ddraw: Fix the AddViewport thunk.
[wine/gsoc_dplay.git] / dlls / ddraw / device.c
blobfae59c4149706c64b91f39e1c0a934041e1a7ab7
1 /*
2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
21 * to WineD3D, some minimal DirectDraw specific management is handled here.
22 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
23 * is initialized when DirectDraw creates the primary surface.
24 * Some type management is necessary, because some D3D types changed between
25 * D3D7 and D3D9.
29 #include "config.h"
30 #include "wine/port.h"
31 #include "wine/debug.h"
33 #include <assert.h>
34 #include <stdarg.h>
35 #include <string.h>
36 #include <stdlib.h>
38 #define COBJMACROS
40 #include "windef.h"
41 #include "winbase.h"
42 #include "winnls.h"
43 #include "winerror.h"
44 #include "wingdi.h"
45 #include "wine/exception.h"
46 #include "excpt.h"
48 #include "ddraw.h"
49 #include "d3d.h"
51 #include "ddraw_private.h"
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
54 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
56 /* The device ID */
57 const GUID IID_D3DDEVICE_WineD3D = {
58 0xaef72d43,
59 0xb09a,
60 0x4b7b,
61 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
64 /*****************************************************************************
65 * IUnknown Methods. Common for Version 1, 2, 3 and 7
66 *****************************************************************************/
68 /*****************************************************************************
69 * IDirect3DDevice7::QueryInterface
71 * Used to query other interfaces from a Direct3DDevice interface.
72 * It can return interface pointers to all Direct3DDevice versions as well
73 * as IDirectDraw and IDirect3D. For a link to QueryInterface
74 * rules see ddraw.c, IDirectDraw7::QueryInterface
76 * Exists in Version 1, 2, 3 and 7
78 * Params:
79 * refiid: Interface ID queried for
80 * obj: Used to return the interface pointer
82 * Returns:
83 * D3D_OK or E_NOINTERFACE
85 *****************************************************************************/
86 static HRESULT WINAPI
87 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
88 REFIID refiid,
89 void **obj)
91 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
92 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
94 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
95 *obj = NULL;
97 if(!refiid)
98 return DDERR_INVALIDPARAMS;
100 if ( IsEqualGUID( &IID_IUnknown, refiid ) )
102 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
105 /* Check DirectDraw Interfac\x01s */
106 else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
108 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw7);
109 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
111 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
113 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw4);
114 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
116 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
118 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw2);
119 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
121 else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
123 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw);
124 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
127 /* Direct3D */
128 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
130 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D);
131 TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
133 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
135 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D2);
136 TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
138 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
140 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D3);
141 TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
143 else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
145 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D7);
146 TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
149 /* Direct3DDevice */
150 else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) )
152 *obj = ICOM_INTERFACE(This, IDirect3DDevice);
153 TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
155 else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) {
156 *obj = ICOM_INTERFACE(This, IDirect3DDevice2);
157 TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
159 else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) {
160 *obj = ICOM_INTERFACE(This, IDirect3DDevice3);
161 TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
163 else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) {
164 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
165 TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
168 /* Unknown interface */
169 else
171 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
172 return E_NOINTERFACE;
175 /* AddRef the returned interface */
176 IUnknown_AddRef( (IUnknown *) *obj);
177 return D3D_OK;
180 static HRESULT WINAPI
181 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
182 REFIID riid,
183 void **obj)
185 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
186 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
187 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
188 riid,
189 obj);
192 static HRESULT WINAPI
193 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
194 REFIID riid,
195 void **obj)
197 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
198 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
199 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
200 riid,
201 obj);
204 static HRESULT WINAPI
205 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
206 REFIID riid,
207 void **obp)
209 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
210 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
211 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
212 riid,
213 obp);
216 /*****************************************************************************
217 * IDirect3DDevice7::AddRef
219 * Increases the refcount....
220 * The most exciting Method, definitely
222 * Exists in Version 1, 2, 3 and 7
224 * Returns:
225 * The new refcount
227 *****************************************************************************/
228 static ULONG WINAPI
229 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
231 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
232 ULONG ref = InterlockedIncrement(&This->ref);
234 TRACE("(%p) : incrementing from %u.\n", This, ref -1);
236 return ref;
239 static ULONG WINAPI
240 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
242 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
243 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
244 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
247 static ULONG WINAPI
248 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
250 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
251 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
252 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
255 static ULONG WINAPI
256 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
258 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
259 return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface));
262 /*****************************************************************************
263 * IDirect3DDevice7::Release
265 * Decreases the refcount of the interface
266 * When the refcount is reduced to 0, the object is destroyed.
268 * Exists in Version 1, 2, 3 and 7
270 * Returns:d
271 * The new refcount
273 *****************************************************************************/
274 static ULONG WINAPI
275 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
277 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
278 ULONG ref = InterlockedDecrement(&This->ref);
280 TRACE("(%p)->() decrementing from %u.\n", This, ref +1);
282 /* This method doesn't destroy the WineD3DDevice, because it's still in use for
283 * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
284 * when the render target is released
286 if (ref == 0)
288 IParent *IndexBufferParent;
289 DWORD i;
291 /* Free the index buffer */
292 IWineD3DDevice_SetIndices(This->wineD3DDevice,
293 NULL,
295 IWineD3DIndexBuffer_GetParent(This->indexbuffer,
296 (IUnknown **) &IndexBufferParent);
297 IParent_Release(IndexBufferParent); /* Once for the getParent */
298 if( IParent_Release(IndexBufferParent) != 0) /* And now to destroy it */
300 ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
303 /* Restore the render targets */
304 if(This->OffScreenTarget)
306 /* This->target is the offscreen target.
307 * This->ddraw->d3d_target is the target used by DDraw
309 TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
310 IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
311 This->ddraw->d3d_target->WineD3DSurface,
312 NULL);
315 /* Release the WineD3DDevice. This won't destroy it */
316 if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
318 ERR(" (%p) The wineD3D device %p was destroyed unexpectadely. Prepare for trouble\n", This, This->wineD3DDevice);
321 /* The texture handles should be unset by now, but there might be some bits
322 * missing in our reference counting(needs test). Do a sanity check
324 for(i = 0; i < This->numHandles; i++)
326 if(This->Handles[i].ptr)
328 switch(This->Handles[i].type)
330 case DDrawHandle_Texture:
332 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[i].ptr;
333 FIXME("Texture Handle %d not unset properly\n", i + 1);
334 surf->Handle = 0;
336 break;
338 case DDrawHandle_Material:
340 IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) This->Handles[i].ptr;
341 FIXME("Material handle %d not unset properly\n", i + 1);
342 mat->Handle = 0;
344 break;
346 case DDrawHandle_Matrix:
348 /* No fixme here because this might happen because of sloppy apps */
349 WARN("Leftover matrix handle %d, deleting\n", i + 1);
350 IDirect3DDevice_DeleteMatrix(ICOM_INTERFACE(This, IDirect3DDevice),
351 i + 1);
353 break;
355 case DDrawHandle_StateBlock:
357 /* No fixme here because this might happen because of sloppy apps */
358 WARN("Leftover stateblock handle %d, deleting\n", i + 1);
359 IDirect3DDevice7_DeleteStateBlock(ICOM_INTERFACE(This, IDirect3DDevice7),
360 i + 1);
362 break;
364 default:
365 FIXME("Unknown handle %d not unset properly\n", i + 1);
370 HeapFree(GetProcessHeap(), 0, This->Handles);
372 /* Release the render target and the WineD3D render target
373 * (See IDirect3D7::CreateDevice for more comments on this)
375 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7));
376 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->ddraw->d3d_target,IDirectDrawSurface7));
378 This->ddraw->d3ddevice = NULL;
380 /* Now free the structure */
381 HeapFree(GetProcessHeap(), 0, This);
384 return ref;
387 static ULONG WINAPI
388 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
390 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
391 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
392 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
395 static ULONG WINAPI
396 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
398 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
399 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
400 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
403 static ULONG WINAPI
404 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
406 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
407 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
408 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
411 /*****************************************************************************
412 * IDirect3DDevice Methods
413 *****************************************************************************/
415 /*****************************************************************************
416 * IDirect3DDevice::Initialize
418 * Initializes a Direct3DDevice. This implementation is a no-op, as all
419 * initialization is done at create time.
421 * Exists in Version 1
423 * Parameters:
424 * No idea what they mean, as the MSDN page is gone
426 * Returns: DD_OK
428 *****************************************************************************/
429 static HRESULT WINAPI
430 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
431 IDirect3D *Direct3D, GUID *guid,
432 D3DDEVICEDESC *Desc)
434 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
436 /* It shouldn't be crucial, but print a FIXME, I'm interested if
437 * any game calls it and when
439 FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
441 return D3D_OK;
444 /*****************************************************************************
445 * IDirect3DDevice7::GetCaps
447 * Retrieves the device's capabilities
449 * This implementation is used for Version 7 only, the older versions have
450 * their own implementation.
452 * Parameters:
453 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
455 * Returns:
456 * D3D_OK on success
457 * D3DERR_* if a problem occurs. See WineD3D
459 *****************************************************************************/
460 static HRESULT WINAPI
461 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
462 D3DDEVICEDESC7 *Desc)
464 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
465 D3DDEVICEDESC OldDesc;
466 TRACE("(%p)->(%p)\n", This, Desc);
468 /* Call the same function used by IDirect3D, this saves code */
469 return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
472 /*****************************************************************************
473 * IDirect3DDevice3::GetCaps
475 * Retrieves the capabilities of the hardware device and the emulation
476 * device. For Wine, hardware and emulation are the same (it's all HW).
478 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
480 * Parameters:
481 * HWDesc: Structure to fill with the HW caps
482 * HelDesc: Structure to fill with the hardare emulation caps
484 * Returns:
485 * D3D_OK on success
486 * D3DERR_* if a problem occurs. See WineD3D
488 *****************************************************************************/
489 static HRESULT WINAPI
490 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
491 D3DDEVICEDESC *HWDesc,
492 D3DDEVICEDESC *HelDesc)
494 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
495 D3DDEVICEDESC7 newDesc;
496 HRESULT hr;
497 TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
499 hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
500 if(hr != D3D_OK) return hr;
502 *HelDesc = *HWDesc;
503 return D3D_OK;
506 static HRESULT WINAPI
507 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
508 D3DDEVICEDESC *D3DHWDevDesc,
509 D3DDEVICEDESC *D3DHELDevDesc)
511 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
512 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
513 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
514 D3DHWDevDesc,
515 D3DHELDevDesc);
518 static HRESULT WINAPI
519 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
520 D3DDEVICEDESC *D3DHWDevDesc,
521 D3DDEVICEDESC *D3DHELDevDesc)
523 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
524 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
525 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
526 D3DHWDevDesc,
527 D3DHELDevDesc);
530 /*****************************************************************************
531 * IDirect3DDevice2::SwapTextureHandles
533 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
535 * Parameters:
536 * Tex1, Tex2: The 2 Textures to swap
538 * Returns:
539 * D3D_OK
541 *****************************************************************************/
542 static HRESULT WINAPI
543 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
544 IDirect3DTexture2 *Tex1,
545 IDirect3DTexture2 *Tex2)
547 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
548 DWORD swap;
549 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex1);
550 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex2);
551 TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
553 This->Handles[surf1->Handle - 1].ptr = surf2;
554 This->Handles[surf2->Handle - 1].ptr = surf1;
556 swap = surf2->Handle;
557 surf2->Handle = surf1->Handle;
558 surf1->Handle = swap;
560 return D3D_OK;
563 static HRESULT WINAPI
564 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
565 IDirect3DTexture *D3DTex1,
566 IDirect3DTexture *D3DTex2)
568 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
569 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex1);
570 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex2);
571 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
572 return IDirect3DDevice2_SwapTextureHandles(ICOM_INTERFACE(This, IDirect3DDevice2),
573 ICOM_INTERFACE(surf1, IDirect3DTexture2),
574 ICOM_INTERFACE(surf2, IDirect3DTexture2));
577 /*****************************************************************************
578 * IDirect3DDevice3::GetStats
580 * This method seems to retrieve some stats from the device.
581 * The MSDN documentation doesn't exist any more, but the D3DSTATS
582 * structure suggests that the amout of drawn primitives and processed
583 * vertices is returned.
585 * Exists in Version 1, 2 and 3
587 * Parameters:
588 * Stats: Pointer to a D3DSTATS structure to be filled
590 * Returns:
591 * D3D_OK on success
592 * DDERR_INVALIDPARAMS if Stats == NULL
594 *****************************************************************************/
595 static HRESULT WINAPI
596 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
597 D3DSTATS *Stats)
599 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
600 FIXME("(%p)->(%p): Stub!\n", This, Stats);
602 if(!Stats)
603 return DDERR_INVALIDPARAMS;
605 /* Fill the Stats with 0 */
606 Stats->dwTrianglesDrawn = 0;
607 Stats->dwLinesDrawn = 0;
608 Stats->dwPointsDrawn = 0;
609 Stats->dwSpansDrawn = 0;
610 Stats->dwVerticesProcessed = 0;
612 return D3D_OK;
615 static HRESULT WINAPI
616 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
617 D3DSTATS *Stats)
619 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
620 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
621 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
622 Stats);
625 static HRESULT WINAPI
626 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
627 D3DSTATS *Stats)
629 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
630 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
631 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
632 Stats);
635 /*****************************************************************************
636 * IDirect3DDevice::CreateExecuteBuffer
638 * Creates an IDirect3DExecuteBuffer, used for rendering with a
639 * Direct3DDevice.
641 * Version 1 only.
643 * Params:
644 * Desc: Buffer description
645 * ExecuteBuffer: Address to return the Interface pointer at
646 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
647 * support
649 * Returns:
650 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
651 * DDERR_OUTOFMEMORY if we ran out of memory
652 * D3D_OK on success
654 *****************************************************************************/
655 static HRESULT WINAPI
656 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
657 D3DEXECUTEBUFFERDESC *Desc,
658 IDirect3DExecuteBuffer **ExecuteBuffer,
659 IUnknown *UnkOuter)
661 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
662 IDirect3DExecuteBufferImpl* object;
663 TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
665 if(UnkOuter)
666 return CLASS_E_NOAGGREGATION;
668 /* Allocate the new Execute Buffer */
669 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
670 if(!object)
672 ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
673 return DDERR_OUTOFMEMORY;
676 ICOM_INIT_INTERFACE(object, IDirect3DExecuteBuffer, IDirect3DExecuteBuffer_Vtbl);
678 object->ref = 1;
679 object->d3ddev = This;
681 /* Initializes memory */
682 memcpy(&object->desc, Desc, Desc->dwSize);
684 /* No buffer given */
685 if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
686 object->desc.lpData = NULL;
688 /* No buffer size given */
689 if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
690 object->desc.dwBufferSize = 0;
692 /* Create buffer if asked */
693 if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
695 object->need_free = TRUE;
696 object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
697 if(!object->desc.lpData)
699 ERR("Out of memory when allocating the execute buffer data\n");
700 HeapFree(GetProcessHeap(), 0, object);
701 return DDERR_OUTOFMEMORY;
704 else
706 object->need_free = FALSE;
709 /* No vertices for the moment */
710 object->vertex_data = NULL;
712 object->desc.dwFlags |= D3DDEB_LPDATA;
714 object->indices = NULL;
715 object->nb_indices = 0;
717 *ExecuteBuffer = ICOM_INTERFACE(object, IDirect3DExecuteBuffer);
719 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
721 return D3D_OK;
724 /*****************************************************************************
725 * IDirect3DDevice::Execute
727 * Executes all the stuff in an execute buffer.
