2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
40 #include "wined3d_private_types.h"
41 #include "wine/wined3d_interface.h"
42 #include "wine/wined3d_caps.h"
43 #include "wine/wined3d_gl.h"
44 #include "wine/list.h"
46 /* Hash table functions */
47 typedef unsigned int (hash_function_t
)(void *key
);
48 typedef BOOL (compare_function_t
)(void *keya
, void *keyb
);
58 hash_function_t
*hash_function
;
59 compare_function_t
*compare_function
;
61 unsigned int bucket_count
;
62 hash_table_entry_t
*entries
;
63 unsigned int entry_count
;
64 struct list free_entries
;
66 unsigned int grow_size
;
67 unsigned int shrink_size
;
70 hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
71 void hash_table_destroy(hash_table_t
*table
);
72 void *hash_table_get(hash_table_t
*table
, void *key
);
73 void hash_table_put(hash_table_t
*table
, void *key
, void *value
);
74 void hash_table_remove(hash_table_t
*table
, void *key
);
77 #define MAX_PALETTES 65536
78 #define MAX_STREAMS 16
79 #define MAX_TEXTURES 8
80 #define MAX_FRAGMENT_SAMPLERS 16
81 #define MAX_VERTEX_SAMPLERS 4
82 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
83 #define MAX_ACTIVE_LIGHTS 8
84 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
85 #define MAX_LEVELS 256
87 #define MAX_CONST_I 16
88 #define MAX_CONST_B 16
90 /* Used for CreateStateBlock */
91 #define NUM_SAVEDPIXELSTATES_R 35
92 #define NUM_SAVEDPIXELSTATES_T 18
93 #define NUM_SAVEDPIXELSTATES_S 12
94 #define NUM_SAVEDVERTEXSTATES_R 34
95 #define NUM_SAVEDVERTEXSTATES_T 2
96 #define NUM_SAVEDVERTEXSTATES_S 1
98 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
99 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
100 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
101 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
102 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
103 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
105 typedef enum _WINELOOKUP
{
106 WINELOOKUP_WARPPARAM
= 0,
110 extern int minLookup
[MAX_LOOKUPS
];
111 extern int maxLookup
[MAX_LOOKUPS
];
112 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
114 typedef DWORD magLookup_t
[WINED3DTEXF_ANISOTROPIC
+ 1];
115 extern magLookup_t magLookup
;
116 extern magLookup_t magLookup_noFilter
;
118 typedef DWORD minMipLookup_t
[WINED3DTEXF_ANISOTROPIC
+ 1][WINED3DTEXF_LINEAR
+ 1];
119 extern minMipLookup_t minMipLookup
;
120 extern minMipLookup_t minMipLookup_noFilter
;
122 void init_type_lookup(WineD3D_GL_Info
*gl_info
);
123 #define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
124 #define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
125 #define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
126 #define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
127 #define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
129 /* float_16_to_32() and float_32_to_16() (see implementation in
130 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
131 * to standard C floats and vice versa. They do not depend on the encoding
132 * of the C float, so they are platform independent, but slow. On x86 and
133 * other IEEE 754 compliant platforms the conversion can be accelerated by
134 * bit shifting the exponent and mantissa. There are also some SSE-based
135 * assembly routines out there.
137 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
139 static inline float float_16_to_32(const unsigned short *in
) {
140 const unsigned short s
= ((*in
) & 0x8000);
141 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
142 const unsigned short m
= (*in
) & 0x3FF;
143 const float sgn
= (s
? -1.0 : 1.0);
146 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
147 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
149 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
151 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
152 else return 0.0 / 0.0; /* NAN */
172 #define ORM_BACKBUFFER 0
173 #define ORM_PBUFFER 1
177 #define SHADER_GLSL 2
179 #define SHADER_NONE 4
181 #define RTL_DISABLE -1
183 #define RTL_READDRAW 1
184 #define RTL_READTEX 2
185 #define RTL_TEXDRAW 3
188 /* NOTE: When adding fields to this structure, make sure to update the default
189 * values in wined3d_main.c as well. */
190 typedef struct wined3d_settings_s
{
191 /* vertex and pixel shader modes */
195 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
196 we should use it. However, until it's fully implemented, we'll leave it as a registry
197 setting for developers. */
199 int offscreen_rendering_mode
;
200 int rendertargetlock_mode
;
201 /* Memory tracking and object counting */
202 unsigned int emulated_textureram
;
204 int allow_multisampling
;
205 } wined3d_settings_t
;
207 extern wined3d_settings_t wined3d_settings
;
209 /* Shader backends */
210 struct SHADER_OPCODE_ARG
;
212 #define SHADER_PGMSIZE 65535
213 typedef struct SHADER_BUFFER
{
221 DWORD VertexShaderVersion
;
222 DWORD MaxVertexShaderConst
;
224 DWORD PixelShaderVersion
;
225 float PixelShader1xMaxValue
;
227 WINED3DVSHADERCAPS2_0 VS20Caps
;
228 WINED3DPSHADERCAPS2_0 PS20Caps
;
230 DWORD MaxVShaderInstructionsExecuted
;
231 DWORD MaxPShaderInstructionsExecuted
;
232 DWORD MaxVertexShader30InstructionSlots
;
233 DWORD MaxPixelShader30InstructionSlots
;
237 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
238 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
);
239 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
240 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
241 void (*shader_cleanup
)(IWineD3DDevice
*iface
);
242 void (*shader_color_correction
)(struct SHADER_OPCODE_ARG
*arg
);
243 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
244 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
245 void (*shader_free_private
)(IWineD3DDevice
*iface
);
246 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
247 void (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
);
248 void (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
);
249 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
252 extern const shader_backend_t atifs_shader_backend
;
253 extern const shader_backend_t glsl_shader_backend
;
254 extern const shader_backend_t arb_program_shader_backend
;
255 extern const shader_backend_t none_shader_backend
;
257 /* GLSL shader private data */
258 struct shader_glsl_priv
{
259 hash_table_t
*glsl_program_lookup
;
260 struct glsl_shader_prog_link
*glsl_program
;
261 GLhandleARB depth_blt_glsl_program_id
;
264 /* ARB_program_shader private data */
265 struct shader_arb_priv
{
266 GLuint current_vprogram_id
;
267 GLuint current_fprogram_id
;
268 GLuint depth_blt_vprogram_id
;
269 GLuint depth_blt_fprogram_id
;
274 extern void (*wine_tsx11_lock_ptr
)(void);
275 extern void (*wine_tsx11_unlock_ptr
)(void);
277 /* As GLX relies on X, this is needed */
281 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
282 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
284 #define ENTER_GL() wine_tsx11_lock_ptr()
285 #define LEAVE_GL() wine_tsx11_unlock_ptr()
288 /*****************************************************************************
292 /* GL related defines */
293 /* ------------------ */
294 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
295 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
296 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
297 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
299 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
300 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
301 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
302 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
304 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
305 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
306 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
307 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
309 #define D3DCOLORTOGLFLOAT4(dw, vec) \
310 (vec)[0] = D3DCOLOR_R(dw); \
311 (vec)[1] = D3DCOLOR_G(dw); \
312 (vec)[2] = D3DCOLOR_B(dw); \
313 (vec)[3] = D3DCOLOR_A(dw);
315 /* DirectX Device Limits */
316 /* --------------------- */
317 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
319 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
320 See MaxStreams in MSDN under GetDeviceCaps */
321 /* Maximum number of constants provided to the shaders */
322 #define HIGHEST_TRANSFORMSTATE 512
323 /* Highest value in WINED3DTRANSFORMSTATETYPE */
325 /* Checking of API calls */
326 /* --------------------- */
327 #define checkGLcall(A) \
329 GLint err = glGetError(); \
330 if (err == GL_NO_ERROR) { \
331 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
334 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
335 debug_glerror(err), err, A, __FILE__, __LINE__); \
336 err = glGetError(); \
337 } while (err != GL_NO_ERROR); \
340 /* Trace routines / diagnostics */
341 /* ---------------------------- */
343 /* Dump out a matrix and copy it */
344 #define conv_mat(mat,gl_mat) \
346 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
347 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
348 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
349 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
350 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
353 /* Macro to dump out the current state of the light chain */
354 #define DUMP_LIGHT_CHAIN() \
356 PLIGHTINFOEL *el = This->stateBlock->lights;\
358 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
363 /* Trace vector and strided data information */
364 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
365 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
