2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
40 #include "wined3d_private_types.h"
41 #include "wine/wined3d_interface.h"
42 #include "wine/wined3d_caps.h"
43 #include "wine/wined3d_gl.h"
44 #include "wine/list.h"
46 /* Hash table functions */
47 typedef unsigned int (hash_function_t
)(void *key
);
48 typedef BOOL (compare_function_t
)(void *keya
, void *keyb
);
58 hash_function_t
*hash_function
;
59 compare_function_t
*compare_function
;
61 unsigned int bucket_count
;
62 hash_table_entry_t
*entries
;
63 unsigned int entry_count
;
64 struct list free_entries
;
66 unsigned int grow_size
;
67 unsigned int shrink_size
;
70 hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
71 void hash_table_destroy(hash_table_t
*table
);
72 void *hash_table_get(hash_table_t
*table
, void *key
);
73 void hash_table_put(hash_table_t
*table
, void *key
, void *value
);
74 void hash_table_remove(hash_table_t
*table
, void *key
);
77 #define MAX_PALETTES 256
78 #define MAX_STREAMS 16
79 #define MAX_TEXTURES 8
80 #define MAX_FRAGMENT_SAMPLERS 16
81 #define MAX_VERTEX_SAMPLERS 4
82 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
83 #define MAX_ACTIVE_LIGHTS 8
84 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
85 #define MAX_LEVELS 256
87 #define MAX_CONST_I 16
88 #define MAX_CONST_B 16
90 /* Used for CreateStateBlock */
91 #define NUM_SAVEDPIXELSTATES_R 35
92 #define NUM_SAVEDPIXELSTATES_T 18
93 #define NUM_SAVEDPIXELSTATES_S 12
94 #define NUM_SAVEDVERTEXSTATES_R 34
95 #define NUM_SAVEDVERTEXSTATES_T 2
96 #define NUM_SAVEDVERTEXSTATES_S 1
98 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
99 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
100 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
101 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
102 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
103 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
105 typedef enum _WINELOOKUP
{
106 WINELOOKUP_WARPPARAM
= 0,
107 WINELOOKUP_MAGFILTER
= 1,
111 extern int minLookup
[MAX_LOOKUPS
];
112 extern int maxLookup
[MAX_LOOKUPS
];
113 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
115 extern DWORD minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1][WINED3DTEXF_LINEAR
+ 1];
117 typedef struct _WINED3DGLTYPE
{
121 GLboolean normalized
;
125 /* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */
126 static WINED3DGLTYPE
const glTypeLookup
[WINED3DDECLTYPE_UNUSED
] = {
127 {WINED3DDECLTYPE_FLOAT1
, 1, GL_FLOAT
, GL_FALSE
,sizeof(float)},
128 {WINED3DDECLTYPE_FLOAT2
, 2, GL_FLOAT
, GL_FALSE
,sizeof(float)},
129 {WINED3DDECLTYPE_FLOAT3
, 3, GL_FLOAT
, GL_FALSE
,sizeof(float)},
130 {WINED3DDECLTYPE_FLOAT4
, 4, GL_FLOAT
, GL_FALSE
,sizeof(float)},
131 {WINED3DDECLTYPE_D3DCOLOR
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
,sizeof(BYTE
)},
132 {WINED3DDECLTYPE_UBYTE4
, 4, GL_UNSIGNED_BYTE
, GL_FALSE
,sizeof(BYTE
)},
133 {WINED3DDECLTYPE_SHORT2
, 2, GL_SHORT
, GL_FALSE
,sizeof(short int)},
134 {WINED3DDECLTYPE_SHORT4
, 4, GL_SHORT
, GL_FALSE
,sizeof(short int)},
135 {WINED3DDECLTYPE_UBYTE4N
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
,sizeof(BYTE
)},
136 {WINED3DDECLTYPE_SHORT2N
, 2, GL_SHORT
, GL_TRUE
,sizeof(short int)},
137 {WINED3DDECLTYPE_SHORT4N
, 4, GL_SHORT
, GL_TRUE
,sizeof(short int)},
138 {WINED3DDECLTYPE_USHORT2N
, 2, GL_UNSIGNED_SHORT
, GL_TRUE
,sizeof(short int)},
139 {WINED3DDECLTYPE_USHORT4N
, 4, GL_UNSIGNED_SHORT
, GL_TRUE
,sizeof(short int)},
140 {WINED3DDECLTYPE_UDEC3
, 3, GL_UNSIGNED_SHORT
, GL_FALSE
,sizeof(short int)},
141 {WINED3DDECLTYPE_DEC3N
, 3, GL_SHORT
, GL_TRUE
,sizeof(short int)},
142 /* We should do an extension check for NV_HALF_FLOAT. However, without NV_HALF_FLOAT
143 * we won't be able to load the data at all, so at least for the moment it wouldn't
145 {WINED3DDECLTYPE_FLOAT16_2
, 2, GL_HALF_FLOAT_NV
, GL_FALSE
,sizeof(GLhalfNV
)},
146 {WINED3DDECLTYPE_FLOAT16_4
, 4, GL_HALF_FLOAT_NV
, GL_FALSE
,sizeof(GLhalfNV
)}};
148 #define WINED3D_ATR_TYPE(type) glTypeLookup[type].d3dType
149 #define WINED3D_ATR_SIZE(type) glTypeLookup[type].size
150 #define WINED3D_ATR_GLTYPE(type) glTypeLookup[type].glType
151 #define WINED3D_ATR_NORMALIZED(type) glTypeLookup[type].normalized
152 #define WINED3D_ATR_TYPESIZE(type) glTypeLookup[type].typesize
170 #define ORM_BACKBUFFER 0
171 #define ORM_PBUFFER 1
175 #define SHADER_GLSL 2
176 #define SHADER_NONE 3
178 #define RTL_DISABLE -1
180 #define RTL_READDRAW 1
181 #define RTL_READTEX 2
182 #define RTL_TEXDRAW 3
185 /* NOTE: When adding fields to this structure, make sure to update the default
186 * values in wined3d_main.c as well. */
187 typedef struct wined3d_settings_s
{
188 /* vertex and pixel shader modes */
192 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
193 we should use it. However, until it's fully implemented, we'll leave it as a registry
194 setting for developers. */
196 int offscreen_rendering_mode
;
197 int rendertargetlock_mode
;
198 /* Memory tracking and object counting */
199 unsigned int emulated_textureram
;
201 } wined3d_settings_t
;
203 extern wined3d_settings_t wined3d_settings
;
205 /* Shader backends */
206 struct SHADER_OPCODE_ARG
;
209 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
210 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
);
211 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
212 void (*shader_cleanup
)(IWineD3DDevice
*iface
);
213 void (*shader_color_correction
)(struct SHADER_OPCODE_ARG
*arg
);
214 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
217 extern const shader_backend_t glsl_shader_backend
;
218 extern const shader_backend_t arb_program_shader_backend
;
219 extern const shader_backend_t none_shader_backend
;
223 extern void (*wine_tsx11_lock_ptr
)(void);
224 extern void (*wine_tsx11_unlock_ptr
)(void);
226 /* As GLX relies on X, this is needed */
230 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
231 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
233 #define ENTER_GL() wine_tsx11_lock_ptr()
234 #define LEAVE_GL() wine_tsx11_unlock_ptr()
237 /*****************************************************************************
241 /* GL related defines */
242 /* ------------------ */
243 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
244 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
245 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
246 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
248 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
249 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
250 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
251 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
253 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
254 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
255 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
256 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
258 #define D3DCOLORTOGLFLOAT4(dw, vec) \
259 (vec)[0] = D3DCOLOR_R(dw); \
260 (vec)[1] = D3DCOLOR_G(dw); \
261 (vec)[2] = D3DCOLOR_B(dw); \
262 (vec)[3] = D3DCOLOR_A(dw);
264 /* DirectX Device Limits */
265 /* --------------------- */
266 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
268 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
269 See MaxStreams in MSDN under GetDeviceCaps */
270 /* Maximum number of constants provided to the shaders */
271 #define HIGHEST_TRANSFORMSTATE 512
272 /* Highest value in WINED3DTRANSFORMSTATETYPE */
273 #define MAX_PALETTES 256
275 /* Checking of API calls */
276 /* --------------------- */
277 #define checkGLcall(A) \
279 GLint err = glGetError(); \
280 if (err == GL_NO_ERROR) { \
281 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
284 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
285 debug_glerror(err), err, A, __FILE__, __LINE__); \
286 err = glGetError(); \
287 } while (err != GL_NO_ERROR); \
290 /* Trace routines / diagnostics */
291 /* ---------------------------- */
293 /* Dump out a matrix and copy it */
294 #define conv_mat(mat,gl_mat) \
296 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
297 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
298 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
299 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
300 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
303 /* Macro to dump out the current state of the light chain */
304 #define DUMP_LIGHT_CHAIN() \
306 PLIGHTINFOEL *el = This->stateBlock->lights;\
308 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
313 /* Trace vector and strided data information */
314 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
315 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
316 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
318 /* Defines used for optimizations */