729 * Params:
730 * ExecuteBuffer: The buffer to execute
731 * Viewport: The viewport used for rendering
732 * Flags: Some flags
734 * Returns:
735 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
736 * D3D_OK on success
738 *****************************************************************************/
739 static HRESULT WINAPI
740 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
741 IDirect3DExecuteBuffer *ExecuteBuffer,
742 IDirect3DViewport *Viewport,
743 DWORD Flags)
745 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
746 IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
747 IDirect3DViewportImpl *Direct3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
749 TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
751 if(!Direct3DExecuteBufferImpl)
752 return DDERR_INVALIDPARAMS;
754 /* Execute... */
755 IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
757 return D3D_OK;
760 /*****************************************************************************
761 * IDirect3DDevice3::AddViewport
763 * Add a Direct3DViewport to the device's viewport list. These viewports
764 * are wrapped to IDirect3DDevice7 viewports in viewport.c
766 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
767 * are the same interfaces.
769 * Params:
770 * Viewport: The viewport to add
772 * Returns:
773 * DDERR_INVALIDPARAMS if Viewport == NULL
774 * D3D_OK on success
776 *****************************************************************************/
777 static HRESULT WINAPI
778 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
779 IDirect3DViewport3 *Viewport)
781 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
782 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
784 TRACE("(%p)->(%p)\n", This, vp);
786 /* Sanity check */
787 if(!vp)
788 return DDERR_INVALIDPARAMS;
790 vp->next = This->viewport_list;
791 This->viewport_list = vp;
793 return D3D_OK;
796 static HRESULT WINAPI
797 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
798 IDirect3DViewport2 *Direct3DViewport2)
800 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
801 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
802 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
803 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
804 ICOM_INTERFACE(vp, IDirect3DViewport3));
807 static HRESULT WINAPI
808 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
809 IDirect3DViewport *Direct3DViewport)
811 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
812 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
813 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
814 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
815 ICOM_INTERFACE(vp, IDirect3DViewport3));
818 /*****************************************************************************
819 * IDirect3DDevice3::DeleteViewport
821 * Deletes a Direct3DViewport from the device's viewport list.
823 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
824 * are equal.
826 * Params:
827 * Viewport: The viewport to delete
829 * Returns:
830 * D3D_OK on success
831 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
833 *****************************************************************************/
834 static HRESULT WINAPI
835 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
836 IDirect3DViewport3 *Viewport)
838 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
839 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
840 IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
842 TRACE("(%p)->(%p)\n", This, vp);
844 cur_viewport = This->viewport_list;
845 while (cur_viewport != NULL)
847 if (cur_viewport == vp)
849 if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
850 else prev_viewport->next = cur_viewport->next;
851 /* TODO : add desactivate of the viewport and all associated lights... */
852 return D3D_OK;
854 prev_viewport = cur_viewport;
855 cur_viewport = cur_viewport->next;
858 return DDERR_INVALIDPARAMS;
861 static HRESULT WINAPI
862 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
863 IDirect3DViewport2 *Direct3DViewport2)
865 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
866 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
867 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
868 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
869 ICOM_INTERFACE(vp, IDirect3DViewport3));
872 static HRESULT WINAPI
873 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
874 IDirect3DViewport *Direct3DViewport)
876 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
877 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
878 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
879 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
880 ICOM_INTERFACE(vp, IDirect3DViewport3));
883 /*****************************************************************************
884 * IDirect3DDevice3::NextViewport
886 * Returns a viewport from the viewport list, depending on the
887 * passed viewport and the flags.
889 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
890 * are equal.
892 * Params:
893 * Viewport: Viewport to use for beginning the search
894 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
896 * Returns:
897 * D3D_OK on success
898 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
900 *****************************************************************************/
901 static HRESULT WINAPI
902 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
903 IDirect3DViewport3 *Viewport3,
904 IDirect3DViewport3 **lplpDirect3DViewport3,
905 DWORD Flags)
907 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
908 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport3);
909 IDirect3DViewportImpl *res = NULL;
911 TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags);
913 if(!vp)
915 *lplpDirect3DViewport3 = NULL;
916 return DDERR_INVALIDPARAMS;
920 switch (Flags)
922 case D3DNEXT_NEXT:
924 res = vp->next;
926 break;
927 case D3DNEXT_HEAD:
929 res = This->viewport_list;
931 break;
932 case D3DNEXT_TAIL:
934 IDirect3DViewportImpl *cur_viewport = This->viewport_list;
935 if (cur_viewport != NULL)
937 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
939 res = cur_viewport;
941 break;
942 default:
943 *lplpDirect3DViewport3 = NULL;
944 return DDERR_INVALIDPARAMS;
947 *lplpDirect3DViewport3 = ICOM_INTERFACE(res, IDirect3DViewport3);
948 return D3D_OK;
951 static HRESULT WINAPI
952 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
953 IDirect3DViewport2 *Viewport2,
954 IDirect3DViewport2 **lplpDirect3DViewport2,
955 DWORD Flags)
957 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
958 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport2);
959 IDirect3DViewport3 *res;
960 HRESULT hr;
961 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
962 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
963 ICOM_INTERFACE(vp, IDirect3DViewport3),
964 &res,
965 Flags);
966 *lplpDirect3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
967 return hr;
970 static HRESULT WINAPI
971 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
972 IDirect3DViewport *Viewport,
973 IDirect3DViewport **lplpDirect3DViewport,
974 DWORD Flags)
976 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
977 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
978 IDirect3DViewport3 *res;
979 HRESULT hr;
980 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
981 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
982 ICOM_INTERFACE(vp, IDirect3DViewport3),
983 &res,
984 Flags);
985 *lplpDirect3DViewport = (IDirect3DViewport *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
986 return hr;
989 /*****************************************************************************
990 * IDirect3DDevice::Pick
992 * Executes an execute buffer without performing rendering. Instead, a
993 * list of primitives that intersect with (x1,y1) of the passed rectangle
994 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
995 * this list.
997 * Version 1 only
999 * Params:
1000 * ExecuteBuffer: Buffer to execute
1001 * Viewport: Viewport to use for execution
1002 * Flags: None are defined, according to the SDK
1003 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
1004 * x2 and y2 are ignored.
1006 * Returns:
1007 * D3D_OK because it's a stub
1009 *****************************************************************************/
1010 static HRESULT WINAPI
1011 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1012 IDirect3DExecuteBuffer *ExecuteBuffer,
1013 IDirect3DViewport *Viewport,
1014 DWORD Flags,
1015 D3DRECT *Rect)
1017 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1018 IDirect3DExecuteBufferImpl *execbuf = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
1019 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
1020 FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1022 return D3D_OK;
1025 /*****************************************************************************
1026 * IDirect3DDevice::GetPickRecords
1028 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1030 * Version 1 only
1032 * Params:
1033 * Count: Pointer to a DWORD containing the numbers of pick records to
1034 * retrieve
1035 * D3DPickRec: Address to store the resulting D3DPICKRECORD arry.
1037 * Returns:
1038 * D3D_OK, because it's a stub
1040 *****************************************************************************/
1041 static HRESULT WINAPI
1042 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1043 DWORD *Count,
1044 D3DPICKRECORD *D3DPickRec)
1046 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1047 FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1049 return D3D_OK;
1052 /*****************************************************************************
1053 * IDirect3DDevice7::EnumTextureformats
1055 * Enumerates the supported texture formats. It has a list of all possible
1056 * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1057 * WineD3D supports it. If so, then it is passed to the app.
1059 * This is for Version 7 and 3, older versions have a different
1060 * callback function and their own implementation
1062 * Params:
1063 * Callback: Callback to call for each enumerated format
1064 * Arg: Argument to pass to the callback
1066 * Returns:
1067 * D3D_OK on success
1068 * DDERR_INVALIDPARAMS if Callback == NULL
1070 *****************************************************************************/
1071 static HRESULT WINAPI
1072 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1073 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1074 void *Arg)
1076 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1077 HRESULT hr;
1078 int i;
1080 WINED3DFORMAT FormatList[] = {
1081 /* 32 bit */
1082 WINED3DFMT_A8R8G8B8,
1083 WINED3DFMT_X8R8G8B8,
1084 /* 24 bit */
1085 WINED3DFMT_R8G8B8,
1086 /* 16 Bit */
1087 WINED3DFMT_A1R5G5B5,
1088 WINED3DFMT_A4R4G4B4,
1089 WINED3DFMT_R5G6B5,
1090 WINED3DFMT_X1R5G5B5,
1091 /* 8 Bit */
1092 WINED3DFMT_R3G3B2,
1093 WINED3DFMT_P8,
1094 /* FOURCC codes */
1095 WINED3DFMT_DXT1,
1096 WINED3DFMT_DXT3,
1097 WINED3DFMT_DXT5,
1100 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1102 if(!Callback)
1103 return DDERR_INVALIDPARAMS;
1105 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1107 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1108 0 /* Adapter */,
1109 0 /* DeviceType */,
1110 0 /* AdapterFormat */,
1111 0 /* Usage */,
1112 0 /* ResourceType */,
1113 FormatList[i]);
1114 if(hr == D3D_OK)
1116 DDPIXELFORMAT pformat;
1118 memset(&pformat, 0, sizeof(pformat));
1119 pformat.dwSize = sizeof(pformat);
1120 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1122 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1123 hr = Callback(&pformat, Arg);
1124 if(hr != DDENUMRET_OK)
1126 TRACE("Format enumeration cancelled by application\n");
1127 return D3D_OK;
1131 TRACE("End of enumeration\n");
1132 return D3D_OK;
1135 static HRESULT WINAPI
1136 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1137 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1138 void *Arg)
1140 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1141 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1142 return IDirect3DDevice7_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice7),
1143 Callback,
1144 Arg);
1147 /*****************************************************************************
1148 * IDirect3DDevice2::EnumTextureformats
1150 * EnumTextureFormats for Version 1 and 2, see
1151 * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1153 * This version has a different callback and does not enumerate FourCC
1154 * formats
1156 *****************************************************************************/
1157 static HRESULT WINAPI
1158 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1159 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1160 void *Arg)
1162 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1163 HRESULT hr;
1164 int i;
1166 WINED3DFORMAT FormatList[] = {
1167 /* 32 bit */
1168 WINED3DFMT_A8R8G8B8,
1169 WINED3DFMT_X8R8G8B8,
1170 /* 24 bit */
1171 WINED3DFMT_R8G8B8,
1172 /* 16 Bit */
1173 WINED3DFMT_A1R5G5B5,
1174 WINED3DFMT_A4R4G4B4,
1175 WINED3DFMT_R5G6B5,
1176 WINED3DFMT_X1R5G5B5,
1177 /* 8 Bit */
1178 WINED3DFMT_R3G3B2,
1179 WINED3DFMT_P8,
1180 /* FOURCC codes - Not in this version*/
1183 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1185 if(!Callback)
1186 return DDERR_INVALIDPARAMS;
1188 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1190 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1191 0 /* Adapter */,
1192 0 /* DeviceType */,
1193 0 /* AdapterFormat */,
1194 0 /* Usage */,
1195 0 /* ResourceType */,
1196 FormatList[i]);
1197 if(hr == D3D_OK)
1199 DDSURFACEDESC sdesc;
1201 memset(&sdesc, 0, sizeof(sdesc));
1202 sdesc.dwSize = sizeof(sdesc);
1203 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1204 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1205 sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat.dwSize);
1206 PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1208 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1209 hr = Callback(&sdesc, Arg);
1210 if(hr != DDENUMRET_OK)
1212 TRACE("Format enumeration cancelled by application\n");
1213 return D3D_OK;
1217 TRACE("End of enumeration\n");
1218 return D3D_OK;
1221 static HRESULT WINAPI
1222 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1223 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1224 void *Arg)
1226 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1227 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1228 return IDirect3DDevice2_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice2),
1229 Callback,
1230 Arg);
1233 /*****************************************************************************
1234 * IDirect3DDevice::CreateMatrix
1236 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1237 * allocated for the handle.
1239 * Version 1 only
1241 * Params
1242 * D3DMatHandle: Address to return the handle at
1244 * Returns:
1245 * D3D_OK on success
1246 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1248 *****************************************************************************/
1249 static HRESULT WINAPI
1250 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1252 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1253 D3DMATRIX *Matrix;
1254 TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1256 if(!D3DMatHandle)
1257 return DDERR_INVALIDPARAMS;
1259 Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1260 if(!Matrix)
1262 ERR("Out of memory when allocating a D3DMATRIX\n");
1263 return DDERR_OUTOFMEMORY;
1265 *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
1266 if(!(*D3DMatHandle))
1268 ERR("Failed to create a matrix handle\n");
1269 HeapFree(GetProcessHeap(), 0, Matrix);
1270 return DDERR_OUTOFMEMORY;
1272 This->Handles[(DWORD) *D3DMatHandle - 1].ptr = Matrix;
1273 This->Handles[(DWORD) *D3DMatHandle - 1].type = DDrawHandle_Matrix;
1274 TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1276 return D3D_OK;
1279 /*****************************************************************************
1280 * IDirect3DDevice::SetMatrix
1282 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1283 * allocated for the handle
1285 * Version 1 only
1287 * Params:
1288 * D3DMatHandle: Handle to set the matrix to
1289 * D3DMatrix: Matrix to set
1291 * Returns:
1292 * D3D_OK on success
1293 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1294 * to set is NULL
1296 *****************************************************************************/
1297 static HRESULT WINAPI
1298 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1299 D3DMATRIXHANDLE D3DMatHandle,
1300 D3DMATRIX *D3DMatrix)
1302 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1303 TRACE("(%p)->(%08x,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1305 if( (!D3DMatHandle) || (!D3DMatrix) )
1306 return DDERR_INVALIDPARAMS;
1308 if(D3DMatHandle > This->numHandles)
1310 ERR("Handle %d out of range\n", D3DMatHandle);
1311 return DDERR_INVALIDPARAMS;
1313 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1315 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1316 return DDERR_INVALIDPARAMS;
1319 if (TRACE_ON(d3d7))
1320 dump_D3DMATRIX(D3DMatrix);
1322 *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
1324 return D3D_OK;
1327 /*****************************************************************************
1328 * IDirect3DDevice::SetMatrix
1330 * Returns the content of a D3DMATRIX handle
1332 * Version 1 only
1334 * Params:
1335 * D3DMatHandle: Matrix handle to read the content from
1336 * D3DMatrix: Address to store the content at
1338 * Returns:
1339 * D3D_OK on success
1340 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1342 *****************************************************************************/
1343 static HRESULT WINAPI
1344 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1345 D3DMATRIXHANDLE D3DMatHandle,
1346 D3DMATRIX *D3DMatrix)
1348 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1349 TRACE("(%p)->(%08x,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1351 if(!D3DMatrix)
1352 return DDERR_INVALIDPARAMS;
1353 if(!D3DMatHandle)
1354 return DDERR_INVALIDPARAMS;
1356 if(D3DMatHandle > This->numHandles)
1358 ERR("Handle %d out of range\n", D3DMatHandle);
1359 return DDERR_INVALIDPARAMS;
1361 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1363 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1364 return DDERR_INVALIDPARAMS;
1367 /* The handle is simply a pointer to a D3DMATRIX structure */
1368 *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
1370 return D3D_OK;
1373 /*****************************************************************************
1374 * IDirect3DDevice::DeleteMatrix
1376 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1378 * Version 1 only
1380 * Params:
1381 * D3DMatHandle: Handle to destroy
1383 * Returns:
1384 * D3D_OK on success
1385 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1387 *****************************************************************************/
1388 static HRESULT WINAPI
1389 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1390 D3DMATRIXHANDLE D3DMatHandle)
1392 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1393 TRACE("(%p)->(%08x)\n", This, (DWORD) D3DMatHandle);
1395 if(!D3DMatHandle)
1396 return DDERR_INVALIDPARAMS;
1398 if(D3DMatHandle > This->numHandles)
1400 ERR("Handle %d out of range\n", D3DMatHandle);
1401 return DDERR_INVALIDPARAMS;
1403 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1405 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1406 return DDERR_INVALIDPARAMS;
1409 HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
1410 This->Handles[D3DMatHandle - 1].ptr = NULL;
1411 This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
1413 return D3D_OK;
1416 /*****************************************************************************
1417 * IDirect3DDevice7::BeginScene
1419 * This method must be called before any rendering is performed.
