2 * 2D Surface implementation without OpenGL
4 * Copyright 1997-2000 Marcus Meissner
5 * Copyright 1998-2000 Lionel Ulmer
6 * Copyright 2000-2001 TransGaming Technologies Inc.
7 * Copyright 2002-2005 Jason Edmeades
8 * Copyright 2002-2003 Raphael Junqueira
9 * Copyright 2004 Christian Costa
10 * Copyright 2005 Oliver Stieber
11 * Copyright 2006-2008 Stefan Dösinger
13 * This library is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU Lesser General Public
15 * License as published by the Free Software Foundation; either
16 * version 2.1 of the License, or (at your option) any later version.
18 * This library is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
21 * Lesser General Public License for more details.
23 * You should have received a copy of the GNU Lesser General Public
24 * License along with this library; if not, write to the Free Software
25 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
29 #include "wine/port.h"
30 #include "wined3d_private.h"
35 /* Use the d3d_surface debug channel to have one channel for all surfaces */
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface
);
37 WINE_DECLARE_DEBUG_CHANNEL(fps
);
39 /*****************************************************************************
42 * Helper function that blts the front buffer contents to the target window
45 * This: Surface to copy from
46 * rc: Rectangle to copy
48 *****************************************************************************/
50 x11_copy_to_screen(IWineD3DSurfaceImpl
*This
,
53 if(This
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
)
60 TRACE("(%p)->(%p): Copying to screen\n", This
, rc
);
62 hSurfaceDC
= This
->hDC
;
64 hDisplayWnd
= This
->resource
.wineD3DDevice
->ddraw_window
;
65 hDisplayDC
= GetDCEx(hDisplayWnd
, 0, DCX_CLIPSIBLINGS
|DCX_CACHE
);
68 TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
69 rc
->left
, rc
->top
, rc
->right
, rc
->bottom
, offset
.x
, offset
.y
);
72 /* Front buffer coordinates are screen coordinates. Map them to the destination
73 * window if not fullscreened
75 if(!This
->resource
.wineD3DDevice
->ddraw_fullscreen
) {
76 ClientToScreen(hDisplayWnd
, &offset
);
79 /* FIXME: this doesn't work... if users really want to run
80 * X in 8bpp, then we need to call directly into display.drv
81 * (or Wine's equivalent), and force a private colormap
82 * without default entries. */
84 SelectPalette(hDisplayDC
, This
->palette
->hpal
, FALSE
);
85 RealizePalette(hDisplayDC
); /* sends messages => deadlocks */
89 drawrect
.right
= This
->currentDesc
.Width
;
91 drawrect
.bottom
= This
->currentDesc
.Height
;
94 /* TODO: Support clippers */
98 HWND hwnd
= ((IWineD3DClipperImpl
*) This
->clipper
)->hWnd
;
99 if (hwnd
&& GetClientRect(hwnd
,&xrc
))
101 OffsetRect(&xrc
,offset
.x
,offset
.y
);
102 IntersectRect(&drawrect
,&drawrect
,&xrc
);
108 IntersectRect(&drawrect
,&drawrect
,rc
);
112 /* Only use this if the caller did not pass a rectangle, since
113 * due to double locking this could be the wrong one ...
115 if (This
->lockedRect
.left
!= This
->lockedRect
.right
)
117 IntersectRect(&drawrect
,&drawrect
,&This
->lockedRect
);
122 drawrect
.left
-offset
.x
, drawrect
.top
-offset
.y
,
123 drawrect
.right
-drawrect
.left
, drawrect
.bottom
-drawrect
.top
,
125 drawrect
.left
, drawrect
.top
,
127 ReleaseDC(hDisplayWnd
, hDisplayDC
);
131 /*****************************************************************************
132 * IWineD3DSurface::Release, GDI version
134 * In general a normal COM Release method, but the GDI version doesn't have
135 * to destroy all the GL things.
