push 8b07bf1f08b23b9893a622b47d2be359556765b1
[wine/hacks.git] / dlls / d3d10 / effect.c
blobe567bd838b0a54fc86fa94a7cb96d1279fe11d90
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
27 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
28 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
29 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
30 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
31 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
32 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
34 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
35 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
37 #define D3D10_FX10_TYPE_ROW_SHIFT 8
38 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
40 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
41 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
43 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
44 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
46 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
47 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
48 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
49 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
50 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl;
51 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl;
52 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl;
53 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
55 /* null objects - needed for invalid calls */
56 static struct d3d10_effect_technique null_technique =
57 {&d3d10_effect_technique_vtbl, NULL, NULL, 0, 0, NULL, NULL};
58 static struct d3d10_effect_pass null_pass =
59 {&d3d10_effect_pass_vtbl, NULL, NULL, 0, 0, 0, NULL, NULL};
60 static struct d3d10_effect_type null_type =
61 {&d3d10_effect_type_vtbl, 0, {NULL, NULL, 0}, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL};
62 static struct d3d10_effect_variable null_local_buffer =
63 {(ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl,
64 NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL};
65 static struct d3d10_effect_variable null_variable =
66 {&d3d10_effect_variable_vtbl, NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL};
67 static struct d3d10_effect_variable null_scalar_variable =
68 {(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl,
69 NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL};
70 static struct d3d10_effect_variable null_vector_variable =
71 {(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl,
72 NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL};
73 static struct d3d10_effect_variable null_matrix_variable =
74 {(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl,
75 NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL};
77 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
79 static inline void read_dword(const char **ptr, DWORD *d)
81 memcpy(d, *ptr, sizeof(*d));
82 *ptr += sizeof(*d);
85 static inline void skip_dword_unknown(const char **ptr, unsigned int count)
87 unsigned int i;
88 DWORD d;
90 FIXME("Skipping %u unknown DWORDs:\n", count);
91 for (i = 0; i < count; ++i)
93 read_dword(ptr, &d);
94 FIXME("\t0x%08x\n", d);
98 static inline void write_dword(char **ptr, DWORD d)
100 memcpy(*ptr, &d, sizeof(d));
101 *ptr += sizeof(d);
104 static inline void write_dword_unknown(char **ptr, DWORD d)
106 FIXME("Writing unknown DWORD 0x%08x\n", d);
107 write_dword(ptr, d);
110 static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
111 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
113 const char *ptr = data;
114 HRESULT hr = S_OK;
115 DWORD chunk_count;
116 DWORD total_size;
117 unsigned int i;
118 DWORD tag;
120 read_dword(&ptr, &tag);
121 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
123 if (tag != TAG_DXBC)
125 WARN("Wrong tag.\n");
126 return E_FAIL;
129 /* checksum? */
130 skip_dword_unknown(&ptr, 4);
132 skip_dword_unknown(&ptr, 1);
134 read_dword(&ptr, &total_size);
135 TRACE("total size: %#x\n", total_size);
137 read_dword(&ptr, &chunk_count);
138 TRACE("chunk count: %#x\n", chunk_count);
140 for (i = 0; i < chunk_count; ++i)
142 DWORD chunk_tag, chunk_size;
143 const char *chunk_ptr;
144 DWORD chunk_offset;
146 read_dword(&ptr, &chunk_offset);
147 TRACE("chunk %u at offset %#x\n", i, chunk_offset);
149 chunk_ptr = data + chunk_offset;
151 read_dword(&chunk_ptr, &chunk_tag);
152 read_dword(&chunk_ptr, &chunk_size);
154 hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
155 if (FAILED(hr)) break;
158 return hr;
161 static BOOL copy_name(const char *ptr, char **name)
163 size_t name_len;
165 if (!ptr) return TRUE;
167 name_len = strlen(ptr) + 1;
168 if (name_len == 1)
170 return TRUE;
173 *name = HeapAlloc(GetProcessHeap(), 0, name_len);
174 if (!*name)
176 ERR("Failed to allocate name memory.\n");
177 return FALSE;
180 memcpy(*name, ptr, name_len);
182 return TRUE;
185 static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
187 struct d3d10_effect_shader_variable *s = ctx;
189 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
191 TRACE("chunk size: %#x\n", data_size);
193 switch(tag)
195 case TAG_ISGN:
197 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
198 UINT size = 44 + data_size;
199 char *ptr;
201 s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
202 if (!s->input_signature)
204 ERR("Failed to allocate input signature data\n");
205 return E_OUTOFMEMORY;
207 s->input_signature_size = size;
209 ptr = s->input_signature;
211 write_dword(&ptr, TAG_DXBC);
213 /* signature(?) */
214 write_dword_unknown(&ptr, 0);
215 write_dword_unknown(&ptr, 0);
216 write_dword_unknown(&ptr, 0);
217 write_dword_unknown(&ptr, 0);
219 /* seems to be always 1 */
220 write_dword_unknown(&ptr, 1);
222 /* DXBC size */
223 write_dword(&ptr, size);
225 /* chunk count */
226 write_dword(&ptr, 1);
228 /* chunk index */
229 write_dword(&ptr, (ptr - s->input_signature) + 4);
231 /* chunk */
232 write_dword(&ptr, TAG_ISGN);
233 write_dword(&ptr, data_size);
234 memcpy(ptr, data, data_size);
235 break;
238 default:
239 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
240 break;
243 return S_OK;
246 static HRESULT parse_shader(struct d3d10_effect_object *o, const char *data)
248 ID3D10Device *device = o->pass->technique->effect->device;
249 struct d3d10_effect_shader_variable *s;
250 const char *ptr = data;
251 DWORD dxbc_size;
252 HRESULT hr;
254 o->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3d10_effect_shader_variable));
255 if (!o->data)
257 ERR("Failed to allocate shader variable memory\n");
258 return E_OUTOFMEMORY;
261 if (!ptr) return S_OK;
263 s = o->data;
265 read_dword(&ptr, &dxbc_size);
266 TRACE("dxbc size: %#x\n", dxbc_size);
268 switch (o->type)
270 case D3D10_EOT_VERTEXSHADER:
271 hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs);
272 if (FAILED(hr)) return hr;
273 break;
275 case D3D10_EOT_PIXELSHADER:
276 hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps);
277 if (FAILED(hr)) return hr;
278 break;
279 case D3D10_EOT_GEOMETRYSHADER:
280 hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs);
281 if (FAILED(hr)) return hr;
282 break;
285 return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
288 static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c)
290 switch (c)
292 case 1: return D3D10_SVC_SCALAR;
293 case 2: return D3D10_SVC_VECTOR;
294 case 3: return D3D10_SVC_MATRIX_ROWS;
295 default:
296 FIXME("Unknown variable class %#x.\n", c);
297 return 0;
301 static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t)
303 switch (t)
305 case 1: return D3D10_SVT_FLOAT;
306 case 2: return D3D10_SVT_INT;
307 case 3: return D3D10_SVT_UINT;
308 case 4: return D3D10_SVT_BOOL;
309 default:
310 FIXME("Unknown variable type %#x.\n", t);
311 return 0;
315 static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
317 DWORD unknown0;
318 DWORD offset;
320 read_dword(&ptr, &offset);
321 TRACE("Type name at offset %#x.\n", offset);
323 if (!copy_name(data + offset, &t->name))
325 ERR("Failed to copy name.\n");
326 return E_OUTOFMEMORY;
328 TRACE("Type name: %s.\n", debugstr_a(t->name));
330 read_dword(&ptr, &unknown0);
331 TRACE("Unknown 0: %u.\n", unknown0);
333 read_dword(&ptr, &t->element_count);
334 TRACE("Element count: %u.\n", t->element_count);
336 read_dword(&ptr, &t->size_unpacked);
337 TRACE("Unpacked size: %#x.\n", t->size_unpacked);
339 read_dword(&ptr, &t->stride);
340 TRACE("Stride: %#x.\n", t->stride);
342 read_dword(&ptr, &t->size_packed);
343 TRACE("Packed size %#x.\n", t->size_packed);
345 if (unknown0 == 1)
347 DWORD tmp;
349 t->member_count = 0;
351 read_dword(&ptr, &tmp);
352 t->column_count = (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
353 t->row_count = (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
354 t->basetype = d3d10_variable_type((tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT);
355 t->type_class = d3d10_variable_class((tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT);
357 TRACE("Type description: %#x.\n", tmp);
358 TRACE("\tcolumns: %u.\n", t->column_count);
359 TRACE("\trows: %u.\n", t->row_count);
360 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
361 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
362 TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
363 | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
365 else if (unknown0 == 3)
367 unsigned int i;
369 TRACE("Type is a structure.\n");
371 read_dword(&ptr, &t->member_count);
372 TRACE("Member count: %u.\n", t->member_count);
374 t->column_count = 0;
375 t->row_count = 0;
376 t->basetype = 0;
377 t->type_class = D3D10_SVC_STRUCT;
379 t->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->member_count * sizeof(*t->members));
380 if (!t->members)
382 ERR("Failed to allocate members memory.\n");
383 return E_OUTOFMEMORY;
386 for (i = 0; i < t->member_count; ++i)
388 struct d3d10_effect_type_member *typem = &t->members[i];
390 read_dword(&ptr, &offset);
391 TRACE("Member name at offset %#x.\n", offset);
393 if (!copy_name(data + offset, &typem->name))
395 ERR("Failed to copy name.\n");
396 return E_OUTOFMEMORY;
398 TRACE("Member name: %s.\n", debugstr_a(typem->name));
400 read_dword(&ptr, &offset);
401 TRACE("Member semantic at offset %#x.\n", offset);
403 if (!copy_name(data + offset, &typem->semantic))
405 ERR("Failed to copy semantic.\n");
406 return E_OUTOFMEMORY;
408 TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic));
410 read_dword(&ptr, &typem->buffer_offset);
411 TRACE("Member offset in struct: %#x.\n", typem->buffer_offset);
413 read_dword(&ptr, &offset);
414 TRACE("Member type info at offset %#x.\n", offset);
416 typem->type = get_fx10_type(t->effect, data, offset);
417 if (!typem->type)
419 ERR("Failed to get variable type.\n");
420 return E_FAIL;
425 return S_OK;
428 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
430 struct d3d10_effect_type *type;
431 struct wine_rb_entry *entry;
432 HRESULT hr;
434 entry = wine_rb_get(&effect->types, &offset);
435 if (entry)
437 TRACE("Returning existing type.\n");
438 return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
441 type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
442 if (!type)