1420 * IDirect3DDevice::EndScene has to be called after the scene is complete
1422 * Version 1, 2, 3 and 7
1424 * Returns:
1425 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1427 *****************************************************************************/
1428 static HRESULT WINAPI
1429 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1431 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1432 TRACE("(%p): Relay\n", This);
1434 return IWineD3DDevice_BeginScene(This->wineD3DDevice);
1437 static HRESULT WINAPI
1438 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1440 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1441 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1442 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1445 static HRESULT WINAPI
1446 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1448 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1449 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1450 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1453 static HRESULT WINAPI
1454 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1456 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1457 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1458 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1461 /*****************************************************************************
1462 * IDirect3DDevice7::EndScene
1464 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1465 * This method must be called after rendering is finished.
1467 * Version 1, 2, 3 and 7
1469 * Returns:
1470 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1472 *****************************************************************************/
1473 static HRESULT WINAPI
1474 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1476 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1477 TRACE("(%p): Relay\n", This);
1479 IWineD3DDevice_EndScene(This->wineD3DDevice);
1480 return D3D_OK;
1483 static HRESULT WINAPI
1484 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1486 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1487 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1488 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1491 static HRESULT WINAPI
1492 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1494 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1495 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1496 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1499 static HRESULT WINAPI
1500 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1502 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1503 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1504 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1507 /*****************************************************************************
1508 * IDirect3DDevice7::GetDirect3D
1510 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1511 * this device.
1513 * Params:
1514 * Direct3D7: Address to store the interface pointer at
1516 * Returns:
1517 * D3D_OK on success
1518 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1520 *****************************************************************************/
1521 static HRESULT WINAPI
1522 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1523 IDirect3D7 **Direct3D7)
1525 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1526 TRACE("(%p)->(%p)\n", This, Direct3D7);
1528 if(!Direct3D7)
1529 return DDERR_INVALIDPARAMS;
1531 *Direct3D7 = ICOM_INTERFACE(This->ddraw, IDirect3D7);
1532 IDirect3D7_AddRef(*Direct3D7);
1534 TRACE(" returning interface %p\n", *Direct3D7);
1535 return D3D_OK;
1538 static HRESULT WINAPI
1539 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1540 IDirect3D3 **Direct3D3)
1542 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1543 HRESULT ret;
1544 IDirect3D7 *ret_ptr;
1546 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1547 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1548 &ret_ptr);
1549 if(ret != D3D_OK)
1550 return ret;
1551 *Direct3D3 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D3, ret_ptr);
1552 TRACE(" returning interface %p\n", *Direct3D3);
1553 return D3D_OK;
1556 static HRESULT WINAPI
1557 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1558 IDirect3D2 **Direct3D2)
1560 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1561 HRESULT ret;
1562 IDirect3D7 *ret_ptr;
1564 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1565 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1566 &ret_ptr);
1567 if(ret != D3D_OK)
1568 return ret;
1569 *Direct3D2 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D2, ret_ptr);
1570 TRACE(" returning interface %p\n", *Direct3D2);
1571 return D3D_OK;
1574 static HRESULT WINAPI
1575 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1576 IDirect3D **Direct3D)
1578 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1579 HRESULT ret;
1580 IDirect3D7 *ret_ptr;
1582 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1583 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1584 &ret_ptr);
1585 if(ret != D3D_OK)
1586 return ret;
1587 *Direct3D = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D, ret_ptr);
1588 TRACE(" returning interface %p\n", *Direct3D);
1589 return D3D_OK;
1592 /*****************************************************************************
1593 * IDirect3DDevice3::SetCurrentViewport
1595 * Sets a Direct3DViewport as the current viewport.
1596 * For the thunks note that all viewport interface versions are equal
1598 * Params:
1599 * Direct3DViewport3: The viewport to set
1601 * Version 2 and 3
1603 * Returns:
1604 * D3D_OK on success
1605 * (Is a NULL viewport valid?)
1607 *****************************************************************************/
1608 static HRESULT WINAPI
1609 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1610 IDirect3DViewport3 *Direct3DViewport3)
1612 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1613 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport3);
1614 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1616 /* Do nothing if the specified viewport is the same as the current one */
1617 if (This->current_viewport == vp )
1618 return D3D_OK;
1620 /* Should check if the viewport was added or not */
1622 /* Release previous viewport and AddRef the new one */
1623 if (This->current_viewport)
1625 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3));
1626 IDirect3DViewport3_Release( ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3) );
1628 IDirect3DViewport3_AddRef(Direct3DViewport3);
1630 /* Set this viewport as the current viewport */
1631 This->current_viewport = vp;
1633 /* Activate this viewport */
1634 This->current_viewport->active_device = This;
1635 This->current_viewport->activate(This->current_viewport);
1637 return D3D_OK;
1640 static HRESULT WINAPI
1641 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1642 IDirect3DViewport2 *Direct3DViewport2)
1644 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1645 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
1646 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1647 return IDirect3DDevice3_SetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1648 ICOM_INTERFACE(vp, IDirect3DViewport3));
1651 /*****************************************************************************
1652 * IDirect3DDevice3::GetCurrentViewport
1654 * Returns the currently active viewport.
1656 * Version 2 and 3
1658 * Params:
1659 * Direct3DViewport3: Address to return the interface pointer at
1661 * Returns:
1662 * D3D_OK on success
1663 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1665 *****************************************************************************/
1666 static HRESULT WINAPI
1667 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1668 IDirect3DViewport3 **Direct3DViewport3)
1670 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1671 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1673 if(!Direct3DViewport3)
1674 return DDERR_INVALIDPARAMS;
1676 *Direct3DViewport3 = ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3);
1678 /* AddRef the returned viewport */
1679 if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1681 TRACE(" returning interface %p\n", *Direct3DViewport3);
1683 return D3D_OK;
1686 static HRESULT WINAPI
1687 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1688 IDirect3DViewport2 **Direct3DViewport2)
1690 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1691 HRESULT hr;
1692 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1693 hr = IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1694 (IDirect3DViewport3 **) Direct3DViewport2);
1695 if(hr != D3D_OK) return hr;
1696 *Direct3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, *Direct3DViewport2);
1697 return D3D_OK;
1700 /*****************************************************************************
1701 * IDirect3DDevice7::SetRenderTarget
1703 * Sets the render target for the Direct3DDevice.
1704 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1705 * IDirectDrawSurface3 == IDirectDrawSurface
1707 * Version 2, 3 and 7
1709 * Params:
1710 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1711 * render target
1712 * Flags: Some flags
1714 * Returns:
1715 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1717 *****************************************************************************/
1718 static HRESULT WINAPI
1719 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1720 IDirectDrawSurface7 *NewTarget,
1721 DWORD Flags)
1723 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1724 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewTarget);
1725 TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags);
1727 /* Flags: Not used */
1729 return IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1731 Target ? Target->WineD3DSurface : NULL);
1734 static HRESULT WINAPI
1735 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
1736 IDirectDrawSurface4 *NewRenderTarget,
1737 DWORD Flags)
1739 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1740 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewRenderTarget);
1741 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1742 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1743 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1744 Flags);
1747 static HRESULT WINAPI
1748 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
1749 IDirectDrawSurface *NewRenderTarget,
1750 DWORD Flags)
1752 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1753 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, NewRenderTarget);
1754 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1755 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1756 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1757 Flags);
1760 /*****************************************************************************
1761 * IDirect3DDevice7::GetRenderTarget
1763 * Returns the current render target.
1764 * This is handled locally, because the WineD3D render target's parent
1765 * is an IParent
1767 * Version 2, 3 and 7
1769 * Params:
1770 * RenderTarget: Address to store the surface interface pointer
1772 * Returns:
1773 * D3D_OK on success
1774 * DDERR_INVALIDPARAMS if RenderTarget == NULL
1776 *****************************************************************************/
1777 static HRESULT WINAPI
1778 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
1779 IDirectDrawSurface7 **RenderTarget)
1781 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1782 TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
1784 if(!RenderTarget)
1785 return DDERR_INVALIDPARAMS;
1787 *RenderTarget = ICOM_INTERFACE(This->target, IDirectDrawSurface7);
1788 IDirectDrawSurface7_AddRef(*RenderTarget);
1790 return D3D_OK;
1793 static HRESULT WINAPI
1794 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
1795 IDirectDrawSurface4 **RenderTarget)
1797 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1798 HRESULT hr;
1799 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1800 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1801 (IDirectDrawSurface7 **) RenderTarget);
1802 if(hr != D3D_OK) return hr;
1803 *RenderTarget = (IDirectDrawSurface4 *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface7, *RenderTarget);
1804 return D3D_OK;
1807 static HRESULT WINAPI
1808 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
1809 IDirectDrawSurface **RenderTarget)
1811 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1812 HRESULT hr;
1813 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1814 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1815 (IDirectDrawSurface7 **) RenderTarget);
1816 if(hr != D3D_OK) return hr;
1817 *RenderTarget = (IDirectDrawSurface *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface3, *RenderTarget);
1818 return D3D_OK;
1821 /*****************************************************************************
1822 * IDirect3DDevice3::Begin
1824 * Begins a description block of vertices. This is similar to glBegin()
1825 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
1826 * described with IDirect3DDevice::Vertex are drawn.
1828 * Version 2 and 3
1830 * Params:
1831 * PrimitiveType: The type of primitives to draw
1832 * VertexTypeDesc: A flexible vertex format description of the vertices
1833 * Flags: Some flags..
1835 * Returns:
1836 * D3D_OK on success
1838 *****************************************************************************/
1839 static HRESULT WINAPI
1840 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
1841 D3DPRIMITIVETYPE PrimitiveType,
1842 DWORD VertexTypeDesc,
1843 DWORD Flags)
1845 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1846 TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags);
1848 This->primitive_type = PrimitiveType;
1849 This->vertex_type = VertexTypeDesc;
1850 This->render_flags = Flags;
1851 This->vertex_size = get_flexible_vertex_size(This->vertex_type);
1852 This->nb_vertices = 0;
1854 return D3D_OK;
1857 static HRESULT WINAPI
1858 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
1859 D3DPRIMITIVETYPE d3dpt,
1860 D3DVERTEXTYPE dwVertexTypeDesc,
1861 DWORD dwFlags)
1863 DWORD FVF;
1864 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1865 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
1867 switch(dwVertexTypeDesc)
1869 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1870 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1871 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1872 default:
1873 ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
1874 return DDERR_INVALIDPARAMS; /* Should never happen */
1877 return IDirect3DDevice3_Begin(ICOM_INTERFACE(This, IDirect3DDevice3),
1878 d3dpt,
1879 FVF,
1880 dwFlags);
1883 /*****************************************************************************
1884 * IDirect3DDevice3::BeginIndexed
1886 * Draws primitives based on vertices in a vertex array which are specified
1887 * by indices.
1889 * Version 2 and 3
1891 * Params:
1892 * PrimitiveType: Primitive type to draw
1893 * VertexType: A FVF description of the vertex format
1894 * Vertices: pointer to an array containing the vertices
1895 * NumVertices: The number of vertices in the vertex array
1896 * Flags: Some flags ...
1898 * Returns:
1899 * D3D_OK, because it's a stub
1901 *****************************************************************************/
1902 static HRESULT WINAPI
1903 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
1904 D3DPRIMITIVETYPE PrimitiveType,
1905 DWORD VertexType,
1906 void *Vertices,
1907 DWORD NumVertices,
1908 DWORD Flags)
1910 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1911 FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
1912 return D3D_OK;
1916 static HRESULT WINAPI
1917 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
1918 D3DPRIMITIVETYPE d3dptPrimitiveType,
1919 D3DVERTEXTYPE d3dvtVertexType,
1920 void *lpvVertices,
1921 DWORD dwNumVertices,
1922 DWORD dwFlags)
1924 DWORD FVF;
1925 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1926 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
1928 switch(d3dvtVertexType)
1930 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1931 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1932 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1933 default:
1934 ERR("Unexpected vertex type %d\n", d3dvtVertexType);
1935 return DDERR_INVALIDPARAMS; /* Should never happen */
1938 return IDirect3DDevice3_BeginIndexed(ICOM_INTERFACE(This,IDirect3DDevice3),
1939 d3dptPrimitiveType,
1940 FVF,
1941 lpvVertices,
1942 dwNumVertices,
1943 dwFlags);
1946 /*****************************************************************************
1947 * IDirect3DDevice3::Vertex
1949 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
1950 * drawn vertices in a vertex buffer. If the buffer is too small, its
1951 * size is increased.
1953 * Version 2 and 3
1955 * Params:
1956 * Vertex: Pointer to the vertex
1958 * Returns:
1959 * D3D_OK, on success
1960 * DDERR_INVALIDPARAMS if Vertex is NULL
1962 *****************************************************************************/
1963 static HRESULT WINAPI
1964 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
1965 void *Vertex)
1967 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1968 TRACE("(%p)->(%p)\n", This, Vertex);
1970 if(!Vertex)
1971 return DDERR_INVALIDPARAMS;
1973 if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
1975 BYTE *old_buffer;
1976 This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
1977 old_buffer = This->vertex_buffer;
1978 This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
1979 if (old_buffer)
1981 CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
1982 HeapFree(GetProcessHeap(), 0, old_buffer);
1986 CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
1988 return D3D_OK;
1991 static HRESULT WINAPI
1992 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
1993 void *lpVertexType)
1995 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1996 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
1997 return IDirect3DDevice3_Vertex(ICOM_INTERFACE(This, IDirect3DDevice3),
1998 lpVertexType);
2001 /*****************************************************************************
2002 * IDirect3DDevice3::Index
2004 * Specifies an index to a vertex to be drawn. The vertex array has to
2005 * be specified with BeginIndexed first.
