2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 /* Texture format fixups */
57 enum fixup_channel_source
59 CHANNEL_SOURCE_ZERO
= 0,
60 CHANNEL_SOURCE_ONE
= 1,
65 CHANNEL_SOURCE_COMPLEX0
= 6,
66 CHANNEL_SOURCE_COMPLEX1
= 7,
71 COMPLEX_FIXUP_NONE
= 0,
72 COMPLEX_FIXUP_YUY2
= 1,
73 COMPLEX_FIXUP_UYVY
= 2,
74 COMPLEX_FIXUP_YV12
= 3,
79 struct color_fixup_desc
81 unsigned x_sign_fixup
: 1;
82 unsigned x_source
: 3;
83 unsigned y_sign_fixup
: 1;
84 unsigned y_source
: 3;
85 unsigned z_sign_fixup
: 1;
86 unsigned z_source
: 3;
87 unsigned w_sign_fixup
: 1;
88 unsigned w_source
: 3;
92 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
93 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
95 static inline struct color_fixup_desc
create_color_fixup_desc(
96 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
97 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
99 struct color_fixup_desc fixup
=
109 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
111 struct color_fixup_desc fixup
=
113 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
114 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
115 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
116 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
121 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
123 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
126 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
128 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
131 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
133 enum complex_fixup complex_fixup
= 0;
134 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
135 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
136 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
137 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
138 return complex_fixup
;
141 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
142 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
143 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
146 #define MAX_PALETTES 65536
147 #define MAX_STREAMS 16
148 #define MAX_TEXTURES 8
149 #define MAX_FRAGMENT_SAMPLERS 16
150 #define MAX_VERTEX_SAMPLERS 4
151 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
152 #define MAX_ACTIVE_LIGHTS 8
153 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
157 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
160 const struct min_lookup minMipLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
161 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
162 const struct min_lookup minMipLookup_noMip
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
163 const GLenum magLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
164 const GLenum magLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
166 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], WINED3DTEXTUREFILTERTYPE mag_filter
)
168 return mag_lookup
[mag_filter
];
171 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
172 WINED3DTEXTUREFILTERTYPE min_filter
, WINED3DTEXTUREFILTERTYPE mip_filter
)
174 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
177 /* float_16_to_32() and float_32_to_16() (see implementation in
178 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
179 * to standard C floats and vice versa. They do not depend on the encoding
180 * of the C float, so they are platform independent, but slow. On x86 and
181 * other IEEE 754 compliant platforms the conversion can be accelerated by
182 * bit shifting the exponent and mantissa. There are also some SSE-based
183 * assembly routines out there.
185 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
187 static inline float float_16_to_32(const unsigned short *in
) {
188 const unsigned short s
= ((*in
) & 0x8000);
189 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
190 const unsigned short m
= (*in
) & 0x3FF;
191 const float sgn
= (s
? -1.0f
: 1.0f
);
194 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
195 else return sgn
* pow(2, -14.0f
) * ((float)m
/ 1024.0f
);
197 return sgn
* pow(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
199 if(m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
200 else return 0.0f
/ 0.0f
; /* NAN */
204 static inline float float_24_to_32(DWORD in
)
206 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
207 const unsigned short e
= (in
& 0x780000) >> 19;
208 const unsigned short m
= in
& 0x7ffff;
212 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
213 else return sgn
* pow(2, -6.0f
) * ((float)m
/ 524288.0f
);
217 return sgn
* pow(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
221 if (m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
222 else return 0.0f
/ 0.0f
; /* NAN */
238 #define ORM_BACKBUFFER 0
242 #define SHADER_GLSL 2
244 #define SHADER_NONE 4
246 #define RTL_DISABLE -1
247 #define RTL_READDRAW 1
248 #define RTL_READTEX 2
250 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
251 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
253 /* NOTE: When adding fields to this structure, make sure to update the default
254 * values in wined3d_main.c as well. */
255 typedef struct wined3d_settings_s
{
256 /* vertex and pixel shader modes */
259 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
260 we should use it. However, until it's fully implemented, we'll leave it as a registry
261 setting for developers. */
263 int offscreen_rendering_mode
;
264 int rendertargetlock_mode
;
265 unsigned short pci_vendor_id
;
266 unsigned short pci_device_id
;
267 /* Memory tracking and object counting */
268 unsigned int emulated_textureram
;
270 int allow_multisampling
;
271 BOOL strict_draw_ordering
;
272 } wined3d_settings_t
;
274 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN
;
276 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
278 WINED3DSTT_UNKNOWN
= 0,
282 WINED3DSTT_VOLUME
= 4,
283 } WINED3DSAMPLER_TEXTURE_TYPE
;
285 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
288 WINED3DSPR_INPUT
= 1,
289 WINED3DSPR_CONST
= 2,
291 WINED3DSPR_TEXTURE
= 3,
292 WINED3DSPR_RASTOUT
= 4,
293 WINED3DSPR_ATTROUT
= 5,
294 WINED3DSPR_TEXCRDOUT
= 6,
295 WINED3DSPR_OUTPUT
= 6,
296 WINED3DSPR_CONSTINT
= 7,
297 WINED3DSPR_COLOROUT
= 8,
298 WINED3DSPR_DEPTHOUT
= 9,
299 WINED3DSPR_SAMPLER
= 10,
300 WINED3DSPR_CONST2
= 11,
301 WINED3DSPR_CONST3
= 12,
302 WINED3DSPR_CONST4
= 13,
303 WINED3DSPR_CONSTBOOL
= 14,
304 WINED3DSPR_LOOP
= 15,
305 WINED3DSPR_TEMPFLOAT16
= 16,
306 WINED3DSPR_MISCTYPE
= 17,
307 WINED3DSPR_LABEL
= 18,
308 WINED3DSPR_PREDICATE
= 19,
310 WINED3DSPR_CONSTBUFFER
,
311 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
313 enum wined3d_immconst_type
315 WINED3D_IMMCONST_FLOAT
,
316 WINED3D_IMMCONST_FLOAT4
,
319 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
321 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
323 WINED3DSPSM_NONE
= 0,
325 WINED3DSPSM_BIAS
= 2,
326 WINED3DSPSM_BIASNEG
= 3,
327 WINED3DSPSM_SIGN
= 4,
328 WINED3DSPSM_SIGNNEG
= 5,
329 WINED3DSPSM_COMP
= 6,
331 WINED3DSPSM_X2NEG
= 8,
334 WINED3DSPSM_ABS
= 11,
335 WINED3DSPSM_ABSNEG
= 12,
336 WINED3DSPSM_NOT
= 13,
337 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
339 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
340 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
341 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
342 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
343 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
345 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
347 WINED3DSPDM_NONE
= 0,
348 WINED3DSPDM_SATURATE
= 1,
349 WINED3DSPDM_PARTIALPRECISION
= 2,
350 WINED3DSPDM_MSAMPCENTROID
= 4,
351 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
353 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
354 #define WINED3DSI_TEXLD_PROJECT 1
355 #define WINED3DSI_TEXLD_BIAS 2
357 typedef enum COMPARISON_TYPE
367 #define WINED3D_SM1_VS 0xfffe
368 #define WINED3D_SM1_PS 0xffff
369 #define WINED3D_SM4_PS 0x0000
370 #define WINED3D_SM4_VS 0x0001
371 #define WINED3D_SM4_GS 0x0002
373 /* Shader version tokens, and shader end tokens */
374 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
375 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
377 /* Shader backends */
379 /* TODO: Make this dynamic, based on shader limits ? */
380 #define MAX_ATTRIBS 16
381 #define MAX_REG_ADDR 1
382 #define MAX_REG_TEMP 32
383 #define MAX_REG_TEXCRD 8
384 #define MAX_REG_INPUT 12
385 #define MAX_REG_OUTPUT 12
386 #define MAX_CONST_I 16
387 #define MAX_CONST_B 16
389 /* FIXME: This needs to go up to 2048 for
390 * Shader model 3 according to msdn (and for software shaders) */
391 #define MAX_LABELS 16
393 #define SHADER_PGMSIZE 65535
395 struct wined3d_shader_buffer
403 enum WINED3D_SHADER_INSTRUCTION_HANDLER
477 WINED3DSIH_TEXDP3TEX
,
481 WINED3DSIH_TEXM3x2DEPTH
,
482 WINED3DSIH_TEXM3x2PAD
,
483 WINED3DSIH_TEXM3x2TEX
,
485 WINED3DSIH_TEXM3x3DIFF
,
486 WINED3DSIH_TEXM3x3PAD
,
487 WINED3DSIH_TEXM3x3SPEC
,
488 WINED3DSIH_TEXM3x3TEX
,
489 WINED3DSIH_TEXM3x3VSPEC
,
490 WINED3DSIH_TEXREG2AR
,
491 WINED3DSIH_TEXREG2GB
,
492 WINED3DSIH_TEXREG2RGB
,
493 WINED3DSIH_TABLE_SIZE
496 enum wined3d_shader_type
498 WINED3D_SHADER_TYPE_PIXEL
,
499 WINED3D_SHADER_TYPE_VERTEX
,
500 WINED3D_SHADER_TYPE_GEOMETRY
,
503 struct wined3d_shader_version
505 enum wined3d_shader_type type
;
510 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
512 typedef struct shader_reg_maps
514 struct wined3d_shader_version shader_version
;
515 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
516 BYTE address
; /* MAX_REG_ADDR, 1 */
517 WORD labels
; /* MAX_LABELS, 16 */
518 DWORD temporary
; /* MAX_REG_TEMP, 32 */
519 DWORD
*constf
; /* pixel, vertex */
520 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
521 WORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
522 WORD output_registers
; /* MAX_REG_OUTPUT, 12 */
523 WORD integer_constants
; /* MAX_CONST_I, 16 */
524 WORD boolean_constants
; /* MAX_CONST_B, 16 */
525 WORD local_int_consts
; /* MAX_CONST_I, 16 */
526 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
528 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
529 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
530 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
539 WORD usesrelconstF
: 1;
546 /* Whether or not loops are used in this shader, and nesting depth */
548 unsigned highest_render_target
;
552 struct wined3d_shader_context
554 IWineD3DBaseShader
*shader
;
555 const struct wined3d_gl_info
*gl_info
;
556 const struct shader_reg_maps
*reg_maps
;
557 struct wined3d_shader_buffer
*buffer
;
561 struct wined3d_shader_register
563 WINED3DSHADER_PARAM_REGISTER_TYPE type
;
566 const struct wined3d_shader_src_param
*rel_addr
;
567 enum wined3d_immconst_type immconst_type
;
568 DWORD immconst_data
[4];
571 struct wined3d_shader_dst_param
573 struct wined3d_shader_register reg
;
579 struct wined3d_shader_src_param
581 struct wined3d_shader_register reg
;
586 struct wined3d_shader_instruction
588 const struct wined3d_shader_context
*ctx
;
589 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
594 const struct wined3d_shader_dst_param
*dst
;
596 const struct wined3d_shader_src_param
*src
;
599 struct wined3d_shader_semantic
601 WINED3DDECLUSAGE usage
;
603 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
604 struct wined3d_shader_dst_param reg
;
607 struct wined3d_shader_attribute
609 WINED3DDECLUSAGE usage
;
613 struct wined3d_shader_loop_control
620 struct wined3d_shader_frontend
622 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
623 void (*shader_free
)(void *data
);