366 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
368 /* Defines used for optimizations */
370 /* Only reapply what is necessary */
371 #define REAPPLY_ALPHAOP 0x0001
372 #define REAPPLY_ALL 0xFFFF
374 /* Advance declaration of structures to satisfy compiler */
375 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
376 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
377 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
378 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
380 /* Global variables */
381 extern const float identity
[16];
383 /*****************************************************************************
384 * Compilable extra diagnostics
387 /* Trace information per-vertex: (extremely high amount of trace) */
388 #if 0 /* NOTE: Must be 0 in cvs */
389 # define VTRACE(A) TRACE A
394 /* Checking of per-vertex related GL calls */
395 /* --------------------- */
396 #define vcheckGLcall(A) \
398 GLint err = glGetError(); \
399 if (err == GL_NO_ERROR) { \
400 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
403 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
404 debug_glerror(err), err, A, __FILE__, __LINE__); \
405 err = glGetError(); \
406 } while (err != GL_NO_ERROR); \
409 /* TODO: Confirm each of these works when wined3d move completed */
410 #if 0 /* NOTE: Must be 0 in cvs */
411 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
412 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
413 is enabled, and if it doesn't exist it is disabled. */
414 # define FRAME_DEBUGGING
415 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
416 the file is deleted */
417 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
418 # define SINGLE_FRAME_DEBUGGING
420 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
421 It can only be enabled when FRAME_DEBUGGING is also enabled
422 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
424 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
425 # define SHOW_FRAME_MAKEUP 1
427 /* The following, when enabled, lets you see the makeup of the all the textures used during each
428 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
429 The contents of the textures assigned to each stage are written into
430 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
431 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
432 # define SHOW_TEXTURE_MAKEUP 0
435 extern BOOL isDumpingFrames
;
436 extern LONG primCounter
;
439 /*****************************************************************************
443 /* Routine common to the draw primitive and draw indexed primitive routines */
444 void drawPrimitive(IWineD3DDevice
*iface
,
448 long StartVertexIndex
,
449 UINT numberOfVertices
,
455 void primitiveDeclarationConvertToStridedData(
456 IWineD3DDevice
*iface
,
457 BOOL useVertexShaderFunction
,
458 WineDirect3DVertexStridedData
*strided
,
461 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
463 typedef void (*glAttribFunc
)(void *data
);
464 typedef void (*glTexAttribFunc
)(GLuint unit
, void *data
);
465 extern glAttribFunc position_funcs
[WINED3DDECLTYPE_UNUSED
];
466 extern glAttribFunc diffuse_funcs
[WINED3DDECLTYPE_UNUSED
];
467 extern glAttribFunc specular_funcs
[WINED3DDECLTYPE_UNUSED
];
468 extern glAttribFunc normal_funcs
[WINED3DDECLTYPE_UNUSED
];
472 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
473 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
475 void depth_copy(IWineD3DDevice
*iface
);
477 /* Routines and structures related to state management */
478 typedef struct WineD3DContext WineD3DContext
;
479 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
481 #define STATE_RENDER(a) (a)
482 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
484 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
485 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
487 /* + 1 because samplers start with 0 */
488 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
489 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
491 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
492 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
494 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
495 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
497 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
498 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
499 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
500 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
502 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
503 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
505 #define STATE_VSHADER (STATE_VDECL + 1)
506 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
508 #define STATE_VIEWPORT (STATE_VSHADER + 1)
509 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
511 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
512 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
513 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
514 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
516 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
517 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
519 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
520 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
522 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
523 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
525 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
527 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
529 #define STATE_HIGHEST (STATE_FRONTFACE)
533 DWORD representative
;
534 APPLYSTATEFUNC apply
;
537 struct StateEntryTemplate
540 struct StateEntry content
;
543 struct fragment_caps
{
544 DWORD PrimitiveMiscCaps
;
547 DWORD MaxTextureBlendStages
;
548 DWORD MaxSimultaneousTextures
;
551 struct fragment_pipeline
{
552 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
553 void (*get_caps
)(WINED3DDEVTYPE devtype
, WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
554 const struct StateEntryTemplate
*states
;
557 extern const struct StateEntryTemplate misc_state_template
[];
558 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
559 extern const struct fragment_pipeline ffp_fragment_pipeline
;
560 extern const struct fragment_pipeline atifs_fragment_pipeline
;
562 /* "Base" state table */
563 void compile_state_table(struct StateEntry
*StateTable
,
564 APPLYSTATEFUNC
**dev_multistate_funcs
,
565 const struct StateEntryTemplate
*vertex
,
566 const struct fragment_pipeline
*fragment
,
567 const struct StateEntryTemplate
*misc
);
569 /* The new context manager that should deal with onscreen and offscreen rendering */
570 struct WineD3DContext
{
571 /* State dirtification
572 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
573 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
574 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
575 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
577 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
578 DWORD numDirtyEntries
;
579 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
581 IWineD3DSurface
*surface
;
582 DWORD tid
; /* Thread ID which owns this context at the moment */
584 /* Stores some information about the context state for optimization */
585 GLint last_draw_buffer
;
586 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
587 BOOL last_was_pshader
;
588 BOOL last_was_vshader
;
589 BOOL last_was_foggy_shader
;
590 BOOL namedArraysLoaded
, numberedArraysLoaded
;
591 BOOL lastWasPow2Texture
[MAX_TEXTURES
];
592 GLenum tracking_parm
; /* Which source is tracking current colour */
593 unsigned char num_untracked_materials
;
594 GLenum untracked_materials
[2];
595 BOOL last_was_blit
, last_was_ckey
;
597 char texShaderBumpMap
;
600 char *vshader_const_dirty
, *pshader_const_dirty
;
602 /* The actual opengl context */
611 typedef enum ContextUsage
{
612 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
613 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
614 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
615 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
618 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
619 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
620 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
621 void apply_fbo_state(IWineD3DDevice
*iface
);
623 /* Macros for doing basic GPU detection based on opengl capabilities */
624 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
625 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
626 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
627 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
629 /* Default callbacks for implicit object destruction */
630 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
632 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
634 /*****************************************************************************
635 * Internal representation of a light
637 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
638 struct PLIGHTINFOEL
{
639 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
646 /* Converted parms to speed up swapping lights */
655 /* The default light parameters */
656 extern const WINED3DLIGHT WINED3D_default_light
;
658 typedef struct WineD3D_PixelFormat
660 int iPixelFormat
; /* WGL pixel format */
661 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
662 int redSize
, greenSize
, blueSize
, alphaSize
;
663 int depthSize
, stencilSize
;
665 BOOL pbufferDrawable
;
669 } WineD3D_PixelFormat
;
671 /* The adapter structure */
672 typedef struct GLPixelFormatDesc GLPixelFormatDesc
;
673 struct WineD3DAdapter
