2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
38 #include "wine/exception.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
48 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
49 static HRESULT
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
50 static HRESULT
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
51 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /*****************************************************************************
67 *****************************************************************************/
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
76 * The returned interface is AddRef()-ed before it's returned
78 * Used for version 1, 2, 4 and 7
81 * refiid: Interface ID asked for
82 * obj: Used to return the interface pointer
85 * S_OK if an interface was found
86 * E_NOINTERFACE if the requested interface wasn't found
88 *****************************************************************************/
90 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
94 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
96 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
98 /* Can change surface impl type */
99 EnterCriticalSection(&ddraw_cs
);
101 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
106 LeaveCriticalSection(&ddraw_cs
);
107 return DDERR_INVALIDPARAMS
;
110 /* Check DirectDraw Interfaces */
111 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
112 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
114 *obj
= ICOM_INTERFACE(This
, IDirectDraw7
);
115 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
117 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
119 *obj
= ICOM_INTERFACE(This
, IDirectDraw4
);
120 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
122 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
124 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
125 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
127 LeaveCriticalSection(&ddraw_cs
);
128 return E_NOINTERFACE
;
130 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
132 *obj
= ICOM_INTERFACE(This
, IDirectDraw2
);
133 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
135 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
137 *obj
= ICOM_INTERFACE(This
, IDirectDraw
);
138 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
142 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
143 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
144 * who had this idea and why. The older interfaces can query and IDirect3D version
145 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
146 * and messy to implement with the common creation function, so it has been left out here.
148 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
149 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
150 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
151 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
153 /* Check the surface implementation */
154 if(This
->ImplType
== SURFACE_UNKNOWN
)
156 /* Apps may create the IDirect3D Interface before the primary surface.
157 * set the surface implementation */
158 This
->ImplType
= SURFACE_OPENGL
;
159 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
161 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
163 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
164 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
165 /* Should I assert(0) here??? */
167 else if(This
->ImplType
!= SURFACE_OPENGL
)
169 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
170 /* Do not abort here, only reject 3D Device creation */
173 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
175 This
->d3dversion
= 1;
176 *obj
= ICOM_INTERFACE(This
, IDirect3D
);
177 TRACE(" returning Direct3D interface at %p.\n", *obj
);
179 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
181 This
->d3dversion
= 2;
182 *obj
= ICOM_INTERFACE(This
, IDirect3D2
);
183 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
185 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
187 This
->d3dversion
= 3;
188 *obj
= ICOM_INTERFACE(This
, IDirect3D3
);
189 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
191 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
193 This
->d3dversion
= 7;
194 *obj
= ICOM_INTERFACE(This
, IDirect3D7
);
195 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
199 /* Unknown interface */
202 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
203 LeaveCriticalSection(&ddraw_cs
);
204 return E_NOINTERFACE
;
207 IUnknown_AddRef( (IUnknown
*) *obj
);
208 LeaveCriticalSection(&ddraw_cs
);
212 /*****************************************************************************
213 * IDirectDraw7::AddRef
215 * Increases the interfaces refcount, basically
217 * DDraw refcounting is a bit tricky. The different DirectDraw interface
218 * versions have individual refcounts, but the IDirect3D interfaces do not.
219 * All interfaces are from one object, that means calling QueryInterface on an
220 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
221 * IDirectDrawImpl object.
223 * That means all AddRef and Release implementations of IDirectDrawX work
224 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
225 * except of IDirect3D7 which thunks to IDirectDraw7
227 * Returns: The new refcount
229 *****************************************************************************/
231 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
233 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
234 ULONG ref
= InterlockedIncrement(&This
->ref7
);
236 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
238 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
243 /*****************************************************************************
244 * IDirectDrawImpl_Destroy
246 * Destroys a ddraw object if all refcounts are 0. This is to share code
247 * between the IDirectDrawX::Release functions
250 * This: DirectDraw object to destroy
252 *****************************************************************************/
254 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
256 /* Clear the cooplevel to restore window and display mode */
257 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This
, IDirectDraw7
),
261 /* Destroy the device window if we created one */
262 if(This
->devicewindow
!= 0)
264 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
265 DestroyWindow(This
->devicewindow
);
266 This
->devicewindow
= 0;
269 /* Unregister the window class */
270 UnregisterClassA(This
->classname
, 0);
272 EnterCriticalSection(&ddraw_cs
);
273 list_remove(&This
->ddraw_list_entry
);
274 LeaveCriticalSection(&ddraw_cs
);
276 /* Release the attached WineD3D stuff */
277 IWineD3DDevice_Release(This
->wineD3DDevice
);
278 IWineD3D_Release(This
->wineD3D
);
280 /* Now free the object */
281 HeapFree(GetProcessHeap(), 0, This
);
284 /*****************************************************************************
285 * IDirectDraw7::Release
287 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
289 * Returns: The new refcount
290 *****************************************************************************/
292 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
294 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
295 ULONG ref
= InterlockedDecrement(&This
->ref7
);
297 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
301 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
302 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
308 /*****************************************************************************
309 * IDirectDraw methods
310 *****************************************************************************/
312 /*****************************************************************************
313 * IDirectDraw7::SetCooperativeLevel
315 * Sets the cooperative level for the DirectDraw object, and the window
316 * assigned to it. The cooperative level determines the general behavior
317 * of the DirectDraw application
319 * Warning: This is quite tricky, as it's not really documented which
320 * cooperative levels can be combined with each other. If a game fails
321 * after this function, try to check the cooperative levels passed on
322 * Windows, and if it returns something different.
324 * If you think that this function caused the failure because it writes a
325 * fixme, be sure to run again with a +ddraw trace.
327 * What is known about cooperative levels (See the ddraw modes test):
328 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
329 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
330 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
331 * DDSCL_FULLSCREEN can be activated
332 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
334 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
335 * DDSCL_SETFOCUSWINDOW (partially),
336 * DDSCL_MULTITHREADED (work in progress)
338 * Unhandled flags, which should be implemented
339 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
340 * expect any difference to a normal window for wine)
341 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
342 * rendering (Possible test case: Half-life)
344 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
346 * These don't seem very important for wine:
347 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
350 * DD_OK if the cooperative level was set successfully
351 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
352 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
353 * (Probably others too, have to investigate)
355 *****************************************************************************/
356 static HRESULT WINAPI
357 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
361 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
364 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
365 DDRAW_dump_cooperativelevel(cooplevel
);
367 EnterCriticalSection(&ddraw_cs
);
369 /* Get the old window */
370 window
= This
->dest_window
;
372 /* Tests suggest that we need one of them: */
373 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
377 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
378 LeaveCriticalSection(&ddraw_cs
);
379 return DDERR_INVALIDPARAMS
;
382 /* Handle those levels first which set various hwnds */
383 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
385 /* This isn't compatible with a lot of flags */
386 if(cooplevel
& ( DDSCL_MULTITHREADED
|
391 DDSCL_SETDEVICEWINDOW
|
396 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
397 LeaveCriticalSection(&ddraw_cs
);
398 return DDERR_INVALIDPARAMS
;
400 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
402 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
403 LeaveCriticalSection(&ddraw_cs
);
404 return DDERR_HWNDALREADYSET
;
407 This
->focuswindow
= hwnd
;
408 /* Won't use the hwnd param for anything else */
411 /* Use the focus window for drawing too */
412 This
->dest_window
= This
->focuswindow
;
414 /* Destroy the device window, if we have one */
415 if(This
->devicewindow
)
417 DestroyWindow(This
->devicewindow
);
418 This
->devicewindow
= NULL
;
421 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
422 if(cooplevel
& DDSCL_NORMAL
)
424 /* Can't coexist with fullscreen or exclusive */
425 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
427 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
428 LeaveCriticalSection(&ddraw_cs
);
429 return DDERR_INVALIDPARAMS
;
432 /* Switching from fullscreen? */
433 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
435 /* Restore the display mode */
436 IDirectDraw7_RestoreDisplayMode(iface
);
438 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
439 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
440 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
443 /* Don't override focus windows or private device windows */
445 !(This
->focuswindow
) &&
446 !(This
->devicewindow
) &&
449 This
->dest_window
= hwnd
;
452 else if(cooplevel
& DDSCL_FULLSCREEN
)
454 /* Needs DDSCL_EXCLUSIVE */
455 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
457 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
458 LeaveCriticalSection(&ddraw_cs
);
459 return DDERR_INVALIDPARAMS
;
464 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
465 return DDERR_INVALIDPARAMS;
469 This
->cooperative_level
&= ~DDSCL_NORMAL
;
471 /* Don't override focus windows or private device windows */
473 !(This
->focuswindow
) &&
474 !(This
->devicewindow
) &&
477 This
->dest_window
= hwnd
;
480 else if(cooplevel
& DDSCL_EXCLUSIVE
)
482 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
483 LeaveCriticalSection(&ddraw_cs
);
484 return DDERR_INVALIDPARAMS
;
487 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
489 /* Don't create a device window if a focus window is set */
490 if( !(This
->focuswindow
) )
492 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
494 GetSystemMetrics(SM_CXSCREEN
),
495 GetSystemMetrics(SM_CYSCREEN
),
496 NULL
, NULL
, GetModuleHandleA(0), NULL
);
498 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
499 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
501 This
->devicewindow
= devicewindow
;
502 This
->dest_window
= devicewindow
;
506 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
508 /* Enable thread safety in wined3d */
509 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
512 /* Unhandled flags */
513 if(cooplevel
& DDSCL_ALLOWREBOOT
)
514 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
515 if(cooplevel
& DDSCL_ALLOWMODEX
)
516 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
517 if(cooplevel
& DDSCL_FPUSETUP
)
518 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
520 /* Store the cooperative_level */
521 This
->cooperative_level
|= cooplevel
;
522 TRACE("SetCooperativeLevel retuning DD_OK\n");
523 LeaveCriticalSection(&ddraw_cs
);
527 /*****************************************************************************
529 * Helper function for SetDisplayMode and RestoreDisplayMode
531 * Implements DirectDraw's SetDisplayMode, but ignores the value of
532 * ForceRefreshRate, since it is already handled by
533 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
534 * without worrying that ForceRefreshRate will override the refresh rate. For
535 * argument and return value documentation, see
536 * IDirectDrawImpl_SetDisplayMode.
