wined3d: Rework surface Blt a bit to only lock the part of the destination surface...
[wine/gsoc_dplay.git] / dlls / d3d9 / device.c
blob7376525cda8a5145f8877e489e0b57f4e9a7abb1
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32 IDirect3D9 *d3d;
33 IDirect3D9Impl *d3dimpl;
35 if (IsEqualGUID(riid, &IID_IUnknown)
36 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
37 IUnknown_AddRef(iface);
38 *ppobj = This;
39 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
40 return S_OK;
41 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
42 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
43 * It doesn't matter with which function the device was created.
45 IDirect3DDevice9_GetDirect3D(iface, &d3d);
46 d3dimpl = (IDirect3D9Impl *) d3d;
48 if(d3dimpl->extended) {
49 *ppobj = iface;
50 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
51 IDirect3D9_Release(d3d);
52 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
53 return S_OK;
54 } else {
55 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
56 IDirect3D9_Release(d3d);
57 *ppobj = NULL;
58 return E_NOINTERFACE;
62 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
63 *ppobj = NULL;
64 return E_NOINTERFACE;
67 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
68 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
69 ULONG ref = InterlockedIncrement(&This->ref);
71 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
73 return ref;
76 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
77 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
78 ULONG ref;
80 if (This->inDestruction) return 0;
81 ref = InterlockedDecrement(&This->ref);
83 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
85 if (ref == 0) {
86 unsigned i;
87 This->inDestruction = TRUE;
89 EnterCriticalSection(&d3d9_cs);
90 for(i = 0; i < This->numConvertedDecls; i++) {
91 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
92 * device
94 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
96 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
98 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
99 IWineD3DDevice_Release(This->WineD3DDevice);
100 LeaveCriticalSection(&d3d9_cs);
101 HeapFree(GetProcessHeap(), 0, This);
103 return ref;
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
108 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
109 HRESULT hr;
110 TRACE("(%p)\n", This);
112 EnterCriticalSection(&d3d9_cs);
113 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
114 LeaveCriticalSection(&d3d9_cs);
115 if(hr == WINED3D_OK && This->notreset) {
116 TRACE("D3D9 Device is marked not reset\n");
117 hr = D3DERR_DEVICENOTRESET;
120 return hr;
123 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
124 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
125 HRESULT hr;
126 TRACE("(%p) Relay\n", This);
128 EnterCriticalSection(&d3d9_cs);
129 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
130 LeaveCriticalSection(&d3d9_cs);
131 return hr;
134 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
135 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
136 HRESULT hr;
137 TRACE("(%p) : Relay\n", This);
139 EnterCriticalSection(&d3d9_cs);
140 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
141 LeaveCriticalSection(&d3d9_cs);
142 return hr;
145 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
146 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147 HRESULT hr = D3D_OK;
148 IWineD3D* pWineD3D;
150 TRACE("(%p) Relay\n", This);
152 if (NULL == ppD3D9) {
153 return D3DERR_INVALIDCALL;
156 EnterCriticalSection(&d3d9_cs);
157 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
158 if (hr == D3D_OK && pWineD3D != NULL)
160 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
161 IWineD3D_Release(pWineD3D);
162 } else {
163 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
164 *ppD3D9 = NULL;
166 TRACE("(%p) returning %p\n", This, *ppD3D9);
167 LeaveCriticalSection(&d3d9_cs);
168 return hr;
171 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
172 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
173 HRESULT hrc = D3D_OK;
174 WINED3DCAPS *pWineCaps;
176 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
177 if(NULL == pCaps){
178 return D3DERR_INVALIDCALL;
180 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
181 if(pWineCaps == NULL){
182 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
185 memset(pCaps, 0, sizeof(*pCaps));
186 EnterCriticalSection(&d3d9_cs);
187 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
188 LeaveCriticalSection(&d3d9_cs);
189 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
190 HeapFree(GetProcessHeap(), 0, pWineCaps);
192 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
193 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
195 filter_caps(pCaps);
197 TRACE("Returning %p %p\n", This, pCaps);
198 return hrc;
201 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
202 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
203 HRESULT hr;
204 TRACE("(%p) Relay\n", This);
206 EnterCriticalSection(&d3d9_cs);
207 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
208 LeaveCriticalSection(&d3d9_cs);
209 return hr;
212 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
213 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
214 HRESULT hr;
215 TRACE("(%p) Relay\n", This);
217 EnterCriticalSection(&d3d9_cs);
218 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
219 LeaveCriticalSection(&d3d9_cs);
220 return hr;
223 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
224 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
225 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
226 HRESULT hr;
228 TRACE("(%p) Relay\n", This);
229 if(!pCursorBitmap) {
230 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
231 return WINED3DERR_INVALIDCALL;
234 EnterCriticalSection(&d3d9_cs);
235 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
236 LeaveCriticalSection(&d3d9_cs);
237 return hr;
240 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
241 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242 TRACE("(%p) Relay\n", This);
244 EnterCriticalSection(&d3d9_cs);
245 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
246 LeaveCriticalSection(&d3d9_cs);
249 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
250 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
251 BOOL ret;
252 TRACE("(%p) Relay\n", This);
254 EnterCriticalSection(&d3d9_cs);
255 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
256 LeaveCriticalSection(&d3d9_cs);
257 return ret;
260 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
261 BOOL *resources_ok = (BOOL *) data;
262 WINED3DRESOURCETYPE type;
263 HRESULT ret = S_OK;
264 WINED3DSURFACE_DESC surface_desc;
265 WINED3DVOLUME_DESC volume_desc;
266 WINED3DINDEXBUFFER_DESC index_desc;
267 WINED3DVERTEXBUFFER_DESC vertex_desc;
268 WINED3DFORMAT dummy_format;
269 DWORD dummy_dword;
270 WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
271 IUnknown *parent;
273 type = IWineD3DResource_GetType(resource);
274 switch(type) {
275 case WINED3DRTYPE_SURFACE:
276 surface_desc.Format = &dummy_format;
277 surface_desc.Type = &type;
278 surface_desc.Usage = &dummy_dword;
279 surface_desc.Pool = &pool;
280 surface_desc.Size = &dummy_dword;
281 surface_desc.MultiSampleType = &dummy_dword;
282 surface_desc.MultiSampleQuality = &dummy_dword;
283 surface_desc.Width = &dummy_dword;
284 surface_desc.Height = &dummy_dword;
286 IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
287 break;
289 case WINED3DRTYPE_VOLUME:
290 volume_desc.Format = &dummy_format;
291 volume_desc.Type = &type;
292 volume_desc.Usage = &dummy_dword;
293 volume_desc.Pool = &pool;
294 volume_desc.Size = &dummy_dword;
295 volume_desc.Width = &dummy_dword;
296 volume_desc.Height = &dummy_dword;
297 volume_desc.Depth = &dummy_dword;
298 IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
299 break;
301 case WINED3DRTYPE_INDEXBUFFER:
302 IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
303 pool = index_desc.Pool;
304 break;
306 case WINED3DRTYPE_VERTEXBUFFER:
307 IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
308 pool = vertex_desc.Pool;
309 break;
311 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
312 * is a D3DPOOL_DEFAULT surface or volume as well
