d3d9: Replace color_near() with color_match().
[wine/hacks.git] / dlls / d3d9 / tests / visual.c
blob016d10da2ee03e78fda30554cfedd034d9bf1f5e
1 /*
2 * Copyright 2005, 2007 Henri Verbeet
3 * Copyright (C) 2007-2008 Stefan Dösinger(for CodeWeavers)
4 * Copyright (C) 2008 Jason Green(for TransGaming)
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 /* This test framework allows limited testing of rendering results. Things are rendered, shown on
22 * the framebuffer, read back from there and compared to expected colors.
24 * However, neither d3d nor opengl is guaranteed to be pixel exact, and thus the capability of this test
25 * is rather limited. As a general guideline for adding tests, do not rely on corner pixels. Draw a big enough
26 * area which shows specific behavior(like a quad on the whole screen), and try to get resulting colors with
27 * all bits set or unset in all channels(like pure red, green, blue, white, black). Hopefully everything that
28 * causes visible results in games can be tested in a way that does not depend on pixel exactness
31 #define COBJMACROS
32 #include <d3d9.h>
33 #include "wine/test.h"
35 static HMODULE d3d9_handle = 0;
37 static HWND create_window(void)
39 WNDCLASS wc = {0};
40 HWND ret;
41 wc.lpfnWndProc = DefWindowProc;
42 wc.lpszClassName = "d3d9_test_wc";
43 RegisterClass(&wc);
45 ret = CreateWindow("d3d9_test_wc", "d3d9_test",
46 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
47 return ret;
50 static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
52 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
53 c1 >>= 8; c2 >>= 8;
54 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
55 c1 >>= 8; c2 >>= 8;
56 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
57 c1 >>= 8; c2 >>= 8;
58 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
59 return TRUE;
62 /* Locks a given surface and returns the color at (x,y). It's the caller's
63 * responsibility to only pass in lockable surfaces and valid x,y coordinates */
64 static DWORD getPixelColorFromSurface(IDirect3DSurface9 *surface, UINT x, UINT y)
66 DWORD color;
67 HRESULT hr;
68 D3DSURFACE_DESC desc;
69 RECT rectToLock = {x, y, x+1, y+1};
70 D3DLOCKED_RECT lockedRect;
72 hr = IDirect3DSurface9_GetDesc(surface, &desc);
73 if(FAILED(hr)) /* This is not a test */
75 trace("Can't get the surface description, hr=%08x\n", hr);
76 return 0xdeadbeef;
79 hr = IDirect3DSurface9_LockRect(surface, &lockedRect, &rectToLock, D3DLOCK_READONLY);
80 if(FAILED(hr)) /* This is not a test */
82 trace("Can't lock the surface, hr=%08x\n", hr);
83 return 0xdeadbeef;
85 switch(desc.Format) {
86 case D3DFMT_A8R8G8B8:
88 color = ((DWORD *) lockedRect.pBits)[0] & 0xffffffff;
89 break;
91 default:
92 trace("Error: unknown surface format: %d\n", desc.Format);
93 color = 0xdeadbeef;
94 break;
96 hr = IDirect3DSurface9_UnlockRect(surface);
97 if(FAILED(hr))
99 trace("Can't unlock the surface, hr=%08x\n", hr);
101 return color;
104 static DWORD getPixelColor(IDirect3DDevice9 *device, UINT x, UINT y)
106 DWORD ret;
107 IDirect3DSurface9 *surf;
108 HRESULT hr;
109 D3DLOCKED_RECT lockedRect;
110 RECT rectToLock = {x, y, x+1, y+1};
112 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 640, 480, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL);
113 if(FAILED(hr) || !surf ) /* This is not a test */
115 trace("Can't create an offscreen plain surface to read the render target data, hr=%08x\n", hr);
116 return 0xdeadbeef;
119 hr = IDirect3DDevice9_GetFrontBufferData(device, 0, surf);
120 if(FAILED(hr))
122 trace("Can't read the front buffer data, hr=%08x\n", hr);
123 ret = 0xdeadbeed;
124 goto out;
127 hr = IDirect3DSurface9_LockRect(surf, &lockedRect, &rectToLock, D3DLOCK_READONLY);
128 if(FAILED(hr))
130 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
131 ret = 0xdeadbeec;
132 goto out;
135 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
136 * really important for these tests
138 ret = ((DWORD *) lockedRect.pBits)[0] & 0x00ffffff;
139 hr = IDirect3DSurface9_UnlockRect(surf);
140 if(FAILED(hr))
142 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
145 out:
146 if(surf) IDirect3DSurface9_Release(surf);
147 return ret;
150 static IDirect3DDevice9 *init_d3d9(void)
152 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
153 IDirect3D9 *d3d9_ptr = 0;
154 IDirect3DDevice9 *device_ptr = 0;
155 D3DPRESENT_PARAMETERS present_parameters;
156 HRESULT hr;
157 D3DADAPTER_IDENTIFIER9 identifier;
159 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
160 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
161 if (!d3d9_create) return NULL;
163 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
164 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
165 if (!d3d9_ptr) return NULL;
167 ZeroMemory(&present_parameters, sizeof(present_parameters));
168 present_parameters.Windowed = FALSE;
169 present_parameters.hDeviceWindow = create_window();
170 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
171 present_parameters.BackBufferWidth = 640;
172 present_parameters.BackBufferHeight = 480;
173 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
174 present_parameters.EnableAutoDepthStencil = TRUE;
175 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
177 memset(&identifier, 0, sizeof(identifier));
178 hr = IDirect3D9_GetAdapterIdentifier(d3d9_ptr, 0, 0, &identifier);
179 ok(hr == D3D_OK, "Failed to get adapter identifier description\n");
180 trace("Driver string: \"%s\"\n", identifier.Driver);
181 trace("Description string: \"%s\"\n", identifier.Description);
182 trace("Device name string: \"%s\"\n", identifier.DeviceName);
183 trace("Driver version %d.%d.%d.%d\n",
184 HIWORD(U(identifier.DriverVersion).HighPart), LOWORD(U(identifier.DriverVersion).HighPart),
185 HIWORD(U(identifier.DriverVersion).LowPart), LOWORD(U(identifier.DriverVersion).LowPart));
187 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
188 if(FAILED(hr)) {
189 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
190 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
191 if(FAILED(hr)) {
192 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
195 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
197 return device_ptr;
200 struct vertex
202 float x, y, z;
203 DWORD diffuse;
206 struct tvertex
208 float x, y, z, rhw;
209 DWORD diffuse;
212 struct nvertex
214 float x, y, z;
215 float nx, ny, nz;
216 DWORD diffuse;
219 static void lighting_test(IDirect3DDevice9 *device)
221 HRESULT hr;
222 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
223 DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
224 DWORD color;
226 float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
227 0.0f, 1.0f, 0.0f, 0.0f,
228 0.0f, 0.0f, 1.0f, 0.0f,
229 0.0f, 0.0f, 0.0f, 1.0f };
231 struct vertex unlitquad[] =
233 {-1.0f, -1.0f, 0.1f, 0xffff0000},
234 {-1.0f, 0.0f, 0.1f, 0xffff0000},
235 { 0.0f, 0.0f, 0.1f, 0xffff0000},
236 { 0.0f, -1.0f, 0.1f, 0xffff0000},
238 struct vertex litquad[] =
240 {-1.0f, 0.0f, 0.1f, 0xff00ff00},
241 {-1.0f, 1.0f, 0.1f, 0xff00ff00},
242 { 0.0f, 1.0f, 0.1f, 0xff00ff00},
243 { 0.0f, 0.0f, 0.1f, 0xff00ff00},
245 struct nvertex unlitnquad[] =
247 { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
248 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
249 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
250 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
252 struct nvertex litnquad[] =
254 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
255 { 0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
256 { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
257 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
259 WORD Indices[] = {0, 1, 2, 2, 3, 0};
261 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
262 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
264 /* Setup some states that may cause issues */
265 hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(0), (D3DMATRIX *) mat);
266 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
267 hr = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, (D3DMATRIX *)mat);
268 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
269 hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, (D3DMATRIX *) mat);
270 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
271 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE);
272 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
273 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE);
274 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
275 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
276 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
277 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, FALSE);
278 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
279 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHATESTENABLE, FALSE);
280 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
281 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE);
282 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
283 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SCISSORTESTENABLE, FALSE);
284 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
285 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
286 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
287 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE);
288 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
290 hr = IDirect3DDevice9_SetFVF(device, fvf);
291 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
293 hr = IDirect3DDevice9_BeginScene(device);
294 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
295 if(hr == D3D_OK)
297 /* No lights are defined... That means, lit vertices should be entirely black */
298 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
299 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
300 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
301 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unlitquad, sizeof(unlitquad[0]));
302 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
304 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, TRUE);
305 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
306 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
307 2 /*PrimCount */, Indices, D3DFMT_INDEX16, litquad, sizeof(litquad[0]));
308 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
310 hr = IDirect3DDevice9_SetFVF(device, nfvf);
311 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
313 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
314 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
315 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
316 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unlitnquad, sizeof(unlitnquad[0]));
317 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
319 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, TRUE);
320 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
321 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
322 2 /*PrimCount */, Indices, D3DFMT_INDEX16, litnquad, sizeof(litnquad[0]));
323 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
325 IDirect3DDevice9_EndScene(device);
326 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
329 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
331 color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */
332 ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color);
333 color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */
334 ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color);
335 color = getPixelColor(device, 480, 360); /* lower left quad - unlit with normals */
336 ok(color == 0x000000ff, "Unlit quad with normals has color %08x\n", color);
337 color = getPixelColor(device, 480, 120); /* upper left quad - lit with normals */
338 ok(color == 0x00000000, "Lit quad with normals has color %08x\n", color);
340 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
341 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
344 static void clear_test(IDirect3DDevice9 *device)
346 /* Tests the correctness of clearing parameters */
347 HRESULT hr;
348 D3DRECT rect[2];
349 D3DRECT rect_negneg;
350 DWORD color;
351 D3DVIEWPORT9 old_vp, vp;
352 RECT scissor;
353 DWORD oldColorWrite;
354 BOOL invalid_clear_failed = FALSE;
356 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
357 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
359 /* Positive x, negative y */
360 rect[0].x1 = 0;
361 rect[0].y1 = 480;
362 rect[0].x2 = 320;
363 rect[0].y2 = 240;
365 /* Positive x, positive y */
366 rect[1].x1 = 0;
367 rect[1].y1 = 0;
368 rect[1].x2 = 320;
369 rect[1].y2 = 240;
370 /* Clear 2 rectangles with one call. The refrast returns an error in this case, every real driver tested so far
371 * returns D3D_OK, but ignores the rectangle silently
373 hr = IDirect3DDevice9_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
374 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
375 if(hr == D3DERR_INVALIDCALL) invalid_clear_failed = TRUE;
377 /* negative x, negative y */
378 rect_negneg.x1 = 640;
379 rect_negneg.y1 = 240;
380 rect_negneg.x2 = 320;
381 rect_negneg.y2 = 0;
382 hr = IDirect3DDevice9_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
383 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
384 if(hr == D3DERR_INVALIDCALL) invalid_clear_failed = TRUE;
386 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
388 color = getPixelColor(device, 160, 360); /* lower left quad */
389 ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
390 color = getPixelColor(device, 160, 120); /* upper left quad */
391 if(invalid_clear_failed) {
392 /* If the negative rectangle was refused, the other rectangles in the list shouldn't be cleared either */
393 ok(color == 0x00ffffff, "Clear rectangle 1(pos, pos) has color %08x\n", color);
394 } else {
395 /* If the negative rectangle was dropped silently, the correct ones are cleared */
396 ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
398 color = getPixelColor(device, 480, 360); /* lower right quad */
399 ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
400 color = getPixelColor(device, 480, 120); /* upper right quad */
401 ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
403 /* Test how the viewport affects clears */
404 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
405 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
406 hr = IDirect3DDevice9_GetViewport(device, &old_vp);
407 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
409 vp.X = 160;
410 vp.Y = 120;
411 vp.Width = 160;
412 vp.Height = 120;
413 vp.MinZ = 0.0;
414 vp.MaxZ = 1.0;
415 hr = IDirect3DDevice9_SetViewport(device, &vp);
416 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
417 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
418 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
420 vp.X = 320;
421 vp.Y = 240;
422 vp.Width = 320;
423 vp.Height = 240;
424 vp.MinZ = 0.0;
425 vp.MaxZ = 1.0;
426 hr = IDirect3DDevice9_SetViewport(device, &vp);
427 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
428 rect[0].x1 = 160;
429 rect[0].y1 = 120;
430 rect[0].x2 = 480;
431 rect[0].y2 = 360;
432 hr = IDirect3DDevice9_Clear(device, 1, &rect[0], D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
433 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
435 hr = IDirect3DDevice9_SetViewport(device, &old_vp);
436 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
438 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
439 color = getPixelColor(device, 158, 118);
440 ok(color == 0x00ffffff, "(158,118) has color %08x\n", color);
441 color = getPixelColor(device, 162, 118);
442 ok(color == 0x00ffffff, "(162,118) has color %08x\n", color);
443 color = getPixelColor(device, 158, 122);
444 ok(color == 0x00ffffff, "(158,122) has color %08x\n", color);
445 color = getPixelColor(device, 162, 122);
446 ok(color == 0x000000ff, "(162,122) has color %08x\n", color);
448 color = getPixelColor(device, 318, 238);
449 ok(color == 0x000000ff, "(318,238) has color %08x\n", color);
450 color = getPixelColor(device, 322, 238);
451 ok(color == 0x00ffffff, "(322,328) has color %08x\n", color);
452 color = getPixelColor(device, 318, 242);
453 ok(color == 0x00ffffff, "(318,242) has color %08x\n", color);
454 color = getPixelColor(device, 322, 242);
455 ok(color == 0x0000ff00, "(322,242) has color %08x\n", color);
457 color = getPixelColor(device, 478, 358);
458 ok(color == 0x0000ff00, "(478,358 has color %08x\n", color);
459 color = getPixelColor(device, 482, 358);
460 ok(color == 0x00ffffff, "(482,358) has color %08x\n", color);
461 color = getPixelColor(device, 478, 362);
462 ok(color == 0x00ffffff, "(478,362) has color %08x\n", color);
463 color = getPixelColor(device, 482, 362);
464 ok(color == 0x00ffffff, "(482,362) has color %08x\n", color);
466 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
467 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
469 scissor.left = 160;
470 scissor.right = 480;
471 scissor.top = 120;
472 scissor.bottom = 360;
473 hr = IDirect3DDevice9_SetScissorRect(device, &scissor);
474 ok(hr == D3D_OK, "IDirect3DDevice_SetScissorRect failed with %08x\n", hr);
475 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SCISSORTESTENABLE, TRUE);
476 ok(hr == D3D_OK, "IDirect3DDevice_SetScissorRect failed with %08x\n", hr);
478 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
479 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
480 hr = IDirect3DDevice9_Clear(device, 1, &rect[1], D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
481 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
483 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SCISSORTESTENABLE, FALSE);
484 ok(hr == D3D_OK, "IDirect3DDevice_SetScissorRect failed with %08x\n", hr);
486 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
487 color = getPixelColor(device, 158, 118);
488 ok(color == 0x00ffffff, "Pixel 158/118 has color %08x\n", color);
489 color = getPixelColor(device, 162, 118);
490 ok(color == 0x00ffffff, "Pixel 162/118 has color %08x\n", color);
491 color = getPixelColor(device, 158, 122);
492 ok(color == 0x00ffffff, "Pixel 158/122 has color %08x\n", color);
493 color = getPixelColor(device, 162, 122);
494 ok(color == 0x00ff0000, "Pixel 162/122 has color %08x\n", color);
496 color = getPixelColor(device, 158, 358);
497 ok(color == 0x00ffffff, "Pixel 158/358 has color %08x\n", color);
498 color = getPixelColor(device, 162, 358);
499 ok(color == 0x0000ff00, "Pixel 162/358 has color %08x\n", color);
500 color = getPixelColor(device, 158, 358);
501 ok(color == 0x00ffffff, "Pixel 158/358 has color %08x\n", color);
502 color = getPixelColor(device, 162, 362);
503 ok(color == 0x00ffffff, "Pixel 162/362 has color %08x\n", color);
505 color = getPixelColor(device, 478, 118);
506 ok(color == 0x00ffffff, "Pixel 158/118 has color %08x\n", color);
507 color = getPixelColor(device, 478, 122);
508 ok(color == 0x0000ff00, "Pixel 162/118 has color %08x\n", color);
509 color = getPixelColor(device, 482, 122);
510 ok(color == 0x00ffffff, "Pixel 158/122 has color %08x\n", color);
511 color = getPixelColor(device, 482, 358);
512 ok(color == 0x00ffffff, "Pixel 162/122 has color %08x\n", color);
514 color = getPixelColor(device, 478, 358);
515 ok(color == 0x0000ff00, "Pixel 478/358 has color %08x\n", color);
516 color = getPixelColor(device, 478, 362);
517 ok(color == 0x00ffffff, "Pixel 478/118 has color %08x\n", color);
518 color = getPixelColor(device, 482, 358);
519 ok(color == 0x00ffffff, "Pixel 482/122 has color %08x\n", color);
520 color = getPixelColor(device, 482, 362);
521 ok(color == 0x00ffffff, "Pixel 482/122 has color %08x\n", color);
523 color = getPixelColor(device, 318, 238);
524 ok(color == 0x00ff0000, "Pixel 318/238 has color %08x\n", color);
525 color = getPixelColor(device, 318, 242);
526 ok(color == 0x0000ff00, "Pixel 318/242 has color %08x\n", color);
527 color = getPixelColor(device, 322, 238);
528 ok(color == 0x0000ff00, "Pixel 322/238 has color %08x\n", color);
529 color = getPixelColor(device, 322, 242);
530 ok(color == 0x0000ff00, "Pixel 322/242 has color %08x\n", color);
532 hr = IDirect3DDevice9_GetRenderState(device, D3DRS_COLORWRITEENABLE, &oldColorWrite);
533 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
534 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED);
535 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
537 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
538 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
540 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, oldColorWrite);
541 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
543 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
545 /* Colorwriteenable does not affect the clear */
546 color = getPixelColor(device, 320, 240);
547 ok(color == 0x00ffffff, "Color write protected clear returned color %08x\n", color);
550 typedef struct {
551 float in[4];
552 DWORD out;
553 } test_data_t;
556 * c7 mova ARGB mov ARGB
557 * -2.4 -2 0x00ffff00 -3 0x00ff0000
558 * -1.6 -2 0x00ffff00 -2 0x00ffff00
559 * -0.4 0 0x0000ffff -1 0x0000ff00
560 * 0.4 0 0x0000ffff 0 0x0000ffff
561 * 1.6 2 0x00ff00ff 1 0x000000ff
562 * 2.4 2 0x00ff00ff 2 0x00ff00ff
564 static void test_mova(IDirect3DDevice9 *device)
566 static const DWORD mova_test[] = {
567 0xfffe0200, /* vs_2_0 */
568 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
569 0x05000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */
570 0x05000051, 0xa00f0001, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, /* def c1, 1.0, 1.0, 0.0, 1.0 */
571 0x05000051, 0xa00f0002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, /* def c2, 0.0, 1.0, 0.0, 1.0 */
572 0x05000051, 0xa00f0003, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 0.0, 1.0, 1.0, 1.0 */
573 0x05000051, 0xa00f0004, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c4, 0.0, 0.0, 1.0, 1.0 */
574 0x05000051, 0xa00f0005, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, /* def c5, 1.0, 0.0, 1.0, 1.0 */
575 0x05000051, 0xa00f0006, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c6, 1.0, 1.0, 1.0, 1.0 */
576 0x0200002e, 0xb0010000, 0xa0000007, /* mova a0.x, c7.x */
577 0x03000001, 0xd00f0000, 0xa0e42003, 0xb0000000, /* mov oD0, c[a0.x + 3] */
578 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
579 0x0000ffff /* END */
581 static const DWORD mov_test[] = {
582 0xfffe0101, /* vs_1_1 */
583 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
584 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */
585 0x00000051, 0xa00f0001, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, /* def c1, 1.0, 1.0, 0.0, 1.0 */
586 0x00000051, 0xa00f0002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, /* def c2, 0.0, 1.0, 0.0, 1.0 */
587 0x00000051, 0xa00f0003, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 0.0, 1.0, 1.0, 1.0 */
588 0x00000051, 0xa00f0004, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c4, 0.0, 0.0, 1.0, 1.0 */
589 0x00000051, 0xa00f0005, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, /* def c5, 1.0, 0.0, 1.0, 1.0 */
590 0x00000051, 0xa00f0006, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c6, 1.0, 1.0, 1.0, 1.0 */
591 0x00000001, 0xb0010000, 0xa0000007, /* mov a0.x, c7.x */
592 0x00000001, 0xd00f0000, 0xa0e42003, /* mov oD0, c[a0.x + 3] */
593 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
594 0x0000ffff /* END */
597 static const test_data_t test_data[2][6] = {
599 {{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff0000},
600 {{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
601 {{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ff00},
602 {{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
603 {{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x000000ff},
604 {{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}
607 {{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
608 {{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
609 {{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
610 {{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
611 {{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff},
612 {{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}
616 static const float quad[][3] = {
617 {-1.0f, -1.0f, 0.0f},
618 {-1.0f, 1.0f, 0.0f},
619 { 1.0f, -1.0f, 0.0f},
620 { 1.0f, 1.0f, 0.0f},
623 static const D3DVERTEXELEMENT9 decl_elements[] = {
624 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
625 D3DDECL_END()
628 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
629 IDirect3DVertexShader9 *mova_shader = NULL;
630 IDirect3DVertexShader9 *mov_shader = NULL;
631 HRESULT hr;
632 UINT i, j;
634 hr = IDirect3DDevice9_CreateVertexShader(device, mova_test, &mova_shader);
635 ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
636 hr = IDirect3DDevice9_CreateVertexShader(device, mov_test, &mov_shader);
637 ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
638 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
639 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
640 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
641 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
643 hr = IDirect3DDevice9_SetVertexShader(device, mov_shader);
644 ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
645 for(j = 0; j < 2; ++j)
647 for (i = 0; i < (sizeof(test_data[0]) / sizeof(test_data_t)); ++i)
649 DWORD color;
651 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 7, test_data[j][i].in, 1);
652 ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
654 hr = IDirect3DDevice9_BeginScene(device);
655 ok(SUCCEEDED(hr), "BeginScene failed (%08x)\n", hr);
657 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], 3 * sizeof(float));
658 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
660 hr = IDirect3DDevice9_EndScene(device);
661 ok(SUCCEEDED(hr), "EndScene failed (%08x)\n", hr);
663 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
664 ok(SUCCEEDED(hr), "Present failed (%08x)\n", hr);
666 color = getPixelColor(device, 320, 240);
667 ok(color == test_data[j][i].out, "Expected color %08x, got %08x (for input %f, instruction %s)\n",
668 test_data[j][i].out, color, test_data[j][i].in[0], j == 0 ? "mov" : "mova");
670 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0);
671 ok(SUCCEEDED(hr), "Clear failed (%08x)\n", hr);
673 hr = IDirect3DDevice9_SetVertexShader(device, mova_shader);
674 ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
677 hr = IDirect3DDevice9_SetVertexShader(device, NULL);
678 ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
680 IDirect3DVertexDeclaration9_Release(vertex_declaration);
681 IDirect3DVertexShader9_Release(mova_shader);
682 IDirect3DVertexShader9_Release(mov_shader);
685 struct sVertex {
686 float x, y, z;
687 DWORD diffuse;
688 DWORD specular;
691 struct sVertexT {
692 float x, y, z, rhw;
693 DWORD diffuse;
694 DWORD specular;
697 static void fog_test(IDirect3DDevice9 *device)
699 HRESULT hr;
700 DWORD color;
701 BYTE r, g, b;
702 float start = 0.0f, end = 1.0f;
703 D3DCAPS9 caps;
704 int i;
706 /* Gets full z based fog with linear fog, no fog with specular color */
707 struct sVertex unstransformed_1[] = {
708 {-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
709 {-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
710 { 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
711 { 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
713 /* Ok, I am too lazy to deal with transform matrices */
714 struct sVertex unstransformed_2[] = {
715 {-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
716 {-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
717 { 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
718 { 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
720 /* Untransformed ones. Give them a different diffuse color to make the test look
721 * nicer. It also makes making sure that they are drawn correctly easier.
723 struct sVertexT transformed_1[] = {
724 {320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
725 {640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
726 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
727 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
729 struct sVertexT transformed_2[] = {
730 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
731 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
732 {640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
733 {320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
735 struct vertex rev_fog_quads[] = {
736 {-1.0, -1.0, 0.1, 0x000000ff},
737 {-1.0, 0.0, 0.1, 0x000000ff},
738 { 0.0, 0.0, 0.1, 0x000000ff},
739 { 0.0, -1.0, 0.1, 0x000000ff},
741 { 0.0, -1.0, 0.9, 0x000000ff},
742 { 0.0, 0.0, 0.9, 0x000000ff},
743 { 1.0, 0.0, 0.9, 0x000000ff},
744 { 1.0, -1.0, 0.9, 0x000000ff},
746 { 0.0, 0.0, 0.4, 0x000000ff},
747 { 0.0, 1.0, 0.4, 0x000000ff},
748 { 1.0, 1.0, 0.4, 0x000000ff},
749 { 1.0, 0.0, 0.4, 0x000000ff},
751 {-1.0, 0.0, 0.7, 0x000000ff},
752 {-1.0, 1.0, 0.7, 0x000000ff},
753 { 0.0, 1.0, 0.7, 0x000000ff},
754 { 0.0, 0.0, 0.7, 0x000000ff},
756 WORD Indices[] = {0, 1, 2, 2, 3, 0};
758 memset(&caps, 0, sizeof(caps));
759 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
760 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps returned %08x\n", hr);
761 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
762 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
764 /* Setup initial states: No lighting, fog on, fog color */
765 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
766 ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
767 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
768 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
769 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xFF00FF00 /* A nice green */);
770 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
772 /* First test: Both table fog and vertex fog off */
773 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
774 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
775 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_NONE);
776 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
778 /* Start = 0, end = 1. Should be default, but set them */
779 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
780 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
781 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
782 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
784 if(IDirect3DDevice9_BeginScene(device) == D3D_OK)
786 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
787 ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
788 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
789 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
790 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_1,
791 sizeof(unstransformed_1[0]));
792 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
794 /* That makes it use the Z value */
795 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
796 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
797 /* Untransformed, vertex fog != none (or table fog != none):
798 * Use the Z value as input into the equation
800 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
801 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_2,
802 sizeof(unstransformed_1[0]));
803 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
805 /* transformed verts */
806 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
807 ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
808 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
809 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
810 2 /*PrimCount */, Indices, D3DFMT_INDEX16, transformed_1,
811 sizeof(transformed_1[0]));
812 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
814 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR);
815 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
816 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
817 * equation
819 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
820 2 /*PrimCount */, Indices, D3DFMT_INDEX16, transformed_2,
821 sizeof(transformed_2[0]));
823 hr = IDirect3DDevice9_EndScene(device);
824 ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
826 else
828 ok(FALSE, "BeginScene failed\n");
831 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
832 color = getPixelColor(device, 160, 360);
833 ok(color == 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color);
834 color = getPixelColor(device, 160, 120);
835 ok(color == 0x0000FF00 || color == 0x0000FE00, "Untransformed vertex with linear vertex fog has color %08x\n", color);
836 color = getPixelColor(device, 480, 120);
837 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
838 if(caps.RasterCaps & D3DPRASTERCAPS_FOGTABLE)
840 color = getPixelColor(device, 480, 360);
841 ok(color == 0x0000FF00 || color == 0x0000FE00, "Transformed vertex with linear table fog has color %08x\n", color);
843 else
845 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
846 * The settings above result in no fogging with vertex fog
848 color = getPixelColor(device, 480, 120);
849 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
850 trace("Info: Table fog not supported by this device\n");
853 /* Now test the special case fogstart == fogend */
854 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
855 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
857 if(IDirect3DDevice9_BeginScene(device) == D3D_OK)
859 start = 512;
860 end = 512;
861 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
862 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
863 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
864 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
866 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
867 ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
868 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
869 ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState %08x\n", hr);
870 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
871 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
873 /* Untransformed vertex, z coord = 0.1, fogstart = 512, fogend = 512. Would result in
874 * a completely fog-free primitive because start > zcoord, but because start == end, the primitive
875 * is fully covered by fog. The same happens to the 2nd untransformed quad with z = 1.0.
876 * The third transformed quad remains unfogged because the fogcoords are read from the specular
877 * color and has fixed fogstart and fogend.
879 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
880 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_1,
881 sizeof(unstransformed_1[0]));
882 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
883 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
884 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_2,
885 sizeof(unstransformed_1[0]));
886 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
888 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
889 ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
890 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
891 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
892 2 /*PrimCount */, Indices, D3DFMT_INDEX16, transformed_1,
893 sizeof(transformed_1[0]));
894 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
896 hr = IDirect3DDevice9_EndScene(device);
897 ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
899 else
901 ok(FALSE, "BeginScene failed\n");
903 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
904 color = getPixelColor(device, 160, 360);
905 ok(color == 0x0000FF00 || color == 0x0000FE00, "Untransformed vertex with vertex fog and z = 0.1 has color %08x\n", color);
906 color = getPixelColor(device, 160, 120);
907 ok(color == 0x0000FF00 || color == 0x0000FE00, "Untransformed vertex with vertex fog and z = 1.0 has color %08x\n", color);
908 color = getPixelColor(device, 480, 120);
909 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
911 /* Test "reversed" fog without shaders. With shaders this fails on a few Windows D3D implementations,
912 * but without shaders it seems to work everywhere
914 end = 0.2;
915 start = 0.8;
916 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
917 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
918 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
919 ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
920 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
921 ok( hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
923 /* Test reversed fog without shaders. ATI cards have problems with reversed fog and shaders, so
924 * it doesn't seem very important for games. ATI cards also have problems with reversed table fog,
925 * so skip this for now
927 for(i = 0; i < 1 /*2 - Table fog test disabled, fails on ATI */; i++) {
928 const char *mode = (i ? "table" : "vertex");
929 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
930 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
931 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, i == 0 ? D3DFOG_LINEAR : D3DFOG_NONE);
932 ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
933 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, i == 0 ? D3DFOG_NONE : D3DFOG_LINEAR);
934 ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
935 hr = IDirect3DDevice9_BeginScene(device);
936 ok( hr == D3D_OK, "IDirect3DDDevice9_BeginScene returned %08x\n", hr);
937 if(SUCCEEDED(hr)) {
938 WORD Indices2[] = { 0, 1, 2, 2, 3, 0,
939 4, 5, 6, 6, 7, 4,
940 8, 9, 10, 10, 11, 8,
941 12, 13, 14, 14, 15, 12};
943 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */,
944 16 /* NumVerts */, 8 /*PrimCount */, Indices2, D3DFMT_INDEX16, rev_fog_quads,
945 sizeof(rev_fog_quads[0]));
947 hr = IDirect3DDevice9_EndScene(device);
948 ok( hr == D3D_OK, "IDirect3DDDevice9_EndScene returned %08x\n", hr);
950 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
951 color = getPixelColor(device, 160, 360);
952 ok(color == 0x0000FF00 || color == 0x0000FE00, "Reversed %s fog: z=0.1 has color 0x%08x, expected 0x0000ff00\n", mode, color);
954 color = getPixelColor(device, 160, 120);
955 r = (color & 0x00ff0000) >> 16;
956 g = (color & 0x0000ff00) >> 8;
957 b = (color & 0x000000ff);
958 ok(r == 0x00 && g >= 0x29 && g <= 0x2d && b >= 0xd2 && b <= 0xd6,
959 "Reversed %s fog: z=0.7 has color 0x%08x, expected\n", mode, color);
961 color = getPixelColor(device, 480, 120);
962 r = (color & 0x00ff0000) >> 16;
963 g = (color & 0x0000ff00) >> 8;
964 b = (color & 0x000000ff);
965 ok(r == 0x00 && g >= 0xa8 && g <= 0xac && b >= 0x53 && b <= 0x57,
966 "Reversed %s fog: z=0.4 has color 0x%08x, expected\n", mode, color);
968 color = getPixelColor(device, 480, 360);
969 ok(color == 0x000000ff, "Reversed %s fog: z=0.9 has color 0x%08x, expected 0x000000ff\n", mode, color);
971 if(!(caps.RasterCaps & D3DPRASTERCAPS_FOGTABLE)) {
972 skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping reversed table fog test\n");
973 break;
976 /* Turn off the fog master switch to avoid confusing other tests */
977 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
978 ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
979 start = 0.0;
980 end = 1.0;
981 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
982 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
983 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
984 ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
985 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
986 ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState %08x\n", hr);
987 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR);
988 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
991 /* This test verifies the behaviour of cube maps wrt. texture wrapping.
992 * D3D cube map wrapping always behaves like GL_CLAMP_TO_EDGE,
993 * regardless of the actual addressing mode set. */
994 static void test_cube_wrap(IDirect3DDevice9 *device)
996 static const float quad[][6] = {
997 {-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
998 {-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
999 { 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
1000 { 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
1003 static const D3DVERTEXELEMENT9 decl_elements[] = {
1004 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1005 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
1006 D3DDECL_END()
1009 static const struct {
1010 D3DTEXTUREADDRESS mode;
1011 const char *name;
1012 } address_modes[] = {
1013 {D3DTADDRESS_WRAP, "D3DTADDRESS_WRAP"},
1014 {D3DTADDRESS_MIRROR, "D3DTADDRESS_MIRROR"},
1015 {D3DTADDRESS_CLAMP, "D3DTADDRESS_CLAMP"},
1016 {D3DTADDRESS_BORDER, "D3DTADDRESS_BORDER"},
1017 {D3DTADDRESS_MIRRORONCE, "D3DTADDRESS_MIRRORONCE"},
1020 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1021 IDirect3DCubeTexture9 *texture = NULL;
1022 IDirect3DSurface9 *surface = NULL;
1023 D3DLOCKED_RECT locked_rect;
1024 HRESULT hr;
1025 UINT x;
1026 INT y, face;
1028 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1029 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1030 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1031 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1033 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128,
1034 D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, NULL);
1035 ok(SUCCEEDED(hr), "CreateOffscreenPlainSurface failed (0x%08x)\n", hr);
1037 hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
1038 ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1040 for (y = 0; y < 128; ++y)
1042 DWORD *ptr = (DWORD *)(((BYTE *)locked_rect.pBits) + (y * locked_rect.Pitch));
1043 for (x = 0; x < 64; ++x)
1045 *ptr++ = 0xffff0000;
1047 for (x = 64; x < 128; ++x)
1049 *ptr++ = 0xff0000ff;
1053 hr = IDirect3DSurface9_UnlockRect(surface);
1054 ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
1056 hr = IDirect3DDevice9_CreateCubeTexture(device, 128, 1, 0, D3DFMT_A8R8G8B8,
1057 D3DPOOL_DEFAULT, &texture, NULL);
1058 ok(SUCCEEDED(hr), "CreateCubeTexture failed (0x%08x)\n", hr);
1060 /* Create cube faces */
1061 for (face = 0; face < 6; ++face)
1063 IDirect3DSurface9 *face_surface = NULL;
1065 hr= IDirect3DCubeTexture9_GetCubeMapSurface(texture, face, 0, &face_surface);
1066 ok(SUCCEEDED(hr), "GetCubeMapSurface failed (0x%08x)\n", hr);
1068 hr = IDirect3DDevice9_UpdateSurface(device, surface, NULL, face_surface, NULL);
1069 ok(SUCCEEDED(hr), "UpdateSurface failed (0x%08x)\n", hr);
1071 IDirect3DSurface9_Release(face_surface);
1074 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
1075 ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
1077 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
1078 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
1079 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
1080 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
1081 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_BORDERCOLOR, 0xff00ff00);
1082 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_BORDERCOLOR failed (0x%08x)\n", hr);
1084 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1085 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1087 for (x = 0; x < (sizeof(address_modes) / sizeof(*address_modes)); ++x)
1089 DWORD color;
1091 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSU, address_modes[x].mode);
1092 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_ADDRESSU (%s) failed (0x%08x)\n", address_modes[x].name, hr);
1093 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSV, address_modes[x].mode);
1094 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_ADDRESSV (%s) failed (0x%08x)\n", address_modes[x].name, hr);
1096 hr = IDirect3DDevice9_BeginScene(device);
1097 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1099 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], sizeof(quad[0]));
1100 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (0x%08x)\n", hr);
1102 hr = IDirect3DDevice9_EndScene(device);
1103 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1105 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1106 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1108 /* Due to the nature of this test, we sample essentially at the edge
1109 * between two faces. Because of this it's undefined from which face
1110 * the driver will sample. Fortunately that's not important for this
1111 * test, since all we care about is that it doesn't sample from the
1112 * other side of the surface or from the border. */
1113 color = getPixelColor(device, 320, 240);
1114 ok(color == 0x00ff0000 || color == 0x000000ff,
1115 "Got color 0x%08x for addressing mode %s, expected 0x00ff0000 or 0x000000ff.\n",
1116 color, address_modes[x].name);
1118 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0);
1119 ok(SUCCEEDED(hr), "Clear failed (0x%08x)\n", hr);
1122 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
1123 ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
1125 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1126 IDirect3DCubeTexture9_Release(texture);
1127 IDirect3DSurface9_Release(surface);
1130 static void offscreen_test(IDirect3DDevice9 *device)
1132 HRESULT hr;
1133 IDirect3DTexture9 *offscreenTexture = NULL;
1134 IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL;
1135 DWORD color;
1137 static const float quad[][5] = {
1138 {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
1139 {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
1140 { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
1141 { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
1144 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
1145 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1147 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
1148 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %08x\n", hr);
1149 if(!offscreenTexture) {
1150 trace("Failed to create an X8R8G8B8 offscreen texture, trying R5G6B5\n");
1151 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
1152 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %08x\n", hr);
1153 if(!offscreenTexture) {
1154 skip("Cannot create an offscreen render target\n");
1155 goto out;
1159 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
1160 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
1161 if(!backbuffer) {
1162 goto out;
1165 hr = IDirect3DTexture9_GetSurfaceLevel(offscreenTexture, 0, &offscreen);
1166 ok(hr == D3D_OK, "Can't get offscreen surface, hr = %08x\n", hr);
1167 if(!offscreen) {
1168 goto out;
1171 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
1172 ok(hr == D3D_OK, "SetFVF failed, hr = %08x\n", hr);
1174 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
1175 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
1176 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
1177 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
1178 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
1179 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
1180 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
1181 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
1182 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1183 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1185 if(IDirect3DDevice9_BeginScene(device) == D3D_OK) {
1186 hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen);
1187 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
1188 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
1189 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1191 /* Draw without textures - Should result in a white quad */
1192 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
1193 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %08x\n", hr);
1195 hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
1196 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
1197 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) offscreenTexture);
1198 ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
1200 /* This time with the texture */
1201 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
1202 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %08x\n", hr);
1204 IDirect3DDevice9_EndScene(device);
1207 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1209 /* Center quad - should be white */
1210 color = getPixelColor(device, 320, 240);
1211 ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1212 /* Some quad in the cleared part of the texture */
1213 color = getPixelColor(device, 170, 240);
1214 ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
1215 /* Part of the originally cleared back buffer */
1216 color = getPixelColor(device, 10, 10);
1217 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
1218 if(0) {
1219 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
1220 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
1221 * the offscreen rendering mode this test would succeed or fail
1223 color = getPixelColor(device, 10, 470);
1224 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
1227 out:
1228 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
1230 /* restore things */
1231 if(backbuffer) {
1232 IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
1233 IDirect3DSurface9_Release(backbuffer);
1235 if(offscreenTexture) {
1236 IDirect3DTexture9_Release(offscreenTexture);
1238 if(offscreen) {
1239 IDirect3DSurface9_Release(offscreen);
1243 /* This test tests fog in combination with shaders.
1244 * What's tested: linear fog (vertex and table) with pixel shader
1245 * linear table fog with non foggy vertex shader
1246 * vertex fog with foggy vertex shader
1247 * What's not tested: non linear fog with shader
1248 * table fog with foggy vertex shader
1250 static void fog_with_shader_test(IDirect3DDevice9 *device)
1252 HRESULT hr;
1253 DWORD color;
1254 union {
1255 float f;
1256 DWORD i;
1257 } start, end;
1258 unsigned int i, j;
1260 /* basic vertex shader without fog computation ("non foggy") */
1261 static const DWORD vertex_shader_code1[] = {
1262 0xfffe0101, /* vs_1_1 */
1263 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1264 0x0000001f, 0x8000000a, 0x900f0001, /* dcl_color0 v1 */
1265 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1266 0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
1267 0x0000ffff
1269 /* basic vertex shader with reversed fog computation ("foggy") */
1270 static const DWORD vertex_shader_code2[] = {
1271 0xfffe0101, /* vs_1_1 */
1272 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1273 0x0000001f, 0x8000000a, 0x900f0001, /* dcl_color0 v1 */
1274 0x00000051, 0xa00f0000, 0xbfa00000, 0x00000000, 0xbf666666, 0x00000000, /* def c0, -1.25, 0.0, -0.9, 0.0 */
1275 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1276 0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
1277 0x00000002, 0x800f0000, 0x90aa0000, 0xa0aa0000, /* add r0, v0.z, c0.z */
1278 0x00000005, 0xc00f0001, 0x80000000, 0xa0000000, /* mul oFog, r0.x, c0.x */
1279 0x0000ffff
1281 /* basic pixel shader */
1282 static const DWORD pixel_shader_code[] = {
1283 0xffff0101, /* ps_1_1 */
1284 0x00000001, 0x800f0000, 0x90e40000, /* mov r0, vo */
1285 0x0000ffff
1288 static struct vertex quad[] = {
1289 {-1.0f, -1.0f, 0.0f, 0xFFFF0000 },
1290 {-1.0f, 1.0f, 0.0f, 0xFFFF0000 },
1291 { 1.0f, -1.0f, 0.0f, 0xFFFF0000 },
1292 { 1.0f, 1.0f, 0.0f, 0xFFFF0000 },
1295 static const D3DVERTEXELEMENT9 decl_elements[] = {
1296 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1297 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1298 D3DDECL_END()
1301 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1302 IDirect3DVertexShader9 *vertex_shader[3] = {NULL, NULL, NULL};
1303 IDirect3DPixelShader9 *pixel_shader[2] = {NULL, NULL};
1305 /* This reference data was collected on a nVidia GeForce 7600GS driver version 84.19 DirectX version 9.0c on Windows XP */
1306 static const struct test_data_t {
1307 int vshader;
1308 int pshader;
1309 D3DFOGMODE vfog;
1310 D3DFOGMODE tfog;
1311 unsigned int color[11];
1312 } test_data[] = {
1313 /* only pixel shader: */
1314 {0, 1, 0, 3,
1315 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1316 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1317 {0, 1, 1, 3,
1318 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1319 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1320 {0, 1, 2, 3,
1321 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1322 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1323 {0, 1, 3, 0,
1324 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1325 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1326 {0, 1, 3, 3,
1327 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1328 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1330 /* vertex shader */
1331 {1, 0, 0, 0,
1332 {0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00,
1333 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}},
1334 {1, 0, 0, 3,
1335 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1336 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1337 {1, 0, 1, 3,
1338 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1339 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1341 {1, 0, 2, 3,
1342 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1343 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1344 {1, 0, 3, 3,
1345 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1346 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1348 /* vertex shader and pixel shader */
1349 {1, 1, 0, 3,
1350 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1351 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1352 {1, 1, 1, 3,
1353 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1354 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1355 {1, 1, 2, 3,
1356 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1357 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1359 {1, 1, 3, 3,
1360 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1361 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1364 #if 0 /* FIXME: these fail on GeForce 8500 */
1365 /* foggy vertex shader */
1366 {2, 0, 0, 0,
1367 {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1368 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1369 {2, 0, 1, 0,
1370 {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1371 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1372 {2, 0, 2, 0,
1373 {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1374 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1375 {2, 0, 3, 0,
1376 {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1377 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1378 #endif
1380 /* foggy vertex shader and pixel shader */
1381 {2, 1, 0, 0,
1382 {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1383 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1384 {2, 1, 1, 0,
1385 {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1386 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1387 {2, 1, 2, 0,
1388 {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1389 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1390 {2, 1, 3, 0,
1391 {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1392 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1396 /* NOTE: changing these values will not affect the tests with foggy vertex shader, as the values are hardcoded in the shader*/
1397 start.f=0.1f;
1398 end.f=0.9f;
1400 hr = IDirect3DDevice9_CreateVertexShader(device, vertex_shader_code1, &vertex_shader[1]);
1401 ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
1402 hr = IDirect3DDevice9_CreateVertexShader(device, vertex_shader_code2, &vertex_shader[2]);
1403 ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
1404 hr = IDirect3DDevice9_CreatePixelShader(device, pixel_shader_code, &pixel_shader[1]);
1405 ok(SUCCEEDED(hr), "CreatePixelShader failed (%08x)\n", hr);
1406 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1407 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
1409 /* Setup initial states: No lighting, fog on, fog color */
1410 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1411 ok(hr == D3D_OK, "Turning off lighting failed (%08x)\n", hr);
1412 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
1413 ok(hr == D3D_OK, "Turning on fog calculations failed (%08x)\n", hr);
1414 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xFF00FF00 /* A nice green */);
1415 ok(hr == D3D_OK, "Setting fog color failed (%08x)\n", hr);
1416 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1417 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
1419 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
1420 ok(hr == D3D_OK, "Turning off table fog failed (%08x)\n", hr);
1421 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_NONE);
1422 ok(hr == D3D_OK, "Turning off vertex fog failed (%08x)\n", hr);
1424 /* Use fogtart = 0.1 and end = 0.9 to test behavior outside the fog transition phase, too*/
1425 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, start.i);
1426 ok(hr == D3D_OK, "Setting fog start failed (%08x)\n", hr);
1427 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, end.i);
1428 ok(hr == D3D_OK, "Setting fog end failed (%08x)\n", hr);
1430 for (i = 0; i < sizeof(test_data)/sizeof(test_data[0]); i++)
1432 hr = IDirect3DDevice9_SetVertexShader(device, vertex_shader[test_data[i].vshader]);
1433 ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
1434 hr = IDirect3DDevice9_SetPixelShader(device, pixel_shader[test_data[i].pshader]);
1435 ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
1436 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, test_data[i].vfog);
1437 ok( hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR failed (%08x)\n", hr);
1438 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, test_data[i].tfog);
1439 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR failed (%08x)\n", hr);
1441 for(j=0; j < 11; j++)
1443 /* Don't use the whole zrange to prevent rounding errors */
1444 quad[0].z = 0.001f + (float)j / 10.02f;
1445 quad[1].z = 0.001f + (float)j / 10.02f;
1446 quad[2].z = 0.001f + (float)j / 10.02f;
1447 quad[3].z = 0.001f + (float)j / 10.02f;
1449 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
1450 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed (%08x)\n", hr);
1452 hr = IDirect3DDevice9_BeginScene(device);
1453 ok( hr == D3D_OK, "BeginScene returned failed (%08x)\n", hr);
1455 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], sizeof(quad[0]));
1456 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
1458 hr = IDirect3DDevice9_EndScene(device);
1459 ok(hr == D3D_OK, "EndScene failed (%08x)\n", hr);
1461 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1463 /* As the red and green component are the result of blending use 5% tolerance on the expected value */
1464 color = getPixelColor(device, 128, 240);
1465 ok(color_match(color, test_data[i].color[j], 13),
1466 "fog vs%i ps%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%%\n",
1467 test_data[i].vshader, test_data[i].pshader, test_data[i].vfog, test_data[i].tfog, j, color, test_data[i].color[j]);
1471 /* reset states */
1472 hr = IDirect3DDevice9_SetVertexShader(device, NULL);
1473 ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
1474 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
1475 ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
1476 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1477 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
1478 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
1479 ok(hr == D3D_OK, "Turning off fog calculations failed (%08x)\n", hr);
1481 IDirect3DVertexShader9_Release(vertex_shader[1]);
1482 IDirect3DVertexShader9_Release(vertex_shader[2]);
1483 IDirect3DPixelShader9_Release(pixel_shader[1]);
1484 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1487 static void generate_bumpmap_textures(IDirect3DDevice9 *device) {
1488 unsigned int i, x, y;
1489 HRESULT hr;
1490 IDirect3DTexture9 *texture[2] = {NULL, NULL};
1491 D3DLOCKED_RECT locked_rect;
1493 /* Generate the textures */
1494 for(i=0; i<2; i++)
1496 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0, i?D3DFMT_A8R8G8B8:D3DFMT_V8U8,
1497 D3DPOOL_MANAGED, &texture[i], NULL);
1498 ok(SUCCEEDED(hr), "CreateTexture failed (0x%08x)\n", hr);
1500 hr = IDirect3DTexture9_LockRect(texture[i], 0, &locked_rect, NULL, 0);
1501 ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1502 for (y = 0; y < 128; ++y)
1504 if(i)
1505 { /* Set up black texture with 2x2 texel white spot in the middle */
1506 DWORD *ptr = (DWORD *)(((BYTE *)locked_rect.pBits) + (y * locked_rect.Pitch));
1507 for (x = 0; x < 128; ++x)
1509 if(y>62 && y<66 && x>62 && x<66)
1510 *ptr++ = 0xffffffff;
1511 else
1512 *ptr++ = 0xff000000;
1515 else
1516 { /* Set up a displacement map which points away from the center parallel to the closest axis.