538 *****************************************************************************/
540 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7
*iface
,
547 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
548 WINED3DDISPLAYMODE Mode
;
550 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
552 EnterCriticalSection(&ddraw_cs
);
553 if( !Width
|| !Height
)
555 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
556 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
557 LeaveCriticalSection(&ddraw_cs
);
561 /* Check the exclusive mode
562 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
563 return DDERR_NOEXCLUSIVEMODE;
564 * This is WRONG. Don't know if the SDK is completely
565 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
566 * is returned, but Half-Life 1.1.1.1 (Steam version)
571 Mode
.Height
= Height
;
572 Mode
.RefreshRate
= RefreshRate
;
575 case 8: Mode
.Format
= WINED3DFMT_P8
; break;
576 case 15: Mode
.Format
= WINED3DFMT_X1R5G5B5
; break;
577 case 16: Mode
.Format
= WINED3DFMT_R5G6B5
; break;
578 case 24: Mode
.Format
= WINED3DFMT_R8G8B8
; break;
579 case 32: Mode
.Format
= WINED3DFMT_X8R8G8B8
; break;
582 /* TODO: The possible return values from msdn suggest that
583 * the screen mode can't be changed if a surface is locked
584 * or some drawing is in progress
587 /* TODO: Lose the primary surface */
588 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
589 0, /* First swapchain */
591 LeaveCriticalSection(&ddraw_cs
);
594 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
599 /*****************************************************************************
600 * IDirectDraw7::SetDisplayMode
602 * Sets the display screen resolution, color depth and refresh frequency
603 * when in fullscreen mode (in theory).
604 * Possible return values listed in the SDK suggest that this method fails
605 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
606 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
607 * It seems to be valid to pass 0 for With and Height, this has to be tested
608 * It could mean that the current video mode should be left as-is. (But why
612 * Height, Width: Screen dimension
613 * BPP: Color depth in Bits per pixel
614 * Refreshrate: Screen refresh rate
620 *****************************************************************************/
621 static HRESULT WINAPI
622 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
629 if (force_refresh_rate
!= 0)
631 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate
, force_refresh_rate
);
632 RefreshRate
= force_refresh_rate
;
635 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
, Width
, Height
, BPP
,
639 /*****************************************************************************
640 * IDirectDraw7::RestoreDisplayMode
642 * Restores the display mode to what it was at creation time. Basically.
644 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
645 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
646 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
647 * -> DD_1 is released. The screen should be left at 1024x768x32.
648 * -> DD_2 is released. The screen should be set to 1400x1050x32
649 * This case is unhandled right now, but Empire Earth does it this way.
650 * (But perhaps there is something in SetCooperativeLevel to prevent this)
652 * The msdn says that this method resets the display mode to what it was before
653 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
657 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
659 *****************************************************************************/
660 static HRESULT WINAPI
661 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
663 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
664 TRACE("(%p)\n", This
);
666 return IDirectDrawImpl_SetDisplayModeNoOverride(ICOM_INTERFACE(This
, IDirectDraw7
),
674 /*****************************************************************************
675 * IDirectDraw7::GetCaps
677 * Returns the drives capabilities
679 * Used for version 1, 2, 4 and 7
682 * DriverCaps: Structure to write the Hardware accelerated caps to
683 * HelCaps: Structure to write the emulation caps to
686 * This implementation returns DD_OK only
688 *****************************************************************************/
689 static HRESULT WINAPI
690 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
694 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
696 WINED3DCAPS winecaps
;
698 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
699 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
701 /* One structure must be != NULL */
702 if( (!DriverCaps
) && (!HELCaps
) )
704 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
705 return DDERR_INVALIDPARAMS
;
708 memset(&caps
, 0, sizeof(caps
));
709 memset(&winecaps
, 0, sizeof(winecaps
));
710 caps
.dwSize
= sizeof(caps
);
711 EnterCriticalSection(&ddraw_cs
);
712 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
714 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
715 LeaveCriticalSection(&ddraw_cs
);
719 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
720 LeaveCriticalSection(&ddraw_cs
);
722 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
726 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
727 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
728 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
729 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
730 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
731 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
732 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
733 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
734 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
735 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
736 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
737 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
738 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
739 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
740 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
742 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
745 if(DefaultSurfaceType
== SURFACE_GDI
) {
746 caps
.dwCaps
&= ~DDCAPS_3D
;
747 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
749 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
750 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
751 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
756 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
759 TRACE("Driver Caps :\n");
760 DDRAW_dump_DDCAPS(DriverCaps
);
766 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
769 TRACE("HEL Caps :\n");
770 DDRAW_dump_DDCAPS(HELCaps
);
777 /*****************************************************************************
778 * IDirectDraw7::Compact
780 * No idea what it does, MSDN says it's not implemented.
783 * DD_OK, but this is unchecked
785 *****************************************************************************/
786 static HRESULT WINAPI
787 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
789 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
790 TRACE("(%p)\n", This
);
795 /*****************************************************************************
796 * IDirectDraw7::GetDisplayMode
798 * Returns information about the current display mode
800 * Exists in Version 1, 2, 4 and 7
803 * DDSD: Address of a surface description structure to write the info to
808 *****************************************************************************/
809 static HRESULT WINAPI
810 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
811 DDSURFACEDESC2
*DDSD
)
813 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
815 WINED3DDISPLAYMODE Mode
;
817 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
819 EnterCriticalSection(&ddraw_cs
);
820 /* This seems sane */
823 LeaveCriticalSection(&ddraw_cs
);
824 return DDERR_INVALIDPARAMS
;
827 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
828 * so one method can be used for all versions (Hopefully)
830 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
835 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
836 LeaveCriticalSection(&ddraw_cs
);
841 memset(DDSD
, 0, Size
);
844 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
845 DDSD
->dwWidth
= Mode
.Width
;
846 DDSD
->dwHeight
= Mode
.Height
;
847 DDSD
->u2
.dwRefreshRate
= 60;
848 DDSD
->ddsCaps
.dwCaps
= 0;
849 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
850 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
851 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
855 TRACE("Returning surface desc :\n");
856 DDRAW_dump_surface_desc(DDSD
);
859 LeaveCriticalSection(&ddraw_cs
);
863 /*****************************************************************************
864 * IDirectDraw7::GetFourCCCodes
866 * Returns an array of supported FourCC codes.
868 * Exists in Version 1, 2, 4 and 7
871 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
872 * of enumerated codes
873 * Codes: Pointer to an array of DWORDs where the supported codes are written
877 * Always returns DD_OK, as it's a stub for now
879 *****************************************************************************/
880 static HRESULT WINAPI
881 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
882 DWORD
*NumCodes
, DWORD
*Codes
)
884 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
885 WINED3DFORMAT formats
[] = {
886 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
887 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
888 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
890 DWORD count
= 0, i
, outsize
;
892 WINED3DDISPLAYMODE d3ddm
;
893 WINED3DSURFTYPE type
= This
->ImplType
;
894 TRACE("(%p)->(%p, %p)\n", This
, NumCodes
, Codes
);
896 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
900 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
902 if(type
== SURFACE_UNKNOWN
) type
= SURFACE_GDI
;
904 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
905 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
906 WINED3DADAPTER_DEFAULT
,
908 d3ddm
.Format
/* AdapterFormat */,
910 WINED3DRTYPE_SURFACE
,
914 if(count
< outsize
) {
915 Codes
[count
] = formats
[i
];
921 TRACE("Returning %u FourCC codes\n", count
);
928 /*****************************************************************************
929 * IDirectDraw7::GetMonitorFrequency
931 * Returns the monitor's frequency
933 * Exists in Version 1, 2, 4 and 7
936 * Freq: Pointer to a DWORD to write the frequency to
939 * Always returns DD_OK
941 *****************************************************************************/
942 static HRESULT WINAPI
943 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
946 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
947 TRACE("(%p)->(%p)\n", This
, Freq
);
949 /* Ideally this should be in WineD3D, as it concerns the screen setup,
950 * but for now this should make the games happy
956 /*****************************************************************************
957 * IDirectDraw7::GetVerticalBlankStatus
959 * Returns the Vertical blank status of the monitor. This should be in WineD3D
960 * too basically, but as it's a semi stub, I didn't create a function there
963 * status: Pointer to a BOOL to be filled with the vertical blank status
967 * DDERR_INVALIDPARAMS if status is NULL
969 *****************************************************************************/
970 static HRESULT WINAPI
971 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
974 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
975 TRACE("(%p)->(%p)\n", This
, status
);
977 /* This looks sane, the MSDN suggests it too */
978 EnterCriticalSection(&ddraw_cs
);
981 LeaveCriticalSection(&ddraw_cs
);
982 return DDERR_INVALIDPARAMS
;
985 *status
= This
->fake_vblank
;
986 This
->fake_vblank
= !This
->fake_vblank
;
987 LeaveCriticalSection(&ddraw_cs
);
991 /*****************************************************************************
992 * IDirectDraw7::GetAvailableVidMem
994 * Returns the total and free video memory
997 * Caps: Specifies the memory type asked for
998 * total: Pointer to a DWORD to be filled with the total memory
999 * free: Pointer to a DWORD to be filled with the free memory
1003 * DDERR_INVALIDPARAMS of free and total are NULL
1005 *****************************************************************************/
1006 static HRESULT WINAPI
1007 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1009 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1010 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
1014 TRACE("(%p) Asked for memory with description: ", This
);
1015 DDRAW_dump_DDSCAPS2(Caps
);
1017 EnterCriticalSection(&ddraw_cs
);
1019 /* Todo: System memory vs local video memory vs non-local video memory
1020 * The MSDN also mentions differences between texture memory and other
1021 * resources, but that's not important
1024 if( (!total
) && (!free
) )
1026 LeaveCriticalSection(&ddraw_cs
);
1027 return DDERR_INVALIDPARAMS
;
1030 if(total
) *total
= This
->total_vidmem
;
1031 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1033 LeaveCriticalSection(&ddraw_cs
);
1037 /*****************************************************************************
1038 * IDirectDraw7::Initialize
1040 * Initializes a DirectDraw interface.
