push 8b07bf1f08b23b9893a622b47d2be359556765b1
[wine/hacks.git] / dlls / winex11.drv / opengl.c
blob4e4a3a047e266356eddf2d67629e2237c6e5288c
1 /*
2 * X11DRV OpenGL functions
4 * Copyright 2000 Lionel Ulmer
5 * Copyright 2005 Alex Woods
6 * Copyright 2005 Raphael Junqueira
7 * Copyright 2006-2009 Roderick Colenbrander
8 * Copyright 2006 Tomas Carnecky
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include <assert.h>
29 #include <stdlib.h>
30 #include <string.h>
32 #include "x11drv.h"
33 #include "winternl.h"
34 #include "wine/library.h"
35 #include "wine/debug.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(wgl);
39 #ifdef SONAME_LIBGL
41 #undef APIENTRY
42 #undef CALLBACK
43 #undef WINAPI
45 #ifdef HAVE_GL_GL_H
46 # include <GL/gl.h>
47 #endif
48 #ifdef HAVE_GL_GLX_H
49 # include <GL/glx.h>
50 #endif
52 #include "wine/wgl.h"
54 #undef APIENTRY
55 #undef CALLBACK
56 #undef WINAPI
58 /* Redefines the constants */
59 #define CALLBACK __stdcall
60 #define WINAPI __stdcall
61 #define APIENTRY WINAPI
64 WINE_DECLARE_DEBUG_CHANNEL(fps);
66 typedef struct wine_glextension {
67 const char *extName;
68 struct {
69 const char *funcName;
70 void *funcAddress;
71 } extEntryPoints[9];
72 } WineGLExtension;
74 struct WineGLInfo {
75 const char *glVersion;
76 char *glExtensions;
78 int glxVersion[2];
80 const char *glxServerVersion;
81 const char *glxServerVendor;
82 const char *glxServerExtensions;
84 const char *glxClientVersion;
85 const char *glxClientVendor;
86 const char *glxClientExtensions;
88 const char *glxExtensions;
90 BOOL glxDirect;
91 char wglExtensions[4096];
94 typedef struct wine_glpixelformat {
95 int iPixelFormat;
96 GLXFBConfig fbconfig;
97 int fmt_id;
98 int render_type;
99 BOOL offscreenOnly;
100 DWORD dwFlags; /* We store some PFD_* flags in here for emulated bitmap formats */
101 } WineGLPixelFormat;
103 typedef struct wine_glcontext {
104 HDC hdc;
105 BOOL do_escape;
106 XVisualInfo *vis;
107 WineGLPixelFormat *fmt;
108 GLXContext ctx;
109 HDC read_hdc;
110 Drawable drawables[2];
111 BOOL refresh_drawables;
112 struct wine_glcontext *next;
113 struct wine_glcontext *prev;
114 } Wine_GLContext;
116 typedef struct wine_glpbuffer {
117 Drawable drawable;
118 Display* display;
119 WineGLPixelFormat* fmt;
120 int width;
121 int height;
122 int* attribList;
123 HDC hdc;
125 int use_render_texture; /* This is also the internal texture format */
126 int texture_bind_target;
127 int texture_bpp;
128 GLint texture_format;
129 GLuint texture_target;
130 GLenum texture_type;
131 GLuint texture;
132 int texture_level;
133 } Wine_GLPBuffer;
135 static Wine_GLContext *context_list;
136 static struct WineGLInfo WineGLInfo = { 0 };
137 static int use_render_texture_emulation = 1;
138 static int use_render_texture_ati = 0;
139 static int swap_interval = 1;
141 #define MAX_EXTENSIONS 16
142 static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
143 static int WineGLExtensionListSize;
145 static void X11DRV_WineGL_LoadExtensions(void);
146 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count);
147 static BOOL glxRequireVersion(int requiredVersion);
148 static BOOL glxRequireExtension(const char *requiredExtension);
150 static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
151 TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
152 TRACE(" - dwFlags : ");
153 #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
154 TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
155 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
156 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
157 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
158 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
159 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
160 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
161 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
162 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
163 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
164 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
165 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
166 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
167 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
168 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
169 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
170 /* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
171 * under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
172 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
173 #undef TEST_AND_DUMP
174 TRACE("\n");
176 TRACE(" - iPixelType : ");
177 switch (ppfd->iPixelType) {
178 case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
179 case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
181 TRACE("\n");
183 TRACE(" - Color : %d\n", ppfd->cColorBits);
184 TRACE(" - Red : %d\n", ppfd->cRedBits);
185 TRACE(" - Green : %d\n", ppfd->cGreenBits);
186 TRACE(" - Blue : %d\n", ppfd->cBlueBits);
187 TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
188 TRACE(" - Accum : %d\n", ppfd->cAccumBits);
189 TRACE(" - Depth : %d\n", ppfd->cDepthBits);
190 TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
191 TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
193 TRACE(" - iLayerType : ");
194 switch (ppfd->iLayerType) {
195 case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
196 case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
197 case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
199 TRACE("\n");
202 #define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
203 #define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
205 #define MAKE_FUNCPTR(f) static typeof(f) * p##f;
206 /* GLX 1.0 */
207 MAKE_FUNCPTR(glXChooseVisual)
208 MAKE_FUNCPTR(glXCopyContext)
209 MAKE_FUNCPTR(glXCreateContext)
210 MAKE_FUNCPTR(glXCreateGLXPixmap)
211 MAKE_FUNCPTR(glXGetCurrentContext)
212 MAKE_FUNCPTR(glXGetCurrentDrawable)
213 MAKE_FUNCPTR(glXDestroyContext)
214 MAKE_FUNCPTR(glXDestroyGLXPixmap)
215 MAKE_FUNCPTR(glXGetConfig)
216 MAKE_FUNCPTR(glXIsDirect)
217 MAKE_FUNCPTR(glXMakeCurrent)
218 MAKE_FUNCPTR(glXSwapBuffers)
219 MAKE_FUNCPTR(glXQueryExtension)
220 MAKE_FUNCPTR(glXQueryVersion)
221 MAKE_FUNCPTR(glXUseXFont)
223 /* GLX 1.1 */
224 MAKE_FUNCPTR(glXGetClientString)
225 MAKE_FUNCPTR(glXQueryExtensionsString)
226 MAKE_FUNCPTR(glXQueryServerString)
228 /* GLX 1.3 */
229 MAKE_FUNCPTR(glXGetFBConfigs)
230 MAKE_FUNCPTR(glXChooseFBConfig)
231 MAKE_FUNCPTR(glXCreatePbuffer)
232 MAKE_FUNCPTR(glXCreateNewContext)
233 MAKE_FUNCPTR(glXDestroyPbuffer)
234 MAKE_FUNCPTR(glXGetFBConfigAttrib)
235 MAKE_FUNCPTR(glXGetVisualFromFBConfig)
236 MAKE_FUNCPTR(glXMakeContextCurrent)
237 MAKE_FUNCPTR(glXQueryDrawable)
238 MAKE_FUNCPTR(glXGetCurrentReadDrawable)
240 /* GLX Extensions */
241 static void* (*pglXGetProcAddressARB)(const GLubyte *);
242 static int (*pglXSwapIntervalSGI)(int);
244 /* ATI GLX Extensions */
245 static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
246 static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
247 static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
249 /* NV GLX Extension */
250 static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
251 static void (*pglXFreeMemoryNV)(GLvoid *pointer);
253 /* MESA GLX Extensions */
254 static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
256 /* Standard OpenGL */
257 MAKE_FUNCPTR(glBindTexture)
258 MAKE_FUNCPTR(glBitmap)
259 MAKE_FUNCPTR(glCopyTexSubImage1D)
260 MAKE_FUNCPTR(glCopyTexImage2D)
261 MAKE_FUNCPTR(glCopyTexSubImage2D)
262 MAKE_FUNCPTR(glDrawBuffer)
263 MAKE_FUNCPTR(glEndList)
264 MAKE_FUNCPTR(glGetError)
265 MAKE_FUNCPTR(glGetIntegerv)
266 MAKE_FUNCPTR(glGetString)
267 MAKE_FUNCPTR(glNewList)
268 MAKE_FUNCPTR(glPixelStorei)
269 MAKE_FUNCPTR(glReadPixels)
270 MAKE_FUNCPTR(glTexImage2D)
271 MAKE_FUNCPTR(glFinish)
272 MAKE_FUNCPTR(glFlush)
273 #undef MAKE_FUNCPTR
275 static BOOL infoInitialized = FALSE;
276 static BOOL X11DRV_WineGL_InitOpenglInfo(void)
278 int screen = DefaultScreen(gdi_display);
279 Window win = RootWindow(gdi_display, screen);
280 const char* str;
281 XVisualInfo *vis;
282 GLXContext ctx = NULL;
283 int attribList[] = {GLX_RGBA, GLX_DOUBLEBUFFER, None};
285 if (infoInitialized)
286 return TRUE;
287 infoInitialized = TRUE;
289 wine_tsx11_lock();
291 vis = pglXChooseVisual(gdi_display, screen, attribList);
292 if (vis) {
293 WORD old_fs = wine_get_fs();
294 /* Create a GLX Context. Without one we can't query GL information */
295 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
296 if (wine_get_fs() != old_fs)
298 wine_set_fs( old_fs );
299 wine_tsx11_unlock();
300 ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
301 ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
302 return FALSE;
306 if (ctx) {
307 pglXMakeCurrent(gdi_display, win, ctx);
308 } else {
309 ERR(" couldn't initialize OpenGL, expect problems\n");
310 wine_tsx11_unlock();
311 return FALSE;
314 WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
315 str = (const char *) pglGetString(GL_EXTENSIONS);
316 WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
317 strcpy(WineGLInfo.glExtensions, str);
319 /* Get the common GLX version supported by GLX client and server ( major/minor) */
320 pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
322 WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
323 WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
324 WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
326 WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
327 WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
328 WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
330 WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
331 WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
333 TRACE("GL version : %s.\n", WineGLInfo.glVersion);
334 TRACE("GL renderer : %s.\n", pglGetString(GL_RENDERER));
335 TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
336 TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
337 TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
338 TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
339 TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
340 TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
342 if(vis) XFree(vis);
343 if(ctx) {
344 pglXMakeCurrent(gdi_display, None, NULL);
345 pglXDestroyContext(gdi_display, ctx);
347 wine_tsx11_unlock();
348 return TRUE;
351 void X11DRV_OpenGL_Cleanup(void)
353 HeapFree(GetProcessHeap(), 0, WineGLInfo.glExtensions);
354 infoInitialized = FALSE;
357 static BOOL has_opengl(void)
359 static int init_done;
360 static void *opengl_handle;
362 char buffer[200];
363 int error_base, event_base;
365 if (init_done) return (opengl_handle != NULL);
366 init_done = 1;
368 /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
369 and include all dependencies */
370 opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
371 if (opengl_handle == NULL)
373 ERR( "Failed to load libGL: %s\n", buffer );
374 ERR( "OpenGL support is disabled.\n");
375 return FALSE;
378 pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
379 if (pglXGetProcAddressARB == NULL) {
380 ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
381 goto failed;
384 #define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
386 ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
387 goto failed; \
388 } while(0)
390 /* GLX 1.0 */
391 LOAD_FUNCPTR(glXChooseVisual);
392 LOAD_FUNCPTR(glXCopyContext);
393 LOAD_FUNCPTR(glXCreateContext);
394 LOAD_FUNCPTR(glXCreateGLXPixmap);
395 LOAD_FUNCPTR(glXGetCurrentContext);
396 LOAD_FUNCPTR(glXGetCurrentDrawable);
397 LOAD_FUNCPTR(glXDestroyContext);
398 LOAD_FUNCPTR(glXDestroyGLXPixmap);
399 LOAD_FUNCPTR(glXGetConfig);
400 LOAD_FUNCPTR(glXIsDirect);
401 LOAD_FUNCPTR(glXMakeCurrent);
402 LOAD_FUNCPTR(glXSwapBuffers);
403 LOAD_FUNCPTR(glXQueryExtension);
404 LOAD_FUNCPTR(glXQueryVersion);
405 LOAD_FUNCPTR(glXUseXFont);
407 /* GLX 1.1 */
408 LOAD_FUNCPTR(glXGetClientString);
409 LOAD_FUNCPTR(glXQueryExtensionsString);
410 LOAD_FUNCPTR(glXQueryServerString);
412 /* GLX 1.3 */
413 LOAD_FUNCPTR(glXCreatePbuffer);
414 LOAD_FUNCPTR(glXCreateNewContext);
415 LOAD_FUNCPTR(glXDestroyPbuffer);
416 LOAD_FUNCPTR(glXMakeContextCurrent);
417 LOAD_FUNCPTR(glXGetCurrentReadDrawable);
418 LOAD_FUNCPTR(glXGetFBConfigs);
420 /* Standard OpenGL calls */
421 LOAD_FUNCPTR(glBindTexture);
422 LOAD_FUNCPTR(glBitmap);
423 LOAD_FUNCPTR(glCopyTexSubImage1D);
424 LOAD_FUNCPTR(glCopyTexImage2D);
425 LOAD_FUNCPTR(glCopyTexSubImage2D);
426 LOAD_FUNCPTR(glDrawBuffer);
427 LOAD_FUNCPTR(glEndList);
428 LOAD_FUNCPTR(glGetError);
429 LOAD_FUNCPTR(glGetIntegerv);
430 LOAD_FUNCPTR(glGetString);
431 LOAD_FUNCPTR(glNewList);
432 LOAD_FUNCPTR(glPixelStorei);
433 LOAD_FUNCPTR(glReadPixels);
434 LOAD_FUNCPTR(glTexImage2D);
435 LOAD_FUNCPTR(glFinish);
436 LOAD_FUNCPTR(glFlush);
437 #undef LOAD_FUNCPTR
439 /* It doesn't matter if these fail. They'll only be used if the driver reports
440 the associated extension is available (and if a driver reports the extension
441 is available but fails to provide the functions, it's quite broken) */
442 #define LOAD_FUNCPTR(f) p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)
443 /* NV GLX Extension */
444 LOAD_FUNCPTR(glXAllocateMemoryNV);
445 LOAD_FUNCPTR(glXFreeMemoryNV);
446 #undef LOAD_FUNCPTR
448 if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
450 wine_tsx11_lock();
451 if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
452 TRACE("GLX is up and running error_base = %d\n", error_base);
453 } else {
454 wine_tsx11_unlock();
455 ERR( "GLX extension is missing, disabling OpenGL.\n" );
456 goto failed;
459 /* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
460 * as in general only that is hardware accelerated. In some cases like in case of remote X indirect
461 * rendering is used.