678 WineD3D_GL_Info gl_info
;
680 const char *description
;
681 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
683 WineD3D_PixelFormat
*cfgs
;
684 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
685 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
686 unsigned int UsedTextureRam
;
689 extern BOOL
InitAdapters(void);
690 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
691 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
693 /*****************************************************************************
694 * High order patch management
696 struct WineD3DRectPatch
700 WineDirect3DVertexStridedData strided
;
701 WINED3DRECTPATCH_INFO RectPatchInfo
;
703 char has_normals
, has_texcoords
;
707 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
709 enum projection_types
716 /*****************************************************************************
717 * Fixed function pipeline replacements
719 struct texture_stage_op
721 WINED3DTEXTUREOP cop
, aop
;
722 DWORD carg1
, carg2
, carg0
;
723 DWORD aarg1
, aarg2
, aarg0
;
724 WINED3DFORMAT color_correction
;
726 enum projection_types projected
;
731 struct texture_stage_op op
[MAX_TEXTURES
];
735 void gen_ffp_op(IWineD3DStateBlockImpl
*stateblock
,struct texture_stage_op op
[MAX_TEXTURES
]);
736 struct ffp_desc
*find_ffp_shader(struct list
*shaders
, struct texture_stage_op op
[MAX_TEXTURES
]);
737 void add_ffp_shader(struct list
*shaders
, struct ffp_desc
*desc
);
739 /*****************************************************************************
740 * IWineD3D implementation structure
742 typedef struct IWineD3DImpl
744 /* IUnknown fields */
745 const IWineD3DVtbl
*lpVtbl
;
746 LONG ref
; /* Note: Ref counting not required */
748 /* WineD3D Information */
753 extern const IWineD3DVtbl IWineD3D_Vtbl
;
755 /* TODO: setup some flags in the registry to enable, disable pbuffer support
756 (since it will break quite a few things until contexts are managed properly!) */
757 extern BOOL pbuffer_support
;
758 /* allocate one pbuffer per surface */
759 extern BOOL pbuffer_per_surface
;
761 /* A helper function that dumps a resource list */
762 void dumpResources(struct list
*list
);
764 /*****************************************************************************
765 * IWineD3DDevice implementation structure
767 struct IWineD3DDeviceImpl
769 /* IUnknown fields */
770 const IWineD3DDeviceVtbl
*lpVtbl
;
771 LONG ref
; /* Note: Ref counting not required */
773 /* WineD3D Information */
776 struct WineD3DAdapter
*adapter
;
778 /* Window styles to restore when switching fullscreen mode */
782 /* X and GL Information */
783 GLint maxConcurrentLights
;
784 GLenum offscreenBuffer
;
786 /* Selected capabilities */
787 int vs_selected_mode
;
788 int ps_selected_mode
;
789 const shader_backend_t
*shader_backend
;
791 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
792 /* Array of functions for states which are handled by more than one pipeline part */
793 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
794 const struct fragment_pipeline
*frag_pipe
;
797 BOOL view_ident
; /* true iff view matrix is identity */
799 BOOL vertexBlendUsed
; /* To avoid needless setting of the blend matrices */
800 unsigned char surface_alignment
; /* Line Alignment of surfaces */
802 /* State block related */
803 BOOL isRecordingState
;
804 IWineD3DStateBlockImpl
*stateBlock
;
805 IWineD3DStateBlockImpl
*updateStateBlock
;
808 /* Internal use fields */
809 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
811 WINED3DDEVTYPE devType
;
813 IWineD3DSwapChain
**swapchains
;
814 UINT NumberOfSwapChains
;
816 struct list resources
; /* a linked list to track resources created by the device */
817 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
818 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
820 /* Render Target Support */
821 IWineD3DSurface
**render_targets
;
822 IWineD3DSurface
*auto_depth_stencil_buffer
;
823 IWineD3DSurface
**fbo_color_attachments
;
824 IWineD3DSurface
*fbo_depth_attachment
;
826 IWineD3DSurface
*stencilBufferTarget
;
828 /* Caches to avoid unneeded context changes */
829 IWineD3DSurface
*lastActiveRenderTarget
;
830 IWineD3DSwapChain
*lastActiveSwapChain
;
832 /* palettes texture management */
833 UINT NumberOfPalettes
;
834 PALETTEENTRY
**palettes
;
836 UINT paletteConversionShader
;
838 /* For rendering to a texture using glCopyTexImage */
839 BOOL render_offscreen
;
843 GLenum
*draw_buffers
;
844 GLuint depth_blt_texture
;
849 /* Cursor management */
855 UINT cursorWidth
, cursorHeight
;
856 GLuint cursorTexture
;
857 BOOL haveHardwareCursor
;
858 HCURSOR hardwareCursor
;
860 /* The Wine logo surface */
861 IWineD3DSurface
*logo_surface
;
863 /* Textures for when no other textures are mapped */
864 UINT dummyTextureName
[MAX_TEXTURES
];
866 /* Debug stream management */
869 /* Device state management */
871 BOOL d3d_initialized
;
873 /* A flag to check for proper BeginScene / EndScene call pairs */
876 /* process vertex shaders using software or hardware */
877 BOOL softwareVertexProcessing
;
879 /* DirectDraw stuff */
881 IWineD3DSurface
*ddraw_primary
;
882 DWORD ddraw_width
, ddraw_height
;
883 WINED3DFORMAT ddraw_format
;
884 BOOL ddraw_fullscreen
;
886 /* Final position fixup constant */
889 /* With register combiners we can skip junk texture stages */
890 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
891 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
892 BOOL fixed_function_usage_map
[MAX_TEXTURES
];
894 /* Stream source management */
895 WineDirect3DVertexStridedData strided_streams
;
896 WineDirect3DVertexStridedData
*up_strided
;
897 BOOL useDrawStridedSlow
;
900 /* Context management */
901 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
902 WineD3DContext
*activeContext
;
905 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
906 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
908 /* High level patch management */
909 #define PATCHMAP_SIZE 43
910 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
911 struct list patches
[PATCHMAP_SIZE
];
912 struct WineD3DRectPatch
*currentPatch
;
915 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
, IWineD3DDevice_DirtyConst_Vtbl
;
917 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
918 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
919 float Z
, DWORD Stencil
);
920 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
921 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
922 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
923 DWORD idx
= state
>> 5;
924 BYTE shift
= state
& 0x1f;
925 return context
->isStateDirty
[idx
] & (1 << shift
);
928 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
929 typedef struct PrivateData
934 DWORD flags
; /* DDSPD_* */
935 DWORD uniqueness_value
;
946 /*****************************************************************************
947 * IWineD3DResource implementation structure
949 typedef struct IWineD3DResourceClass
951 /* IUnknown fields */
952 LONG ref
; /* Note: Ref counting not required */
954 /* WineD3DResource Information */
956 WINED3DRESOURCETYPE resourceType
;
957 IWineD3DDeviceImpl
*wineD3DDevice
;
961 WINED3DFORMAT format
;
962 BYTE
*allocatedMemory
; /* Pointer to the real data location */
963 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
964 struct list privateData
;
965 struct list resource_list_entry
;
967 } IWineD3DResourceClass
;
969 typedef struct IWineD3DResourceImpl
971 /* IUnknown & WineD3DResource Information */
972 const IWineD3DResourceVtbl
*lpVtbl
;
973 IWineD3DResourceClass resource
;
974 } IWineD3DResourceImpl
;
976 /* Tests show that the start address of resources is 32 byte aligned */
977 #define RESOURCE_ALIGNMENT 32
979 /*****************************************************************************
980 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
982 enum vbo_conversion_type
{
986 CONV_FLOAT16_2
= 3 /* Also handles FLOAT16_4 */
988 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
989 * fixed function semantics as D3DCOLOR or FLOAT16
993 typedef struct IWineD3DVertexBufferImpl
995 /* IUnknown & WineD3DResource Information */
996 const IWineD3DVertexBufferVtbl
*lpVtbl
;
997 IWineD3DResourceClass resource
;
999 /* WineD3DVertexBuffer specifics */
1002 /* Vertex buffer object support */
1009 UINT dirtystart
, dirtyend
;
1012 LONG declChanges
, draws
;
1013 /* Last description of the buffer */
1014 DWORD stride
; /* 0 if no conversion */
1015 enum vbo_conversion_type
*conv_map
; /* NULL if no conversion */
1017 /* Extra load offsets, for FLOAT16 conversion */
1018 DWORD
*conv_shift
; /* NULL if no shifted conversion */
1019 DWORD conv_stride
; /* 0 if no shifted conversion */
1020 } IWineD3DVertexBufferImpl
;
1022 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl
;
1024 #define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1025 #define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1026 #define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1027 #define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
1029 /*****************************************************************************
1030 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1032 typedef struct IWineD3DIndexBufferImpl
1034 /* IUnknown & WineD3DResource Information */
1035 const IWineD3DIndexBufferVtbl
*lpVtbl
;
1036 IWineD3DResourceClass resource
;
1039 UINT dirtystart
, dirtyend
;
1042 /* WineD3DVertexBuffer specifics */
1043 } IWineD3DIndexBufferImpl
;
1045 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
