d3dx8: Implement D3DXMatrixPerspectiveFovLH.
[wine/gsoc_dplay.git] / dlls / d3dx8 / tests / math.c
blob0a143186da84933c61b006d721983d3cf484c5bf
1 /*
2 * Copyright 2007 David Adam
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include <assert.h>
20 #include "d3dx8.h"
22 #include "wine/test.h"
24 #define admitted_error 0.00001f
26 #define expect_color(expectedcolor,gotcolor) ok((fabs(expectedcolor.r-gotcolor.r)<admitted_error)&&(fabs(expectedcolor.g-gotcolor.g)<admitted_error)&&(fabs(expectedcolor.b-gotcolor.b)<admitted_error)&&(fabs(expectedcolor.a-gotcolor.a)<admitted_error),"Expected Color= (%f, %f, %f, %f)\n , Got Color= (%f, %f, %f, %f)\n", expectedcolor.r, expectedcolor.g, expectedcolor.b, expectedcolor.a, gotcolor.r, gotcolor.g, gotcolor.b, gotcolor.a);
28 #define expect_mat(expectedmat,gotmat)\
29 { \
30 int i,j,equal=1; \
31 for (i=0; i<4; i++)\
33 for (j=0; j<4; j++)\
35 if (fabs(expectedmat.m[i][j]-gotmat.m[i][j])>admitted_error)\
37 equal=0;\
41 ok(equal, "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
42 "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
43 expectedmat.m[0][0],expectedmat.m[0][1],expectedmat.m[0][2],expectedmat.m[0][3], \
44 expectedmat.m[1][0],expectedmat.m[1][1],expectedmat.m[1][2],expectedmat.m[1][3], \
45 expectedmat.m[2][0],expectedmat.m[2][1],expectedmat.m[2][2],expectedmat.m[2][3], \
46 expectedmat.m[3][0],expectedmat.m[3][1],expectedmat.m[3][2],expectedmat.m[3][3], \
47 gotmat.m[0][0],gotmat.m[0][1],gotmat.m[0][2],gotmat.m[0][3], \
48 gotmat.m[1][0],gotmat.m[1][1],gotmat.m[1][2],gotmat.m[1][3], \
49 gotmat.m[2][0],gotmat.m[2][1],gotmat.m[2][2],gotmat.m[2][3], \
50 gotmat.m[3][0],gotmat.m[3][1],gotmat.m[3][2],gotmat.m[3][3]); \
53 #define expect_vec(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error),"Expected Vector= (%f, %f)\n , Got Vector= (%f, %f)\n", expectedvec.x, expectedvec.y, gotvec.x, gotvec.y);
55 #define expect_vec3(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error),"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, gotvec.x, gotvec.y, gotvec.z);
57 #define expect_vec4(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error)&&(fabs(expectedvec.w-gotvec.w)<admitted_error),"Expected Vector= (%f, %f, %f, %f)\n , Got Vector= (%f, %f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, expectedvec.w, gotvec.x, gotvec.y, gotvec.z, gotvec.w);
59 static void D3DXColorTest(void)
61 D3DXCOLOR color, color1, color2, expected, got;
62 LPD3DXCOLOR funcpointer;
63 FLOAT scale;
65 color.r = 0.2f; color.g = 0.75f; color.b = 0.41f; color.a = 0.93f;
66 color1.r = 0.6f; color1.g = 0.55f; color1.b = 0.23f; color1.a = 0.82f;
67 color2.r = 0.3f; color2.g = 0.5f; color2.b = 0.76f; color2.a = 0.11f;
68 scale = 0.3f;
70 /*_______________D3DXColorAdd________________*/
71 expected.r = 0.9f; expected.g = 1.05f; expected.b = 0.99f, expected.a = 0.93f;
72 D3DXColorAdd(&got,&color1,&color2);
73 expect_color(expected,got);
74 /* Test the NULL case */
75 funcpointer = D3DXColorAdd(&got,NULL,&color2);
76 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
77 funcpointer = D3DXColorAdd(NULL,NULL,&color2);
78 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
79 funcpointer = D3DXColorAdd(NULL,NULL,NULL);
80 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
82 /*_______________D3DXColorLerp________________*/
83 expected.r = 0.32f; expected.g = 0.69f; expected.b = 0.356f; expected.a = 0.897f;
84 D3DXColorLerp(&got,&color,&color1,scale);
85 expect_color(expected,got);
86 /* Test the NULL case */
87 funcpointer = D3DXColorLerp(&got,NULL,&color1,scale);
88 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
89 funcpointer = D3DXColorLerp(NULL,NULL,&color1,scale);
90 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
91 funcpointer = D3DXColorLerp(NULL,NULL,NULL,scale);
92 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
94 /*_______________D3DXColorModulate________________*/
95 expected.r = 0.18f; expected.g = 0.275f; expected.b = 0.1748f; expected.a = 0.0902f;
96 D3DXColorModulate(&got,&color1,&color2);
97 expect_color(expected,got);
98 /* Test the NULL case */
99 funcpointer = D3DXColorModulate(&got,NULL,&color2);
100 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
101 funcpointer = D3DXColorModulate(NULL,NULL,&color2);
102 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
103 funcpointer = D3DXColorModulate(NULL,NULL,NULL);
104 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
106 /*_______________D3DXColorNegative________________*/
107 expected.r = 0.8f; expected.g = 0.25f; expected.b = 0.59f; expected.a = 0.93f;
108 D3DXColorNegative(&got,&color);
109 expect_color(got,expected);
110 /* Test the greater than 1 case */
111 color1.r = 0.2f; color1.g = 1.75f; color1.b = 0.41f; color1.a = 0.93f;
112 expected.r = 0.8f; expected.g = -0.75f; expected.b = 0.59f; expected.a = 0.93f;
113 D3DXColorNegative(&got,&color1);
114 expect_color(got,expected);
115 /* Test the negative case */
116 color1.r = 0.2f; color1.g = -0.75f; color1.b = 0.41f; color1.a = 0.93f;
117 expected.r = 0.8f; expected.g = 1.75f; expected.b = 0.59f; expected.a = 0.93f;
118 D3DXColorNegative(&got,&color1);
119 expect_color(got,expected);
120 /* Test the NULL case */
121 funcpointer = D3DXColorNegative(&got,NULL);
122 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
123 funcpointer = D3DXColorNegative(NULL,NULL);
124 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
126 /*_______________D3DXColorScale________________*/
