2 * IWineD3DQuery implementation
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
28 * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
29 * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
33 #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
35 /* *******************************************
36 IWineD3DQuery IUnknown parts follow
37 ******************************************* */
38 static HRESULT WINAPI
IWineD3DQueryImpl_QueryInterface(IWineD3DQuery
*iface
, REFIID riid
, LPVOID
*ppobj
)
40 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
41 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
42 if (IsEqualGUID(riid
, &IID_IUnknown
)
43 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
44 || IsEqualGUID(riid
, &IID_IWineD3DQuery
)) {
45 IUnknown_AddRef(iface
);
53 static ULONG WINAPI
IWineD3DQueryImpl_AddRef(IWineD3DQuery
*iface
) {
54 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
55 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->ref
);
56 return InterlockedIncrement(&This
->ref
);
59 static ULONG WINAPI
IWineD3DQueryImpl_Release(IWineD3DQuery
*iface
) {
60 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
62 TRACE("(%p) : Releasing from %d\n", This
, This
->ref
);
63 ref
= InterlockedDecrement(&This
->ref
);
66 /* Queries are specific to the GL context that created them. Not
67 * deleting the query will obviously leak it, but that's still better
68 * than potentially deleting a different query with the same id in this
69 * context, and (still) leaking the actual query. */
70 if(This
->type
== WINED3DQUERYTYPE_EVENT
) {
71 if (((WineQueryEventData
*)This
->extendedData
)->ctx
!= This
->wineD3DDevice
->activeContext
72 || This
->wineD3DDevice
->activeContext
->tid
!= GetCurrentThreadId())
74 FIXME("Query was created in a different context, skipping deletion\n");
76 else if(GL_SUPPORT(APPLE_FENCE
))
78 GL_EXTCALL(glDeleteFencesAPPLE(1, &((WineQueryEventData
*)(This
->extendedData
))->fenceId
));
79 checkGLcall("glDeleteFencesAPPLE");
80 } else if(GL_SUPPORT(NV_FENCE
)) {
81 GL_EXTCALL(glDeleteFencesNV(1, &((WineQueryEventData
*)(This
->extendedData
))->fenceId
));
82 checkGLcall("glDeleteFencesNV");
84 } else if(This
->type
== WINED3DQUERYTYPE_OCCLUSION
&& GL_SUPPORT(ARB_OCCLUSION_QUERY
)) {
85 if (((WineQueryOcclusionData
*)This
->extendedData
)->ctx
!= This
->wineD3DDevice
->activeContext
86 || This
->wineD3DDevice
->activeContext
->tid
!= GetCurrentThreadId())
88 FIXME("Query was created in a different context, skipping deletion\n");
92 GL_EXTCALL(glDeleteQueriesARB(1, &((WineQueryOcclusionData
*)(This
->extendedData
))->queryId
));
93 checkGLcall("glDeleteQueriesARB");
98 HeapFree(GetProcessHeap(), 0, This
->extendedData
);
99 HeapFree(GetProcessHeap(), 0, This
);
104 /* *******************************************
105 IWineD3DQuery IWineD3DQuery parts follow
106 ******************************************* */
107 static HRESULT WINAPI
IWineD3DQueryImpl_GetParent(IWineD3DQuery
*iface
, IUnknown
** parent
){
108 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
110 *parent
= (IUnknown
*) parent
;
111 IUnknown_AddRef(*parent
);
112 TRACE("(%p) : returning %p\n", This
, *parent
);
116 static HRESULT WINAPI
IWineD3DQueryImpl_GetDevice(IWineD3DQuery
* iface
, IWineD3DDevice
**pDevice
){
117 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
118 IWineD3DDevice_AddRef((IWineD3DDevice
*)This
->wineD3DDevice
);
119 *pDevice
= (IWineD3DDevice
*)This
->wineD3DDevice
;
120 TRACE("(%p) returning %p\n", This
, *pDevice
);
125 static HRESULT WINAPI
IWineD3DQueryImpl_GetData(IWineD3DQuery
* iface
, void* pData
, DWORD dwSize
, DWORD dwGetDataFlags
){
