1 This document should help new developers get started. Like all of Wine, it
8 The Wine source tree is loosely based on the original Windows modules.
9 Most of the source is concerned with implementing the Wine API, although
10 there are also various tools, documentation, sample Winelib code, and
11 code specific to the binary loader. Note that several of the libraries
12 listed here are "stubbed out", meaning they still need to be implemented.
17 activeds/ - Active Directory Service Interface
18 advapi32/ - Crypto, systeminfo, security, eventlogging
19 advpack/ - Reads and verifies .INF files
20 amstream/ - MultiMedia Streams
21 atl/ - Active Template Library
22 avicap32/ - AVI capture window class
23 avifil32/ - COM object to play AVI files
24 cabinet/ - Cabinet file interface
25 capi2032/ - Wrapper library for CAPI4Linux access
26 cards/ - Card graphics
27 cfgmgr32/ - Config manager
28 comcat/ - Component category manager
29 comctl32/ - Common controls
30 commdlg/ - Common dialog boxes (both 16 & 32 bit)
31 crtdll/ - Old C runtime library
32 crypt32/ - Cryptography
33 cryptdll/ - Cryptography Manager
34 ctl3d/ - 3D Effects for Common GUI Components
35 d3d8/ - Direct3D (3D graphics)
36 d3d9/ - Direct3D (3D graphics)
37 d3dim/ - Direct3D Immediate Mode
38 d3drm/ - Direct3D Retained Mode
39 d3dx8/ - Direct3D (3D graphics)
40 d3dxof/ - DirectX Files Functions
41 dbghelp/ - Engine for symbol and module enumeration
42 dciman32/ - DCI Manager (graphics)
43 ddraw/ - DirectDraw (graphics)
44 devenum/ - Device enumeration (part of DirectShow)
45 dinput/ - DirectInput (device input)
46 dinput8/ - DirectInput (device input)
47 dmband/ - DirectMusic Band
48 dmcompos/ - DirectMusic Composer
49 dmime/ - DirectMusic Interactive Engine
50 dmloader/ - DirectMusic Loader
51 dmscript/ - DirectMusic Scripting
52 dmstyle/ - DirectMusic Style Engine
53 dmsynth/ - DirectMusic Software Synthesizer
54 dmusic/ - DirectMusic Core Services
55 dmusic32/ - DirectMusic Legacy Port
56 dplay/ - DirectPlay (networking)
57 dplayx/ - DirectPlay (networking)
58 dpnet/ - DirectPlay (networking)
59 dpnhpast/ - DirectPlay NAT Helper PAST
60 dsound/ - DirectSound (audio)
61 dswave/ - DirectMusic Wave
62 dxdiagn/ - DirectX Diagnostic Tool
64 glu32/ - OpenGL Utility library (graphics)
65 glut32/ - OpenGL Utility Toolkit
66 hhctrl.ocx/ - HHCTRL OCX implementation
67 iccvid/ - Radius Cinepak Video Decoder
68 icmp/ - ICMP protocol (networking)
69 ifsmgr.vxd/ - IFSMGR VxD implementation
70 imagehlp/ - PE (Portable Executable) Image Helper lib
71 imm32/ - Input Method Manager
72 iphlpapi/ - IP Helper API
73 itss/ - Infotech Structured Storage (HTML Help)
74 kernel/ - The Windows kernel
75 lzexpand/ - Lempel-Ziv compression/decompression
76 mapi32/ - Mail interface
77 midimap/ - MIDI mapper
78 mlang/ - Multi Language Support
79 mmdevldr.vxd/ - MMDEVLDR VxD implementation
80 monodebg.vxd/ - MONODEBG VxD implementation
81 mpr/ - Multi-Protocol Router (networking)
82 msacm/ - Audio Compression Manager (multimedia)
83 msacm/imaadp32/ - IMA ADPCM Audio Codec
84 msacm/msadp32/ - MS ADPCM Audio Codec
85 msacm/msg711/ - MS G711 Audio Codec (includes A-Law & MU-Law)
86 msacm/winemp3/ - Mpeg Layer 3 Audio Codec
87 mscms/ - Color Management System
88 msdmo/ - DirectX Media Objects
89 mshtml/ - MS HTML component
90 msi/ - Microsoft Installer
91 msimg32/ - Gradient and transparency (graphics)
92 msisys/ - System information
93 msnet32/ - Network interface
94 msrle32/ - Video codecs
95 msvcrt/ - C runtime library
96 msvcrt20/ - C runtime library version 2.0
97 msvcrt40/ - C runtime library version 4.0
98 msvcrtd/ - C runtime library debugging
