properly!) */
1034 extern BOOL pbuffer_support
;
1035 /* allocate one pbuffer per surface */
1036 extern BOOL pbuffer_per_surface
;
1038 /* A helper function that dumps a resource list */
1039 void dumpResources(struct list
*list
);
1041 /*****************************************************************************
1042 * IWineD3DDevice implementation structure
1044 #define WINED3D_UNMAPPED_STAGE ~0U
1046 struct IWineD3DDeviceImpl
1048 /* IUnknown fields */
1049 const IWineD3DDeviceVtbl
*lpVtbl
;
1050 LONG ref
; /* Note: Ref counting not required */
1052 /* WineD3D Information */
1054 IWineD3DDeviceParent
*device_parent
;
1056 struct WineD3DAdapter
*adapter
;
1058 /* Window styles to restore when switching fullscreen mode */
1062 /* X and GL Information */
1063 GLint maxConcurrentLights
;
1064 GLenum offscreenBuffer
;
1066 /* Selected capabilities */
1067 int vs_selected_mode
;
1068 int ps_selected_mode
;
1069 const shader_backend_t
*shader_backend
;
1071 void *fragment_priv
;
1073 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1074 /* Array of functions for states which are handled by more than one pipeline part */
1075 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1076 const struct fragment_pipeline
*frag_pipe
;
1077 const struct blit_shader
*blitter
;
1079 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1081 WORD view_ident
: 1; /* true iff view matrix is identity */
1082 WORD untransformed
: 1;
1083 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1084 WORD isRecordingState
: 1;
1086 WORD render_offscreen
: 1;
1087 WORD bCursorVisible
: 1;
1088 WORD haveHardwareCursor
: 1;
1089 WORD d3d_initialized
: 1;
1090 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1091 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1092 WORD useDrawStridedSlow
: 1;
1093 WORD instancedDraw
: 1;
1096 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1098 #define DDRAW_PITCH_ALIGNMENT 8
1099 #define D3D8_PITCH_ALIGNMENT 4
1100 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1102 /* State block related */
1103 IWineD3DStateBlockImpl
*stateBlock
;
1104 IWineD3DStateBlockImpl
*updateStateBlock
;
1106 /* Internal use fields */
1107 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1109 WINED3DDEVTYPE devType
;
1111 IWineD3DSwapChain
**swapchains
;
1112 UINT NumberOfSwapChains
;
1114 struct list resources
; /* a linked list to track resources created by the device */
1115 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1116 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1118 /* Render Target Support */
1119 IWineD3DSurface
**render_targets
;
1120 IWineD3DSurface
*auto_depth_stencil_buffer
;
1121 IWineD3DSurface
*stencilBufferTarget
;
1123 /* Caches to avoid unneeded context changes */
1124 IWineD3DSurface
*lastActiveRenderTarget
;
1125 IWineD3DSwapChain
*lastActiveSwapChain
;
1127 /* palettes texture management */
1128 UINT NumberOfPalettes
;
1129 PALETTEENTRY
**palettes
;
1130 UINT currentPalette
;
1131 UINT paletteConversionShader
;
1133 /* For rendering to a texture using glCopyTexImage */
1134 GLenum
*draw_buffers
;
1135 GLuint depth_blt_texture
;
1136 GLuint depth_blt_rb
;
1137 UINT depth_blt_rb_w
;
1138 UINT depth_blt_rb_h
;
1140 /* Cursor management */
1145 UINT cursorWidth
, cursorHeight
;
1146 GLuint cursorTexture
;
1147 HCURSOR hardwareCursor
;
1149 /* The Wine logo surface */
1150 IWineD3DSurface
*logo_surface
;
1152 /* Textures for when no other textures are mapped */
1153 UINT dummyTextureName
[MAX_TEXTURES
];
1155 /* Device state management */
1158 /* DirectDraw stuff */
1159 DWORD ddraw_width
, ddraw_height
;
1160 WINED3DFORMAT ddraw_format
;
1162 /* Final position fixup constant */
1165 /* With register combiners we can skip junk texture stages */
1166 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1167 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1169 /* Stream source management */
1170 WineDirect3DVertexStridedData strided_streams
;
1171 const WineDirect3DVertexStridedData
*up_strided
;
1173 /* Context management */
1174 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1175 WineD3DContext
*activeContext
;
1178 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1179 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1181 /* High level patch management */
1182 #define PATCHMAP_SIZE 43
1183 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1184 struct list patches
[PATCHMAP_SIZE
];
1185 struct WineD3DRectPatch
*currentPatch
;
1188 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
1190 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1191 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1192 float Z
, DWORD Stencil
);
1193 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1194 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1195 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1196 DWORD idx
= state
>> 5;
1197 BYTE shift
= state
& 0x1f;
1198 return context
->isStateDirty
[idx
] & (1 << shift
);
1201 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1202 typedef struct PrivateData
1207 DWORD flags
; /* DDSPD_* */
1218 /*****************************************************************************
1219 * IWineD3DResource implementation structure
1221 typedef struct IWineD3DResourceClass
1223 /* IUnknown fields */
1224 LONG ref
; /* Note: Ref counting not required */
1226 /* WineD3DResource Information */
1228 WINED3DRESOURCETYPE resourceType
;
1229 IWineD3DDeviceImpl
*wineD3DDevice
;
1233 WINED3DFORMAT format
;
1235 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1236 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1237 struct list privateData
;
1238 struct list resource_list_entry
;
1240 } IWineD3DResourceClass
;
1242 typedef struct IWineD3DResourceImpl
1244 /* IUnknown & WineD3DResource Information */
1245 const IWineD3DResourceVtbl
*lpVtbl
;
1246 IWineD3DResourceClass resource
;
1247 } IWineD3DResourceImpl
;
