2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
30 if (IsEqualGUID(riid
, &IID_IUnknown
)
31 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
32 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
33 || IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture8
)) {
34 IUnknown_AddRef(iface
);
39 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
44 static ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface
) {
45 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
52 IDirect3DDevice8_AddRef(This
->parentDevice
);
54 IWineD3DVolumeTexture_AddRef(This
->wineD3DVolumeTexture
);
55 wined3d_mutex_unlock();
61 static ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface
) {
62 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
63 ULONG ref
= InterlockedDecrement(&This
->ref
);
65 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
68 IDirect3DDevice8
*parentDevice
= This
->parentDevice
;
71 IWineD3DVolumeTexture_Release(This
->wineD3DVolumeTexture
);
72 wined3d_mutex_unlock();
74 /* Release the device last, as it may cause the device to be destroyed. */
75 IDirect3DDevice8_Release(parentDevice
);
80 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
81 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface
, IDirect3DDevice8
**ppDevice
) {
82 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
83 IWineD3DDevice
*wined3d_device
;
85 TRACE("(%p) Relay\n", This
);
88 hr
= IWineD3DVolumeTexture_GetDevice(This
->wineD3DVolumeTexture
, &wined3d_device
);
91 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
92 IWineD3DDevice_Release(wined3d_device
);
94 wined3d_mutex_unlock();
99 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
100 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
102 TRACE("(%p) Relay\n", This
);
104 wined3d_mutex_lock();
105 hr
= IWineD3DVolumeTexture_SetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, SizeOfData
, Flags
);
106 wined3d_mutex_unlock();
111 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) {
112 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
114 TRACE("(%p) Relay\n", This
);
116 wined3d_mutex_lock();
117 hr
= IWineD3DVolumeTexture_GetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, pSizeOfData
);
118 wined3d_mutex_unlock();
123 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
) {
124 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
126 TRACE("(%p) Relay\n", This
);
128 wined3d_mutex_lock();
129 hr
= IWineD3DVolumeTexture_FreePrivateData(This
->wineD3DVolumeTexture
, refguid
);
130 wined3d_mutex_unlock();
135 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD PriorityNew
) {
136 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
138 TRACE("(%p) Relay\n", This
);
140 wined3d_mutex_lock();
141 ret
= IWineD3DVolumeTexture_SetPriority(This
->wineD3DVolumeTexture
, PriorityNew
);
142 wined3d_mutex_unlock();
147 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
) {
148 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
150 TRACE("(%p) Relay\n", This
);
152 wined3d_mutex_lock();
153 ret
= IWineD3DVolumeTexture_GetPriority(This
->wineD3DVolumeTexture
);
154 wined3d_mutex_unlock();
159 static void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface
) {
160 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
161 TRACE("(%p) Relay\n", This
);
163 wined3d_mutex_lock();
164 IWineD3DVolumeTexture_PreLoad(This
->wineD3DVolumeTexture
);
165 wined3d_mutex_unlock();
168 static D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface
) {
169 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
170 D3DRESOURCETYPE type
;
171 TRACE("(%p) Relay\n", This
);
173 wined3d_mutex_lock();
174 type
= IWineD3DVolumeTexture_GetType(This
->wineD3DVolumeTexture
);
175 wined3d_mutex_unlock();
180 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
181 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD LODNew
) {
182 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
184 TRACE("(%p) Relay\n", This
);
186 wined3d_mutex_lock();
187 ret
= IWineD3DVolumeTexture_SetLOD(This
->wineD3DVolumeTexture
, LODNew
);
188 wined3d_mutex_unlock();
193 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
) {
194 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
196 TRACE("(%p) Relay\n", This
);
198 wined3d_mutex_lock();
199 ret
= IWineD3DVolumeTexture_GetLOD(This
->wineD3DVolumeTexture
);
200 wined3d_mutex_unlock();
205 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface
) {
206 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
208 TRACE("(%p) Relay\n", This
);
210 wined3d_mutex_lock();
211 ret