463 * The main problem for our OpenGL code is that we need certain GLX calls but their presence
464 * depends on the reported GLX client / server version and on the client / server extension list.
465 * Those don't have to be the same.
467 * In general the server GLX information lists the capabilities in case of indirect rendering.
468 * When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
469 * available and in that case the client GLX informat can be used.
470 * OpenGL programs should use the 'intersection' of both sets of information which is advertised
471 * in the GLX version/extension list. When a program does this it works for certain for both
472 * direct and indirect rendering.
474 * The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
475 * they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
476 * extension list which causes this extension not to be listed. (Wine requires this extension).
477 * ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
478 * pbuffers is around.
480 * In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
481 * the ATI drivers and from then on use GLX client information for them.
484 if(glxRequireVersion(3)) {
485 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
486 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
487 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
488 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
489 } else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
490 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
491 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
492 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
494 /* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
495 * enable this function when the Xserver understand GLX 1.3 or newer
497 pglXQueryDrawable = NULL;
498 } else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
499 TRACE("Overriding ATI GLX capabilities!\n");
500 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
501 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
502 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
503 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
505 /* Use client GLX information in case of the ATI drivers. We override the
506 * capabilities over here and not somewhere else as ATI might better their
507 * life in the future. In case they release proper drivers this block of
508 * code won't be called. */
509 WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
510 } else {
511 ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
514 if(glxRequireExtension("GLX_ATI_render_texture")) {
515 use_render_texture_ati = 1;
516 pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
517 pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
518 pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
521 if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
522 pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
525 X11DRV_WineGL_LoadExtensions();
527 wine_tsx11_unlock();
528 return TRUE;
530 failed:
531 wine_dlclose(opengl_handle, NULL, 0);
532 opengl_handle = NULL;
533 return FALSE;
536 static inline Wine_GLContext *alloc_context(void)
538 Wine_GLContext *ret;
540 if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
542 ret->next = context_list;
543 if (context_list) context_list->prev = ret;
544 context_list = ret;
546 return ret;
549 static inline void free_context(Wine_GLContext *context)
551 if (context->next != NULL) context->next->prev = context->prev;
552 if (context->prev != NULL) context->prev->next = context->next;
553 else context_list = context->next;
555 if (context->vis) XFree(context->vis);
556 HeapFree(GetProcessHeap(), 0, context);
559 static inline BOOL is_valid_context( Wine_GLContext *ctx )
561 Wine_GLContext *ptr;
562 for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
563 return (ptr != NULL);
566 static int describeContext(Wine_GLContext* ctx) {
567 int tmp;
568 int ctx_vis_id;
569 TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
570 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
571 TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
572 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
573 TRACE(" - VISUAL_ID 0x%x\n", tmp);
574 ctx_vis_id = tmp;
575 return ctx_vis_id;
578 static BOOL describeDrawable(X11DRV_PDEVICE *physDev) {
579 int tmp;
580 WineGLPixelFormat *fmt;
581 int fmt_count = 0;
583 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE /* Offscreen */, &fmt_count);
584 if(!fmt) return FALSE;
586 TRACE(" HDC %p has:\n", physDev->hdc);
587 TRACE(" - iPixelFormat %d\n", fmt->iPixelFormat);
588 TRACE(" - Drawable %p\n", (void*) get_glxdrawable(physDev));
589 TRACE(" - FBCONFIG_ID 0x%x\n", fmt->fmt_id);
591 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &tmp);
592 TRACE(" - VISUAL_ID 0x%x\n", tmp);
594 return TRUE;
597 static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
598 int nAttribs = 0;
599 unsigned cur = 0;
600 int pop;
601 int drawattrib = 0;
602 int nvfloatattrib = GLX_DONT_CARE;
603 int pixelattrib = 0;
605 /* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
606 * because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
607 while (iWGLAttr && 0 != iWGLAttr[cur]) {
608 TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
610 switch (iWGLAttr[cur]) {
611 case WGL_AUX_BUFFERS_ARB:
612 pop = iWGLAttr[++cur];
613 PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
614 TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
615 break;
616 case WGL_COLOR_BITS_ARB:
617 pop = iWGLAttr[++cur];
618 PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
619 TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
620 break;
621 case WGL_BLUE_BITS_ARB:
622 pop = iWGLAttr[++cur];
623 PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
624 TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
625 break;
626 case WGL_RED_BITS_ARB:
627 pop = iWGLAttr[++cur];
628 PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
629 TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
630 break;
631 case WGL_GREEN_BITS_ARB:
632 pop = iWGLAttr[++cur];
633 PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
634 TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
635 break;
636 case WGL_ALPHA_BITS_ARB:
637 pop = iWGLAttr[++cur];
638 PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
639 TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
640 break;
641 case WGL_DEPTH_BITS_ARB:
642 pop = iWGLAttr[++cur];
643 PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
644 TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
645 break;
646 case WGL_STENCIL_BITS_ARB:
647 pop = iWGLAttr[++cur];
648 PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
649 TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
650 break;
651 case WGL_DOUBLE_BUFFER_ARB:
652 pop = iWGLAttr[++cur];
653 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
654 TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
655 break;
656 case WGL_STEREO_ARB:
657 pop = iWGLAttr[++cur];
658 PUSH2(oGLXAttr, GLX_STEREO, pop);
659 TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
660 break;
662 case WGL_PIXEL_TYPE_ARB:
663 pop = iWGLAttr[++cur];
664 TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
665 switch (pop) {
666 case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
667 case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
668 /* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
669 case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
670 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: pixelattrib = GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT; break ;
671 default:
672 ERR("unexpected PixelType(%x)\n", pop);
673 pop = 0;
675 break;
677 case WGL_SUPPORT_GDI_ARB:
678 /* This flag is set in a WineGLPixelFormat */
679 pop = iWGLAttr[++cur];
680 TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
681 break;
683 case WGL_DRAW_TO_BITMAP_ARB:
684 /* This flag is set in a WineGLPixelFormat */
685 pop = iWGLAttr[++cur];
686 TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
687 break;
689 case WGL_DRAW_TO_WINDOW_ARB:
690 pop = iWGLAttr[++cur];
691 TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
692 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
693 if (pop) {
694 drawattrib |= GLX_WINDOW_BIT;
696 break;
698 case WGL_DRAW_TO_PBUFFER_ARB:
699 pop = iWGLAttr[++cur];
700 TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
701 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
702 if (pop) {
703 drawattrib |= GLX_PBUFFER_BIT;
705 break;
707 case WGL_ACCELERATION_ARB:
708 /* This flag is set in a WineGLPixelFormat */
709 pop = iWGLAttr[++cur];
710 TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur, pop);
711 break;
713 case WGL_SUPPORT_OPENGL_ARB:
714 pop = iWGLAttr[++cur];
715 /** nothing to do, if we are here, supposing support Accelerated OpenGL */
716 TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
717 break;
719 case WGL_SWAP_METHOD_ARB:
720 pop = iWGLAttr[++cur];
721 /* For now we ignore this and just return SWAP_EXCHANGE */
722 TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
723 break;
725 case WGL_PBUFFER_LARGEST_ARB:
726 pop = iWGLAttr[++cur];
727 PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
728 TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
729 break;
731 case WGL_SAMPLE_BUFFERS_ARB:
732 pop = iWGLAttr[++cur];
733 PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
734 TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
735 break;
737 case WGL_SAMPLES_ARB:
738 pop = iWGLAttr[++cur];
739 PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
740 TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
741 break;
743 case WGL_TEXTURE_FORMAT_ARB:
744 case WGL_TEXTURE_TARGET_ARB:
745 case WGL_MIPMAP_TEXTURE_ARB:
746 TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
747 pop = iWGLAttr[++cur];
748 if (NULL == pbuf) {
749 ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
751 if (use_render_texture_ati) {
752 /** nothing to do here */
754 else if (!use_render_texture_emulation) {
755 if (WGL_NO_TEXTURE_ARB != pop) {
756 ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
757 return -1; /** error: don't support it */
758 } else {
759 PUSH2(oGLXAttr, GLX_X_RENDERABLE, pop);
760 drawattrib |= GLX_PBUFFER_BIT;
763 break ;
764 case WGL_FLOAT_COMPONENTS_NV:
765 nvfloatattrib = iWGLAttr[++cur];
766 TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
767 break ;
768 case WGL_BIND_TO_TEXTURE_DEPTH_NV:
769 case WGL_BIND_TO_TEXTURE_RGB_ARB:
770 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
771 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
772 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
773 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
774 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
775 pop = iWGLAttr[++cur];
776 /** cannot be converted, see direct handling on
777 * - wglGetPixelFormatAttribivARB
778 * TODO: wglChoosePixelFormat
780 break ;
781 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
782 pop = iWGLAttr[++cur];
783 PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
784 TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
785 break ;
787 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
788 pop = iWGLAttr[++cur];
789 PUSH2(oGLXAttr, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT, pop);
790 TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur, pop);
791 break ;
792 default:
793 FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
794 break;
796 ++cur;
799 /* Apply the OR'd drawable type bitmask now EVEN when WGL_DRAW_TO* is unset.
800 * It is needed in all cases because GLX_DRAWABLE_TYPE default to GLX_WINDOW_BIT. */
801 PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
802 TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
804 /* Set GLX_RENDER_TYPE all the time */
805 PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
806 TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
808 /* Set GLX_FLOAT_COMPONENTS_NV all the time */
809 if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
810 PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
811 TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
814 return nAttribs;
817 static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
819 int render_type=0, render_type_bit;
820 pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
821 switch(render_type_bit)
823 case GLX_RGBA_BIT:
824 render_type = GLX_RGBA_TYPE;
825 break;
826 case GLX_COLOR_INDEX_BIT:
827 render_type = GLX_COLOR_INDEX_TYPE;
828 break;
829 case GLX_RGBA_FLOAT_BIT:
830 render_type = GLX_RGBA_FLOAT_TYPE;
831 break;
832 case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
833 render_type = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
834 break;
835 default:
836 ERR("Unknown render_type: %x\n", render_type);
838 return render_type;
841 /* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
842 static BOOL check_fbconfig_bitmap_capability(Display *display, GLXFBConfig fbconfig)
844 int dbuf, value;
845 pglXGetFBConfigAttrib(display, fbconfig, GLX_DOUBLEBUFFER, &dbuf);
846 pglXGetFBConfigAttrib(gdi_display, fbconfig, GLX_DRAWABLE_TYPE, &value);
848 /* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
849 * the GLX_PIXMAP_BIT set. */
850 return !dbuf && (value & GLX_PIXMAP_BIT);
853 static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
855 static WineGLPixelFormat *list;
856 static int size, onscreen_size;
858 int fmt_id, nCfgs, i, run, bmp_formats;
859 GLXFBConfig* cfgs;
860 XVisualInfo *visinfo;
862 wine_tsx11_lock();
863 if (list) goto done;
865 cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
866 if (NULL == cfgs || 0 == nCfgs) {
867 if(cfgs != NULL) XFree(cfgs);
868 wine_tsx11_unlock();
869 ERR("glXChooseFBConfig returns NULL\n");
870 return NULL;
873 /* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
874 * Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
875 * Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
876 * Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
878 * Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
880 for(i=0, bmp_formats=0; i<nCfgs; i++)
882 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
883 bmp_formats++;
885 TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats);
887 list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (nCfgs + bmp_formats)*sizeof(WineGLPixelFormat));
889 /* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
890 * Do this as GLX doesn't guarantee that the list is sorted */
891 for(run=0; run < 2; run++)
893 for(i=0; i<nCfgs; i++) {
894 pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
895 visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
897 /* The first run we only add onscreen formats (ones which have an associated X Visual).