1249 void resource_cleanup(IWineD3DResource
*iface
);
1250 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1251 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1252 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1253 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1254 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1255 void *data
, DWORD
*data_size
);
1256 HRESULT
resource_init(struct IWineD3DResourceClass
*resource
, WINED3DRESOURCETYPE resource_type
,
1257 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
, IUnknown
*parent
);
1258 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1259 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1260 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1261 const void *data
, DWORD data_size
, DWORD flags
);
1263 /* Tests show that the start address of resources is 32 byte aligned */
1264 #define RESOURCE_ALIGNMENT 32
1266 /*****************************************************************************
1267 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1269 typedef struct IWineD3DIndexBufferImpl
1271 /* IUnknown & WineD3DResource Information */
1272 const IWineD3DIndexBufferVtbl
*lpVtbl
;
1273 IWineD3DResourceClass resource
;
1276 UINT dirtystart
, dirtyend
;
1279 /* WineD3DVertexBuffer specifics */
1280 } IWineD3DIndexBufferImpl
;
1282 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
1284 /*****************************************************************************
1285 * IWineD3DBaseTexture D3D- > openGL state map lookups
1287 #define WINED3DFUNC_NOTSUPPORTED -2
1288 #define WINED3DFUNC_UNIMPLEMENTED -1
1290 typedef enum winetexturestates
{
1291 WINED3DTEXSTA_ADDRESSU
= 0,
1292 WINED3DTEXSTA_ADDRESSV
= 1,
1293 WINED3DTEXSTA_ADDRESSW
= 2,
1294 WINED3DTEXSTA_BORDERCOLOR
= 3,
1295 WINED3DTEXSTA_MAGFILTER
= 4,
1296 WINED3DTEXSTA_MINFILTER
= 5,
1297 WINED3DTEXSTA_MIPFILTER
= 6,
1298 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1299 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1300 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1301 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1302 WINED3DTEXSTA_DMAPOFFSET
= 11,
1303 WINED3DTEXSTA_TSSADDRESSW
= 12,
1304 MAX_WINETEXTURESTATES
= 13,
1305 } winetexturestates
;
1309 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1310 SRGB_RGB
= 1, /* Loads the rgb texture */
1311 SRGB_SRGB
= 2, /* Loads the srgb texture */
1312 SRGB_BOTH
= 3, /* Loads both textures */
1315 /*****************************************************************************
1316 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1318 typedef struct IWineD3DBaseTextureClass
1320 DWORD states
[MAX_WINETEXTURESTATES
];
1321 DWORD srgbstates
[MAX_WINETEXTURESTATES
];
1323 BOOL dirty
, srgbDirty
;
1324 UINT textureName
, srgbTextureName
;
1325 float pow2Matrix
[16];
1327 WINED3DTEXTUREFILTERTYPE filterType
;
1331 const struct min_lookup
*minMipLookup
;
1332 const GLenum
*magLookup
;
1333 struct color_fixup_desc shader_color_fixup
;
1334 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1335 } IWineD3DBaseTextureClass
;
1337 void texture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1338 void cubetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1339 void volumetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1340 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
);
1342 typedef struct IWineD3DBaseTextureImpl
1344 /* IUnknown & WineD3DResource Information */
1345 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1346 IWineD3DResourceClass resource
;
1347 IWineD3DBaseTextureClass baseTexture
;
1349 } IWineD3DBaseTextureImpl
;
1351 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1352 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1353 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1354 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
);
1355 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1356 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1357 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1358 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1359 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1360 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1361 void basetexture_init(struct IWineD3DBaseTextureClass
*texture
, UINT levels
, DWORD usage
);
1362 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1363 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1364 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1365 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1366 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture
*iface
, BOOL srgb
) {
1367 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
1368 This
->baseTexture
.is_srgb
= srgb
;
1371 /*****************************************************************************
1372 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1374 typedef struct IWineD3DTextureImpl
1376 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1377 const IWineD3DTextureVtbl
*lpVtbl
;
1378 IWineD3DResourceClass resource
;
1379 IWineD3DBaseTextureClass baseTexture
;
1381 /* IWineD3DTexture */
1382 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
1389 } IWineD3DTextureImpl
;
1391 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1393 /*****************************************************************************
1394 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1396 typedef struct IWineD3DCubeTextureImpl
1398 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1399 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1400 IWineD3DResourceClass resource
;
1401 IWineD3DBaseTextureClass baseTexture
;
1403 /* IWineD3DCubeTexture */
1404 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
1405 } IWineD3DCubeTextureImpl
;
1407 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1409 typedef struct _WINED3DVOLUMET_DESC
1414 } WINED3DVOLUMET_DESC
;
