Add support for vertex shader constants to the stateblock.
[wine/gsoc_dplay.git] / dlls / winaspi / Makefile.in
blob9ae9023c9e6cc1c73b8424b9ef13cc757b727833
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = wnaspi32.dll
6 IMPORTLIB = libwnaspi32.$(IMPLIBEXT)
7 IMPORTS = advapi32 kernel32
8 EXTRALIBS = $(LIBUNICODE)
10 C_SRCS = \
11 aspi.c \
12 winaspi32.c
14 C_SRCS16 = \
15 winaspi16.c
17 SPEC_SRCS16 = winaspi.spec
19 @MAKE_DLL_RULES@
21 ### Dependencies: