2 * IDirect3DPixelShader9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
27 /* IDirect3DPixelShader9 IUnknown parts follow: */
28 HRESULT WINAPI
IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
31 if (IsEqualGUID(riid
, &IID_IUnknown
)
32 || IsEqualGUID(riid
, &IID_IDirect3DPixelShader9
)) {
33 IUnknown_AddRef(iface
);
38 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
42 ULONG WINAPI
IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface
) {
43 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
44 ULONG ref
= InterlockedIncrement(&This
->ref
);
46 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
51 ULONG WINAPI
IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface
) {
52 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
53 ULONG ref
= InterlockedDecrement(&This
->ref
);
55 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
58 IWineD3DPixelShader_Release(This
->wineD3DPixelShader
);
59 HeapFree(GetProcessHeap(), 0, This
);
64 /* IDirect3DPixelShader9 Interface follow: */
65 HRESULT WINAPI
IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface
, IDirect3DDevice9
** ppDevice
) {
66 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
67 IWineD3DDevice
*myDevice
= NULL
;
69 TRACE("(%p) : Relay\n", This
);
71 IWineD3DPixelShader_GetDevice(This
->wineD3DPixelShader
, &myDevice
);
72 IWineD3DDevice_GetParent(myDevice
, (IUnknown
**)ppDevice
);
73 IWineD3DDevice_Release(myDevice
);
74 TRACE("(%p) returing (%p)", This
, *ppDevice
);
78 HRESULT WINAPI
IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface
, VOID
* pData
, UINT
* pSizeOfData
) {
79 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
80 TRACE("(%p) Relay\n", This
);
81 return IWineD3DPixelShader_GetFunction(This
->wineD3DPixelShader
, pData
, pSizeOfData
);
85 const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl
=
87 IDirect3DPixelShader9Impl_QueryInterface
,
88 IDirect3DPixelShader9Impl_AddRef
,
89 IDirect3DPixelShader9Impl_Release
,
90 IDirect3DPixelShader9Impl_GetDevice
,
91 IDirect3DPixelShader9Impl_GetFunction
95 /* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow: */
96 HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface
, CONST DWORD
* pFunction
, IDirect3DPixelShader9
** ppShader
) {
97 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
98 IDirect3DPixelShader9Impl
*object
;
101 FIXME("(%p) Relay (disabled)\n", This
);
104 if(ppShader
== NULL
){
105 TRACE("(%p) Invalid call\n", This
);
106 return D3DERR_INVALIDCALL
;
108 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
111 return E_OUTOFMEMORY
;
115 object
->lpVtbl
= &Direct3DPixelShader9_Vtbl
;
116 hrc
= IWineD3DDevice_CreatePixelShader(This
->WineD3DDevice
, pFunction
, &object
->wineD3DPixelShader
, (IUnknown
*)object
);
118 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This
);
119 HeapFree(GetProcessHeap(), 0 , object
);
122 *ppShader
= (IDirect3DPixelShader9
*) object
;
127 TRACE("(%p) : returning %p\n", This
, *ppShader
);
131 HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface
, IDirect3DPixelShader9
* pShader
) {
132 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
133 IDirect3DPixelShader9Impl
*shader
= (IDirect3DPixelShader9Impl
*)pShader
;
134 TRACE("(%p) Relay\n", This
);
135 IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
== NULL
? NULL
:shader
->wineD3DPixelShader
);
139 HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface
, IDirect3DPixelShader9
** ppShader
) {
140 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
141 IWineD3DPixelShader
*object
;
143 HRESULT hrc
= D3D_OK
;
144 TRACE("(%p) Relay\n", This
);
145 if(ppShader
== NULL
){
146 TRACE("(%p) Invalid call\n", This
);
147 return D3DERR_INVALIDCALL
;
150 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
151 if(hrc
== D3D_OK
&& object
!= NULL
){
152 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)ppShader
);
153 IWineD3DPixelShader_Release(object
);
156 TRACE("(%p) : returning %p\n", This
, *ppShader
);
160 HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface
, UINT Register
, CONST
float* pConstantData
, UINT Vector4fCount
) {
161 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
162 TRACE("(%p) Relay\n", This
);
163 return IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, Vector4fCount
);
166 HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface
, UINT Register
, float* pConstantData
, UINT Vector4fCount
) {
167 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
168 TRACE("(%p) Relay\n", This
);
169 return IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, Vector4fCount
);
172 HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface
, UINT Register
, CONST
int* pConstantData
, UINT Vector4iCount
) {
173 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
174 TRACE("(%p) Relay\n", This
);
175 return IWineD3DDevice_SetPixelShaderConstantI(This
->WineD3DDevice
, Register
, pConstantData
, Vector4iCount
);
178 HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface
, UINT Register
, int* pConstantData
, UINT Vector4iCount
) {
179 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
180 TRACE("(%p) Relay\n", This
);
181 return IWineD3DDevice_GetPixelShaderConstantI(This
->WineD3DDevice
, Register
, pConstantData
, Vector4iCount
);
184 HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface
, UINT Register
, CONST BOOL
* pConstantData
, UINT BoolCount
) {
185 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
186 TRACE("(%p) Relay\n", This
);
187 return IWineD3DDevice_SetPixelShaderConstantB(This
->WineD3DDevice
, Register
, pConstantData
, BoolCount
);
190 HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface
, UINT Register
, BOOL
* pConstantData
, UINT BoolCount
) {
191 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
192 TRACE("(%p) Relay\n", This
);
193 return IWineD3DDevice_GetPixelShaderConstantB(This
->WineD3DDevice
, Register
, pConstantData
, BoolCount
);