320 /* Only reapply what is necessary */
321 #define REAPPLY_ALPHAOP 0x0001
322 #define REAPPLY_ALL 0xFFFF
324 /* Advance declaration of structures to satisfy compiler */
325 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
326 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
327 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
328 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
330 /* Global variables */
331 extern const float identity
[16];
333 /*****************************************************************************
334 * Compilable extra diagnostics
337 /* Trace information per-vertex: (extremely high amount of trace) */
338 #if 0 /* NOTE: Must be 0 in cvs */
339 # define VTRACE(A) TRACE A
344 /* Checking of per-vertex related GL calls */
345 /* --------------------- */
346 #define vcheckGLcall(A) \
348 GLint err = glGetError(); \
349 if (err == GL_NO_ERROR) { \
350 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
353 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
354 debug_glerror(err), err, A, __FILE__, __LINE__); \
355 err = glGetError(); \
356 } while (err != GL_NO_ERROR); \
359 /* TODO: Confirm each of these works when wined3d move completed */
360 #if 0 /* NOTE: Must be 0 in cvs */
361 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
362 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
363 is enabled, and if it doesn't exist it is disabled. */
364 # define FRAME_DEBUGGING
365 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
366 the file is deleted */
367 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
368 # define SINGLE_FRAME_DEBUGGING
370 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
371 It can only be enabled when FRAME_DEBUGGING is also enabled
372 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
374 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
375 # define SHOW_FRAME_MAKEUP 1
377 /* The following, when enabled, lets you see the makeup of the all the textures used during each
378 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
379 The contents of the textures assigned to each stage are written into
380 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
381 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
382 # define SHOW_TEXTURE_MAKEUP 0
385 extern BOOL isDumpingFrames
;
386 extern LONG primCounter
;
389 /*****************************************************************************
393 /* Routine common to the draw primitive and draw indexed primitive routines */
394 void drawPrimitive(IWineD3DDevice
*iface
,
398 long StartVertexIndex
,
399 UINT numberOfVertices
,
405 void primitiveDeclarationConvertToStridedData(
406 IWineD3DDevice
*iface
,
407 BOOL useVertexShaderFunction
,
408 WineDirect3DVertexStridedData
*strided
,
411 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
415 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
416 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
418 /* Routines and structures related to state management */
419 typedef struct WineD3DContext WineD3DContext
;
420 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
422 #define STATE_RENDER(a) (a)
423 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
425 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
426 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
428 /* + 1 because samplers start with 0 */
429 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
430 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
432 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
433 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
435 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
436 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
438 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
439 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
440 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
441 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
443 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
444 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
446 #define STATE_VSHADER (STATE_VDECL + 1)
447 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
449 #define STATE_VIEWPORT (STATE_VSHADER + 1)
450 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
452 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
453 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
454 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
455 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
457 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
458 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
460 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
461 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
463 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
464 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
466 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
468 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
470 #define STATE_HIGHEST (STATE_FRONTFACE)
474 DWORD representative
;
475 APPLYSTATEFUNC apply
;
478 /* Global state table */
479 extern const struct StateEntry StateTable
[];
481 /* The new context manager that should deal with onscreen and offscreen rendering */
482 struct WineD3DContext
{
483 /* State dirtification
484 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
485 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
486 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
487 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
489 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
490 DWORD numDirtyEntries
;
491 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
493 IWineD3DSurface
*surface
;
494 DWORD tid
; /* Thread ID which owns this context at the moment */
496 /* Stores some inforation about the context state for optimization */
497 GLint last_draw_buffer
;
498 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
499 BOOL last_was_pshader
;
500 BOOL last_was_vshader
;
501 BOOL last_was_foggy_shader
;
502 BOOL namedArraysLoaded
, numberedArraysLoaded
;
503 BOOL lastWasPow2Texture
[MAX_TEXTURES
];
504 GLenum tracking_parm
; /* Which source is tracking current colour */
505 unsigned char num_untracked_materials
;
506 GLenum untracked_materials
[2];
507 BOOL last_was_blit
, last_was_ckey
;
508 char texShaderBumpMap
;
511 /* The actual opengl context */
519 typedef enum ContextUsage
{
520 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
521 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfacs */
522 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
523 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
526 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
527 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
528 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
529 void apply_fbo_state(IWineD3DDevice
*iface
);
531 /* Macros for doing basic GPU detection based on opengl capabilities */
532 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
533 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
534 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
535 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
537 /* Default callbacks for implicit object destruction */
538 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
540 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
542 /*****************************************************************************
543 * Internal representation of a light
545 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
546 struct PLIGHTINFOEL
{
547 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
554 /* Converted parms to speed up swapping lights */
563 /* The default light parameters */
564 extern const WINED3DLIGHT WINED3D_default_light
;
566 typedef struct WineD3D_PixelFormat
568 int iPixelFormat
; /* WGL pixel format */
569 int redSize
, greenSize
, blueSize
, alphaSize
;
570 int depthSize
, stencilSize
;
571 } WineD3D_PixelFormat
;
573 /* The adapter structure */
574 typedef struct GLPixelFormatDesc GLPixelFormatDesc
;
575 struct WineD3DAdapter
578 WineD3D_GL_Info gl_info
;
580 const char *description
;
581 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
583 WineD3D_PixelFormat
*cfgs
;
584 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
585 unsigned int UsedTextureRam
;
588 extern BOOL
InitAdapters(void);
589 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
590 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
592 /*****************************************************************************
593 * High order patch management
595 struct WineD3DRectPatch
599 WineDirect3DVertexStridedData strided
;
600 WINED3DRECTPATCH_INFO RectPatchInfo
;
602 char has_normals
, has_texcoords
;