1047 /*****************************************************************************
1048 * IWineD3DBaseTexture D3D- > openGL state map lookups
1050 #define WINED3DFUNC_NOTSUPPORTED -2
1051 #define WINED3DFUNC_UNIMPLEMENTED -1
1053 typedef enum winetexturestates
{
1054 WINED3DTEXSTA_ADDRESSU
= 0,
1055 WINED3DTEXSTA_ADDRESSV
= 1,
1056 WINED3DTEXSTA_ADDRESSW
= 2,
1057 WINED3DTEXSTA_BORDERCOLOR
= 3,
1058 WINED3DTEXSTA_MAGFILTER
= 4,
1059 WINED3DTEXSTA_MINFILTER
= 5,
1060 WINED3DTEXSTA_MIPFILTER
= 6,
1061 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1062 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1063 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1064 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1065 WINED3DTEXSTA_DMAPOFFSET
= 11,
1066 WINED3DTEXSTA_TSSADDRESSW
= 12,
1067 MAX_WINETEXTURESTATES
= 13,
1068 } winetexturestates
;
1070 /*****************************************************************************
1071 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1073 typedef struct IWineD3DBaseTextureClass
1079 WINED3DTEXTUREFILTERTYPE filterType
;
1080 DWORD states
[MAX_WINETEXTURESTATES
];
1084 UINT srgb_mode_change_count
;
1085 WINED3DFORMAT shader_conversion_group
;
1086 float pow2Matrix
[16];
1087 minMipLookup_t
*minMipLookup
;
1088 magLookup_t
*magLookup
;
1089 } IWineD3DBaseTextureClass
;
1091 typedef struct IWineD3DBaseTextureImpl
1093 /* IUnknown & WineD3DResource Information */
1094 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1095 IWineD3DResourceClass resource
;
1096 IWineD3DBaseTextureClass baseTexture
;
1098 } IWineD3DBaseTextureImpl
;
1100 /*****************************************************************************
1101 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1103 typedef struct IWineD3DTextureImpl
1105 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1106 const IWineD3DTextureVtbl
*lpVtbl
;
1107 IWineD3DResourceClass resource
;
1108 IWineD3DBaseTextureClass baseTexture
;
1110 /* IWineD3DTexture */
1111 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
1117 } IWineD3DTextureImpl
;
1119 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1121 /*****************************************************************************
1122 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1124 typedef struct IWineD3DCubeTextureImpl
1126 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1127 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1128 IWineD3DResourceClass resource
;
1129 IWineD3DBaseTextureClass baseTexture
;
1131 /* IWineD3DCubeTexture */
1132 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
1135 } IWineD3DCubeTextureImpl
;
1137 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1139 typedef struct _WINED3DVOLUMET_DESC
1144 } WINED3DVOLUMET_DESC
;
1146 /*****************************************************************************
1147 * IWineD3DVolume implementation structure (extends IUnknown)
1149 typedef struct IWineD3DVolumeImpl
1151 /* IUnknown & WineD3DResource fields */
1152 const IWineD3DVolumeVtbl
*lpVtbl
;
1153 IWineD3DResourceClass resource
;
1155 /* WineD3DVolume Information */
1156 WINED3DVOLUMET_DESC currentDesc
;
1157 IWineD3DBase
*container
;
1162 WINED3DBOX lockedBox
;
1163 WINED3DBOX dirtyBox
;
1167 } IWineD3DVolumeImpl
;
1169 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1171 /*****************************************************************************
1172 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1174 typedef struct IWineD3DVolumeTextureImpl
1176 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1177 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1178 IWineD3DResourceClass resource
;
1179 IWineD3DBaseTextureClass baseTexture
;
1181 /* IWineD3DVolumeTexture */
1182 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1187 } IWineD3DVolumeTextureImpl
;
1189 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1191 typedef struct _WINED3DSURFACET_DESC
1193 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1194 DWORD MultiSampleQuality
;
1197 } WINED3DSURFACET_DESC
;
1199 /*****************************************************************************
1200 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1202 typedef struct wineD3DSurface_DIB
{
1208 } wineD3DSurface_DIB
;
1215 } renderbuffer_entry_t
;
1217 /*****************************************************************************
1218 * IWineD3DClipp implementation structure
1220 typedef struct IWineD3DClipperImpl
1222 const IWineD3DClipperVtbl
*lpVtbl
;
1227 } IWineD3DClipperImpl
;
1230 /*****************************************************************************
1231 * IWineD3DSurface implementation structure
1233 struct IWineD3DSurfaceImpl
1235 /* IUnknown & IWineD3DResource Information */
1236 const IWineD3DSurfaceVtbl
*lpVtbl
;
1237 IWineD3DResourceClass resource
;
1239 /* IWineD3DSurface fields */
1240 IWineD3DBase
*container
;
1241 WINED3DSURFACET_DESC currentDesc
;
1242 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1243 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1247 /* TODO: move this off into a management class(maybe!) */
1253 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1254 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1256 /* Oversized texture */
1265 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1267 glDescriptor glDescription
;
1271 wineD3DSurface_DIB dib
;
1274 /* Color keys for DDraw */
1275 WINEDDCOLORKEY DestBltCKey
;
1276 WINEDDCOLORKEY DestOverlayCKey
;
1277 WINEDDCOLORKEY SrcOverlayCKey
;
1278 WINEDDCOLORKEY SrcBltCKey
;
1281 WINEDDCOLORKEY glCKey
;
1283 struct list renderbuffers
;
1284 renderbuffer_entry_t
*current_renderbuffer
;
1286 /* DirectDraw clippers */
1287 IWineD3DClipper
*clipper
;
1290 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1291 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1293 /* Predeclare the shared Surface functions */
1294 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1295 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1296 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1297 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1298 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1299 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1300 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1301 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1302 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1303 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1304 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1305 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1306 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1307 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1308 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1309 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1310 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1311 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1312 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, WINEDDCOLORKEY
*CKey
);
1313 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1314 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1315 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1316 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1317 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1318 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1319 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, RECT
*SrcRect
, IWineD3DSurface
*DstSurface
, RECT
*DstRect
, DWORD Flags
, WINEDDOVERLAYFX
*FX
);
1320 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1321 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1322 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1323 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1324 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, RECT
*DestRect
, IWineD3DSurface
*SrcSurface
, RECT
*SrcRect
, DWORD Flags
, WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1325 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
, IWineD3DSurface
*Source
, RECT
*rsrc
, DWORD trans
);
1326 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1327 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
);
1329 const void *WINAPI
IWineD3DSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1331 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1332 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1333 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1334 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1336 /* Surface flags: */
1337 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1338 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1339 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1340 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1341 #define SFLAG_DISCARD 0x00000010 /* ??? */
1342 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1343 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1344 #define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1345 #define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
1346 #define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1347 #define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1348 #define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1349 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1350 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1351 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1352 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1353 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1354 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1355 #define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1356 #define SFLAG_NORMCOORD 0x00080000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1357 #define SFLAG_DS_ONSCREEN 0x00100000 /* Is a depth stencil, last modified onscreen */