137 *****************************************************************************/
138 ULONG WINAPI
IWineGDISurfaceImpl_Release(IWineD3DSurface
*iface
) {
139 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
140 ULONG ref
= InterlockedDecrement(&This
->resource
.ref
);
141 TRACE("(%p) : Releasing from %d\n", This
, ref
+ 1);
143 IWineD3DDeviceImpl
*device
= This
->resource
.wineD3DDevice
;
144 TRACE("(%p) : cleaning up\n", This
);
146 if(This
->Flags
& SFLAG_DIBSECTION
) {
148 SelectObject(This
->hDC
, This
->dib
.holdbitmap
);
150 /* Release the DIB section */
151 DeleteObject(This
->dib
.DIBsection
);
152 This
->dib
.bitmap_data
= NULL
;
153 This
->resource
.allocatedMemory
= NULL
;
155 if(This
->Flags
& SFLAG_USERPTR
) IWineD3DSurface_SetMem(iface
, NULL
);
157 HeapFree(GetProcessHeap(), 0, This
->palette9
);
159 IWineD3DResourceImpl_CleanUp((IWineD3DResource
*)iface
);
160 if(iface
== device
->ddraw_primary
)
161 device
->ddraw_primary
= NULL
;
163 TRACE("(%p) Released\n", This
);
164 HeapFree(GetProcessHeap(), 0, This
);
170 /*****************************************************************************
171 * IWineD3DSurface::PreLoad, GDI version
173 * This call is unsupported on GDI surfaces, if it's called something went
174 * wrong in the parent library. Write an informative warning
176 *****************************************************************************/
178 IWineGDISurfaceImpl_PreLoad(IWineD3DSurface
*iface
)
180 ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface
);
181 ERR("(%p): Most likely the parent library did something wrong.\n", iface
);
182 ERR("(%p): Please report to wine-devel\n", iface
);
185 /*****************************************************************************
186 * IWineD3DSurface::Unoad, GDI version
188 * This call is unsupported on GDI surfaces, if it's called something went
189 * wrong in the parent library. Write an informative warning
191 *****************************************************************************/
192 static void WINAPI
IWineGDISurfaceImpl_UnLoad(IWineD3DSurface
*iface
)
194 ERR("(%p): UnLoad is not supported on X11 surfaces!\n", iface
);
195 ERR("(%p): Most likely the parent library did something wrong.\n", iface
);
196 ERR("(%p): Please report to wine-devel\n", iface
);
199 /*****************************************************************************
200 * IWineD3DSurface::LockRect, GDI version
202 * Locks the surface and returns a pointer to the surface memory
205 * pLockedRect: Address to return the locking info at
206 * pRect: Rectangle to lock
210 * WINED3D_OK on success
211 * WINED3DERR_INVALIDCALL on errors
213 *****************************************************************************/
214 static HRESULT WINAPI
215 IWineGDISurfaceImpl_LockRect(IWineD3DSurface
*iface
,
216 WINED3DLOCKED_RECT
* pLockedRect
,
220 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
222 /* Already locked? */
223 if(This
->Flags
& SFLAG_LOCKED
)
225 ERR("(%p) Surface already locked\n", This
);
226 /* What should I return here? */
227 return WINED3DERR_INVALIDCALL
;
229 This
->Flags
|= SFLAG_LOCKED
;
231 if(!This
->resource
.allocatedMemory
) {
232 /* This happens on gdi surfaces if the application set a user pointer and resets it.
