2 * IWineD3DCubeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
29 #define GLINFO_LOCATION (*gl_info)
31 static void cubetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
)
33 /* Override the IWineD3DResource Preload method. */
34 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
35 IWineD3DDeviceImpl
*device
= This
->resource
.wineD3DDevice
;
47 cubetexture_internal_preload(iface
, SRGB_RGB
);
55 srgb_mode
= This
->baseTexture
.is_srgb
;
58 dirty
= srgb_mode
? &This
->baseTexture
.srgbDirty
: &This
->baseTexture
.dirty
;
60 TRACE("(%p) : About to load texture: dirtified(%u).\n", This
, *dirty
);
62 /* We only have to activate a context for gl when we're not drawing.
63 * In most cases PreLoad will be called during draw and a context was
64 * activated at the beginning of drawPrimitive. */
65 if (!device
->isInDraw
)
67 /* No danger of recursive calls, ActivateContext sets isInDraw to true
68 * when loading offscreen render targets into their texture. */
69 ActivateContext(device
, NULL
, CTXUSAGE_RESOURCELOAD
);
72 if (This
->resource
.format_desc
->format
== WINED3DFMT_P8
73 || This
->resource
.format_desc
->format
== WINED3DFMT_A8P8
)
75 for (i
= 0; i
< This
->baseTexture
.levels
; ++i
)
77 for (j
= WINED3DCUBEMAP_FACE_POSITIVE_X
; j
<= WINED3DCUBEMAP_FACE_NEGATIVE_Z
; ++j
)
79 if (palette9_changed((IWineD3DSurfaceImpl
*)This
->surfaces
[j
][i
]))
81 TRACE("Reloading surface because the d3d8/9 palette was changed.\n");
82 /* TODO: This is not necessarily needed with hw palettized texture support. */
83 IWineD3DSurface_LoadLocation(This
->surfaces
[j
][i
], SFLAG_INSYSMEM
, NULL
);
84 /* Make sure the texture is reloaded because of the palette change,
85 * this kills performance though :( */
86 IWineD3DSurface_ModifyLocation(This
->surfaces
[j
][i
], SFLAG_INTEXTURE
, FALSE
);
92 /* If the texture is marked dirty or the srgb sampler setting has changed
93 * since the last load then reload the surfaces. */
96 for (i
= 0; i
< This
->baseTexture
.levels
; ++i
)
98 for (j
= WINED3DCUBEMAP_FACE_POSITIVE_X
; j
<= WINED3DCUBEMAP_FACE_NEGATIVE_Z
; ++j
)
100 IWineD3DSurface_LoadTexture(This
->surfaces
[j
][i
], srgb_mode
);
106 TRACE("(%p) Texture not dirty, nothing to do.\n" , iface
);
109 /* No longer dirty. */
113 static void cubetexture_cleanup(IWineD3DCubeTextureImpl
*This
, D3DCB_DESTROYSURFACEFN surface_destroy_cb
)
117 TRACE("(%p) : Cleaning up.\n", This
);
119 for (i
= 0; i
< This
->baseTexture
.levels
; ++i
)
121 for (j
= 0; j
< 6; ++j
)
123 IWineD3DSurface
*surface
= This
->surfaces
[j
][i
];
127 /* Clean out the texture name we gave to the surface so that the
128 * surface doesn't try and release it. */
129 surface_set_texture_name(surface
, 0, TRUE
);
130 surface_set_texture_name(surface
, 0, FALSE
);
131 surface_set_texture_target(surface
, 0);
132 IWineD3DSurface_SetContainer(surface
, NULL
);
133 surface_destroy_cb(surface
);
137 basetexture_cleanup((IWineD3DBaseTexture
*)This
);
140 HRESULT
cubetexture_init(IWineD3DCubeTextureImpl
*texture
, UINT edge_length
, UINT levels
,
141 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
, IUnknown
*parent
)
143 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
144 const struct GlPixelFormatDesc
*format_desc
= getFormatDescEntry(format
, gl_info
);
145 UINT pow2_edge_length
;
150 /* TODO: It should only be possible to create textures for formats
151 * that are reported as supported. */
152 if (WINED3DFMT_UNKNOWN
>= format
)
154 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
155 return WINED3DERR_INVALIDCALL
;
158 if (!GL_SUPPORT(ARB_TEXTURE_CUBE_MAP
) && pool
!= WINED3DPOOL_SCRATCH
)
160 WARN("(%p) : Tried to create not supported cube texture.\n", texture