1043 * GUID: Interface identifier. Well, don't know what this is really good
1047 * Returns DD_OK on the first call,
1048 * DDERR_ALREADYINITIALIZED on repeated calls
1050 *****************************************************************************/
1051 static HRESULT WINAPI
1052 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
1055 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1056 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
1058 if(This
->initialized
)
1060 return DDERR_ALREADYINITIALIZED
;
1068 /*****************************************************************************
1069 * IDirectDraw7::FlipToGDISurface
1071 * "Makes the surface that the GDI writes to the primary surface"
1072 * Looks like some windows specific thing we don't have to care about.
1073 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1074 * show error boxes ;)
1075 * Well, just return DD_OK.
1078 * Always returns DD_OK
1080 *****************************************************************************/
1081 static HRESULT WINAPI
1082 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
1084 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1085 TRACE("(%p)\n", This
);
1090 /*****************************************************************************
1091 * IDirectDraw7::WaitForVerticalBlank
1093 * This method allows applications to get in sync with the vertical blank
1095 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1096 * redraw the screen, most likely because of this stub
1099 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1100 * or DDWAITVB_BLOCKEND
1101 * h: Not used, according to MSDN
1104 * Always returns DD_OK
1106 *****************************************************************************/
1107 static HRESULT WINAPI
1108 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1112 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1113 static BOOL hide
= FALSE
;
1115 /* This function is called often, so print the fixme only once */
1118 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1122 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1123 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1124 return DDERR_UNSUPPORTED
; /* unchecked */
1129 /*****************************************************************************
1130 * IDirectDraw7::GetScanLine
1132 * Returns the scan line that is being drawn on the monitor
1135 * Scanline: Address to write the scan line value to
1138 * Always returns DD_OK
1140 *****************************************************************************/
1141 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1143 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1144 static BOOL hide
= FALSE
;
1145 WINED3DDISPLAYMODE Mode
;
1147 /* This function is called often, so print the fixme only once */
1148 EnterCriticalSection(&ddraw_cs
);
1151 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1155 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1159 /* Fake the line sweeping of the monitor */
1160 /* FIXME: We should synchronize with a source to keep the refresh rate */
1161 *Scanline
= This
->cur_scanline
++;
1162 /* Assume 20 scan lines in the vertical blank */
1163 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1164 This
->cur_scanline
= 0;
1166 LeaveCriticalSection(&ddraw_cs
);
1170 /*****************************************************************************
1171 * IDirectDraw7::TestCooperativeLevel
1173 * Informs the application about the state of the video adapter, depending
1174 * on the cooperative level
1177 * DD_OK if the device is in a sane state
1178 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1179 * if the state is not correct(See below)
1181 *****************************************************************************/
1182 static HRESULT WINAPI
1183 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1185 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1187 TRACE("(%p)\n", This
);
1189 EnterCriticalSection(&ddraw_cs
);
1190 /* Description from MSDN:
1191 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1192 * away from the app with e.g. alt-tab. Windowed apps receive
1193 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1194 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1195 * when the video mode has changed
1198 hr
= IWineD3DDevice_TestCooperativeLevel(This
->wineD3DDevice
);
1200 /* Fix the result value. These values are mapped from their
1205 case WINED3DERR_DEVICELOST
:
1206 if(This
->cooperative_level
& DDSCL_EXCLUSIVE
)
1208 LeaveCriticalSection(&ddraw_cs
);
1209 return DDERR_NOEXCLUSIVEMODE
;
1213 LeaveCriticalSection(&ddraw_cs
);
1214 return DDERR_EXCLUSIVEMODEALREADYSET
;
1217 case WINED3DERR_DEVICENOTRESET
:
1218 LeaveCriticalSection(&ddraw_cs
);
1222 LeaveCriticalSection(&ddraw_cs
);
1225 case WINED3DERR_DRIVERINTERNALERROR
:
1227 ERR("(%p) Unexpected return value %08x from wineD3D, "
1228 " returning DD_OK\n", This
, hr
);
1231 LeaveCriticalSection(&ddraw_cs
);
1235 /*****************************************************************************
1236 * IDirectDraw7::GetGDISurface
1238 * Returns the surface that GDI is treating as the primary surface.
1239 * For Wine this is the front buffer
1242 * GDISurface: Address to write the surface pointer to
1245 * DD_OK if the surface was found
1246 * DDERR_NOTFOUND if the GDI surface wasn't found
1248 *****************************************************************************/
1249 static HRESULT WINAPI
1250 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1251 IDirectDrawSurface7
**GDISurface
)
1253 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1254 IWineD3DSurface
*Surf
;
1255 IDirectDrawSurface7
*ddsurf
;
1258 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1260 /* Get the back buffer from the wineD3DDevice and search its
1261 * attached surfaces for the front buffer
1263 EnterCriticalSection(&ddraw_cs
);
1264 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1266 0, /* first back buffer*/
1267 WINED3DBACKBUFFER_TYPE_MONO
,
1270 if( (hr
!= D3D_OK
) ||
1273 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1274 LeaveCriticalSection(&ddraw_cs
);
1275 return DDERR_NOTFOUND
;
1278 /* GetBackBuffer AddRef()ed the surface, release it */
1279 IWineD3DSurface_Release(Surf
);
1281 IWineD3DSurface_GetParent(Surf
,
1282 (IUnknown
**) &ddsurf
);
1283 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1285 /* Find the front buffer */
1286 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1287 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1292 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1295 /* The AddRef is OK this time */
1296 LeaveCriticalSection(&ddraw_cs
);
1300 /*****************************************************************************
1301 * IDirectDraw7::EnumDisplayModes
1303 * Enumerates the supported Display modes. The modes can be filtered with
1304 * the DDSD parameter.
1307 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1308 * DDSD: Surface description to filter the modes
1309 * Context: Pointer passed back to the callback function
1310 * cb: Application-provided callback function
1314 * DDERR_INVALIDPARAMS if the callback wasn't set
1316 *****************************************************************************/
1317 static HRESULT WINAPI
1318 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1320 DDSURFACEDESC2
*DDSD
,
1322 LPDDENUMMODESCALLBACK2 cb
)
1324 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1325 unsigned int modenum
, fmt
;
1326 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1327 WINED3DDISPLAYMODE mode
;
1328 DDSURFACEDESC2 callback_sd
;
1329 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1330 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1332 WINED3DFORMAT checkFormatList
[] =
1335 WINED3DFMT_A8R8G8B8
,
1336 WINED3DFMT_X8R8G8B8
,
1338 WINED3DFMT_X1R5G5B5
,
1339 WINED3DFMT_A1R5G5B5
,
1340 WINED3DFMT_A4R4G4B4
,
1342 WINED3DFMT_A8R3G3B2
,
1343 WINED3DFMT_X4R4G4B4
,
1344 WINED3DFMT_A2B10G10R10
,
1345 WINED3DFMT_A8B8G8R8
,
1346 WINED3DFMT_X8B8G8R8
,
1347 WINED3DFMT_A2R10G10B10
,
1352 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1354 EnterCriticalSection(&ddraw_cs
);
1355 /* This looks sane */
1358 LeaveCriticalSection(&ddraw_cs
);
1359 return DDERR_INVALIDPARAMS
;
1364 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1365 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1368 if(!(Flags
& DDEDM_REFRESHRATES
))
1370 enum_mode_array_size
= 16;
1371 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1374 ERR("Out of memory\n");
1375 LeaveCriticalSection(&ddraw_cs
);
1376 return DDERR_OUTOFMEMORY
;
1380 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1382 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1388 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1389 WINED3DADAPTER_DEFAULT
,
1390 checkFormatList
[fmt
],
1392 &mode
) == WINED3D_OK
)
1396 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1397 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1400 if(!(Flags
& DDEDM_REFRESHRATES
))
1402 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1403 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1404 * to be reduced to a single unique result in such case.
1409 for (i
= 0; i
< enum_mode_count
; i
++)
1411 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
1412 enum_modes
[i
].Format
== mode
.Format
)
1422 memset(&callback_sd
, 0, sizeof(callback_sd
));
1423 callback_sd
.dwSize
= sizeof(callback_sd
);
1424 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1426 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1427 if(Flags
& DDEDM_REFRESHRATES
)
1429 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1430 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1433 callback_sd
.dwWidth
= mode
.Width
;
1434 callback_sd
.dwHeight
= mode
.Height
;
1436 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1438 /* Calc pitch and DWORD align like MSDN says */
1439 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
1440 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
1442 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
1443 callback_sd
.u2
.dwRefreshRate
);
1445 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1447 TRACE("Application asked to terminate the enumeration\n");
1448 HeapFree(GetProcessHeap(), 0, enum_modes
);
1449 LeaveCriticalSection(&ddraw_cs
);
1453 if(!(Flags
& DDEDM_REFRESHRATES
))
1455 if (enum_mode_count
== enum_mode_array_size
)
1457 WINED3DDISPLAYMODE
*new_enum_modes
;
1459 enum_mode_array_size
*= 2;
1460 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1462 if (!new_enum_modes
)
1464 ERR("Out of memory\n");
1465 HeapFree(GetProcessHeap(), 0, enum_modes
);
1466 LeaveCriticalSection(&ddraw_cs
);
1467 return DDERR_OUTOFMEMORY
;
1470 enum_modes
= new_enum_modes
;
1473 enum_modes
[enum_mode_count
++] = mode
;
1478 TRACE("End of enumeration\n");
1479 HeapFree(GetProcessHeap(), 0, enum_modes
);
1480 LeaveCriticalSection(&ddraw_cs
);
1484 /*****************************************************************************
1485 * IDirectDraw7::EvaluateMode
1487 * Used with IDirectDraw7::StartModeTest to test video modes.
1488 * EvaluateMode is used to pass or fail a mode, and continue with the next
1492 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1493 * Timeout: Returns the amount of seconds left before the mode would have
1494 * been failed automatically
1497 * This implementation always DD_OK, because it's a stub
1499 *****************************************************************************/
1500 static HRESULT WINAPI
1501 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1505 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1506 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1508 /* When implementing this, implement it in WineD3D */
1513 /*****************************************************************************
1514 * IDirectDraw7::GetDeviceIdentifier
1516 * Returns the device identifier, which gives information about the driver
1517 * Our device identifier is defined at the beginning of this file.