898 * The second run we only set offscreen formats. */
899 if(!run && visinfo)
901 /* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
902 * The contents is copied to the destination using XCopyArea. For the copying to work
903 * the depth of the source and destination window should be the same. In general this should
904 * not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
905 * As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
906 * with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
907 * list formats with the same depth. */
908 if(visinfo->depth != screen_depth)
909 continue;
911 TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
912 list[size].iPixelFormat = size+1; /* The index starts at 1 */
913 list[size].fbconfig = cfgs[i];
914 list[size].fmt_id = fmt_id;
915 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
916 list[size].offscreenOnly = FALSE;
917 list[size].dwFlags = 0;
918 size++;
919 onscreen_size++;
921 /* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
922 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
924 TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
925 list[size].iPixelFormat = size+1; /* The index starts at 1 */
926 list[size].fbconfig = cfgs[i];
927 list[size].fmt_id = fmt_id;
928 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
929 list[size].offscreenOnly = FALSE;
930 list[size].dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI | PFD_GENERIC_FORMAT;
931 size++;
932 onscreen_size++;
935 XFree(visinfo);
936 } else if(run && !visinfo) {
937 TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
938 list[size].iPixelFormat = size+1; /* The index starts at 1 */
939 list[size].fbconfig = cfgs[i];
940 list[size].fmt_id = fmt_id;
941 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
942 list[size].offscreenOnly = TRUE;
943 list[size].dwFlags = 0;
944 size++;
949 if(cfgs != NULL) XFree(cfgs);
951 done:
952 if (size_ret) *size_ret = size;
953 if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
954 wine_tsx11_unlock();
955 return list;
958 /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
959 * In our WGL implementation we only support a subset of these formats namely the format of
960 * Wine's main visual and offscreen formats (if they are available).
961 * This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
962 * and it returns the number of supported WGL formats in fmt_count.
964 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
966 WineGLPixelFormat *list, *res = NULL;
967 int size, onscreen_size;
969 if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
971 /* Check if the pixelformat is valid. Note that it is legal to pass an invalid
972 * iPixelFormat in case of probing the number of pixelformats.
974 if((iPixelFormat > 0) && (iPixelFormat <= size) &&
975 (!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
976 res = &list[iPixelFormat-1];
977 TRACE("Returning FBConfig=%p for iPixelFormat=%d\n", res->fbconfig, iPixelFormat);
980 if(AllowOffscreen)
981 *fmt_count = size;
982 else
983 *fmt_count = onscreen_size;
985 TRACE("Number of returned pixelformats=%d\n", *fmt_count);
987 return res;
990 /* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
991 static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id, DWORD dwFlags)
993 WineGLPixelFormat *list;
994 int i, size;
996 if (!(list = get_formats(display, &size, NULL ))) return NULL;
998 for(i=0; i<size; i++) {
999 /* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
1000 * Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
1001 if( (list[i].fmt_id == fmt_id) && ((list[i].dwFlags & dwFlags) == dwFlags) ) {
1002 TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
1003 return &list[i];
1006 TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
1007 return NULL;
1010 int pixelformat_from_fbconfig_id(XID fbconfig_id)
1012 WineGLPixelFormat *fmt;
1014 if (!fbconfig_id) return 0;
1016 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
1017 if(fmt)
1018 return fmt->iPixelFormat;
1019 /* This will happen on hwnds without a pixel format set; it's ok */
1020 return 0;
1024 /* Mark any allocated context using the glx drawable 'old' to use 'new' */
1025 void mark_drawable_dirty(Drawable old, Drawable new)
1027 Wine_GLContext *ctx;
1028 for (ctx = context_list; ctx; ctx = ctx->next) {
1029 if (old == ctx->drawables[0]) {
1030 ctx->drawables[0] = new;
1031 ctx->refresh_drawables = TRUE;
1033 if (old == ctx->drawables[1]) {
1034 ctx->drawables[1] = new;
1035 ctx->refresh_drawables = TRUE;
1040 /* Given the current context, make sure its drawable is sync'd */
1041 static inline void sync_context(Wine_GLContext *context)
1043 if(context && context->refresh_drawables) {
1044 if (glxRequireVersion(3))
1045 pglXMakeContextCurrent(gdi_display, context->drawables[0],
1046 context->drawables[1], context->ctx);
1047 else
1048 pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
1049 context->refresh_drawables = FALSE;
1054 static GLXContext create_glxcontext(Display *display, Wine_GLContext *context, GLXContext shareList)
1056 GLXContext ctx;
1058 /* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
1059 BOOL indirect = (context->fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? FALSE : TRUE;
1061 if(context->vis)
1062 ctx = pglXCreateContext(gdi_display, context->vis, shareList, indirect);
1063 else /* Create a GLX Context for a pbuffer */
1064 ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, TRUE);
1066 return ctx;
1070 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
1072 return pglXCreateGLXPixmap(display, vis, parent);
1076 static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
1078 GLXPixmap ret = 0;
1079 XVisualInfo *vis;
1081 wine_tsx11_lock();
1083 vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1084 if(vis) {
1085 if(vis->depth == physDev->bitmap->pixmap_depth)
1086 ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
1087 XFree(vis);
1089 wine_tsx11_unlock();
1090 TRACE("return %lx\n", ret);
1091 return ret;
1095 * X11DRV_ChoosePixelFormat
1097 * Equivalent to glXChooseVisual.
1099 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
1100 const PIXELFORMATDESCRIPTOR *ppfd) {
1101 WineGLPixelFormat *list;
1102 int onscreen_size;
1103 int ret = 0;
1104 int value = 0;
1105 int i = 0;
1106 int bestFormat = -1;
1107 int bestDBuffer = -1;
1108 int bestStereo = -1;
1109 int bestColor = -1;
1110 int bestAlpha = -1;
1111 int bestDepth = -1;
1112 int bestStencil = -1;
1113 int bestAux = -1;
1115 if (!has_opengl()) return 0;
1117 if (TRACE_ON(wgl)) {
1118 TRACE("(%p,%p)\n", physDev, ppfd);
1120 dump_PIXELFORMATDESCRIPTOR(ppfd);
1123 if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
1125 wine_tsx11_lock();
1126 for(i=0; i<onscreen_size; i++)
1128 int dwFlags = 0;
1129 int iPixelType = 0;
1130 int alpha=0, color=0, depth=0, stencil=0, aux=0;
1131 WineGLPixelFormat *fmt = &list[i];
1133 /* Pixel type */
1134 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1135 if (value & GLX_RGBA_BIT)
1136 iPixelType = PFD_TYPE_RGBA;
1137 else
1138 iPixelType = PFD_TYPE_COLORINDEX;
1140 if (ppfd->iPixelType != iPixelType)
1142 TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
1143 continue;
1146 /* Only use bitmap capable for formats for bitmap rendering.
1147 * See get_formats for more info. */
1148 if( (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) != (fmt->dwFlags & PFD_DRAW_TO_BITMAP))
1150 TRACE("PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i+1);
1151 continue;
1154 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1155 if (value) dwFlags |= PFD_DOUBLEBUFFER;
1156 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
1157 if (value) dwFlags |= PFD_STEREO;
1158 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
1159 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
1160 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
1161 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
1162 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
1164 /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
1165 * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
1166 * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
1167 * formats without the given flag set.
1168 * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
1169 * has indicated that a format without stereo is returned when stereo is unavailable.
1170 * So in case PFD_STEREO is set, formats that support it should have priority above formats
1171 * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
1173 * To summarize the following is most likely the correct behavior:
1174 * stereo not set -> prefer no-stereo formats, else also accept stereo formats
1175 * stereo set -> prefer stereo formats, else also accept no-stereo formats
1176 * stereo don't care -> it doesn't matter whether we get stereo or not
1178 * In Wine we will treat no-stereo the same way as don't care because it makes
1179 * format selection even more complicated and second drivers with Stereo advertise
1180 * each format twice anyway.
1183 /* Doublebuffer, see the comments above */
1184 if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
1185 if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
1186 ((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
1188 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1189 bestStereo = dwFlags & PFD_STEREO;
1190 bestAlpha = alpha;
1191 bestColor = color;
1192 bestDepth = depth;
1193 bestStencil = stencil;
1194 bestAux = aux;
1195 bestFormat = i;
1196 continue;
1198 if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
1199 continue;
1202 /* Stereo, see the comments above. */
1203 if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
1204 if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
1205 ((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
1207 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1208 bestStereo = dwFlags & PFD_STEREO;
1209 bestAlpha = alpha;
1210 bestColor = color;
1211 bestDepth = depth;
1212 bestStencil = stencil;
1213 bestAux = aux;
1214 bestFormat = i;
1215 continue;
1217 if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
1218 continue;
1221 /* Below we will do a number of checks to select the 'best' pixelformat.
1222 * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
1223 * The code works by trying to match the most important options as close as possible.
1224 * When a reasonable format is found, we will try to match more options.
1225 * It appears (see the opengl32 test) that Windows opengl drivers ignore options
1226 * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
1227 * as DONTCARE. At least Serious Sam TSE relies on this behavior. */
1229 /* Color bits */
1230 if(ppfd->cColorBits) {
1231 if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
1232 ((color >= ppfd->cColorBits) && (color < bestColor)) )
1234 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1235 bestStereo = dwFlags & PFD_STEREO;
1236 bestAlpha = alpha;
1237 bestColor = color;
1238 bestDepth = depth;
1239 bestStencil = stencil;
1240 bestAux = aux;
1241 bestFormat = i;
1242 continue;
1243 } else if(bestColor != color) { /* Do further checks if the format is compatible */
1244 TRACE("color mismatch for iPixelFormat=%d\n", i+1);
1245 continue;
1249 /* Alpha bits */
1250 if(ppfd->cAlphaBits) {
1251 if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
1252 ((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
1254 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1255 bestStereo = dwFlags & PFD_STEREO;
1256 bestAlpha = alpha;
1257 bestColor = color;
1258 bestDepth = depth;
1259 bestStencil = stencil;
1260 bestAux = aux;
1261 bestFormat = i;
1262 continue;
1263 } else if(bestAlpha != alpha) {
1264 TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
1265 continue;
1269 /* Depth bits */
1270 if(ppfd->cDepthBits) {
1271 if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
1272 ((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
1274 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1275 bestStereo = dwFlags & PFD_STEREO;
1276 bestAlpha = alpha;
1277 bestColor = color;
1278 bestDepth = depth;
1279 bestStencil = stencil;
1280 bestAux = aux;
1281 bestFormat = i;
1282 continue;
1283 } else if(bestDepth != depth) {
1284 TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
1285 continue;
1289 /* Stencil bits */
1290 if(ppfd->cStencilBits) {
1291 if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
1292 ((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
1294 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1295 bestStereo = dwFlags & PFD_STEREO;
1296 bestAlpha = alpha;
1297 bestColor = color;
1298 bestDepth = depth;
1299 bestStencil = stencil;
1300 bestAux = aux;
1301 bestFormat = i;
1302 continue;
1303 } else if(bestStencil != stencil) {
1304 TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
1305 continue;
1309 /* Aux buffers */
1310 if(ppfd->cAuxBuffers) {
1311 if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
1312 ((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
1314 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1315 bestStereo = dwFlags & PFD_STEREO;
1316 bestAlpha = alpha;
1317 bestColor = color;
1318 bestDepth = depth;
1319 bestStencil = stencil;
1320 bestAux = aux;
1321 bestFormat = i;
1322 continue;
1323 } else if(bestAux != aux) {
1324 TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
1325 continue;
1330 if(bestFormat == -1) {
1331 TRACE("No matching mode was found returning 0\n");
1332 ret = 0;
1334 else {
1335 ret = bestFormat+1; /* the return value should be a 1-based index */
1336 TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
1339 wine_tsx11_unlock();
1341 return ret;
1344 * X11DRV_DescribePixelFormat
1346 * Get the pixel-format descriptor associated to the given id
1348 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
1349 int iPixelFormat,
1350 UINT nBytes,
1351 PIXELFORMATDESCRIPTOR *ppfd) {
1352 /*XVisualInfo *vis;*/
1353 int value;
1354 int rb,gb,bb,ab;
1355 WineGLPixelFormat *fmt;
1356 int ret = 0;
1357 int fmt_count = 0;
1359 if (!has_opengl()) return 0;
1361 TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd);
1363 /* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
1364 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
1365 if (ppfd == NULL) {
1366 /* The application is only querying the number of pixelformats */
1367 return fmt_count;
1368 } else if(fmt == NULL) {
1369 WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
1370 return 0;
1373 if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
1374 ERR("Wrong structure size !\n");
1375 /* Should set error */
1376 return 0;
1379 ret = fmt_count;
1381 memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
1382 ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
1383 ppfd->nVersion = 1;
1385 /* These flags are always the same... */
1386 ppfd->dwFlags = PFD_SUPPORT_OPENGL;
1387 /* Now the flags extracted from the Visual */
1389 wine_tsx11_lock();
1391 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1392 if(value & GLX_WINDOW_BIT)
1393 ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
1395 /* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
1396 * for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
1397 * Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
1398 * offered the GDI bit either. */
1399 ppfd->dwFlags |= fmt->dwFlags & (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI);
1401 /* PFD_GENERIC_FORMAT - gdi software rendering
1402 * PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
1403 * none set - full hardware accelerated by a ICD
1405 * We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
1406 ppfd->dwFlags |= fmt->dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED);
1408 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1409 if (value) {
1410 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
1411 ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
1413 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
1415 /* Pixel type */
1416 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1417 if (value & GLX_RGBA_BIT)
1418 ppfd->iPixelType = PFD_TYPE_RGBA;
1419 else
1420 ppfd->iPixelType = PFD_TYPE_COLORINDEX;
1422 /* Color bits */
1423 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
1424 ppfd->cColorBits = value;
1426 /* Red, green, blue and alpha bits / shifts */
1427 if (ppfd->iPixelType == PFD_TYPE_RGBA) {
1428 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
1429 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
1430 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
1431 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
1433 ppfd->cRedBits = rb;
1434 ppfd->cRedShift = gb + bb + ab;
1435 ppfd->cBlueBits = bb;
1436 ppfd->cBlueShift = ab;
1437 ppfd->cGreenBits = gb;
1438 ppfd->cGreenShift = bb + ab;
1439 ppfd->cAlphaBits = ab;
1440 ppfd->cAlphaShift = 0;
1441 } else {
1442 ppfd->cRedBits = 0;
1443 ppfd->cRedShift = 0;
1444 ppfd->cBlueBits = 0;
1445 ppfd->cBlueShift = 0;
1446 ppfd->cGreenBits = 0;
1447 ppfd->cGreenShift = 0;
1448 ppfd->cAlphaBits = 0;
1449 ppfd->cAlphaShift = 0;
1452 /* Accum RGBA bits */
1453 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
1454 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
1455 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
1456 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
1458 ppfd->cAccumBits = rb+gb+bb+ab;
1459 ppfd->cAccumRedBits = rb;
1460 ppfd->cAccumGreenBits = gb;
1461 ppfd->cAccumBlueBits = bb;
1462 ppfd->cAccumAlphaBits = ab;
1464 /* Aux bits */
1465 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
1466 ppfd->cAuxBuffers = value;
1468 /* Depth bits */
1469 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
1470 ppfd->cDepthBits = value;
1472 /* stencil bits */
1473 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
1474 ppfd->cStencilBits = value;
1476 wine_tsx11_unlock();
1478 ppfd->iLayerType = PFD_MAIN_PLANE;
1480 if (TRACE_ON(wgl)) {
1481 dump_PIXELFORMATDESCRIPTOR(ppfd);
1484 return ret;
1488 * X11DRV_GetPixelFormat
1490 * Get the pixel-format id used by this DC
1492 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
1493 WineGLPixelFormat *fmt;
1494 int tmp;
1495 TRACE("(%p)\n", physDev);
1497 if (!physDev->current_pf) return 0; /* not set yet */
1499 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE, &tmp);
1500 if(!fmt)
1502 ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev->current_pf);
1503 return 0;
1505 else if(fmt->offscreenOnly)
1507 /* Offscreen formats can't be used with traditional WGL calls.