624 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
625 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
626 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
627 struct wined3d_shader_src_param
*src_rel_addr
);
628 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
629 struct wined3d_shader_src_param
*dst_rel_addr
);
630 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
631 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
, UINT
*comment_size
);
632 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
635 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
636 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
638 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
641 DWORD VertexShaderVersion
;
642 DWORD MaxVertexShaderConst
;
644 DWORD PixelShaderVersion
;
645 float PixelShader1xMaxValue
;
646 DWORD MaxPixelShaderConst
;
661 enum vertexprocessing_mode
{
667 #define WINED3D_CONST_NUM_UNUSED ~0U
676 /* Stateblock dependent parameters which have to be hardcoded
677 * into the shader code
679 struct ps_compile_args
{
680 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
681 enum vertexprocessing_mode vp_mode
;
683 /* Projected textures(ps 1.0-1.3) */
684 /* Texture types(2D, Cube, 3D) in ps 1.x */
685 BOOL srgb_correction
;
687 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
688 D3D9 has a limit of 16 samplers and the fixup is superfluous
689 in D3D10 (unconditional NP2 support mandatory). */
697 struct vs_compile_args
{
700 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
703 struct wined3d_context
;
706 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
707 void (*shader_select
)(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
);
708 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
, const SIZE
*ds_mask_size
);
709 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
710 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
711 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
712 void (*shader_load_constants
)(const struct wined3d_context
*context
, char usePS
, char useVS
);
713 void (*shader_load_np2fixup_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
714 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
715 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
716 void (*shader_free_private
)(IWineD3DDevice
*iface
);
717 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
718 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
719 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
720 void (*shader_add_instruction_modifiers
)(const struct wined3d_shader_instruction
*ins
);
723 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN
;
724 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN
;
725 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN
;
729 extern void (* CDECL wine_tsx11_lock_ptr
)(void) DECLSPEC_HIDDEN
;
730 extern void (* CDECL wine_tsx11_unlock_ptr
)(void) DECLSPEC_HIDDEN
;
732 /* As GLX relies on X, this is needed */
733 extern int num_lock DECLSPEC_HIDDEN
;
736 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
737 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
739 #define ENTER_GL() wine_tsx11_lock_ptr()
740 #define LEAVE_GL() wine_tsx11_unlock_ptr()
743 /*****************************************************************************
747 /* GL related defines */
748 /* ------------------ */
749 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
751 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
752 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
753 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
754 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
756 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
757 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
758 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
759 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
761 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
762 (vec)[0] = D3DCOLOR_R(dw); \
763 (vec)[1] = D3DCOLOR_G(dw); \
764 (vec)[2] = D3DCOLOR_B(dw); \
765 (vec)[3] = D3DCOLOR_A(dw); \
768 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
770 /* Checking of API calls */
771 /* --------------------- */
772 #ifndef WINE_NO_DEBUG_MSGS
773 #define checkGLcall(A) \
776 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
777 err = glGetError(); \
778 if (err == GL_NO_ERROR) { \
779 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
782 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
783 debug_glerror(err), err, A, __FILE__, __LINE__); \
784 err = glGetError(); \
785 } while (err != GL_NO_ERROR); \
788 #define checkGLcall(A) do {} while(0)
791 /* Trace routines / diagnostics */
792 /* ---------------------------- */
794 /* Dump out a matrix and copy it */
795 #define conv_mat(mat,gl_mat) \
797 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
798 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
799 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
800 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
801 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
804 /* Trace vector and strided data information */
805 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
806 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
807 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
808 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
810 /* Advance declaration of structures to satisfy compiler */
811 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
812 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
813 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
814 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
815 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl
;
817 /* Global variables */
818 extern const float identity
[16] DECLSPEC_HIDDEN
;
820 /*****************************************************************************
821 * Compilable extra diagnostics
824 /* TODO: Confirm each of these works when wined3d move completed */
825 #if 0 /* NOTE: Must be 0 in cvs */
826 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
827 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
828 is enabled, and if it doesn't exist it is disabled. */
829 # define FRAME_DEBUGGING
830 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
831 the file is deleted */
832 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
833 # define SINGLE_FRAME_DEBUGGING
835 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
836 It can only be enabled when FRAME_DEBUGGING is also enabled
837 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
839 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
840 # define SHOW_FRAME_MAKEUP 1
842 /* The following, when enabled, lets you see the makeup of the all the textures used during each
843 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
844 The contents of the textures assigned to each stage are written into
845 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
846 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
847 # define SHOW_TEXTURE_MAKEUP 0
850 extern BOOL isDumpingFrames
;
851 extern LONG primCounter
;
856 WINED3D_FFP_POSITION
= 0,
857 WINED3D_FFP_BLENDWEIGHT
= 1,
858 WINED3D_FFP_BLENDINDICES
= 2,
859 WINED3D_FFP_NORMAL
= 3,
860 WINED3D_FFP_PSIZE
= 4,
861 WINED3D_FFP_DIFFUSE
= 5,
862 WINED3D_FFP_SPECULAR
= 6,
863 WINED3D_FFP_TEXCOORD0
= 7,
864 WINED3D_FFP_TEXCOORD1
= 8,
865 WINED3D_FFP_TEXCOORD2
= 9,
866 WINED3D_FFP_TEXCOORD3
= 10,
867 WINED3D_FFP_TEXCOORD4
= 11,
868 WINED3D_FFP_TEXCOORD5
= 12,
869 WINED3D_FFP_TEXCOORD6
= 13,
870 WINED3D_FFP_TEXCOORD7
= 14,
873 enum wined3d_ffp_emit_idx
875 WINED3D_FFP_EMIT_FLOAT1
= 0,
876 WINED3D_FFP_EMIT_FLOAT2
= 1,
877 WINED3D_FFP_EMIT_FLOAT3
= 2,
878 WINED3D_FFP_EMIT_FLOAT4
= 3,
879 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
880 WINED3D_FFP_EMIT_UBYTE4
= 5,
881 WINED3D_FFP_EMIT_SHORT2
= 6,
882 WINED3D_FFP_EMIT_SHORT4
= 7,
883 WINED3D_FFP_EMIT_UBYTE4N
= 8,
884 WINED3D_FFP_EMIT_SHORT2N
= 9,
885 WINED3D_FFP_EMIT_SHORT4N
= 10,
886 WINED3D_FFP_EMIT_USHORT2N
= 11,
887 WINED3D_FFP_EMIT_USHORT4N
= 12,
888 WINED3D_FFP_EMIT_UDEC3
= 13,
889 WINED3D_FFP_EMIT_DEC3N
= 14,
890 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
891 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
892 WINED3D_FFP_EMIT_COUNT
= 17
895 struct wined3d_stream_info_element
897 const struct wined3d_format_desc
*format_desc
;
901 GLuint buffer_object
;
904 struct wined3d_stream_info
906 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
907 BOOL position_transformed
;
908 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
909 WORD use_map
; /* MAX_ATTRIBS, 16 */
912 /*****************************************************************************
916 /* Routine common to the draw primitive and draw indexed primitive routines */
917 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
,
918 UINT start_idx
, UINT idxBytes
, const void *idxData
) DECLSPEC_HIDDEN
;
919 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
921 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
922 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
923 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
924 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
925 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN
;
926 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
927 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
928 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
932 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
933 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
935 /* Routines and structures related to state management */
937 #define STATE_RENDER(a) (a)
938 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
940 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
941 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
943 /* + 1 because samplers start with 0 */
944 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
945 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
947 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
948 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
950 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
951 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
953 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
954 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
955 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
956 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
958 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
959 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
961 #define STATE_VSHADER (STATE_VDECL + 1)
962 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
964 #define STATE_VIEWPORT (STATE_VSHADER + 1)
965 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
967 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
968 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
969 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
970 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
972 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
973 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
975 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
976 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
978 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
979 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
981 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
982 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
984 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
