2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(WINED3DFORMAT format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_R8G8B8
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_A8R8G8B8
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_X8R8G8B8
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_R5G6B5
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_X1R5G5B5
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_A1R5G5B5
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_A4R4G4B4
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_R3G3B2
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_A8R3G3B2
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_X4R4G4B4
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_A8P8
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8
: return D3DFMT_P8
;
64 case WINED3DFMT_L8
: return D3DFMT_L8
;
65 case WINED3DFMT_A8L8
: return D3DFMT_A8L8
;
66 case WINED3DFMT_A4L4
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_L6V5U5
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_X8L8V8U8
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_A2W10V10U10
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32
: return D3DFMT_D32
;
75 case WINED3DFMT_D15S1
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24S8
: return D3DFMT_D24S8
;
77 case WINED3DFMT_D24X8
: return D3DFMT_D24X8
;
78 case WINED3DFMT_D24X4S4
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
81 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
82 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
84 FIXME("Unhandled WINED3DFORMAT %#x\n", format
);
85 return D3DFMT_UNKNOWN
;
89 WINED3DFORMAT
wined3dformat_from_d3dformat(D3DFORMAT format
)
91 BYTE
*c
= (BYTE
*)&format
;
93 /* Don't translate FOURCC formats */
94 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
98 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
99 case D3DFMT_R8G8B8
: return WINED3DFMT_R8G8B8
;
100 case D3DFMT_A8R8G8B8
: return WINED3DFMT_A8R8G8B8
;
101 case D3DFMT_X8R8G8B8
: return WINED3DFMT_X8R8G8B8
;
102 case D3DFMT_R5G6B5
: return WINED3DFMT_R5G6B5
;
103 case D3DFMT_X1R5G5B5
: return WINED3DFMT_X1R5G5B5
;
104 case D3DFMT_A1R5G5B5
: return WINED3DFMT_A1R5G5B5
;
105 case D3DFMT_A4R4G4B4
: return WINED3DFMT_A4R4G4B4
;
106 case D3DFMT_R3G3B2
: return WINED3DFMT_R3G3B2
;
107 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
108 case D3DFMT_A8R3G3B2
: return WINED3DFMT_A8R3G3B2
;
109 case D3DFMT_X4R4G4B4
: return WINED3DFMT_X4R4G4B4
;
110 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
111 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
112 case D3DFMT_A8P8
: return WINED3DFMT_A8P8
;
113 case D3DFMT_P8
: return WINED3DFMT_P8
;
114 case D3DFMT_L8
: return WINED3DFMT_L8
;
115 case D3DFMT_A8L8
: return WINED3DFMT_A8L8
;
116 case D3DFMT_A4L4
: return WINED3DFMT_A4L4
;
117 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
118 case D3DFMT_L6V5U5
: return WINED3DFMT_L6V5U5
;
119 case D3DFMT_X8L8V8U8
: return WINED3DFMT_X8L8V8U8
;
120 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
121 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
122 case D3DFMT_A2W10V10U10
: return WINED3DFMT_A2W10V10U10
;
123 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
124 case D3DFMT_D32
: return WINED3DFMT_D32
;
125 case D3DFMT_D15S1
: return WINED3DFMT_D15S1
;
126 case D3DFMT_D24S8
: return WINED3DFMT_D24S8
;
127 case D3DFMT_D24X8
: return WINED3DFMT_D24X8
;
128 case D3DFMT_D24X4S4
: return WINED3DFMT_D24X4S4
;
129 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
130 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
131 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
132 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
134 FIXME("Unhandled D3DFORMAT %#x\n", format
);
135 return WINED3DFMT_UNKNOWN
;
139 /* Shader handle functions */
140 static shader_handle
*alloc_shader_handle(IDirect3DDevice8Impl
*This
) {
141 if (This
->free_shader_handles
) {
142 /* Use a free handle */
143 shader_handle
*handle
= This
->free_shader_handles
;
144 This
->free_shader_handles
= *handle
;
147 if (!(This
->allocated_shader_handles
< This
->shader_handle_table_size
)) {
149 DWORD new_size
= This
->shader_handle_table_size
+ (This
->shader_handle_table_size
>> 1);
150 shader_handle
*new_handles
= HeapReAlloc(GetProcessHeap(), 0, This
->shader_handles
, new_size
* sizeof(shader_handle
));
151 if (!new_handles
) return NULL
;
152 This
->shader_handles
= new_handles
;
153 This
->shader_handle_table_size
= new_size
;
156 return &This
->shader_handles
[This
->allocated_shader_handles
++];
159 static void free_shader_handle(IDirect3DDevice8Impl
*This
, shader_handle
*handle
) {
160 *handle
= This
->free_shader_handles
;
161 This
->free_shader_handles
= handle
;
164 /* IDirect3D IUnknown parts follow: */
165 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID riid
,LPVOID
*ppobj
)
167 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
169 if (IsEqualGUID(riid
, &IID_IUnknown
)
170 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
171 IUnknown_AddRef(iface
);
176 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
178 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
179 *ppobj
= &This
->device_parent_vtbl
;
183 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
185 return E_NOINTERFACE
;
188 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
) {
189 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
190 ULONG ref
= InterlockedIncrement(&This
->ref
);
192 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
197 static ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
) {
198 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
201 if (This
->inDestruction
) return 0;
202 ref
= InterlockedDecrement(&This
->ref
);
204 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
209 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
210 EnterCriticalSection(&d3d8_cs
);
211 This
->inDestruction
= TRUE
;
213 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
214 IDirect3DVertexDeclaration8_Release(This
->decls
[i
].decl
);
216 HeapFree(GetProcessHeap(), 0, This
->decls
);
218 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D8CB_DestroyDepthStencilSurface
, D3D8CB_DestroySwapChain
);
219 IWineD3DDevice_Release(This
->WineD3DDevice
);
220 HeapFree(GetProcessHeap(), 0, This
->shader_handles
);
221 HeapFree(GetProcessHeap(), 0, This
);
222 LeaveCriticalSection(&d3d8_cs
);
227 /* IDirect3DDevice Interface follow: */
228 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
) {
229 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
232 TRACE("(%p) : Relay\n", This
);
233 EnterCriticalSection(&d3d8_cs
);
234 hr
= IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
235 LeaveCriticalSection(&d3d8_cs
);
239 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
) {
240 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
243 TRACE("(%p) Relay\n", This
);
244 EnterCriticalSection(&d3d8_cs
);
245 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
246 LeaveCriticalSection(&d3d8_cs
);
250 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
) {
251 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
254 TRACE("(%p) : Relay bytes(%d)\n", This
, Bytes
);
255 EnterCriticalSection(&d3d8_cs
);
256 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
257 LeaveCriticalSection(&d3d8_cs
);
261 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
) {
262 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
266 TRACE("(%p) Relay\n", This
);
268 if (NULL
== ppD3D8
) {
269 return D3DERR_INVALIDCALL
;
272 EnterCriticalSection(&d3d8_cs
);
273 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
274 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
276 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D8
);
277 IWineD3D_Release(pWineD3D
);
279 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
282 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
283 LeaveCriticalSection(&d3d8_cs
);
288 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
) {
289 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
290 HRESULT hrc
= D3D_OK
;
291 WINED3DCAPS
*pWineCaps
;
293 TRACE("(%p) : Relay pCaps %p\n", This
, pCaps
);
295 return D3DERR_INVALIDCALL
;
297 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
298 if(pWineCaps
== NULL
){
299 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
302 EnterCriticalSection(&d3d8_cs
);
303 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
304 LeaveCriticalSection(&d3d8_cs
);
305 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
306 HeapFree(GetProcessHeap(), 0, pWineCaps
);
308 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
309 if(pCaps
->PixelShaderVersion
> D3DPS_VERSION(1,4)){
310 pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
312 if(pCaps
->VertexShaderVersion
> D3DVS_VERSION(1,1)){
313 pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
316 TRACE("Returning %p %p\n", This
, pCaps
);
320 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
) {
321 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
323 TRACE("(%p) Relay\n", This
);
325 EnterCriticalSection(&d3d8_cs
);
326 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, (WINED3DDISPLAYMODE
*) pMode
);
327 LeaveCriticalSection(&d3d8_cs
);
329 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
334 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
335 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
337 TRACE("(%p) Relay\n", This
);
339 EnterCriticalSection(&d3d8_cs
);
340 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
341 LeaveCriticalSection(&d3d8_cs
);
345 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) {
346 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
347 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
349 TRACE("(%p) Relay\n", This
);
351 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
352 return WINED3DERR_INVALIDCALL
;
355 EnterCriticalSection(&d3d8_cs
);
356 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,pSurface
->wineD3DSurface