606 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
608 /*****************************************************************************
609 * IWineD3D implementation structure
611 typedef struct IWineD3DImpl
613 /* IUnknown fields */
614 const IWineD3DVtbl
*lpVtbl
;
615 LONG ref
; /* Note: Ref counting not required */
617 /* WineD3D Information */
622 extern const IWineD3DVtbl IWineD3D_Vtbl
;
624 /* TODO: setup some flags in the registry to enable, disable pbuffer support
625 (since it will break quite a few things until contexts are managed properly!) */
626 extern BOOL pbuffer_support
;
627 /* allocate one pbuffer per surface */
628 extern BOOL pbuffer_per_surface
;
630 /* A helper function that dumps a resource list */
631 void dumpResources(struct list
*list
);
633 /*****************************************************************************
634 * IWineD3DDevice implementation structure
636 struct IWineD3DDeviceImpl
638 /* IUnknown fields */
639 const IWineD3DDeviceVtbl
*lpVtbl
;
640 LONG ref
; /* Note: Ref counting not required */
642 /* WineD3D Information */
645 struct WineD3DAdapter
*adapter
;
647 /* Window styles to restore when switching fullscreen mode */
651 /* X and GL Information */
652 GLint maxConcurrentLights
;
653 GLenum offscreenBuffer
;
655 /* Selected capabilities */
656 int vs_selected_mode
;
657 int ps_selected_mode
;
658 const shader_backend_t
*shader_backend
;
659 hash_table_t
*glsl_program_lookup
;
662 BOOL view_ident
; /* true iff view matrix is identity */
664 BOOL vertexBlendUsed
; /* To avoid needless setting of the blend matrices */
665 unsigned char surface_alignment
; /* Line Alignment of surfaces */
667 /* State block related */
668 BOOL isRecordingState
;
669 IWineD3DStateBlockImpl
*stateBlock
;
670 IWineD3DStateBlockImpl
*updateStateBlock
;
673 /* Internal use fields */
674 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
676 WINED3DDEVTYPE devType
;
678 IWineD3DSwapChain
**swapchains
;
679 UINT NumberOfSwapChains
;
681 struct list resources
; /* a linked list to track resources created by the device */
683 /* Render Target Support */
684 IWineD3DSurface
**render_targets
;
685 IWineD3DSurface
*auto_depth_stencil_buffer
;
686 IWineD3DSurface
**fbo_color_attachments
;
687 IWineD3DSurface
*fbo_depth_attachment
;
689 IWineD3DSurface
*stencilBufferTarget
;
691 /* Caches to avoid unneeded context changes */
692 IWineD3DSurface
*lastActiveRenderTarget
;
693 IWineD3DSwapChain
*lastActiveSwapChain
;
695 /* palettes texture management */
696 PALETTEENTRY palettes
[MAX_PALETTES
][256];
698 UINT paletteConversionShader
;
700 /* For rendering to a texture using glCopyTexImage */
701 BOOL render_offscreen
;
702 WINED3D_DEPTHCOPYSTATE depth_copy_state
;
706 GLenum
*draw_buffers
;
708 /* Cursor management */
714 UINT cursorWidth
, cursorHeight
;
715 GLuint cursorTexture
;
716 BOOL haveHardwareCursor
;
717 HCURSOR hardwareCursor
;
719 /* The Wine logo surface */
720 IWineD3DSurface
*logo_surface
;
722 /* Textures for when no other textures are mapped */
723 UINT dummyTextureName
[MAX_TEXTURES
];
725 /* Debug stream management */
728 /* Device state management */
730 BOOL d3d_initialized
;
732 /* A flag to check for proper BeginScene / EndScene call pairs */
735 /* process vertex shaders using software or hardware */
736 BOOL softwareVertexProcessing
;
738 /* DirectDraw stuff */
740 IWineD3DSurface
*ddraw_primary
;
741 DWORD ddraw_width
, ddraw_height
;
742 WINED3DFORMAT ddraw_format
;
743 BOOL ddraw_fullscreen
;
745 /* Final position fixup constant */
748 /* With register combiners we can skip junk texture stages */
749 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
750 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
751 BOOL fixed_function_usage_map
[MAX_TEXTURES
];
753 /* Stream source management */
754 WineDirect3DVertexStridedData strided_streams
;
755 WineDirect3DVertexStridedData
*up_strided
;
756 BOOL useDrawStridedSlow
;
759 /* Context management */
760 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
761 WineD3DContext
*activeContext
;
764 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
765 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
767 /* High level patch management */
768 #define PATCHMAP_SIZE 43
769 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
770 struct list patches
[PATCHMAP_SIZE
];
771 struct WineD3DRectPatch
*currentPatch
;
774 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
776 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
777 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
778 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
779 DWORD idx
= state
>> 5;
780 BYTE shift
= state
& 0x1f;
781 return context
->isStateDirty
[idx
] & (1 << shift
);
784 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
785 typedef struct PrivateData
790 DWORD flags
; /* DDSPD_* */
791 DWORD uniqueness_value
;
802 /*****************************************************************************
803 * IWineD3DResource implementation structure
805 typedef struct IWineD3DResourceClass
807 /* IUnknown fields */
808 LONG ref
; /* Note: Ref counting not required */
810 /* WineD3DResource Information */
812 WINED3DRESOURCETYPE resourceType
;
813 IWineD3DDeviceImpl
*wineD3DDevice
;
817 WINED3DFORMAT format
;
818 BYTE
*allocatedMemory
; /* Pointer to the real data location */
819 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
820 struct list privateData
;
821 struct list resource_list_entry
;
823 } IWineD3DResourceClass
;
825 typedef struct IWineD3DResourceImpl
827 /* IUnknown & WineD3DResource Information */
828 const IWineD3DResourceVtbl
*lpVtbl
;
829 IWineD3DResourceClass resource
;
830 } IWineD3DResourceImpl
;
832 /* Tests show that the start address of resources is 32 byte aligned */
833 #define RESOURCE_ALIGNMENT 32
835 /*****************************************************************************
836 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
838 typedef struct IWineD3DVertexBufferImpl
840 /* IUnknown & WineD3DResource Information */
841 const IWineD3DVertexBufferVtbl
*lpVtbl
;
842 IWineD3DResourceClass resource
;
844 /* WineD3DVertexBuffer specifics */
847 /* Vertex buffer object support */
852 UINT dirtystart
, dirtyend
;
855 LONG declChanges
, draws
;
856 /* Last description of the buffer */
857 WineDirect3DVertexStridedData strided
;
858 } IWineD3DVertexBufferImpl
;
860 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl
;
862 #define VBFLAG_LOAD 0x01 /* Data is written from allocatedMemory to the VBO */
863 #define VBFLAG_OPTIMIZED 0x02 /* Optimize has been called for the VB */
864 #define VBFLAG_DIRTY 0x04 /* Buffer data has been modified */
865 #define VBFLAG_HASDESC 0x08 /* A vertex description has been found */
866 #define VBFLAG_VBOCREATEFAIL 0x10 /* An attempt to create a vbo has failed */
868 /*****************************************************************************
869 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
871 typedef struct IWineD3DIndexBufferImpl
873 /* IUnknown & WineD3DResource Information */
874 const IWineD3DIndexBufferVtbl
*lpVtbl
;
875 IWineD3DResourceClass resource
;
878 UINT dirtystart
, dirtyend
;
881 /* WineD3DVertexBuffer specifics */
882 } IWineD3DIndexBufferImpl
;
884 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
886 /*****************************************************************************
887 * IWineD3DBaseTexture D3D- > openGL state map lookups
889 #define WINED3DFUNC_NOTSUPPORTED -2
890 #define WINED3DFUNC_UNIMPLEMENTED -1
892 typedef enum winetexturestates
{
893 WINED3DTEXSTA_ADDRESSU
= 0,
894 WINED3DTEXSTA_ADDRESSV
= 1,
895 WINED3DTEXSTA_ADDRESSW
= 2,
896 WINED3DTEXSTA_BORDERCOLOR
= 3,
897 WINED3DTEXSTA_MAGFILTER
= 4,
898 WINED3DTEXSTA_MINFILTER
= 5,
899 WINED3DTEXSTA_MIPFILTER
= 6,
900 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
901 WINED3DTEXSTA_MAXANISOTROPY
= 8,
902 WINED3DTEXSTA_SRGBTEXTURE
= 9,
903 WINED3DTEXSTA_ELEMENTINDEX
= 10,
904 WINED3DTEXSTA_DMAPOFFSET
= 11,
905 WINED3DTEXSTA_TSSADDRESSW
= 12,
906 MAX_WINETEXTURESTATES
= 13,
909 /*****************************************************************************
910 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
912 typedef struct IWineD3DBaseTextureClass
918 WINED3DTEXTUREFILTERTYPE filterType
;
919 DWORD states
[MAX_WINETEXTURESTATES
];
923 UINT srgb_mode_change_count
;
924 WINED3DFORMAT shader_conversion_group
;
925 float pow2Matrix
[16];
926 } IWineD3DBaseTextureClass
;
928 typedef struct IWineD3DBaseTextureImpl
930 /* IUnknown & WineD3DResource Information */
931 const IWineD3DBaseTextureVtbl
*lpVtbl
;
932 IWineD3DResourceClass resource
;
933 IWineD3DBaseTextureClass baseTexture
;
935 } IWineD3DBaseTextureImpl
;
937 /*****************************************************************************