);
161 return WINED3DERR_INVALIDCALL
;
164 /* Calculate levels for mip mapping */
165 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
167 if (!GL_SUPPORT(SGIS_GENERATE_MIPMAP
))
169 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
170 return WINED3DERR_INVALIDCALL
;
175 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
176 return WINED3DERR_INVALIDCALL
;
183 levels
= wined3d_log2i(edge_length
) + 1;
184 TRACE("Calculated levels = %u.\n", levels
);
187 hr
= basetexture_init((IWineD3DBaseTextureImpl
*)texture
, levels
,
188 WINED3DRTYPE_CUBETEXTURE
, device
, 0, usage
, format_desc
, pool
, parent
);
191 WARN("Failed to initialize basetexture, returning %#x\n", hr
);
195 /* Find the nearest pow2 match. */
196 pow2_edge_length
= 1;
197 while (pow2_edge_length
< edge_length
) pow2_edge_length
<<= 1;
199 if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO
) || (edge_length
== pow2_edge_length
))
201 /* Precalculated scaling for 'faked' non power of two texture coords. */
202 texture
->baseTexture
.pow2Matrix
[0] = 1.0f
;
203 texture
->baseTexture
.pow2Matrix
[5] = 1.0f
;
204 texture
->baseTexture
.pow2Matrix
[10] = 1.0f
;
205 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
209 /* Precalculated scaling for 'faked' non power of two texture coords. */
210 texture
->baseTexture
.pow2Matrix
[0] = ((float)edge_length
) / ((float)pow2_edge_length
);
211 texture
->baseTexture
.pow2Matrix
[5] = ((float)edge_length
) / ((float)pow2_edge_length
);
212 texture
->baseTexture
.pow2Matrix
[10] = ((float)edge_length
) / ((float)pow2_edge_length
);
213 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
214 texture
->baseTexture
.pow2Matrix_identity
= FALSE
;
217 /* Generate all the surfaces. */
219 for (i
= 0; i
< texture
->baseTexture
.levels
; ++i
)
221 /* Create the 6 faces. */
222 for (j
= 0; j
< 6; ++j
)
224 static const GLenum cube_targets
[6] =
226 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
227 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
228 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
229 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
230 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
231 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
234 hr
= IWineD3DDeviceParent_CreateSurface(device
->device_parent
, parent
, tmp_w
, tmp_w
,
235 format
, usage
, pool
, i
/* Level */, j
, &texture
->surfaces
[j
][i
]);
238 FIXME("(%p) Failed to create surface, hr %#x.\n", texture
, hr
);
239 texture
->surfaces
[j
][i
] = NULL
;
240 cubetexture_cleanup(texture
, D3DCB_DefaultDestroySurface
);
244 IWineD3DSurface_SetContainer(texture
->surfaces
[j
][i
], (IWineD3DBase
*)texture
);
245 TRACE("Created surface level %u @ %p.\n", i
, texture
->surfaces
[j
][i
]);
246 surface_set_texture_target(texture
->surfaces
[j
][i
], cube_targets
[j
]);
248 tmp_w
= max(1, tmp_w
>> 1);
250 texture
->baseTexture
.internal_preload
= cubetexture_internal_preload
;
255 #undef GLINFO_LOCATION
257 /* *******************************************
258 IWineD3DCubeTexture IUnknown parts follow
259 ******************************************* */
261 #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
263 static HRESULT WINAPI
IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
265 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
266 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
267 if (IsEqualGUID(riid
, &IID_IUnknown
)
268 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
269 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
270 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
271 || IsEqualGUID(riid
, &IID_IWineD3DCubeTexture