);
357 LeaveCriticalSection(&d3d8_cs
);
361 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
) {
362 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
363 TRACE("(%p) Relay\n", This
);
365 EnterCriticalSection(&d3d8_cs
);
366 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
367 LeaveCriticalSection(&d3d8_cs
);
370 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
) {
371 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
373 TRACE("(%p) Relay\n", This
);
375 EnterCriticalSection(&d3d8_cs
);
376 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
377 LeaveCriticalSection(&d3d8_cs
);
381 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
) {
382 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
383 IDirect3DSwapChain8Impl
* object
;
384 HRESULT hrc
= D3D_OK
;
385 WINED3DPRESENT_PARAMETERS localParameters
;
387 TRACE("(%p) Relay\n", This
);
389 /* Fix the back buffer count */
390 if(pPresentationParameters
->BackBufferCount
== 0) {
391 pPresentationParameters
->BackBufferCount
= 1;
394 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
395 if (NULL
== object
) {
396 FIXME("Allocation of memory failed\n");
398 return D3DERR_OUTOFVIDEOMEMORY
;
401 object
->lpVtbl
= &Direct3DSwapChain8_Vtbl
;
403 /* Allocate an associated WineD3DDevice object */
404 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
405 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
406 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
407 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
408 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
409 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
410 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
411 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
412 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
413 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
414 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
415 localParameters
.Flags
= pPresentationParameters
->Flags
;
416 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
417 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
418 localParameters
.AutoRestoreDisplayMode
= TRUE
;
420 EnterCriticalSection(&d3d8_cs
);
421 hrc
= IWineD3DDevice_CreateSwapChain(This
->WineD3DDevice
, &localParameters
,
422 &object
->wineD3DSwapChain
, (IUnknown
*)object
, SURFACE_OPENGL
);
423 LeaveCriticalSection(&d3d8_cs
);
425 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
426 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
427 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
428 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
429 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
430 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
431 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
432 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
433 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
434 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
435 pPresentationParameters
->Flags
= localParameters
.Flags
;
436 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
437 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
440 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This
);
441 HeapFree(GetProcessHeap(), 0 , object
);
444 IUnknown_AddRef(iface
);
445 object
->parentDevice
= iface
;
446 *pSwapChain
= (IDirect3DSwapChain8
*)object
;
448 TRACE("(%p) returning %p\n", This
, *pSwapChain
);
452 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
453 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
454 WINED3DPRESENT_PARAMETERS localParameters
;
457 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
459 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
460 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
461 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
462 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
463 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
464 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
465 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
466 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
467 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
468 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
469 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
470 localParameters
.Flags
= pPresentationParameters
->Flags
;
471 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
472 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
473 localParameters
.AutoRestoreDisplayMode
= TRUE
;
475 EnterCriticalSection(&d3d8_cs
);
476 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
477 LeaveCriticalSection(&d3d8_cs
);
479 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
480 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
481 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
482 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
483 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
484 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
485 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
486 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
487 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
488 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
489 pPresentationParameters
->Flags
= localParameters
.Flags
;
490 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
491 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
496 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) {
497 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
499 TRACE("(%p) Relay\n", This
);
501 EnterCriticalSection(&d3d8_cs
);
502 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
503 LeaveCriticalSection(&d3d8_cs
);
507 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
) {
508 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
509 IWineD3DSurface
*retSurface
= NULL
;
512 TRACE("(%p) Relay\n", This
);
514 EnterCriticalSection(&d3d8_cs
);
515 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
516 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
517 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
518 IWineD3DSurface_Release(retSurface
);
520 LeaveCriticalSection(&d3d8_cs
);
524 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
525 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
527 TRACE("(%p) Relay\n", This
);
529 EnterCriticalSection(&d3d8_cs
);
530 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, (WINED3DRASTER_STATUS
*) pRasterStatus
);
531 LeaveCriticalSection(&d3d8_cs
);
535 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
536 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
537 TRACE("(%p) Relay\n", This
);
539 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
540 EnterCriticalSection(&d3d8_cs
);
541 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, (CONST WINED3DGAMMARAMP
*) pRamp
);
542 LeaveCriticalSection(&d3d8_cs
);
545 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
) {
546 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
547 TRACE("(%p) Relay\n", This
);
549 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
550 EnterCriticalSection(&d3d8_cs
);
551 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, (WINED3DGAMMARAMP
*) pRamp
);
552 LeaveCriticalSection(&d3d8_cs
);
555 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
556 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
**ppTexture
) {
557 IDirect3DTexture8Impl
*object
;
558 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
559 HRESULT hrc
= D3D_OK
;
561 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This
, Width
, Height
, Levels
, Usage
, Format
, Pool
);
563 /* Allocate the storage for the device */
564 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture8Impl
));
566 if (NULL
== object
) {
567 FIXME("Allocation of memory failed\n");
568 /* *ppTexture = NULL; */
569 return D3DERR_OUTOFVIDEOMEMORY
;
572 object
->lpVtbl
= &Direct3DTexture8_Vtbl
;
574 EnterCriticalSection(&d3d8_cs
);
575 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
& WINED3DUSAGE_MASK
,
576 wined3dformat_from_d3dformat(Format
), Pool
, &object
->wineD3DTexture
, NULL
, (IUnknown
*)object
);
577 LeaveCriticalSection(&d3d8_cs
);
581 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
582 HeapFree(GetProcessHeap(), 0, object
);
583 /* *ppTexture = NULL; */
585 IUnknown_AddRef(iface
);
586 object
->parentDevice
= iface
;
587 *ppTexture
= (LPDIRECT3DTEXTURE8
) object
;
588 TRACE("(%p) Created Texture %p, %p\n",This
,object
,object
->wineD3DTexture
);
594 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
,
595 UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
,
596 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture8
** ppVolumeTexture
) {
598 IDirect3DVolumeTexture8Impl
*object
;
599 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
600 HRESULT hrc
= D3D_OK
;
602 TRACE("(%p) Relay\n", This
);
604 /* Allocate the storage for the device */
605 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVolumeTexture8Impl
));
606 if (NULL
== object
) {
607 FIXME("(%p) allocation of memory failed\n", This
);
608 *ppVolumeTexture
= NULL
;
609 return D3DERR_OUTOFVIDEOMEMORY
;
612 object
->lpVtbl
= &Direct3DVolumeTexture8_Vtbl
;
614 EnterCriticalSection(&d3d8_cs
);
615 hrc
= IWineD3DDevice_CreateVolumeTexture(This
->WineD3DDevice
, Width
, Height
, Depth
, Levels
,
616 Usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(Format
), Pool
,
617 &object
->wineD3DVolumeTexture
, NULL
, (IUnknown
*)object
);
618 LeaveCriticalSection(&d3d8_cs
);
623 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This
);
624 HeapFree(GetProcessHeap(), 0, object
);
625 *ppVolumeTexture
= NULL
;
627 IUnknown_AddRef(iface
);
628 object
->parentDevice
= iface
;
629 *ppVolumeTexture
= (LPDIRECT3DVOLUMETEXTURE8
) object
;
631 TRACE("(%p) returning %p\n", This
, *ppVolumeTexture
);
635 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
,
636 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
** ppCubeTexture
) {
638 IDirect3DCubeTexture8Impl
*object
;