1517 * (if multiplied with bumpenvmat)
1519 WORD *ptr = (WORD *)(((BYTE *)locked_rect.pBits) + (y * locked_rect.Pitch));
1520 for (x = 0; x < 128; ++x)
1522 if(abs(x-64)>abs(y-64))
1524 if(x < 64)
1525 *ptr++ = 0xc000;
1526 else
1527 *ptr++ = 0x4000;
1529 else
1531 if(y < 64)
1532 *ptr++ = 0x0040;
1533 else
1534 *ptr++ = 0x00c0;
1539 hr = IDirect3DTexture9_UnlockRect(texture[i], 0);
1540 ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
1542 hr = IDirect3DDevice9_SetTexture(device, i, (IDirect3DBaseTexture9 *)texture[i]);
1543 ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
1545 /* Disable texture filtering */
1546 hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_MINFILTER, D3DTEXF_POINT);
1547 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
1548 hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
1549 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
1551 hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1552 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_ADDRESSU failed (0x%08x)\n", hr);
1553 hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1554 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_ADDRESSV failed (0x%08x)\n", hr);
1558 /* test the behavior of the texbem instruction
1559 * with normal 2D and projective 2D textures
1561 static void texbem_test(IDirect3DDevice9 *device)
1563 HRESULT hr;
1564 DWORD color;
1565 int i;
1567 static const DWORD pixel_shader_code[] = {
1568 0xffff0101, /* ps_1_1*/
1569 0x00000042, 0xb00f0000, /* tex t0*/
1570 0x00000043, 0xb00f0001, 0xb0e40000, /* texbem t1, t0*/
1571 0x00000001, 0x800f0000, 0xb0e40001, /* mov r0, t1*/
1572 0x0000ffff
1574 static const DWORD double_texbem_code[] = {
1575 0xffff0103, /* ps_1_3 */
1576 0x00000042, 0xb00f0000, /* tex t0 */
1577 0x00000043, 0xb00f0001, 0xb0e40000, /* texbem t1, t0 */
1578 0x00000042, 0xb00f0002, /* tex t2 */
1579 0x00000043, 0xb00f0003, 0xb0e40002, /* texbem t3, t2 */
1580 0x00000002, 0x800f0000, 0xb0e40001, 0xb0e40003, /* add r0, t1, t3 */
1581 0x0000ffff /* end */
1585 static const float quad[][7] = {
1586 {-128.0f/640.0f, -128.0f/480.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f},
1587 {-128.0f/640.0f, 128.0f/480.0f, 0.1f, 0.0f, 1.0f, 0.0f, 1.0f},
1588 { 128.0f/640.0f, -128.0f/480.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f},
1589 { 128.0f/640.0f, 128.0f/480.0f, 0.1f, 1.0f, 1.0f, 1.0f, 1.0f},
1591 static const float quad_proj[][9] = {
1592 {-128.0f/640.0f, -128.0f/480.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 128.0f},
1593 {-128.0f/640.0f, 128.0f/480.0f, 0.1f, 0.0f, 1.0f, 0.0f, 128.0f, 0.0f, 128.0f},
1594 { 128.0f/640.0f, -128.0f/480.0f, 0.1f, 1.0f, 0.0f, 128.0f, 0.0f, 0.0f, 128.0f},
1595 { 128.0f/640.0f, 128.0f/480.0f, 0.1f, 1.0f, 1.0f, 128.0f, 128.0f, 0.0f, 128.0f},
1598 static const D3DVERTEXELEMENT9 decl_elements[][4] = { {
1599 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1600 {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
1601 {0, 20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
1602 D3DDECL_END()
1604 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1605 {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
1606 {0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
1607 D3DDECL_END()
1608 } };
1610 /* use asymmetric matrix to test loading */
1611 float bumpenvmat[4] = {0.0,0.5,-0.5,0.0};
1613 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1614 IDirect3DPixelShader9 *pixel_shader = NULL;
1615 IDirect3DTexture9 *texture = NULL, *texture1, *texture2;
1616 D3DLOCKED_RECT locked_rect;
1618 generate_bumpmap_textures(device);
1620 IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT00, *(LPDWORD)&bumpenvmat[0]);
1621 IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT01, *(LPDWORD)&bumpenvmat[1]);
1622 IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT10, *(LPDWORD)&bumpenvmat[2]);
1623 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT11, *(LPDWORD)&bumpenvmat[3]);
1624 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
1626 hr = IDirect3DDevice9_SetVertexShader(device, NULL);
1627 ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
1629 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
1630 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed (%08x)\n", hr);
1632 for(i=0; i<2; i++)
1634 if(i)
1636 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4|D3DTTFF_PROJECTED);
1637 ok(SUCCEEDED(hr), "SetTextureStageState D3DTSS_TEXTURETRANSFORMFLAGS failed (0x%08x)\n", hr);
1640 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements[i], &vertex_declaration);
1641 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1642 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1643 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1645 hr = IDirect3DDevice9_CreatePixelShader(device, pixel_shader_code, &pixel_shader);
1646 ok(SUCCEEDED(hr), "CreatePixelShader failed (%08x)\n", hr);
1647 hr = IDirect3DDevice9_SetPixelShader(device, pixel_shader);
1648 ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
1650 hr = IDirect3DDevice9_BeginScene(device);
1651 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1653 if(!i)
1654 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], sizeof(quad[0]));
1655 else
1656 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad_proj[0], sizeof(quad_proj[0]));
1657 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (0x%08x)\n", hr);
1659 hr = IDirect3DDevice9_EndScene(device);
1660 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1662 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1663 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1665 color = getPixelColor(device, 320-32, 240);
1666 ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1667 color = getPixelColor(device, 320+32, 240);
1668 ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1669 color = getPixelColor(device, 320, 240-32);
1670 ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1671 color = getPixelColor(device, 320, 240+32);
1672 ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1674 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
1675 ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
1676 IDirect3DPixelShader9_Release(pixel_shader);
1678 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1679 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
1680 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1683 /* clean up */
1684 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0);
1685 ok(SUCCEEDED(hr), "Clear failed (0x%08x)\n", hr);
1687 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
1688 ok(SUCCEEDED(hr), "SetTextureStageState D3DTSS_TEXTURETRANSFORMFLAGS failed (0x%08x)\n", hr);
1690 for(i=0; i<2; i++)
1692 hr = IDirect3DDevice9_GetTexture(device, i, (IDirect3DBaseTexture9 **) &texture);
1693 ok(SUCCEEDED(hr), "IDirect3DDevice9_GetTexture failed (0x%08x)\n", hr);
1694 IDirect3DTexture9_Release(texture); /* For the GetTexture */
1695 hr = IDirect3DDevice9_SetTexture(device, i, NULL);
1696 ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
1697 IDirect3DTexture9_Release(texture);
1700 /* Test double texbem */
1701 hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_V8U8, D3DPOOL_MANAGED, &texture, NULL);
1702 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
1703 hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_V8U8, D3DPOOL_MANAGED, &texture1, NULL);
1704 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
1705 hr = IDirect3DDevice9_CreateTexture(device, 8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture2, NULL);
1706 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
1707 hr = IDirect3DDevice9_CreatePixelShader(device, double_texbem_code, &pixel_shader);
1708 ok(SUCCEEDED(hr), "CreatePixelShader failed (%08x)\n", hr);
1710 hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
1711 ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1712 ((signed char *) locked_rect.pBits)[0] = (-1.0 / 8.0) * 127;
1713 ((signed char *) locked_rect.pBits)[1] = ( 1.0 / 8.0) * 127;
1715 hr = IDirect3DTexture9_UnlockRect(texture, 0);
1716 ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1718 hr = IDirect3DTexture9_LockRect(texture1, 0, &locked_rect, NULL, 0);
1719 ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1720 ((signed char *) locked_rect.pBits)[0] = (-2.0 / 8.0) * 127;
1721 ((signed char *) locked_rect.pBits)[1] = (-4.0 / 8.0) * 127;
1722 hr = IDirect3DTexture9_UnlockRect(texture1, 0);
1723 ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1726 /* Some data without any meaning, just to have an 8x8 array to see which element is picked */
1727 #define tex 0x00ff0000
1728 #define tex1 0x0000ff00
1729 #define origin 0x000000ff
1730 static const DWORD pixel_data[] = {
1731 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1732 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1733 0x000000ff, tex1 , 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1734 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1735 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, origin, 0x000000ff, tex , 0x000000ff,
1736 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1737 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1738 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1740 #undef tex1
1741 #undef tex2
1742 #undef origin
1744 hr = IDirect3DTexture9_LockRect(texture2, 0, &locked_rect, NULL, 0);
1745 ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1746 for(i = 0; i < 8; i++) {
1747 memcpy(((char *) locked_rect.pBits) + i * locked_rect.Pitch, pixel_data + 8 * i, 8 * sizeof(DWORD));
1749 hr = IDirect3DTexture9_UnlockRect(texture2, 0);
1750 ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1753 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
1754 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1755 hr = IDirect3DDevice9_SetTexture(device, 1, (IDirect3DBaseTexture9 *) texture2);
1756 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1757 hr = IDirect3DDevice9_SetTexture(device, 2, (IDirect3DBaseTexture9 *) texture1);
1758 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1759 hr = IDirect3DDevice9_SetTexture(device, 3, (IDirect3DBaseTexture9 *) texture2);
1760 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1761 hr = IDirect3DDevice9_SetPixelShader(device, pixel_shader);
1762 ok(SUCCEEDED(hr), "Direct3DDevice9_SetPixelShader failed (0x%08x)\n", hr);
1763 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX4);
1764 ok(SUCCEEDED(hr), "Direct3DDevice9_SetPixelShader failed (0x%08x)\n", hr);
1766 bumpenvmat[0] =-1.0; bumpenvmat[2] = 2.0;
1767 bumpenvmat[1] = 0.0; bumpenvmat[3] = 0.0;
1768 IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT00, *(LPDWORD)&bumpenvmat[0]);
1769 IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT01, *(LPDWORD)&bumpenvmat[1]);
1770 IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT10, *(LPDWORD)&bumpenvmat[2]);
1771 IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT11, *(LPDWORD)&bumpenvmat[3]);
1773 bumpenvmat[0] = 1.5; bumpenvmat[2] = 0.0;
1774 bumpenvmat[1] = 0.0; bumpenvmat[3] = 0.5;
1775 IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_BUMPENVMAT00, *(LPDWORD)&bumpenvmat[0]);
1776 IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_BUMPENVMAT01, *(LPDWORD)&bumpenvmat[1]);
1777 IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_BUMPENVMAT10, *(LPDWORD)&bumpenvmat[2]);
1778 IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_BUMPENVMAT11, *(LPDWORD)&bumpenvmat[3]);
1780 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1781 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1782 hr = IDirect3DDevice9_SetSamplerState(device, 1, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1783 hr = IDirect3DDevice9_SetSamplerState(device, 1, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1784 hr = IDirect3DDevice9_SetSamplerState(device, 2, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1785 hr = IDirect3DDevice9_SetSamplerState(device, 2, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1786 hr = IDirect3DDevice9_SetSamplerState(device, 3, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1787 hr = IDirect3DDevice9_SetSamplerState(device, 3, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1789 hr = IDirect3DDevice9_BeginScene(device);
1790 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1791 if(SUCCEEDED(hr)) {
1792 static const float double_quad[] = {
1793 -1.0, -1.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.5, 0.5,
1794 1.0, -1.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.5, 0.5,
1795 -1.0, 1.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.5, 0.5,
1796 1.0, 1.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.5, 0.5,
1799 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, double_quad, sizeof(float) * 11);
1800 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (0x%08x)\n", hr);
1801 hr = IDirect3DDevice9_EndScene(device);
1802 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1804 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1805 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1806 color = getPixelColor(device, 320, 240);
1807 ok(color == 0x00ffff00, "double texbem failed: Got color 0x%08x, expected 0x00ffff00.\n", color);
1809 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
1810 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1811 hr = IDirect3DDevice9_SetTexture(device, 1, NULL);
1812 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1813 hr = IDirect3DDevice9_SetTexture(device, 2, NULL);
1814 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1815 hr = IDirect3DDevice9_SetTexture(device, 3, NULL);
1816 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1817 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
1818 ok(SUCCEEDED(hr), "Direct3DDevice9_SetPixelShader failed (0x%08x)\n", hr);
1820 IDirect3DPixelShader9_Release(pixel_shader);
1821 IDirect3DTexture9_Release(texture);
1822 IDirect3DTexture9_Release(texture1);
1823 IDirect3DTexture9_Release(texture2);
1826 static void z_range_test(IDirect3DDevice9 *device)
1828 const struct vertex quad[] =
1830 {-1.0f, 0.0f, 1.1f, 0xffff0000},
1831 {-1.0f, 1.0f, 1.1f, 0xffff0000},
1832 { 1.0f, 0.0f, -1.1f, 0xffff0000},
1833 { 1.0f, 1.0f, -1.1f, 0xffff0000},
1835 const struct vertex quad2[] =
1837 {-1.0f, 0.0f, 1.1f, 0xff0000ff},
1838 {-1.0f, 1.0f, 1.1f, 0xff0000ff},
1839 { 1.0f, 0.0f, -1.1f, 0xff0000ff},
1840 { 1.0f, 1.0f, -1.1f, 0xff0000ff},
1843 const struct tvertex quad3[] =
1845 { 0, 240, 1.1f, 1.0, 0xffffff00},
1846 { 0, 480, 1.1f, 1.0, 0xffffff00},
1847 { 640, 240, -1.1f, 1.0, 0xffffff00},
1848 { 640, 480, -1.1f, 1.0, 0xffffff00},
1850 const struct tvertex quad4[] =
1852 { 0, 240, 1.1f, 1.0, 0xff00ff00},
1853 { 0, 480, 1.1f, 1.0, 0xff00ff00},
1854 { 640, 240, -1.1f, 1.0, 0xff00ff00},
1855 { 640, 480, -1.1f, 1.0, 0xff00ff00},
1857 HRESULT hr;
1858 DWORD color;
1859 IDirect3DVertexShader9 *shader;
1860 IDirect3DVertexDeclaration9 *decl;
1861 D3DCAPS9 caps;
1862 const DWORD shader_code[] = {
1863 0xfffe0101, /* vs_1_1 */
1864 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1865 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1866 0x00000001, 0xd00f0000, 0xa0e40000, /* mov oD0, c0 */
1867 0x0000ffff /* end */
1869 static const D3DVERTEXELEMENT9 decl_elements[] = {
1870 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1871 D3DDECL_END()
1873 /* Does the Present clear the depth stencil? Clear the depth buffer with some value != 0,
1874 * then call Present. Then clear the color buffer to make sure it has some defined content
1875 * after the Present with D3DSWAPEFFECT_DISCARD. After that draw a plane that is somewhere cut
1876 * by the depth value.
1878 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 0.75, 0);
1879 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
1880 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1881 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.4, 0);
1883 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, TRUE);
1884 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1885 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE);
1886 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1887 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, FALSE);
1888 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1889 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_GREATER);
1890 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1891 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
1892 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
1894 hr = IDirect3DDevice9_BeginScene(device);
1895 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1896 if(hr == D3D_OK)
1898 /* Test the untransformed vertex path */
1899 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad, sizeof(quad[0]));
1900 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1901 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_LESS);
1902 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1903 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad2, sizeof(quad2[0]));
1904 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1906 /* Test the transformed vertex path */
1907 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
1908 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
1910 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad4, sizeof(quad4[0]));
1911 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1912 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_GREATER);
1913 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1914 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad3, sizeof(quad3[0]));
1915 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1917 hr = IDirect3DDevice9_EndScene(device);
1918 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1921 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1922 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1924 /* Do not test the exact corner pixels, but go pretty close to them */
1926 /* Clipped because z > 1.0 */
1927 color = getPixelColor(device, 28, 238);
1928 ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1929 color = getPixelColor(device, 28, 241);
1930 ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1932 /* Not clipped, > z buffer clear value(0.75) */
1933 color = getPixelColor(device, 31, 238);
1934 ok(color == 0x00ff0000, "Z range failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
1935 color = getPixelColor(device, 31, 241);
1936 ok(color == 0x00ffff00, "Z range failed: Got color 0x%08x, expected 0x00ffff00.\n", color);
1937 color = getPixelColor(device, 100, 238);
1938 ok(color == 0x00ff0000, "Z range failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
1939 color = getPixelColor(device, 100, 241);
1940 ok(color == 0x00ffff00, "Z range failed: Got color 0x%08x, expected 0x00ffff00.\n", color);
1942 /* Not clipped, < z buffer clear value */
1943 color = getPixelColor(device, 104, 238);
1944 ok(color == 0x000000ff, "Z range failed: Got color 0x%08x, expected 0x000000ff.\n", color);
1945 color = getPixelColor(device, 104, 241);
1946 ok(color == 0x0000ff00, "Z range failed: Got color 0x%08x, expected 0x0000ff00.\n", color);
1947 color = getPixelColor(device, 318, 238);
1948 ok(color == 0x000000ff, "Z range failed: Got color 0x%08x, expected 0x000000ff.\n", color);
1949 color = getPixelColor(device, 318, 241);
1950 ok(color == 0x0000ff00, "Z range failed: Got color 0x%08x, expected 0x0000ff00.\n", color);
1952 /* Clipped because z < 0.0 */
1953 color = getPixelColor(device, 321, 238);
1954 ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1955 color = getPixelColor(device, 321, 241);
1956 ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1958 /* Test the shader path */
1959 IDirect3DDevice9_GetDeviceCaps(device, &caps);
1960 if (caps.VertexShaderVersion < D3DVS_VERSION(1, 1)) {
1961 skip("Vertex shaders not supported\n");
1962 goto out;
1964 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1965 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1966 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1967 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
1969 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.4, 0);
1971 IDirect3DDevice9_SetVertexDeclaration(device, decl);
1972 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
1973 IDirect3DDevice9_SetVertexShader(device, shader);
1974 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
1976 hr = IDirect3DDevice9_BeginScene(device);
1977 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1978 if(hr == D3D_OK)
1980 float colorf[] = {1.0, 0.0, 0.0, 1.0};
1981 float colorf2[] = {0.0, 0.0, 1.0, 1.0};
1982 IDirect3DDevice9_SetVertexShaderConstantF(device, 0, colorf, 1);
1983 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad, sizeof(quad[0]));
1984 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1985 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_LESS);
1986 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1987 IDirect3DDevice9_SetVertexShaderConstantF(device, 0, colorf2, 1);
1988 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad2, sizeof(quad2[0]));
1989 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1991 hr = IDirect3DDevice9_EndScene(device);
1992 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1995 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1996 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
1997 IDirect3DDevice9_SetVertexShader(device, NULL);
1998 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
2000 IDirect3DVertexDeclaration9_Release(decl);
2001 IDirect3DVertexShader9_Release(shader);
2003 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2004 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
2005 /* Z < 1.0 */
2006 color = getPixelColor(device, 28, 238);
2007 ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
2009 /* 1.0 < z < 0.75 */
2010 color = getPixelColor(device, 31, 238);
2011 ok(color == 0x00ff0000, "Z range failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
2012 color = getPixelColor(device, 100, 238);
2013 ok(color == 0x00ff0000, "Z range failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
2015 /* 0.75 < z < 0.0 */
2016 color = getPixelColor(device, 104, 238);
2017 ok(color == 0x000000ff, "Z range failed: Got color 0x%08x, expected 0x000000ff.\n", color);
2018 color = getPixelColor(device, 318, 238);
2019 ok(color == 0x000000ff, "Z range failed: Got color 0x%08x, expected 0x000000ff.\n", color);
2021 /* 0.0 < z */
2022 color = getPixelColor(device, 321, 238);
2023 ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
2025 out:
2026 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
2027 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
2028 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE);
2029 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
2030 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE);
2031 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
2034 static void fill_surface(IDirect3DSurface9 *surface, DWORD color)
2036 D3DSURFACE_DESC desc;
2037 D3DLOCKED_RECT l;
2038 HRESULT hr;
2039 unsigned int x, y;
2040 DWORD *mem;
2042 memset(&desc, 0, sizeof(desc));
2043 memset(&l, 0, sizeof(l));
2044 hr = IDirect3DSurface9_GetDesc(surface, &desc);
2045 ok(hr == D3D_OK, "IDirect3DSurface9_GetDesc failed with %08x\n", hr);
2046 hr = IDirect3DSurface9_LockRect(surface, &l, NULL, 0);
2047 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect failed with %08x\n", hr);
2048 if(FAILED(hr)) return;
2050 for(y = 0; y < desc.Height; y++)
2052 mem = (DWORD *) ((BYTE *) l.pBits + y * l.Pitch);
2053 for(x = 0; x < l.Pitch / sizeof(DWORD); x++)
2055 mem[x] = color;
2058 hr = IDirect3DSurface9_UnlockRect(surface);
2059 ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect failed with %08x\n", hr);
2062 /* This tests a variety of possible StretchRect() situations */
2063 static void stretchrect_test(IDirect3DDevice9 *device)
2065 HRESULT hr;
2066 IDirect3DTexture9 *tex_rt32 = NULL, *tex_rt64 = NULL, *tex_rt_dest64 = NULL;
2067 IDirect3DSurface9 *surf_tex_rt32 = NULL, *surf_tex_rt64 = NULL, *surf_tex_rt_dest64 = NULL;
2068 IDirect3DTexture9 *tex32 = NULL, *tex64 = NULL, *tex_dest64 = NULL;
2069 IDirect3DSurface9 *surf_tex32 = NULL, *surf_tex64 = NULL, *surf_tex_dest64 = NULL;
2070 IDirect3DSurface9 *surf_rt32 = NULL, *surf_rt64 = NULL, *surf_rt_dest64 = NULL;
2071 IDirect3DSurface9 *surf_offscreen32 = NULL, *surf_offscreen64 = NULL, *surf_offscreen_dest64 = NULL;
2072 IDirect3DSurface9 *surf_temp32 = NULL, *surf_temp64 = NULL;
2073 IDirect3DSurface9 *orig_rt = NULL;
2074 DWORD color;
2076 hr = IDirect3DDevice9_GetRenderTarget(device, 0, &orig_rt);
2077 ok(hr == D3D_OK, "Can't get render target, hr = %08x\n", hr);
2078 if(!orig_rt) {
2079 goto out;
2082 /* Create our temporary surfaces in system memory */
2083 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf_temp32, NULL);
2084 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
2085 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf_temp64, NULL);
2086 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
2088 /* Create offscreen plain surfaces in D3DPOOL_DEFAULT */
2089 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf_offscreen32, NULL);
2090 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
2091 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf_offscreen64, NULL);
2092 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
2093 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf_offscreen_dest64, NULL);
2094 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
2096 /* Create render target surfaces */
2097 hr = IDirect3DDevice9_CreateRenderTarget(device, 32, 32, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surf_rt32, NULL );
2098 ok(hr == D3D_OK, "Creating the render target surface failed with %08x\n", hr);
2099 hr = IDirect3DDevice9_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surf_rt64, NULL );
2100 ok(hr == D3D_OK, "Creating the render target surface failed with %08x\n", hr);
2101 hr = IDirect3DDevice9_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surf_rt_dest64, NULL );
2102 ok(hr == D3D_OK, "Creating the render target surface failed with %08x\n", hr);
2104 /* Create render target textures */
2105 hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_rt32, NULL);
2106 ok(hr == D3D_OK, "Creating the render target texture failed with %08x\n", hr);
2107 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_rt64, NULL);
2108 ok(hr == D3D_OK, "Creating the render target texture failed with %08x\n", hr);
2109 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_rt_dest64, NULL);
2110 ok(hr == D3D_OK, "Creating the render target texture failed with %08x\n", hr);
2111 if (tex_rt32) {
2112 hr = IDirect3DTexture9_GetSurfaceLevel(tex_rt32, 0, &surf_tex_rt32);
2113 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2115 if (tex_rt64) {
2116 hr = IDirect3DTexture9_GetSurfaceLevel(tex_rt64, 0, &surf_tex_rt64);
2117 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2119 if (tex_rt_dest64) {
2120 hr = IDirect3DTexture9_GetSurfaceLevel(tex_rt_dest64, 0, &surf_tex_rt_dest64);
2121 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2124 /* Create regular textures in D3DPOOL_DEFAULT */
2125 hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex32, NULL);
2126 ok(hr == D3D_OK, "Creating the regular texture failed with %08x\n", hr);
2127 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex64, NULL);
2128 ok(hr == D3D_OK, "Creating the regular texture failed with %08x\n", hr);
2129 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_dest64, NULL);
2130 ok(hr == D3D_OK, "Creating the regular texture failed with %08x\n", hr);
2131 if (tex32) {
2132 hr = IDirect3DTexture9_GetSurfaceLevel(tex32, 0, &surf_tex32);
2133 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2135 if (tex64) {
2136 hr = IDirect3DTexture9_GetSurfaceLevel(tex64, 0, &surf_tex64);
2137 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2139 if (tex_dest64) {
2140 hr = IDirect3DTexture9_GetSurfaceLevel(tex_dest64, 0, &surf_tex_dest64);
2141 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2144 /*********************************************************************
2145 * Tests for when the source parameter is an offscreen plain surface *
2146 *********************************************************************/
2148 /* Fill the offscreen 64x64 surface with green */
2149 if (surf_offscreen64)
2150 fill_surface(surf_offscreen64, 0xff00ff00);
2152 /* offscreenplain ==> offscreenplain, same size */
2153 if(surf_offscreen64 && surf_offscreen_dest64) {
2154 hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_offscreen_dest64, NULL, 0);
2155 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2157 if (hr == D3D_OK) {
2158 color = getPixelColorFromSurface(surf_offscreen_dest64, 32, 32);
2159 ok(color == 0xff00ff00, "StretchRect offscreen ==> offscreen same size failed: Got color 0x%08x, expected 0xff00ff00.\n", color);
2163 /* offscreenplain ==> rendertarget texture, same size */
2164 if(surf_offscreen64 && surf_tex_rt_dest64 && surf_temp64) {
2165 hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_tex_rt_dest64, NULL, 0);
2166 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2168 /* We can't lock rendertarget textures, so copy to our temp surface first */
2169 if (hr == D3D_OK) {
2170 hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2171 ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2174 if (hr == D3D_OK) {
2175 color = getPixelColorFromSurface(surf_temp64, 32, 32);
2176 ok(color == 0xff00ff00, "StretchRect offscreen ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xff00ff00.\n", color);
2180 /* offscreenplain ==> rendertarget surface, same size */
2181 if(surf_offscreen64 && surf_rt_dest64) {
2182 hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_rt_dest64, NULL, 0);
2183 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2185 if (hr == D3D_OK) {
2186 color = getPixelColorFromSurface(surf_rt_dest64, 32, 32);
2187 ok(color == 0xff00ff00, "StretchRect offscreen ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xff00ff00.\n", color);
2191 /* offscreenplain ==> texture, same size (should fail) */
2192 if(surf_offscreen64 && surf_tex_dest64) {
2193 hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_tex_dest64, NULL, 0);
2194 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2197 /* Fill the smaller offscreen surface with red */
2198 fill_surface(surf_offscreen32, 0xffff0000);
2200 /* offscreenplain ==> offscreenplain, scaling (should fail) */
2201 if(surf_offscreen32 && surf_offscreen64) {
2202 hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_offscreen64, NULL, 0);
2203 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2206 /* offscreenplain ==> rendertarget texture, scaling */
2207 if(surf_offscreen32 && surf_tex_rt_dest64 && surf_temp64) {
2208 hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_tex_rt_dest64, NULL, 0);
2209 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2211 /* We can't lock rendertarget textures, so copy to our temp surface first */
2212 if (hr == D3D_OK) {
2213 hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2214 ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2217 if (hr == D3D_OK) {
2218 color = getPixelColorFromSurface(surf_temp64, 48, 48);
2219 ok(color == 0xffff0000, "StretchRect offscreen ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2223 /* offscreenplain ==> rendertarget surface, scaling */
2224 if(surf_offscreen32 && surf_rt_dest64) {
2225 hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_rt_dest64, NULL, 0);
2226 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2228 color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
2229 ok(color == 0xffff0000, "StretchRect offscreen ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2232 /* offscreenplain ==> texture, scaling (should fail) */
2233 if(surf_offscreen32 && surf_tex_dest64) {
2234 hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_tex_dest64, NULL, 0);
2235 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2238 /************************************************************
2239 * Tests for when the source parameter is a regular texture *
2240 ************************************************************/
2242 /* Fill the surface of the regular texture with blue */
2243 if (surf_tex64 && surf_temp64) {
2244 /* Can't fill the surf_tex directly because it's created in D3DPOOL_DEFAULT */
2245 fill_surface(surf_temp64, 0xff0000ff);
2246 hr = IDirect3DDevice9_UpdateSurface(device, surf_temp64, NULL, surf_tex64, NULL);
2247 ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %08x\n", hr);
2250 /* texture ==> offscreenplain, same size */
2251 if(surf_tex64 && surf_offscreen64) {
2252 hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_offscreen64, NULL, 0);
2253 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2256 /* texture ==> rendertarget texture, same size */
2257 if(surf_tex64 && surf_tex_rt_dest64 && surf_temp64) {
2258 hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_tex_rt_dest64, NULL, 0);
2259 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2261 /* We can't lock rendertarget textures, so copy to our temp surface first */
2262 if (hr == D3D_OK) {
2263 hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2264 ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2267 if (hr == D3D_OK) {
2268 color = getPixelColorFromSurface(surf_temp64, 32, 32);
2269 ok(color == 0xff0000ff, "StretchRect texture ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xff0000ff.\n", color);
2273 /* texture ==> rendertarget surface, same size */
2274 if(surf_tex64 && surf_rt_dest64) {
2275 hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_rt_dest64, NULL, 0);
2276 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2278 if (hr == D3D_OK) {
2279 color = getPixelColorFromSurface(surf_rt_dest64, 32, 32);
2280 ok(color == 0xff0000ff, "StretchRect texture ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xff0000ff.\n", color);
2284 /* texture ==> texture, same size (should fail) */
2285 if(surf_tex64 && surf_tex_dest64) {
2286 hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_tex_dest64, NULL, 0);
2287 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2290 /* Fill the surface of the smaller regular texture with red */
2291 if (surf_tex32 && surf_temp32) {
2292 /* Can't fill the surf_tex directly because it's created in D3DPOOL_DEFAULT */
2293 fill_surface(surf_temp32, 0xffff0000);
2294 hr = IDirect3DDevice9_UpdateSurface(device, surf_temp32, NULL, surf_tex32, NULL);
2295 ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %08x\n", hr);
2298 /* texture ==> offscreenplain, scaling (should fail) */
2299 if(surf_tex32 && surf_offscreen64) {
2300 hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_offscreen64, NULL, 0);
2301 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2304 /* texture ==> rendertarget texture, scaling */
2305 if(surf_tex32 && surf_tex_rt_dest64 && surf_temp64) {
2306 hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_tex_rt_dest64, NULL, 0);
2307 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2309 /* We can't lock rendertarget textures, so copy to our temp surface first */
2310 if (hr == D3D_OK) {
2311 hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2312 ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2315 if (hr == D3D_OK) {
2316 color = getPixelColorFromSurface(surf_temp64, 48, 48);
2317 ok(color == 0xffff0000, "StretchRect texture ==> rendertarget texture scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2321 /* texture ==> rendertarget surface, scaling */
2322 if(surf_tex32 && surf_rt_dest64) {
2323 hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_rt_dest64, NULL, 0);
2324 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2326 color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
2327 ok(color == 0xffff0000, "StretchRect texture ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2330 /* texture ==> texture, scaling (should fail) */
2331 if(surf_tex32 && surf_tex_dest64) {
2332 hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_tex_dest64, NULL, 0);
2333 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2336 /*****************************************************************
2337 * Tests for when the source parameter is a rendertarget texture *
2338 *****************************************************************/
2340 /* Fill the surface of the rendertarget texture with white */
2341 if (surf_tex_rt64 && surf_temp64) {
2342 /* Can't fill the surf_tex_rt directly because it's created in D3DPOOL_DEFAULT */
2343 fill_surface(surf_temp64, 0xffffffff);
2344 hr = IDirect3DDevice9_UpdateSurface(device, surf_temp64, NULL, surf_tex_rt64, NULL);
2345 ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %08x\n", hr);
2348 /* rendertarget texture ==> offscreenplain, same size */
2349 if(surf_tex_rt64 && surf_offscreen64) {
2350 hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_offscreen64, NULL, 0);
2351 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2354 /* rendertarget texture ==> rendertarget texture, same size */
2355 if(surf_tex_rt64 && surf_tex_rt_dest64 && surf_temp64) {
2356 hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_tex_rt_dest64, NULL, 0);
2357 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2359 /* We can't lock rendertarget textures, so copy to our temp surface first */
2360 if (hr == D3D_OK) {
2361 hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2362 ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2365 if (hr == D3D_OK) {
2366 color = getPixelColorFromSurface(surf_temp64, 32, 32);
2367 ok(color == 0xffffffff, "StretchRect rendertarget texture ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xffffffff.\n", color);
2371 /* rendertarget texture ==> rendertarget surface, same size */
2372 if(surf_tex_rt64 && surf_rt_dest64) {
2373 hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_rt_dest64, NULL, 0);
2374 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2376 if (hr == D3D_OK) {
2377 color = getPixelColorFromSurface(surf_rt_dest64, 32, 32);
2378 ok(color == 0xffffffff, "StretchRect rendertarget texture ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xffffffff.\n", color);
2382 /* rendertarget texture ==> texture, same size (should fail) */
2383 if(surf_tex_rt64 && surf_tex_dest64) {
2384 hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_tex_dest64, NULL, 0);
2385 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2388 /* Fill the surface of the smaller rendertarget texture with red */
2389 if (surf_tex_rt32 && surf_temp32) {
2390 /* Can't fill the surf_tex_rt directly because it's created in D3DPOOL_DEFAULT */
2391 fill_surface(surf_temp32, 0xffff0000);
2392 hr = IDirect3DDevice9_UpdateSurface(device, surf_temp32, NULL, surf_tex_rt32, NULL);
2393 ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %08x\n", hr);
2396 /* rendertarget texture ==> offscreenplain, scaling (should fail) */
2397 if(surf_tex_rt32 && surf_offscreen64) {
2398 hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_offscreen64, NULL, 0);
2399 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2402 /* rendertarget texture ==> rendertarget texture, scaling */
2403 if(surf_tex_rt32 && surf_tex_rt_dest64 && surf_temp64) {
2404 hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_tex_rt_dest64, NULL, 0);
2405 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2407 /* We can't lock rendertarget textures, so copy to our temp surface first */
2408 if (hr == D3D_OK) {
2409 hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2410 ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2413 if (hr == D3D_OK) {
2414 color = getPixelColorFromSurface(surf_temp64, 48, 48);
2415 ok(color == 0xffff0000, "StretchRect rendertarget texture ==> rendertarget texture scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2419 /* rendertarget texture ==> rendertarget surface, scaling */
2420 if(surf_tex_rt32 && surf_rt_dest64) {
2421 hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_rt_dest64, NULL, 0);
2422 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2424 color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
2425 ok(color == 0xffff0000, "StretchRect rendertarget texture ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2428 /* rendertarget texture ==> texture, scaling (should fail) */
2429 if(surf_tex_rt32 && surf_tex_dest64) {
2430 hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_tex_dest64, NULL, 0);
2431 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2434 /*****************************************************************
2435 * Tests for when the source parameter is a rendertarget surface *
2436 *****************************************************************/
2438 /* Fill the surface of the rendertarget surface with black */
2439 if (surf_rt64)
2440 fill_surface(surf_rt64, 0xff000000);
2442 /* rendertarget texture ==> offscreenplain, same size */
2443 if(surf_rt64 && surf_offscreen64) {
2444 hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_offscreen64, NULL, 0);
2445 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2448 /* rendertarget surface ==> rendertarget texture, same size */
2449 if(surf_rt64 && surf_tex_rt_dest64 && surf_temp64) {
2450 hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_tex_rt_dest64, NULL, 0);
2451 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2453 /* We can't lock rendertarget textures, so copy to our temp surface first */
2454 if (hr == D3D_OK) {
2455 hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2456 ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2459 if (hr == D3D_OK) {
2460 color = getPixelColorFromSurface(surf_temp64, 32, 32);
2461 ok(color == 0xff000000, "StretchRect rendertarget surface ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xff000000.\n", color);
2465 /* rendertarget surface ==> rendertarget surface, same size */
2466 if(surf_rt64 && surf_rt_dest64) {
2467 hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_rt_dest64, NULL, 0);
2468 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2470 if (hr == D3D_OK) {
2471 color = getPixelColorFromSurface(surf_rt_dest64, 32, 32);
2472 ok(color == 0xff000000, "StretchRect rendertarget surface ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xff000000.\n", color);
2476 /* rendertarget surface ==> texture, same size (should fail) */
2477 if(surf_rt64 && surf_tex_dest64) {
2478 hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_tex_dest64, NULL, 0);
2479 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2482 /* Fill the surface of the smaller rendertarget texture with red */
2483 if (surf_rt32)
2484 fill_surface(surf_rt32, 0xffff0000);
2486 /* rendertarget surface ==> offscreenplain, scaling (should fail) */
2487 if(surf_rt32 && surf_offscreen64) {
2488 hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_offscreen64, NULL, 0);
2489 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2492 /* rendertarget surface ==> rendertarget texture, scaling */
2493 if(surf_rt32 && surf_tex_rt_dest64 && surf_temp64) {
2494 hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_tex_rt_dest64, NULL, 0);
2495 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2497 /* We can't lock rendertarget textures, so copy to our temp surface first */
2498 if (hr == D3D_OK) {
2499 hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2500 ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2503 if (hr == D3D_OK) {
2504 color = getPixelColorFromSurface(surf_temp64, 48, 48);
2505 ok(color == 0xffff0000, "StretchRect rendertarget surface ==> rendertarget texture scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2509 /* rendertarget surface ==> rendertarget surface, scaling */