985 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
987 #define STATE_HIGHEST (STATE_FRONTFACE)
995 #define WINED3D_MAX_FBO_ENTRIES 64
997 struct wined3d_occlusion_query
1001 struct wined3d_context
*context
;
1004 union wined3d_gl_query_object
1010 struct wined3d_event_query
1013 union wined3d_gl_query_object object
;
1014 struct wined3d_context
*context
;
1017 enum wined3d_event_query_result
1019 WINED3D_EVENT_QUERY_OK
,
1020 WINED3D_EVENT_QUERY_WAITING
,
1021 WINED3D_EVENT_QUERY_NOT_STARTED
,
1022 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1023 WINED3D_EVENT_QUERY_ERROR
1026 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1027 enum wined3d_event_query_result
wined3d_event_query_test(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1028 enum wined3d_event_query_result
wined3d_event_query_finish(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1029 void wined3d_event_query_issue(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1030 HRESULT
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1032 struct wined3d_context
1034 const struct wined3d_gl_info
*gl_info
;
1035 /* State dirtification
1036 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1037 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1038 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1039 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1041 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1042 DWORD numDirtyEntries
;
1043 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1045 IWineD3DSwapChainImpl
*swapchain
;
1046 IWineD3DSurfaceImpl
*current_rt
;
1047 DWORD tid
; /* Thread ID which owns this context at the moment */
1049 /* Stores some information about the context state for optimization */
1050 WORD render_offscreen
: 1;
1051 WORD draw_buffer_dirty
: 1;
1052 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1053 WORD last_was_pshader
: 1;
1054 WORD last_was_vshader
: 1;
1055 WORD namedArraysLoaded
: 1;
1056 WORD numberedArraysLoaded
: 1;
1057 WORD last_was_blit
: 1;
1058 WORD last_was_ckey
: 1;
1060 WORD fog_enabled
: 1;
1061 WORD num_untracked_materials
: 2; /* Max value 2 */
1065 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1066 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1067 DWORD numbered_array_mask
;
1068 GLenum tracking_parm
; /* Which source is tracking current colour */
1069 GLenum untracked_materials
[2];
1070 UINT blit_w
, blit_h
;
1071 enum fogsource fog_source
;
1073 char *vshader_const_dirty
, *pshader_const_dirty
;
1075 /* The actual opengl context */
1086 UINT fbo_entry_count
;
1087 struct list fbo_list
;
1088 struct list fbo_destroy_list
;
1089 struct fbo_entry
*current_fbo
;
1091 GLuint fbo_read_binding
;
1092 GLuint fbo_draw_binding
;
1094 IWineD3DSurfaceImpl
**blit_targets
;
1097 GLuint
*free_occlusion_queries
;
1098 UINT free_occlusion_query_size
;
1099 UINT free_occlusion_query_count
;
1100 struct list occlusion_queries
;
1102 union wined3d_gl_query_object
*free_event_queries
;
1103 UINT free_event_query_size
;
1104 UINT free_event_query_count
;
1105 struct list event_queries
;
1107 /* Extension emulation */
1108 GLint gl_fog_source
;
1109 GLfloat fog_coord_value
;
1110 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1111 GLuint dummy_arbfp_prog
;
1114 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, struct wined3d_context
*ctx
);
1118 DWORD representative
;
1119 APPLYSTATEFUNC apply
;
1122 struct StateEntryTemplate
1125 struct StateEntry content
;
1126 GL_SupportedExt extension
;
1129 struct fragment_caps
1131 DWORD PrimitiveMiscCaps
;
1132 DWORD TextureOpCaps
;
1133 DWORD MaxTextureBlendStages
;
1134 DWORD MaxSimultaneousTextures
;
1137 struct fragment_pipeline
1139 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
1140 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1141 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1142 void (*free_private
)(IWineD3DDevice
*iface
);
1143 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1144 const struct StateEntryTemplate
*states
;
1145 BOOL ffp_proj_control
;
1148 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1149 extern const struct StateEntryTemplate ffp_vertexstate_template
[] DECLSPEC_HIDDEN
;
1150 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1151 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1152 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1153 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1154 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1156 /* "Base" state table */
1157 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1158 const struct wined3d_gl_info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1159 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1167 /* Shaders for color conversions in blits */
1170 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1171 void (*free_private
)(IWineD3DDevice
*iface
);
1172 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, IWineD3DSurfaceImpl
*surface
);
1173 void (*unset_shader
)(IWineD3DDevice
*iface
);
1174 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum blit_operation blit_op
,
1175 const RECT
*src_rect
, DWORD src_usage
, WINED3DPOOL src_pool
, const struct wined3d_format_desc
*src_format_desc
,
1176 const RECT
*dst_rect
, DWORD dst_usage
, WINED3DPOOL dst_pool
, const struct wined3d_format_desc
*dst_format_desc
);
1177 HRESULT (*color_fill
)(IWineD3DDeviceImpl
*device
, IWineD3DSurfaceImpl
*dst_surface
, const RECT
*dst_rect
, DWORD fill_color
);
1180 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1181 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1182 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1184 /* Temporary blit_shader helper functions */
1185 HRESULT
arbfp_blit_surface(IWineD3DDeviceImpl
*device
, IWineD3DSurfaceImpl
*src_surface
, const RECT
*src_rect
,
1186 IWineD3DSurfaceImpl
*dst_surface
, const RECT
*dst_rect_in
, enum blit_operation blit_op
,
1187 DWORD Filter
) DECLSPEC_HIDDEN
;
1189 struct wined3d_context
*context_acquire(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
) DECLSPEC_HIDDEN
;
1190 void context_alloc_event_query(struct wined3d_context
*context
,
1191 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1192 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1193 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1194 void context_apply_blit_state(struct wined3d_context
*context
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1195 void context_apply_clear_state(struct wined3d_context
*context
, IWineD3DDeviceImpl
*device
,
1196 IWineD3DSurfaceImpl
*render_target
, IWineD3DSurfaceImpl
*depth_stencil
) DECLSPEC_HIDDEN
;
1197 void context_apply_draw_state(struct wined3d_context
*context
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1198 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1199 IWineD3DSurfaceImpl
*render_target
, IWineD3DSurfaceImpl
*depth_stencil
) DECLSPEC_HIDDEN
;
1200 void context_attach_depth_stencil_fbo(struct wined3d_context
*context
,
1201 GLenum fbo_target
, IWineD3DSurfaceImpl
*depth_stencil
, BOOL use_render_buffer
) DECLSPEC_HIDDEN
;
1202 void context_attach_surface_fbo(const struct wined3d_context
*context
,
1203 GLenum fbo_target
, DWORD idx
, IWineD3DSurfaceImpl
*surface
) DECLSPEC_HIDDEN
;
1204 void context_bind_fbo(struct wined3d_context
*context
, GLenum target
, GLuint
*fbo
) DECLSPEC_HIDDEN
;
1205 struct wined3d_context
*context_create(IWineD3DSwapChainImpl
*swapchain
, IWineD3DSurfaceImpl
*target
,
1206 const struct wined3d_format_desc
*ds_format_desc
) DECLSPEC_HIDDEN
;
1207 void context_destroy(IWineD3DDeviceImpl
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1208 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1209 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1210 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1211 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1212 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1213 void context_resource_released(IWineD3DDevice
*iface
,
1214 IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1215 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1216 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1217 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1218 void context_surface_update(struct wined3d_context
*context
, IWineD3DSurfaceImpl
*surface
) DECLSPEC_HIDDEN
;
1220 /* Macros for doing basic GPU detection based on opengl capabilities */
1221 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1222 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1223 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1224 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1225 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1227 /*****************************************************************************
1228 * Internal representation of a light
1230 struct wined3d_light_info
1232 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1233 DWORD OriginalIndex
;
1237 /* Converted parms to speed up swapping lights */
1246 /* The default light parameters */
1247 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN
;
1249 typedef struct WineD3D_PixelFormat
1251 int iPixelFormat
; /* WGL pixel format */
1252 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1253 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1254 int depthSize
, stencilSize
;
1255 BOOL windowDrawable
;
1259 } WineD3D_PixelFormat
;
1261 enum wined3d_gl_vendor
1272 enum wined3d_pci_vendor
1274 HW_VENDOR_SOFTWARE
= 0x0000,
1275 HW_VENDOR_ATI
= 0x1002,
1276 HW_VENDOR_NVIDIA
= 0x10de,
1277 HW_VENDOR_INTEL
= 0x8086,
1280 enum wined3d_pci_device
1284 CARD_ATI_RAGE_128PRO
= 0x5246,
1285 CARD_ATI_RADEON_7200
= 0x5144,
1286 CARD_ATI_RADEON_8500
= 0x514c,
1287 CARD_ATI_RADEON_9500
= 0x4144,
1288 CARD_ATI_RADEON_XPRESS_200M
= 0x5955,
1289 CARD_ATI_RADEON_X700
= 0x5e4c,
1290 CARD_ATI_RADEON_X1600
= 0x71c2,
1291 CARD_ATI_RADEON_HD2350
= 0x94c7,
1292 CARD_ATI_RADEON_HD2600
= 0x9581,
1293 CARD_ATI_RADEON_HD2900
= 0x9400,
1294 CARD_ATI_RADEON_HD3200
= 0x9620,
1295 CARD_ATI_RADEON_HD4350
= 0x954f,
1296 CARD_ATI_RADEON_HD4550
= 0x9540,
1297 CARD_ATI_RADEON_HD4600
= 0x9495,
1298 CARD_ATI_RADEON_HD4650
= 0x9498,
1299 CARD_ATI_RADEON_HD4670
= 0x9490,
1300 CARD_ATI_RADEON_HD4700
= 0x944e,
1301 CARD_ATI_RADEON_HD4770
= 0x94b3,
1302 CARD_ATI_RADEON_HD4800
= 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1303 CARD_ATI_RADEON_HD4830
= 0x944c,
1304 CARD_ATI_RADEON_HD4850
= 0x9442,
1305 CARD_ATI_RADEON_HD4870
= 0x9440,
1306 CARD_ATI_RADEON_HD4890
= 0x9460,
1307 CARD_ATI_RADEON_HD5700
= 0x68BE, /* Picked HD5750 */
1308 CARD_ATI_RADEON_HD5750
= 0x68BE,
1309 CARD_ATI_RADEON_HD5770
= 0x68B8,
1310 CARD_ATI_RADEON_HD5800
= 0x6898, /* Picked HD5850 */
1311 CARD_ATI_RADEON_HD5850
= 0x6898,
1312 CARD_ATI_RADEON_HD5870
= 0x6899,
1314 CARD_NVIDIA_RIVA_128
= 0x0018,
1315 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1316 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1317 CARD_NVIDIA_GEFORCE
= 0x0100,
1318 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1319 CARD_NVIDIA_GEFORCE2
= 0x0150,
1320 CARD_NVIDIA_GEFORCE3
= 0x0200,
1321 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1322 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1323 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1324 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1325 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1326 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1327 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1328 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1329 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1330 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1331 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1332 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1333 CARD_NVIDIA_GEFORCE_8100