1508 * As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
1509 TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
1510 return 1;
1513 TRACE("(%p): returns %d\n", physDev, physDev->current_pf);
1514 return physDev->current_pf;
1517 /* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
1518 * Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
1519 * set the pixel format multiple times. */
1520 static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
1521 int iPixelFormat,
1522 const PIXELFORMATDESCRIPTOR *ppfd) {
1523 WineGLPixelFormat *fmt;
1524 int value;
1525 HWND hwnd;
1527 /* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
1528 if(get_glxdrawable(physDev) == root_window)
1530 ERR("Invalid operation on root_window\n");
1531 return FALSE;
1534 /* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
1535 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
1536 if(!fmt) {
1537 ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
1538 return FALSE;
1541 wine_tsx11_lock();
1542 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1543 wine_tsx11_unlock();
1545 hwnd = WindowFromDC(physDev->hdc);
1546 if(hwnd) {
1547 if(!(value&GLX_WINDOW_BIT)) {
1548 WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
1549 return FALSE;
1552 if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, (WPARAM)fmt->fmt_id, 0)) {
1553 ERR("Couldn't set format of the window, returning failure\n");
1554 return FALSE;
1557 else if(physDev->bitmap) {
1558 if(!(value&GLX_PIXMAP_BIT)) {
1559 WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
1560 return FALSE;
1563 physDev->bitmap->glxpixmap = create_bitmap_glxpixmap(physDev, fmt);
1564 if(!physDev->bitmap->glxpixmap) {
1565 WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
1566 return FALSE;
1569 else {
1570 FIXME("called on a non-window, non-bitmap object?\n");
1573 physDev->current_pf = iPixelFormat;
1575 if (TRACE_ON(wgl)) {
1576 int gl_test = 0;
1578 wine_tsx11_lock();
1579 gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
1580 if (gl_test) {
1581 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
1582 } else {
1583 TRACE(" FBConfig have :\n");
1584 TRACE(" - FBCONFIG_ID 0x%x\n", value);
1585 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
1586 TRACE(" - VISUAL_ID 0x%x\n", value);
1587 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1588 TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
1590 wine_tsx11_unlock();
1592 return TRUE;
1597 * X11DRV_SetPixelFormat
1599 * Set the pixel-format id used by this DC
1601 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
1602 int iPixelFormat,
1603 const PIXELFORMATDESCRIPTOR *ppfd) {
1604 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
1606 if (!has_opengl()) return FALSE;
1608 if(physDev->current_pf) /* cannot change it if already set */
1609 return (physDev->current_pf == iPixelFormat);
1611 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
1615 * X11DRV_wglCopyContext
1617 * For OpenGL32 wglCopyContext.
1619 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
1620 Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
1621 Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
1623 TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
1625 /* There is a slight difference in the way GL contexts share display lists in WGL and GLX.
1626 * In case of GLX you need to specify this at context creation time but in case of WGL you
1627 * do this using wglShareLists which you can call after creating the context.
1628 * To emulate WGL we try to delay the creation of the context until wglShareLists or wglMakeCurrent.
1629 * Up to now that works fine.
1631 * The delayed GLX context creation could cause issues for wglCopyContext as it might get called
1632 * when there is no GLX context yet. The chance this will cause problems is small as at the time of
1633 * writing Wine has had OpenGL support for more than 7 years and this function has remained a stub
1634 * ever since then.
1636 if(!src->ctx || !dst->ctx) {
1637 /* NOTE: As a special case, if both GLX contexts are NULL, that means
1638 * neither WGL context was made current. In that case, both contexts
1639 * are in a default state, so any copy would no-op.
1641 if(!src->ctx && !dst->ctx) {
1642 TRACE("No source or destination contexts set. No-op.\n");
1643 return TRUE;
1646 if (!src->ctx) {
1647 wine_tsx11_lock();
1648 src->ctx = create_glxcontext(gdi_display, src, NULL);
1649 TRACE(" created a delayed OpenGL context (%p)\n", src->ctx);
1651 else if (!dst->ctx) {
1652 wine_tsx11_lock();
1653 dst->ctx = create_glxcontext(gdi_display, dst, NULL);
1654 TRACE(" created a delayed OpenGL context (%p)\n", dst->ctx);
1657 else
1658 wine_tsx11_lock();
1660 pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
1661 wine_tsx11_unlock();
1663 /* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
1664 return TRUE;
1668 * X11DRV_wglCreateContext
1670 * For OpenGL32 wglCreateContext.
1672 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev)
1674 Wine_GLContext *ret;
1675 WineGLPixelFormat *fmt;
1676 int hdcPF = physDev->current_pf;
1677 int fmt_count = 0;
1678 HDC hdc = physDev->hdc;
1680 TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
1682 if (!has_opengl()) return 0;
1684 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
1685 /* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
1686 * Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
1687 * use a sort of 'proxy' HDC (wglGetPbufferDCARB).
1688 * If this fails something is very wrong on the system. */
1689 if(!fmt) {
1690 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
1691 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
1692 return NULL;
1695 /* The context will be allocated in the wglMakeCurrent call */
1696 wine_tsx11_lock();
1697 ret = alloc_context();
1698 wine_tsx11_unlock();
1699 ret->hdc = hdc;
1700 ret->fmt = fmt;
1702 /*ret->vis = vis;*/
1703 ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1705 TRACE(" creating context %p (GL context creation delayed)\n", ret);
1706 return (HGLRC) ret;
1710 * X11DRV_wglDeleteContext
1712 * For OpenGL32 wglDeleteContext.
1714 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc)
1716 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1717 BOOL ret = TRUE;
1719 TRACE("(%p)\n", hglrc);
1721 if (!has_opengl()) return 0;
1723 wine_tsx11_lock();
1724 /* A game (Half Life not to name it) deletes twice the same context,
1725 * so make sure it is valid first */
1726 if (is_valid_context( ctx ))
1728 if (ctx->ctx) pglXDestroyContext(gdi_display, ctx->ctx);
1729 free_context(ctx);
1731 else
1733 WARN("Error deleting context !\n");
1734 SetLastError(ERROR_INVALID_HANDLE);
1735 ret = FALSE;
1737 wine_tsx11_unlock();
1739 return ret;
1743 * X11DRV_wglGetCurrentReadDCARB
1745 * For OpenGL32 wglGetCurrentReadDCARB.
1747 static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
1749 HDC ret = 0;
1750 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
1752 if (ctx) ret = ctx->read_hdc;
1754 TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
1755 return ret;
1759 * X11DRV_wglGetProcAddress
1761 * For OpenGL32 wglGetProcAddress.
1763 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc)
1765 int i, j;
1766 const WineGLExtension *ext;
1768 int padding = 32 - strlen(lpszProc);
1769 if (padding < 0)
1770 padding = 0;
1772 if (!has_opengl()) return NULL;
1774 /* Check the table of WGL extensions to see if we need to return a WGL extension
1775 * or a function pointer to a native OpenGL function. */
1776 if(strncmp(lpszProc, "wgl", 3) != 0) {
1777 return pglXGetProcAddressARB((const GLubyte*)lpszProc);
1778 } else {
1779 TRACE("('%s'):%*s", lpszProc, padding, " ");
1780 for (i = 0; i < WineGLExtensionListSize; ++i) {
1781 ext = WineGLExtensionList[i];
1782 for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
1783 if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
1784 TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
1785 return ext->extEntryPoints[j].funcAddress;
1791 WARN("(%s) - not found\n", lpszProc);
1792 return NULL;
1796 * X11DRV_wglMakeCurrent
1798 * For OpenGL32 wglMakeCurrent.
1800 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
1801 BOOL ret;
1802 HDC hdc = physDev->hdc;
1803 DWORD type = GetObjectType(hdc);
1804 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1806 TRACE("(%p,%p)\n", hdc, hglrc);
1808 if (!has_opengl()) return FALSE;
1810 wine_tsx11_lock();
1811 if (hglrc == NULL) {
1812 ret = pglXMakeCurrent(gdi_display, None, NULL);
1813 NtCurrentTeb()->glContext = NULL;
1814 } else if (ctx->fmt->iPixelFormat != physDev->current_pf) {
1815 WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
1816 hdc, physDev->current_pf, ctx, ctx->fmt->iPixelFormat );
1817 SetLastError( ERROR_INVALID_PIXEL_FORMAT );
1818 ret = FALSE;
1819 } else {
1820 Drawable drawable = get_glxdrawable(physDev);
1821 if (ctx->ctx == NULL) {
1822 /* The describe lines below are for debugging purposes only */
1823 if (TRACE_ON(wgl)) {
1824 describeDrawable(physDev);
1825 describeContext(ctx);
1828 /* Create a GLX context using the same visual as chosen earlier in wglCreateContext.
1829 * We are certain that the drawable and context are compatible as we only allow compatible formats.