2510 if(surf_rt32 && surf_rt_dest64) {
2511 hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_rt_dest64, NULL, 0);
2512 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2514 color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
2515 ok(color == 0xffff0000, "StretchRect rendertarget surface ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2518 /* rendertarget surface ==> texture, scaling (should fail) */
2519 if(surf_rt32 && surf_tex_dest64) {
2520 hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_tex_dest64, NULL, 0);
2521 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2524 /* TODO: Test when source and destination RECT parameters are given... */
2525 /* TODO: Test format conversions */
2528 out:
2529 /* Clean up */
2530 if (surf_rt32)
2531 IDirect3DSurface9_Release(surf_rt32);
2532 if (surf_rt64)
2533 IDirect3DSurface9_Release(surf_rt64);
2534 if (surf_rt_dest64)
2535 IDirect3DSurface9_Release(surf_rt_dest64);
2536 if (surf_temp32)
2537 IDirect3DSurface9_Release(surf_temp32);
2538 if (surf_temp64)
2539 IDirect3DSurface9_Release(surf_temp64);
2540 if (surf_offscreen32)
2541 IDirect3DSurface9_Release(surf_offscreen32);
2542 if (surf_offscreen64)
2543 IDirect3DSurface9_Release(surf_offscreen64);
2544 if (surf_offscreen_dest64)
2545 IDirect3DSurface9_Release(surf_offscreen_dest64);
2547 if (tex_rt32) {
2548 if (surf_tex_rt32)
2549 IDirect3DSurface9_Release(surf_tex_rt32);
2550 IDirect3DTexture9_Release(tex_rt32);
2552 if (tex_rt64) {
2553 if (surf_tex_rt64)
2554 IDirect3DSurface9_Release(surf_tex_rt64);
2555 IDirect3DTexture9_Release(tex_rt64);
2557 if (tex_rt_dest64) {
2558 if (surf_tex_rt_dest64)
2559 IDirect3DSurface9_Release(surf_tex_rt_dest64);
2560 IDirect3DTexture9_Release(tex_rt_dest64);
2562 if (tex32) {
2563 if (surf_tex32)
2564 IDirect3DSurface9_Release(surf_tex32);
2565 IDirect3DTexture9_Release(tex32);
2567 if (tex64) {
2568 if (surf_tex64)
2569 IDirect3DSurface9_Release(surf_tex64);
2570 IDirect3DTexture9_Release(tex64);
2572 if (tex_dest64) {
2573 if (surf_tex_dest64)
2574 IDirect3DSurface9_Release(surf_tex_dest64);
2575 IDirect3DTexture9_Release(tex_dest64);
2578 if (orig_rt) {
2579 hr = IDirect3DDevice9_SetRenderTarget(device, 0, orig_rt);
2580 ok(hr == D3D_OK, "IDirect3DSetRenderTarget failed with %08x\n", hr);
2581 IDirect3DSurface9_Release(orig_rt);
2585 static void maxmip_test(IDirect3DDevice9 *device)
2587 IDirect3DTexture9 *texture = NULL;
2588 IDirect3DSurface9 *surface = NULL;
2589 HRESULT hr;
2590 DWORD color;
2591 const float quads[] = {
2592 -1.0, -1.0, 0.0, 0.0, 0.0,
2593 -1.0, 0.0, 0.0, 0.0, 1.0,
2594 0.0, -1.0, 0.0, 1.0, 0.0,
2595 0.0, 0.0, 0.0, 1.0, 1.0,
2597 0.0, -1.0, 0.0, 0.0, 0.0,
2598 0.0, 0.0, 0.0, 0.0, 1.0,
2599 1.0, -1.0, 0.0, 1.0, 0.0,
2600 1.0, 0.0, 0.0, 1.0, 1.0,
2602 0.0, 0.0, 0.0, 0.0, 0.0,
2603 0.0, 1.0, 0.0, 0.0, 1.0,
2604 1.0, 0.0, 0.0, 1.0, 0.0,
2605 1.0, 1.0, 0.0, 1.0, 1.0,
2607 -1.0, 0.0, 0.0, 0.0, 0.0,
2608 -1.0, 1.0, 0.0, 0.0, 1.0,
2609 0.0, 0.0, 0.0, 1.0, 0.0,
2610 0.0, 1.0, 0.0, 1.0, 1.0,
2613 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 0.0, 0);
2614 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
2616 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 3, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
2617 &texture, NULL);
2618 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
2619 if(!texture)
2621 skip("Failed to create test texture\n");
2622 return;
2625 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
2626 fill_surface(surface, 0xffff0000);
2627 IDirect3DSurface9_Release(surface);
2628 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 1, &surface);
2629 fill_surface(surface, 0xff00ff00);
2630 IDirect3DSurface9_Release(surface);
2631 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 2, &surface);
2632 fill_surface(surface, 0xff0000ff);
2633 IDirect3DSurface9_Release(surface);
2635 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
2636 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2637 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
2638 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
2640 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
2641 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2643 hr = IDirect3DDevice9_BeginScene(device);
2644 if(SUCCEEDED(hr))
2646 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0);
2647 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2648 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[ 0], 5 * sizeof(float));
2649 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2651 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 1);
2652 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2653 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[20], 5 * sizeof(float));
2654 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2656 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 2);
2657 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2658 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[40], 5 * sizeof(float));
2659 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2661 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 3);
2662 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2663 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[60], 5 * sizeof(float));
2664 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2665 hr = IDirect3DDevice9_EndScene(device);
2668 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2669 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
2670 /* With mipmapping disabled, the max mip level is ignored, only level 0 is used */
2671 color = getPixelColor(device, 160, 360);
2672 ok(color == 0x00FF0000, "MapMip 0, no mipfilter has color %08x\n", color);
2673 color = getPixelColor(device, 160, 120);
2674 ok(color == 0x00FF0000, "MapMip 3, no mipfilter has color %08x\n", color);
2675 color = getPixelColor(device, 480, 120);
2676 ok(color == 0x00FF0000, "MapMip 2, no mipfilter has color %08x\n", color);
2677 color = getPixelColor(device, 480, 360);
2678 ok(color == 0x00FF0000, "MapMip 1, no mipfilter has color %08x\n", color);
2680 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 0.0, 0);
2681 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
2683 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
2684 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2686 hr = IDirect3DDevice9_BeginScene(device);
2687 if(SUCCEEDED(hr))
2689 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0);
2690 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2691 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[ 0], 5 * sizeof(float));
2692 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2694 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 1);
2695 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2696 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[20], 5 * sizeof(float));
2697 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2699 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 2);
2700 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2701 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[40], 5 * sizeof(float));
2702 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2704 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 3);
2705 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2706 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[60], 5 * sizeof(float));
2707 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2708 hr = IDirect3DDevice9_EndScene(device);
2711 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0);
2712 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2713 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
2714 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2716 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2717 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
2718 /* Max Mip level 0-2 sample from the specified texture level, Max Mip level 3(> levels in texture)
2719 * samples from the highest level in the texture(level 2)
2721 color = getPixelColor(device, 160, 360);
2722 ok(color == 0x00FF0000, "MapMip 0, point mipfilter has color %08x\n", color);
2723 color = getPixelColor(device, 160, 120);
2724 ok(color == 0x000000FF, "MapMip 3, point mipfilter has color %08x\n", color);
2725 color = getPixelColor(device, 480, 120);
2726 ok(color == 0x000000FF, "MapMip 2, point mipfilter has color %08x\n", color);
2727 color = getPixelColor(device, 480, 360);
2728 ok(color == 0x0000FF00, "MapMip 1, point mipfilter has color %08x\n", color);
2730 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
2731 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2732 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0);
2733 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2734 IDirect3DTexture9_Release(texture);
2737 static void release_buffer_test(IDirect3DDevice9 *device)
2739 IDirect3DVertexBuffer9 *vb = NULL;
2740 IDirect3DIndexBuffer9 *ib = NULL;
2741 HRESULT hr;
2742 BYTE *data;
2743 long ref;
2745 static const struct vertex quad[] = {
2746 {-1.0, -1.0, 0.1, 0xffff0000},
2747 {-1.0, 1.0, 0.1, 0xffff0000},
2748 { 1.0, 1.0, 0.1, 0xffff0000},
2750 {-1.0, -1.0, 0.1, 0xff00ff00},
2751 {-1.0, 1.0, 0.1, 0xff00ff00},
2752 { 1.0, 1.0, 0.1, 0xff00ff00}
2754 short indices[] = {3, 4, 5};
2756 /* Index and vertex buffers should always be creatable */
2757 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, D3DFVF_XYZ | D3DFVF_DIFFUSE,
2758 D3DPOOL_MANAGED, &vb, NULL);
2759 ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
2760 if(!vb) {
2761 skip("Failed to create a vertex buffer\n");
2762 return;
2764 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib, NULL);
2765 ok(hr == D3D_OK, "IDirect3DDevice9_CreateIndexBuffer failed with %08x\n", hr);
2766 if(!ib) {
2767 skip("Failed to create an index buffer\n");
2768 return;
2771 hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **) &data, 0);
2772 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
2773 memcpy(data, quad, sizeof(quad));
2774 hr = IDirect3DVertexBuffer9_Unlock(vb);
2775 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
2777 hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **) &data, 0);
2778 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Lock failed with %08x\n", hr);
2779 memcpy(data, indices, sizeof(indices));
2780 hr = IDirect3DIndexBuffer9_Unlock(ib);
2781 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
2783 hr = IDirect3DDevice9_SetIndices(device, ib);
2784 ok(hr == D3D_OK, "IDirect3DDevice9_SetIndices failed with %08x\n", hr);
2785 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad[0]));
2786 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
2787 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
2788 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
2790 /* Now destroy the bound index buffer and draw again */
2791 ref = IDirect3DIndexBuffer9_Release(ib);
2792 ok(ref == 0, "Index Buffer reference count is %08ld\n", ref);
2794 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
2795 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
2797 hr = IDirect3DDevice9_BeginScene(device);
2798 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
2799 if(SUCCEEDED(hr))
2801 /* Deliberately using minvertexindex = 0 and numVertices = 6 to prevent d3d from
2802 * making assumptions about the indices or vertices
2804 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 3, 3, 0, 1);
2805 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitive failed with %08x\n", hr);
2806 hr = IDirect3DDevice9_EndScene(device);
2807 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
2810 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2811 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
2813 hr = IDirect3DDevice9_SetIndices(device, NULL);
2814 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
2815 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2816 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
2818 /* Index buffer was already destroyed as part of the test */
2819 IDirect3DVertexBuffer9_Release(vb);
2822 static void float_texture_test(IDirect3DDevice9 *device)
2824 IDirect3D9 *d3d = NULL;
2825 HRESULT hr;
2826 IDirect3DTexture9 *texture = NULL;
2827 D3DLOCKED_RECT lr;
2828 float *data;
2829 DWORD color;
2830 float quad[] = {
2831 -1.0, -1.0, 0.1, 0.0, 0.0,
2832 -1.0, 1.0, 0.1, 0.0, 1.0,
2833 1.0, -1.0, 0.1, 1.0, 0.0,
2834 1.0, 1.0, 0.1, 1.0, 1.0,
2837 memset(&lr, 0, sizeof(lr));
2838 IDirect3DDevice9_GetDirect3D(device, &d3d);
2839 if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
2840 D3DRTYPE_TEXTURE, D3DFMT_R32F) != D3D_OK) {
2841 skip("D3DFMT_R32F textures not supported\n");
2842 goto out;
2845 hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_R32F,
2846 D3DPOOL_MANAGED, &texture, NULL);
2847 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
2848 if(!texture) {
2849 skip("Failed to create R32F texture\n");
2850 goto out;
2853 hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
2854 ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed with %08x\n", hr);
2855 data = lr.pBits;
2856 *data = 0.0;
2857 hr = IDirect3DTexture9_UnlockRect(texture, 0);
2858 ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed with %08x\n", hr);
2860 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
2861 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2863 hr = IDirect3DDevice9_BeginScene(device);
2864 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
2865 if(SUCCEEDED(hr))
2867 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
2868 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
2870 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
2871 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2873 hr = IDirect3DDevice9_EndScene(device);
2874 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
2876 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
2877 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2879 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2880 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
2882 color = getPixelColor(device, 240, 320);
2883 ok(color == 0x0000FFFF, "R32F with value 0.0 has color %08x, expected 0x0000FFFF\n", color);
2885 out:
2886 if(texture) IDirect3DTexture9_Release(texture);
2887 IDirect3D9_Release(d3d);
2890 static void g16r16_texture_test(IDirect3DDevice9 *device)
2892 IDirect3D9 *d3d = NULL;
2893 HRESULT hr;
2894 IDirect3DTexture9 *texture = NULL;
2895 D3DLOCKED_RECT lr;
2896 DWORD *data;
2897 DWORD color, red, green, blue;
2898 float quad[] = {
2899 -1.0, -1.0, 0.1, 0.0, 0.0,
2900 -1.0, 1.0, 0.1, 0.0, 1.0,
2901 1.0, -1.0, 0.1, 1.0, 0.0,
2902 1.0, 1.0, 0.1, 1.0, 1.0,
2905 memset(&lr, 0, sizeof(lr));
2906 IDirect3DDevice9_GetDirect3D(device, &d3d);
2907 if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
2908 D3DRTYPE_TEXTURE, D3DFMT_G16R16) != D3D_OK) {
2909 skip("D3DFMT_G16R16 textures not supported\n");
2910 goto out;
2913 hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_G16R16,
2914 D3DPOOL_MANAGED, &texture, NULL);
2915 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
2916 if(!texture) {
2917 skip("Failed to create D3DFMT_G16R16 texture\n");
2918 goto out;
2921 hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
2922 ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed with %08x\n", hr);
2923 data = lr.pBits;
2924 *data = 0x0f00f000;
2925 hr = IDirect3DTexture9_UnlockRect(texture, 0);
2926 ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed with %08x\n", hr);
2928 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
2929 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2931 hr = IDirect3DDevice9_BeginScene(device);
2932 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
2933 if(SUCCEEDED(hr))
2935 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
2936 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
2938 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
2939 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2941 hr = IDirect3DDevice9_EndScene(device);
2942 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
2944 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
2945 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2947 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2948 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
2950 color = getPixelColor(device, 240, 320);
2951 red = (color & 0x00ff0000) >> 16;
2952 green = (color & 0x0000ff00) >> 8;
2953 blue = (color & 0x000000ff) >> 0;
2954 ok(blue == 0xff && red >= 0xef && red <= 0xf1 && green >= 0x0e && green <= 0x10,
2955 "D3DFMT_G16R16 with value 0x00ffff00 has color %08x, expected 0x00F00FFF\n", color);
2957 out:
2958 if(texture) IDirect3DTexture9_Release(texture);
2959 IDirect3D9_Release(d3d);
2962 static void texture_transform_flags_test(IDirect3DDevice9 *device)
2964 HRESULT hr;
2965 IDirect3D9 *d3d;
2966 D3DFORMAT fmt = D3DFMT_X8R8G8B8;
2967 D3DCAPS9 caps;
2968 IDirect3DTexture9 *texture = NULL;
2969 IDirect3DVolumeTexture9 *volume = NULL;
2970 unsigned int x, y, z;
2971 D3DLOCKED_RECT lr;
2972 D3DLOCKED_BOX lb;
2973 DWORD color;
2974 IDirect3DVertexDeclaration9 *decl, *decl2, *decl3;
2975 float identity[16] = {1.0, 0.0, 0.0, 0.0,
2976 0.0, 1.0, 0.0, 0.0,
2977 0.0, 0.0, 1.0, 0.0,
2978 0.0, 0.0, 0.0, 1.0};
2979 static const D3DVERTEXELEMENT9 decl_elements[] = {
2980 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
2981 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
2982 D3DDECL_END()
2984 static const D3DVERTEXELEMENT9 decl_elements2[] = {
2985 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
2986 {0, 12, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
2987 D3DDECL_END()
2989 static const D3DVERTEXELEMENT9 decl_elements3[] = {
2990 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
2991 {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
2992 D3DDECL_END()
2994 static const unsigned char proj_texdata[] = {0x00, 0x00, 0x00, 0x00,
2995 0x00, 0xff, 0x00, 0x00,
2996 0x00, 0x00, 0x00, 0x00,
2997 0x00, 0x00, 0x00, 0x00};
2999 memset(&lr, 0, sizeof(lr));
3000 memset(&lb, 0, sizeof(lb));
3001 IDirect3DDevice9_GetDirect3D(device, &d3d);
3002 if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
3003 D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16) == D3D_OK) {
3004 fmt = D3DFMT_A16B16G16R16;
3006 IDirect3D9_Release(d3d);
3008 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
3009 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
3010 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements2, &decl2);
3011 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
3012 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements3, &decl3);
3013 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
3014 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, FALSE);
3015 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_SRGBTEXTURE) returned %08x\n", hr);
3016 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
3017 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_MAGFILTER) returned %08x\n", hr);
3018 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
3019 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_MINFILTER) returned %08x\n", hr);
3020 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
3021 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_MIPFILTER) returned %08x\n", hr);
3022 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
3023 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_ADDRESSU) returned %08x\n", hr);
3024 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
3025 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_ADDRESSV) returned %08x\n", hr);
3026 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP);
3027 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_ADDRESSW) returned %08x\n", hr);
3028 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
3029 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState(D3DRS_LIGHTING) returned %08x\n", hr);
3030 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
3031 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3033 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
3034 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps returned %08x\n", hr);
3035 hr = IDirect3DDevice9_CreateTexture(device, caps.MaxTextureWidth, caps.MaxTextureHeight, 1,
3036 0, fmt, D3DPOOL_MANAGED, &texture, NULL);
3037 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
3038 if(!texture) {
3039 skip("Failed to create the test texture\n");
3040 return;
3043 /* Unfortunately there is no easy way to set up a texture coordinate passthrough
3044 * in d3d fixed function pipeline, so create a texture that has a gradient from 0.0 to
3045 * 1.0 in red and green for the x and y coords
3047 hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
3048 ok(hr == D3D_OK, "IDirect3DTexture9_LockRect returned %08x\n", hr);
3049 for(y = 0; y < caps.MaxTextureHeight; y++) {
3050 for(x = 0; x < caps.MaxTextureWidth; x++) {
3051 double r_f = (double) y / (double) caps.MaxTextureHeight;
3052 double g_f = (double) x / (double) caps.MaxTextureWidth;
3053 if(fmt == D3DFMT_A16B16G16R16) {
3054 unsigned short r, g;
3055 unsigned short *dst = (unsigned short *) (((char *) lr.pBits) + y * lr.Pitch + x * 8);
3056 r = (unsigned short) (r_f * 65536.0);
3057 g = (unsigned short) (g_f * 65536.0);
3058 dst[0] = r;
3059 dst[1] = g;
3060 dst[2] = 0;
3061 dst[3] = 65535;
3062 } else {
3063 unsigned char *dst = ((unsigned char *) lr.pBits) + y * lr.Pitch + x * 4;
3064 unsigned char r = (unsigned char) (r_f * 255.0);
3065 unsigned char g = (unsigned char) (g_f * 255.0);
3066 dst[0] = 0;
3067 dst[1] = g;
3068 dst[2] = r;
3069 dst[3] = 255;
3073 hr = IDirect3DTexture9_UnlockRect(texture, 0);
3074 ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect returned %08x\n", hr);
3075 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
3076 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
3078 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
3079 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
3080 hr = IDirect3DDevice9_BeginScene(device);
3081 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
3082 if(SUCCEEDED(hr))
3084 float quad1[] = {
3085 -1.0, -1.0, 0.1, 1.0, 1.0,
3086 -1.0, 0.0, 0.1, 1.0, 1.0,
3087 0.0, -1.0, 0.1, 1.0, 1.0,
3088 0.0, 0.0, 0.1, 1.0, 1.0,
3090 float quad2[] = {
3091 -1.0, 0.0, 0.1, 1.0, 1.0,
3092 -1.0, 1.0, 0.1, 1.0, 1.0,
3093 0.0, 0.0, 0.1, 1.0, 1.0,
3094 0.0, 1.0, 0.1, 1.0, 1.0,
3096 float quad3[] = {
3097 0.0, 0.0, 0.1, 0.5, 0.5,
3098 0.0, 1.0, 0.1, 0.5, 0.5,
3099 1.0, 0.0, 0.1, 0.5, 0.5,
3100 1.0, 1.0, 0.1, 0.5, 0.5,
3102 float quad4[] = {
3103 320, 480, 0.1, 1.0, 0.0, 1.0,
3104 320, 240, 0.1, 1.0, 0.0, 1.0,
3105 640, 480, 0.1, 1.0, 0.0, 1.0,
3106 640, 240, 0.1, 1.0, 0.0, 1.0,
3108 float mat[16] = {0.0, 0.0, 0.0, 0.0,
3109 0.0, 0.0, 0.0, 0.0,
3110 0.0, 0.0, 0.0, 0.0,
3111 0.0, 0.0, 0.0, 0.0};
3113 /* What happens with the texture matrix if D3DTSS_TEXTURETRANSFORMFLAGS is disabled? */
3114 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat);
3115 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3116 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 5 * sizeof(float));
3117 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3119 /* What happens with transforms enabled? */
3120 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
3121 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3122 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 5 * sizeof(float));
3123 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3125 /* What happens if 4 coords are used, but only 2 given ?*/
3126 mat[8] = 1.0;
3127 mat[13] = 1.0;
3128 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat);
3129 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3130 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4);
3131 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3132 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 5 * sizeof(float));
3133 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3135 /* What happens with transformed geometry? This setup lead to 0/0 coords with untransformed
3136 * geometry. If the same applies to transformed vertices, the quad will be black, otherwise red,
3137 * due to the coords in the vertices. (turns out red, indeed)
3139 memset(mat, 0, sizeof(mat));
3140 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat);
3141 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3142 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_TEX1);
3143 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
3144 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3145 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
3146 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 6 * sizeof(float));
3147 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3149 hr = IDirect3DDevice9_EndScene(device);
3150 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
3152 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3153 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3154 color = getPixelColor(device, 160, 360);
3155 ok(color == 0x00FFFF00 || color == 0x00FEFE00, "quad 1 has color %08x, expected 0x00FFFF00\n", color);
3156 color = getPixelColor(device, 160, 120);
3157 ok(color == 0x00000000, "quad 2 has color %08x, expected 0x0000000\n", color);
3158 color = getPixelColor(device, 480, 120);
3159 ok(color == 0x0000FF00 || color == 0x0000FE00, "quad 3 has color %08x, expected 0x0000FF00\n", color);
3160 color = getPixelColor(device, 480, 360);
3161 ok(color == 0x00FF0000 || 0x00FE0000, "quad 4 has color %08x, expected 0x00FF0000\n", color);
3163 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
3164 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3166 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
3167 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
3168 hr = IDirect3DDevice9_BeginScene(device);
3169 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
3170 if(SUCCEEDED(hr))
3172 float quad1[] = {
3173 -1.0, -1.0, 0.1, 0.8, 0.2,
3174 -1.0, 0.0, 0.1, 0.8, 0.2,
3175 0.0, -1.0, 0.1, 0.8, 0.2,
3176 0.0, 0.0, 0.1, 0.8, 0.2,
3178 float quad2[] = {
3179 -1.0, 0.0, 0.1, 0.5, 1.0,
3180 -1.0, 1.0, 0.1, 0.5, 1.0,
3181 0.0, 0.0, 0.1, 0.5, 1.0,
3182 0.0, 1.0, 0.1, 0.5, 1.0,
3184 float quad3[] = {
3185 0.0, 0.0, 0.1, 0.5, 1.0,
3186 0.0, 1.0, 0.1, 0.5, 1.0,
3187 1.0, 0.0, 0.1, 0.5, 1.0,
3188 1.0, 1.0, 0.1, 0.5, 1.0,
3190 float quad4[] = {
3191 0.0, -1.0, 0.1, 0.8, 0.2,
3192 0.0, 0.0, 0.1, 0.8, 0.2,
3193 1.0, -1.0, 0.1, 0.8, 0.2,
3194 1.0, 0.0, 0.1, 0.8, 0.2,
3196 float mat[16] = {0.0, 0.0, 0.0, 0.0,
3197 0.0, 0.0, 0.0, 0.0,
3198 0.0, 1.0, 0.0, 0.0,
3199 0.0, 0.0, 0.0, 0.0};
3201 /* What happens to the default 1 in the 3rd coordinate if it is disabled?
3203 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat);
3204 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3205 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
3206 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3208 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 5 * sizeof(float));
3209 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3211 /* D3DTFF_COUNT1 does not work on Nvidia drivers. It behaves like D3DTTFF_DISABLE. On ATI drivers
3212 * it behaves like COUNT2 because normal textures require 2 coords
3214 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT1);
3215 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3216 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 5 * sizeof(float));
3217 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3219 /* Just to be sure, the same as quad2 above */
3220 memset(mat, 0, sizeof(mat));
3221 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat);
3222 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3223 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
3224 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3225 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 5 * sizeof(float));
3226 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3228 /* Now, what happens to the 2nd coordinate(that is disabled in the matrix) if it is not
3229 * used? And what happens to the first?
3231 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT1);
3232 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3233 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 5 * sizeof(float));
3234 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3236 hr = IDirect3DDevice9_EndScene(device);
3237 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
3239 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3240 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3241 color = getPixelColor(device, 160, 360);
3242 ok(color == 0x00FF0000 || color == 0x00FE0000, "quad 1 has color %08x, expected 0x00FF0000\n", color);
3243 color = getPixelColor(device, 160, 120);
3244 ok(color == 0x00000000, "quad 2 has color %08x, expected 0x0000000\n", color);
3245 color = getPixelColor(device, 480, 120);
3246 ok(color == 0x00ff8000 || color == 0x00fe7f00 || color == 0x00000000,
3247 "quad 3 has color %08x, expected 0x00ff8000\n", color);
3248 color = getPixelColor(device, 480, 360);
3249 ok(color == 0x0033cc00 || color == 0x0032cb00 || color == 0x00FF0000 || color == 0x00FE0000,
3250 "quad 4 has color %08x, expected 0x0033cc00\n", color);
3252 IDirect3DTexture9_Release(texture);
3254 /* Test projected textures, without any fancy matrices */
3255 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff203040, 0.0, 0);
3256 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3257 hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 1, 0, D3DFMT_L8, D3DPOOL_MANAGED, &texture, NULL);
3258 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
3259 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &identity);
3260 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3261 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl3);
3262 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3264 hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
3265 ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed with %08x\n", hr);
3266 for(x = 0; x < 4; x++) {
3267 memcpy(((BYTE *) lr.pBits) + lr.Pitch * x, proj_texdata + 4 * x, 4 * sizeof(proj_texdata[0]));
3269 hr = IDirect3DTexture9_UnlockRect(texture, 0);
3270 ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed with %08x\n", hr);
3271 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
3272 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
3274 hr = IDirect3DDevice9_BeginScene(device);
3275 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
3276 if(SUCCEEDED(hr))
3278 const float proj_quads[] = {
3279 -1.0, -1.0, 0.1, 0.0, 0.0, 4.0, 6.0,
3280 1.0, -1.0, 0.1, 4.0, 0.0, 4.0, 6.0,
3281 -1.0, 0.0, 0.1, 0.0, 4.0, 4.0, 6.0,
3282 1.0, 0.0, 0.1, 4.0, 4.0, 4.0, 6.0,
3283 -1.0, 0.0, 0.1, 0.0, 0.0, 4.0, 6.0,
3284 1.0, 0.0, 0.1, 4.0, 0.0, 4.0, 6.0,
3285 -1.0, 1.0, 0.1, 0.0, 4.0, 4.0, 6.0,
3286 1.0, 1.0, 0.1, 4.0, 4.0, 4.0, 6.0,
3289 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4 | D3DTTFF_PROJECTED);
3290 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3291 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &proj_quads[0*7], 7 * sizeof(float));
3292 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3294 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3 | D3DTTFF_PROJECTED);
3295 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3296 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &proj_quads[4*7], 7 * sizeof(float));
3297 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3299 hr = IDirect3DDevice9_EndScene(device);
3300 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
3303 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
3304 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
3305 IDirect3DTexture9_Release(texture);
3307 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3308 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3309 color = getPixelColor(device, 158, 118);
3310 ok(color == 0x00000000, "proj: Pixel 158/118 has color 0x%08x, expected 0x00000000\n", color);
3311 color = getPixelColor(device, 162, 118);
3312 ok(color == 0x00000000, "proj: Pixel 162/118 has color 0x%08x, expected 0x00000000\n", color);
3313 color = getPixelColor(device, 158, 122);
3314 ok(color == 0x00000000, "proj: Pixel 158/122 has color 0x%08x, expected 0x00000000\n", color);
3315 color = getPixelColor(device, 162, 122);
3316 ok(color == 0x00FFFFFF, "proj: Pixel 162/122 has color 0x%08x, expected 0x00FFFFFF\n", color);
3318 color = getPixelColor(device, 158, 178);
3319 ok(color == 0x00000000, "proj: Pixel 158/178 has color 0x%08x, expected 0x00000000\n", color);
3320 color = getPixelColor(device, 162, 178);
3321 ok(color == 0x00FFFFFF, "proj: Pixel 158/178 has color 0x%08x, expected 0x00FFFFFF\n", color);
3322 color = getPixelColor(device, 158, 182);
3323 ok(color == 0x00000000, "proj: Pixel 158/182 has color 0x%08x, expected 0x00000000\n", color);
3324 color = getPixelColor(device, 162, 182);
3325 ok(color == 0x00000000, "proj: Pixel 158/182 has color 0x%08x, expected 0x00000000\n", color);
3327 color = getPixelColor(device, 318, 118);
3328 ok(color == 0x00000000, "proj: Pixel 318/118 has color 0x%08x, expected 0x00000000\n", color);
3329 color = getPixelColor(device, 322, 118);
3330 ok(color == 0x00000000, "proj: Pixel 322/118 has color 0x%08x, expected 0x00000000\n", color);
3331 color = getPixelColor(device, 318, 122);
3332 ok(color == 0x00FFFFFF, "proj: Pixel 318/122 has color 0x%08x, expected 0x00FFFFFF\n", color);
3333 color = getPixelColor(device, 322, 122);
3334 ok(color == 0x00000000, "proj: Pixel 322/122 has color 0x%08x, expected 0x00000000\n", color);
3336 color = getPixelColor(device, 318, 178);
3337 ok(color == 0x00FFFFFF, "proj: Pixel 318/178 has color 0x%08x, expected 0x00FFFFFF\n", color);
3338 color = getPixelColor(device, 322, 178);
3339 ok(color == 0x00000000, "proj: Pixel 322/178 has color 0x%08x, expected 0x00000000\n", color);
3340 color = getPixelColor(device, 318, 182);
3341 ok(color == 0x00000000, "proj: Pixel 318/182 has color 0x%08x, expected 0x00000000\n", color);
3342 color = getPixelColor(device, 322, 182);
3343 ok(color == 0x00000000, "proj: Pixel 322/182 has color 0x%08x, expected 0x00000000\n", color);
3345 color = getPixelColor(device, 238, 298);
3346 ok(color == 0x00000000, "proj: Pixel 238/298 has color 0x%08x, expected 0x00000000\n", color);
3347 color = getPixelColor(device, 242, 298);
3348 ok(color == 0x00000000, "proj: Pixel 242/298 has color 0x%08x, expected 0x00000000\n", color);
3349 color = getPixelColor(device, 238, 302);
3350 ok(color == 0x00000000, "proj: Pixel 238/302 has color 0x%08x, expected 0x00000000\n", color);
3351 color = getPixelColor(device, 242, 302);
3352 ok(color == 0x00FFFFFF, "proj: Pixel 242/302 has color 0x%08x, expected 0x00FFFFFF\n", color);
3354 color = getPixelColor(device, 238, 388);
3355 ok(color == 0x00000000, "proj: Pixel 238/388 has color 0x%08x, expected 0x00000000\n", color);
3356 color = getPixelColor(device, 242, 388);
3357 ok(color == 0x00FFFFFF, "proj: Pixel 242/388 has color 0x%08x, expected 0x00FFFFFF\n", color);
3358 color = getPixelColor(device, 238, 392);
3359 ok(color == 0x00000000, "proj: Pixel 238/392 has color 0x%08x, expected 0x00000000\n", color);
3360 color = getPixelColor(device, 242, 392);
3361 ok(color == 0x00000000, "proj: Pixel 242/392 has color 0x%08x, expected 0x00000000\n", color);
3363 color = getPixelColor(device, 478, 298);
3364 ok(color == 0x00000000, "proj: Pixel 478/298 has color 0x%08x, expected 0x00000000\n", color);
3365 color = getPixelColor(device, 482, 298);
3366 ok(color == 0x00000000, "proj: Pixel 482/298 has color 0x%08x, expected 0x00000000\n", color);
3367 color = getPixelColor(device, 478, 302);
3368 ok(color == 0x00FFFFFF, "proj: Pixel 478/302 has color 0x%08x, expected 0x00FFFFFF\n", color);
3369 color = getPixelColor(device, 482, 302);
3370 ok(color == 0x00000000, "proj: Pixel 482/302 has color 0x%08x, expected 0x00000000\n", color);
3372 color = getPixelColor(device, 478, 388);
3373 ok(color == 0x00FFFFFF, "proj: Pixel 478/388 has color 0x%08x, expected 0x00FFFFFF\n", color);
3374 color = getPixelColor(device, 482, 388);
3375 ok(color == 0x00000000, "proj: Pixel 482/388 has color 0x%08x, expected 0x00000000\n", color);
3376 color = getPixelColor(device, 478, 392);
3377 ok(color == 0x00000000, "proj: Pixel 478/392 has color 0x%08x, expected 0x00000000\n", color);
3378 color = getPixelColor(device, 482, 392);
3379 ok(color == 0x00000000, "proj: Pixel 482/392 has color 0x%08x, expected 0x00000000\n", color);
3381 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff203040, 0.0, 0);
3382 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3383 /* Use a smaller volume texture than the biggest possible size for memory and performance reasons
3384 * Thus watch out if sampling from texels between 0 and 1.
3386 hr = IDirect3DDevice9_CreateVolumeTexture(device, 32, 32, 32, 1, 0, fmt, D3DPOOL_MANAGED, &volume, 0);
3387 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
3388 "IDirect3DDevice9_CreateVolumeTexture failed with %08x\n", hr);
3389 if(!volume) {
3390 skip("Failed to create a volume texture\n");
3391 goto out;
3394 hr = IDirect3DVolumeTexture9_LockBox(volume, 0, &lb, NULL, 0);
3395 ok(hr == D3D_OK, "IDirect3DVolumeTexture9_LockBox failed with %08x\n", hr);
3396 for(z = 0; z < 32; z++) {
3397 for(y = 0; y < 32; y++) {
3398 for(x = 0; x < 32; x++) {
3399 char size = (fmt == D3DFMT_A16B16G16R16 ? 8 : 4);
3400 void *mem = ((char *) lb.pBits) + y * lb.RowPitch + z * lb.SlicePitch + x * size;
3401 float r_f = (float) x / 31.0;
3402 float g_f = (float) y / 31.0;
3403 float b_f = (float) z / 31.0;
3405 if(fmt == D3DFMT_A16B16G16R16) {
3406 unsigned short *mem_s = mem;
3407 mem_s[0] = r_f * 65535.0;
3408 mem_s[1] = g_f * 65535.0;
3409 mem_s[2] = b_f * 65535.0;
3410 mem_s[3] = 65535;
3411 } else {
3412 unsigned char *mem_c = mem;
3413 mem_c[0] = b_f * 255.0;
3414 mem_c[1] = g_f * 255.0;
3415 mem_c[2] = r_f * 255.0;
3416 mem_c[3] = 255;
3421 hr = IDirect3DVolumeTexture9_UnlockBox(volume, 0);
3422 ok(hr == D3D_OK, "IDirect3DVolumeTexture9_UnlockBox failed with %08x\n", hr);
3424 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) volume);
3425 ok(hr == D3D_OK, "IDirect3DVolumeTexture9_UnlockBox failed with %08x\n", hr);
3427 hr = IDirect3DDevice9_BeginScene(device);
3428 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
3429 if(SUCCEEDED(hr))
3431 float quad1[] = {
3432 -1.0, -1.0, 0.1, 1.0, 1.0, 1.0,
3433 -1.0, 0.0, 0.1, 1.0, 1.0, 1.0,
3434 0.0, -1.0, 0.1, 1.0, 1.0, 1.0,
3435 0.0, 0.0, 0.1, 1.0, 1.0, 1.0
3437 float quad2[] = {
3438 -1.0, 0.0, 0.1, 1.0, 1.0, 1.0,
3439 -1.0, 1.0, 0.1, 1.0, 1.0, 1.0,
3440 0.0, 0.0, 0.1, 1.0, 1.0, 1.0,
3441 0.0, 1.0, 0.1, 1.0, 1.0, 1.0
3443 float quad3[] = {
3444 0.0, 0.0, 0.1, 0.0, 0.0,
3445 0.0, 1.0, 0.1, 0.0, 0.0,
3446 1.0, 0.0, 0.1, 0.0, 0.0,
3447 1.0, 1.0, 0.1, 0.0, 0.0
3449 float quad4[] = {
3450 0.0, -1.0, 0.1, 1.0, 1.0, 1.0,
3451 0.0, 0.0, 0.1, 1.0, 1.0, 1.0,
3452 1.0, -1.0, 0.1, 1.0, 1.0, 1.0,
3453 1.0, 0.0, 0.1, 1.0, 1.0, 1.0
3455 float mat[16] = {1.0, 0.0, 0.0, 0.0,
3456 0.0, 0.0, 1.0, 0.0,
3457 0.0, 1.0, 0.0, 0.0,
3458 0.0, 0.0, 0.0, 1.0};
3459 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
3460 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3462 /* Draw a quad with all 3 coords enabled. Nothing fancy. v and w are swapped, but have the same
3463 * values
3465 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) mat);
3466 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3467 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3);
3468 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3469 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 6 * sizeof(float));
3470 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3472 /* Now disable the w coordinate. Does that change the input, or the output. The coordinates
3473 * are swapped by the matrix. If it changes the input, the v coord will be missing(green),
3474 * otherwise the w will be missing(blue).
3475 * turns out that on nvidia cards the blue color is missing, so it is an output modification.
3476 * On ATI cards the COUNT2 is ignored, and it behaves in the same way as COUNT3.
3478 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
3479 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3480 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 6 * sizeof(float));
3481 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3483 /* default values? Set up the identity matrix, pass in 2 vertex coords, and enable 4 */
3484 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) identity);
3485 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3486 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4);
3487 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3488 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
3489 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
3490 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 5 * sizeof(float));
3491 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3493 /* D3DTTFF_COUNT1. Set a NULL matrix, and count1, pass in all values as 1.0. Nvidia has count1 ==
3494 * disable. ATI extends it up to the amount of values needed for the volume texture
3496 memset(mat, 0, sizeof(mat));
3497 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) mat);
3498 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3499 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT1);
3500 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3501 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
3502 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3503 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 6 * sizeof(float));
3504 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3506 hr = IDirect3DDevice9_EndScene(device);
3507 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
3509 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3510 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3512 color = getPixelColor(device, 160, 360);
3513 ok(color == 0x00ffffff, "quad 1 has color %08x, expected 0x00ffffff\n", color);
3514 color = getPixelColor(device, 160, 120);
3515 ok(color == 0x00ffff00 /* NV*/ || color == 0x00ffffff /* ATI */,
3516 "quad 2 has color %08x, expected 0x00ffff00\n", color);
3517 color = getPixelColor(device, 480, 120);
3518 ok(color == 0x000000ff, "quad 3 has color %08x, expected 0x000000ff\n", color);
3519 color = getPixelColor(device, 480, 360);
3520 ok(color == 0x00ffffff || color == 0x0000ff00, "quad 4 has color %08x, expected 0x00ffffff\n", color);
3522 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff303030, 0.0, 0);
3523 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3524 hr = IDirect3DDevice9_BeginScene(device);
3525 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
3526 if(SUCCEEDED(hr))
3528 float quad1[] = {
3529 -1.0, -1.0, 0.1, 1.0, 1.0, 1.0,
3530 -1.0, 0.0, 0.1, 1.0, 1.0, 1.0,
3531 0.0, -1.0, 0.1, 1.0, 1.0, 1.0,
3532 0.0, 0.0, 0.1, 1.0, 1.0, 1.0
3534 float quad2[] = {
3535 -1.0, 0.0, 0.1,
3536 -1.0, 1.0, 0.1,
3537 0.0, 0.0, 0.1,
3538 0.0, 1.0, 0.1,
3540 float quad3[] = {
3541 0.0, 0.0, 0.1, 1.0,
3542 0.0, 1.0, 0.1, 1.0,
3543 1.0, 0.0, 0.1, 1.0,
3544 1.0, 1.0, 0.1, 1.0
3546 float mat[16] = {0.0, 0.0, 0.0, 0.0,
3547 0.0, 0.0, 0.0, 0.0,
3548 0.0, 0.0, 0.0, 0.0,
3549 0.0, 1.0, 0.0, 0.0};
3550 float mat2[16] = {0.0, 0.0, 0.0, 1.0,
3551 1.0, 0.0, 0.0, 0.0,
3552 0.0, 1.0, 0.0, 0.0,
3553 0.0, 0.0, 1.0, 0.0};
3554 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
3555 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3557 /* Default values? 4 coords used, 3 passed. What happens to the 4th?