314 default:
315 break;
318 if(pool == WINED3DPOOL_DEFAULT) {
319 IWineD3DResource_GetParent(resource, &parent);
320 if(IUnknown_Release(parent) == 0) {
321 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
322 } else {
323 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
324 ret = S_FALSE;
325 *resources_ok = FALSE;
328 IWineD3DResource_Release(resource);
330 return ret;
333 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
334 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
335 WINED3DPRESENT_PARAMETERS localParameters;
336 HRESULT hr;
337 BOOL resources_ok = TRUE;
338 UINT i;
340 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
342 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
343 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
344 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
345 * make use of the hidden reference and destroys the objects.
347 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
348 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
350 IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
351 for(i = 0; i < 16; i++) {
352 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
354 for(i = 0; i < 16; i++) {
355 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
358 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
359 if(!resources_ok) {
360 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
361 This->notreset = TRUE;
362 return WINED3DERR_INVALIDCALL;
365 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
366 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
367 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
368 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
369 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
370 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
371 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
372 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
373 localParameters.Windowed = pPresentationParameters->Windowed;
374 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
375 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
376 localParameters.Flags = pPresentationParameters->Flags;
377 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
378 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
380 EnterCriticalSection(&d3d9_cs);
381 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
382 LeaveCriticalSection(&d3d9_cs);
383 if(FAILED(hr)) {
384 This->notreset = TRUE;
386 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
387 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
388 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
389 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
390 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
391 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
392 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
393 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
394 pPresentationParameters->Windowed = localParameters.Windowed;
395 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
396 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
397 pPresentationParameters->Flags = localParameters.Flags;
398 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
399 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
400 } else {
401 This->notreset = FALSE;
404 return hr;
407 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
408 pDirtyRegion) {
409 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
410 HRESULT hr;
411 TRACE("(%p) Relay\n", This);
413 EnterCriticalSection(&d3d9_cs);
414 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
415 LeaveCriticalSection(&d3d9_cs);
416 return hr;
419 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
420 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
421 IWineD3DSurface *retSurface = NULL;
422 HRESULT rc = D3D_OK;
424 TRACE("(%p) Relay\n", This);
426 EnterCriticalSection(&d3d9_cs);
427 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
428 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
429 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
430 IWineD3DSurface_Release(retSurface);
432 LeaveCriticalSection(&d3d9_cs);
433 return rc;
435 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
436 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
437 HRESULT hr;
438 TRACE("(%p) Relay\n", This);
440 EnterCriticalSection(&d3d9_cs);
441 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
442 LeaveCriticalSection(&d3d9_cs);
443 return hr;
446 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
447 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
448 HRESULT hr;
449 TRACE("(%p) Relay\n", This);
451 EnterCriticalSection(&d3d9_cs);
452 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
453 LeaveCriticalSection(&d3d9_cs);
454 return hr;
457 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
459 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
460 TRACE("(%p) Relay\n", This);
462 EnterCriticalSection(&d3d9_cs);
463 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
464 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
465 LeaveCriticalSection(&d3d9_cs);
468 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
469 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
470 TRACE("(%p) Relay\n", This);
472 EnterCriticalSection(&d3d9_cs);
473 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
474 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
475 LeaveCriticalSection(&d3d9_cs);
479 static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
480 HRESULT hrc;
481 IDirect3DSurface9Impl *object;
482 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
483 TRACE("(%p) Relay\n", This);
485 if(MultisampleQuality > 0){
486 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
488 MultisampleQuality
489 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
492 MultisampleQuality=0;
494 /*FIXME: Check MAX bounds of MultisampleQuality*/
496 /* Allocate the storage for the device */
497 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
498 if (NULL == object) {
499 FIXME("Allocation of memory failed\n");
500 return D3DERR_OUTOFVIDEOMEMORY;
503 object->lpVtbl = &Direct3DSurface9_Vtbl;
504 object->ref = 1;
506 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
508 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
510 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
512 /* free up object */
513 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
514 HeapFree(GetProcessHeap(), 0, object);
515 } else {
516 IUnknown_AddRef(iface);
517 object->parentDevice = iface;
518 TRACE("(%p) : Created surface %p\n", This, object);
519 *ppSurface = (LPDIRECT3DSURFACE9) object;
521 return hrc;
526 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
527 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
528 DWORD MultisampleQuality, BOOL Lockable,
529 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
530 HRESULT hr;
531 TRACE("Relay\n");
533 /* Is this correct? */
534 EnterCriticalSection(&d3d9_cs);
535 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
536 LeaveCriticalSection(&d3d9_cs);
537 return hr;
540 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
541 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
542 DWORD MultisampleQuality, BOOL Discard,
543 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
544 HRESULT hr;
545 TRACE("Relay\n");
547 EnterCriticalSection(&d3d9_cs);
548 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
549 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
550 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
551 LeaveCriticalSection(&d3d9_cs);
552 return hr;
556 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
557 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
558 HRESULT hr;
559 TRACE("(%p) Relay\n" , This);
561 EnterCriticalSection(&d3d9_cs);
562 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
563 LeaveCriticalSection(&d3d9_cs);
564 return hr;
567 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
568 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
569 HRESULT hr;
570 TRACE("(%p) Relay\n" , This);
572 EnterCriticalSection(&d3d9_cs);
573 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
574 LeaveCriticalSection(&d3d9_cs);
575 return hr;
578 /* This isn't in MSDN!
