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HEAD
wined3d: Always load glFinish and glFlush from opengl32.dll.
[wine/gsoc_dplay.git]
/
dlls
/
quartz
/
Makefile.in
blob
c5114b9475d0180c29a36edb68c004464469c515
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
MODULE
=
quartz.dll
6
IMPORTLIB
=
quartz
7
IMPORTS
=
strmiids uuid dsound msacm32 msvfw32 ole32 oleaut32 shlwapi user32 gdi32 advapi32 kernel32
8
9
C_SRCS
=
\
10
acmwrapper.c \
11
avidec.c \
12
avisplit.c \
13
control.c \
14
dsoundrender.c \
15
enumfilters.c \
16
enummedia.c \
17
enummoniker.c \
18
enumpins.c \
19
enumregfilters.c \
20
filesource.c \
21
filtergraph.c \
22
filtermapper.c \
23
main.c \
24
memallocator.c \
25
mpegsplit.c \
26
nullrenderer.c \
27
parser.c \
28
pin.c \
29
regsvr.c \
30
systemclock.c \
31
transform.c \
32
videorenderer.c \
33
waveparser.c
34
35
RC_SRCS
=
version.rc
36
37
@MAKE_DLL_RULES@
38
39
@DEPENDENCIES@
# everything below this line is overwritten by make depend