127 expected.r = 0.06f; expected.g = 0.225f; expected.b = 0.123f; expected.a = 0.279f;
128 D3DXColorScale(&got,&color,scale);
129 expect_color(expected,got);
130 /* Test the NULL case */
131 funcpointer = D3DXColorScale(&got,NULL,scale);
132 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
133 funcpointer = D3DXColorScale(NULL,NULL,scale);
134 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
136 /*_______________D3DXColorSubtract_______________*/
137 expected.r = -0.1f; expected.g = 0.25f; expected.b = -0.35f, expected.a = 0.82f;
138 D3DXColorSubtract(&got,&color,&color2);
139 expect_color(expected,got);
140 /* Test the NULL case */
141 funcpointer = D3DXColorSubtract(&got,NULL,&color2);
142 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
143 funcpointer = D3DXColorSubtract(NULL,NULL,&color2);
144 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
145 funcpointer = D3DXColorSubtract(NULL,NULL,NULL);
146 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
149 static void D3DXMatrixTest(void)
151 D3DXMATRIX expectedmat, gotmat, mat, mat2, mat3;
152 D3DXQUATERNION q;
153 D3DXVECTOR3 at, axis, eye;
154 BOOL expected, got;
155 FLOAT angle, expectedfloat, gotfloat;
157 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
158 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
159 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
160 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
161 U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
162 U(mat).m[3][3] = -40.0f;
164 mat2.m[0][0] = 1.0f; mat2.m[1][0] = 2.0f; mat2.m[2][0] = 3.0f;
165 mat2.m[3][0] = 4.0f; mat2.m[0][1] = 5.0f; mat2.m[1][1] = 6.0f;
166 mat2.m[2][1] = 7.0f; mat2.m[3][1] = 8.0f; mat2.m[0][2] = -8.0f;
167 mat2.m[1][2] = -7.0f; mat2.m[2][2] = -6.0f; mat2.m[3][2] = -5.0f;
168 mat2.m[0][3] = -4.0f; mat2.m[1][3] = -3.0f; mat2.m[2][3] = -2.0f;
169 mat2.m[3][3] = -1.0f;
171 q.x = 1.0f; q.y = -4.0f; q.z =7.0f; q.w = -11.0f;
173 at.x = -2.0f; at.y = 13.0f; at.z = -9.0f;
174 axis.x = 1.0f; axis.y = -3.0f; axis.z = 7.0f;
175 eye.x = 8.0f; eye.y = -5.0f; eye.z = 5.75f;
177 angle = D3DX_PI/3.0f;
179 /*____________D3DXMatrixfDeterminant_____________*/
180 expectedfloat = -147888.0f;
181 gotfloat = D3DXMatrixfDeterminant(&mat);
182 ok(fabs( gotfloat - expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, gotfloat);
184 /*____________D3DXMatrixIsIdentity______________*/
185 expected = FALSE;
186 got = D3DXMatrixIsIdentity(&mat3);
187 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
188 D3DXMatrixIdentity(&mat3);
189 expected = TRUE;
190 got = D3DXMatrixIsIdentity(&mat3);
191 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
192 U(mat3).m[0][0] = 0.000009f;
193 expected = FALSE;
194 got = D3DXMatrixIsIdentity(&mat3);
195 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
196 /* Test the NULL case */
197 expected = FALSE;
198 got = D3DXMatrixIsIdentity(NULL);
199 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
201 /*____________D3DXMatrixLookatLH_______________*/
202 expectedmat.m[0][0] = -0.822465f; expectedmat.m[0][1] = -0.409489f; expectedmat.m[0][2] = -0.394803f; expectedmat.m[0][3] = 0.0f;
203 expectedmat.m[1][0] = -0.555856f; expectedmat.m[1][1] = 0.431286f; expectedmat.m[1][2] = 0.710645f; expectedmat.m[1][3] = 0.0f;
204 expectedmat.m[2][0] = -0.120729f; expectedmat.m[2][1] = 0.803935f; expectedmat.m[2][2] = -0.582335f; expectedmat.m[2][3] = 0.0f;
205 expectedmat.m[3][0] = 4.494634f; expectedmat.m[3][1] = 0.809719f; expectedmat.m[3][2] = 10.060076f; expectedmat.m[3][3] = 1.0f;
206 D3DXMatrixLookAtLH(&gotmat,&eye,&at,&axis);
207 expect_mat(expectedmat,gotmat);
209 /*____________D3DXMatrixLookatRH_______________*/
210 expectedmat.m[0][0] = 0.822465f; expectedmat.m[0][1] = -0.409489f; expectedmat.m[0][2] = 0.394803f; expectedmat.m[0][3] = 0.0f;
211 expectedmat.m[1][0] = 0.555856f; expectedmat.m[1][1] = 0.431286f; expectedmat.m[1][2] = -0.710645f; expectedmat.m[1][3] = 0.0f;
212 expectedmat.m[2][0] = 0.120729f; expectedmat.m[2][1] = 0.803935f; expectedmat.m[2][2] = 0.582335f; expectedmat.m[2][3] = 0.0f;
213 expectedmat.m[3][0] = -4.494634f; expectedmat.m[3][1] = 0.809719f; expectedmat.m[3][2] = -10.060076f; expectedmat.m[3][3] = 1.0f;
214 D3DXMatrixLookAtRH(&gotmat,&eye,&at,&axis);
215 expect_mat(expectedmat,gotmat);
217 /*____________D3DXMatrixMultiply______________*/
218 expectedmat.m[0][0] = 73.0f; expectedmat.m[0][1] = 193.0f; expectedmat.m[0][2] = -197.0f; expectedmat.m[0][3] = -77.0f;
219 expectedmat.m[1][0] = 231.0f; expectedmat.m[1][1] = 551.0f; expectedmat.m[1][2] = -489.0f; expectedmat.m[1][3] = -169.0;
220 expectedmat.m[2][0] = 239.0f; expectedmat.m[2][1] = 523.0f; expectedmat.m[2][2] = -400.0f; expectedmat.m[2][3] = -116.0f;
221 expectedmat.m[3][0] = -164.0f; expectedmat.m[3][1] = -320.0f; expectedmat.m[3][2] = 187.0f; expectedmat.m[3][3] = 31.0f;
222 D3DXMatrixMultiply(&gotmat,&mat,&mat2);
223 expect_mat(expectedmat,gotmat);
225 /*____________D3DXMatrixPerspectiveFovLH_______________*/
226 expectedmat.m[0][0] = 13.288858f; expectedmat.m[0][1] = 0.0f; expectedmat.m[0][2] = 0.0f; expectedmat.m[0][3] = 0.0f;
227 expectedmat.m[1][0] = 0.0f; expectedmat.m[1][1] = 9.966644f; expectedmat.m[1][2] = 0.0; expectedmat.m[1][3] = 0.0f;
228 expectedmat.m[2][0] = 0.0f; expectedmat.m[2][1] = 0.0f; expectedmat.m[2][2] = 0.783784f; expectedmat.m[2][3] = 1.0f;
229 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 1.881081f; expectedmat.m[3][3] = 0.0f;
230 D3DXMatrixPerspectiveFovLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
231 expect_mat(expectedmat,gotmat);
233 /*____________D3DXMatrixPerspectiveFovRH_______________*/
234 expectedmat.m[0][0] = 13.288858f; expectedmat.m[0][1] = 0.0f; expectedmat.m[0][2] = 0.0f; expectedmat.m[0][3] = 0.0f;
235 expectedmat.m[1][0] = 0.0f; expectedmat.m[1][1] = 9.966644f; expectedmat.m[1][2] = 0.0; expectedmat.m[1][3] = 0.0f;
236 expectedmat.m[2][0] = 0.0f; expectedmat.m[2][1] = 0.0f; expectedmat.m[2][2] = -0.783784f; expectedmat.m[2][3] = -1.0f;
237 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 1.881081f; expectedmat.m[3][3] = 0.0f;
238 D3DXMatrixPerspectiveFovRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
239 expect_mat(expectedmat,gotmat);
241 /*____________D3DXMatrixPerspectiveLH_______________*/
242 expectedmat.m[0][0] = -24.0f; expectedmat.m[0][1] = -0.0f; expectedmat.m[0][2] = 0.0f; expectedmat.m[0][3] = 0.0f;
243 expectedmat.m[1][0] = 0.0f; expectedmat.m[1][1] = -6.4f; expectedmat.m[1][2] = 0.0; expectedmat.m[1][3] = 0.0f;
244 expectedmat.m[2][0] = 0.0f; expectedmat.m[2][1] = 0.0f; expectedmat.m[2][2] = 0.783784f; expectedmat.m[2][3] = 1.0f;
245 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 1.881081f; expectedmat.m[3][3] = 0.0f;
246 D3DXMatrixPerspectiveLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
247 expect_mat(expectedmat,gotmat);
249 /*____________D3DXMatrixPerspectiveRH_______________*/
250 expectedmat.m[0][0] = -24.0f; expectedmat.m[0][1] = -0.0f; expectedmat.m[0][2] = 0.0f; expectedmat.m[0][3] = 0.0f;
251 expectedmat.m[1][0] = 0.0f; expectedmat.m[1][1] = -6.4f; expectedmat.m[1][2] = 0.0; expectedmat.m[1][3] = 0.0f;
252 expectedmat.m[2][0] = 0.0f; expectedmat.m[2][1] = 0.0f; expectedmat.m[2][2] = -0.783784f; expectedmat.m[2][3] = -1.0f;
253 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 1.881081f; expectedmat.m[3][3] = 0.0f;
254 D3DXMatrixPerspectiveRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
255 expect_mat(expectedmat,gotmat);
257 /*____________D3DXMatrixRotationAxis_____*/
258 expectedmat.m[0][0] = 0.508475f; expectedmat.m[0][1] = 0.763805f; expectedmat.m[0][2] = 0.397563f; expectedmat.m[0][3] = 0.0f;
259 expectedmat.m[1][0] = -0.814652f; expectedmat.m[1][1] = 0.576271f; expectedmat.m[1][2] = -0.065219f; expectedmat.m[1][3] = 0.0f;
260 expectedmat.m[2][0] = -0.278919f; expectedmat.m[2][1] = -0.290713f; expectedmat.m[2][2] = 0.915254f; expectedmat.m[2][3] = 0.0f;
261 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 0.0f; expectedmat.m[3][3] = 1.0f;
262 D3DXMatrixRotationAxis(&gotmat,&axis,angle);
263 expect_mat(expectedmat,gotmat);
265 /*____________D3DXMatrixRotationQuaternion______________*/
266 expectedmat.m[0][0] = -129.0f; expectedmat.m[0][1] = -162.0f; expectedmat.m[0][2] = -74.0f; expectedmat.m[0][3] = 0.0f;
267 expectedmat.m[1][0] = 146.0f; expectedmat.m[1][1] = -99.0f; expectedmat.m[1][2] = -78.0f; expectedmat.m[1][3] = 0.0f;
268 expectedmat.m[2][0] = 102.0f; expectedmat.m[2][1] = -34.0f; expectedmat.m[2][2] = -33.0f; expectedmat.m[2][3] = 0.0f;
269 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 0.0f; expectedmat.m[3][3] = 1.0f;
270 D3DXMatrixRotationQuaternion(&gotmat,&q);
271 expect_mat(expectedmat,gotmat);
273 /*____________D3DXMatrixRotationX______________*/
274 expectedmat.m[0][0] = 1.0f; expectedmat.m[0][1] = 0.0f; expectedmat.m[0][2] = 0.0f; expectedmat.m[0][3] = 0.0f;
275 expectedmat.m[1][0] = 0.0; expectedmat.m[1][1] = 0.5f; expectedmat.m[1][2] = sqrt(3.0f)/2.0f; expectedmat.m[1][3] = 0.0f;
276 expectedmat.m[2][0] = 0.0f; expectedmat.m[2][1] = -sqrt(3.0f)/2.0f; expectedmat.m[2][2] = 0.5f; expectedmat.m[2][3] = 0.0f;
277 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 0.0f; expectedmat.m[3][3] = 1.0f;
278 D3DXMatrixRotationX(&gotmat,angle);
279 expect_mat(expectedmat,gotmat);
281 /*____________D3DXMatrixRotationY______________*/
282 expectedmat.m[0][0] = 0.5f; expectedmat.m[0][1] = 0.0f; expectedmat.m[0][2] = -sqrt(3.0f)/2.0f; expectedmat.m[0][3] = 0.0f;
283 expectedmat.m[1][0] = 0.0; expectedmat.m[1][1] = 1.0f; expectedmat.m[1][2] = 0.0f; expectedmat.m[1][3] = 0.0f;
284 expectedmat.m[2][0] = sqrt(3.0f)/2.0f; expectedmat.m[2][1] = 0.0f; expectedmat.m[2][2] = 0.5f; expectedmat.m[2][3] = 0.0f;
285 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 0.0f; expectedmat.m[3][3] = 1.0f;
286 D3DXMatrixRotationY(&gotmat,angle);
287 expect_mat(expectedmat,gotmat);
289 /*____________D3DXMatrixRotationYawPitchRoll____*/
290 expectedmat.m[0][0] = 0.888777f; expectedmat.m[0][1] = 0.091875f; expectedmat.m[0][2] = -0.449037f; expectedmat.m[0][3] = 0.0f;
291 expectedmat.m[1][0] = 0.351713f; expectedmat.m[1][1] = 0.491487f; expectedmat.m[1][2] = 0.796705f; expectedmat.m[1][3] = 0.0f;
292 expectedmat.m[2][0] = 0.293893f; expectedmat.m[2][1] = -0.866025f; expectedmat.m[2][2] = 0.404509f; expectedmat.m[2][3] = 0.0f;
293 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 0.0f; expectedmat.m[3][3] = 1.0f;
294 D3DXMatrixRotationYawPitchRoll(&gotmat, 3.0f*angle/5.0f, angle, 3.0f*angle/17.0f);
295 expect_mat(expectedmat,gotmat);
297 /*____________D3DXMatrixRotationZ______________*/
298 expectedmat.m[0][0] = 0.5f; expectedmat.m[0][1] = sqrt(3.0f)/2.0f; expectedmat.m[0][2] = 0.0f; expectedmat.m[0][3] = 0.0f;
299 expectedmat.m[1][0] = -sqrt(3.0f)/2.0f; expectedmat.m[1][1] = 0.5f; expectedmat.m[1][2] = 0.0f; expectedmat.m[1][3] = 0.0f;
300 expectedmat.m[2][0] = 0.0f; expectedmat.m[2][1] = 0.0f; expectedmat.m[2][2] = 1.0f; expectedmat.m[2][3] = 0.0f;