579 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
580 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
581 FIXME("(%p) : stub\n", This);
582 return D3D_OK;
586 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
587 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
588 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
589 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
590 HRESULT hr;
591 TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
593 EnterCriticalSection(&d3d9_cs);
594 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
595 LeaveCriticalSection(&d3d9_cs);
596 return hr;
599 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
600 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
601 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
602 HRESULT hr;
603 TRACE("(%p) Relay\n" , This);
605 EnterCriticalSection(&d3d9_cs);
606 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
607 LeaveCriticalSection(&d3d9_cs);
608 return hr;
611 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
612 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
613 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
614 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
615 HRESULT hr;
617 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
618 EnterCriticalSection(&d3d9_cs);
619 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
620 LeaveCriticalSection(&d3d9_cs);
621 return hr;
624 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
625 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
626 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
627 WINED3DPOOL pool;
628 WINED3DRESOURCETYPE restype;
629 DWORD usage;
630 WINED3DSURFACE_DESC desc;
631 HRESULT hr;
632 TRACE("(%p) Relay\n" , This);
634 memset(&desc, 0, sizeof(desc));
635 desc.Usage = &usage;
636 desc.Pool = &pool;
637 desc.Type = &restype;
638 IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
640 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
641 * in D3DPOOL_DEFAULT
643 if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
644 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
645 return D3DERR_INVALIDCALL;
648 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
649 /* Note: D3DRECT is compatible with WINED3DRECT */
650 EnterCriticalSection(&d3d9_cs);
651 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
652 LeaveCriticalSection(&d3d9_cs);
653 return hr;
656 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
657 HRESULT hr;
658 TRACE("Relay\n");
659 if(Pool == D3DPOOL_MANAGED ){
660 FIXME("Attempting to create a managed offscreen plain surface\n");
661 return D3DERR_INVALIDCALL;
664 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
665 but then...
666 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
667 Why, their always lockable?
668 should I change the usage to dynamic?
670 EnterCriticalSection(&d3d9_cs);
671 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
672 LeaveCriticalSection(&d3d9_cs);
673 return hr;
676 /* TODO: move to wineD3D */
677 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
678 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
679 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
680 HRESULT hr;
681 TRACE("(%p) Relay\n" , This);
683 EnterCriticalSection(&d3d9_cs);
684 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
685 LeaveCriticalSection(&d3d9_cs);
686 return hr;
689 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
690 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
691 HRESULT hr = D3D_OK;
692 IWineD3DSurface *pRenderTarget;
694 TRACE("(%p) Relay\n" , This);
696 if (ppRenderTarget == NULL) {
697 return D3DERR_INVALIDCALL;
700 EnterCriticalSection(&d3d9_cs);
701 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
703 if (hr == D3D_OK && pRenderTarget != NULL) {
704 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
705 IWineD3DSurface_Release(pRenderTarget);
706 } else {
707 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
708 *ppRenderTarget = NULL;
710 LeaveCriticalSection(&d3d9_cs);
712 return hr;
715 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
716 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
717 IDirect3DSurface9Impl *pSurface;
718 HRESULT hr;
719 TRACE("(%p) Relay\n" , This);
721 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
722 EnterCriticalSection(&d3d9_cs);
723 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
724 LeaveCriticalSection(&d3d9_cs);
725 return hr;
728 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
729 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
730 HRESULT hr = D3D_OK;
731 IWineD3DSurface *pZStencilSurface;
733 TRACE("(%p) Relay\n" , This);
734 if(ppZStencilSurface == NULL){
735 return D3DERR_INVALIDCALL;
738 EnterCriticalSection(&d3d9_cs);
739 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
740 if(hr == D3D_OK) {
741 if(pZStencilSurface != NULL){
742 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
743 IWineD3DSurface_Release(pZStencilSurface);
744 } else {
745 *ppZStencilSurface = NULL;
747 } else {
748 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
749 *ppZStencilSurface = NULL;
751 LeaveCriticalSection(&d3d9_cs);
752 return hr;
755 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
756 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
757 HRESULT hr;
758 TRACE("(%p) Relay\n" , This);
760 EnterCriticalSection(&d3d9_cs);
761 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
762 LeaveCriticalSection(&d3d9_cs);
763 return hr;
766 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
767 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
768 HRESULT hr;
769 TRACE("(%p) Relay\n" , This);
771 EnterCriticalSection(&d3d9_cs);
772 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
773 LeaveCriticalSection(&d3d9_cs);
774 return hr;
777 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
778 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
779 HRESULT hr;
780 TRACE("(%p) Relay\n" , This);
782 /* Note: D3DRECT is compatible with WINED3DRECT */
783 EnterCriticalSection(&d3d9_cs);
784 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
785 LeaveCriticalSection(&d3d9_cs);