1416 /*****************************************************************************
1417 * IWineD3DVolume implementation structure (extends IUnknown)
1419 typedef struct IWineD3DVolumeImpl
1421 /* IUnknown & WineD3DResource fields */
1422 const IWineD3DVolumeVtbl
*lpVtbl
;
1423 IWineD3DResourceClass resource
;
1425 /* WineD3DVolume Information */
1426 WINED3DVOLUMET_DESC currentDesc
;
1427 IWineD3DBase
*container
;
1432 WINED3DBOX lockedBox
;
1433 WINED3DBOX dirtyBox
;
1437 } IWineD3DVolumeImpl
;
1439 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1441 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
);
1443 /*****************************************************************************
1444 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1446 typedef struct IWineD3DVolumeTextureImpl
1448 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1449 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1450 IWineD3DResourceClass resource
;
1451 IWineD3DBaseTextureClass baseTexture
;
1453 /* IWineD3DVolumeTexture */
1454 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1455 } IWineD3DVolumeTextureImpl
;
1457 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1459 typedef struct _WINED3DSURFACET_DESC
1461 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1462 DWORD MultiSampleQuality
;
1465 } WINED3DSURFACET_DESC
;
1467 /*****************************************************************************
1468 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1470 typedef struct wineD3DSurface_DIB
{
1476 } wineD3DSurface_DIB
;
1483 } renderbuffer_entry_t
;
1488 IWineD3DSurface
**render_targets
;
1489 IWineD3DSurface
*depth_stencil
;
1494 /*****************************************************************************
1495 * IWineD3DClipp implementation structure
1497 typedef struct IWineD3DClipperImpl
1499 const IWineD3DClipperVtbl
*lpVtbl
;
1504 } IWineD3DClipperImpl
;
1507 /*****************************************************************************
1508 * IWineD3DSurface implementation structure
1510 struct IWineD3DSurfaceImpl
1512 /* IUnknown & IWineD3DResource Information */
1513 const IWineD3DSurfaceVtbl
*lpVtbl
;
1514 IWineD3DResourceClass resource
;
1516 /* IWineD3DSurface fields */
1517 IWineD3DBase
*container
;
1518 WINED3DSURFACET_DESC currentDesc
;
1519 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1520 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1524 /* TODO: move this off into a management class(maybe!) */
1531 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1532 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1534 /* Oversized texture */
1543 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1545 glDescriptor glDescription
;
1548 wineD3DSurface_DIB dib
;
1551 /* Color keys for DDraw */
1552 WINEDDCOLORKEY DestBltCKey
;
1553 WINEDDCOLORKEY DestOverlayCKey
;
1554 WINEDDCOLORKEY SrcOverlayCKey
;
1555 WINEDDCOLORKEY SrcBltCKey
;
1558 WINEDDCOLORKEY glCKey
;
1560 struct list renderbuffers
;
1561 renderbuffer_entry_t
*current_renderbuffer
;
1563 /* DirectDraw clippers */
1564 IWineD3DClipper
*clipper
;
1566 /* DirectDraw Overlay handling */
1567 RECT overlay_srcrect
;
1568 RECT overlay_destrect
;
1569 IWineD3DSurfaceImpl
*overlay_dest
;
1570 struct list overlays
;
1571 struct list overlay_entry
;
1574 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1575 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1577 /* Predeclare the shared Surface functions */
1578 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1579 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1580 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1581 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1582 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1583 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1584 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1585 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1586 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1587 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1588 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1589 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1590 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1591 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1592 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1593 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1594 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1595 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1596 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1597 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1598 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1599 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1600 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1601 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1602 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1603 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1604 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1605 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1606 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1607 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1608 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1609 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1610 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1611 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1612 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1613 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1614 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
);
1615 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1617 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1618 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1619 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1620 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1622 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1624 /* Surface flags: */