)) {
272 IUnknown_AddRef(iface
);
277 return E_NOINTERFACE
;
280 static ULONG WINAPI
IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture
*iface
) {
281 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
282 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->resource
.ref
);
283 return InterlockedIncrement(&This
->resource
.ref
);
286 static ULONG WINAPI
IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture
*iface
) {
287 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
289 TRACE("(%p) : Releasing from %d\n", This
, This
->resource
.ref
);
290 ref
= InterlockedDecrement(&This
->resource
.ref
);
292 IWineD3DCubeTexture_Destroy(iface
, D3DCB_DefaultDestroySurface
);
297 /* ****************************************************
298 IWineD3DCubeTexture IWineD3DResource parts follow
299 **************************************************** */
300 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetDevice(IWineD3DCubeTexture
*iface
, IWineD3DDevice
** ppDevice
) {
301 return resource_get_device((IWineD3DResource
*)iface
, ppDevice
);
304 static HRESULT WINAPI
IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
305 return resource_set_private_data((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
308 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
309 return resource_get_private_data((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
312 static HRESULT WINAPI
IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture
*iface
, REFGUID refguid
) {
313 return resource_free_private_data((IWineD3DResource
*)iface
, refguid
);
316 static DWORD WINAPI
IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture
*iface
, DWORD PriorityNew
) {
317 return resource_set_priority((IWineD3DResource
*)iface
, PriorityNew
);
320 static DWORD WINAPI
IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture
*iface
) {
321 return resource_get_priority((IWineD3DResource
*)iface
);
324 static void WINAPI
IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture
*iface
) {
325 cubetexture_internal_preload((IWineD3DBaseTexture
*) iface
, SRGB_ANY
);
328 static void WINAPI
IWineD3DCubeTextureImpl_UnLoad(IWineD3DCubeTexture
*iface
) {
330 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
331 TRACE("(%p)\n", This
);
333 /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
334 * surface before, this one will be a NOP and vice versa. Unloading an unloaded
337 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
338 for (j
= WINED3DCUBEMAP_FACE_POSITIVE_X
; j
<= WINED3DCUBEMAP_FACE_NEGATIVE_Z
; j
++) {
339 IWineD3DSurface_UnLoad(This
->surfaces
[j
][i
]);
340 surface_set_texture_name(This
->surfaces
[j
][i
], 0, TRUE
);
341 surface_set_texture_name(This
->surfaces
[j
][i
], 0, FALSE
);
345 basetexture_unload((IWineD3DBaseTexture
*)iface
);
348 static WINED3DRESOURCETYPE WINAPI
IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture
*iface
) {
349 return resource_get_type((IWineD3DResource
*)iface
);
352 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture
*iface
, IUnknown
**pParent
) {
353 return resource_get_parent((IWineD3DResource
*)iface
, pParent
);
356 /* ******************************************************
357 IWineD3DCubeTexture IWineD3DBaseTexture parts follow
358 ****************************************************** */
359 static DWORD WINAPI
IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture
*iface
, DWORD LODNew
) {
360 return basetexture_set_lod((IWineD3DBaseTexture
*)iface
, LODNew
);
363 static DWORD WINAPI
IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture
*iface
) {
364 return basetexture_get_lod((IWineD3DBaseTexture
*)iface
);
367 static DWORD WINAPI
IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture
*iface
) {
368 return basetexture_get_level_count((IWineD3DBaseTexture
*)iface
);
371 static HRESULT WINAPI
IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
) {
372 return basetexture_set_autogen_filter_type((IWineD3DBaseTexture
*)iface
, FilterType
);
375 static WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture
*iface
) {
376 return basetexture_get_autogen_filter_type((IWineD3DBaseTexture
*)iface
);
379 static void WINAPI
IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture
*iface
) {
380 basetexture_generate_mipmaps((IWineD3DBaseTexture
*)iface
);
383 /* Internal function, No d3d mapping */
384 static BOOL WINAPI
IWineD3DCubeTextureImpl_SetDirty(IWineD3DCubeTexture
*iface
, BOOL dirty
) {
385 return basetexture_set_dirty((IWineD3DBaseTexture
*)iface
, dirty
);
388 /* Internal function, No d3d mapping */
389 static BOOL WINAPI
IWineD3DCubeTextureImpl_GetDirty(IWineD3DCubeTexture
*iface
) {
390 return basetexture_get_dirty((IWineD3DBaseTexture
*)iface
);
393 /* Context activation is done by the caller. */
394 static HRESULT WINAPI
IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture
*iface
, BOOL srgb
) {
395 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
396 BOOL set_gl_texture_desc
;
399 TRACE("(%p) : relay to BaseTexture\n", This
);
401 hr
= basetexture_bind((IWineD3DBaseTexture
*)iface
, srgb
, &set_gl_texture_desc
);
402 if (set_gl_texture_desc
&& SUCCEEDED(hr
)) {
404 for (i
= 0; i
< This
->baseTexture
.levels
; ++i
) {
405 for (j
= WINED3DCUBEMAP_FACE_POSITIVE_X
; j
<= WINED3DCUBEMAP_FACE_NEGATIVE_Z
; ++j
) {
406 if(This
->baseTexture
.is_srgb
) {
407 surface_set_texture_name(This
->surfaces
[j
][i
], This
->baseTexture
.srgbTextureName
, TRUE
);
409 surface_set_texture_name(This
->surfaces
[j
][i
], This
->baseTexture
.textureName
, FALSE
);
418 static UINT WINAPI
IWineD3DCubeTextureImpl_GetTextureDimensions(IWineD3DCubeTexture
*iface
){
419 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
420 TRACE("(%p)\n", This
);
422 return GL_TEXTURE_CUBE_MAP_ARB
;
425 static BOOL WINAPI
IWineD3DCubeTextureImpl_IsCondNP2(IWineD3DCubeTexture
*iface
) {
426 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
427 TRACE("(%p)\n", This
);
432 /* *******************************************
433 IWineD3DCubeTexture IWineD3DCubeTexture parts follow
434 ******************************************* */
435 static void WINAPI
IWineD3DCubeTextureImpl_Destroy(IWineD3DCubeTexture
*iface
, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface
) {
436 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
438 cubetexture_cleanup(This
, D3DCB_DestroySurface
);
439 /* finally delete the object */
440 HeapFree(GetProcessHeap(), 0, This
);
443 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture
*iface
, UINT Level
, WINED3DSURFACE_DESC
* pDesc
) {
444 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
446 if (Level
< This
->baseTexture
.levels
) {
447 TRACE("(%p) level (%d)\n", This
, Level
);
448 return IWineD3DSurface_GetDesc(This
->surfaces
[0][Level
], pDesc
);
450 WARN("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
451 return WINED3DERR_INVALIDCALL
;
454 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture
*iface
, WINED3DCUBEMAP_FACES FaceType
, UINT Level
, IWineD3DSurface
** ppCubeMapSurface
) {
455 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
456 HRESULT hr
= WINED3DERR_INVALIDCALL
;
458 if (Level
< This
->baseTexture
.levels
&& FaceType
<= WINED3DCUBEMAP_FACE_NEGATIVE_Z
) {
459 *ppCubeMapSurface
= This
->surfaces
[FaceType
][Level
];
460 IWineD3DSurface_AddRef(*ppCubeMapSurface
);