99 msvidc32/ - Microsoft Video-1 Decoder
100 msvideo/ - 16 bit video manager
101 mswsock/ - Misc networking
102 msxml3/ - MSXML Class Factory
103 netapi32/ - Network interface
104 newdev/ - New Hardware Device Library
105 ntdll/ - NT implementation of kernel calls
106 objsel/ - Object Picker Dialog
107 odbc32/ - Open DataBase Connectivity driver manager
108 odbccp32/ - Open DataBase Connectivity driver installer
109 ole32/ - 32 bit OLE 2.0 libraries
110 oleacc/ - OLE accessibility support
111 oleaut32/ - 32 bit OLE 2.0 automation
112 olecli/ - 16 bit OLE client
113 oledlg/ - OLE 2.0 user interface support
114 olepro32/ - 32 bit OLE 2.0 automation
115 olesvr/ - 16 bit OLE server
116 opengl32/ - OpenGL implementation (graphics)
117 powrprof/ - Power Management and Profiling
118 psapi/ - Process Status interface
119 qcap/ - DirectShow runtime
120 quartz/ - DirectShow runtime
121 rasapi32/ - Remote Access Server interface
122 riched20/ - Rich text editing control version 2.0
123 richedit/ - Rich text editing control
124 rpcrt4/ - Remote Procedure Call runtime
125 rsabase/ - RSA encryption
126 rsaenh/ - Crypto API (DES, 3DES, RSA, etc.)
127 secur32/ - Contains Windows Security functions
128 sensapi/ - System Event Notification Service
129 serialui/ - Serial port property pages
130 setupapi/ - Setup interface
131 sfc/ - System File Checker (Windows File Protection)
132 shdocvw/ - Shell document object and control
133 shell32/ - COM object implementing shell views
134 shfolder/ - Shell folder service
135 shlwapi/ - Shell Light-Weight interface
136 snmpapi/ - SNMP protocol interface (networking)
137 stdole2.tlb/ - OLE Automation typelib
138 stdole32.tlb/ - Standard OLE typelib
139 sti/ - Still Image service
140 tapi32/ - Telephone interface
141 twain/ - TWAIN Imaging device communications
142 unicows/ - Unicows replacement (Unicode layer for Win9x)
143 url/ - Internet shortcut shell extension
144 urlmon/ - URL Moniker allows binding to a URL
145 user/ - Window management, standard controls, etc.
146 usp10/ - Uniscribe Script Processor
147 uxtheme/ - Theme library
148 vdhcp.vxd/ - VDHCP VxD implementation
149 vdmdbg/ - Virtual DOS machine debug library
150 version/ - File installation library
151 vmm.vxd/ - VMM VxD implementation
152 vnbt.vxd/ - VNBT VxD implementation
153 vnetbios.vxd/ - VNETBIOS VxD implementation
154 vtdapi.vxd/ - VTDAPI VxD implementation
155 vwin32.vxd/ - VWIN32 VxD implementation
156 win32s/ - 32-bit function access for 16-bit systems
157 winaspi/ - 16 bit Advanced SCSI Peripheral Interface
158 wined3d/ - Wine internal Direct3D helper
159 winedos/ - DOS features and BIOS calls (Wine specific)
160 wineps/ - Postscript driver (Wine specific)
161 wininet/ - Internet extensions
162 winmm/ - Multimedia (16 & 32 bit)
163 winmm/joystick/ - Joystick driver
164 winmm/mcianim/ - MCI animation driver
165 winmm/mciavi/ - MCI video driver
166 winmm/mcicda/ - MCI audio CD driver
167 winmm/mciseq/ - MCI MIDI driver
168 winmm/mciwave/ - MCI wave driver
169 winmm/wavemap/ - Audio mapper
170 winmm/winealsa/ - ALSA audio driver
171 winmm/winearts/ - aRts audio driver
172 winmm/wineaudioio/ - audioio audio driver
173 winmm/winejack/ - JACK audio server driver
174 winmm/winenas/ - NAS audio driver
175 winmm/wineoss/ - OSS audio driver
176 winnls/ - National Language Support
177 winsock/ - Sockets 2.0 (networking)
178 winspool/ - Printing & Print Spooler
179 wintab32/ - Tablet device interface
180 wintrust/ - Trust verification interface
181 wldap32/ - LDAP support
182 wow32/ - WOW subsystem
183 wsock32/ - Sockets 1.1 (networking)
184 wtsapi32/ - Terminal Services