639 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
642 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This
, EdgeLength
, Levels
, Usage
, Format
, Pool
);
644 /* Allocate the storage for the device */
645 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
647 if (NULL
== object
) {
648 FIXME("(%p) allocation of CubeTexture failed\n", This
);
649 *ppCubeTexture
= NULL
;
650 return D3DERR_OUTOFVIDEOMEMORY
;
653 object
->lpVtbl
= &Direct3DCubeTexture8_Vtbl
;
655 EnterCriticalSection(&d3d8_cs
);
656 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
& WINED3DUSAGE_MASK
,
657 wined3dformat_from_d3dformat(Format
), Pool
, &object
->wineD3DCubeTexture
, NULL
, (IUnknown
*)object
);
658 LeaveCriticalSection(&d3d8_cs
);
663 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
664 HeapFree(GetProcessHeap(), 0, object
);
665 *ppCubeTexture
= NULL
;
667 IUnknown_AddRef(iface
);
668 object
->parentDevice
= iface
;
669 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE8
) object
;
672 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);
676 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Size
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
) {
677 IDirect3DVertexBuffer8Impl
*object
;
678 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
679 HRESULT hrc
= D3D_OK
;
681 TRACE("(%p) Relay\n", This
);
682 /* Allocate the storage for the device */
683 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexBuffer8Impl
));
684 if (NULL
== object
) {
685 FIXME("Allocation of memory failed\n");
686 *ppVertexBuffer
= NULL
;
687 return D3DERR_OUTOFVIDEOMEMORY
;
690 object
->lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
692 EnterCriticalSection(&d3d8_cs
);
693 hrc
= IWineD3DDevice_CreateVertexBuffer(This
->WineD3DDevice
, Size
, Usage
& WINED3DUSAGE_MASK
, FVF
, (WINED3DPOOL
) Pool
, &(object
->wineD3DVertexBuffer
), NULL
, (IUnknown
*)object
);
694 LeaveCriticalSection(&d3d8_cs
);
699 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This
);
700 HeapFree(GetProcessHeap(), 0, object
);
701 *ppVertexBuffer
= NULL
;
703 IUnknown_AddRef(iface
);
704 object
->parentDevice
= iface
;
705 *ppVertexBuffer
= (LPDIRECT3DVERTEXBUFFER8
) object
;
710 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
) {
711 IDirect3DIndexBuffer8Impl
*object
;
712 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
713 HRESULT hrc
= D3D_OK
;
715 TRACE("(%p) Relay\n", This
);
716 /* Allocate the storage for the device */
717 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
718 if (NULL
== object
) {
719 FIXME("Allocation of memory failed\n");
720 *ppIndexBuffer
= NULL
;
721 return D3DERR_OUTOFVIDEOMEMORY
;
724 object
->lpVtbl
= &Direct3DIndexBuffer8_Vtbl
;
726 TRACE("Calling wined3d create index buffer\n");
727 EnterCriticalSection(&d3d8_cs
);
728 hrc
= IWineD3DDevice_CreateIndexBuffer(This
->WineD3DDevice
, Length
, Usage
& WINED3DUSAGE_MASK
,
729 wined3dformat_from_d3dformat(Format
), (WINED3DPOOL
) Pool
, &object
->wineD3DIndexBuffer
,
730 NULL
, (IUnknown
*)object
);
731 LeaveCriticalSection(&d3d8_cs
);
736 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This
);
737 HeapFree(GetProcessHeap(), 0, object
);
738 *ppIndexBuffer
= NULL
;
740 IUnknown_AddRef(iface
);
741 object
->parentDevice
= iface
;
742 *ppIndexBuffer
= (LPDIRECT3DINDEXBUFFER8
)object
;
747 static HRESULT
IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface8
**ppSurface
,D3DRESOURCETYPE Type
, UINT Usage
,D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
) {
749 IDirect3DSurface8Impl
*object
;
750 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
751 TRACE("(%p) Relay\n", This
);
753 if(MultisampleQuality
> 0){
754 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality
);
757 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
759 MultisampleQuality
=0;
761 /*FIXME: Check MAX bounds of MultisampleQuality*/
763 /* Allocate the storage for the device */
764 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
765 if (NULL
== object
) {
766 FIXME("Allocation of memory failed\n");
768 return D3DERR_OUTOFVIDEOMEMORY
;
771 object
->lpVtbl
= &Direct3DSurface8_Vtbl
;
774 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
776 /* Not called from the VTable, no locking needed */
777 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, wined3dformat_from_d3dformat(Format
),
778 Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Type
, Usage
& WINED3DUSAGE_MASK
,
779 (WINED3DPOOL
)Pool
, MultiSample
,MultisampleQuality
, NULL
, SURFACE_OPENGL
, (IUnknown
*)object
);
780 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
782 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
783 HeapFree(GetProcessHeap(), 0, object
);
786 IUnknown_AddRef(iface
);
787 object
->parentDevice
= iface
;
788 *ppSurface
= (LPDIRECT3DSURFACE8
) object
;
793 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
) {
797 EnterCriticalSection(&d3d8_cs
);
798 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */, 0 /* Level */ , ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, 0);
799 LeaveCriticalSection(&d3d8_cs
);
803 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
) {
807 /* TODO: Verify that Discard is false */
808 EnterCriticalSection(&d3d8_cs
);
809 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
, 0 /* Level */
810 ,ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_DEPTHSTENCIL
,
811 D3DPOOL_DEFAULT
, MultiSample
, 0);
812 LeaveCriticalSection(&d3d8_cs
);
816 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
817 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
) {
821 EnterCriticalSection(&d3d8_cs
);
822 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Loackable */ , FALSE
/*Discard*/ , 0 /* Level */ , ppSurface
,
823 D3DRTYPE_SURFACE
, 0 /* Usage (undefined/none) */ , D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
824 LeaveCriticalSection(&d3d8_cs
);
828 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
*pSourceSurface
, CONST RECT
*pSourceRects
, UINT cRects
, IDirect3DSurface8
*pDestinationSurface
, CONST POINT
*pDestPoints
) {
829 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
830 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
832 HRESULT hr
= WINED3D_OK
;
833 WINED3DFORMAT srcFormat
, destFormat
;
834 UINT srcWidth
, destWidth
;
835 UINT srcHeight
, destHeight
;
837 WINED3DSURFACE_DESC winedesc
;
839 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface
,
840 pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
843 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
844 memset(&winedesc
, 0, sizeof(winedesc
));
846 winedesc
.Format
= &srcFormat
;
847 winedesc
.Width
= &srcWidth
;
848 winedesc
.Height
= &srcHeight
;
849 winedesc
.Size
= &srcSize
;
850 IWineD3DSurface_GetDesc(Source
->wineD3DSurface
, &winedesc
);
852 winedesc
.Format
= &destFormat
;
853 winedesc
.Width
= &destWidth
;
854 winedesc
.Height
= &destHeight
;
855 winedesc
.Size
= NULL
;
856 EnterCriticalSection(&d3d8_cs
);
857 IWineD3DSurface_GetDesc(Dest
->wineD3DSurface
, &winedesc
);
859 /* Check that the source and destination formats match */
860 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
) {
861 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface
, pSourceSurface
, pDestinationSurface
);
862 LeaveCriticalSection(&d3d8_cs
);
863 return WINED3DERR_INVALIDCALL
;
864 } else if (WINED3DFMT_UNKNOWN
== destFormat
) {
865 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
866 IWineD3DSurface_SetFormat(Dest
->wineD3DSurface
, srcFormat
);
867 destFormat
= srcFormat
;
870 /* Quick if complete copy ... */
871 if (cRects
== 0 && pSourceRects
== NULL
&& pDestPoints
== NULL
) {
872 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
875 /* Copy rect by rect */
876 if (NULL
!= pSourceRects
&& NULL
!= pDestPoints
) {
877 for (i
= 0; i
< cRects
; ++i
) {
878 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
881 for (i
= 0; i
< cRects
; ++i
) {
882 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
886 LeaveCriticalSection(&d3d8_cs
);
891 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
) {
892 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
894 TRACE("(%p) Relay\n" , This
);
896 EnterCriticalSection(&d3d8_cs
);
897 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture8Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture8Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
898 LeaveCriticalSection(&d3d8_cs
);
902 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
) {
903 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
904 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
907 TRACE("(%p) Relay\n" , This
);
909 if (pDestSurface
== NULL
) {
910 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
911 return D3DERR_INVALIDCALL
;
914 EnterCriticalSection(&d3d8_cs
);
915 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
916 LeaveCriticalSection(&d3d8_cs
);
920 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
) {
921 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
922 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
923 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
924 IWineD3DSurface
*original_ds
= NULL
;
926 TRACE("(%p) Relay\n" , This
);
928 EnterCriticalSection(&d3d8_cs
);
930 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
, &original_ds
);
931 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
933 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, pZSurface
? pZSurface
->wineD3DSurface
: NULL
);
934 if (SUCCEEDED(hr
) && pSurface
)
935 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, pSurface
->wineD3DSurface
);
936 if (FAILED(hr
)) IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, original_ds
);
938 if (original_ds
) IWineD3DSurface_Release(original_ds
);
940 LeaveCriticalSection(&d3d8_cs
);
944 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
) {
945 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
947 IWineD3DSurface
*pRenderTarget
;
949 TRACE("(%p) Relay\n" , This
);
951 if (ppRenderTarget
== NULL
) {
952 return D3DERR_INVALIDCALL
