2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "d3d9types.h"
42 #include "wined3d_private_types.h"
44 #include "wine/wined3d_interface.h"
45 #include "wine/wined3d_gl.h"
46 #include "wine/list.h"
49 #define MAX_PALETTES 256
50 #define MAX_STREAMS 16
51 #define MAX_TEXTURES 8
52 #define MAX_SAMPLERS 16
53 #define MAX_ACTIVE_LIGHTS 8
54 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
55 #define MAX_LEVELS 256
57 #define MAX_CONST_I 16
58 #define MAX_CONST_B 16
60 /* Used for CreateStateBlock */
61 #define NUM_SAVEDPIXELSTATES_R 35
62 #define NUM_SAVEDPIXELSTATES_T 18
63 #define NUM_SAVEDPIXELSTATES_S 12
64 #define NUM_SAVEDVERTEXSTATES_R 31
65 #define NUM_SAVEDVERTEXSTATES_T 2
66 #define NUM_SAVEDVERTEXSTATES_S 1
68 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
69 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
70 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
71 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
72 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
73 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
75 typedef enum _WINELOOKUP
{
76 WINELOOKUP_WARPPARAM
= 0,
77 WINELOOKUP_MAGFILTER
= 1,
81 extern int minLookup
[MAX_LOOKUPS
];
82 extern int maxLookup
[MAX_LOOKUPS
];
83 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
85 extern DWORD minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1][WINED3DTEXF_LINEAR
+ 1];
87 typedef struct _WINED3DGLTYPE
{
95 /* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */
96 static WINED3DGLTYPE
const glTypeLookup
[WINED3DDECLTYPE_UNUSED
] = {
97 {WINED3DDECLTYPE_FLOAT1
, 1, GL_FLOAT
, GL_FALSE
,sizeof(float)},
98 {WINED3DDECLTYPE_FLOAT2
, 2, GL_FLOAT
, GL_FALSE
,sizeof(float)},
99 {WINED3DDECLTYPE_FLOAT3
, 3, GL_FLOAT
, GL_FALSE
,sizeof(float)},
100 {WINED3DDECLTYPE_FLOAT4
, 4, GL_FLOAT
, GL_FALSE
,sizeof(float)},
101 {WINED3DDECLTYPE_D3DCOLOR
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
,sizeof(BYTE
)},
102 {WINED3DDECLTYPE_UBYTE4
, 4, GL_UNSIGNED_BYTE
, GL_FALSE
,sizeof(BYTE
)},
103 {WINED3DDECLTYPE_SHORT2
, 2, GL_SHORT
, GL_FALSE
,sizeof(short int)},
104 {WINED3DDECLTYPE_SHORT4
, 4, GL_SHORT
, GL_FALSE
,sizeof(short int)},
105 {WINED3DDECLTYPE_UBYTE4N
, 4, GL_UNSIGNED_BYTE
, GL_FALSE
,sizeof(BYTE
)},
106 {WINED3DDECLTYPE_SHORT2N
, 2, GL_SHORT
, GL_FALSE
,sizeof(short int)},
107 {WINED3DDECLTYPE_SHORT4N
, 4, GL_SHORT
, GL_FALSE
,sizeof(short int)},
108 {WINED3DDECLTYPE_USHORT2N
, 2, GL_UNSIGNED_SHORT
, GL_FALSE
,sizeof(short int)},
109 {WINED3DDECLTYPE_USHORT4N
, 4, GL_UNSIGNED_SHORT
, GL_FALSE
,sizeof(short int)},
110 {WINED3DDECLTYPE_UDEC3
, 3, GL_UNSIGNED_SHORT
, GL_FALSE
,sizeof(short int)},
111 {WINED3DDECLTYPE_DEC3N
, 3, GL_SHORT
, GL_FALSE
,sizeof(short int)},
112 {WINED3DDECLTYPE_FLOAT16_2
, 2, GL_FLOAT
, GL_FALSE
,sizeof(short int)},
113 {WINED3DDECLTYPE_FLOAT16_4
, 4, GL_FLOAT
, GL_FALSE
,sizeof(short int)}};
115 #define WINED3D_ATR_TYPE(type) glTypeLookup[type].d3dType
116 #define WINED3D_ATR_SIZE(type) glTypeLookup[type].size
117 #define WINED3D_ATR_GLTYPE(type) glTypeLookup[type].glType
118 #define WINED3D_ATR_NORMALIZED(type) glTypeLookup[type].normalized
119 #define WINED3D_ATR_TYPESIZE(type) glTypeLookup[type].typesize
140 #define SHADER_GLSL 2
141 #define SHADER_NONE 3
143 #define RTL_DISABLE -1
145 #define RTL_READDRAW 1
146 #define RTL_READTEX 2
147 #define RTL_TEXDRAW 3
150 /* NOTE: When adding fields to this structure, make sure to update the default
151 * values in wined3d_main.c as well. */
152 typedef struct wined3d_settings_s
{
153 /* vertex and pixel shader modes */
157 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
158 we should use it. However, until it's fully implemented, we'll leave it as a registry
159 setting for developers. */
161 /* nonpower 2 function */
163 int rendertargetlock_mode
;
164 /* Memory tracking and object counting */
165 unsigned int emulated_textureram
;
166 } wined3d_settings_t
;
168 extern wined3d_settings_t wined3d_settings
;
172 extern void (*wine_tsx11_lock_ptr
)(void);
173 extern void (*wine_tsx11_unlock_ptr
)(void);
175 /* As GLX relies on X, this is needed */
179 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
180 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
182 #define ENTER_GL() wine_tsx11_lock_ptr()
183 #define LEAVE_GL() wine_tsx11_unlock_ptr()
186 /*****************************************************************************
190 /* GL related defines */
191 /* ------------------ */
192 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
193 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
194 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
195 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
197 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
198 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
199 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
200 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
202 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
203 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
204 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
205 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
207 #define D3DCOLORTOGLFLOAT4(dw, vec) \
208 (vec)[0] = D3DCOLOR_R(dw); \
209 (vec)[1] = D3DCOLOR_G(dw); \
210 (vec)[2] = D3DCOLOR_B(dw); \
211 (vec)[3] = D3DCOLOR_A(dw);
213 #define GLTEXTURECUBEMAP GL_TEXTURE_CUBE_MAP_ARB
215 /* DirectX Device Limits */
216 /* --------------------- */
217 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
219 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
220 See MaxStreams in MSDN under GetDeviceCaps */
221 /* Maximum number of constants provided to the shaders */
222 #define HIGHEST_TRANSFORMSTATE 512
223 /* Highest value in WINED3DTRANSFORMSTATETYPE */
224 #define MAX_PALETTES 256
226 /* Checking of API calls */
227 /* --------------------- */
228 #define checkGLcall(A) \
230 GLint err = glGetError(); \
231 if (err == GL_NO_ERROR) { \
232 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
235 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", \
236 err, A, __FILE__, __LINE__); \
237 err = glGetError(); \
238 } while (err != GL_NO_ERROR); \
241 /* Trace routines / diagnostics */
242 /* ---------------------------- */
244 /* Dump out a matrix and copy it */
245 #define conv_mat(mat,gl_mat) \
247 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
248 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
249 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
250 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
251 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
254 /* Macro to dump out the current state of the light chain */
255 #define DUMP_LIGHT_CHAIN() \
257 PLIGHTINFOEL *el = This->stateBlock->lights;\
259 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
264 /* Trace vector and strided data information */
265 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
266 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
268 /* Defines used for optimizations */
270 /* Only reapply what is necessary */
271 #define REAPPLY_ALPHAOP 0x0001
272 #define REAPPLY_ALL 0xFFFF
274 /* Advance declaration of structures to satisfy compiler */
275 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
276 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
277 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
281 /* TODO: Move some of this to the device */
282 long globalChangeGlRam(long glram
);
284 /* Memory and object tracking */
286 /*Structure for holding information on all direct3d objects
287 useful for making sure tracking is ok and when release is called on a device!