938 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
940 typedef struct IWineD3DTextureImpl
942 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
943 const IWineD3DTextureVtbl
*lpVtbl
;
944 IWineD3DResourceClass resource
;
945 IWineD3DBaseTextureClass baseTexture
;
947 /* IWineD3DTexture */
948 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
954 } IWineD3DTextureImpl
;
956 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
958 /*****************************************************************************
959 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
961 typedef struct IWineD3DCubeTextureImpl
963 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
964 const IWineD3DCubeTextureVtbl
*lpVtbl
;
965 IWineD3DResourceClass resource
;
966 IWineD3DBaseTextureClass baseTexture
;
968 /* IWineD3DCubeTexture */
969 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
972 } IWineD3DCubeTextureImpl
;
974 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
976 typedef struct _WINED3DVOLUMET_DESC
981 } WINED3DVOLUMET_DESC
;
983 /*****************************************************************************
984 * IWineD3DVolume implementation structure (extends IUnknown)
986 typedef struct IWineD3DVolumeImpl
988 /* IUnknown & WineD3DResource fields */
989 const IWineD3DVolumeVtbl
*lpVtbl
;
990 IWineD3DResourceClass resource
;
992 /* WineD3DVolume Information */
993 WINED3DVOLUMET_DESC currentDesc
;
994 IWineD3DBase
*container
;
999 WINED3DBOX lockedBox
;
1000 WINED3DBOX dirtyBox
;
1004 } IWineD3DVolumeImpl
;
1006 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1008 /*****************************************************************************
1009 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1011 typedef struct IWineD3DVolumeTextureImpl
1013 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1014 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1015 IWineD3DResourceClass resource
;
1016 IWineD3DBaseTextureClass baseTexture
;
1018 /* IWineD3DVolumeTexture */
1019 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1024 } IWineD3DVolumeTextureImpl
;
1026 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1028 typedef struct _WINED3DSURFACET_DESC
1030 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1031 DWORD MultiSampleQuality
;
1034 } WINED3DSURFACET_DESC
;
1036 /*****************************************************************************
1037 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1039 typedef struct wineD3DSurface_DIB
{
1045 } wineD3DSurface_DIB
;
1052 } renderbuffer_entry_t
;
1054 /*****************************************************************************
1055 * IWineD3DClipp implementation structure
1057 typedef struct IWineD3DClipperImpl
1059 const IWineD3DClipperVtbl
*lpVtbl
;
1064 } IWineD3DClipperImpl
;
1067 /*****************************************************************************
1068 * IWineD3DSurface implementation structure
1070 struct IWineD3DSurfaceImpl
1072 /* IUnknown & IWineD3DResource Information */
1073 const IWineD3DSurfaceVtbl
*lpVtbl
;
1074 IWineD3DResourceClass resource
;
1076 /* IWineD3DSurface fields */
1077 IWineD3DBase
*container
;
1078 WINED3DSURFACET_DESC currentDesc
;
1079 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1080 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1084 /* TODO: move this off into a management class(maybe!) */
1090 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1091 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1093 /* Oversized texture */
1102 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1104 glDescriptor glDescription
;
1108 wineD3DSurface_DIB dib
;
1111 /* Color keys for DDraw */
1112 WINEDDCOLORKEY DestBltCKey
;
1113 WINEDDCOLORKEY DestOverlayCKey
;
1114 WINEDDCOLORKEY SrcOverlayCKey
;
1115 WINEDDCOLORKEY SrcBltCKey
;
1118 WINEDDCOLORKEY glCKey
;
1120 struct list renderbuffers
;
1121 renderbuffer_entry_t
*current_renderbuffer
;
1123 /* DirectDraw clippers */
1124 IWineD3DClipper
*clipper
;
1127 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1128 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1130 /* Predeclare the shared Surface functions */
1131 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1132 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1133 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1134 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1135 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1136 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1137 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1138 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1139 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1140 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1141 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1142 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1143 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1144 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1145 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1146 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1147 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1148 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1149 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, WINEDDCOLORKEY
*CKey
);
1150 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1151 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1152 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1153 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1154 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1155 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1156 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, RECT
*SrcRect
, IWineD3DSurface
*DstSurface
, RECT
*DstRect
, DWORD Flags
, WINEDDOVERLAYFX
*FX
);
1157 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1158 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1159 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1160 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1161 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, RECT
*DestRect
, IWineD3DSurface
*SrcSurface
, RECT
*SrcRect
, DWORD Flags
, WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1162 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
, IWineD3DSurface
*Source
, RECT
*rsrc
, DWORD trans
);
1163 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1164 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
);
1166 const void *WINAPI
IWineD3DSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1168 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1169 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1170 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1171 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1173 /* Surface flags: */
1174 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1175 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1176 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for getdc */
1177 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1178 #define SFLAG_DISCARD 0x00000010 /* ??? */
1179 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1180 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1181 #define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1182 #define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
1183 #define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1184 #define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1185 #define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1186 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1187 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1188 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1189 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1190 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1191 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1192 #define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1194 /* In some conditions the surface memory must not be freed:
1195 * SFLAG_OVERSIZE: Not all data can be kept in GL
1196 * SFLAG_CONVERTED: Converting the data back would take too long
1197 * SFLAG_DIBSECTION: The dib code manages the memory
1198 * SFLAG_LOCKED: The app requires access to the surface data
1199 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1200 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
1201 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1202 * SFLAG_CLIENT: OpenGL uses our memory as backup
1204 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1206 SFLAG_DIBSECTION | \
1214 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1217 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1222 CONVERT_PALETTED_CK
,