;
954 EnterCriticalSection(&d3d8_cs
);
955 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
957 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
958 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
959 IWineD3DSurface_Release(pRenderTarget
);
961 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
962 *ppRenderTarget
= NULL
;
964 LeaveCriticalSection(&d3d8_cs
);
969 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
) {
970 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
972 IWineD3DSurface
*pZStencilSurface
;
974 TRACE("(%p) Relay\n" , This
);
975 if(ppZStencilSurface
== NULL
){
976 return D3DERR_INVALIDCALL
;
979 EnterCriticalSection(&d3d8_cs
);
980 hr
=IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
981 if (hr
== WINED3D_OK
) {
982 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
983 IWineD3DSurface_Release(pZStencilSurface
);
985 if (hr
!= WINED3DERR_NOTFOUND
)
986 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
987 *ppZStencilSurface
= NULL
;
989 LeaveCriticalSection(&d3d8_cs
);
994 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
) {
995 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
997 TRACE("(%p) Relay\n" , This
);
999 EnterCriticalSection(&d3d8_cs
);
1000 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
1001 LeaveCriticalSection(&d3d8_cs
);
1005 static HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
) {
1006 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1008 TRACE("(%p) Relay\n" , This
);
1010 EnterCriticalSection(&d3d8_cs
);
1011 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
1012 LeaveCriticalSection(&d3d8_cs
);
1016 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
1017 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1019 TRACE("(%p) Relay\n" , This
);
1021 /* Note: D3DRECT is compatible with WINED3DRECT */
1022 EnterCriticalSection(&d3d8_cs
);
1023 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
1024 LeaveCriticalSection(&d3d8_cs
);
1028 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
1029 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1031 TRACE("(%p) Relay\n" , This
);
1033 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1034 EnterCriticalSection(&d3d8_cs
);
1035 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
1036 LeaveCriticalSection(&d3d8_cs
);
1040 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) {
1041 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1043 TRACE("(%p) Relay\n" , This
);
1045 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1046 EnterCriticalSection(&d3d8_cs
);
1047 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
1048 LeaveCriticalSection(&d3d8_cs
);
1052 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
1053 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1055 TRACE("(%p) Relay\n" , This
);
1057 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1058 EnterCriticalSection(&d3d8_cs
);
1059 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
1060 LeaveCriticalSection(&d3d8_cs
);
1064 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
) {
1065 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1067 TRACE("(%p) Relay\n" , This
);
1069 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1070 EnterCriticalSection(&d3d8_cs
);
1071 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
1072 LeaveCriticalSection(&d3d8_cs
);
1076 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
) {
1077 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1079 TRACE("(%p) Relay\n" , This
);
1081 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1082 EnterCriticalSection(&d3d8_cs
);
1083 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
1084 LeaveCriticalSection(&d3d8_cs
);
1088 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
) {
1089 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1091 TRACE("(%p) Relay\n" , This
);
1093 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1094 EnterCriticalSection(&d3d8_cs
);
1095 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
1096 LeaveCriticalSection(&d3d8_cs
);
1100 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
) {
1101 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1103 TRACE("(%p) Relay\n" , This
);
1105 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1106 EnterCriticalSection(&d3d8_cs
);
1107 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
1108 LeaveCriticalSection(&d3d8_cs
);
1112 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
) {
1113 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1115 TRACE("(%p) Relay\n" , This
);
1117 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1118 EnterCriticalSection(&d3d8_cs
);
1119 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1120 LeaveCriticalSection(&d3d8_cs
);
1124 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
) {
1125 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1127 TRACE("(%p) Relay\n" , This
);
1129 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1130 EnterCriticalSection(&d3d8_cs
);
1131 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1132 LeaveCriticalSection(&d3d8_cs
);
1136 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
) {
1137 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1139 TRACE("(%p) Relay\n" , This
);
1141 EnterCriticalSection(&d3d8_cs
);
1142 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1143 LeaveCriticalSection(&d3d8_cs
);
1147 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
) {
1148 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1150 TRACE("(%p) Relay\n" , This
);
1152 EnterCriticalSection(&d3d8_cs
);
1153 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1154 LeaveCriticalSection(&d3d8_cs
);
1158 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
) {
1159 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1161 TRACE("(%p) Relay\n" , This
);
1163 EnterCriticalSection(&d3d8_cs
);
1164 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1165 LeaveCriticalSection(&d3d8_cs
);
1169 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
) {
1170 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1172 TRACE("(%p) Relay\n" , This
);
1174 EnterCriticalSection(&d3d8_cs
);
1175 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1176 LeaveCriticalSection(&d3d8_cs
);
1180 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
) {
1181 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1183 TRACE("(%p) Relay\n" , This
);
1185 EnterCriticalSection(&d3d8_cs
);
1186 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1187 LeaveCriticalSection(&d3d8_cs
);
1191 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
) {
1192 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1194 TRACE("(%p) Relay\n" , This
);
1196 EnterCriticalSection(&d3d8_cs
);
1197 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1198 LeaveCriticalSection(&d3d8_cs
);
1202 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
) {
1203 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1205 TRACE("(%p)\n", This
);
1207 EnterCriticalSection(&d3d8_cs
);
1208 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1209 LeaveCriticalSection(&d3d8_cs
);
1213 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
) {
1214 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1216 IWineD3DStateBlock
* wineD3DStateBlock
;
1217 IDirect3DStateBlock8Impl
* object
;
1219 TRACE("(%p) Relay\n", This
);
1221 /* Tell wineD3D to endstateblock before anything else (in case we run out
1222 * of memory later and cause locking problems)
1224 EnterCriticalSection(&d3d8_cs
);
1225 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wineD3DStateBlock
);
1227 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1228 LeaveCriticalSection(&d3d8_cs
);
1232 /* allocate a new IDirectD3DStateBlock */
1233 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,sizeof(IDirect3DStateBlock8Impl
));
1235 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1237 object
->wineD3DStateBlock
= wineD3DStateBlock
;
1239 *pToken
= (DWORD
)object
;
1240 TRACE("(%p)Returning %p %p\n", This
, object
, wineD3DStateBlock
);
1242 LeaveCriticalSection(&d3d8_cs
);
1246 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1247 IDirect3DStateBlock8Impl
*pSB
= (IDirect3DStateBlock8Impl
*) Token
;
1248 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1251 TRACE("(%p) %p Relay\n", This
, pSB
);
1253 EnterCriticalSection(&d3d8_cs
);
1254 hr
= IWineD3DStateBlock_Apply(pSB
->wineD3DStateBlock
);
1255 LeaveCriticalSection(&d3d8_cs
);
1259 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1260 IDirect3DStateBlock8Impl
* pSB
= (IDirect3DStateBlock8Impl
*)Token
;
1261 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1264 TRACE("(%p) %p Relay\n", This
, pSB
);
1266 EnterCriticalSection(&d3d8_cs
);
1267 hr
= IWineD3DStateBlock_Capture(pSB
->wineD3DStateBlock
);
1268 LeaveCriticalSection(&d3d8_cs
);
1272 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1273 IDirect3DStateBlock8Impl
* pSB
= (IDirect3DStateBlock8Impl
*)Token
;
1274 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1276 TRACE("(%p) Relay\n", This
);
1278 EnterCriticalSection(&d3d8_cs
);
1279 while(IUnknown_Release((IUnknown
*)pSB
));
1280 LeaveCriticalSection(&d3d8_cs
);
1285 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
, DWORD
* pToken
) {
1286 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1287 IDirect3DStateBlock8Impl
*object
;
1288 HRESULT hrc
= D3D_OK
;
1290 TRACE("(%p) Relay\n", This
);
1292 if(Type
!= D3DSBT_ALL
&& Type
!= D3DSBT_PIXELSTATE
&&
1293 Type
!= D3DSBT_VERTEXSTATE
) {
1294 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1295 return D3DERR_INVALIDCALL
;
1298 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DStateBlock8Impl
));
1299 if (NULL
== object
) {
1301 return E_OUTOFMEMORY
;
1303 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1306 EnterCriticalSection(&d3d8_cs
);
1307 hrc
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
, &object
->wineD3DStateBlock
, (IUnknown
*)object
);
1308 LeaveCriticalSection(&d3d8_cs
);