288 and probably quite handy for debugging and dumping states out
290 typedef struct WineD3DGlobalStatistics
{
291 int glsurfaceram
; /* The aproximate amount of glTexture memory allocated for textures */
292 } WineD3DGlobalStatistics
;
294 extern WineD3DGlobalStatistics
* wineD3DGlobalStatistics
;
296 /* Global variables */
297 extern const float identity
[16];
299 /*****************************************************************************
300 * Compilable extra diagnostics
303 /* Trace information per-vertex: (extremely high amount of trace) */
304 #if 0 /* NOTE: Must be 0 in cvs */
305 # define VTRACE(A) TRACE A
310 /* Checking of per-vertex related GL calls */
311 /* --------------------- */
312 #define vcheckGLcall(A) \
314 GLint err = glGetError(); \
315 if (err == GL_NO_ERROR) { \
316 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
319 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", \
320 err, A, __FILE__, __LINE__); \
321 err = glGetError(); \
322 } while (err != GL_NO_ERROR); \
325 /* TODO: Confirm each of these works when wined3d move completed */
326 #if 0 /* NOTE: Must be 0 in cvs */
327 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
328 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
329 is enabled, and if it doesn't exist it is disabled. */
330 # define FRAME_DEBUGGING
331 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
332 the file is deleted */
333 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
334 # define SINGLE_FRAME_DEBUGGING
336 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
337 It can only be enabled when FRAME_DEBUGGING is also enabled
338 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
340 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
341 # define SHOW_FRAME_MAKEUP 1
343 /* The following, when enabled, lets you see the makeup of the all the textures used during each
344 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
345 The contents of the textures assigned to each stage are written into
346 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
347 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
348 # define SHOW_TEXTURE_MAKEUP 0
351 extern BOOL isDumpingFrames
;
352 extern LONG primCounter
;
355 /*****************************************************************************
359 /* Routine common to the draw primitive and draw indexed primitive routines */
360 void drawPrimitive(IWineD3DDevice
*iface
,
364 long StartVertexIndex
,
365 UINT numberOfVertices
,
370 WineDirect3DVertexStridedData
*DrawPrimStrideData
);
372 void primitiveConvertToStridedData(IWineD3DDevice
*iface
, WineDirect3DVertexStridedData
*strided
, LONG BaseVertexIndex
, BOOL
*fixup
);
374 void primitiveDeclarationConvertToStridedData(
375 IWineD3DDevice
*iface
,
376 BOOL useVertexShaderFunction
,
377 WineDirect3DVertexStridedData
*strided
,
378 LONG BaseVertexIndex
,
381 void primitiveConvertFVFtoOffset(DWORD thisFVF
,
384 WineDirect3DVertexStridedData
*strided
,
387 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
391 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
392 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
394 /* Routine to fill gl caps for swapchains and IWineD3D */
395 BOOL
IWineD3DImpl_FillGLCaps(IWineD3D
*iface
, Display
* display
);
397 /* Macros for doing basic GPU detection based on opengl capabilities */
398 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
399 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
400 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
401 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
403 /*****************************************************************************
404 * Internal representation of a light
406 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
407 struct PLIGHTINFOEL
{
408 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
415 /* Converted parms to speed up swapping lights */
425 /* The default light parameters */
426 extern const WINED3DLIGHT WINED3D_default_light
;
428 /*****************************************************************************
429 * IWineD3D implementation structure
431 typedef struct IWineD3DImpl
433 /* IUnknown fields */
434 const IWineD3DVtbl
*lpVtbl
;
435 LONG ref
; /* Note: Ref counting not required */
437 /* WineD3D Information */
443 WineD3D_GL_Info gl_info
;
446 extern const IWineD3DVtbl IWineD3D_Vtbl
;
448 /** Hacked out start of a context manager!! **/
449 typedef struct glContext
{
456 IWineD3DSurface
*pSurface
;
457 #if 0 /* TODO: someway to represent the state of the context */
458 IWineD3DStateBlock
*pStateBlock
;
460 /* a few other things like format */
463 /* TODO: setup some flags in the regestry to enable, disable pbuffer support
464 (since it will break quite a few things until contexts are managed properly!) */
465 extern BOOL pbuffer_support
;
466 /* allocate one pbuffer per surface */
467 extern BOOL pbuffer_per_surface
;
469 /* Maximum number of contexts/pbuffers to keep in cache,
470 set to 100 because ATI's drivers don't support deleting pBuffers properly
471 this needs to be migrated to a list and some option availalbe for controle the cache size.