786 return hr;
789 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
790 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
791 HRESULT hr;
792 TRACE("(%p) Relay\n" , This);
794 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
795 EnterCriticalSection(&d3d9_cs);
796 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
797 LeaveCriticalSection(&d3d9_cs);
798 return hr;
801 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
802 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
803 TRACE("(%p) Relay\n" , This);
805 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
806 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
809 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
810 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
811 HRESULT hr;
812 TRACE("(%p) Relay\n" , This);
814 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
815 EnterCriticalSection(&d3d9_cs);
816 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
817 LeaveCriticalSection(&d3d9_cs);
818 return hr;
821 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
822 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
823 HRESULT hr;
824 TRACE("(%p) Relay\n" , This);
826 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
827 EnterCriticalSection(&d3d9_cs);
828 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
829 LeaveCriticalSection(&d3d9_cs);
830 return hr;
833 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
834 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
835 HRESULT hr;
836 TRACE("(%p) Relay\n" , This);
838 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
839 EnterCriticalSection(&d3d9_cs);
840 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
841 LeaveCriticalSection(&d3d9_cs);
842 return hr;
845 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
846 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
847 HRESULT hr;
848 TRACE("(%p) Relay\n" , This);
850 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
851 EnterCriticalSection(&d3d9_cs);
852 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
853 LeaveCriticalSection(&d3d9_cs);
854 return hr;
857 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
858 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
859 HRESULT hr;
860 TRACE("(%p) Relay\n" , This);
862 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
863 EnterCriticalSection(&d3d9_cs);
864 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
865 LeaveCriticalSection(&d3d9_cs);
866 return hr;
869 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
870 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
871 HRESULT hr;
872 TRACE("(%p) Relay\n" , This);
874 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
875 EnterCriticalSection(&d3d9_cs);
876 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
877 LeaveCriticalSection(&d3d9_cs);
878 return hr;
881 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
882 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
883 HRESULT hr;
884 TRACE("(%p) Relay\n" , This);
886 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
887 EnterCriticalSection(&d3d9_cs);
888 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
889 LeaveCriticalSection(&d3d9_cs);
890 return hr;
893 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
894 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
895 HRESULT hr;
896 TRACE("(%p) Relay\n" , This);
898 EnterCriticalSection(&d3d9_cs);
899 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
900 LeaveCriticalSection(&d3d9_cs);
901 return hr;
904 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
905 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
906 HRESULT hr;
907 TRACE("(%p) Relay\n" , This);
909 EnterCriticalSection(&d3d9_cs);
910 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
911 LeaveCriticalSection(&d3d9_cs);
912 return hr;
915 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
916 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
917 HRESULT hr;
918 TRACE("(%p) Relay\n" , This);
920 EnterCriticalSection(&d3d9_cs);
921 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
922 LeaveCriticalSection(&d3d9_cs);
923 return hr;
926 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
927 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
928 HRESULT hr;
929 TRACE("(%p) Relay\n" , This);
931 EnterCriticalSection(&d3d9_cs);
932 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
933 LeaveCriticalSection(&d3d9_cs);
934 return hr;
937 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
938 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
939 HRESULT hr;
940 TRACE("(%p) Relay\n" , This);
942 EnterCriticalSection(&d3d9_cs);
943 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
944 LeaveCriticalSection(&d3d9_cs);
945 return hr;
948 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
949 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
950 HRESULT hr;
951 TRACE("(%p) Relay\n" , This);
953 EnterCriticalSection(&d3d9_cs);
954 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
955 LeaveCriticalSection(&d3d9_cs);
956 return hr;
959 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
960 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
961 HRESULT hr;
962 TRACE("(%p) Relay\n" , This);
964 EnterCriticalSection(&d3d9_cs);
965 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
966 LeaveCriticalSection(&d3d9_cs);
967 return hr;
970 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
971 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
972 HRESULT hr;
973 TRACE("(%p) Relay\n" , This);
975 EnterCriticalSection(&d3d9_cs);
976 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
977 LeaveCriticalSection(&d3d9_cs);
978 return hr;
981 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
982 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
983 IWineD3DBaseTexture *retTexture = NULL;
984 HRESULT rc = D3D_OK;
986 TRACE("(%p) Relay\n" , This);
988 if(ppTexture == NULL){
989 return D3DERR_INVALIDCALL;
992 EnterCriticalSection(&d3d9_cs);
993 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
994 if (rc == D3D_OK && NULL != retTexture) {
995 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