1310 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This
);
1311 HeapFree(GetProcessHeap(), 0, object
);
1314 *pToken
= (DWORD
)object
;
1315 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This
, object
);
1321 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
) {
1322 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1324 TRACE("(%p) Relay\n" , This
);
1325 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1326 EnterCriticalSection(&d3d8_cs
);
1327 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1328 LeaveCriticalSection(&d3d8_cs
);
1332 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
) {
1333 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1335 TRACE("(%p) Relay\n" , This
);
1337 EnterCriticalSection(&d3d8_cs
);
1338 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1339 LeaveCriticalSection(&d3d8_cs
);
1343 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) {
1344 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1345 IWineD3DBaseTexture
*retTexture
= NULL
;
1346 HRESULT rc
= D3D_OK
;
1348 TRACE("(%p) Relay\n" , This
);
1350 if(ppTexture
== NULL
){
1351 return D3DERR_INVALIDCALL
;
1354 EnterCriticalSection(&d3d8_cs
);
1355 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
1356 if (rc
== D3D_OK
&& NULL
!= retTexture
) {
1357 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
1358 IWineD3DBaseTexture_Release(retTexture
);
1360 FIXME("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
1363 LeaveCriticalSection(&d3d8_cs
);
1368 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
) {
1369 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1371 TRACE("(%p) Relay %d %p\n" , This
, Stage
, pTexture
);
1373 EnterCriticalSection(&d3d8_cs
);
1374 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1375 pTexture
==NULL
? NULL
: ((IDirect3DBaseTexture8Impl
*)pTexture
)->wineD3DBaseTexture
);
1376 LeaveCriticalSection(&d3d8_cs
);
1380 static const struct tss_lookup
1387 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 0, unused */
1388 {FALSE
, WINED3DTSS_COLOROP
}, /* 1, D3DTSS_COLOROP */
1389 {FALSE
, WINED3DTSS_COLORARG1
}, /* 2, D3DTSS_COLORARG1 */
1390 {FALSE
, WINED3DTSS_COLORARG2
}, /* 3, D3DTSS_COLORARG2 */
1391 {FALSE
, WINED3DTSS_ALPHAOP
}, /* 4, D3DTSS_ALPHAOP */
1392 {FALSE
, WINED3DTSS_ALPHAARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1393 {FALSE
, WINED3DTSS_ALPHAARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1394 {FALSE
, WINED3DTSS_BUMPENVMAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1395 {FALSE
, WINED3DTSS_BUMPENVMAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1396 {FALSE
, WINED3DTSS_BUMPENVMAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1397 {FALSE
, WINED3DTSS_BUMPENVMAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1398 {FALSE
, WINED3DTSS_TEXCOORDINDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1399 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 12, unused */
1400 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 13, D3DTSS_ADDRESSU */
1401 {TRUE
, WINED3DSAMP_ADDRESSV
}, /* 14, D3DTSS_ADDRESSV */
1402 {TRUE
, WINED3DSAMP_BORDERCOLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1403 {TRUE
, WINED3DSAMP_MAGFILTER
}, /* 16, D3DTSS_MAGFILTER */
1404 {TRUE
, WINED3DSAMP_MINFILTER
}, /* 17, D3DTSS_MINFILTER */
1405 {TRUE
, WINED3DSAMP_MIPFILTER
}, /* 18, D3DTSS_MIPFILTER */
1406 {TRUE
, WINED3DSAMP_MIPMAPLODBIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1407 {TRUE
, WINED3DSAMP_MAXMIPLEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1408 {TRUE
, WINED3DSAMP_MAXANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1409 {FALSE
, WINED3DTSS_BUMPENVLSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1410 {FALSE
, WINED3DTSS_BUMPENVLOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1411 {FALSE
, WINED3DTSS_TEXTURETRANSFORMFLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1412 {TRUE
, WINED3DSAMP_ADDRESSW
}, /* 25, D3DTSS_ADDRESSW */
1413 {FALSE
, WINED3DTSS_COLORARG0
}, /* 26, D3DTSS_COLORARG0 */
1414 {FALSE
, WINED3DTSS_ALPHAARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1415 {FALSE
, WINED3DTSS_RESULTARG
}, /* 28, D3DTSS_RESULTARG */
1418 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) {
1419 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1420 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1422 TRACE("(%p) Relay\n" , This
);
1424 EnterCriticalSection(&d3d8_cs
);
1426 if (l
->sampler_state
) hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1427 else hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1429 LeaveCriticalSection(&d3d8_cs
);
1433 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1434 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1435 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1437 TRACE("(%p) Relay\n" , This
);
1439 EnterCriticalSection(&d3d8_cs
);
1441 if (l
->sampler_state
) hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1442 else hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1444 LeaveCriticalSection(&d3d8_cs
);
1448 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
) {
1449 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1451 TRACE("(%p) Relay\n" , This
);
1453 EnterCriticalSection(&d3d8_cs
);
1454 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1455 LeaveCriticalSection(&d3d8_cs
);
1459 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
) {
1460 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1461 FIXME("(%p) : stub\n", This
);
1465 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1466 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1468 TRACE("(%p) Relay\n" , This
);
1470 EnterCriticalSection(&d3d8_cs
);
1471 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1472 LeaveCriticalSection(&d3d8_cs
);
1476 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1477 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1479 TRACE("(%p) Relay\n" , This
);
1481 EnterCriticalSection(&d3d8_cs
);
1482 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1483 LeaveCriticalSection(&d3d8_cs
);
1487 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
) {
1488 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1490 TRACE("(%p) Relay\n" , This
);
1492 EnterCriticalSection(&d3d8_cs
);
1493 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1494 LeaveCriticalSection(&d3d8_cs
);
1498 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
) {
1499 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1501 TRACE("(%p) Relay\n" , This
);
1503 EnterCriticalSection(&d3d8_cs
);
1504 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1505 LeaveCriticalSection(&d3d8_cs
);
1509 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) {
1510 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1512 TRACE("(%p) Relay\n" , This
);
1514 EnterCriticalSection(&d3d8_cs
);
1515 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1516 LeaveCriticalSection(&d3d8_cs
);
1520 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1521 UINT MinVertexIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) {
1522 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1524 TRACE("(%p) Relay\n" , This
);
1526 EnterCriticalSection(&d3d8_cs
);
1527 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1528 LeaveCriticalSection(&d3d8_cs
);
1532 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
) {
1533 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1535 TRACE("(%p) Relay\n" , This
);
1537 EnterCriticalSection(&d3d8_cs
);
1538 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1539 LeaveCriticalSection(&d3d8_cs
);
1543 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,
1544 UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,
1545 D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,
1546 UINT VertexStreamZeroStride
) {
1547 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1549 TRACE("(%p) Relay\n" , This
);
1551 EnterCriticalSection(&d3d8_cs
);
1552 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
,
1553 NumVertexIndices
, PrimitiveCount
, pIndexData
, wined3dformat_from_d3dformat(IndexDataFormat
),
1554 pVertexStreamZeroData
, VertexStreamZeroStride
);
1555 LeaveCriticalSection(&d3d8_cs
);
1559 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) {
1560 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1562 TRACE("(%p) Relay\n" , This
);
1564 EnterCriticalSection(&d3d8_cs
);
1565 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, ((IDirect3DVertexBuffer8Impl
*)pDestBuffer
)->wineD3DVertexBuffer
, NULL
, Flags
);
1566 LeaveCriticalSection(&d3d8_cs
);
1570 static HRESULT
IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8
*iface
, CONST DWORD
*declaration
, IDirect3DVertexDeclaration8
**decl_ptr
) {
1571 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1572 IDirect3DVertexDeclaration8Impl
*object
;
1573 WINED3DVERTEXELEMENT
*wined3d_elements
;
1574 UINT wined3d_element_count
;
1575 HRESULT hr
= D3D_OK
;
1577 TRACE("(%p) : declaration %p\n", This
, declaration
);
1579 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1581 ERR("Memory allocation failed\n");
1583 return D3DERR_OUTOFVIDEOMEMORY
;
1586 object
->ref_count
= 1;
1587 object
->lpVtbl
= &Direct3DVertexDeclaration8_Vtbl
;
1589 wined3d_element_count
= convert_to_wined3d_declaration(declaration
, &object
->elements_size
, &wined3d_elements
);
1590 object
->elements
= HeapAlloc(GetProcessHeap(), 0, object
->elements_size
);
1591 if (!object
->elements
) {
1592 ERR("Memory allocation failed\n");
1593 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1594 HeapFree(GetProcessHeap(), 0, object
);
1596 return D3DERR_OUTOFVIDEOMEMORY
;
1599 CopyMemory(object
->elements
, declaration
, object
->elements_size
);
1601 EnterCriticalSection(&d3d8_cs
);
1602 hr
= IWineD3DDevice_CreateVertexDeclaration(This
->WineD3DDevice
, &object
->wined3d_vertex_declaration
,
1603 (IUnknown
*)object
, wined3d_elements
, wined3d_element_count
);
1604 LeaveCriticalSection(&d3d8_cs
);
1605 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1608 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This
