3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
41 #include <math.h> /* Insomnia - pow() function */
43 #define NONAMELESSUNION
44 #define NONAMELESSSTRUCT
51 #include "wine/debug.h"
54 #include "dsound_private.h"
56 /* default velocity of sound in the air */
57 #define DEFAULT_VELOCITY 340
59 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d
);
61 /*******************************************************************************
65 /* scalar product (i believe it's called dot product in english) */
66 static inline D3DVALUE
ScalarProduct (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
69 c
= (a
->x
*b
->x
) + (a
->y
*b
->y
) + (a
->z
*b
->z
);
70 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
75 /* vector product (i believe it's called cross product in english */
76 static inline D3DVECTOR
VectorProduct (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
79 c
.x
= (a
->y
*b
->z
) - (a
->z
*b
->y
);
80 c
.y
= (a
->z
*b
->x
) - (a
->x
*b
->z
);
81 c
.z
= (a
->x
*b
->y
) - (a
->y
*b
->x
);
82 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
87 /* magnitude (length) of vector */
88 static inline D3DVALUE
VectorMagnitude (const D3DVECTOR
*a
)
91 l
= sqrt (ScalarProduct (a
, a
));
92 TRACE("|(%f,%f,%f)| = %f\n", a
->x
, a
->y
, a
->z
, l
);
96 /* conversion between radians and degrees */
97 static inline D3DVALUE
RadToDeg (D3DVALUE angle
)
100 newangle
= angle
* (360/(2*M_PI
));
101 TRACE("%f rad = %f deg\n", angle
, newangle
);
105 /* angle between vectors - deg version */
106 static inline D3DVALUE
AngleBetweenVectorsDeg (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
108 D3DVALUE la
, lb
, product
, angle
, cos
;
109 /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
110 product
= ScalarProduct (a
,b
);
111 la
= VectorMagnitude (a
);
112 lb
= VectorMagnitude (b
);
113 cos
= product
/(la
*lb
);
115 /* we now have angle in radians */
116 angle
= RadToDeg(angle
);
117 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f degrees\n", a
->x
, a
->y
, a
->z
, b
->x
,
122 /* angle between vectors - rad version */
123 static inline D3DVALUE
AngleBetweenVectorsRad (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
125 D3DVALUE la
, lb
, product
, angle
, cos
;
126 /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
127 product
= ScalarProduct (a
,b
);
128 la
= VectorMagnitude (a
);
129 lb
= VectorMagnitude (b
);
130 cos
= product
/(la
*lb
);
132 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians\n", a
->x
, a
->y
, a
->z
, b
->x
,
137 /* calculates vector between two points */
138 static inline D3DVECTOR
VectorBetweenTwoPoints (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
144 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
145 b
->z
, c
.x
, c
.y
, c
.z
);
149 /* calculates the length of vector's projection on another vector */
150 static inline D3DVALUE
ProjectVector (const D3DVECTOR
*a
, const D3DVECTOR
*p
)
152 D3DVALUE prod
, result
;
153 prod
= ScalarProduct(a
, p
);
154 result
= prod
/VectorMagnitude(p
);
155 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a
->x
, a
->y
, a
->z
, p
->x
,
160 /*******************************************************************************
161 * 3D Buffer and Listener mixing
164 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl
*dsb
)
166 /* volume, at which the sound will be played after all calcs. */
167 D3DVALUE lVolume
= 0;
168 /* stuff for distance related stuff calc. */
170 D3DVALUE flDistance
= 0;
171 /* panning related stuff */
174 /* doppler shift related stuff */
176 D3DVALUE flFreq
, flBufferVel
, flListenerVel
;
181 /* initial buffer volume */
182 lVolume
= dsb
->ds3db_lVolume
;
184 switch (dsb
->ds3db_ds3db
.dwMode
)
186 case DS3DMODE_DISABLE
:
187 TRACE("3D processing disabled\n");
188 /* this one is here only to eliminate annoying warning message */
189 DSOUND_RecalcVolPan (&dsb
->volpan
);
191 case DS3DMODE_NORMAL
:
192 TRACE("Normal 3D processing mode\n");
193 /* we need to calculate distance between buffer and listener*/
194 vDistance
= VectorBetweenTwoPoints(&dsb
->ds3db_ds3db
.vPosition
, &dsb
->device
->ds3dl
.vPosition
);
195 flDistance
= VectorMagnitude (&vDistance