1625 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1626 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1627 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1628 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1629 #define SFLAG_DISCARD 0x00000010 /* ??? */
1630 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1631 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1632 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1633 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1634 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1635 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1636 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
1637 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1638 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1639 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1640 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1641 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1642 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1643 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
1644 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1645 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1646 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
1647 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
1648 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
1650 /* In some conditions the surface memory must not be freed:
1651 * SFLAG_OVERSIZE: Not all data can be kept in GL
1652 * SFLAG_CONVERTED: Converting the data back would take too long
1653 * SFLAG_DIBSECTION: The dib code manages the memory
1654 * SFLAG_LOCKED: The app requires access to the surface data
1655 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1656 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1657 * SFLAG_CLIENT: OpenGL uses our memory as backup
1659 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1661 SFLAG_DIBSECTION | \
1668 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1670 SFLAG_INDRAWABLE | \
1673 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1675 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1677 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1682 CONVERT_PALETTED_CK
,
1686 CONVERT_CK_4444_ARGB
,
1691 CONVERT_CK_8888_ARGB
,
1702 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1704 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1706 /*****************************************************************************
1707 * IWineD3DVertexDeclaration implementation structure
1709 #define MAX_ATTRIBS 16
1711 typedef struct IWineD3DVertexDeclarationImpl
{
1712 /* IUnknown Information */
1713 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1717 IWineD3DDeviceImpl
*wineD3DDevice
;
1719 WINED3DVERTEXELEMENT
*pDeclarationWine
;
1721 UINT declarationWNumElements
;
1723 DWORD streams
[MAX_STREAMS
];
1725 BOOL position_transformed
;
1726 BOOL half_float_conv_needed
;
1727 } IWineD3DVertexDeclarationImpl
;
1729 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1731 /*****************************************************************************
1732 * IWineD3DStateBlock implementation structure
1735 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1736 /* Note: Very long winded but gl Lists are not flexible enough */
1737 /* to resolve everything we need, so doing it manually for now */
1738 typedef struct SAVEDSTATES
{
1739 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
1740 WORD streamSource
; /* MAX_STREAMS, 16 */
1741 WORD streamFreq
; /* MAX_STREAMS, 16 */
1742 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
1743 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
1744 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
1745 DWORD textures
; /* MAX_COMBINED_SAMPLERS, 20 */
1746 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
1747 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
1748 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
1749 BOOL
*pixelShaderConstantsF
;
1750 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
1751 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
1752 BOOL
*vertexShaderConstantsF
;
1753 WORD primitive_type
: 1;
1757 WORD vertexDecl
: 1;
1758 WORD pixelShader
: 1;
1759 WORD vertexShader
: 1;
1760 WORD scissorRect
: 1;
1769 struct IWineD3DStateBlockImpl
1771 /* IUnknown fields */
1772 const IWineD3DStateBlockVtbl
*lpVtbl
;
1773 LONG ref
; /* Note: Ref counting not required */
1775 /* IWineD3DStateBlock information */
1777 IWineD3DDeviceImpl
*wineD3DDevice
;
1778 WINED3DSTATEBLOCKTYPE blockType
;
1780 /* Array indicating whether things have been set or changed */
1781 SAVEDSTATES changed
;
1783 /* Vertex Shader Declaration */
1784 IWineD3DVertexDeclaration
*vertexDecl
;
1786 IWineD3DVertexShader
*vertexShader
;
1788 /* Vertex Shader Constants */
1789 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1790 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1791 float *vertexShaderConstantF
;
1793 /* primitive type */
1794 GLenum gl_primitive_type
;
1798 UINT streamStride
[MAX_STREAMS
];
1799 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1800 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
1801 UINT streamFreq
[MAX_STREAMS
+ 1];
1802 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1805 IWineD3DIndexBuffer
* pIndexData
;
1806 INT baseVertexIndex
;
1807 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1810 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1812 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1813 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1814 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1815 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1816 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1819 double clipplane
[MAX_CLIPPLANES
][4];
1820 WINED3DCLIPSTATUS clip_status
;
1823 WINED3DVIEWPORT viewport