);
1609 HeapFree(GetProcessHeap(), 0, object
->elements
);
1610 HeapFree(GetProcessHeap(), 0, object
);
1612 *decl_ptr
= (IDirect3DVertexDeclaration8
*)object
;
1613 TRACE("(%p) : Created vertex declaration %p\n", This
, object
);
1619 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
, CONST DWORD
* pFunction
, DWORD
* ppShader
, DWORD Usage
) {
1620 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1621 HRESULT hrc
= D3D_OK
;
1622 IDirect3DVertexShader8Impl
*object
;
1623 IWineD3DVertexDeclaration
*wined3d_vertex_declaration
;
1624 const DWORD
*token
= pDeclaration
;
1625 shader_handle
*handle
;
1627 /* Test if the vertex declaration is valid */
1628 while (D3DVSD_END() != *token
) {
1629 D3DVSD_TOKENTYPE token_type
= ((*token
& D3DVSD_TOKENTYPEMASK
) >> D3DVSD_TOKENTYPESHIFT
);
1631 if (token_type
== D3DVSD_TOKEN_STREAMDATA
&& !(token_type
& 0x10000000)) {
1632 DWORD type
= ((*token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
1633 DWORD reg
= ((*token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
1635 if(reg
== D3DVSDE_NORMAL
&& type
!= D3DVSDT_FLOAT3
&& !pFunction
) {
1636 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1637 return D3DERR_INVALIDCALL
;
1640 token
+= parse_token(token
);
1643 /* Setup a stub object for now */
1644 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1645 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1646 if (NULL
== object
) {
1647 FIXME("Allocation of memory failed\n");
1649 return D3DERR_OUTOFVIDEOMEMORY
;
1653 object
->lpVtbl
= &Direct3DVertexShader8_Vtbl
;
1655 EnterCriticalSection(&d3d8_cs
);
1656 hrc
= IDirect3DDevice8Impl_CreateVertexDeclaration(iface
, pDeclaration
, &object
->vertex_declaration
);
1658 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This
);
1659 LeaveCriticalSection(&d3d8_cs
);
1660 HeapFree(GetProcessHeap(), 0, object
);
1662 return D3DERR_INVALIDCALL
;
1665 handle
= alloc_shader_handle(This
);
1668 ERR("Failed to allocate shader handle\n");
1669 LeaveCriticalSection(&d3d8_cs
);
1670 IDirect3DVertexDeclaration8_Release(object
->vertex_declaration
);
1671 HeapFree(GetProcessHeap(), 0, object
);
1673 return E_OUTOFMEMORY
;
1677 DWORD shader_handle
= (handle
- This
->shader_handles
) + VS_HIGHESTFIXEDFXF
+ 1;
1679 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)object
->vertex_declaration
)->shader_handle
= shader_handle
;
1682 wined3d_vertex_declaration
= ((IDirect3DVertexDeclaration8Impl
*)object
->vertex_declaration
)->wined3d_vertex_declaration
;
1686 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1687 hrc
= IWineD3DDevice_CreateVertexShader(This
->WineD3DDevice
, wined3d_vertex_declaration
,
1688 pFunction
, &object
->wineD3DVertexShader
, (IUnknown
*)object
);
1692 /* free up object */
1693 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1694 free_shader_handle(This
, handle
);
1695 IDirect3DVertexDeclaration8_Release(object
->vertex_declaration
);
1696 HeapFree(GetProcessHeap(), 0, object
);
1701 load_local_constants(pDeclaration
, object
->wineD3DVertexShader
);
1702 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1706 LeaveCriticalSection(&d3d8_cs
);
1711 static IDirect3DVertexDeclaration8Impl
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
1713 IDirect3DVertexDeclaration8Impl
*d3d8_declaration
;
1715 int p
, low
, high
; /* deliberately signed */
1716 struct FvfToDecl
*convertedDecls
= This
->decls
;
1718 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1721 high
= This
->numConvertedDecls
- 1;
1722 while(low
<= high
) {
1723 p
= (low
+ high
) >> 1;
1725 if(convertedDecls
[p
].fvf
== fvf
) {
1726 TRACE("found %p\n", convertedDecls
[p
].decl
);
1727 return (IDirect3DVertexDeclaration8Impl
*)convertedDecls
[p
].decl
;
1728 } else if(convertedDecls
[p
].fvf
< fvf
) {
1734 TRACE("not found. Creating and inserting at position %d.\n", low
);
1736 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
1737 if (!d3d8_declaration
)
1739 ERR("Memory allocation failed.\n");
1743 d3d8_declaration
->ref_count
= 1;
1744 d3d8_declaration
->lpVtbl
= &Direct3DVertexDeclaration8_Vtbl
;
1745 d3d8_declaration
->elements
= NULL
;
1746 d3d8_declaration
->elements_size
= 0;
1747 d3d8_declaration
->shader_handle
= fvf
;
1749 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->WineD3DDevice
,
1750 &d3d8_declaration
->wined3d_vertex_declaration
, (IUnknown
*)d3d8_declaration
, fvf
);
1753 ERR("Failed to create wined3d vertex declaration.\n");
1754 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
1758 if(This
->declArraySize
== This
->numConvertedDecls
) {
1759 int grow
= This
->declArraySize
/ 2;
1760 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1761 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1762 if(!convertedDecls
) {
1763 /* This will destroy it */
1764 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8
*)d3d8_declaration
);
1767 This
->decls
= convertedDecls
;
1768 This
->declArraySize
+= grow
;
1771 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
1772 convertedDecls
[low
].decl
= (IDirect3DVertexDeclaration8
*)d3d8_declaration
;
1773 convertedDecls
[low
].fvf
= fvf
;
1774 This
->numConvertedDecls
++;
1776 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
1777 return d3d8_declaration
;
1780 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1781 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1782 HRESULT hrc
= D3D_OK
;
1784 TRACE("(%p) : Relay\n", This
);
1785 EnterCriticalSection(&d3d8_cs
);
1786 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
1787 TRACE("Setting FVF, %#x\n", pShader
);
1788 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1789 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
1790 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1792 TRACE("Setting shader\n");
1793 if (This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1794 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This
);
1795 hrc
= D3DERR_INVALIDCALL
;
1797 IDirect3DVertexShader8Impl
*shader
= This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1801 hrc
= IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1802 ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
);
1804 hrc
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, shader
->wineD3DVertexShader
);
1808 hrc
= IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
, NULL
);
1809 if (SUCCEEDED(hrc
)) hrc
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1813 TRACE("(%p) : returning hr(%u)\n", This
, hrc
);
1814 LeaveCriticalSection(&d3d8_cs
);
1819 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1820 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1821 IWineD3DVertexDeclaration
*wined3d_declaration
;
1824 TRACE("(%p) : Relay device@%p\n", This
, This
->WineD3DDevice
);
1825 EnterCriticalSection(&d3d8_cs
);
1827 hrc
= IWineD3DDevice_GetVertexDeclaration(This
->WineD3DDevice
, &wined3d_declaration
);
1830 if (wined3d_declaration
)
1832 IDirect3DVertexDeclaration8
*d3d8_declaration
;
1833 hrc
= IWineD3DVertexDeclaration_GetParent(wined3d_declaration
, (IUnknown
**)&d3d8_declaration
);
1834 IWineD3DVertexDeclaration_Release(wined3d_declaration
);
1837 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)d3d8_declaration
)->shader_handle
;
1838 IDirect3DVertexDeclaration8_Release(d3d8_declaration
);
1849 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1850 This
, hrc
, This
->WineD3DDevice
);
1852 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1853 LeaveCriticalSection(&d3d8_cs
);
1858 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1859 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1861 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1863 EnterCriticalSection(&d3d8_cs
);
1864 if (pShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1865 ERR("(%p) : Trying to delete an invalid handle\n", This
);
1866 LeaveCriticalSection(&d3d8_cs
);
1867 return D3DERR_INVALIDCALL
;
1869 IWineD3DVertexShader
*cur
= NULL
;
1870 shader_handle
*handle
= &This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1871 IDirect3DVertexShader8Impl
*shader
= *handle
;
1873 IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &cur
);
1875 if(cur
== shader
->wineD3DVertexShader
) IDirect3DDevice8_SetVertexShader(iface
, 0);
1876 IWineD3DVertexShader_Release(cur
);
1879 while(IUnknown_Release((IUnknown
*)shader
));
1880 free_shader_handle(This
, handle
);
1882 LeaveCriticalSection(&d3d8_cs
);
1887 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
1888 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1890 TRACE("(%p) : Relay\n", This
);
1892 EnterCriticalSection(&d3d8_cs
);
1893 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
1894 LeaveCriticalSection(&d3d8_cs
);
1898 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
1899 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1901 TRACE("(%p) : Relay\n", This
);
1903 EnterCriticalSection(&d3d8_cs
);
1904 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
1905 LeaveCriticalSection(&d3d8_cs
);
1909 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
1910 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1911 IDirect3DVertexDeclaration8Impl
*declaration
;
1912 IDirect3DVertexShader8Impl
*shader
= NULL
;
1914 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This
, pVertexShader
, pData
, *pSizeOfData
);
1916 EnterCriticalSection(&d3d8_cs
);
1917 if (pVertexShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1918 ERR("Passed an invalid shader handle.\n");
1919 LeaveCriticalSection(&d3d8_cs
);
1920 return D3DERR_INVALIDCALL
;
1923 shader
= This
->shader_handles
[pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1924 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
1926 /* If pData is NULL, we just return the required size of the buffer. */
1928 *pSizeOfData
= declaration
->elements_size
;
1929 LeaveCriticalSection(&d3d8_cs
);
1933 /* MSDN claims that if *pSizeOfData is smaller than the required size
1934 * we should write the required size and return D3DERR_MOREDATA.