3559 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) mat);
3560 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3561 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4);
3562 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3563 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 6 * sizeof(float));
3564 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3566 /* None passed */
3567 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) identity);
3568 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3569 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
3570 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
3571 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 3 * sizeof(float));
3572 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3574 /* 4 used, 1 passed */
3575 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl2);
3576 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3577 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) mat2);
3578 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3579 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 4 * sizeof(float));
3580 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3582 hr = IDirect3DDevice9_EndScene(device);
3583 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
3585 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3586 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3587 color = getPixelColor(device, 160, 360);
3588 ok(color == 0x0000ff00, "quad 1 has color %08x, expected 0x0000ff00\n", color);
3589 color = getPixelColor(device, 160, 120);
3590 ok(color == 0x00000000, "quad 2 has color %08x, expected 0x00000000\n", color);
3591 color = getPixelColor(device, 480, 120);
3592 ok(color == 0x00ff0000, "quad 3 has color %08x, expected 0x00ff0000\n", color);
3593 /* Quad4: unused */
3595 IDirect3DVolumeTexture9_Release(volume);
3597 out:
3598 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
3599 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3600 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
3601 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3602 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &identity);
3603 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3604 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
3605 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
3606 IDirect3DVertexDeclaration9_Release(decl);
3607 IDirect3DVertexDeclaration9_Release(decl2);
3608 IDirect3DVertexDeclaration9_Release(decl3);
3611 static void texdepth_test(IDirect3DDevice9 *device)
3613 IDirect3DPixelShader9 *shader;
3614 HRESULT hr;
3615 const float texdepth_test_data1[] = { 0.25, 2.0, 0.0, 0.0};
3616 const float texdepth_test_data2[] = { 0.25, 0.5, 0.0, 0.0};
3617 const float texdepth_test_data3[] = {-1.00, 0.1, 0.0, 0.0};
3618 const float texdepth_test_data4[] = {-0.25, -0.5, 0.0, 0.0};
3619 const float texdepth_test_data5[] = { 1.00, -0.1, 0.0, 0.0};
3620 const float texdepth_test_data6[] = { 1.00, 0.5, 0.0, 0.0};
3621 const float texdepth_test_data7[] = { 0.50, 0.0, 0.0, 0.0};
3622 DWORD shader_code[] = {
3623 0xffff0104, /* ps_1_4 */
3624 0x00000051, 0xa00f0001, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c1, 0, 0, 1, 1 */
3625 0x00000001, 0x800f0005, 0xa0e40000, /* mov r5, c0 */
3626 0x0000fffd, /* phase */
3627 0x00000057, 0x800f0005, /* texdepth r5 */
3628 0x00000001, 0x800f0000, 0xa0e40001, /* mov r0, c1 */
3629 0x0000ffff /* end */
3631 DWORD color;
3632 float vertex[] = {
3633 -1.0, -1.0, 0.0,
3634 1.0, -1.0, 1.0,
3635 -1.0, 1.0, 0.0,
3636 1.0, 1.0, 1.0
3639 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
3640 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
3642 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 0.0, 0);
3643 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3644 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE);
3645 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3646 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE);
3647 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3648 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_ALWAYS);
3649 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3650 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
3652 /* Fill the depth buffer with a gradient */
3653 hr = IDirect3DDevice9_BeginScene(device);
3654 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3655 if(SUCCEEDED(hr))
3657 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3658 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3659 hr = IDirect3DDevice9_EndScene(device);
3660 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3663 /* Now perform the actual tests. Same geometry, but with the shader */
3664 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_GREATER);
3665 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3666 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, FALSE);
3667 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3668 hr = IDirect3DDevice9_SetPixelShader(device, shader);
3669 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
3671 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data1, 1);
3672 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3673 hr = IDirect3DDevice9_BeginScene(device);
3674 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3675 if(SUCCEEDED(hr))
3677 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3678 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3680 hr = IDirect3DDevice9_EndScene(device);
3681 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3684 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3685 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3686 color = getPixelColor(device, 158, 240);
3687 ok(color == 0x000000ff, "Pixel 158(25%% - 2 pixel) has color %08x, expected 0x000000ff\n", color);
3688 color = getPixelColor(device, 162, 240);
3689 ok(color == 0x00ffffff, "Pixel 158(25%% + 2 pixel) has color %08x, expected 0x00ffffff\n", color);
3691 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
3693 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data2, 1);
3694 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3695 hr = IDirect3DDevice9_BeginScene(device);
3696 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3697 if(SUCCEEDED(hr))
3699 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3700 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3702 hr = IDirect3DDevice9_EndScene(device);
3703 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3706 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3707 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3708 color = getPixelColor(device, 318, 240);
3709 ok(color == 0x000000ff, "Pixel 318(50%% - 2 pixel) has color %08x, expected 0x000000ff\n", color);
3710 color = getPixelColor(device, 322, 240);
3711 ok(color == 0x00ffff00, "Pixel 322(50%% + 2 pixel) has color %08x, expected 0x00ffff00\n", color);
3713 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
3715 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data3, 1);
3716 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3717 hr = IDirect3DDevice9_BeginScene(device);
3718 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3719 if(SUCCEEDED(hr))
3721 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3722 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3724 hr = IDirect3DDevice9_EndScene(device);
3725 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3727 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3728 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3730 color = getPixelColor(device, 1, 240);
3731 ok(color == 0x00ff0000, "Pixel 1(0%% + 2 pixel) has color %08x, expected 0x00ff0000\n", color);
3733 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
3735 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data4, 1);
3736 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3737 hr = IDirect3DDevice9_BeginScene(device);
3738 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3739 if(SUCCEEDED(hr))
3741 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3742 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3744 hr = IDirect3DDevice9_EndScene(device);
3745 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3747 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3748 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3749 color = getPixelColor(device, 318, 240);
3750 ok(color == 0x000000ff, "Pixel 318(50%% - 2 pixel) has color %08x, expected 0x000000ff\n", color);
3751 color = getPixelColor(device, 322, 240);
3752 ok(color == 0x0000ff00, "Pixel 322(50%% + 2 pixel) has color %08x, expected 0x0000ff00\n", color);
3754 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
3756 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data5, 1);
3757 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3758 hr = IDirect3DDevice9_BeginScene(device);
3759 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3760 if(SUCCEEDED(hr))
3762 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3763 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3765 hr = IDirect3DDevice9_EndScene(device);
3766 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3768 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3769 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3771 color = getPixelColor(device, 1, 240);
3772 ok(color == 0x00ffff00, "Pixel 1(0%% + 2 pixel) has color %08x, expected 0x00ffff00\n", color);
3774 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
3776 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data6, 1);
3777 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3778 hr = IDirect3DDevice9_BeginScene(device);
3779 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3780 if(SUCCEEDED(hr))
3782 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3783 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3785 hr = IDirect3DDevice9_EndScene(device);
3786 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3788 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3789 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3791 color = getPixelColor(device, 638, 240);
3792 ok(color == 0x000000ff, "Pixel 638(100%% + 2 pixel) has color %08x, expected 0x000000ff\n", color);
3794 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
3796 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data7, 1);
3797 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3798 hr = IDirect3DDevice9_BeginScene(device);
3799 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3800 if(SUCCEEDED(hr))
3802 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3803 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3805 hr = IDirect3DDevice9_EndScene(device);
3806 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3808 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3809 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3811 color = getPixelColor(device, 638, 240);
3812 ok(color == 0x000000ff, "Pixel 638(100%% + 2 pixel) has color %08x, expected 0x000000ff\n", color);
3814 /* Cleanup */
3815 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
3816 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
3817 IDirect3DPixelShader9_Release(shader);
3819 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
3820 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3821 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE);
3822 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3825 static void texkill_test(IDirect3DDevice9 *device)
3827 IDirect3DPixelShader9 *shader;
3828 HRESULT hr;
3829 DWORD color;
3831 const float vertex[] = {
3832 /* bottom top right left */
3833 -1.0, -1.0, 1.0, -0.1, 0.9, 0.9, -0.1,
3834 1.0, -1.0, 0.0, 0.9, -0.1, 0.9, -0.1,
3835 -1.0, 1.0, 1.0, -0.1, 0.9, -0.1, 0.9,
3836 1.0, 1.0, 0.0, 0.9, -0.1, -0.1, 0.9,
3839 DWORD shader_code_11[] = {
3840 0xffff0101, /* ps_1_1 */
3841 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */
3842 0x00000041, 0xb00f0000, /* texkill t0 */
3843 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
3844 0x0000ffff /* end */
3846 DWORD shader_code_20[] = {
3847 0xffff0200, /* ps_2_0 */
3848 0x0200001f, 0x80000000, 0xb00f0000, /* dcl t0 */
3849 0x05000051, 0xa00f0000, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c0, 0.0, 0.0, 1.0, 1.0 */
3850 0x01000041, 0xb00f0000, /* texkill t0 */
3851 0x02000001, 0x800f0800, 0xa0e40000, /* mov oC0, c0 */
3852 0x0000ffff /* end */
3855 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
3856 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
3857 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11, &shader);
3858 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
3860 hr = IDirect3DDevice9_SetPixelShader(device, shader);
3861 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
3862 hr = IDirect3DDevice9_BeginScene(device);
3863 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3864 if(SUCCEEDED(hr))
3866 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1);
3867 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
3868 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 7 * sizeof(float));
3869 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3870 hr = IDirect3DDevice9_EndScene(device);
3871 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3873 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3874 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3875 color = getPixelColor(device, 63, 46);
3876 ok(color == 0x0000ff00, "Pixel 63/46 has color %08x, expected 0x0000ff00\n", color);
3877 color = getPixelColor(device, 66, 46);
3878 ok(color == 0x0000ff00, "Pixel 66/64 has color %08x, expected 0x0000ff00\n", color);
3879 color = getPixelColor(device, 63, 49);
3880 ok(color == 0x0000ff00, "Pixel 63/49 has color %08x, expected 0x0000ff00\n", color);
3881 color = getPixelColor(device, 66, 49);
3882 ok(color == 0x00ff0000, "Pixel 66/49 has color %08x, expected 0x00ff0000\n", color);
3884 color = getPixelColor(device, 578, 46);
3885 ok(color == 0x0000ff00, "Pixel 578/46 has color %08x, expected 0x0000ff00\n", color);
3886 color = getPixelColor(device, 575, 46);
3887 ok(color == 0x0000ff00, "Pixel 575/64 has color %08x, expected 0x0000ff00\n", color);
3888 color = getPixelColor(device, 578, 49);
3889 ok(color == 0x0000ff00, "Pixel 578/49 has color %08x, expected 0x0000ff00\n", color);
3890 color = getPixelColor(device, 575, 49);
3891 ok(color == 0x00ff0000, "Pixel 575/49 has color %08x, expected 0x00ff0000\n", color);
3893 color = getPixelColor(device, 63, 430);
3894 ok(color == 0x0000ff00, "Pixel 578/46 has color %08x, expected 0x0000ff00\n", color);
3895 color = getPixelColor(device, 63, 433);
3896 ok(color == 0x0000ff00, "Pixel 575/64 has color %08x, expected 0x0000ff00\n", color);
3897 color = getPixelColor(device, 66, 433);
3898 ok(color == 0x00ff0000, "Pixel 578/49 has color %08x, expected 0x00ff0000\n", color);
3899 color = getPixelColor(device, 66, 430);
3900 ok(color == 0x00ff0000, "Pixel 575/49 has color %08x, expected 0x00ff0000\n", color);
3902 color = getPixelColor(device, 578, 430);
3903 ok(color == 0x0000ff00, "Pixel 578/46 has color %08x, expected 0x0000ff00\n", color);
3904 color = getPixelColor(device, 578, 433);
3905 ok(color == 0x0000ff00, "Pixel 575/64 has color %08x, expected 0x0000ff00\n", color);
3906 color = getPixelColor(device, 575, 433);
3907 ok(color == 0x00ff0000, "Pixel 578/49 has color %08x, expected 0x00ff0000\n", color);
3908 color = getPixelColor(device, 575, 430);
3909 ok(color == 0x00ff0000, "Pixel 575/49 has color %08x, expected 0x00ff0000\n", color);
3911 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
3912 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
3913 IDirect3DPixelShader9_Release(shader);
3915 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
3916 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
3917 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_20, &shader);
3918 if(FAILED(hr)) {
3919 skip("Failed to create 2.0 test shader, most likely not supported\n");
3920 return;
3923 hr = IDirect3DDevice9_SetPixelShader(device, shader);
3924 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
3925 hr = IDirect3DDevice9_BeginScene(device);
3926 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3927 if(SUCCEEDED(hr))
3929 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 7 * sizeof(float));
3930 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3931 hr = IDirect3DDevice9_EndScene(device);
3932 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3934 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3936 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3937 color = getPixelColor(device, 63, 46);
3938 ok(color == 0x00ffff00, "Pixel 63/46 has color %08x, expected 0x00ffff00\n", color);
3939 color = getPixelColor(device, 66, 46);
3940 ok(color == 0x00ffff00, "Pixel 66/64 has color %08x, expected 0x00ffff00\n", color);
3941 color = getPixelColor(device, 63, 49);
3942 ok(color == 0x00ffff00, "Pixel 63/49 has color %08x, expected 0x00ffff00\n", color);
3943 color = getPixelColor(device, 66, 49);
3944 ok(color == 0x000000ff, "Pixel 66/49 has color %08x, expected 0x000000ff\n", color);
3946 color = getPixelColor(device, 578, 46);
3947 ok(color == 0x00ffff00, "Pixel 578/46 has color %08x, expected 0x00ffff00\n", color);
3948 color = getPixelColor(device, 575, 46);
3949 ok(color == 0x00ffff00, "Pixel 575/64 has color %08x, expected 0x00ffff00\n", color);
3950 color = getPixelColor(device, 578, 49);
3951 ok(color == 0x00ffff00, "Pixel 578/49 has color %08x, expected 0x00ffff00\n", color);
3952 color = getPixelColor(device, 575, 49);
3953 ok(color == 0x000000ff, "Pixel 575/49 has color %08x, expected 0x000000ff\n", color);
3955 color = getPixelColor(device, 63, 430);
3956 ok(color == 0x00ffff00, "Pixel 578/46 has color %08x, expected 0x00ffff00\n", color);
3957 color = getPixelColor(device, 63, 433);
3958 ok(color == 0x00ffff00, "Pixel 575/64 has color %08x, expected 0x00ffff00\n", color);
3959 color = getPixelColor(device, 66, 433);
3960 ok(color == 0x00ffff00, "Pixel 578/49 has color %08x, expected 0x00ffff00\n", color);
3961 color = getPixelColor(device, 66, 430);
3962 ok(color == 0x000000ff, "Pixel 575/49 has color %08x, expected 0x000000ff\n", color);
3964 color = getPixelColor(device, 578, 430);
3965 ok(color == 0x00ffff00, "Pixel 578/46 has color %08x, expected 0x00ffff00\n", color);
3966 color = getPixelColor(device, 578, 433);
3967 ok(color == 0x00ffff00, "Pixel 575/64 has color %08x, expected 0x00ffff00\n", color);
3968 color = getPixelColor(device, 575, 433);
3969 ok(color == 0x00ffff00, "Pixel 578/49 has color %08x, expected 0x00ffff00\n", color);
3970 color = getPixelColor(device, 575, 430);
3971 ok(color == 0x000000ff, "Pixel 575/49 has color %08x, expected 0x000000ff\n", color);
3973 /* Cleanup */
3974 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
3975 ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
3976 IDirect3DPixelShader9_Release(shader);
3979 static void x8l8v8u8_test(IDirect3DDevice9 *device)
3981 IDirect3D9 *d3d9;
3982 HRESULT hr;
3983 IDirect3DTexture9 *texture;
3984 IDirect3DPixelShader9 *shader;
3985 IDirect3DPixelShader9 *shader2;
3986 D3DLOCKED_RECT lr;
3987 DWORD color;
3988 DWORD shader_code[] = {
3989 0xffff0101, /* ps_1_1 */
3990 0x00000042, 0xb00f0000, /* tex t0 */
3991 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */
3992 0x0000ffff /* end */
3994 DWORD shader_code2[] = {
3995 0xffff0101, /* ps_1_1 */
3996 0x00000042, 0xb00f0000, /* tex t0 */
3997 0x00000001, 0x800f0000, 0xb0ff0000, /* mov r0, t0.w */
3998 0x0000ffff /* end */
4001 float quad[] = {
4002 -1.0, -1.0, 0.1, 0.5, 0.5,
4003 1.0, -1.0, 0.1, 0.5, 0.5,
4004 -1.0, 1.0, 0.1, 0.5, 0.5,
4005 1.0, 1.0, 0.1, 0.5, 0.5,
4008 memset(&lr, 0, sizeof(lr));
4009 IDirect3DDevice9_GetDirect3D(device, &d3d9);
4010 hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
4011 0, D3DRTYPE_TEXTURE, D3DFMT_X8L8V8U8);
4012 IDirect3D9_Release(d3d9);
4013 if(FAILED(hr)) {
4014 skip("No D3DFMT_X8L8V8U8 support\n");
4017 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
4018 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4020 hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_X8L8V8U8, D3DPOOL_MANAGED, &texture, NULL);
4021 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed (%08x)\n", hr);
4022 hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
4023 ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed (%08x)\n", hr);
4024 *((DWORD *) lr.pBits) = 0x11ca3141;
4025 hr = IDirect3DTexture9_UnlockRect(texture, 0);
4026 ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed (%08x)\n", hr);
4028 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
4029 ok(hr == D3D_OK, "IDirect3DDevice9_CreateShader failed (%08x)\n", hr);
4030 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code2, &shader2);
4031 ok(hr == D3D_OK, "IDirect3DDevice9_CreateShader failed (%08x)\n", hr);
4033 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
4034 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed (%08x)\n", hr);
4035 hr = IDirect3DDevice9_SetPixelShader(device, shader);
4036 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
4037 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
4038 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed (%08x)\n", hr);
4040 hr = IDirect3DDevice9_BeginScene(device);
4041 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
4042 if(SUCCEEDED(hr))
4044 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
4045 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4047 hr = IDirect3DDevice9_EndScene(device);
4048 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
4050 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4051 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4052 color = getPixelColor(device, 578, 430);
4053 ok(color == 0x008262ca || color == 0x008363ca || color == 0x008362ca,
4054 "D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca\n", color);
4056 hr = IDirect3DDevice9_SetPixelShader(device, shader2);
4057 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
4058 hr = IDirect3DDevice9_BeginScene(device);
4059 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
4060 if(SUCCEEDED(hr))
4062 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
4063 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4065 hr = IDirect3DDevice9_EndScene(device);
4066 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
4068 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4069 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4070 color = getPixelColor(device, 578, 430);
4071 ok(color == 0x00ffffff, "w component of D3DFMT_X8L8V8U8 = 0x11ca3141 returns color %08x\n", color);
4073 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
4074 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
4075 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
4076 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed (%08x)\n", hr);
4077 IDirect3DPixelShader9_Release(shader);
4078 IDirect3DPixelShader9_Release(shader2);
4079 IDirect3DTexture9_Release(texture);
4082 static void autogen_mipmap_test(IDirect3DDevice9 *device)
4084 HRESULT hr;
4085 IDirect3D9 *d3d;
4086 IDirect3DTexture9 *texture = NULL;
4087 IDirect3DSurface9 *surface;
4088 DWORD color;
4089 const RECT r1 = {256, 256, 512, 512};
4090 const RECT r2 = {512, 256, 768, 512};
4091 const RECT r3 = {256, 512, 512, 768};
4092 const RECT r4 = {512, 512, 768, 768};
4093 unsigned int x, y;
4094 D3DLOCKED_RECT lr;
4095 memset(&lr, 0, sizeof(lr));
4097 IDirect3DDevice9_GetDirect3D(device, &d3d);
4098 if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
4099 D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8) != D3D_OK) {
4100 skip("No autogenmipmap support\n");
4101 IDirect3D9_Release(d3d);
4102 return;
4104 IDirect3D9_Release(d3d);
4106 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
4107 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4109 /* Make the mipmap big, so that a smaller mipmap is used
4111 hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_AUTOGENMIPMAP,
4112 D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
4113 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
4115 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
4116 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel returned %08x\n", hr);
4117 hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0);
4118 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
4119 for(y = 0; y < 1024; y++) {
4120 for(x = 0; x < 1024; x++) {
4121 DWORD *dst = (DWORD *) (((BYTE *) lr.pBits) + y * lr.Pitch + x * 4);
4122 POINT pt;
4124 pt.x = x;
4125 pt.y = y;
4126 if(PtInRect(&r1, pt)) {
4127 *dst = 0xffff0000;
4128 } else if(PtInRect(&r2, pt)) {
4129 *dst = 0xff00ff00;
4130 } else if(PtInRect(&r3, pt)) {
4131 *dst = 0xff0000ff;
4132 } else if(PtInRect(&r4, pt)) {
4133 *dst = 0xff000000;
4134 } else {
4135 *dst = 0xffffffff;
4139 hr = IDirect3DSurface9_UnlockRect(surface);
4140 ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect returned %08x\n", hr);
4141 IDirect3DSurface9_Release(surface);
4143 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
4144 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
4145 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
4146 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
4148 hr = IDirect3DDevice9_BeginScene(device);
4149 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4150 if(SUCCEEDED(hr)) {
4151 const float quad[] = {
4152 -0.5, -0.5, 0.1, 0.0, 0.0,
4153 -0.5, 0.5, 0.1, 0.0, 1.0,
4154 0.5, -0.5, 0.1, 1.0, 0.0,
4155 0.5, 0.5, 0.1, 1.0, 1.0
4158 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
4159 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
4160 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
4161 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4162 hr = IDirect3DDevice9_EndScene(device);
4163 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4165 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
4166 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
4167 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
4168 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
4169 IDirect3DTexture9_Release(texture);
4171 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4172 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4173 color = getPixelColor(device, 200, 200);
4174 ok(color == 0x00ffffff, "pixel 200/200 has color %08x, expected 0x00ffffff\n", color);
4175 color = getPixelColor(device, 280, 200);
4176 ok(color == 0x000000ff, "pixel 280/200 has color %08x, expected 0x000000ff\n", color);
4177 color = getPixelColor(device, 360, 200);
4178 ok(color == 0x00000000, "pixel 360/200 has color %08x, expected 0x00000000\n", color);
4179 color = getPixelColor(device, 440, 200);
4180 ok(color == 0x00ffffff, "pixel 440/200 has color %08x, expected 0x00ffffff\n", color);
4181 color = getPixelColor(device, 200, 270);
4182 ok(color == 0x00ffffff, "pixel 200/270 has color %08x, expected 0x00ffffff\n", color);
4183 color = getPixelColor(device, 280, 270);
4184 ok(color == 0x00ff0000, "pixel 280/270 has color %08x, expected 0x00ff0000\n", color);
4185 color = getPixelColor(device, 360, 270);
4186 ok(color == 0x0000ff00, "pixel 360/270 has color %08x, expected 0x0000ff00\n", color);
4187 color = getPixelColor(device, 440, 270);
4188 ok(color == 0x00ffffff, "pixel 440/200 has color %08x, expected 0x00ffffff\n", color);
4191 static void test_constant_clamp_vs(IDirect3DDevice9 *device)
4193 IDirect3DVertexShader9 *shader_11, *shader_11_2, *shader_20, *shader_20_2;
4194 IDirect3DVertexDeclaration9 *decl;
4195 HRESULT hr;
4196 DWORD color;
4197 DWORD shader_code_11[] = {
4198 0xfffe0101, /* vs_1_1 */
4199 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
4200 0x00000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4201 0x00000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
4202 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
4203 0x0000ffff /* end */
4205 DWORD shader_code_11_2[] = {
4206 0xfffe0101, /* vs_1_1 */
4207 0x00000051, 0xa00f0001, 0x3fa00000, 0xbf000000, 0xbfc00000, 0x3f800000, /* dcl ... */
4208 0x00000051, 0xa00f0002, 0xbf000000, 0x3fa00000, 0x40000000, 0x3f800000, /* dcl ... */
4209 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
4210 0x00000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4211 0x00000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
4212 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
4213 0x0000ffff /* end */
4215 DWORD shader_code_20[] = {
4216 0xfffe0200, /* vs_2_0 */
4217 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
4218 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4219 0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
4220 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
4221 0x0000ffff /* end */
4223 DWORD shader_code_20_2[] = {
4224 0xfffe0200, /* vs_2_0 */
4225 0x05000051, 0xa00f0001, 0x3fa00000, 0xbf000000, 0xbfc00000, 0x3f800000,
4226 0x05000051, 0xa00f0002, 0xbf000000, 0x3fa00000, 0x40000000, 0x3f800000,
4227 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
4228 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4229 0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
4230 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
4231 0x0000ffff /* end */
4233 static const D3DVERTEXELEMENT9 decl_elements[] = {
4234 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4235 D3DDECL_END()
4237 float quad1[] = {
4238 -1.0, -1.0, 0.1,
4239 0.0, -1.0, 0.1,
4240 -1.0, 0.0, 0.1,
4241 0.0, 0.0, 0.1
4243 float quad2[] = {
4244 0.0, -1.0, 0.1,
4245 1.0, -1.0, 0.1,
4246 0.0, 0.0, 0.1,
4247 1.0, 0.0, 0.1
4249 float quad3[] = {
4250 0.0, 0.0, 0.1,
4251 1.0, 0.0, 0.1,
4252 0.0, 1.0, 0.1,
4253 1.0, 1.0, 0.1
4255 float quad4[] = {
4256 -1.0, 0.0, 0.1,
4257 0.0, 0.0, 0.1,
4258 -1.0, 1.0, 0.1,
4259 0.0, 1.0, 0.1
4261 float test_data_c1[4] = { 1.25, -0.50, -1.50, 1.0};
4262 float test_data_c2[4] = { -0.50, 1.25, 2.00, 1.0};
4264 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
4265 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4267 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code_11, &shader_11);
4268 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
4269 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code_11_2, &shader_11_2);
4270 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
4271 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code_20, &shader_20);
4272 if(FAILED(hr)) shader_20 = NULL;
4273 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code_20_2, &shader_20_2);
4274 if(FAILED(hr)) shader_20_2 = NULL;
4275 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
4276 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
4278 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, test_data_c1, 1);
4279 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned %08x\n", hr);
4280 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 2, test_data_c2, 1);
4281 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned %08x\n", hr);
4282 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
4283 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
4285 hr = IDirect3DDevice9_BeginScene(device);
4286 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4287 if(SUCCEEDED(hr))
4289 hr = IDirect3DDevice9_SetVertexShader(device, shader_11);
4290 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4291 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 3 * sizeof(float));
4292 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4294 hr = IDirect3DDevice9_SetVertexShader(device, shader_11_2);
4295 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4296 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 3 * sizeof(float));
4297 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4299 if(shader_20) {
4300 hr = IDirect3DDevice9_SetVertexShader(device, shader_20);
4301 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4302 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 3 * sizeof(float));
4303 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4306 if(shader_20_2) {
4307 hr = IDirect3DDevice9_SetVertexShader(device, shader_20_2);
4308 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4309 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 3 * sizeof(float));
4310 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4313 hr = IDirect3DDevice9_EndScene(device);
4314 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4316 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4317 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4319 hr = IDirect3DDevice9_SetVertexShader(device, NULL);
4320 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4321 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
4322 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
4324 color = getPixelColor(device, 160, 360);
4325 ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81,
4326 "quad 1 has color %08x, expected 0x00bfbf80\n", color);
4327 color = getPixelColor(device, 480, 360);
4328 ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81,
4329 "quad 2 has color %08x, expected 0x00bfbf80\n", color);
4330 if(shader_20) {
4331 color = getPixelColor(device, 160, 120);
4332 ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81,
4333 "quad 3 has color %08x, expected 0x00bfbf80\n", color);
4335 if(shader_20_2) {
4336 color = getPixelColor(device, 480, 120);
4337 ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81,
4338 "quad 4 has color %08x, expected 0x00bfbf80\n", color);
4341 IDirect3DVertexDeclaration9_Release(decl);
4342 if(shader_20_2) IDirect3DVertexShader9_Release(shader_20_2);
4343 if(shader_20) IDirect3DVertexShader9_Release(shader_20);
4344 IDirect3DVertexShader9_Release(shader_11_2);
4345 IDirect3DVertexShader9_Release(shader_11);
4348 static void constant_clamp_ps_test(IDirect3DDevice9 *device)
4350 IDirect3DPixelShader9 *shader_11, *shader_12, *shader_14, *shader_20;
4351 HRESULT hr;
4352 DWORD color;
4353 DWORD shader_code_11[] = {
4354 0xffff0101, /* ps_1_1 */
4355 0x00000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4356 0x00000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
4357 0x0000ffff /* end */
4359 DWORD shader_code_12[] = {
4360 0xffff0102, /* ps_1_2 */
4361 0x00000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4362 0x00000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
4363 0x0000ffff /* end */
4365 /* Skip 1.3 shaders because we have only 4 quads(ok, could make them smaller if needed).
4366 * 1.2 and 1.4 shaders behave the same, so it's unlikely that 1.3 shaders are different.
4367 * During development of this test, 1.3 shaders were verified too
4369 DWORD shader_code_14[] = {
4370 0xffff0104, /* ps_1_4 */
4371 /* Try to make one constant local. It gets clamped too, although the binary contains
4372 * the bigger numbers
4374 0x00000051, 0xa00f0002, 0xbf000000, 0x3fa00000, 0x40000000, 0x3f800000, /* def c2, -0.5, 1.25, 2, 1 */
4375 0x00000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4376 0x00000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
4377 0x0000ffff /* end */
4379 DWORD shader_code_20[] = {
4380 0xffff0200, /* ps_2_0 */
4381 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4382 0x03000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
4383 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
4384 0x0000ffff /* end */
4386 float quad1[] = {
4387 -1.0, -1.0, 0.1,
4388 0.0, -1.0, 0.1,
4389 -1.0, 0.0, 0.1,
4390 0.0, 0.0, 0.1
4392 float quad2[] = {
4393 0.0, -1.0, 0.1,
4394 1.0, -1.0, 0.1,
4395 0.0, 0.0, 0.1,
4396 1.0, 0.0, 0.1
4398 float quad3[] = {
4399 0.0, 0.0, 0.1,
4400 1.0, 0.0, 0.1,
4401 0.0, 1.0, 0.1,
4402 1.0, 1.0, 0.1
4404 float quad4[] = {
4405 -1.0, 0.0, 0.1,
4406 0.0, 0.0, 0.1,
4407 -1.0, 1.0, 0.1,
4408 0.0, 1.0, 0.1
4410 float test_data_c1[4] = { 1.25, -0.50, -1.50, 1.0};
4411 float test_data_c2[4] = { -0.50, 1.25, 2.00, 1.0};
4413 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
4414 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4416 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11, &shader_11);
4417 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4418 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_12, &shader_12);
4419 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4420 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_14, &shader_14);
4421 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4422 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_20, &shader_20);
4423 if(FAILED(hr)) shader_20 = NULL;
4425 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, test_data_c1, 1);
4426 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4427 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 2, test_data_c2, 1);
4428 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4429 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
4430 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
4432 hr = IDirect3DDevice9_BeginScene(device);
4433 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4434 if(SUCCEEDED(hr))
4436 hr = IDirect3DDevice9_SetPixelShader(device, shader_11);
4437 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4438 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 3 * sizeof(float));
4439 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4441 hr = IDirect3DDevice9_SetPixelShader(device, shader_12);
4442 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4443 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 3 * sizeof(float));
4444 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4446 hr = IDirect3DDevice9_SetPixelShader(device, shader_14);
4447 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4448 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 3 * sizeof(float));
4449 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4451 if(shader_20) {
4452 hr = IDirect3DDevice9_SetPixelShader(device, shader_20);
4453 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4454 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 3 * sizeof(float));
4455 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4458 hr = IDirect3DDevice9_EndScene(device);
4459 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4461 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4462 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4464 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
4465 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4467 color = getPixelColor(device, 160, 360);
4468 ok(color == 0x00808000 || color == 0x007f7f00 || color == 0x00818100,
4469 "quad 1 has color %08x, expected 0x00808000\n", color);
4470 color = getPixelColor(device, 480, 360);
4471 ok(color == 0x00808000 || color == 0x007f7f00 || color == 0x00818100,
4472 "quad 2 has color %08x, expected 0x00808000\n", color);
4473 color = getPixelColor(device, 480, 120);
4474 ok(color == 0x00808000 || color == 0x007f7f00 || color == 0x00818100,
4475 "quad 3 has color %08x, expected 0x00808000\n", color);
4476 if(shader_20) {
4477 color = getPixelColor(device, 160, 120);
4478 ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81,
4479 "quad 4 has color %08x, expected 0x00bfbf80\n", color);
4482 if(shader_20) IDirect3DPixelShader9_Release(shader_20);
4483 IDirect3DPixelShader9_Release(shader_14);
4484 IDirect3DPixelShader9_Release(shader_12);
4485 IDirect3DPixelShader9_Release(shader_11);
4488 static void dp2add_ps_test(IDirect3DDevice9 *device)
4490 IDirect3DPixelShader9 *shader_dp2add = NULL;
4491 IDirect3DPixelShader9 *shader_dp2add_sat = NULL;
4492 HRESULT hr;
4493 DWORD color;
4495 /* DP2ADD is defined as: (src0.r * src1.r) + (src0.g * src1.g) + src2.
4496 * One D3D restriction of all shader instructions except SINCOS is that no more than 2
4497 * source tokens can be constants. So, for this exercise, we move contents of c0 to
4498 * r0 first.
4499 * The result here for the r,g,b components should be roughly 0.5:
4500 * (0.5 * 0.5) + (0.5 * 0.5) + 0.0 = 0.5 */
4501 static const DWORD shader_code_dp2add[] = {
4502 0xffff0200, /* ps_2_0 */
4503 0x05000051, 0xa00f0000, 0x3f000000, 0x3f000000, 0x3f800000, 0x00000000, /* def c0, 0.5, 0.5, 1.0, 0 */
4505 0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
4506 0x0400005a, 0x80070000, 0x80000000, 0x80000000, 0x80ff0000, /* dp2add r0.rgb, r0, r0, r0.a */
4508 0x02000001, 0x80080000, 0xa0aa0000, /* mov r0.a, c0.b */
4509 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
4510 0x0000ffff /* end */
4513 /* Test the _sat modifier, too. Result here should be:
4514 * DP2: (-0.5 * -0.5) + (-0.5 * -0.5) + 2.0 = 2.5
4515 * _SAT: ==> 1.0
4516 * ADD: (1.0 + -0.5) = 0.5
4518 static const DWORD shader_code_dp2add_sat[] = {
4519 0xffff0200, /* ps_2_0 */
4520 0x05000051, 0xa00f0000, 0xbf000000, 0xbf000000, 0x3f800000, 0x40000000, /* def c0, -0.5, -0.5, 1.0, 2.0 */
4522 0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
4523 0x0400005a, 0x80170000, 0x80000000, 0x80000000, 0x80ff0000, /* dp2add_sat r0.rgb, r0, r0, r0.a */
4524 0x03000002, 0x80070000, 0x80e40000, 0xa0000000, /* add r0.rgb, r0, c0.r */
4526 0x02000001, 0x80080000, 0xa0aa0000, /* mov r0.a, c0.b */
4527 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
4528 0x0000ffff /* end */
4531 const float quad[] = {
4532 -1.0, -1.0, 0.1,
4533 1.0, -1.0, 0.1,
4534 -1.0, 1.0, 0.1,
4535 1.0, 1.0, 0.1
4539 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
4540 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4542 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_dp2add, &shader_dp2add);
4543 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4545 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_dp2add_sat, &shader_dp2add_sat);
4546 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4548 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
4549 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
4551 if (shader_dp2add) {
4553 hr = IDirect3DDevice9_SetPixelShader(device, shader_dp2add);
4554 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4556 hr = IDirect3DDevice9_BeginScene(device);
4557 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4558 if(SUCCEEDED(hr))
4560 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
4561 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4563 hr = IDirect3DDevice9_EndScene(device);
4564 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4566 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4567 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4569 color = getPixelColor(device, 360, 240);
4570 ok(color == 0x007f7f7f || color == 0x00808080, "dp2add pixel has color %08x, expected ~0x007f7f7f\n", color);
4572 IDirect3DPixelShader9_Release(shader_dp2add);
4573 } else {
4574 skip("dp2add shader creation failed\n");
4577 if (shader_dp2add_sat) {
4579 hr = IDirect3DDevice9_SetPixelShader(device, shader_dp2add_sat);
4580 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4582 hr = IDirect3DDevice9_BeginScene(device);
4583 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4584 if(SUCCEEDED(hr))
4586 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
4587 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4589 hr = IDirect3DDevice9_EndScene(device);
4590 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4592 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4593 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4595 color = getPixelColor(device, 360, 240);
4596 ok(color == 0x007f7f7f || color == 0x00808080, "dp2add pixel has color %08x, expected ~0x007f7f7f\n", color);
4598 IDirect3DPixelShader9_Release(shader_dp2add_sat);
4599 } else {
4600 skip("dp2add shader creation failed\n");
4603 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
4604 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4607 static void cnd_test(IDirect3DDevice9 *device)
4609 IDirect3DPixelShader9 *shader_11, *shader_12, *shader_13, *shader_14;
4610 IDirect3DPixelShader9 *shader_11_coissue, *shader_12_coissue, *shader_13_coissue, *shader_14_coissue;
4611 HRESULT hr;
4612 DWORD color;
4613 /* ps 1.x shaders are rather picky with writemasks and source swizzles. The dp3 is
4614 * used to copy r0.r to all components of r1, then copy r1.a to c0.a. Essentially it
4615 * does a mov r0.a, r0.r, which isn't allowed as-is in 1.x pixel shaders.
4617 DWORD shader_code_11[] = {
4618 0xffff0101, /* ps_1_1 */
4619 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */
4620 0x00000040, 0xb00f0000, /* texcoord t0 */
4621 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, ???(t0) */
4622 0x00000008, 0x800f0001, 0x80e40000, 0xa0e40000, /* dp3 r1, r0, c0 */
4623 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */
4624 0x00000050, 0x800f0000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0, r0.a, c1, c2 */
4625 0x0000ffff /* end */
4627 DWORD shader_code_12[] = {
4628 0xffff0102, /* ps_1_2 */
4629 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */
4630 0x00000040, 0xb00f0000, /* texcoord t0 */
4631 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */
4632 0x00000008, 0x800f0001, 0x80e40000, 0xa0e40000, /* dp3 r1, r0, c0 */
4633 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */
4634 0x00000050, 0x800f0000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0, r0.a, c1, c2 */
4635 0x0000ffff /* end */
4637 DWORD shader_code_13[] = {
4638 0xffff0103, /* ps_1_3 */
4639 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */
4640 0x00000040, 0xb00f0000, /* texcoord t0 */
4641 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */
4642 0x00000008, 0x800f0001, 0x80e40000, 0xa0e40000, /* dp3, r1, r0, c0 */
4643 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */
4644 0x00000050, 0x800f0000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0, r0.a, c1, c2 */
4645 0x0000ffff /* end */
4647 DWORD shader_code_14[] = {
4648 0xffff0104, /* ps_1_3 */
4649 0x00000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 0, 0, 0, 1 */
4650 0x00000040, 0x80070000, 0xb0e40000, /* texcrd r0, t0 */
4651 0x00000001, 0x80080000, 0xa0ff0000, /* mov r0.a, c0.a */
4652 0x00000050, 0x800f0000, 0x80e40000, 0xa0e40001, 0xa0e40002, /* cnd r0, r0, c1, c2 */
4653 0x0000ffff /* end */
4656 /* Special fun: The coissue flag on cnd: Apparently cnd always selects the 2nd source,
4657 * as if the src0 comparison against 0.5 always evaluates to true. The coissue flag isn't
4658 * set by the compiler, it was added manually after compilation. It isn't always allowed,
4659 * only if there's a mov r0.a, XXXX, and the cnd instruction writes to r0.xyz, otherwise
4660 * native CreatePixelShader returns an error.
4662 * The shader attempts to test the range [-1;1] against coissued cnd, which is a bit tricky.
4663 * The input from t0 is [0;1]. 0.5 is substracted, then we have to multiply with 2. Since
4664 * constants are clamped to [-1;1], a 2.0 is constructed by adding c0.r(=1.0) to c0.r into r1.r,
4665 * then r1(2.0, 0.0, 0.0, 0.0) is passed to dp3(explained above).