;
1826 WINED3DMATERIAL material
;
1829 IWineD3DPixelShader
*pixelShader
;
1831 /* Pixel Shader Constants */
1832 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1833 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1834 float *pixelShaderConstantF
;
1837 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1840 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1842 /* Texture State Stage */
1843 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1844 DWORD lowest_disabled_stage
;
1845 /* Sampler States */
1846 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1848 /* Scissor test rectangle */
1851 /* Contained state management */
1852 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1853 unsigned int num_contained_render_states
;
1854 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1855 unsigned int num_contained_transform_states
;
1856 DWORD contained_vs_consts_i
[MAX_CONST_I
];
1857 unsigned int num_contained_vs_consts_i
;
1858 DWORD contained_vs_consts_b
[MAX_CONST_B
];
1859 unsigned int num_contained_vs_consts_b
;
1860 DWORD
*contained_vs_consts_f
;
1861 unsigned int num_contained_vs_consts_f
;
1862 DWORD contained_ps_consts_i
[MAX_CONST_I
];
1863 unsigned int num_contained_ps_consts_i
;
1864 DWORD contained_ps_consts_b
[MAX_CONST_B
];
1865 unsigned int num_contained_ps_consts_b
;
1866 DWORD
*contained_ps_consts_f
;
1867 unsigned int num_contained_ps_consts_f
;
1868 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
1869 unsigned int num_contained_tss_states
;
1870 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
1871 unsigned int num_contained_sampler_states
;
1874 extern void stateblock_savedstates_set(
1875 IWineD3DStateBlock
* iface
,
1876 SAVEDSTATES
* states
,
1879 extern void stateblock_copy(
1880 IWineD3DStateBlock
* destination
,
1881 IWineD3DStateBlock
* source
);
1883 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1885 /* Direct3D terminology with little modifications. We do not have an issued state
1886 * because only the driver knows about it, but we have a created state because d3d
1887 * allows GetData on a created issue, but opengl doesn't
1894 /*****************************************************************************
1895 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1897 typedef struct IWineD3DQueryImpl
1899 const IWineD3DQueryVtbl
*lpVtbl
;
1900 LONG ref
; /* Note: Ref counting not required */
1903 /*TODO: replace with iface usage */
1905 IWineD3DDevice
*wineD3DDevice
;
1907 IWineD3DDeviceImpl
*wineD3DDevice
;
1910 /* IWineD3DQuery fields */
1911 enum query_state state
;
1912 WINED3DQUERYTYPE type
;
1913 /* TODO: Think about using a IUnknown instead of a void* */
1917 } IWineD3DQueryImpl
;
1919 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1920 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
1921 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
1923 /* Datastructures for IWineD3DQueryImpl.extendedData */
1924 typedef struct WineQueryOcclusionData
{
1926 WineD3DContext
*ctx
;
1927 } WineQueryOcclusionData
;
1929 typedef struct WineQueryEventData
{
1931 WineD3DContext
*ctx
;
1932 } WineQueryEventData
;
1934 /* IWineD3DBuffer */
1936 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1937 * fixed function semantics as D3DCOLOR or FLOAT16 */
1938 enum wined3d_buffer_conversion_type
1943 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
1946 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
1947 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
1948 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
1949 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
1951 struct wined3d_buffer
1953 const struct IWineD3DBufferVtbl
*vtbl
;
1954 IWineD3DResourceClass resource
;
1956 struct wined3d_buffer_desc desc
;
1958 GLuint buffer_object
;
1959 GLenum buffer_object_usage
;
1960 UINT buffer_object_size
;
1968 /* legacy vertex buffers */
1971 /* conversion stuff */
1972 UINT conversion_count
;
1974 UINT stride
; /* 0 if no conversion */
1975 UINT conversion_stride
; /* 0 if no shifted conversion */
1976 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
1977 /* Extra load offsets, for FLOAT16 conversion */
1978 UINT
*conversion_shift
; /* NULL if no shifted conversion */
1981 extern const IWineD3DBufferVtbl wined3d_buffer_vtbl
;
1982 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
);
1984 /* IWineD3DRendertargetView */
1985 struct wined3d_rendertarget_view
1987 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
1990 IWineD3DResource
*resource
;
1994 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl
;
1996 /*****************************************************************************
1997 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2000 typedef struct IWineD3DSwapChainImpl
2003 const IWineD3DSwapChainVtbl
*lpVtbl
;
2004 LONG ref
; /* Note: Ref counting not required */
2007 IWineD3DDeviceImpl
*wineD3DDevice
;
2009 /* IWineD3DSwapChain fields */
2010 IWineD3DSurface
**backBuffer
;
2011 IWineD3DSurface
*frontBuffer
;
2012 WINED3DPRESENT_PARAMETERS presentParms
;
2013 DWORD orig_width
, orig_height
;
2014 WINED3DFORMAT orig_fmt
;
2015 WINED3DGAMMARAMP orig_gamma
;
2017 long prev_time
, frames
; /* Performance tracking */
2018 unsigned int vSyncCounter
;
2020 WineD3DContext
**context
; /* Later a array for multithreading */
2021 unsigned int num_contexts
;
2024 } IWineD3DSwapChainImpl
;
2026 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
2027 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
2028 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
2030 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
2031 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
2032 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
2033 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
2034 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
2035 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