1358 #define SFLAG_DS_OFFSCREEN 0x00200000 /* Is a depth stencil, last modified offscreen */
1360 /* In some conditions the surface memory must not be freed:
1361 * SFLAG_OVERSIZE: Not all data can be kept in GL
1362 * SFLAG_CONVERTED: Converting the data back would take too long
1363 * SFLAG_DIBSECTION: The dib code manages the memory
1364 * SFLAG_LOCKED: The app requires access to the surface data
1365 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1366 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
1367 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1368 * SFLAG_CLIENT: OpenGL uses our memory as backup
1370 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1372 SFLAG_DIBSECTION | \
1380 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1384 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1387 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1392 CONVERT_PALETTED_CK
,
1396 CONVERT_CK_4444_ARGB
,
1401 CONVERT_CK_8888_ARGB
,
1414 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1416 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1418 /*****************************************************************************
1419 * IWineD3DVertexDeclaration implementation structure
1421 typedef struct attrib_declaration
{
1424 } attrib_declaration
;
1426 #define MAX_ATTRIBS 16
1428 typedef struct IWineD3DVertexDeclarationImpl
{
1429 /* IUnknown Information */
1430 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1434 IWineD3DDeviceImpl
*wineD3DDevice
;
1436 WINED3DVERTEXELEMENT
*pDeclarationWine
;
1437 UINT declarationWNumElements
;
1439 DWORD streams
[MAX_STREAMS
];
1441 BOOL position_transformed
;
1442 BOOL half_float_conv_needed
;
1444 /* Ordered array of declaration types that need swizzling in a vshader */
1445 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
1446 UINT num_swizzled_attribs
;
1447 } IWineD3DVertexDeclarationImpl
;
1449 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1451 /*****************************************************************************
1452 * IWineD3DStateBlock implementation structure
1455 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1456 /* Note: Very long winded but gl Lists are not flexible enough */
1457 /* to resolve everything we need, so doing it manually for now */
1458 typedef struct SAVEDSTATES
{
1462 BOOL streamSource
[MAX_STREAMS
];
1463 BOOL streamFreq
[MAX_STREAMS
];
1464 BOOL textures
[MAX_COMBINED_SAMPLERS
];
1465 BOOL transform
[HIGHEST_TRANSFORMSTATE
+ 1];
1467 BOOL renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1468 BOOL textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1469 BOOL samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1470 BOOL clipplane
[MAX_CLIPPLANES
];
1473 BOOL pixelShaderConstantsB
[MAX_CONST_B
];
1474 BOOL pixelShaderConstantsI
[MAX_CONST_I
];
1475 BOOL
*pixelShaderConstantsF
;
1477 BOOL vertexShaderConstantsB
[MAX_CONST_B
];
1478 BOOL vertexShaderConstantsI
[MAX_CONST_I
];
1479 BOOL
*vertexShaderConstantsF
;
1494 struct IWineD3DStateBlockImpl
1496 /* IUnknown fields */
1497 const IWineD3DStateBlockVtbl
*lpVtbl
;
1498 LONG ref
; /* Note: Ref counting not required */
1500 /* IWineD3DStateBlock information */
1502 IWineD3DDeviceImpl
*wineD3DDevice
;
1503 WINED3DSTATEBLOCKTYPE blockType
;
1505 /* Array indicating whether things have been set or changed */
1506 SAVEDSTATES changed
;
1507 struct list set_vconstantsF
;
1508 struct list set_pconstantsF
;
1510 /* Drawing - Vertex Shader or FVF related */
1512 /* Vertex Shader Declaration */
1513 IWineD3DVertexDeclaration
*vertexDecl
;
1515 IWineD3DVertexShader
*vertexShader
;
1517 /* Vertex Shader Constants */
1518 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1519 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1520 float *vertexShaderConstantF
;
1524 UINT streamStride
[MAX_STREAMS
];
1525 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1526 IWineD3DVertexBuffer
*streamSource
[MAX_STREAMS
];
1527 UINT streamFreq
[MAX_STREAMS
+ 1];
1528 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1531 IWineD3DIndexBuffer
* pIndexData
;
1532 INT baseVertexIndex
;
1533 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1536 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1538 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1539 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1540 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1541 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1542 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1545 double clipplane
[MAX_CLIPPLANES
][4];
1546 WINED3DCLIPSTATUS clip_status
;
1549 WINED3DVIEWPORT viewport
;
1552 WINED3DMATERIAL material
;
1555 IWineD3DPixelShader
*pixelShader
;
1557 /* Pixel Shader Constants */
1558 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1559 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1560 float *pixelShaderConstantF
;
1563 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1566 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1567 int textureDimensions
[MAX_COMBINED_SAMPLERS
];
1569 /* Texture State Stage */
1570 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1571 DWORD lowest_disabled_stage
;
1572 /* Sampler States */
1573 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1575 /* Scissor test rectangle */
1578 /* Contained state management */
1579 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1580 unsigned int num_contained_render_states
;
1581 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1582 unsigned int num_contained_transform_states
;
1583 DWORD contained_vs_consts_i
[MAX_CONST_I
];
1584 unsigned int num_contained_vs_consts_i
;
1585 DWORD contained_vs_consts_b
[MAX_CONST_B
];
1586 unsigned int num_contained_vs_consts_b
;
1587 DWORD
*contained_vs_consts_f
;
1588 unsigned int num_contained_vs_consts_f
;
1589 DWORD contained_ps_consts_i
[MAX_CONST_I
];
1590 unsigned int num_contained_ps_consts_i
;
1591 DWORD contained_ps_consts_b
[MAX_CONST_B
];
1592 unsigned int num_contained_ps_consts_b
;
1593 DWORD
*contained_ps_consts_f
;
1594 unsigned int num_contained_ps_consts_f
;
1595 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
)];
1596 unsigned int num_contained_tss_states
;
1597 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
1598 unsigned int num_contained_sampler_states
;
1601 extern void stateblock_savedstates_set(
1602 IWineD3DStateBlock
* iface
,
1603 SAVEDSTATES
* states
,
1606 extern void stateblock_savedstates_copy(
1607 IWineD3DStateBlock
* iface
,
1609 SAVEDSTATES
* source
);
1611 extern void stateblock_copy(
1612 IWineD3DStateBlock
* destination
,
1613 IWineD3DStateBlock
* source
);
1615 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1617 /* Direct3D terminology with little modifications. We do not have an issued state
1618 * because only the driver knows about it, but we have a created state because d3d
1619 * allows GetData on a created issue, but opengl doesn't
1626 /*****************************************************************************
1627 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1629 typedef struct IWineD3DQueryImpl
1631 const IWineD3DQueryVtbl
*lpVtbl
;
1632 LONG ref
; /* Note: Ref counting not required */
1635 /*TODO: replace with iface usage */
1637 IWineD3DDevice
*wineD3DDevice
;
1639 IWineD3DDeviceImpl
*wineD3DDevice
;
1642 /* IWineD3DQuery fields */
1643 enum query_state state
;
1644 WINED3DQUERYTYPE type
;
1645 /* TODO: Think about using a IUnknown instead of a void* */
1649 } IWineD3DQueryImpl
;
1651 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1652 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
1653 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
1655 /* Datastructures for IWineD3DQueryImpl.extendedData */
1656 typedef struct WineQueryOcclusionData
{
1658 WineD3DContext
*ctx
;
1659 } WineQueryOcclusionData
;
1661 typedef struct WineQueryEventData
{
1663 WineD3DContext
*ctx
;
1664 } WineQueryEventData
;
1666 /*****************************************************************************
1667 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1670 typedef struct IWineD3DSwapChainImpl
1673 const IWineD3DSwapChainVtbl
*lpVtbl
;
1674 LONG ref
; /* Note: Ref counting not required */
1677 IWineD3DDeviceImpl
*wineD3DDevice
;
1679 /* IWineD3DSwapChain fields */
1680 IWineD3DSurface
**backBuffer
;
1681 IWineD3DSurface
*frontBuffer
;
1682 BOOL wantsDepthStencilBuffer
;
1683 WINED3DPRESENT_PARAMETERS presentParms
;
1684 DWORD orig_width
, orig_height
;
1685 WINED3DFORMAT orig_fmt
;
1686 WINED3DGAMMARAMP orig_gamma
;
1688 long prev_time
, frames
; /* Performance tracking */
1689 unsigned int vSyncCounter
;
1691 WineD3DContext
**context
; /* Later a array for multithreading */
1692 unsigned int num_contexts
;
1695 } IWineD3DSwapChainImpl
;
1697 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
1699 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
1701 /*****************************************************************************
1702 * Utility function prototypes
1705 /* Trace routines */
1706 const char* debug_d3dformat(WINED3DFORMAT fmt
);
1707 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
1708 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
1709 const char* debug_d3dusage(DWORD usage
);
1710 const char* debug_d3dusagequery(DWORD usagequery
);