996 IWineD3DBaseTexture_Release(retTexture);
997 }else{
998 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
999 *ppTexture = NULL;
1001 LeaveCriticalSection(&d3d9_cs);
1003 return rc;
1006 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1007 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1008 HRESULT hr;
1009 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1011 EnterCriticalSection(&d3d9_cs);
1012 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1013 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1014 LeaveCriticalSection(&d3d9_cs);
1015 return hr;
1018 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1019 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1020 HRESULT hr;
1021 TRACE("(%p) Relay\n" , This);
1023 EnterCriticalSection(&d3d9_cs);
1024 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1025 LeaveCriticalSection(&d3d9_cs);
1026 return hr;
1029 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1030 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1031 HRESULT hr;
1032 TRACE("(%p) Relay\n" , This);
1034 EnterCriticalSection(&d3d9_cs);
1035 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1036 LeaveCriticalSection(&d3d9_cs);
1037 return hr;
1040 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1041 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1042 HRESULT hr;
1043 TRACE("(%p) Relay\n" , This);
1045 EnterCriticalSection(&d3d9_cs);
1046 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1047 LeaveCriticalSection(&d3d9_cs);
1048 return hr;
1051 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1052 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1053 HRESULT hr;
1054 TRACE("(%p) Relay\n" , This);
1056 EnterCriticalSection(&d3d9_cs);
1057 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1058 LeaveCriticalSection(&d3d9_cs);
1059 return hr;
1062 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1063 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1064 HRESULT hr;
1065 TRACE("(%p) Relay\n" , This);
1067 EnterCriticalSection(&d3d9_cs);
1068 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1069 LeaveCriticalSection(&d3d9_cs);
1070 return hr;
1073 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1074 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1075 HRESULT hr;
1076 TRACE("(%p) Relay\n" , This);
1078 EnterCriticalSection(&d3d9_cs);
1079 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1080 LeaveCriticalSection(&d3d9_cs);
1081 return hr;
1084 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1085 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1086 HRESULT hr;
1087 TRACE("(%p) Relay\n" , This);
1089 EnterCriticalSection(&d3d9_cs);
1090 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1091 LeaveCriticalSection(&d3d9_cs);
1092 return hr;
1095 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1096 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1097 HRESULT hr;
1098 TRACE("(%p) Relay\n" , This);
1100 EnterCriticalSection(&d3d9_cs);
1101 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1102 LeaveCriticalSection(&d3d9_cs);
1103 return hr;
1106 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1107 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1108 HRESULT hr;
1109 TRACE("(%p) Relay\n" , This);
1111 EnterCriticalSection(&d3d9_cs);
1112 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1113 LeaveCriticalSection(&d3d9_cs);
1114 return hr;
1117 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1118 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1119 HRESULT hr;
1120 TRACE("(%p) Relay\n" , This);
1122 EnterCriticalSection(&d3d9_cs);
1123 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1124 LeaveCriticalSection(&d3d9_cs);
1125 return hr;
1128 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1129 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1130 HRESULT hr;
1131 TRACE("(%p) Relay\n" , This);
1133 EnterCriticalSection(&d3d9_cs);
1134 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1135 LeaveCriticalSection(&d3d9_cs);
1136 return hr;
1139 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1140 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1141 HRESULT hr;
1142 TRACE("(%p) Relay\n" , This);
1144 EnterCriticalSection(&d3d9_cs);
1145 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1146 LeaveCriticalSection(&d3d9_cs);
1147 return hr;
1150 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1151 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1152 HRESULT hr;
1153 TRACE("(%p) Relay\n" , This);
1155 EnterCriticalSection(&d3d9_cs);
1156 hr = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1157 LeaveCriticalSection(&d3d9_cs);
1158 return hr;
1161 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1162 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1163 HRESULT hr;
1164 TRACE("(%p) Relay\n" , This);
1166 EnterCriticalSection(&d3d9_cs);
1167 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1168 LeaveCriticalSection(&d3d9_cs);
1169 return hr;
1172 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1173 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1174 HRESULT hr;
1175 TRACE("(%p) Relay\n" , This);
1177 EnterCriticalSection(&d3d9_cs);
1178 hr = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1179 LeaveCriticalSection(&d3d9_cs);
1180 return hr;
1183 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1184 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1185 HRESULT hr;
1186 TRACE("(%p) Relay\n" , This);
1188 EnterCriticalSection(&d3d9_cs);
1189 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1190 LeaveCriticalSection(&d3d9_cs);
1191 return hr;
1194 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1195 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1196 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1197 HRESULT hr;
1198 TRACE("(%p) Relay\n" , This);
1200 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1201 EnterCriticalSection(&d3d9_cs);
1202 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1203 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1204 LeaveCriticalSection(&d3d9_cs);
1205 return hr;
1208 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1209 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1210 HRESULT hr;
1211 TRACE("(%p) Relay\n" , This);
1213 EnterCriticalSection(&d3d9_cs);
1214 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1215 LeaveCriticalSection(&d3d9_cs);
1216 return hr;
1219 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1220 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1221 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1222 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1223 HRESULT hr;
1224 TRACE("(%p) Relay\n" , This);
1226 EnterCriticalSection(&d3d9_cs);
1227 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1228 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1229 LeaveCriticalSection(&d3d9_cs);
1230 return hr;
1233 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1234 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1235 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1236 HRESULT hr;
1237 TRACE("(%p) Relay\n" , This);
1239 EnterCriticalSection(&d3d9_cs);
1240 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1241 LeaveCriticalSection(&d3d9_cs);
1242 return hr;
1245 IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1246 HRESULT hr;
1247 D3DVERTEXELEMENT9* elements = NULL;
1248 IDirect3DVertexDeclaration9* pDecl = NULL;
1249 int p, low, high; /* deliberately signed */
1250 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1252 TRACE("Searching for declaration for fvf %08x... ", fvf);
1254 low = 0;
1255 high = This->numConvertedDecls - 1;
1256 while(low <= high) {
1257 p = (low + high) >> 1;
1258 TRACE("%d ", p);
1259 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1260 TRACE("found %p\n", convertedDecls[p]);
1261 return convertedDecls[p];
1262 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1263 low = p + 1;
1264 } else {
1265 high = p - 1;
1268 TRACE("not found. Creating and inserting at position %d.\n", low);
1270 hr = vdecl_convert_fvf(fvf, &elements);
1271 if (hr != S_OK) return NULL;
1273 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1274 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1275 if (hr != S_OK) return NULL;
1277 if(This->declArraySize == This->numConvertedDecls) {
1278 int grow = max(This->declArraySize / 2, 8);
1279 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1280 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1281 if(!convertedDecls) {
1282 /* This will destroy it */
1283 IDirect3DVertexDeclaration9_Release(pDecl);
1284 return NULL;
1286 This->convertedDecls = convertedDecls;
1287 This->declArraySize += grow;
1290 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1291 convertedDecls[low] = pDecl;
1292 This->numConvertedDecls++;
1294 /* Will prevent the decl from being destroyed */
1295 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1296 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1298 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1299 return pDecl;
1302 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1303 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1304 HRESULT hr;
1305 TRACE("(%p) Relay\n" , This);
1307 EnterCriticalSection(&d3d9_cs);
1308 if (0 != FVF) {
1309 HRESULT hr;
1310 IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1312 if(!pDecl) {
1313 /* Any situation when this should happen, except out of memory? */
1314 ERR("Failed to create a converted vertex declaration\n");
1315 LeaveCriticalSection(&d3d9_cs);
1316 return D3DERR_DRIVERINTERNALERROR;
1319 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1320 if (hr != S_OK) {
1321 LeaveCriticalSection(&d3d9_cs);
1322 return hr;
1325 hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
1326 LeaveCriticalSection(&d3d9_cs);
1328 return hr;
1331 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1332 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1333 HRESULT hr;
1334 TRACE("(%p) Relay\n" , This);
1336 EnterCriticalSection(&d3d9_cs);
1337 hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
1338 LeaveCriticalSection(&d3d9_cs);
1339 return hr;
1342 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1343 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1344 HRESULT hr;
1345 TRACE("(%p) Relay\n" , This);
1347 EnterCriticalSection(&d3d9_cs);
1348 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1349 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
1350 OffsetInBytes, Stride);
1351 LeaveCriticalSection(&d3d9_cs);
1352 return hr;
1355 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1356 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1357 IWineD3DVertexBuffer *retStream = NULL;
1358 HRESULT rc = D3D_OK;
1360 TRACE("(%p) Relay\n" , This);
1362 if(pStream == NULL){
1363 return D3DERR_INVALIDCALL;
1366 EnterCriticalSection(&d3d9_cs);
1367 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1368 if (rc == D3D_OK && NULL != retStream) {
1369 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1370 IWineD3DVertexBuffer_Release(retStream);
1371 }else{
1372 if (rc != D3D_OK){
1373 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1375 *pStream = NULL;
1377 LeaveCriticalSection(&d3d9_cs);
1379 return rc;
1382 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1383 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1384 HRESULT hr;
1385 TRACE("(%p) Relay\n" , This);
1387 EnterCriticalSection(&d3d9_cs);
1388 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1389 LeaveCriticalSection(&d3d9_cs);
1390 return hr;
1393 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1394 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1395 HRESULT hr;
1396 TRACE("(%p) Relay\n" , This);
1398 EnterCriticalSection(&d3d9_cs);
1399 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1400 LeaveCriticalSection(&d3d9_cs);
1401 return hr;
1404 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1405 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1406 HRESULT hr;
1407 TRACE("(%p) Relay\n", This);
1409 EnterCriticalSection(&d3d9_cs);
1410 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1411 pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1412 LeaveCriticalSection(&d3d9_cs);
1413 return hr;