);
197 case DS3DMODE_HEADRELATIVE
:
198 TRACE("Head-relative 3D processing mode\n");
199 /* distance between buffer and listener is same as buffer's position */
200 flDistance
= VectorMagnitude (&dsb
->ds3db_ds3db
.vPosition
);
204 if (flDistance
> dsb
->ds3db_ds3db
.flMaxDistance
)
206 /* some apps don't want you to hear too distant sounds... */
207 if (dsb
->dsbd
.dwFlags
& DSBCAPS_MUTE3DATMAXDISTANCE
)
209 dsb
->volpan
.lVolume
= DSBVOLUME_MIN
;
210 DSOUND_RecalcVolPan (&dsb
->volpan
);
211 /* i guess mixing here would be a waste of power */
215 flDistance
= dsb
->ds3db_ds3db
.flMaxDistance
;
218 if (flDistance
< dsb
->ds3db_ds3db
.flMinDistance
)
219 flDistance
= dsb
->ds3db_ds3db
.flMinDistance
;
221 /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
222 lVolume
-= log10(flDistance
/dsb
->ds3db_ds3db
.flMinDistance
* flDistance
/dsb
->ds3db_ds3db
.flMinDistance
)*1000;
223 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance
, dsb
->ds3db_ds3db
.flMinDistance
, dsb
->ds3db_lVolume
, lVolume
);
226 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
227 if (dsb
->ds3db_ds3db
.vConeOrientation
.x
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.y
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.z
== 0)
229 TRACE("conning: cones not set\n");
233 /* calculate angle */
234 flAngle
= AngleBetweenVectorsDeg(&dsb
->ds3db_ds3db
.vConeOrientation
, &vDistance
);
235 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
236 if (dsb
->ds3db_ds3db
.dwInsideConeAngle
!= dsb
->ds3db_ds3db
.dwOutsideConeAngle
)
238 /* my test show that for my way of calc., we need only half of angles */
239 DWORD dwInsideConeAngle
= dsb
->ds3db_ds3db
.dwInsideConeAngle
/2;
240 DWORD dwOutsideConeAngle
= dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2;
241 if (dwOutsideConeAngle
== dwInsideConeAngle
)
242 ++dwOutsideConeAngle
;
245 if (flAngle
< dwInsideConeAngle
)
246 flAngle
= dwInsideConeAngle
;
247 /* min (app defined) volume */
248 if (flAngle
> dwOutsideConeAngle
)
249 flAngle
= dwOutsideConeAngle
;
250 /* this probably isn't the right thing, but it's ok for the time being */
251 lVolume
+= ((dsb
->ds3db_ds3db
.lConeOutsideVolume
)/((dwOutsideConeAngle
) - (dwInsideConeAngle
))) * flAngle
;
253 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
254 flAngle
, dsb
->ds3db_ds3db
.dwInsideConeAngle
/2, dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2, dsb
->ds3db_ds3db
.lConeOutsideVolume
, lVolume
);
256 dsb
->volpan
.lVolume
= lVolume
;
259 if (dsb
->device
->ds3dl
.vPosition
.x
== dsb
->ds3db_ds3db
.vPosition
.x
&&
260 dsb
->device
->ds3dl
.vPosition
.y
== dsb
->ds3db_ds3db
.vPosition
.y
&&
261 dsb
->device
->ds3dl
.vPosition
.z
== dsb
->ds3db_ds3db
.vPosition
.z
) {
262 dsb
->volpan
.lPan
= 0;
267 vDistance
= VectorBetweenTwoPoints(&dsb
->device
->ds3dl
.vPosition
, &dsb
->ds3db_ds3db
.vPosition
);
268 vLeft
= VectorProduct(&dsb
->device
->ds3dl
.vOrientFront
, &dsb
->device
->ds3dl
.vOrientTop
);
269 flAngle
= AngleBetweenVectorsRad(&vLeft
, &vDistance
);
270 /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
271 dsb
->volpan
.lPan
= 10000*2*flAngle
/M_PI
- 10000;
273 TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle
, dsb
->volpan
.lPan
);
275 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
278 if ((VectorMagnitude(&ds3db_ds3db
.vVelocity
) == 0) && (VectorMagnitude(&dsb
->device
->ds3dl
.vVelocity
) == 0))
280 TRACE("doppler: Buffer and Listener don't have velocities\n");
282 else if (ds3db_ds3db
.vVelocity
!= dsb
->device
->ds3dl
.vVelocity
)
284 /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
285 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
286 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
287 flBufferVel
= ProjectVector(&dsb
->ds3db_ds3db
.vVelocity
, &vDistance
);
288 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
289 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
290 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
291 flListenerVel
= ProjectVector(&dsb
->device
->ds3dl
.vVelocity
, &vDistance
);
292 /* formula taken from Gianicoli D.: Physics, 4th edition: */
293 /* FIXME: replace dsb->freq with appropriate frequency ! */
