wined3d: Check real depth/stencil capabilities based on WGL pixel formats.
[wine/gsoc_dplay.git] / dlls / wined3d / Makefile.in
blob9ec6494a53a521868dcea00fbbd6ac3235187b1e
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = wined3d.dll
6 IMPORTLIB = libwined3d.$(IMPLIBEXT)
7 IMPORTS = user32 gdi32 advapi32 kernel32
8 EXTRALIBS = -luuid
10 C_SRCS = \
11 arb_program_shader.c \
12 baseshader.c \
13 basetexture.c \
14 clipper.c \
15 context.c \
16 cubetexture.c \
17 device.c \
18 directx.c \
19 drawprim.c \
20 glsl_shader.c \
21 indexbuffer.c \
22 palette.c \
23 pixelshader.c \
24 query.c \
25 resource.c \
26 state.c \
27 stateblock.c \
28 surface_base.c \
29 surface.c \
30 surface_gdi.c \
31 swapchain.c \
32 texture.c \
33 utils.c \
34 vertexbuffer.c \
35 vertexdeclaration.c \
36 vertexshader.c \
37 volume.c \
38 volumetexture.c \
39 wined3d_main.c
41 @MAKE_DLL_RULES@
43 @DEPENDENCIES@ # everything below this line is overwritten by make depend