push b71aec5de911a58dd53fad5cd398b45da52121ed
[wine/hacks.git] / dlls / d3d8 / volumetexture.c
blobd31c1561e0d3aa75c1447ea57edbe263bf9cc06c
1 /*
2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DResource8)
32 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
33 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
34 IUnknown_AddRef(iface);
35 *ppobj = This;
36 return S_OK;
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40 *ppobj = NULL;
41 return E_NOINTERFACE;
44 static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
45 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50 if (ref == 1)
52 IDirect3DDevice8_AddRef(This->parentDevice);
53 wined3d_mutex_lock();
54 IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
55 wined3d_mutex_unlock();
58 return ref;
61 static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
62 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
63 ULONG ref = InterlockedDecrement(&This->ref);
65 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
67 if (ref == 0) {
68 IDirect3DDevice8 *parentDevice = This->parentDevice;
70 wined3d_mutex_lock();
71 IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
72 wined3d_mutex_unlock();
74 /* Release the device last, as it may cause the device to be destroyed. */
75 IDirect3DDevice8_Release(parentDevice);
77 return ref;
80 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
81 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
82 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
83 IWineD3DDevice *wined3d_device;
84 HRESULT hr;
85 TRACE("(%p) Relay\n", This);
87 wined3d_mutex_lock();
88 hr = IWineD3DVolumeTexture_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
89 if (SUCCEEDED(hr))
91 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
92 IWineD3DDevice_Release(wined3d_device);
94 wined3d_mutex_unlock();
96 return hr;
99 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
100 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
101 HRESULT hr;
102 TRACE("(%p) Relay\n", This);
104 wined3d_mutex_lock();
105 hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
106 wined3d_mutex_unlock();
108 return hr;
111 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
112 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
113 HRESULT hr;
114 TRACE("(%p) Relay\n", This);
116 wined3d_mutex_lock();
117 hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
118 wined3d_mutex_unlock();
120 return hr;
123 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
124 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
125 HRESULT hr;
126 TRACE("(%p) Relay\n", This);
128 wined3d_mutex_lock();
129 hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
130 wined3d_mutex_unlock();
132 return hr;
135 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
136 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
137 DWORD ret;
138 TRACE("(%p) Relay\n", This);
140 wined3d_mutex_lock();
141 ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
142 wined3d_mutex_unlock();
144 return ret;
147 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
148 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
149 DWORD ret;
150 TRACE("(%p) Relay\n", This);
152 wined3d_mutex_lock();
153 ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
154 wined3d_mutex_unlock();
156 return ret;
159 static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
160 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
161 TRACE("(%p) Relay\n", This);
163 wined3d_mutex_lock();
164 IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
165 wined3d_mutex_unlock();
168 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
169 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
170 D3DRESOURCETYPE type;
171 TRACE("(%p) Relay\n", This);
173 wined3d_mutex_lock();
174 type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
175 wined3d_mutex_unlock();
177 return type;
180 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
181 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
182 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
183 DWORD ret;
184 TRACE("(%p) Relay\n", This);
186 wined3d_mutex_lock();
187 ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
188 wined3d_mutex_unlock();
190 return ret;
193 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
194 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
195 DWORD ret;
196 TRACE("(%p) Relay\n", This);
198 wined3d_mutex_lock();
199 ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
200 wined3d_mutex_unlock();
202 return ret;
205 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
206 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
207 DWORD ret;
208 TRACE("(%p) Relay\n", This);
210 wined3d_mutex_lock();
211 ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
212 wined3d_mutex_unlock();
214 return ret;
217 /* IDirect3DVolumeTexture8 Interface follow: */
218 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
219 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
220 WINED3DVOLUME_DESC wined3ddesc;
221 HRESULT hr;
223 TRACE("(%p) Relay\n", This);
225 wined3d_mutex_lock();
226 hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
227 wined3d_mutex_unlock();
229 if (SUCCEEDED(hr))
231 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
232 pDesc->Type = wined3ddesc.Type;
233 pDesc->Usage = wined3ddesc.Usage;
234 pDesc->Pool = wined3ddesc.Pool;
235 pDesc->Size = wined3ddesc.Size;
236 pDesc->Width = wined3ddesc.Width;
237 pDesc->Height = wined3ddesc.Height;
238 pDesc->Depth = wined3ddesc.Depth;
241 return hr;
244 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) {
245 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
246 HRESULT hrc = D3D_OK;
247 IWineD3DVolume *myVolume = NULL;
249 TRACE("(%p) Relay\n", This);
251 wined3d_mutex_lock();
252 hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
253 if (hrc == D3D_OK && NULL != ppVolumeLevel) {
254 IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
255 IWineD3DVolumeTexture_Release(myVolume);
257 wined3d_mutex_unlock();
259 return hrc;
262 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
263 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
264 HRESULT hr;
265 TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
267 wined3d_mutex_lock();
268 hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
269 wined3d_mutex_unlock();
271 return hr;
274 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
275 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
276 HRESULT hr;
277 TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
279 wined3d_mutex_lock();
280 hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
281 wined3d_mutex_unlock();
283 return hr;
286 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
287 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
288 HRESULT hr;
289 TRACE("(%p) Relay\n", This);
291 wined3d_mutex_lock();
292 hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
293 wined3d_mutex_unlock();
295 return hr;
298 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
300 /* IUnknown */
301 IDirect3DVolumeTexture8Impl_QueryInterface,
302 IDirect3DVolumeTexture8Impl_AddRef,
303 IDirect3DVolumeTexture8Impl_Release,
304 /* IDirect3DResource8 */
305 IDirect3DVolumeTexture8Impl_GetDevice,
306 IDirect3DVolumeTexture8Impl_SetPrivateData,
307 IDirect3DVolumeTexture8Impl_GetPrivateData,
308 IDirect3DVolumeTexture8Impl_FreePrivateData,
309 IDirect3DVolumeTexture8Impl_SetPriority,
310 IDirect3DVolumeTexture8Impl_GetPriority,
311 IDirect3DVolumeTexture8Impl_PreLoad,
312 IDirect3DVolumeTexture8Impl_GetType,
313 /* IDirect3DBaseTexture8 */
314 IDirect3DVolumeTexture8Impl_SetLOD,
315 IDirect3DVolumeTexture8Impl_GetLOD,
316 IDirect3DVolumeTexture8Impl_GetLevelCount,
317 /* IDirect3DVolumeTexture8 */
318 IDirect3DVolumeTexture8Impl_GetLevelDesc,
319 IDirect3DVolumeTexture8Impl_GetVolumeLevel,
320 IDirect3DVolumeTexture8Impl_LockBox,
321 IDirect3DVolumeTexture8Impl_UnlockBox,
322 IDirect3DVolumeTexture8Impl_AddDirtyBox
325 static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
327 HeapFree(GetProcessHeap(), 0, parent);
330 static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
332 volumetexture_wined3d_object_destroyed,
335 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
336 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
338 HRESULT hr;
340 texture->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
341 texture->ref = 1;
343 wined3d_mutex_lock();
344 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
345 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
346 &texture->wineD3DVolumeTexture, (IUnknown *)texture, &d3d8_volumetexture_wined3d_parent_ops);
347 wined3d_mutex_unlock();
348 if (FAILED(hr))
350 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
351 return hr;
354 texture->parentDevice = (IDirect3DDevice8 *)device;
355 IDirect3DDevice8_AddRef(texture->parentDevice);
357 return D3D_OK;