1520 * DDDI: Address for the returned structure
1521 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1524 * On success it returns DD_OK
1525 * DDERR_INVALIDPARAMS if DDDI is NULL
1527 *****************************************************************************/
1528 static HRESULT WINAPI
1529 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1530 DDDEVICEIDENTIFIER2
*DDDI
,
1533 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1534 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1537 return DDERR_INVALIDPARAMS
;
1539 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1540 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1541 * to any modern hardware, nor is it interesting for Wine, so ignore it
1544 *DDDI
= deviceidentifier
;
1548 /*****************************************************************************
1549 * IDirectDraw7::GetSurfaceFromDC
1551 * Returns the Surface for a GDI device context handle.
1552 * Is this related to IDirectDrawSurface::GetDC ???
1555 * hdc: hdc to return the surface for
1556 * Surface: Address to write the surface pointer to
1559 * Always returns DD_OK because it's a stub
1561 *****************************************************************************/
1562 static HRESULT WINAPI
1563 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1565 IDirectDrawSurface7
**Surface
)
1567 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1568 FIXME("(%p)->(%p,%p): Stub!\n", This
, hdc
, Surface
);
1570 /* Implementation idea if needed: Loop through all surfaces and compare
1571 * their hdc with hdc. Implement it in WineD3D! */
1572 return DDERR_NOTFOUND
;
1575 /*****************************************************************************
1576 * IDirectDraw7::RestoreAllSurfaces
1578 * Calls the restore method of all surfaces
1583 * Always returns DD_OK because it's a stub
1585 *****************************************************************************/
1586 static HRESULT WINAPI
1587 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1589 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1590 FIXME("(%p): Stub\n", This
);
1592 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1593 * get their parent and call their restore method. Do not implement
1594 * it in WineD3D, as restoring a surface means re-creating the
1600 /*****************************************************************************
1601 * IDirectDraw7::StartModeTest
1603 * Tests the specified video modes to update the system registry with
1604 * refresh rate information. StartModeTest starts the mode test,
1605 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1606 * isn't called within 15 seconds, the mode is failed automatically
1608 * As refresh rates are handled by the X server, I don't think this
1609 * Method is important
1612 * Modes: An array of mode specifications
1613 * NumModes: The number of modes in Modes
1614 * Flags: Some flags...
1617 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1618 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1621 *****************************************************************************/
1622 static HRESULT WINAPI
1623 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1628 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1629 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1631 /* This looks sane */
1632 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1634 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1635 * As it is not, DDERR_TESTFINISHED is returned
1636 * (hopefully that's correct
1638 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1639 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1645 /*****************************************************************************
1646 * IDirectDrawImpl_RecreateSurfacesCallback
1648 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1649 * It re-recreates the WineD3DSurface. It's pretty straightforward
1651 *****************************************************************************/
1653 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1654 DDSURFACEDESC2
*desc
,
1657 IDirectDrawSurfaceImpl
*surfImpl
= ICOM_OBJECT(IDirectDrawSurfaceImpl
,
1658 IDirectDrawSurface7
,
1660 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1662 IParentImpl
*parImpl
= NULL
;
1663 IWineD3DSurface
*wineD3DSurface
;
1664 IWineD3DSwapChain
*swapchain
;
1667 IWineD3DClipper
*clipper
= NULL
;
1669 WINED3DSURFACE_DESC Desc
;
1670 WINED3DFORMAT Format
;
1671 WINED3DRESOURCETYPE Type
;
1676 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1677 DWORD MultiSampleQuality
;
1681 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1683 /* For the enumeration */
1684 IDirectDrawSurface7_Release(surf
);
1686 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1688 /* Get the objects */
1689 swapchain
= surfImpl
->wineD3DSwapChain
;
1690 surfImpl
->wineD3DSwapChain
= NULL
;
1691 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1692 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1693 IUnknown_Release(Parent
); /* For the getParent */
1695 /* Is the parent an IParent interface? */
1696 if(IUnknown_QueryInterface(Parent
, &IID_IParent
, &tmp
) == S_OK
)
1698 /* It is a IParent interface! */
1699 IUnknown_Release(Parent
); /* For the QueryInterface */
1700 parImpl
= ICOM_OBJECT(IParentImpl
, IParent
, Parent
);
1701 /* Release the reference the parent interface is holding */
1702 IWineD3DSurface_Release(wineD3DSurface
);
1705 /* get the clipper */
1706 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1708 /* Get the surface properties */
1709 Desc
.Format
= &Format
;
1711 Desc
.Usage
= &Usage
;
1714 Desc
.MultiSampleType
= &MultiSampleType
;
1715 Desc
.MultiSampleQuality
= &MultiSampleQuality
;
1716 Desc
.Width
= &Width
;
1717 Desc
.Height
= &Height
;
1719 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1720 if(hr
!= D3D_OK
) return hr
;
1723 /* If there's a swapchain, it owns the IParent interface. Create a new one for the
1726 parImpl
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parImpl
));
1727 ICOM_INIT_INTERFACE(parImpl
, IParent
, IParent_Vtbl
);
1730 Parent
= (IUnknown
*) parImpl
;
1733 /* Create the new surface */
1734 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
1735 Width
, Height
, Format
,
1736 TRUE
/* Lockable */,
1737 FALSE
/* Discard */,
1738 surfImpl
->mipmap_level
,
1739 &surfImpl
->WineD3DSurface
,
1745 0 /* SharedHandle */,
1752 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1754 /* Update the IParent if it exists */
1757 parImpl
->child
= (IUnknown
*) surfImpl
->WineD3DSurface
;
1758 /* Add a reference for the IParent */
1759 IWineD3DSurface_AddRef(surfImpl
->WineD3DSurface
);
1761 /* TODO: Copy the surface content, except for render targets */
1763 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1767 /* The backbuffers have the swapchain set as well, but the primary
1768 * owns it and destroys it
1770 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
1771 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1773 surfImpl
->isRenderTarget
= FALSE
;
1775 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1776 TRACE("Surface released successful, next surface\n");
1778 ERR("Something's still holding the old WineD3DSurface\n");
1781 surfImpl
->ImplType
= This
->ImplType
;
1785 IWineD3DClipper_Release(clipper
);
1787 return DDENUMRET_OK
;
1790 /*****************************************************************************
1791 * IDirectDrawImpl_RecreateAllSurfaces
1793 * A function, that converts all wineD3DSurfaces to the new implementation type
1794 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1795 * new WineD3DSurface, copies the content and releases the old surface
1797 *****************************************************************************/
1799 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1801 DDSURFACEDESC2 desc
;
1802 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1804 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1806 /* Should happen almost never */
1807 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1809 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroyDepthStencilSurface
, D3D7CB_DestroySwapChain
);
1811 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1813 memset(&desc
, 0, sizeof(desc
));
1814 desc
.dwSize
= sizeof(desc
);
1816 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This
, IDirectDraw7
),
1820 IDirectDrawImpl_RecreateSurfacesCallback
);
1823 /*****************************************************************************
1824 * D3D7CB_CreateSurface
1826 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1827 * correct mipmap sublevel, and returns it to WineD3D.
1828 * The surfaces are created already by IDirectDraw7::CreateSurface
1831 * With, Height: With and height of the surface
1832 * Format: The requested format
1833 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1834 * level: The mipmap level
1835 * Face: The cube map face type
1836 * Surface: Pointer to pass the created surface back at
1837 * SharedHandle: NULL
1842 *****************************************************************************/
1843 static HRESULT WINAPI
1844 D3D7CB_CreateSurface(IUnknown
*device
,
1845 IUnknown
*pSuperior
,
1846 UINT Width
, UINT Height
,
1847 WINED3DFORMAT Format
,
1848 DWORD Usage
, WINED3DPOOL Pool
, UINT level
,
1849 WINED3DCUBEMAP_FACES Face
,
1850 IWineD3DSurface
**Surface
,
1851 HANDLE
*SharedHandle
)
1853 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
1854 IDirectDrawSurfaceImpl
*surf
= NULL
;
1856 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
1857 TRACE("(%p) call back. surf=%p. Face %d level %d\n", device
, This
->tex_root
, Face
, level
);
1859 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
1862 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
1863 TRACE("Asked for positive x\n");
1864 if(searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
) {
1865 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
1867 surf
= This
->tex_root
; break;
1868 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
1869 TRACE("Asked for negative x\n");
1870 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
1871 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
1872 TRACE("Asked for positive y\n");
1873 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
1874 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
1875 TRACE("Asked for negative y\n");
1876 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
1877 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
1878 TRACE("Asked for positive z\n");
1879 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
1880 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
1881 TRACE("Asked for negative z\n");
1882 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
1883 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1888 IDirectDrawSurface7
*attached
;
1889 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This
->tex_root
, IDirectDrawSurface7
),
1892 surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, attached
);
1893 IDirectDrawSurface7_Release(attached
);
1895 if(!surf
) ERR("root search surface not found\n");
1897 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1900 IDirectDrawSurface7
*attached
;
1901 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf
, IDirectDrawSurface7
),
1904 if(!attached
) ERR("Surface not found\n");
1905 surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, attached
);
1906 IDirectDrawSurface7_Release(attached
);
1910 /* Return the surface */
1911 *Surface
= surf
->WineD3DSurface
;
1913 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface
, surf
);
1917 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1918 IUnknown
* swapChainParent
;
1919 TRACE("(%p) call back\n", pSwapChain
);
1921 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1922 IUnknown_Release(swapChainParent
);
1923 return IUnknown_Release(swapChainParent
);
1926 ULONG WINAPI
D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface
*pSurface
) {
1927 IUnknown
* surfaceParent
;
1928 TRACE("(%p) call back\n", pSurface
);
1930 IWineD3DSurface_GetParent(pSurface
, &surfaceParent
);
1931 IUnknown_Release(surfaceParent
);
1932 return IUnknown_Release(surfaceParent
);
1935 /*****************************************************************************
1936 * IDirectDrawImpl_CreateNewSurface
1938 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1939 * with the passed parameters.