1226 CONVERT_CK_4444_ARGB
,
1231 CONVERT_CK_8888_ARGB
,
1243 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1245 /*****************************************************************************
1246 * IWineD3DVertexDeclaration implementation structure
1248 typedef struct attrib_declaration
{
1251 } attrib_declaration
;
1253 #define MAX_ATTRIBS 16
1255 typedef struct IWineD3DVertexDeclarationImpl
{
1256 /* IUnknown Information */
1257 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1261 IWineD3DDeviceImpl
*wineD3DDevice
;
1263 WINED3DVERTEXELEMENT
*pDeclarationWine
;
1264 UINT declarationWNumElements
;
1266 DWORD streams
[MAX_STREAMS
];
1268 BOOL position_transformed
;
1270 /* Ordered array of declaration types that need swizzling in a vshader */
1271 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
1272 UINT num_swizzled_attribs
;
1273 } IWineD3DVertexDeclarationImpl
;
1275 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1277 /*****************************************************************************
1278 * IWineD3DStateBlock implementation structure
1281 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1282 /* Note: Very long winded but gl Lists are not flexible enough */
1283 /* to resolve everything we need, so doing it manually for now */
1284 typedef struct SAVEDSTATES
{
1288 BOOL streamSource
[MAX_STREAMS
];
1289 BOOL streamFreq
[MAX_STREAMS
];
1290 BOOL textures
[MAX_COMBINED_SAMPLERS
];
1291 BOOL transform
[HIGHEST_TRANSFORMSTATE
+ 1];
1293 BOOL renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1294 BOOL textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1295 BOOL samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1296 BOOL clipplane
[MAX_CLIPPLANES
];
1299 BOOL pixelShaderConstantsB
[MAX_CONST_B
];
1300 BOOL pixelShaderConstantsI
[MAX_CONST_I
];
1301 BOOL
*pixelShaderConstantsF
;
1303 BOOL vertexShaderConstantsB
[MAX_CONST_B
];
1304 BOOL vertexShaderConstantsI
[MAX_CONST_I
];
1305 BOOL
*vertexShaderConstantsF
;
1320 struct IWineD3DStateBlockImpl
1322 /* IUnknown fields */
1323 const IWineD3DStateBlockVtbl
*lpVtbl
;
1324 LONG ref
; /* Note: Ref counting not required */
1326 /* IWineD3DStateBlock information */
1328 IWineD3DDeviceImpl
*wineD3DDevice
;
1329 WINED3DSTATEBLOCKTYPE blockType
;
1331 /* Array indicating whether things have been set or changed */
1332 SAVEDSTATES changed
;
1333 struct list set_vconstantsF
;
1334 struct list set_pconstantsF
;
1336 /* Drawing - Vertex Shader or FVF related */
1338 /* Vertex Shader Declaration */
1339 IWineD3DVertexDeclaration
*vertexDecl
;
1341 IWineD3DVertexShader
*vertexShader
;
1343 /* Vertex Shader Constants */
1344 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1345 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1346 float *vertexShaderConstantF
;
1350 UINT streamStride
[MAX_STREAMS
];
1351 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1352 IWineD3DVertexBuffer
*streamSource
[MAX_STREAMS
];
1353 UINT streamFreq
[MAX_STREAMS
+ 1];
1354 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1357 IWineD3DIndexBuffer
* pIndexData
;
1358 INT baseVertexIndex
;
1359 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1362 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1364 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1365 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1366 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1367 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1368 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1371 double clipplane
[MAX_CLIPPLANES
][4];
1372 WINED3DCLIPSTATUS clip_status
;
1375 WINED3DVIEWPORT viewport
;
1378 WINED3DMATERIAL material
;
1381 IWineD3DPixelShader
*pixelShader
;
1383 /* Pixel Shader Constants */
1384 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1385 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1386 float *pixelShaderConstantF
;
1389 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1392 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1393 int textureDimensions
[MAX_COMBINED_SAMPLERS
];
1395 /* Texture State Stage */
1396 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1397 DWORD lowest_disabled_stage
;
1398 /* Sampler States */
1399 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1401 /* Current GLSL Shader Program */
1402 struct glsl_shader_prog_link
*glsl_program
;
1404 /* Scissor test rectangle */
1407 /* Contained state management */
1408 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1409 unsigned int num_contained_render_states
;
1410 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1411 unsigned int num_contained_transform_states
;
1412 DWORD contained_vs_consts_i
[MAX_CONST_I
];
1413 unsigned int num_contained_vs_consts_i
;
1414 DWORD contained_vs_consts_b
[MAX_CONST_B
];
1415 unsigned int num_contained_vs_consts_b
;
1416 DWORD
*contained_vs_consts_f
;
1417 unsigned int num_contained_vs_consts_f
;
1418 DWORD contained_ps_consts_i
[MAX_CONST_I
];
1419 unsigned int num_contained_ps_consts_i
;
1420 DWORD contained_ps_consts_b
[MAX_CONST_B
];
1421 unsigned int num_contained_ps_consts_b
;
1422 DWORD
*contained_ps_consts_f
;
1423 unsigned int num_contained_ps_consts_f
;
1424 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
)];
1425 unsigned int num_contained_tss_states
;
1426 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
1427 unsigned int num_contained_sampler_states
;
1430 extern void stateblock_savedstates_set(
1431 IWineD3DStateBlock
* iface
,
1432 SAVEDSTATES
* states
,
1435 extern void stateblock_savedstates_copy(
1436 IWineD3DStateBlock
* iface
,
1438 SAVEDSTATES
* source
);
1440 extern void stateblock_copy(
1441 IWineD3DStateBlock
* destination
,
1442 IWineD3DStateBlock
* source
);
1444 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1446 /* Direct3D terminology with little modifications. We do not have an issued state
1447 * because only the driver knows about it, but we have a created state because d3d
1448 * allows GetData on a created issue, but opengl doesn't
1455 /*****************************************************************************
1456 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1458 typedef struct IWineD3DQueryImpl
1460 const IWineD3DQueryVtbl
*lpVtbl
;
1461 LONG ref
; /* Note: Ref counting not required */
1464 /*TODO: replace with iface usage */
1466 IWineD3DDevice
*wineD3DDevice
;
1468 IWineD3DDeviceImpl
*wineD3DDevice
;
1471 /* IWineD3DQuery fields */
1472 enum query_state state
;
1473 WINED3DQUERYTYPE type
;
1474 /* TODO: Think about using a IUnknown instead of a void* */
1478 } IWineD3DQueryImpl
;
1480 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1482 /* Datastructures for IWineD3DQueryImpl.extendedData */
1483 typedef struct WineQueryOcclusionData
{
1485 WineD3DContext
*ctx
;
1486 } WineQueryOcclusionData
;
1488 typedef struct WineQueryEventData
{
1490 WineD3DContext
*ctx
;
1491 } WineQueryEventData
;
1493 /*****************************************************************************
1494 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1497 typedef struct IWineD3DSwapChainImpl
1500 const IWineD3DSwapChainVtbl
*lpVtbl
;
1501 LONG ref
; /* Note: Ref counting not required */
1504 IWineD3DDeviceImpl
*wineD3DDevice
;
1506 /* IWineD3DSwapChain fields */
1507 IWineD3DSurface
**backBuffer
;
1508 IWineD3DSurface
*frontBuffer
;
1509 BOOL wantsDepthStencilBuffer
;
1510 WINED3DPRESENT_PARAMETERS presentParms
;
1511 DWORD orig_width
, orig_height
;
1512 WINED3DFORMAT orig_fmt
;
1514 long prev_time
, frames
; /* Performance tracking */
1515 unsigned int vSyncCounter
;
1517 WineD3DContext
**context
; /* Later a array for multithreading */
1518 unsigned int num_contexts
;
1521 } IWineD3DSwapChainImpl
;
1523 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
1525 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
1527 /*****************************************************************************
1528 * Utility function prototypes
1531 /* Trace routines */
1532 const char* debug_d3dformat(WINED3DFORMAT fmt
);
1533 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
1534 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
1535 const char* debug_d3dusage(DWORD usage
);
1536 const char* debug_d3dusagequery(DWORD usagequery
);
1537 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
1538 const char* debug_d3ddecltype(WINED3DDECLTYPE type
);
1539 const char* debug_d3ddeclusage(BYTE usage
);
1540 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
1541 const char* debug_d3drenderstate(DWORD state
);
1542 const char* debug_d3dsamplerstate(DWORD state
);
1543 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
1544 const char* debug_d3dtexturestate(DWORD state
);
1545 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