126 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
129 TRACE("(%p) : type %#x, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This
, This
->type
, pData
, dwSize
, dwGetDataFlags
);
133 case WINED3DQUERYTYPE_VCACHE
:
136 WINED3DDEVINFO_VCACHE
*data
= pData
;
137 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VCACHE\n", This
);
138 if(pData
== NULL
|| dwSize
== 0) break;
139 data
->Pattern
= WINEMAKEFOURCC('C','A','C','H');
140 data
->OptMethod
= 0; /*0 get longest strips, 1 optimize vertex cache*/
141 data
->CacheSize
= 0; /*cache size, only required if OptMethod == 1*/
142 data
->MagicNumber
= 0; /*only required if OptMethod == 1 (used internally)*/
146 case WINED3DQUERYTYPE_RESOURCEMANAGER
:
148 WINED3DDEVINFO_RESOURCEMANAGER
*data
= pData
;
150 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_RESOURCEMANAGER\n", This
);
151 if(pData
== NULL
|| dwSize
== 0) break;
152 for(i
= 0; i
< WINED3DRTYPECOUNT
; i
++){
153 /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/
154 /* isTextureResident could be used to get some of this information */
155 data
->stats
[i
].bThrashing
= FALSE
;
156 data
->stats
[i
].ApproxBytesDownloaded
= 1;
157 data
->stats
[i
].NumEvicts
= 1;
158 data
->stats
[i
].NumVidCreates
= 1;
159 data
->stats
[i
].LastPri
= 1;
160 data
->stats
[i
].NumUsed
= 1;
161 data
->stats
[i
].NumUsedInVidMem
= 1;
162 data
->stats
[i
].WorkingSet
= 1;
163 data
->stats
[i
].WorkingSetBytes
= 1;
164 data
->stats
[i
].TotalManaged
= 1;
165 data
->stats
[i
].TotalBytes
= 1;
170 case WINED3DQUERYTYPE_VERTEXSTATS
:
172 WINED3DDEVINFO_VERTEXSTATS
*data
= pData
;
173 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXSTATS\n", This
);
174 if(pData
== NULL
|| dwSize
== 0) break;
175 data
->NumRenderedTriangles
= 1;
176 data
->NumExtraClippingTriangles
= 1;
180 case WINED3DQUERYTYPE_TIMESTAMP
:
182 UINT64
* data
= pData
;
183 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMP\n", This
);
184 if(pData
== NULL
|| dwSize
== 0) break;
185 *data
= 1; /*Don't know what this is supposed to be*/
188 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT
:
191 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPDISJOINT\n", This
);
192 if(pData
== NULL
|| dwSize
== 0) break;
193 *data
= FALSE
; /*Don't know what this is supposed to be*/
196 case WINED3DQUERYTYPE_TIMESTAMPFREQ
:
198 UINT64
* data
= pData
;
199 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPFREQ\n", This
);
200 if(pData
== NULL
|| dwSize
== 0) break;
201 *data
= 1; /*Don't know what this is supposed to be*/
204 case WINED3DQUERYTYPE_PIPELINETIMINGS
:
206 WINED3DDEVINFO_PIPELINETIMINGS
*data
= pData
;
207 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIPELINETIMINGS\n", This
);
208 if(pData
== NULL
|| dwSize
== 0) break;
210 data
->VertexProcessingTimePercent
= 1.0f
;
211 data
->PixelProcessingTimePercent
= 1.0f
;
212 data
->OtherGPUProcessingTimePercent
= 97.0f
;
213 data
->GPUIdleTimePercent
= 1.0f
;
216 case WINED3DQUERYTYPE_INTERFACETIMINGS
:
218 WINED3DDEVINFO_INTERFACETIMINGS
*data
= pData
;
219 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_INTERFACETIMINGS\n", This
);
221 if(pData
== NULL
|| dwSize
== 0) break;
222 data
->WaitingForGPUToUseApplicationResourceTimePercent
= 1.0f
;
223 data
->WaitingForGPUToAcceptMoreCommandsTimePercent
= 1.0f
;
224 data
->WaitingForGPUToStayWithinLatencyTimePercent
= 1.0f
;
225 data
->WaitingForGPUExclusiveResourceTimePercent
= 1.0f
;
226 data
->WaitingForGPUOtherTimePercent
= 96.0f
;
230 case WINED3DQUERYTYPE_VERTEXTIMINGS
:
232 WINED3DDEVINFO_STAGETIMINGS
*data
= pData
;
233 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXTIMINGS\n", This
);
235 if(pData
== NULL