= 0x084F,
1334 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084B */
1335 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1336 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1337 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1338 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1339 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1340 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1341 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1342 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1343 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1344 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1345 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1346 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1347 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1348 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1349 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1351 CARD_INTEL_845G
= 0x2562,
1352 CARD_INTEL_I830G
= 0x3577,
1353 CARD_INTEL_I855G
= 0x3582,
1354 CARD_INTEL_I865G
= 0x2572,
1355 CARD_INTEL_I915G
= 0x2582,
1356 CARD_INTEL_I915GM
= 0x2592,
1357 CARD_INTEL_I945GM
= 0x27a2, /* Same as GMA 950? */
1358 CARD_INTEL_X3100
= 0x2a02, /* Found in Macs. Same as GMA 965? */
1361 struct wined3d_fbo_ops
1363 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer
;
1364 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer
;
1365 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers
;
1366 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers
;
1367 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage
;
1368 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample
;
1369 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv
;
1370 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer
;
1371 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer
;
1372 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers
;
1373 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers
;
1374 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus
;
1375 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D
;
1376 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D
;
1377 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D
;
1378 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer
;
1379 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv
;
1380 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer
;
1381 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap
;
1384 struct wined3d_gl_limits
1389 UINT texture_stages
;
1390 UINT fragment_samplers
;
1391 UINT vertex_samplers
;
1392 UINT combined_samplers
;
1393 UINT general_combiners
;
1394 UINT sampler_stages
;
1397 UINT texture3d_size
;
1398 float pointsize_max
;
1399 float pointsize_min
;
1400 UINT point_sprite_units
;
1406 UINT glsl_vs_float_constants
;
1407 UINT glsl_ps_float_constants
;
1409 UINT arb_vs_float_constants
;
1410 UINT arb_vs_native_constants
;
1411 UINT arb_vs_instructions
;
1413 UINT arb_ps_float_constants
;
1414 UINT arb_ps_local_constants
;
1415 UINT arb_ps_native_constants
;
1416 UINT arb_ps_instructions
;
1420 struct wined3d_gl_info
1424 struct wined3d_gl_limits limits
;
1425 DWORD reserved_glsl_constants
;
1427 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1428 GLint wrap_lookup
[WINED3DTADDRESS_MIRRORONCE
- WINED3DTADDRESS_WRAP
+ 1];
1430 struct wined3d_fbo_ops fbo_ops
;
1431 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1432 /* GL function pointers */
1434 /* WGL function pointers */
1438 struct wined3d_format_desc
*gl_formats
;
1441 struct wined3d_driver_info
1443 enum wined3d_pci_vendor vendor
;
1444 enum wined3d_pci_device device
;
1446 const char *description
;
1451 /* The adapter structure */
1452 struct wined3d_adapter
1457 struct wined3d_gl_info gl_info
;
1458 struct wined3d_driver_info driver_info
;
1459 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1461 WineD3D_PixelFormat
*cfgs
;
1462 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1463 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1464 unsigned int UsedTextureRam
;
1467 const struct fragment_pipeline
*fragment_pipe
;
1468 const shader_backend_t
*shader_backend
;
1469 const struct blit_shader
*blitter
;
1472 BOOL
initPixelFormats(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
) DECLSPEC_HIDDEN
;
1473 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1474 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
) DECLSPEC_HIDDEN
;
1475 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1477 /*****************************************************************************
1478 * High order patch management
1480 struct WineD3DRectPatch
1484 WineDirect3DVertexStridedData strided
;
1485 WINED3DRECTPATCH_INFO RectPatchInfo
;
1487 char has_normals
, has_texcoords
;
1491 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
) DECLSPEC_HIDDEN
;
1493 enum projection_types
1506 /*****************************************************************************
1507 * Fixed function pipeline replacements
1509 #define ARG_UNUSED 0xff
1510 struct texture_stage_op
1522 struct color_fixup_desc color_fixup
;
1523 unsigned tex_type
: 3;
1525 unsigned projected
: 2;
1526 unsigned padding
: 10;
1529 struct ffp_frag_settings
{
1530 struct texture_stage_op op
[MAX_TEXTURES
];
1532 /* Use shorts instead of chars to get dword alignment */
1533 unsigned short sRGB_write
;
1534 unsigned short emul_clipplanes
;
1537 struct ffp_frag_desc
1539 struct wine_rb_entry entry
;
1540 struct ffp_frag_settings settings
;
1543 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1544 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1546 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
,
1547 BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1548 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1549 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1550 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1552 /*****************************************************************************
1553 * IWineD3D implementation structure
1555 typedef struct IWineD3DImpl
1557 /* IUnknown fields */
1558 const IWineD3DVtbl
*lpVtbl
;
1559 LONG ref
; /* Note: Ref counting not required */
1561 /* WineD3D Information */
1566 struct wined3d_adapter adapters
[1];
1569 HRESULT
wined3d_init(IWineD3DImpl
*wined3d
, UINT version
, IUnknown
*parent
) DECLSPEC_HIDDEN
;
1570 BOOL
wined3d_register_window(HWND window
, struct IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1571 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1573 /*****************************************************************************
1574 * IWineD3DDevice implementation structure
1576 #define WINED3D_UNMAPPED_STAGE ~0U
1578 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1579 #define WINED3DCREATE_MULTITHREADED 0x00000004
1581 struct IWineD3DDeviceImpl
1583 /* IUnknown fields */
1584 const IWineD3DDeviceVtbl
*lpVtbl
;
1585 LONG ref
; /* Note: Ref counting not required */
1587 /* WineD3D Information */
1589 IWineD3DDeviceParent
*device_parent
;
1591 struct wined3d_adapter
*adapter
;
1593 /* Window styles to restore when switching fullscreen mode */
1597 /* X and GL Information */
1598 GLint maxConcurrentLights
;
1599 GLenum offscreenBuffer
;
1601 /* Selected capabilities */
1602 int vs_selected_mode
;
1603 int ps_selected_mode
;
1604 const shader_backend_t
*shader_backend
;
1606 void *fragment_priv
;
1608 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1609 /* Array of functions for states which are handled by more than one pipeline part */
1610 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1611 const struct fragment_pipeline
*frag_pipe
;
1612 const struct blit_shader
*blitter
;
1614 unsigned int max_ffp_textures
;
1615 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1618 WORD view_ident
: 1; /* true iff view matrix is identity */
1619 WORD untransformed
: 1;
1620 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1621 WORD isRecordingState
: 1;
1623 WORD bCursorVisible
: 1;
1624 WORD haveHardwareCursor
: 1;
1625 WORD d3d_initialized
: 1;
1626 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1627 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1628 WORD useDrawStridedSlow
: 1;
1629 WORD instancedDraw
: 1;
1630 WORD filter_messages
: 1;
1633 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1635 #define DDRAW_PITCH_ALIGNMENT 8
1636 #define D3D8_PITCH_ALIGNMENT 4
1637 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1639 /* State block related */
1640 IWineD3DStateBlockImpl
*stateBlock
;
1641 IWineD3DStateBlockImpl
*updateStateBlock
;
1643 /* Internal use fields */
1644 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1645 WINED3DDEVTYPE devType
;
1648 IWineD3DSwapChain
**swapchains
;
1649 UINT NumberOfSwapChains
;
1651 struct list resources
; /* a linked list to track resources created by the device */
1652 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1653 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1655 /* Render Target Support */
1656 IWineD3DSurfaceImpl
**render_targets
;
1657 IWineD3DSurfaceImpl
*auto_depth_stencil
;
1658 IWineD3DSurfaceImpl
*onscreen_depth_stencil
;
1659 IWineD3DSurfaceImpl
*depth_stencil
;
1661 /* palettes texture management */
1662 UINT NumberOfPalettes
;
1663 PALETTEENTRY
**palettes
;
1664 UINT currentPalette
;
1666 /* For rendering to a texture using glCopyTexImage */
1667 GLenum
*draw_buffers
;
1668 GLuint depth_blt_texture
;
1669 GLuint depth_blt_rb
;
1670 UINT depth_blt_rb_w
;
1671 UINT depth_blt_rb_h
;
1673 /* Cursor management */
1678 UINT cursorWidth
, cursorHeight
;
1679 GLuint cursorTexture
;
1680 HCURSOR hardwareCursor
;
1682 /* The Wine logo surface */
1683 IWineD3DSurface
*logo_surface
;
1685 /* Textures for when no other textures are mapped */
1686 UINT dummyTextureName
[MAX_TEXTURES
];
1688 /* DirectDraw stuff */
1689 DWORD ddraw_width
, ddraw_height
;
1690 WINED3DFORMAT ddraw_format
;
1692 /* Final position fixup constant */
1695 /* With register combiners we can skip junk texture stages */
1696 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1697 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1699 /* Stream source management */
1700 struct wined3d_stream_info strided_streams
;
1701 const WineDirect3DVertexStridedData
*up_strided
;
1702 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1703 unsigned int num_buffer_queries
;
1705 /* Context management */
1706 struct wined3d_context
**contexts
;
1709 /* High level patch management */
1710 #define PATCHMAP_SIZE 43
1711 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1712 struct list patches
[PATCHMAP_SIZE
];
1713 struct WineD3DRectPatch
*currentPatch
;
1716 BOOL
device_context_add(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1717 void device_context_remove(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1718 void device_get_draw_rect(IWineD3DDeviceImpl
*device
, RECT
*rect
) DECLSPEC_HIDDEN
;
1719 HRESULT
device_init(IWineD3DDeviceImpl
*device
, IWineD3DImpl
*wined3d
,
1720 UINT adapter_idx
, WINED3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
1721 IUnknown
*parent
, IWineD3DDeviceParent
*device_parent
) DECLSPEC_HIDDEN
;
1722 void device_preload_textures(IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1723 LRESULT