1416 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1417 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1418 IWineD3DIndexBuffer *retIndexData = NULL;
1419 HRESULT rc = D3D_OK;
1421 TRACE("(%p) Relay\n", This);
1423 if(ppIndexData == NULL){
1424 return D3DERR_INVALIDCALL;
1427 EnterCriticalSection(&d3d9_cs);
1428 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1429 if (SUCCEEDED(rc) && retIndexData) {
1430 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1431 IWineD3DIndexBuffer_Release(retIndexData);
1432 } else {
1433 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1434 *ppIndexData = NULL;
1436 LeaveCriticalSection(&d3d9_cs);
1437 return rc;
1440 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1441 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1442 HRESULT hr;
1443 TRACE("(%p) Relay\n", This);
1445 EnterCriticalSection(&d3d9_cs);
1446 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1447 LeaveCriticalSection(&d3d9_cs);
1448 return hr;
1451 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1452 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1453 HRESULT hr;
1454 TRACE("(%p) Relay\n", This);
1456 EnterCriticalSection(&d3d9_cs);
1457 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1458 LeaveCriticalSection(&d3d9_cs);
1459 return hr;
1462 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1463 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1464 HRESULT hr;
1465 TRACE("(%p) Relay\n", This);
1467 EnterCriticalSection(&d3d9_cs);
1468 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1469 LeaveCriticalSection(&d3d9_cs);
1470 return hr;
1473 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1474 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1475 FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1476 return WINED3DERR_INVALIDCALL;
1479 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1480 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1481 FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1482 return WINED3DERR_INVALIDCALL;
1485 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1486 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1487 FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1488 return WINED3DERR_INVALIDCALL;
1491 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1492 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1493 FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1494 return WINED3DERR_INVALIDCALL;
1497 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1498 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1499 FIXME("(%p)->(%d) Stub!\n", This, Priority);
1500 return WINED3DERR_INVALIDCALL;
1503 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1504 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1505 FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1506 return WINED3DERR_INVALIDCALL;
1509 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1510 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1511 FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1512 return WINED3DERR_INVALIDCALL;
1515 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1516 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1517 FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1518 return WINED3DERR_INVALIDCALL;
1521 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1522 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1523 FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1524 *pMaxLatency = 2;
1525 return WINED3DERR_INVALIDCALL;
1528 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1529 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1530 FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1531 return WINED3DERR_INVALIDCALL;
1534 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1535 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1536 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1537 return WINED3DERR_INVALIDCALL;
1540 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1541 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1542 FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1543 return WINED3DERR_INVALIDCALL;
1546 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1547 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1548 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1549 return WINED3DERR_INVALIDCALL;
1552 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1553 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1554 FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1555 return WINED3DERR_INVALIDCALL;
1558 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1559 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1560 FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1561 return WINED3DERR_INVALIDCALL;
1564 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1566 /* IUnknown */
1567 IDirect3DDevice9Impl_QueryInterface,
1568 IDirect3DDevice9Impl_AddRef,
1569 IDirect3DDevice9Impl_Release,
1570 /* IDirect3DDevice9 */
1571 IDirect3DDevice9Impl_TestCooperativeLevel,
1572 IDirect3DDevice9Impl_GetAvailableTextureMem,
1573 IDirect3DDevice9Impl_EvictManagedResources,
1574 IDirect3DDevice9Impl_GetDirect3D,
1575 IDirect3DDevice9Impl_GetDeviceCaps,
1576 IDirect3DDevice9Impl_GetDisplayMode,
1577 IDirect3DDevice9Impl_GetCreationParameters,
1578 IDirect3DDevice9Impl_SetCursorProperties,
1579 IDirect3DDevice9Impl_SetCursorPosition,
1580 IDirect3DDevice9Impl_ShowCursor,
1581 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1582 IDirect3DDevice9Impl_GetSwapChain,
1583 IDirect3DDevice9Impl_GetNumberOfSwapChains,
1584 IDirect3DDevice9Impl_Reset,
1585 IDirect3DDevice9Impl_Present,
1586 IDirect3DDevice9Impl_GetBackBuffer,
1587 IDirect3DDevice9Impl_GetRasterStatus,
1588 IDirect3DDevice9Impl_SetDialogBoxMode,
1589 IDirect3DDevice9Impl_SetGammaRamp,
1590 IDirect3DDevice9Impl_GetGammaRamp,
1591 IDirect3DDevice9Impl_CreateTexture,
1592 IDirect3DDevice9Impl_CreateVolumeTexture,
1593 IDirect3DDevice9Impl_CreateCubeTexture,
1594 IDirect3DDevice9Impl_CreateVertexBuffer,
1595 IDirect3DDevice9Impl_CreateIndexBuffer,
1596 IDirect3DDevice9Impl_CreateRenderTarget,
1597 IDirect3DDevice9Impl_CreateDepthStencilSurface,
