wined3d: Always load glFinish and glFlush from opengl32.dll.
[wine/gsoc_dplay.git] / dlls / shell32 / enumidlist.h
blob000b32bc19d12932eacca072b878b1c3075d6002
1 /*
2 * This library is free software; you can redistribute it and/or
3 * modify it under the terms of the GNU Lesser General Public
4 * License as published by the Free Software Foundation; either
5 * version 2.1 of the License, or (at your option) any later version.
7 * This library is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
10 * Lesser General Public License for more details.
12 * You should have received a copy of the GNU Lesser General Public
13 * License along with this library; if not, write to the Free Software
14 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
16 #ifndef __ENUMIDLIST_H__
17 #define __ENUMIDLIST_H__
19 #include "shlobj.h"
21 /* Creates an IEnumIDList; add LPITEMIDLISTs to it with AddToEnumList. */
22 LPENUMIDLIST IEnumIDList_Constructor(void);
23 BOOL AddToEnumList(IEnumIDList *list, LPITEMIDLIST pidl);
25 /* Enumerates the folders and/or files (depending on dwFlags) in lpszPath and
26 * adds them to the already-created list.
28 BOOL CreateFolderEnumList(IEnumIDList *list, LPCWSTR lpszPath, DWORD dwFlags);
30 #endif /* ndef __ENUMIDLIST_H__ */