473 #define CONTEXT_CACHE 100
475 typedef struct ResourceList
{
476 IWineD3DResource
*resource
;
477 struct ResourceList
*next
;
480 /* A helper function that dumps a resource list */
481 void dumpResources(ResourceList
*resources
);
483 /*****************************************************************************
484 * IWineD3DDevice implementation structure
486 typedef struct IWineD3DDeviceImpl
488 /* IUnknown fields */
489 const IWineD3DDeviceVtbl
*lpVtbl
;
490 LONG ref
; /* Note: Ref counting not required */
492 /* WineD3D Information */
496 /* X and GL Information */
497 GLint maxConcurrentLights
;
499 /* Selected capabilities */
500 int vs_selected_mode
;
501 int ps_selected_mode
;
504 BOOL modelview_valid
;
506 BOOL view_ident
; /* true iff view matrix is identity */
507 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
508 BOOL viewport_changed
; /* Was the viewport changed since the last draw? */
509 GLenum tracking_parm
; /* Which source is tracking current colour */
510 LONG tracking_color
; /* used iff GL_COLOR_MATERIAL was enabled */
511 #define DISABLED_TRACKING 0 /* Disabled */
512 #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
513 #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
514 #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
518 BOOL texture_shader_active
; /* TODO: Confirm use is correct */
519 BOOL last_was_notclipped
;
522 /* State block related */
523 BOOL isRecordingState
;
524 IWineD3DStateBlockImpl
*stateBlock
;
525 IWineD3DStateBlockImpl
*updateStateBlock
;
527 /* Internal use fields */
528 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
530 WINED3DDEVTYPE devType
;
532 IWineD3DSwapChain
**swapchains
;
533 uint NumberOfSwapChains
;
535 ResourceList
*resources
; /* a linked list to track resources created by the device */
537 /* Render Target Support */
538 IWineD3DSurface
*depthStencilBuffer
;
540 IWineD3DSurface
*renderTarget
;
541 IWineD3DSurface
*stencilBufferTarget
;
543 /* palettes texture management */
544 PALETTEENTRY palettes
[MAX_PALETTES
][256];
547 /* For rendering to a texture using glCopyTexImage */
548 BOOL renderUpsideDown
;
550 /* Cursor management */
556 UINT cursorWidth
, cursorHeight
;
557 GLuint cursorTexture
;
559 /* Textures for when no other textures are mapped */
560 UINT dummyTextureName
[MAX_TEXTURES
];
562 /* Debug stream management */
565 /* Device state management */
567 BOOL d3d_initialized
;
569 /* Screen buffer resources */
570 glContext contextCache
[CONTEXT_CACHE
];
572 /* A flag to check if endscene has been called before changing the render tartet */
575 /* process vertex shaders using software or hardware */
576 BOOL softwareVertexProcessing
;
578 /* DirectDraw stuff */
580 IWineD3DSurface
*ddraw_primary
;
581 DWORD ddraw_width
, ddraw_height
;
582 WINED3DFORMAT ddraw_format
;
583 BOOL ddraw_fullscreen
;
585 /* List of GLSL shader programs and their associated vertex & pixel shaders */
586 struct list glsl_shader_progs
;
589 /* Final position fixup constant */
591 } IWineD3DDeviceImpl
;
593 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
595 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. I don't think
596 * anybody uses it for much so a good implementation is optional. */
597 typedef struct PrivateData
599 struct PrivateData
* next
;
602 DWORD flags
; /* DDSPD_* */
603 DWORD uniqueness_value
;
614 void d3ddevice_set_ortho(IWineD3DDeviceImpl
*This
);
616 /*****************************************************************************
617 * IWineD3DResource implementation structure
619 typedef struct IWineD3DResourceClass
621 /* IUnknown fields */
622 LONG ref
; /* Note: Ref counting not required */
624 /* WineD3DResource Information */
626 WINED3DRESOURCETYPE resourceType
;
627 IWineD3DDeviceImpl
*wineD3DDevice
;
631 WINED3DFORMAT format
;
632 BYTE
*allocatedMemory
;
633 PrivateData
*privateData
;
635 } IWineD3DResourceClass
;
637 typedef struct IWineD3DResourceImpl
639 /* IUnknown & WineD3DResource Information */
640 const IWineD3DResourceVtbl
*lpVtbl
;
641 IWineD3DResourceClass resource
;
642 } IWineD3DResourceImpl
;
645 /*****************************************************************************
646 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
648 typedef struct IWineD3DVertexBufferImpl
650 /* IUnknown & WineD3DResource Information */
651 const IWineD3DVertexBufferVtbl
*lpVtbl
;
652 IWineD3DResourceClass resource
;
654 /* WineD3DVertexBuffer specifics */
657 /* Vertex buffer object support */
662 UINT dirtystart
, dirtyend
;
665 LONG declChanges
, draws
;
666 /* Last description of the buffer */
667 WineDirect3DVertexStridedData strided
;
668 } IWineD3DVertexBufferImpl
;
670 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl
;
672 #define VBFLAG_LOAD 0x01 /* Data is written from allocatedMemory to the VBO */
673 #define VBFLAG_OPTIMIZED 0x02 /* Optimize has been called for the VB */
674 #define VBFLAG_DIRTY 0x04 /* Buffer data has been modified */
675 #define VBFLAG_STREAM 0x08 /* The vertex buffer is in a stream */
676 #define VBFLAG_HASDESC 0x10 /* A vertex description has been found */
677 #define VBFLAG_VBOCREATEFAIL 0x20 /* An attempt to create a vbo has failed */
679 /*****************************************************************************
680 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
682 typedef struct IWineD3DIndexBufferImpl
684 /* IUnknown & WineD3DResource Information */
685 const IWineD3DIndexBufferVtbl
*lpVtbl
;
686 IWineD3DResourceClass resource
;
688 /* WineD3DVertexBuffer specifics */
689 } IWineD3DIndexBufferImpl
;
691 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
693 /*****************************************************************************
694 * IWineD3DBaseTexture D3D- > openGL state map lookups
696 #define WINED3DFUNC_NOTSUPPORTED -2
697 #define WINED3DFUNC_UNIMPLEMENTED -1
699 typedef enum winetexturestates
{
700 WINED3DTEXSTA_ADDRESSU
= 0,
701 WINED3DTEXSTA_ADDRESSV
= 1,
702 WINED3DTEXSTA_ADDRESSW
= 2,
703 WINED3DTEXSTA_BORDERCOLOR
= 3,
704 WINED3DTEXSTA_MAGFILTER
= 4,
705 WINED3DTEXSTA_MINFILTER
= 5,
706 WINED3DTEXSTA_MIPFILTER
= 6,
707 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
708 WINED3DTEXSTA_MAXANISOTROPY
= 8,
709 WINED3DTEXSTA_SRGBTEXTURE
= 9,
710 WINED3DTEXSTA_ELEMENTINDEX
= 10,
711 WINED3DTEXSTA_DMAPOFFSET
= 11,
712 WINED3DTEXSTA_TSSADDRESSW
= 12,
713 MAX_WINETEXTURESTATES
= 13,
716 typedef struct Wined3dTextureStateMap
{
719 } Wined3dTextureStateMap
;
721 /*****************************************************************************
722 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
724 typedef struct IWineD3DBaseTextureClass
728 WINED3DFORMAT format
;
732 WINED3DTEXTUREFILTERTYPE filterType
;
733 DWORD states
[MAX_WINETEXTURESTATES
];
735 } IWineD3DBaseTextureClass
;
737 typedef struct IWineD3DBaseTextureImpl
739 /* IUnknown & WineD3DResource Information */
740 const IWineD3DBaseTextureVtbl
*lpVtbl
;
741 IWineD3DResourceClass resource
;
742 IWineD3DBaseTextureClass baseTexture
;
744 } IWineD3DBaseTextureImpl
;
746 /*****************************************************************************
747 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
749 typedef struct IWineD3DTextureImpl
751 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
752 const IWineD3DTextureVtbl
*lpVtbl
;
753 IWineD3DResourceClass resource
;
754 IWineD3DBaseTextureClass baseTexture
;
756 /* IWineD3DTexture */
757 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
761 float pow2scalingFactorX
;