233 * Recreate the DIB section
235 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface
);
236 This
->resource
.allocatedMemory
= This
->dib
.bitmap_data
;
239 return IWineD3DBaseSurfaceImpl_LockRect(iface
, pLockedRect
, pRect
, Flags
);
242 /*****************************************************************************
243 * IWineD3DSurface::UnlockRect, GDI version
245 * Unlocks a surface. This implementation doesn't do much, except updating
246 * the window if the front buffer is unlocked
249 * WINED3D_OK on success
250 * WINED3DERR_INVALIDCALL on failure
252 *****************************************************************************/
253 static HRESULT WINAPI
254 IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface
*iface
)
256 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
257 IWineD3DDeviceImpl
*dev
= This
->resource
.wineD3DDevice
;
258 TRACE("(%p)\n", This
);
260 if (!(This
->Flags
& SFLAG_LOCKED
))
262 WARN("trying to Unlock an unlocked surf@%p\n", This
);
263 return WINED3DERR_INVALIDCALL
;
266 /* Can be useful for debugging */
269 static unsigned int gen
= 0;
272 if ((gen
% 10) == 0) {
273 snprintf(buffer
, sizeof(buffer
), "/tmp/surface%p_type%u_level%u_%u.ppm", This
, This
->glDescription
.target
, This
->glDescription
.level
, gen
);
274 IWineD3DSurfaceImpl_SaveSnapshot(iface
, buffer
);
277 * debugging crash code
286 /* Update the screen */
287 if(This
== (IWineD3DSurfaceImpl
*) dev
->ddraw_primary
)
289 x11_copy_to_screen(This
, &This
->lockedRect
);
292 This
->Flags
&= ~SFLAG_LOCKED
;
293 memset(&This
->lockedRect
, 0, sizeof(RECT
));
297 /*****************************************************************************
298 * IWineD3DSurface::Flip, GDI version
300 * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
301 * the parent library. This implementation changes the data pointers of the
302 * surfaces and copies the new front buffer content to the screen
305 * override: Flipping target(e.g. back buffer)
308 * WINED3D_OK on success
310 *****************************************************************************/
311 static HRESULT WINAPI
312 IWineGDISurfaceImpl_Flip(IWineD3DSurface
*iface
,
313 IWineD3DSurface
*override
,
316 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
317 IWineD3DSurfaceImpl
*Target
= (IWineD3DSurfaceImpl
*) override
;
318 TRACE("(%p)->(%p,%x)\n", This
, override
, Flags
);
320 TRACE("(%p) Flipping to surface %p\n", This
, Target
);
324 ERR("(%p): Can't flip without a target\n", This
);
325 return WINED3DERR_INVALIDCALL
;
332 This
->hDC
= Target
->hDC
;
336 /* Flip the DIBsection */
339 tmp
= This
->dib
.DIBsection
;
340 This
->dib
.DIBsection
= Target
->dib
.DIBsection
;
341 Target
->dib
.DIBsection
= tmp
;
344 /* Flip the surface data */
348 tmp
= This
->dib
.bitmap_data
;
349 This
->dib
.bitmap_data
= Target
->dib
.bitmap_data
;
350 Target
->dib
.bitmap_data
= tmp
;
352 tmp
= This
->resource
.allocatedMemory
;
353 This
->resource
.allocatedMemory
= Target
->resource
.allocatedMemory
;
354 Target
->resource
.allocatedMemory
= tmp
;
356 if(This
->resource
.heapMemory
) {
357 ERR("GDI Surface %p has heap memory allocated\n", This
);
359 if(Target
->resource
.heapMemory
) {
360 ERR("GDI Surface %p has heap memory allocated\n", Target
);
364 /* client_memory should not be different, but just in case */
367 tmp
= This
->dib
.client_memory
;
368 This
->dib
.client_memory
= Target
->dib
.client_memory
;
369 Target
->dib
.client_memory
= tmp
;
372 /* Useful for debugging */
375 static unsigned int gen
= 0;
378 if ((gen
% 10) == 0) {
379 snprintf(buffer
, sizeof(buffer
), "/tmp/surface%p_type%u_level%u_%u.ppm", This
, This
->glDescription
.target
, This
->glDescription
.level
, gen
);
380 IWineD3DSurfaceImpl_SaveSnapshot(iface
, buffer
);
383 * debugging crash code
392 /* Update the screen */
393 x11_copy_to_screen(This
, NULL
);
398 static long prev_time
, frames
;
400 DWORD time
= GetTickCount();
402 /* every 1.5 seconds */
403 if (time
- prev_time
> 1500) {
404 TRACE_(fps
)("@ approx %.2ffps\n", 1000.0*frames
/(time
- prev_time
));
413 /*****************************************************************************
414 * IWineD3DSurface::LoadTexture, GDI version
416 * This is mutually unsupported by GDI surfaces
421 *****************************************************************************/
423 IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface
*iface
, BOOL srgb_mode
)
425 ERR("Unsupported on X11 surfaces\n");
426 return WINED3DERR_INVALIDCALL
;
429 /*****************************************************************************
430 * IWineD3DSurface::SaveSnapshot, GDI version
432 * This method writes the surface's contents to the in tga format to the
433 * file specified in filename.