444 ERR("Failed to allocate type memory.\n");
445 return NULL;
448 type->vtbl = &d3d10_effect_type_vtbl;
449 type->id = offset;
450 type->effect = effect;
451 hr = parse_fx10_type(type, data + offset, data);
452 if (FAILED(hr))
454 ERR("Failed to parse type info, hr %#x.\n", hr);
455 HeapFree(GetProcessHeap(), 0, type);
456 return NULL;
459 if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
461 ERR("Failed to insert type entry.\n");
462 HeapFree(GetProcessHeap(), 0, type);
463 return NULL;
466 return type;
469 static void set_variable_vtbl(struct d3d10_effect_variable *v)
471 switch (v->type->type_class)
473 case D3D10_SVC_SCALAR:
474 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
475 break;
477 case D3D10_SVC_VECTOR:
478 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
479 break;
481 case D3D10_SVC_MATRIX_ROWS:
482 case D3D10_SVC_MATRIX_COLUMNS:
483 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
484 break;
486 case D3D10_SVC_STRUCT:
487 v->vtbl = &d3d10_effect_variable_vtbl;
488 break;
490 default:
491 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
492 v->vtbl = &d3d10_effect_variable_vtbl;
493 break;
497 static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v)
499 unsigned int i;
501 if (v->type->member_count == 0) return S_OK;
503 v->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->member_count * sizeof(*v->members));
504 if (!v->members)
506 ERR("Failed to allocate members memory.\n");
507 return E_OUTOFMEMORY;
510 for (i = 0; i < v->type->member_count; ++i)
512 struct d3d10_effect_variable *var = &v->members[i];
513 struct d3d10_effect_type_member *typem = &v->type->members[i];
514 HRESULT hr;
516 var->buffer = v;
517 var->effect = v->effect;
518 var->type = typem->type;
519 set_variable_vtbl(var);
521 if (!copy_name(typem->name, &var->name))
523 ERR("Failed to copy name.\n");
524 return E_OUTOFMEMORY;
526 TRACE("Variable name: %s.\n", debugstr_a(var->name));
528 if (!copy_name(typem->semantic, &var->semantic))
530 ERR("Failed to copy name.\n");
531 return E_OUTOFMEMORY;
533 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
535 var->buffer_offset = typem->buffer_offset;
536 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
538 hr = copy_variableinfo_from_type(var);
539 if (FAILED(hr)) return hr;
542 return S_OK;
545 static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const char **ptr, const char *data)
547 DWORD offset;
549 read_dword(ptr, &offset);
550 TRACE("Variable name at offset %#x.\n", offset);
552 if (!copy_name(data + offset, &v->name))
554 ERR("Failed to copy name.\n");
555 return E_OUTOFMEMORY;
557 TRACE("Variable name: %s.\n", debugstr_a(v->name));
559 read_dword(ptr, &offset);
560 TRACE("Variable type info at offset %#x.\n", offset);
562 v->type = get_fx10_type(v->effect, data, offset);
563 if (!v->type)
565 ERR("Failed to get variable type.\n");
566 return E_FAIL;
568 set_variable_vtbl(v);
570 return copy_variableinfo_from_type(v);
573 static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data)
575 HRESULT hr;
577 hr = parse_fx10_variable_head(a, ptr, data);
578 if (FAILED(hr)) return hr;
580 skip_dword_unknown(ptr, 1);
582 return S_OK;
585 static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data)
587 const char *data_ptr;
588 DWORD offset;
589 HRESULT hr;
591 read_dword(ptr, &o->type);
592 TRACE("Effect object is of type %#x.\n", o->type);
594 skip_dword_unknown(ptr, 2);
596 read_dword(ptr, &offset);
597 TRACE("Effect object idx is at offset %#x.\n", offset);
599 data_ptr = data + offset;
600 read_dword(&data_ptr, &offset);
602 TRACE("Effect object starts at offset %#x.\n", offset);
604 /* FIXME: This probably isn't completely correct. */
605 if (offset == 1)
607 WARN("Skipping effect object.\n");
608 data_ptr = NULL;
610 else
612 data_ptr = data + offset;
615 switch (o->type)
617 case D3D10_EOT_VERTEXSHADER:
618 TRACE("Vertex shader\n");
619 hr = parse_shader(o, data_ptr);
620 break;
622 case D3D10_EOT_PIXELSHADER:
623 TRACE("Pixel shader\n");
624 hr = parse_shader(o, data_ptr);
625 break;
627 case D3D10_EOT_GEOMETRYSHADER:
628 TRACE("Geometry shader\n");
629 hr = parse_shader(o, data_ptr);
630 break;
632 default:
633 FIXME("Unhandled object type %#x\n", o->type);
634 hr = E_FAIL;
635 break;
638 return hr;
641 static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data)
643 HRESULT hr = S_OK;
644 unsigned int i;
645 DWORD offset;
647 read_dword(ptr, &offset);
648 TRACE("Pass name at offset %#x.\n", offset);
650 if (!copy_name(data + offset, &p->name))
652 ERR("Failed to copy name.\n");
653 return E_OUTOFMEMORY;
655 TRACE("Pass name: %s.\n", debugstr_a(p->name));
657 read_dword(ptr, &p->object_count);
658 TRACE("Pass has %u effect objects.\n", p->object_count);
660 read_dword(ptr, &p->annotation_count);
661 TRACE("Pass has %u annotations.\n", p->annotation_count);
663 p->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->annotation_count * sizeof(*p->annotations));
664 if (!p->annotations)
666 ERR("Failed to allocate pass annotations memory.\n");
667 return E_OUTOFMEMORY;
670 for(i = 0; i < p->annotation_count; ++i)
672 struct d3d10_effect_variable *a = &p->annotations[i];
674 a->effect = p->technique->effect;
676 hr = parse_fx10_annotation(a, ptr, data);
677 if (FAILED(hr)) return hr;
680 p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects));
681 if (!p->objects)
683 ERR("Failed to allocate effect objects memory.\n");
684 return E_OUTOFMEMORY;
687 for (i = 0; i < p->object_count; ++i)
689 struct d3d10_effect_object *o = &p->objects[i];
691 o->pass = p;
693 hr = parse_fx10_object(o, ptr, data);
694 if (FAILED(hr)) return hr;
697 return hr;
700 static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
702 unsigned int i;
703 DWORD offset;
704 HRESULT hr;
706 read_dword(ptr, &offset);
707 TRACE("Technique name at offset %#x.\n", offset);
709 if (!copy_name(data + offset, &t->name))
711 ERR("Failed to copy name.\n");
712 return E_OUTOFMEMORY;
714 TRACE("Technique name: %s.\n", debugstr_a(t->name));
716 read_dword(ptr, &t->pass_count);
717 TRACE("Technique has %u passes\n", t->pass_count);
719 read_dword(ptr, &t->annotation_count);
720 TRACE("Technique has %u annotations.\n", t->annotation_count);
722 t->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->annotation_count * sizeof(*t->annotations));
723 if (!t->annotations)
725 ERR("Failed to allocate technique annotations memory.\n");
726 return E_OUTOFMEMORY;
729 for(i = 0; i < t->annotation_count; ++i)
731 struct d3d10_effect_variable *a = &t->annotations[i];
733 a->effect = t->effect;
735 hr = parse_fx10_annotation(a, ptr, data);
736 if (FAILED(hr)) return hr;
739 t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
740 if (!t->passes)
742 ERR("Failed to allocate passes memory\n");
743 return E_OUTOFMEMORY;
746 for (i = 0; i < t->pass_count; ++i)
748 struct d3d10_effect_pass *p = &t->passes[i];
750 p->vtbl = &d3d10_effect_pass_vtbl;
751 p->technique = t;
753 hr = parse_fx10_pass(p, ptr, data);
754 if (FAILED(hr)) return hr;
757 return S_OK;
760 static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
762 DWORD offset;
763 unsigned int i;
764 HRESULT hr;
766 hr = parse_fx10_variable_head(v, ptr, data);
767 if (FAILED(hr)) return hr;
769 read_dword(ptr, &offset);
770 TRACE("Variable semantic at offset %#x.\n", offset);
772 if (!copy_name(data + offset, &v->semantic))
774 ERR("Failed to copy semantic.\n");
775 return E_OUTOFMEMORY;
777 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
779 read_dword(ptr, &v->buffer_offset);
780 TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset);
782 skip_dword_unknown(ptr, 1);
784 read_dword(ptr, &v->flag);
785 TRACE("Variable flag: %#x.\n", v->flag);
787 read_dword(ptr, &v->annotation_count);
788 TRACE("Variable has %u annotations.\n", v->annotation_count);
790 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
791 if (!v->annotations)
793 ERR("Failed to allocate variable annotations memory.\n");
794 return E_OUTOFMEMORY;
797 for (i = 0; i < v->annotation_count; ++i)
799 struct d3d10_effect_variable *a = &v->annotations[i];
801 a->effect = v->effect;
803 hr = parse_fx10_annotation(a, ptr, data);
804 if (FAILED(hr)) return hr;
807 return S_OK;
810 static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data)
812 unsigned int i;
813 DWORD offset;
814 D3D10_CBUFFER_TYPE d3d10_cbuffer_type;
815 HRESULT hr;
817 /* Generate our own type, it isn't in the fx blob. */
818 l->type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*l->type));
819 if (!l->type)
821 ERR("Failed to allocate local buffer type memory.\n");
822 return E_OUTOFMEMORY;
824 l->type->vtbl = &d3d10_effect_type_vtbl;
825 l->type->type_class = D3D10_SVC_OBJECT;
826 l->type->effect = l->effect;
828 read_dword(ptr, &offset);
829 TRACE("Local buffer name at offset %#x.\n", offset);
831 if (!copy_name(data + offset, &l->name))
833 ERR("Failed to copy name.\n");
834 return E_OUTOFMEMORY;
836 TRACE("Local buffer name: %s.\n", debugstr_a(l->name));
838 read_dword(ptr, &l->data_size);
839 TRACE("Local buffer data size: %#x.\n", l->data_size);
841 read_dword(ptr, &d3d10_cbuffer_type);
842 TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type);
844 switch(d3d10_cbuffer_type)
846 case D3D10_CT_CBUFFER:
847 l->type->basetype = D3D10_SVT_CBUFFER;
848 if (!copy_name("cbuffer", &l->type->name))
850 ERR("Failed to copy name.\n");
851 return E_OUTOFMEMORY;
853 break;
855 case D3D10_CT_TBUFFER:
856 l->type->basetype = D3D10_SVT_TBUFFER;
857 if (!copy_name("tbuffer", &l->type->name))
859 ERR("Failed to copy name.\n");
860 return E_OUTOFMEMORY;
862 break;
864 default:
865 ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type);
866 return E_FAIL;
869 read_dword(ptr, &l->type->member_count);
870 TRACE("Local buffer member count: %#x.\n", l->type->member_count);
872 skip_dword_unknown(ptr, 1);
874 read_dword(ptr, &l->annotation_count);
875 TRACE("Local buffer has %u annotations.\n", l->annotation_count);
877 l->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->annotation_count * sizeof(*l->annotations));
878 if (!l->annotations)
880 ERR("Failed to allocate local buffer annotations memory.\n");
881 return E_OUTOFMEMORY;
884 for(i = 0; i < l->annotation_count; ++i)
886 struct d3d10_effect_variable *a = &l->annotations[i];
888 a->effect = l->effect;
890 hr = parse_fx10_annotation(a, ptr, data);
891 if (FAILED(hr)) return hr;
894 l->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->members));
895 if (!l->members)
897 ERR("Failed to allocate members memory.\n");
898 return E_OUTOFMEMORY;
901 l->type->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->type->members));
902 if (!l->type->members)
904 ERR("Failed to allocate type members memory.\n");
905 return E_OUTOFMEMORY;
908 for (i = 0; i < l->type->member_count; ++i)
910 struct d3d10_effect_variable *v = &l->members[i];
911 struct d3d10_effect_type_member *typem = &l->type->members[i];
913 v->buffer = l;
914 v->effect = l->effect;
916 hr = parse_fx10_variable(v, ptr, data);
917 if (FAILED(hr)) return hr;
920 * Copy the values from the variable type to the constant buffers type
921 * members structure, because it is our own generated type.