|| dwSize
== 0) break;
236 data
->MemoryProcessingPercent
= 50.0f
;
237 data
->ComputationProcessingPercent
= 50.0f
;
241 case WINED3DQUERYTYPE_PIXELTIMINGS
:
243 WINED3DDEVINFO_STAGETIMINGS
*data
= pData
;
244 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIXELTIMINGS\n", This
);
246 if(pData
== NULL
|| dwSize
== 0) break;
247 data
->MemoryProcessingPercent
= 50.0f
;
248 data
->ComputationProcessingPercent
= 50.0f
;
251 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS
:
253 WINED3DDEVINFO_BANDWIDTHTIMINGS
*data
= pData
;
254 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_BANDWIDTHTIMINGS\n", This
);
256 if(pData
== NULL
|| dwSize
== 0) break;
257 data
->MaxBandwidthUtilized
= 1.0f
;
258 data
->FrontEndUploadMemoryUtilizedPercent
= 1.0f
;
259 data
->VertexRateUtilizedPercent
= 1.0f
;
260 data
->TriangleSetupRateUtilizedPercent
= 1.0f
;
261 data
->FillRateUtilizedPercent
= 97.0f
;
264 case WINED3DQUERYTYPE_CACHEUTILIZATION
:
266 WINED3DDEVINFO_CACHEUTILIZATION
*data
= pData
;
267 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_CACHEUTILIZATION\n", This
);
269 if(pData
== NULL
|| dwSize
== 0) break;
270 data
->TextureCacheHitRate
= 1.0f
;
271 data
->PostTransformVertexCacheHitRate
= 1.0f
;
277 FIXME("(%p) Unhandled query type %d\n",This
, This
->type
);
281 /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
282 D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost
284 return res
; /* S_OK if the query data is available*/
287 static HRESULT WINAPI
IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery
* iface
, void* pData
, DWORD dwSize
, DWORD dwGetDataFlags
) {
288 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*) iface
;
289 GLuint queryId
= ((WineQueryOcclusionData
*)This
->extendedData
)->queryId
;
295 TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This
, pData
, dwSize
, dwGetDataFlags
);
297 if (This
->state
== QUERY_CREATED
)
299 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
300 TRACE("Query wasn't yet started, returning S_OK\n");
305 if (This
->state
== QUERY_BUILDING
)
307 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
308 TRACE("Query is building, returning S_FALSE\n");
312 if (!GL_SUPPORT(ARB_OCCLUSION_QUERY
))
314 WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This
);
319 if (((WineQueryOcclusionData
*)This
->extendedData
)->ctx
!= This
->wineD3DDevice
->activeContext
320 || This
->wineD3DDevice
->activeContext
->tid
!= GetCurrentThreadId())
322 FIXME("%p Wrong context, returning 1.\n", This
);
329 GL_EXTCALL(glGetQueryObjectuivARB(queryId
, GL_QUERY_RESULT_AVAILABLE_ARB
, &available
));
330 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)\n");
331 TRACE("(%p) : available %d.\n", This
, available
);
337 GL_EXTCALL(glGetQueryObjectuivARB(queryId
, GL_QUERY_RESULT_ARB
, &samples
));
338 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)\n");
339 TRACE("(%p) : Returning %d samples.\n", This
, samples
);
354 static HRESULT WINAPI
IWineD3DEventQueryImpl_GetData(IWineD3DQuery
* iface
, void* pData
, DWORD dwSize
, DWORD dwGetDataFlags
) {
355 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*) iface
;
358 TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This
, pData
, dwSize
, dwGetDataFlags
);
360 ctx
= ((WineQueryEventData
*)This
->extendedData
)->ctx
;
361 if(pData
== NULL
|| dwSize
== 0) {
363 } if(ctx
!= This
->wineD3DDevice
->activeContext
|| ctx
->tid
!= GetCurrentThreadId()) {
364 /* See comment in IWineD3DQuery::Issue, event query codeblock */
365 FIXME("Query context not active, reporting GPU idle\n");
367 } else if(GL_SUPPORT(APPLE_FENCE
)) {
369 *data
= GL_EXTCALL(glTestFenceAPPLE(((WineQueryEventData
