wined3d: Always load glFinish and glFlush from opengl32.dll.
[wine/gsoc_dplay.git] / dlls / quartz / Makefile.in
blobc5114b9475d0180c29a36edb68c004464469c515
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = quartz.dll
6 IMPORTLIB = quartz
7 IMPORTS = strmiids uuid dsound msacm32 msvfw32 ole32 oleaut32 shlwapi user32 gdi32 advapi32 kernel32
9 C_SRCS = \
10 acmwrapper.c \
11 avidec.c \
12 avisplit.c \
13 control.c \
14 dsoundrender.c \
15 enumfilters.c \
16 enummedia.c \
17 enummoniker.c \
18 enumpins.c \
19 enumregfilters.c \
20 filesource.c \
21 filtergraph.c \
22 filtermapper.c \
23 main.c \
24 memallocator.c \
25 mpegsplit.c \
26 nullrenderer.c \
27 parser.c \
28 pin.c \
29 regsvr.c \
30 systemclock.c \
31 transform.c \
32 videorenderer.c \
33 waveparser.c
35 RC_SRCS = version.rc
37 @MAKE_DLL_RULES@
39 @DEPENDENCIES@ # everything below this line is overwritten by make depend