294 flFreq
= dsb
->freq
* ((DEFAULT_VELOCITY
+ flListenerVel
)/(DEFAULT_VELOCITY
+ flBufferVel
));
295 TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel
, flListenerVel
,
297 /* FIXME: replace following line with correct frequency setting ! */
299 DSOUND_RecalcFormat(dsb
);
300 DSOUND_MixToTemporary(dsb
, 0, dsb
->buflen
);
305 DSOUND_RecalcVolPan(&dsb
->volpan
);
308 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl
*dsb
)
312 DSOUND_Calc3DBuffer(dsb
);
315 static void DSOUND_ChangeListener(IDirectSound3DListenerImpl
*ds3dl
)
318 TRACE("(%p)\n",ds3dl
);
319 for (i
= 0; i
< ds3dl
->device
->nrofbuffers
; i
++)
321 /* check if this buffer is waiting for recalculation */
322 if (ds3dl
->device
->buffers
[i
]->ds3db_need_recalc
)
324 DSOUND_Mix3DBuffer(ds3dl
->device
->buffers
[i
]);
329 /*******************************************************************************
330 * IDirectSound3DBuffer
333 /* IUnknown methods */
334 static HRESULT WINAPI
IDirectSound3DBufferImpl_QueryInterface(
335 LPDIRECTSOUND3DBUFFER iface
, REFIID riid
, LPVOID
*ppobj
)
337 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
339 TRACE("(%p,%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
340 return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8
)This
->dsb
, riid
, ppobj
);
343 static ULONG WINAPI
IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface
)
345 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
346 ULONG ref
= InterlockedIncrement(&(This
->ref
));
347 TRACE("(%p) ref was %d\n", This
, ref
- 1);
351 static ULONG WINAPI
IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface
)
353 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
354 ULONG ref
= InterlockedDecrement(&(This
->ref
));
355 TRACE("(%p) ref was %d\n", This
, ref
+ 1);
358 This
->dsb
->ds3db
= NULL
;
359 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER8
)This
->dsb
);
360 HeapFree(GetProcessHeap(), 0, This
);
361 TRACE("(%p) released\n", This
);
366 /* IDirectSound3DBuffer methods */
367 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetAllParameters(
368 LPDIRECTSOUND3DBUFFER iface
,
369 LPDS3DBUFFER lpDs3dBuffer
)
371 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
372 TRACE("(%p,%p)\n",This
,lpDs3dBuffer
);
374 if (lpDs3dBuffer
== NULL
) {
375 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
376 return DSERR_INVALIDPARAM
;
379 if (lpDs3dBuffer
->dwSize
< sizeof(*lpDs3dBuffer
)) {
380 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer
->dwSize
);
381 return DSERR_INVALIDPARAM
;
384 TRACE("returning: all parameters\n");
385 *lpDs3dBuffer
= This
->dsb
->ds3db_ds3db
;
389 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeAngles(
390 LPDIRECTSOUND3DBUFFER iface
,
391 LPDWORD lpdwInsideConeAngle
,
392 LPDWORD lpdwOutsideConeAngle
)
394 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
395 TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
396 This
->dsb
->ds3db_ds3db
.dwInsideConeAngle
, This
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
);
397 *lpdwInsideConeAngle
= This
->dsb
->ds3db_ds3db
.dwInsideConeAngle
;
398 *lpdwOutsideConeAngle
= This
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
;
402 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOrientation(
403 LPDIRECTSOUND3DBUFFER iface
,
404 LPD3DVECTOR lpvConeOrientation
)
406 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
407 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
408 This
->dsb
->ds3db_ds3db
.vConeOrientation
.x
,
409 This
->dsb
->ds3db_ds3db
.vConeOrientation
.y
,
410 This
->dsb
->ds3db_ds3db
.vConeOrientation
.z
);
411 *lpvConeOrientation
= This
->dsb
->ds3db_ds3db
.vConeOrientation
;
415 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOutsideVolume(
416 LPDIRECTSOUND3DBUFFER iface
,
417 LPLONG lplConeOutsideVolume
)
419 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
420 TRACE("returning: Cone Outside Volume = %d\n", This
->dsb
->ds3db_ds3db
.lConeOutsideVolume
);
421 *lplConeOutsideVolume
= This
->dsb
->ds3db_ds3db
.lConeOutsideVolume
;
425 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMaxDistance(
426 LPDIRECTSOUND3DBUFFER iface
,