1598 IDirect3DDevice9Impl_UpdateSurface,
1599 IDirect3DDevice9Impl_UpdateTexture,
1600 IDirect3DDevice9Impl_GetRenderTargetData,
1601 IDirect3DDevice9Impl_GetFrontBufferData,
1602 IDirect3DDevice9Impl_StretchRect,
1603 IDirect3DDevice9Impl_ColorFill,
1604 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1605 IDirect3DDevice9Impl_SetRenderTarget,
1606 IDirect3DDevice9Impl_GetRenderTarget,
1607 IDirect3DDevice9Impl_SetDepthStencilSurface,
1608 IDirect3DDevice9Impl_GetDepthStencilSurface,
1609 IDirect3DDevice9Impl_BeginScene,
1610 IDirect3DDevice9Impl_EndScene,
1611 IDirect3DDevice9Impl_Clear,
1612 IDirect3DDevice9Impl_SetTransform,
1613 IDirect3DDevice9Impl_GetTransform,
1614 IDirect3DDevice9Impl_MultiplyTransform,
1615 IDirect3DDevice9Impl_SetViewport,
1616 IDirect3DDevice9Impl_GetViewport,
1617 IDirect3DDevice9Impl_SetMaterial,
1618 IDirect3DDevice9Impl_GetMaterial,
1619 IDirect3DDevice9Impl_SetLight,
1620 IDirect3DDevice9Impl_GetLight,
1621 IDirect3DDevice9Impl_LightEnable,
1622 IDirect3DDevice9Impl_GetLightEnable,
1623 IDirect3DDevice9Impl_SetClipPlane,
1624 IDirect3DDevice9Impl_GetClipPlane,
1625 IDirect3DDevice9Impl_SetRenderState,
1626 IDirect3DDevice9Impl_GetRenderState,
1627 IDirect3DDevice9Impl_CreateStateBlock,
1628 IDirect3DDevice9Impl_BeginStateBlock,
1629 IDirect3DDevice9Impl_EndStateBlock,
1630 IDirect3DDevice9Impl_SetClipStatus,
1631 IDirect3DDevice9Impl_GetClipStatus,
1632 IDirect3DDevice9Impl_GetTexture,
1633 IDirect3DDevice9Impl_SetTexture,
1634 IDirect3DDevice9Impl_GetTextureStageState,
1635 IDirect3DDevice9Impl_SetTextureStageState,
1636 IDirect3DDevice9Impl_GetSamplerState,
1637 IDirect3DDevice9Impl_SetSamplerState,
1638 IDirect3DDevice9Impl_ValidateDevice,
1639 IDirect3DDevice9Impl_SetPaletteEntries,
1640 IDirect3DDevice9Impl_GetPaletteEntries,
1641 IDirect3DDevice9Impl_SetCurrentTexturePalette,
1642 IDirect3DDevice9Impl_GetCurrentTexturePalette,
1643 IDirect3DDevice9Impl_SetScissorRect,
1644 IDirect3DDevice9Impl_GetScissorRect,
1645 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1646 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1647 IDirect3DDevice9Impl_SetNPatchMode,
1648 IDirect3DDevice9Impl_GetNPatchMode,
1649 IDirect3DDevice9Impl_DrawPrimitive,
1650 IDirect3DDevice9Impl_DrawIndexedPrimitive,
1651 IDirect3DDevice9Impl_DrawPrimitiveUP,
1652 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1653 IDirect3DDevice9Impl_ProcessVertices,
1654 IDirect3DDevice9Impl_CreateVertexDeclaration,
1655 IDirect3DDevice9Impl_SetVertexDeclaration,
1656 IDirect3DDevice9Impl_GetVertexDeclaration,
1657 IDirect3DDevice9Impl_SetFVF,
1658 IDirect3DDevice9Impl_GetFVF,
1659 IDirect3DDevice9Impl_CreateVertexShader,
1660 IDirect3DDevice9Impl_SetVertexShader,
1661 IDirect3DDevice9Impl_GetVertexShader,
1662 IDirect3DDevice9Impl_SetVertexShaderConstantF,
1663 IDirect3DDevice9Impl_GetVertexShaderConstantF,
1664 IDirect3DDevice9Impl_SetVertexShaderConstantI,
1665 IDirect3DDevice9Impl_GetVertexShaderConstantI,
1666 IDirect3DDevice9Impl_SetVertexShaderConstantB,
1667 IDirect3DDevice9Impl_GetVertexShaderConstantB,
1668 IDirect3DDevice9Impl_SetStreamSource,
1669 IDirect3DDevice9Impl_GetStreamSource,
1670 IDirect3DDevice9Impl_SetStreamSourceFreq,
1671 IDirect3DDevice9Impl_GetStreamSourceFreq,
1672 IDirect3DDevice9Impl_SetIndices,
1673 IDirect3DDevice9Impl_GetIndices,
1674 IDirect3DDevice9Impl_CreatePixelShader,
1675 IDirect3DDevice9Impl_SetPixelShader,
1676 IDirect3DDevice9Impl_GetPixelShader,
1677 IDirect3DDevice9Impl_SetPixelShaderConstantF,
1678 IDirect3DDevice9Impl_GetPixelShaderConstantF,
1679 IDirect3DDevice9Impl_SetPixelShaderConstantI,
1680 IDirect3DDevice9Impl_GetPixelShaderConstantI,
1681 IDirect3DDevice9Impl_SetPixelShaderConstantB,
1682 IDirect3DDevice9Impl_GetPixelShaderConstantB,
1683 IDirect3DDevice9Impl_DrawRectPatch,
1684 IDirect3DDevice9Impl_DrawTriPatch,
1685 IDirect3DDevice9Impl_DeletePatch,
1686 IDirect3DDevice9Impl_CreateQuery,
1687 /* IDirect3DDevice9Ex */
1688 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1689 IDirect3DDevice9ExImpl_ComposeRects,
1690 IDirect3DDevice9ExImpl_PresentEx,
1691 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1692 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1693 IDirect3DDevice9ExImpl_WaitForVBlank,
1694 IDirect3DDevice9ExImpl_CheckresourceResidency,
1695 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1696 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1697 IDirect3DDevice9ExImpl_CheckdeviceState,
1698 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1699 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1700 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1701 IDirect3DDevice9ExImpl_ResetEx,
1702 IDirect3DDevice9ExImpl_GetDisplayModeEx
1706 /* Internal function called back during the CreateDevice to create a render target */
1707 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1708 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1709 WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
1710 HANDLE* pSharedHandle) {
1712 HRESULT res = D3D_OK;
1713 IDirect3DSurface9Impl *d3dSurface = NULL;
1714 BOOL Lockable = TRUE;
1716 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
1717 Lockable = FALSE;
1719 TRACE("relay\n");
1720 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
1721 Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1722 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
1724 if (SUCCEEDED(res)) {
1725 *ppSurface = d3dSurface->wineD3DSurface;
1726 d3dSurface->container = pSuperior;
1727 IUnknown_Release(d3dSurface->parentDevice);
1728 d3dSurface->parentDevice = NULL;
1729 d3dSurface->forwardReference = pSuperior;
1730 } else {
1731 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1733 return res;
1736 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1737 IDirect3DSurface9Impl* surfaceParent;
1738 TRACE("(%p) call back\n", pSurface);
1740 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1741 /* GetParent's AddRef was forwarded to an object in destruction.
1742 * Releasing it here again would cause an endless recursion. */
1743 surfaceParent->forwardReference = NULL;
1744 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);