923 typem->type = v->type;
925 if (!copy_name(v->name, &typem->name))
927 ERR("Failed to copy name.\n");
928 return E_OUTOFMEMORY;
930 TRACE("Variable name: %s.\n", debugstr_a(typem->name));
932 if (!copy_name(v->semantic, &typem->semantic))
934 ERR("Failed to copy name.\n");
935 return E_OUTOFMEMORY;
937 TRACE("Variable semantic: %s.\n", debugstr_a(typem->semantic));
939 typem->buffer_offset = v->buffer_offset;
940 TRACE("Variable buffer offset: %u.\n", typem->buffer_offset);
942 l->type->size_packed += v->type->size_packed;
943 l->type->size_unpacked += v->type->size_unpacked;
945 l->type->stride = l->type->size_unpacked = (l->type->size_unpacked + 0xf) & ~0xf;
947 TRACE("Constant buffer:\n");
948 TRACE("\tType name: %s.\n", debugstr_a(l->type->name));
949 TRACE("\tElement count: %u.\n", l->type->element_count);
950 TRACE("\tMember count: %u.\n", l->type->member_count);
951 TRACE("\tUnpacked size: %#x.\n", l->type->size_unpacked);
952 TRACE("\tStride: %#x.\n", l->type->stride);
953 TRACE("\tPacked size %#x.\n", l->type->size_packed);
954 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype));
955 TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class));
957 return S_OK;
960 static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
962 const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
963 const DWORD *id = key;
965 return *id - t->id;
968 static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem)
970 TRACE("effect type member %p.\n", typem);
972 /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
973 HeapFree(GetProcessHeap(), 0, typem->semantic);
974 HeapFree(GetProcessHeap(), 0, typem->name);
977 static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context)
979 struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
981 TRACE("effect type %p.\n", t);
983 if (t->members)
985 unsigned int i;
987 for (i = 0; i < t->member_count; ++i)
989 d3d10_effect_type_member_destroy(&t->members[i]);
991 HeapFree(GetProcessHeap(), 0, t->members);
994 HeapFree(GetProcessHeap(), 0, t->name);
995 HeapFree(GetProcessHeap(), 0, t);
998 static const struct wine_rb_functions d3d10_effect_type_rb_functions =
1000 d3d10_rb_alloc,
1001 d3d10_rb_realloc,
1002 d3d10_rb_free,
1003 d3d10_effect_type_compare,
1006 static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
1008 const char *ptr = data + e->index_offset;
1009 unsigned int i;
1010 HRESULT hr;
1012 if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1)
1014 ERR("Failed to initialize type rbtree.\n");
1015 return E_FAIL;
1018 e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers));
1019 if (!e->local_buffers)
1021 ERR("Failed to allocate local buffer memory.\n");
1022 return E_OUTOFMEMORY;
1025 e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
1026 if (!e->techniques)
1028 ERR("Failed to allocate techniques memory\n");
1029 return E_OUTOFMEMORY;
1032 for (i = 0; i < e->local_buffer_count; ++i)
1034 struct d3d10_effect_variable *l = &e->local_buffers[i];
1035 l->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl;
1036 l->effect = e;
1038 hr = parse_fx10_local_buffer(l, &ptr, data);
1039 if (FAILED(hr)) return hr;
1042 for (i = 0; i < e->technique_count; ++i)
1044 struct d3d10_effect_technique *t = &e->techniques[i];
1046 t->vtbl = &d3d10_effect_technique_vtbl;
1047 t->effect = e;
1049 hr = parse_fx10_technique(t, &ptr, data);
1050 if (FAILED(hr)) return hr;
1053 return S_OK;
1056 static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
1058 const char *ptr = data;
1059 DWORD unknown;
1061 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
1062 read_dword(&ptr, &e->version);
1063 TRACE("Target: %#x\n", e->version);
1065 read_dword(&ptr, &e->local_buffer_count);
1066 TRACE("Local buffer count: %u.\n", e->local_buffer_count);
1068 read_dword(&ptr, &e->variable_count);
1069 TRACE("Variable count: %u\n", e->variable_count);
1071 read_dword(&ptr, &e->object_count);
1072 TRACE("Object count: %u\n", e->object_count);
1074 read_dword(&ptr, &e->sharedbuffers_count);
1075 TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
1077 /* Number of variables in shared buffers? */
1078 read_dword(&ptr, &unknown);
1079 FIXME("Unknown 0: %u\n", unknown);
1081 read_dword(&ptr, &e->sharedobjects_count);
1082 TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
1084 read_dword(&ptr, &e->technique_count);
1085 TRACE("Technique count: %u\n", e->technique_count);
1087 read_dword(&ptr, &e->index_offset);
1088 TRACE("Index offset: %#x\n", e->index_offset);
1090 read_dword(&ptr, &unknown);
1091 FIXME("Unknown 1: %u\n", unknown);
1093 read_dword(&ptr, &e->texture_count);
1094 TRACE("Texture count: %u\n", e->texture_count);
1096 read_dword(&ptr, &e->dephstencilstate_count);
1097 TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
1099 read_dword(&ptr, &e->blendstate_count);
1100 TRACE("Blendstate count: %u\n", e->blendstate_count);
1102 read_dword(&ptr, &e->rasterizerstate_count);
1103 TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count);
1105 read_dword(&ptr, &e->samplerstate_count);
1106 TRACE("Samplerstate count: %u\n", e->samplerstate_count);
1108 read_dword(&ptr, &e->rendertargetview_count);
1109 TRACE("Rendertargetview count: %u\n", e->rendertargetview_count);
1111 read_dword(&ptr, &e->depthstencilview_count);
1112 TRACE("Depthstencilview count: %u\n", e->depthstencilview_count);
1114 read_dword(&ptr, &e->shader_call_count);
1115 TRACE("Shader call count: %u\n", e->shader_call_count);
1117 read_dword(&ptr, &e->shader_compile_count);
1118 TRACE("Shader compile count: %u\n", e->shader_compile_count);
1120 return parse_fx10_body(e, ptr, data_size - (ptr - data));
1123 static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
1125 struct d3d10_effect *e = ctx;
1127 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
1129 TRACE("chunk size: %#x\n", data_size);
1131 switch(tag)
1133 case TAG_FX10:
1134 return parse_fx10(e, data, data_size);
1136 default:
1137 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
1138 return S_OK;
1142 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
1144 return parse_dxbc(data, data_size, fx10_chunk_handler, This);
1147 static void d3d10_effect_object_destroy(struct d3d10_effect_object *o)
1149 TRACE("effect object %p.\n", o);
1151 switch(o->type)
1153 case D3D10_EOT_VERTEXSHADER:
1154 case D3D10_EOT_PIXELSHADER:
1155 case D3D10_EOT_GEOMETRYSHADER:
1156 HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)o->data)->input_signature);
1157 break;
1159 default:
1160 break;
1162 HeapFree(GetProcessHeap(), 0, o->data);
1165 static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
1167 ID3D10Device *device = o->pass->technique->effect->device;
1169 TRACE("effect object %p, type %#x.\n", o, o->type);
1171 switch(o->type)
1173 case D3D10_EOT_VERTEXSHADER:
1174 ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.vs);
1175 return S_OK;
1177 case D3D10_EOT_PIXELSHADER:
1178 ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.ps);
1179 return S_OK;
1181 case D3D10_EOT_GEOMETRYSHADER:
1182 ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.gs);
1183 return S_OK;
1185 default:
1186 FIXME("Unhandled effect object type %#x.\n", o->type);
1187 return E_FAIL;
1191 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
1193 unsigned int i;
1195 TRACE("variable %p.\n", v);
1197 HeapFree(GetProcessHeap(), 0, v->name);
1198 HeapFree(GetProcessHeap(), 0, v->semantic);
1199 if (v->annotations)
1201 for (i = 0; i < v->annotation_count; ++i)
1203 d3d10_effect_variable_destroy(&v->annotations[i]);
1205 HeapFree(GetProcessHeap(), 0, v->annotations);
1208 if (v->members)
1210 for (i = 0; i < v->type->member_count; ++i)
1212 d3d10_effect_variable_destroy(&v->members[i]);
1214 HeapFree(GetProcessHeap(), 0, v->members);
1218 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
1220 unsigned int i;
1222 TRACE("pass %p\n", p);
1224 HeapFree(GetProcessHeap(), 0, p->name);
1225 if (p->objects)
1227 for (i = 0; i < p->object_count; ++i)
1229 d3d10_effect_object_destroy(&p->objects[i]);
1231 HeapFree(GetProcessHeap(), 0, p->objects);
1234 if (p->annotations)
1236 for (i = 0; i < p->annotation_count; ++i)
1238 d3d10_effect_variable_destroy(&p->annotations[i]);
1240 HeapFree(GetProcessHeap(), 0, p->annotations);
1245 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
1247 unsigned int i;
1249 TRACE("technique %p\n", t);
1251 HeapFree(GetProcessHeap(), 0, t->name);
1252 if (t->passes)
1254 for (i = 0; i < t->pass_count; ++i)
1256 d3d10_effect_pass_destroy(&t->passes[i]);
1258 HeapFree(GetProcessHeap(), 0, t->passes);
1261 if (t->annotations)
1263 for (i = 0; i < t->annotation_count; ++i)
1265 d3d10_effect_variable_destroy(&t->annotations[i]);
1267 HeapFree(GetProcessHeap(), 0, t->annotations);
1271 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l)
1273 unsigned int i;
1275 TRACE("local buffer %p.\n", l);
1277 HeapFree(GetProcessHeap(), 0, l->name);
1278 if (l->members)
1280 for (i = 0; i < l->type->member_count; ++i)
1282 d3d10_effect_variable_destroy(&l->members[i]);
1284 HeapFree(GetProcessHeap(), 0, l->members);
1287 if (l->type->members)
1289 for (i = 0; i < l->type->member_count; ++i)
1291 /* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */
1292 HeapFree(GetProcessHeap(), 0, l->type->members[i].semantic);
1293 HeapFree(GetProcessHeap(), 0, l->type->members[i].name);
1295 HeapFree(GetProcessHeap(), 0, l->type->members);
1297 HeapFree(GetProcessHeap(), 0, l->type->name);
1298 HeapFree(GetProcessHeap(), 0, l->type);
1300 if (l->annotations)
1302 for (i = 0; i < l->annotation_count; ++i)
1304 d3d10_effect_variable_destroy(&l->annotations[i]);
1306 HeapFree(GetProcessHeap(), 0, l->annotations);
1310 /* IUnknown methods */
1312 static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
1314 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
1316 if (IsEqualGUID(riid, &IID_ID3D10Effect)
1317 || IsEqualGUID(riid, &IID_IUnknown))
1319 IUnknown_AddRef(iface);
1320 *object = iface;
1321 return S_OK;
1324 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
1326 *object = NULL;
1327 return E_NOINTERFACE;
1330 static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
1332 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1333 ULONG refcount = InterlockedIncrement(&This->refcount);
1335 TRACE("%p increasing refcount to %u\n", This, refcount);
1337 return refcount;
1340 static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
1342 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1343 ULONG refcount = InterlockedDecrement(&This->refcount);
1345 TRACE("%p decreasing refcount to %u\n", This, refcount);
1347 if (!refcount)
1349 unsigned int i;
1351 if (This->techniques)
1353 for (i = 0; i < This->technique_count; ++i)
1355 d3d10_effect_technique_destroy(&This->techniques[i]);
1357 HeapFree(GetProcessHeap(), 0, This->techniques);
1360 if (This->local_buffers)
1362 for (i = 0; i < This->local_buffer_count; ++i)
