push 1a3d31f62adec93e6e6d221f242eb86df2604322
[wine/hacks.git] / dlls / d3d8 / cubetexture.c
blob24417df6cf3174f1a1a9d9b4919ecadc9b46b085
1 /*
2 * IDirect3DCubeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DCubeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
29 if (IsEqualGUID(riid, &IID_IUnknown)
30 || IsEqualGUID(riid, &IID_IDirect3DResource8)
31 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
32 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
33 IUnknown_AddRef(iface);
34 *ppobj = This;
35 return S_OK;
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39 *ppobj = NULL;
40 return E_NOINTERFACE;
43 static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
44 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
47 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
49 if (ref == 1)
51 IUnknown_AddRef(This->parentDevice);
52 wined3d_mutex_lock();
53 IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
54 wined3d_mutex_unlock();
57 return ref;
60 static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
61 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
62 ULONG ref = InterlockedDecrement(&This->ref);
64 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
66 if (ref == 0) {
67 IDirect3DDevice8 *parentDevice = This->parentDevice;
69 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
71 wined3d_mutex_lock();
72 IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
73 wined3d_mutex_unlock();
75 /* Release the device last, as it may cause the device to be destroyed. */
76 IDirect3DDevice8_Release(parentDevice);
78 return ref;
81 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
82 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
83 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
84 IWineD3DDevice *wined3d_device;
85 HRESULT hr;
86 TRACE("(%p) Relay\n" , This);
88 wined3d_mutex_lock();
89 hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
90 if (SUCCEEDED(hr))
92 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
93 IWineD3DDevice_Release(wined3d_device);
95 wined3d_mutex_unlock();
97 return hr;
100 static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
101 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
102 HRESULT hr;
103 TRACE("(%p) Relay\n", This);
105 wined3d_mutex_lock();
106 hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
107 wined3d_mutex_unlock();
109 return hr;
112 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
113 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
114 HRESULT hr;
115 TRACE("(%p) Relay\n", This);
117 wined3d_mutex_lock();
118 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
119 wined3d_mutex_unlock();
121 return hr;
124 static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
125 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
126 HRESULT hr;
127 TRACE("(%p) Relay\n", This);
129 wined3d_mutex_lock();
130 hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
131 wined3d_mutex_unlock();
133 return hr;
136 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
137 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
138 DWORD ret;
139 TRACE("(%p) Relay\n", This);
141 wined3d_mutex_lock();
142 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
143 wined3d_mutex_unlock();
145 return ret;
148 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
149 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
150 DWORD ret;
151 TRACE("(%p) Relay\n", This);
153 wined3d_mutex_lock();
154 ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
155 wined3d_mutex_unlock();
157 return ret;
160 static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
161 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
162 TRACE("(%p) Relay\n", This);
164 wined3d_mutex_lock();
165 IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
166 wined3d_mutex_unlock();
169 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
170 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
171 D3DRESOURCETYPE type;
172 TRACE("(%p) Relay\n", This);
174 wined3d_mutex_lock();
175 type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
176 wined3d_mutex_unlock();
178 return type;
181 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
182 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
183 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
184 DWORD lod;
185 TRACE("(%p) Relay\n", This);
187 wined3d_mutex_lock();
188 lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
189 wined3d_mutex_unlock();
191 return lod;
194 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
