Add support for vertex shader constants to the stateblock.
[wine/gsoc_dplay.git] / include / sensapi.h
blobf355f1c92e9ac64aaccbbaf428c47d2ba381ef61
1 /*
2 * Copyright (C) 2005 Steven Edwards
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __SENSAPI_H__
20 #define __SENSAPI_H__
22 #ifdef __cplusplus
23 extern "C" {
24 #endif
26 typedef struct tagQOCINFO
28 DWORD dwSize;
29 DWORD dwFlags;
30 DWORD dwInSpeed;
31 DWORD dwOutSpeed;
32 } QOCINFO, *LPQOCINFO;
34 BOOL WINAPI IsDestinationReachableA(LPCSTR lpszDestination, LPQOCINFO lpQOCInfo);
35 BOOL WINAPI IsDestinationReachableW(LPCWSTR lpszDestination, LPQOCINFO lpQOCInfo);
36 #define IsDestinationReachable WINELIB_NAME_AW(IsDestinationReachable)
37 BOOL WINAPI IsNetworkAlive(LPDWORD lpdwFlags);
39 #ifdef __cplusplus
41 #endif
43 #endif /* __SENSAPI_H__ */