464 if (WINED3D_OK
== hr
) {
465 TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p\n", This
, FaceType
, Level
, This
->surfaces
[FaceType
][Level
]);
467 WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This
, Level
, This
->baseTexture
.levels
, FaceType
);
473 static HRESULT WINAPI
IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture
*iface
, WINED3DCUBEMAP_FACES FaceType
, UINT Level
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
474 HRESULT hr
= WINED3DERR_INVALIDCALL
;
475 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
477 if (Level
< This
->baseTexture
.levels
&& FaceType
<= WINED3DCUBEMAP_FACE_NEGATIVE_Z
) {
478 hr
= IWineD3DSurface_LockRect(This
->surfaces
[FaceType
][Level
], pLockedRect
, pRect
, Flags
);
481 if (WINED3D_OK
== hr
) {
482 TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%u)\n", This
, FaceType
, Level
, pLockedRect
->pBits
, hr
);
484 WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This
, Level
, This
->baseTexture
.levels
, FaceType
);
490 static HRESULT WINAPI
IWineD3DCubeTextureImpl_UnlockRect(IWineD3DCubeTexture
*iface
, WINED3DCUBEMAP_FACES FaceType
, UINT Level
) {
491 HRESULT hr
= WINED3DERR_INVALIDCALL
;
492 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
494 if (Level
< This
->baseTexture
.levels
&& FaceType
<= WINED3DCUBEMAP_FACE_NEGATIVE_Z
) {
495 hr
= IWineD3DSurface_UnlockRect(This
->surfaces
[FaceType
][Level
]);
498 if (WINED3D_OK
== hr
) {
499 TRACE("(%p) -> faceType(%d) level(%d) success(%u)\n", This
, FaceType
, Level
, hr
);
501 WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This
, Level
, This
->baseTexture
.levels
, FaceType
);
506 static HRESULT WINAPI
IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture
*iface
, WINED3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
) {
507 HRESULT hr
= WINED3DERR_INVALIDCALL
;
508 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
509 This
->baseTexture
.dirty
= TRUE
;
510 This
->baseTexture
.srgbDirty
= TRUE
;
511 TRACE("(%p) : dirtyfication of faceType(%d) Level (0)\n", This
, FaceType
);
512 if (FaceType
<= WINED3DCUBEMAP_FACE_NEGATIVE_Z
) {
513 surface_add_dirty_rect(This
->surfaces
[FaceType
][0], pDirtyRect
);
516 WARN("(%p) overflow FaceType(%d)\n", This
, FaceType
);
522 const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
=
525 IWineD3DCubeTextureImpl_QueryInterface
,
526 IWineD3DCubeTextureImpl_AddRef
,
527 IWineD3DCubeTextureImpl_Release
,
528 /* IWineD3DResource */
529 IWineD3DCubeTextureImpl_GetParent
,
530 IWineD3DCubeTextureImpl_GetDevice
,
531 IWineD3DCubeTextureImpl_SetPrivateData
,
532 IWineD3DCubeTextureImpl_GetPrivateData
,
533 IWineD3DCubeTextureImpl_FreePrivateData
,
534 IWineD3DCubeTextureImpl_SetPriority
,
535 IWineD3DCubeTextureImpl_GetPriority
,
536 IWineD3DCubeTextureImpl_PreLoad
,
537 IWineD3DCubeTextureImpl_UnLoad
,
538 IWineD3DCubeTextureImpl_GetType
,
539 /* IWineD3DBaseTexture */
540 IWineD3DCubeTextureImpl_SetLOD
,
541 IWineD3DCubeTextureImpl_GetLOD
,
542 IWineD3DCubeTextureImpl_GetLevelCount
,
543 IWineD3DCubeTextureImpl_SetAutoGenFilterType
,
544 IWineD3DCubeTextureImpl_GetAutoGenFilterType
,
545 IWineD3DCubeTextureImpl_GenerateMipSubLevels
,
546 IWineD3DCubeTextureImpl_SetDirty
,
547 IWineD3DCubeTextureImpl_GetDirty
,
548 IWineD3DCubeTextureImpl_BindTexture
,
549 IWineD3DCubeTextureImpl_GetTextureDimensions
,
550 IWineD3DCubeTextureImpl_IsCondNP2
,
551 /* IWineD3DCubeTexture */
552 IWineD3DCubeTextureImpl_Destroy
,
553 IWineD3DCubeTextureImpl_GetLevelDesc
,
554 IWineD3DCubeTextureImpl_GetCubeMapSurface
,
555 IWineD3DCubeTextureImpl_LockRect
,
556 IWineD3DCubeTextureImpl_UnlockRect
,
557 IWineD3DCubeTextureImpl_AddDirtyRect