push 8b07bf1f08b23b9893a622b47d2be359556765b1
[wine/hacks.git] / dlls / d3d9 / directx.c
blobb1c5459473bcc99b0efd5cded41e892d576a8df0
1 /*
2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3D9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9EX iface, REFIID riid, LPVOID* ppobj)
30 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3D9)) {
34 IDirect3D9Ex_AddRef(iface);
35 *ppobj = This;
36 TRACE("Returning IDirect3D9 interface at %p\n", *ppobj);
37 return S_OK;
38 } else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) {
39 if(This->extended) {
40 *ppobj = This;
41 TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
42 IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
43 } else {
44 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
45 WARN("Returning E_NOINTERFACE\n");
46 *ppobj = NULL;
47 return E_NOINTERFACE;
51 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
52 *ppobj = NULL;
53 return E_NOINTERFACE;
56 static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9EX iface) {
57 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
58 ULONG ref = InterlockedIncrement(&This->ref);
60 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
62 return ref;
65 static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) {
66 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
67 ULONG ref = InterlockedDecrement(&This->ref);
69 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
71 if (ref == 0) {
72 wined3d_mutex_lock();
73 IWineD3D_Release(This->WineD3D);
74 wined3d_mutex_unlock();
76 HeapFree(GetProcessHeap(), 0, This);
79 return ref;
82 /* IDirect3D9 Interface follow: */
83 static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX iface, void* pInitializeFunction) {
84 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
85 HRESULT hr;
86 TRACE("(%p)->(%p)\n", This, pInitializeFunction);
88 wined3d_mutex_lock();
89 hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
90 wined3d_mutex_unlock();
92 return hr;
95 static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) {
96 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
97 HRESULT hr;
98 TRACE("%p\n", This);
100 wined3d_mutex_lock();
101 hr = IWineD3D_GetAdapterCount(This->WineD3D);
102 wined3d_mutex_unlock();
104 return hr;
107 static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
108 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
109 WINED3DADAPTER_IDENTIFIER adapter_id;
110 HRESULT hr;
112 adapter_id.driver = pIdentifier->Driver;
113 adapter_id.driver_size = sizeof(pIdentifier->Driver);
114 adapter_id.description = pIdentifier->Description;
115 adapter_id.description_size = sizeof(pIdentifier->Description);
116 adapter_id.device_name = pIdentifier->DeviceName;
117 adapter_id.device_name_size = sizeof(pIdentifier->DeviceName);
119 wined3d_mutex_lock();
120 hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
121 wined3d_mutex_unlock();
123 pIdentifier->DriverVersion = adapter_id.driver_version;
124 pIdentifier->VendorId = adapter_id.vendor_id;
125 pIdentifier->DeviceId = adapter_id.device_id;
126 pIdentifier->SubSysId = adapter_id.subsystem_id;
127 pIdentifier->Revision = adapter_id.revision;
128 memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
129 pIdentifier->WHQLLevel = adapter_id.whql_level;
131 return hr;
134 static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format) {
135 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
136 HRESULT hr;
137 TRACE("(%p)->(%d, %d\n", This, Adapter, Format);
139 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
140 if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
141 return 0;
144 wined3d_mutex_lock();
145 hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
146 wined3d_mutex_unlock();
148 return hr;
151 static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
152 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
153 HRESULT hr;
154 TRACE("(%p)->(%d, %d, %d, %p)\n", This, Adapter, Format, Mode, pMode);
155 /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
156 It's supposed to fail anyway, so no harm returning failure. */
157 if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
158 return D3DERR_INVALIDCALL;
160 wined3d_mutex_lock();
161 hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
162 Mode, (WINED3DDISPLAYMODE *) pMode);
163 wined3d_mutex_unlock();
165 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
167 return hr;
170 static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
171 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
172 HRESULT hr;
174 wined3d_mutex_lock();
175 hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
176 wined3d_mutex_unlock();
178 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
180 return hr;
183 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT Adapter,
184 D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
186 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
187 HRESULT hr;
188 TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
189 BackBufferFormat, Windowed ? "true" : "false");
191 wined3d_mutex_lock();
192 hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
193 wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
194 wined3d_mutex_unlock();
196 return hr;
199 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType,
200 D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
202 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
203 HRESULT hr;
204 WINED3DRESOURCETYPE WineD3DRType;
205 TRACE("%p\n", This);
207 /* This format is nothing special and it is supported perfectly.