185 x11drv/ - X11 display driver (Wine specific)
187 Winelib programs (under programs/):
188 -----------------------------------
190 avitools/ - AVI information viewer and player
191 clock/ - Graphical clock
192 cmdlgtst/ - Common dialog tests
193 control/ - Control panel
194 expand/ - Decompress Lempel-Ziv compressed archive
195 msiexec/ - Microsoft Installer frontend
196 notepad/ - Notepad replacement
197 progman/ - Program manager
198 regedit/ - Registry editor
199 regsvr32/ - Register COM server
200 rpcss/ - RPC services
201 rundll32/ - Execute DLL functions directly
202 start/ - Replacement for start.exe
203 taskmgr/ - Manage running Windows/Winelib applications
204 uninstaller/ - Remove installed programs
205 view/ - Metafile viewer
206 wcmd/ - Command line interface
207 wineboot/ - Wine bootstrap process
208 winecfg/ - Wine configuration utility
209 wineconsole/ - Console
211 winefile/ - File manager
212 winemenubuilder/ - Helper program for building Unix menu entries
213 winemine/ - Mine game
214 winepath/ - Translate between Wine and Unix paths
215 winetest/ - Wine testing shell
216 winevdm/ - Wine virtual DOS machine
217 winhelp/ - Help viewer
218 winver/ - Windows Version Program
221 Support programs, libraries, etc:
222 ---------------------------------
224 dlls/dxerr8/ - DirectX 8 error import lib
225 dlls/dxerr9/ - DirectX 9 error import lib
226 dlls/dxguid/ - DirectX UUID import lib
227 dlls/strmiids/ - Exports class CLSIDs and interface IIDs
228 dlls/uuid/ - Windows-compatible UUID import lib
229 documentation/ - some documentation
230 include/ - Windows standard includes
231 include/msvcrt/ - MSVC compatible libc headers
232 include/wine/ - Wine specific headers
233 libs/ - the Wine libraries
234 libs/port/ - portability library
235 libs/unicode/ - Unicode support shared
236 libs/wine/ - Wine bootstrap library
237 libs/wpp/ - C preprocessor
238 loader/ - the main Wine loader
239 server/ - the Wine server
240 tools/ - various tools used to build/check Wine
241 tools/widl/ - the IDL compiler
242 tools/winapi/ - A Win32 API checker
243 tools/winebuild/ - Wine build tool
244 tools/winedump/ - a .DLL dump utility
245 tools/winegcc/ - a MinGW command line compatible gcc wrapper
246 tools/wmc/ - the message compiler
247 tools/wpp/ - the C pre-processor library
248 tools/wrc/ - the resource compiler
252 IMPLEMENTING NEW API CALLS
253 ==========================
255 This is the simple version, and covers only Win32. Win16 is slightly
256 uglier, because of the Pascal heritage and the segmented memory model.
258 All of the Win32 APIs known to Wine are listed in the .spec file of
259 their corresponding dll. An unimplemented call will look like (from
261 269 stub PolyBezierTo
262 To implement this call, you need to do the following four things.
264 1. Find the appropriate parameters for the call, and add a prototype to
265 the correct header file. In this case, that means [include/wingdi.h],
266 and it might look like
267 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
268 If the function has both an ASCII and a Unicode version, you need to
269 define both and add a #define WINELIB_NAME_AW declaration. See below
270 for discussion of function naming conventions.
272 2. Modify the .spec file to tell Wine that the function has an
273 implementation, what the parameters look like and what Wine function
274 to use for the implementation. In Win32, things are simple--everything
275 is 32-bits. However, the relay code handles pointers and pointers to
276 strings slightly differently, so you should use 'str' and 'wstr' for
277 strings, 'ptr' for other pointer types, and 'long' for everything else.