427 LPD3DVALUE lpfMaxDistance
)
429 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
430 TRACE("returning: Max Distance = %f\n", This
->dsb
->ds3db_ds3db
.flMaxDistance
);
431 *lpfMaxDistance
= This
->dsb
->ds3db_ds3db
.flMaxDistance
;
435 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMinDistance(
436 LPDIRECTSOUND3DBUFFER iface
,
437 LPD3DVALUE lpfMinDistance
)
439 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
440 TRACE("returning: Min Distance = %f\n", This
->dsb
->ds3db_ds3db
.flMinDistance
);
441 *lpfMinDistance
= This
->dsb
->ds3db_ds3db
.flMinDistance
;
445 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMode(
446 LPDIRECTSOUND3DBUFFER iface
,
449 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
450 TRACE("returning: Mode = %d\n", This
->dsb
->ds3db_ds3db
.dwMode
);
451 *lpdwMode
= This
->dsb
->ds3db_ds3db
.dwMode
;
455 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetPosition(
456 LPDIRECTSOUND3DBUFFER iface
,
457 LPD3DVECTOR lpvPosition
)
459 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
460 TRACE("returning: Position vector = (%f,%f,%f)\n",
461 This
->dsb
->ds3db_ds3db
.vPosition
.x
,
462 This
->dsb
->ds3db_ds3db
.vPosition
.y
,
463 This
->dsb
->ds3db_ds3db
.vPosition
.z
);
464 *lpvPosition
= This
->dsb
->ds3db_ds3db
.vPosition
;
468 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetVelocity(
469 LPDIRECTSOUND3DBUFFER iface
,
470 LPD3DVECTOR lpvVelocity
)
472 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
473 TRACE("returning: Velocity vector = (%f,%f,%f)\n",
474 This
->dsb
->ds3db_ds3db
.vVelocity
.x
,
475 This
->dsb
->ds3db_ds3db
.vVelocity
.y
,
476 This
->dsb
->ds3db_ds3db
.vVelocity
.z
);
477 *lpvVelocity
= This
->dsb
->ds3db_ds3db
.vVelocity
;
481 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetAllParameters(
482 LPDIRECTSOUND3DBUFFER iface
,
483 LPCDS3DBUFFER lpcDs3dBuffer
,
486 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
487 DWORD status
= DSERR_INVALIDPARAM
;
488 TRACE("(%p,%p,%x)\n",iface
,lpcDs3dBuffer
,dwApply
);
490 if (lpcDs3dBuffer
== NULL
) {
491 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
495 if (lpcDs3dBuffer
->dwSize
!= sizeof(DS3DBUFFER
)) {
496 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer
->dwSize
);
500 TRACE("setting: all parameters; dwApply = %d\n", dwApply
);
501 This
->dsb
->ds3db_ds3db
= *lpcDs3dBuffer
;
503 if (dwApply
== DS3D_IMMEDIATE
)
505 DSOUND_Mix3DBuffer(This
->dsb
);
507 This
->dsb
->ds3db_need_recalc
= TRUE
;
513 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeAngles(
514 LPDIRECTSOUND3DBUFFER iface
,
515 DWORD dwInsideConeAngle
,
516 DWORD dwOutsideConeAngle
,
519 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
520 TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
521 dwInsideConeAngle
, dwOutsideConeAngle
, dwApply
);
522 This
->dsb
->ds3db_ds3db
.dwInsideConeAngle
= dwInsideConeAngle
;
523 This
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
= dwOutsideConeAngle
;
524 if (dwApply
== DS3D_IMMEDIATE
)
526 DSOUND_Mix3DBuffer(This
->dsb
);
528 This
->dsb
->ds3db_need_recalc
= TRUE
;
532 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOrientation(
533 LPDIRECTSOUND3DBUFFER iface
,
534 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
537 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
538 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
539 This
->dsb
->ds3db_ds3db
.vConeOrientation
.x
= x
;
540 This
->dsb
->ds3db_ds3db
.vConeOrientation
.y
= y
;
541 This
->dsb
->ds3db_ds3db
.vConeOrientation
.z
= z
;
542 if (dwApply
== DS3D_IMMEDIATE
)
544 This
->dsb
->ds3db_need_recalc
= FALSE
;
545 DSOUND_Mix3DBuffer(This
->dsb
);
547 This
->dsb
->ds3db_need_recalc
= TRUE
;
551 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOutsideVolume(
552 LPDIRECTSOUND3DBUFFER iface
,
553 LONG lConeOutsideVolume
,
556 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
557 TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume
, dwApply
);
558 This
->dsb
->ds3db_ds3db
.lConeOutsideVolume
= lConeOutsideVolume
;
559 if (dwApply
== DS3D_IMMEDIATE
)
561 This
->dsb
->ds3db_need_recalc
= FALSE
;
562 DSOUND_Mix3DBuffer(This
->dsb
);
564 This