1364 d3d10_effect_local_buffer_destroy(&This->local_buffers[i]);
1366 HeapFree(GetProcessHeap(), 0, This->local_buffers);
1369 wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL);
1371 ID3D10Device_Release(This->device);
1372 HeapFree(GetProcessHeap(), 0, This);
1375 return refcount;
1378 /* ID3D10Effect methods */
1380 static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
1382 FIXME("iface %p stub!\n", iface);
1384 return FALSE;
1387 static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
1389 FIXME("iface %p stub!\n", iface);
1391 return FALSE;
1394 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
1396 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1398 TRACE("iface %p, device %p\n", iface, device);
1400 ID3D10Device_AddRef(This->device);
1401 *device = This->device;
1403 return S_OK;
1406 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
1408 FIXME("iface %p, desc %p stub!\n", iface, desc);
1410 return E_NOTIMPL;
1413 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
1414 UINT index)
1416 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1417 struct d3d10_effect_variable *l;
1419 TRACE("iface %p, index %u\n", iface, index);
1421 if (index >= This->local_buffer_count)
1423 WARN("Invalid index specified\n");
1424 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
1427 l = &This->local_buffers[index];
1429 TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name));
1431 return (ID3D10EffectConstantBuffer *)l;
1434 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
1435 LPCSTR name)
1437 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1438 unsigned int i;
1440 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1442 for (i = 0; i < This->local_buffer_count; ++i)
1444 struct d3d10_effect_variable *l = &This->local_buffers[i];
1446 if (!strcmp(l->name, name))
1448 TRACE("Returning buffer %p.\n", l);
1449 return (ID3D10EffectConstantBuffer *)l;
1453 WARN("Invalid name specified\n");
1455 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
1458 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
1460 FIXME("iface %p, index %u stub!\n", iface, index);
1462 return NULL;
1465 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
1467 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1468 unsigned int i;
1470 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1472 for (i = 0; i < This->local_buffer_count; ++i)
1474 struct d3d10_effect_variable *l = &This->local_buffers[i];
1475 unsigned int j;
1477 for (j = 0; j < l->type->member_count; ++j)
1479 struct d3d10_effect_variable *v = &l->members[j];
1481 if (!strcmp(v->name, name))
1483 TRACE("Returning variable %p.\n", v);
1484 return (ID3D10EffectVariable *)v;
1489 WARN("Invalid name specified\n");
1491 return (ID3D10EffectVariable *)&null_variable;
1494 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
1495 LPCSTR semantic)
1497 FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
1499 return NULL;
1502 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
1503 UINT index)
1505 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1506 struct d3d10_effect_technique *t;
1508 TRACE("iface %p, index %u\n", iface, index);
1510 if (index >= This->technique_count)
1512 WARN("Invalid index specified\n");
1513 return (ID3D10EffectTechnique *)&null_technique;
1516 t = &This->techniques[index];
1518 TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name));
1520 return (ID3D10EffectTechnique *)t;
1523 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
1524 LPCSTR name)
1526 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1527 unsigned int i;
1529 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1531 for (i = 0; i < This->technique_count; ++i)
1533 struct d3d10_effect_technique *t = &This->techniques[i];
1534 if (!strcmp(t->name, name))
1536 TRACE("Returning technique %p\n", t);
1537 return (ID3D10EffectTechnique *)t;
1541 WARN("Invalid name specified\n");
1543 return (ID3D10EffectTechnique *)&null_technique;
1546 static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
1548 FIXME("iface %p stub!\n", iface);
1550 return E_NOTIMPL;
1553 static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
1555 FIXME("iface %p stub!\n", iface);
1557 return FALSE;
1560 const struct ID3D10EffectVtbl d3d10_effect_vtbl =
1562 /* IUnknown methods */
1563 d3d10_effect_QueryInterface,
1564 d3d10_effect_AddRef,
1565 d3d10_effect_Release,
1566 /* ID3D10Effect methods */
1567 d3d10_effect_IsValid,
1568 d3d10_effect_IsPool,
1569 d3d10_effect_GetDevice,
1570 d3d10_effect_GetDesc,
1571 d3d10_effect_GetConstantBufferByIndex,
1572 d3d10_effect_GetConstantBufferByName,
1573 d3d10_effect_GetVariableByIndex,
1574 d3d10_effect_GetVariableByName,
1575 d3d10_effect_GetVariableBySemantic,
1576 d3d10_effect_GetTechniqueByIndex,
1577 d3d10_effect_GetTechniqueByName,
1578 d3d10_effect_Optimize,
1579 d3d10_effect_IsOptimized,
1582 /* ID3D10EffectTechnique methods */
1584 static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
1586 TRACE("iface %p\n", iface);
1588 return (struct d3d10_effect_technique *)iface != &null_technique;
1591 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
1592 D3D10_TECHNIQUE_DESC *desc)
1594 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1596 TRACE("iface %p, desc %p\n", iface, desc);
1598 if(This == &null_technique)
1600 WARN("Null technique specified\n");
1601 return E_FAIL;
1604 if(!desc)
1606 WARN("Invalid argument specified\n");
1607 return E_INVALIDARG;
1610 desc->Name = This->name;
1611 desc->Passes = This->pass_count;
1612 desc->Annotations = This->annotation_count;
1614 return S_OK;
1617 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
1618 ID3D10EffectTechnique *iface, UINT index)
1620 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1621 struct d3d10_effect_variable *a;
1623 TRACE("iface %p, index %u\n", iface, index);
1625 if (index >= This->annotation_count)
1627 WARN("Invalid index specified\n");
1628 return (ID3D10EffectVariable *)&null_variable;
1631 a = &This->annotations[index];
1633 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
1635 return (ID3D10EffectVariable *)a;
1638 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
1639 ID3D10EffectTechnique *iface, LPCSTR name)
1641 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1642 unsigned int i;
1644 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1646 for (i = 0; i < This->annotation_count; ++i)
1648 struct d3d10_effect_variable *a = &This->annotations[i];
1649 if (!strcmp(a->name, name))
1651 TRACE("Returning annotation %p\n", a);
1652 return (ID3D10EffectVariable *)a;
1656 WARN("Invalid name specified\n");
1658 return (ID3D10EffectVariable *)&null_variable;
1661 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
1662 UINT index)
1664 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1665 struct d3d10_effect_pass *p;
1667 TRACE("iface %p, index %u\n", iface, index);
1669 if (index >= This->pass_count)
1671 WARN("Invalid index specified\n");
1672 return (ID3D10EffectPass *)&null_pass;
1675 p = &This->passes[index];
1677 TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name));
1679 return (ID3D10EffectPass *)p;
1682 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
1683 LPCSTR name)
1685 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1686 unsigned int i;
1688 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1690 for (i = 0; i < This->pass_count; ++i)
1692 struct d3d10_effect_pass *p = &This->passes[i];
1693 if (!strcmp(p->name, name))
1695 TRACE("Returning pass %p\n", p);
1696 return (ID3D10EffectPass *)p;
1700 WARN("Invalid name specified\n");
1702 return (ID3D10EffectPass *)&null_pass;
1705 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
1706 D3D10_STATE_BLOCK_MASK *mask)
1708 FIXME("iface %p,mask %p stub!\n", iface, mask);
1710 return E_NOTIMPL;
1713 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
1715 /* ID3D10EffectTechnique methods */
1716 d3d10_effect_technique_IsValid,
1717 d3d10_effect_technique_GetDesc,
1718 d3d10_effect_technique_GetAnnotationByIndex,
1719 d3d10_effect_technique_GetAnnotationByName,
1720 d3d10_effect_technique_GetPassByIndex,
1721 d3d10_effect_technique_GetPassByName,
1722 d3d10_effect_technique_ComputeStateBlockMask,
1725 /* ID3D10EffectPass methods */
1727 static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
1729 TRACE("iface %p\n", iface);
1731 return (struct d3d10_effect_pass *)iface != &null_pass;
1734 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
1736 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1737 unsigned int i;
1739 FIXME("iface %p, desc %p partial stub!\n", iface, desc);
1741 if(This == &null_pass)
1743 WARN("Null pass specified\n");
1744 return E_FAIL;
1747 if(!desc)
1749 WARN("Invalid argument specified\n");
1750 return E_INVALIDARG;
1753 memset(desc, 0, sizeof(*desc));
1754 desc->Name = This->name;
1755 for (i = 0; i < This->object_count; ++i)
1757 struct d3d10_effect_object *o = &This->objects[i];
1758 if (o->type == D3D10_EOT_VERTEXSHADER)
1760 struct d3d10_effect_shader_variable *s = o->data;
1761 desc->pIAInputSignature = (BYTE *)s->input_signature;
1762 desc->IAInputSignatureSize = s->input_signature_size;
1763 break;
1767 return S_OK;
1770 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
1771 D3D10_PASS_SHADER_DESC *desc)
1773 FIXME("iface %p, desc %p stub!\n", iface, desc);
1775 return E_NOTIMPL;
1778 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
1779 D3D10_PASS_SHADER_DESC *desc)
1781 FIXME("iface %p, desc %p stub!\n", iface, desc);
1783 return E_NOTIMPL;
1786 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
1787 D3D10_PASS_SHADER_DESC *desc)
1789 FIXME("iface %p, desc %p stub!\n", iface, desc);
1791 return E_NOTIMPL;
1794 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
1795 UINT index)
1797 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1798 struct d3d10_effect_variable *a;
1800 TRACE("iface %p, index %u\n", iface, index);
1802 if (index >= This->annotation_count)
1804 WARN("Invalid index specified\n");
1805 return (ID3D10EffectVariable *)&null_variable;
1808 a = &This->annotations[index];
1810 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
1812 return (ID3D10EffectVariable *)a;
1815 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
1816 LPCSTR name)
1818 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1819 unsigned int i;
1821 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1823 for (i = 0; i < This->annotation_count; ++i)
1825 struct d3d10_effect_variable *a = &This->annotations[i];
1826 if (!strcmp(a->name, name))
1828 TRACE("Returning annotation %p\n", a);
1829 return (ID3D10EffectVariable *)a;
1833 WARN("Invalid name specified\n");
1835 return (ID3D10EffectVariable *)&null_variable;
1838 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
1840 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1841 HRESULT hr = S_OK;
1842 unsigned int i;