278 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
279 The 'PolyBezierTo' at the end of the line is which Wine function to use
280 for the implementation.
282 3. Implement the function as a stub. Once you add the function to the .spec
283 file, you must add the function to the Wine source before it will link.
284 Add a function called 'PolyBezierTo' somewhere. Good things to put
286 o a correct prototype, including the WINAPI
287 o header comments, including full documentation for the function and
288 arguments (see documentation/README.documentation)
289 o A FIXME message and an appropriate return value are good things to
292 /************************************************************
293 * PolyBezierTo (GDI32.269)
295 * Draw many Bezier curves.
298 * hdc [I] Device context to draw to
299 * p [I] Array of POINT structs
300 * count [I] Number of points in p
304 * Failure: FALSE. Use GetLastError() to find the error cause.
309 BOOL WINAPI PolyBezierTo(HDC hdc, LPCVOID p, DWORD count)
311 /* tell the user they've got a substandard implementation */
312 FIXME("(%x,%p,%d): stub\n", hdc, p, count);
314 /* some programs may be able to compensate,
315 * if they know what happened
317 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
318 return FALSE; /* error value */
321 4. Implement and test the rest of the function.
324 IMPLEMENTING A NEW DLL
325 ======================
330 Apart from writing the set of needed .c files, you also need to do the
333 1. Create a directory <MyDll> where to store the implementation of
334 the DLL. This directory has to be put under the dlls/ directory.
335 If the DLL exists under Windows as both 16 and 32 bit DLL, you
336 should have a single directory with both implementations.
338 2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
339 copy an existing Makefile.in from another ./dlls/ subdirectory.
340 You need at least to change the MODULE and C_SRCS macros.
342 3. Add the directory in ./configure.ac (in AC_OUTPUT macro at the end
343 of the file to trigger the Makefile generation)
345 4. Run ./make_dlls in the dlls directory to update Makefile.in in
348 5. You can now regenerate ./configure file (with 'autoconf')
349 and the various Makefiles (with 'configure; make depend') (run
350 from the top of Wine's tree).
351 You should now have a Makefile file in ./dlls/<MyDll>/
353 6. Create the .spec file for the DLL exported functions in your
354 directory. Refer to 'Implementation of new API calls' earlier in
355 this document for more information on this part.
357 7. You can now start adding .c files. For the .h files, if they are
358 standard Windows one, put them in include/. If they are linked to
359 *your* implementation of the dll, put them in your newly created
365 If you need to create a new debug channel, just add the
366 WINE_DEFAULT_DEBUG_CHANNEL to your .c file(s), and use them.
367 All the housekeeping will happen automatically.
372 If you also need to add resources to your DLL, then create the .rc
373 file. Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro,
374 the list of .rc files to add to the DLL. See dlls/comctl32/ for an
380 If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
381 you might need to call 16 bit routine. The way to do it to add in the
382 code, fragments like:
383 /* ### Start build ### */
384 extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
385 /* ### stop build ### */
386 Where <PREFIX>_ is an internal prefix for your module. The first
387 parameter is always of type FARPROC16. Then, you can get the regular
388 list of parameters. The _word_wwlll indicates the type of return (long
389 or word) and the size of the parameters (here l=>long, w=>word; which
390 maps to WORD,WORD,LONG,LONG,LONG.
391 You can put several functions between the Start/Stop build pair.
393 You can also read the winebuild manpage for more details on this.
395 Then, add to ./dlls/<MyDll>/Makefile.in a line like:
397 EXTRA_OBJS = $(MODULE).glue.o
399 See dlls/winmm/ for an example of this.
404 NE (Win16) executables consist of multiple segments. The Wine loader
405 loads each segment into a unique location in the Wine processes memory
406 and assigns a selector to that segment. Because of this, it's not
407 possible to exchange addresses freely between 16-bit and 32-bit code.
408 Addresses used by 16-bit code are segmented addresses (16:16), formed
409 by a 16-bit selector and a 16-bit offset. Those used by the Wine code
410 are regular 32-bit linear addresses.
412 There are four ways to obtain a segmented pointer:
413 - Using the MapLS function (recommended).
414 - Allocate a block of memory from the global heap and use
415 WIN16_GlobalLock to get its segmented address.
416 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
417 for a given API function.