1831 TRACE(" Creating GLX Context\n");
1832 ctx->ctx = create_glxcontext(gdi_display, ctx, NULL);
1833 TRACE(" created a delayed OpenGL context (%p)\n", ctx->ctx);
1835 TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display, (void*) drawable, ctx->ctx);
1836 ret = pglXMakeCurrent(gdi_display, drawable, ctx->ctx);
1837 NtCurrentTeb()->glContext = ctx;
1838 if(ret)
1840 ctx->hdc = hdc;
1841 ctx->read_hdc = hdc;
1842 ctx->drawables[0] = drawable;
1843 ctx->drawables[1] = drawable;
1844 ctx->refresh_drawables = FALSE;
1846 if (type == OBJ_MEMDC)
1848 ctx->do_escape = TRUE;
1849 pglDrawBuffer(GL_FRONT_LEFT);
1853 wine_tsx11_unlock();
1854 TRACE(" returning %s\n", (ret ? "True" : "False"));
1855 return ret;
1859 * X11DRV_wglMakeContextCurrentARB
1861 * For OpenGL32 wglMakeContextCurrentARB
1863 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* pDrawDev, X11DRV_PDEVICE* pReadDev, HGLRC hglrc)
1865 BOOL ret;
1867 TRACE("(%p,%p,%p)\n", pDrawDev, pReadDev, hglrc);
1869 if (!has_opengl()) return 0;
1871 wine_tsx11_lock();
1872 if (hglrc == NULL) {
1873 ret = pglXMakeCurrent(gdi_display, None, NULL);
1874 NtCurrentTeb()->glContext = NULL;
1875 } else {
1876 if (NULL == pglXMakeContextCurrent) {
1877 ret = FALSE;
1878 } else {
1879 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1880 Drawable d_draw = get_glxdrawable(pDrawDev);
1881 Drawable d_read = get_glxdrawable(pReadDev);
1883 if (ctx->ctx == NULL) {
1884 ctx->ctx = create_glxcontext(gdi_display, ctx, NULL);
1885 TRACE(" created a delayed OpenGL context (%p)\n", ctx->ctx);
1887 ctx->hdc = pDrawDev->hdc;
1888 ctx->read_hdc = pReadDev->hdc;
1889 ctx->drawables[0] = d_draw;
1890 ctx->drawables[1] = d_read;
1891 ctx->refresh_drawables = FALSE;
1892 ret = pglXMakeContextCurrent(gdi_display, d_draw, d_read, ctx->ctx);
1893 NtCurrentTeb()->glContext = ctx;
1896 wine_tsx11_unlock();
1898 TRACE(" returning %s\n", (ret ? "True" : "False"));
1899 return ret;
1903 * X11DRV_wglShareLists
1905 * For OpenGL32 wglShareLists.
1907 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
1908 Wine_GLContext *org = (Wine_GLContext *) hglrc1;
1909 Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
1911 TRACE("(%p, %p)\n", org, dest);
1913 if (!has_opengl()) return FALSE;
1915 if (NULL != dest && dest->ctx != NULL) {
1916 ERR("Could not share display lists, context already created !\n");
1917 return FALSE;
1918 } else {
1919 if(org && dest && (GetObjectType(org->hdc) == OBJ_MEMDC) ^ (GetObjectType(dest->hdc) == OBJ_MEMDC)) {
1920 WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
1923 if (org->ctx == NULL) {
1924 wine_tsx11_lock();
1925 describeContext(org);
1927 org->ctx = create_glxcontext(gdi_display, org, NULL);
1928 wine_tsx11_unlock();
1929 TRACE(" created a delayed OpenGL context (%p) for Wine context %p\n", org->ctx, org);
1931 if (NULL != dest) {
1932 wine_tsx11_lock();
1933 describeContext(dest);
1934 dest->ctx = create_glxcontext(gdi_display, dest, org->ctx);
1935 wine_tsx11_unlock();
1936 TRACE(" created a delayed OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
1937 return TRUE;
1940 return FALSE;
1943 static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
1945 /* We are running using client-side rendering fonts... */
1946 GLYPHMETRICS gm;
1947 unsigned int glyph, size = 0;
1948 void *bitmap = NULL, *gl_bitmap = NULL;
1949 int org_alignment;
1951 wine_tsx11_lock();
1952 pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
1953 pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
1954 wine_tsx11_unlock();
1956 for (glyph = first; glyph < first + count; glyph++) {
1957 static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
1958 unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
1959 unsigned int height, width_int;
1961 TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
1962 if (needed_size == GDI_ERROR) {
1963 TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
1964 goto error;
1965 } else {
1966 TRACE(" - needed size : %d\n", needed_size);
1969 if (needed_size > size) {
1970 size = needed_size;
1971 HeapFree(GetProcessHeap(), 0, bitmap);
1972 HeapFree(GetProcessHeap(), 0, gl_bitmap);
1973 bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
1974 gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
1976 if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
1977 goto error;
1978 if (TRACE_ON(wgl)) {
1979 unsigned int height, width, bitmask;
1980 unsigned char *bitmap_ = bitmap;
1982 TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
1983 TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
1984 TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
1985 if (needed_size != 0) {
1986 TRACE(" - bitmap :\n");
1987 for (height = 0; height < gm.gmBlackBoxY; height++) {
1988 TRACE(" ");
1989 for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
1990 if (bitmask == 0) {
1991 bitmap_ += 1;
1992 bitmask = 0x80;
1994 if (*bitmap_ & bitmask)
1995 TRACE("*");
1996 else
1997 TRACE(" ");
1999 bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
2000 TRACE("\n");
2005 /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
2006 * glyph for it to be drawn properly.
2008 if (needed_size != 0) {
2009 width_int = (gm.gmBlackBoxX + 31) / 32;
2010 for (height = 0; height < gm.gmBlackBoxY; height++) {
2011 unsigned int width;
2012 for (width = 0; width < width_int; width++) {
2013 ((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
2014 ((int *) bitmap)[height * width_int + width];
2019 wine_tsx11_lock();
2020 pglNewList(listBase++, GL_COMPILE);
2021 if (needed_size != 0) {
2022 pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
2023 0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
2024 gm.gmCellIncX, gm.gmCellIncY,
2025 gl_bitmap);
2026 } else {
2027 /* This is the case of 'empty' glyphs like the space character */
2028 pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
2030 pglEndList();
2031 wine_tsx11_unlock();
2034 wine_tsx11_lock();
2035 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2036 wine_tsx11_unlock();
2038 HeapFree(GetProcessHeap(), 0, bitmap);
2039 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2040 return TRUE;
2042 error:
2043 wine_tsx11_lock();
2044 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2045 wine_tsx11_unlock();
2047 HeapFree(GetProcessHeap(), 0, bitmap);
2048 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2049 return FALSE;
2053 * X11DRV_wglUseFontBitmapsA
2055 * For OpenGL32 wglUseFontBitmapsA.
2057 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2059 Font fid = physDev->font;
2061 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2063 if (!has_opengl()) return FALSE;
2065 if (fid == 0) {
2066 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineA);
2069 wine_tsx11_lock();
2070 /* I assume that the glyphs are at the same position for X and for Windows */
2071 pglXUseXFont(fid, first, count, listBase);
2072 wine_tsx11_unlock();
2073 return TRUE;
2077 * X11DRV_wglUseFontBitmapsW
2079 * For OpenGL32 wglUseFontBitmapsW.
2081 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2083 Font fid = physDev->font;
2085 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2087 if (!has_opengl()) return FALSE;
2089 if (fid == 0) {
2090 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineW);
2093 WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
2095 wine_tsx11_lock();
2096 /* I assume that the glyphs are at the same position for X and for Windows */
2097 pglXUseXFont(fid, first, count, listBase);
2098 wine_tsx11_unlock();
2099 return TRUE;
2102 /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
2103 static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
2105 wine_tsx11_lock();
2106 switch(pname)
2108 case GL_DEPTH_BITS:
2110 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2112 pglGetIntegerv(pname, params);
2114 * if we cannot find a Wine Context
2115 * we only have the default wine desktop context,
2116 * so if we have only a 24 depth say we have 32
2118 if (!ctx && *params == 24) {
2119 *params = 32;
2121 TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
2122 break;
2124 case GL_ALPHA_BITS:
2126 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2128 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
2129 TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
2130 break;
2132 default:
2133 pglGetIntegerv(pname, params);
2134 break;
2136 wine_tsx11_unlock();
2139 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
2141 int w, h;
2143 if (!physDev->gl_copy)
2144 return;
2146 w = physDev->dc_rect.right - physDev->dc_rect.left;
2147 h = physDev->dc_rect.bottom - physDev->dc_rect.top;
2149 if(w > 0 && h > 0) {
2150 Drawable src = physDev->pixmap;
2151 if(!src) src = physDev->gl_drawable;
2153 /* The GL drawable may be lagged behind if we don't flush first, so
2154 * flush the display make sure we copy up-to-date data */
2155 wine_tsx11_lock();
2156 XFlush(gdi_display);
2157 XSetFunction(gdi_display, physDev->gc, GXcopy);
2158 XCopyArea(gdi_display, src, physDev->drawable, physDev->gc, 0, 0, w, h,
2159 physDev->dc_rect.left, physDev->dc_rect.top);
2160 wine_tsx11_unlock();
2165 static void WINAPI X11DRV_wglFinish(void)
2167 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2168 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2170 wine_tsx11_lock();
2171 sync_context(ctx);
2172 pglFinish();
2173 wine_tsx11_unlock();
2174 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2177 static void WINAPI X11DRV_wglFlush(void)
2179 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2180 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2182 wine_tsx11_lock();
2183 sync_context(ctx);
2184 pglFlush();
2185 wine_tsx11_unlock();
2186 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2190 * X11DRV_wglGetExtensionsStringARB
2192 * WGL_ARB_extensions_string: wglGetExtensionsStringARB
2194 static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
2195 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
2196 return WineGLInfo.wglExtensions;
2200 * X11DRV_wglCreatePbufferARB
2202 * WGL_ARB_pbuffer: wglCreatePbufferARB
2204 static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
2206 Wine_GLPBuffer* object = NULL;
2207 WineGLPixelFormat *fmt = NULL;
2208 int nCfgs = 0;
2209 int attribs[256];
2210 int nAttribs = 0;
2212 TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
2214 if (0 >= iPixelFormat) {
2215 ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
2216 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2217 return NULL; /* unexpected error */
2220 /* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
2221 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
2222 if(!fmt) {
2223 ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
2224 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2225 goto create_failed; /* unexpected error */
2228 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
2229 if (NULL == object) {
2230 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2231 goto create_failed; /* unexpected error */
2233 object->hdc = hdc;
2234 object->display = gdi_display;
2235 object->width = iWidth;
2236 object->height = iHeight;
2237 object->fmt = fmt;
2239 PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
2240 PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
2241 while (piAttribList && 0 != *piAttribList) {
2242 int attr_v;
2243 switch (*piAttribList) {
2244 case WGL_PBUFFER_LARGEST_ARB: {
2245 ++piAttribList;
2246 attr_v = *piAttribList;
2247 TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
2248 PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
2249 break;
2252 case WGL_TEXTURE_FORMAT_ARB: {
2253 ++piAttribList;
2254 attr_v = *piAttribList;
2255 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
2256 if (use_render_texture_ati) {
2257 int type = 0;
2258 switch (attr_v) {
2259 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2260 case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
2261 case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
2262 default:
2263 SetLastError(ERROR_INVALID_DATA);
2264 goto create_failed;
2266 object->use_render_texture = 1;
2267 PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
2268 } else {
2269 if (WGL_NO_TEXTURE_ARB == attr_v) {
2270 object->use_render_texture = 0;
2271 } else {
2272 if (!use_render_texture_emulation) {