762 float pow2scalingFactorY
;
764 } IWineD3DTextureImpl
;
766 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
768 /*****************************************************************************
769 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
771 typedef struct IWineD3DCubeTextureImpl
773 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
774 const IWineD3DCubeTextureVtbl
*lpVtbl
;
775 IWineD3DResourceClass resource
;
776 IWineD3DBaseTextureClass baseTexture
;
778 /* IWineD3DCubeTexture */
779 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
782 float pow2scalingFactor
;
784 } IWineD3DCubeTextureImpl
;
786 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
788 typedef struct _WINED3DVOLUMET_DESC
793 } WINED3DVOLUMET_DESC
;
795 /*****************************************************************************
796 * IWineD3DVolume implementation structure (extends IUnknown)
798 typedef struct IWineD3DVolumeImpl
800 /* IUnknown & WineD3DResource fields */
801 const IWineD3DVolumeVtbl
*lpVtbl
;
802 IWineD3DResourceClass resource
;
804 /* WineD3DVolume Information */
805 WINED3DVOLUMET_DESC currentDesc
;
806 IWineD3DBase
*container
;
811 WINED3DBOX lockedBox
;
816 } IWineD3DVolumeImpl
;
818 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
820 /*****************************************************************************
821 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
823 typedef struct IWineD3DVolumeTextureImpl
825 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
826 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
827 IWineD3DResourceClass resource
;
828 IWineD3DBaseTextureClass baseTexture
;
830 /* IWineD3DVolumeTexture */
831 IWineD3DVolume
*volumes
[MAX_LEVELS
];
836 } IWineD3DVolumeTextureImpl
;
838 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
840 typedef struct _WINED3DSURFACET_DESC
842 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
843 DWORD MultiSampleQuality
;
846 } WINED3DSURFACET_DESC
;
848 /*****************************************************************************
849 * Structure for DIB Surfaces (GetDC and GDI surfaces)
851 typedef struct wineD3DSurface_DIB
{
856 } wineD3DSurface_DIB
;
858 /*****************************************************************************
859 * IWineD3DSurface implementation structure
861 struct IWineD3DSurfaceImpl
863 /* IUnknown & IWineD3DResource Information */
864 const IWineD3DSurfaceVtbl
*lpVtbl
;
865 IWineD3DResourceClass resource
;
867 /* IWineD3DSurface fields */
868 IWineD3DBase
*container
;
869 WINED3DSURFACET_DESC currentDesc
;
870 IWineD3DPaletteImpl
*palette
;
874 /* TODO: move this off into a management class(maybe!) */
881 /* Oversized texture */
885 /* precalculated x and y scalings for texture coords */
886 float pow2scalingFactorX
; /* = (Width / pow2Width ) */
887 float pow2scalingFactorY
; /* = (Height / pow2Height) */
893 glDescriptor glDescription
;
896 wineD3DSurface_DIB dib
;
899 /* Color keys for DDraw */
900 DDCOLORKEY DestBltCKey
;
901 DDCOLORKEY DestOverlayCKey
;
902 DDCOLORKEY SrcOverlayCKey
;
903 DDCOLORKEY SrcBltCKey
;
909 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
910 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
912 /* Predeclare the shared Surface functions */
913 HRESULT WINAPI
IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
914 ULONG WINAPI
IWineD3DSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
915 ULONG WINAPI
IWineD3DSurfaceImpl_Release(IWineD3DSurface
*iface
);
916 HRESULT WINAPI
IWineD3DSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
917 HRESULT WINAPI
IWineD3DSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
918 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
919 HRESULT WINAPI
IWineD3DSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
920 HRESULT WINAPI
IWineD3DSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
921 DWORD WINAPI
IWineD3DSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
922 DWORD WINAPI
IWineD3DSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
923 void WINAPI
IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface
*iface
);
924 WINED3DRESOURCETYPE WINAPI
IWineD3DSurfaceImpl_GetType(IWineD3DSurface
*iface
);
925 HRESULT WINAPI
IWineD3DSurfaceImpl_GetContainerParent(IWineD3DSurface
* iface
, IUnknown
**ppContainerParent
);
926 HRESULT WINAPI
IWineD3DSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
927 HRESULT WINAPI
IWineD3DSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
928 HRESULT WINAPI
IWineD3DSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
929 HRESULT WINAPI
IWineD3DSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
930 HRESULT WINAPI
IWineD3DSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
931 HRESULT WINAPI
IWineD3DSurfaceImpl_Restore(IWineD3DSurface
*iface
);
932 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPixelFormat(IWineD3DSurface
*iface
, WINED3DFORMAT Format
, BYTE
*Surface
, DWORD Size
);
933 HRESULT WINAPI
IWineD3DSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
934 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
935 HRESULT WINAPI
IWineD3DSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, DDCOLORKEY
*CKey
);
936 HRESULT WINAPI
IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface
*iface
);
937 extern HRESULT WINAPI
IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface
*iface
, CONST RECT
* pDirtyRect
);
938 HRESULT WINAPI
IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
939 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface
*iface
, BOOL inPBuffer
, BOOL inTexture
);
940 void WINAPI
IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface
*iface
, UINT textureName
, int target
);
941 void WINAPI
IWineD3DSurfaceImpl_GetGlDesc(IWineD3DSurface
*iface
, glDescriptor
**glDescription
);
942 const void *WINAPI
IWineD3DSurfaceImpl_GetData(IWineD3DSurface
*iface
);
943 HRESULT WINAPI
IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
944 HRESULT WINAPI
IWineGDISurfaceImpl_Blt(IWineD3DSurface
*iface
, RECT
*DestRect
, IWineD3DSurface
*SrcSurface
, RECT
*SrcRect
, DWORD Flags
, DDBLTFX
*DDBltFx
);
945 HRESULT WINAPI
IWineGDISurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
, IWineD3DSurface
*Source
, RECT
*rsrc
, DWORD trans
);
946 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
947 HRESULT WINAPI
IWineD3DSurfaceImpl_GetDC(IWineD3DSurface
*iface
, HDC
*pHDC
);
948 HRESULT WINAPI
IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface
*iface
, HDC hDC
);
949 DWORD WINAPI
IWineD3DSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
950 HRESULT WINAPI
IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
951 HRESULT WINAPI
IWineD3DSurfaceImpl_SetMem(IWineD3DSurface
*iface
, void *Mem
);
952 HRESULT WINAPI
IWineD3DSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
953 HRESULT WINAPI
IWineD3DSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
954 HRESULT WINAPI
IWineD3DSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
955 HRESULT WINAPI
IWineD3DSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, RECT
*SrcRect
, IWineD3DSurface
*DstSurface
, RECT
*DstRect
, DWORD Flags
, WINEDDOVERLAYFX
*FX
);
958 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
959 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
960 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for getdc */
961 #define SFLAG_DIRTY 0x00000008 /* Surface was locked by the app */
962 #define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked */
963 #define SFLAG_DISCARD 0x00000020 /* ??? */