device_process_message(IWineD3DDeviceImpl
*device
, HWND window
,
1724 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1725 void device_resource_add(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1726 void device_resource_released(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1727 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1728 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
) DECLSPEC_HIDDEN
;
1729 void device_switch_onscreen_ds(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
,
1730 IWineD3DSurfaceImpl
*depth_stencil
) DECLSPEC_HIDDEN
;
1731 void device_update_stream_info(IWineD3DDeviceImpl
*device
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1732 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1733 const WINED3DRECT
*pRects
, DWORD Flags
, WINED3DCOLOR Color
, float Z
, DWORD Stencil
) DECLSPEC_HIDDEN
;
1734 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
) DECLSPEC_HIDDEN
;
1735 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
) DECLSPEC_HIDDEN
;
1737 static inline BOOL
isStateDirty(struct wined3d_context
*context
, DWORD state
)
1739 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1740 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
1741 return context
->isStateDirty
[idx
] & (1 << shift
);
1744 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1745 typedef struct PrivateData
1750 DWORD flags
; /* DDSPD_* */
1761 /*****************************************************************************
1762 * IWineD3DResource implementation structure
1764 typedef struct IWineD3DResourceClass
1766 /* IUnknown fields */
1767 LONG ref
; /* Note: Ref counting not required */
1769 /* WineD3DResource Information */
1771 WINED3DRESOURCETYPE resourceType
;
1772 IWineD3DDeviceImpl
*device
;
1776 const struct wined3d_format_desc
*format_desc
;
1778 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1779 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1780 struct list privateData
;
1781 struct list resource_list_entry
;
1782 const struct wined3d_parent_ops
*parent_ops
;
1783 } IWineD3DResourceClass
;
1785 typedef struct IWineD3DResourceImpl
1787 /* IUnknown & WineD3DResource Information */
1788 const IWineD3DResourceVtbl
*lpVtbl
;
1789 IWineD3DResourceClass resource
;
1790 } IWineD3DResourceImpl
;
1792 void resource_cleanup(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1793 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
) DECLSPEC_HIDDEN
;
1794 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
) DECLSPEC_HIDDEN
;
1795 DWORD
resource_get_priority(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1796 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1797 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
1798 HRESULT
resource_init(IWineD3DResource
*iface
, WINED3DRESOURCETYPE resource_type
,
1799 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct wined3d_format_desc
*format_desc
,
1800 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1801 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1802 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
) DECLSPEC_HIDDEN
;
1803 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1804 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
1806 /* Tests show that the start address of resources is 32 byte aligned */
1807 #define RESOURCE_ALIGNMENT 16
1809 /*****************************************************************************
1810 * IWineD3DBaseTexture D3D- > openGL state map lookups
1813 typedef enum winetexturestates
{
1814 WINED3DTEXSTA_ADDRESSU
= 0,
1815 WINED3DTEXSTA_ADDRESSV
= 1,
1816 WINED3DTEXSTA_ADDRESSW
= 2,
1817 WINED3DTEXSTA_BORDERCOLOR
= 3,
1818 WINED3DTEXSTA_MAGFILTER
= 4,
1819 WINED3DTEXSTA_MINFILTER
= 5,
1820 WINED3DTEXSTA_MIPFILTER
= 6,
1821 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1822 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1823 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1824 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1825 WINED3DTEXSTA_DMAPOFFSET
= 11,
1826 WINED3DTEXSTA_TSSADDRESSW
= 12,
1827 MAX_WINETEXTURESTATES
= 13,
1828 } winetexturestates
;
1832 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1833 SRGB_RGB
= 1, /* Loads the rgb texture */
1834 SRGB_SRGB
= 2, /* Loads the srgb texture */
1835 SRGB_BOTH
= 3, /* Loads both textures */
1840 DWORD states
[MAX_WINETEXTURESTATES
];
1845 /*****************************************************************************
1846 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1848 typedef struct IWineD3DBaseTextureClass
1850 struct gl_texture texture_rgb
, texture_srgb
;
1851 IWineD3DResourceImpl
**sub_resources
;
1854 float pow2Matrix
[16];
1856 WINED3DTEXTUREFILTERTYPE filterType
;
1860 BOOL pow2Matrix_identity
;
1861 const struct min_lookup
*minMipLookup
;
1862 const GLenum
*magLookup
;
1863 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1864 } IWineD3DBaseTextureClass
;
1866 void surface_internal_preload(IWineD3DSurfaceImpl
*surface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
1867 BOOL
surface_init_sysmem(IWineD3DSurfaceImpl
*surface
) DECLSPEC_HIDDEN
;
1868 BOOL
surface_is_offscreen(IWineD3DSurfaceImpl
*iface
) DECLSPEC_HIDDEN
;
1869 void surface_prepare_texture(IWineD3DSurfaceImpl
*surface
,
1870 const struct wined3d_gl_info
*gl_info
, BOOL srgb
) DECLSPEC_HIDDEN
;
1872 typedef struct IWineD3DBaseTextureImpl
1874 /* IUnknown & WineD3DResource Information */
1875 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1876 IWineD3DResourceClass resource
;
1877 IWineD3DBaseTextureClass baseTexture
;
1879 } IWineD3DBaseTextureImpl
;
1881 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1882 const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1883 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
1884 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1885 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
) DECLSPEC_HIDDEN
;
1886 void basetexture_cleanup(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1887 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1888 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1889 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1890 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1891 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1892 IWineD3DResourceImpl
*basetexture_get_sub_resource(IWineD3DBaseTextureImpl
*texture
,
1893 UINT layer
, UINT level
) DECLSPEC_HIDDEN
;
1894 HRESULT
basetexture_init(IWineD3DBaseTextureImpl
*texture
, UINT layer_count
, UINT level_count
,
1895 WINED3DRESOURCETYPE resource_type
, IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
,
1896 const struct wined3d_format_desc
*format_desc
, WINED3DPOOL pool
, IUnknown
*parent
,
1897 const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1898 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
,
1899 WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
1900 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
) DECLSPEC_HIDDEN
;
1901 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
) DECLSPEC_HIDDEN
;
1902 void basetexture_unload(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1904 /*****************************************************************************
1905 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1907 typedef struct IWineD3DTextureImpl
1909 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1910 const IWineD3DTextureVtbl
*lpVtbl
;
1911 IWineD3DResourceClass resource
;
1912 IWineD3DBaseTextureClass baseTexture
;
1914 /* IWineD3DTexture */
1918 } IWineD3DTextureImpl
;
1920 HRESULT
texture_init(IWineD3DTextureImpl
*texture
, UINT width
, UINT height
, UINT levels
,
1921 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1922 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1924 /*****************************************************************************
1925 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1927 typedef struct IWineD3DCubeTextureImpl
1929 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1930 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1931 IWineD3DResourceClass resource
;
1932 IWineD3DBaseTextureClass baseTexture
;
1933 } IWineD3DCubeTextureImpl
;
1935 HRESULT
cubetexture_init(IWineD3DCubeTextureImpl
*texture
, UINT edge_length
, UINT levels
,
1936 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1937 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1939 typedef struct _WINED3DVOLUMET_DESC
1944 } WINED3DVOLUMET_DESC
;
1946 /*****************************************************************************
1947 * IWineD3DVolume implementation structure (extends IUnknown)
1949 typedef struct IWineD3DVolumeImpl
1951 /* IUnknown & WineD3DResource fields */
1952 const IWineD3DVolumeVtbl
*lpVtbl
;
1953 IWineD3DResourceClass resource
;
1955 /* WineD3DVolume Information */
1956 WINED3DVOLUMET_DESC currentDesc
;
1957 IWineD3DBase
*container
;
1960 WINED3DBOX lockedBox
;
1961 WINED3DBOX dirtyBox
;
1963 } IWineD3DVolumeImpl
;
1965 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
) DECLSPEC_HIDDEN
;
1966 HRESULT
volume_init(IWineD3DVolumeImpl
*volume
, IWineD3DDeviceImpl
*device
, UINT width
,
1967 UINT height
, UINT depth
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1968 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1970 /*****************************************************************************
1971 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1973 typedef struct IWineD3DVolumeTextureImpl
1975 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1976 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1977 IWineD3DResourceClass resource
;
1978 IWineD3DBaseTextureClass baseTexture
;
1979 } IWineD3DVolumeTextureImpl
;
1981 HRESULT
volumetexture_init(IWineD3DVolumeTextureImpl
*texture
, UINT width
, UINT height
,
1982 UINT depth
, UINT levels
, IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
,
1983 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1985 typedef struct _WINED3DSURFACET_DESC
1987 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1988 DWORD MultiSampleQuality
;
1991 } WINED3DSURFACET_DESC
;
1993 /*****************************************************************************
1994 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1996 typedef struct wineD3DSurface_DIB
{
2002 } wineD3DSurface_DIB
;
2009 } renderbuffer_entry_t
;
2014 IWineD3DSurfaceImpl
**render_targets
;
2015 IWineD3DSurfaceImpl
*depth_stencil
;
2020 /*****************************************************************************
2021 * IWineD3DClipp implementation structure
2023 typedef struct IWineD3DClipperImpl
2025 const IWineD3DClipperVtbl
*lpVtbl
;
2030 } IWineD3DClipperImpl
;
2033 /*****************************************************************************
2034 * IWineD3DSurface implementation structure
2036 struct IWineD3DSurfaceImpl
2038 /* IUnknown & IWineD3DResource Information */
2039 const IWineD3DSurfaceVtbl
*lpVtbl
;
2040 IWineD3DResourceClass resource
;
2042 /* IWineD3DSurface fields */
2043 IWineD3DBase
*container
;
2044 WINED3DSURFACET_DESC currentDesc
;
2045 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
2046 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
2048 /* TODO: move this off into a management class(maybe!) */
2054 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2055 void (*get_drawable_size
)(struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
2059 GLuint texture_name
;
2060 GLuint texture_name_srgb
;
2061 GLint texture_level
;
2062 GLenum texture_target
;