301 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 0.0f; expectedmat.m[3][3] = 1.0f;
302 D3DXMatrixRotationZ(&gotmat,angle);
303 expect_mat(expectedmat,gotmat);
305 /*____________D3DXMatrixScaling______________*/
306 expectedmat.m[0][0] = 0.69f; expectedmat.m[0][1] = 0.0f; expectedmat.m[0][2] = 0.0f; expectedmat.m[0][3] = 0.0f;
307 expectedmat.m[1][0] = 0.0; expectedmat.m[1][1] = 0.53f; expectedmat.m[1][2] = 0.0f; expectedmat.m[1][3] = 0.0f;
308 expectedmat.m[2][0] = 0.0f; expectedmat.m[2][1] = 0.0f; expectedmat.m[2][2] = 4.11f; expectedmat.m[2][3] = 0.0f;
309 expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 0.0f; expectedmat.m[3][3] = 1.0f;
310 D3DXMatrixScaling(&gotmat,0.69f,0.53f,4.11f);
311 expect_mat(expectedmat,gotmat);
313 /*____________D3DXMatrixTranslation______________*/
314 expectedmat.m[0][0] = 1.0f; expectedmat.m[0][1] = 0.0f; expectedmat.m[0][2] = 0.0f; expectedmat.m[0][3] = 0.0f;
315 expectedmat.m[1][0] = 0.0; expectedmat.m[1][1] = 1.0f; expectedmat.m[1][2] = 0.0f; expectedmat.m[1][3] = 0.0f;
316 expectedmat.m[2][0] = 0.0f; expectedmat.m[2][1] = 0.0f; expectedmat.m[2][2] = 1.0f; expectedmat.m[2][3] = 0.0f;
317 expectedmat.m[3][0] = 0.69f; expectedmat.m[3][1] = 0.53f; expectedmat.m[3][2] = 4.11f; expectedmat.m[3][3] = 1.0f;
318 D3DXMatrixTranslation(&gotmat,0.69f,0.53f,4.11f);
319 expect_mat(expectedmat,gotmat);
321 /*____________D3DXMatrixTranspose______________*/
322 expectedmat.m[0][0] = 10.0f; expectedmat.m[0][1] = 11.0f; expectedmat.m[0][2] = 19.0f; expectedmat.m[0][3] = 2.0f;
323 expectedmat.m[1][0] = 5.0; expectedmat.m[1][1] = 20.0f; expectedmat.m[1][2] = -21.0f; expectedmat.m[1][3] = 3.0f;
324 expectedmat.m[2][0] = 7.0f; expectedmat.m[2][1] = 16.0f; expectedmat.m[2][2] = 30.f; expectedmat.m[2][3] = -4.0f;
325 expectedmat.m[3][0] = 8.0f; expectedmat.m[3][1] = 33.0f; expectedmat.m[3][2] = 43.0f; expectedmat.m[3][3] = -40.0f;
326 D3DXMatrixTranspose(&gotmat,&mat);
327 expect_mat(expectedmat,gotmat);
330 static void D3DXPlaneTest(void)
332 D3DXPLANE plane;
333 D3DXVECTOR4 vec;
334 FLOAT expected, got;
336 plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
337 vec.x = 2.0f; vec.y = 5.0f; vec.z = -6.0f; vec.w = 11.0f;
339 /*_______________D3DXPlaneDot________________*/
340 expected = 42.0f;
341 got = D3DXPlaneDot(&plane,&vec),
342 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
343 expected = 0.0f;
344 got = D3DXPlaneDot(NULL,&vec),
345 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
346 expected = 0.0f;
347 got = D3DXPlaneDot(NULL,NULL),
348 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
350 /*_______________D3DXPlaneDotCoord________________*/
351 expected = -28.0f;
352 got = D3DXPlaneDotCoord(&plane,&vec),
353 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
354 expected = 0.0f;
355 got = D3DXPlaneDotCoord(NULL,&vec),
356 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
357 expected = 0.0f;
358 got = D3DXPlaneDotCoord(NULL,NULL),
359 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
361 /*_______________D3DXPlaneDotNormal______________*/
362 expected = -35.0f;
363 got = D3DXPlaneDotNormal(&plane,&vec),
364 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
365 expected = 0.0f;
366 got = D3DXPlaneDotNormal(NULL,&vec),
367 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
368 expected = 0.0f;
369 got = D3DXPlaneDotNormal(NULL,NULL),
370 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
373 static void D3X8QuaternionTest(void)
375 D3DXQUATERNION expectedquat, gotquat, nul, q, r, s;
376 LPD3DXQUATERNION funcpointer;
377 FLOAT expected, got;
378 BOOL expectedbool, gotbool;
380 nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
381 q.x = 1.0f, q.y = 2.0f; q.z = 4.0f; q.w = 10.0f;
382 r.x = -3.0f; r.y = 4.0f; r.z = -5.0f; r.w = 7.0;
384 /*_______________D3DXQuaternionConjugate________________*/
385 expectedquat.x = -1.0f; expectedquat.y = -2.0f; expectedquat.z = -4.0f; expectedquat.w = 10.0f;
386 D3DXQuaternionConjugate(&gotquat,&q);
387 expect_vec4(expectedquat,gotquat);
388 /* Test the NULL case */
389 funcpointer = D3DXQuaternionConjugate(&gotquat,NULL);
390 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
391 funcpointer = D3DXQuaternionConjugate(NULL,NULL);
392 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
394 /*_______________D3DXQuaternionDot______________________*/
395 expected = 55.0f;
396 got = D3DXQuaternionDot(&q,&r);
397 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
398 /* Tests the case NULL */
399 expected=0.0f;
400 got = D3DXQuaternionDot(NULL,&r);
401 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
402 expected=0.0f;
403 got = D3DXQuaternionDot(NULL,NULL);
404 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
406 /*_______________D3DXQuaternionIdentity________________*/
407 expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
408 D3DXQuaternionIdentity(&gotquat);
409 expect_vec4(expectedquat,gotquat);
410 /* Test the NULL case */
411 funcpointer = D3DXQuaternionIdentity(NULL);
412 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
414 /*_______________D3DXQuaternionIsIdentity________________*/
415 s.x = 0.0f; s.y = 0.0f; s.z = 0.0f; s.w = 1.0f;
416 expectedbool = TRUE;
417 gotbool = D3DXQuaternionIsIdentity(&s);
418 ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
419 s.x = 2.3f; s.y = -4.2f; s.z = 1.2f; s.w=0.2f;
420 expectedbool = FALSE;
421 gotbool = D3DXQuaternionIsIdentity(&q);
422 ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