2007 * Parameters:
2008 * VertexIndex: The index of the vertex to draw
2010 * Returns:
2011 * D3D_OK because it's a stub
2013 *****************************************************************************/
2014 static HRESULT WINAPI
2015 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
2016 WORD VertexIndex)
2018 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2019 FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
2020 return D3D_OK;
2023 static HRESULT WINAPI
2024 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
2025 WORD wVertexIndex)
2027 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2028 TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
2029 return IDirect3DDevice3_Index(ICOM_INTERFACE(This, IDirect3DDevice3),
2030 wVertexIndex);
2033 /*****************************************************************************
2034 * IDirect3DDevice3::End
2036 * Ends a draw begun with IDirect3DDevice3::Begin or
2037 * IDirect3DDevice::BeginIndexed. The vertices specified with
2038 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2039 * the IDirect3DDevice7::DrawPrimitive method. So far only
2040 * non-indexed mode is supported
2042 * Version 2 and 3
2044 * Params:
2045 * Flags: Some flags, as usual. Don't know which are defined
2047 * Returns:
2048 * The return value of IDirect3DDevice7::DrawPrimitive
2050 *****************************************************************************/
2051 static HRESULT WINAPI
2052 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2053 DWORD Flags)
2055 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2056 TRACE("(%p)->(%08x)\n", This, Flags);
2058 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2059 This->primitive_type, This->vertex_type,
2060 This->vertex_buffer, This->nb_vertices,
2061 This->render_flags);
2064 static HRESULT WINAPI
2065 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
2066 DWORD dwFlags)
2068 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2069 TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
2070 return IDirect3DDevice3_End(ICOM_INTERFACE(This, IDirect3DDevice3),
2071 dwFlags);
2074 /*****************************************************************************
2075 * IDirect3DDevice7::GetRenderState
2077 * Returns the value of a render state. The possible render states are
2078 * defined in include/d3dtypes.h
2080 * Version 2, 3 and 7
2082 * Params:
2083 * RenderStateType: Render state to return the current setting of
2084 * Value: Address to store the value at
2086 * Returns:
2087 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2088 * DDERR_INVALIDPARAMS if Value == NULL
2090 *****************************************************************************/
2091 static HRESULT WINAPI
2092 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2093 D3DRENDERSTATETYPE RenderStateType,
2094 DWORD *Value)
2096 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2097 HRESULT hr;
2098 TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2100 if(!Value)
2101 return DDERR_INVALIDPARAMS;
2103 switch(RenderStateType)
2105 case D3DRENDERSTATE_TEXTUREHANDLE:
2107 /* This state is wrapped to SetTexture in SetRenderState, so
2108 * it has to be wrapped to GetTexture here
2110 IWineD3DBaseTexture *tex = NULL;
2111 *Value = 0;
2113 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2115 &tex);
2117 if(hr == WINED3D_OK && tex)
2119 IDirectDrawSurface7 *parent = NULL;
2120 hr = IWineD3DBaseTexture_GetParent(tex,
2121 (IUnknown **) &parent);
2122 if(parent)
2124 /* The parent of the texture is the IDirectDrawSurface7 interface
2125 * of the ddraw surface
2127 IDirectDrawSurfaceImpl *texImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
2128 IDirectDrawSurface7,
2129 parent);
2130 *Value = texImpl->Handle;
2131 IDirectDrawSurface7_Release(parent);
2133 IWineD3DBaseTexture_Release(tex);
2135 return hr;
2138 case D3DRENDERSTATE_TEXTUREMAG:
2140 WINED3DTEXTUREFILTERTYPE tex_mag;
2142 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2143 0, WINED3DSAMP_MAGFILTER,
2144 &tex_mag);
2146 switch (tex_mag)
2148 case WINED3DTEXF_POINT:
2149 *Value = D3DFILTER_NEAREST;
2150 break;
2151 case WINED3DTEXF_LINEAR:
2152 *Value = D3DFILTER_LINEAR;
2153 break;
2154 default:
2155 ERR("Unhandled texture mag %d !\n",tex_mag);
2156 *Value = 0;
2158 return hr;
2161 case D3DRENDERSTATE_TEXTUREMIN:
2163 WINED3DTEXTUREFILTERTYPE tex_min;
2165 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2166 0, WINED3DSAMP_MINFILTER,
2167 &tex_min);
2169 switch (tex_min)
2171 case WINED3DTEXF_POINT:
2172 *Value = D3DFILTER_NEAREST;
2173 break;
2174 case WINED3DTEXF_LINEAR:
2175 *Value = D3DFILTER_LINEAR;
2176 break;
2177 default:
2178 ERR("Unhandled texture mag %d !\n",tex_min);
2179 *Value = 0;
2181 return hr;
2184 case D3DRENDERSTATE_TEXTUREADDRESSU:
2185 case D3DRENDERSTATE_TEXTUREADDRESSV:
2186 case D3DRENDERSTATE_TEXTUREADDRESS:
2188 WINED3DTEXTURESTAGESTATETYPE TexStageStateType;
2190 if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESS)
2192 TexStageStateType = WINED3DTSS_ADDRESS;
2194 else if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU)
2196 TexStageStateType = WINED3DTSS_ADDRESSU;
2198 else
2200 TexStageStateType = WINED3DTSS_ADDRESSV;
2202 return IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
2203 0, TexStageStateType,
2204 Value);
2207 default:
2208 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2209 return IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2210 RenderStateType,
2211 Value);
2215 static HRESULT WINAPI
2216 Thunk_IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2217 D3DRENDERSTATETYPE dwRenderStateType,
2218 DWORD *lpdwRenderState)
2220 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2221 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2222 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2223 dwRenderStateType,
2224 lpdwRenderState);
2227 static HRESULT WINAPI
2228 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2229 D3DRENDERSTATETYPE dwRenderStateType,
2230 DWORD *lpdwRenderState)
2232 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2233 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2234 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2235 dwRenderStateType,
2236 lpdwRenderState);
2239 /*****************************************************************************
2240 * IDirect3DDevice7::SetRenderState
2242 * Sets a render state. The possible render states are defined in
2243 * include/d3dtypes.h
2245 * Version 2, 3 and 7
2247 * Params:
2248 * RenderStateType: State to set
2249 * Value: Value to assign to that state
2251 * Returns:
2252 * D3D_OK on success,
2253 * for details see IWineD3DDevice::SetRenderState
2255 *****************************************************************************/
2256 static HRESULT WINAPI
2257 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2258 D3DRENDERSTATETYPE RenderStateType,
2259 DWORD Value)
2261 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2262 TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value);
2264 /* Some render states need special care */
2265 switch(RenderStateType)
2267 case D3DRENDERSTATE_TEXTUREHANDLE:
2269 if(Value == 0)
2271 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2273 NULL);
2276 if(Value > This->numHandles)
2278 FIXME("Specified handle %d out of range\n", Value);
2279 return DDERR_INVALIDPARAMS;
2281 if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2283 FIXME("Handle %d isn't a texture handle\n", Value);
2284 return DDERR_INVALIDPARAMS;
2286 else
2288 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[Value - 1].ptr;
2289 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2291 (IWineD3DBaseTexture *) surf->wineD3DTexture);
2295 case D3DRENDERSTATE_TEXTUREMAG:
2297 WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE;
2299 switch ((D3DTEXTUREFILTER) Value)
2301 case D3DFILTER_NEAREST:
2302 tex_mag = WINED3DTEXF_POINT;
2303 break;
2304 case D3DFILTER_LINEAR:
2305 tex_mag = WINED3DTEXF_LINEAR;
2306 break;
2307 default:
2308 ERR("Unhandled texture mag %d !\n",Value);
2311 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2312 0, WINED3DSAMP_MAGFILTER,
2313 tex_mag);
2316 case D3DRENDERSTATE_TEXTUREMIN:
2318 WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
2320 switch ((D3DTEXTUREFILTER) Value)
2322 case D3DFILTER_NEAREST:
2323 tex_min = WINED3DTEXF_POINT;
2324 break;
2325 case D3DFILTER_LINEAR:
2326 tex_min = WINED3DTEXF_LINEAR;
2327 break;
2328 default:
2329 ERR("Unhandled texture mag %d !\n",Value);
2332 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2333 0, WINED3DSAMP_MINFILTER,
2334 tex_min);
2337 case D3DRENDERSTATE_TEXTUREADDRESSU:
2338 case D3DRENDERSTATE_TEXTUREADDRESSV:
2339 case D3DRENDERSTATE_TEXTUREADDRESS:
2341 WINED3DTEXTURESTAGESTATETYPE TexStageStateType;
2343 if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESS)
2345 TexStageStateType = WINED3DTSS_ADDRESS;
2347 else if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU)
2349 TexStageStateType = WINED3DTSS_ADDRESSU;
2351 else
2353 TexStageStateType = WINED3DTSS_ADDRESSV;
2356 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
2357 0, TexStageStateType,
2358 Value);
2361 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2363 /* Old texture combine setup style, superseded by texture stage states
2364 * in D3D7. It is safe for us to wrap it to texture stage states.
2366 switch ( (D3DTEXTUREBLEND) Value)
2368 case D3DTBLEND_MODULATE:
2369 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2370 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2371 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2372 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2373 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2374 break;
2376 case D3DTBLEND_MODULATEALPHA:
2377 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2378 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2379 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2380 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2381 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2382 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2383 break;
2385 case D3DTBLEND_DECAL:
2386 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2387 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2388 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2389 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2390 break;
2392 case D3DTBLEND_DECALALPHA:
2393 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2394 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2395 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2396 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2397 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2398 break;
2400 default:
2401 ERR("Unhandled texture environment %d !\n",Value);
2403 return D3D_OK;
2404 break;
2407 default:
2409 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2411 return IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2412 RenderStateType,
2413 Value);
2417 static HRESULT WINAPI
2418 Thunk_IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2419 D3DRENDERSTATETYPE RenderStateType,
2420 DWORD Value)
2422 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2423 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2424 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2425 RenderStateType,
2426 Value);
2429 static HRESULT WINAPI
2430 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2431 D3DRENDERSTATETYPE RenderStateType,
2432 DWORD Value)
2434 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2435 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2436 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2437 RenderStateType,
2438 Value);
2441 /*****************************************************************************
2442 * Direct3DDevice3::SetLightState
2444 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2445 * light states are forwarded to Direct3DDevice7 render states
2447 * Version 2 and 3
2449 * Params:
2450 * LightStateType: The light state to change
2451 * Value: The value to assign to that light state
2453 * Returns:
2454 * D3D_OK on success
2455 * DDERR_INVALIDPARAMS if the parameters were incorrect
2456 * Also check IDirect3DDevice7::SetRenderState
2458 *****************************************************************************/
2459 static HRESULT WINAPI
2460 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2461 D3DLIGHTSTATETYPE LightStateType,
2462 DWORD Value)
2464 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2466 TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value);
2468 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2470 TRACE("Unexpected Light State Type\n");
2471 return DDERR_INVALIDPARAMS;
2474 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2476 IDirect3DMaterialImpl *mat;
2478 if(Value == 0) mat = NULL;
2479 else if(Value > This->numHandles)
2481 ERR("Material handle out of range(%d)\n", Value);
2482 return DDERR_INVALIDPARAMS;
2484 else if(This->Handles[Value - 1].type != DDrawHandle_Material)
2486 ERR("Invalid handle %d\n", Value);
2487 return DDERR_INVALIDPARAMS;
2489 else
2491 mat = (IDirect3DMaterialImpl *) This->Handles[Value - 1].ptr;
2494 if (mat != NULL)
2496 TRACE(" activating material %p.\n", mat);
2497 mat->activate(mat);
2499 else
2501 FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
2503 This->material = Value;
2505 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2507 switch (Value)
2509 case D3DCOLOR_MONO:
2510 ERR("DDCOLOR_MONO should not happen!\n");
2511 break;
2512 case D3DCOLOR_RGB:
2513 /* We are already in this mode */
2514 TRACE("Setting color model to RGB (no-op).\n");
2515 break;
2516 default:
2517 ERR("Unknown color model!\n");
2518 return DDERR_INVALIDPARAMS;
2521 else
2523 D3DRENDERSTATETYPE rs;
2524 switch (LightStateType)
2526 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2527 rs = D3DRENDERSTATE_AMBIENT;
2528 break;
2529 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2530 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2531 break;
2532 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2533 rs = D3DRENDERSTATE_FOGSTART;
2534 break;
2535 case D3DLIGHTSTATE_FOGEND: /* 6 */
2536 rs = D3DRENDERSTATE_FOGEND;
2537 break;
2538 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2539 rs = D3DRENDERSTATE_FOGDENSITY;
2540 break;
2541 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2542 rs = D3DRENDERSTATE_COLORVERTEX;
2543 break;
2544 default:
2545 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2546 return DDERR_INVALIDPARAMS;
2549 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2551 Value);
2554 return D3D_OK;
2557 static HRESULT WINAPI
2558 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
2559 D3DLIGHTSTATETYPE LightStateType,
2560 DWORD Value)
2562 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2563 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2564 return IDirect3DDevice3_SetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2565 LightStateType,
2566 Value);
2569 /*****************************************************************************
2570 * IDirect3DDevice3::GetLightState
2572 * Returns the current setting of a light state. The state is read from
2573 * the Direct3DDevice7 render state.
2575 * Version 2 and 3
2577 * Params:
2578 * LightStateType: The light state to return
2579 * Value: The address to store the light state setting at
2581 * Returns:
2582 * D3D_OK on success
2583 * DDDERR_INVALIDPARAMS if the parameters were incorrect
2584 * Also see IDirect3DDevice7::GetRenderState
2586 *****************************************************************************/
2587 static HRESULT WINAPI
2588 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
2589 D3DLIGHTSTATETYPE LightStateType,
2590 DWORD *Value)
2592 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2594 TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
2596 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2598 TRACE("Unexpected Light State Type\n");
2599 return DDERR_INVALIDPARAMS;
2602 if(!Value)
2603 return DDERR_INVALIDPARAMS;
2605 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2607 *Value = This->material;
2609 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2611 *Value = D3DCOLOR_RGB;
2613 else
2615 D3DRENDERSTATETYPE rs;
2616 switch (LightStateType)
2618 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2619 rs = D3DRENDERSTATE_AMBIENT;
2620 break;
2621 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2622 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2623 break;
2624 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2625 rs = D3DRENDERSTATE_FOGSTART;
2626 break;
2627 case D3DLIGHTSTATE_FOGEND: /* 6 */
2628 rs = D3DRENDERSTATE_FOGEND;
2629 break;
2630 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2631 rs = D3DRENDERSTATE_FOGDENSITY;
2632 break;
2633 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2634 rs = D3DRENDERSTATE_COLORVERTEX;
2635 break;
2636 default:
2637 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2638 return DDERR_INVALIDPARAMS;
2641 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2643 Value);
2646 return D3D_OK;
2649 static HRESULT WINAPI
2650 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
2651 D3DLIGHTSTATETYPE LightStateType,
2652 DWORD *Value)
2654 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2655 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2656 return IDirect3DDevice3_GetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2657 LightStateType,
2658 Value);
2661 /*****************************************************************************
2662 * IDirect3DDevice7::SetTransform
2664 * Assigns a D3DMATRIX to a transform type. The transform types are defined
2665 * in include/d3dtypes.h.