436 * filename: File to write to
439 * WINED3DERR_INVALIDCALL if the file couldn't be opened
440 * WINED3D_OK on success
442 *****************************************************************************/
443 static int get_shift(DWORD color_mask
) {
445 while (color_mask
> 0xFF) {
449 while ((color_mask
& 0x80) == 0) {
458 IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface
*iface
,
459 const char* filename
)
463 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
464 static char *output
= NULL
;
466 const StaticPixelFormatDesc
*formatEntry
= getFormatDescEntry(This
->resource
.format
, NULL
, NULL
);
468 if (This
->pow2Width
> size
) {
469 output
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, This
->pow2Width
* 3);
470 size
= This
->pow2Width
;
474 f
= fopen(filename
, "w+");
476 ERR("opening of %s failed with\n", filename
);
477 return WINED3DERR_INVALIDCALL
;
479 fprintf(f
, "P6\n%d %d\n255\n", This
->pow2Width
, This
->pow2Height
);
481 if (This
->resource
.format
== WINED3DFMT_P8
) {
482 unsigned char table
[256][3];
485 if (This
->palette
== NULL
) {
487 return WINED3DERR_INVALIDCALL
;
489 for (i
= 0; i
< 256; i
++) {
490 table
[i
][0] = This
->palette
->palents
[i
].peRed
;
491 table
[i
][1] = This
->palette
->palents
[i
].peGreen
;
492 table
[i
][2] = This
->palette
->palents
[i
].peBlue
;
494 for (y
= 0; y
< This
->pow2Height
; y
++) {
495 unsigned char *src
= This
->resource
.allocatedMemory
+ (y
* 1 * IWineD3DSurface_GetPitch(iface
));
496 for (x
= 0; x
< This
->pow2Width
; x
++) {
497 unsigned char color
= *src
;
500 output
[3 * x
+ 0] = table
[color
][0];
501 output
[3 * x
+ 1] = table
[color
][1];
502 output
[3 * x
+ 2] = table
[color
][2];
504 fwrite(output
, 3 * This
->pow2Width
, 1, f
);
507 int red_shift
, green_shift
, blue_shift
, pix_width
, alpha_shift
;
509 pix_width
= This
->bytesPerPixel
;
511 red_shift
= get_shift(formatEntry
->redMask
);
512 green_shift
= get_shift(formatEntry
->greenMask
);
513 blue_shift
= get_shift(formatEntry
->blueMask
);
514 alpha_shift
= get_shift(formatEntry
->alphaMask
);
516 for (y
= 0; y
< This
->pow2Height
; y
++) {
517 unsigned char *src
= This
->resource
.allocatedMemory
+ (y
* 1 * IWineD3DSurface_GetPitch(iface
));
518 for (x
= 0; x
< This
->pow2Width
; x
++) {
524 for (i
= 0; i
< pix_width
; i
++) {
525 color
|= src
[i
] << (8 * i
);
527 src
+= 1 * pix_width
;
529 comp
= color
& formatEntry
->redMask
;
530 output
[3 * x
+ 0] = red_shift
> 0 ? comp
>> red_shift
: comp
<< -red_shift
;
531 comp
= color
& formatEntry
->greenMask
;
532 output
[3 * x
+ 1] = green_shift
> 0 ? comp
>> green_shift
: comp
<< -green_shift
;
533 comp
= color
& formatEntry
->alphaMask
;
534 output
[3 * x
+ 2] = alpha_shift
> 0 ? comp
>> alpha_shift
: comp
<< -alpha_shift
;
536 fwrite(output
, 3 * This
->pow2Width
, 1, f
);
543 HRESULT WINAPI
IWineGDISurfaceImpl_GetDC(IWineD3DSurface
*iface
, HDC
*pHDC
) {
544 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
545 WINED3DLOCKED_RECT lock
;
549 TRACE("(%p)->(%p)\n",This
,pHDC
);
551 if(This
->Flags
& SFLAG_USERPTR
) {
552 ERR("Not supported on surfaces with an application-provided surfaces\n");
553 return WINEDDERR_NODC
;
556 /* Give more detailed info for ddraw */
557 if (This
->Flags
& SFLAG_DCINUSE
)
558 return WINEDDERR_DCALREADYCREATED
;
560 /* Can't GetDC if the surface is locked */
561 if (This
->Flags
& SFLAG_LOCKED
)
562 return WINED3DERR_INVALIDCALL
;
564 memset(&lock
, 0, sizeof(lock
)); /* To be sure */
566 /* Should have a DIB section already */