423 /* Test the NULL case */
424 gotbool = D3DXQuaternionIsIdentity(NULL);
425 ok(gotbool == FALSE, "Expected boolean: %d, Got boolean: %d\n", FALSE, gotbool);
427 /*_______________D3DXQuaternionLength__________________________*/
428 expected = 11.0f;
429 got = D3DXQuaternionLength(&q);
430 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
431 /* Tests the case NULL */
432 expected=0.0f;
433 got = D3DXQuaternionLength(NULL);
434 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
436 /*_______________D3DXQuaternionLengthSq________________________*/
437 expected = 121.0f;
438 got = D3DXQuaternionLengthSq(&q);
439 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
440 /* Tests the case NULL */
441 expected=0.0f;
442 got = D3DXQuaternionLengthSq(NULL);
443 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
445 /*_______________D3DXQuaternionNormalize________________________*/
446 expectedquat.x = 1.0f/11.0f; expectedquat.y = 2.0f/11.0f; expectedquat.z = 4.0f/11.0f; expectedquat.w = 10.0f/11.0f;
447 D3DXQuaternionNormalize(&gotquat,&q);
448 expect_vec4(expectedquat,gotquat);
449 /* Test the nul quaternion */
450 expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f;
451 D3DXQuaternionNormalize(&gotquat,&nul);
452 expect_vec4(expectedquat,gotquat);
455 static void D3X8Vector2Test(void)
457 D3DXVECTOR2 expectedvec, gotvec, nul, nulproj, u, v, w, x;
458 LPD3DXVECTOR2 funcpointer;
459 D3DXVECTOR4 expectedtrans, gottrans;
460 D3DXMATRIX mat;
461 FLOAT coeff1, coeff2, expected, got, scale;
463 nul.x = 0.0f; nul.y = 0.0f;
464 u.x = 3.0f; u.y = 4.0f;
465 v.x = -7.0f; v.y = 9.0f;
466 w.x = 4.0f; w.y = -3.0f;
467 x.x = 2.0f; x.y = -11.0f;
469 mat.m[0][0] = 1.0f; mat.m[0][1] = 2.0f; mat.m[0][2] = 3.0f; mat.m[0][3] = 4.0f;
470 mat.m[1][0] = 5.0f; mat.m[1][1] = 6.0f; mat.m[1][2] = 7.0f; mat.m[1][3] = 8.0f;
471 mat.m[2][0] = 9.0f; mat.m[2][1] = 10.0f; mat.m[2][2] = 11.0f; mat.m[2][3] = 12.0f;
472 mat.m[3][0] = 13.0f; mat.m[3][1] = 14.0f; mat.m[3][2] = 15.0f; mat.m[3][3] = 16.0f;
474 coeff1 = 2.0f; coeff2 = 5.0f;
475 scale = -6.5f;
477 /*_______________D3DXVec2Add__________________________*/
478 expectedvec.x = -4.0f; expectedvec.y = 13.0f;
479 D3DXVec2Add(&gotvec,&u,&v);
480 expect_vec(expectedvec,gotvec);
481 /* Tests the case NULL */
482 funcpointer = D3DXVec2Add(&gotvec,NULL,&v);
483 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
484 funcpointer = D3DXVec2Add(NULL,NULL,NULL);
485 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
487 /*_______________D3DXVec2BaryCentric___________________*/
488 expectedvec.x = -12.0f; expectedvec.y = -21.0f;
489 D3DXVec2BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
490 expect_vec(expectedvec,gotvec);
492 /*_______________D3DXVec2CatmullRom____________________*/
493 expectedvec.x = 5820.25f; expectedvec.y = -3654.5625f;
494 D3DXVec2CatmullRom(&gotvec,&u,&v,&w,&x,scale);
495 expect_vec(expectedvec,gotvec);
497 /*_______________D3DXVec2CCW__________________________*/
498 expected = 55.0f;
499 got = D3DXVec2CCW(&u,&v);
500 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
501 /* Tests the case NULL */
502 expected=0.0f;
503 got = D3DXVec2CCW(NULL,&v);
504 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
505 expected=0.0f;
506 got = D3DXVec2CCW(NULL,NULL);
507 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
509 /*_______________D3DXVec2Dot__________________________*/
510 expected = 15.0f;
511 got = D3DXVec2Dot(&u,&v);
512 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
513 /* Tests the case NULL */
514 expected=0.0f;
515 got = D3DXVec2Dot(NULL,&v);
516 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
517 expected=0.0f;
518 got = D3DXVec2Dot(NULL,NULL);
519 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
521 /*_______________D3DXVec2Hermite__________________________*/
522 expectedvec.x = 2604.625f; expectedvec.y = -4533.0f;
523 D3DXVec2Hermite(&gotvec,&u,&v,&w,&x,scale);
524 expect_vec(expectedvec,gotvec);
526 /*_______________D3DXVec2Length__________________________*/
527 expected = 5.0f;
528 got = D3DXVec2Length(&u);
529 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
530 /* Tests the case NULL */
531 expected=0.0f;
532 got = D3DXVec2Length(NULL);
533 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
535 /*_______________D3DXVec2LengthSq________________________*/
536 expected = 25.0f;
537 got = D3DXVec2LengthSq(&u);
538 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
539 /* Tests the case NULL */
540 expected=0.0f;
541 got = D3DXVec2LengthSq(NULL);
542 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
544 /*_______________D3DXVec2Lerp__________________________*/
545 expectedvec.x = 68.0f; expectedvec.y = -28.5f;
546 D3DXVec2Lerp(&gotvec,&u,&v,scale);
547 expect_vec(expectedvec,gotvec);
548 /* Tests the case NULL */
549 funcpointer = D3DXVec2Lerp(&gotvec,NULL,&v,scale);
550 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
551 funcpointer = D3DXVec2Lerp(NULL,NULL,NULL,scale);
552 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
554 /*_______________D3DXVec2Maximize__________________________*/
555 expectedvec.x = 3.0f; expectedvec.y = 9.0f;
556 D3DXVec2Maximize(&gotvec,&u,&v);
557 expect_vec(expectedvec,gotvec);
558 /* Tests the case NULL */
559 funcpointer = D3DXVec2Maximize(&gotvec,NULL,&v);
560 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
561 funcpointer = D3DXVec2Maximize(NULL,NULL,NULL);
562 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