208 * However, ati and nvidia driver on windows do not mark this format as
209 * supported (tested with the dxCapsViewer) and pretending to
210 * support this format uncovers a bug in Battlefield 1942 (fonts are missing)
211 * So do the same as Windows drivers and pretend not to support it on dx8 and 9
213 if(CheckFormat == D3DFMT_R8G8B8)
215 WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
216 return D3DERR_NOTAVAILABLE;
219 switch(RType) {
220 case D3DRTYPE_VERTEXBUFFER:
221 case D3DRTYPE_INDEXBUFFER:
222 WineD3DRType = WINED3DRTYPE_BUFFER;
223 break;
225 default:
226 WineD3DRType = RType;
227 break;
230 wined3d_mutex_lock();
231 hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
232 Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
233 wined3d_mutex_unlock();
235 return hr;
238 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT Adapter,
239 D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType,
240 DWORD *pQualityLevels)
242 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
243 HRESULT hr;
244 TRACE("%p\n", This);
246 wined3d_mutex_lock();
247 hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
248 wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
249 wined3d_mutex_unlock();
251 return hr;
254 static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT Adapter,
255 D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
257 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
258 HRESULT hr;
259 TRACE("%p\n", This);
261 wined3d_mutex_lock();
262 hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
263 wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
264 wined3dformat_from_d3dformat(DepthStencilFormat));
265 wined3d_mutex_unlock();
267 return hr;
270 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
271 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
272 HRESULT hr;
273 TRACE("%p\n", This);
275 wined3d_mutex_lock();
276 hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType,
277 wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
278 wined3d_mutex_unlock();
280 return hr;
283 void filter_caps(D3DCAPS9* pCaps)
286 DWORD textureFilterCaps =
287 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
288 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
289 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
290 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
291 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
292 pCaps->TextureFilterCaps &= textureFilterCaps;
293 pCaps->CubeTextureFilterCaps &= textureFilterCaps;
294 pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
296 pCaps->DevCaps &=
297 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
298 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
299 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
300 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
301 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
302 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
303 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
305 pCaps->ShadeCaps &=
306 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
307 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
309 pCaps->RasterCaps &=
310 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
311 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
312 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
313 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
314 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
315 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
317 pCaps->DevCaps2 &=
318 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
319 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
320 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
322 pCaps->Caps2 &=
323 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
324 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
326 pCaps->VertexProcessingCaps &=
327 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
328 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
329 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
331 pCaps->TextureCaps &=
332 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
333 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
334 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
335 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
336 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
337 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