1546 const char* debug_d3dpool(WINED3DPOOL pool
);
1547 const char *debug_fbostatus(GLenum status
);
1548 const char *debug_glerror(GLenum error
);
1549 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
1550 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
1552 /* Routines for GL <-> D3D values */
1553 GLenum
StencilOp(DWORD op
);
1554 GLenum
CompareFunc(DWORD func
);
1555 void set_tex_op(IWineD3DDevice
*iface
, BOOL isAlpha
, int Stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
1556 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
);
1557 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
);
1559 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
1560 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
1562 BOOL
getColorBits(WINED3DFORMAT fmt
, short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
1563 BOOL
getDepthStencilBits(WINED3DFORMAT fmt
, short *depthSize
, short *stencilSize
);
1566 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
1567 unsigned int count_bits(unsigned int mask
);
1569 /*****************************************************************************
1570 * To enable calling of inherited functions, requires prototypes
1572 * Note: Only require classes which are subclassed, ie resource, basetexture,
1574 /*** IUnknown methods ***/
1575 extern HRESULT WINAPI
IWineD3DResourceImpl_QueryInterface(IWineD3DResource
*iface
, REFIID riid
, void** ppvObject
);
1576 extern ULONG WINAPI
IWineD3DResourceImpl_AddRef(IWineD3DResource
*iface
);
1577 extern ULONG WINAPI
IWineD3DResourceImpl_Release(IWineD3DResource
*iface
);
1578 /*** IWineD3DResource methods ***/
1579 extern HRESULT WINAPI
IWineD3DResourceImpl_GetParent(IWineD3DResource
*iface
, IUnknown
**pParent
);
1580 extern HRESULT WINAPI
IWineD3DResourceImpl_GetDevice(IWineD3DResource
*iface
, IWineD3DDevice
** ppDevice
);
1581 extern HRESULT WINAPI
IWineD3DResourceImpl_SetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1582 extern HRESULT WINAPI
IWineD3DResourceImpl_GetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1583 extern HRESULT WINAPI
IWineD3DResourceImpl_FreePrivateData(IWineD3DResource
*iface
, REFGUID refguid
);
1584 extern DWORD WINAPI
IWineD3DResourceImpl_SetPriority(IWineD3DResource
*iface
, DWORD PriorityNew
);
1585 extern DWORD WINAPI
IWineD3DResourceImpl_GetPriority(IWineD3DResource
*iface
);
1586 extern void WINAPI
IWineD3DResourceImpl_PreLoad(IWineD3DResource
*iface
);
1587 extern WINED3DRESOURCETYPE WINAPI
IWineD3DResourceImpl_GetType(IWineD3DResource
*iface
);
1588 /*** class static members ***/
1589 void IWineD3DResourceImpl_CleanUp(IWineD3DResource
*iface
);
1591 /*** IUnknown methods ***/
1592 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture
*iface
, REFIID riid
, void** ppvObject
);
1593 extern ULONG WINAPI
IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture
*iface
);
1594 extern ULONG WINAPI
IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture
*iface
);
1595 /*** IWineD3DResource methods ***/
1596 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture
*iface
, IUnknown
**pParent
);
1597 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture
*iface
, IWineD3DDevice
** ppDevice
);
1598 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1599 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1600 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
);
1601 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture
*iface
, DWORD PriorityNew
);
1602 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture
*iface
);
1603 extern void WINAPI
IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture
*iface
);
1604 extern WINED3DRESOURCETYPE WINAPI
IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture
*iface
);
1605 /*** IWineD3DBaseTexture methods ***/
1606 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture
*iface
, DWORD LODNew
);
1607 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture
*iface
);
1608 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture
*iface
);
1609 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
);
1610 extern WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture
*iface
);
1611 extern void WINAPI
IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture
*iface
);
1612 extern BOOL WINAPI
IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture
*iface
, BOOL
);
1613 extern BOOL WINAPI
IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture
*iface
);
1615 extern BYTE
* WINAPI
IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer
* iface
, DWORD iOffset
, GLint
*vbo
);
1616 extern HRESULT WINAPI
IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer
* iface
);
1617 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture
*iface
);
1618 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture
*iface
);
1619 extern void WINAPI
IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture
*iface
, const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1620 /*** class static members ***/
1621 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture
*iface
);
1623 typedef void (*SHADER_HANDLER
) (struct SHADER_OPCODE_ARG
*);
1625 /* Struct to maintain a list of GLSL shader programs and their associated pixel and
1626 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1627 * used if the user is using GLSL shaders. */
1628 struct glsl_shader_prog_link
{
1629 struct list vshader_entry
;
1630 struct list pshader_entry
;
1631 GLhandleARB programId
;
1632 GLhandleARB
*vuniformF_locations
;
1633 GLhandleARB
*puniformF_locations
;
1634 GLhandleARB vuniformI_locations
[MAX_CONST_I
];
1635 GLhandleARB puniformI_locations
[MAX_CONST_I
];
1636 GLhandleARB posFixup_location
;
1637 GLhandleARB bumpenvmat_location
;
1638 GLhandleARB luminancescale_location
;
1639 GLhandleARB luminanceoffset_location
;
1640 GLhandleARB srgb_comparison_location
;
1641 GLhandleARB srgb_mul_low_location
;
1642 GLhandleARB ycorrection_location
;
1643 GLhandleARB vshader
;
1644 GLhandleARB pshader
;
1648 GLhandleARB vshader
;
1649 GLhandleARB pshader
;
1650 } glsl_program_key_t
;
1652 /* TODO: Make this dynamic, based on shader limits ? */
1653 #define MAX_REG_ADDR 1
1654 #define MAX_REG_TEMP 32
1655 #define MAX_REG_TEXCRD 8
1656 #define MAX_REG_INPUT 12
1657 #define MAX_REG_OUTPUT 12
1658 #define MAX_CONST_I 16
1659 #define MAX_CONST_B 16
1661 /* FIXME: This needs to go up to 2048 for
1662 * Shader model 3 according to msdn (and for software shaders) */
1663 #define MAX_LABELS 16
1665 typedef struct semantic
{
1670 typedef struct local_constant
{
1676 typedef struct shader_reg_maps
{
1678 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
1679 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
1680 char address
[MAX_REG_ADDR
]; /* vertex */
1681 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
1682 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1683 char attributes
[MAX_ATTRIBS
]; /* vertex */
1684 char labels
[MAX_LABELS
]; /* pixel, vertex */
1685 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
1687 /* Sampler usage tokens
1688 * Use 0 as default (bit 31 is always 1 on a valid token) */
1689 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
1690 char bumpmat
, luminanceparams
;
1691 char usesnrm
, vpos
, usesdsy
;
1694 /* Whether or not loops are used in this shader, and nesting depth */
1695 unsigned loop_depth
;
1697 /* Whether or not this shader uses fog */
1702 #define SHADER_PGMSIZE 65535
1703 typedef struct SHADER_BUFFER
{
1706 unsigned int lineNo
;
1710 /* Undocumented opcode controls */
1711 #define INST_CONTROLS_SHIFT 16
1712 #define INST_CONTROLS_MASK 0x00ff0000
1714 typedef enum COMPARISON_TYPE
{
1723 typedef struct SHADER_OPCODE
{
1724 unsigned int opcode
;
1728 CONST UINT num_params
;
1729 SHADER_HANDLER hw_fct
;
1730 SHADER_HANDLER hw_glsl_fct
;
1735 typedef struct SHADER_OPCODE_ARG
{
1736 IWineD3DBaseShader
* shader
;
1737 shader_reg_maps
* reg_maps
;
1738 CONST SHADER_OPCODE
* opcode
;
1745 SHADER_BUFFER
* buffer
;
1746 } SHADER_OPCODE_ARG
;
1748 typedef struct SHADER_LIMITS
{
1749 unsigned int temporary
;
1750 unsigned int texcoord
;
1751 unsigned int sampler
;
1752 unsigned int constant_int
;
1753 unsigned int constant_float
;
1754 unsigned int constant_bool
;
1755 unsigned int address
;
1756 unsigned int packed_output
;
1757 unsigned int packed_input
;
1758 unsigned int attributes
;
1762 /** Keeps track of details for TEX_M#x# shader opcodes which need to
1763 maintain state information between multiple codes */
1764 typedef struct SHADER_PARSE_STATE
{
1765 unsigned int current_row
;
1766 DWORD texcoord_w
[2];
1767 } SHADER_PARSE_STATE
;
1770 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
1772 #define PRINTF_ATTR(fmt,args)
1775 /* Base Shader utility functions.