564 /*_______________D3DXVec2Minimize__________________________*/
565 expectedvec.x = -7.0f; expectedvec.y = 4.0f;
566 D3DXVec2Minimize(&gotvec,&u,&v);
567 expect_vec(expectedvec,gotvec);
568 /* Tests the case NULL */
569 funcpointer = D3DXVec2Minimize(&gotvec,NULL,&v);
570 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
571 funcpointer = D3DXVec2Minimize(NULL,NULL,NULL);
572 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
574 /*_______________D3DXVec2Normalize_________________________*/
575 expectedvec.x = 0.6f; expectedvec.y = 0.8f;
576 D3DXVec2Normalize(&gotvec,&u);
577 expect_vec(expectedvec,gotvec);
578 /* Test the nul vector */
579 expectedvec.x = 0.0f; expectedvec.y = 0.0f;
580 D3DXVec2Normalize(&gotvec,&nul);
581 expect_vec(expectedvec,gotvec);
583 /*_______________D3DXVec2Scale____________________________*/
584 expectedvec.x = -19.5f; expectedvec.y = -26.0f;
585 D3DXVec2Scale(&gotvec,&u,scale);
586 expect_vec(expectedvec,gotvec);
587 /* Tests the case NULL */
588 funcpointer = D3DXVec2Scale(&gotvec,NULL,scale);
589 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
590 funcpointer = D3DXVec2Scale(NULL,NULL,scale);
591 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
593 /*_______________D3DXVec2Subtract__________________________*/
594 expectedvec.x = 10.0f; expectedvec.y = -5.0f;
595 D3DXVec2Subtract(&gotvec,&u,&v);
596 expect_vec(expectedvec,gotvec);
597 /* Tests the case NULL */
598 funcpointer = D3DXVec2Subtract(&gotvec,NULL,&v);
599 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
600 funcpointer = D3DXVec2Subtract(NULL,NULL,NULL);
601 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
603 /*_______________D3DXVec2Transform_______________________*/
604 expectedtrans.x = 36.0f; expectedtrans.y = 44.0f; expectedtrans.z = 52.0f; expectedtrans.w = 60.0f;
605 D3DXVec2Transform(&gottrans,&u,&mat);
606 expect_vec4(expectedtrans,gottrans);
608 /*_______________D3DXVec2TransformCoord_______________________*/
609 expectedvec.x = 0.6f; expectedvec.y = 11.0f/15.0f;
610 D3DXVec2TransformCoord(&gotvec,&u,&mat);
611 expect_vec(expectedvec,gotvec);
612 /* Test the nul projected vector */
613 nulproj.x = -2.0f; nulproj.y = -1.0f;
614 expectedvec.x = 0.0f; expectedvec.y = 0.0f;
615 D3DXVec2TransformCoord(&gotvec,&nulproj,&mat);
616 expect_vec(expectedvec,gotvec);
618 /*_______________D3DXVec2TransformNormal______________________*/
619 expectedvec.x = 23.0f; expectedvec.y = 30.0f;
620 D3DXVec2TransformNormal(&gotvec,&u,&mat);
621 expect_vec(expectedvec,gotvec);
624 static void D3X8Vector3Test(void)
626 D3DXVECTOR3 expectedvec, gotvec, nul, nulproj, u, v, w, x;
627 LPD3DXVECTOR3 funcpointer;
628 D3DXVECTOR4 expectedtrans, gottrans;
629 D3DXMATRIX mat;
630 FLOAT coeff1, coeff2, expected, got, scale;
632 nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f;
633 u.x = 9.0f; u.y = 6.0f; u.z = 2.0f;
634 v.x = 2.0f; v.y = -3.0f; v.z = -4.0;
635 w.x = 3.0f; w.y = -5.0f; w.z = 7.0f;
636 x.x = 4.0f; x.y = 1.0f; x.z = 11.0f;
638 mat.m[0][0] = 1.0f; mat.m[0][1] = 2.0f; mat.m[0][2] = 3.0f; mat.m[0][3] = 4.0f;
639 mat.m[1][0] = 5.0f; mat.m[1][1] = 6.0f; mat.m[1][2] = 7.0f; mat.m[1][3] = 8.0f;
640 mat.m[2][0] = 9.0f; mat.m[2][1] = 10.0f; mat.m[2][2] = 11.0f; mat.m[2][3] = 12.0f;
641 mat.m[3][0] = 13.0f; mat.m[3][1] = 14.0f; mat.m[3][2] = 15.0f; mat.m[3][3] = 16.0f;
643 coeff1 = 2.0f; coeff2 = 5.0f;
644 scale = -6.5f;
646 /*_______________D3DXVec3Add__________________________*/
647 expectedvec.x = 11.0f; expectedvec.y = 3.0f; expectedvec.z = -2.0f;
648 D3DXVec3Add(&gotvec,&u,&v);
649 expect_vec3(expectedvec,gotvec);
650 /* Tests the case NULL */
651 funcpointer = D3DXVec3Add(&gotvec,NULL,&v);
652 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
653 funcpointer = D3DXVec3Add(NULL,NULL,NULL);
654 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
656 /*_______________D3DXVec3BaryCentric___________________*/
657 expectedvec.x = -35.0f; expectedvec.y = -67.0; expectedvec.z = 15.0f;
658 D3DXVec3BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
660 expect_vec3(expectedvec,gotvec);
662 /*_______________D3DXVec3CatmullRom____________________*/
663 expectedvec.x = 1458.0f; expectedvec.y = 22.1875f; expectedvec.z = 4141.375f;
664 D3DXVec3CatmullRom(&gotvec,&u,&v,&w,&x,scale);
665 expect_vec3(expectedvec,gotvec);
667 /*_______________D3DXVec3Cross________________________*/
668 expectedvec.x = -18.0f; expectedvec.y = 40.0f; expectedvec.z = -39.0f;
669 D3DXVec3Cross(&gotvec,&u,&v);
670 expect_vec3(expectedvec,gotvec);
671 /* Tests the case NULL */
672 funcpointer = D3DXVec3Cross(&gotvec,NULL,&v);
673 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
674 funcpointer = D3DXVec3Cross(NULL,NULL,NULL);
675 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
677 /*_______________D3DXVec3Dot__________________________*/
678 expected = -8.0f;
679 got = D3DXVec3Dot(&u,&v);
680 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
681 /* Tests the case NULL */
682 expected=0.0f;
683 got = D3DXVec3Dot(NULL,&v);
684 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
685 expected=0.0f;
686 got = D3DXVec3Dot(NULL,NULL);
687 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
689 /*_______________D3DXVec3Hermite__________________________*/
690 expectedvec.x = -6045.75f; expectedvec.y = -6650.0f; expectedvec.z = 1358.875f;
691 D3DXVec3Hermite(&gotvec,&u,&v,&w,&x,scale);
692 expect_vec3(expectedvec,gotvec);
694 /*_______________D3DXVec3Length__________________________*/