2273 SetLastError(ERROR_INVALID_DATA);
2274 goto create_failed;
2276 switch (attr_v) {
2277 case WGL_TEXTURE_RGB_ARB:
2278 object->use_render_texture = GL_RGB;
2279 object->texture_bpp = 3;
2280 object->texture_format = GL_RGB;
2281 object->texture_type = GL_UNSIGNED_BYTE;
2282 break;
2283 case WGL_TEXTURE_RGBA_ARB:
2284 object->use_render_texture = GL_RGBA;
2285 object->texture_bpp = 4;
2286 object->texture_format = GL_RGBA;
2287 object->texture_type = GL_UNSIGNED_BYTE;
2288 break;
2290 /* WGL_FLOAT_COMPONENTS_NV */
2291 case WGL_TEXTURE_FLOAT_R_NV:
2292 object->use_render_texture = GL_FLOAT_R_NV;
2293 object->texture_bpp = 4;
2294 object->texture_format = GL_RED;
2295 object->texture_type = GL_FLOAT;
2296 break;
2297 case WGL_TEXTURE_FLOAT_RG_NV:
2298 object->use_render_texture = GL_FLOAT_RG_NV;
2299 object->texture_bpp = 8;
2300 object->texture_format = GL_LUMINANCE_ALPHA;
2301 object->texture_type = GL_FLOAT;
2302 break;
2303 case WGL_TEXTURE_FLOAT_RGB_NV:
2304 object->use_render_texture = GL_FLOAT_RGB_NV;
2305 object->texture_bpp = 12;
2306 object->texture_format = GL_RGB;
2307 object->texture_type = GL_FLOAT;
2308 break;
2309 case WGL_TEXTURE_FLOAT_RGBA_NV:
2310 object->use_render_texture = GL_FLOAT_RGBA_NV;
2311 object->texture_bpp = 16;
2312 object->texture_format = GL_RGBA;
2313 object->texture_type = GL_FLOAT;
2314 break;
2315 default:
2316 ERR("Unknown texture format: %x\n", attr_v);
2317 SetLastError(ERROR_INVALID_DATA);
2318 goto create_failed;
2322 break;
2325 case WGL_TEXTURE_TARGET_ARB: {
2326 ++piAttribList;
2327 attr_v = *piAttribList;
2328 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
2329 if (use_render_texture_ati) {
2330 int type = 0;
2331 switch (attr_v) {
2332 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2333 case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
2334 case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
2335 case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
2336 default:
2337 SetLastError(ERROR_INVALID_DATA);
2338 goto create_failed;
2340 PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
2341 } else {
2342 if (WGL_NO_TEXTURE_ARB == attr_v) {
2343 object->texture_target = 0;
2344 } else {
2345 if (!use_render_texture_emulation) {
2346 SetLastError(ERROR_INVALID_DATA);
2347 goto create_failed;
2349 switch (attr_v) {
2350 case WGL_TEXTURE_CUBE_MAP_ARB: {
2351 if (iWidth != iHeight) {
2352 SetLastError(ERROR_INVALID_DATA);
2353 goto create_failed;
2355 object->texture_target = GL_TEXTURE_CUBE_MAP;
2356 object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
2357 break;
2359 case WGL_TEXTURE_1D_ARB: {
2360 if (1 != iHeight) {
2361 SetLastError(ERROR_INVALID_DATA);
2362 goto create_failed;
2364 object->texture_target = GL_TEXTURE_1D;
2365 object->texture_bind_target = GL_TEXTURE_BINDING_1D;
2366 break;
2368 case WGL_TEXTURE_2D_ARB: {
2369 object->texture_target = GL_TEXTURE_2D;
2370 object->texture_bind_target = GL_TEXTURE_BINDING_2D;
2371 break;
2373 case WGL_TEXTURE_RECTANGLE_NV: {
2374 object->texture_target = GL_TEXTURE_RECTANGLE_NV;
2375 object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
2376 break;
2378 default:
2379 ERR("Unknown texture target: %x\n", attr_v);
2380 SetLastError(ERROR_INVALID_DATA);
2381 goto create_failed;
2385 break;
2388 case WGL_MIPMAP_TEXTURE_ARB: {
2389 ++piAttribList;
2390 attr_v = *piAttribList;
2391 TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
2392 if (use_render_texture_ati) {
2393 PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
2394 } else {
2395 if (!use_render_texture_emulation) {
2396 SetLastError(ERROR_INVALID_DATA);
2397 goto create_failed;
2400 break;
2403 ++piAttribList;
2406 PUSH1(attribs, None);
2407 wine_tsx11_lock();
2408 object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
2409 wine_tsx11_unlock();
2410 TRACE("new Pbuffer drawable as %p\n", (void*) object->drawable);
2411 if (!object->drawable) {
2412 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2413 goto create_failed; /* unexpected error */
2415 TRACE("->(%p)\n", object);
2416 return object;
2418 create_failed:
2419 HeapFree(GetProcessHeap(), 0, object);
2420 TRACE("->(FAILED)\n");
2421 return NULL;
2425 * X11DRV_wglDestroyPbufferARB
2427 * WGL_ARB_pbuffer: wglDestroyPbufferARB
2429 static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
2431 Wine_GLPBuffer* object = hPbuffer;
2432 TRACE("(%p)\n", hPbuffer);
2433 if (NULL == object) {
2434 SetLastError(ERROR_INVALID_HANDLE);
2435 return GL_FALSE;
2437 wine_tsx11_lock();
2438 pglXDestroyPbuffer(object->display, object->drawable);
2439 wine_tsx11_unlock();
2440 HeapFree(GetProcessHeap(), 0, object);
2441 return GL_TRUE;
2445 * X11DRV_wglGetPbufferDCARB
2447 * WGL_ARB_pbuffer: wglGetPbufferDCARB
2448 * The function wglGetPbufferDCARB returns a device context for a pbuffer.
2449 * Gdi32 implements the part of this function which creates a device context.
2450 * This part associates the physDev with the X drawable of the pbuffer.
2452 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *physDev, HPBUFFERARB hPbuffer)
2454 Wine_GLPBuffer* object = hPbuffer;
2455 if (NULL == object) {
2456 SetLastError(ERROR_INVALID_HANDLE);
2457 return NULL;
2460 /* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
2461 * All formats in our pixelformat list are compatible with each other and the main drawable. */
2462 physDev->current_pf = object->fmt->iPixelFormat;
2463 physDev->drawable = object->drawable;
2464 SetRect( &physDev->drawable_rect, 0, 0, object->width, object->height );
2465 physDev->dc_rect = physDev->drawable_rect;
2467 TRACE("(%p)->(%p)\n", hPbuffer, physDev->hdc);
2468 return physDev->hdc;
2472 * X11DRV_wglQueryPbufferARB
2474 * WGL_ARB_pbuffer: wglQueryPbufferARB
2476 static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
2478 Wine_GLPBuffer* object = hPbuffer;
2479 TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
2480 if (NULL == object) {
2481 SetLastError(ERROR_INVALID_HANDLE);
2482 return GL_FALSE;
2484 switch (iAttribute) {
2485 case WGL_PBUFFER_WIDTH_ARB:
2486 wine_tsx11_lock();
2487 pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
2488 wine_tsx11_unlock();
2489 break;
2490 case WGL_PBUFFER_HEIGHT_ARB:
2491 wine_tsx11_lock();
2492 pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
2493 wine_tsx11_unlock();
2494 break;
2496 case WGL_PBUFFER_LOST_ARB:
2497 /* GLX Pbuffers cannot be lost by default. We can support this by
2498 * setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
2499 * to receive pixel buffer clobber events, however that may or may
2500 * not give any benefit */
2501 *piValue = GL_FALSE;
2502 break;
2504 case WGL_TEXTURE_FORMAT_ARB:
2505 if (use_render_texture_ati) {
2506 unsigned int tmp;
2507 int type = WGL_NO_TEXTURE_ARB;
2508 wine_tsx11_lock();
2509 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
2510 wine_tsx11_unlock();
2511 switch (tmp) {
2512 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2513 case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
2514 case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
2516 *piValue = type;
2517 } else {
2518 if (!object->use_render_texture) {
2519 *piValue = WGL_NO_TEXTURE_ARB;
2520 } else {
2521 if (!use_render_texture_emulation) {
2522 SetLastError(ERROR_INVALID_HANDLE);
2523 return GL_FALSE;
2525 switch(object->use_render_texture) {
2526 case GL_RGB:
2527 *piValue = WGL_TEXTURE_RGB_ARB;
2528 break;
2529 case GL_RGBA:
2530 *piValue = WGL_TEXTURE_RGBA_ARB;
2531 break;
2532 /* WGL_FLOAT_COMPONENTS_NV */
2533 case GL_FLOAT_R_NV:
2534 *piValue = WGL_TEXTURE_FLOAT_R_NV;
2535 break;
2536 case GL_FLOAT_RG_NV:
2537 *piValue = WGL_TEXTURE_FLOAT_RG_NV;
2538 break;
2539 case GL_FLOAT_RGB_NV:
2540 *piValue = WGL_TEXTURE_FLOAT_RGB_NV;
2541 break;
2542 case GL_FLOAT_RGBA_NV:
2543 *piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
2544 break;
2545 default:
2546 ERR("Unknown texture format: %x\n", object->use_render_texture);
2550 break;
2552 case WGL_TEXTURE_TARGET_ARB:
2553 if (use_render_texture_ati) {
2554 unsigned int tmp;
2555 int type = WGL_NO_TEXTURE_ARB;
2556 wine_tsx11_lock();
2557 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
2558 wine_tsx11_unlock();
2559 switch (tmp) {
2560 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2561 case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
2562 case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
2563 case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
2565 *piValue = type;
2566 } else {
2567 if (!object->texture_target) {
2568 *piValue = WGL_NO_TEXTURE_ARB;
2569 } else {
2570 if (!use_render_texture_emulation) {
2571 SetLastError(ERROR_INVALID_DATA);
2572 return GL_FALSE;
2574 switch (object->texture_target) {
2575 case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
2576 case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
2577 case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
2578 case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
2582 break;
2584 case WGL_MIPMAP_TEXTURE_ARB:
2585 if (use_render_texture_ati) {
2586 wine_tsx11_lock();
2587 pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
2588 wine_tsx11_unlock();
2589 } else {
2590 *piValue = GL_FALSE; /** don't support that */
2591 FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
2593 break;
2595 default:
2596 FIXME("unexpected attribute %x\n", iAttribute);
2597 break;
2600 return GL_TRUE;
2604 * X11DRV_wglReleasePbufferDCARB
2606 * WGL_ARB_pbuffer: wglReleasePbufferDCARB
2608 static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
2610 TRACE("(%p, %p)\n", hPbuffer, hdc);
2611 return DeleteDC(hdc);
2615 * X11DRV_wglSetPbufferAttribARB
2617 * WGL_ARB_pbuffer: wglSetPbufferAttribARB
2619 static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
2621 Wine_GLPBuffer* object = hPbuffer;
2622 GLboolean ret = GL_FALSE;
2624 WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
2625 if (NULL == object) {
2626 SetLastError(ERROR_INVALID_HANDLE);
2627 return GL_FALSE;
2629 if (!object->use_render_texture) {
2630 SetLastError(ERROR_INVALID_HANDLE);
2631 return GL_FALSE;
2633 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2634 return GL_TRUE;
2636 if (NULL != pglXDrawableAttribATI) {
2637 if (use_render_texture_ati) {
2638 FIXME("Need conversion for GLX_ATI_render_texture\n");
2640 wine_tsx11_lock();
2641 ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
2642 wine_tsx11_unlock();
2644 return ret;
2648 * X11DRV_wglChoosePixelFormatARB
2650 * WGL_ARB_pixel_format: wglChoosePixelFormatARB
2652 static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
2654 int gl_test = 0;
2655 int attribs[256];
2656 int nAttribs = 0;
2657 GLXFBConfig* cfgs = NULL;
2658 int nCfgs = 0;
2659 int it;
2660 int fmt_id;
2661 WineGLPixelFormat *fmt;
2662 UINT pfmt_it = 0;
2663 int run;
2664 int i;
2665 DWORD dwFlags = 0;
2667 TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
2668 if (NULL != pfAttribFList) {
2669 FIXME("unused pfAttribFList\n");
2672 nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
2673 if (-1 == nAttribs) {
2674 WARN("Cannot convert WGL to GLX attributes\n");
2675 return GL_FALSE;
2677 PUSH1(attribs, None);
2679 /* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
2680 * Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
2681 * using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
2682 for(i=0; piAttribIList[i] != 0; i+=2)
2684 switch(piAttribIList[i])
2686 case WGL_DRAW_TO_BITMAP_ARB:
2687 if(piAttribIList[i+1])
2688 dwFlags |= PFD_DRAW_TO_BITMAP;
2689 break;
2690 case WGL_ACCELERATION_ARB:
2691 switch(piAttribIList[i+1])
2693 case WGL_NO_ACCELERATION_ARB:
2694 dwFlags |= PFD_GENERIC_FORMAT;
2695 break;
2696 case WGL_GENERIC_ACCELERATION_ARB:
2697 dwFlags |= PFD_GENERIC_ACCELERATED;
2698 break;
2699 case WGL_FULL_ACCELERATION_ARB:
2700 /* Nothing to do */
2701 break;
2703 break;
2704 case WGL_SUPPORT_GDI_ARB:
2705 if(piAttribIList[i+1])
2706 dwFlags |= PFD_SUPPORT_GDI;
2707 break;
2711 /* Search for FB configurations matching the requirements in attribs */
2712 wine_tsx11_lock();
2713 cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
2714 if (NULL == cfgs) {
2715 wine_tsx11_unlock();
2716 WARN("Compatible Pixel Format not found\n");
2717 return GL_FALSE;
2720 /* Loop through all matching formats and check if they are suitable.