4667 DWORD shader_code_11_coissue[] = {
4668 0xffff0101, /* ps_1_1 */
4669 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */
4670 0x00000051, 0xa00f0003, 0x3f000000, 0x3f000000, 0x3f000000, 0x00000000, /* def c3, 0.5, 0.5, 0.5, 0 */
4671 0x00000040, 0xb00f0000, /* texcoord t0 */
4672 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */
4673 0x00000003, 0x800f0000, 0x80e40000, 0xa0e40003, /* sub r0, r0, c3 */
4674 0x00000002, 0x800f0001, 0xa0e40000, 0xa0e40000, /* add r1, c0, c0 */
4675 0x00000008, 0x800f0001, 0x80e40000, 0x80e40001, /* dp3, r1, r0, r1 */
4676 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */
4677 /* 0x40000000 = D3DSI_COISSUE */
4678 0x40000050, 0x80070000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0.xyz, r0.a, c1, c2 */
4679 0x0000ffff /* end */
4681 DWORD shader_code_12_coissue[] = {
4682 0xffff0102, /* ps_1_2 */
4683 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */
4684 0x00000051, 0xa00f0003, 0x3f000000, 0x3f000000, 0x3f000000, 0x00000000, /* def c3, 0.5, 0.5, 0.5, 0 */
4685 0x00000040, 0xb00f0000, /* texcoord t0 */
4686 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */
4687 0x00000003, 0x800f0000, 0x80e40000, 0xa0e40003, /* sub r0, r0, c3 */
4688 0x00000002, 0x800f0001, 0xa0e40000, 0xa0e40000, /* add r1, c0, c0 */
4689 0x00000008, 0x800f0001, 0x80e40000, 0x80e40001, /* dp3, r1, r0, r1 */
4690 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */
4691 /* 0x40000000 = D3DSI_COISSUE */
4692 0x40000050, 0x80070000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0.xyz, r0.a, c1, c2 */
4693 0x0000ffff /* end */
4695 DWORD shader_code_13_coissue[] = {
4696 0xffff0103, /* ps_1_3 */
4697 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */
4698 0x00000051, 0xa00f0003, 0x3f000000, 0x3f000000, 0x3f000000, 0x00000000, /* def c3, 0.5, 0.5, 0.5, 0 */
4699 0x00000040, 0xb00f0000, /* texcoord t0 */
4700 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */
4701 0x00000003, 0x800f0000, 0x80e40000, 0xa0e40003, /* sub r0, r0, c3 */
4702 0x00000002, 0x800f0001, 0xa0e40000, 0xa0e40000, /* add r1, c0, c0 */
4703 0x00000008, 0x800f0001, 0x80e40000, 0x80e40001, /* dp3, r1, r0, r1 */
4704 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */
4705 /* 0x40000000 = D3DSI_COISSUE */
4706 0x40000050, 0x80070000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0.xyz, r0.a, c1, c2 */
4707 0x0000ffff /* end */
4709 /* ps_1_4 does not have a different cnd behavior, just pass the [0;1] texcrd result to cnd, it will
4710 * compare against 0.5
4712 DWORD shader_code_14_coissue[] = {
4713 0xffff0104, /* ps_1_4 */
4714 0x00000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 0, 0, 0, 1 */
4715 0x00000040, 0x80070000, 0xb0e40000, /* texcrd r0, t0 */
4716 0x00000001, 0x80080000, 0xa0ff0000, /* mov r0.a, c0.a */
4717 /* 0x40000000 = D3DSI_COISSUE */
4718 0x40000050, 0x80070000, 0x80e40000, 0xa0e40001, 0xa0e40002, /* cnd r0.xyz, r0, c1, c2 */
4719 0x0000ffff /* end */
4721 float quad1[] = {
4722 -1.0, -1.0, 0.1, 0.0, 0.0, 1.0,
4723 0.0, -1.0, 0.1, 1.0, 0.0, 1.0,
4724 -1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
4725 0.0, 0.0, 0.1, 1.0, 1.0, 0.0
4727 float quad2[] = {
4728 0.0, -1.0, 0.1, 0.0, 0.0, 1.0,
4729 1.0, -1.0, 0.1, 1.0, 0.0, 1.0,
4730 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
4731 1.0, 0.0, 0.1, 1.0, 1.0, 0.0
4733 float quad3[] = {
4734 0.0, 0.0, 0.1, 0.0, 0.0, 1.0,
4735 1.0, 0.0, 0.1, 1.0, 0.0, 1.0,
4736 0.0, 1.0, 0.1, 0.0, 1.0, 0.0,
4737 1.0, 1.0, 0.1, 1.0, 1.0, 0.0
4739 float quad4[] = {
4740 -1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
4741 0.0, 0.0, 0.1, 1.0, 0.0, 1.0,
4742 -1.0, 1.0, 0.1, 0.0, 1.0, 0.0,
4743 0.0, 1.0, 0.1, 1.0, 1.0, 0.0
4745 float test_data_c1[4] = { 0.0, 0.0, 0.0, 0.0};
4746 float test_data_c2[4] = { 1.0, 1.0, 1.0, 1.0};
4747 float test_data_c1_coi[4] = { 0.0, 1.0, 0.0, 0.0};
4748 float test_data_c2_coi[4] = { 1.0, 0.0, 1.0, 1.0};
4750 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
4751 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4753 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11, &shader_11);
4754 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4755 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_12, &shader_12);
4756 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4757 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_13, &shader_13);
4758 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4759 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_14, &shader_14);
4760 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4761 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11_coissue, &shader_11_coissue);
4762 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4763 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_12_coissue, &shader_12_coissue);
4764 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4765 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_13_coissue, &shader_13_coissue);
4766 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4767 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_14_coissue, &shader_14_coissue);
4768 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4770 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, test_data_c1, 1);
4771 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4772 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 2, test_data_c2, 1);
4773 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4774 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
4775 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
4777 hr = IDirect3DDevice9_BeginScene(device);
4778 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4779 if(SUCCEEDED(hr))
4781 hr = IDirect3DDevice9_SetPixelShader(device, shader_11);
4782 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4783 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 6 * sizeof(float));
4784 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4786 hr = IDirect3DDevice9_SetPixelShader(device, shader_12);
4787 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4788 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 6 * sizeof(float));
4789 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4791 hr = IDirect3DDevice9_SetPixelShader(device, shader_13);
4792 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4793 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 6 * sizeof(float));
4794 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4796 hr = IDirect3DDevice9_SetPixelShader(device, shader_14);
4797 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4798 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 6 * sizeof(float));
4799 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4801 hr = IDirect3DDevice9_EndScene(device);
4802 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4804 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4805 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4807 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
4808 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4810 /* This is the 1.4 test. Each component(r, g, b) is tested separately against 0.5 */
4811 color = getPixelColor(device, 158, 118);
4812 ok(color == 0x00ff00ff, "pixel 158, 118 has color %08x, expected 0x00ff00ff\n", color);
4813 color = getPixelColor(device, 162, 118);
4814 ok(color == 0x000000ff, "pixel 162, 118 has color %08x, expected 0x000000ff\n", color);
4815 color = getPixelColor(device, 158, 122);
4816 ok(color == 0x00ffffff, "pixel 162, 122 has color %08x, expected 0x00ffffff\n", color);
4817 color = getPixelColor(device, 162, 122);
4818 ok(color == 0x0000ffff, "pixel 162, 122 has color %08x, expected 0x0000ffff\n", color);
4820 /* 1.1 shader. All 3 components get set, based on the .w comparison */
4821 color = getPixelColor(device, 158, 358);
4822 ok(color == 0x00ffffff, "pixel 158, 358 has color %08x, expected 0x00ffffff\n", color);
4823 color = getPixelColor(device, 162, 358);
4824 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4825 "pixel 162, 358 has color %08x, expected 0x00000000\n", color);
4826 color = getPixelColor(device, 158, 362);
4827 ok(color == 0x00ffffff, "pixel 158, 362 has color %08x, expected 0x00ffffff\n", color);
4828 color = getPixelColor(device, 162, 362);
4829 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4830 "pixel 162, 362 has color %08x, expected 0x00000000\n", color);
4832 /* 1.2 shader */
4833 color = getPixelColor(device, 478, 358);
4834 ok(color == 0x00ffffff, "pixel 478, 358 has color %08x, expected 0x00ffffff\n", color);
4835 color = getPixelColor(device, 482, 358);
4836 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4837 "pixel 482, 358 has color %08x, expected 0x00000000\n", color);
4838 color = getPixelColor(device, 478, 362);
4839 ok(color == 0x00ffffff, "pixel 478, 362 has color %08x, expected 0x00ffffff\n", color);
4840 color = getPixelColor(device, 482, 362);
4841 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4842 "pixel 482, 362 has color %08x, expected 0x00000000\n", color);
4844 /* 1.3 shader */
4845 color = getPixelColor(device, 478, 118);
4846 ok(color == 0x00ffffff, "pixel 478, 118 has color %08x, expected 0x00ffffff\n", color);
4847 color = getPixelColor(device, 482, 118);
4848 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4849 "pixel 482, 118 has color %08x, expected 0x00000000\n", color);
4850 color = getPixelColor(device, 478, 122);
4851 ok(color == 0x00ffffff, "pixel 478, 122 has color %08x, expected 0x00ffffff\n", color);
4852 color = getPixelColor(device, 482, 122);
4853 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4854 "pixel 482, 122 has color %08x, expected 0x00000000\n", color);
4856 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
4857 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4858 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, test_data_c1_coi, 1);
4859 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4860 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 2, test_data_c2_coi, 1);
4861 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4863 hr = IDirect3DDevice9_BeginScene(device);
4864 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4865 if(SUCCEEDED(hr))
4867 hr = IDirect3DDevice9_SetPixelShader(device, shader_11_coissue);
4868 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4869 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 6 * sizeof(float));
4870 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4872 hr = IDirect3DDevice9_SetPixelShader(device, shader_12_coissue);
4873 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4874 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 6 * sizeof(float));
4875 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4877 hr = IDirect3DDevice9_SetPixelShader(device, shader_13_coissue);
4878 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4879 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 6 * sizeof(float));
4880 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4882 hr = IDirect3DDevice9_SetPixelShader(device, shader_14_coissue);
4883 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4884 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 6 * sizeof(float));
4885 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4887 hr = IDirect3DDevice9_EndScene(device);
4888 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4890 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4891 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4893 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
4894 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4896 /* This is the 1.4 test. The coissue doesn't change the behavior here, but keep in mind
4897 * that we swapped the values in c1 and c2 to make the other tests return some color
4899 color = getPixelColor(device, 158, 118);
4900 ok(color == 0x00ffffff, "pixel 158, 118 has color %08x, expected 0x00ffffff\n", color);
4901 color = getPixelColor(device, 162, 118);
4902 ok(color == 0x0000ffff, "pixel 162, 118 has color %08x, expected 0x0000ffff\n", color);
4903 color = getPixelColor(device, 158, 122);
4904 ok(color == 0x00ff00ff, "pixel 162, 122 has color %08x, expected 0x00ff00ff\n", color);
4905 color = getPixelColor(device, 162, 122);
4906 ok(color == 0x000000ff, "pixel 162, 122 has color %08x, expected 0x000000ff\n", color);
4908 /* 1.1 shader. coissue flag changed the semantic of cnd, c1 is always selected */
4909 color = getPixelColor(device, 158, 358);
4910 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4911 "pixel 158, 358 has color %08x, expected 0x0000ff00\n", color);
4912 color = getPixelColor(device, 162, 358);
4913 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4914 "pixel 162, 358 has color %08x, expected 0x0000ff00\n", color);
4915 color = getPixelColor(device, 158, 362);
4916 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4917 "pixel 158, 362 has color %08x, expected 0x0000ff00\n", color);
4918 color = getPixelColor(device, 162, 362);
4919 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4920 "pixel 162, 362 has color %08x, expected 0x0000ff00\n", color);
4922 /* 1.2 shader */
4923 color = getPixelColor(device, 478, 358);
4924 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4925 "pixel 478, 358 has color %08x, expected 0x0000ff00\n", color);
4926 color = getPixelColor(device, 482, 358);
4927 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4928 "pixel 482, 358 has color %08x, expected 0x0000ff00\n", color);
4929 color = getPixelColor(device, 478, 362);
4930 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4931 "pixel 478, 362 has color %08x, expected 0x0000ff00\n", color);
4932 color = getPixelColor(device, 482, 362);
4933 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4934 "pixel 482, 362 has color %08x, expected 0x0000ff00\n", color);
4936 /* 1.3 shader */
4937 color = getPixelColor(device, 478, 118);
4938 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4939 "pixel 478, 118 has color %08x, expected 0x0000ff00\n", color);
4940 color = getPixelColor(device, 482, 118);
4941 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4942 "pixel 482, 118 has color %08x, expected 0x0000ff00\n", color);
4943 color = getPixelColor(device, 478, 122);
4944 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4945 "pixel 478, 122 has color %08x, expected 0x0000ff00\n", color);
4946 color = getPixelColor(device, 482, 122);
4947 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4948 "pixel 482, 122 has color %08x, expected 0x0000ff00\n", color);
4950 IDirect3DPixelShader9_Release(shader_14_coissue);
4951 IDirect3DPixelShader9_Release(shader_13_coissue);
4952 IDirect3DPixelShader9_Release(shader_12_coissue);
4953 IDirect3DPixelShader9_Release(shader_11_coissue);
4954 IDirect3DPixelShader9_Release(shader_14);
4955 IDirect3DPixelShader9_Release(shader_13);
4956 IDirect3DPixelShader9_Release(shader_12);
4957 IDirect3DPixelShader9_Release(shader_11);
4960 static void nested_loop_test(IDirect3DDevice9 *device) {
4961 const DWORD shader_code[] = {
4962 0xffff0300, /* ps_3_0 */
4963 0x05000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 0, 0, 0, 1 */
4964 0x05000051, 0xa00f0001, 0x3d000000, 0x00000000, 0x00000000, 0x00000000, /* def c1, 1/32, 0, 0, 0*/
4965 0x05000030, 0xf00f0000, 0x00000004, 0x00000000, 0x00000002, 0x00000000, /* defi i0, 4, 0, 2, 0 */
4966 0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
4967 0x0200001b, 0xf0e40800, 0xf0e40000, /* loop aL, i0 */
4968 0x0200001b, 0xf0e40800, 0xf0e40000, /* loop aL, i0 */
4969 0x03000002, 0x800f0000, 0x80e40000, 0xa0e40001, /* add r0, r0, c1 */
4970 0x0000001d, /* endloop */
4971 0x0000001d, /* endloop */
4972 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
4973 0x0000ffff /* end */
4975 IDirect3DPixelShader9 *shader;
4976 HRESULT hr;
4977 DWORD color;
4978 const float quad[] = {
4979 -1.0, -1.0, 0.1,
4980 1.0, -1.0, 0.1,
4981 -1.0, 1.0, 0.1,
4982 1.0, 1.0, 0.1
4985 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
4986 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed with %08x\n", hr);
4987 hr = IDirect3DDevice9_SetPixelShader(device, shader);
4988 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed with %08x\n", hr);
4989 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
4990 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
4991 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x0000ff00, 0.0, 0);
4992 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4994 hr = IDirect3DDevice9_BeginScene(device);
4995 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4996 if(SUCCEEDED(hr))
4998 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
4999 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5000 hr = IDirect3DDevice9_EndScene(device);
5001 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5003 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5004 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5006 color = getPixelColor(device, 360, 240);
5007 ok(color == 0x007f0000 || color == 0x00800000 || color == 0x00810000,
5008 "Nested loop test returned color 0x%08x, expected 0x00800000\n", color);
5010 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
5011 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed with %08x\n", hr);
5012 IDirect3DPixelShader9_Release(shader);
5015 struct varying_test_struct
5017 const DWORD *shader_code;
5018 IDirect3DPixelShader9 *shader;
5019 DWORD color, color_rhw;
5020 const char *name;
5021 BOOL todo, todo_rhw;
5024 struct hugeVertex
5026 float pos_x, pos_y, pos_z, rhw;
5027 float weight_1, weight_2, weight_3, weight_4;
5028 float index_1, index_2, index_3, index_4;
5029 float normal_1, normal_2, normal_3, normal_4;
5030 float fog_1, fog_2, fog_3, fog_4;
5031 float texcoord_1, texcoord_2, texcoord_3, texcoord_4;
5032 float tangent_1, tangent_2, tangent_3, tangent_4;
5033 float binormal_1, binormal_2, binormal_3, binormal_4;
5034 float depth_1, depth_2, depth_3, depth_4;
5035 DWORD diffuse, specular;
5038 static void fixed_function_varying_test(IDirect3DDevice9 *device) {
5039 /* dcl_position: fails to compile */
5040 const DWORD blendweight_code[] = {
5041 0xffff0300, /* ps_3_0 */
5042 0x0200001f, 0x80000001, 0x900f0000, /* dcl_blendweight, v0 */
5043 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5044 0x0000ffff /* end */
5046 const DWORD blendindices_code[] = {
5047 0xffff0300, /* ps_3_0 */
5048 0x0200001f, 0x80000002, 0x900f0000, /* dcl_blendindices, v0 */
5049 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5050 0x0000ffff /* end */
5052 const DWORD normal_code[] = {
5053 0xffff0300, /* ps_3_0 */
5054 0x0200001f, 0x80000003, 0x900f0000, /* dcl_normal, v0 */
5055 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5056 0x0000ffff /* end */
5058 /* psize: fails? */
5059 const DWORD texcoord0_code[] = {
5060 0xffff0300, /* ps_3_0 */
5061 0x0200001f, 0x80000005, 0x900f0000, /* dcl_texcoord0, v0 */
5062 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5063 0x0000ffff /* end */
5065 const DWORD tangent_code[] = {
5066 0xffff0300, /* ps_3_0 */
5067 0x0200001f, 0x80000006, 0x900f0000, /* dcl_tangent, v0 */
5068 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5069 0x0000ffff /* end */
5071 const DWORD binormal_code[] = {
5072 0xffff0300, /* ps_3_0 */
5073 0x0200001f, 0x80000007, 0x900f0000, /* dcl_binormal, v0 */
5074 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5075 0x0000ffff /* end */
5077 /* tessfactor: fails */
5078 /* positiont: fails */
5079 const DWORD color_code[] = {
5080 0xffff0300, /* ps_3_0 */
5081 0x0200001f, 0x8000000a, 0x900f0000, /* dcl_color0, v0 */
5082 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5083 0x0000ffff /* end */
5085 const DWORD fog_code[] = {
5086 0xffff0300, /* ps_3_0 */
5087 0x0200001f, 0x8000000b, 0x900f0000, /* dcl_fog, v0 */
5088 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5089 0x0000ffff /* end */
5091 const DWORD depth_code[] = {
5092 0xffff0300, /* ps_3_0 */
5093 0x0200001f, 0x8000000c, 0x900f0000, /* dcl_depth, v0 */
5094 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5095 0x0000ffff /* end */
5097 const DWORD specular_code[] = {
5098 0xffff0300, /* ps_3_0 */
5099 0x0200001f, 0x8001000a, 0x900f0000, /* dcl_color1, v0 */
5100 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5101 0x0000ffff /* end */
5103 /* sample: fails */
5105 struct varying_test_struct tests[] = {
5106 {blendweight_code, NULL, 0x00000000, 0x00191919, "blendweight" , FALSE, TRUE },
5107 {blendindices_code, NULL, 0x00000000, 0x00000000, "blendindices" , FALSE, FALSE },
5108 {normal_code, NULL, 0x00000000, 0x004c4c4c, "normal" , FALSE, TRUE },
5109 /* Why does dx not forward the texcoord? */
5110 {texcoord0_code, NULL, 0x00000000, 0x00808c8c, "texcoord0" , FALSE, FALSE },
5111 {tangent_code, NULL, 0x00000000, 0x00999999, "tangent" , FALSE, TRUE },
5112 {binormal_code, NULL, 0x00000000, 0x00b2b2b2, "binormal" , FALSE, TRUE },
5113 {color_code, NULL, 0x00e6e6e6, 0x00e6e6e6, "color" , FALSE, FALSE },
5114 {fog_code, NULL, 0x00000000, 0x00666666, "fog" , FALSE, TRUE },
5115 {depth_code, NULL, 0x00000000, 0x00cccccc, "depth" , FALSE, TRUE },
5116 {specular_code, NULL, 0x004488ff, 0x004488ff, "specular" , FALSE, FALSE }
5118 /* Declare a monster vertex type :-) */
5119 static const D3DVERTEXELEMENT9 decl_elements[] = {
5120 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5121 {0, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
5122 {0, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0},
5123 {0, 48, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
5124 {0, 64, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_FOG, 0},
5125 {0, 80, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
5126 {0, 96, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0},
5127 {0, 112, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL, 0},
5128 {0, 128, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_DEPTH, 0},
5129 {0, 144, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
5130 {0, 148, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
5131 D3DDECL_END()
5133 static const D3DVERTEXELEMENT9 decl_elements2[] = {
5134 {0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0},
5135 {0, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
5136 {0, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0},
5137 {0, 48, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
5138 {0, 64, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_FOG, 0},
5139 {0, 80, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
5140 {0, 96, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0},
5141 {0, 112, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL, 0},
5142 {0, 128, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_DEPTH, 0},
5143 {0, 144, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
5144 {0, 148, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
5145 D3DDECL_END()
5147 struct hugeVertex data[4] = {
5149 -1.0, -1.0, 0.1, 1.0,
5150 0.1, 0.1, 0.1, 0.1,
5151 0.2, 0.2, 0.2, 0.2,
5152 0.3, 0.3, 0.3, 0.3,
5153 0.4, 0.4, 0.4, 0.4,
5154 0.50, 0.55, 0.55, 0.55,
5155 0.6, 0.6, 0.6, 0.7,
5156 0.7, 0.7, 0.7, 0.6,
5157 0.8, 0.8, 0.8, 0.8,
5158 0xe6e6e6e6, /* 0.9 * 256 */
5159 0x224488ff /* Nothing special */
5162 1.0, -1.0, 0.1, 1.0,
5163 0.1, 0.1, 0.1, 0.1,
5164 0.2, 0.2, 0.2, 0.2,
5165 0.3, 0.3, 0.3, 0.3,
5166 0.4, 0.4, 0.4, 0.4,
5167 0.50, 0.55, 0.55, 0.55,
5168 0.6, 0.6, 0.6, 0.7,
5169 0.7, 0.7, 0.7, 0.6,
5170 0.8, 0.8, 0.8, 0.8,
5171 0xe6e6e6e6, /* 0.9 * 256 */
5172 0x224488ff /* Nothing special */
5175 -1.0, 1.0, 0.1, 1.0,
5176 0.1, 0.1, 0.1, 0.1,
5177 0.2, 0.2, 0.2, 0.2,
5178 0.3, 0.3, 0.3, 0.3,
5179 0.4, 0.4, 0.4, 0.4,
5180 0.50, 0.55, 0.55, 0.55,
5181 0.6, 0.6, 0.6, 0.7,
5182 0.7, 0.7, 0.7, 0.6,
5183 0.8, 0.8, 0.8, 0.8,
5184 0xe6e6e6e6, /* 0.9 * 256 */
5185 0x224488ff /* Nothing special */
5188 1.0, 1.0, 0.1, 1.0,
5189 0.1, 0.1, 0.1, 0.1,
5190 0.2, 0.2, 0.2, 0.2,
5191 0.3, 0.3, 0.3, 0.3,
5192 0.4, 0.4, 0.4, 0.4,
5193 0.50, 0.55, 0.55, 0.55,
5194 0.6, 0.6, 0.6, 0.7,
5195 0.7, 0.7, 0.7, 0.6,
5196 0.8, 0.8, 0.8, 0.8,
5197 0xe6e6e6e6, /* 0.9 * 256 */
5198 0x224488ff /* Nothing special */
5201 struct hugeVertex data2[4];
5202 IDirect3DVertexDeclaration9 *decl;
5203 IDirect3DVertexDeclaration9 *decl2;
5204 HRESULT hr;
5205 unsigned int i;
5206 DWORD color, r, g, b, r_e, g_e, b_e;
5207 BOOL drawok;
5209 memcpy(data2, data, sizeof(data2));
5210 data2[0].pos_x = 0; data2[0].pos_y = 0;
5211 data2[1].pos_x = 640; data2[1].pos_y = 0;
5212 data2[2].pos_x = 0; data2[2].pos_y = 480;
5213 data2[3].pos_x = 640; data2[3].pos_y = 480;
5215 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
5216 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
5217 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements2, &decl2);
5218 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
5219 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
5220 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
5222 for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
5224 hr = IDirect3DDevice9_CreatePixelShader(device, tests[i].shader_code, &tests[i].shader);
5225 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed for shader %s, hr = %08x\n",
5226 tests[i].name, hr);
5229 for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
5231 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
5232 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
5234 IDirect3DDevice9_SetPixelShader(device, tests[i].shader);
5235 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5237 hr = IDirect3DDevice9_BeginScene(device);
5238 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
5239 drawok = FALSE;
5240 if(SUCCEEDED(hr))
5242 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, data, sizeof(data[0]));
5243 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "DrawPrimitiveUP failed (%08x)\n", hr);
5244 drawok = SUCCEEDED(hr);
5245 hr = IDirect3DDevice9_EndScene(device);
5246 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5248 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5249 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5251 /* Some drivers reject the combination of ps_3_0 and fixed function vertex processing. Accept
5252 * the failure and do not check the color if it failed
5254 if(!drawok) {
5255 continue;
5258 color = getPixelColor(device, 360, 240);
5259 r = color & 0x00ff0000 >> 16;
5260 g = color & 0x0000ff00 >> 8;
5261 b = color & 0x000000ff;
5262 r_e = tests[i].color & 0x00ff0000 >> 16;
5263 g_e = tests[i].color & 0x0000ff00 >> 8;
5264 b_e = tests[i].color & 0x000000ff;
5266 if(tests[i].todo) {
5267 todo_wine ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1,
5268 "Test %s returned color 0x%08x, expected 0x%08x(todo)\n",
5269 tests[i].name, color, tests[i].color);
5270 } else {
5271 ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1,
5272 "Test %s returned color 0x%08x, expected 0x%08x\n",
5273 tests[i].name, color, tests[i].color);
5277 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl2);
5278 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
5279 for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
5281 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
5282 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
5284 IDirect3DDevice9_SetPixelShader(device, tests[i].shader);
5285 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5287 hr = IDirect3DDevice9_BeginScene(device);
5288 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
5289 if(SUCCEEDED(hr))
5291 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, data2, sizeof(data2[0]));
5292 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5293 hr = IDirect3DDevice9_EndScene(device);
5294 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5296 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5297 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5299 color = getPixelColor(device, 360, 240);
5300 r = color & 0x00ff0000 >> 16;
5301 g = color & 0x0000ff00 >> 8;
5302 b = color & 0x000000ff;
5303 r_e = tests[i].color_rhw & 0x00ff0000 >> 16;
5304 g_e = tests[i].color_rhw & 0x0000ff00 >> 8;
5305 b_e = tests[i].color_rhw & 0x000000ff;
5307 if(tests[i].todo_rhw) {
5308 /* This isn't a weekend's job to fix, ignore the problem for now. Needs a replacement
5309 * pipeline
5311 todo_wine ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1,
5312 "Test %s returned color 0x%08x, expected 0x%08x(todo)\n",
5313 tests[i].name, color, tests[i].color_rhw);
5314 } else {
5315 ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1,
5316 "Test %s returned color 0x%08x, expected 0x%08x\n",
5317 tests[i].name, color, tests[i].color_rhw);
5321 for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
5323 IDirect3DPixelShader9_Release(tests[i].shader);
5326 IDirect3DVertexDeclaration9_Release(decl2);
5327 IDirect3DVertexDeclaration9_Release(decl);
5330 static void vshader_version_varying_test(IDirect3DDevice9 *device) {
5331 static const DWORD ps_code[] = {
5332 0xffff0300, /* ps_3_0 */
5333 0x05000030, 0xf00f0000, 0x00000003, 0x00000003, 0x00000001, 0x00000000, /* defi i0, 3, 3, 1, 0 */
5334 0x05000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.0, 0.0, 0.0, 0.0 */
5335 0x0200001f, 0x8001000a, 0x900f0003, /* dcl_color1 v3 */
5336 0x0200001f, 0x8000000b, 0x900f0004, /* dcl_fog v4 */
5337 0x0200001f, 0x80030005, 0x900f0005, /* dcl_texcoord3 v5 */
5338 0x0200001f, 0x80000003, 0x900f0006,
5339 0x0200001f, 0x80000006, 0x900f0007,
5340 0x0200001f, 0x80000001, 0x900f0008,
5341 0x0200001f, 0x8000000c, 0x900f0009,
5343 0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
5344 0x0200001b, 0xf0e40800, 0xf0e40000, /* loop aL, i0 */
5345 0x04000002, 0x800f0000, 0x80e40000, 0x90e42000, 0xf0e40800, /* add r0, r0, v0[aL] */
5346 0x0000001d, /* endloop */
5347 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
5348 0x0000ffff /* end */
5350 static const DWORD vs_1_code[] = {
5351 0xfffe0101, /* vs_1_1 */
5352 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5353 0x00000051, 0xa00f0000, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.1, 0.0, 0.0, 0.0 */
5354 0x00000051, 0xa00f0001, 0x00000000, 0x3e4ccccd, 0x00000000, 0x00000000, /* def c1, 0.0, 0.2, 0.0, 0.0 */
5355 0x00000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3ecccccd, 0x00000000, /* def c2, 0.0, 0.0, 0.4, 0.0 */
5356 0x00000051, 0xa00f0003, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 1.0, 1.0, 1.0, 1.0 */
5357 0x00000001, 0xd00f0000, 0xa0e40002, /* mov oD0, c2 */
5358 0x00000001, 0xd00f0001, 0xa0e40000, /* mov oD1, c0 */
5359 0x00000001, 0xc00f0001, 0xa0550001, /* mov oFog, c1.g */
5360 0x00000001, 0xe00f0000, 0xa0e40003, /* mov oT0, c3 */
5361 0x00000001, 0xe00f0001, 0xa0e40003, /* mov oT1, c3 */
5362 0x00000001, 0xe00f0002, 0xa0e40003, /* mov oT2, c3 */
5363 0x00000001, 0xe00f0003, 0xa0e40002, /* mov oT3, c2 */
5364 0x00000001, 0xe00f0004, 0xa0e40003, /* mov oT4, c3 */
5365 0x00000001, 0xe00f0005, 0xa0e40003, /* mov oT5, c3 */
5366 0x00000001, 0xe00f0006, 0xa0e40003, /* mov oT6, c3 */
5367 0x00000001, 0xe00f0007, 0xa0e40003, /* mov oT7, c3 */
5368 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5369 0x0000ffff
5371 DWORD vs_2_code[] = {
5372 0xfffe0200, /* vs_2_0 */
5373 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5374 0x05000051, 0xa00f0000, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.5, 0.0, 0.0, 0.0 */
5375 0x05000051, 0xa00f0001, 0x00000000, 0x3e4ccccd, 0x00000000, 0x00000000, /* def c1, 0.0, 0.5, 0.0, 0.0 */
5376 0x05000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3ecccccd, 0x00000000, /* def c2, 0.0, 0.0, 0.5, 0.0 */
5377 0x05000051, 0xa00f0003, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 1.0, 1.0, 1.0, 1.0 */
5378 0x02000001, 0xd00f0000, 0xa0e40002, /* mov oD0, c2 */
5379 0x02000001, 0xd00f0001, 0xa0e40000, /* mov oD1, c0 */
5380 0x02000001, 0xc00f0001, 0xa0550001, /* mov oFog, c1.g */
5381 0x02000001, 0xe00f0000, 0xa0e40003, /* mov oT0, c3 */
5382 0x02000001, 0xe00f0001, 0xa0e40003, /* mov oT1, c3 */
5383 0x02000001, 0xe00f0002, 0xa0e40003, /* mov oT2, c3 */
5384 0x02000001, 0xe00f0003, 0xa0e40002, /* mov oT3, c2 */
5385 0x02000001, 0xe00f0004, 0xa0e40003, /* mov oT4, c3 */
5386 0x02000001, 0xe00f0005, 0xa0e40003, /* mov oT5, c3 */
5387 0x02000001, 0xe00f0006, 0xa0e40003, /* mov oT6, c3 */
5388 0x02000001, 0xe00f0007, 0xa0e40003, /* mov oT7, c3 */
5389 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5390 0x0000ffff /* end */
5392 /* TODO: Define normal, tangent, blendweight and depth here */
5393 static const DWORD vs_3_code[] = {
5394 0xfffe0300, /* vs_3_0 */
5395 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5396 0x0200001f, 0x8001000a, 0xe00f0009, /* dcl_color1 o9 */
5397 0x0200001f, 0x8000000b, 0xe00f0002, /* dcl_fog o2 */
5398 0x0200001f, 0x80030005, 0xe00f0005, /* dcl_texcoord3 o5 */
5399 0x0200001f, 0x80000000, 0xe00f000b, /* dcl_position o11 */
5400 0x05000051, 0xa00f0000, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.1, 0.0, 0.0, 0.0 */
5401 0x05000051, 0xa00f0001, 0x00000000, 0x3e4ccccd, 0x00000000, 0x00000000, /* def c1, 0.0, 0.2, 0.0, 0.0 */
5402 0x05000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3ecccccd, 0x00000000, /* def c2, 0.0, 0.0, 0.4, 0.0 */
5403 0x05000051, 0xa00f0003, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 1.0, 1.0, 1.0, 1.0 */
5404 0x02000001, 0xe00f0009, 0xa0e40000, /* mov o9, c0 */
5405 0x02000001, 0xe00f0002, 0xa0e40001, /* mov o2, c1 */
5406 0x02000001, 0xe00f0005, 0xa0e40002, /* mov o5, c2 */
5407 0x02000001, 0xe00f000b, 0x90e40000, /* mov o11, v0 */
5408 0x0000ffff /* end */
5410 float quad1[] = {
5411 -1.0, -1.0, 0.1,
5412 0.0, -1.0, 0.1,
5413 -1.0, 0.0, 0.1,
5414 0.0, 0.0, 0.1
5416 float quad2[] = {
5417 0.0, -1.0, 0.1,
5418 1.0, -1.0, 0.1,
5419 0.0, 0.0, 0.1,
5420 1.0, 0.0, 0.1
5422 float quad3[] = {
5423 -1.0, 0.0, 0.1,
5424 0.0, 0.0, 0.1,
5425 -1.0, 1.0, 0.1,
5426 0.0, 1.0, 0.1
5429 HRESULT hr;
5430 DWORD color;
5431 IDirect3DPixelShader9 *pixelshader = NULL;
5432 IDirect3DVertexShader9 *vs_1_shader = NULL;
5433 IDirect3DVertexShader9 *vs_2_shader = NULL;
5434 IDirect3DVertexShader9 *vs_3_shader = NULL;
5436 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff110000, 0.0, 0);
5438 hr = IDirect3DDevice9_CreatePixelShader(device, ps_code, &pixelshader);
5439 ok(hr == D3D_OK, "IDirect3DDevice_CreatePixelShader returned %08x\n", hr);
5440 hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_code, &vs_1_shader);
5441 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5442 hr = IDirect3DDevice9_CreateVertexShader(device, vs_2_code, &vs_2_shader);
5443 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5444 hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_code, &vs_3_shader);
5445 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5446 hr = IDirect3DDevice9_SetPixelShader(device, pixelshader);
5447 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5448 IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
5450 hr = IDirect3DDevice9_BeginScene(device);
5451 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
5452 if(SUCCEEDED(hr))
5454 hr = IDirect3DDevice9_SetVertexShader(device, vs_1_shader);
5455 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5456 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 3);
5457 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5459 hr = IDirect3DDevice9_SetVertexShader(device, vs_2_shader);
5460 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5461 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(float) * 3);
5462 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5464 hr = IDirect3DDevice9_SetVertexShader(device, vs_3_shader);
5465 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5466 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 3);
5467 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5469 hr = IDirect3DDevice9_EndScene(device);
5470 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5472 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5473 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5475 color = getPixelColor(device, 160, 120);
5476 ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x1a, 0x34, 0x67), 1),
5477 "vs_3_0 returned color 0x%08x, expected 0x00193366\n", color);
5478 color = getPixelColor(device, 160, 360);
5479 ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x4d, 0x00, 0x67), 1),
5480 "vs_1_1 returned color 0x%08x, expected 0x004c0066\n", color);
5481 color = getPixelColor(device, 480, 360);
5482 ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x4d, 0x00, 0x67), 1),
5483 "vs_2_0 returned color 0x%08x, expected 0x004c0066\n", color);
5485 /* cleanup */
5486 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
5487 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5488 hr = IDirect3DDevice9_SetVertexShader(device, NULL);
5489 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5490 if(pixelshader) IDirect3DPixelShader9_Release(pixelshader);
5491 if(vs_1_shader) IDirect3DVertexShader9_Release(vs_1_shader);
5492 if(vs_2_shader) IDirect3DVertexShader9_Release(vs_2_shader);
5493 if(vs_3_shader) IDirect3DVertexShader9_Release(vs_3_shader);
5496 static void pshader_version_varying_test(IDirect3DDevice9 *device) {
5497 static const DWORD vs_code[] = {
5498 0xfffe0300, /* vs_3_0 */
5499 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5500 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
5501 0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color0 o1 */
5502 0x0200001f, 0x80000005, 0xe00f0002, /* dcl_texcoord0 o2 */
5503 0x0200001f, 0x8000000b, 0xe00f0003, /* dcl_fog o3 */
5504 0x0200001f, 0x80000003, 0xe00f0004, /* dcl_normal o4 */
5505 0x0200001f, 0x8000000c, 0xe00f0005, /* dcl_depth o5 */
5506 0x0200001f, 0x80000006, 0xe00f0006, /* dcl_tangent o6 */
5507 0x0200001f, 0x80000001, 0xe00f0007, /* dcl_blendweight o7 */
5508 0x05000051, 0xa00f0001, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c1, 0.1, 0.0, 0.0, 0.0 */
5509 0x05000051, 0xa00f0002, 0x00000000, 0x3e4ccccd, 0x00000000, 0x3f800000, /* def c2, 0.0, 0.2, 0.0, 1.0 */
5510 0x05000051, 0xa00f0003, 0x3ecccccd, 0x3f59999a, 0x3f666666, 0x00000000, /* def c3, 0.4, 0.85,0.9, 0.0 */
5511 0x05000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c0, 1.0, 1.0, 1.0, 1.0 */
5513 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
5514 0x02000001, 0xe00f0001, 0xa0e40001, /* mov o1, c1 */
5515 0x02000001, 0xe00f0002, 0xa0e40002, /* mov o2, c2 */
5516 0x02000001, 0xe00f0003, 0xa0e40003, /* mov o3, c3 */
5517 0x02000001, 0xe00f0004, 0xa0e40000, /* mov o4, c0 */
5518 0x02000001, 0xe00f0005, 0xa0e40000, /* mov o5, c0 */
5519 0x02000001, 0xe00f0006, 0xa0e40000, /* mov o6, c0 */
5520 0x02000001, 0xe00f0007, 0xa0e40000, /* mov o7, c0 */
5521 0x0000ffff /* end */
5523 static const DWORD ps_1_code[] = {
5524 0xffff0104, /* ps_1_4 */
5525 0x00000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.0, 0.0, 0.0, 0.0 */
5526 0x00000040, 0x80070001, 0xb0e40000, /* texcrd r1.xyz, t0 */
5527 0x00000001, 0x80080001, 0xa0ff0000, /* mov r1.a, c0.a */
5528 0x00000002, 0x800f0000, 0x90e40000, 0x80e40001, /* add r0, v0, r1 */
5529 0x0000ffff /* end */
5531 static const DWORD ps_2_code[] = {
5532 0xffff0200, /* ps_2_0 */
5533 0x0200001f, 0x80000000, 0xb00f0000, /* dcl t0 */
5534 0x0200001f, 0x80000000, 0x900f0000, /* dcl v0 */
5535 0x0200001f, 0x80000000, 0x900f0001, /* dcl v1 */
5537 0x02000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */
5538 0x03000002, 0x800f0000, 0x80e40000,0xb0e40000, /* add r0, r0, t0 */
5539 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
5540 0x0000ffff /* end */
5542 static const DWORD ps_3_code[] = {
5543 0xffff0300, /* ps_3_0 */
5544 0x0200001f, 0x80000005, 0x900f0000, /* dcl_texcoord0 v0 */
5545 0x0200001f, 0x8000000a, 0x900f0001, /* dcl_color0 v1 */
5546 0x0200001f, 0x8000000b, 0x900f0002, /* dcl_fog v2 */
5548 0x02000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */
5549 0x03000002, 0x800f0000, 0x80e40000, 0x90e40001, /* add r0, r0, v1 */
5550 0x03000002, 0x800f0000, 0x80e40000, 0x90e40002, /* mov r0, r0, v2 */
5551 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
5552 0x0000ffff /* end */
5555 float quad1[] = {
5556 -1.0, -1.0, 0.1,
5557 0.0, -1.0, 0.1,
5558 -1.0, 0.0, 0.1,
5559 0.0, 0.0, 0.1
5561 float quad2[] = {
5562 0.0, -1.0, 0.1,
5563 1.0, -1.0, 0.1,
5564 0.0, 0.0, 0.1,
5565 1.0, 0.0, 0.1
5567 float quad3[] = {
5568 -1.0, 0.0, 0.1,
5569 0.0, 0.0, 0.1,
5570 -1.0, 1.0, 0.1,
5571 0.0, 1.0, 0.1
5573 float quad4[] = {
5574 0.0, 0.0, 0.1,
5575 1.0, 0.0, 0.1,
5576 0.0, 1.0, 0.1,
5577 1.0, 1.0, 0.1
5580 HRESULT hr;
5581 DWORD color;
5582 IDirect3DVertexShader9 *vertexshader = NULL;
5583 IDirect3DPixelShader9 *ps_1_shader = NULL;
5584 IDirect3DPixelShader9 *ps_2_shader = NULL;
5585 IDirect3DPixelShader9 *ps_3_shader = NULL;
5586 IDirect3DTexture9 *texture = NULL;
5587 D3DLOCKED_RECT lr;
5588 unsigned int x, y;
5590 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
5592 hr = IDirect3DDevice9_CreateTexture(device, 512, 512, 1, 0, D3DFMT_A16B16G16R16, D3DPOOL_MANAGED, &texture, NULL);
5593 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
5594 hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
5595 ok(hr == D3D_OK, "IDirect3DTexture9_LockRect returned %08x\n", hr);
5596 for(y = 0; y < 512; y++) {
5597 for(x = 0; x < 512; x++) {
5598 double r_f = (double) x / (double) 512;
5599 double g_f = (double) y / (double) 512;
5600 unsigned short *dst = (unsigned short *) (((unsigned char *) lr.pBits) + y * lr.Pitch + x * 8);
5601 unsigned short r = (unsigned short) (r_f * 65535.0);
5602 unsigned short g = (unsigned short) (g_f * 65535.0);
5603 dst[0] = r;
5604 dst[1] = g;
5605 dst[2] = 0;
5606 dst[3] = 65535;
5609 hr = IDirect3DTexture9_UnlockRect(texture, 0);
5610 ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect returned %08x\n", hr);
5612 hr = IDirect3DDevice9_CreateVertexShader(device, vs_code, &vertexshader);
5613 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5614 hr = IDirect3DDevice9_CreatePixelShader(device, ps_1_code, &ps_1_shader);
5615 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
5616 hr = IDirect3DDevice9_CreatePixelShader(device, ps_2_code, &ps_2_shader);
5617 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
5618 hr = IDirect3DDevice9_CreatePixelShader(device, ps_3_code, &ps_3_shader);
5619 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
5620 hr = IDirect3DDevice9_SetVertexShader(device, vertexshader);
5621 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5622 IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
5624 hr = IDirect3DDevice9_BeginScene(device);
5625 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
5626 if(SUCCEEDED(hr))
5628 hr = IDirect3DDevice9_SetPixelShader(device, ps_1_shader);
5629 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5630 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 3);
5631 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5633 hr = IDirect3DDevice9_SetPixelShader(device, ps_2_shader);
5634 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5635 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(float) * 3);
5636 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5638 hr = IDirect3DDevice9_SetPixelShader(device, ps_3_shader);
5639 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5640 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 3);
5641 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5643 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
5644 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5645 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
5646 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
5647 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
5648 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD);
5649 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
5650 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
5651 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(float) * 3);
5652 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5654 hr = IDirect3DDevice9_EndScene(device);
5655 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5657 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5658 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5660 color = getPixelColor(device, 160, 120);
5661 ok((color & 0x00ff0000) >= 0x00790000 && (color & 0x00ff0000) <= 0x00810000 &&
5662 (color & 0x0000ff00) == 0x0000ff00 &&
5663 (color & 0x000000ff) >= 0x000000e4 && (color & 0x000000ff) <= 0x000000e6,
5664 "ps_3_0 returned color 0x%08x, expected 0x0080ffe5\n", color);
5665 color = getPixelColor(device, 160, 360);
5666 ok((color & 0x00ff0000) >= 0x00190000 && (color & 0x00ff0000) <= 0x00210000 &&
5667 (color & 0x0000ff00) >= 0x00003300 && (color & 0x0000ff00) <= 0x00003400 &&
5668 (color & 0x000000ff) == 0x00000000,
5669 "ps_1_4 returned color 0x%08x, expected 0x00203300\n", color);
5670 color = getPixelColor(device, 480, 360);
5671 ok((color & 0x00ff0000) >= 0x00190000 && (color & 0x00ff0000) <= 0x00210000 &&
5672 (color & 0x0000ff00) >= 0x00003200 && (color & 0x0000ff00) <= 0x00003400 &&
5673 (color & 0x000000ff) == 0x00000000,
5674 "ps_2_0 returned color 0x%08x, expected 0x00203300\n", color);
5675 color = getPixelColor(device, 480, 160);
5676 ok( color == 0x00ffffff /* Nvidia driver garbage with HW vp */ || (
5677 (color & 0x00ff0000) >= 0x00190000 && (color & 0x00ff0000) <= 0x00210000 &&
5678 (color & 0x0000ff00) >= 0x00003200 && (color & 0x0000ff00) <= 0x00003400 &&
5679 (color & 0x000000ff) == 0x00000000),
5680 "fixed function fragment processing returned color 0x%08x, expected 0x00203300\n", color);
5682 /* cleanup */
5683 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
5684 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
5685 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
5686 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5687 hr = IDirect3DDevice9_SetVertexShader(device, NULL);
5688 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5689 if(vertexshader) IDirect3DVertexShader9_Release(vertexshader);
5690 if(ps_1_shader) IDirect3DPixelShader9_Release(ps_1_shader);
5691 if(ps_2_shader) IDirect3DPixelShader9_Release(ps_2_shader);
5692 if(ps_3_shader) IDirect3DPixelShader9_Release(ps_3_shader);
5693 if(texture) IDirect3DTexture9_Release(texture);
5696 void test_compare_instructions(IDirect3DDevice9 *device)
5698 DWORD shader_sge_vec_code[] = {
5699 0xfffe0101, /* vs_1_1 */
5700 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5701 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5702 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
5703 0x0000000d, 0xd00f0000, 0x80e40000, 0xa0e40001, /* sge oD0, r0, c1 */
5704 0x0000ffff /* end */
5706 DWORD shader_slt_vec_code[] = {
5707 0xfffe0101, /* vs_1_1 */
5708 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5709 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5710 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
5711 0x0000000c, 0xd00f0000, 0x80e40000, 0xa0e40001, /* slt oD0, r0, c1 */
5712 0x0000ffff /* end */
5714 DWORD shader_sge_scalar_code[] = {
5715 0xfffe0101, /* vs_1_1 */
5716 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5717 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5718 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
5719 0x0000000d, 0xd0010000, 0x80000000, 0xa0550001, /* slt oD0.r, r0.r, c1.b */
5720 0x0000000d, 0xd0020000, 0x80550000, 0xa0aa0001, /* slt oD0.g, r0.g, c1.r */
5721 0x0000000d, 0xd0040000, 0x80aa0000, 0xa0000001, /* slt oD0.b, r0.b, c1.g */
5722 0x0000ffff /* end */
5724 DWORD shader_slt_scalar_code[] = {
5725 0xfffe0101, /* vs_1_1 */
5726 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5727 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5728 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
5729 0x0000000c, 0xd0010000, 0x80000000, 0xa0aa0001, /* slt oD0.r, r0.r, c1.b */
5730 0x0000000c, 0xd0020000, 0x80550000, 0xa0000001, /* slt oD0.g, r0.g, c1.r */
5731 0x0000000c, 0xd0040000, 0x80aa0000, 0xa0550001, /* slt oD0.b, r0.b, c1.g */
5732 0x0000ffff /* end */
5734 IDirect3DVertexShader9 *shader_sge_vec;
5735 IDirect3DVertexShader9 *shader_slt_vec;
5736 IDirect3DVertexShader9 *shader_sge_scalar;
5737 IDirect3DVertexShader9 *shader_slt_scalar;
5738 HRESULT hr, color;
5739 float quad1[] = {
5740 -1.0, -1.0, 0.1,
5741 0.0, -1.0, 0.1,
5742 -1.0, 0.0, 0.1,
5743 0.0, 0.0, 0.1
5745 float quad2[] = {
5746 0.0, -1.0, 0.1,
5747 1.0, -1.0, 0.1,
5748 0.0, 0.0, 0.1,
5749 1.0, 0.0, 0.1
5751 float quad3[] = {
5752 -1.0, 0.0, 0.1,
5753 0.0, 0.0, 0.1,
5754 -1.0, 1.0, 0.1,
5755 0.0, 1.0, 0.1
5757 float quad4[] = {
5758 0.0, 0.0, 0.1,
5759 1.0, 0.0, 0.1,
5760 0.0, 1.0, 0.1,
5761 1.0, 1.0, 0.1
5763 const float const0[4] = {0.8, 0.2, 0.2, 0.2};
5764 const float const1[4] = {0.2, 0.8, 0.2, 0.2};
5766 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
5768 hr = IDirect3DDevice9_CreateVertexShader(device, shader_sge_vec_code, &shader_sge_vec);
5769 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5770 hr = IDirect3DDevice9_CreateVertexShader(device, shader_slt_vec_code, &shader_slt_vec);
5771 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5772 hr = IDirect3DDevice9_CreateVertexShader(device, shader_sge_scalar_code, &shader_sge_scalar);
5773 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5774 hr = IDirect3DDevice9_CreateVertexShader(device, shader_slt_scalar_code, &shader_slt_scalar);
5775 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5776 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, const0, 1);
5777 ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
5778 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, const1, 1);
5779 ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
5780 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
5781 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetFVF failed (%08x)\n", hr);
5783 hr = IDirect3DDevice9_BeginScene(device);
5784 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
5785 if(SUCCEEDED(hr))
5787 hr = IDirect3DDevice9_SetVertexShader(device, shader_sge_vec);
5788 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5789 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 3);
5790 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5792 hr = IDirect3DDevice9_SetVertexShader(device, shader_slt_vec);
5793 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5794 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(float) * 3);
5795 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5797 hr = IDirect3DDevice9_SetVertexShader(device, shader_sge_scalar);
5798 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5799 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 3);
5800 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5802 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, const0, 1);
5803 ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
5805 hr = IDirect3DDevice9_SetVertexShader(device, shader_slt_scalar);
5806 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5807 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(float) * 3);
5808 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5810 hr = IDirect3DDevice9_EndScene(device);
5811 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5814 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5815 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5817 color = getPixelColor(device, 160, 360);
5818 ok(color == 0x00FF00FF, "Compare test: Quad 1(sge vec) returned color 0x%08x, expected 0x00FF00FF\n", color);
5819 color = getPixelColor(device, 480, 360);
5820 ok(color == 0x0000FF00, "Compare test: Quad 2(slt vec) returned color 0x%08x, expected 0x0000FF00\n", color);
5821 color = getPixelColor(device, 160, 120);
5822 ok(color == 0x00FFFFFF, "Compare test: Quad 3(sge scalar) returned color 0x%08x, expected 0x00FFFFFF\n", color);
5823 color = getPixelColor(device, 480, 160);
5824 ok(color == 0x000000ff, "Compare test: Quad 4(slt scalar) returned color 0x%08x, expected 0x000000ff\n", color);
5826 IDirect3DVertexShader9_Release(shader_sge_vec);
5827 IDirect3DVertexShader9_Release(shader_slt_vec);
5828 IDirect3DVertexShader9_Release(shader_sge_scalar);
5829 IDirect3DVertexShader9_Release(shader_slt_scalar);
5832 void test_vshader_input(IDirect3DDevice9 *device)
5834 DWORD swapped_shader_code_3[] = {
5835 0xfffe0300, /* vs_3_0 */
5836 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
5837 0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */
5838 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5839 0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 */
5840 0x0200001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 */
5841 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
5842 0x02000001, 0x800f0001, 0x90e40001, /* mov r1, v1 */
5843 0x03000002, 0xe00f0001, 0x80e40001, 0x91e40002, /* sub o1, r1, v2 */
5844 0x0000ffff /* end */
5846 DWORD swapped_shader_code_1[] = {
5847 0xfffe0101, /* vs_1_1 */
5848 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5849 0x0000001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 */
5850 0x0000001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 */
5851 0x00000001, 0xc00f0000, 0x90e40000, /* mov o0, v0 */
5852 0x00000001, 0x800f0001, 0x90e40001, /* mov r1, v1 */
5853 0x00000002, 0xd00f0000, 0x80e40001, 0x91e40002, /* sub o1, r1, v2 */
5854 0x0000ffff /* end */
5856 DWORD swapped_shader_code_2[] = {
5857 0xfffe0200, /* vs_2_0 */
5858 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5859 0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 */
5860 0x0200001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 */
5861 0x02000001, 0xc00f0000, 0x90e40000, /* mov o0, v0 */
5862 0x02000001, 0x800f0001, 0x90e40001, /* mov r1, v1 */
5863 0x03000002, 0xd00f0000, 0x80e40001, 0x91e40002, /* sub o1, r1, v2 */
5864 0x0000ffff /* end */
5866 DWORD texcoord_color_shader_code_3[] = {
5867 0xfffe0300, /* vs_3_0 */
5868 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
5869 0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */
5870 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5871 0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord v1 */
5872 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
5873 0x02000001, 0xe00f0001, 0x90e40001, /* mov o1, v1 */
5874 0x0000ffff /* end */
5876 DWORD texcoord_color_shader_code_2[] = {
5877 0xfffe0200, /* vs_2_0 */
5878 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5879 0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord v1 */
5880 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5881 0x02000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
5882 0x0000ffff /* end */
5884 DWORD texcoord_color_shader_code_1[] = {
5885 0xfffe0101, /* vs_1_1 */
5886 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5887 0x0000001f, 0x80000005, 0x900f0001, /* dcl_texcoord v1 */
5888 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5889 0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
5890 0x0000ffff /* end */
5892 DWORD color_color_shader_code_3[] = {
5893 0xfffe0300, /* vs_3_0 */
5894 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
5895 0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */
5896 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5897 0x0200001f, 0x8000000a, 0x900f0001, /* dcl_color v1 */
5898 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
5899 0x03000005, 0xe00f0001, 0xa0e40000, 0x90e40001, /* mul o1, c0, v1 */
5900 0x0000ffff /* end */
5902 DWORD color_color_shader_code_2[] = {
5903 0xfffe0200, /* vs_2_0 */
5904 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5905 0x0200001f, 0x8000000a, 0x900f0001, /* dcl_color v1 */
5906 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5907 0x03000005, 0xd00f0000, 0xa0e40000, 0x90e40001, /* mul oD0, c0, v1 */
5908 0x0000ffff /* end */
5910 DWORD color_color_shader_code_1[] = {
5911 0xfffe0101, /* vs_1_1 */
5912 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5913 0x0000001f, 0x8000000a, 0x900f0001, /* dcl_color v1 */
5914 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5915 0x00000005, 0xd00f0000, 0xa0e40000, 0x90e40001, /* mul oD0, c0, v1 */
5916 0x0000ffff /* end */
5918 IDirect3DVertexShader9 *swapped_shader, *texcoord_color_shader, *color_color_shader;
5919 HRESULT hr;
5920 DWORD color, r, g, b;
5921 float quad1[] = {
5922 -1.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
5923 0.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
5924 -1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
5925 0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
5927 float quad2[] = {
5928 0.0, -1.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
5929 1.0, -1.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
5930 0.0, 0.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
5931 1.0, 0.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
5933 float quad3[] = {
5934 -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0,
5935 0.0, 0.0, 0.1, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0,
5936 -1.0, 1.0, 0.1, -1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 1.0, 0.0,
5937 0.0, 1.0, 0.1, -1.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0,
5939 float quad4[] = {
5940 0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
5941 1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
5942 0.0, 1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
5943 1.0, 1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
5945 static const D3DVERTEXELEMENT9 decl_elements_twotexcrd[] = {
5946 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5947 {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
5948 {0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
5949 D3DDECL_END()
5951 static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_rightorder[] = {
5952 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5953 {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
5954 {0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
5955 D3DDECL_END()
5957 static const D3DVERTEXELEMENT9 decl_elements_onetexcrd[] = {
5958 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5959 {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
5960 D3DDECL_END()
5962 static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_wrongidx[] = {
5963 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5964 {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
5965 {0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2},
5966 D3DDECL_END()
5968 static const D3DVERTEXELEMENT9 decl_elements_texcoord_color[] = {
5969 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5970 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
5971 D3DDECL_END()
5973 static const D3DVERTEXELEMENT9 decl_elements_color_color[] = {
5974 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5975 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
5976 D3DDECL_END()
5978 static const D3DVERTEXELEMENT9 decl_elements_color_ubyte[] = {
5979 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5980 {0, 12, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
5981 D3DDECL_END()
5983 static const D3DVERTEXELEMENT9 decl_elements_color_float[] = {
5984 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5985 {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
5986 D3DDECL_END()
5988 IDirect3DVertexDeclaration9 *decl_twotexcrd, *decl_onetexcrd, *decl_twotex_wrongidx, *decl_twotexcrd_rightorder;
5989 IDirect3DVertexDeclaration9 *decl_texcoord_color, *decl_color_color, *decl_color_ubyte, *decl_color_float;
5990 unsigned int i;
5991 float normalize[4] = {1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0};
5992 float no_normalize[4] = {1.0, 1.0, 1.0, 1.0};
5994 struct vertex quad1_color[] = {
5995 {-1.0, -1.0, 0.1, 0x00ff8040},
5996 { 0.0, -1.0, 0.1, 0x00ff8040},
5997 {-1.0, 0.0, 0.1, 0x00ff8040},
5998 { 0.0, 0.0, 0.1, 0x00ff8040}
6000 struct vertex quad2_color[] = {
6001 { 0.0, -1.0, 0.1, 0x00ff8040},
6002 { 1.0, -1.0, 0.1, 0x00ff8040},
6003 { 0.0, 0.0, 0.1, 0x00ff8040},
6004 { 1.0, 0.0, 0.1, 0x00ff8040}
6006 struct vertex quad3_color[] = {
6007 {-1.0, 0.0, 0.1, 0x00ff8040},
6008 { 0.0, 0.0, 0.1, 0x00ff8040},
6009 {-1.0, 1.0, 0.1, 0x00ff8040},
6010 { 0.0, 1.0, 0.1, 0x00ff8040}
6012 float quad4_color[] = {
6013 0.0, 0.0, 0.1, 1.0, 1.0, 0.0, 0.0,
6014 1.0, 0.0, 0.1, 1.0, 1.0, 0.0, 1.0,
6015 0.0, 1.0, 0.1, 1.0, 1.0, 0.0, 0.0,
6016 1.0, 1.0, 0.1, 1.0, 1.0, 0.0, 1.0,
6019 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd, &decl_twotexcrd);
6020 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6021 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_onetexcrd, &decl_onetexcrd);
6022 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6023 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd_wrongidx, &decl_twotex_wrongidx);
6024 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6025 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd_rightorder, &decl_twotexcrd_rightorder);
6026 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6028 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_texcoord_color, &decl_texcoord_color);
6029 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6030 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_color, &decl_color_color);
6031 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6032 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_ubyte, &decl_color_ubyte);
6033 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6034 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_float, &decl_color_float);
6035 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6037 for(i = 1; i <= 3; i++) {
6038 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
6039 if(i == 3) {
6040 hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_3, &swapped_shader);
6041 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6042 } else if(i == 2){
6043 hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_2, &swapped_shader);
6044 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6045 } else if(i == 1) {
6046 hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_1, &swapped_shader);
6047 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6050 hr = IDirect3DDevice9_BeginScene(device);
6051 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
6052 if(SUCCEEDED(hr))
6054 hr = IDirect3DDevice9_SetVertexShader(device, swapped_shader);
6055 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6057 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd);
6058 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6059 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 11);
6060 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6062 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_onetexcrd);
6063 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6064 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(float) * 11);
6065 if(i == 3 || i == 2) {
6066 ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i);
6067 } else if(i == 1) {
6068 /* Succeeds or fails, depending on SW or HW vertex processing */
6069 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x), i = 1\n", hr);
6072 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd_rightorder);
6073 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6074 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(float) * 11);
6075 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6077 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotex_wrongidx);
6078 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6079 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 11);
6080 if(i == 3 || i == 2) {
6081 ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i);
6082 } else if(i == 1) {
6083 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = 1\n", hr);
6086 hr = IDirect3DDevice9_EndScene(device);
6087 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
6090 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6091 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6093 if(i == 3 || i == 2) {
6094 color = getPixelColor(device, 160, 360);
6095 ok(color == 0x00FFFF80 || color == 0x00FFFF7f || color == 0x00FFFF81,
6096 "Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color);
6098 /* The last value of the read but undefined stream is used, it is 0x00. The defined input is vec4(1, 0, 0, 0) */
6099 color = getPixelColor(device, 480, 360);
6100 ok(color == 0x00FFFF00 || color ==0x00FF0000,
6101 "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color);
6102 color = getPixelColor(device, 160, 120);
6103 /* Same as above, accept both the last used value and 0.0 for the undefined streams */
6104 ok(color == 0x00FF0080 || color == 0x00FF007f || color == 0x00FF0081 || color == 0x00FF0000,
6105 "Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color);
6107 color = getPixelColor(device, 480, 160);
6108 ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color);
6109 } else if(i == 1) {
6110 color = getPixelColor(device, 160, 360);
6111 ok(color == 0x00FFFF80 || color == 0x00FFFF7f || color == 0x00FFFF81,
6112 "Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color);
6113 color = getPixelColor(device, 480, 360);
6114 /* Accept the clear color as well in this case, since SW VP returns an error */
6115 ok(color == 0x00FFFF00 || color == 0x00FF0000, "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color);
6116 color = getPixelColor(device, 160, 120);
6117 ok(color == 0x00FF0080 || color == 0x00FF0000 || color == 0x00FF007f || color == 0x00FF0081,
6118 "Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color);
6119 color = getPixelColor(device, 480, 160);
6120 ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color);
6123 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff808080, 0.0, 0);
6124 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
6126 /* Now find out if the whole streams are re-read, or just the last active value for the
6127 * vertices is used.