1844 TRACE("iface %p, flags %#x\n", iface, flags);
1846 if (flags) FIXME("Ignoring flags (%#x)\n", flags);
1848 for (i = 0; i < This->object_count; ++i)
1850 hr = d3d10_effect_object_apply(&This->objects[i]);
1851 if (FAILED(hr)) break;
1854 return hr;
1857 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
1858 D3D10_STATE_BLOCK_MASK *mask)
1860 FIXME("iface %p, mask %p stub!\n", iface, mask);
1862 return E_NOTIMPL;
1865 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
1867 /* ID3D10EffectPass methods */
1868 d3d10_effect_pass_IsValid,
1869 d3d10_effect_pass_GetDesc,
1870 d3d10_effect_pass_GetVertexShaderDesc,
1871 d3d10_effect_pass_GetGeometryShaderDesc,
1872 d3d10_effect_pass_GetPixelShaderDesc,
1873 d3d10_effect_pass_GetAnnotationByIndex,
1874 d3d10_effect_pass_GetAnnotationByName,
1875 d3d10_effect_pass_Apply,
1876 d3d10_effect_pass_ComputeStateBlockMask,
1879 /* ID3D10EffectVariable methods */
1881 static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
1883 TRACE("iface %p\n", iface);
1885 return (struct d3d10_effect_variable *)iface != &null_variable;
1888 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
1890 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1892 TRACE("iface %p\n", iface);
1894 return (ID3D10EffectType *)This->type;
1897 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
1898 D3D10_EFFECT_VARIABLE_DESC *desc)
1900 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1902 TRACE("iface %p, desc %p\n", iface, desc);
1904 if(This == &null_variable)
1906 WARN("Null variable specified\n");
1907 return E_FAIL;
1910 if(!desc)
1912 WARN("Invalid argument specified\n");
1913 return E_INVALIDARG;
1916 memset(desc, 0, sizeof(*desc));
1917 desc->Name = This->name;
1918 desc->Semantic = This->semantic;
1919 desc->Flags = This->flag;
1920 desc->Annotations = This->annotation_count;
1921 desc->BufferOffset = This->buffer_offset;
1923 if( This->flag == D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
1925 desc->ExplicitBindPoint = This->buffer_offset;
1927 else if(This->flag)
1929 FIXME("Unhandled flag %#x!\n", This->flag);
1932 return S_OK;
1935 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
1936 ID3D10EffectVariable *iface, UINT index)
1938 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1939 struct d3d10_effect_variable *a;
1941 TRACE("iface %p, index %u\n", iface, index);
1943 if (index >= This->annotation_count)
1945 WARN("Invalid index specified\n");
1946 return (ID3D10EffectVariable *)&null_variable;
1949 a = &This->annotations[index];
1951 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
1953 return (ID3D10EffectVariable *)a;
1956 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
1957 ID3D10EffectVariable *iface, LPCSTR name)
1959 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1960 unsigned int i;
1962 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1964 for (i = 0; i < This->annotation_count; ++i)
1966 struct d3d10_effect_variable *a = &This->annotations[i];
1967 if (!strcmp(a->name, name))
1969 TRACE("Returning annotation %p\n", a);
1970 return (ID3D10EffectVariable *)a;
1974 WARN("Invalid name specified\n");
1976 return (ID3D10EffectVariable *)&null_variable;
1979 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
1980 ID3D10EffectVariable *iface, UINT index)
1982 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1983 struct d3d10_effect_variable *m;
1985 TRACE("iface %p, index %u\n", iface, index);
1987 if (index >= This->type->member_count)
1989 WARN("Invalid index specified\n");
1990 return (ID3D10EffectVariable *)&null_variable;
1993 m = &This->members[index];
1995 TRACE("Returning member %p, %s\n", m, debugstr_a(m->name));
1997 return (ID3D10EffectVariable *)m;
2000 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
2001 ID3D10EffectVariable *iface, LPCSTR name)
2003 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2004 unsigned int i;
2006 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2008 if (!name)
2010 WARN("Invalid name specified\n");
2011 return (ID3D10EffectVariable *)&null_variable;
2014 for (i = 0; i < This->type->member_count; ++i)
2016 struct d3d10_effect_variable *m = &This->members[i];
2018 if (m->name)
2020 if (!strcmp(m->name, name))
2022 TRACE("Returning member %p\n", m);
2023 return (ID3D10EffectVariable *)m;
2028 WARN("Invalid name specified\n");
2030 return (ID3D10EffectVariable *)&null_variable;
2033 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
2034 ID3D10EffectVariable *iface, LPCSTR semantic)
2036 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2037 unsigned int i;
2039 TRACE("iface %p, semantic %s.\n", iface, debugstr_a(semantic));
2041 if (!semantic)
2043 WARN("Invalid semantic specified\n");
2044 return (ID3D10EffectVariable *)&null_variable;
2047 for (i = 0; i < This->type->member_count; ++i)
2049 struct d3d10_effect_variable *m = &This->members[i];
2051 if (m->semantic)
2053 if (!strcmp(m->semantic, semantic))
2055 TRACE("Returning member %p\n", m);
2056 return (ID3D10EffectVariable *)m;
2061 WARN("Invalid semantic specified\n");
2063 return (ID3D10EffectVariable *)&null_variable;
2066 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
2067 ID3D10EffectVariable *iface, UINT index)
2069 FIXME("iface %p, index %u stub!\n", iface, index);
2071 return NULL;
2074 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
2075 ID3D10EffectVariable *iface)
2077 FIXME("iface %p stub!\n", iface);
2079 return NULL;
2082 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
2083 ID3D10EffectVariable *iface)
2085 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2087 TRACE("iface %p\n", iface);
2089 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl)
2090 return (ID3D10EffectScalarVariable *)This;
2092 return (ID3D10EffectScalarVariable *)&null_scalar_variable;
2095 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
2096 ID3D10EffectVariable *iface)
2098 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2100 TRACE("iface %p\n", iface);
2102 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl)
2103 return (ID3D10EffectVectorVariable *)This;
2105 return (ID3D10EffectVectorVariable *)&null_vector_variable;
2108 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
2109 ID3D10EffectVariable *iface)
2111 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2113 TRACE("iface %p\n", iface);
2115 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl)
2116 return (ID3D10EffectMatrixVariable *)This;
2118 return (ID3D10EffectMatrixVariable *)&null_matrix_variable;
2121 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
2122 ID3D10EffectVariable *iface)
2124 FIXME("iface %p stub!\n", iface);
2126 return NULL;
2129 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
2130 ID3D10EffectVariable *iface)
2132 FIXME("iface %p stub!\n", iface);
2134 return NULL;
2137 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
2138 ID3D10EffectVariable *iface)
2140 FIXME("iface %p stub!\n", iface);
2142 return NULL;
2145 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
2146 ID3D10EffectVariable *iface)
2148 FIXME("iface %p stub!\n", iface);
2150 return NULL;
2153 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
2154 ID3D10EffectVariable *iface)
2156 FIXME("iface %p stub!\n", iface);
2158 return NULL;
2161 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
2162 ID3D10EffectVariable *iface)
2164 FIXME("iface %p stub!\n", iface);
2166 return NULL;
2169 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
2171 FIXME("iface %p stub!\n", iface);
2173 return NULL;
2176 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
2177 ID3D10EffectVariable *iface)
2179 FIXME("iface %p stub!\n", iface);
2181 return NULL;
2184 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
2185 ID3D10EffectVariable *iface)
2187 FIXME("iface %p stub!\n", iface);
2189 return NULL;
2192 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
2193 ID3D10EffectVariable *iface)
2195 FIXME("iface %p stub!\n", iface);
2197 return NULL;
2200 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
2201 void *data, UINT offset, UINT count)
2203 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
2205 return E_NOTIMPL;
2208 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
2209 void *data, UINT offset, UINT count)
2211 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
2213 return E_NOTIMPL;
2216 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
2218 /* ID3D10EffectVariable methods */
2219 d3d10_effect_variable_IsValid,
2220 d3d10_effect_variable_GetType,
2221 d3d10_effect_variable_GetDesc,
2222 d3d10_effect_variable_GetAnnotationByIndex,
2223 d3d10_effect_variable_GetAnnotationByName,
2224 d3d10_effect_variable_GetMemberByIndex,
2225 d3d10_effect_variable_GetMemberByName,
2226 d3d10_effect_variable_GetMemberBySemantic,
2227 d3d10_effect_variable_GetElement,
2228 d3d10_effect_variable_GetParentConstantBuffer,
2229 d3d10_effect_variable_AsScalar,
2230 d3d10_effect_variable_AsVector,
2231 d3d10_effect_variable_AsMatrix,
2232 d3d10_effect_variable_AsString,
2233 d3d10_effect_variable_AsShaderResource,
2234 d3d10_effect_variable_AsRenderTargetView,
2235 d3d10_effect_variable_AsDepthStencilView,
2236 d3d10_effect_variable_AsConstantBuffer,
2237 d3d10_effect_variable_AsShader,
2238 d3d10_effect_variable_AsBlend,
2239 d3d10_effect_variable_AsDepthStencil,
2240 d3d10_effect_variable_AsRasterizer,
2241 d3d10_effect_variable_AsSampler,
2242 d3d10_effect_variable_SetRawValue,
2243 d3d10_effect_variable_GetRawValue,
2246 /* ID3D10EffectVariable methods */
2247 static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
2249 TRACE("iface %p\n", iface);
2251 return (struct d3d10_effect_variable *)iface != &null_local_buffer;
2254 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
2256 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2259 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface,
2260 D3D10_EFFECT_VARIABLE_DESC *desc)
2262 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2265 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex(
2266 ID3D10EffectConstantBuffer *iface, UINT index)
2268 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2271 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName(
2272 ID3D10EffectConstantBuffer *iface, LPCSTR name)
2274 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2277 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex(
2278 ID3D10EffectConstantBuffer *iface, UINT index)
2280 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2283 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName(
2284 ID3D10EffectConstantBuffer *iface, LPCSTR name)
2286 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2289 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic(
2290 ID3D10EffectConstantBuffer *iface, LPCSTR semantic)
2292 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2295 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement(