964 #define SFLAG_LOCKED 0x00000040 /* Surface is locked atm */
965 #define SFLAG_ACTIVELOCK 0x00000080 /* Not locked, but surface memory is needed */
966 #define SFLAG_INTEXTURE 0x00000100 /* ??? */
967 #define SFLAG_INPBUFFER 0x00000200 /* ??? */
968 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
969 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
970 #define SFLAG_DYNCHANGE 0x00001800 /* Surface contents are changed very often, implies DYNLOCK */
971 #define SFLAG_DCINUSE 0x00002000 /* Set between GetDC and ReleaseDC calls */
972 #define SFLAG_GLDIRTY 0x00004000 /* The opengl texture is more up to date than the surface mem */
973 #define SFLAG_LOST 0x00008000 /* Surface lost flag for DDraw */
974 #define SFLAG_FORCELOAD 0x00010000 /* To force PreLoading of a scratch cursor */
975 #define SFLAG_USERPTR 0x00020000 /* The application allocated the memory for this surface */
976 #define SFLAG_GLCKEY 0x00040000 /* The gl texture was created with a color key */
978 /* In some conditions the surface memory must not be freed:
979 * SFLAG_OVERSIZE: Not all data can be kept in GL
980 * SFLAG_CONVERTED: Converting the data back would take too long
981 * SFLAG_DIBSECTION: The dib code manages the memory
982 * SFLAG_DIRTY: GL surface isn't up to date
983 * SFLAG_LOCKED: The app requires access to the surface data
984 * SFLAG_ACTIVELOCK: Some wined3d code needs the memory
985 * SFLAG_DYNLOCK: Avoid freeing the data for performance
986 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
988 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
998 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1000 /* Alignment of the pitch */
1001 #define SURFACE_ALIGNMENT 4
1003 /*****************************************************************************
1004 * IWineD3DVertexDeclaration implementation structure
1006 typedef struct IWineD3DVertexDeclarationImpl
{
1007 /* IUnknown Information */
1008 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1009 LONG ref
; /* Note: Ref counting not required */
1012 /** precomputed fvf if simple declaration */
1013 IWineD3DDeviceImpl
*wineD3DDevice
;
1014 DWORD fvf
[MAX_STREAMS
];
1017 /** dx8 compatible Declaration fields */
1018 DWORD
* pDeclaration8
;
1019 DWORD declaration8Length
;
1022 D3DVERTEXELEMENT9
*pDeclaration9
;
1023 UINT declaration9NumElements
;
1025 WINED3DVERTEXELEMENT
*pDeclarationWine
;
1026 UINT declarationWNumElements
;
1030 } IWineD3DVertexDeclarationImpl
;
1032 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1034 /*****************************************************************************
1035 * IWineD3DStateBlock implementation structure
1038 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1039 /* Note: Very long winded but gl Lists are not flexible enough */
1040 /* to resolve everything we need, so doing it manually for now */
1041 typedef struct SAVEDSTATES
{
1045 BOOL streamSource
[MAX_STREAMS
];
1046 BOOL streamFreq
[MAX_STREAMS
];
1047 BOOL textures
[MAX_SAMPLERS
];
1048 BOOL transform
[HIGHEST_TRANSFORMSTATE
+ 1];
1050 BOOL renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1051 BOOL textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1052 BOOL samplerState
[MAX_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1053 BOOL clipplane
[MAX_CLIPPLANES
];
1056 BOOL pixelShaderConstantsB
[MAX_CONST_B
];
1057 BOOL pixelShaderConstantsI
[MAX_CONST_I
];
1058 BOOL
*pixelShaderConstantsF
;
1060 BOOL vertexShaderConstantsB
[MAX_CONST_B
];
1061 BOOL vertexShaderConstantsI
[MAX_CONST_I
];
1062 BOOL
*vertexShaderConstantsF
;
1070 struct IWineD3DStateBlockImpl
1072 /* IUnknown fields */
1073 const IWineD3DStateBlockVtbl
*lpVtbl
;
1074 LONG ref
; /* Note: Ref counting not required */
1076 /* IWineD3DStateBlock information */
1078 IWineD3DDeviceImpl
*wineD3DDevice
;
1079 WINED3DSTATEBLOCKTYPE blockType
;
1081 /* Array indicating whether things have been set or changed */
1082 SAVEDSTATES changed
;
1084 struct list set_vconstantsF
;
1085 struct list set_pconstantsF
;
1087 /* Drawing - Vertex Shader or FVF related */
1089 /* Vertex Shader Declaration */
1090 IWineD3DVertexDeclaration
*vertexDecl
;
1092 IWineD3DVertexShader
*vertexShader
;
1094 /* Vertex Shader Constants */
1095 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1096 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1097 float *vertexShaderConstantF
;
1101 UINT streamStride
[MAX_STREAMS
];
1102 UINT streamOffset
[MAX_STREAMS
];
1103 IWineD3DVertexBuffer
*streamSource
[MAX_STREAMS
];
1104 UINT streamFreq
[MAX_STREAMS
];
1105 UINT streamFlags
[MAX_STREAMS
]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1108 IWineD3DIndexBuffer
* pIndexData
;
1109 UINT baseVertexIndex
; /* Note: only used for d3d8 */
1112 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1115 PLIGHTINFOEL
*lights
; /* NOTE: active GL lights must be front of the chain */
1118 double clipplane
[MAX_CLIPPLANES
][4];
1119 WINED3DCLIPSTATUS clip_status
;
1122 WINED3DVIEWPORT viewport
;
1125 WINED3DMATERIAL material
;
1128 IWineD3DPixelShader
*pixelShader
;
1130 /* Pixel Shader Constants */
1131 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1132 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1133 float *pixelShaderConstantF
;
1135 /* Indexed Vertex Blending */
1136 WINED3DVERTEXBLENDFLAGS vertex_blend
;
1140 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1143 IWineD3DBaseTexture
*textures
[MAX_SAMPLERS
];
1144 int textureDimensions
[MAX_SAMPLERS
];
1146 /* Texture State Stage */
1147 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1148 /* Sampler States */
1149 DWORD samplerState
[MAX_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1151 /* Current GLSL Shader Program */
1152 struct glsl_shader_prog_link
*glsl_program
;
1155 extern void stateblock_savedstates_set(
1156 IWineD3DStateBlock
* iface
,
1157 SAVEDSTATES
* states
,
1160 extern void stateblock_savedstates_copy(
1161 IWineD3DStateBlock
* iface
,
1163 SAVEDSTATES
* source
);
1165 extern void stateblock_copy(
1166 IWineD3DStateBlock
* destination
,
1167 IWineD3DStateBlock
* source
);
1169 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1171 /*****************************************************************************
1172 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1174 typedef struct IWineD3DQueryImpl
1176 const IWineD3DQueryVtbl
*lpVtbl
;
1177 LONG ref
; /* Note: Ref counting not required */
1180 /*TODO: replace with iface usage */
1182 IWineD3DDevice
*wineD3DDevice
;
1184 IWineD3DDeviceImpl
*wineD3DDevice
;
1187 /* IWineD3DQuery fields */
1188 WINED3DQUERYTYPE type
;
1189 /* TODO: Think about using a IUnknown instead of a void* */
1193 } IWineD3DQueryImpl
;
1195 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1197 /* Datastructures for IWineD3DQueryImpl.extendedData */
1198 typedef struct WineQueryOcclusionData
{
1200 } WineQueryOcclusionData
;
1203 /*****************************************************************************
1204 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1207 typedef struct IWineD3DSwapChainImpl
1210 IWineD3DSwapChainVtbl
*lpVtbl
;
1211 LONG ref
; /* Note: Ref counting not required */
1214 IWineD3DDeviceImpl
*wineD3DDevice
;
1216 /* IWineD3DSwapChain fields */
1217 IWineD3DSurface
**backBuffer
;
1218 IWineD3DSurface
*frontBuffer
;
1219 BOOL wantsDepthStencilBuffer
;
1220 D3DPRESENT_PARAMETERS presentParms
;
1222 /* TODO: move everything up to drawable off into a context manager
1223 and store the 'data' in the contextManagerData interface.