2036 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
2037 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
2038 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
2039 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
2040 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
2041 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
2043 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
2045 /*****************************************************************************
2046 * Utility function prototypes
2049 /* Trace routines */
2050 const char* debug_d3dformat(WINED3DFORMAT fmt
);
2051 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
2052 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
2053 const char* debug_d3dusage(DWORD usage
);
2054 const char* debug_d3dusagequery(DWORD usagequery
);
2055 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
2056 const char* debug_d3ddecltype(WINED3DDECLTYPE type
);
2057 const char* debug_d3ddeclusage(BYTE usage
);
2058 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
2059 const char* debug_d3drenderstate(DWORD state
);
2060 const char* debug_d3dsamplerstate(DWORD state
);
2061 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
2062 const char* debug_d3dtexturestate(DWORD state
);
2063 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
2064 const char* debug_d3dpool(WINED3DPOOL pool
);
2065 const char *debug_fbostatus(GLenum status
);
2066 const char *debug_glerror(GLenum error
);
2067 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
2068 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
2069 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
2070 void dump_color_fixup_desc(struct color_fixup_desc fixup
);
2071 const char *debug_surflocation(DWORD flag
);
2073 /* Routines for GL <-> D3D values */
2074 GLenum
StencilOp(DWORD op
);
2075 GLenum
CompareFunc(DWORD func
);
2076 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
2077 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
2078 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
2079 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2080 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2081 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2082 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2083 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2084 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2085 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2086 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2088 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
);
2089 void surface_force_reload(IWineD3DSurface
*iface
);
2090 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
2091 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2092 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2093 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
2094 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
);
2095 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
2097 BOOL
getColorBits(WINED3DFORMAT fmt
, short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
2098 BOOL
getDepthStencilBits(WINED3DFORMAT fmt
, short *depthSize
, short *stencilSize
);
2101 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
2102 UINT
wined3d_log2i(UINT32 x
);
2104 /* TODO: Make this dynamic, based on shader limits ? */
2105 #define MAX_REG_ADDR 1
2106 #define MAX_REG_TEMP 32
2107 #define MAX_REG_TEXCRD 8
2108 #define MAX_REG_INPUT 12
2109 #define MAX_REG_OUTPUT 12
2110 #define MAX_CONST_I 16
2111 #define MAX_CONST_B 16
2113 /* FIXME: This needs to go up to 2048 for
2114 * Shader model 3 according to msdn (and for software shaders) */
2115 #define MAX_LABELS 16
2117 typedef struct semantic
{
2122 typedef struct local_constant
{
2128 typedef struct shader_reg_maps
{
2129 DWORD shader_version
;
2130 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
2131 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
2132 char address
[MAX_REG_ADDR
]; /* vertex */
2133 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
2134 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
2135 char attributes
[MAX_ATTRIBS
]; /* vertex */
2136 char labels
[MAX_LABELS
]; /* pixel, vertex */
2137 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
2139 /* Sampler usage tokens
2140 * Use 0 as default (bit 31 is always 1 on a valid token) */
2141 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
2142 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
2143 char usesnrm
, vpos
, usesdsy
;
2146 /* Whether or not loops are used in this shader, and nesting depth */
2147 unsigned loop_depth
;
2149 /* Whether or not this shader uses fog */
2154 /* Undocumented opcode controls */
2155 #define INST_CONTROLS_SHIFT 16
2156 #define INST_CONTROLS_MASK 0x00ff0000
2158 typedef enum COMPARISON_TYPE
{
2167 typedef struct SHADER_OPCODE
{
2168 unsigned int opcode
;
2171 CONST UINT num_params
;
2172 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
2177 typedef struct SHADER_OPCODE_ARG
{
2178 IWineD3DBaseShader
* shader
;
2179 const shader_reg_maps
*reg_maps
;
2180 CONST SHADER_OPCODE
* opcode
;
2187 SHADER_BUFFER
* buffer
;
2188 } SHADER_OPCODE_ARG
;
2190 typedef struct SHADER_LIMITS
{
2191 unsigned int temporary
;
2192 unsigned int texcoord
;
2193 unsigned int sampler
;
2194 unsigned int constant_int
;
2195 unsigned int constant_float
;
2196 unsigned int constant_bool
;
2197 unsigned int address
;
2198 unsigned int packed_output
;
2199 unsigned int packed_input
;
2200 unsigned int attributes
;
2204 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2205 maintain state information between multiple codes */
2206 typedef struct SHADER_PARSE_STATE
{
2207 unsigned int current_row
;
2208 DWORD texcoord_w
[2];
2209 } SHADER_PARSE_STATE
;
2212 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2214 #define PRINTF_ATTR(fmt,args)
2217 /* Base Shader utility functions.