568 /* Lock the surface */
569 hr
= IWineD3DSurface_LockRect(iface
,
574 ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr
);
575 /* keep the dib section */
579 if(This
->resource
.format
== WINED3DFMT_P8
||
580 This
->resource
.format
== WINED3DFMT_A8P8
) {
583 PALETTEENTRY ent
[256];
585 GetPaletteEntries(This
->palette
->hpal
, 0, 256, ent
);
586 for (n
=0; n
<256; n
++) {
587 col
[n
].rgbRed
= ent
[n
].peRed
;
588 col
[n
].rgbGreen
= ent
[n
].peGreen
;
589 col
[n
].rgbBlue
= ent
[n
].peBlue
;
590 col
[n
].rgbReserved
= 0;
593 IWineD3DDeviceImpl
*device
= This
->resource
.wineD3DDevice
;
595 for (n
=0; n
<256; n
++) {
596 col
[n
].rgbRed
= device
->palettes
[device
->currentPalette
][n
].peRed
;
597 col
[n
].rgbGreen
= device
->palettes
[device
->currentPalette
][n
].peGreen
;
598 col
[n
].rgbBlue
= device
->palettes
[device
->currentPalette
][n
].peBlue
;
599 col
[n
].rgbReserved
= 0;
603 SetDIBColorTable(This
->hDC
, 0, 256, col
);
607 TRACE("returning %p\n",*pHDC
);
608 This
->Flags
|= SFLAG_DCINUSE
;
613 HRESULT WINAPI
IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface
*iface
, HDC hDC
) {
614 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
616 TRACE("(%p)->(%p)\n",This
,hDC
);
618 if (!(This
->Flags
& SFLAG_DCINUSE
))
619 return WINED3DERR_INVALIDCALL
;
621 if (This
->hDC
!=hDC
) {
622 WARN("Application tries to release an invalid DC(%p), surface dc is %p\n", hDC
, This
->hDC
);
623 return WINED3DERR_INVALIDCALL
;
626 /* we locked first, so unlock now */
627 IWineD3DSurface_UnlockRect(iface
);
629 This
->Flags
&= ~SFLAG_DCINUSE
;
634 HRESULT WINAPI
IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface
*iface
) {
635 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
637 IWineD3DPaletteImpl
*pal
= This
->palette
;
639 TRACE("(%p)\n", This
);
641 if(This
->Flags
& SFLAG_DIBSECTION
) {
642 TRACE("(%p): Updating the hdc's palette\n", This
);
643 for (n
=0; n
<256; n
++) {
645 col
[n
].rgbRed
= pal
->palents
[n
].peRed
;
646 col
[n
].rgbGreen
= pal
->palents
[n
].peGreen
;
647 col
[n
].rgbBlue
= pal
->palents
[n
].peBlue
;
649 IWineD3DDeviceImpl
*device
= This
->resource
.wineD3DDevice
;
650 /* Use the default device palette */
651 col
[n
].rgbRed
= device
->palettes
[device
->currentPalette
][n
].peRed
;
652 col
[n
].rgbGreen
= device
->palettes
[device
->currentPalette
][n
].peGreen
;
653 col
[n
].rgbBlue
= device
->palettes
[device
->currentPalette
][n
].peBlue
;
655 col
[n
].rgbReserved
= 0;
657 SetDIBColorTable(This
->hDC
, 0, 256, col
);
660 /* Update the image because of the palette change. Note that this function is also
661 * called on a palette removal. In such a case we don't have to update the screen.
662 * Some games like e.g Red Alert call SetEntries a lot to implement fading.
664 if(pal
&& This
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
)
665 x11_copy_to_screen(This
, NULL
);
670 /*****************************************************************************
671 * IWineD3DSurface::PrivateSetup, GDI version
673 * Initializes the GDI surface, aka creates the DIB section we render to
674 * The DIB section creation is done by calling GetDC, which will create the
675 * section and releasing the dc to allow the app to use it. The dib section
676 * will stay until the surface is released
678 * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
679 * are set to the real sizes to save memory. The NONPOW2 flag is unset to
680 * avoid confusion in the shared surface code.