1942 * DDSD: Description of the surface to create
1943 * Surf: Address to store the interface pointer at
1948 *****************************************************************************/
1950 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1951 DDSURFACEDESC2
*pDDSD
,
1952 IDirectDrawSurfaceImpl
**ppSurf
,
1956 UINT Width
= 0, Height
= 0;
1957 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1958 WINED3DRESOURCETYPE ResType
= WINED3DRTYPE_SURFACE
;
1960 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1961 WINED3DSURFACE_DESC Desc
;
1963 IParentImpl
*parImpl
= NULL
;
1964 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1966 /* Dummies for GetDesc */
1967 WINED3DPOOL dummy_d3dpool
;
1968 WINED3DMULTISAMPLE_TYPE dummy_mst
;
1972 if (TRACE_ON(ddraw
))
1974 TRACE(" (%p) Requesting surface desc :\n", This
);
1975 DDRAW_dump_surface_desc(pDDSD
);
1978 /* Select the surface type, if it wasn't choosen yet */
1979 if(ImplType
== SURFACE_UNKNOWN
)
1981 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1982 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1984 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1985 ImplType
= SURFACE_OPENGL
;
1988 /* Otherwise use GDI surfaces for now */
1991 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1992 ImplType
= SURFACE_GDI
;
1995 /* Policy if all surface implementations are available:
1996 * First, check if a default type was set with winecfg. If not,
1997 * try Xrender surfaces, and use them if they work. Next, check if
1998 * accelerated OpenGL is available, and use GL surfaces in this
1999 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2000 * was created, always use OpenGL surfaces.
2002 * (Note: Xrender surfaces are not implemented for now, the
2003 * unaccelerated implementation uses GDI to render in Software)
2006 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2007 * be re-created. This could be done with IDirectDrawSurface7::Restore
2009 This
->ImplType
= ImplType
;
2013 if((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) &&
2014 (This
->ImplType
!= SURFACE_OPENGL
) && DefaultSurfaceType
== SURFACE_UNKNOWN
)
2016 /* We have to change to OpenGL,
2017 * and re-create all WineD3DSurfaces
2019 ImplType
= SURFACE_OPENGL
;
2020 This
->ImplType
= ImplType
;
2021 TRACE("(%p) Re-creating all surfaces\n", This
);
2022 IDirectDrawImpl_RecreateAllSurfaces(This
);
2023 TRACE("(%p) Done recreating all surfaces\n", This
);
2025 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
2027 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2028 /* Do not fail surface creation, only fail 3D device creation */
2032 if (!(pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
)) &&
2033 !((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
) && (pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)) )
2035 /* Tests show surfaces without memory flags get these flags added right after creation. */
2036 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
2038 /* Get the correct wined3d usage */
2039 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
2040 DDSCAPS_3DDEVICE
) )
2042 Usage
|= WINED3DUSAGE_RENDERTARGET
;
2044 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VISIBLE
;
2046 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
2048 Usage
|= WINED3DUSAGE_OVERLAY
;
2050 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
2052 /* The depth stencil creation callback sets this flag.
2053 * Set the WineD3D usage to let it know that it's a depth
2056 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
2058 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2060 Pool
= WINED3DPOOL_SYSTEMMEM
;
2062 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
2064 Pool
= WINED3DPOOL_MANAGED
;
2065 /* Managed textures have the system memory flag set */
2066 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
2068 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
2070 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
2073 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
2076 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
2077 if(Format
== WINED3DFMT_UNKNOWN
)
2079 ERR("Unsupported / Unknown pixelformat\n");
2080 return DDERR_INVALIDPIXELFORMAT
;
2083 /* Create the Surface object */
2084 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
2087 ERR("(%p) Error allocating memory for a surface\n", This
);
2088 return DDERR_OUTOFVIDEOMEMORY
;
2090 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface7
, IDirectDrawSurface7_Vtbl
);
2091 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface3
, IDirectDrawSurface3_Vtbl
);
2092 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawGammaControl
, IDirectDrawGammaControl_Vtbl
);
2093 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture2
, IDirect3DTexture2_Vtbl
);
2094 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture
, IDirect3DTexture1_Vtbl
);
2096 (*ppSurf
)->version
= 7;
2097 TRACE("%p->version = %d\n", (*ppSurf
), (*ppSurf
)->version
);
2098 (*ppSurf
)->ddraw
= This
;
2099 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
2100 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2101 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
2103 /* Surface attachments */
2104 (*ppSurf
)->next_attached
= NULL
;
2105 (*ppSurf
)->first_attached
= *ppSurf
;
2107 /* Needed to re-create the surface on an implementation change */
2108 (*ppSurf
)->ImplType
= ImplType
;
2110 /* For D3DDevice creation */
2111 (*ppSurf
)->isRenderTarget
= FALSE
;
2113 /* A trace message for debugging */
2114 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
2116 if(pDDSD
->ddsCaps
.dwCaps
& ( DDSCAPS_PRIMARYSURFACE
| DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
) )
2118 /* Render targets and textures need a IParent interface,
2119 * because WineD3D will destroy them when the swapchain
2122 parImpl
= HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl
));
2125 ERR("Out of memory when allocating memory for a IParent implementation\n");
2126 return DDERR_OUTOFMEMORY
;
2129 ICOM_INIT_INTERFACE(parImpl
, IParent
, IParent_Vtbl
);
2130 Parent
= (IUnknown
*) ICOM_INTERFACE(parImpl
, IParent
);
2131 TRACE("Using IParent interface %p as parent\n", parImpl
);
2135 /* Use the surface as parent */
2136 Parent
= (IUnknown
*) ICOM_INTERFACE(*ppSurf
, IDirectDrawSurface7
);
2137 TRACE("Using Surface interface %p as parent\n", *ppSurf
);
2140 /* Now create the WineD3D Surface */
2141 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
2145 TRUE
/* Lockable */,
2146 FALSE
/* Discard */,
2148 &(*ppSurf
)->WineD3DSurface
,
2151 WINED3DMULTISAMPLE_NONE
,
2152 0 /* MultiSampleQuality */,
2153 0 /* SharedHandle */,
2159 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
2163 /* Set the child of the parent implementation if it exists */
2166 parImpl
->child
= (IUnknown
*) (*ppSurf
)->WineD3DSurface
;
2167 /* The IParent releases the WineD3DSurface, and
2168 * the ddraw surface does that too. Hold a reference
2170 IWineD3DSurface_AddRef((*ppSurf
)->WineD3DSurface
);
2173 /* Increase the surface counter, and attach the surface */
2174 InterlockedIncrement(&This
->surfaces
);
2175 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
2177 /* Here we could store all created surfaces in the DirectDrawImpl structure,
2178 * But this could also be delegated to WineDDraw, as it keeps track of all its
2179 * resources. Not implemented for now, as there are more important things ;)
2182 /* Get the pixel format of the WineD3DSurface and store it.
2183 * Don't use the Format choosen above, WineD3D might have
2186 Desc
.Format
= &Format
;
2187 Desc
.Type
= &ResType
;
2188 Desc
.Usage
= &Usage
;
2189 Desc
.Pool
= &dummy_d3dpool
;
2190 Desc
.Size
= &dummy_uint
;
2191 Desc
.MultiSampleType
= &dummy_mst
;
2192 Desc
.MultiSampleQuality
= &dummy_dword
;
2193 Desc
.Width
= &Width
;
2194 Desc
.Height
= &Height
;
2196 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
2197 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
2200 ERR("IWineD3DSurface::GetDesc failed\n");
2201 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
2205 if(Format
== WINED3DFMT_UNKNOWN
)
2207 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2209 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
2211 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2212 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2213 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2214 * TODO: Test other fourcc formats
2216 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
2217 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
2219 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
2220 if(Format
== WINED3DFMT_DXT1
)
2222 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
2226 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
2231 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
2232 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
2235 /* Application passed a color key? Set it! */
2236 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
2238 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2240 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
2242 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
2244 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2246 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
2248 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
2250 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2252 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
2254 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
2256 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2258 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
2260 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2262 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2263 if(hr
!= WINED3D_OK
)
2265 /* No need for a trace here, wined3d does that for us */
2266 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf
), IDirectDrawSurface7
));
2273 /*****************************************************************************
2274 * CreateAdditionalSurfaces
2276 * Creates a new mipmap chain.
2279 * root: Root surface to attach the newly created chain to
2280 * count: number of surfaces to create
2281 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2282 * effects on the caller
2283 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2284 * creates an additional surface without the mipmapping flags
2286 *****************************************************************************/
2288 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2289 IDirectDrawSurfaceImpl
*root
,
2291 DDSURFACEDESC2 DDSD
,
2294 UINT i
, j
, level
= 0;
2296 IDirectDrawSurfaceImpl
*last
= root
;
2298 for(i
= 0; i
< count
; i
++)
2300 IDirectDrawSurfaceImpl
*object2
= NULL
;
2302 /* increase the mipmap level, but only if a mipmap is created
2303 * In this case, also halve the size
2305 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2308 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2309 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2310 /* Set the mipmap sublevel flag according to msdn */
2311 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2315 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2317 CubeFaceRoot
= FALSE
;
2319 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2328 /* Add the new surface to the complex attachment array */
2329 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2331 if(last
->complex_array
[j
]) continue;
2332 last
->complex_array
[j
] = object2
;
2337 /* Remove the (possible) back buffer cap from the new surface description,
2338 * because only one surface in the flipping chain is a back buffer, one
2339 * is a front buffer, the others are just primary surfaces.
2341 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2346 /*****************************************************************************
2347 * IDirectDraw7::CreateSurface
2349 * Creates a new IDirectDrawSurface object and returns its interface.
2351 * The surface connections with wined3d are a bit tricky. Basically it works
2354 * |------------------------| |-----------------|
2355 * | DDraw surface | | WineD3DSurface |
2357 * | WineD3DSurface |-------------->| |
2358 * | Child |<------------->| Parent |
2359 * |------------------------| |-----------------|
2361 * The DDraw surface is the parent of the wined3d surface, and it releases
2362 * the WineD3DSurface when the ddraw surface is destroyed.