1935 * That's not actually true. */
1936 if (*pSizeOfData
< declaration
->elements_size
) {
1937 LeaveCriticalSection(&d3d8_cs
);
1938 return D3DERR_INVALIDCALL
;
1941 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
1942 LeaveCriticalSection(&d3d8_cs
);
1947 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
1948 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1949 IDirect3DVertexShader8Impl
*shader
= NULL
;
1952 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This
, pVertexShader
, pData
, pSizeOfData
);
1954 EnterCriticalSection(&d3d8_cs
);
1955 if (pVertexShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1956 ERR("Passed an invalid shader handle.\n");
1957 LeaveCriticalSection(&d3d8_cs
);
1958 return D3DERR_INVALIDCALL
;
1961 shader
= This
->shader_handles
[pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1962 if (shader
->wineD3DVertexShader
)
1964 hr
= IWineD3DVertexShader_GetFunction(shader
->wineD3DVertexShader
, pData
, pSizeOfData
);
1972 LeaveCriticalSection(&d3d8_cs
);
1976 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
, UINT baseVertexIndex
) {
1977 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1979 TRACE("(%p) Relay\n", This
);
1981 EnterCriticalSection(&d3d8_cs
);
1982 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
1983 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
1984 * vertex buffers can't be created to address them with an index that requires the 32nd bit
1985 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
1988 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, baseVertexIndex
);
1989 hr
= IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
1990 pIndexData
? ((IDirect3DIndexBuffer8Impl
*)pIndexData
)->wineD3DIndexBuffer
: NULL
);
1991 LeaveCriticalSection(&d3d8_cs
);
1995 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) {
1996 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1997 IWineD3DIndexBuffer
*retIndexData
= NULL
;
1998 HRESULT rc
= D3D_OK
;
2000 TRACE("(%p) Relay\n", This
);
2002 if(ppIndexData
== NULL
){
2003 return D3DERR_INVALIDCALL
;
2006 EnterCriticalSection(&d3d8_cs
);
2007 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2008 IWineD3DDevice_GetBaseVertexIndex(This
->WineD3DDevice
, (INT
*) pBaseVertexIndex
);
2009 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
);
2010 if (SUCCEEDED(rc
) && retIndexData
) {
2011 IWineD3DIndexBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
2012 IWineD3DIndexBuffer_Release(retIndexData
);
2014 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
2015 *ppIndexData
= NULL
;
2017 LeaveCriticalSection(&d3d8_cs
);
2021 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
, DWORD
* ppShader
) {
2022 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2023 IDirect3DPixelShader8Impl
*object
;
2024 HRESULT hrc
= D3D_OK
;
2026 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
2028 if (NULL
== ppShader
) {
2029 TRACE("(%p) Invalid call\n", This
);
2030 return D3DERR_INVALIDCALL
;
2032 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2034 if (NULL
== object
) {
2035 return E_OUTOFMEMORY
;
2037 EnterCriticalSection(&d3d8_cs
);
2040 object
->lpVtbl
= &Direct3DPixelShader8_Vtbl
;
2041 hrc
= IWineD3DDevice_CreatePixelShader(This
->WineD3DDevice
, pFunction
, &object
->wineD3DPixelShader
, (IUnknown
*)object
);
2042 if (D3D_OK
!= hrc
) {
2043 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This
);
2044 HeapFree(GetProcessHeap(), 0 , object
);
2047 shader_handle
*handle
= alloc_shader_handle(This
);
2049 ERR("Failed to allocate shader handle\n");
2050 IDirect3DVertexShader8_Release((IUnknown
*)object
);
2051 hrc
= E_OUTOFMEMORY
;
2054 object
->handle
= (handle
- This
->shader_handles
) + VS_HIGHESTFIXEDFXF
+ 1;
2055 *ppShader
= object
->handle
;
2056 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
2059 LeaveCriticalSection(&d3d8_cs
);
2065 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2066 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2067 IDirect3DPixelShader8Impl
*shader
= NULL
;
2070 TRACE("(%p) : pShader %#x\n", This
, pShader
);
2072 EnterCriticalSection(&d3d8_cs
);
2073 if (pShader
> VS_HIGHESTFIXEDFXF
&& This
->allocated_shader_handles
> pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
2074 shader
= This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
2075 } else if (pShader
) {
2076 ERR("Trying to set an invalid handle.\n");
2079 TRACE("(%p) : Setting shader %p\n", This
, shader
);
2080 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
== NULL
? NULL
:shader
->wineD3DPixelShader
);
2081 LeaveCriticalSection(&d3d8_cs
);
2085 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
2086 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2087 IWineD3DPixelShader
*object
;
2089 HRESULT hrc
= D3D_OK
;
2090 TRACE("(%p) Relay\n", This
);
2091 if (NULL
== ppShader
) {
2092 TRACE("(%p) Invalid call\n", This
);
2093 return D3DERR_INVALIDCALL
;
2096 EnterCriticalSection(&d3d8_cs
);
2097 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
2098 if (D3D_OK
== hrc
&& NULL
!= object
) {
2099 IDirect3DPixelShader8Impl
*d3d8_shader
;
2100 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)&d3d8_shader
);
2101 IWineD3DPixelShader_Release(object
);
2102 *ppShader
= d3d8_shader
->handle
;
2107 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2108 LeaveCriticalSection(&d3d8_cs
);
2112 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2113 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2115 TRACE("(%p) : pShader %#x\n", This
, pShader
);
2117 EnterCriticalSection(&d3d8_cs
);
2118 if (pShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
2119 ERR("(%p) : Trying to delete an invalid handle\n", This
);
2120 LeaveCriticalSection(&d3d8_cs
);
2121 return D3DERR_INVALIDCALL
;
2123 IWineD3DPixelShader
*cur
= NULL
;
2124 shader_handle
*handle
= &This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
2125 IDirect3DPixelShader8Impl
*shader
= *handle
;
2127 IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &cur
);
2129 if(cur
== shader
->wineD3DPixelShader
) IDirect3DDevice8_SetPixelShader(iface
, 0);
2130 IWineD3DPixelShader_Release(cur
);
2133 while(IUnknown_Release((IUnknown
*)shader
));
2134 free_shader_handle(This
, handle
);
2136 LeaveCriticalSection(&d3d8_cs
);
2141 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
2142 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2144 TRACE("(%p) Relay\n", This
);
2146 EnterCriticalSection(&d3d8_cs
);
2147 hr
= IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2148 LeaveCriticalSection(&d3d8_cs
);
2152 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2153 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2155 TRACE("(%p) Relay\n", This
);
2157 EnterCriticalSection(&d3d8_cs
);
2158 hr
= IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2159 LeaveCriticalSection(&d3d8_cs
);
2163 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pPixelShader
, void* pData
, DWORD
* pSizeOfData
) {
2164 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2165 IDirect3DPixelShader8Impl
*shader
= NULL
;
2168 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This
, pPixelShader
, pData
, pSizeOfData
);
2170 EnterCriticalSection(&d3d8_cs
);
2171 if (pPixelShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
2172 ERR("Passed an invalid shader handle.\n");
2173 LeaveCriticalSection(&d3d8_cs
);
2174 return D3DERR_INVALIDCALL
;
2177 shader
= This
->shader_handles
[pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
2178 hr
= IWineD3DPixelShader_GetFunction(shader
->wineD3DPixelShader
, pData
, pSizeOfData
);
2179 LeaveCriticalSection(&d3d8_cs
);
2183 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
2184 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2186 TRACE("(%p) Relay\n", This
);
2188 EnterCriticalSection(&d3d8_cs
);
2189 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2190 LeaveCriticalSection(&d3d8_cs
);
2194 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
2195 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2197 TRACE("(%p) Relay\n", This
);
2199 EnterCriticalSection(&d3d8_cs
);
2200 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2201 LeaveCriticalSection(&d3d8_cs
);
2205 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
) {
2206 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2208 TRACE("(%p) Relay\n", This
);
2210 EnterCriticalSection(&d3d8_cs
);
2211 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2212 LeaveCriticalSection(&d3d8_cs
);
2216 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) {
2217 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2219 TRACE("(%p) Relay\n" , This
);
2221 EnterCriticalSection(&d3d8_cs
);
2222 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2223 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
2224 0/* Offset in bytes */, Stride
);
2225 LeaveCriticalSection(&d3d8_cs
);
2229 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** pStream
,UINT
* pStride
) {
2230 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2231 IWineD3DVertexBuffer
*retStream
= NULL
;
2232 HRESULT rc
= D3D_OK
;
2234 TRACE("(%p) Relay\n" , This
);
2236 if(pStream
== NULL
){
2237 return D3DERR_INVALIDCALL
;
2240 EnterCriticalSection(&d3d8_cs
);
2241 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, 0 /* Offset in bytes */, pStride
);
2242 if (rc
== D3D_OK
&& NULL
!= retStream
) {
2243 IWineD3DVertexBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
2244 IWineD3DVertexBuffer_Release(retStream
);
2247 FIXME("Call to GetStreamSource failed %p\n", pStride
);
2251 LeaveCriticalSection(&d3d8_cs
);
2257 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2259 IDirect3DDevice8Impl_QueryInterface
,
2260 IDirect3DDevice8Impl_AddRef
,
2261 IDirect3DDevice8Impl_Release
,
2262 IDirect3DDevice8Impl_TestCooperativeLevel
,
2263 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2264 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2265 IDirect3DDevice8Impl_GetDirect3D
,
2266 IDirect3DDevice8Impl_GetDeviceCaps
,
2267 IDirect3DDevice8Impl_GetDisplayMode
,
2268 IDirect3DDevice8Impl_GetCreationParameters
,
2269 IDirect3DDevice8Impl_SetCursorProperties
,
2270 IDirect3DDevice8Impl_SetCursorPosition
,
2271 IDirect3DDevice8Impl_ShowCursor
,
2272 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2273 IDirect3DDevice8Impl_Reset
,
2274 IDirect3DDevice8Impl_Present
,
2275 IDirect3DDevice8Impl_GetBackBuffer
,
2276 IDirect3DDevice8Impl_GetRasterStatus
,
2277 IDirect3DDevice8Impl_SetGammaRamp
,
2278 IDirect3DDevice8Impl_GetGammaRamp
,
2279 IDirect3DDevice8Impl_CreateTexture
,
2280 IDirect3DDevice8Impl_CreateVolumeTexture
,
2281 IDirect3DDevice8Impl_CreateCubeTexture
,
2282 IDirect3DDevice8Impl_CreateVertexBuffer
,
2283 IDirect3DDevice8Impl_CreateIndexBuffer
,
2284 IDirect3DDevice8Impl_CreateRenderTarget
,
2285 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2286 IDirect3DDevice8Impl_CreateImageSurface
,
2287 IDirect3DDevice8Impl_CopyRects
,
2288 IDirect3DDevice8Impl_UpdateTexture
,
2289 IDirect3DDevice8Impl_GetFrontBuffer
,
2290 IDirect3DDevice8Impl_SetRenderTarget
,
2291 IDirect3DDevice8Impl_GetRenderTarget
,
2292 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2293 IDirect3DDevice8Impl_BeginScene
,
2294 IDirect3DDevice8Impl_EndScene
,