2067 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2070 wineD3DSurface_DIB dib
;
2073 /* Color keys for DDraw */
2074 WINEDDCOLORKEY DestBltCKey
;
2075 WINEDDCOLORKEY DestOverlayCKey
;
2076 WINEDDCOLORKEY SrcOverlayCKey
;
2077 WINEDDCOLORKEY SrcBltCKey
;
2080 WINEDDCOLORKEY glCKey
;
2082 struct list renderbuffers
;
2083 renderbuffer_entry_t
*current_renderbuffer
;
2084 SIZE ds_current_size
;
2086 /* DirectDraw clippers */
2087 IWineD3DClipper
*clipper
;
2089 /* DirectDraw Overlay handling */
2090 RECT overlay_srcrect
;
2091 RECT overlay_destrect
;
2092 IWineD3DSurfaceImpl
*overlay_dest
;
2093 struct list overlays
;
2094 struct list overlay_entry
;
2097 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN
;
2098 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN
;
2100 UINT
surface_calculate_size(const struct wined3d_format_desc
*format_desc
,
2101 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
2102 void surface_gdi_cleanup(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2103 HRESULT
surface_init(IWineD3DSurfaceImpl
*surface
, WINED3DSURFTYPE surface_type
, UINT alignment
,
2104 UINT width
, UINT height
, UINT level
, BOOL lockable
, BOOL discard
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2105 UINT multisample_quality
, IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
,
2106 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2108 /* Predeclare the shared Surface functions */
2109 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
,
2110 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2111 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2112 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
) DECLSPEC_HIDDEN
;
2113 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
,
2114 REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
) DECLSPEC_HIDDEN
;
2115 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
,
2116 REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) DECLSPEC_HIDDEN
;
2117 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
) DECLSPEC_HIDDEN
;
2118 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
) DECLSPEC_HIDDEN
;
2119 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2120 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2121 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
,
2122 REFIID riid
, void **ppContainer
) DECLSPEC_HIDDEN
;
2123 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
) DECLSPEC_HIDDEN
;
2124 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
2125 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
2126 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2127 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2128 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
) DECLSPEC_HIDDEN
;
2129 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
) DECLSPEC_HIDDEN
;
2130 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
,
2131 DWORD Flags
, const WINEDDCOLORKEY
*CKey
) DECLSPEC_HIDDEN
;
2132 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
) DECLSPEC_HIDDEN
;
2133 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2134 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2135 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
) DECLSPEC_HIDDEN
;
2136 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
) DECLSPEC_HIDDEN
;
2137 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
,
2138 DWORD Flags
, IWineD3DSurface
*Ref
) DECLSPEC_HIDDEN
;
2139 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
2140 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
) DECLSPEC_HIDDEN
;
2141 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
) DECLSPEC_HIDDEN
;
2142 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
) DECLSPEC_HIDDEN
;
2143 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
) DECLSPEC_HIDDEN
;
2144 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2145 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
2146 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
) DECLSPEC_HIDDEN
;
2147 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
2148 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
) DECLSPEC_HIDDEN
;
2149 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
*pLockedRect
,
2150 const RECT
*pRect
, DWORD Flags
) DECLSPEC_HIDDEN
;
2151 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2152 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2154 void get_drawable_size_swapchain(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2155 void get_drawable_size_backbuffer(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2156 void get_drawable_size_fbo(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2158 void draw_textured_quad(IWineD3DSurfaceImpl
*src_surface
, const RECT
*src_rect
,
2159 const RECT
*dst_rect
, WINED3DTEXTUREFILTERTYPE Filter
) DECLSPEC_HIDDEN
;
2160 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
) DECLSPEC_HIDDEN
;
2162 /* Surface flags: */
2163 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2164 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2165 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2166 #define SFLAG_DISCARD 0x00000010 /* ??? */
2167 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2168 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2169 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2170 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2171 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2172 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2173 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2174 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2175 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2176 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2177 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2178 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2179 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2180 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2181 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2182 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2183 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2184 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2185 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2186 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2188 /* In some conditions the surface memory must not be freed:
2189 * SFLAG_CONVERTED: Converting the data back would take too long
2190 * SFLAG_DIBSECTION: The dib code manages the memory
2191 * SFLAG_LOCKED: The app requires access to the surface data
2192 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2193 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2194 * SFLAG_CLIENT: OpenGL uses our memory as backup
2196 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2197 SFLAG_DIBSECTION | \
2204 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2206 SFLAG_INDRAWABLE | \
2209 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2211 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2216 CONVERT_PALETTED_CK
,
2220 CONVERT_CK_4444_ARGB
,
2225 CONVERT_CK_8888_ARGB
,
2241 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
,
2242 struct wined3d_format_desc
*desc
, CONVERT_TYPES
*convert
) DECLSPEC_HIDDEN
;
2243 void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl
*This
, BYTE table
[256][4], BOOL colorkey
) DECLSPEC_HIDDEN
;
2245 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2247 /*****************************************************************************
2248 * IWineD3DVertexDeclaration implementation structure
2251 struct wined3d_vertex_declaration_element
2253 const struct wined3d_format_desc
*format_desc
;
2263 typedef struct IWineD3DVertexDeclarationImpl
{
2264 /* IUnknown Information */
2265 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
2269 const struct wined3d_parent_ops
*parent_ops
;
2270 IWineD3DDeviceImpl
*device
;
2272 struct wined3d_vertex_declaration_element
*elements
;
2275 DWORD streams
[MAX_STREAMS
];
2277 BOOL position_transformed
;
2278 BOOL half_float_conv_needed
;
2279 } IWineD3DVertexDeclarationImpl
;
2281 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*declaration
, IWineD3DDeviceImpl
*device
,
2282 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
,
2283 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2285 /*****************************************************************************
2286 * IWineD3DStateBlock implementation structure
2289 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2290 /* Note: Very long winded but gl Lists are not flexible enough */
2291 /* to resolve everything we need, so doing it manually for now */
2292 typedef struct SAVEDSTATES
{
2293 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2294 WORD streamSource
; /* MAX_STREAMS, 16 */
2295 WORD streamFreq
; /* MAX_STREAMS, 16 */
2296 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2297 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2298 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2299 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2300 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2301 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2302 BOOL
*pixelShaderConstantsF
;
2303 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2304 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2305 BOOL
*vertexShaderConstantsF
;
2306 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2307 DWORD primitive_type
: 1;
2311 DWORD vertexDecl
: 1;
2312 DWORD pixelShader
: 1;
2313 DWORD vertexShader
: 1;
2314 DWORD scissorRect
: 1;
2323 struct IWineD3DStateBlockImpl
2325 /* IUnknown fields */
2326 const IWineD3DStateBlockVtbl
*lpVtbl
;
2327 LONG ref
; /* Note: Ref counting not required */
2329 /* IWineD3DStateBlock information */
2330 IWineD3DDeviceImpl
*device
;
2331 WINED3DSTATEBLOCKTYPE blockType
;
2333 /* Array indicating whether things have been set or changed */
2334 SAVEDSTATES changed
;
2336 /* Vertex Shader Declaration */
2337 IWineD3DVertexDeclaration
*vertexDecl
;
2339 IWineD3DVertexShader
*vertexShader
;
2341 /* Vertex Shader Constants */
2342 BOOL vertexShaderConstantB
[MAX_CONST_B
];
2343 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
2344 float *vertexShaderConstantF
;
2346 /* primitive type */
2347 GLenum gl_primitive_type
;
2351 UINT streamStride
[MAX_STREAMS
];
2352 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
2353 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
2354 UINT streamFreq
[MAX_STREAMS
+ 1];
2355 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2358 IWineD3DBuffer
* pIndexData
;
2359 WINED3DFORMAT IndexFmt
;
2360 INT baseVertexIndex
;
2361 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2364 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2366 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2367 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2368 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2369 struct list lightMap
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2370 const struct wined3d_light_info
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2373 double clipplane
[MAX_CLIPPLANES
][4];
2374 WINED3DCLIPSTATUS clip_status
;
2377 WINED3DVIEWPORT viewport
;
2380 WINED3DMATERIAL material
;
2383 IWineD3DPixelShader
*pixelShader
;
2385 /* Pixel Shader Constants */
2386 BOOL pixelShaderConstantB
[MAX_CONST_B
];
2387 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
2388 float *pixelShaderConstantF
;
2391 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
2394 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