->dsb
->ds3db_need_recalc
= TRUE
;
568 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMaxDistance(
569 LPDIRECTSOUND3DBUFFER iface
,
570 D3DVALUE fMaxDistance
,
573 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
574 TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance
, dwApply
);
575 This
->dsb
->ds3db_ds3db
.flMaxDistance
= fMaxDistance
;
576 if (dwApply
== DS3D_IMMEDIATE
)
578 This
->dsb
->ds3db_need_recalc
= FALSE
;
579 DSOUND_Mix3DBuffer(This
->dsb
);
581 This
->dsb
->ds3db_need_recalc
= TRUE
;
585 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMinDistance(
586 LPDIRECTSOUND3DBUFFER iface
,
587 D3DVALUE fMinDistance
,
590 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
591 TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance
, dwApply
);
592 This
->dsb
->ds3db_ds3db
.flMinDistance
= fMinDistance
;
593 if (dwApply
== DS3D_IMMEDIATE
)
595 This
->dsb
->ds3db_need_recalc
= FALSE
;
596 DSOUND_Mix3DBuffer(This
->dsb
);
598 This
->dsb
->ds3db_need_recalc
= TRUE
;
602 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMode(
603 LPDIRECTSOUND3DBUFFER iface
,
607 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
608 TRACE("setting: Mode = %d; dwApply = %d\n", dwMode
, dwApply
);
609 This
->dsb
->ds3db_ds3db
.dwMode
= dwMode
;
610 if (dwApply
== DS3D_IMMEDIATE
)
612 This
->dsb
->ds3db_need_recalc
= FALSE
;
613 DSOUND_Mix3DBuffer(This
->dsb
);
615 This
->dsb
->ds3db_need_recalc
= TRUE
;
619 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetPosition(
620 LPDIRECTSOUND3DBUFFER iface
,
621 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
624 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
625 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
626 This
->dsb
->ds3db_ds3db
.vPosition
.x
= x
;
627 This
->dsb
->ds3db_ds3db
.vPosition
.y
= y
;
628 This
->dsb
->ds3db_ds3db
.vPosition
.z
= z
;
629 if (dwApply
== DS3D_IMMEDIATE
)
631 This
->dsb
->ds3db_need_recalc
= FALSE
;
632 DSOUND_Mix3DBuffer(This
->dsb
);
634 This
->dsb
->ds3db_need_recalc
= TRUE
;
638 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetVelocity(
639 LPDIRECTSOUND3DBUFFER iface
,
640 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
643 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
644 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
645 This
->dsb
->ds3db_ds3db
.vVelocity
.x
= x
;
646 This
->dsb
->ds3db_ds3db
.vVelocity
.y
= y
;
647 This
->dsb
->ds3db_ds3db
.vVelocity
.z
= z
;
648 if (dwApply
== DS3D_IMMEDIATE
)
650 This
->dsb
->ds3db_need_recalc
= FALSE
;
651 DSOUND_Mix3DBuffer(This
->dsb
);
653 This
->dsb
->ds3db_need_recalc
= TRUE
;
657 static const IDirectSound3DBufferVtbl ds3dbvt
=
659 /* IUnknown methods */
660 IDirectSound3DBufferImpl_QueryInterface
,
661 IDirectSound3DBufferImpl_AddRef
,
662 IDirectSound3DBufferImpl_Release
,
663 /* IDirectSound3DBuffer methods */
664 IDirectSound3DBufferImpl_GetAllParameters
,
665 IDirectSound3DBufferImpl_GetConeAngles
,
666 IDirectSound3DBufferImpl_GetConeOrientation
,
667 IDirectSound3DBufferImpl_GetConeOutsideVolume
,
668 IDirectSound3DBufferImpl_GetMaxDistance
,
669 IDirectSound3DBufferImpl_GetMinDistance
,
670 IDirectSound3DBufferImpl_GetMode
,
671 IDirectSound3DBufferImpl_GetPosition
,
672 IDirectSound3DBufferImpl_GetVelocity
,
673 IDirectSound3DBufferImpl_SetAllParameters
,
674 IDirectSound3DBufferImpl_SetConeAngles
,
675 IDirectSound3DBufferImpl_SetConeOrientation
,
676 IDirectSound3DBufferImpl_SetConeOutsideVolume
,
677 IDirectSound3DBufferImpl_SetMaxDistance
,
678 IDirectSound3DBufferImpl_SetMinDistance
,
679 IDirectSound3DBufferImpl_SetMode
,
680 IDirectSound3DBufferImpl_SetPosition
,
681 IDirectSound3DBufferImpl_SetVelocity
,
684 HRESULT
IDirectSound3DBufferImpl_Create(
685 IDirectSoundBufferImpl
*dsb
,
686 IDirectSound3DBufferImpl
**pds3db
)
688 IDirectSound3DBufferImpl
*ds3db
;
689 TRACE("(%p,%p)\n",dsb
,pds3db
);
691 ds3db
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(*ds3db
));
694 WARN("out of memory\n");
696 return DSERR_OUTOFMEMORY
;
701 ds3db
->lpVtbl
= &ds3dbvt
;
703 ds3db
->dsb
->ds3db_ds3db
.dwSize
= sizeof(DS3DBUFFER
);
704 ds3db
->dsb
->ds3db_ds3db
.vPosition
.x
= 0.0;
705 ds3db
->dsb