2721 * Note that this function should at max return nMaxFormats different formats */
2722 for(run=0; run < 2; run++)
2724 for (it = 0; it < nCfgs; ++it) {
2725 gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
2726 if (gl_test) {
2727 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
2728 continue;
2731 /* Search for the format in our list of compatible formats */
2732 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id, dwFlags);
2733 if(!fmt)
2734 continue;
2736 /* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
2737 if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
2738 continue;
2740 if(pfmt_it < nMaxFormats) {
2741 piFormats[pfmt_it] = fmt->iPixelFormat;
2742 TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
2744 pfmt_it++;
2748 *nNumFormats = pfmt_it;
2749 /** free list */
2750 XFree(cfgs);
2751 wine_tsx11_unlock();
2752 return GL_TRUE;
2756 * X11DRV_wglGetPixelFormatAttribivARB
2758 * WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
2760 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
2762 UINT i;
2763 WineGLPixelFormat *fmt = NULL;
2764 int hTest;
2765 int tmp;
2766 int curGLXAttr = 0;
2767 int nWGLFormats = 0;
2769 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
2771 if (0 < iLayerPlane) {
2772 FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
2773 return GL_FALSE;
2776 /* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
2777 * We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
2778 * the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
2779 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
2780 if(!fmt) {
2781 WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
2784 wine_tsx11_lock();
2785 for (i = 0; i < nAttributes; ++i) {
2786 const int curWGLAttr = piAttributes[i];
2787 TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
2789 switch (curWGLAttr) {
2790 case WGL_NUMBER_PIXEL_FORMATS_ARB:
2791 piValues[i] = nWGLFormats;
2792 continue;
2794 case WGL_SUPPORT_OPENGL_ARB:
2795 piValues[i] = GL_TRUE;
2796 continue;
2798 case WGL_ACCELERATION_ARB:
2799 curGLXAttr = GLX_CONFIG_CAVEAT;
2800 if (!fmt) goto pix_error;
2801 if(fmt->dwFlags & PFD_GENERIC_FORMAT)
2802 piValues[i] = WGL_NO_ACCELERATION_ARB;
2803 else if(fmt->dwFlags & PFD_GENERIC_ACCELERATED)
2804 piValues[i] = WGL_GENERIC_ACCELERATION_ARB;
2805 else
2806 piValues[i] = WGL_FULL_ACCELERATION_ARB;
2807 continue;
2809 case WGL_TRANSPARENT_ARB:
2810 curGLXAttr = GLX_TRANSPARENT_TYPE;
2811 if (!fmt) goto pix_error;
2812 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2813 if (hTest) goto get_error;
2814 piValues[i] = GL_FALSE;
2815 if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
2816 continue;
2818 case WGL_PIXEL_TYPE_ARB:
2819 curGLXAttr = GLX_RENDER_TYPE;
2820 if (!fmt) goto pix_error;
2821 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2822 if (hTest) goto get_error;
2823 TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
2824 if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
2825 else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
2826 else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2827 else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2828 else if (tmp & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { piValues[i] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT; }
2829 else {
2830 ERR("unexpected RenderType(%x)\n", tmp);
2831 piValues[i] = WGL_TYPE_RGBA_ARB;
2833 continue;
2835 case WGL_COLOR_BITS_ARB:
2836 curGLXAttr = GLX_BUFFER_SIZE;
2837 break;
2839 case WGL_BIND_TO_TEXTURE_RGB_ARB:
2840 if (use_render_texture_ati) {
2841 curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
2842 break;
2844 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
2845 if (use_render_texture_ati) {
2846 curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
2847 break;
2849 if (!use_render_texture_emulation) {
2850 piValues[i] = GL_FALSE;
2851 continue;
2853 curGLXAttr = GLX_RENDER_TYPE;
2854 if (!fmt) goto pix_error;
2855 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2856 if (hTest) goto get_error;
2857 if (GLX_COLOR_INDEX_BIT == tmp) {
2858 piValues[i] = GL_FALSE;
2859 continue;
2861 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
2862 if (hTest) goto get_error;
2863 piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
2864 continue;
2866 case WGL_BLUE_BITS_ARB:
2867 curGLXAttr = GLX_BLUE_SIZE;
2868 break;
2869 case WGL_RED_BITS_ARB:
2870 curGLXAttr = GLX_RED_SIZE;
2871 break;
2872 case WGL_GREEN_BITS_ARB:
2873 curGLXAttr = GLX_GREEN_SIZE;
2874 break;
2875 case WGL_ALPHA_BITS_ARB:
2876 curGLXAttr = GLX_ALPHA_SIZE;
2877 break;
2878 case WGL_DEPTH_BITS_ARB:
2879 curGLXAttr = GLX_DEPTH_SIZE;
2880 break;
2881 case WGL_STENCIL_BITS_ARB:
2882 curGLXAttr = GLX_STENCIL_SIZE;
2883 break;
2884 case WGL_DOUBLE_BUFFER_ARB:
2885 curGLXAttr = GLX_DOUBLEBUFFER;
2886 break;
2887 case WGL_STEREO_ARB:
2888 curGLXAttr = GLX_STEREO;
2889 break;
2890 case WGL_AUX_BUFFERS_ARB:
2891 curGLXAttr = GLX_AUX_BUFFERS;
2892 break;
2894 case WGL_SUPPORT_GDI_ARB:
2895 if (!fmt) goto pix_error;
2896 piValues[i] = (fmt->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
2897 continue;
2899 case WGL_DRAW_TO_BITMAP_ARB:
2900 if (!fmt) goto pix_error;
2901 piValues[i] = (fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? TRUE : FALSE;
2902 continue;
2904 case WGL_DRAW_TO_WINDOW_ARB:
2905 case WGL_DRAW_TO_PBUFFER_ARB:
2906 if (!fmt) goto pix_error;
2907 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
2908 if (hTest) goto get_error;
2909 if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
2910 (curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
2911 piValues[i] = GL_TRUE;
2912 else
2913 piValues[i] = GL_FALSE;
2914 continue;
2916 case WGL_SWAP_METHOD_ARB:
2917 /* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
2918 * Later on we can also use GLX_OML_swap_method on drivers which support this. At this
2919 * point only ATI offers this.
2921 piValues[i] = WGL_SWAP_EXCHANGE_ARB;
2922 break;
2924 case WGL_PBUFFER_LARGEST_ARB:
2925 curGLXAttr = GLX_LARGEST_PBUFFER;
2926 break;
2928 case WGL_SAMPLE_BUFFERS_ARB:
2929 curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
2930 break;
2932 case WGL_SAMPLES_ARB:
2933 curGLXAttr = GLX_SAMPLES_ARB;
2934 break;
2936 case WGL_FLOAT_COMPONENTS_NV:
2937 curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
2938 break;
2940 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
2941 curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
2942 break;
2944 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
2945 curGLXAttr = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
2946 break;
2948 case WGL_ACCUM_RED_BITS_ARB:
2949 curGLXAttr = GLX_ACCUM_RED_SIZE;
2950 break;
2951 case WGL_ACCUM_GREEN_BITS_ARB:
2952 curGLXAttr = GLX_ACCUM_GREEN_SIZE;
2953 break;
2954 case WGL_ACCUM_BLUE_BITS_ARB:
2955 curGLXAttr = GLX_ACCUM_BLUE_SIZE;
2956 break;
2957 case WGL_ACCUM_ALPHA_BITS_ARB:
2958 curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
2959 break;
2960 case WGL_ACCUM_BITS_ARB:
2961 if (!fmt) goto pix_error;
2962 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
2963 if (hTest) goto get_error;
2964 piValues[i] = tmp;
2965 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
2966 if (hTest) goto get_error;
2967 piValues[i] += tmp;
2968 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
2969 if (hTest) goto get_error;
2970 piValues[i] += tmp;
2971 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
2972 if (hTest) goto get_error;
2973 piValues[i] += tmp;
2974 continue;
2976 default:
2977 FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
2980 /* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
2981 * iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
2982 * sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
2984 * TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
2985 * and check which options can work using iPixelFormat=0 and which not.
2986 * A problem would be that this function is an extension. This would
2987 * mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
2989 if (0 != curGLXAttr && iPixelFormat != 0) {
2990 if (!fmt) goto pix_error;
2991 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
2992 if (hTest) goto get_error;
2993 curGLXAttr = 0;
2994 } else {
2995 piValues[i] = GL_FALSE;
2998 wine_tsx11_unlock();
2999 return GL_TRUE;
3001 get_error:
3002 wine_tsx11_unlock();
3003 ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
3004 return GL_FALSE;
3006 pix_error:
3007 wine_tsx11_unlock();
3008 ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
3009 return GL_FALSE;
3013 * X11DRV_wglGetPixelFormatAttribfvARB
3015 * WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
3017 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
3019 int *attr;
3020 int ret;
3021 UINT i;
3023 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
3025 /* Allocate a temporary array to store integer values */
3026 attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
3027 if (!attr) {
3028 ERR("couldn't allocate %d array\n", nAttributes);
3029 return GL_FALSE;
3032 /* Piggy-back on wglGetPixelFormatAttribivARB */
3033 ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
3034 if (ret) {
3035 /* Convert integer values to float. Should also check for attributes
3036 that can give decimal values here */
3037 for (i=0; i<nAttributes;i++) {
3038 pfValues[i] = attr[i];
3042 HeapFree(GetProcessHeap(), 0, attr);
3043 return ret;
3047 * X11DRV_wglBindTexImageARB
3049 * WGL_ARB_render_texture: wglBindTexImageARB
3051 static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3053 Wine_GLPBuffer* object = hPbuffer;
3054 GLboolean ret = GL_FALSE;
3056 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3057 if (NULL == object) {
3058 SetLastError(ERROR_INVALID_HANDLE);
3059 return GL_FALSE;
3061 if (!object->use_render_texture) {
3062 SetLastError(ERROR_INVALID_HANDLE);
3063 return GL_FALSE;
3066 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3067 static int init = 0;
3068 int prev_binded_texture = 0;
3069 GLXContext prev_context;
3070 Drawable prev_drawable;
3071 GLXContext tmp_context;
3073 wine_tsx11_lock();
3074 prev_context = pglXGetCurrentContext();
3075 prev_drawable = pglXGetCurrentDrawable();
3077 /* Our render_texture emulation is basic and lacks some features (1D/Cube support).
3078 This is mostly due to lack of demos/games using them. Further the use of glReadPixels
3079 isn't ideal performance wise but I wasn't able to get other ways working.
3081 if(!init) {
3082 init = 1; /* Only show the FIXME once for performance reasons */
3083 FIXME("partial stub!\n");
3086 TRACE("drawable=%p, context=%p\n", (void*)object->drawable, prev_context);
3087 tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
3089 pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
3091 /* Switch to our pbuffer */
3092 pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
3094 /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
3095 * After that upload the pbuffer texture data. */
3096 pglBindTexture(object->texture_target, prev_binded_texture);
3097 pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
3099 /* Switch back to the original drawable and upload the pbuffer-texture */
3100 pglXMakeCurrent(object->display, prev_drawable, prev_context);
3101 pglXDestroyContext(gdi_display, tmp_context);
3102 wine_tsx11_unlock();
3103 return GL_TRUE;
3106 if (NULL != pglXBindTexImageATI) {
3107 int buffer;
3109 switch(iBuffer)
3111 case WGL_FRONT_LEFT_ARB:
3112 buffer = GLX_FRONT_LEFT_ATI;
3113 break;
3114 case WGL_FRONT_RIGHT_ARB:
3115 buffer = GLX_FRONT_RIGHT_ATI;
3116 break;
3117 case WGL_BACK_LEFT_ARB:
3118 buffer = GLX_BACK_LEFT_ATI;
3119 break;
3120 case WGL_BACK_RIGHT_ARB:
3121 buffer = GLX_BACK_RIGHT_ATI;
3122 break;
3123 default:
3124 ERR("Unknown iBuffer=%#x\n", iBuffer);
3125 return FALSE;
3128 /* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
3129 * I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
3130 * expected a single buffering format since it didn't ask for double buffering. A buffer swap
3131 * fixed the program. I don't know what the correct behavior is. On the other hand that demo
3132 * works fine using our pbuffer emulation path.
