wined3d: Use the nofilter mipmap lookup for np2 textures.
[wine/gsoc_dplay.git] / dlls / msvfw32 / Makefile.in
blobd152cc27c8b1144ae2442bec13609f3bdf68bd0e
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = msvfw32.dll
6 IMPORTLIB = msvfw32
7 IMPORTS = winmm version comctl32 user32 gdi32 advapi32 kernel32 ntdll
9 C_SRCS = \
10 mciwnd.c \
11 msvideo_main.c \
12 drawdib.c
14 C_SRCS16 = \
15 msvideo16.c
17 SPEC_SRCS16 = msvideo.spec
19 RC_SRCS = rsrc.rc
21 @MAKE_DLL_RULES@
23 @DEPENDENCIES@ # everything below this line is overwritten by make depend