2666 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
2667 * (=255) for wined3d, because the 1 transform state was removed in d3d8
2668 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
2670 * Version 2, 3 and 7
2672 * Params:
2673 * TransformStateType: transform state to set
2674 * Matrix: Matrix to assign to the state
2676 * Returns:
2677 * D3D_OK on success
2678 * DDERR_INVALIDPARAMS if Matrix == NULL
2679 * For details see IWineD3DDevice::SetTransform
2681 *****************************************************************************/
2682 static HRESULT WINAPI
2683 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
2684 D3DTRANSFORMSTATETYPE TransformStateType,
2685 D3DMATRIX *Matrix)
2687 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2688 D3DTRANSFORMSTATETYPE type = TransformStateType;
2689 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2691 if(!Matrix)
2692 return DDERR_INVALIDPARAMS;
2694 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2695 * use D3DTS_WORLDMATRIX(0) instead
2696 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2698 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2699 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2701 /* FIXME:
2702 Unhandled: D3DTRANSFORMSTATE_WORLD1
2703 Unhandled: D3DTRANSFORMSTATE_WORLD2
2704 Unhandled: D3DTRANSFORMSTATE_WORLD3
2707 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2708 return IWineD3DDevice_SetTransform(This->wineD3DDevice,
2709 type,
2710 (WINED3DMATRIX*) Matrix);
2713 static HRESULT WINAPI
2714 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
2715 D3DTRANSFORMSTATETYPE TransformStateType,
2716 D3DMATRIX *D3DMatrix)
2718 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2719 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2720 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2721 TransformStateType,
2722 D3DMatrix);
2725 static HRESULT WINAPI
2726 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
2727 D3DTRANSFORMSTATETYPE TransformStateType,
2728 D3DMATRIX *D3DMatrix)
2730 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2731 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2732 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2733 TransformStateType,
2734 D3DMatrix);
2737 /*****************************************************************************
2738 * IDirect3DDevice7::GetTransform
2740 * Returns the matrix assigned to a transform state
2741 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
2742 * SetTransform
2744 * Params:
2745 * TransformStateType: State to read the matrix from
2746 * Matrix: Address to store the matrix at
2748 * Returns:
2749 * D3D_OK on success
2750 * DDERR_INVALIDPARAMS if Matrix == NULL
2751 * For details, see IWineD3DDevice::GetTransform
2753 *****************************************************************************/
2754 static HRESULT WINAPI
2755 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
2756 D3DTRANSFORMSTATETYPE TransformStateType,
2757 D3DMATRIX *Matrix)
2759 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2760 D3DTRANSFORMSTATETYPE type = TransformStateType;
2761 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2763 if(!Matrix)
2764 return DDERR_INVALIDPARAMS;
2766 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2767 * use D3DTS_WORLDMATRIX(0) instead
2768 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2770 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2771 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2773 /* FIXME:
2774 Unhandled: D3DTRANSFORMSTATE_WORLD1
2775 Unhandled: D3DTRANSFORMSTATE_WORLD2
2776 Unhandled: D3DTRANSFORMSTATE_WORLD3
2779 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2780 return IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix);
2783 static HRESULT WINAPI
2784 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
2785 D3DTRANSFORMSTATETYPE TransformStateType,
2786 D3DMATRIX *D3DMatrix)
2788 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2789 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2790 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2791 TransformStateType,
2792 D3DMatrix);
2795 static HRESULT WINAPI
2796 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
2797 D3DTRANSFORMSTATETYPE TransformStateType,
2798 D3DMATRIX *D3DMatrix)
2800 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2801 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2802 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2803 TransformStateType,
2804 D3DMatrix);
2807 /*****************************************************************************
2808 * IDirect3DDevice7::MultiplyTransform
2810 * Multiplies the already-set transform matrix of a transform state
2811 * with another matrix. For the world matrix, see SetTransform
2813 * Version 2, 3 and 7
2815 * Params:
2816 * TransformStateType: Transform state to multiply
2817 * D3DMatrix Matrix to multiply with.
2819 * Returns
2820 * D3D_OK on success
2821 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
2822 * For details, see IWineD3DDevice::MultiplyTransform
2824 *****************************************************************************/
2825 static HRESULT WINAPI
2826 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
2827 D3DTRANSFORMSTATETYPE TransformStateType,
2828 D3DMATRIX *D3DMatrix)
2830 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2831 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
2833 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2834 * use D3DTS_WORLDMATRIX(0) instead
2835 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2837 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2838 TransformStateType = (D3DTRANSFORMSTATETYPE)(0 + 256);
2840 /* FIXME:
2841 Unhandled: D3DTRANSFORMSTATE_WORLD1
2842 Unhandled: D3DTRANSFORMSTATE_WORLD2
2843 Unhandled: D3DTRANSFORMSTATE_WORLD3
2846 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2847 return IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
2848 TransformStateType,
2849 (WINED3DMATRIX*) D3DMatrix);
2852 static HRESULT WINAPI
2853 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
2854 D3DTRANSFORMSTATETYPE TransformStateType,
2855 D3DMATRIX *D3DMatrix)
2857 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2858 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2859 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2860 TransformStateType,
2861 D3DMatrix);
2864 static HRESULT WINAPI
2865 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
2866 D3DTRANSFORMSTATETYPE TransformStateType,
2867 D3DMATRIX *D3DMatrix)
2869 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2870 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2871 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2872 TransformStateType,
2873 D3DMatrix);
2876 /*****************************************************************************
2877 * IDirect3DDevice7::DrawPrimitive
2879 * Draws primitives based on vertices in an application-provided pointer
2881 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
2882 * an FVF format for D3D7
2884 * Params:
2885 * PrimitiveType: The type of the primitives to draw
2886 * Vertex type: Flexible vertex format vertex description
2887 * Vertices: Pointer to the vertex array
2888 * VertexCount: The number of vertices to draw
2889 * Flags: As usual a few flags
2891 * Returns:
2892 * D3D_OK on success
2893 * DDERR_INVALIDPARAMS if Vertices is NULL
2894 * For details, see IWineD3DDevice::DrawPrimitiveUP
2896 *****************************************************************************/
2897 static HRESULT WINAPI
2898 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
2899 D3DPRIMITIVETYPE PrimitiveType,
2900 DWORD VertexType,
2901 void *Vertices,
2902 DWORD VertexCount,
2903 DWORD Flags)
2905 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2906 UINT PrimitiveCount, stride;
2907 HRESULT hr;
2908 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2910 if(!Vertices)
2911 return DDERR_INVALIDPARAMS;
2913 /* Get the vertex count */
2914 switch(PrimitiveType)
2916 case D3DPT_POINTLIST:
2917 PrimitiveCount = VertexCount;
2918 break;
2920 case D3DPT_LINELIST:
2921 PrimitiveCount = VertexCount / 2;
2922 break;
2924 case D3DPT_LINESTRIP:
2925 PrimitiveCount = VertexCount - 1;
2926 break;
2928 case D3DPT_TRIANGLELIST:
2929 PrimitiveCount = VertexCount / 3;
2930 break;
2932 case D3DPT_TRIANGLESTRIP:
2933 PrimitiveCount = VertexCount - 2;
2934 break;
2936 case D3DPT_TRIANGLEFAN:
2937 PrimitiveCount = VertexCount - 2;
2938 break;
2940 default: return DDERR_INVALIDPARAMS;
2943 /* Get the stride */
2944 stride = get_flexible_vertex_size(VertexType);
2946 /* Set the FVF */
2947 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
2948 if(hr != D3D_OK) return hr;
2950 /* This method translates to the user pointer draw of WineD3D */
2951 return IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice,
2952 PrimitiveType,
2953 PrimitiveCount,
2954 Vertices,
2955 stride);
2958 static HRESULT WINAPI
2959 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
2960 D3DPRIMITIVETYPE PrimitiveType,
2961 DWORD VertexType,
2962 void *Vertices,
2963 DWORD VertexCount,
2964 DWORD Flags)
2966 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2967 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2968 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2969 PrimitiveType,
2970 VertexType,
2971 Vertices,
2972 VertexCount,
2973 Flags);
2976 static HRESULT WINAPI
2977 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
2978 D3DPRIMITIVETYPE PrimitiveType,
2979 D3DVERTEXTYPE VertexType,
2980 void *Vertices,
2981 DWORD VertexCount,
2982 DWORD Flags)
2984 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2985 DWORD FVF;
2986 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2988 switch(VertexType)
2990 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2991 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2992 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2993 default:
2994 ERR("Unexpected vertex type %d\n", VertexType);
2995 return DDERR_INVALIDPARAMS; /* Should never happen */
2998 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2999 PrimitiveType,
3000 FVF,
3001 Vertices,
3002 VertexCount,
3003 Flags);
3006 /*****************************************************************************
3007 * IDirect3DDevice7::DrawIndexedPrimitive
3009 * Draws vertices from an application-provided pointer, based on the index
3010 * numbers in a WORD array.
3012 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3013 * an FVF format for D3D7
3015 * Params:
3016 * PrimitiveType: The primitive type to draw
3017 * VertexType: The FVF vertex description
3018 * Vertices: Pointer to the vertex array
3019 * VertexCount: ?
3020 * Indices: Pointer to the index array
3021 * IndexCount: Number of indices = Number of vertices to draw
3022 * Flags: As usual, some flags
3024 * Returns:
3025 * D3D_OK on success
3026 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3027 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3029 *****************************************************************************/
3030 static HRESULT WINAPI
3031 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3032 D3DPRIMITIVETYPE PrimitiveType,
3033 DWORD VertexType,
3034 void *Vertices,
3035 DWORD VertexCount,
3036 WORD *Indices,
3037 DWORD IndexCount,
3038 DWORD Flags)
3040 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3041 UINT PrimitiveCount = 0;
3042 HRESULT hr;
3043 TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3044 /* Get the primitive number */
3045 switch(PrimitiveType)
3047 case D3DPT_POINTLIST:
3048 PrimitiveCount = IndexCount;
3049 break;
3051 case D3DPT_LINELIST:
3052 PrimitiveCount = IndexCount / 2;
3053 break;
3055 case D3DPT_LINESTRIP:
3056 PrimitiveCount = IndexCount - 1;
3057 break;
3059 case D3DPT_TRIANGLELIST:
3060 PrimitiveCount = IndexCount / 3;
3061 break;
3063 case D3DPT_TRIANGLESTRIP:
3064 PrimitiveCount = IndexCount - 2;
3065 break;
3067 case D3DPT_TRIANGLEFAN:
3068 PrimitiveCount = IndexCount - 2;
3069 break;
3071 default: return DDERR_INVALIDPARAMS;
3074 /* Set the D3DDevice's FVF */
3075 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
3076 if(FAILED(hr))
3078 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3079 return hr;
3082 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice,
3083 PrimitiveType,
3084 0 /* MinVertexIndex */,
3085 VertexCount /* UINT NumVertexIndex */,
3086 PrimitiveCount,
3087 Indices,
3088 WINED3DFMT_INDEX16,
3089 Vertices,
3090 get_flexible_vertex_size(VertexType));
3093 static HRESULT WINAPI
3094 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3095 D3DPRIMITIVETYPE PrimitiveType,
3096 DWORD VertexType,
3097 void *Vertices,
3098 DWORD VertexCount,
3099 WORD *Indices,
3100 DWORD IndexCount,
3101 DWORD Flags)
3103 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3104 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3105 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3106 PrimitiveType,
3107 VertexType,
3108 Vertices,
3109 VertexCount,
3110 Indices,
3111 IndexCount,
3112 Flags);
3115 static HRESULT WINAPI
3116 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3117 D3DPRIMITIVETYPE PrimitiveType,
3118 D3DVERTEXTYPE VertexType,
3119 void *Vertices,
3120 DWORD VertexCount,
3121 WORD *Indices,
3122 DWORD IndexCount,
3123 DWORD Flags)
3125 DWORD FVF;
3126 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3127 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3129 switch(VertexType)
3131 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3132 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3133 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3134 default:
3135 ERR("Unexpected vertex type %d\n", VertexType);
3136 return DDERR_INVALIDPARAMS; /* Should never happen */
3139 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3140 PrimitiveType,
3141 FVF,
3142 Vertices,
3143 VertexCount,
3144 Indices,
3145 IndexCount,
3146 Flags);
3149 /*****************************************************************************
3150 * IDirect3DDevice7::SetClipStatus
3152 * Sets the clip status. This defines things as clipping conditions and
3153 * the extents of the clipping region.
3155 * Version 2, 3 and 7
3157 * Params:
3158 * ClipStatus:
3160 * Returns:
3161 * D3D_OK because it's a stub
3162 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3164 *****************************************************************************/
3165 static HRESULT WINAPI
3166 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
3167 D3DCLIPSTATUS *ClipStatus)
3169 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3170 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3172 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3173 * Perhaps this needs a new data type and an additional IWineD3DDevice method
3175 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3176 return D3D_OK;
3179 static HRESULT WINAPI
3180 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
3181 D3DCLIPSTATUS *ClipStatus)
3183 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3184 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3185 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3186 ClipStatus);
3189 static HRESULT WINAPI
3190 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
3191 D3DCLIPSTATUS *ClipStatus)
3193 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3194 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3195 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3196 ClipStatus);
3199 /*****************************************************************************
3200 * IDirect3DDevice7::GetClipStatus
3202 * Returns the clip status
3204 * Params:
3205 * ClipStatus: Address to write the clip status to
3207 * Returns:
3208 * D3D_OK because it's a stub
3210 *****************************************************************************/
3211 static HRESULT WINAPI
3212 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
3213 D3DCLIPSTATUS *ClipStatus)
3215 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3216 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3218 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3219 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3220 return D3D_OK;
3223 static HRESULT WINAPI
3224 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3225 D3DCLIPSTATUS *ClipStatus)
3227 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3228 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3229 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3230 ClipStatus);
3233 static HRESULT WINAPI
3234 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3235 D3DCLIPSTATUS *ClipStatus)
3237 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3238 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3239 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3240 ClipStatus);
3243 /*****************************************************************************
3244 * IDirect3DDevice::DrawPrimitiveStrided
3246 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3248 * Version 3 and 7
3250 * Params:
3251 * PrimitiveType: The primitive type to draw
3252 * VertexType: The FVF description of the vertices to draw (for the stride??)
3253 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3254 * the vertex data locations
3255 * VertexCount: The number of vertices to draw
3256 * Flags: Some flags
3258 * Returns:
3259 * D3D_OK, because it's a stub
3260 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3261 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3263 *****************************************************************************/
3264 static HRESULT WINAPI
3265 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3266 D3DPRIMITIVETYPE PrimitiveType,
3267 DWORD VertexType,
3268 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3269 DWORD VertexCount,
3270 DWORD Flags)
3272 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3273 WineDirect3DVertexStridedData WineD3DStrided;
3274 int i;
3275 UINT PrimitiveCount;
3277 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3279 /* Get the strided data right. the wined3d structure is a bit bigger
3280 * Watch out: The contents of the strided data are determined by the fvf,
3281 * not by the members set in D3DDrawPrimStrideData. So it's valid
3282 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3283 * not set in the fvf.
3285 if(VertexType & D3DFVF_POSITION_MASK)
3287 memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3288 WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3289 WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3290 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
3291 if (VertexType & D3DFVF_XYZRHW)
3293 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
3294 WineD3DStrided.u.s.position_transformed = TRUE;
3295 } else
3296 WineD3DStrided.u.s.position_transformed = FALSE;
3299 if(VertexType & D3DFVF_NORMAL)
3301 WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3302 WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3303 WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
3306 if(VertexType & D3DFVF_DIFFUSE)
3308 WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3309 WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3310 WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_SHORT4;
3313 if(VertexType & D3DFVF_SPECULAR)
3315 WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3316 WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3317 WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_SHORT4;
3320 for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3322 WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3323 WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3324 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3326 case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
3327 case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
3328 case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
3329 case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
3330 default: ERR("Unexpected texture coordinate size %d\n",
3331 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3335 /* Get the primitive count */
3336 switch(PrimitiveType)
3338 case D3DPT_POINTLIST:
3339 PrimitiveCount = VertexCount;
3340 break;
3342 case D3DPT_LINELIST:
3343 PrimitiveCount = VertexCount / 2;
3344 break;
3346 case D3DPT_LINESTRIP:
3347 PrimitiveCount = VertexCount - 1;
3348 break;
3350 case D3DPT_TRIANGLELIST:
3351 PrimitiveCount = VertexCount / 3;
3352 break;
3354 case D3DPT_TRIANGLESTRIP:
3355 PrimitiveCount = VertexCount - 2;
3356 break;
3358 case D3DPT_TRIANGLEFAN:
3359 PrimitiveCount = VertexCount - 2;
3360 break;
3362 default: return DDERR_INVALIDPARAMS;
3365 IWineD3DDevice_SetFVF(This->wineD3DDevice,
3366 VertexType);
3368 return IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice,
3369 PrimitiveType,
3370 PrimitiveCount,
3371 &WineD3DStrided);
3374 static HRESULT WINAPI
3375 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3376 D3DPRIMITIVETYPE PrimitiveType,
3377 DWORD VertexType,
3378 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3379 DWORD VertexCount,
3380 DWORD Flags)
3382 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3383 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3384 return IDirect3DDevice7_DrawPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3385 PrimitiveType,
3386 VertexType,
3387 D3DDrawPrimStrideData,
3388 VertexCount,
3389 Flags);
3392 /*****************************************************************************
3393 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3395 * Draws primitives specified by strided data locations based on indices
3397 * Version 3 and 7
3399 * Params:
3400 * PrimitiveType:
3402 * Returns:
3403 * D3D_OK, because it's a stub
3404 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3405 * (DDERR_INVALIDPARAMS if Indices is NULL)
3406 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3408 *****************************************************************************/
3409 static HRESULT WINAPI
3410 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3411 D3DPRIMITIVETYPE PrimitiveType,
3412 DWORD VertexType,
3413 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3414 DWORD VertexCount,
3415 WORD *Indices,
3416 DWORD IndexCount,
3417 DWORD Flags)
3419 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3420 FIXME("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3422 /* I'll implement it as soon as I find a app to test it.