339 pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
340 pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
343 static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
344 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
345 HRESULT hrc = D3D_OK;
346 WINED3DCAPS *pWineCaps;
348 TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
350 if(NULL == pCaps){
351 return D3DERR_INVALIDCALL;
353 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
354 if(pWineCaps == NULL){
355 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
357 memset(pCaps, 0, sizeof(*pCaps));
359 wined3d_mutex_lock();
360 hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
361 wined3d_mutex_unlock();
363 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
364 HeapFree(GetProcessHeap(), 0, pWineCaps);
366 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
367 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
369 filter_caps(pCaps);
371 TRACE("(%p) returning %p\n", This, pCaps);
372 return hrc;
375 static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UINT Adapter) {
376 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
377 HMONITOR ret;
378 TRACE("%p\n", This);
380 wined3d_mutex_lock();
381 ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
382 wined3d_mutex_unlock();
384 return ret;
387 ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
388 IDirect3DSwapChain9Impl* swapChainParent;
389 TRACE("(%p) call back\n", pSwapChain);
391 IWineD3DSwapChain_GetParent(pSwapChain,(IUnknown **) &swapChainParent);
392 swapChainParent->isImplicit = FALSE;
393 /* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
394 return IDirect3DSwapChain9_Release((IDirect3DSwapChain9*) swapChainParent);
397 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType,
398 HWND hFocusWindow, DWORD BehaviourFlags,
399 D3DPRESENT_PARAMETERS* pPresentationParameters,
400 IDirect3DDevice9** ppReturnedDeviceInterface) {
402 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
403 IDirect3DDevice9Impl *object = NULL;
404 WINED3DPRESENT_PARAMETERS *localParameters;
405 UINT i, count = 1;
406 HRESULT hr;
407 TRACE("(%p) Relay\n", This);
409 /* Check the validity range of the adapter parameter */
410 if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
411 *ppReturnedDeviceInterface = NULL;
412 return D3DERR_INVALIDCALL;
415 /* Allocate the storage for the device object */
416 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
417 if (NULL == object) {
418 FIXME("Allocation of memory failed\n");
419 *ppReturnedDeviceInterface = NULL;
420 return D3DERR_OUTOFVIDEOMEMORY;
423 object->lpVtbl = &Direct3DDevice9_Vtbl;
424 object->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
425 object->ref = 1;
426 *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
428 /* Allocate an associated WineD3DDevice object */
429 wined3d_mutex_lock();
430 hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
431 (IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
432 if (hr != D3D_OK) {
433 HeapFree(GetProcessHeap(), 0, object);
434 *ppReturnedDeviceInterface = NULL;
435 wined3d_mutex_unlock();
437 return hr;
440 TRACE("(%p) : Created Device %p\n", This, object);
442 if (BehaviourFlags & D3DCREATE_ADAPTERGROUP_DEVICE)
444 WINED3DCAPS caps;
446 IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, &caps);
447 count = caps.NumberOfAdaptersInGroup;
450 if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
451 IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
454 localParameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*localParameters) * count);
455 for (i = 0; i < count; ++i)
457 localParameters[i].BackBufferWidth = pPresentationParameters[i].BackBufferWidth;
458 localParameters[i].BackBufferHeight = pPresentationParameters[i].BackBufferHeight;
459 localParameters[i].BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].BackBufferFormat);
460 localParameters[i].BackBufferCount = pPresentationParameters[i].BackBufferCount;
461 localParameters[i].MultiSampleType = pPresentationParameters[i].MultiSampleType;
462 localParameters[i].MultiSampleQuality = pPresentationParameters[i].MultiSampleQuality;
463 localParameters[i].SwapEffect = pPresentationParameters[i].SwapEffect;
464 localParameters[i].hDeviceWindow = pPresentationParameters[i].hDeviceWindow;
465 localParameters[i].Windowed = pPresentationParameters[i].Windowed;
466 localParameters[i].EnableAutoDepthStencil = pPresentationParameters[i].EnableAutoDepthStencil;