6129 hr = IDirect3DDevice9_BeginScene(device);
6130 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
6131 if(SUCCEEDED(hr))
6133 float quad1_modified[] = {
6134 -1.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, -1.0, 0.0, 0.0, 0.0,
6135 0.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.0, 0.0,
6136 -1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, -1.0, 0.0,
6137 0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, -1.0, -1.0, -1.0, 0.0,
6139 float quad2_modified[] = {
6140 0.0, -1.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
6141 1.0, -1.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
6142 0.0, 0.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
6143 1.0, 0.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
6146 hr = IDirect3DDevice9_SetVertexShader(device, swapped_shader);
6147 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6149 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd);
6150 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6151 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 3, quad1_modified, sizeof(float) * 11);
6152 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6154 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_onetexcrd);
6155 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6156 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2_modified, sizeof(float) * 11);
6157 if(i == 3 || i == 2) {
6158 ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i);
6159 } else if(i == 1) {
6160 /* Succeeds or fails, depending on SW or HW vertex processing */
6161 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x), i = 1\n", hr);
6164 hr = IDirect3DDevice9_EndScene(device);
6165 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
6167 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6168 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6170 color = getPixelColor(device, 480, 350);
6171 /* vs_1_1 may fail, accept the clear color. Some drivers also set the undefined streams to 0, accept that
6172 * as well.
6174 * NOTE: This test fails on the reference rasterizer. In the refrast, the 4 vertices have different colors,
6175 * i.e., the whole old stream is read, and not just the last used attribute. Some games require that this
6176 * does *not* happen, otherwise they can crash because of a read from a bad pointer, so do not accept the
6177 * refrast's result.
6179 * A test app for this behavior is Half Life 2 Episode 2 in dxlevel 95, and related games(Portal, TF2).
6181 ok(color == 0x000000FF || color == 0x00808080 || color == 0x00000000,
6182 "Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000FF, 0x00808080 or 0x00000000\n", color);
6183 color = getPixelColor(device, 160, 120);
6185 IDirect3DDevice9_SetVertexShader(device, NULL);
6186 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
6188 IDirect3DVertexShader9_Release(swapped_shader);
6191 for(i = 1; i <= 3; i++) {
6192 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
6193 if(i == 3) {
6194 hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_3, &texcoord_color_shader);
6195 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6196 hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_3, &color_color_shader);
6197 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6198 } else if(i == 2){
6199 hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_2, &texcoord_color_shader);
6200 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6201 hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_2, &color_color_shader);
6202 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6203 } else if(i == 1) {
6204 hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_1, &texcoord_color_shader);
6205 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6206 hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_1, &color_color_shader);
6207 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6210 hr = IDirect3DDevice9_BeginScene(device);
6211 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
6212 if(SUCCEEDED(hr))
6214 hr = IDirect3DDevice9_SetVertexShader(device, texcoord_color_shader);
6215 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6216 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_texcoord_color);
6217 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6218 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1_color, sizeof(quad1_color[0]));
6219 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6221 hr = IDirect3DDevice9_SetVertexShader(device, color_color_shader);
6222 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6224 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, normalize, 1);
6225 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6226 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_ubyte);
6227 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6228 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2_color, sizeof(quad2_color[0]));
6229 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6231 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, no_normalize, 1);
6232 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6233 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_color);
6234 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6235 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3_color, sizeof(quad3_color[0]));
6236 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6238 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_float);
6239 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6240 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4_color, sizeof(float) * 7);
6241 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6243 hr = IDirect3DDevice9_EndScene(device);
6244 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
6246 IDirect3DDevice9_SetVertexShader(device, NULL);
6247 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
6249 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6250 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6252 color = getPixelColor(device, 160, 360);
6253 r = (color & 0x00ff0000) >> 16;
6254 g = (color & 0x0000ff00) >> 8;
6255 b = (color & 0x000000ff) >> 0;
6256 ok(r >= 0xfe && r <= 0xff && g >= 0x7f && g <= 0x81 && b >= 0x3f && b <= 0x41,
6257 "Input test: Quad 1(color-texcoord) returned color 0x%08x, expected 0x00ff8040\n", color);
6258 color = getPixelColor(device, 480, 360);
6259 r = (color & 0x00ff0000) >> 16;
6260 g = (color & 0x0000ff00) >> 8;
6261 b = (color & 0x000000ff) >> 0;
6262 ok(r >= 0x3f && r <= 0x41 && g >= 0x7f && g <= 0x81 && b >= 0xfe && b <= 0xff,
6263 "Input test: Quad 2(color-ubyte) returned color 0x%08x, expected 0x004080ff\n", color);
6264 color = getPixelColor(device, 160, 120);
6265 r = (color & 0x00ff0000) >> 16;
6266 g = (color & 0x0000ff00) >> 8;
6267 b = (color & 0x000000ff) >> 0;
6268 ok(r >= 0xfe && r <= 0xff && g >= 0x7f && g <= 0x81 && b >= 0x3f && b <= 0x41,
6269 "Input test: Quad 3(color-color) returned color 0x%08x, expected 0x00ff8040\n", color);
6270 color = getPixelColor(device, 480, 160);
6271 r = (color & 0x00ff0000) >> 16;
6272 g = (color & 0x0000ff00) >> 8;
6273 b = (color & 0x000000ff) >> 0;
6274 ok(r >= 0xfe && r <= 0xff && g >= 0xfe && g <= 0xff && b <= 0x01,
6275 "Input test: Quad 4(color-float) returned color 0x%08x, expected 0x00FFFF00\n", color);
6277 IDirect3DVertexShader9_Release(texcoord_color_shader);
6278 IDirect3DVertexShader9_Release(color_color_shader);
6281 IDirect3DVertexDeclaration9_Release(decl_twotexcrd);
6282 IDirect3DVertexDeclaration9_Release(decl_onetexcrd);
6283 IDirect3DVertexDeclaration9_Release(decl_twotex_wrongidx);
6284 IDirect3DVertexDeclaration9_Release(decl_twotexcrd_rightorder);
6286 IDirect3DVertexDeclaration9_Release(decl_texcoord_color);
6287 IDirect3DVertexDeclaration9_Release(decl_color_color);
6288 IDirect3DVertexDeclaration9_Release(decl_color_ubyte);
6289 IDirect3DVertexDeclaration9_Release(decl_color_float);
6292 static void srgbtexture_test(IDirect3DDevice9 *device)
6294 /* Fill a texture with 0x7f (~ .5), and then turn on the D3DSAMP_SRGBTEXTURE
6295 * texture stage state to render a quad using that texture. The resulting
6296 * color components should be 0x36 (~ 0.21), per this formula:
6297 * linear_color = ((srgb_color + 0.055) / 1.055) ^ 2.4
6298 * This is true where srgb_color > 0.04045.
6300 IDirect3D9 *d3d = NULL;
6301 HRESULT hr;
6302 LPDIRECT3DTEXTURE9 texture = NULL;
6303 LPDIRECT3DSURFACE9 surface = NULL;
6304 D3DLOCKED_RECT lr;
6305 DWORD color;
6306 float quad[] = {
6307 -1.0, 1.0, 0.0, 0.0, 0.0,
6308 1.0, 1.0, 0.0, 1.0, 0.0,
6309 -1.0, -1.0, 0.0, 0.0, 1.0,
6310 1.0, -1.0, 0.0, 1.0, 1.0,
6314 memset(&lr, 0, sizeof(lr));
6315 IDirect3DDevice9_GetDirect3D(device, &d3d);
6316 if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
6317 D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE,
6318 D3DFMT_A8R8G8B8) != D3D_OK) {
6319 skip("D3DFMT_A8R8G8B8 textures with SRGBREAD not supported\n");
6320 goto out;
6323 hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0,
6324 D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
6325 &texture, NULL);
6326 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
6327 if(!texture) {
6328 skip("Failed to create A8R8G8B8 texture with SRGBREAD\n");
6329 goto out;
6331 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
6332 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
6334 fill_surface(surface, 0xff7f7f7f);
6335 IDirect3DSurface9_Release(surface);
6337 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
6338 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6339 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
6340 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
6342 hr = IDirect3DDevice9_BeginScene(device);
6343 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
6344 if(SUCCEEDED(hr))
6346 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, TRUE);
6347 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
6349 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
6350 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
6353 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
6354 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed with %08x\n", hr);
6356 hr = IDirect3DDevice9_EndScene(device);
6357 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
6360 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
6361 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
6362 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, FALSE);
6363 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
6365 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6366 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6368 color = getPixelColor(device, 320, 240);
6369 ok(color == 0x00363636 || color == 0x00373737, "srgb quad has color %08x, expected 0x00363636\n", color);
6371 out:
6372 if(texture) IDirect3DTexture9_Release(texture);
6373 IDirect3D9_Release(d3d);
6376 static void shademode_test(IDirect3DDevice9 *device)
6378 /* Render a quad and try all of the different fixed function shading models. */
6379 HRESULT hr;
6380 DWORD color0, color1;
6381 DWORD color0_gouraud = 0, color1_gouraud = 0;
6382 DWORD shademode = D3DSHADE_FLAT;
6383 DWORD primtype = D3DPT_TRIANGLESTRIP;
6384 LPVOID data = NULL;
6385 LPDIRECT3DVERTEXBUFFER9 vb_strip = NULL;
6386 LPDIRECT3DVERTEXBUFFER9 vb_list = NULL;
6387 UINT i, j;
6388 struct vertex quad_strip[] =
6390 {-1.0f, -1.0f, 0.0f, 0xffff0000 },
6391 {-1.0f, 1.0f, 0.0f, 0xff00ff00 },
6392 { 1.0f, -1.0f, 0.0f, 0xff0000ff },
6393 { 1.0f, 1.0f, 0.0f, 0xffffffff }
6395 struct vertex quad_list[] =
6397 {-1.0f, -1.0f, 0.0f, 0xffff0000 },
6398 {-1.0f, 1.0f, 0.0f, 0xff00ff00 },
6399 { 1.0f, -1.0f, 0.0f, 0xff0000ff },
6401 {-1.0f, 1.0f, 0.0f, 0xff00ff00 },
6402 { 1.0f, -1.0f, 0.0f, 0xff0000ff },
6403 { 1.0f, 1.0f, 0.0f, 0xffffffff }
6406 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad_strip),
6407 0, 0, D3DPOOL_MANAGED, &vb_strip, NULL);
6408 ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
6409 if (FAILED(hr)) goto bail;
6411 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad_list),
6412 0, 0, D3DPOOL_MANAGED, &vb_list, NULL);
6413 ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
6414 if (FAILED(hr)) goto bail;
6416 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
6417 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6419 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
6420 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
6422 hr = IDirect3DVertexBuffer9_Lock(vb_strip, 0, sizeof(quad_strip), (void **) &data, 0);
6423 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
6424 memcpy(data, quad_strip, sizeof(quad_strip));
6425 hr = IDirect3DVertexBuffer9_Unlock(vb_strip);
6426 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
6428 hr = IDirect3DVertexBuffer9_Lock(vb_list, 0, sizeof(quad_list), (void **) &data, 0);
6429 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
6430 memcpy(data, quad_list, sizeof(quad_list));
6431 hr = IDirect3DVertexBuffer9_Unlock(vb_list);
6432 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
6434 /* Try it first with a TRIANGLESTRIP. Do it with different geometry because
6435 * the color fixups we have to do for FLAT shading will be dependent on that. */
6436 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb_strip, 0, sizeof(quad_strip[0]));
6437 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
6439 /* First loop uses a TRIANGLESTRIP geometry, 2nd uses a TRIANGLELIST */
6440 for (j=0; j<2; j++) {
6442 /* Inner loop just changes the D3DRS_SHADEMODE */
6443 for (i=0; i<3; i++) {
6444 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
6445 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
6447 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SHADEMODE, shademode);
6448 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6450 hr = IDirect3DDevice9_BeginScene(device);
6451 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
6452 if(SUCCEEDED(hr))
6454 hr = IDirect3DDevice9_DrawPrimitive(device, primtype, 0, 2);
6455 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed with %08x\n", hr);
6457 hr = IDirect3DDevice9_EndScene(device);
6458 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
6461 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6462 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6464 /* Sample two spots from the output */
6465 color0 = getPixelColor(device, 100, 100); /* Inside first triangle */
6466 color1 = getPixelColor(device, 500, 350); /* Inside second triangle */
6467 switch(shademode) {
6468 case D3DSHADE_FLAT:
6469 /* Should take the color of the first vertex of each triangle */
6470 todo_wine ok(color0 == 0x00ff0000, "FLAT shading has color0 %08x, expected 0x00ff0000 (todo)\n", color0);
6471 todo_wine ok(color1 == 0x0000ff00, "FLAT shading has color1 %08x, expected 0x0000ff00 (todo)\n", color1);
6472 shademode = D3DSHADE_GOURAUD;
6473 break;
6474 case D3DSHADE_GOURAUD:
6475 /* Should be an interpolated blend */
6477 ok(color_match(color0, D3DCOLOR_ARGB(0x00, 0x0d, 0xca, 0x28), 2),
6478 "GOURAUD shading has color0 %08x, expected 0x00dca28\n", color0);
6479 ok(color_match(color1, D3DCOLOR_ARGB(0x00, 0x0d, 0x45, 0xc7), 2),
6480 "GOURAUD shading has color1 %08x, expected 0x000d45c7\n", color1);
6482 color0_gouraud = color0;
6483 color1_gouraud = color1;
6485 shademode = D3DSHADE_PHONG;
6486 break;
6487 case D3DSHADE_PHONG:
6488 /* Should be the same as GOURAUD, since no hardware implements this */
6489 ok(color_match(color0, D3DCOLOR_ARGB(0x00, 0x0d, 0xca, 0x28), 2),
6490 "PHONG shading has color0 %08x, expected 0x000dca28\n", color0);
6491 ok(color_match(color1, D3DCOLOR_ARGB(0x00, 0x0d, 0x45, 0xc7), 2),
6492 "PHONG shading has color1 %08x, expected 0x000d45c7\n", color1);
6494 ok(color0 == color0_gouraud, "difference between GOURAUD and PHONG shading detected: %08x %08x\n",
6495 color0_gouraud, color0);
6496 ok(color1 == color1_gouraud, "difference between GOURAUD and PHONG shading detected: %08x %08x\n",
6497 color1_gouraud, color1);
6498 break;
6501 /* Now, do it all over again with a TRIANGLELIST */
6502 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb_list, 0, sizeof(quad_list[0]));
6503 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
6504 primtype = D3DPT_TRIANGLELIST;
6505 shademode = D3DSHADE_FLAT;
6508 bail:
6509 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
6510 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
6511 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
6512 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6514 if (vb_strip)
6515 IDirect3DVertexBuffer9_Release(vb_strip);
6516 if (vb_list)
6517 IDirect3DVertexBuffer9_Release(vb_list);
6521 static void fog_srgbwrite_test(IDirect3DDevice9 *device)
6523 /* Draw a black quad, half fogged with white fog -> grey color. Enable sRGB writing.
6524 * if sRGB writing is applied before fogging, the 0.0 will be multiplied with ~ 12.92, so still
6525 * stay 0.0. After that the fog gives 0.5. If sRGB writing is applied after fogging, the
6526 * 0.5 will run through the alternative path(0^5 ^ 0.41666 * 1.055 - 0.055), resulting in approx.
6527 * 0.73
6529 * At the time of this writing, wined3d could not apply sRGB correction to fixed function rendering,
6530 * so use shaders for this task
6532 IDirect3DPixelShader9 *pshader;
6533 IDirect3DVertexShader9 *vshader;
6534 IDirect3D9 *d3d;
6535 DWORD vshader_code[] = {
6536 0xfffe0101, /* vs_1_1 */
6537 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
6538 0x00000051, 0xa00f0000, 0x3f000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.5, 0.0, 0.0, 0.0 */
6539 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
6540 0x00000001, 0xc00f0001, 0xa0000000, /* mov oFog, c0.x */
6541 0x0000ffff /* end */
6543 DWORD pshader_code[] = {
6544 0xffff0101, /* ps_1_1 */
6545 0x00000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.0, 0.0, 0.0, 0.0 */
6546 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
6547 0x0000ffff /* end */
6549 const float quad[] = {
6550 -1.0, -1.0, 0.1,
6551 1.0, -1.0, 0.1,
6552 -1.0, 1.0, 0.1,
6553 1.0, 1.0, 0.1
6555 HRESULT hr;
6556 DWORD color;
6558 IDirect3DDevice9_GetDirect3D(device, &d3d);
6559 /* Ask for srgb writing on D3DRTYPE_TEXTURE. Some Windows drivers do not report it on surfaces.
6560 * For some not entirely understood reasons D3DUSAGE_RENDERTARGET | D3DUSAGE_QUERY_SRGBWRITE
6561 * passes on surfaces, while asking for SRGBWRITE alone fails. Textures advertize srgb writing
6562 * alone as well, so use that since it is not the point of this test to show how CheckDeviceFormat
6563 * works
6565 if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
6566 D3DUSAGE_RENDERTARGET | D3DUSAGE_QUERY_SRGBWRITE,
6567 D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8) != D3D_OK) {
6568 skip("No SRGBWRITEENABLE support on D3DFMT_X8R8G8B8\n");
6569 IDirect3D9_Release(d3d);
6570 return;
6572 IDirect3D9_Release(d3d);
6574 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
6575 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
6577 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
6578 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6579 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
6580 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6581 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
6582 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6583 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xffffffff);
6584 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6585 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRGBWRITEENABLE, TRUE);
6586 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6588 hr = IDirect3DDevice9_CreateVertexShader(device, vshader_code, &vshader);
6589 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6590 hr = IDirect3DDevice9_CreatePixelShader(device, pshader_code, &pshader);
6591 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
6592 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
6593 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
6594 hr = IDirect3DDevice9_SetVertexShader(device, vshader);
6595 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6596 hr = IDirect3DDevice9_SetPixelShader(device, pshader);
6597 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
6599 hr = IDirect3DDevice9_BeginScene(device);
6600 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
6601 if(SUCCEEDED(hr)) {
6602 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 3);
6603 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6605 hr = IDirect3DDevice9_EndScene(device);
6606 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
6609 hr = IDirect3DDevice9_SetVertexShader(device, NULL);
6610 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6611 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
6612 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
6613 IDirect3DPixelShader9_Release(pshader);
6614 IDirect3DVertexShader9_Release(vshader);
6616 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
6617 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6618 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRGBWRITEENABLE, FALSE);
6619 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6621 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6622 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6623 color = getPixelColor(device, 160, 360);
6624 ok(color == 0x00808080 || color == 0x007f7f7f || color == 0x00818181,
6625 "Fog with D3DRS_SRGBWRITEENABLE returned color 0x%08x, expected 0x00808080\n", color);
6628 static void alpha_test(IDirect3DDevice9 *device)
6630 HRESULT hr;
6631 IDirect3DTexture9 *offscreenTexture;
6632 IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL;
6633 DWORD color;
6635 struct vertex quad1[] =
6637 {-1.0f, -1.0f, 0.1f, 0x4000ff00},
6638 {-1.0f, 0.0f, 0.1f, 0x4000ff00},
6639 { 1.0f, -1.0f, 0.1f, 0x4000ff00},
6640 { 1.0f, 0.0f, 0.1f, 0x4000ff00},
6642 struct vertex quad2[] =
6644 {-1.0f, 0.0f, 0.1f, 0xc00000ff},
6645 {-1.0f, 1.0f, 0.1f, 0xc00000ff},
6646 { 1.0f, 0.0f, 0.1f, 0xc00000ff},
6647 { 1.0f, 1.0f, 0.1f, 0xc00000ff},
6649 static const float composite_quad[][5] = {
6650 { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
6651 { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
6652 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
6653 { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
6656 /* Clear the render target with alpha = 0.5 */
6657 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
6658 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
6660 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
6661 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
6663 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
6664 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
6665 if(!backbuffer) {
6666 goto out;
6669 hr = IDirect3DTexture9_GetSurfaceLevel(offscreenTexture, 0, &offscreen);
6670 ok(hr == D3D_OK, "Can't get offscreen surface, hr = %08x\n", hr);
6671 if(!offscreen) {
6672 goto out;
6675 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
6676 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %#08x\n", hr);
6678 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
6679 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
6680 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
6681 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
6682 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
6683 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
6684 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
6685 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
6686 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
6687 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6689 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, TRUE);
6690 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6691 if(IDirect3DDevice9_BeginScene(device) == D3D_OK) {
6693 /* Draw two quads, one with src alpha blending, one with dest alpha blending. */
6694 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
6695 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6696 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
6697 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6698 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0]));
6699 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6701 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_DESTALPHA);
6702 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6703 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVDESTALPHA);
6704 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6705 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(quad2[0]));
6706 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6708 /* Switch to the offscreen buffer, and redo the testing. The offscreen render target
6709 * doesn't have an alpha channel. DESTALPHA and INVDESTALPHA "don't work" on render
6710 * targets without alpha channel, they give essentially ZERO and ONE blend factors. */
6711 hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen);
6712 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
6713 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
6714 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
6716 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
6717 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6718 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
6719 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6720 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0]));
6721 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6723 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_DESTALPHA);
6724 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6725 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVDESTALPHA);
6726 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6727 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(quad2[0]));
6728 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6730 hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
6731 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
6733 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
6734 * Disable alpha blending for the final composition
6736 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE);
6737 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6738 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
6739 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %#08x\n", hr);
6741 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) offscreenTexture);
6742 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = %08x\n", hr);
6743 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, composite_quad, sizeof(float) * 5);
6744 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6745 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
6746 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = %08x\n", hr);
6748 hr = IDirect3DDevice9_EndScene(device);
6749 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
6752 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6754 color = getPixelColor(device, 160, 360);
6755 ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0x40, 0x00), 1),
6756 "SRCALPHA on frame buffer returned color %08x, expected 0x00bf4000\n", color);
6758 color = getPixelColor(device, 160, 120);
6759 ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x7f, 0x00, 0x80), 2),
6760 "DSTALPHA on frame buffer returned color %08x, expected 0x007f0080\n", color);
6762 color = getPixelColor(device, 480, 360);
6763 ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0x40, 0x00), 1),
6764 "SRCALPHA on texture returned color %08x, expected 0x00bf4000\n", color);
6766 color = getPixelColor(device, 480, 120);
6767 ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0xff), 1),
6768 "DSTALPHA on texture returned color %08x, expected 0x000000ff\n", color);
6770 out:
6771 /* restore things */
6772 if(backbuffer) {
6773 IDirect3DSurface9_Release(backbuffer);
6775 if(offscreenTexture) {
6776 IDirect3DTexture9_Release(offscreenTexture);
6778 if(offscreen) {
6779 IDirect3DSurface9_Release(offscreen);
6783 struct vertex_shortcolor {
6784 float x, y, z;
6785 unsigned short r, g, b, a;
6787 struct vertex_floatcolor {
6788 float x, y, z;
6789 float r, g, b, a;
6792 static void fixed_function_decl_test(IDirect3DDevice9 *device)
6794 HRESULT hr;
6795 BOOL s_ok, ub_ok, f_ok;
6796 DWORD color, size, i;
6797 void *data;
6798 static const D3DVERTEXELEMENT9 decl_elements_d3dcolor[] = {
6799 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6800 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6801 D3DDECL_END()
6803 static const D3DVERTEXELEMENT9 decl_elements_d3dcolor_2streams[] = {
6804 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6805 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6806 D3DDECL_END()
6808 static const D3DVERTEXELEMENT9 decl_elements_ubyte4n[] = {
6809 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6810 {0, 12, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6811 D3DDECL_END()
6813 static const D3DVERTEXELEMENT9 decl_elements_ubyte4n_2streams[] = {
6814 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6815 {1, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6816 D3DDECL_END()
6818 static const D3DVERTEXELEMENT9 decl_elements_short4[] = {
6819 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6820 {0, 12, D3DDECLTYPE_USHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6821 D3DDECL_END()
6823 static const D3DVERTEXELEMENT9 decl_elements_float[] = {
6824 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6825 {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6826 D3DDECL_END()
6828 static const D3DVERTEXELEMENT9 decl_elements_positiont[] = {
6829 {0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0},
6830 {0, 16, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6831 D3DDECL_END()
6833 IDirect3DVertexDeclaration9 *dcl_float = NULL, *dcl_short = NULL, *dcl_ubyte = NULL, *dcl_color = NULL;
6834 IDirect3DVertexDeclaration9 *dcl_color_2 = NULL, *dcl_ubyte_2 = NULL, *dcl_positiont;
6835 IDirect3DVertexBuffer9 *vb, *vb2;
6836 struct vertex quad1[] = /* D3DCOLOR */
6838 {-1.0f, -1.0f, 0.1f, 0x00ffff00},
6839 {-1.0f, 0.0f, 0.1f, 0x00ffff00},
6840 { 0.0f, -1.0f, 0.1f, 0x00ffff00},
6841 { 0.0f, 0.0f, 0.1f, 0x00ffff00},
6843 struct vertex quad2[] = /* UBYTE4N */
6845 {-1.0f, 0.0f, 0.1f, 0x00ffff00},
6846 {-1.0f, 1.0f, 0.1f, 0x00ffff00},
6847 { 0.0f, 0.0f, 0.1f, 0x00ffff00},
6848 { 0.0f, 1.0f, 0.1f, 0x00ffff00},
6850 struct vertex_shortcolor quad3[] = /* short */
6852 { 0.0f, -1.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff},
6853 { 0.0f, 0.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff},
6854 { 1.0f, -1.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff},
6855 { 1.0f, 0.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff},
6857 struct vertex_floatcolor quad4[] =
6859 { 0.0f, 0.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
6860 { 0.0f, 1.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
6861 { 1.0f, 0.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
6862 { 1.0f, 1.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
6864 DWORD colors[] = {
6865 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6866 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6867 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6868 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6869 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6870 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6871 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6872 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6873 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6874 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6875 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6876 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6877 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6878 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6879 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6880 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6882 float quads[] = {
6883 -1.0, -1.0, 0.1,
6884 -1.0, 0.0, 0.1,
6885 0.0, -1.0, 0.1,
6886 0.0, 0.0, 0.1,
6888 0.0, -1.0, 0.1,
6889 0.0, 0.0, 0.1,
6890 1.0, -1.0, 0.1,
6891 1.0, 0.0, 0.1,
6893 0.0, 0.0, 0.1,
6894 0.0, 1.0, 0.1,
6895 1.0, 0.0, 0.1,
6896 1.0, 1.0, 0.1,
6898 -1.0, 0.0, 0.1,
6899 -1.0, 1.0, 0.1,
6900 0.0, 0.0, 0.1,
6901 0.0, 1.0, 0.1
6903 struct tvertex quad_transformed[] = {
6904 { 90, 110, 0.1, 2.0, 0x00ffff00},
6905 { 570, 110, 0.1, 2.0, 0x00ffff00},
6906 { 90, 300, 0.1, 2.0, 0x00ffff00},
6907 { 570, 300, 0.1, 2.0, 0x00ffff00}
6909 D3DCAPS9 caps;
6911 memset(&caps, 0, sizeof(caps));
6912 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
6913 ok(hr == D3D_OK, "GetDeviceCaps failed, hr = %08x\n", hr);
6915 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
6916 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
6918 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_d3dcolor, &dcl_color);
6919 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6920 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_short4, &dcl_short);
6921 ok(SUCCEEDED(hr) || hr == E_FAIL, "CreateVertexDeclaration failed (%08x)\n", hr);
6922 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_float, &dcl_float);
6923 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6924 if(caps.DeclTypes & D3DDTCAPS_UBYTE4N) {
6925 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_ubyte4n_2streams, &dcl_ubyte_2);
6926 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6927 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_ubyte4n, &dcl_ubyte);
6928 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6929 } else {
6930 trace("D3DDTCAPS_UBYTE4N not supported\n");
6931 dcl_ubyte_2 = NULL;
6932 dcl_ubyte = NULL;
6934 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_d3dcolor_2streams, &dcl_color_2);
6935 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6936 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_positiont, &dcl_positiont);
6937 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6939 size = max(sizeof(quad1), max(sizeof(quad2), max(sizeof(quad3), max(sizeof(quad4), sizeof(quads)))));
6940 hr = IDirect3DDevice9_CreateVertexBuffer(device, size,
6941 0, 0, D3DPOOL_MANAGED, &vb, NULL);
6942 ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
6944 hr = IDirect3DDevice9_BeginScene(device);
6945 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
6946 f_ok = FALSE; s_ok = FALSE; ub_ok = FALSE;
6947 if(SUCCEEDED(hr)) {
6948 if(dcl_color) {
6949 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_color);
6950 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
6951 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0]));
6952 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6955 /* Tests with non-standard fixed function types fail on the refrast. The ATI driver partially
6956 * accepts them, the nvidia driver accepts them all. All those differences even though we're
6957 * using software vertex processing. Doh!
6959 if(dcl_ubyte) {
6960 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte);
6961 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
6962 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(quad2[0]));
6963 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6964 ub_ok = SUCCEEDED(hr);
6967 if(dcl_short) {
6968 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_short);
6969 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
6970 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(quad3[0]));
6971 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6972 s_ok = SUCCEEDED(hr);
6975 if(dcl_float) {
6976 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_float);
6977 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
6978 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(quad4[0]));
6979 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6980 f_ok = SUCCEEDED(hr);
6983 hr = IDirect3DDevice9_EndScene(device);
6984 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %#08x\n", hr);
6987 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6988 if(dcl_short) {
6989 color = getPixelColor(device, 480, 360);
6990 ok(color == 0x000000ff || !s_ok,
6991 "D3DDECLTYPE_USHORT4N returned color %08x, expected 0x000000ff\n", color);
6993 if(dcl_ubyte) {
6994 color = getPixelColor(device, 160, 120);
6995 ok(color == 0x0000ffff || !ub_ok,
6996 "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x0000ffff\n", color);
6998 if(dcl_color) {
6999 color = getPixelColor(device, 160, 360);
7000 ok(color == 0x00ffff00,
7001 "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ffff00\n", color);
7003 if(dcl_float) {
7004 color = getPixelColor(device, 480, 120);
7005 ok(color == 0x00ff0000 || !f_ok,
7006 "D3DDECLTYPE_FLOAT4 returned color %08x, expected 0x00ff0000\n", color);
7009 /* The following test with vertex buffers doesn't serve to find out new information from windows.