2296 ID3D10EffectConstantBuffer *iface, UINT index)
2298 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2301 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer(
2302 ID3D10EffectConstantBuffer *iface)
2304 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2307 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar(
2308 ID3D10EffectConstantBuffer *iface)
2310 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2313 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector(
2314 ID3D10EffectConstantBuffer *iface)
2316 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2319 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix(
2320 ID3D10EffectConstantBuffer *iface)
2322 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2325 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString(
2326 ID3D10EffectConstantBuffer *iface)
2328 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2331 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource(
2332 ID3D10EffectConstantBuffer *iface)
2334 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2337 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView(
2338 ID3D10EffectConstantBuffer *iface)
2340 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2343 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView(
2344 ID3D10EffectConstantBuffer *iface)
2346 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2349 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer(
2350 ID3D10EffectConstantBuffer *iface)
2352 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2355 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader(
2356 ID3D10EffectConstantBuffer *iface)
2358 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2361 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface)
2363 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2366 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil(
2367 ID3D10EffectConstantBuffer *iface)
2369 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2372 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer(
2373 ID3D10EffectConstantBuffer *iface)
2375 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2378 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler(
2379 ID3D10EffectConstantBuffer *iface)
2381 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2384 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface,
2385 void *data, UINT offset, UINT count)
2387 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2390 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface,
2391 void *data, UINT offset, UINT count)
2393 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2396 /* ID3D10EffectConstantBuffer methods */
2397 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface,
2398 ID3D10Buffer *buffer)
2400 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
2402 return E_NOTIMPL;
2405 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface,
2406 ID3D10Buffer **buffer)
2408 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
2410 return E_NOTIMPL;
2413 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface,
2414 ID3D10ShaderResourceView *view)
2416 FIXME("iface %p, view %p stub!\n", iface, view);
2418 return E_NOTIMPL;
2421 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface,
2422 ID3D10ShaderResourceView **view)
2424 FIXME("iface %p, view %p stub!\n", iface, view);
2426 return E_NOTIMPL;
2429 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl =
2431 /* ID3D10EffectVariable methods */
2432 d3d10_effect_constant_buffer_IsValid,
2433 d3d10_effect_constant_buffer_GetType,
2434 d3d10_effect_constant_buffer_GetDesc,
2435 d3d10_effect_constant_buffer_GetAnnotationByIndex,
2436 d3d10_effect_constant_buffer_GetAnnotationByName,
2437 d3d10_effect_constant_buffer_GetMemberByIndex,
2438 d3d10_effect_constant_buffer_GetMemberByName,
2439 d3d10_effect_constant_buffer_GetMemberBySemantic,
2440 d3d10_effect_constant_buffer_GetElement,
2441 d3d10_effect_constant_buffer_GetParentConstantBuffer,
2442 d3d10_effect_constant_buffer_AsScalar,
2443 d3d10_effect_constant_buffer_AsVector,
2444 d3d10_effect_constant_buffer_AsMatrix,
2445 d3d10_effect_constant_buffer_AsString,
2446 d3d10_effect_constant_buffer_AsShaderResource,
2447 d3d10_effect_constant_buffer_AsRenderTargetView,
2448 d3d10_effect_constant_buffer_AsDepthStencilView,
2449 d3d10_effect_constant_buffer_AsConstantBuffer,
2450 d3d10_effect_constant_buffer_AsShader,
2451 d3d10_effect_constant_buffer_AsBlend,
2452 d3d10_effect_constant_buffer_AsDepthStencil,
2453 d3d10_effect_constant_buffer_AsRasterizer,
2454 d3d10_effect_constant_buffer_AsSampler,
2455 d3d10_effect_constant_buffer_SetRawValue,
2456 d3d10_effect_constant_buffer_GetRawValue,
2457 /* ID3D10EffectConstantBuffer methods */
2458 d3d10_effect_constant_buffer_SetConstantBuffer,
2459 d3d10_effect_constant_buffer_GetConstantBuffer,
2460 d3d10_effect_constant_buffer_SetTextureBuffer,
2461 d3d10_effect_constant_buffer_GetTextureBuffer,
2464 /* ID3D10EffectVariable methods */
2466 static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
2468 TRACE("iface %p\n", iface);
2470 return (struct d3d10_effect_variable *)iface != &null_scalar_variable;
2473 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType(
2474 ID3D10EffectScalarVariable *iface)
2476 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2479 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface,
2480 D3D10_EFFECT_VARIABLE_DESC *desc)
2482 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2485 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex(
2486 ID3D10EffectScalarVariable *iface, UINT index)
2488 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2491 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName(
2492 ID3D10EffectScalarVariable *iface, LPCSTR name)
2494 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2497 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex(
2498 ID3D10EffectScalarVariable *iface, UINT index)
2500 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2503 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName(
2504 ID3D10EffectScalarVariable *iface, LPCSTR name)
2506 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2509 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic(
2510 ID3D10EffectScalarVariable *iface, LPCSTR semantic)
2512 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2515 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement(
2516 ID3D10EffectScalarVariable *iface, UINT index)
2518 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2521 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer(
2522 ID3D10EffectScalarVariable *iface)
2524 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2527 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar(
2528 ID3D10EffectScalarVariable *iface)
2530 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2533 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector(
2534 ID3D10EffectScalarVariable *iface)
2536 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2539 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix(
2540 ID3D10EffectScalarVariable *iface)
2542 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2545 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString(
2546 ID3D10EffectScalarVariable *iface)
2548 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2551 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource(
2552 ID3D10EffectScalarVariable *iface)
2554 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2557 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView(
2558 ID3D10EffectScalarVariable *iface)
2560 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2563 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView(
2564 ID3D10EffectScalarVariable *iface)
2566 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2569 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer(
2570 ID3D10EffectScalarVariable *iface)
2572 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2575 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader(
2576 ID3D10EffectScalarVariable *iface)
2578 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2581 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend(
2582 ID3D10EffectScalarVariable *iface)
2584 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2587 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil(
2588 ID3D10EffectScalarVariable *iface)
2590 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2593 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer(
2594 ID3D10EffectScalarVariable *iface)
2596 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2599 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler(
2600 ID3D10EffectScalarVariable *iface)
2602 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2605 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface,
2606 void *data, UINT offset, UINT count)
2608 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2611 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface,
2612 void *data, UINT offset, UINT count)
2614 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2617 /* ID3D10EffectScalarVariable methods */
2619 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
2620 float value)
2622 FIXME("iface %p, value %.8e stub!\n", iface, value);
2624 return E_NOTIMPL;
2627 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
2628 float *value)
2630 FIXME("iface %p, value %p stub!\n", iface, value);
2632 return E_NOTIMPL;
2635 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
2636 float *values, UINT offset, UINT count)
2638 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2640 return E_NOTIMPL;
2643 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
2644 float *values, UINT offset, UINT count)
2646 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2648 return E_NOTIMPL;
2651 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
2652 int value)
2654 FIXME("iface %p, value %d stub!\n", iface, value);
2656 return E_NOTIMPL;
2659 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
2660 int *value)
2662 FIXME("iface %p, value %p stub!\n", iface, value);
2664 return E_NOTIMPL;
2667 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
2668 int *values, UINT offset, UINT count)
2670 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2672 return E_NOTIMPL;
2675 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
2676 int *values, UINT offset, UINT count)
2678 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2680 return E_NOTIMPL;
2683 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
2684 BOOL value)
2686 FIXME("iface %p, value %d stub!\n", iface, value);
2688 return E_NOTIMPL;
2691 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
2692 BOOL *value)
2694 FIXME("iface %p, value %p stub!\n", iface, value);
2696 return E_NOTIMPL;
2699 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