3423 * This needs an additional method in IWineD3DDevice.
3425 return D3D_OK;
3428 static HRESULT WINAPI
3429 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
3430 D3DPRIMITIVETYPE PrimitiveType,
3431 DWORD VertexType,
3432 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3433 DWORD VertexCount,
3434 WORD *Indices,
3435 DWORD IndexCount,
3436 DWORD Flags)
3438 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3439 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3440 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3441 PrimitiveType,
3442 VertexType,
3443 D3DDrawPrimStrideData,
3444 VertexCount,
3445 Indices,
3446 IndexCount,
3447 Flags);
3450 /*****************************************************************************
3451 * IDirect3DDevice7::DrawPrimitiveVB
3453 * Draws primitives from a vertex buffer to the screen.
3455 * Version 3 and 7
3457 * Params:
3458 * PrimitiveType: Type of primitive to be rendered.
3459 * D3DVertexBuf: Source Vertex Buffer
3460 * StartVertex: Index of the first vertex from the buffer to be rendered
3461 * NumVertices: Number of vertices to be rendered
3462 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3464 * Return values
3465 * D3D_OK on success
3466 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
3468 *****************************************************************************/
3469 static HRESULT WINAPI
3470 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
3471 D3DPRIMITIVETYPE PrimitiveType,
3472 IDirect3DVertexBuffer7 *D3DVertexBuf,
3473 DWORD StartVertex,
3474 DWORD NumVertices,
3475 DWORD Flags)
3477 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3478 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3479 UINT PrimitiveCount;
3480 HRESULT hr;
3481 DWORD stride;
3482 WINED3DVERTEXBUFFER_DESC Desc;
3484 TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
3486 /* Sanity checks */
3487 if(!vb)
3489 ERR("(%p) No Vertex buffer specified\n", This);
3490 return DDERR_INVALIDPARAMS;
3493 /* Get the primitive count */
3494 switch(PrimitiveType)
3496 case D3DPT_POINTLIST:
3497 PrimitiveCount = NumVertices;
3498 break;
3500 case D3DPT_LINELIST:
3501 PrimitiveCount = NumVertices / 2;
3502 break;
3504 case D3DPT_LINESTRIP:
3505 PrimitiveCount = NumVertices - 1;
3506 break;
3508 case D3DPT_TRIANGLELIST:
3509 PrimitiveCount = NumVertices / 3;
3510 break;
3512 case D3DPT_TRIANGLESTRIP:
3513 PrimitiveCount = NumVertices - 2;
3514 break;
3516 case D3DPT_TRIANGLEFAN:
3517 PrimitiveCount = NumVertices - 2;
3518 break;
3520 default: return DDERR_INVALIDPARAMS;
3523 /* Get the FVF of the vertex buffer, and its stride */
3524 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3525 &Desc);
3526 if(hr != D3D_OK)
3528 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
3529 return hr;
3531 stride = get_flexible_vertex_size(Desc.FVF);
3533 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3534 if(FAILED(hr))
3536 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3537 return hr;
3540 /* Set the vertex stream source */
3541 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3542 0 /* StreamNumber */,
3543 vb->wineD3DVertexBuffer,
3544 0 /* StartVertex - we pass this to DrawPrimitive */,
3545 stride);
3546 if(hr != D3D_OK)
3548 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
3549 return hr;
3552 /* Now draw the primitives */
3553 return IWineD3DDevice_DrawPrimitive(This->wineD3DDevice,
3554 PrimitiveType,
3555 StartVertex,
3556 PrimitiveCount);
3559 static HRESULT WINAPI
3560 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
3561 D3DPRIMITIVETYPE PrimitiveType,
3562 IDirect3DVertexBuffer *D3DVertexBuf,
3563 DWORD StartVertex,
3564 DWORD NumVertices,
3565 DWORD Flags)
3567 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3568 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3569 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, vb, StartVertex, NumVertices, Flags);
3570 return IDirect3DDevice7_DrawPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3571 PrimitiveType,
3572 ICOM_INTERFACE(vb, IDirect3DVertexBuffer7),
3573 StartVertex,
3574 NumVertices,
3575 Flags);
3579 /*****************************************************************************
3580 * IDirect3DDevice7::DrawIndexedPrimitiveVB
3582 * Draws primitives from a vertex buffer to the screen
3584 * Params:
3585 * PrimitiveType: Type of primitive to be rendered.
3586 * D3DVertexBuf: Source Vertex Buffer
3587 * StartVertex: Index of the first vertex from the buffer to be rendered
3588 * NumVertices: Number of vertices to be rendered
3589 * Indices: Array of DWORDs used to index into the Vertices
3590 * IndexCount: Number of indices in Indices
3591 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3593 * Return values
3595 *****************************************************************************/
3596 static HRESULT WINAPI
3597 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
3598 D3DPRIMITIVETYPE PrimitiveType,
3599 IDirect3DVertexBuffer7 *D3DVertexBuf,
3600 DWORD StartVertex,
3601 DWORD NumVertices,
3602 WORD *Indices,
3603 DWORD IndexCount,
3604 DWORD Flags)
3606 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3607 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3608 DWORD stride;
3609 UINT PrimitiveCount;
3610 WORD *LockedIndices;
3611 HRESULT hr;
3612 WINED3DVERTEXBUFFER_DESC Desc;
3614 TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
3616 /* Steps:
3617 * 1) Calculate some things: Vertex count -> Primitive count, stride, ...
3618 * 2) Upload the Indices to the index buffer
3619 * 3) Set the index source
3620 * 4) Set the Vertex Buffer as the Stream source
3621 * 5) Call IWineD3DDevice::DrawIndexedPrimitive
3624 /* Get the primitive count */
3625 switch(PrimitiveType)
3627 case D3DPT_POINTLIST:
3628 PrimitiveCount = IndexCount;
3629 break;
3631 case D3DPT_LINELIST:
3632 PrimitiveCount = IndexCount / 2;
3633 break;
3635 case D3DPT_LINESTRIP:
3636 PrimitiveCount = IndexCount - 1;
3637 break;
3639 case D3DPT_TRIANGLELIST:
3640 PrimitiveCount = IndexCount / 3;
3641 break;
3643 case D3DPT_TRIANGLESTRIP:
3644 PrimitiveCount = IndexCount - 2;
3645 break;
3647 case D3DPT_TRIANGLEFAN:
3648 PrimitiveCount = IndexCount - 2;
3649 break;
3651 default: return DDERR_INVALIDPARAMS;
3654 /* Get the FVF of the vertex buffer, and its stride */
3655 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3656 &Desc);
3657 if(hr != D3D_OK)
3659 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
3660 return hr;
3662 stride = get_flexible_vertex_size(Desc.FVF);
3663 TRACE("Vertex buffer FVF = %08x, stride=%d\n", Desc.FVF, stride);
3665 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3666 if(FAILED(hr))
3668 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3669 return hr;
3672 /* copy the index stream into the index buffer.
3673 * A new IWineD3DDevice method could be created
3674 * which takes an user pointer containing the indices
3675 * or a SetData-Method for the index buffer, which
3676 * overrides the index buffer data with our pointer.
3678 hr = IWineD3DIndexBuffer_Lock(This->indexbuffer,
3679 0 /* OffSetToLock */,
3680 0 /* SizeToLock - doesn't matter */,
3681 (BYTE **) &LockedIndices,
3682 0 /* Flags */);
3683 assert(IndexCount < 0x100000);
3684 if(hr != D3D_OK)
3686 ERR("(%p) IWineD3DIndexBuffer::Lock failed with hr = %08x\n", This, hr);
3687 return hr;
3689 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
3690 hr = IWineD3DIndexBuffer_Unlock(This->indexbuffer);
3691 if(hr != D3D_OK)
3693 ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08x\n", This, hr);
3694 return hr;
3697 /* Set the index stream */
3698 hr = IWineD3DDevice_SetIndices(This->wineD3DDevice,
3699 This->indexbuffer,
3702 /* Set the vertex stream source */
3703 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3704 0 /* StreamNumber */,
3705 vb->wineD3DVertexBuffer,
3706 0 /* offset, we pass this to DrawIndexedPrimitive */,
3707 stride);
3708 if(hr != D3D_OK)
3710 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
3711 return hr;
3715 hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice,
3716 PrimitiveType,
3717 StartVertex,
3718 0 /* minIndex */,
3719 NumVertices,
3720 0 /* StartIndex */,
3721 PrimitiveCount);
3723 return D3D_OK;
3726 static HRESULT WINAPI
3727 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
3728 D3DPRIMITIVETYPE PrimitiveType,
3729 IDirect3DVertexBuffer *D3DVertexBuf,
3730 WORD *Indices,
3731 DWORD IndexCount,
3732 DWORD Flags)
3734 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3735 IDirect3DVertexBufferImpl *VB = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3736 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
3738 return IDirect3DDevice7_DrawIndexedPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3739 PrimitiveType,
3740 ICOM_INTERFACE(VB, IDirect3DVertexBuffer7),
3742 IndexCount,
3743 Indices,
3744 IndexCount,
3745 Flags);
3748 /*****************************************************************************
3749 * IDirect3DDevice7::ComputeSphereVisibility
3751 * Calculates the visibility of spheres in the current viewport. The spheres
3752 * are passed in the Centers and Radii arrays, the results are passed back
3753 * in the ReturnValues array. Return values are either completely visible,
3754 * partially visible or completely invisible.
3755 * The return value consist of a combination of D3DCLIP_* flags, or it's
3756 * 0 if the sphere is completely visible(according to the SDK, not checked)
3758 * Sounds like an overdose of math ;)
3760 * Version 3 and 7
3762 * Params:
3763 * Centers: Array containing the sphere centers
3764 * Radii: Array containing the sphere radii
3765 * NumSpheres: The number of centers and radii in the arrays
3766 * Flags: Some flags
3767 * ReturnValues: Array to write the results to
3769 * Returns:
3770 * D3D_OK because it's a stub
3771 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
3772 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
3773 * is singular)
3775 *****************************************************************************/
3776 static HRESULT WINAPI
3777 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
3778 D3DVECTOR *Centers,
3779 D3DVALUE *Radii,
3780 DWORD NumSpheres,
3781 DWORD Flags,
3782 DWORD *ReturnValues)
3784 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3785 FIXME("(%p)->(%p,%p,%08x,%08x,%p): stub!\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3787 /* the DirectX 7 sdk says that the visibility is computed by
3788 * back-transforming the viewing frustum to model space
3789 * using the inverse of the combined world, view and projection
3790 * matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX
3791 * is returned.
3793 * Basic implementation idea:
3794 * 1) Check if the center is in the viewing frustum
3795 * 2) Cut the sphere with the planes of the viewing
3796 * frustum
3798 * ->Center inside the frustum, no intersections:
3799 * Fully visible
3800 * ->Center outside the frustum, no intersections:
3801 * Not visible
3802 * ->Some intersections: Partially visible
3804 * Implement this call in WineD3D. Either implement the
3805 * matrix and vector stuff in WineD3D, or use some external
3806 * math library.
3809 return D3D_OK;
3812 static HRESULT WINAPI
3813 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
3814 D3DVECTOR *Centers,
3815 D3DVALUE *Radii,
3816 DWORD NumSpheres,
3817 DWORD Flags,
3818 DWORD *ReturnValues)
3820 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3821 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3822 return IDirect3DDevice7_ComputeSphereVisibility(ICOM_INTERFACE(This, IDirect3DDevice7),
3823 Centers,
3824 Radii,
3825 NumSpheres,
3826 Flags,
3827 ReturnValues);
3830 /*****************************************************************************
3831 * IDirect3DDevice7::GetTexture
3833 * Returns the texture interface handle assigned to a texture stage.
3834 * The returned texture is AddRefed. This is taken from old ddraw,
3835 * not checked in Windows.
3837 * Version 3 and 7
3839 * Params:
3840 * Stage: Texture stage to read the texture from
3841 * Texture: Address to store the interface pointer at
3843 * Returns:
3844 * D3D_OK on success
3845 * DDERR_INVALIDPARAMS if Texture is NULL
3846 * For details, see IWineD3DDevice::GetTexture
3848 *****************************************************************************/
3849 static HRESULT WINAPI
3850 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
3851 DWORD Stage,
3852 IDirectDrawSurface7 **Texture)
3854 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3855 IWineD3DBaseTexture *Surf;
3856 HRESULT hr;
3857 TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture);
3859 if(!Texture)
3861 TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
3862 return DDERR_INVALIDPARAMS;
3865 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, (IWineD3DBaseTexture **) &Surf);
3866 if( (hr != D3D_OK) || (!Surf) )
3868 *Texture = NULL;
3869 return hr;
3872 /* GetParent AddRef()s, which is perfectly OK.
3873 * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
3875 return IWineD3DBaseTexture_GetParent(Surf,
3876 (IUnknown **) Texture);
3879 static HRESULT WINAPI
3880 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
3881 DWORD Stage,
3882 IDirect3DTexture2 **Texture2)
3884 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3885 HRESULT ret;
3886 IDirectDrawSurface7 *ret_val;
3888 TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
3889 ret = IDirect3DDevice7_GetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3890 Stage,
3891 &ret_val);
3893 *Texture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val);
3895 TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
3897 return ret;
3900 /*****************************************************************************
3901 * IDirect3DDevice7::SetTexture
3903 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
3905 * Version 3 and 7
3907 * Params:
3908 * Stage: The stage to assign the texture to
3909 * Texture: Interface pointer to the texture surface
3911 * Returns
3912 * D3D_OK on success
3913 * For details, see IWineD3DDevice::SetTexture
3915 *****************************************************************************/
3916 static HRESULT WINAPI
3917 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
3918 DWORD Stage,
3919 IDirectDrawSurface7 *Texture)
3921 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3922 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
3923 TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf);
3925 /* Texture may be NULL here */
3926 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
3927 Stage,
3928 surf ? (IWineD3DBaseTexture * ) surf->wineD3DTexture : NULL);
3931 static HRESULT WINAPI
3932 Thunk_IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
3933 DWORD Stage,
3934 IDirect3DTexture2 *Texture2)
3936 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3937 IDirectDrawSurfaceImpl *tex = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Texture2);
3938 TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, tex);
3939 return IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3940 Stage,
3941 ICOM_INTERFACE(tex, IDirectDrawSurface7));
3944 /*****************************************************************************
3945 * IDirect3DDevice7::GetTextureStageState
3947 * Retrieves a state from a texture stage.