2218 * (may move callers into the same file in the future) */
2219 extern int shader_addline(
2220 SHADER_BUFFER
* buffer
,
2221 const char* fmt
, ...) PRINTF_ATTR(2,3);
2223 const SHADER_OPCODE
*shader_get_opcode(const SHADER_OPCODE
*shader_ins
, DWORD shader_version
, DWORD code
);
2225 /* Vertex shader utility functions */
2226 extern BOOL
vshader_get_input(
2227 IWineD3DVertexShader
* iface
,
2228 BYTE usage_req
, BYTE usage_idx_req
,
2229 unsigned int* regnum
);
2231 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2233 /* GLSL helper functions */
2234 extern void shader_glsl_add_instruction_modifiers(const SHADER_OPCODE_ARG
*arg
);
2236 /*****************************************************************************
2237 * IDirect3DBaseShader implementation structure
2239 typedef struct IWineD3DBaseShaderClass
2242 SHADER_LIMITS limits
;
2243 SHADER_PARSE_STATE parse_state
;
2244 CONST SHADER_OPCODE
*shader_ins
;
2246 UINT functionLength
;
2247 UINT cur_loop_depth
, cur_loop_regno
;
2248 BOOL load_local_constsF
;
2249 BOOL uses_bool_consts
, uses_int_consts
;
2251 /* Type of shader backend */
2254 /* Programs this shader is linked with */
2255 struct list linked_programs
;
2257 /* Immediate constants (override global ones) */
2258 struct list constantsB
;
2259 struct list constantsF
;
2260 struct list constantsI
;
2261 shader_reg_maps reg_maps
;
2263 UINT recompile_count
;
2265 /* Pointer to the parent device */
2266 IWineD3DDevice
*device
;
2267 struct list shader_list_entry
;
2269 } IWineD3DBaseShaderClass
;
2271 typedef struct IWineD3DBaseShaderImpl
{
2273 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2275 /* IWineD3DBaseShader */
2276 IWineD3DBaseShaderClass baseShader
;
2277 } IWineD3DBaseShaderImpl
;
2279 void shader_buffer_init(struct SHADER_BUFFER
*buffer
);
2280 void shader_buffer_free(struct SHADER_BUFFER
*buffer
);
2281 void shader_cleanup(IWineD3DBaseShader
*iface
);
2282 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, struct shader_reg_maps
*reg_maps
,
2283 struct semantic
*semantics_in
, struct semantic
*semantics_out
, const DWORD
*byte_code
);
2284 void shader_init(struct IWineD3DBaseShaderClass
*shader
,
2285 IWineD3DDevice
*device
, const SHADER_OPCODE
*instruction_table
);
2286 void shader_trace_init(const DWORD
*byte_code
, const SHADER_OPCODE
*opcode_table
);
2288 extern void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2289 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
);
2291 static inline int shader_get_regtype(const DWORD param
) {
2292 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2293 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2296 static inline int shader_get_writemask(const DWORD param
) {
2297 return param
& WINED3DSP_WRITEMASK_ALL
;
2300 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2301 return 0xFFFF0000 == (token
& 0xFFFF0000);
2304 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2305 return 0xFFFE0000 == (token
& 0xFFFF0000);
2308 static inline BOOL
shader_is_comment(DWORD token
) {
2309 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2312 static inline BOOL
shader_is_scalar(DWORD param
) {
2313 DWORD reg_type
= shader_get_regtype(param
);
2317 case WINED3DSPR_RASTOUT
:
2318 if ((param
& WINED3DSP_REGNUM_MASK
) != 0) {
2325 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2326 case WINED3DSPR_CONSTBOOL
: /* b# */
2327 case WINED3DSPR_LOOP
: /* aL */
2328 case WINED3DSPR_PREDICATE
: /* p0 */
2331 case WINED3DSPR_MISCTYPE
:
2332 reg_num
= param
& WINED3DSP_REGNUM_MASK
;
2347 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2348 local_constant
* lconst
;
2350 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2351 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2352 if(lconst
->idx
== reg
) return TRUE
;
2358 /*****************************************************************************
2359 * IDirect3DVertexShader implementation structures
2362 struct vs_compiled_shader
{
2363 struct vs_compile_args args
;
2367 typedef struct IWineD3DVertexShaderImpl
{
2369 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2371 /* IWineD3DBaseShader */