7010 * It is a plain regression test because wined3d uses different codepaths for attribute conversion
7011 * with vertex buffers. It makes sure that the vertex buffer one works, while the above tests
7012 * whether the immediate mode code works
7014 f_ok = FALSE; s_ok = FALSE; ub_ok = FALSE;
7015 hr = IDirect3DDevice9_BeginScene(device);
7016 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
7017 if(SUCCEEDED(hr)) {
7018 if(dcl_color) {
7019 hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad1), (void **) &data, 0);
7020 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7021 memcpy(data, quad1, sizeof(quad1));
7022 hr = IDirect3DVertexBuffer9_Unlock(vb);
7023 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7024 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_color);
7025 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7026 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad1[0]));
7027 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7028 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7029 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7032 if(dcl_ubyte) {
7033 hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad2), (void **) &data, 0);
7034 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7035 memcpy(data, quad2, sizeof(quad2));
7036 hr = IDirect3DVertexBuffer9_Unlock(vb);
7037 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7038 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte);
7039 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7040 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad2[0]));
7041 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7042 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7043 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
7044 "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7045 ub_ok = SUCCEEDED(hr);
7048 if(dcl_short) {
7049 hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad3), (void **) &data, 0);
7050 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7051 memcpy(data, quad3, sizeof(quad3));
7052 hr = IDirect3DVertexBuffer9_Unlock(vb);
7053 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7054 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_short);
7055 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7056 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad3[0]));
7057 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7058 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7059 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
7060 "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7061 s_ok = SUCCEEDED(hr);
7064 if(dcl_float) {
7065 hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad4), (void **) &data, 0);
7066 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7067 memcpy(data, quad4, sizeof(quad4));
7068 hr = IDirect3DVertexBuffer9_Unlock(vb);
7069 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7070 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_float);
7071 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7072 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad4[0]));
7073 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7074 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7075 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
7076 "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7077 f_ok = SUCCEEDED(hr);
7080 hr = IDirect3DDevice9_EndScene(device);
7081 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %#08x\n", hr);
7084 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
7085 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7086 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
7087 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7089 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7090 if(dcl_short) {
7091 color = getPixelColor(device, 480, 360);
7092 ok(color == 0x000000ff || !s_ok,
7093 "D3DDECLTYPE_USHORT4N returned color %08x, expected 0x000000ff\n", color);
7095 if(dcl_ubyte) {
7096 color = getPixelColor(device, 160, 120);
7097 ok(color == 0x0000ffff || !ub_ok,
7098 "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x0000ffff\n", color);
7100 if(dcl_color) {
7101 color = getPixelColor(device, 160, 360);
7102 ok(color == 0x00ffff00,
7103 "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ffff00\n", color);
7105 if(dcl_float) {
7106 color = getPixelColor(device, 480, 120);
7107 ok(color == 0x00ff0000 || !f_ok,
7108 "D3DDECLTYPE_FLOAT4 returned color %08x, expected 0x00ff0000\n", color);
7111 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
7112 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
7114 hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad_transformed), (void **) &data, 0);
7115 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7116 memcpy(data, quad_transformed, sizeof(quad_transformed));
7117 hr = IDirect3DVertexBuffer9_Unlock(vb);
7118 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7120 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_positiont);
7121 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7123 hr = IDirect3DDevice9_BeginScene(device);
7124 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7125 if(SUCCEEDED(hr)) {
7126 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad_transformed[0]));
7127 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7128 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7129 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7131 hr = IDirect3DDevice9_EndScene(device);
7132 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7135 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7136 color = getPixelColor(device, 88, 108);
7137 ok(color == 0x000000ff,
7138 "pixel 88/108 has color %08x, expected 0x000000ff\n", color);
7139 color = getPixelColor(device, 92, 108);
7140 ok(color == 0x000000ff,
7141 "pixel 92/108 has color %08x, expected 0x000000ff\n", color);
7142 color = getPixelColor(device, 88, 112);
7143 ok(color == 0x000000ff,
7144 "pixel 88/112 has color %08x, expected 0x000000ff\n", color);
7145 color = getPixelColor(device, 92, 112);
7146 ok(color == 0x00ffff00,
7147 "pixel 92/112 has color %08x, expected 0x00ffff00\n", color);
7149 color = getPixelColor(device, 568, 108);
7150 ok(color == 0x000000ff,
7151 "pixel 568/108 has color %08x, expected 0x000000ff\n", color);
7152 color = getPixelColor(device, 572, 108);
7153 ok(color == 0x000000ff,
7154 "pixel 572/108 has color %08x, expected 0x000000ff\n", color);
7155 color = getPixelColor(device, 568, 112);
7156 ok(color == 0x00ffff00,
7157 "pixel 568/112 has color %08x, expected 0x00ffff00\n", color);
7158 color = getPixelColor(device, 572, 112);
7159 ok(color == 0x000000ff,
7160 "pixel 572/112 has color %08x, expected 0x000000ff\n", color);
7162 color = getPixelColor(device, 88, 298);
7163 ok(color == 0x000000ff,
7164 "pixel 88/298 has color %08x, expected 0x000000ff\n", color);
7165 color = getPixelColor(device, 92, 298);
7166 ok(color == 0x00ffff00,
7167 "pixel 92/298 has color %08x, expected 0x00ffff00\n", color);
7168 color = getPixelColor(device, 88, 302);
7169 ok(color == 0x000000ff,
7170 "pixel 88/302 has color %08x, expected 0x000000ff\n", color);
7171 color = getPixelColor(device, 92, 302);
7172 ok(color == 0x000000ff,
7173 "pixel 92/302 has color %08x, expected 0x000000ff\n", color);
7175 color = getPixelColor(device, 568, 298);
7176 ok(color == 0x00ffff00,
7177 "pixel 568/298 has color %08x, expected 0x00ffff00\n", color);
7178 color = getPixelColor(device, 572, 298);
7179 ok(color == 0x000000ff,
7180 "pixel 572/298 has color %08x, expected 0x000000ff\n", color);
7181 color = getPixelColor(device, 568, 302);
7182 ok(color == 0x000000ff,
7183 "pixel 568/302 has color %08x, expected 0x000000ff\n", color);
7184 color = getPixelColor(device, 572, 302);
7185 ok(color == 0x000000ff,
7186 "pixel 572/302 has color %08x, expected 0x000000ff\n", color);
7188 /* This test is pointless without those two declarations: */
7189 if((!dcl_color_2) || (!dcl_ubyte_2)) {
7190 skip("color-ubyte switching test declarations aren't supported\n");
7191 goto out;
7194 hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quads), (void **) &data, 0);
7195 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7196 memcpy(data, quads, sizeof(quads));
7197 hr = IDirect3DVertexBuffer9_Unlock(vb);
7198 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7199 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(colors),
7200 0, 0, D3DPOOL_MANAGED, &vb2, NULL);
7201 ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
7202 hr = IDirect3DVertexBuffer9_Lock(vb2, 0, sizeof(colors), (void **) &data, 0);
7203 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7204 memcpy(data, colors, sizeof(colors));
7205 hr = IDirect3DVertexBuffer9_Unlock(vb2);
7206 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7208 for(i = 0; i < 2; i++) {
7209 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
7210 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
7212 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(float) * 3);
7213 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7214 if(i == 0) {
7215 hr = IDirect3DDevice9_SetStreamSource(device, 1, vb2, 0, sizeof(DWORD) * 4);
7216 } else {
7217 hr = IDirect3DDevice9_SetStreamSource(device, 1, vb2, 8, sizeof(DWORD) * 4);
7219 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7221 hr = IDirect3DDevice9_BeginScene(device);
7222 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
7223 ub_ok = FALSE;
7224 if(SUCCEEDED(hr)) {
7225 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte_2);
7226 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7227 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7228 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
7229 "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7230 ub_ok = SUCCEEDED(hr);
7232 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_color_2);
7233 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7234 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 4, 2);
7235 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7237 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte_2);
7238 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7239 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 8, 2);
7240 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
7241 "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7242 ub_ok = (SUCCEEDED(hr) && ub_ok);
7244 hr = IDirect3DDevice9_EndScene(device);
7245 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
7248 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7249 if(i == 0) {
7250 color = getPixelColor(device, 480, 360);
7251 ok(color == 0x00ff0000,
7252 "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ff0000\n", color);
7253 color = getPixelColor(device, 160, 120);
7254 ok(color == 0x00ffffff,
7255 "Unused quad returned color %08x, expected 0x00ffffff\n", color);
7256 color = getPixelColor(device, 160, 360);
7257 ok(color == 0x000000ff || !ub_ok,
7258 "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x000000ff\n", color);
7259 color = getPixelColor(device, 480, 120);
7260 ok(color == 0x000000ff || !ub_ok,
7261 "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x000000ff\n", color);
7262 } else {
7263 color = getPixelColor(device, 480, 360);
7264 ok(color == 0x000000ff,
7265 "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x000000ff\n", color);
7266 color = getPixelColor(device, 160, 120);
7267 ok(color == 0x00ffffff,
7268 "Unused quad returned color %08x, expected 0x00ffffff\n", color);
7269 color = getPixelColor(device, 160, 360);
7270 ok(color == 0x00ff0000 || !ub_ok,
7271 "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x00ff0000\n", color);
7272 color = getPixelColor(device, 480, 120);
7273 ok(color == 0x00ff0000 || !ub_ok,
7274 "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x00ff0000\n", color);
7278 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
7279 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7280 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
7281 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7282 IDirect3DVertexBuffer9_Release(vb2);
7284 out:
7285 IDirect3DVertexBuffer9_Release(vb);
7286 if(dcl_float) IDirect3DVertexDeclaration9_Release(dcl_float);
7287 if(dcl_short) IDirect3DVertexDeclaration9_Release(dcl_short);
7288 if(dcl_ubyte) IDirect3DVertexDeclaration9_Release(dcl_ubyte);
7289 if(dcl_color) IDirect3DVertexDeclaration9_Release(dcl_color);
7290 if(dcl_color_2) IDirect3DVertexDeclaration9_Release(dcl_color_2);
7291 if(dcl_ubyte_2) IDirect3DVertexDeclaration9_Release(dcl_ubyte_2);
7292 if(dcl_positiont) IDirect3DVertexDeclaration9_Release(dcl_positiont);
7295 struct vertex_float16color {
7296 float x, y, z;
7297 DWORD c1, c2;
7300 static void test_vshader_float16(IDirect3DDevice9 *device)
7302 HRESULT hr;
7303 DWORD color;
7304 void *data;
7305 static const D3DVERTEXELEMENT9 decl_elements[] = {
7306 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
7307 {0, 12, D3DDECLTYPE_FLOAT16_4,D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
7308 D3DDECL_END()
7310 IDirect3DVertexDeclaration9 *vdecl = NULL;
7311 IDirect3DVertexBuffer9 *buffer = NULL;
7312 IDirect3DVertexShader9 *shader;
7313 DWORD shader_code[] = {
7314 0xfffe0101, 0x0000001f, 0x80000000, 0x900f0000, 0x0000001f, 0x8000000a,
7315 0x900f0001, 0x00000001, 0xc00f0000, 0x90e40000, 0x00000001, 0xd00f0000,
7316 0x90e40001, 0x0000ffff
7318 struct vertex_float16color quad[] = {
7319 { -1.0, -1.0, 0.1, 0x3c000000, 0x00000000 }, /* green */
7320 { -1.0, 0.0, 0.1, 0x3c000000, 0x00000000 },
7321 { 0.0, -1.0, 0.1, 0x3c000000, 0x00000000 },
7322 { 0.0, 0.0, 0.1, 0x3c000000, 0x00000000 },
7324 { 0.0, -1.0, 0.1, 0x00003c00, 0x00000000 }, /* red */
7325 { 0.0, 0.0, 0.1, 0x00003c00, 0x00000000 },
7326 { 1.0, -1.0, 0.1, 0x00003c00, 0x00000000 },
7327 { 1.0, 0.0, 0.1, 0x00003c00, 0x00000000 },
7329 { 0.0, 0.0, 0.1, 0x00000000, 0x00003c00 }, /* blue */
7330 { 0.0, 1.0, 0.1, 0x00000000, 0x00003c00 },
7331 { 1.0, 0.0, 0.1, 0x00000000, 0x00003c00 },
7332 { 1.0, 1.0, 0.1, 0x00000000, 0x00003c00 },
7334 { -1.0, 0.0, 0.1, 0x00000000, 0x3c000000 }, /* alpha */
7335 { -1.0, 1.0, 0.1, 0x00000000, 0x3c000000 },
7336 { 0.0, 0.0, 0.1, 0x00000000, 0x3c000000 },
7337 { 0.0, 1.0, 0.1, 0x00000000, 0x3c000000 },
7340 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff102030, 0.0, 0);
7341 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
7343 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vdecl);
7344 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed hr=%08x\n", hr);
7345 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
7346 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexShader failed hr=%08x\n", hr);
7347 hr = IDirect3DDevice9_SetVertexShader(device, shader);
7348 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%08x\n", hr);
7350 hr = IDirect3DDevice9_BeginScene(device);
7351 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
7352 if(SUCCEEDED(hr)) {
7353 hr = IDirect3DDevice9_SetVertexDeclaration(device, vdecl);
7354 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed, hr=%08x\n", hr);
7355 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 0, sizeof(quad[0]));
7356 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7357 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 4, sizeof(quad[0]));
7358 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7359 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 8, sizeof(quad[0]));
7360 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7361 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 12, sizeof(quad[0]));
7362 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7364 hr = IDirect3DDevice9_EndScene(device);
7365 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr=%08x\n", hr);
7367 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7368 color = getPixelColor(device, 480, 360);
7369 ok(color == 0x00ff0000,
7370 "Input 0x00003c00, 0x00000000 returned color %08x, expected 0x00ff0000\n", color);
7371 color = getPixelColor(device, 160, 120);
7372 ok(color == 0x00000000,
7373 "Input 0x00000000, 0x3c000000 returned color %08x, expected 0x00000000\n", color);
7374 color = getPixelColor(device, 160, 360);
7375 ok(color == 0x0000ff00,
7376 "Input 0x3c000000, 0x00000000 returned color %08x, expected 0x0000ff00\n", color);
7377 color = getPixelColor(device, 480, 120);
7378 ok(color == 0x000000ff,
7379 "Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff\n", color);
7381 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff102030, 0.0, 0);
7382 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
7384 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0,
7385 D3DPOOL_MANAGED, &buffer, NULL);
7386 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexBuffer failed, hr=%08x\n", hr);
7387 hr = IDirect3DVertexBuffer9_Lock(buffer, 0, sizeof(quad), (void **) &data, 0);
7388 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed, hr=%08x\n", hr);
7389 memcpy(data, quad, sizeof(quad));
7390 hr = IDirect3DVertexBuffer9_Unlock(buffer);
7391 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed, hr=%08x\n", hr);
7392 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(quad[0]));
7393 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed, hr=%08x\n", hr);
7395 hr = IDirect3DDevice9_BeginScene(device);
7396 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
7397 if(SUCCEEDED(hr)) {
7398 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7399 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7400 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 4, 2);
7401 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7402 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 8, 2);
7403 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7404 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 12, 2);
7405 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7407 hr = IDirect3DDevice9_EndScene(device);
7408 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr=%08x\n", hr);
7411 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7412 color = getPixelColor(device, 480, 360);
7413 ok(color == 0x00ff0000,
7414 "Input 0x00003c00, 0x00000000 returned color %08x, expected 0x00ff0000\n", color);
7415 color = getPixelColor(device, 160, 120);
7416 ok(color == 0x00000000,
7417 "Input 0x00000000, 0x3c000000 returned color %08x, expected 0x00000000\n", color);
7418 color = getPixelColor(device, 160, 360);
7419 ok(color == 0x0000ff00,
7420 "Input 0x3c000000, 0x00000000 returned color %08x, expected 0x0000ff00\n", color);
7421 color = getPixelColor(device, 480, 120);
7422 ok(color == 0x000000ff,
7423 "Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff\n", color);
7425 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
7426 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed, hr=%08x\n", hr);
7427 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
7428 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed, hr=%08x\n", hr);
7429 IDirect3DDevice9_SetVertexShader(device, NULL);
7430 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%08x\n", hr);
7432 IDirect3DVertexDeclaration9_Release(vdecl);
7433 IDirect3DVertexShader9_Release(shader);
7434 IDirect3DVertexBuffer9_Release(buffer);
7437 static void conditional_np2_repeat_test(IDirect3DDevice9 *device)
7439 D3DCAPS9 caps;
7440 IDirect3DTexture9 *texture;
7441 HRESULT hr;
7442 D3DLOCKED_RECT rect;
7443 unsigned int x, y;
7444 DWORD *dst, color;
7445 const float quad[] = {
7446 -1.0, -1.0, 0.1, -0.2, -0.2,
7447 1.0, -1.0, 0.1, 1.2, -0.2,
7448 -1.0, 1.0, 0.1, -0.2, 1.2,
7449 1.0, 1.0, 0.1, 1.2, 1.2
7451 memset(&caps, 0, sizeof(caps));
7453 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
7454 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed hr=%08x\n", hr);
7455 if(!(caps.TextureCaps & D3DPTEXTURECAPS_POW2)) {
7456 /* NP2 conditional requires the POW2 flag. Check that while we're at it */
7457 ok((caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) == 0,
7458 "Card has conditional NP2 support without power of two restriction set\n");
7459 skip("Card has unconditional pow2 support, skipping conditional NP2 tests\n");
7460 return;
7461 } else if(!(caps.TextureCaps & D3DPTEXTURECAPS_POW2)) {
7462 skip("No conditional NP2 support, skipping conditional NP2 tests\n");
7463 return;
7466 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
7467 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
7469 hr = IDirect3DDevice9_CreateTexture(device, 10, 10, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
7470 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed hr=%08x\n", hr);
7472 memset(&rect, 0, sizeof(rect));
7473 hr = IDirect3DTexture9_LockRect(texture, 0, &rect, NULL, 0);
7474 ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed hr=%08x\n", hr);
7475 for(y = 0; y < 10; y++) {
7476 for(x = 0; x < 10; x++) {
7477 dst = (DWORD *) ((BYTE *) rect.pBits + y * rect.Pitch + x * sizeof(DWORD));
7478 if(x == 0 || x == 9 || y == 0 || y == 9) {
7479 *dst = 0x00ff0000;
7480 } else {
7481 *dst = 0x000000ff;
7485 hr = IDirect3DTexture9_UnlockRect(texture, 0);
7486 ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed hr=%08x\n", hr);
7488 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
7489 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed hr=%08x\n", hr);
7490 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP);
7491 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed hr=%08x\n", hr);
7492 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP);
7493 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed hr=%08x\n", hr);
7494 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
7495 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed, hr=%08x\n", hr);
7497 hr = IDirect3DDevice9_BeginScene(device);
7498 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
7499 if(SUCCEEDED(hr)) {
7500 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 5);
7501 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7503 hr = IDirect3DDevice9_EndScene(device);
7504 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
7507 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7509 color = getPixelColor(device, 1, 1);
7510 ok(color == 0x00ff0000, "NP2: Pixel 1, 1 has color %08x, expected 0x00ff0000\n", color);
7511 color = getPixelColor(device, 639, 479);
7512 ok(color == 0x00ff0000, "NP2: Pixel 639, 479 has color %08x, expected 0x00ff0000\n", color);
7514 color = getPixelColor(device, 135, 101);
7515 ok(color == 0x00ff0000, "NP2: Pixel 135, 101 has color %08x, expected 0x00ff0000\n", color);
7516 color = getPixelColor(device, 140, 101);
7517 ok(color == 0x00ff0000, "NP2: Pixel 140, 101 has color %08x, expected 0x00ff0000\n", color);
7518 color = getPixelColor(device, 135, 105);
7519 ok(color == 0x00ff0000, "NP2: Pixel 135, 105 has color %08x, expected 0x00ff0000\n", color);
7520 color = getPixelColor(device, 140, 105);
7521 ok(color == 0x000000ff, "NP2: Pixel 140, 105 has color %08x, expected 0x000000ff\n", color);
7523 color = getPixelColor(device, 135, 376);
7524 ok(color == 0x00ff0000, "NP2: Pixel 135, 376 has color %08x, expected 0x00ff0000\n", color);
7525 color = getPixelColor(device, 140, 376);
7526 ok(color == 0x000000ff, "NP2: Pixel 140, 376 has color %08x, expected 0x000000ff\n", color);
7527 color = getPixelColor(device, 135, 379);
7528 ok(color == 0x00ff0000, "NP2: Pixel 135, 379 has color %08x, expected 0x00ff0000\n", color);
7529 color = getPixelColor(device, 140, 379);
7530 ok(color == 0x00ff0000, "NP2: Pixel 140, 379 has color %08x, expected 0x00ff0000\n", color);
7532 color = getPixelColor(device, 500, 101);
7533 ok(color == 0x00ff0000, "NP2: Pixel 500, 101 has color %08x, expected 0x00ff0000\n", color);
7534 color = getPixelColor(device, 504, 101);
7535 ok(color == 0x00ff0000, "NP2: Pixel 504, 101 has color %08x, expected 0x00ff0000\n", color);
7536 color = getPixelColor(device, 500, 105);
7537 ok(color == 0x000000ff, "NP2: Pixel 500, 105 has color %08x, expected 0x000000ff\n", color);
7538 color = getPixelColor(device, 504, 105);
7539 ok(color == 0x00ff0000, "NP2: Pixel 504, 105 has color %08x, expected 0x00ff0000\n", color);
7541 color = getPixelColor(device, 500, 376);
7542 ok(color == 0x000000ff, "NP2: Pixel 500, 376 has color %08x, expected 0x000000ff\n", color);
7543 color = getPixelColor(device, 504, 376);
7544 ok(color == 0x00ff0000, "NP2: Pixel 504, 376 has color %08x, expected 0x00ff0000\n", color);
7545 color = getPixelColor(device, 500, 380);
7546 ok(color == 0x00ff0000, "NP2: Pixel 500, 380 has color %08x, expected 0x00ff0000\n", color);
7547 color = getPixelColor(device, 504, 380);
7548 ok(color == 0x00ff0000, "NP2: Pixel 504, 380 has color %08x, expected 0x00ff0000\n", color);
7550 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
7551 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed hr=%08x\n", hr);
7552 IDirect3DTexture9_Release(texture);
7555 static void vFace_register_test(IDirect3DDevice9 *device)
7557 HRESULT hr;
7558 DWORD color;
7559 const DWORD shader_code[] = {
7560 0xffff0300, /* ps_3_0 */
7561 0x05000051, 0xa00f0000, 0x00000000, 0x3f800000, 0x00000000, 0x00000000, /* def c0, 0.0, 1.0, 0.0, 0.0 */
7562 0x05000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1, 1.0, 0.0, 0.0, 0.0 */
7563 0x0200001f, 0x80000000, 0x900f1001, /* dcl vFace */
7564 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
7565 0x04000058, 0x800f0000, 0x90e41001, 0xa0e40000, 0x80e40001, /* cmp r0, vFace, c0, r1 */
7566 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
7567 0x0000ffff /* END */
7569 IDirect3DPixelShader9 *shader;
7570 IDirect3DTexture9 *texture;
7571 IDirect3DSurface9 *surface, *backbuffer;
7572 const float quad[] = {
7573 -1.0, -1.0, 0.1,
7574 1.0, -1.0, 0.1,
7575 -1.0, 0.0, 0.1,
7577 1.0, -1.0, 0.1,
7578 1.0, 0.0, 0.1,
7579 -1.0, 0.0, 0.1,
7581 -1.0, 0.0, 0.1,
7582 -1.0, 1.0, 0.1,
7583 1.0, 0.0, 0.1,
7585 1.0, 0.0, 0.1,
7586 -1.0, 1.0, 0.1,
7587 1.0, 1.0, 0.1,
7589 const float blit[] = {
7590 0.0, -1.0, 0.1, 0.0, 0.0,
7591 1.0, -1.0, 0.1, 1.0, 0.0,
7592 0.0, 1.0, 0.1, 0.0, 1.0,
7593 1.0, 1.0, 0.1, 1.0, 1.0,
7596 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
7597 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed hr=%08x\n", hr);
7598 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
7599 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed hr=%08x\n", hr);
7600 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
7601 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed hr=%08x\n", hr);
7602 hr = IDirect3DDevice9_SetPixelShader(device, shader);
7603 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
7604 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
7605 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed hr=%08x\n", hr);
7606 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
7607 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed hr=%08x\n", hr);
7609 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
7610 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
7612 hr = IDirect3DDevice9_BeginScene(device);
7613 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
7614 if(SUCCEEDED(hr)) {
7615 /* First, draw to the texture and the back buffer to test both offscreen and onscreen cases */
7616 hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface);
7617 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
7618 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
7619 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
7620 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 4, quad, sizeof(float) * 3);
7621 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7622 hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
7623 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
7624 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 4, quad, sizeof(float) * 3);
7625 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7627 /* Blit the texture onto the back buffer to make it visible */
7628 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
7629 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed, hr=%08x\n", hr);
7630 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
7631 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr=%08x\n", hr);
7632 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
7633 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed, hr=%08x\n", hr);
7634 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
7635 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed, hr=%08x\n", hr);
7636 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
7637 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed hr=%08x\n", hr);
7639 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, blit, sizeof(float) * 5);
7640 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7642 hr = IDirect3DDevice9_EndScene(device);
7643 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
7646 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7647 color = getPixelColor(device, 160, 360);
7648 ok(color == 0x00ff0000, "vFace: Onscreen rendered front facing quad has color 0x%08x, expected 0x00ff0000\n", color);
7649 color = getPixelColor(device, 160, 120);
7650 ok(color == 0x0000ff00, "vFace: Onscreen rendered back facing quad has color 0x%08x, expected 0x0000ff00\n", color);
7651 color = getPixelColor(device, 480, 360);
7652 ok(color == 0x0000ff00, "vFace: Offscreen rendered back facing quad has color 0x%08x, expected 0x0000ff00\n", color);
7653 color = getPixelColor(device, 480, 120);
7654 ok(color == 0x00ff0000, "vFace: Offscreen rendered front facing quad has color 0x%08x, expected 0x00ff0000\n", color);
7656 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
7657 IDirect3DDevice9_SetTexture(device, 0, NULL);
7658 IDirect3DPixelShader9_Release(shader);
7659 IDirect3DSurface9_Release(surface);
7660 IDirect3DSurface9_Release(backbuffer);
7661 IDirect3DTexture9_Release(texture);
7664 static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
7666 HRESULT hr;
7667 DWORD color;
7668 int i;
7669 D3DCAPS9 caps;
7671 static const float quad[][7] = {
7672 {-128.0f/640.0f, -128.0f/480.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f},
7673 {-128.0f/640.0f, 128.0f/480.0f, 0.1f, 0.0f, 1.0f, 0.0f, 1.0f},
7674 { 128.0f/640.0f, -128.0f/480.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f},
7675 { 128.0f/640.0f, 128.0f/480.0f, 0.1f, 1.0f, 1.0f, 1.0f, 1.0f},
7678 static const D3DVERTEXELEMENT9 decl_elements[] = {
7679 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
7680 {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
7681 {0, 20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
7682 D3DDECL_END()
7685 /* use asymmetric matrix to test loading */
7686 float bumpenvmat[4] = {0.0,0.5,-0.5,0.0};
7688 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
7689 IDirect3DTexture9 *texture = NULL;
7691 memset(&caps, 0, sizeof(caps));
7692 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
7693 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed hr=%08x\n", hr);
7694 if(!(caps.TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP)) {
7695 skip("D3DTEXOPCAPS_BUMPENVMAP not set, skipping bumpmap tests\n");
7696 return;
7697 } else {
7698 /* This check is disabled, some Windows drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly.
7699 * They report that it is not supported, but after that bump mapping works properly. So just test
7700 * if the format is generally supported, and check the BUMPENVMAP flag
7702 IDirect3D9 *d3d9;
7704 IDirect3DDevice9_GetDirect3D(device, &d3d9);
7705 hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
7706 D3DRTYPE_TEXTURE, D3DFMT_V8U8);
7707 IDirect3D9_Release(d3d9);
7708 if(FAILED(hr)) {
7709 skip("D3DFMT_V8U8 not supported for legacy bump mapping\n");
7710 return;
7714 /* Generate the textures */
7715 generate_bumpmap_textures(device);
7717 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_BUMPENVMAT00, *(LPDWORD)&bumpenvmat[0]);
7718 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7719 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_BUMPENVMAT01, *(LPDWORD)&bumpenvmat[1]);
7720 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7721 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_BUMPENVMAT10, *(LPDWORD)&bumpenvmat[2]);
7722 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7723 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_BUMPENVMAT11, *(LPDWORD)&bumpenvmat[3]);
7724 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7726 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_BUMPENVMAP);
7727 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7728 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
7729 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7730 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_CURRENT );
7731 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7733 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
7734 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7735 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
7736 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7737 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG2, D3DTA_CURRENT);
7738 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7740 hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_DISABLE);
7741 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7743 hr = IDirect3DDevice9_SetVertexShader(device, NULL);
7744 ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
7746 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
7747 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed (%08x)\n", hr);
7750 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
7751 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
7752 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
7753 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
7755 hr = IDirect3DDevice9_BeginScene(device);
7756 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
7758 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], sizeof(quad[0]));
7759 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (0x%08x)\n", hr);
7761 hr = IDirect3DDevice9_EndScene(device);
7762 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
7764 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7765 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
7767 color = getPixelColor(device, 320-32, 240);
7768 ok(color == 0x00ffffff, "bumpmap failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
7769 color = getPixelColor(device, 320+32, 240);
7770 ok(color == 0x00ffffff, "bumpmap failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
7771 color = getPixelColor(device, 320, 240-32);
7772 ok(color == 0x00ffffff, "bumpmap failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
7773 color = getPixelColor(device, 320, 240+32);
7774 ok(color == 0x00ffffff, "bumpmap failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
7775 color = getPixelColor(device, 320, 240);
7776 ok(color == 0x00000000, "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color);
7777 color = getPixelColor(device, 320+32, 240+32);
7778 ok(color == 0x00000000, "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color);
7779 color = getPixelColor(device, 320-32, 240+32);
7780 ok(color == 0x00000000, "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color);
7781 color = getPixelColor(device, 320+32, 240-32);
7782 ok(color == 0x00000000, "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color);
7783 color = getPixelColor(device, 320-32, 240-32);
7784 ok(color == 0x00000000, "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color);
7786 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
7787 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
7788 IDirect3DVertexDeclaration9_Release(vertex_declaration);
7790 for(i = 0; i < 2; i++) {
7791 hr = IDirect3DDevice9_GetTexture(device, i, (IDirect3DBaseTexture9 **) &texture);
7792 ok(SUCCEEDED(hr), "IDirect3DDevice9_GetTexture failed (0x%08x)\n", hr);
7793 IDirect3DTexture9_Release(texture); /* For the GetTexture */
7794 hr = IDirect3DDevice9_SetTexture(device, i, NULL);
7795 ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
7796 IDirect3DTexture9_Release(texture); /* To destroy it */
7799 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
7800 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7801 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
7802 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7806 static void stencil_cull_test(IDirect3DDevice9 *device) {
7807 HRESULT hr;
7808 IDirect3DSurface9 *depthstencil = NULL;
7809 D3DSURFACE_DESC desc;
7810 float quad1[] = {
7811 -1.0, -1.0, 0.1,
7812 0.0, -1.0, 0.1,
7813 -1.0, 0.0, 0.1,
7814 0.0, 0.0, 0.1,
7816 float quad2[] = {
7817 0.0, -1.0, 0.1,
7818 1.0, -1.0, 0.1,
7819 0.0, 0.0, 0.1,
7820 1.0, 0.0, 0.1,
7822 float quad3[] = {
7823 0.0, 0.0, 0.1,
7824 1.0, 0.0, 0.1,
7825 0.0, 1.0, 0.1,
7826 1.0, 1.0, 0.1,
7828 float quad4[] = {
7829 -1.0, 0.0, 0.1,
7830 0.0, 0.0, 0.1,
7831 -1.0, 1.0, 0.1,
7832 0.0, 1.0, 0.1,
7834 struct vertex painter[] = {
7835 {-1.0, -1.0, 0.0, 0x00000000},
7836 { 1.0, -1.0, 0.0, 0x00000000},
7837 {-1.0, 1.0, 0.0, 0x00000000},
7838 { 1.0, 1.0, 0.0, 0x00000000},
7840 WORD indices_cw[] = {0, 1, 3};
7841 WORD indices_ccw[] = {0, 2, 3};
7842 unsigned int i;
7843 DWORD color;
7845 IDirect3DDevice9_GetDepthStencilSurface(device, &depthstencil);
7846 if(depthstencil == NULL) {
7847 skip("No depth stencil buffer\n");
7848 return;
7850 hr = IDirect3DSurface9_GetDesc(depthstencil, &desc);
7851 ok(hr == D3D_OK, "IDirect3DSurface9_GetDesc failed with %08x\n", hr);
7852 IDirect3DSurface9_Release(depthstencil);
7853 if(desc.Format != D3DFMT_D24S8 && desc.Format != D3DFMT_D24X4S4) {
7854 skip("No 4 or 8 bit stencil surface\n");
7855 return;
7858 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_STENCIL, 0x00ff0000, 0.0, 0x8);
7859 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
7860 IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
7862 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILFAIL, D3DSTENCILOP_INCR);
7863 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7864 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILZFAIL, D3DSTENCILOP_DECR);
7865 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7866 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
7867 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7868 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILREF, 0x3);
7869 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7871 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CCW_STENCILFAIL, D3DSTENCILOP_REPLACE);
7872 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7873 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CCW_STENCILZFAIL, D3DSTENCILOP_DECR);
7874 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7875 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CCW_STENCILPASS, D3DSTENCILOP_INCR);
7876 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7878 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, TRUE);
7879 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7880 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TWOSIDEDSTENCILMODE, FALSE);
7881 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7883 /* First pass: Fill the stencil buffer with some values... */
7884 hr = IDirect3DDevice9_BeginScene(device);
7885 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
7886 if(SUCCEEDED(hr))
7888 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CW);
7889 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7890 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7891 1 /*PrimCount */, indices_cw, D3DFMT_INDEX16, quad1, sizeof(float) * 3);
7892 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7893 1 /*PrimCount */, indices_ccw, D3DFMT_INDEX16, quad1, sizeof(float) * 3);
7895 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TWOSIDEDSTENCILMODE, TRUE);
7896 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7897 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
7898 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7899 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7900 1 /*PrimCount */, indices_cw, D3DFMT_INDEX16, quad2, sizeof(float) * 3);
7901 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7902 1 /*PrimCount */, indices_ccw, D3DFMT_INDEX16, quad2, sizeof(float) * 3);
7904 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CW);
7905 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7906 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7907 1 /*PrimCount */, indices_cw, D3DFMT_INDEX16, quad3, sizeof(float) * 3);
7908 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7909 1 /*PrimCount */, indices_ccw, D3DFMT_INDEX16, quad3, sizeof(float) * 3);
7911 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CCW);
7912 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7913 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7914 1 /*PrimCount */, indices_cw, D3DFMT_INDEX16, quad4, sizeof(float) * 3);
7915 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7916 1 /*PrimCount */, indices_ccw, D3DFMT_INDEX16, quad4, sizeof(float) * 3);
7918 hr = IDirect3DDevice9_EndScene(device);
7919 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
7922 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7923 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
7924 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7925 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
7926 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7927 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
7928 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7929 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TWOSIDEDSTENCILMODE, FALSE);
7930 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7931 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
7932 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7933 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILFUNC, D3DCMP_EQUAL);
7934 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7936 /* 2nd pass: Make the stencil values visible */
7937 hr = IDirect3DDevice9_BeginScene(device);
7938 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
7939 if(SUCCEEDED(hr))
7941 IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
7942 for(i = 0; i < 16; i++) {
7943 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILREF, i);
7944 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7946 painter[0].diffuse = (i * 16); /* Creates shades of blue */
7947 painter[1].diffuse = (i * 16);
7948 painter[2].diffuse = (i * 16);
7949 painter[3].diffuse = (i * 16);
7950 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, painter, sizeof(painter[0]));
7951 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
7953 hr = IDirect3DDevice9_EndScene(device);
7954 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
7957 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7958 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
7960 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, FALSE);
7961 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7963 color = getPixelColor(device, 160, 420);
7964 ok(color == 0x00000030, "CCW triangle, twoside FALSE, cull cw, replace, has color 0x%08x, expected 0x00000030\n", color);
7965 color = getPixelColor(device, 160, 300);
7966 ok(color == 0x00000080, "CW triangle, twoside FALSE, cull cw, culled, has color 0x%08x, expected 0x00000080\n", color);
7968 color = getPixelColor(device, 480, 420);
7969 ok(color == 0x00000090, "CCW triangle, twoside TRUE, cull off, incr, has color 0x%08x, expected 0x00000090\n", color);
7970 color = getPixelColor(device, 480, 300);
7971 ok(color == 0x00000030, "CW triangle, twoside TRUE, cull off, replace, has color 0x%08x, expected 0x00000030\n", color);
7973 color = getPixelColor(device, 160, 180);
7974 ok(color == 0x00000080, "CCW triangle, twoside TRUE, cull ccw, culled, has color 0x%08x, expected 0x00000080\n", color);
7975 color = getPixelColor(device, 160, 60);
7976 ok(color == 0x00000030, "CW triangle, twoside TRUE, cull ccw, replace, has color 0x%08x, expected 0x00000030\n", color);
7978 color = getPixelColor(device, 480, 180);
7979 ok(color == 0x00000090, "CCW triangle, twoside TRUE, cull cw, incr, has color 0x%08x, expected 0x00000090\n", color);
7980 color = getPixelColor(device, 480, 60);
7981 ok(color == 0x00000080, "CW triangle, twoside TRUE, cull cw, culled, has color 0x%08x, expected 0x00000080\n", color);
7984 static void vpos_register_test(IDirect3DDevice9 *device)
7986 HRESULT hr;
7987 DWORD color;
7988 const DWORD shader_code[] = {
7989 0xffff0300, /* ps_3_0 */
7990 0x0200001f, 0x80000000, 0x90031000, /* dcl vPos.xy */
7991 0x03000002, 0x80030000, 0x90541000, 0xa1fe0000, /* sub r0.xy, vPos.xy, c0.zw */
7992 0x02000001, 0x800f0001, 0xa0e40000, /* mov r1, c0 */
7993 0x02000001, 0x80080002, 0xa0550000, /* mov r2.a, c0.y */
7994 0x02000001, 0x80010002, 0xa0550000, /* mov r2.r, c0.y */
7995 0x04000058, 0x80020002, 0x80000000, 0x80000001, 0x80550001, /* cmp r2.g, r0.x, r1.x, r1.y */
7996 0x04000058, 0x80040002, 0x80550000, 0x80000001, 0x80550001, /* cmp r2.b, r0.y, r1.x, r1.y */
7997 0x02000001, 0x800f0800, 0x80e40002, /* mov oC0, r2 */
7998 0x0000ffff /* end */
8000 const DWORD shader_frac_code[] = {
8001 0xffff0300, /* ps_3_0 */
8002 0x05000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.0, 0.0, 0.0, 0.0 */
8003 0x0200001f, 0x80000000, 0x90031000, /* dcl vPos.xy */
8004 0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
8005 0x02000013, 0x80030000, 0x90541000, /* frc r0.xy, vPos.xy */
8006 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
8007 0x0000ffff /* end */
8009 IDirect3DPixelShader9 *shader, *shader_frac;
8010 IDirect3DSurface9 *surface = NULL, *backbuffer;
8011 const float quad[] = {
8012 -1.0, -1.0, 0.1, 0.0, 0.0,
8013 1.0, -1.0, 0.1, 1.0, 0.0,
8014 -1.0, 1.0, 0.1, 0.0, 1.0,
8015 1.0, 1.0, 0.1, 1.0, 1.0,
8017 D3DLOCKED_RECT lr;
8018 float constant[4] = {1.0, 0.0, 320, 240};
8019 DWORD *pos;
8021 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
8022 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
8023 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
8024 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed hr=%08x\n", hr);
8025 hr = IDirect3DDevice9_CreatePixelShader(device, shader_frac_code, &shader_frac);
8026 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed hr=%08x\n", hr);
8027 hr = IDirect3DDevice9_SetPixelShader(device, shader);
8028 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
8029 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
8030 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed hr=%08x\n", hr);
8031 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
8032 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed hr=%08x\n", hr);
8034 hr = IDirect3DDevice9_BeginScene(device);
8035 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
8036 if(SUCCEEDED(hr)) {
8037 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, constant, 1);
8038 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF failed hr=%08x\n", hr);
8039 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 5);
8040 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8041 hr = IDirect3DDevice9_EndScene(device);
8042 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
8045 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8046 /* This has to be pixel exact */
8047 color = getPixelColor(device, 319, 239);
8048 ok(color == 0x00000000, "vPos: Pixel 319,239 has color 0x%08x, expected 0x00000000\n", color);
8049 color = getPixelColor(device, 320, 239);
8050 ok(color == 0x0000ff00, "vPos: Pixel 320,239 has color 0x%08x, expected 0x0000ff00\n", color);
8051 color = getPixelColor(device, 319, 240);
8052 ok(color == 0x000000ff, "vPos: Pixel 319,240 has color 0x%08x, expected 0x000000ff\n", color);
8053 color = getPixelColor(device, 320, 240);
8054 ok(color == 0x0000ffff, "vPos: Pixel 320,240 has color 0x%08x, expected 0x0000ffff\n", color);
8056 hr = IDirect3DDevice9_CreateRenderTarget(device, 32, 32, D3DFMT_X8R8G8B8, 0, 0, TRUE,
8057 &surface, NULL);
8058 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed hr=%08x\n", hr);
8059 hr = IDirect3DDevice9_BeginScene(device);
8060 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
8061 if(SUCCEEDED(hr)) {
8062 constant[2] = 16; constant[3] = 16;
8063 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, constant, 1);
8064 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF failed hr=%08x\n", hr);
8065 hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface);
8066 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8067 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 5);
8068 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8069 hr = IDirect3DDevice9_EndScene(device);
8070 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
8072 hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, D3DLOCK_READONLY);
8073 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect failed, hr=%08x\n", hr);
8075 pos = (DWORD *) (((BYTE *) lr.pBits) + 14 * lr.Pitch + 14 * sizeof(DWORD));
8076 color = *pos & 0x00ffffff;
8077 ok(color == 0x00000000, "Pixel 14/14 has color 0x%08x, expected 0x00000000\n", color);
8078 pos = (DWORD *) (((BYTE *) lr.pBits) + 14 * lr.Pitch + 18 * sizeof(DWORD));
8079 color = *pos & 0x00ffffff;
8080 ok(color == 0x0000ff00, "Pixel 14/18 has color 0x%08x, expected 0x0000ff00\n", color);
8081 pos = (DWORD *) (((BYTE *) lr.pBits) + 18 * lr.Pitch + 14 * sizeof(DWORD));
8082 color = *pos & 0x00ffffff;
8083 ok(color == 0x000000ff, "Pixel 18/14 has color 0x%08x, expected 0x000000ff\n", color);
8084 pos = (DWORD *) (((BYTE *) lr.pBits) + 18 * lr.Pitch + 18 * sizeof(DWORD));
8085 color = *pos & 0x00ffffff;
8086 ok(color == 0x0000ffff, "Pixel 18/18 has color 0x%08x, expected 0x0000ffff\n", color);
8088 hr = IDirect3DSurface9_UnlockRect(surface);
8089 ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect failed, hr=%08x\n", hr);
8091 /* Test the fraction value of vPos. This is tested with the offscreen target and not the backbuffer to
8092 * have full control over the multisampling setting inside this test
8094 hr = IDirect3DDevice9_SetPixelShader(device, shader_frac);
8095 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
8096 hr = IDirect3DDevice9_BeginScene(device);
8097 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
8098 if(SUCCEEDED(hr)) {
8099 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
8100 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
8101 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 5);
8102 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8103 hr = IDirect3DDevice9_EndScene(device);
8104 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
8106 hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
8107 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8109 hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, D3DLOCK_READONLY);
8110 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect failed, hr=%08x\n", hr);
8112 pos = (DWORD *) (((BYTE *) lr.pBits) + 14 * lr.Pitch + 14 * sizeof(DWORD));
8113 color = *pos & 0x00ffffff;
8114 ok(color == 0x00000000, "vPos fraction test has color 0x%08x, expected 0x00000000\n", color);
8116 hr = IDirect3DSurface9_UnlockRect(surface);
8117 ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect failed, hr=%08x\n", hr);
8119 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
8120 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
8121 IDirect3DPixelShader9_Release(shader);
8122 IDirect3DPixelShader9_Release(shader_frac);
8123 if(surface) IDirect3DSurface9_Release(surface);
8124 IDirect3DSurface9_Release(backbuffer);
8127 static void pointsize_test(IDirect3DDevice9 *device)
8129 HRESULT hr;
8130 D3DCAPS9 caps;
8131 D3DMATRIX matrix;
8132 D3DMATRIX identity;
8133 float ptsize, ptsize_orig;
8134 DWORD color;
8136 const float vertices[] = {
8137 64, 64, 0.1,
8138 128, 64, 0.1,
8139 192, 64, 0.1,
8140 256, 64, 0.1,
8141 320, 64, 0.1,
8142 384, 64, 0.1
8145 /* Transforms the coordinate system [-1.0;1.0]x[-1.0;1.0] to [0.0;0.0]x[640.0;480.0]. Z is untouched */
8146 U(matrix).m[0][0] = 2.0/640.0; U(matrix).m[1][0] = 0.0; U(matrix).m[2][0] = 0.0; U(matrix).m[3][0] =-1.0;
8147 U(matrix).m[0][1] = 0.0; U(matrix).m[1][1] =-2.0/480.0; U(matrix).m[2][1] = 0.0; U(matrix).m[3][1] = 1.0;
8148 U(matrix).m[0][2] = 0.0; U(matrix).m[1][2] = 0.0; U(matrix).m[2][2] = 1.0; U(matrix).m[3][2] = 0.0;
8149 U(matrix).m[0][3] = 0.0; U(matrix).m[1][3] = 0.0; U(matrix).m[2][3] = 0.0; U(matrix).m[3][3] = 1.0;
8151 U(identity).m[0][0] = 1.0; U(identity).m[1][0] = 0.0; U(identity).m[2][0] = 0.0; U(identity).m[3][0] = 0.0;
8152 U(identity).m[0][1] = 0.0; U(identity).m[1][1] = 1.0; U(identity).m[2][1] = 0.0; U(identity).m[3][1] = 0.0;
8153 U(identity).m[0][2] = 0.0; U(identity).m[1][2] = 0.0; U(identity).m[2][2] = 1.0; U(identity).m[3][2] = 0.0;
8154 U(identity).m[0][3] = 0.0; U(identity).m[1][3] = 0.0; U(identity).m[2][3] = 0.0; U(identity).m[3][3] = 1.0;
8156 memset(&caps, 0, sizeof(caps));
8157 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
8158 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed hr=%08x\n", hr);
8159 if(caps.MaxPointSize < 32.0) {
8160 skip("MaxPointSize < 32.0, skipping(MaxPointsize = %f)\n", caps.MaxPointSize);
8161 return;
8164 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 0.0, 0);
8165 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
8166 hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &matrix);
8167 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed, hr=%08x\n", hr);
8168 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
8169 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed hr=%08x\n", hr);
8170 hr = IDirect3DDevice9_GetRenderState(device, D3DRS_POINTSIZE, (DWORD *) &ptsize_orig);
8171 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed hr=%08x\n", hr);
8173 hr = IDirect3DDevice9_BeginScene(device);
8174 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
8175 if(SUCCEEDED(hr)) {
8176 ptsize = 16.0;
8177 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8178 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8179 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[0], sizeof(float) * 3);
8180 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8182 ptsize = 32.0;
8183 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8184 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8185 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[3], sizeof(float) * 3);
8186 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8188 ptsize = 31.5;
8189 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8190 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8191 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[6], sizeof(float) * 3);
8192 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8194 if(caps.MaxPointSize >= 64.0) {
8195 ptsize = 64.0;
8196 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8197 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8198 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[9], sizeof(float) * 3);
8199 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8201 ptsize = 63.75;
8202 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8203 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8204 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[15], sizeof(float) * 3);
8205 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8208 ptsize = 1.0;
8209 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8210 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8211 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[12], sizeof(float) * 3);
8212 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8214 hr = IDirect3DDevice9_EndScene(device);
8215 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
8217 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8218 color = getPixelColor(device, 64-9, 64-9);
8219 ok(color == 0x000000ff, "pSize: Pixel (64-9),(64-9) has color 0x%08x, expected 0x000000ff\n", color);
8220 color = getPixelColor(device, 64-8, 64-8);
8221 todo_wine ok(color == 0x00ffffff, "pSize: Pixel (64-8),(64-8) has color 0x%08x, expected 0x00ffffff\n", color);
8222 color = getPixelColor(device, 64-7, 64-7);
8223 ok(color == 0x00ffffff, "pSize: Pixel (64-7),(64-7) has color 0x%08x, expected 0x00ffffff\n", color);
8224 color = getPixelColor(device, 64+7, 64+7);
8225 ok(color == 0x00ffffff, "pSize: Pixel (64+7),(64+7) has color 0x%08x, expected 0x00ffffff\n", color);
8226 color = getPixelColor(device, 64+8, 64+8);
8227 ok(color == 0x000000ff, "pSize: Pixel (64+8),(64+8) has color 0x%08x, expected 0x000000ff\n", color);
8228 color = getPixelColor(device, 64+9, 64+9);
8229 ok(color == 0x000000ff, "pSize: Pixel (64+9),(64+9) has color 0x%08x, expected 0x000000ff\n", color);
8231 color = getPixelColor(device, 128-17, 64-17);
8232 ok(color == 0x000000ff, "pSize: Pixel (128-17),(64-17) has color 0x%08x, expected 0x000000ff\n", color);
8233 color = getPixelColor(device, 128-16, 64-16);
8234 todo_wine ok(color == 0x00ffffff, "pSize: Pixel (128-16),(64-16) has color 0x%08x, expected 0x00ffffff\n", color);
8235 color = getPixelColor(device, 128-15, 64-15);
8236 ok(color == 0x00ffffff, "pSize: Pixel (128-15),(64-15) has color 0x%08x, expected 0x00ffffff\n", color);
8237 color = getPixelColor(device, 128+15, 64+15);
8238 ok(color == 0x00ffffff, "pSize: Pixel (128+15),(64+15) has color 0x%08x, expected 0x00ffffff\n", color);
8239 color = getPixelColor(device, 128+16, 64+16);
8240 ok(color == 0x000000ff, "pSize: Pixel (128+16),(64+16) has color 0x%08x, expected 0x000000ff\n", color);
8241 color = getPixelColor(device, 128+17, 64+17);
8242 ok(color == 0x000000ff, "pSize: Pixel (128+17),(64+17) has color 0x%08x, expected 0x000000ff\n", color);
8244 color = getPixelColor(device, 192-17, 64-17);
8245 ok(color == 0x000000ff, "pSize: Pixel (192-17),(64-17) has color 0x%08x, expected 0x000000ff\n", color);
8246 color = getPixelColor(device, 192-16, 64-16);
8247 ok(color == 0x000000ff, "pSize: Pixel (192-16),(64-16) has color 0x%08x, expected 0x000000ff\n", color);
8248 color = getPixelColor(device, 192-15, 64-15);
8249 ok(color == 0x00ffffff, "pSize: Pixel (192-15),(64-15) has color 0x%08x, expected 0x00ffffff\n", color);
8250 color = getPixelColor(device, 192+15, 64+15);
8251 ok(color == 0x00ffffff, "pSize: Pixel (192+15),(64+15) has color 0x%08x, expected 0x00ffffff\n", color);
8252 color = getPixelColor(device, 192+16, 64+16);
8253 ok(color == 0x000000ff, "pSize: Pixel (192+16),(64+16) has color 0x%08x, expected 0x000000ff\n", color);
8254 color = getPixelColor(device, 192+17, 64+17);
8255 ok(color == 0x000000ff, "pSize: Pixel (192+17),(64+17) has color 0x%08x, expected 0x000000ff\n", color);
8257 if(caps.MaxPointSize >= 64.0) {
8258 color = getPixelColor(device, 256-33, 64-33);
8259 ok(color == 0x000000ff, "pSize: Pixel (256-33),(64-33) has color 0x%08x, expected 0x000000ff\n", color);
8260 color = getPixelColor(device, 256-32, 64-32);
8261 todo_wine ok(color == 0x00ffffff, "pSize: Pixel (256-32),(64-32) has color 0x%08x, expected 0x00ffffff\n", color);
8262 color = getPixelColor(device, 256-31, 64-31);
8263 ok(color == 0x00ffffff, "pSize: Pixel (256-31),(64-31) has color 0x%08x, expected 0x00ffffff\n", color);
8264 color = getPixelColor(device, 256+31, 64+31);
8265 ok(color == 0x00ffffff, "pSize: Pixel (256+31),(64+31) has color 0x%08x, expected 0x00ffffff\n", color);
8266 color = getPixelColor(device, 256+32, 64+32);
8267 ok(color == 0x000000ff, "pSize: Pixel (256+32),(64+32) has color 0x%08x, expected 0x000000ff\n", color);
8268 color = getPixelColor(device, 256+33, 64+33);
8269 ok(color == 0x000000ff, "pSize: Pixel (256+33),(64+33) has color 0x%08x, expected 0x000000ff\n", color);
8271 color = getPixelColor(device, 384-33, 64-33);
8272 ok(color == 0x000000ff, "pSize: Pixel (384-33),(64-33) has color 0x%08x, expected 0x000000ff\n", color);
8273 color = getPixelColor(device, 384-32, 64-32);
8274 ok(color == 0x000000ff, "pSize: Pixel (384-32),(64-32) has color 0x%08x, expected 0x000000ff\n", color);
8275 color = getPixelColor(device, 384-31, 64-31);
8276 ok(color == 0x00ffffff, "pSize: Pixel (384-31),(64-31) has color 0x%08x, expected 0x00ffffff\n", color);
8277 color = getPixelColor(device, 384+31, 64+31);
8278 ok(color == 0x00ffffff, "pSize: Pixel (384+31),(64+31) has color 0x%08x, expected 0x00ffffff\n", color);
8279 color = getPixelColor(device, 384+32, 64+32);
8280 ok(color == 0x000000ff, "pSize: Pixel (384+32),(64+32) has color 0x%08x, expected 0x000000ff\n", color);
8281 color = getPixelColor(device, 384+33, 64+33);
8282 ok(color == 0x000000ff, "pSize: Pixel (384+33),(64+33) has color 0x%08x, expected 0x000000ff\n", color);
8285 color = getPixelColor(device, 320-1, 64-1);
8286 ok(color == 0x000000ff, "pSize: Pixel (320-1),(64-1) has color 0x%08x, expected 0x000000ff\n", color);
8287 color = getPixelColor(device, 320-0, 64-0);
8288 ok(color == 0x00ffffff, "pSize: Pixel (320-0),(64-0) has color 0x%08x, expected 0x00ffffff\n", color);
8289 color = getPixelColor(device, 320+1, 64+1);
8290 ok(color == 0x000000ff, "pSize: Pixel (320+1),(64+1) has color 0x%08x, expected 0x000000ff\n", color);
8292 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize_orig)));
8293 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed hr=%08x\n", hr);
8294 hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &identity);
8295 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed, hr=%08x\n", hr);
8298 static void multiple_rendertargets_test(IDirect3DDevice9 *device)
8300 HRESULT hr;
8301 IDirect3DPixelShader9 *ps;
8302 IDirect3DTexture9 *tex1, *tex2;
8303 IDirect3DSurface9 *surf1, *surf2, *backbuf;
8304 D3DCAPS9 caps;
8305 DWORD color;
8306 DWORD shader_code[] = {
8307 0xffff0300, /* ps_3_0 */
8308 0x05000051, 0xa00f0000, 0x00000000, 0x3f800000, 0x00000000, 0x00000000, /* def c0, 0, 1, 0, 0 */
8309 0x05000051, 0xa00f0001, 0x00000000, 0x00000000, 0x3f800000, 0x00000000, /* def c1, 0, 0, 1, 0 */
8310 0x02000001, 0x800f0800, 0xa0e40000, /* mov oC0, c0 */
8311 0x02000001, 0x800f0801, 0xa0e40001, /* mov oC1, c1 */
8312 0x0000ffff /* END */
8314 float quad[] = {
8315 -1.0, -1.0, 0.1,
8316 1.0, -1.0, 0.1,
8317 -1.0, 1.0, 0.1,
8318 1.0, 1.0, 0.1,
8320 float texquad[] = {
8321 -1.0, -1.0, 0.1, 0.0, 0.0,
8322 0.0, -1.0, 0.1, 1.0, 0.0,
8323 -1.0, 1.0, 0.1, 0.0, 1.0,
8324 0.0, 1.0, 0.1, 1.0, 1.0,
8326 0.0, -1.0, 0.1, 0.0, 0.0,
8327 1.0, -1.0, 0.1, 1.0, 0.0,
8328 0.0, 1.0, 0.1, 0.0, 1.0,
8329 1.0, 1.0, 0.1, 1.0, 1.0,
8332 memset(&caps, 0, sizeof(caps));
8333 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
8334 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed, hr=%08x\n", hr);
8335 if(caps.NumSimultaneousRTs < 2) {
8336 skip("Only 1 simultaneous render target supported, skipping MRT test\n");
8337 return;
8340 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0, 0);
8341 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
8343 hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL);
8344 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed, hr=%08x\n", hr);
8345 hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL);
8346 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed, hr=%08x\n", hr);
8347 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &ps);
8348 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed, hr=%08x\n", hr);
8350 hr = IDirect3DDevice9_GetRenderTarget(device, 0, &backbuf);
8351 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderTarget failed, hr=%08x\n", hr);
8352 hr = IDirect3DTexture9_GetSurfaceLevel(tex1, 0, &surf1);
8353 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed, hr=%08x\n", hr);
8354 hr = IDirect3DTexture9_GetSurfaceLevel(tex2, 0, &surf2);
8355 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed, hr=%08x\n", hr);
8357 hr = IDirect3DDevice9_SetPixelShader(device, ps);
8358 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed, hr=%08x\n", hr);
8359 hr = IDirect3DDevice9_SetRenderTarget(device, 0, surf1);
8360 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8361 hr = IDirect3DDevice9_SetRenderTarget(device, 1, surf2);
8362 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8363 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
8364 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr=%08x\n", hr);
8366 hr = IDirect3DDevice9_BeginScene(device);
8367 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed, hr=%08x\n", hr);
8368 if(SUCCEEDED(hr)) {
8369 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
8370 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8372 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
8373 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed, hr=%08x\n", hr);
8374 hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuf);
8375 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8376 hr = IDirect3DDevice9_SetRenderTarget(device, 1, NULL);
8377 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8378 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
8379 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr=%08x\n", hr);
8381 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) tex1);
8382 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr=%08x\n", hr);
8383 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &texquad[0], 5 * sizeof(float));
8384 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8386 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) tex2);
8387 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr=%08x\n", hr);
8388 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &texquad[20], 5 * sizeof(float));
8389 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8391 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
8392 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr=%08x\n", hr);
8394 hr = IDirect3DDevice9_EndScene(device);
8395 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr=%08x\n", hr);
8398 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8399 color = getPixelColor(device, 160, 240);
8400 ok(color == 0x0000ff00, "Texture 1(output color 1) has color 0x%08x, expected 0x0000ff00\n", color);
8401 color = getPixelColor(device, 480, 240);
8402 ok(color == 0x000000ff, "Texture 2(output color 2) has color 0x%08x, expected 0x000000ff\n", color);
8404 IDirect3DPixelShader9_Release(ps);
8405 IDirect3DTexture9_Release(tex1);
8406 IDirect3DTexture9_Release(tex2);
8407 IDirect3DSurface9_Release(surf1);
8408 IDirect3DSurface9_Release(surf2);
8409 IDirect3DSurface9_Release(backbuf);
8412 struct formats {
8413 const char *fmtName;
8414 D3DFORMAT textureFormat;
8415 DWORD resultColorBlending;
8416 DWORD resultColorNoBlending;
8419 const struct formats test_formats[] = {
8420 { "D3DFMT_G16R16", D3DFMT_G16R16, 0x00181800, 0x002010ff},
8421 { "D3DFMT_R16F", D3DFMT_R16F, 0x0018ffff, 0x0020ffff },
8422 { "D3DFMT_G16R16F", D3DFMT_G16R16F, 0x001818ff, 0x002010ff },
8423 { "D3DFMT_A16B16G16R16F", D3DFMT_A16B16G16R16F, 0x00181800, 0x00201000 },
8424 { "D3DFMT_R32F", D3DFMT_R32F, 0x0018ffff, 0x0020ffff },
8425 { "D3DFMT_G32R32F", D3DFMT_G32R32F, 0x001818ff, 0x002010ff },
8426 { "D3DFMT_A32B32G32R32F", D3DFMT_A32B32G32R32F, 0x00181800, 0x00201000 },
8427 { NULL, 0 }
8430 static void pixelshader_blending_test(IDirect3DDevice9 *device)
8432 HRESULT hr;
8433 IDirect3DTexture9 *offscreenTexture = NULL;
8434 IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL;
8435 IDirect3D9 *d3d = NULL;
8436 DWORD color;
8437 DWORD r0, g0, b0, r1, g1, b1;
8438 int fmt_index;
8440 static const float quad[][5] = {
8441 {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
8442 {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
8443 { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
8444 { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
8447 /* Quad with R=0x10, G=0x20 */
8448 static const struct vertex quad1[] = {
8449 {-1.0f, -1.0f, 0.1f, 0x80102000},
8450 {-1.0f, 1.0f, 0.1f, 0x80102000},
8451 { 1.0f, -1.0f, 0.1f, 0x80102000},
8452 { 1.0f, 1.0f, 0.1f, 0x80102000},
8455 /* Quad with R=0x20, G=0x10 */
8456 static const struct vertex quad2[] = {
8457 {-1.0f, -1.0f, 0.1f, 0x80201000},
8458 {-1.0f, 1.0f, 0.1f, 0x80201000},
8459 { 1.0f, -1.0f, 0.1f, 0x80201000},
8460 { 1.0f, 1.0f, 0.1f, 0x80201000},
8463 IDirect3DDevice9_GetDirect3D(device, &d3d);
8465 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
8466 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
8467 if(!backbuffer) {
8468 goto out;
8471 for(fmt_index=0; test_formats[fmt_index].textureFormat != 0; fmt_index++)
8473 D3DFORMAT fmt = test_formats[fmt_index].textureFormat;
8474 if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, fmt) != D3D_OK) {
8475 skip("%s textures not supported\n", test_formats[fmt_index].fmtName);
8476 continue;
8479 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
8480 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
8482 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, fmt, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
8483 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %08x\n", hr);
8484 if(!offscreenTexture) {
8485 continue;
8488 hr = IDirect3DTexture9_GetSurfaceLevel(offscreenTexture, 0, &offscreen);
8489 ok(hr == D3D_OK, "Can't get offscreen surface, hr = %08x\n", hr);
8490 if(!offscreen) {
8491 continue;
8494 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
8495 ok(hr == D3D_OK, "SetFVF failed, hr = %08x\n", hr);
8497 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
8498 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8499 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
8500 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8501 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
8502 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
8503 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
8504 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
8505 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
8506 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
8508 /* Below we will draw two quads with different colors and try to blend them together.
