wined3d: Give the nvts/nvrc code its own pipeline implementation.
[wine/gsoc_dplay.git] / dlls / wined3d / nvidia_texture_shader.c
blob5058ab49e2237d409b4e8a1a464e9f5e91626b17
1 /*
2 * Fixed function pipeline replacement using GL_NV_register_combiners
3 * and GL_NV_texture_shader
5 * Copyright 2006 Henri Verbeet
6 * Copyright 2008 Stefan Dösinger(for CodeWeavers)
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdio.h>
27 #include "wined3d_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
31 #define GLINFO_LOCATION (*gl_info)
32 static void nvrc_enable(IWineD3DDevice *iface, BOOL enable) { }
34 static void nvts_enable(IWineD3DDevice *iface, BOOL enable) {
35 if(enable) {
36 glEnable(GL_TEXTURE_SHADER_NV);
37 checkGLcall("glEnable(GL_TEXTURE_SHADER_NV)");
38 } else {
39 glDisable(GL_TEXTURE_SHADER_NV);
40 checkGLcall("glDisable(GL_TEXTURE_SHADER_NV)");
44 static void nvrc_fragment_get_caps(WINED3DDEVTYPE devtype, WineD3D_GL_Info *gl_info, struct fragment_caps *pCaps) {
45 pCaps->TextureOpCaps = WINED3DTEXOPCAPS_ADD |
46 WINED3DTEXOPCAPS_ADDSIGNED |
47 WINED3DTEXOPCAPS_ADDSIGNED2X |
48 WINED3DTEXOPCAPS_MODULATE |
49 WINED3DTEXOPCAPS_MODULATE2X |
50 WINED3DTEXOPCAPS_MODULATE4X |
51 WINED3DTEXOPCAPS_SELECTARG1 |
52 WINED3DTEXOPCAPS_SELECTARG2 |
53 WINED3DTEXOPCAPS_DISABLE |
54 WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA |
55 WINED3DTEXOPCAPS_BLENDTEXTUREALPHA |
56 WINED3DTEXOPCAPS_BLENDFACTORALPHA |
57 WINED3DTEXOPCAPS_BLENDCURRENTALPHA |
58 WINED3DTEXOPCAPS_LERP |
59 WINED3DTEXOPCAPS_SUBTRACT |
60 WINED3DTEXOPCAPS_ADDSMOOTH |
61 WINED3DTEXOPCAPS_MULTIPLYADD |
62 WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
63 WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
64 WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
65 WINED3DTEXOPCAPS_DOTPRODUCT3 |
66 WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
67 WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA;
69 if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
70 /* Bump mapping is supported already in NV_TEXTURE_SHADER, but that extension does
71 * not support 3D textures. This asks for trouble if an app uses both bump mapping
72 * and 3D textures. It also allows us to keep the code simpler by having texture
73 * shaders constantly enabled.
75 pCaps->TextureOpCaps |= WINED3DTEXOPCAPS_BUMPENVMAP;
76 /* TODO: Luminance bump map? */
79 #if 0
80 /* FIXME: Add
81 pCaps->TextureOpCaps |= WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE
82 WINED3DTEXOPCAPS_PREMODULATE */
83 #endif
85 pCaps->MaxTextureBlendStages = GL_LIMITS(texture_stages);
86 pCaps->MaxSimultaneousTextures = GL_LIMITS(textures);
88 pCaps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_TSSARGTEMP;
90 /* The caps below can be supported but aren't handled yet in utils.c 'd3dta_to_combiner_input', disable them until support is fixed */
91 #if 0
92 if (GL_SUPPORT(NV_REGISTER_COMBINERS2))
93 pCaps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_PERSTAGECONSTANT;
94 #endif
97 static HRESULT nvrc_fragment_alloc(IWineD3DDevice *iface) { return WINED3D_OK; }
98 static void nvrc_fragment_free(IWineD3DDevice *iface) {}
100 /* Two fixed function pipeline implementations using GL_NV_register_combiners and
101 * GL_NV_texture_shader. The nvts_fragment_pipeline assumes that both extensions
102 * are available(geforce 3 and newer), while nvrc_fragment_pipeline uses only the
103 * register combiners extension(Pre-GF3).
105 const struct fragment_pipeline nvts_fragment_pipeline = {
106 nvts_enable,
107 nvrc_fragment_get_caps,
108 nvrc_fragment_alloc,
109 nvrc_fragment_free,
110 ffp_fragmentstate_template
113 const struct fragment_pipeline nvrc_fragment_pipeline = {
114 nvrc_enable,
115 nvrc_fragment_get_caps,
116 nvrc_fragment_alloc,
117 nvrc_fragment_free,
118 ffp_fragmentstate_template