2364 * However, for all surfaces which can be in a container in WineD3D,
2365 * we have to do this. These surfaces are usually complex surfaces,
2366 * so this concerns primary surfaces with a front and a back buffer,
2369 * |------------------------| |-----------------|
2370 * | DDraw surface | | Container |
2372 * | Child |<------------->| Parent |
2373 * | Texture |<------------->| |
2374 * | WineD3DSurface |<----| | Levels |<--|
2375 * | Complex connection | | | | |
2376 * |------------------------| | |-----------------| |
2380 * | |------------------| | |-----------------| |
2381 * | | IParent | |-------->| WineD3DSurface | |
2383 * | | Child |<------------->| Parent | |
2384 * | | | | Container |<--|
2385 * | |------------------| |-----------------| |
2387 * | |----------------------| |
2388 * | | DDraw surface 2 | |
2390 * |<->| Complex root Child | |
2392 * | | WineD3DSurface |<----| |
2393 * | |----------------------| | |
2395 * | |---------------------| | |-----------------| |
2396 * | | IParent | |----->| WineD3DSurface | |
2398 * | | Child |<---------->| Parent | |
2399 * | |---------------------| | Container |<--|
2400 * | |-----------------| |
2402 * | ---More surfaces can follow--- |
2404 * The reason is that the IWineD3DSwapchain(render target container)
2405 * and the IWineD3DTexure(Texture container) release the parents
2406 * of their surface's children, but by releasing the complex root
2407 * the surfaces which are complexly attached to it are destroyed
2408 * too. See IDirectDrawSurface::Release for a more detailed
2412 * DDSD: Description of the surface to create
2413 * Surf: Address to store the interface pointer at
2414 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2415 * aggregation, so it has to be NULL
2419 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2420 * DDERR_* if an error occurs
2422 *****************************************************************************/
2423 static HRESULT WINAPI
2424 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2425 DDSURFACEDESC2
*DDSD
,
2426 IDirectDrawSurface7
**Surf
,
2429 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2430 IDirectDrawSurfaceImpl
*object
= NULL
;
2432 LONG extra_surfaces
= 0;
2433 DDSURFACEDESC2 desc2
;
2434 WINED3DDISPLAYMODE Mode
;
2436 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2438 /* Some checks before we start */
2439 if (TRACE_ON(ddraw
))
2441 TRACE(" (%p) Requesting surface desc :\n", This
);
2442 DDRAW_dump_surface_desc(DDSD
);
2444 EnterCriticalSection(&ddraw_cs
);
2446 if (UnkOuter
!= NULL
)
2448 FIXME("(%p) : outer != NULL?\n", This
);
2449 LeaveCriticalSection(&ddraw_cs
);
2450 return CLASS_E_NOAGGREGATION
; /* unchecked */
2455 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2456 LeaveCriticalSection(&ddraw_cs
);
2457 return E_POINTER
; /* unchecked */
2460 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2462 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2463 DDSD
->dwFlags
|= DDSD_CAPS
;
2466 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2468 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2469 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2472 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2474 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2475 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2476 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2479 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2480 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2482 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2484 LeaveCriticalSection(&ddraw_cs
);
2485 return DDERR_NOEXCLUSIVEMODE
;
2488 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2489 WARN("Application tried to create an explicit front or back buffer\n");
2490 LeaveCriticalSection(&ddraw_cs
);
2491 return DDERR_INVALIDCAPS
;
2493 /* Check cube maps but only if the size includes them */
2494 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2496 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2497 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2499 WARN("Cube map faces requested without cube map flag\n");
2500 LeaveCriticalSection(&ddraw_cs
);
2501 return DDERR_INVALIDCAPS
;
2503 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2504 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2506 WARN("Cube map without faces requested\n");
2507 LeaveCriticalSection(&ddraw_cs
);
2508 return DDERR_INVALIDPARAMS
;
2511 /* Quick tests confirm those can be created, but we don't do that yet */
2512 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2513 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2515 FIXME("Partial cube maps not supported yet\n");
2519 /* According to the msdn this flag is ignored by CreateSurface */
2520 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2521 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2523 /* Modify some flags */
2524 memset(&desc2
, 0, sizeof(desc2
));
2525 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2526 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2527 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2528 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2530 /* Get the video mode from WineD3D - we will need it */
2531 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2532 0, /* Swapchain 0 */
2536 ERR("Failed to read display mode from wined3d\n");
2537 switch(This
->orig_bpp
)
2540 Mode
.Format
= WINED3DFMT_P8
;
2544 Mode
.Format
= WINED3DFMT_X1R5G5B5
;
2548 Mode
.Format
= WINED3DFMT_R5G6B5
;
2552 Mode
.Format
= WINED3DFMT_R8G8B8
;
2556 Mode
.Format
= WINED3DFMT_X8R8G8B8
;
2559 Mode
.Width
= This
->orig_width
;
2560 Mode
.Height
= This
->orig_height
;
2563 /* No pixelformat given? Use the current screen format */
2564 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2566 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2567 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2569 /* Wait: It could be a Z buffer */
2570 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2572 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2575 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D15S1
);
2578 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16
);
2581 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D24X8
);
2584 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32
);
2587 ERR("Unknown Z buffer bit depth\n");
2592 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2596 /* No Width or no Height? Use the original screen size
2598 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2599 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2601 /* Invalid for non-render targets */
2602 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2604 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2606 LeaveCriticalSection(&ddraw_cs
);
2607 return DDERR_INVALIDPARAMS
;
2610 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2611 desc2
.dwWidth
= Mode
.Width
;
2612 desc2
.dwHeight
= Mode
.Height
;
2615 /* Mipmap count fixes */
2616 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2618 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2620 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2622 /* Mipmap count is given, should not be 0 */
2623 if( desc2
.u2
.dwMipMapCount
== 0 )
2625 LeaveCriticalSection(&ddraw_cs
);
2626 return DDERR_INVALIDPARAMS
;
2631 /* Undocumented feature: Create sublevels until
2632 * either the width or the height is 1
2634 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2635 desc2
.dwWidth
: desc2
.dwHeight
;
2636 desc2
.u2
.dwMipMapCount
= 0;
2639 desc2
.u2
.dwMipMapCount
+= 1;
2646 /* Not-complex mipmap -> Mipmapcount = 1 */
2647 desc2
.u2
.dwMipMapCount
= 1;
2649 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2651 /* There's a mipmap count in the created surface in any case */
2652 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2654 /* If no mipmap is given, the texture has only one level */
2656 /* The first surface is a front buffer, the back buffer is created afterwards */
2657 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2659 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2662 /* The root surface in a cube map is positive x */
2663 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2665 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2666 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2669 /* Create the first surface */
2670 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2673 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2674 LeaveCriticalSection(&ddraw_cs
);
2677 object
->is_complex_root
= TRUE
;
2679 *Surf
= ICOM_INTERFACE(object
, IDirectDrawSurface7
);
2681 /* Create Additional surfaces if necessary
2682 * This applies to Primary surfaces which have a back buffer count
2683 * set, but not to mipmap textures. In case of Mipmap textures,
2684 * wineD3D takes care of the creation of additional surfaces
2686 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2688 extra_surfaces
= DDSD
->dwBackBufferCount
;
2689 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2690 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2694 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2696 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2697 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2698 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2699 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2700 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2701 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2702 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2703 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2704 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2705 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2706 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2707 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2708 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2709 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2710 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2711 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2712 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2715 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2718 /* This destroys and possibly created surfaces too */
2719 IDirectDrawSurface_Release( ICOM_INTERFACE(object
, IDirectDrawSurface7
) );
2720 LeaveCriticalSection(&ddraw_cs
);
2724 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2725 * But attach the d3ddevice only if the currently created surface was
2726 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2727 * The only case I can think of where this doesn't apply is when a
2728 * 2D app was configured by the user to run with OpenGL and it didn't create
2729 * the render target as first surface. In this case the render target creation
2730 * will cause the 3D init.
2732 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2733 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2735 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2738 /* Search for the primary to use as render target */
2739 LIST_FOR_EACH(entry
, &This
->surface_list
)
2741 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2742 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2743 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2747 TRACE("Using primary %p as render target\n", target
);
2752 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2753 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2756 IDirectDrawSurfaceImpl
*release_surf
;
2757 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2760 /* The before created surface structures are in an incomplete state here.
2761 * WineD3D holds the reference on the IParents, and it released them on the failure
2762 * already. So the regular release method implementation would fail on the attempt
2763 * to destroy either the IParents or the swapchain. So free the surface here.