1224 IUnknown *contextManagerData;
1232 XVisualInfo
*visInfo
;
1233 GLXContext render_ctx
;
1234 /* This has been left in device for now, but needs moving off into a rendertarget management class and separated out from swapchains and devices. */
1236 } IWineD3DSwapChainImpl
;
1238 extern IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
1240 /*****************************************************************************
1241 * Utility function prototypes
1244 /* Trace routines */
1245 const char* debug_d3dformat(WINED3DFORMAT fmt
);
1246 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
1247 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
1248 const char* debug_d3dusage(DWORD usage
);
1249 const char* debug_d3dusagequery(DWORD usagequery
);
1250 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
1251 const char* debug_d3ddecltype(WINED3DDECLTYPE type
);
1252 const char* debug_d3ddeclusage(BYTE usage
);
1253 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
1254 const char* debug_d3drenderstate(DWORD state
);
1255 const char* debug_d3dsamplerstate(DWORD state
);
1256 const char* debug_d3dtexturestate(DWORD state
);
1257 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
1258 const char* debug_d3dpool(WINED3DPOOL pool
);
1260 /* Routines for GL <-> D3D values */
1261 GLenum
StencilOp(DWORD op
);
1262 GLenum
CompareFunc(DWORD func
);
1263 void set_tex_op(IWineD3DDevice
*iface
, BOOL isAlpha
, int Stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
1264 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
);
1265 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
);
1267 int D3DFmtMakeGlCfg(WINED3DFORMAT BackBufferFormat
, WINED3DFORMAT StencilBufferFormat
, int *attribs
, int* nAttribs
, BOOL alternate
);
1270 void multiply_matrix(WINED3DMATRIX
*dest
, WINED3DMATRIX
*src1
, WINED3DMATRIX
*src2
);
1272 /*****************************************************************************
1273 * To enable calling of inherited functions, requires prototypes
1275 * Note: Only require classes which are subclassed, ie resource, basetexture,
1277 /*** IUnknown methods ***/
1278 extern HRESULT WINAPI
IWineD3DResourceImpl_QueryInterface(IWineD3DResource
*iface
, REFIID riid
, void** ppvObject
);
1279 extern ULONG WINAPI
IWineD3DResourceImpl_AddRef(IWineD3DResource
*iface
);
1280 extern ULONG WINAPI
IWineD3DResourceImpl_Release(IWineD3DResource
*iface
);
1281 /*** IWineD3DResource methods ***/
1282 extern HRESULT WINAPI
IWineD3DResourceImpl_GetParent(IWineD3DResource
*iface
, IUnknown
**pParent
);
1283 extern HRESULT WINAPI
IWineD3DResourceImpl_GetDevice(IWineD3DResource
*iface
, IWineD3DDevice
** ppDevice
);
1284 extern HRESULT WINAPI
IWineD3DResourceImpl_SetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1285 extern HRESULT WINAPI
IWineD3DResourceImpl_GetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1286 extern HRESULT WINAPI
IWineD3DResourceImpl_FreePrivateData(IWineD3DResource
*iface
, REFGUID refguid
);
1287 extern DWORD WINAPI
IWineD3DResourceImpl_SetPriority(IWineD3DResource
*iface
, DWORD PriorityNew
);
1288 extern DWORD WINAPI
IWineD3DResourceImpl_GetPriority(IWineD3DResource
*iface
);
1289 extern void WINAPI
IWineD3DResourceImpl_PreLoad(IWineD3DResource
*iface
);
1290 extern WINED3DRESOURCETYPE WINAPI
IWineD3DResourceImpl_GetType(IWineD3DResource
*iface
);
1291 /*** class static members ***/
1292 void IWineD3DResourceImpl_CleanUp(IWineD3DResource
*iface
);
1294 /*** IUnknown methods ***/
1295 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture
*iface
, REFIID riid
, void** ppvObject
);
1296 extern ULONG WINAPI
IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture
*iface
);
1297 extern ULONG WINAPI
IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture
*iface
);
1298 /*** IWineD3DResource methods ***/
1299 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture
*iface
, IUnknown
**pParent
);
1300 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture
*iface
, IWineD3DDevice
** ppDevice
);
1301 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1302 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1303 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
);
1304 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture
*iface
, DWORD PriorityNew
);
1305 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture
*iface
);
1306 extern void WINAPI
IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture
*iface
);
1307 extern WINED3DRESOURCETYPE WINAPI
IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture
*iface
);
1308 /*** IWineD3DBaseTexture methods ***/
1309 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture
*iface
, DWORD LODNew
);
1310 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture
*iface
);
1311 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture
*iface
);
1312 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
);
1313 extern WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture
*iface
);
1314 extern void WINAPI
IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture
*iface
);
1315 extern BOOL WINAPI
IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture
*iface
, BOOL
);
1316 extern BOOL WINAPI
IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture
*iface
);
1318 extern BYTE
* WINAPI
IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer
* iface
, DWORD iOffset
, GLint
*vbo
);
1319 extern HRESULT WINAPI
IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer
* iface
);
1320 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture
*iface
);
1321 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture
*iface
);
1322 extern void WINAPI
IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture
*iface
, const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1323 /*** class static members ***/
1324 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture
*iface
);
1326 struct SHADER_OPCODE_ARG
;
1327 typedef void (*shader_fct_t
)();
1328 typedef void (*SHADER_HANDLER
) (struct SHADER_OPCODE_ARG
*);
1330 /* Struct to maintain a list of GLSL shader programs and their associated pixel and
1331 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1332 * used if the user is using GLSL shaders. */
1333 struct glsl_shader_prog_link
{
1335 GLhandleARB programId
;
1336 GLhandleARB
*vuniformF_locations
;
1337 GLhandleARB
*puniformF_locations
;
1338 IWineD3DVertexShader
* vertexShader
;
1339 IWineD3DPixelShader
* pixelShader
;
1342 /* TODO: Make this dynamic, based on shader limits ? */
1343 #define MAX_REG_ADDR 1
1344 #define MAX_REG_TEMP 32
1345 #define MAX_REG_TEXCRD 8
1346 #define MAX_REG_INPUT 12
1347 #define MAX_REG_OUTPUT 12
1348 #define MAX_ATTRIBS 16
1349 #define MAX_CONST_I 16
1350 #define MAX_CONST_B 16
1352 /* FIXME: This needs to go up to 2048 for
1353 * Shader model 3 according to msdn (and for software shaders) */
1354 #define MAX_LABELS 16
1356 typedef struct semantic
{
1361 typedef struct local_constant
{
1367 typedef struct shader_reg_maps
{
1369 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
1370 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
1371 char address
[MAX_REG_ADDR
]; /* vertex */
1372 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
1373 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1374 char attributes
[MAX_ATTRIBS
]; /* vertex */
1375 char labels
[MAX_LABELS
]; /* pixel, vertex */
1377 /* Sampler usage tokens
1378 * Use 0 as default (bit 31 is always 1 on a valid token) */
1379 DWORD samplers
[MAX_SAMPLERS
];
1381 /* Whether or not a loop is used in this shader */
1384 /* Whether or not this shader uses fog */
1389 #define SHADER_PGMSIZE 65535
1390 typedef struct SHADER_BUFFER
{
1393 unsigned int lineNo
;
1396 /* Undocumented opcode controls */
1397 #define INST_CONTROLS_SHIFT 16
1398 #define INST_CONTROLS_MASK 0x00ff0000
1400 typedef enum COMPARISON_TYPE
{
1409 typedef struct SHADER_OPCODE
{
1410 unsigned int opcode
;
1414 CONST UINT num_params
;
1415 shader_fct_t soft_fct
;
1416 SHADER_HANDLER hw_fct
;
1417 SHADER_HANDLER hw_glsl_fct
;
1422 typedef struct SHADER_OPCODE_ARG
{
1423 IWineD3DBaseShader
* shader
;
1424 shader_reg_maps
* reg_maps
;
1425 CONST SHADER_OPCODE
* opcode
;
1432 SHADER_BUFFER
* buffer
;
1433 } SHADER_OPCODE_ARG
;
1435 typedef struct SHADER_LIMITS
{
1436 unsigned int temporary
;
1437 unsigned int texcoord
;
1438 unsigned int sampler
;
1439 unsigned int constant_int
;
1440 unsigned int constant_float
;
1441 unsigned int constant_bool
;
1442 unsigned int address
;
1443 unsigned int packed_output
;
1444 unsigned int packed_input
;
1445 unsigned int attributes
;
1449 /** Keeps track of details for TEX_M#x# shader opcodes which need to
1450 maintain state information between multiple codes */
1451 typedef struct SHADER_PARSE_STATE
{
1452 unsigned int current_row
;
1453 DWORD texcoord_w
[2];
1454 } SHADER_PARSE_STATE
;
1456 /* Base Shader utility functions.