3949 * Version 3 and 7
3951 * Params:
3952 * Stage: The stage to retrieve the state from
3953 * TexStageStateType: The state type to retrieve
3954 * State: Address to store the state's value at
3956 * Returns:
3957 * D3D_OK on success
3958 * DDERR_INVALIDPARAMS if State is NULL
3959 * For details, see IWineD3DDevice::GetTextureStageState
3961 *****************************************************************************/
3962 static HRESULT WINAPI
3963 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
3964 DWORD Stage,
3965 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3966 DWORD *State)
3968 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3969 TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
3971 if(!State)
3972 return DDERR_INVALIDPARAMS;
3974 return IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
3975 Stage,
3976 TexStageStateType,
3977 State);
3980 static HRESULT WINAPI
3981 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
3982 DWORD Stage,
3983 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3984 DWORD *State)
3986 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3987 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
3988 return IDirect3DDevice7_GetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
3989 Stage,
3990 TexStageStateType,
3991 State);
3994 /*****************************************************************************
3995 * IDirect3DDevice7::SetTextureStageState
3997 * Sets a texture stage state. Some stage types need to be handled specially,
3998 * because they do not exist in WineD3D and were moved to another place
4000 * Version 3 and 7
4002 * Params:
4003 * Stage: The stage to modify
4004 * TexStageStateType: The state to change
4005 * State: The new value for the state
4007 * Returns:
4008 * D3D_OK on success
4009 * For details, see IWineD3DDevice::SetTextureStageState
4011 *****************************************************************************/
4012 static HRESULT WINAPI
4013 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
4014 DWORD Stage,
4015 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4016 DWORD State)
4018 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4019 TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State);
4020 switch(TexStageStateType)
4022 /* Mipfilter is a sampler state with different values */
4023 case D3DTSS_MIPFILTER:
4025 WINED3DTEXTUREFILTERTYPE value;
4026 switch(State)
4028 case D3DTFP_NONE: value = WINED3DTEXF_NONE; break;
4029 case D3DTFP_POINT: value = WINED3DTEXF_POINT; break;
4030 case 0: /* Unchecked */
4031 case D3DTFP_LINEAR: value = WINED3DTEXF_LINEAR; break;
4032 default:
4033 ERR("Unexpected mipfilter value %d\n", State);
4034 value = WINED3DTEXF_NONE;
4036 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4037 Stage,
4038 WINED3DSAMP_MIPFILTER,
4039 value);
4042 /* Minfilter is a sampler state too, equal values */
4043 case D3DTSS_MINFILTER:
4044 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4045 Stage,
4046 WINED3DSAMP_MINFILTER,
4047 State);
4048 /* Same for MAGFILTER */
4049 case D3DTSS_MAGFILTER:
4050 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4051 Stage,
4052 WINED3DSAMP_MAGFILTER,
4053 State);
4055 default:
4057 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
4058 Stage,
4059 TexStageStateType,
4060 State);
4064 static HRESULT WINAPI
4065 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
4066 DWORD Stage,
4067 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4068 DWORD State)
4070 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4071 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4072 return IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
4073 Stage,
4074 TexStageStateType,
4075 State);
4078 /*****************************************************************************
4079 * IDirect3DDevice7::ValidateDevice
4081 * SDK: "Reports the device's ability to render the currently set
4082 * texture-blending operations in a single pass". Whatever that means
4083 * exactly...
4085 * Version 3 and 7
4087 * Params:
4088 * NumPasses: Address to write the number of necessary passes for the
4089 * desired effect to.
4091 * Returns:
4092 * D3D_OK on success
4093 * See IWineD3DDevice::ValidateDevice for more details
4095 *****************************************************************************/
4096 static HRESULT WINAPI
4097 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
4098 DWORD *NumPasses)
4100 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4101 TRACE("(%p)->(%p): Relay\n", This, NumPasses);
4103 return IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
4106 static HRESULT WINAPI
4107 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
4108 DWORD *Passes)
4110 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4111 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
4112 return IDirect3DDevice7_ValidateDevice(ICOM_INTERFACE(This, IDirect3DDevice7),
4113 Passes);
4116 /*****************************************************************************
4117 * IDirect3DDevice7::Clear
4119 * Fills the render target, the z buffer and the stencil buffer with a
4120 * clear color / value
4122 * Version 7 only
4124 * Params:
4125 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
4126 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
4127 * Flags: Some flags, as usual
4128 * Color: Clear color for the render target
4129 * Z: Clear value for the Z buffer
4130 * Stencil: Clear value to store in each stencil buffer entry
4132 * Returns:
4133 * D3D_OK on success
4134 * For details, see IWineD3DDevice::Clear
4136 *****************************************************************************/
4137 static HRESULT WINAPI
4138 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
4139 DWORD Count,
4140 D3DRECT *Rects,
4141 DWORD Flags,
4142 D3DCOLOR Color,
4143 D3DVALUE Z,
4144 DWORD Stencil)
4146 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4147 TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, (DWORD) Color, Z, Stencil);
4149 /* Note; D3DRECT is compatible with WINED3DRECT */
4150 return IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil);
4153 /*****************************************************************************
4154 * IDirect3DDevice7::SetViewport
4156 * Sets the current viewport.
4158 * Version 7 only, but IDirect3DViewport uses this call for older
4159 * versions
4161 * Params:
4162 * Data: The new viewport to set
4164 * Returns:
4165 * D3D_OK on success
4166 * DDERR_INVALIDPARAMS if Data is NULL
4167 * For more details, see IWineDDDevice::SetViewport
4169 *****************************************************************************/
4170 static HRESULT WINAPI
4171 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
4172 D3DVIEWPORT7 *Data)
4174 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4175 TRACE("(%p)->(%p) Relay!\n", This, Data);
4177 if(!Data)
4178 return DDERR_INVALIDPARAMS;
4180 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
4181 return IWineD3DDevice_SetViewport(This->wineD3DDevice,
4182 (WINED3DVIEWPORT*) Data);
4185 /*****************************************************************************
4186 * IDirect3DDevice::GetViewport
4188 * Returns the current viewport
4190 * Version 7
4192 * Params:
4193 * Data: D3D7Viewport structure to write the viewport information to
4195 * Returns:
4196 * D3D_OK on success
4197 * DDERR_INVALIDPARAMS if Data is NULL
4198 * For more details, see IWineD3DDevice::GetViewport
4200 *****************************************************************************/
4201 static HRESULT WINAPI
4202 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
4203 D3DVIEWPORT7 *Data)
4205 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4206 HRESULT hr;
4207 TRACE("(%p)->(%p) Relay!\n", This, Data);
4209 if(!Data)
4210 return DDERR_INVALIDPARAMS;
4212 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
4213 hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
4214 (WINED3DVIEWPORT*) Data);
4216 return hr_ddraw_from_wined3d(hr);
4219 /*****************************************************************************
4220 * IDirect3DDevice7::SetMaterial
4222 * Sets the Material
4224 * Version 7
4226 * Params:
4227 * Mat: The material to set
4229 * Returns:
4230 * D3D_OK on success
4231 * DDERR_INVALIDPARAMS if Mat is NULL.
4232 * For more details, see IWineD3DDevice::SetMaterial
4234 *****************************************************************************/
4235 static HRESULT WINAPI
4236 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
4237 D3DMATERIAL7 *Mat)
4239 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4240 HRESULT hr;
4241 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4243 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
4244 hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
4245 (WINED3DMATERIAL*) Mat);
4247 return hr_ddraw_from_wined3d(hr);
4250 /*****************************************************************************
4251 * IDirect3DDevice7::GetMaterial
4253 * Returns the current material
4255 * Version 7
4257 * Params:
4258 * Mat: D3DMATERIAL7 structure to write the material parameters to
4260 * Returns:
4261 * D3D_OK on success
4262 * DDERR_INVALIDPARAMS if Mat is NULL
4263 * For more details, see IWineD3DDevice::GetMaterial
4265 *****************************************************************************/
4266 static HRESULT WINAPI
4267 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
4268 D3DMATERIAL7 *Mat)
4270 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4271 HRESULT hr;
4272 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4274 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
4275 hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
4276 (WINED3DMATERIAL*) Mat);
4278 return hr_ddraw_from_wined3d(hr);
4281 /*****************************************************************************
4282 * IDirect3DDevice7::SetLight
4284 * Assigns a light to a light index, but doesn't activate it yet.
4286 * Version 7, IDirect3DLight uses this method for older versions
4288 * Params:
4289 * LightIndex: The index of the new light
4290 * Light: A D3DLIGHT7 structure describing the light
4292 * Returns:
4293 * D3D_OK on success
4294 * For more details, see IWineD3DDevice::SetLight
4296 *****************************************************************************/
4297 static HRESULT WINAPI
4298 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
4299 DWORD LightIndex,
4300 D3DLIGHT7 *Light)
4302 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4303 HRESULT hr;
4304 TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
4306 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
4307 hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
4308 LightIndex,
4309 (WINED3DLIGHT*) Light);
4311 return hr_ddraw_from_wined3d(hr);
4314 /*****************************************************************************
4315 * IDirect3DDevice7::GetLight
4317 * Returns the light assigned to a light index
4319 * Params:
4320 * Light: Structure to write the light information to
4322 * Returns:
4323 * D3D_OK on success
4324 * DDERR_INVALIDPARAMS if Light is NULL
4325 * For details, see IWineD3DDevice::GetLight
4327 *****************************************************************************/
4328 static HRESULT WINAPI
4329 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
4330 DWORD LightIndex,
4331 D3DLIGHT7 *Light)
4333 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4334 HRESULT rc;
4335 TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
4337 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
4338 rc = IWineD3DDevice_GetLight(This->wineD3DDevice,
4339 LightIndex,
4340 (WINED3DLIGHT*) Light);
4342 /* Translate the result. WineD3D returns other values than D3D7 */
4343 return hr_ddraw_from_wined3d(rc);
4346 /*****************************************************************************
4347 * IDirect3DDevice7::BeginStateBlock
4349 * Begins recording to a stateblock
4351 * Version 7
4353 * Returns:
4354 * D3D_OK on success
4355 * For details see IWineD3DDevice::BeginStateBlock
4357 *****************************************************************************/
4358 static HRESULT WINAPI
4359 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
4361 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4362 HRESULT hr;
4363 TRACE("(%p)->(): Relay!\n", This);
4365 hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
4366 return hr_ddraw_from_wined3d(hr);
4369 /*****************************************************************************
4370 * IDirect3DDevice7::EndStateBlock
4372 * Stops recording to a state block and returns the created stateblock
4373 * handle.
4375 * Version 7
4377 * Params:
4378 * BlockHandle: Address to store the stateblock's handle to
4380 * Returns:
4381 * D3D_OK on success
4382 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4383 * See IWineD3DDevice::EndStateBlock for more details
4385 *****************************************************************************/
4386 static HRESULT WINAPI
4387 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
4388 DWORD *BlockHandle)
4390 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4391 HRESULT hr;
4392 TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
4394 if(!BlockHandle)
4396 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
4397 return DDERR_INVALIDPARAMS;
4400 *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
4401 if(!*BlockHandle)
4403 ERR("Cannot get a handle number for the stateblock\n");
4404 return DDERR_OUTOFMEMORY;
4406 This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
4407 hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
4408 (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr);
4409 return hr_ddraw_from_wined3d(hr);
4412 /*****************************************************************************
4413 * IDirect3DDevice7::PreLoad
4415 * Allows the app to signal that a texture will be used soon, to allow
4416 * the Direct3DDevice to load it to the video card in the meantime.
4418 * Version 7
4420 * Params:
4421 * Texture: The texture to preload
4423 * Returns:
4424 * D3D_OK on success
4425 * DDERR_INVALIDPARAMS if Texture is NULL
4426 * See IWineD3DSurface::PreLoad for details
4428 *****************************************************************************/
4429 static HRESULT WINAPI
4430 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
4431 IDirectDrawSurface7 *Texture)
4433 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4434 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
4436 TRACE("(%p)->(%p): Relay!\n", This, surf);
4438 if(!Texture)
4439 return DDERR_INVALIDPARAMS;
4441 IWineD3DSurface_PreLoad(surf->WineD3DSurface);
4442 return D3D_OK;
4445 /*****************************************************************************
4446 * IDirect3DDevice7::ApplyStateBlock
4448 * Activates the state stored in a state block handle.
4450 * Params:
4451 * BlockHandle: The stateblock handle to activate
4453 * Returns:
4454 * D3D_OK on success
4455 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4457 *****************************************************************************/
4458 static HRESULT WINAPI
4459 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
4460 DWORD BlockHandle)
4462 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4463 HRESULT hr;
4464 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4466 if(!BlockHandle || BlockHandle > This->numHandles)
4468 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4469 return D3DERR_INVALIDSTATEBLOCK;
4471 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4473 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4474 return D3DERR_INVALIDSTATEBLOCK;
4477 hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4478 return hr_ddraw_from_wined3d(hr);
4481 /*****************************************************************************
4482 * IDirect3DDevice7::CaptureStateBlock
4484 * Updates a stateblock's values to the values currently set for the device
4486 * Version 7
4488 * Params:
4489 * BlockHandle: Stateblock to update
4491 * Returns:
4492 * D3D_OK on success
4493 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4494 * See IWineD3DDevice::CaptureStateBlock for more details
4496 *****************************************************************************/
4497 static HRESULT WINAPI
4498 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
4499 DWORD BlockHandle)
4501 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4502 HRESULT hr;
4503 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4505 if(BlockHandle == 0 || BlockHandle > This->numHandles)
4507 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4508 return D3DERR_INVALIDSTATEBLOCK;
4510 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4512 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4513 return D3DERR_INVALIDSTATEBLOCK;
4516 hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4517 return hr_ddraw_from_wined3d(hr);
4520 /*****************************************************************************
4521 * IDirect3DDevice7::DeleteStateBlock
4523 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
4525 * Version 7
4527 * Params:
4528 * BlockHandle: Stateblock handle to delete
4530 * Returns:
4531 * D3D_OK on success
4532 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
4534 *****************************************************************************/
4535 static HRESULT WINAPI
4536 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
4537 DWORD BlockHandle)
4539 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4540 ULONG ref;
4541 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4543 if(BlockHandle == 0 || BlockHandle > This->numHandles)
4545 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4546 return D3DERR_INVALIDSTATEBLOCK;
4548 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4550 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4551 return D3DERR_INVALIDSTATEBLOCK;
4554 ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4555 if(ref)
4557 ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref);
4559 This->Handles[BlockHandle - 1].ptr = NULL;
4560 This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown;
4562 return D3D_OK;
4565 /*****************************************************************************
4566 * IDirect3DDevice7::CreateStateBlock
4568 * Creates a new state block handle.
4570 * Version 7
4572 * Params:
4573 * Type: The state block type
4574 * BlockHandle: Address to write the created handle to
4576 * Returns:
4577 * D3D_OK on success
4578 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4580 *****************************************************************************/
4581 static HRESULT WINAPI
4582 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
4583 D3DSTATEBLOCKTYPE Type,
4584 DWORD *BlockHandle)
4586 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4587 HRESULT hr;
4588 TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
4590 if(!BlockHandle)
4592 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
4593 return DDERR_INVALIDPARAMS;
4596 *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
4597 if(!*BlockHandle)
4599 ERR("Cannot get a handle number for the stateblock\n");
4600 return DDERR_OUTOFMEMORY;
4602 This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
4604 /* The D3DSTATEBLOCKTYPE enum is fine here */
4605 hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
4606 Type,
4607 (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr,
4608 NULL /* Parent, hope that works */);
4609 return hr_ddraw_from_wined3d(hr);
4612 /*****************************************************************************
4613 * IDirect3DDevice7::Load
4615 * Loads a rectangular area from the source into the destination texture.