*)This
->extendedData
)->fenceId
));
370 checkGLcall("glTestFenceAPPLE");
372 } else if(GL_SUPPORT(NV_FENCE
)) {
374 *data
= GL_EXTCALL(glTestFenceNV(((WineQueryEventData
*)This
->extendedData
)->fenceId
));
375 checkGLcall("glTestFenceNV");
378 WARN("(%p): reporting GPU idle\n", This
);
385 static DWORD WINAPI
IWineD3DQueryImpl_GetDataSize(IWineD3DQuery
* iface
){
386 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
388 TRACE("(%p) : type %#x\n", This
, This
->type
);
390 case WINED3DQUERYTYPE_VCACHE
:
391 dataSize
= sizeof(WINED3DDEVINFO_VCACHE
);
393 case WINED3DQUERYTYPE_RESOURCEMANAGER
:
394 dataSize
= sizeof(WINED3DDEVINFO_RESOURCEMANAGER
);
396 case WINED3DQUERYTYPE_VERTEXSTATS
:
397 dataSize
= sizeof(WINED3DDEVINFO_VERTEXSTATS
);
399 case WINED3DQUERYTYPE_EVENT
:
400 dataSize
= sizeof(BOOL
);
402 case WINED3DQUERYTYPE_TIMESTAMP
:
403 dataSize
= sizeof(UINT64
);
405 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT
:
406 dataSize
= sizeof(BOOL
);
408 case WINED3DQUERYTYPE_TIMESTAMPFREQ
:
409 dataSize
= sizeof(UINT64
);
411 case WINED3DQUERYTYPE_PIPELINETIMINGS
:
412 dataSize
= sizeof(WINED3DDEVINFO_PIPELINETIMINGS
);
414 case WINED3DQUERYTYPE_INTERFACETIMINGS
:
415 dataSize
= sizeof(WINED3DDEVINFO_INTERFACETIMINGS
);
417 case WINED3DQUERYTYPE_VERTEXTIMINGS
:
418 dataSize
= sizeof(WINED3DDEVINFO_STAGETIMINGS
);
420 case WINED3DQUERYTYPE_PIXELTIMINGS
:
421 dataSize
= sizeof(WINED3DDEVINFO_STAGETIMINGS
);
423 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS
:
424 dataSize
= sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS
);
426 case WINED3DQUERYTYPE_CACHEUTILIZATION
:
427 dataSize
= sizeof(WINED3DDEVINFO_CACHEUTILIZATION
);
430 FIXME("(%p) Unhandled query type %d\n",This
, This
->type
);
436 static DWORD WINAPI
IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery
* iface
){
437 TRACE("(%p) : type D3DQUERY_EVENT\n", iface
);
442 static DWORD WINAPI
IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery
* iface
){
443 TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface
);
445 return sizeof(DWORD
);
448 static WINED3DQUERYTYPE WINAPI
IWineD3DQueryImpl_GetType(IWineD3DQuery
* iface
){
449 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
454 static HRESULT WINAPI
IWineD3DEventQueryImpl_Issue(IWineD3DQuery
* iface
, DWORD dwIssueFlags
) {
455 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
457 TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This
, dwIssueFlags
);
458 if (dwIssueFlags
& WINED3DISSUE_END
) {
459 WineD3DContext
*ctx
= ((WineQueryEventData
*)This
->extendedData
)->ctx
;
460 if(ctx
!= This
->wineD3DDevice
->activeContext
|| ctx
->tid
!= GetCurrentThreadId()) {
461 /* GL fences can be used only from the context that created them,
462 * so if a different context is active, don't bother setting the query. The penalty
463 * of a context switch is most likely higher than the gain of a correct query result
465 * If the query is used from a different thread, don't bother creating a multithread
466 * context - there's no point in doing that as the query would be unusable anyway
468 WARN("Query context not active\n");
469 } else if(GL_SUPPORT(APPLE_FENCE
)) {
471 GL_EXTCALL(glSetFenceAPPLE(((WineQueryEventData
*)This
->extendedData
)->fenceId
));
472 checkGLcall("glSetFenceAPPLE");
474 } else if (GL_SUPPORT(NV_FENCE
)) {
476 GL_EXTCALL(glSetFenceNV(((WineQueryEventData
*)This
->extendedData
)->fenceId
, GL_ALL_COMPLETED_NV
));
477 checkGLcall("glSetFenceNV");
480 } else if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
481 /* Started implicitly at device creation */
482 ERR("Event query issued with START flag - what to do?\n");