3134 wine_tsx11_lock();
3135 ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
3136 wine_tsx11_unlock();
3138 return ret;
3142 * X11DRV_wglReleaseTexImageARB
3144 * WGL_ARB_render_texture: wglReleaseTexImageARB
3146 static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3148 Wine_GLPBuffer* object = hPbuffer;
3149 GLboolean ret = GL_FALSE;
3151 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3152 if (NULL == object) {
3153 SetLastError(ERROR_INVALID_HANDLE);
3154 return GL_FALSE;
3156 if (!object->use_render_texture) {
3157 SetLastError(ERROR_INVALID_HANDLE);
3158 return GL_FALSE;
3160 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3161 return GL_TRUE;
3163 if (NULL != pglXReleaseTexImageATI) {
3164 int buffer;
3166 switch(iBuffer)
3168 case WGL_FRONT_LEFT_ARB:
3169 buffer = GLX_FRONT_LEFT_ATI;
3170 break;
3171 case WGL_FRONT_RIGHT_ARB:
3172 buffer = GLX_FRONT_RIGHT_ATI;
3173 break;
3174 case WGL_BACK_LEFT_ARB:
3175 buffer = GLX_BACK_LEFT_ATI;
3176 break;
3177 case WGL_BACK_RIGHT_ARB:
3178 buffer = GLX_BACK_RIGHT_ATI;
3179 break;
3180 default:
3181 ERR("Unknown iBuffer=%#x\n", iBuffer);
3182 return FALSE;
3184 wine_tsx11_lock();
3185 ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
3186 wine_tsx11_unlock();
3188 return ret;
3192 * X11DRV_wglGetExtensionsStringEXT
3194 * WGL_EXT_extensions_string: wglGetExtensionsStringEXT
3196 static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
3197 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
3198 return WineGLInfo.wglExtensions;
3202 * X11DRV_wglGetSwapIntervalEXT
3204 * WGL_EXT_swap_control: wglGetSwapIntervalEXT
3206 static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
3207 FIXME("(),stub!\n");
3208 return swap_interval;
3212 * X11DRV_wglSwapIntervalEXT
3214 * WGL_EXT_swap_control: wglSwapIntervalEXT
3216 static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
3217 BOOL ret = TRUE;
3219 TRACE("(%d)\n", interval);
3220 swap_interval = interval;
3221 if (NULL != pglXSwapIntervalSGI) {
3222 wine_tsx11_lock();
3223 ret = !pglXSwapIntervalSGI(interval);
3224 wine_tsx11_unlock();
3226 else WARN("(): GLX_SGI_swap_control extension seems not supported\n");
3227 return ret;
3231 * X11DRV_wglAllocateMemoryNV
3233 * WGL_NV_vertex_array_range: wglAllocateMemoryNV
3235 static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
3236 void *ret = NULL;
3237 TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
3239 if (pglXAllocateMemoryNV)
3241 wine_tsx11_lock();
3242 ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
3243 wine_tsx11_unlock();
3245 return ret;
3249 * X11DRV_wglFreeMemoryNV
3251 * WGL_NV_vertex_array_range: wglFreeMemoryNV
3253 static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
3254 TRACE("(%p)\n", pointer);
3255 if (pglXFreeMemoryNV == NULL)
3256 return;
3258 wine_tsx11_lock();
3259 pglXFreeMemoryNV(pointer);
3260 wine_tsx11_unlock();
3264 * X11DRV_wglSetPixelFormatWINE
3266 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3267 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3269 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3271 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
3273 if (!has_opengl()) return FALSE;
3275 if (physDev->current_pf == iPixelFormat) return TRUE;
3277 /* Relay to the core SetPixelFormat */
3278 TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
3279 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
3283 * glxRequireVersion (internal)
3285 * Check if the supported GLX version matches requiredVersion.
3287 static BOOL glxRequireVersion(int requiredVersion)
3289 /* Both requiredVersion and glXVersion[1] contains the minor GLX version */
3290 if(requiredVersion <= WineGLInfo.glxVersion[1])
3291 return TRUE;
3293 return FALSE;
3296 static BOOL glxRequireExtension(const char *requiredExtension)
3298 if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
3299 return FALSE;
3302 return TRUE;
3305 static void register_extension_string(const char *ext)
3307 if (WineGLInfo.wglExtensions[0])
3308 strcat(WineGLInfo.wglExtensions, " ");
3309 strcat(WineGLInfo.wglExtensions, ext);
3311 TRACE("'%s'\n", ext);
3314 static BOOL register_extension(const WineGLExtension * ext)
3316 int i;
3318 assert( WineGLExtensionListSize < MAX_EXTENSIONS );
3319 WineGLExtensionList[WineGLExtensionListSize++] = ext;
3321 register_extension_string(ext->extName);
3323 for (i = 0; ext->extEntryPoints[i].funcName; ++i)
3324 TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
3326 return TRUE;
3329 static const WineGLExtension WGL_internal_functions =
3333 { "wglGetIntegerv", X11DRV_wglGetIntegerv },
3334 { "wglFinish", X11DRV_wglFinish },
3335 { "wglFlush", X11DRV_wglFlush },
3340 static const WineGLExtension WGL_ARB_extensions_string =
3342 "WGL_ARB_extensions_string",
3344 { "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
3348 static const WineGLExtension WGL_ARB_make_current_read =
3350 "WGL_ARB_make_current_read",
3352 { "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
3353 { "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB },
3357 static const WineGLExtension WGL_ARB_multisample =
3359 "WGL_ARB_multisample",
3362 static const WineGLExtension WGL_ARB_pbuffer =
3364 "WGL_ARB_pbuffer",
3366 { "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
3367 { "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
3368 { "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
3369 { "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
3370 { "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
3371 { "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
3375 static const WineGLExtension WGL_ARB_pixel_format =
3377 "WGL_ARB_pixel_format",
3379 { "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
3380 { "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
3381 { "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
3385 static const WineGLExtension WGL_ARB_render_texture =
3387 "WGL_ARB_render_texture",
3389 { "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
3390 { "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
3394 static const WineGLExtension WGL_EXT_extensions_string =
3396 "WGL_EXT_extensions_string",
3398 { "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
3402 static const WineGLExtension WGL_EXT_swap_control =
3404 "WGL_EXT_swap_control",
3406 { "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
3407 { "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
3411 static const WineGLExtension WGL_NV_vertex_array_range =
3413 "WGL_NV_vertex_array_range",
3415 { "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
3416 { "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
3420 static const WineGLExtension WGL_WINE_pixel_format_passthrough =
3422 "WGL_WINE_pixel_format_passthrough",
3424 { "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
3429 * X11DRV_WineGL_LoadExtensions
3431 static void X11DRV_WineGL_LoadExtensions(void)
3433 WineGLInfo.wglExtensions[0] = 0;
3435 /* Load Wine internal functions */
3436 register_extension(&WGL_internal_functions);
3438 /* ARB Extensions */
3440 if(glxRequireExtension("GLX_ARB_fbconfig_float"))
3442 register_extension_string("WGL_ARB_pixel_format_float");
3443 register_extension_string("WGL_ATI_pixel_format_float");
3446 register_extension(&WGL_ARB_extensions_string);
3448 if (glxRequireVersion(3))
3449 register_extension(&WGL_ARB_make_current_read);
3451 if (glxRequireExtension("GLX_ARB_multisample"))
3452 register_extension(&WGL_ARB_multisample);
3454 /* In general pbuffer functionality requires support in the X-server. The functionality is
3455 * available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
3456 * All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
3457 * supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
3459 * The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
3460 * without support in the X-server (which other Mesa based drivers require).
3462 * Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
3463 * also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
3464 * is available pbuffers must be available too. */
3465 if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
3466 register_extension(&WGL_ARB_pbuffer);
3468 register_extension(&WGL_ARB_pixel_format);
3470 /* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
3471 if (glxRequireExtension("GLX_ATI_render_texture") ||
3472 glxRequireExtension("GLX_ARB_render_texture") ||
3473 (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
3475 register_extension(&WGL_ARB_render_texture);
3477 /* The WGL version of GLX_NV_float_buffer requires render_texture */
3478 if(glxRequireExtension("GLX_NV_float_buffer"))
3479 register_extension_string("WGL_NV_float_buffer");
3481 /* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
3482 if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
3483 register_extension_string("WGL_NV_texture_rectangle");
3486 /* EXT Extensions */
3488 register_extension(&WGL_EXT_extensions_string);
3490 /* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
3491 * Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
3492 register_extension(&WGL_EXT_swap_control);
3494 if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
3495 register_extension_string("WGL_EXT_framebuffer_sRGB");
3497 if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
3498 register_extension_string("WGL_EXT_pixel_format_packed_float");
3500 /* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
3501 if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
3502 register_extension(&WGL_NV_vertex_array_range);
3504 /* WINE-specific WGL Extensions */
3506 /* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
3507 * The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
3509 register_extension(&WGL_WINE_pixel_format_passthrough);
3513 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3515 Drawable ret;
3517 if(physDev->bitmap)
3519 if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap)
3520 ret = physDev->drawable; /* PBuffer */
3521 else
3522 ret = physDev->bitmap->glxpixmap;
3524 else if(physDev->gl_drawable)
3525 ret = physDev->gl_drawable;
3526 else
3527 ret = physDev->drawable;
3528 return ret;
3531 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3533 wine_tsx11_lock();
3534 pglXDestroyGLXPixmap(display, glxpixmap);
3535 wine_tsx11_unlock();
3536 return TRUE;
3540 * X11DRV_SwapBuffers
3542 * Swap the buffers of this DC
3544 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev)
3546 GLXDrawable drawable;
3547 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
3549 if (!has_opengl()) return FALSE;
3551 TRACE("(%p)\n", physDev);
3553 drawable = get_glxdrawable(physDev);
3555 wine_tsx11_lock();
3556 sync_context(ctx);
3557 if(physDev->pixmap) {
3558 if(pglXCopySubBufferMESA) {
3559 int w = physDev->dc_rect.right - physDev->dc_rect.left;
3560 int h = physDev->dc_rect.bottom - physDev->dc_rect.top;
3562 /* (glX)SwapBuffers has an implicit glFlush effect, however
3563 * GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
3564 * copying */
3565 pglFlush();
3566 if(w > 0 && h > 0)
3567 pglXCopySubBufferMESA(gdi_display, drawable, 0, 0, w, h);
3569 else
3570 pglXSwapBuffers(gdi_display, drawable);
3572 else
3573 pglXSwapBuffers(gdi_display, drawable);
3575 flush_gl_drawable(physDev);
3576 wine_tsx11_unlock();
3578 /* FPS support */
3579 if (TRACE_ON(fps))
3581 static long prev_time, start_time;
3582 static unsigned long frames, frames_total;
3584 DWORD time = GetTickCount();
3585 frames++;
3586 frames_total++;
3587 /* every 1.5 seconds */
3588 if (time - prev_time > 1500) {
3589 TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
3590 1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
3591 prev_time = time;
3592 frames = 0;
3593 if(start_time == 0) start_time = time;
3597 return TRUE;
3600 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3602 WineGLPixelFormat *fmt;
3603 XVisualInfo *ret;
3605 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
3606 if(fmt == NULL)
3607 return NULL;
3609 wine_tsx11_lock();
3610 ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
3611 wine_tsx11_unlock();
3612 return ret;
3615 #else /* no OpenGL includes */
3617 void X11DRV_OpenGL_Cleanup(void)
3621 static inline void opengl_error(void)
3623 static int warned;
3624 if (!warned++) ERR("No OpenGL support compiled in.\n");
3627 int pixelformat_from_fbconfig_id(XID fbconfig_id)
3629 return 0;
3632 void mark_drawable_dirty(Drawable old, Drawable new)
3636 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
3640 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
3642 return 0;
3645 /***********************************************************************
3646 * ChoosePixelFormat (X11DRV.@)
3648 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
3649 const PIXELFORMATDESCRIPTOR *ppfd) {
3650 opengl_error();
3651 return 0;
3654 /***********************************************************************
3655 * DescribePixelFormat (X11DRV.@)
3657 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
3658 int iPixelFormat,
3659 UINT nBytes,
3660 PIXELFORMATDESCRIPTOR *ppfd) {
3661 opengl_error();
3662 return 0;
3665 /***********************************************************************
3666 * GetPixelFormat (X11DRV.@)
3668 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
3669 opengl_error();
3670 return 0;
3673 /***********************************************************************
3674 * SetPixelFormat (X11DRV.@)
3676 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
3677 int iPixelFormat,
3678 const PIXELFORMATDESCRIPTOR *ppfd) {
3679 opengl_error();
3680 return FALSE;
3683 /***********************************************************************
3684 * SwapBuffers (X11DRV.@)
3686 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) {
3687 opengl_error();
3688 return FALSE;
3692 * X11DRV_wglCopyContext
3694 * For OpenGL32 wglCopyContext.
3696 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
3697 opengl_error();
3698 return FALSE;
3702 * X11DRV_wglCreateContext
3704 * For OpenGL32 wglCreateContext.
3706 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev) {
3707 opengl_error();
3708 return NULL;
3712 * X11DRV_wglDeleteContext
3714 * For OpenGL32 wglDeleteContext.
3716 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc) {
3717 opengl_error();
3718 return FALSE;
3722 * X11DRV_wglGetProcAddress
3724 * For OpenGL32 wglGetProcAddress.
3726 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc) {
3727 opengl_error();
3728 return NULL;
3731 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *hDevice, void *hPbuffer)
3733 opengl_error();
3734 return NULL;
3737 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* hDrawDev, X11DRV_PDEVICE* hReadDev, HGLRC hglrc) {
3738 opengl_error();
3739 return FALSE;
3743 * X11DRV_wglMakeCurrent
3745 * For OpenGL32 wglMakeCurrent.
3747 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
3748 opengl_error();
3749 return FALSE;
3753 * X11DRV_wglShareLists
3755 * For OpenGL32 wglShareLists.
3757 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
3758 opengl_error();
3759 return FALSE;
3763 * X11DRV_wglUseFontBitmapsA
3765 * For OpenGL32 wglUseFontBitmapsA.
3767 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3769 opengl_error();
3770 return FALSE;
3774 * X11DRV_wglUseFontBitmapsW
3776 * For OpenGL32 wglUseFontBitmapsW.
3778 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3780 opengl_error();
3781 return FALSE;
3785 * X11DRV_wglSetPixelFormatWINE
3787 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3788 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3790 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3792 opengl_error();
3793 return FALSE;
3796 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3798 return 0;
3801 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3803 return FALSE;
3806 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3808 return NULL;
3811 #endif /* defined(HAVE_OPENGL) */