->ds3db_ds3db
.vPosition
.y
= 0.0;
706 ds3db
->dsb
->ds3db_ds3db
.vPosition
.z
= 0.0;
707 ds3db
->dsb
->ds3db_ds3db
.vVelocity
.x
= 0.0;
708 ds3db
->dsb
->ds3db_ds3db
.vVelocity
.y
= 0.0;
709 ds3db
->dsb
->ds3db_ds3db
.vVelocity
.z
= 0.0;
710 ds3db
->dsb
->ds3db_ds3db
.dwInsideConeAngle
= DS3D_DEFAULTCONEANGLE
;
711 ds3db
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
= DS3D_DEFAULTCONEANGLE
;
712 ds3db
->dsb
->ds3db_ds3db
.vConeOrientation
.x
= 0.0;
713 ds3db
->dsb
->ds3db_ds3db
.vConeOrientation
.y
= 0.0;
714 ds3db
->dsb
->ds3db_ds3db
.vConeOrientation
.z
= 0.0;
715 ds3db
->dsb
->ds3db_ds3db
.lConeOutsideVolume
= DS3D_DEFAULTCONEOUTSIDEVOLUME
;
716 ds3db
->dsb
->ds3db_ds3db
.flMinDistance
= DS3D_DEFAULTMINDISTANCE
;
717 ds3db
->dsb
->ds3db_ds3db
.flMaxDistance
= DS3D_DEFAULTMAXDISTANCE
;
718 ds3db
->dsb
->ds3db_ds3db
.dwMode
= DS3DMODE_NORMAL
;
720 ds3db
->dsb
->ds3db_need_recalc
= TRUE
;
722 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER8
)dsb
);
728 HRESULT
IDirectSound3DBufferImpl_Destroy(
729 IDirectSound3DBufferImpl
*pds3db
)
731 TRACE("(%p)\n",pds3db
);
733 while (IDirectSound3DBufferImpl_Release((LPDIRECTSOUND3DBUFFER
)pds3db
) > 0);
738 /*******************************************************************************
739 * IDirectSound3DListener
742 /* IUnknown methods */
743 static HRESULT WINAPI
IDirectSound3DListenerImpl_QueryInterface(
744 LPDIRECTSOUND3DLISTENER iface
, REFIID riid
, LPVOID
*ppobj
)
746 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
748 TRACE("(%p,%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
751 WARN("invalid parameter\n");
755 *ppobj
= NULL
; /* assume failure */
757 if ( IsEqualGUID(riid
, &IID_IUnknown
) ||
758 IsEqualGUID(riid
, &IID_IDirectSound3DListener
) ) {
759 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER
)This
);
764 if ( IsEqualGUID(riid
, &IID_IDirectSoundBuffer
) ) {
765 if (!This
->device
->primary
)
766 PrimaryBufferImpl_Create(This
->device
, &(This
->device
->primary
), &(This
->device
->dsbd
));
767 if (This
->device
->primary
) {
768 *ppobj
= This
->device
->primary
;
769 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER
)*ppobj
);
774 FIXME( "Unknown IID %s\n", debugstr_guid( riid
) );
775 return E_NOINTERFACE
;
778 static ULONG WINAPI
IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface
)
780 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
781 ULONG ref
= InterlockedIncrement(&(This
->ref
));
782 TRACE("(%p) ref was %d\n", This
, ref
- 1);
786 static ULONG WINAPI
IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface
)
788 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
789 ULONG ref
= InterlockedDecrement(&(This
->ref
));
790 TRACE("(%p) ref was %d\n", This
, ref
+ 1);
793 This
->device
->listener
= 0;
794 HeapFree(GetProcessHeap(), 0, This
);
795 TRACE("(%p) released\n", This
);
800 /* IDirectSound3DListener methods */
801 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetAllParameter(
802 LPDIRECTSOUND3DLISTENER iface
,
803 LPDS3DLISTENER lpDS3DL
)
805 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
806 TRACE("(%p,%p)\n",This
,lpDS3DL
);
808 if (lpDS3DL
== NULL
) {
809 WARN("invalid parameter: lpDS3DL == NULL\n");
810 return DSERR_INVALIDPARAM
;
813 if (lpDS3DL
->dwSize
< sizeof(*lpDS3DL
)) {
814 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL
->dwSize
);
815 return DSERR_INVALIDPARAM
;
818 TRACE("returning: all parameters\n");
819 *lpDS3DL
= This
->device
->ds3dl
;
823 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDistanceFactor(
824 LPDIRECTSOUND3DLISTENER iface
,
825 LPD3DVALUE lpfDistanceFactor
)
827 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
828 TRACE("returning: Distance Factor = %f\n", This
->device
->ds3dl
.flDistanceFactor
);
829 *lpfDistanceFactor
= This
->device
->ds3dl
.flDistanceFactor
;
833 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDopplerFactor(
834 LPDIRECTSOUND3DLISTENER iface
,
835 LPD3DVALUE lpfDopplerFactor
)
837 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
838 TRACE("returning: Doppler Factor = %f\n", This
->device
->ds3dl
.flDopplerFactor
);
839 *lpfDopplerFactor
= This
->device
->ds3dl