2700 BOOL *values, UINT offset, UINT count)
2702 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2704 return E_NOTIMPL;
2707 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,
2708 BOOL *values, UINT offset, UINT count)
2710 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2712 return E_NOTIMPL;
2715 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl =
2717 /* ID3D10EffectVariable methods */
2718 d3d10_effect_scalar_variable_IsValid,
2719 d3d10_effect_scalar_variable_GetType,
2720 d3d10_effect_scalar_variable_GetDesc,
2721 d3d10_effect_scalar_variable_GetAnnotationByIndex,
2722 d3d10_effect_scalar_variable_GetAnnotationByName,
2723 d3d10_effect_scalar_variable_GetMemberByIndex,
2724 d3d10_effect_scalar_variable_GetMemberByName,
2725 d3d10_effect_scalar_variable_GetMemberBySemantic,
2726 d3d10_effect_scalar_variable_GetElement,
2727 d3d10_effect_scalar_variable_GetParentConstantBuffer,
2728 d3d10_effect_scalar_variable_AsScalar,
2729 d3d10_effect_scalar_variable_AsVector,
2730 d3d10_effect_scalar_variable_AsMatrix,
2731 d3d10_effect_scalar_variable_AsString,
2732 d3d10_effect_scalar_variable_AsShaderResource,
2733 d3d10_effect_scalar_variable_AsRenderTargetView,
2734 d3d10_effect_scalar_variable_AsDepthStencilView,
2735 d3d10_effect_scalar_variable_AsConstantBuffer,
2736 d3d10_effect_scalar_variable_AsShader,
2737 d3d10_effect_scalar_variable_AsBlend,
2738 d3d10_effect_scalar_variable_AsDepthStencil,
2739 d3d10_effect_scalar_variable_AsRasterizer,
2740 d3d10_effect_scalar_variable_AsSampler,
2741 d3d10_effect_scalar_variable_SetRawValue,
2742 d3d10_effect_scalar_variable_GetRawValue,
2743 /* ID3D10EffectScalarVariable methods */
2744 d3d10_effect_scalar_variable_SetFloat,
2745 d3d10_effect_scalar_variable_GetFloat,
2746 d3d10_effect_scalar_variable_SetFloatArray,
2747 d3d10_effect_scalar_variable_GetFloatArray,
2748 d3d10_effect_scalar_variable_SetInt,
2749 d3d10_effect_scalar_variable_GetInt,
2750 d3d10_effect_scalar_variable_SetIntArray,
2751 d3d10_effect_scalar_variable_GetIntArray,
2752 d3d10_effect_scalar_variable_SetBool,
2753 d3d10_effect_scalar_variable_GetBool,
2754 d3d10_effect_scalar_variable_SetBoolArray,
2755 d3d10_effect_scalar_variable_GetBoolArray,
2758 /* ID3D10EffectVariable methods */
2760 static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface)
2762 TRACE("iface %p\n", iface);
2764 return (struct d3d10_effect_variable *)iface != &null_vector_variable;
2767 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType(
2768 ID3D10EffectVectorVariable *iface)
2770 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2773 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface,
2774 D3D10_EFFECT_VARIABLE_DESC *desc)
2776 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2779 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex(
2780 ID3D10EffectVectorVariable *iface, UINT index)
2782 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2785 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName(
2786 ID3D10EffectVectorVariable *iface, LPCSTR name)
2788 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2791 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex(
2792 ID3D10EffectVectorVariable *iface, UINT index)
2794 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2797 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName(
2798 ID3D10EffectVectorVariable *iface, LPCSTR name)
2800 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2803 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic(
2804 ID3D10EffectVectorVariable *iface, LPCSTR semantic)
2806 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2809 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement(
2810 ID3D10EffectVectorVariable *iface, UINT index)
2812 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2815 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer(
2816 ID3D10EffectVectorVariable *iface)
2818 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2821 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar(
2822 ID3D10EffectVectorVariable *iface)
2824 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2827 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector(
2828 ID3D10EffectVectorVariable *iface)
2830 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2833 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix(
2834 ID3D10EffectVectorVariable *iface)
2836 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2839 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString(
2840 ID3D10EffectVectorVariable *iface)
2842 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2845 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource(
2846 ID3D10EffectVectorVariable *iface)
2848 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2851 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView(
2852 ID3D10EffectVectorVariable *iface)
2854 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2857 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView(
2858 ID3D10EffectVectorVariable *iface)
2860 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2863 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer(
2864 ID3D10EffectVectorVariable *iface)
2866 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2869 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader(
2870 ID3D10EffectVectorVariable *iface)
2872 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2875 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend(
2876 ID3D10EffectVectorVariable *iface)
2878 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2881 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil(
2882 ID3D10EffectVectorVariable *iface)
2884 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2887 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer(
2888 ID3D10EffectVectorVariable *iface)
2890 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2893 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler(
2894 ID3D10EffectVectorVariable *iface)
2896 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2899 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface,
2900 void *data, UINT offset, UINT count)
2902 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2905 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface,
2906 void *data, UINT offset, UINT count)
2908 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2911 /* ID3D10EffectVectorVariable methods */
2913 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface,
2914 BOOL *value)
2916 FIXME("iface %p, value %p stub!\n", iface, value);
2918 return E_NOTIMPL;
2921 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface,
2922 int *value)
2924 FIXME("iface %p, value %p stub!\n", iface, value);
2926 return E_NOTIMPL;
2929 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface,
2930 float *value)
2932 FIXME("iface %p, value %p stub!\n", iface, value);
2934 return E_NOTIMPL;
2937 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface,
2938 BOOL *value)
2940 FIXME("iface %p, value %p stub!\n", iface, value);
2942 return E_NOTIMPL;
2945 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface,
2946 int *value)
2948 FIXME("iface %p, value %p stub!\n", iface, value);
2950 return E_NOTIMPL;
2953 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface,
2954 float *value)
2956 FIXME("iface %p, value %p stub!\n", iface, value);
2958 return E_NOTIMPL;
2961 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface,
2962 BOOL *values, UINT offset, UINT count)
2964 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2966 return E_NOTIMPL;
2969 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface,
2970 int *values, UINT offset, UINT count)
2972 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2974 return E_NOTIMPL;
2977 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface,
2978 float *values, UINT offset, UINT count)
2980 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2982 return E_NOTIMPL;
2985 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
2986 BOOL *values, UINT offset, UINT count)
2988 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2990 return E_NOTIMPL;
2993 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface,
2994 int *values, UINT offset, UINT count)
2996 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2998 return E_NOTIMPL;
3001 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface,
3002 float *values, UINT offset, UINT count)
3004 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3006 return E_NOTIMPL;
3009 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =
3011 /* ID3D10EffectVariable methods */
3012 d3d10_effect_vector_variable_IsValid,
3013 d3d10_effect_vector_variable_GetType,
3014 d3d10_effect_vector_variable_GetDesc,
3015 d3d10_effect_vector_variable_GetAnnotationByIndex,
3016 d3d10_effect_vector_variable_GetAnnotationByName,
3017 d3d10_effect_vector_variable_GetMemberByIndex,
3018 d3d10_effect_vector_variable_GetMemberByName,
3019 d3d10_effect_vector_variable_GetMemberBySemantic,
3020 d3d10_effect_vector_variable_GetElement,
3021 d3d10_effect_vector_variable_GetParentConstantBuffer,
3022 d3d10_effect_vector_variable_AsScalar,
3023 d3d10_effect_vector_variable_AsVector,
3024 d3d10_effect_vector_variable_AsMatrix,
3025 d3d10_effect_vector_variable_AsString,
3026 d3d10_effect_vector_variable_AsShaderResource,
3027 d3d10_effect_vector_variable_AsRenderTargetView,
3028 d3d10_effect_vector_variable_AsDepthStencilView,
3029 d3d10_effect_vector_variable_AsConstantBuffer,
3030 d3d10_effect_vector_variable_AsShader,
3031 d3d10_effect_vector_variable_AsBlend,
3032 d3d10_effect_vector_variable_AsDepthStencil,
3033 d3d10_effect_vector_variable_AsRasterizer,
3034 d3d10_effect_vector_variable_AsSampler,
3035 d3d10_effect_vector_variable_SetRawValue,
3036 d3d10_effect_vector_variable_GetRawValue,
3037 /* ID3D10EffectVectorVariable methods */
3038 d3d10_effect_vector_variable_SetBoolVector,
3039 d3d10_effect_vector_variable_SetIntVector,
3040 d3d10_effect_vector_variable_SetFloatVector,
3041 d3d10_effect_vector_variable_GetBoolVector,
3042 d3d10_effect_vector_variable_GetIntVector,
3043 d3d10_effect_vector_variable_GetFloatVector,
3044 d3d10_effect_vector_variable_SetBoolVectorArray,
3045 d3d10_effect_vector_variable_SetIntVectorArray,
3046 d3d10_effect_vector_variable_SetFloatVectorArray,
3047 d3d10_effect_vector_variable_GetBoolVectorArray,
3048 d3d10_effect_vector_variable_GetIntVectorArray,
3049 d3d10_effect_vector_variable_GetFloatVectorArray,
3052 /* ID3D10EffectVariable methods */
3054 static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface)
3056 TRACE("iface %p\n", iface);
3058 return (struct d3d10_effect_variable *)iface != &null_matrix_variable;
3061 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType(
3062 ID3D10EffectMatrixVariable *iface)
3064 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3067 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface,