2372 IWineD3DBaseShaderClass baseShader
;
2374 /* IWineD3DVertexShaderImpl */
2380 struct vs_compiled_shader
*gl_shaders
;
2381 UINT num_gl_shaders
, shader_array_size
;
2383 /* Vertex shader input and output semantics */
2384 semantic semantics_in
[MAX_ATTRIBS
];
2385 semantic semantics_out
[MAX_REG_OUTPUT
];
2387 UINT min_rel_offset
, max_rel_offset
;
2390 UINT recompile_count
;
2392 const struct vs_compile_args
*cur_args
;
2393 } IWineD3DVertexShaderImpl
;
2394 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2395 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2397 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct vs_compile_args
*args
);
2398 GLuint
find_gl_vshader(IWineD3DVertexShaderImpl
*shader
, const struct vs_compile_args
*args
);
2400 /*****************************************************************************
2401 * IDirect3DPixelShader implementation structure
2403 struct ps_compiled_shader
{
2404 struct ps_compile_args args
;
2408 typedef struct IWineD3DPixelShaderImpl
{
2409 /* IUnknown parts */
2410 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2412 /* IWineD3DBaseShader */
2413 IWineD3DBaseShaderClass baseShader
;
2415 /* IWineD3DPixelShaderImpl */
2418 /* Pixel shader input semantics */
2419 semantic semantics_in
[MAX_REG_INPUT
];
2420 DWORD input_reg_map
[MAX_REG_INPUT
];
2421 BOOL input_reg_used
[MAX_REG_INPUT
];
2422 int declared_in_count
;
2425 struct ps_compiled_shader
*gl_shaders
;
2426 UINT num_gl_shaders
, shader_array_size
;
2428 /* Some information about the shader behavior */
2429 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2430 char numbumpenvmatconsts
;
2431 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2434 const struct ps_compile_args
*cur_args
;
2435 } IWineD3DPixelShaderImpl
;
2437 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2438 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2439 GLuint
find_gl_pshader(IWineD3DPixelShaderImpl
*shader
, const struct ps_compile_args
*args
);
2440 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2442 /* sRGB correction constants */
2443 static const float srgb_cmp
= 0.0031308;
2444 static const float srgb_mul_low
= 12.92;
2445 static const float srgb_pow
= 0.41666;
2446 static const float srgb_mul_high
= 1.055;
2447 static const float srgb_sub_high
= 0.055;
2449 /*****************************************************************************
2450 * IWineD3DPalette implementation structure
2452 struct IWineD3DPaletteImpl
{
2453 /* IUnknown parts */
2454 const IWineD3DPaletteVtbl
*lpVtbl
;
2458 IWineD3DDeviceImpl
*wineD3DDevice
;
2460 /* IWineD3DPalette */
2462 WORD palVersion
; /*| */
2463 WORD palNumEntries
; /*| LOGPALETTE */
2464 PALETTEENTRY palents
[256]; /*| */
2465 /* This is to store the palette in 'screen format' */
2466 int screen_palents
[256];
2470 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2471 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2473 /* DirectDraw utility functions */
2474 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2476 /*****************************************************************************
2477 * Pixel format management
2480 struct GlPixelFormatDesc
2483 GLint glGammaInternal
;
2489 struct color_fixup_desc color_fixup
;
2493 WINED3DFORMAT format
;
2494 DWORD alphaMask
, redMask
, greenMask
, blueMask
;
2496 short depthSize
, stencilSize
;
2498 } StaticPixelFormatDesc
;
2500 const StaticPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2501 const WineD3D_GL_Info
*gl_info
, const struct GlPixelFormatDesc
**glDesc
);
2503 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2505 return (stateblock
->vertexShader
2506 && !stateblock
->wineD3DDevice
->strided_streams
.position_transformed
2507 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2510 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2512 return (stateblock
->pixelShader
2513 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2516 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2517 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);