1776 * (may move callers into the same file in the future) */
1777 extern int shader_addline(
1778 SHADER_BUFFER
* buffer
,
1779 const char* fmt
, ...) PRINTF_ATTR(2,3);
1781 extern const SHADER_OPCODE
* shader_get_opcode(
1782 IWineD3DBaseShader
*iface
,
1785 void delete_glsl_program_entry(IWineD3DDevice
*iface
, struct glsl_shader_prog_link
*entry
);
1787 /* Vertex shader utility functions */
1788 extern BOOL
vshader_get_input(
1789 IWineD3DVertexShader
* iface
,
1790 BYTE usage_req
, BYTE usage_idx_req
,
1791 unsigned int* regnum
);
1793 extern BOOL
vshader_input_is_color(
1794 IWineD3DVertexShader
* iface
,
1795 unsigned int regnum
);
1797 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
1799 /* ARB_[vertex/fragment]_program helper functions */
1800 extern void shader_arb_load_constants(
1801 IWineD3DDevice
* device
,
1802 char usePixelShader
,
1803 char useVertexShader
);
1805 /* ARB shader program Prototypes */
1806 extern void shader_hw_def(SHADER_OPCODE_ARG
*arg
);
1808 /* ARB pixel shader prototypes */
1809 extern void pshader_hw_bem(SHADER_OPCODE_ARG
* arg
);
1810 extern void pshader_hw_cnd(SHADER_OPCODE_ARG
* arg
);
1811 extern void pshader_hw_cmp(SHADER_OPCODE_ARG
* arg
);
1812 extern void pshader_hw_map2gl(SHADER_OPCODE_ARG
* arg
);
1813 extern void pshader_hw_tex(SHADER_OPCODE_ARG
* arg
);
1814 extern void pshader_hw_texcoord(SHADER_OPCODE_ARG
* arg
);
1815 extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG
* arg
);
1816 extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG
* arg
);
1817 extern void pshader_hw_texbem(SHADER_OPCODE_ARG
* arg
);
1818 extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
1819 extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
1820 extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG
* arg
);
1821 extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG
* arg
);
1822 extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG
* arg
);
1823 extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG
* arg
);
1824 extern void pshader_hw_texdepth(SHADER_OPCODE_ARG
* arg
);
1825 extern void pshader_hw_texkill(SHADER_OPCODE_ARG
* arg
);
1826 extern void pshader_hw_texdp3tex(SHADER_OPCODE_ARG
* arg
);
1827 extern void pshader_hw_texdp3(SHADER_OPCODE_ARG
* arg
);
1828 extern void pshader_hw_texm3x3(SHADER_OPCODE_ARG
* arg
);
1829 extern void pshader_hw_texm3x2depth(SHADER_OPCODE_ARG
* arg
);
1830 extern void pshader_hw_dp2add(SHADER_OPCODE_ARG
* arg
);
1831 extern void pshader_hw_texreg2rgb(SHADER_OPCODE_ARG
* arg
);
1833 /* ARB vertex / pixel shader common prototypes */
1834 extern void shader_hw_nrm(SHADER_OPCODE_ARG
* arg
);
1835 extern void shader_hw_sincos(SHADER_OPCODE_ARG
* arg
);
1836 extern void shader_hw_mnxn(SHADER_OPCODE_ARG
* arg
);
1838 /* ARB vertex shader prototypes */
1839 extern void vshader_hw_map2gl(SHADER_OPCODE_ARG
* arg
);
1840 extern void vshader_hw_rsq_rcp(SHADER_OPCODE_ARG
* arg
);
1842 /* GLSL helper functions */
1843 extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG
*arg
);
1844 extern void shader_glsl_load_constants(
1845 IWineD3DDevice
* device
,
1846 char usePixelShader
,
1847 char useVertexShader
);
1849 /** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
1850 extern void shader_glsl_cross(SHADER_OPCODE_ARG
* arg
);
1851 extern void shader_glsl_map2gl(SHADER_OPCODE_ARG
* arg
);
1852 extern void shader_glsl_arith(SHADER_OPCODE_ARG
* arg
);
1853 extern void shader_glsl_mov(SHADER_OPCODE_ARG
* arg
);
1854 extern void shader_glsl_mad(SHADER_OPCODE_ARG
* arg
);
1855 extern void shader_glsl_mnxn(SHADER_OPCODE_ARG
* arg
);
1856 extern void shader_glsl_lrp(SHADER_OPCODE_ARG
* arg
);
1857 extern void shader_glsl_dot(SHADER_OPCODE_ARG
* arg
);
1858 extern void shader_glsl_rcp(SHADER_OPCODE_ARG
* arg
);
1859 extern void shader_glsl_rsq(SHADER_OPCODE_ARG
* arg
);
1860 extern void shader_glsl_cnd(SHADER_OPCODE_ARG
* arg
);
1861 extern void shader_glsl_compare(SHADER_OPCODE_ARG
* arg
);
1862 extern void shader_glsl_def(SHADER_OPCODE_ARG
* arg
);
1863 extern void shader_glsl_defi(SHADER_OPCODE_ARG
* arg
);
1864 extern void shader_glsl_defb(SHADER_OPCODE_ARG
* arg
);
1865 extern void shader_glsl_expp(SHADER_OPCODE_ARG
* arg
);
1866 extern void shader_glsl_cmp(SHADER_OPCODE_ARG
* arg
);
1867 extern void shader_glsl_lit(SHADER_OPCODE_ARG
* arg
);
1868 extern void shader_glsl_dst(SHADER_OPCODE_ARG
* arg
);
1869 extern void shader_glsl_sincos(SHADER_OPCODE_ARG
* arg
);
1870 extern void shader_glsl_loop(SHADER_OPCODE_ARG
* arg
);
1871 extern void shader_glsl_end(SHADER_OPCODE_ARG
* arg
);
1872 extern void shader_glsl_if(SHADER_OPCODE_ARG
* arg
);
1873 extern void shader_glsl_ifc(SHADER_OPCODE_ARG
* arg
);
1874 extern void shader_glsl_else(SHADER_OPCODE_ARG
* arg
);
1875 extern void shader_glsl_break(SHADER_OPCODE_ARG
* arg
);
1876 extern void shader_glsl_breakc(SHADER_OPCODE_ARG
* arg
);
1877 extern void shader_glsl_rep(SHADER_OPCODE_ARG
* arg
);
1878 extern void shader_glsl_call(SHADER_OPCODE_ARG
* arg
);
1879 extern void shader_glsl_callnz(SHADER_OPCODE_ARG
* arg
);
1880 extern void shader_glsl_label(SHADER_OPCODE_ARG
* arg
);
1881 extern void shader_glsl_pow(SHADER_OPCODE_ARG
* arg
);
1882 extern void shader_glsl_log(SHADER_OPCODE_ARG
* arg
);
1883 extern void shader_glsl_texldl(SHADER_OPCODE_ARG
* arg
);
1885 /** GLSL Pixel Shader Prototypes */
1886 extern void pshader_glsl_tex(SHADER_OPCODE_ARG
* arg
);
1887 extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG
* arg
);
1888 extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG
* arg
);
1889 extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG
* arg
);
1890 extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG
* arg
);
1891 extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG
* arg
);
1892 extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
1893 extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
1894 extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG
* arg
);
1895 extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG
* arg
);
1896 extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG
* arg
);
1897 extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG
* arg
);
1898 extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG
* arg
);
1899 extern void pshader_glsl_texkill(SHADER_OPCODE_ARG
* arg
);
1900 extern void pshader_glsl_texbem(SHADER_OPCODE_ARG
* arg
);
1901 extern void pshader_glsl_bem(SHADER_OPCODE_ARG
* arg
);
1902 extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG
* arg
);
1903 extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG
* arg
);
1904 extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG
* arg
);
1905 extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG
* arg
);
1906 extern void pshader_glsl_input_pack(
1907 SHADER_BUFFER
* buffer
,
1908 semantic
* semantics_out
,
1909 IWineD3DPixelShader
*iface
);
1911 /*****************************************************************************
1912 * IDirect3DBaseShader implementation structure
1914 typedef struct IWineD3DBaseShaderClass
1918 SHADER_LIMITS limits
;
1919 SHADER_PARSE_STATE parse_state
;
1920 CONST SHADER_OPCODE
*shader_ins
;
1922 UINT functionLength
;
1925 UINT cur_loop_depth
, cur_loop_regno
;
1926 BOOL load_local_constsF
;
1928 /* Type of shader backend */
1931 /* Programs this shader is linked with */
1932 struct list linked_programs
;
1934 /* Immediate constants (override global ones) */
1935 struct list constantsB
;
1936 struct list constantsF
;
1937 struct list constantsI
;
1938 shader_reg_maps reg_maps
;
1940 /* Pixel formats of sampled textures, for format conversion. This
1941 * represents the formats found during compilation, it is not initialized