1711 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
1712 const char* debug_d3ddecltype(WINED3DDECLTYPE type
);
1713 const char* debug_d3ddeclusage(BYTE usage
);
1714 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
1715 const char* debug_d3drenderstate(DWORD state
);
1716 const char* debug_d3dsamplerstate(DWORD state
);
1717 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
1718 const char* debug_d3dtexturestate(DWORD state
);
1719 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
1720 const char* debug_d3dpool(WINED3DPOOL pool
);
1721 const char *debug_fbostatus(GLenum status
);
1722 const char *debug_glerror(GLenum error
);
1723 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
1724 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
1726 /* Routines for GL <-> D3D values */
1727 GLenum
StencilOp(DWORD op
);
1728 GLenum
CompareFunc(DWORD func
);
1729 void set_tex_op(IWineD3DDevice
*iface
, BOOL isAlpha
, int Stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
1730 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
1731 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
);
1732 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
1734 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
1735 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
1736 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
1737 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
1739 BOOL
getColorBits(WINED3DFORMAT fmt
, short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
1740 BOOL
getDepthStencilBits(WINED3DFORMAT fmt
, short *depthSize
, short *stencilSize
);
1743 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
1744 unsigned int count_bits(unsigned int mask
);
1746 /*****************************************************************************
1747 * To enable calling of inherited functions, requires prototypes
1749 * Note: Only require classes which are subclassed, ie resource, basetexture,
1751 /*** IUnknown methods ***/
1752 extern HRESULT WINAPI
IWineD3DResourceImpl_QueryInterface(IWineD3DResource
*iface
, REFIID riid
, void** ppvObject
);
1753 extern ULONG WINAPI
IWineD3DResourceImpl_AddRef(IWineD3DResource
*iface
);
1754 extern ULONG WINAPI
IWineD3DResourceImpl_Release(IWineD3DResource
*iface
);
1755 /*** IWineD3DResource methods ***/
1756 extern HRESULT WINAPI
IWineD3DResourceImpl_GetParent(IWineD3DResource
*iface
, IUnknown
**pParent
);
1757 extern HRESULT WINAPI
IWineD3DResourceImpl_GetDevice(IWineD3DResource
*iface
, IWineD3DDevice
** ppDevice
);
1758 extern HRESULT WINAPI
IWineD3DResourceImpl_SetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1759 extern HRESULT WINAPI
IWineD3DResourceImpl_GetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1760 extern HRESULT WINAPI
IWineD3DResourceImpl_FreePrivateData(IWineD3DResource
*iface
, REFGUID refguid
);
1761 extern DWORD WINAPI
IWineD3DResourceImpl_SetPriority(IWineD3DResource
*iface
, DWORD PriorityNew
);
1762 extern DWORD WINAPI
IWineD3DResourceImpl_GetPriority(IWineD3DResource
*iface
);
1763 extern void WINAPI
IWineD3DResourceImpl_PreLoad(IWineD3DResource
*iface
);
1764 extern void WINAPI
IWineD3DResourceImpl_UnLoad(IWineD3DResource
*iface
);
1765 extern WINED3DRESOURCETYPE WINAPI
IWineD3DResourceImpl_GetType(IWineD3DResource
*iface
);
1766 /*** class static members ***/
1767 void IWineD3DResourceImpl_CleanUp(IWineD3DResource
*iface
);
1769 /*** IUnknown methods ***/
1770 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture
*iface
, REFIID riid
, void** ppvObject
);
1771 extern ULONG WINAPI
IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture
*iface
);
1772 extern ULONG WINAPI
IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture
*iface
);
1773 /*** IWineD3DResource methods ***/
1774 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture
*iface
, IUnknown
**pParent
);
1775 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture
*iface
, IWineD3DDevice
** ppDevice
);
1776 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1777 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1778 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
);
1779 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture
*iface
, DWORD PriorityNew
);
1780 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture
*iface
);
1781 extern void WINAPI
IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture
*iface
);
1782 extern void WINAPI
IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture
*iface
);
1783 extern WINED3DRESOURCETYPE WINAPI
IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture
*iface
);
1784 /*** IWineD3DBaseTexture methods ***/
1785 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture
*iface
, DWORD LODNew
);
1786 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture
*iface
);
1787 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture
*iface
);
1788 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
);
1789 extern WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture
*iface
);
1790 extern void WINAPI
IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture
*iface
);
1791 extern BOOL WINAPI
IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture
*iface
, BOOL
);
1792 extern BOOL WINAPI
IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture
*iface
);
1794 extern BYTE
* WINAPI
IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer
* iface
, DWORD iOffset
, GLint
*vbo
);
1795 extern HRESULT WINAPI
IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer
* iface
);
1796 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture
*iface
);
1797 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture
*iface
);
1798 extern void WINAPI
IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture
*iface
, const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1799 /*** class static members ***/
1800 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture
*iface
);
1802 typedef void (*SHADER_HANDLER
) (struct SHADER_OPCODE_ARG
*);
1804 /* Struct to maintain a list of GLSL shader programs and their associated pixel and
1805 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1806 * used if the user is using GLSL shaders. */
1807 struct glsl_shader_prog_link
{
1808 struct list vshader_entry
;
1809 struct list pshader_entry
;
1810 GLhandleARB programId
;
1811 GLhandleARB
*vuniformF_locations
;
1812 GLhandleARB
*puniformF_locations
;
1813 GLhandleARB vuniformI_locations
[MAX_CONST_I
];
1814 GLhandleARB puniformI_locations
[MAX_CONST_I
];
1815 GLhandleARB posFixup_location
;
1816 GLhandleARB bumpenvmat_location
[MAX_TEXTURES
];
1817 GLhandleARB luminancescale_location
[MAX_TEXTURES
];
1818 GLhandleARB luminanceoffset_location
[MAX_TEXTURES
];
1819 GLhandleARB srgb_comparison_location
;
1820 GLhandleARB srgb_mul_low_location
;
1821 GLhandleARB ycorrection_location
;
1822 GLenum vertex_color_clamp
;
1823 GLhandleARB vshader
;
1824 GLhandleARB pshader
;
1828 GLhandleARB vshader
;
1829 GLhandleARB pshader
;
1830 } glsl_program_key_t
;
1832 /* TODO: Make this dynamic, based on shader limits ? */
1833 #define MAX_REG_ADDR 1
1834 #define MAX_REG_TEMP 32
1835 #define MAX_REG_TEXCRD 8
1836 #define MAX_REG_INPUT 12
1837 #define MAX_REG_OUTPUT 12
1838 #define MAX_CONST_I 16
1839 #define MAX_CONST_B 16
1841 /* FIXME: This needs to go up to 2048 for
1842 * Shader model 3 according to msdn (and for software shaders) */
1843 #define MAX_LABELS 16
1845 typedef struct semantic
{
1850 typedef struct local_constant
{
1856 typedef struct shader_reg_maps
{
1858 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
1859 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
1860 char address
[MAX_REG_ADDR
]; /* vertex */
1861 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
1862 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1863 char attributes
[MAX_ATTRIBS
]; /* vertex */
1864 char labels
[MAX_LABELS
]; /* pixel, vertex */
1865 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
1867 /* Sampler usage tokens
1868 * Use 0 as default (bit 31 is always 1 on a valid token) */
1869 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
1870 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
1871 char usesnrm
, vpos
, usesdsy
;
1874 /* Whether or not loops are used in this shader, and nesting depth */
1875 unsigned loop_depth
;
1877 /* Whether or not this shader uses fog */
1882 /* Undocumented opcode controls */
1883 #define INST_CONTROLS_SHIFT 16
1884 #define INST_CONTROLS_MASK 0x00ff0000
1886 typedef enum COMPARISON_TYPE
{
1895 typedef struct SHADER_OPCODE
{
1896 unsigned int opcode
;
1900 CONST UINT num_params
;
1901 SHADER_HANDLER hw_fct
;
1902 SHADER_HANDLER hw_glsl_fct
;
1907 typedef struct SHADER_OPCODE_ARG
{
1908 IWineD3DBaseShader
* shader
;
1909 shader_reg_maps
* reg_maps
;
1910 CONST SHADER_OPCODE
* opcode
;
1917 SHADER_BUFFER
* buffer
;
1918 } SHADER_OPCODE_ARG
;
1920 typedef struct SHADER_LIMITS
{
1921 unsigned int temporary
;
1922 unsigned int texcoord
;
1923 unsigned int sampler
;
1924 unsigned int constant_int
;
1925 unsigned int constant_float
;
1926 unsigned int constant_bool
;
1927 unsigned int address
;
1928 unsigned int packed_output
;
1929 unsigned int packed_input
;
1930 unsigned int attributes
;
1934 /** Keeps track of details for TEX_M#x# shader opcodes which need to
1935 maintain state information between multiple codes */
1936 typedef struct SHADER_PARSE_STATE
{
1937 unsigned int current_row
;
1938 DWORD texcoord_w
[2];
1939 } SHADER_PARSE_STATE
;
1942 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
1944 #define PRINTF_ATTR(fmt,args)
1947 /* Base Shader utility functions.