683 * WINED3D_OK on success
684 * The return values of called methods on failure
686 *****************************************************************************/
688 IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface
*iface
)
690 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
692 if(This
->resource
.usage
& WINED3DUSAGE_OVERLAY
)
694 ERR("(%p) Overlays not yet supported by GDI surfaces\n", This
);
695 return WINED3DERR_INVALIDCALL
;
697 /* Sysmem textures have memory already allocated -
698 * release it, this avoids an unnecessary memcpy
700 HeapFree(GetProcessHeap(), 0, This
->resource
.heapMemory
);
701 This
->resource
.allocatedMemory
= NULL
;
702 This
->resource
.heapMemory
= NULL
;
704 /* We don't mind the nonpow2 stuff in GDI */
705 This
->pow2Width
= This
->currentDesc
.Width
;
706 This
->pow2Height
= This
->currentDesc
.Height
;
708 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface
);
709 This
->resource
.allocatedMemory
= This
->dib
.bitmap_data
;
714 void WINAPI
IWineGDISurfaceImpl_SetGlTextureDesc(IWineD3DSurface
*iface
, UINT textureName
, int target
) {
715 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
717 /* Ignore 0 textureName and target. D3D textures can be created with gdi surfaces as plain
718 * containers, but they're useless until the app creates a d3d device from a d3d point of
719 * view, it's not an implementation limitation. This avoids false warnings when the texture
720 * is destroyed and sets the description back to 0/0
722 if(textureName
!= 0 || target
!= 0) {
723 FIXME("(%p) : Should not be called on a GDI surface. textureName %u, target %i\n", This
, textureName
, target
);
728 void WINAPI
IWineGDISurfaceImpl_GetGlDesc(IWineD3DSurface
*iface
, glDescriptor
**glDescription
) {
729 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
730 FIXME("(%p) : Should not be called on a GDI surface\n", This
);
731 *glDescription
= NULL
;
734 HRESULT WINAPI
IWineGDISurfaceImpl_AddDirtyRect(IWineD3DSurface
*iface
, CONST RECT
* pDirtyRect
) {
735 /* GDI surface data can only be in one location, the system memory dib section. So they are
736 * always clean by definition.
738 TRACE("No dirtification in GDI surfaces\n");
742 HRESULT WINAPI
IWineGDISurfaceImpl_SetMem(IWineD3DSurface
*iface
, void *Mem
) {
743 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
745 /* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
746 if(This
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
) {
747 ERR("Not supported on render targets\n");
748 return WINED3DERR_INVALIDCALL
;
751 if(This
->Flags
& (SFLAG_LOCKED
| SFLAG_DCINUSE
)) {
752 WARN("Surface is locked or the HDC is in use\n");
753 return WINED3DERR_INVALIDCALL
;
756 if(Mem
&& Mem
!= This
->resource
.allocatedMemory
) {
757 void *release
= NULL
;
759 /* Do I have to copy the old surface content? */
760 if(This
->Flags
& SFLAG_DIBSECTION
) {
761 /* Release the DC. No need to hold the critical section for the update
762 * Thread because this thread runs only on front buffers, but this method
763 * fails for render targets in the check above.
765 SelectObject(This
->hDC
, This
->dib
.holdbitmap
);
767 /* Release the DIB section */
768 DeleteObject(This
->dib
.DIBsection
);
769 This
->dib
.bitmap_data
= NULL
;
770 This
->resource
.allocatedMemory
= NULL
;
772 This
->Flags
&= ~SFLAG_DIBSECTION
;
773 } else if(!(This
->Flags
& SFLAG_USERPTR
)) {
774 release
= This
->resource
.allocatedMemory
;
776 This
->resource
.allocatedMemory
= Mem
;
777 This
->Flags
|= SFLAG_USERPTR
| SFLAG_INSYSMEM
;
779 /* Now free the old memory if any */
780 HeapFree(GetProcessHeap(), 0, release
);
781 } else if(This
->Flags
& SFLAG_USERPTR
) {
782 /* Lockrect and GetDC will re-create the dib section and allocated memory */
783 This
->resource
.allocatedMemory
= NULL
;
784 This
->Flags
&= ~SFLAG_USERPTR
;
789 /***************************
791 ***************************/
792 static void WINAPI
IWineGDISurfaceImpl_ModifyLocation(IWineD3DSurface
*iface
, DWORD flag
, BOOL persistent
) {
793 TRACE("(%p)->(%s, %s)\n", iface
,
794 flag
== SFLAG_INSYSMEM
? "SFLAG_INSYSMEM" : flag
== SFLAG_INDRAWABLE
? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
795 persistent
? "TRUE" : "FALSE");
796 /* GDI surfaces can be in system memory only */
797 if(flag
!= SFLAG_INSYSMEM
) {
798 ERR("GDI Surface requested in gl %s memory\n", flag
== SFLAG_INDRAWABLE
? "drawable" : "texture");
802 static HRESULT WINAPI
IWineGDISurfaceImpl_LoadLocation(IWineD3DSurface
*iface
, DWORD flag
, const RECT
*rect
) {
803 if(flag
!= SFLAG_INSYSMEM
) {
804 ERR("GDI Surface requested to be copied to gl %s\n", flag
== SFLAG_INTEXTURE
? "texture" : "drawable");
806 TRACE("Surface requested in surface memory\n");
811 /* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
812 * only IWineD3DBaseSurface and IWineGDISurface ones.