2764 * The surface structure here is a list, not a tree, because onscreen targets
2765 * cannot be cube textures
2769 release_surf
= object
;
2770 object
= object
->complex_array
[0];
2771 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2773 LeaveCriticalSection(&ddraw_cs
);
2776 } else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2777 IDirectDrawImpl_CreateGDISwapChain(This
, object
);
2780 /* Addref the ddraw interface to keep an reference for each surface */
2781 IDirectDraw7_AddRef(iface
);
2782 object
->ifaceToRelease
= (IUnknown
*) iface
;
2784 /* Create a WineD3DTexture if a texture was requested */
2785 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2788 WINED3DFORMAT Format
;
2789 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2791 This
->tex_root
= object
;
2793 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2795 /* a mipmap is created, create enough levels */
2796 levels
= desc2
.u2
.dwMipMapCount
;
2800 /* No mipmap is created, create one level */
2804 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2805 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2807 Pool
= WINED3DPOOL_SYSTEMMEM
;
2809 /* Should I forward the MANAGED cap to the managed pool ? */
2811 /* Get the format. It's set already by CreateNewSurface */
2812 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2814 /* The surfaces are already created, the callback only
2815 * passes the IWineD3DSurface to WineD3D
2817 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2819 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
,
2820 DDSD
->dwWidth
, /* Edgelength */
2825 (IWineD3DCubeTexture
**) &object
->wineD3DTexture
,
2826 0, /* SharedHandle */
2827 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2828 D3D7CB_CreateSurface
);
2832 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
,
2833 DDSD
->dwWidth
, DDSD
->dwHeight
,
2834 levels
, /* MipMapCount = Levels */
2838 (IWineD3DTexture
**) &object
->wineD3DTexture
,
2839 0, /* SharedHandle */
2840 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2841 D3D7CB_CreateSurface
);
2843 This
->tex_root
= NULL
;
2846 LeaveCriticalSection(&ddraw_cs
);
2850 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2851 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2854 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2855 const DDPIXELFORMAT
*provided
)
2857 /* Some flags must be present in both or neither for a match. */
2858 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2859 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2860 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2862 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2865 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2868 if (requested
->dwFlags
& DDPF_FOURCC
)
2869 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2872 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2873 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2874 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2877 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2878 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2879 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2882 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2883 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2886 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2887 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2889 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2892 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2893 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2900 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2901 const DDSURFACEDESC2
* provided
)
2910 #define CMP(FLAG, FIELD) \
2911 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2912 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2914 static const struct compare_info compare
[] =
2916 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2917 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2919 CMP(CKDESTBLT
, ddckCKDestBlt
),
2920 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2921 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2922 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2923 CMP(HEIGHT
, dwHeight
),
2924 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2925 CMP(LPSURFACE
, lpSurface
),
2926 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2927 CMP(PITCH
, u1
/* lPitch */),
2928 /* PIXELFORMAT: manual */
2929 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2930 CMP(TEXTURESTAGE
, dwTextureStage
),
2931 CMP(WIDTH
, dwWidth
),
2932 /* ZBUFFERBITDEPTH: "obsolete" */
2939 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2942 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2944 if (requested
->dwFlags
& compare
[i
].flag
2945 && memcmp((const char *)provided
+ compare
[i
].offset
,
2946 (const char *)requested
+ compare
[i
].offset
,
2947 compare
[i
].size
) != 0)
2951 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2953 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2954 &provided
->u4
.ddpfPixelFormat
))
2961 #undef DDENUMSURFACES_SEARCHTYPE
2962 #undef DDENUMSURFACES_MATCHTYPE
2964 /*****************************************************************************
2965 * IDirectDraw7::EnumSurfaces
2967 * Loops through all surfaces attached to this device and calls the
2968 * application callback. This can't be relayed to WineD3DDevice,
2969 * because some WineD3DSurfaces' parents are IParent objects
2972 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2973 * DDSD: Description to filter for
2974 * Context: Application-provided pointer, it's passed unmodified to the
2976 * Callback: Address to call for each surface
2979 * DDERR_INVALIDPARAMS if the callback is NULL
2982 *****************************************************************************/
2983 static HRESULT WINAPI
2984 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2986 DDSURFACEDESC2
*DDSD
,
2988 LPDDENUMSURFACESCALLBACK7 Callback
)
2990 /* The surface enumeration is handled by WineDDraw,
2991 * because it keeps track of all surfaces attached to
2992 * it. The filtering is done by our callback function,
2993 * because WineDDraw doesn't handle ddraw-like surface
2996 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2997 IDirectDrawSurfaceImpl
*surf
;
2999 DDSURFACEDESC2 desc
;
3000 struct list
*entry
, *entry2
;
3002 all
= Flags
& DDENUMSURFACES_ALL
;
3003 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
3005 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
3006 EnterCriticalSection(&ddraw_cs
);
3010 LeaveCriticalSection(&ddraw_cs
);
3011 return DDERR_INVALIDPARAMS
;
3014 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3015 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
3017 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
3018 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
3020 desc
= surf
->surface_desc
;
3021 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf
, IDirectDrawSurface7
));
3022 if(Callback( ICOM_INTERFACE(surf
, IDirectDrawSurface7
), &desc
, Context
) != DDENUMRET_OK
)
3024 LeaveCriticalSection(&ddraw_cs
);
3029 LeaveCriticalSection(&ddraw_cs
);
3033 static HRESULT WINAPI
3034 findRenderTarget(IDirectDrawSurface7
*surface
,
3035 DDSURFACEDESC2
*desc
,
3038 IDirectDrawSurfaceImpl
*surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, surface
);
3039 IDirectDrawSurfaceImpl
**target
= (IDirectDrawSurfaceImpl
**) ctx
;
3041 if(!surf
->isRenderTarget
) {
3043 IDirectDrawSurface7_Release(surface
);
3044 return DDENUMRET_CANCEL
;
3047 /* Recurse into the surface tree */
3048 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
3050 IDirectDrawSurface7_Release(surface
);
3051 if(*target
) return DDENUMRET_CANCEL
;
3052 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
3055 /*****************************************************************************
3056 * D3D7CB_CreateRenderTarget
3058 * Callback called by WineD3D to create Surfaces for render target usage
3059 * This function takes the D3D target from the IDirectDrawImpl structure,
3060 * and returns the WineD3DSurface. To avoid double usage, the surface
3061 * is marked as render target afterwards
3064 * device: The WineD3DDevice's parent
3065 * Width, Height, Format: Dimensions and pixelformat of the render target
3066 * Ignored, because the surface already exists
3067 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
3069 * ppSurface: Address to pass the surface pointer back at
3070 * pSharedHandle: Ignored
3073 * Always returns D3D_OK
3075 *****************************************************************************/
3076 static HRESULT WINAPI
3077 D3D7CB_CreateRenderTarget(IUnknown
*device
, IUnknown
*pSuperior
,
3078 UINT Width
, UINT Height
,
3079 WINED3DFORMAT Format
,
3080 WINED3DMULTISAMPLE_TYPE MultiSample
,
3081 DWORD MultisampleQuality
,
3083 IWineD3DSurface
** ppSurface
,
3084 HANDLE
* pSharedHandle
)
3086 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3087 IDirectDrawSurfaceImpl
*d3dSurface
= This
->d3d_target
, *target
= NULL
;
3088 TRACE("(%p) call back\n", device
);
3090 if(d3dSurface
->isRenderTarget
)
3092 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface
, IDirectDrawSurface7
),
3093 &target
, findRenderTarget
);
3097 target
= d3dSurface
;
3102 target
= This
->d3d_target
;
3103 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
3106 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3108 *ppSurface
= target
->WineD3DSurface
;
3109 target
->isRenderTarget
= TRUE
;
3110 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface
, d3dSurface
);
3114 static HRESULT WINAPI
3115 D3D7CB_CreateDepthStencilSurface(IUnknown
*device
,
3116 IUnknown
*pSuperior
,
3119 WINED3DFORMAT Format
,
3120 WINED3DMULTISAMPLE_TYPE MultiSample
,
3121 DWORD MultisampleQuality
,
3123 IWineD3DSurface
** ppSurface
,
3124 HANDLE
* pSharedHandle
)
3126 /* Create a Depth Stencil surface to make WineD3D happy */
3127 HRESULT hr
= D3D_OK
;
3128 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3129 DDSURFACEDESC2 ddsd
;
3131 TRACE("(%p) call back\n", device
);
3135 /* Create a DirectDraw surface */
3136 memset(&ddsd
, 0, sizeof(ddsd
));
3137 ddsd
.dwSize
= sizeof(ddsd
);
3138 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
3139 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
3140 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
3141 ddsd
.dwHeight
= Height
;
3142 ddsd
.dwWidth
= Width
;
3145 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, Format
);
3149 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
3152 This
->depthstencil
= TRUE
;
3153 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*) This
,
3155 (IDirectDrawSurface7
**) &This
->DepthStencilBuffer
,
3157 This
->depthstencil
= FALSE
;
3160 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
3163 *ppSurface
= This
->DepthStencilBuffer
->WineD3DSurface
;
3167 /*****************************************************************************
3168 * D3D7CB_CreateAdditionalSwapChain
3170 * Callback function for WineD3D which creates a new WineD3DSwapchain
3171 * interface. It also creates an IParent interface to store that pointer,
3172 * so the WineD3DSwapchain has a parent and can be released when the D3D
3173 * device is destroyed
3174 *****************************************************************************/
3175 static HRESULT WINAPI
3176 D3D7CB_CreateAdditionalSwapChain(IUnknown
*device
,
3177 WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
3178 IWineD3DSwapChain
** ppSwapChain
)
3180 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3181 IParentImpl
*object
= NULL
;
3182 HRESULT res
= D3D_OK
;
3183 IWineD3DSwapChain
*swapchain
;
3184 IDirectDrawSurfaceImpl
*iterator
;
3185 TRACE("(%p) call back\n", device
);
3187 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
3190 FIXME("Allocation of memory failed\n");
3191 *ppSwapChain
= NULL
;
3192 return DDERR_OUTOFVIDEOMEMORY
;
3195 ICOM_INIT_INTERFACE(object
, IParent
, IParent_Vtbl
);
3198 res
= IWineD3DDevice_CreateSwapChain(This
->wineD3DDevice
,
3199 pPresentationParameters
,
3201 (IUnknown
*) ICOM_INTERFACE(object
, IParent
),
3202 D3D7CB_CreateRenderTarget
,
3203 D3D7CB_CreateDepthStencilSurface
,
3207 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This
);
3208 HeapFree(GetProcessHeap(), 0 , object
);
3209 *ppSwapChain
= NULL
;
3213 *ppSwapChain
= swapchain
;
3214 object
->child
= (IUnknown
*) swapchain
;
3215 This
->d3d_target
->wineD3DSwapChain
= swapchain
;
3216 iterator
= This
->d3d_target
->complex_array
[0];
3218 iterator
->wineD3DSwapChain
= swapchain
;
3219 iterator
= iterator
->complex_array
[0];
3226 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
,
3227 IDirectDrawSurfaceImpl
*primary
) {
3229 WINED3DPRESENT_PARAMETERS presentation_parameters
;
3232 window
= This
->dest_window
;
3234 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
3236 /* Use the surface description for the device parameters, not the
3237 * Device settings. The app might render to an offscreen surface
3239 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
3240 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
3241 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
3242 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
3243 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
3244 presentation_parameters
.MultiSampleQuality
= 0;
3245 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
3246 presentation_parameters
.hDeviceWindow
= window
;
3247 presentation_parameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
3248 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
3249 presentation_parameters
.AutoDepthStencilFormat
= 0;
3250 presentation_parameters
.Flags
= 0;
3251 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
3252 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
3254 This
->d3d_target
= primary
;
3255 hr
= IWineD3DDevice_InitGDI(This
->wineD3DDevice
,
3256 &presentation_parameters
,
3257 D3D7CB_CreateAdditionalSwapChain
);
3258 This
->d3d_target
= NULL
;
3262 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This
);
3263 primary
->wineD3DSwapChain
= NULL
;
3268 /*****************************************************************************
3269 * IDirectDrawImpl_AttachD3DDevice
3271 * Initializes the D3D capabilities of WineD3D
3274 * primary: The primary surface for D3D
3280 *****************************************************************************/
3282 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
3283 IDirectDrawSurfaceImpl
*primary
)
3286 HWND window
= This
->dest_window
;
3288 WINED3DPRESENT_PARAMETERS localParameters
;
3290 TRACE("(%p)->(%p)\n", This
, primary
);
3292 /* If there's no window, create a hidden window. WineD3D needs it */
3293 if(window
== 0 || window
== GetDesktopWindow())
3295 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
3297 GetSystemMetrics(SM_CXSCREEN
),
3298 GetSystemMetrics(SM_CYSCREEN
),
3299 NULL
, NULL
, GetModuleHandleA(0), NULL
);
3301 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
3302 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
3306 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
3308 This
->d3d_window
= window
;
3310 /* Store the future Render Target surface */
3311 This
->d3d_target
= primary
;
3313 /* Use the surface description for the device parameters, not the
3314 * Device settings. The app might render to an offscreen surface
3316 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
3317 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
3318 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
3319 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
3320 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
3321 localParameters
.MultiSampleQuality
= 0;
3322 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
3323 localParameters
.hDeviceWindow
= window
;
3324 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
3325 localParameters
.EnableAutoDepthStencil
= TRUE
;
3326 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16
;
3327 localParameters
.Flags
= 0;
3328 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
3329 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
3331 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
3333 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3334 * recursive loop until ram or emulated video memory is full
3336 This
->d3d_initialized
= TRUE
;
3338 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
,
3340 D3D7CB_CreateAdditionalSwapChain
);
3343 This
->d3d_target
= NULL
;
3344 This
->d3d_initialized
= FALSE
;
3348 This
->declArraySize
= 2;
3349 This
->decls
= HeapAlloc(GetProcessHeap(),
3351 sizeof(*This
->decls
) * This
->declArraySize
);
3354 ERR("Error allocating an array for the converted vertex decls\n");
3355 This
->declArraySize
= 0;
3356 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
,
3357 D3D7CB_DestroyDepthStencilSurface
,
3358 D3D7CB_DestroySwapChain
);
3359 return E_OUTOFMEMORY
;
3362 /* Create an Index Buffer parent */
3363 TRACE("(%p) Successfully initialized 3D\n", This
);
3367 /*****************************************************************************
3368 * DirectDrawCreateClipper (DDRAW.@)
3370 * Creates a new IDirectDrawClipper object.