2295 IDirect3DDevice8Impl_Clear
,
2296 IDirect3DDevice8Impl_SetTransform
,
2297 IDirect3DDevice8Impl_GetTransform
,
2298 IDirect3DDevice8Impl_MultiplyTransform
,
2299 IDirect3DDevice8Impl_SetViewport
,
2300 IDirect3DDevice8Impl_GetViewport
,
2301 IDirect3DDevice8Impl_SetMaterial
,
2302 IDirect3DDevice8Impl_GetMaterial
,
2303 IDirect3DDevice8Impl_SetLight
,
2304 IDirect3DDevice8Impl_GetLight
,
2305 IDirect3DDevice8Impl_LightEnable
,
2306 IDirect3DDevice8Impl_GetLightEnable
,
2307 IDirect3DDevice8Impl_SetClipPlane
,
2308 IDirect3DDevice8Impl_GetClipPlane
,
2309 IDirect3DDevice8Impl_SetRenderState
,
2310 IDirect3DDevice8Impl_GetRenderState
,
2311 IDirect3DDevice8Impl_BeginStateBlock
,
2312 IDirect3DDevice8Impl_EndStateBlock
,
2313 IDirect3DDevice8Impl_ApplyStateBlock
,
2314 IDirect3DDevice8Impl_CaptureStateBlock
,
2315 IDirect3DDevice8Impl_DeleteStateBlock
,
2316 IDirect3DDevice8Impl_CreateStateBlock
,
2317 IDirect3DDevice8Impl_SetClipStatus
,
2318 IDirect3DDevice8Impl_GetClipStatus
,
2319 IDirect3DDevice8Impl_GetTexture
,
2320 IDirect3DDevice8Impl_SetTexture
,
2321 IDirect3DDevice8Impl_GetTextureStageState
,
2322 IDirect3DDevice8Impl_SetTextureStageState
,
2323 IDirect3DDevice8Impl_ValidateDevice
,
2324 IDirect3DDevice8Impl_GetInfo
,
2325 IDirect3DDevice8Impl_SetPaletteEntries
,
2326 IDirect3DDevice8Impl_GetPaletteEntries
,
2327 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2328 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2329 IDirect3DDevice8Impl_DrawPrimitive
,
2330 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2331 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2332 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2333 IDirect3DDevice8Impl_ProcessVertices
,
2334 IDirect3DDevice8Impl_CreateVertexShader
,
2335 IDirect3DDevice8Impl_SetVertexShader
,
2336 IDirect3DDevice8Impl_GetVertexShader
,
2337 IDirect3DDevice8Impl_DeleteVertexShader
,
2338 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2339 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2340 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2341 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2342 IDirect3DDevice8Impl_SetStreamSource
,
2343 IDirect3DDevice8Impl_GetStreamSource
,
2344 IDirect3DDevice8Impl_SetIndices
,
2345 IDirect3DDevice8Impl_GetIndices
,
2346 IDirect3DDevice8Impl_CreatePixelShader
,
2347 IDirect3DDevice8Impl_SetPixelShader
,
2348 IDirect3DDevice8Impl_GetPixelShader
,
2349 IDirect3DDevice8Impl_DeletePixelShader
,
2350 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2351 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2352 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2353 IDirect3DDevice8Impl_DrawRectPatch
,
2354 IDirect3DDevice8Impl_DrawTriPatch
,
2355 IDirect3DDevice8Impl_DeletePatch
2358 ULONG WINAPI
D3D8CB_DestroySurface(IWineD3DSurface
*pSurface
) {
2359 IDirect3DSurface8Impl
* surfaceParent
;
2360 TRACE("(%p) call back\n", pSurface
);
2362 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
2363 /* GetParent's AddRef was forwarded to an object in destruction.
2364 * Releasing it here again would cause an endless recursion. */
2365 surfaceParent
->forwardReference
= NULL
;
2366 return IDirect3DSurface8_Release((IDirect3DSurface8
*) surfaceParent
);
2369 /* IWineD3DDeviceParent IUnknown methods */
2371 static inline struct IDirect3DDevice8Impl
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
2373 return (struct IDirect3DDevice8Impl
*)((char*)iface
2374 - FIELD_OFFSET(struct IDirect3DDevice8Impl
, device_parent_vtbl
));
2377 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
2379 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2380 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8
*)This
, riid
, object
);
2383 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
2385 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2386 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8
*)This
);
2389 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
2391 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2392 return IDirect3DDevice8Impl_Release((IDirect3DDevice8
*)This
);
2395 /* IWineD3DDeviceParent methods */
2397 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
2399 TRACE("iface %p, device %p\n", iface
, device
);
2402 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
2403 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
2404 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
2406 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2407 IDirect3DSurface8Impl
*d3d_surface
;
2408 BOOL lockable
= TRUE
;
2411 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2412 "\tpool %#x, level %u, face %u, surface %p\n",
2413 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2416 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
)) lockable
= FALSE
;
2418 hr
= IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8
*)This
, width
, height
,
2419 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2420 (IDirect3DSurface8
**)&d3d_surface
, D3DRTYPE_SURFACE
, usage
, pool
,
2421 D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2424 ERR("(%p) CreateSurface failed, returning %#x\n", iface
, hr
);
2428 *surface
= d3d_surface
->wineD3DSurface
;
2429 d3d_surface
->container
= superior
;
2430 IUnknown_Release(d3d_surface
->parentDevice
);
2431 d3d_surface
->parentDevice
= NULL
;
2432 d3d_surface
->forwardReference
= superior
;
2437 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
2438 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2439 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
2441 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2442 IDirect3DSurface8Impl
*d3d_surface
;
2445 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2446 "\tmultisample_quality %u, lockable %u, surface %p\n",
2447 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
2449 hr
= IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8
*)This
, width
, height
,
2450 d3dformat_from_wined3dformat(format
), multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2453 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface
, hr
);
2457 *surface
= d3d_surface
->wineD3DSurface
;
2458 d3d_surface
->container
= (IUnknown
*)This
;
2459 d3d_surface
->isImplicit
= TRUE
;
2460 /* Implicit surfaces are created with an refcount of 0 */
2461 IUnknown_Release((IUnknown
*)d3d_surface
);
2466 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
2467 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2468 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
2470 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2471 IDirect3DSurface8Impl
*d3d_surface
;
2474 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2475 "\tmultisample_quality %u, discard %u, surface %p\n",
2476 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2478 hr
= IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8
*)This
, width
, height
,
2479 d3dformat_from_wined3dformat(format
), multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2482 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface
, hr
);
2486 *surface
= d3d_surface
->wineD3DSurface
;
2487 d3d_surface
->container
= (IUnknown
*)This
;
2488 d3d_surface
->isImplicit
= TRUE
;
2489 /* Implicit surfaces are created with an refcount of 0 */
2490 IUnknown_Release((IUnknown
*)d3d_surface
);
2495 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
2496 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
2497 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
2499 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2500 IDirect3DVolume8Impl
*object
;
2503 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2504 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
2506 /* Allocate the storage for the device */
2507 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2510 FIXME("Allocation of memory failed\n");
2512 return D3DERR_OUTOFVIDEOMEMORY
;
2515 object
->lpVtbl
= &Direct3DVolume8_Vtbl
;
2517 hr
= IWineD3DDevice_CreateVolume(This
->WineD3DDevice
, width
, height
, depth
, usage
,
2518 format
, pool
, &object
->wineD3DVolume
, NULL
, (IUnknown
*)object
);
2521 ERR("(%p) CreateVolume failed, returning %#x\n", iface
, hr
);
2522 HeapFree(GetProcessHeap(), 0, object
);
2527 *volume
= object
->wineD3DVolume
;
2528 object
->container
= superior
;
2529 object
->forwardReference
= superior
;
2531 TRACE("(%p) Created volume %p\n", iface
, *volume
);
2536 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
2537 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
2539 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2540 IDirect3DSwapChain8Impl
*d3d_swapchain
;
2541 D3DPRESENT_PARAMETERS local_parameters
;
2544 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
2546 /* Copy the presentation parameters */
2547 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
2548 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
2549 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
2550 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
2551 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
2552 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
2553 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
2554 local_parameters
.Windowed
= present_parameters
->Windowed
;
2555 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
2556 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
2557 local_parameters
.Flags
= present_parameters
->Flags
;
2558 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
2559 local_parameters
.FullScreen_PresentationInterval
= present_parameters
->PresentationInterval
;
2561 hr
= IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8
*)This
,
2562 &local_parameters
, (IDirect3DSwapChain8
**)&d3d_swapchain
);
2565 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface
, hr
);
2570 *swapchain
= d3d_swapchain
->wineD3DSwapChain
;
2571 IUnknown_Release(d3d_swapchain
->parentDevice
);
2572 d3d_swapchain
->parentDevice
= NULL
;
2574 /* Copy back the presentation parameters */
2575 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
2576 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
2577 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
2578 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
2579 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
2580 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
2581 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
2582 present_parameters
->Windowed
= local_parameters
.Windowed
;
2583 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
2584 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
2585 present_parameters
->Flags
= local_parameters
.Flags
;
2586 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
2587 present_parameters
->PresentationInterval
= local_parameters
.FullScreen_PresentationInterval
;
2592 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl
=
2594 /* IUnknown methods */
2595 device_parent_QueryInterface
,
2596 device_parent_AddRef
,
2597 device_parent_Release
,
2598 /* IWineD3DDeviceParent methods */
2599 device_parent_WineD3DDeviceCreated
,
2600 device_parent_CreateSurface
,
2601 device_parent_CreateRenderTarget
,
2602 device_parent_CreateDepthStencilSurface
,
2603 device_parent_CreateVolume
,
2604 device_parent_CreateSwapChain
,