419 Once you have a segmented pointer, it must be converted to a linear
420 pointer before you can use it from 32-bit code. This can be done with
421 the MapSL function. The linear pointer can then be used freely with
422 standard Unix functions like memcpy() etc. without worrying about 64k
423 boundaries. Note: there's no easy way to convert back from a linear
424 to a segmented address.
426 In most cases, you don't need to worry about segmented address, as the
427 conversion is made automatically by the callback code and the API
428 functions only see linear addresses. However, in some cases it is
429 necessary to manipulate segmented addresses; the most frequent cases
431 - API functions that return a pointer
432 - lParam of Windows messages that point to a structure
433 - Pointers contained inside structures accessed by 16-bit code.
435 It is usually a good practice to used the type 'SEGPTR' for segmented
436 pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
437 defined as a DWORD, you'll get a compilation warning if you mistakenly
438 use it as a regular 32-bit pointer.
444 Under Windows, data structures are tightly packed, i.e. there is no
445 padding between structure members. On the other hand, by default gcc
446 aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
447 This means that a structure like
449 struct { BYTE x; WORD y; };
451 will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
452 dummy byte between x and y. To have the correct layout for structures
453 used by Windows code, you need to embed the struct within two special
454 #include's which will take care of the packing for you:
456 #include "pshpack1.h"
457 struct { BYTE x; WORD y; };
458 #include "poppack1.h"
460 For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
463 NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
464 ==============================================
466 In order to support both Win16 and Win32 APIs within the same source
467 code, the following convention must be used in naming all API
468 functions and types. If the Windows API uses the name 'xxx', the Wine
471 - 'xxx16' for the Win16 version,
472 - 'xxx' for the Win32 version when no strings are involved,
473 - 'xxxA' for the Win32 version with ASCII strings,
474 - 'xxxW' for the Win32 version with Unicode strings.
476 If the function has both ASCII and Unicode version, you should then
477 use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
478 (defined in include/windef.h) to define the correct 'xxx' function
479 or type for Winelib. When compiling Wine itself, 'xxx' is _not_
480 defined, meaning that code inside of Wine must always specify
481 explicitly the ASCII or Unicode version.
483 If 'xxx' is the same in Win16 and Win32, you can simply use the same
484 name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
485 use the name as is, but it's preferable to use 'xxx16' to make it
486 clear it is a Win16 function.
490 typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
491 typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
492 typedef struct { /* Win16 data structure */ } WNDCLASS16;
493 DECL_WINELIB_TYPE_AW(WNDCLASS);
495 ATOM RegisterClass16( WNDCLASS16 * );
496 ATOM RegisterClassA( WNDCLASSA * );
497 ATOM RegisterClassW( WNDCLASSW * );
498 #define RegisterClass WINELIB_NAME_AW(RegisterClass)
500 The Winelib user can then say:
502 WNDCLASS wc = { ... };
503 RegisterClass( &wc );
505 and this will use the correct declaration depending on the definition
506 of the UNICODE symbol.
512 To display a message only during debugging, you normally write something
520 depending on the seriousness of the problem. (documentation/debugging.sgml
521 explains when it is appropriate to use each of them). You need to declare
522 the debug channel name at the top of the file (after the includes) using
523 the WINE_DEFAULT_DEBUG_CHANNEL macro, like so:
525 WINE_DEFAULT_DEBUG_CHANNEL(win);
527 If your debugging code is more complex than just printf, you can use
530 TRACE_ON(xxx), WARN_ON(xxx), ERR_ON(xxx) and FIXME_ON(xxx)
532 to test if the given channel is enabled. Thus, you can write:
534 if (TRACE_ON(win)) DumpSomeStructure(&str);
536 Don't worry about the inefficiency of the test. If it is permanently
537 disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
538 eliminate the dead code.
540 For more info about debugging messages, read:
542 http://www.winehq.org/site/docs/wine-devel/debugging
548 1. There is a FREE online version of the MSDN library (including
549 documentation for the Win32 API) on http://msdn.microsoft.com/
550 or http://www.msdn.com/
552 2. Windows apilist: http://www.mentalis.org/apilist/apilist.php
554 3. http://www.sonic.net/~undoc/bookstore.html
556 4. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
558 5. www.geocities.com/SiliconValley/4942/