695 expected = 11.0f;
696 got = D3DXVec3Length(&u);
697 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
698 /* Tests the case NULL */
699 expected=0.0f;
700 got = D3DXVec3Length(NULL);
701 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
703 /*_______________D3DXVec3LengthSq________________________*/
704 expected = 121.0f;
705 got = D3DXVec3LengthSq(&u);
706 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
707 /* Tests the case NULL */
708 expected=0.0f;
709 got = D3DXVec3LengthSq(NULL);
710 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
712 /*_______________D3DXVec3Lerp__________________________*/
713 expectedvec.x = 54.5f; expectedvec.y = 64.5f, expectedvec.z = 41.0f ;
714 D3DXVec3Lerp(&gotvec,&u,&v,scale);
715 expect_vec3(expectedvec,gotvec);
716 /* Tests the case NULL */
717 funcpointer = D3DXVec3Lerp(&gotvec,NULL,&v,scale);
718 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
719 funcpointer = D3DXVec3Lerp(NULL,NULL,NULL,scale);
720 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
722 /*_______________D3DXVec3Maximize__________________________*/
723 expectedvec.x = 9.0f; expectedvec.y = 6.0f; expectedvec.z = 2.0f;
724 D3DXVec3Maximize(&gotvec,&u,&v);
725 expect_vec3(expectedvec,gotvec);
726 /* Tests the case NULL */
727 funcpointer = D3DXVec3Maximize(&gotvec,NULL,&v);
728 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
729 funcpointer = D3DXVec3Maximize(NULL,NULL,NULL);
730 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
732 /*_______________D3DXVec3Minimize__________________________*/
733 expectedvec.x = 2.0f; expectedvec.y = -3.0f; expectedvec.z = -4.0f;
734 D3DXVec3Minimize(&gotvec,&u,&v);
735 expect_vec3(expectedvec,gotvec);
736 /* Tests the case NULL */
737 funcpointer = D3DXVec3Minimize(&gotvec,NULL,&v);
738 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
739 funcpointer = D3DXVec3Minimize(NULL,NULL,NULL);
740 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
742 /*_______________D3DXVec3Normalize_________________________*/
743 expectedvec.x = 9.0f/11.0f; expectedvec.y = 6.0f/11.0f; expectedvec.z = 2.0f/11.0f;
744 D3DXVec3Normalize(&gotvec,&u);
745 expect_vec3(expectedvec,gotvec);
746 /* Test the nul vector */
747 expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
748 D3DXVec3Normalize(&gotvec,&nul);
749 expect_vec3(expectedvec,gotvec);
751 /*_______________D3DXVec3Scale____________________________*/
752 expectedvec.x = -58.5f; expectedvec.y = -39.0f; expectedvec.z = -13.0f;
753 D3DXVec3Scale(&gotvec,&u,scale);
754 expect_vec3(expectedvec,gotvec);
755 /* Tests the case NULL */
756 funcpointer = D3DXVec3Scale(&gotvec,NULL,scale);
757 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
758 funcpointer = D3DXVec3Scale(NULL,NULL,scale);
759 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
761 /*_______________D3DXVec3Subtract_______________________*/
762 expectedvec.x = 7.0f; expectedvec.y = 9.0f; expectedvec.z = 6.0f;
763 D3DXVec3Subtract(&gotvec,&u,&v);
764 expect_vec3(expectedvec,gotvec);
765 /* Tests the case NULL */
766 funcpointer = D3DXVec3Subtract(&gotvec,NULL,&v);
767 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
768 funcpointer = D3DXVec3Subtract(NULL,NULL,NULL);
769 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
771 /*_______________D3DXVec3Transform_______________________*/
772 expectedtrans.x = 70.0f; expectedtrans.y = 88.0f; expectedtrans.z = 106.0f; expectedtrans.w = 124.0f;
773 D3DXVec3Transform(&gottrans,&u,&mat);
774 expect_vec4(expectedtrans,gottrans);
776 /*_______________D3DXVec3TransformCoord_______________________*/
777 expectedvec.x = 70.0f/124.0f; expectedvec.y = 88.0f/124.0f; expectedvec.z = 106.0f/124.0f;
778 D3DXVec3TransformCoord(&gotvec,&u,&mat);
779 expect_vec3(expectedvec,gotvec);
780 /* Test the nul projected vector */
781 nulproj.x = 1.0f; nulproj.y = -1.0f, nulproj.z = -1.0f;
782 expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
783 D3DXVec3TransformCoord(&gotvec,&nulproj,&mat);
784 expect_vec3(expectedvec,gotvec);
786 /*_______________D3DXVec3TransformNormal______________________*/
787 expectedvec.x = 57.0f; expectedvec.y = 74.0f; expectedvec.z = 91.0f;
788 D3DXVec3TransformNormal(&gotvec,&u,&mat);
789 expect_vec3(expectedvec,gotvec);
792 static void D3X8Vector4Test(void)
794 D3DXVECTOR4 expectedvec, gotvec, nul, u, v, w, x;
795 LPD3DXVECTOR4 funcpointer;
796 D3DXVECTOR4 expectedtrans, gottrans;
797 D3DXMATRIX mat;
798 FLOAT coeff1, coeff2, expected, got, scale;
800 nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
801 u.x = 1.0f; u.y = 2.0f; u.z = 4.0f; u.w = 10.0;
802 v.x = -3.0f; v.y = 4.0f; v.z = -5.0f; v.w = 7.0;
803 w.x = 4.0f; w.y =6.0f; w.z = -2.0f; w.w = 1.0f;
804 x.x = 6.0f; x.y = -7.0f; x.z =8.0f; x.w = -9.0f;
806 mat.m[0][0] = 1.0f; mat.m[0][1] = 2.0f; mat.m[0][2] = 3.0f; mat.m[0][3] = 4.0f;
807 mat.m[1][0] = 5.0f; mat.m[1][1] = 6.0f; mat.m[1][2] = 7.0f; mat.m[1][3] = 8.0f;
808 mat.m[2][0] = 9.0f; mat.m[2][1] = 10.0f; mat.m[2][2] = 11.0f; mat.m[2][3] = 12.0f;
809 mat.m[3][0] = 13.0f; mat.m[3][1] = 14.0f; mat.m[3][2] = 15.0f; mat.m[3][3] = 16.0f;
811 coeff1 = 2.0f; coeff2 = 5.0;
812 scale = -6.5f;
814 /*_______________D3DXVec4Add__________________________*/
815 expectedvec.x = -2.0f; expectedvec.y = 6.0f; expectedvec.z = -1.0f; expectedvec.w = 17.0f;
816 D3DXVec4Add(&gotvec,&u,&v);
817 expect_vec4(expectedvec,gotvec);
818 /* Tests the case NULL */
819 funcpointer = D3DXVec4Add(&gotvec,NULL,&v);
820 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