467 localParameters[i].AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].AutoDepthStencilFormat);
468 localParameters[i].Flags = pPresentationParameters[i].Flags;
469 localParameters[i].FullScreen_RefreshRateInHz = pPresentationParameters[i].FullScreen_RefreshRateInHz;
470 localParameters[i].PresentationInterval = pPresentationParameters[i].PresentationInterval;
471 localParameters[i].AutoRestoreDisplayMode = TRUE;
474 hr = IWineD3DDevice_Init3D(object->WineD3DDevice, localParameters);
475 if (hr != D3D_OK) {
476 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
477 HeapFree(GetProcessHeap(), 0, object);
478 *ppReturnedDeviceInterface = NULL;
481 for (i = 0; i < count; ++i)
483 pPresentationParameters[i].BackBufferWidth = localParameters[i].BackBufferWidth;
484 pPresentationParameters[i].BackBufferHeight = localParameters[i].BackBufferHeight;
485 pPresentationParameters[i].BackBufferFormat = d3dformat_from_wined3dformat(localParameters[i].BackBufferFormat);
486 pPresentationParameters[i].BackBufferCount = localParameters[i].BackBufferCount;
487 pPresentationParameters[i].MultiSampleType = localParameters[i].MultiSampleType;
488 pPresentationParameters[i].MultiSampleQuality = localParameters[i].MultiSampleQuality;
489 pPresentationParameters[i].SwapEffect = localParameters[i].SwapEffect;
490 pPresentationParameters[i].hDeviceWindow = localParameters[i].hDeviceWindow;
491 pPresentationParameters[i].Windowed = localParameters[i].Windowed;
492 pPresentationParameters[i].EnableAutoDepthStencil = localParameters[i].EnableAutoDepthStencil;
493 pPresentationParameters[i].AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters[i].AutoDepthStencilFormat);
494 pPresentationParameters[i].Flags = localParameters[i].Flags;
495 pPresentationParameters[i].FullScreen_RefreshRateInHz = localParameters[i].FullScreen_RefreshRateInHz;
496 pPresentationParameters[i].PresentationInterval = localParameters[i].PresentationInterval;
498 HeapFree(GetProcessHeap(), 0, localParameters);
500 /* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc
501 * can be used without further checking
503 object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
504 wined3d_mutex_unlock();
506 return hr;
509 static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter) {
510 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
511 FIXME("(%p)->(%d, %p): Stub!\n", This, Adapter, pFilter);
512 return D3DERR_DRIVERINTERNALERROR;
515 static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode) {
516 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
517 FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pFilter, pMode);
518 return D3DERR_DRIVERINTERNALERROR;
521 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
522 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
523 FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pMode, pRotation);
524 return D3DERR_DRIVERINTERNALERROR;
527 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, struct IDirect3DDevice9Ex **ppReturnedDeviceInterface) {
528 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
529 FIXME("(%p)->(%d, %d, %p, 0x%08x, %p, %p, %p): Stub!\n", This, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
530 *ppReturnedDeviceInterface = NULL;
531 return D3DERR_DRIVERINTERNALERROR;
534 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT Adapter, LUID *pLUID) {
535 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
536 FIXME("(%p)->(%d, %p)\n", This, Adapter, pLUID);
537 return D3DERR_DRIVERINTERNALERROR;
541 const IDirect3D9ExVtbl Direct3D9_Vtbl =
543 /* IUnknown */
544 IDirect3D9Impl_QueryInterface,
545 IDirect3D9Impl_AddRef,
546 IDirect3D9Impl_Release,
547 /* IDirect3D9 */
548 IDirect3D9Impl_RegisterSoftwareDevice,
549 IDirect3D9Impl_GetAdapterCount,
550 IDirect3D9Impl_GetAdapterIdentifier,
551 IDirect3D9Impl_GetAdapterModeCount,
552 IDirect3D9Impl_EnumAdapterModes,
553 IDirect3D9Impl_GetAdapterDisplayMode,
554 IDirect3D9Impl_CheckDeviceType,
555 IDirect3D9Impl_CheckDeviceFormat,
556 IDirect3D9Impl_CheckDeviceMultiSampleType,
557 IDirect3D9Impl_CheckDepthStencilMatch,
558 IDirect3D9Impl_CheckDeviceFormatConversion,
559 IDirect3D9Impl_GetDeviceCaps,
560 IDirect3D9Impl_GetAdapterMonitor,
561 IDirect3D9Impl_CreateDevice,
562 /* IDirect3D9Ex */
563 IDirect3D9ExImpl_GetAdapterModeCountEx,
564 IDirect3D9ExImpl_EnumAdapterModesEx,
565 IDirect3D9ExImpl_GetAdapterDisplayModeEx,
566 IDirect3D9ExImpl_CreateDeviceEx,
567 IDirect3D9ExImpl_GetAdapterLUID