.flDopplerFactor
;
843 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetOrientation(
844 LPDIRECTSOUND3DLISTENER iface
,
845 LPD3DVECTOR lpvOrientFront
,
846 LPD3DVECTOR lpvOrientTop
)
848 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
849 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vOrientFront
.x
,
850 This
->device
->ds3dl
.vOrientFront
.y
, This
->device
->ds3dl
.vOrientFront
.z
, This
->device
->ds3dl
.vOrientTop
.x
, This
->device
->ds3dl
.vOrientTop
.y
,
851 This
->device
->ds3dl
.vOrientTop
.z
);
852 *lpvOrientFront
= This
->device
->ds3dl
.vOrientFront
;
853 *lpvOrientTop
= This
->device
->ds3dl
.vOrientTop
;
857 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetPosition(
858 LPDIRECTSOUND3DLISTENER iface
,
859 LPD3DVECTOR lpvPosition
)
861 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
862 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vPosition
.x
, This
->device
->ds3dl
.vPosition
.y
, This
->device
->ds3dl
.vPosition
.z
);
863 *lpvPosition
= This
->device
->ds3dl
.vPosition
;
867 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetRolloffFactor(
868 LPDIRECTSOUND3DLISTENER iface
,
869 LPD3DVALUE lpfRolloffFactor
)
871 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
872 TRACE("returning: RolloffFactor = %f\n", This
->device
->ds3dl
.flRolloffFactor
);
873 *lpfRolloffFactor
= This
->device
->ds3dl
.flRolloffFactor
;
877 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetVelocity(
878 LPDIRECTSOUND3DLISTENER iface
,
879 LPD3DVECTOR lpvVelocity
)
881 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
882 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vVelocity
.x
, This
->device
->ds3dl
.vVelocity
.y
, This
->device
->ds3dl
.vVelocity
.z
);
883 *lpvVelocity
= This
->device
->ds3dl
.vVelocity
;
887 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetAllParameters(
888 LPDIRECTSOUND3DLISTENER iface
,
889 LPCDS3DLISTENER lpcDS3DL
,
892 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
893 TRACE("setting: all parameters; dwApply = %d\n", dwApply
);
894 This
->device
->ds3dl
= *lpcDS3DL
;
895 if (dwApply
== DS3D_IMMEDIATE
)
897 This
->device
->ds3dl_need_recalc
= FALSE
;
898 DSOUND_ChangeListener(This
);
900 This
->device
->ds3dl_need_recalc
= TRUE
;
904 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDistanceFactor(
905 LPDIRECTSOUND3DLISTENER iface
,
906 D3DVALUE fDistanceFactor
,
909 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
910 TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor
, dwApply
);
911 This
->device
->ds3dl
.flDistanceFactor
= fDistanceFactor
;
912 if (dwApply
== DS3D_IMMEDIATE
)
914 This
->device
->ds3dl_need_recalc
= FALSE
;
915 DSOUND_ChangeListener(This
);
917 This
->device
->ds3dl_need_recalc
= TRUE
;
921 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDopplerFactor(
922 LPDIRECTSOUND3DLISTENER iface
,
923 D3DVALUE fDopplerFactor
,
926 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
927 TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor
, dwApply
);
928 This
->device
->ds3dl
.flDopplerFactor
= fDopplerFactor
;
929 if (dwApply
== DS3D_IMMEDIATE
)
931 This
->device
->ds3dl_need_recalc
= FALSE
;
932 DSOUND_ChangeListener(This
);
934 This
->device
->ds3dl_need_recalc
= TRUE
;
938 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetOrientation(
939 LPDIRECTSOUND3DLISTENER iface
,
940 D3DVALUE xFront
, D3DVALUE yFront
, D3DVALUE zFront
,
941 D3DVALUE xTop
, D3DVALUE yTop
, D3DVALUE zTop
,
944 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
945 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
946 xFront
, yFront
, zFront
, xTop
, yTop
, zTop
, dwApply
);
947 This
->device
->ds3dl
.vOrientFront
.x
= xFront
;
948 This
->device
->ds3dl
.vOrientFront
.y
= yFront
;
949 This
->device
->ds3dl
.vOrientFront
.z
= zFront
;
950 This
->device
->ds3dl
.vOrientTop
.x
= xTop
;
951 This
->device
->ds3dl
.vOrientTop
.y
= yTop
;
952 This
->device
->ds3dl
.vOrientTop
.z
= zTop
;
953 if (dwApply
== DS3D_IMMEDIATE
)
955 This
->device
->ds3dl_need_recalc
= FALSE
;
956 DSOUND_ChangeListener(This
);
958 This
->device
->ds3dl_need_recalc
= TRUE
;
962 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetPosition(