1457 * (may move callers into the same file in the future) */
1458 extern int shader_addline(
1459 SHADER_BUFFER
* buffer
,
1460 const char* fmt
, ...);
1462 extern const SHADER_OPCODE
* shader_get_opcode(
1463 IWineD3DBaseShader
*iface
,
1466 extern void shader_delete_constant_list(
1467 struct list
* clist
);
1469 /* Vertex shader utility functions */
1470 extern BOOL
vshader_get_input(
1471 IWineD3DVertexShader
* iface
,
1472 BYTE usage_req
, BYTE usage_idx_req
,
1473 unsigned int* regnum
);
1475 extern BOOL
vshader_input_is_color(
1476 IWineD3DVertexShader
* iface
,
1477 unsigned int regnum
);
1479 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
1481 /* ARB_[vertex/fragment]_program helper functions */
1482 extern void shader_arb_load_constants(
1483 IWineD3DDevice
* device
,
1484 char usePixelShader
,
1485 char useVertexShader
);
1487 /* ARB shader program Prototypes */
1488 extern void shader_hw_def(SHADER_OPCODE_ARG
*arg
);
1490 /* ARB pixel shader prototypes */
1491 extern void pshader_hw_cnd(SHADER_OPCODE_ARG
* arg
);
1492 extern void pshader_hw_cmp(SHADER_OPCODE_ARG
* arg
);
1493 extern void pshader_hw_map2gl(SHADER_OPCODE_ARG
* arg
);
1494 extern void pshader_hw_tex(SHADER_OPCODE_ARG
* arg
);
1495 extern void pshader_hw_texcoord(SHADER_OPCODE_ARG
* arg
);
1496 extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG
* arg
);
1497 extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG
* arg
);
1498 extern void pshader_hw_texbem(SHADER_OPCODE_ARG
* arg
);
1499 extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
1500 extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
1501 extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG
* arg
);
1502 extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG
* arg
);
1503 extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG
* arg
);
1504 extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG
* arg
);
1506 /* ARB vertex shader prototypes */
1507 extern void vshader_hw_map2gl(SHADER_OPCODE_ARG
* arg
);
1508 extern void vshader_hw_mnxn(SHADER_OPCODE_ARG
* arg
);
1510 /* GLSL helper functions */
1511 extern void set_glsl_shader_program(IWineD3DDevice
*iface
);
1512 extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG
*arg
);
1513 extern void shader_glsl_load_constants(
1514 IWineD3DDevice
* device
,
1515 char usePixelShader
,
1516 char useVertexShader
);
1518 /** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
1519 extern void shader_glsl_map2gl(SHADER_OPCODE_ARG
* arg
);
1520 extern void shader_glsl_arith(SHADER_OPCODE_ARG
* arg
);
1521 extern void shader_glsl_mov(SHADER_OPCODE_ARG
* arg
);
1522 extern void shader_glsl_mad(SHADER_OPCODE_ARG
* arg
);
1523 extern void shader_glsl_mnxn(SHADER_OPCODE_ARG
* arg
);
1524 extern void shader_glsl_lrp(SHADER_OPCODE_ARG
* arg
);
1525 extern void shader_glsl_dot(SHADER_OPCODE_ARG
* arg
);
1526 extern void shader_glsl_rcp(SHADER_OPCODE_ARG
* arg
);
1527 extern void shader_glsl_cnd(SHADER_OPCODE_ARG
* arg
);
1528 extern void shader_glsl_compare(SHADER_OPCODE_ARG
* arg
);
1529 extern void shader_glsl_def(SHADER_OPCODE_ARG
* arg
);
1530 extern void shader_glsl_defi(SHADER_OPCODE_ARG
* arg
);
1531 extern void shader_glsl_defb(SHADER_OPCODE_ARG
* arg
);
1532 extern void shader_glsl_expp(SHADER_OPCODE_ARG
* arg
);
1533 extern void shader_glsl_cmp(SHADER_OPCODE_ARG
* arg
);
1534 extern void shader_glsl_lit(SHADER_OPCODE_ARG
* arg
);
1535 extern void shader_glsl_dst(SHADER_OPCODE_ARG
* arg
);
1536 extern void shader_glsl_sincos(SHADER_OPCODE_ARG
* arg
);
1537 extern void shader_glsl_loop(SHADER_OPCODE_ARG
* arg
);
1538 extern void shader_glsl_end(SHADER_OPCODE_ARG
* arg
);
1539 extern void shader_glsl_if(SHADER_OPCODE_ARG
* arg
);
1540 extern void shader_glsl_ifc(SHADER_OPCODE_ARG
* arg
);
1541 extern void shader_glsl_else(SHADER_OPCODE_ARG
* arg
);
1542 extern void shader_glsl_break(SHADER_OPCODE_ARG
* arg
);
1543 extern void shader_glsl_breakc(SHADER_OPCODE_ARG
* arg
);
1544 extern void shader_glsl_rep(SHADER_OPCODE_ARG
* arg
);
1545 extern void shader_glsl_call(SHADER_OPCODE_ARG
* arg
);
1546 extern void shader_glsl_callnz(SHADER_OPCODE_ARG
* arg
);
1547 extern void shader_glsl_label(SHADER_OPCODE_ARG
* arg
);
1549 /** GLSL Pixel Shader Prototypes */
1550 extern void pshader_glsl_tex(SHADER_OPCODE_ARG
* arg
);
1551 extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG
* arg
);
1552 extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG
* arg
);
1553 extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG
* arg
);
1554 extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG
* arg
);
1555 extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG
* arg
);
1556 extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
1557 extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
1558 extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG
* arg
);
1559 extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG
* arg
);
1560 extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG
* arg
);
1561 extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG
* arg
);
1562 extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG
* arg
);
1563 extern void pshader_glsl_texkill(SHADER_OPCODE_ARG
* arg
);
1564 extern void pshader_glsl_texbem(SHADER_OPCODE_ARG
* arg
);
1565 extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG
* arg
);
1566 extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG
* arg
);
1567 extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG
* arg
);
1568 extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG
* arg
);
1569 extern void pshader_glsl_input_pack(
1570 SHADER_BUFFER
* buffer
,
1571 semantic
* semantics_out
);
1573 /** GLSL Vertex Shader Prototypes */
1574 extern void vshader_glsl_output_unpack(