1948 * (may move callers into the same file in the future) */
1949 extern int shader_addline(
1950 SHADER_BUFFER
* buffer
,
1951 const char* fmt
, ...) PRINTF_ATTR(2,3);
1953 extern const SHADER_OPCODE
* shader_get_opcode(
1954 IWineD3DBaseShader
*iface
,
1957 /* Vertex shader utility functions */
1958 extern BOOL
vshader_get_input(
1959 IWineD3DVertexShader
* iface
,
1960 BYTE usage_req
, BYTE usage_idx_req
,
1961 unsigned int* regnum
);
1963 extern BOOL
vshader_input_is_color(
1964 IWineD3DVertexShader
* iface
,
1965 unsigned int regnum
);
1967 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
1969 /* ARB_[vertex/fragment]_program helper functions */
1970 extern void shader_arb_load_constants(
1971 IWineD3DDevice
* device
,
1972 char usePixelShader
,
1973 char useVertexShader
);
1975 /* ARB shader program Prototypes */
1976 extern void shader_hw_def(SHADER_OPCODE_ARG
*arg
);
1978 /* ARB pixel shader prototypes */
1979 extern void pshader_hw_bem(SHADER_OPCODE_ARG
* arg
);
1980 extern void pshader_hw_cnd(SHADER_OPCODE_ARG
* arg
);
1981 extern void pshader_hw_cmp(SHADER_OPCODE_ARG
* arg
);
1982 extern void pshader_hw_map2gl(SHADER_OPCODE_ARG
* arg
);
1983 extern void pshader_hw_tex(SHADER_OPCODE_ARG
* arg
);
1984 extern void pshader_hw_texcoord(SHADER_OPCODE_ARG
* arg
);
1985 extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG
* arg
);
1986 extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG
* arg
);
1987 extern void pshader_hw_texbem(SHADER_OPCODE_ARG
* arg
);
1988 extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
1989 extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
1990 extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG
* arg
);
1991 extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG
* arg
);
1992 extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG
* arg
);
1993 extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG
* arg
);
1994 extern void pshader_hw_texdepth(SHADER_OPCODE_ARG
* arg
);
1995 extern void pshader_hw_texkill(SHADER_OPCODE_ARG
* arg
);
1996 extern void pshader_hw_texdp3tex(SHADER_OPCODE_ARG
* arg
);
1997 extern void pshader_hw_texdp3(SHADER_OPCODE_ARG
* arg
);
1998 extern void pshader_hw_texm3x3(SHADER_OPCODE_ARG
* arg
);
1999 extern void pshader_hw_texm3x2depth(SHADER_OPCODE_ARG
* arg
);
2000 extern void pshader_hw_dp2add(SHADER_OPCODE_ARG
* arg
);
2001 extern void pshader_hw_texreg2rgb(SHADER_OPCODE_ARG
* arg
);
2003 /* ARB vertex / pixel shader common prototypes */
2004 extern void shader_hw_nrm(SHADER_OPCODE_ARG
* arg
);
2005 extern void shader_hw_sincos(SHADER_OPCODE_ARG
* arg
);
2006 extern void shader_hw_mnxn(SHADER_OPCODE_ARG
* arg
);
2008 /* ARB vertex shader prototypes */
2009 extern void vshader_hw_map2gl(SHADER_OPCODE_ARG
* arg
);
2010 extern void vshader_hw_rsq_rcp(SHADER_OPCODE_ARG
* arg
);
2012 /* GLSL helper functions */
2013 extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG
*arg
);
2014 extern void shader_glsl_load_constants(
2015 IWineD3DDevice
* device
,
2016 char usePixelShader
,
2017 char useVertexShader
);
2019 /** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
2020 extern void shader_glsl_cross(SHADER_OPCODE_ARG
* arg
);
2021 extern void shader_glsl_map2gl(SHADER_OPCODE_ARG
* arg
);
2022 extern void shader_glsl_arith(SHADER_OPCODE_ARG
* arg
);
2023 extern void shader_glsl_mov(SHADER_OPCODE_ARG
* arg
);
2024 extern void shader_glsl_mad(SHADER_OPCODE_ARG
* arg
);
2025 extern void shader_glsl_mnxn(SHADER_OPCODE_ARG
* arg
);
2026 extern void shader_glsl_lrp(SHADER_OPCODE_ARG
* arg
);
2027 extern void shader_glsl_dot(SHADER_OPCODE_ARG
* arg
);
2028 extern void shader_glsl_rcp(SHADER_OPCODE_ARG
* arg
);
2029 extern void shader_glsl_rsq(SHADER_OPCODE_ARG
* arg
);
2030 extern void shader_glsl_cnd(SHADER_OPCODE_ARG
* arg
);
2031 extern void shader_glsl_compare(SHADER_OPCODE_ARG
* arg
);
2032 extern void shader_glsl_def(SHADER_OPCODE_ARG
* arg
);
2033 extern void shader_glsl_defi(SHADER_OPCODE_ARG
* arg
);
2034 extern void shader_glsl_defb(SHADER_OPCODE_ARG
* arg
);
2035 extern void shader_glsl_expp(SHADER_OPCODE_ARG
* arg
);
2036 extern void shader_glsl_cmp(SHADER_OPCODE_ARG
* arg
);
2037 extern void shader_glsl_lit(SHADER_OPCODE_ARG
* arg
);
2038 extern void shader_glsl_dst(SHADER_OPCODE_ARG
* arg
);
2039 extern void shader_glsl_sincos(SHADER_OPCODE_ARG
* arg
);
2040 extern void shader_glsl_loop(SHADER_OPCODE_ARG
* arg
);
2041 extern void shader_glsl_end(SHADER_OPCODE_ARG
* arg
);
2042 extern void shader_glsl_if(SHADER_OPCODE_ARG
* arg
);
2043 extern void shader_glsl_ifc(SHADER_OPCODE_ARG
* arg
);
2044 extern void shader_glsl_else(SHADER_OPCODE_ARG
* arg
);
2045 extern void shader_glsl_break(SHADER_OPCODE_ARG
* arg
);
2046 extern void shader_glsl_breakc(SHADER_OPCODE_ARG
* arg
);
2047 extern void shader_glsl_rep(SHADER_OPCODE_ARG
* arg
);
2048 extern void shader_glsl_call(SHADER_OPCODE_ARG
* arg
);
2049 extern void shader_glsl_callnz(SHADER_OPCODE_ARG
* arg
);
2050 extern void shader_glsl_label(SHADER_OPCODE_ARG
* arg
);
2051 extern void shader_glsl_pow(SHADER_OPCODE_ARG
* arg
);
2052 extern void shader_glsl_log(SHADER_OPCODE_ARG
* arg
);
2053 extern void shader_glsl_texldl(SHADER_OPCODE_ARG
* arg
);
2055 /** GLSL Pixel Shader Prototypes */
2056 extern void pshader_glsl_tex(SHADER_OPCODE_ARG
* arg
);
2057 extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG
* arg
);
2058 extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG
* arg
);
2059 extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG
* arg
);
2060 extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG
* arg
);
2061 extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG
* arg
);
2062 extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
2063 extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
2064 extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG
* arg
);
2065 extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG
* arg
);
2066 extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG
* arg
);
2067 extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG
* arg
);
2068 extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG
* arg
);
2069 extern void pshader_glsl_texkill(SHADER_OPCODE_ARG
* arg
);
2070 extern void pshader_glsl_texbem(SHADER_OPCODE_ARG
* arg
);
2071 extern void pshader_glsl_bem(SHADER_OPCODE_ARG
* arg
);
2072 extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG
* arg
);
2073 extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG
* arg
);
2074 extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG
* arg
);
2075 extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG
* arg
);
2076 extern void pshader_glsl_input_pack(
2077 SHADER_BUFFER
* buffer
,
2078 semantic
* semantics_out
,
2079 IWineD3DPixelShader
*iface
);
2081 /*****************************************************************************
2082 * IDirect3DBaseShader implementation structure
2084 typedef struct IWineD3DBaseShaderClass
2088 SHADER_LIMITS limits
;
2089 SHADER_PARSE_STATE parse_state
;
2090 CONST SHADER_OPCODE
*shader_ins
;
2092 UINT functionLength
;
2095 UINT cur_loop_depth
, cur_loop_regno
;
2096 BOOL load_local_constsF
;
2098 /* Type of shader backend */
2101 /* Programs this shader is linked with */
2102 struct list linked_programs
;
2104 /* Immediate constants (override global ones) */
2105 struct list constantsB
;
2106 struct list constantsF
;
2107 struct list constantsI
;
2108 shader_reg_maps reg_maps
;
2110 /* Pixel formats of sampled textures, for format conversion. This
2111 * represents the formats found during compilation, it is not initialized
2112 * on the first parser pass. It is needed to check if the shader
2113 * needs recompilation to adjust the format conversion
2115 WINED3DFORMAT sampled_format
[MAX_COMBINED_SAMPLERS
];
2116 UINT sampled_samplers
[MAX_COMBINED_SAMPLERS
];
2117 UINT num_sampled_samplers
;
2119 UINT recompile_count
;
2121 /* Pointer to the parent device */
2122 IWineD3DDevice
*device
;
2123 struct list shader_list_entry