963 LPDIRECTSOUND3DLISTENER iface
,
964 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
967 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
968 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
969 This
->device
->ds3dl
.vPosition
.x
= x
;
970 This
->device
->ds3dl
.vPosition
.y
= y
;
971 This
->device
->ds3dl
.vPosition
.z
= z
;
972 if (dwApply
== DS3D_IMMEDIATE
)
974 This
->device
->ds3dl_need_recalc
= FALSE
;
975 DSOUND_ChangeListener(This
);
977 This
->device
->ds3dl_need_recalc
= TRUE
;
981 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetRolloffFactor(
982 LPDIRECTSOUND3DLISTENER iface
,
983 D3DVALUE fRolloffFactor
,
986 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
987 TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor
, dwApply
);
988 This
->device
->ds3dl
.flRolloffFactor
= fRolloffFactor
;
989 if (dwApply
== DS3D_IMMEDIATE
)
991 This
->device
->ds3dl_need_recalc
= FALSE
;
992 DSOUND_ChangeListener(This
);
994 This
->device
->ds3dl_need_recalc
= TRUE
;
998 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetVelocity(
999 LPDIRECTSOUND3DLISTENER iface
,
1000 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
1003 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
1004 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
1005 This
->device
->ds3dl
.vVelocity
.x
= x
;
1006 This
->device
->ds3dl
.vVelocity
.y
= y
;
1007 This
->device
->ds3dl
.vVelocity
.z
= z
;
1008 if (dwApply
== DS3D_IMMEDIATE
)
1010 This
->device
->ds3dl_need_recalc
= FALSE
;
1011 DSOUND_ChangeListener(This
);
1013 This
->device
->ds3dl_need_recalc
= TRUE
;
1017 static HRESULT WINAPI
IDirectSound3DListenerImpl_CommitDeferredSettings(
1018 LPDIRECTSOUND3DLISTENER iface
)
1020 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
1022 DSOUND_ChangeListener(This
);
1026 static const IDirectSound3DListenerVtbl ds3dlvt
=
1028 /* IUnknown methods */
1029 IDirectSound3DListenerImpl_QueryInterface
,
1030 IDirectSound3DListenerImpl_AddRef
,
1031 IDirectSound3DListenerImpl_Release
,
1032 /* IDirectSound3DListener methods */
1033 IDirectSound3DListenerImpl_GetAllParameter
,
1034 IDirectSound3DListenerImpl_GetDistanceFactor
,
1035 IDirectSound3DListenerImpl_GetDopplerFactor
,
1036 IDirectSound3DListenerImpl_GetOrientation
,
1037 IDirectSound3DListenerImpl_GetPosition
,
1038 IDirectSound3DListenerImpl_GetRolloffFactor
,
1039 IDirectSound3DListenerImpl_GetVelocity
,
1040 IDirectSound3DListenerImpl_SetAllParameters
,
1041 IDirectSound3DListenerImpl_SetDistanceFactor
,
1042 IDirectSound3DListenerImpl_SetDopplerFactor
,
1043 IDirectSound3DListenerImpl_SetOrientation
,
1044 IDirectSound3DListenerImpl_SetPosition
,
1045 IDirectSound3DListenerImpl_SetRolloffFactor
,
1046 IDirectSound3DListenerImpl_SetVelocity
,
1047 IDirectSound3DListenerImpl_CommitDeferredSettings
,
1050 HRESULT
IDirectSound3DListenerImpl_Create(
1051 DirectSoundDevice
* device
,
1052 IDirectSound3DListenerImpl
** ppdsl
)
1054 IDirectSound3DListenerImpl
*pdsl
;
1055 TRACE("(%p,%p)\n",device
,ppdsl
);
1057 pdsl
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(*pdsl
));
1060 WARN("out of memory\n");
1062 return DSERR_OUTOFMEMORY
;
1066 pdsl
->lpVtbl
= &ds3dlvt
;
1068 pdsl
->device
= device
;
1070 pdsl
->device
->ds3dl
.dwSize
= sizeof(DS3DLISTENER
);
1071 pdsl
->device
->ds3dl
.vPosition
.x
= 0.0;
1072 pdsl
->device
->ds3dl
.vPosition
.y
= 0.0;
1073 pdsl
->device
->ds3dl
.vPosition
.z
= 0.0;
1074 pdsl
->device
->ds3dl
.vVelocity
.x
= 0.0;
1075 pdsl
->device
->ds3dl
.vVelocity
.y
= 0.0;
1076 pdsl
->device
->ds3dl
.vVelocity
.z
= 0.0;
1077 pdsl
->device
->ds3dl
.vOrientFront
.x
= 0.0;
1078 pdsl
->device
->ds3dl
.vOrientFront
.y
= 0.0;
1079 pdsl
->device
->ds3dl
.vOrientFront
.z
= 1.0;
1080 pdsl
->device
->ds3dl
.vOrientTop
.x
= 0.0;
1081 pdsl
->device
->ds3dl
.vOrientTop
.y
= 1.0;
1082 pdsl
->device
->ds3dl
.vOrientTop
.z
= 0.0;
1083 pdsl
->device
->ds3dl
.flDistanceFactor
= DS3D_DEFAULTDISTANCEFACTOR
;
1084 pdsl
->device
->ds3dl
.flRolloffFactor
= DS3D_DEFAULTROLLOFFFACTOR
;
1085 pdsl
->device
->ds3dl
.flDopplerFactor
= DS3D_DEFAULTDOPPLERFACTOR
;
1087 pdsl
->device
->ds3dl_need_recalc
= TRUE
;