3068 D3D10_EFFECT_VARIABLE_DESC *desc)
3070 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3073 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex(
3074 ID3D10EffectMatrixVariable *iface, UINT index)
3076 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3079 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName(
3080 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3082 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3085 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex(
3086 ID3D10EffectMatrixVariable *iface, UINT index)
3088 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3091 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName(
3092 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3094 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3097 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic(
3098 ID3D10EffectMatrixVariable *iface, LPCSTR semantic)
3100 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3103 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement(
3104 ID3D10EffectMatrixVariable *iface, UINT index)
3106 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3109 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer(
3110 ID3D10EffectMatrixVariable *iface)
3112 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3115 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar(
3116 ID3D10EffectMatrixVariable *iface)
3118 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3121 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector(
3122 ID3D10EffectMatrixVariable *iface)
3124 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3127 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix(
3128 ID3D10EffectMatrixVariable *iface)
3130 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3133 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString(
3134 ID3D10EffectMatrixVariable *iface)
3136 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3139 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource(
3140 ID3D10EffectMatrixVariable *iface)
3142 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3145 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView(
3146 ID3D10EffectMatrixVariable *iface)
3148 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3151 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView(
3152 ID3D10EffectMatrixVariable *iface)
3154 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3157 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer(
3158 ID3D10EffectMatrixVariable *iface)
3160 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3163 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader(
3164 ID3D10EffectMatrixVariable *iface)
3166 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3169 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend(
3170 ID3D10EffectMatrixVariable *iface)
3172 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3175 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil(
3176 ID3D10EffectMatrixVariable *iface)
3178 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3181 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer(
3182 ID3D10EffectMatrixVariable *iface)
3184 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3187 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler(
3188 ID3D10EffectMatrixVariable *iface)
3190 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3193 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface,
3194 void *data, UINT offset, UINT count)
3196 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3199 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface,
3200 void *data, UINT offset, UINT count)
3202 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3205 /* ID3D10EffectMatrixVariable methods */
3207 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface,
3208 float *data)
3210 FIXME("iface %p, data %p stub!\n", iface, data);
3212 return E_NOTIMPL;
3215 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface,
3216 float *data)
3218 FIXME("iface %p, data %p stub!\n", iface, data);
3220 return E_NOTIMPL;
3223 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface,
3224 float *data, UINT offset, UINT count)
3226 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3228 return E_NOTIMPL;
3231 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface,
3232 float *data, UINT offset, UINT count)
3234 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3236 return E_NOTIMPL;
3239 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
3240 float *data)
3242 FIXME("iface %p, data %p stub!\n", iface, data);
3244 return E_NOTIMPL;
3247 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
3248 float *data)
3250 FIXME("iface %p, data %p stub!\n", iface, data);
3252 return E_NOTIMPL;
3255 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
3256 float *data, UINT offset, UINT count)
3258 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3260 return E_NOTIMPL;
3263 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
3264 float *data, UINT offset, UINT count)
3266 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3268 return E_NOTIMPL;
3272 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl =
3274 /* ID3D10EffectVariable methods */
3275 d3d10_effect_matrix_variable_IsValid,
3276 d3d10_effect_matrix_variable_GetType,
3277 d3d10_effect_matrix_variable_GetDesc,
3278 d3d10_effect_matrix_variable_GetAnnotationByIndex,
3279 d3d10_effect_matrix_variable_GetAnnotationByName,
3280 d3d10_effect_matrix_variable_GetMemberByIndex,
3281 d3d10_effect_matrix_variable_GetMemberByName,
3282 d3d10_effect_matrix_variable_GetMemberBySemantic,
3283 d3d10_effect_matrix_variable_GetElement,
3284 d3d10_effect_matrix_variable_GetParentConstantBuffer,
3285 d3d10_effect_matrix_variable_AsScalar,
3286 d3d10_effect_matrix_variable_AsVector,
3287 d3d10_effect_matrix_variable_AsMatrix,
3288 d3d10_effect_matrix_variable_AsString,
3289 d3d10_effect_matrix_variable_AsShaderResource,
3290 d3d10_effect_matrix_variable_AsRenderTargetView,
3291 d3d10_effect_matrix_variable_AsDepthStencilView,
3292 d3d10_effect_matrix_variable_AsConstantBuffer,
3293 d3d10_effect_matrix_variable_AsShader,
3294 d3d10_effect_matrix_variable_AsBlend,
3295 d3d10_effect_matrix_variable_AsDepthStencil,
3296 d3d10_effect_matrix_variable_AsRasterizer,
3297 d3d10_effect_matrix_variable_AsSampler,
3298 d3d10_effect_matrix_variable_SetRawValue,
3299 d3d10_effect_matrix_variable_GetRawValue,
3300 /* ID3D10EffectMatrixVariable methods */
3301 d3d10_effect_matrix_variable_SetMatrix,
3302 d3d10_effect_matrix_variable_GetMatrix,
3303 d3d10_effect_matrix_variable_SetMatrixArray,
3304 d3d10_effect_matrix_variable_GetMatrixArray,
3305 d3d10_effect_matrix_variable_SetMatrixTranspose,
3306 d3d10_effect_matrix_variable_GetMatrixTranspose,
3307 d3d10_effect_matrix_variable_SetMatrixTransposeArray,
3308 d3d10_effect_matrix_variable_GetMatrixTransposeArray,
3311 static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
3313 FIXME("iface %p stub!\n", iface);
3315 return FALSE;
3318 static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
3320 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3322 TRACE("iface %p, desc %p\n", iface, desc);
3324 if (This == &null_type)
3326 WARN("Null type specified\n");
3327 return E_FAIL;
3330 if (!desc)
3332 WARN("Invalid argument specified\n");
3333 return E_INVALIDARG;
3336 desc->TypeName = This->name;
3337 desc->Class = This->type_class;
3338 desc->Type = This->basetype;
3339 desc->Elements = This->element_count;
3340 desc->Members = This->member_count;
3341 desc->Rows = This->row_count;
3342 desc->Columns = This->column_count;
3343 desc->PackedSize = This->size_packed;
3344 desc->UnpackedSize = This->size_unpacked;
3345 desc->Stride = This->stride;
3347 return S_OK;
3350 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
3351 UINT index)
3353 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3354 struct d3d10_effect_type *t;
3356 TRACE("iface %p, index %u\n", iface, index);
3358 if (index >= This->member_count)
3360 WARN("Invalid index specified\n");
3361 return (ID3D10EffectType *)&null_type;
3364 t = (&This->members[index])->type;
3366 TRACE("Returning member %p, %s\n", t, debugstr_a(t->name));
3368 return (ID3D10EffectType *)t;
3371 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface,
3372 LPCSTR name)
3374 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3375 unsigned int i;
3377 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
3379 if (!name)
3381 WARN("Invalid name specified\n");
3382 return (ID3D10EffectType *)&null_type;
3385 for (i = 0; i < This->member_count; ++i)
3387 struct d3d10_effect_type_member *typem = &This->members[i];
3389 if (typem->name)
3391 if (!strcmp(typem->name, name))
3393 TRACE("Returning type %p.\n", typem->type);
3394 return (ID3D10EffectType *)typem->type;
3399 WARN("Invalid name specified\n");
3401 return (ID3D10EffectType *)&null_type;
3404 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface,
3405 LPCSTR semantic)
3407 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3408 unsigned int i;
3410 TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
3412 if (!semantic)
3414 WARN("Invalid semantic specified\n");
3415 return (ID3D10EffectType *)&null_type;
3418 for (i = 0; i < This->member_count; ++i)
3420 struct d3d10_effect_type_member *typem = &This->members[i];
3422 if (typem->semantic)
3424 if (!strcmp(typem->semantic, semantic))
3426 TRACE("Returning type %p.\n", typem->type);
3427 return (ID3D10EffectType *)typem->type;
3432 WARN("Invalid semantic specified\n");
3434 return (ID3D10EffectType *)&null_type;
3437 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index)
3439 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3440 struct d3d10_effect_type_member *typem;
3442 TRACE("iface %p, index %u\n", iface, index);
3444 if (index >= This->member_count)
3446 WARN("Invalid index specified\n");
3447 return NULL;
3450 typem = &This->members[index];
3452 TRACE("Returning name %s\n", debugstr_a(typem->name));
3454 return typem->name;
3457 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index)
3459 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3460 struct d3d10_effect_type_member *typem;
3462 TRACE("iface %p, index %u\n", iface, index);
3464 if (index >= This->member_count)
3466 WARN("Invalid index specified\n");
3467 return NULL;
3470 typem = &This->members[index];
3472 TRACE("Returning semantic %s\n", debugstr_a(typem->semantic));
3474 return typem->semantic;
3477 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl =
3479 /* ID3D10EffectType */
3480 d3d10_effect_type_IsValid,
3481 d3d10_effect_type_GetDesc,
3482 d3d10_effect_type_GetMemberTypeByIndex,
3483 d3d10_effect_type_GetMemberTypeByName,
3484 d3d10_effect_type_GetMemberTypeBySemantic,
3485 d3d10_effect_type_GetMemberName,
3486 d3d10_effect_type_GetMemberSemantic,