2396 /* Texture State Stage */
2397 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2398 DWORD lowest_disabled_stage
;
2399 /* Sampler States */
2400 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2402 /* Scissor test rectangle */
2405 /* Contained state management */
2406 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2407 unsigned int num_contained_render_states
;
2408 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2409 unsigned int num_contained_transform_states
;
2410 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2411 unsigned int num_contained_vs_consts_i
;
2412 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2413 unsigned int num_contained_vs_consts_b
;
2414 DWORD
*contained_vs_consts_f
;
2415 unsigned int num_contained_vs_consts_f
;
2416 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2417 unsigned int num_contained_ps_consts_i
;
2418 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2419 unsigned int num_contained_ps_consts_b
;
2420 DWORD
*contained_ps_consts_f
;
2421 unsigned int num_contained_ps_consts_f
;
2422 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2423 unsigned int num_contained_tss_states
;
2424 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2425 unsigned int num_contained_sampler_states
;
2428 HRESULT
stateblock_init(IWineD3DStateBlockImpl
*stateblock
,
2429 IWineD3DDeviceImpl
*device
, WINED3DSTATEBLOCKTYPE type
) DECLSPEC_HIDDEN
;
2430 void stateblock_init_contained_states(IWineD3DStateBlockImpl
*object
) DECLSPEC_HIDDEN
;
2432 static inline void stateblock_apply_state(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2433 struct wined3d_context
*context
)
2435 const struct StateEntry
*statetable
= stateblock
->device
->StateTable
;
2436 DWORD rep
= statetable
[state
].representative
;
2437 statetable
[rep
].apply(rep
, stateblock
, context
);
2440 /* Direct3D terminology with little modifications. We do not have an issued state
2441 * because only the driver knows about it, but we have a created state because d3d
2442 * allows GetData on a created issue, but opengl doesn't
2449 /*****************************************************************************
2450 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2452 typedef struct IWineD3DQueryImpl
2454 const IWineD3DQueryVtbl
*lpVtbl
;
2455 LONG ref
; /* Note: Ref counting not required */
2458 IWineD3DDeviceImpl
*device
;
2460 /* IWineD3DQuery fields */
2461 enum query_state state
;
2462 WINED3DQUERYTYPE type
;
2463 /* TODO: Think about using a IUnknown instead of a void* */
2465 } IWineD3DQueryImpl
;
2467 HRESULT
query_init(IWineD3DQueryImpl
*query
, IWineD3DDeviceImpl
*device
,
2468 WINED3DQUERYTYPE type
, IUnknown
*parent
) DECLSPEC_HIDDEN
;
2470 /* IWineD3DBuffer */
2472 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2473 * fixed function semantics as D3DCOLOR or FLOAT16 */
2474 enum wined3d_buffer_conversion_type
2479 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2482 struct wined3d_map_range
2488 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2489 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2490 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2491 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2492 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2493 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2494 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2495 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2497 struct wined3d_buffer
2499 const struct IWineD3DBufferVtbl
*vtbl
;
2500 IWineD3DResourceClass resource
;
2502 struct wined3d_buffer_desc desc
;
2504 GLuint buffer_object
;
2505 GLenum buffer_object_usage
;
2506 GLenum buffer_type_hint
;
2507 UINT buffer_object_size
;
2512 struct wined3d_map_range
*maps
;
2513 ULONG maps_size
, modified_areas
;
2514 struct wined3d_event_query
*query
;
2516 /* conversion stuff */
2517 UINT decl_change_count
, full_conversion_count
;
2519 UINT stride
; /* 0 if no conversion */
2520 UINT conversion_stride
; /* 0 if no shifted conversion */
2521 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2522 /* Extra load offsets, for FLOAT16 conversion */
2523 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2526 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, GLuint
*buffer_object
) DECLSPEC_HIDDEN
;
2527 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
) DECLSPEC_HIDDEN
;
2528 HRESULT
buffer_init(struct wined3d_buffer
*buffer
, IWineD3DDeviceImpl
*device
,
2529 UINT size
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
, GLenum bind_hint
,
2530 const char *data
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2532 /* IWineD3DRendertargetView */
2533 struct wined3d_rendertarget_view
2535 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2538 IWineD3DResource
*resource
;
2542 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view
*view
,
2543 IWineD3DResource
*resource
, IUnknown
*parent
) DECLSPEC_HIDDEN
;
2545 /*****************************************************************************
2546 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2549 struct IWineD3DSwapChainImpl
2552 const IWineD3DSwapChainVtbl
*lpVtbl
;
2553 LONG ref
; /* Note: Ref counting not required */
2556 IWineD3DDeviceImpl
*device
;
2558 /* IWineD3DSwapChain fields */
2559 IWineD3DSurfaceImpl
**back_buffers
;
2560 IWineD3DSurfaceImpl
*front_buffer
;
2561 WINED3DPRESENT_PARAMETERS presentParms
;
2562 DWORD orig_width
, orig_height
;
2563 WINED3DFORMAT orig_fmt
;
2564 WINED3DGAMMARAMP orig_gamma
;
2566 const struct wined3d_format_desc
*ds_format
;
2568 long prev_time
, frames
; /* Performance tracking */
2569 unsigned int vSyncCounter
;
2571 struct wined3d_context
**context
;
2572 unsigned int num_contexts
;
2578 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN
;
2579 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
) DECLSPEC_HIDDEN
;
2581 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
,
2582 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2583 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2584 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2585 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
**ppParent
) DECLSPEC_HIDDEN
;
2586 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
,
2587 IWineD3DSurface
*pDestSurface
) DECLSPEC_HIDDEN
;
2588 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
,
2589 WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
) DECLSPEC_HIDDEN
;
2590 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
,
2591 WINED3DRASTER_STATUS
*pRasterStatus
) DECLSPEC_HIDDEN
;
2592 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
,
2593 WINED3DDISPLAYMODE
*pMode
) DECLSPEC_HIDDEN
;
2594 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
,
2595 IWineD3DDevice
**device
) DECLSPEC_HIDDEN
;
2596 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
,
2597 WINED3DPRESENT_PARAMETERS
*pPresentationParameters
) DECLSPEC_HIDDEN
;
2598 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
,
2599 DWORD Flags
, const WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2600 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
,
2601 WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2603 struct wined3d_context
*swapchain_create_context_for_thread(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2604 HRESULT
swapchain_init(IWineD3DSwapChainImpl
*swapchain
, WINED3DSURFTYPE surface_type
,
2605 IWineD3DDeviceImpl
*device
, WINED3DPRESENT_PARAMETERS
*present_parameters
, IUnknown
*parent
) DECLSPEC_HIDDEN
;
2606 void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl
*swapchain
) DECLSPEC_HIDDEN
;
2607 void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl
*swapchain
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2609 #define DEFAULT_REFRESH_RATE 0
2611 /*****************************************************************************
2612 * Utility function prototypes
2615 /* Trace routines */
2616 const char *debug_d3dformat(WINED3DFORMAT fmt
) DECLSPEC_HIDDEN
;
2617 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype
) DECLSPEC_HIDDEN
;
2618 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res
) DECLSPEC_HIDDEN
;
2619 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2620 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2621 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method
) DECLSPEC_HIDDEN
;
2622 const char *debug_d3ddeclusage(BYTE usage
) DECLSPEC_HIDDEN
;
2623 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
) DECLSPEC_HIDDEN
;
2624 const char *debug_d3drenderstate(DWORD state
) DECLSPEC_HIDDEN
;
2625 const char *debug_d3dsamplerstate(DWORD state
) DECLSPEC_HIDDEN
;
2626 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2627 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
2628 const char *debug_d3dtexturestate(DWORD state
) DECLSPEC_HIDDEN
;
2629 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
) DECLSPEC_HIDDEN
;
2630 const char *debug_d3dpool(WINED3DPOOL pool
) DECLSPEC_HIDDEN
;
2631 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2632 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2633 const char *debug_d3dbasis(WINED3DBASISTYPE basis
) DECLSPEC_HIDDEN
;
2634 const char *debug_d3ddegree(WINED3DDEGREETYPE order
) DECLSPEC_HIDDEN
;
2635 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop
) DECLSPEC_HIDDEN
;
2636 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2637 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2639 /* Color conversion routines */
2640 DWORD
color_convert_argb_to_fmt(DWORD color
, WINED3DFORMAT destfmt
) DECLSPEC_HIDDEN
;
2642 /* Routines for GL <-> D3D values */
2643 GLenum
StencilOp(DWORD op
) DECLSPEC_HIDDEN
;
2644 GLenum
CompareFunc(DWORD func
) DECLSPEC_HIDDEN
;
2645 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
,
2646 DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2647 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
,
2648 DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2649 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
,
2650 BOOL transformed
, WINED3DFORMAT coordtype
, BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2651 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
,
2652 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2653 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2654 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2655 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2656 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2657 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2658 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2659 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2660 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2661 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2662 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2663 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2664 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2665 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2666 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2668 void surface_add_dirty_rect(IWineD3DSurfaceImpl
*surface
, const RECT
*dirty_rect
) DECLSPEC_HIDDEN
;
2669 GLenum
surface_get_gl_buffer(IWineD3DSurfaceImpl
*surface
) DECLSPEC_HIDDEN
;
2670 void surface_load_ds_location(IWineD3DSurfaceImpl
*surface
,
2671 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2672 void surface_modify_ds_location(IWineD3DSurfaceImpl
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2673 void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl
*surface