8509 * The result color is compared with the expected outcome.
8511 if(IDirect3DDevice9_BeginScene(device) == D3D_OK) {
8512 hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen);
8513 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
8514 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ffffff, 0.0, 0);
8515 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
8517 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, TRUE);
8518 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8520 /* Draw a quad using color 0x0010200 */
8521 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_ONE);
8522 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8523 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_ZERO);
8524 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8525 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0]));
8526 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
8528 /* Draw a quad using color 0x0020100 */
8529 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
8530 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8531 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
8532 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8533 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(quad2[0]));
8534 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
8536 /* We don't want to blend the result on the backbuffer */
8537 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE);
8538 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8540 /* Prepare rendering the 'blended' texture quad to the backbuffer */
8541 hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
8542 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
8543 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) offscreenTexture);
8544 ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
8546 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
8547 ok(hr == D3D_OK, "SetFVF failed, hr = %08x\n", hr);
8549 /* This time with the texture */
8550 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
8551 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %08x\n", hr);
8553 IDirect3DDevice9_EndScene(device);
8555 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8558 if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3DRTYPE_TEXTURE, fmt) == D3D_OK) {
8559 /* Compare the color of the center quad with our expectation */
8560 color = getPixelColor(device, 320, 240);
8561 r0 = (color & 0x00ff0000) >> 16;
8562 g0 = (color & 0x0000ff00) >> 8;
8563 b0 = (color & 0x000000ff) >> 0;
8565 r1 = (test_formats[fmt_index].resultColorBlending & 0x00ff0000) >> 16;
8566 g1 = (test_formats[fmt_index].resultColorBlending & 0x0000ff00) >> 8;
8567 b1 = (test_formats[fmt_index].resultColorBlending & 0x000000ff) >> 0;
8569 ok(r0 >= max(r1, 1) - 1 && r0 <= r1 + 1 &&
8570 g0 >= max(g1, 1) - 1 && g0 <= g1 + 1 &&
8571 b0 >= max(b1, 1) - 1 && b0 <= b1 + 1,
8572 "Offscreen failed for %s: Got color %#08x, expected %#08x.\n", test_formats[fmt_index].fmtName, color, test_formats[fmt_index].resultColorBlending);
8573 } else {
8574 /* No pixel shader blending is supported so expected garbage.The type of 'garbage' depends on the driver version and OS.
8575 * E.g. on G16R16 ati reports (on old r9600 drivers) 0x00ffffff and on modern ones 0x002010ff which is also what Nvidia
8576 * reports. On Vista Nvidia seems to report 0x00ffffff on Geforce7 cards. */
8577 color = getPixelColor(device, 320, 240);
8578 ok((color == 0x00ffffff) || (color == test_formats[fmt_index].resultColorNoBlending), "Offscreen failed for %s: expected no color blending but received it anyway.\n", test_formats[fmt_index].fmtName);
8581 IDirect3DDevice9_SetTexture(device, 0, NULL);
8582 if(offscreenTexture) {
8583 IDirect3DTexture9_Release(offscreenTexture);
8585 if(offscreen) {
8586 IDirect3DSurface9_Release(offscreen);
8590 out:
8591 /* restore things */
8592 if(backbuffer) {
8593 IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
8594 IDirect3DSurface9_Release(backbuffer);
8598 static void tssargtemp_test(IDirect3DDevice9 *device)
8600 HRESULT hr;
8601 DWORD color;
8602 static const struct vertex quad[] = {
8603 {-1.0, -1.0, 0.1, 0x00ff0000},
8604 { 1.0, -1.0, 0.1, 0x00ff0000},
8605 {-1.0, 1.0, 0.1, 0x00ff0000},
8606 { 1.0, 1.0, 0.1, 0x00ff0000}
8608 D3DCAPS9 caps;
8610 memset(&caps, 0, sizeof(caps));
8611 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
8612 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
8613 if(!(caps.PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP)) {
8614 skip("D3DPMISCCAPS_TSSARGTEMP not supported\n");
8615 return;
8618 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
8619 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
8621 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
8622 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8623 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
8624 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8626 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
8627 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8628 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TFACTOR);
8629 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8630 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_RESULTARG, D3DTA_TEMP);
8631 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8633 hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_ADD);
8634 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8635 hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLORARG1, D3DTA_CURRENT);
8636 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8637 hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLORARG2, D3DTA_TEMP);
8638 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8640 hr = IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_COLOROP, D3DTOP_DISABLE);
8641 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8643 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0x0000ff00);
8644 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8645 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
8646 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %08x\n", hr);
8648 hr = IDirect3DDevice9_BeginScene(device);
8649 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed, hr = %08x\n", hr);
8650 if(SUCCEEDED(hr)) {
8652 hr = IDirect3DDevice9_EndScene(device);
8653 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %08x\n", hr);
8654 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
8655 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed with %08x\n", hr);
8657 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8658 color = getPixelColor(device, 320, 240);
8659 ok(color == 0x00FFFF00, "TSSARGTEMP test returned color 0x%08x, expected 0x00FFFF00\n", color);
8661 /* Set stage 1 back to default */
8662 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_RESULTARG, D3DTA_CURRENT);
8663 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8664 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
8665 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8666 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
8667 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8668 hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_DISABLE);
8669 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8670 hr = IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_COLOROP, D3DTOP_DISABLE);
8671 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8674 struct testdata
8676 DWORD idxVertex; /* number of instances in the first stream */
8677 DWORD idxColor; /* number of instances in the second stream */
8678 DWORD idxInstance; /* should be 1 ?? */
8679 DWORD color1; /* color 1 instance */
8680 DWORD color2; /* color 2 instance */
8681 DWORD color3; /* color 3 instance */
8682 DWORD color4; /* color 4 instance */
8683 WORD strVertex; /* specify which stream to use 0-2*/
8684 WORD strColor;
8685 WORD strInstance;
8688 static const struct testdata testcases[]=
8690 {4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 0 */
8691 {3, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0, 1, 2}, /* 1 */
8692 {2, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /* 2 */
8693 {1, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /* 3 */
8694 {0, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /* 4 */
8695 {4, 3, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 5 */
8696 {4, 2, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 6 */
8697 {4, 1, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 7 */
8698 {4, 0, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 8 */
8699 {3, 3, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0, 1, 2}, /* 9 */
8700 {4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 1, 0, 2}, /* 10 */
8701 {4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 2, 1}, /* 11 */
8702 {4, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 3, 1}, /* 12 */
8703 {4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 2, 0, 1}, /* 13 */
8704 {4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 1, 2, 3}, /* 14 */
8706 This case is handled in a stand alone test, SetStreamSourceFreq(0,(D3DSTREAMSOURCE_INSTANCEDATA | 1)) has to return D3DERR_INVALIDCALL!
8707 {4, 4, 1, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 1, 0, D3DERR_INVALIDCALL},
8711 /* Drawing Indexed Geometry with instances*/
8712 static void stream_test(IDirect3DDevice9 *device)
8714 IDirect3DVertexBuffer9 *vb = NULL;
8715 IDirect3DVertexBuffer9 *vb2 = NULL;
8716 IDirect3DVertexBuffer9 *vb3 = NULL;
8717 IDirect3DIndexBuffer9 *ib = NULL;
8718 IDirect3DVertexDeclaration9 *pDecl = NULL;
8719 IDirect3DVertexShader9 *shader = NULL;
8720 HRESULT hr;
8721 BYTE *data;
8722 DWORD color;
8723 DWORD ind;
8724 int i;
8726 const DWORD shader_code[] =
8728 0xfffe0101, /* vs_1_1 */
8729 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
8730 0x0000001f, 0x8000000a, 0x900f0001, /* dcl_color0 v1 */
8731 0x0000001f, 0x80000005, 0x900f0002, /* dcl_texcoord v2 */
8732 0x00000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */
8733 0x00000002, 0xc00f0000, 0x80e40000, 0x90e40002, /* add oPos, r0, v2 */
8734 0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
8735 0x0000ffff
8738 const float quad[][3] =
8740 {-0.5f, -0.5f, 1.1f}, /*0 */
8741 {-0.5f, 0.5f, 1.1f}, /*1 */
8742 { 0.5f, -0.5f, 1.1f}, /*2 */
8743 { 0.5f, 0.5f, 1.1f}, /*3 */
8746 const float vertcolor[][4] =
8748 {1.0f, 0.0f, 0.0f, 1.0f}, /*0 */
8749 {1.0f, 0.0f, 0.0f, 1.0f}, /*1 */
8750 {1.0f, 0.0f, 0.0f, 1.0f}, /*2 */
8751 {1.0f, 0.0f, 0.0f, 1.0f}, /*3 */
8754 /* 4 position for 4 instances */
8755 const float instancepos[][3] =
8757 {-0.6f,-0.6f, 0.0f},
8758 { 0.6f,-0.6f, 0.0f},
8759 { 0.6f, 0.6f, 0.0f},
8760 {-0.6f, 0.6f, 0.0f},
8763 short indices[] = {0, 1, 2, 1, 2, 3};
8765 D3DVERTEXELEMENT9 decl[] =
8767 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8768 {1, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
8769 {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8770 D3DDECL_END()
8773 /* set the default value because it isn't done in wine? */
8774 hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 1);
8775 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8777 /* check for D3DSTREAMSOURCE_INDEXEDDATA at stream0 */
8778 hr = IDirect3DDevice9_SetStreamSourceFreq(device, 0, (D3DSTREAMSOURCE_INSTANCEDATA | 1));
8779 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8781 /* check wrong cases */
8782 hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 0);
8783 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8784 hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
8785 ok(hr == D3D_OK && ind == 1, "IDirect3DDevice9_GetStreamSourceFreq failed with %08x\n", hr);
8786 hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 2);
8787 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8788 hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
8789 ok(hr == D3D_OK && ind == 2, "IDirect3DDevice9_GetStreamSourceFreq failed with %08x\n", hr);
8790 hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, (D3DSTREAMSOURCE_INDEXEDDATA | 0));
8791 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8792 hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
8793 ok(hr == D3D_OK && ind == (D3DSTREAMSOURCE_INDEXEDDATA | 0), "IDirect3DDevice9_GetStreamSourceFreq failed with %08x\n", hr);
8794 hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, (D3DSTREAMSOURCE_INSTANCEDATA | 0));
8795 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8796 hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
8797 ok(hr == D3D_OK && ind == (0 | D3DSTREAMSOURCE_INSTANCEDATA), "IDirect3DDevice9_GetStreamSourceFreq failed with %08x\n", hr);
8798 hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, (D3DSTREAMSOURCE_INSTANCEDATA | D3DSTREAMSOURCE_INDEXEDDATA | 0));
8799 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8800 hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
8801 ok(hr == D3D_OK && ind == (0 | D3DSTREAMSOURCE_INSTANCEDATA), "IDirect3DDevice9_GetStreamSourceFreq failed with %08x\n", hr);
8803 /* set the default value back */
8804 hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 1);
8805 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8807 /* create all VertexBuffers*/
8808 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_MANAGED, &vb, NULL);
8809 ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
8810 if(!vb) {
8811 skip("Failed to create a vertex buffer\n");
8812 return;
8814 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(vertcolor), 0, 0, D3DPOOL_MANAGED, &vb2, NULL);
8815 ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
8816 if(!vb2) {
8817 skip("Failed to create a vertex buffer\n");
8818 goto out;
8820 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(instancepos), 0, 0, D3DPOOL_MANAGED, &vb3, NULL);
8821 ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
8822 if(!vb3) {
8823 skip("Failed to create a vertex buffer\n");
8824 goto out;
8827 /* create IndexBuffer*/
8828 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib, NULL);
8829 ok(hr == D3D_OK, "IDirect3DDevice9_CreateIndexBuffer failed with %08x\n", hr);
8830 if(!ib) {
8831 skip("Failed to create a index buffer\n");
8832 goto out;
8835 /* copy all Buffers (Vertex + Index)*/
8836 hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **) &data, 0);
8837 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
8838 memcpy(data, quad, sizeof(quad));
8839 hr = IDirect3DVertexBuffer9_Unlock(vb);
8840 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
8841 hr = IDirect3DVertexBuffer9_Lock(vb2, 0, sizeof(vertcolor), (void **) &data, 0);
8842 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
8843 memcpy(data, vertcolor, sizeof(vertcolor));
8844 hr = IDirect3DVertexBuffer9_Unlock(vb2);
8845 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
8846 hr = IDirect3DVertexBuffer9_Lock(vb3, 0, sizeof(instancepos), (void **) &data, 0);
8847 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
8848 memcpy(data, instancepos, sizeof(instancepos));
8849 hr = IDirect3DVertexBuffer9_Unlock(vb3);
8850 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
8851 hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **) &data, 0);
8852 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Lock failed with %08x\n", hr);
8853 memcpy(data, indices, sizeof(indices));
8854 hr = IDirect3DIndexBuffer9_Unlock(ib);
8855 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
8857 /* create VertexShader */
8858 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
8859 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexShader failed hr=%08x\n", hr);
8860 if(!shader) {
8861 skip("Failed to create a vetex shader\n");
8862 goto out;
8865 hr = IDirect3DDevice9_SetVertexShader(device, shader);
8866 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%08x\n", hr);
8868 hr = IDirect3DDevice9_SetIndices(device, ib);
8869 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
8871 /* run all tests */
8872 for( i = 0; i < sizeof(testcases)/sizeof(testcases[0]); ++i)
8874 struct testdata act = testcases[i];
8875 decl[0].Stream = act.strVertex;
8876 decl[1].Stream = act.strColor;
8877 decl[2].Stream = act.strInstance;
8878 /* create VertexDeclarations */
8879 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl, &pDecl);
8880 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed hr=%08x (case %i)\n", hr, i);
8882 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
8883 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x (case %i)\n", hr, i);
8885 hr = IDirect3DDevice9_BeginScene(device);
8886 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x (case %i)\n", hr, i);
8887 if(SUCCEEDED(hr))
8889 hr = IDirect3DDevice9_SetVertexDeclaration(device, pDecl);
8890 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x (case %i)\n", hr, i);
8892 hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strVertex, (D3DSTREAMSOURCE_INDEXEDDATA | act.idxVertex));
8893 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8894 hr = IDirect3DDevice9_SetStreamSource(device, act.strVertex, vb, 0, sizeof(quad[0]));
8895 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x (case %i)\n", hr, i);
8897 hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strColor, (D3DSTREAMSOURCE_INDEXEDDATA | act.idxColor));
8898 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8899 hr = IDirect3DDevice9_SetStreamSource(device, act.strColor, vb2, 0, sizeof(vertcolor[0]));
8900 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x (case %i)\n", hr, i);
8902 hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strInstance, (D3DSTREAMSOURCE_INSTANCEDATA | act.idxInstance));
8903 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8904 hr = IDirect3DDevice9_SetStreamSource(device, act.strInstance, vb3, 0, sizeof(instancepos[0]));
8905 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x (case %i)\n", hr, i);
8907 /* don't know if this is right (1*3 and 4*1)*/
8908 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 0, 1 * 3 , 0, 4*1);
8909 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitive failed with %08x (case %i)\n", hr, i);
8910 hr = IDirect3DDevice9_EndScene(device);
8911 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x (case %i)\n", hr, i);
8913 /* set all StreamSource && StreamSourceFreq back to default */
8914 hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strVertex, 1);
8915 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8916 hr = IDirect3DDevice9_SetStreamSource(device, act.strVertex, NULL, 0, 0);
8917 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x (case %i)\n", hr, i);
8918 hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.idxColor, 1);
8919 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8920 hr = IDirect3DDevice9_SetStreamSource(device, act.idxColor, NULL, 0, 0);
8921 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x (case %i)\n", hr, i);
8922 hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.idxInstance, 1);
8923 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8924 hr = IDirect3DDevice9_SetStreamSource(device, act.idxInstance, NULL, 0, 0);
8925 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x (case %i)\n", hr, i);
8928 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8929 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x (case %i)\n", hr, i);
8931 hr = IDirect3DVertexDeclaration9_Release(pDecl);
8932 ok(hr == D3D_OK, "IDirect3DVertexDeclaration9_Release failed with %08x (case %i)\n", hr, i);
8934 color = getPixelColor(device, 160, 360);
8935 ok(color == act.color1, "has color 0x%08x, expected 0x%08x (case %i)\n", color, act.color1, i);
8936 color = getPixelColor(device, 480, 360);
8937 ok(color == act.color2, "has color 0x%08x, expected 0x%08x (case %i)\n", color, act.color2, i);
8938 color = getPixelColor(device, 480, 120);
8939 ok(color == act.color3, "has color 0x%08x, expected 0x%08x (case %i)\n", color, act.color3, i);
8940 color = getPixelColor(device, 160, 120);
8941 ok(color == act.color4, "has color 0x%08x, expected 0x%08x (case %i)\n", color, act.color4, i);
8944 hr = IDirect3DDevice9_SetIndices(device, NULL);
8945 ok(hr == D3D_OK, "IDirect3DDevice9_SetIndices failed with %08x\n", hr);
8947 out:
8948 if(vb) IDirect3DVertexBuffer9_Release(vb);
8949 if(vb2)IDirect3DVertexBuffer9_Release(vb2);
8950 if(vb3)IDirect3DVertexBuffer9_Release(vb3);
8951 if(ib)IDirect3DIndexBuffer9_Release(ib);
8952 if(shader)IDirect3DVertexShader9_Release(shader);
8955 static void np2_stretch_rect_test(IDirect3DDevice9 *device) {
8956 IDirect3DSurface9 *src = NULL, *dst = NULL, *backbuffer = NULL;
8957 IDirect3DTexture9 *dsttex = NULL;
8958 HRESULT hr;
8959 DWORD color;
8960 D3DRECT r1 = {0, 0, 50, 50 };
8961 D3DRECT r2 = {50, 0, 100, 50 };
8962 D3DRECT r3 = {50, 50, 100, 100};
8963 D3DRECT r4 = {0, 50, 50, 100};
8964 const float quad[] = {
8965 -1.0, -1.0, 0.1, 0.0, 0.0,
8966 1.0, -1.0, 0.1, 1.0, 0.0,
8967 -1.0, 1.0, 0.1, 0.0, 1.0,
8968 1.0, 1.0, 0.1, 1.0, 1.0,
8971 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
8972 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
8974 hr = IDirect3DDevice9_CreateRenderTarget(device, 100, 100, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &src, NULL );
8975 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
8976 hr = IDirect3DDevice9_CreateTexture(device, 25, 25, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &dsttex, NULL);
8977 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
8979 if(!src || !dsttex) {
8980 skip("One or more test resources could not be created\n");
8981 goto cleanup;
8984 hr = IDirect3DTexture9_GetSurfaceLevel(dsttex, 0, &dst);
8985 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
8987 hr = IDirect3DDevice9_Clear(device, 1, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
8988 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
8990 /* Clear the StretchRect destination for debugging */
8991 hr = IDirect3DDevice9_SetRenderTarget(device, 0, dst);
8992 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
8993 hr = IDirect3DDevice9_Clear(device, 1, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
8994 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
8996 hr = IDirect3DDevice9_SetRenderTarget(device, 0, src);
8997 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
8999 hr = IDirect3DDevice9_Clear(device, 1, &r1, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
9000 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
9001 hr = IDirect3DDevice9_Clear(device, 1, &r2, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
9002 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
9003 hr = IDirect3DDevice9_Clear(device, 1, &r3, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
9004 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
9005 hr = IDirect3DDevice9_Clear(device, 1, &r4, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
9006 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
9008 /* Stretchrect before setting the render target back to the backbuffer. This will make Wine use
9009 * the target -> texture GL blit path
9011 hr = IDirect3DDevice9_StretchRect(device, src, NULL, dst, NULL, D3DTEXF_POINT);
9012 ok(hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
9013 IDirect3DSurface9_Release(dst);
9015 hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
9016 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
9018 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) dsttex);
9019 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
9020 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
9021 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
9022 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
9023 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
9024 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
9025 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
9027 hr = IDirect3DDevice9_BeginScene(device);
9028 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
9029 if(SUCCEEDED(hr)) {
9030 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 5);
9031 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
9032 hr = IDirect3DDevice9_EndScene(device);
9033 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
9036 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
9037 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
9038 color = getPixelColor(device, 160, 360);
9039 ok(color == 0x00ff0000, "stretchrect: Pixel 160,360 has color 0x%08x, expected 0x00ff0000\n", color);
9040 color = getPixelColor(device, 480, 360);
9041 ok(color == 0x0000ff00, "stretchrect: Pixel 480,360 has color 0x%08x, expected 0x0000ff00\n", color);
9042 color = getPixelColor(device, 480, 120);
9043 ok(color == 0x000000ff, "stretchrect: Pixel 480,120 has color 0x%08x, expected 0x000000ff\n", color);
9044 color = getPixelColor(device, 160, 120);
9045 ok(color == 0x00000000, "stretchrect: Pixel 160,120 has color 0x%08x, expected 0x00000000\n", color);
9047 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
9048 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
9049 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
9050 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
9052 cleanup:
9053 if(src) IDirect3DSurface9_Release(src);
9054 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
9055 if(dsttex) IDirect3DTexture9_Release(dsttex);
9058 static void texop_test(IDirect3DDevice9 *device)
9060 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
9061 IDirect3DTexture9 *texture = NULL;
9062 D3DLOCKED_RECT locked_rect;
9063 D3DCOLOR color;
9064 D3DCAPS9 caps;
9065 HRESULT hr;
9066 int i;
9068 static const struct {
9069 float x, y, z;
9070 float s, t;
9071 D3DCOLOR diffuse;
9072 } quad[] = {
9073 {-1.0f, -1.0f, 0.1f, -1.0f, -1.0f, D3DCOLOR_ARGB(0x55, 0xff, 0x00, 0x00)},
9074 {-1.0f, 1.0f, 0.1f, -1.0f, 1.0f, D3DCOLOR_ARGB(0x55, 0xff, 0x00, 0x00)},
9075 { 1.0f, -1.0f, 0.1f, 1.0f, -1.0f, D3DCOLOR_ARGB(0x55, 0xff, 0x00, 0x00)},
9076 { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, D3DCOLOR_ARGB(0x55, 0xff, 0x00, 0x00)}
9079 static const D3DVERTEXELEMENT9 decl_elements[] = {
9080 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
9081 {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
9082 {0, 20, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
9083 D3DDECL_END()
9086 static const struct {
9087 D3DTEXTUREOP op;
9088 const char *name;
9089 DWORD caps_flag;
9090 D3DCOLOR result;
9091 } test_data[] = {
9092 {D3DTOP_SELECTARG1, "SELECTARG1", D3DTEXOPCAPS_SELECTARG1, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00)},
9093 {D3DTOP_SELECTARG2, "SELECTARG2", D3DTEXOPCAPS_SELECTARG2, D3DCOLOR_ARGB(0x00, 0x33, 0x33, 0x33)},
9094 {D3DTOP_MODULATE, "MODULATE", D3DTEXOPCAPS_MODULATE, D3DCOLOR_ARGB(0x00, 0x00, 0x33, 0x00)},
9095 {D3DTOP_MODULATE2X, "MODULATE2X", D3DTEXOPCAPS_MODULATE2X, D3DCOLOR_ARGB(0x00, 0x00, 0x66, 0x00)},
9096 {D3DTOP_MODULATE4X, "MODULATE4X", D3DTEXOPCAPS_MODULATE4X, D3DCOLOR_ARGB(0x00, 0x00, 0xcc, 0x00)},
9097 {D3DTOP_ADD, "ADD", D3DTEXOPCAPS_ADD, D3DCOLOR_ARGB(0x00, 0x33, 0xff, 0x33)},
9098 {D3DTOP_ADDSIGNED, "ADDSIGNED", D3DTEXOPCAPS_ADDSIGNED, D3DCOLOR_ARGB(0x00, 0x00, 0xb2, 0x00)},
9099 {D3DTOP_ADDSIGNED2X, "ADDSIGNED2X", D3DTEXOPCAPS_ADDSIGNED2X, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00)},
9100 {D3DTOP_SUBTRACT, "SUBTRACT", D3DTEXOPCAPS_SUBTRACT, D3DCOLOR_ARGB(0x00, 0x00, 0xcc, 0x00)},
9101 {D3DTOP_ADDSMOOTH, "ADDSMOOTH", D3DTEXOPCAPS_ADDSMOOTH, D3DCOLOR_ARGB(0x00, 0x33, 0xff, 0x33)},
9102 {D3DTOP_BLENDDIFFUSEALPHA, "BLENDDIFFUSEALPHA", D3DTEXOPCAPS_BLENDDIFFUSEALPHA, D3DCOLOR_ARGB(0x00, 0x22, 0x77, 0x22)},
9103 {D3DTOP_BLENDTEXTUREALPHA, "BLENDTEXTUREALPHA", D3DTEXOPCAPS_BLENDTEXTUREALPHA, D3DCOLOR_ARGB(0x00, 0x14, 0xad, 0x14)},
9104 {D3DTOP_BLENDFACTORALPHA, "BLENDFACTORALPHA", D3DTEXOPCAPS_BLENDFACTORALPHA, D3DCOLOR_ARGB(0x00, 0x07, 0xe4, 0x07)},
9105 {D3DTOP_BLENDTEXTUREALPHAPM, "BLENDTEXTUREALPHAPM", D3DTEXOPCAPS_BLENDTEXTUREALPHAPM, D3DCOLOR_ARGB(0x00, 0x14, 0xff, 0x14)},
9106 {D3DTOP_BLENDCURRENTALPHA, "BLENDCURRENTALPHA", D3DTEXOPCAPS_BLENDCURRENTALPHA, D3DCOLOR_ARGB(0x00, 0x22, 0x77, 0x22)},
9107 {D3DTOP_MODULATEALPHA_ADDCOLOR, "MODULATEALPHA_ADDCOLOR", D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR, D3DCOLOR_ARGB(0x00, 0x1f, 0xff, 0x1f)},
9108 {D3DTOP_MODULATECOLOR_ADDALPHA, "MODULATECOLOR_ADDALPHA", D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA, D3DCOLOR_ARGB(0x00, 0x99, 0xcc, 0x99)},
9109 {D3DTOP_MODULATEINVALPHA_ADDCOLOR, "MODULATEINVALPHA_ADDCOLOR", D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR, D3DCOLOR_ARGB(0x00, 0x14, 0xff, 0x14)},
9110 {D3DTOP_MODULATEINVCOLOR_ADDALPHA, "MODULATEINVCOLOR_ADDALPHA", D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA, D3DCOLOR_ARGB(0x00, 0xcc, 0x99, 0xcc)},
9111 /* BUMPENVMAP & BUMPENVMAPLUMINANCE have their own tests */
9112 {D3DTOP_DOTPRODUCT3, "DOTPRODUCT2", D3DTEXOPCAPS_DOTPRODUCT3, D3DCOLOR_ARGB(0x00, 0x99, 0x99, 0x99)},
9113 {D3DTOP_MULTIPLYADD, "MULTIPLYADD", D3DTEXOPCAPS_MULTIPLYADD, D3DCOLOR_ARGB(0x00, 0xff, 0x33, 0x00)},
9114 {D3DTOP_LERP, "LERP", D3DTEXOPCAPS_LERP, D3DCOLOR_ARGB(0x00, 0x00, 0x33, 0x33)},
9117 memset(&caps, 0, sizeof(caps));
9118 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
9119 ok(SUCCEEDED(hr), "GetDeviceCaps failed with 0x%08x\n", hr);
9121 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
9122 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed with 0x%08x\n", hr);
9123 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
9124 ok(SUCCEEDED(hr), "SetVertexDeclaration failed with 0x%08x\n", hr);
9126 hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
9127 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateTexture failed with 0x%08x\n", hr);
9128 hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
9129 ok(SUCCEEDED(hr), "LockRect failed with 0x%08x\n", hr);
9130 *((DWORD *)locked_rect.pBits) = D3DCOLOR_ARGB(0x99, 0x00, 0xff, 0x00);
9131 hr = IDirect3DTexture9_UnlockRect(texture, 0);
9132 ok(SUCCEEDED(hr), "LockRect failed with 0x%08x\n", hr);
9133 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
9134 ok(SUCCEEDED(hr), "SetTexture failed with 0x%08x\n", hr);
9136 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG0, D3DTA_DIFFUSE);
9137 ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
9138 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
9139 ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
9140 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
9141 ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
9143 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
9144 ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
9146 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
9147 ok(SUCCEEDED(hr), "SetRenderState failed with 0x%08x\n", hr);
9148 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0xdd333333);
9149 ok(SUCCEEDED(hr), "SetRenderState failed with 0x%08x\n", hr);
9150 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA);
9151 ok(SUCCEEDED(hr), "SetRenderState failed with 0x%08x\n", hr);
9153 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00000000, 1.0f, 0);
9154 ok(SUCCEEDED(hr), "IDirect3DDevice9_Clear failed with 0x%08x\n", hr);
9156 for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
9158 if (!(caps.TextureOpCaps & test_data[i].caps_flag))
9160 skip("tex operation %s not supported\n", test_data[i].name);
9161 continue;
9164 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, test_data[i].op);
9165 ok(SUCCEEDED(hr), "SetTextureStageState (%s) failed with 0x%08x\n", test_data[i].name, hr);
9167 hr = IDirect3DDevice9_BeginScene(device);
9168 ok(SUCCEEDED(hr), "BeginScene failed with 0x%08x\n", hr);
9170 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
9171 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed with 0x%08x\n", hr);
9173 hr = IDirect3DDevice9_EndScene(device);
9174 ok(SUCCEEDED(hr), "EndScene failed with 0x%08x\n", hr);
9176 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
9177 ok(SUCCEEDED(hr), "Present failed with 0x%08x\n", hr);
9179 color = getPixelColor(device, 320, 240);
9180 ok(color_match(color, test_data[i].result, 3), "Operation %s returned color 0x%08x, expected 0x%08x\n",
9181 test_data[i].name, color, test_data[i].result);
9184 if (texture) IDirect3DTexture9_Release(texture);
9185 if (vertex_declaration) IDirect3DVertexDeclaration9_Release(vertex_declaration);
9188 START_TEST(visual)
9190 IDirect3DDevice9 *device_ptr;
9191 D3DCAPS9 caps;
9192 HRESULT hr;
9193 DWORD color;
9195 d3d9_handle = LoadLibraryA("d3d9.dll");
9196 if (!d3d9_handle)
9198 skip("Could not load d3d9.dll\n");
9199 return;
9202 device_ptr = init_d3d9();
9203 if (!device_ptr)
9205 skip("Creating the device failed\n");
9206 return;
9209 IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
9211 /* Check for the reliability of the returned data */
9212 hr = IDirect3DDevice9_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
9213 if(FAILED(hr))
9215 skip("Clear failed, can't assure correctness of the test results, skipping\n");
9216 goto cleanup;
9218 IDirect3DDevice9_Present(device_ptr, NULL, NULL, NULL, NULL);
9220 color = getPixelColor(device_ptr, 1, 1);
9221 if(color !=0x00ff0000)
9223 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
9224 goto cleanup;
9227 hr = IDirect3DDevice9_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
9228 if(FAILED(hr))
9230 skip("Clear failed, can't assure correctness of the test results, skipping\n");
9231 goto cleanup;
9233 IDirect3DDevice9_Present(device_ptr, NULL, NULL, NULL, NULL);
9235 color = getPixelColor(device_ptr, 639, 479);
9236 if(color != 0x0000ddee)
9238 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
9239 goto cleanup;
9242 /* Now execute the real tests */
9243 stretchrect_test(device_ptr);
9244 lighting_test(device_ptr);
9245 clear_test(device_ptr);
9246 fog_test(device_ptr);
9247 if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
9249 test_cube_wrap(device_ptr);
9250 } else {
9251 skip("No cube texture support\n");
9253 z_range_test(device_ptr);
9254 if(caps.TextureCaps & D3DPTEXTURECAPS_MIPMAP)
9256 maxmip_test(device_ptr);
9258 else
9260 skip("No mipmap support\n");
9262 offscreen_test(device_ptr);
9263 alpha_test(device_ptr);
9264 shademode_test(device_ptr);
9265 srgbtexture_test(device_ptr);
9266 release_buffer_test(device_ptr);
9267 float_texture_test(device_ptr);
9268 g16r16_texture_test(device_ptr);
9269 pixelshader_blending_test(device_ptr);
9270 texture_transform_flags_test(device_ptr);
9271 autogen_mipmap_test(device_ptr);
9272 fixed_function_decl_test(device_ptr);
9273 conditional_np2_repeat_test(device_ptr);
9274 fixed_function_bumpmap_test(device_ptr);
9275 if(caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) {
9276 stencil_cull_test(device_ptr);
9277 } else {
9278 skip("No two sided stencil support\n");
9280 pointsize_test(device_ptr);
9281 tssargtemp_test(device_ptr);
9282 np2_stretch_rect_test(device_ptr);
9284 if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1))
9286 test_constant_clamp_vs(device_ptr);
9287 test_compare_instructions(device_ptr);
9289 else skip("No vs_1_1 support\n");
9291 if (caps.VertexShaderVersion >= D3DVS_VERSION(2, 0))
9293 test_mova(device_ptr);
9294 if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
9295 test_vshader_input(device_ptr);
9296 test_vshader_float16(device_ptr);
9297 stream_test(device_ptr);
9298 } else {
9299 skip("No vs_3_0 support\n");
9302 else skip("No vs_2_0 support\n");
9304 if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1) && caps.PixelShaderVersion >= D3DPS_VERSION(1, 1))
9306 fog_with_shader_test(device_ptr);
9307 fog_srgbwrite_test(device_ptr);
9309 else skip("No vs_1_1 and ps_1_1 support\n");
9311 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 1))
9313 texbem_test(device_ptr);
9314 texdepth_test(device_ptr);
9315 texkill_test(device_ptr);
9316 x8l8v8u8_test(device_ptr);
9317 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 4)) {
9318 constant_clamp_ps_test(device_ptr);
9319 cnd_test(device_ptr);
9320 if (caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)) {
9321 dp2add_ps_test(device_ptr);
9322 if (caps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) {
9323 nested_loop_test(device_ptr);
9324 fixed_function_varying_test(device_ptr);
9325 vFace_register_test(device_ptr);
9326 vpos_register_test(device_ptr);
9327 multiple_rendertargets_test(device_ptr);
9328 if(caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
9329 vshader_version_varying_test(device_ptr);
9330 pshader_version_varying_test(device_ptr);
9331 } else {
9332 skip("No vs_3_0 support\n");
9334 } else {
9335 skip("No ps_3_0 support\n");
9337 } else {
9338 skip("No ps_2_0 support\n");
9342 else skip("No ps_1_1 support\n");
9343 texop_test(device_ptr);
9345 cleanup:
9346 if(device_ptr) {
9347 ULONG ref;
9349 D3DPRESENT_PARAMETERS present_parameters;
9350 IDirect3DSwapChain9 *swapchain;
9351 IDirect3DDevice9_GetSwapChain(device_ptr, 0, &swapchain);
9352 IDirect3DSwapChain9_GetPresentParameters(swapchain, &present_parameters);
9353 IDirect3DSwapChain9_Release(swapchain);
9354 ref = IDirect3DDevice9_Release(device_ptr);
9355 DestroyWindow(present_parameters.hDeviceWindow);
9356 ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);