195 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
196 DWORD lod;
197 TRACE("(%p) Relay\n", This);
199 wined3d_mutex_lock();
200 lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
201 wined3d_mutex_unlock();
203 return lod;
206 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
207 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
208 DWORD cnt;
209 TRACE("(%p) Relay\n", This);
211 wined3d_mutex_lock();
212 cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
213 wined3d_mutex_unlock();
215 return cnt;
218 /* IDirect3DCubeTexture8 Interface follow: */
219 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
220 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
221 HRESULT hr;
222 WINED3DSURFACE_DESC wined3ddesc;
224 TRACE("(%p) Relay\n", This);
226 wined3d_mutex_lock();
227 hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
228 wined3d_mutex_unlock();
230 if (SUCCEEDED(hr))
232 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
233 pDesc->Type = wined3ddesc.resource_type;
234 pDesc->Usage = wined3ddesc.usage;
235 pDesc->Pool = wined3ddesc.pool;
236 pDesc->Size = wined3ddesc.size;
237 pDesc->MultiSampleType = wined3ddesc.multisample_type;
238 pDesc->Width = wined3ddesc.width;
239 pDesc->Height = wined3ddesc.height;
242 return hr;
245 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) {
246 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
247 HRESULT hrc = D3D_OK;
248 IWineD3DSurface *mySurface = NULL;
250 TRACE("(%p) Relay\n", This);
252 wined3d_mutex_lock();
253 hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
254 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
255 IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
256 IWineD3DCubeTexture_Release(mySurface);
258 wined3d_mutex_unlock();
260 return hrc;
263 static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) {
264 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
265 HRESULT hr;
266 TRACE("(%p) Relay\n", This);
268 wined3d_mutex_lock();
269 hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
270 wined3d_mutex_unlock();
272 return hr;
275 static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
276 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
277 HRESULT hr;
278 TRACE("(%p) Relay\n", This);
280 wined3d_mutex_lock();
281 hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
282 wined3d_mutex_unlock();
284 return hr;
287 static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) {
288 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
289 HRESULT hr;
290 TRACE("(%p) Relay\n", This);
292 wined3d_mutex_lock();
293 hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
294 wined3d_mutex_unlock();
296 return hr;
299 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
301 /* IUnknown */
302 IDirect3DCubeTexture8Impl_QueryInterface,
303 IDirect3DCubeTexture8Impl_AddRef,
304 IDirect3DCubeTexture8Impl_Release,
305 /* IDirect3DResource8 */
306 IDirect3DCubeTexture8Impl_GetDevice,
307 IDirect3DCubeTexture8Impl_SetPrivateData,
308 IDirect3DCubeTexture8Impl_GetPrivateData,
309 IDirect3DCubeTexture8Impl_FreePrivateData,
310 IDirect3DCubeTexture8Impl_SetPriority,
311 IDirect3DCubeTexture8Impl_GetPriority,
312 IDirect3DCubeTexture8Impl_PreLoad,
313 IDirect3DCubeTexture8Impl_GetType,
314 /* IDirect3DBaseTexture8 */
315 IDirect3DCubeTexture8Impl_SetLOD,
316 IDirect3DCubeTexture8Impl_GetLOD,
317 IDirect3DCubeTexture8Impl_GetLevelCount,
318 /* IDirect3DCubeTexture8 */
319 IDirect3DCubeTexture8Impl_GetLevelDesc,
320 IDirect3DCubeTexture8Impl_GetCubeMapSurface,
321 IDirect3DCubeTexture8Impl_LockRect,
322 IDirect3DCubeTexture8Impl_UnlockRect,
323 IDirect3DCubeTexture8Impl_AddDirtyRect
326 static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent)
328 HeapFree(GetProcessHeap(), 0, parent);
331 static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops =
333 d3d8_cubetexture_wined3d_object_destroyed,
336 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
337 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
339 HRESULT hr;
341 texture->lpVtbl = &Direct3DCubeTexture8_Vtbl;
342 texture->ref = 1;
344 wined3d_mutex_lock();
345 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage & WINED3DUSAGE_MASK,
346 wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture,
347 (IUnknown *)texture, &d3d8_cubetexture_wined3d_parent_ops);
348 wined3d_mutex_unlock();
349 if (FAILED(hr))
351 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
352 return hr;
355 texture->parentDevice = (IDirect3DDevice8 *)device;
356 IDirect3DDevice8_AddRef(texture->parentDevice);
358 return D3D_OK;