3373 * Clipper: Address to write the interface pointer to
3374 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3378 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3379 * E_OUTOFMEMORY if allocating the object failed
3381 *****************************************************************************/
3383 DirectDrawCreateClipper(DWORD Flags
,
3384 LPDIRECTDRAWCLIPPER
*Clipper
,
3387 IDirectDrawClipperImpl
* object
;
3388 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
3390 EnterCriticalSection(&ddraw_cs
);
3391 if (UnkOuter
!= NULL
)
3393 LeaveCriticalSection(&ddraw_cs
);
3394 return CLASS_E_NOAGGREGATION
;
3399 LeaveCriticalSection(&ddraw_cs
);
3400 return DDERR_NODIRECTDRAWSUPPORT
;
3403 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3404 sizeof(IDirectDrawClipperImpl
));
3407 LeaveCriticalSection(&ddraw_cs
);
3408 return E_OUTOFMEMORY
;
3411 ICOM_INIT_INTERFACE(object
, IDirectDrawClipper
, IDirectDrawClipper_Vtbl
);
3413 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
3414 if(!object
->wineD3DClipper
)
3416 HeapFree(GetProcessHeap(), 0, object
);
3417 LeaveCriticalSection(&ddraw_cs
);
3418 return E_OUTOFMEMORY
;
3421 *Clipper
= (IDirectDrawClipper
*) object
;
3422 LeaveCriticalSection(&ddraw_cs
);
3426 /*****************************************************************************
3427 * IDirectDraw7::CreateClipper
3429 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3431 *****************************************************************************/
3432 static HRESULT WINAPI
3433 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
3435 IDirectDrawClipper
**Clipper
,
3438 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3439 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3440 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3443 /*****************************************************************************
3444 * IDirectDraw7::CreatePalette
3446 * Creates a new IDirectDrawPalette object
3449 * Flags: The flags for the new clipper
3450 * ColorTable: Color table to assign to the new clipper
3451 * Palette: Address to write the interface pointer to
3452 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3456 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3457 * E_OUTOFMEMORY if allocating the object failed
3459 *****************************************************************************/
3460 static HRESULT WINAPI
3461 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3463 PALETTEENTRY
*ColorTable
,
3464 IDirectDrawPalette
**Palette
,
3465 IUnknown
*pUnkOuter
)
3467 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3468 IDirectDrawPaletteImpl
*object
;
3469 HRESULT hr
= DDERR_GENERIC
;
3470 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3472 EnterCriticalSection(&ddraw_cs
);
3473 if(pUnkOuter
!= NULL
)
3475 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3476 LeaveCriticalSection(&ddraw_cs
);
3477 return CLASS_E_NOAGGREGATION
;
3480 /* The refcount test shows that a cooplevel is required for this */
3481 if(!This
->cooperative_level
)
3483 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3484 LeaveCriticalSection(&ddraw_cs
);
3485 return DDERR_NOCOOPERATIVELEVELSET
;
3488 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3491 ERR("Out of memory when allocating memory for a palette implementation\n");
3492 LeaveCriticalSection(&ddraw_cs
);
3493 return E_OUTOFMEMORY
;
3496 ICOM_INIT_INTERFACE(object
, IDirectDrawPalette
, IDirectDrawPalette_Vtbl
);
3498 object
->ddraw_owner
= This
;
3500 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
, ColorTable
, &object
->wineD3DPalette
, (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawPalette
) );
3503 HeapFree(GetProcessHeap(), 0, object
);
3504 LeaveCriticalSection(&ddraw_cs
);
3508 IDirectDraw7_AddRef(iface
);
3509 object
->ifaceToRelease
= (IUnknown
*) iface
;
3510 *Palette
= ICOM_INTERFACE(object
, IDirectDrawPalette
);
3511 LeaveCriticalSection(&ddraw_cs
);
3515 /*****************************************************************************
3516 * IDirectDraw7::DuplicateSurface
3518 * Duplicates a surface. The surface memory points to the same memory as
3519 * the original surface, and it's released when the last surface referencing
3520 * it is released. I guess that's beyond Wine's surface management right now
3521 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3522 * test application to implement this)
3525 * Src: Address of the source surface
3526 * Dest: Address to write the new surface pointer to
3529 * See IDirectDraw7::CreateSurface
3531 *****************************************************************************/
3532 static HRESULT WINAPI
3533 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3534 IDirectDrawSurface7
*Src
,
3535 IDirectDrawSurface7
**Dest
)
3537 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3538 IDirectDrawSurfaceImpl
*Surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, Src
);
3540 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3542 /* For now, simply create a new, independent surface */
3543 return IDirectDraw7_CreateSurface(iface
,
3544 &Surf
->surface_desc
,
3549 /*****************************************************************************
3550 * IDirectDraw7 VTable
3551 *****************************************************************************/
3552 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3555 IDirectDrawImpl_QueryInterface
,
3556 IDirectDrawImpl_AddRef
,
3557 IDirectDrawImpl_Release
,
3558 /*** IDirectDraw ***/
3559 IDirectDrawImpl_Compact
,
3560 IDirectDrawImpl_CreateClipper
,
3561 IDirectDrawImpl_CreatePalette
,
3562 IDirectDrawImpl_CreateSurface
,
3563 IDirectDrawImpl_DuplicateSurface
,
3564 IDirectDrawImpl_EnumDisplayModes
,
3565 IDirectDrawImpl_EnumSurfaces
,
3566 IDirectDrawImpl_FlipToGDISurface
,
3567 IDirectDrawImpl_GetCaps
,
3568 IDirectDrawImpl_GetDisplayMode
,
3569 IDirectDrawImpl_GetFourCCCodes
,
3570 IDirectDrawImpl_GetGDISurface
,
3571 IDirectDrawImpl_GetMonitorFrequency
,
3572 IDirectDrawImpl_GetScanLine
,
3573 IDirectDrawImpl_GetVerticalBlankStatus
,
3574 IDirectDrawImpl_Initialize
,
3575 IDirectDrawImpl_RestoreDisplayMode
,
3576 IDirectDrawImpl_SetCooperativeLevel
,
3577 IDirectDrawImpl_SetDisplayMode
,
3578 IDirectDrawImpl_WaitForVerticalBlank
,
3579 /*** IDirectDraw2 ***/
3580 IDirectDrawImpl_GetAvailableVidMem
,
3581 /*** IDirectDraw3 ***/
3582 IDirectDrawImpl_GetSurfaceFromDC
,
3583 /*** IDirectDraw4 ***/
3584 IDirectDrawImpl_RestoreAllSurfaces
,
3585 IDirectDrawImpl_TestCooperativeLevel
,
3586 IDirectDrawImpl_GetDeviceIdentifier
,
3587 /*** IDirectDraw7 ***/
3588 IDirectDrawImpl_StartModeTest
,
3589 IDirectDrawImpl_EvaluateMode
3592 /*****************************************************************************
3593 * IDirectDrawImpl_FindDecl
3595 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3596 * if none was found.
3598 * This function is in ddraw.c and the DDraw object space because D3D7
3599 * vertex buffers are created using the IDirect3D interface to the ddraw
3600 * object, so they can be valid across D3D devices(theoretically. The ddraw
3601 * object also owns the wined3d device
3605 * fvf: Fvf to find the decl for
3608 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3611 *****************************************************************************/
3612 IWineD3DVertexDeclaration
*
3613 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3617 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3618 int p
, low
, high
; /* deliberately signed */
3619 struct FvfToDecl
*convertedDecls
= This
->decls
;
3621 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3624 high
= This
->numConvertedDecls
- 1;
3625 while(low
<= high
) {
3626 p
= (low
+ high
) >> 1;
3628 if(convertedDecls
[p
].fvf
== fvf
) {
3629 TRACE("found %p\n", convertedDecls
[p
].decl
);
3630 return convertedDecls
[p
].decl
;
3631 } else if(convertedDecls
[p
].fvf
< fvf
) {
3637 TRACE("not found. Creating and inserting at position %d.\n", low
);
3639 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
,
3641 (IUnknown
*) ICOM_INTERFACE(This
, IDirectDraw7
),
3643 if (hr
!= S_OK
) return NULL
;
3645 if(This
->declArraySize
== This
->numConvertedDecls
) {
3646 int grow
= max(This
->declArraySize
/ 2, 8);
3647 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3648 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3649 if(!convertedDecls
) {
3650 /* This will destroy it */
3651 IWineD3DVertexDeclaration_Release(pDecl
);
3654 This
->decls
= convertedDecls
;
3655 This
->declArraySize
+= grow
;
3658 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3659 convertedDecls
[low
].decl
= pDecl
;
3660 convertedDecls
[low
].fvf
= fvf
;
3661 This
->numConvertedDecls
++;
3663 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);