814 const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
=
817 IWineD3DBaseSurfaceImpl_QueryInterface
,
818 IWineD3DBaseSurfaceImpl_AddRef
,
819 IWineGDISurfaceImpl_Release
,
820 /* IWineD3DResource */
821 IWineD3DBaseSurfaceImpl_GetParent
,
822 IWineD3DBaseSurfaceImpl_GetDevice
,
823 IWineD3DBaseSurfaceImpl_SetPrivateData
,
824 IWineD3DBaseSurfaceImpl_GetPrivateData
,
825 IWineD3DBaseSurfaceImpl_FreePrivateData
,
826 IWineD3DBaseSurfaceImpl_SetPriority
,
827 IWineD3DBaseSurfaceImpl_GetPriority
,
828 IWineGDISurfaceImpl_PreLoad
,
829 IWineGDISurfaceImpl_UnLoad
,
830 IWineD3DBaseSurfaceImpl_GetType
,
831 /* IWineD3DSurface */
832 IWineD3DBaseSurfaceImpl_GetContainer
,
833 IWineD3DBaseSurfaceImpl_GetDesc
,
834 IWineGDISurfaceImpl_LockRect
,
835 IWineGDISurfaceImpl_UnlockRect
,
836 IWineGDISurfaceImpl_GetDC
,
837 IWineGDISurfaceImpl_ReleaseDC
,
838 IWineGDISurfaceImpl_Flip
,
839 IWineD3DBaseSurfaceImpl_Blt
,
840 IWineD3DBaseSurfaceImpl_GetBltStatus
,
841 IWineD3DBaseSurfaceImpl_GetFlipStatus
,
842 IWineD3DBaseSurfaceImpl_IsLost
,
843 IWineD3DBaseSurfaceImpl_Restore
,
844 IWineD3DBaseSurfaceImpl_BltFast
,
845 IWineD3DBaseSurfaceImpl_GetPalette
,
846 IWineD3DBaseSurfaceImpl_SetPalette
,
847 IWineGDISurfaceImpl_RealizePalette
,
848 IWineD3DBaseSurfaceImpl_SetColorKey
,
849 IWineD3DBaseSurfaceImpl_GetPitch
,
850 IWineGDISurfaceImpl_SetMem
,
851 IWineD3DBaseSurfaceImpl_SetOverlayPosition
,
852 IWineD3DBaseSurfaceImpl_GetOverlayPosition
,
853 IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder
,
854 IWineD3DBaseSurfaceImpl_UpdateOverlay
,
855 IWineD3DBaseSurfaceImpl_SetClipper
,
856 IWineD3DBaseSurfaceImpl_GetClipper
,
858 IWineGDISurfaceImpl_AddDirtyRect
,
859 IWineGDISurfaceImpl_LoadTexture
,
860 IWineD3DBaseSurfaceImpl_BindTexture
,
861 IWineGDISurfaceImpl_SaveSnapshot
,
862 IWineD3DBaseSurfaceImpl_SetContainer
,
863 IWineGDISurfaceImpl_SetGlTextureDesc
,
864 IWineGDISurfaceImpl_GetGlDesc
,
865 IWineD3DSurfaceImpl_GetData
,
866 IWineD3DBaseSurfaceImpl_SetFormat
,
867 IWineGDISurfaceImpl_PrivateSetup
,
868 IWineGDISurfaceImpl_ModifyLocation
,
869 IWineGDISurfaceImpl_LoadLocation