4616 * It can also copy the source to the faces of a cubic environment map
4618 * Version 7
4620 * Params:
4621 * DestTex: Destination texture
4622 * DestPoint: Point in the destination where the source image should be
4623 * written to
4624 * SrcTex: Source texture
4625 * SrcRect: Source rectangle
4626 * Flags: Some flags
4628 * Returns:
4629 * D3D_OK on success
4630 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL
4631 * See IDirect3DTexture2::Load for details
4633 *****************************************************************************/
4634 static HRESULT WINAPI
4635 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
4636 IDirectDrawSurface7 *DestTex,
4637 POINT *DestPoint,
4638 IDirectDrawSurface7 *SrcTex,
4639 RECT *SrcRect,
4640 DWORD Flags)
4642 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4643 IDirectDrawSurfaceImpl *dest = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, DestTex);
4644 IDirectDrawSurfaceImpl *src = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, SrcTex);
4645 FIXME("(%p)->(%p,%p,%p,%p,%08x): Partially Implemented!\n", This, dest, DestPoint, src, SrcRect, Flags);
4647 if( (!src) || (!dest) )
4648 return DDERR_INVALIDPARAMS;
4650 IDirect3DTexture2_Load(ICOM_INTERFACE(dest, IDirect3DTexture2),
4651 ICOM_INTERFACE(src, IDirect3DTexture2));
4652 return D3D_OK;
4655 /*****************************************************************************
4656 * IDirect3DDevice7::LightEnable
4658 * Enables or disables a light
4660 * Version 7, IDirect3DLight uses this method too.
4662 * Params:
4663 * LightIndex: The index of the light to enable / disable
4664 * Enable: Enable or disable the light
4666 * Returns:
4667 * D3D_OK on success
4668 * For more details, see IWineD3DDevice::SetLightEnable
4670 *****************************************************************************/
4671 static HRESULT WINAPI
4672 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
4673 DWORD LightIndex,
4674 BOOL Enable)
4676 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4677 HRESULT hr;
4678 TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable);
4680 hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4681 return hr_ddraw_from_wined3d(hr);
4684 /*****************************************************************************
4685 * IDirect3DDevice7::GetLightEnable
4687 * Retrieves if the light with the given index is enabled or not
4689 * Version 7
4691 * Params:
4692 * LightIndex: Index of desired light
4693 * Enable: Pointer to a BOOL which contains the result
4695 * Returns:
4696 * D3D_OK on success
4697 * DDERR_INVALIDPARAMS if Enable is NULL
4698 * See IWineD3DDevice::GetLightEnable for more details
4700 *****************************************************************************/
4701 static HRESULT WINAPI
4702 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
4703 DWORD LightIndex,
4704 BOOL* Enable)
4706 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4707 HRESULT hr;
4708 TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable);
4710 if(!Enable)
4711 return DDERR_INVALIDPARAMS;
4713 hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4714 return hr_ddraw_from_wined3d(hr);
4717 /*****************************************************************************
4718 * IDirect3DDevice7::SetClipPlane
4720 * Sets custom clipping plane
4722 * Version 7
4724 * Params:
4725 * Index: The index of the clipping plane
4726 * PlaneEquation: An equation defining the clipping plane
4728 * Returns:
4729 * D3D_OK on success
4730 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4731 * See IWineD3DDevice::SetClipPlane for more details
4733 *****************************************************************************/
4734 static HRESULT WINAPI
4735 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
4736 DWORD Index,
4737 D3DVALUE* PlaneEquation)
4739 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4740 TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation);
4742 if(!PlaneEquation)
4743 return DDERR_INVALIDPARAMS;
4745 return IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4748 /*****************************************************************************
4749 * IDirect3DDevice7::GetClipPlane
4751 * Returns the clipping plane with a specific index
4753 * Params:
4754 * Index: The index of the desired plane
4755 * PlaneEquation: Address to store the plane equation to
4757 * Returns:
4758 * D3D_OK on success
4759 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4760 * See IWineD3DDevice::GetClipPlane for more details
4762 *****************************************************************************/
4763 static HRESULT WINAPI
4764 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
4765 DWORD Index,
4766 D3DVALUE* PlaneEquation)
4768 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4769 TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation);
4771 if(!PlaneEquation)
4772 return DDERR_INVALIDPARAMS;
4774 return IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4777 /*****************************************************************************
4778 * IDirect3DDevice7::GetInfo
4780 * Retrieves some information about the device. The DirectX sdk says that
4781 * this version returns S_FALSE for all retail builds of DirectX, that's what
4782 * this implementation does.
4784 * Params:
4785 * DevInfoID: Information type requested
4786 * DevInfoStruct: Pointer to a structure to store the info to
4787 * Size: Size of the structure
4789 * Returns:
4790 * S_FALSE, because it's a non-debug driver
4792 *****************************************************************************/
4793 static HRESULT WINAPI
4794 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
4795 DWORD DevInfoID,
4796 void *DevInfoStruct,
4797 DWORD Size)
4799 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4800 TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size);
4802 if (TRACE_ON(d3d7))
4804 TRACE(" info requested : ");
4805 switch (DevInfoID)
4807 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
4808 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
4809 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
4810 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
4814 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
4817 const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl =
4819 /*** IUnknown Methods ***/
4820 IDirect3DDeviceImpl_7_QueryInterface,
4821 IDirect3DDeviceImpl_7_AddRef,
4822 IDirect3DDeviceImpl_7_Release,
4823 /*** IDirect3DDevice7 ***/
4824 IDirect3DDeviceImpl_7_GetCaps,
4825 IDirect3DDeviceImpl_7_EnumTextureFormats,
4826 IDirect3DDeviceImpl_7_BeginScene,
4827 IDirect3DDeviceImpl_7_EndScene,
4828 IDirect3DDeviceImpl_7_GetDirect3D,
4829 IDirect3DDeviceImpl_7_SetRenderTarget,
4830 IDirect3DDeviceImpl_7_GetRenderTarget,
4831 IDirect3DDeviceImpl_7_Clear,
4832 IDirect3DDeviceImpl_7_SetTransform,
4833 IDirect3DDeviceImpl_7_GetTransform,
4834 IDirect3DDeviceImpl_7_SetViewport,
4835 IDirect3DDeviceImpl_7_MultiplyTransform,
4836 IDirect3DDeviceImpl_7_GetViewport,
4837 IDirect3DDeviceImpl_7_SetMaterial,
4838 IDirect3DDeviceImpl_7_GetMaterial,
4839 IDirect3DDeviceImpl_7_SetLight,
4840 IDirect3DDeviceImpl_7_GetLight,
4841 IDirect3DDeviceImpl_7_SetRenderState,
4842 IDirect3DDeviceImpl_7_GetRenderState,
4843 IDirect3DDeviceImpl_7_BeginStateBlock,
4844 IDirect3DDeviceImpl_7_EndStateBlock,
4845 IDirect3DDeviceImpl_7_PreLoad,
4846 IDirect3DDeviceImpl_7_DrawPrimitive,
4847 IDirect3DDeviceImpl_7_DrawIndexedPrimitive,
4848 IDirect3DDeviceImpl_7_SetClipStatus,
4849 IDirect3DDeviceImpl_7_GetClipStatus,
4850 IDirect3DDeviceImpl_7_DrawPrimitiveStrided,
4851 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided,
4852 IDirect3DDeviceImpl_7_DrawPrimitiveVB,
4853 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB,
4854 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
4855 IDirect3DDeviceImpl_7_GetTexture,
4856 IDirect3DDeviceImpl_7_SetTexture,
4857 IDirect3DDeviceImpl_7_GetTextureStageState,
4858 IDirect3DDeviceImpl_7_SetTextureStageState,
4859 IDirect3DDeviceImpl_7_ValidateDevice,
4860 IDirect3DDeviceImpl_7_ApplyStateBlock,
4861 IDirect3DDeviceImpl_7_CaptureStateBlock,
4862 IDirect3DDeviceImpl_7_DeleteStateBlock,
4863 IDirect3DDeviceImpl_7_CreateStateBlock,
4864 IDirect3DDeviceImpl_7_Load,
4865 IDirect3DDeviceImpl_7_LightEnable,
4866 IDirect3DDeviceImpl_7_GetLightEnable,
4867 IDirect3DDeviceImpl_7_SetClipPlane,
4868 IDirect3DDeviceImpl_7_GetClipPlane,
4869 IDirect3DDeviceImpl_7_GetInfo
4872 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
4874 /*** IUnknown Methods ***/
4875 Thunk_IDirect3DDeviceImpl_3_QueryInterface,
4876 Thunk_IDirect3DDeviceImpl_3_AddRef,
4877 Thunk_IDirect3DDeviceImpl_3_Release,
4878 /*** IDirect3DDevice3 ***/
4879 IDirect3DDeviceImpl_3_GetCaps,
4880 IDirect3DDeviceImpl_3_GetStats,
4881 IDirect3DDeviceImpl_3_AddViewport,
4882 IDirect3DDeviceImpl_3_DeleteViewport,
4883 IDirect3DDeviceImpl_3_NextViewport,
4884 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
4885 Thunk_IDirect3DDeviceImpl_3_BeginScene,
4886 Thunk_IDirect3DDeviceImpl_3_EndScene,
4887 Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
4888 IDirect3DDeviceImpl_3_SetCurrentViewport,
4889 IDirect3DDeviceImpl_3_GetCurrentViewport,
4890 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
4891 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
4892 IDirect3DDeviceImpl_3_Begin,
4893 IDirect3DDeviceImpl_3_BeginIndexed,
4894 IDirect3DDeviceImpl_3_Vertex,
4895 IDirect3DDeviceImpl_3_Index,
4896 IDirect3DDeviceImpl_3_End,
4897 Thunk_IDirect3DDeviceImpl_3_GetRenderState,
4898 Thunk_IDirect3DDeviceImpl_3_SetRenderState,
4899 IDirect3DDeviceImpl_3_GetLightState,
4900 IDirect3DDeviceImpl_3_SetLightState,
4901 Thunk_IDirect3DDeviceImpl_3_SetTransform,
4902 Thunk_IDirect3DDeviceImpl_3_GetTransform,
4903 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
4904 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
4905 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
4906 Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
4907 Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
4908 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
4909 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
4910 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
4911 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
4912 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
4913 Thunk_IDirect3DDeviceImpl_3_GetTexture,
4914 Thunk_IDirect3DDeviceImpl_3_SetTexture,
4915 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
4916 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
4917 Thunk_IDirect3DDeviceImpl_3_ValidateDevice
4920 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
4922 /*** IUnknown Methods ***/
4923 Thunk_IDirect3DDeviceImpl_2_QueryInterface,
4924 Thunk_IDirect3DDeviceImpl_2_AddRef,
4925 Thunk_IDirect3DDeviceImpl_2_Release,
4926 /*** IDirect3DDevice2 ***/
4927 Thunk_IDirect3DDeviceImpl_2_GetCaps,
4928 IDirect3DDeviceImpl_2_SwapTextureHandles,
4929 Thunk_IDirect3DDeviceImpl_2_GetStats,
4930 Thunk_IDirect3DDeviceImpl_2_AddViewport,
4931 Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
4932 Thunk_IDirect3DDeviceImpl_2_NextViewport,
4933 IDirect3DDeviceImpl_2_EnumTextureFormats,
4934 Thunk_IDirect3DDeviceImpl_2_BeginScene,
4935 Thunk_IDirect3DDeviceImpl_2_EndScene,
4936 Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
4937 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
4938 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
4939 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
4940 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
4941 Thunk_IDirect3DDeviceImpl_2_Begin,
4942 Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
4943 Thunk_IDirect3DDeviceImpl_2_Vertex,
4944 Thunk_IDirect3DDeviceImpl_2_Index,
4945 Thunk_IDirect3DDeviceImpl_2_End,
4946 Thunk_IDirect3DDeviceImpl_2_GetRenderState,
4947 Thunk_IDirect3DDeviceImpl_2_SetRenderState,
4948 Thunk_IDirect3DDeviceImpl_2_GetLightState,
4949 Thunk_IDirect3DDeviceImpl_2_SetLightState,
4950 Thunk_IDirect3DDeviceImpl_2_SetTransform,
4951 Thunk_IDirect3DDeviceImpl_2_GetTransform,
4952 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
4953 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
4954 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
4955 Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
4956 Thunk_IDirect3DDeviceImpl_2_GetClipStatus
4959 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
4961 /*** IUnknown Methods ***/
4962 Thunk_IDirect3DDeviceImpl_1_QueryInterface,
4963 Thunk_IDirect3DDeviceImpl_1_AddRef,
4964 Thunk_IDirect3DDeviceImpl_1_Release,
4965 /*** IDirect3DDevice1 ***/
4966 IDirect3DDeviceImpl_1_Initialize,
4967 Thunk_IDirect3DDeviceImpl_1_GetCaps,
4968 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
4969 IDirect3DDeviceImpl_1_CreateExecuteBuffer,
4970 Thunk_IDirect3DDeviceImpl_1_GetStats,
4971 IDirect3DDeviceImpl_1_Execute,
4972 Thunk_IDirect3DDeviceImpl_1_AddViewport,
4973 Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
4974 Thunk_IDirect3DDeviceImpl_1_NextViewport,
4975 IDirect3DDeviceImpl_1_Pick,
4976 IDirect3DDeviceImpl_1_GetPickRecords,
4977 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
4978 IDirect3DDeviceImpl_1_CreateMatrix,
4979 IDirect3DDeviceImpl_1_SetMatrix,
4980 IDirect3DDeviceImpl_1_GetMatrix,
4981 IDirect3DDeviceImpl_1_DeleteMatrix,
4982 Thunk_IDirect3DDeviceImpl_1_EndScene,
4983 Thunk_IDirect3DDeviceImpl_1_BeginScene,
4984 Thunk_IDirect3DDeviceImpl_1_GetDirect3D
4987 /*****************************************************************************
4988 * IDirect3DDeviceImpl_CreateHandle
4990 * Not called from the VTable
4992 * Some older interface versions operate with handles, which are basically
4993 * DWORDs which identify an interface, for example
4994 * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
4996 * Those handle could be just casts to the interface pointers or vice versa,
4997 * but that is not 64 bit safe and would mean blindly derefering a DWORD
4998 * passed by the app. Instead there is a dynamic array in the device which
4999 * keeps a DWORD to pointer information and a type for the handle.
5001 * Basically this array only grows, when a handle is freed its pointer is
5002 * just set to NULL. There will be much more reads from the array than
5003 * insertion operations, so a dynamic array is fine.
5005 * Params:
5006 * This: D3DDevice implementation for which this handle should be created
5008 * Returns:
5009 * A free handle on success
5010 * 0 on failure
5012 *****************************************************************************/
5013 DWORD
5014 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
5016 DWORD i;
5017 struct HandleEntry *oldHandles = This->Handles;
5019 TRACE("(%p)\n", This);
5021 for(i = 0; i < This->numHandles; i++)
5023 if(This->Handles[i].ptr == NULL &&
5024 This->Handles[i].type == DDrawHandle_Unknown)
5026 TRACE("Reusing freed handle %d\n", i + 1);
5027 return i + 1;
5031 TRACE("Growing the handle array\n");
5033 This->numHandles++;
5034 This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
5035 if(!This->Handles)
5037 ERR("Out of memory\n");
5038 This->Handles = oldHandles;
5039 This->numHandles--;
5040 return 0;
5042 if(oldHandles)
5044 memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
5045 HeapFree(GetProcessHeap(), 0, oldHandles);
5048 TRACE("Returning %d\n", This->numHandles);
5049 return This->numHandles;