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HEAD
wined3d: Check real depth/stencil capabilities based on WGL pixel formats.
[wine/gsoc_dplay.git]
/
dlls
/
wined3d
/
Makefile.in
blob
9ec6494a53a521868dcea00fbbd6ac3235187b1e
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
MODULE
=
wined3d.dll
6
IMPORTLIB
=
libwined3d.
$(
IMPLIBEXT
)
7
IMPORTS
=
user32 gdi32 advapi32 kernel32
8
EXTRALIBS
= -
luuid
9
10
C_SRCS
=
\
11
arb_program_shader.c \
12
baseshader.c \
13
basetexture.c \
14
clipper.c \
15
context.c \
16
cubetexture.c \
17
device.c \
18
directx.c \
19
drawprim.c \
20
glsl_shader.c \
21
indexbuffer.c \
22
palette.c \
23
pixelshader.c \
24
query.c \
25
resource.c \
26
state.c \
27
stateblock.c \
28
surface_base.c \
29
surface.c \
30
surface_gdi.c \
31
swapchain.c \
32
texture.c \
33
utils.c \
34
vertexbuffer.c \
35
vertexdeclaration.c \
36
vertexshader.c \
37
volume.c \
38
volumetexture.c \
39
wined3d_main.c
40
41
@MAKE_DLL_RULES@
42
43
@DEPENDENCIES@
# everything below this line is overwritten by make depend