= IWineD3DVolumeTexture_GetLevelCount(This
->wineD3DVolumeTexture
);
212 wined3d_mutex_unlock();
217 /* IDirect3DVolumeTexture8 Interface follow: */
218 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DVOLUME_DESC
* pDesc
) {
219 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
220 WINED3DVOLUME_DESC wined3ddesc
;
223 TRACE("(%p) Relay\n", This
);
225 wined3d_mutex_lock();
226 hr
= IWineD3DVolumeTexture_GetLevelDesc(This
->wineD3DVolumeTexture
, Level
, &wined3ddesc
);
227 wined3d_mutex_unlock();
231 pDesc
->Format
= d3dformat_from_wined3dformat(wined3ddesc
.Format
);
232 pDesc
->Type
= wined3ddesc
.Type
;
233 pDesc
->Usage
= wined3ddesc
.Usage
;
234 pDesc
->Pool
= wined3ddesc
.Pool
;
235 pDesc
->Size
= wined3ddesc
.Size
;
236 pDesc
->Width
= wined3ddesc
.Width
;
237 pDesc
->Height
= wined3ddesc
.Height
;
238 pDesc
->Depth
= wined3ddesc
.Depth
;
244 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, IDirect3DVolume8
**ppVolumeLevel
) {
245 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
246 HRESULT hrc
= D3D_OK
;
247 IWineD3DVolume
*myVolume
= NULL
;
249 TRACE("(%p) Relay\n", This
);
251 wined3d_mutex_lock();
252 hrc
= IWineD3DVolumeTexture_GetVolumeLevel(This
->wineD3DVolumeTexture
, Level
, &myVolume
);
253 if (hrc
== D3D_OK
&& NULL
!= ppVolumeLevel
) {
254 IWineD3DVolumeTexture_GetParent(myVolume
, (IUnknown
**)ppVolumeLevel
);
255 IWineD3DVolumeTexture_Release(myVolume
);
257 wined3d_mutex_unlock();
262 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DLOCKED_BOX
*pLockedVolume
, CONST D3DBOX
*pBox
, DWORD Flags
) {
263 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
265 TRACE("(%p) Relay %p %p %p %d\n", This
, This
->wineD3DVolumeTexture
, pLockedVolume
, pBox
,Flags
);
267 wined3d_mutex_lock();
268 hr
= IWineD3DVolumeTexture_LockBox(This
->wineD3DVolumeTexture
, Level
, (WINED3DLOCKED_BOX
*) pLockedVolume
, (CONST WINED3DBOX
*) pBox
, Flags
);
269 wined3d_mutex_unlock();
274 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
) {
275 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
277 TRACE("(%p) Relay %p %d\n", This
, This
->wineD3DVolumeTexture
, Level
);
279 wined3d_mutex_lock();
280 hr
= IWineD3DVolumeTexture_UnlockBox(This
->wineD3DVolumeTexture
, Level
);
281 wined3d_mutex_unlock();
286 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface
, CONST D3DBOX
*pDirtyBox
) {
287 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
289 TRACE("(%p) Relay\n", This
);
291 wined3d_mutex_lock();
292 hr
= IWineD3DVolumeTexture_AddDirtyBox(This
->wineD3DVolumeTexture
, (CONST WINED3DBOX
*) pDirtyBox
);
293 wined3d_mutex_unlock();
298 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl
=
301 IDirect3DVolumeTexture8Impl_QueryInterface
,
302 IDirect3DVolumeTexture8Impl_AddRef
,
303 IDirect3DVolumeTexture8Impl_Release
,
304 /* IDirect3DResource8 */
305 IDirect3DVolumeTexture8Impl_GetDevice
,
306 IDirect3DVolumeTexture8Impl_SetPrivateData
,
307 IDirect3DVolumeTexture8Impl_GetPrivateData
,
308 IDirect3DVolumeTexture8Impl_FreePrivateData
,
309 IDirect3DVolumeTexture8Impl_SetPriority
,
310 IDirect3DVolumeTexture8Impl_GetPriority
,
311 IDirect3DVolumeTexture8Impl_PreLoad
,
312 IDirect3DVolumeTexture8Impl_GetType
,
313 /* IDirect3DBaseTexture8 */
314 IDirect3DVolumeTexture8Impl_SetLOD
,
315 IDirect3DVolumeTexture8Impl_GetLOD
,
316 IDirect3DVolumeTexture8Impl_GetLevelCount
,
317 /* IDirect3DVolumeTexture8 */
318 IDirect3DVolumeTexture8Impl_GetLevelDesc
,
319 IDirect3DVolumeTexture8Impl_GetVolumeLevel
,
320 IDirect3DVolumeTexture8Impl_LockBox
,
321 IDirect3DVolumeTexture8Impl_UnlockBox
,
322 IDirect3DVolumeTexture8Impl_AddDirtyBox
325 static void STDMETHODCALLTYPE
volumetexture_wined3d_object_destroyed(void *parent
)
327 HeapFree(GetProcessHeap(), 0, parent
);
330 static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops
=
332 volumetexture_wined3d_object_destroyed
,
335 HRESULT
volumetexture_init(IDirect3DVolumeTexture8Impl
*texture
, IDirect3DDevice8Impl
*device
,
336 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
340 texture
->lpVtbl
= &Direct3DVolumeTexture8_Vtbl
;
343 wined3d_mutex_lock();
344 hr
= IWineD3DDevice_CreateVolumeTexture(device
->WineD3DDevice
, width
, height
, depth
, levels
,
345 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
,
346 &texture
->wineD3DVolumeTexture
, (IUnknown
*)texture
, &d3d8_volumetexture_wined3d_parent_ops
);
347 wined3d_mutex_unlock();
350 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
354 texture
->parentDevice
= (IDirect3DDevice8
*)device
;
355 IDirect3DDevice8_AddRef(texture
->parentDevice
);