1575 SHADER_BUFFER
* buffer
,
1576 semantic
* semantics_out
);
1578 /*****************************************************************************
1579 * IDirect3DBaseShader implementation structure
1581 typedef struct IWineD3DBaseShaderClass
1584 SHADER_LIMITS limits
;
1585 SHADER_PARSE_STATE parse_state
;
1586 CONST SHADER_OPCODE
*shader_ins
;
1587 CONST DWORD
*function
;
1588 UINT functionLength
;
1592 /* Type of shader backend */
1595 /* Immediate constants (override global ones) */
1596 struct list constantsB
;
1597 struct list constantsF
;
1598 struct list constantsI
;
1599 shader_reg_maps reg_maps
;
1601 /* Pointer to the parent device */
1602 IWineD3DDevice
*device
;
1604 } IWineD3DBaseShaderClass
;
1606 typedef struct IWineD3DBaseShaderImpl
{
1608 const IWineD3DBaseShaderVtbl
*lpVtbl
;
1611 /* IWineD3DBaseShader */
1612 IWineD3DBaseShaderClass baseShader
;
1613 } IWineD3DBaseShaderImpl
;
1615 extern HRESULT
shader_get_registers_used(
1616 IWineD3DBaseShader
*iface
,
1617 shader_reg_maps
* reg_maps
,
1618 semantic
* semantics_in
,
1619 semantic
* semantics_out
,
1620 CONST DWORD
* pToken
,
1621 IWineD3DStateBlockImpl
*stateBlock
);
1623 extern void shader_generate_glsl_declarations(
1624 IWineD3DBaseShader
*iface
,
1625 shader_reg_maps
* reg_maps
,
1626 SHADER_BUFFER
* buffer
,
1627 WineD3D_GL_Info
* gl_info
);
1629 extern void shader_generate_arb_declarations(
1630 IWineD3DBaseShader
*iface
,
1631 shader_reg_maps
* reg_maps
,
1632 SHADER_BUFFER
* buffer
,
1633 WineD3D_GL_Info
* gl_info
);
1635 extern void shader_generate_main(
1636 IWineD3DBaseShader
*iface
,
1637 SHADER_BUFFER
* buffer
,
1638 shader_reg_maps
* reg_maps
,
1639 CONST DWORD
* pFunction
);
1641 extern void shader_dump_ins_modifiers(
1642 const DWORD output
);
1644 extern void shader_dump_param(
1645 IWineD3DBaseShader
*iface
,
1647 const DWORD addr_token
,
1650 extern void shader_trace_init(
1651 IWineD3DBaseShader
*iface
,
1652 const DWORD
* pFunction
);
1654 extern int shader_get_param(
1655 IWineD3DBaseShader
* iface
,
1656 const DWORD
* pToken
,
1660 extern int shader_skip_unrecognized(
1661 IWineD3DBaseShader
* iface
,
1662 const DWORD
* pToken
);
1664 extern void print_glsl_info_log(
1665 WineD3D_GL_Info
*gl_info
,
1668 inline static int shader_get_regtype(const DWORD param
) {
1669 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
1670 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
1673 extern unsigned int shader_get_float_offset(const DWORD reg
);
1675 inline static BOOL
shader_is_pshader_version(DWORD token
) {
1676 return 0xFFFF0000 == (token
& 0xFFFF0000);
1679 inline static BOOL
shader_is_vshader_version(DWORD token
) {
1680 return 0xFFFE0000 == (token
& 0xFFFF0000);
1683 inline static BOOL
shader_is_comment(DWORD token
) {
1684 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
1687 /* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
1688 * so upload them above that
1690 #define ARB_SHADER_PRIVCONST_BASE GL_LIMITS(vshader_constantsF)
1691 #define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
1693 /*****************************************************************************
1694 * IDirect3DVertexShader implementation structure
1696 typedef struct IWineD3DVertexShaderImpl
{
1698 const IWineD3DVertexShaderVtbl
*lpVtbl
;
1699 LONG ref
; /* Note: Ref counting not required */
1701 /* IWineD3DBaseShader */
1702 IWineD3DBaseShaderClass baseShader
;
1704 /* IWineD3DVertexShaderImpl */
1710 /* Vertex shader input and output semantics */
1711 semantic semantics_in
[MAX_ATTRIBS
];
1712 semantic semantics_out
[MAX_REG_OUTPUT
];
1714 /* run time datas... */
1716 IWineD3DVertexDeclaration
*vertexDeclaration
;
1717 #if 0 /* needs reworking */
1718 /* run time datas */
1719 VSHADERINPUTDATA input
;
1720 VSHADEROUTPUTDATA output
;
1722 } IWineD3DVertexShaderImpl
;
1723 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
1724 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
1726 /*****************************************************************************
1727 * IDirect3DPixelShader implementation structure
1729 typedef struct IWineD3DPixelShaderImpl
{
1730 /* IUnknown parts */
1731 const IWineD3DPixelShaderVtbl
*lpVtbl
;
1732 LONG ref
; /* Note: Ref counting not required */
1734 /* IWineD3DBaseShader */
1735 IWineD3DBaseShaderClass baseShader
;
1737 /* IWineD3DPixelShaderImpl */
1740 /* Pixel shader input semantics */
1741 semantic semantics_in
[MAX_REG_INPUT
];
1746 #if 0 /* needs reworking */
1747 PSHADERINPUTDATA input
;
1748 PSHADEROUTPUTDATA output
;
1750 } IWineD3DPixelShaderImpl
;
1752 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
1753 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
1755 /*****************************************************************************
1756 * IWineD3DPalette implementation structure
1758 struct IWineD3DPaletteImpl
{
1759 /* IUnknown parts */
1760 const IWineD3DPaletteVtbl
*lpVtbl
;
1764 IWineD3DDeviceImpl
*wineD3DDevice
;
1766 /* IWineD3DPalette */
1768 WORD palVersion
; /*| */
1769 WORD palNumEntries
; /*| LOGPALETTE */
1770 PALETTEENTRY palents
[256]; /*| */
1771 /* This is to store the palette in 'screen format' */
1772 int screen_palents
[256];
1776 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
1777 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
1779 /* DirectDraw utility functions */
1780 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
1782 /*****************************************************************************
1783 * Pixel format management
1786 WINED3DFORMAT format
;
1787 DWORD alphaMask
, redMask
, greenMask
, blueMask
;
1790 GLint glInternal
, glFormat
, glType
;
1793 const PixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
);