,
2674 unsigned int width
, unsigned int height
) DECLSPEC_HIDDEN
;
2675 void surface_set_texture_name(IWineD3DSurfaceImpl
*surface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2676 void surface_set_texture_target(IWineD3DSurfaceImpl
*surface
, GLenum target
) DECLSPEC_HIDDEN
;
2678 BOOL
getColorBits(const struct wined3d_format_desc
*format_desc
,
2679 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
) DECLSPEC_HIDDEN
;
2680 BOOL
getDepthStencilBits(const struct wined3d_format_desc
*format_desc
,
2681 short *depthSize
, short *stencilSize
) DECLSPEC_HIDDEN
;
2684 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
2685 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2686 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2688 void select_shader_mode(const struct wined3d_gl_info
*gl_info
, int *ps_selected
, int *vs_selected
) DECLSPEC_HIDDEN
;
2690 typedef struct local_constant
{
2696 typedef struct SHADER_LIMITS
{
2697 unsigned int temporary
;
2698 unsigned int texcoord
;
2699 unsigned int sampler
;
2700 unsigned int constant_int
;
2701 unsigned int constant_float
;
2702 unsigned int constant_bool
;
2703 unsigned int address
;
2704 unsigned int packed_output
;
2705 unsigned int packed_input
;
2706 unsigned int attributes
;
2710 /* Keeps track of details for TEX_M#x# shader opcodes which need to
2711 * maintain state information between multiple codes */
2712 typedef struct SHADER_PARSE_STATE
{
2713 unsigned int current_row
;
2714 DWORD texcoord_w
[2];
2715 } SHADER_PARSE_STATE
;
2718 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2720 #define PRINTF_ATTR(fmt,args)
2723 /* Base Shader utility functions. */
2724 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2725 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2727 /* Vertex shader utility functions */
2728 extern BOOL
vshader_get_input(IWineD3DVertexShader
*iface
,
2729 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2731 /*****************************************************************************
2732 * IDirect3DBaseShader implementation structure
2734 typedef struct IWineD3DBaseShaderClass
2737 SHADER_LIMITS limits
;
2738 SHADER_PARSE_STATE parse_state
;
2740 UINT functionLength
;
2741 UINT cur_loop_depth
, cur_loop_regno
;
2742 BOOL load_local_constsF
;
2743 const struct wined3d_shader_frontend
*frontend
;
2744 void *frontend_data
;
2748 const struct wined3d_parent_ops
*parent_ops
;
2750 /* Programs this shader is linked with */
2751 struct list linked_programs
;
2753 /* Immediate constants (override global ones) */
2754 struct list constantsB
;
2755 struct list constantsF
;
2756 struct list constantsI
;
2757 shader_reg_maps reg_maps
;
2759 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2760 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2762 /* Pointer to the parent device */
2763 IWineD3DDevice
*device
;
2764 struct list shader_list_entry
;
2766 } IWineD3DBaseShaderClass
;
2768 typedef struct IWineD3DBaseShaderImpl
{
2770 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2772 /* IWineD3DBaseShader */
2773 IWineD3DBaseShaderClass baseShader
;
2774 } IWineD3DBaseShaderImpl
;
2776 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2777 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2778 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2779 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2780 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2781 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2782 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2783 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
) DECLSPEC_HIDDEN
;
2784 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
2785 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2786 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
) DECLSPEC_HIDDEN
;
2788 static inline BOOL
shader_is_pshader_version(enum wined3d_shader_type type
)
2790 return type
== WINED3D_SHADER_TYPE_PIXEL
;
2793 static inline BOOL
shader_is_vshader_version(enum wined3d_shader_type type
)
2795 return type
== WINED3D_SHADER_TYPE_VERTEX
;
2798 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2802 case WINED3DSPR_RASTOUT
:
2804 if (reg
->idx
!= 0) return TRUE
;
2808 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2809 case WINED3DSPR_CONSTBOOL
: /* b# */
2810 case WINED3DSPR_LOOP
: /* aL */
2811 case WINED3DSPR_PREDICATE
: /* p0 */
2814 case WINED3DSPR_MISCTYPE
:
2825 case WINED3DSPR_IMMCONST
:
2826 switch(reg
->immconst_type
)
2828 case WINED3D_IMMCONST_FLOAT
:
2839 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2840 local_constant
* lconst
;
2842 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2843 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2844 if(lconst
->idx
== reg
) return TRUE
;
2850 /*****************************************************************************
2851 * IDirect3DVertexShader implementation structures
2853 typedef struct IWineD3DVertexShaderImpl
{
2854 /* IUnknown parts */
2855 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2857 /* IWineD3DBaseShader */
2858 IWineD3DBaseShaderClass baseShader
;
2860 /* Vertex shader attributes. */
2861 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2863 UINT min_rel_offset
, max_rel_offset
;
2865 } IWineD3DVertexShaderImpl
;
2867 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
,
2868 struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2869 HRESULT
vertexshader_init(IWineD3DVertexShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2870 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2871 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2873 struct wined3d_geometryshader
2875 const struct IWineD3DGeometryShaderVtbl
*vtbl
;
2876 IWineD3DBaseShaderClass base_shader
;
2879 HRESULT
geometryshader_init(struct wined3d_geometryshader
*shader
, IWineD3DDeviceImpl
*device
,
2880 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2881 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2883 /*****************************************************************************
2884 * IDirect3DPixelShader implementation structure
2887 /* Using additional shader constants (uniforms in GLSL / program environment
2888 * or local parameters in ARB) is costly:
2889 * ARB only knows float4 parameters and GLSL compiler are not really smart
2890 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2891 * (in fact most compilers map a float2 to a full float4 uniform).
2893 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2894 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2895 * into a single shader constant (uniform / program parameter).
2897 * This structure is shared between the GLSL and the ARB backend.*/
2898 struct ps_np2fixup_info
{
2899 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2900 WORD active
; /* bitfield indicating if we can apply the fixup */
2904 typedef struct IWineD3DPixelShaderImpl
{
2905 /* IUnknown parts */
2906 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2908 /* IWineD3DBaseShader */
2909 IWineD3DBaseShaderClass baseShader
;
2911 /* Pixel shader input semantics */
2912 DWORD input_reg_map
[MAX_REG_INPUT
];
2913 BOOL input_reg_used
[MAX_REG_INPUT
];
2914 unsigned int declared_in_count
;
2916 /* Some information about the shader behavior */
2922 } IWineD3DPixelShaderImpl
;
2924 HRESULT
pixelshader_init(IWineD3DPixelShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2925 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2926 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2927 void pixelshader_update_samplers(struct shader_reg_maps
*reg_maps
,
2928 IWineD3DBaseTexture
* const *textures
) DECLSPEC_HIDDEN
;
2929 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
,
2930 struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2932 /* sRGB correction constants */
2933 static const float srgb_cmp
= 0.0031308f
;
2934 static const float srgb_mul_low
= 12.92f
;
2935 static const float srgb_pow
= 0.41666f
;
2936 static const float srgb_mul_high
= 1.055f
;
2937 static const float srgb_sub_high
= 0.055f
;
2939 /*****************************************************************************
2940 * IWineD3DPalette implementation structure
2942 struct IWineD3DPaletteImpl
{
2943 /* IUnknown parts */
2944 const IWineD3DPaletteVtbl
*lpVtbl
;
2948 IWineD3DDeviceImpl
*device
;
2950 /* IWineD3DPalette */
2952 WORD palVersion
; /*| */
2953 WORD palNumEntries
; /*| LOGPALETTE */
2954 PALETTEENTRY palents
[256]; /*| */
2955 /* This is to store the palette in 'screen format' */
2956 int screen_palents
[256];
2960 HRESULT
wined3d_palette_init(IWineD3DPaletteImpl
*palette
, IWineD3DDeviceImpl
*device
,
2961 DWORD flags
, const PALETTEENTRY
*entries
, IUnknown
*parent
) DECLSPEC_HIDDEN
;
2963 /* DirectDraw utility functions */
2964 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2966 /*****************************************************************************
2967 * Pixel format management
2970 /* WineD3D pixel format flags */
2971 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2972 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2973 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2974 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2975 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2976 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2977 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2978 #define WINED3DFMT_FLAG_COMPRESSED 0x00000080
2979 #define WINED3DFMT_FLAG_GETDC 0x00000100
2980 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2981 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2982 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2983 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2984 #define WINED3DFMT_FLAG_VTF 0x00002000
2986 struct wined3d_format_desc
2988 WINED3DFORMAT format
;
2999 UINT block_byte_count
;
3001 enum wined3d_ffp_emit_idx emit_idx
;
3002 GLint component_count
;
3004 GLint gl_vtx_format
;
3005 GLboolean gl_normalized
;
3006 unsigned int component_size
;
3009 GLint glGammaInternal
;
3013 UINT conv_byte_count
;
3016 struct color_fixup_desc color_fixup
;
3017 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT pitch
, UINT width
, UINT height
);
3020 const struct wined3d_format_desc
*getFormatDescEntry(WINED3DFORMAT fmt
,
3021 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
3023 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
3025 /* Check stateblock->vertexDecl to allow this to be used from
3026 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3027 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3028 * style strided data. */
3029 return (stateblock
->vertexShader
3030 && !((IWineD3DVertexDeclarationImpl
*)stateblock
->vertexDecl
)->position_transformed
3031 && stateblock
->device
->vs_selected_mode
!= SHADER_NONE
);
3034 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
3036 return (stateblock
->pixelShader
&& stateblock
->device
->ps_selected_mode
!= SHADER_NONE
);
3039 void stretch_rect_fbo(IWineD3DDeviceImpl
*device
, IWineD3DSurfaceImpl
*src_surface
,
3040 const RECT
*src_rect
, IWineD3DSurfaceImpl
*dst_surface
, const RECT
*dst_rect
,
3041 const WINED3DTEXTUREFILTERTYPE filter
) DECLSPEC_HIDDEN
;
3043 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3044 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3046 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3047 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3048 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3050 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))