;
2125 } IWineD3DBaseShaderClass
;
2127 typedef struct IWineD3DBaseShaderImpl
{
2129 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2131 /* IWineD3DBaseShader */
2132 IWineD3DBaseShaderClass baseShader
;
2133 } IWineD3DBaseShaderImpl
;
2135 HRESULT WINAPI
IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader
*iface
, REFIID riid
, LPVOID
*ppobj
);
2136 ULONG WINAPI
IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader
*iface
);
2137 ULONG WINAPI
IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader
*iface
);
2139 extern HRESULT
shader_get_registers_used(
2140 IWineD3DBaseShader
*iface
,
2141 shader_reg_maps
* reg_maps
,
2142 semantic
* semantics_in
,
2143 semantic
* semantics_out
,
2144 CONST DWORD
* pToken
,
2145 IWineD3DStateBlockImpl
*stateBlock
);
2147 extern void shader_generate_glsl_declarations(
2148 IWineD3DBaseShader
*iface
,
2149 shader_reg_maps
* reg_maps
,
2150 SHADER_BUFFER
* buffer
,
2151 WineD3D_GL_Info
* gl_info
);
2153 extern void shader_generate_arb_declarations(
2154 IWineD3DBaseShader
*iface
,
2155 shader_reg_maps
* reg_maps
,
2156 SHADER_BUFFER
* buffer
,
2157 WineD3D_GL_Info
* gl_info
);
2159 extern void shader_generate_main(
2160 IWineD3DBaseShader
*iface
,
2161 SHADER_BUFFER
* buffer
,
2162 shader_reg_maps
* reg_maps
,
2163 CONST DWORD
* pFunction
);
2165 extern void shader_dump_ins_modifiers(
2166 const DWORD output
);
2168 extern void shader_dump_param(
2169 IWineD3DBaseShader
*iface
,
2171 const DWORD addr_token
,
2174 extern void shader_trace_init(
2175 IWineD3DBaseShader
*iface
,
2176 const DWORD
* pFunction
);
2178 extern int shader_get_param(
2179 IWineD3DBaseShader
* iface
,
2180 const DWORD
* pToken
,
2184 extern int shader_skip_unrecognized(
2185 IWineD3DBaseShader
* iface
,
2186 const DWORD
* pToken
);
2188 extern void print_glsl_info_log(
2189 WineD3D_GL_Info
*gl_info
,
2192 static inline int shader_get_regtype(const DWORD param
) {
2193 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2194 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2197 static inline int shader_get_writemask(const DWORD param
) {
2198 return param
& WINED3DSP_WRITEMASK_ALL
;
2201 extern unsigned int shader_get_float_offset(const DWORD reg
);
2203 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2204 return 0xFFFF0000 == (token
& 0xFFFF0000);
2207 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2208 return 0xFFFE0000 == (token
& 0xFFFF0000);
2211 static inline BOOL
shader_is_comment(DWORD token
) {
2212 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2215 static inline BOOL
shader_is_scalar(DWORD param
) {
2216 DWORD reg_type
= shader_get_regtype(param
);
2220 case WINED3DSPR_RASTOUT
:
2221 if ((param
& WINED3DSP_REGNUM_MASK
) != 0) {
2228 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2229 case WINED3DSPR_CONSTBOOL
: /* b# */
2230 case WINED3DSPR_LOOP
: /* aL */
2231 case WINED3DSPR_PREDICATE
: /* p0 */
2234 case WINED3DSPR_MISCTYPE
:
2235 reg_num
= param
& WINED3DSP_REGNUM_MASK
;
2250 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2251 local_constant
* lconst
;
2253 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2254 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2255 if(lconst
->idx
== reg
) return TRUE
;
2261 /* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
2262 * so upload them above that
2264 #define ARB_SHADER_PRIVCONST_BASE GL_LIMITS(vshader_constantsF)
2265 #define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
2267 /*****************************************************************************
2268 * IDirect3DVertexShader implementation structure
2270 typedef struct IWineD3DVertexShaderImpl
{
2272 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2274 /* IWineD3DBaseShader */
2275 IWineD3DBaseShaderClass baseShader
;
2277 /* IWineD3DVertexShaderImpl */
2282 /* Vertex shader input and output semantics */
2283 semantic semantics_in
[MAX_ATTRIBS
];
2284 semantic semantics_out
[MAX_REG_OUTPUT
];
2286 /* Ordered array of attributes that are swizzled */
2287 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
2288 UINT num_swizzled_attribs
;
2290 /* run time data... */
2292 UINT min_rel_offset
, max_rel_offset
;
2295 UINT recompile_count
;
2296 #if 0 /* needs reworking */
2298 VSHADERINPUTDATA input
;
2299 VSHADEROUTPUTDATA output
;
2301 } IWineD3DVertexShaderImpl
;
2302 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2303 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2305 /*****************************************************************************
2306 * IDirect3DPixelShader implementation structure
2309 enum vertexprocessing_mode
{
2315 struct stb_const_desc
{
2320 typedef struct IWineD3DPixelShaderImpl
{
2321 /* IUnknown parts */
2322 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2324 /* IWineD3DBaseShader */
2325 IWineD3DBaseShaderClass baseShader
;
2327 /* IWineD3DPixelShaderImpl */
2330 /* Pixel shader input semantics */
2331 semantic semantics_in
[MAX_REG_INPUT
];
2332 DWORD input_reg_map
[MAX_REG_INPUT
];
2333 BOOL input_reg_used
[MAX_REG_INPUT
];
2334 int declared_in_count
;
2339 /* Some information about the shader behavior */
2340 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2341 char numbumpenvmatconsts
;
2342 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2344 char srgb_mode_hardcoded
;
2345 UINT srgb_low_const
;
2346 UINT srgb_cmp_const
;
2348 BOOL render_offscreen
;
2350 enum vertexprocessing_mode vertexprocessing
;
2352 #if 0 /* needs reworking */
2353 PSHADERINPUTDATA input
;
2354 PSHADEROUTPUTDATA output
;
2356 } IWineD3DPixelShaderImpl
;
2358 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2359 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2361 /* sRGB correction constants */
2362 static const float srgb_cmp
= 0.0031308;
2363 static const float srgb_mul_low
= 12.92;
2364 static const float srgb_pow
= 0.41666;
2365 static const float srgb_mul_high
= 1.055;
2366 static const float srgb_sub_high
= 0.055;
2368 /*****************************************************************************
2369 * IWineD3DPalette implementation structure
2371 struct IWineD3DPaletteImpl
{
2372 /* IUnknown parts */
2373 const IWineD3DPaletteVtbl
*lpVtbl
;
2377 IWineD3DDeviceImpl
*wineD3DDevice
;
2379 /* IWineD3DPalette */
2381 WORD palVersion
; /*| */
2382 WORD palNumEntries
; /*| LOGPALETTE */
2383 PALETTEENTRY palents
[256]; /*| */
2384 /* This is to store the palette in 'screen format' */
2385 int screen_palents
[256];
2389 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2390 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2392 /* DirectDraw utility functions */
2393 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2395 /*****************************************************************************
2396 * Pixel format management
2399 WINED3DFORMAT format
;
2400 DWORD alphaMask
, redMask
, greenMask
, blueMask
;
2402 short depthSize
, stencilSize
;
2404 } StaticPixelFormatDesc
;
2406 const StaticPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2407 WineD3D_GL_Info
*gl_info
,
2408 const GlPixelFormatDesc
**glDesc
);
2410 static inline BOOL
use_vs(IWineD3DDeviceImpl
*device
) {
2411 return (device
->vs_selected_mode
!= SHADER_NONE
2412 && device
->stateBlock
->vertexShader
2413 && ((IWineD3DVertexShaderImpl
*)device
->stateBlock
->vertexShader
)->baseShader
.function
2414 && !device
->strided_streams
.u
.s
.position_transformed
);
2417 static inline BOOL
use_ps(IWineD3DDeviceImpl
*device
) {
2418 return (device
->ps_selected_mode
!= SHADER_NONE
2419 && device
->stateBlock
->pixelShader
2420 && ((IWineD3DPixelShaderImpl
*)device
->stateBlock
->pixelShader
)->baseShader
.function
);
2423 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2424 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);
2425 void bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
2426 void attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
2427 void depth_blt(IWineD3DDevice
*iface
, GLuint texture
);