485 if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
486 This
->state
= QUERY_BUILDING
;
488 This
->state
= QUERY_SIGNALLED
;
494 static HRESULT WINAPI
IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery
* iface
, DWORD dwIssueFlags
) {
495 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
497 if (GL_SUPPORT(ARB_OCCLUSION_QUERY
)) {
498 WineD3DContext
*ctx
= ((WineQueryOcclusionData
*)This
->extendedData
)->ctx
;
500 if(ctx
!= This
->wineD3DDevice
->activeContext
|| ctx
->tid
!= GetCurrentThreadId()) {
501 FIXME("Not the owning context, can't start query\n");
504 /* This is allowed according to msdn and our tests. Reset the query and restart */
505 if (dwIssueFlags
& WINED3DISSUE_BEGIN
) {
506 if(This
->state
== QUERY_BUILDING
) {
507 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB
));
508 checkGLcall("glEndQuery()");
511 GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB
, ((WineQueryOcclusionData
*)This
->extendedData
)->queryId
));
512 checkGLcall("glBeginQuery()");
514 if (dwIssueFlags
& WINED3DISSUE_END
) {
515 /* Msdn says _END on a non-building occlusion query returns an error, but
516 * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
517 * generating an error
519 if(This
->state
== QUERY_BUILDING
) {
520 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB
));
521 checkGLcall("glEndQuery()");
527 FIXME("(%p) : Occlusion queries not supported\n", This
);
530 if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
531 This
->state
= QUERY_BUILDING
;
533 This
->state
= QUERY_SIGNALLED
;
535 return WINED3D_OK
; /* can be WINED3DERR_INVALIDCALL. */
538 static HRESULT WINAPI
IWineD3DQueryImpl_Issue(IWineD3DQuery
* iface
, DWORD dwIssueFlags
){
539 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
541 TRACE("(%p) : dwIssueFlags %#x, type %#x\n", This
, dwIssueFlags
, This
->type
);
543 /* The fixme is printed when the app asks for the resulting data */
544 WARN("(%p) : Unhandled query type %#x\n", This
, This
->type
);
546 if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
547 This
->state
= QUERY_BUILDING
;
549 This
->state
= QUERY_SIGNALLED
;
552 return WINED3D_OK
; /* can be WINED3DERR_INVALIDCALL. */
556 /**********************************************************
557 * IWineD3DQuery VTbl follows
558 **********************************************************/
560 const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
=
562 /*** IUnknown methods ***/
563 IWineD3DQueryImpl_QueryInterface
,
564 IWineD3DQueryImpl_AddRef
,
565 IWineD3DQueryImpl_Release
,
566 /*** IWineD3Dquery methods ***/
567 IWineD3DQueryImpl_GetParent
,
568 IWineD3DQueryImpl_GetDevice
,
569 IWineD3DQueryImpl_GetData
,
570 IWineD3DQueryImpl_GetDataSize
,
571 IWineD3DQueryImpl_GetType
,
572 IWineD3DQueryImpl_Issue
575 const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
=
577 /*** IUnknown methods ***/
578 IWineD3DQueryImpl_QueryInterface
,
579 IWineD3DQueryImpl_AddRef
,
580 IWineD3DQueryImpl_Release
,
581 /*** IWineD3Dquery methods ***/
582 IWineD3DQueryImpl_GetParent
,
583 IWineD3DQueryImpl_GetDevice
,
584 IWineD3DEventQueryImpl_GetData
,
585 IWineD3DEventQueryImpl_GetDataSize
,
586 IWineD3DQueryImpl_GetType
,
587 IWineD3DEventQueryImpl_Issue
590 const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
=
592 /*** IUnknown methods ***/
593 IWineD3DQueryImpl_QueryInterface
,
594 IWineD3DQueryImpl_AddRef
,
595 IWineD3DQueryImpl_Release
,
596 /*** IWineD3Dquery methods ***/
597 IWineD3DQueryImpl_GetParent
,
598 IWineD3DQueryImpl_GetDevice
,
599 IWineD3DOcclusionQueryImpl_GetData
,
600 IWineD3DOcclusionQueryImpl_GetDataSize
,
601 IWineD3DQueryImpl_GetType
,
602 IWineD3DOcclusionQueryImpl_Issue