821 funcpointer = D3DXVec4Add(NULL,NULL,NULL);
822 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
824 /*_______________D3DXVec4BaryCentric____________________*/
825 expectedvec.x = 8.0f; expectedvec.y = 26.0; expectedvec.z = -44.0f; expectedvec.w = -41.0f;
826 D3DXVec4BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
827 expect_vec4(expectedvec,gotvec);
829 /*_______________D3DXVec4CatmullRom____________________*/
830 expectedvec.x = 2754.625f; expectedvec.y = 2367.5625f; expectedvec.z = 1060.1875f; expectedvec.w = 131.3125f;
831 D3DXVec4CatmullRom(&gotvec,&u,&v,&w,&x,scale);
832 expect_vec4(expectedvec,gotvec);
834 /*_______________D3DXVec4Cross_________________________*/
835 expectedvec.x = 390.0f; expectedvec.y = -393.0f; expectedvec.z = -316.0f; expectedvec.w = 166.0f;
836 D3DXVec4Cross(&gotvec,&u,&v,&w);
837 expect_vec4(expectedvec,gotvec);
839 /*_______________D3DXVec4Dot__________________________*/
840 expected = 55.0f;
841 got = D3DXVec4Dot(&u,&v);
842 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
843 /* Tests the case NULL */
844 expected=0.0f;
845 got = D3DXVec4Dot(NULL,&v);
846 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
847 expected=0.0f;
848 got = D3DXVec4Dot(NULL,NULL);
849 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
851 /*_______________D3DXVec4Hermite_________________________*/
852 expectedvec.x = 1224.625f; expectedvec.y = 3461.625f; expectedvec.z = -4758.875f; expectedvec.w = -5781.5f;
853 D3DXVec4Hermite(&gotvec,&u,&v,&w,&x,scale);
854 expect_vec4(expectedvec,gotvec);
856 /*_______________D3DXVec4Length__________________________*/
857 expected = 11.0f;
858 got = D3DXVec4Length(&u);
859 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
860 /* Tests the case NULL */
861 expected=0.0f;
862 got = D3DXVec4Length(NULL);
863 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
865 /*_______________D3DXVec4LengthSq________________________*/
866 expected = 121.0f;
867 got = D3DXVec4LengthSq(&u);
868 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
869 /* Tests the case NULL */
870 expected=0.0f;
871 got = D3DXVec4LengthSq(NULL);
872 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
874 /*_______________D3DXVec4Lerp__________________________*/
875 expectedvec.x = 27.0f; expectedvec.y = -11.0f; expectedvec.z = 62.5; expectedvec.w = 29.5;
876 D3DXVec4Lerp(&gotvec,&u,&v,scale);
877 expect_vec4(expectedvec,gotvec);
878 /* Tests the case NULL */
879 funcpointer = D3DXVec4Lerp(&gotvec,NULL,&v,scale);
880 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
881 funcpointer = D3DXVec4Lerp(NULL,NULL,NULL,scale);
882 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
884 /*_______________D3DXVec4Maximize__________________________*/
885 expectedvec.x = 1.0f; expectedvec.y = 4.0f; expectedvec.z = 4.0f; expectedvec.w = 10.0;
886 D3DXVec4Maximize(&gotvec,&u,&v);
887 expect_vec4(expectedvec,gotvec);
888 /* Tests the case NULL */
889 funcpointer = D3DXVec4Maximize(&gotvec,NULL,&v);
890 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
891 funcpointer = D3DXVec4Maximize(NULL,NULL,NULL);
892 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
894 /*_______________D3DXVec4Minimize__________________________*/
895 expectedvec.x = -3.0f; expectedvec.y = 2.0f; expectedvec.z = -5.0f; expectedvec.w = 7.0;
896 D3DXVec4Minimize(&gotvec,&u,&v);
897 expect_vec4(expectedvec,gotvec);
898 /* Tests the case NULL */
899 funcpointer = D3DXVec4Minimize(&gotvec,NULL,&v);
900 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
901 funcpointer = D3DXVec4Minimize(NULL,NULL,NULL);
902 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
904 /*_______________D3DXVec4Normalize_________________________*/
905 expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f; expectedvec.w = 10.0f/11.0f;
906 D3DXVec4Normalize(&gotvec,&u);
907 expect_vec4(expectedvec,gotvec);
908 /* Test the nul vector */
909 expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f; expectedvec.w = 0.0f;
910 D3DXVec4Normalize(&gotvec,&nul);
911 expect_vec4(expectedvec,gotvec);
913 /*_______________D3DXVec4Scale____________________________*/
914 expectedvec.x = -6.5f; expectedvec.y = -13.0f; expectedvec.z = -26.0f; expectedvec.w = -65.0f;
915 D3DXVec4Scale(&gotvec,&u,scale);
916 expect_vec4(expectedvec,gotvec);
917 /* Tests the case NULL */
918 funcpointer = D3DXVec4Scale(&gotvec,NULL,scale);
919 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
920 funcpointer = D3DXVec4Scale(NULL,NULL,scale);
921 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
923 /*_______________D3DXVec4Subtract__________________________*/
924 expectedvec.x = 4.0f; expectedvec.y = -2.0f; expectedvec.z = 9.0f; expectedvec.w = 3.0f;
925 D3DXVec4Subtract(&gotvec,&u,&v);
926 expect_vec4(expectedvec,gotvec);
927 /* Tests the case NULL */
928 funcpointer = D3DXVec4Subtract(&gotvec,NULL,&v);
929 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
930 funcpointer = D3DXVec4Subtract(NULL,NULL,NULL);
931 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
933 /*_______________D3DXVec4Transform_______________________*/
934 expectedtrans.x = 177.0f; expectedtrans.y = 194.0f; expectedtrans.z = 211.0f; expectedtrans.w = 228.0f;
935 D3DXVec4Transform(&gottrans,&u,&mat);
936 expect_vec4(expectedtrans,gottrans);
939 START_TEST(math)
941 D3DXColorTest();
942 D3DXMatrixTest();
943 D3DXPlaneTest();
944 D3X8QuaternionTest();
945 D3X8Vector2Test();
946 D3X8Vector3Test();
947 D3X8Vector4Test();