1942 * on the first parser pass. It is needed to check if the shader
1943 * needs recompilation to adjust the format conversion
1945 WINED3DFORMAT sampled_format
[MAX_COMBINED_SAMPLERS
];
1946 UINT sampled_samplers
[MAX_COMBINED_SAMPLERS
];
1947 UINT num_sampled_samplers
;
1949 UINT recompile_count
;
1951 /* Pointer to the parent device */
1952 IWineD3DDevice
*device
;
1954 } IWineD3DBaseShaderClass
;
1956 typedef struct IWineD3DBaseShaderImpl
{
1958 const IWineD3DBaseShaderVtbl
*lpVtbl
;
1960 /* IWineD3DBaseShader */
1961 IWineD3DBaseShaderClass baseShader
;
1962 } IWineD3DBaseShaderImpl
;
1964 HRESULT WINAPI
IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader
*iface
, REFIID riid
, LPVOID
*ppobj
);
1965 ULONG WINAPI
IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader
*iface
);
1966 ULONG WINAPI
IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader
*iface
);
1968 extern HRESULT
shader_get_registers_used(
1969 IWineD3DBaseShader
*iface
,
1970 shader_reg_maps
* reg_maps
,
1971 semantic
* semantics_in
,
1972 semantic
* semantics_out
,
1973 CONST DWORD
* pToken
,
1974 IWineD3DStateBlockImpl
*stateBlock
);
1976 extern void shader_generate_glsl_declarations(
1977 IWineD3DBaseShader
*iface
,
1978 shader_reg_maps
* reg_maps
,
1979 SHADER_BUFFER
* buffer
,
1980 WineD3D_GL_Info
* gl_info
);
1982 extern void shader_generate_arb_declarations(
1983 IWineD3DBaseShader
*iface
,
1984 shader_reg_maps
* reg_maps
,
1985 SHADER_BUFFER
* buffer
,
1986 WineD3D_GL_Info
* gl_info
);
1988 extern void shader_generate_main(
1989 IWineD3DBaseShader
*iface
,
1990 SHADER_BUFFER
* buffer
,
1991 shader_reg_maps
* reg_maps
,
1992 CONST DWORD
* pFunction
);
1994 extern void shader_dump_ins_modifiers(
1995 const DWORD output
);
1997 extern void shader_dump_param(
1998 IWineD3DBaseShader
*iface
,
2000 const DWORD addr_token
,
2003 extern void shader_trace_init(
2004 IWineD3DBaseShader
*iface
,
2005 const DWORD
* pFunction
);
2007 extern int shader_get_param(
2008 IWineD3DBaseShader
* iface
,
2009 const DWORD
* pToken
,
2013 extern int shader_skip_unrecognized(
2014 IWineD3DBaseShader
* iface
,
2015 const DWORD
* pToken
);
2017 extern void print_glsl_info_log(
2018 WineD3D_GL_Info
*gl_info
,
2021 static inline int shader_get_regtype(const DWORD param
) {
2022 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2023 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2026 static inline int shader_get_writemask(const DWORD param
) {
2027 return param
& WINED3DSP_WRITEMASK_ALL
;
2030 extern unsigned int shader_get_float_offset(const DWORD reg
);
2032 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2033 return 0xFFFF0000 == (token
& 0xFFFF0000);
2036 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2037 return 0xFFFE0000 == (token
& 0xFFFF0000);
2040 static inline BOOL
shader_is_comment(DWORD token
) {
2041 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2044 /* TODO: vFace (ps_3_0) */
2045 static inline BOOL
shader_is_scalar(DWORD param
) {
2046 DWORD reg_type
= shader_get_regtype(param
);
2049 case WINED3DSPR_RASTOUT
:
2050 if ((param
& WINED3DSP_REGNUM_MASK
) != 0) {
2057 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2058 case WINED3DSPR_CONSTBOOL
: /* b# */
2059 case WINED3DSPR_LOOP
: /* aL */
2060 case WINED3DSPR_PREDICATE
: /* p0 */
2068 /* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
2069 * so upload them above that
2071 #define ARB_SHADER_PRIVCONST_BASE GL_LIMITS(vshader_constantsF)
2072 #define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
2074 /*****************************************************************************
2075 * IDirect3DVertexShader implementation structure
2077 typedef struct IWineD3DVertexShaderImpl
{
2079 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2081 /* IWineD3DBaseShader */
2082 IWineD3DBaseShaderClass baseShader
;
2084 /* IWineD3DVertexShaderImpl */
2089 /* Vertex shader input and output semantics */
2090 semantic semantics_in
[MAX_ATTRIBS
];
2091 semantic semantics_out
[MAX_REG_OUTPUT
];
2093 /* Ordered array of attributes that are swizzled */
2094 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
2095 UINT num_swizzled_attribs
;
2097 /* run time datas... */
2099 UINT min_rel_offset
, max_rel_offset
;
2102 UINT recompile_count
;
2103 #if 0 /* needs reworking */
2104 /* run time datas */
2105 VSHADERINPUTDATA input
;
2106 VSHADEROUTPUTDATA output
;
2108 } IWineD3DVertexShaderImpl
;
2109 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2110 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2112 /*****************************************************************************
2113 * IDirect3DPixelShader implementation structure
2116 enum vertexprocessing_mode
{
2122 typedef struct IWineD3DPixelShaderImpl
{
2123 /* IUnknown parts */
2124 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2126 /* IWineD3DBaseShader */
2127 IWineD3DBaseShaderClass baseShader
;
2129 /* IWineD3DPixelShaderImpl */
2132 /* Pixel shader input semantics */
2133 semantic semantics_in
[MAX_REG_INPUT
];
2134 DWORD input_reg_map
[MAX_REG_INPUT
];
2135 BOOL input_reg_used
[MAX_REG_INPUT
];
2140 /* Some information about the shader behavior */
2142 UINT bumpenvmatconst
;
2143 UINT luminanceconst
;
2145 char srgb_mode_hardcoded
;
2146 UINT srgb_low_const
;
2147 UINT srgb_cmp_const
;
2149 BOOL render_offscreen
;
2151 enum vertexprocessing_mode vertexprocessing
;
2153 #if 0 /* needs reworking */
2154 PSHADERINPUTDATA input
;
2155 PSHADEROUTPUTDATA output
;
2157 } IWineD3DPixelShaderImpl
;
2159 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2160 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2162 /* sRGB correction constants */
2163 static const float srgb_cmp
= 0.0031308;
2164 static const float srgb_mul_low
= 12.92;
2165 static const float srgb_pow
= 0.41666;
2166 static const float srgb_mul_high
= 1.055;
2167 static const float srgb_sub_high
= 0.055;
2169 /*****************************************************************************
2170 * IWineD3DPalette implementation structure
2172 struct IWineD3DPaletteImpl
{
2173 /* IUnknown parts */
2174 const IWineD3DPaletteVtbl
*lpVtbl
;
2178 IWineD3DDeviceImpl
*wineD3DDevice
;
2180 /* IWineD3DPalette */
2182 WORD palVersion
; /*| */
2183 WORD palNumEntries
; /*| LOGPALETTE */
2184 PALETTEENTRY palents
[256]; /*| */
2185 /* This is to store the palette in 'screen format' */
2186 int screen_palents
[256];
2190 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2191 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2193 /* DirectDraw utility functions */
2194 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2196 /*****************************************************************************
2197 * Pixel format management
2200 WINED3DFORMAT format
;
2201 DWORD alphaMask
, redMask
, greenMask
, blueMask
;
2203 short depthSize
, stencilSize
;
2205 } StaticPixelFormatDesc
;
2207 const StaticPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2208 WineD3D_GL_Info
*gl_info
,
2209 const GlPixelFormatDesc
**glDesc
);
2211 static inline BOOL
use_vs(IWineD3DDeviceImpl
*device
) {
2212 return (device
->vs_selected_mode
!= SHADER_NONE
2213 && device
->stateBlock
->vertexShader
2214 && ((IWineD3DVertexShaderImpl
*)device
->stateBlock
->vertexShader
)->baseShader
.function
2215 && !device
->strided_streams
.u
.s
.position_transformed
);
2218 static inline BOOL
use_ps(IWineD3DDeviceImpl
*device
) {
2219 return (device
->ps_selected_mode
!= SHADER_NONE
2220 && device
->stateBlock
->pixelShader
2221 && ((IWineD3DPixelShaderImpl
*)device
->stateBlock
->pixelShader
)->baseShader
.function
);
2224 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2225 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);