dplayx: Tests for CreatePlayer.
[wine/gsoc_dplay.git] / include / d3d9caps.h
blobc66d291b05b59b4050df2448bfdc0c85852e25bb
1 /*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Raphael Junqueira
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #ifndef __WINE_D3D9CAPS_H
21 #define __WINE_D3D9CAPS_H
24 * Definitions
26 #define D3DCAPS_READ_SCANLINE 0x20000
28 #define D3DCURSORCAPS_COLOR 1
29 #define D3DCURSORCAPS_LOWRES 2
32 #define D3DDEVCAPS2_STREAMOFFSET 0x00000001L
33 #define D3DDEVCAPS2_DMAPNPATCH 0x00000002L
34 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L
35 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L
36 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L
37 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L
38 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L
40 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
41 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
42 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
43 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
44 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
45 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
46 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
47 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
48 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
49 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
50 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
51 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
52 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
53 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
54 #define D3DDEVCAPS_HWRASTERIZATION 0x0080000
55 #define D3DDEVCAPS_PUREDEVICE 0x0100000
56 #define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
57 #define D3DDEVCAPS_RTPATCHES 0x0400000
58 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
59 #define D3DDEVCAPS_NPATCHES 0x1000000
61 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
62 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
63 #define D3DFVFCAPS_PSIZE 0x100000
65 #define D3DLINECAPS_TEXTURE 0x01
66 #define D3DLINECAPS_ZTEST 0x02
67 #define D3DLINECAPS_BLEND 0x04
68 #define D3DLINECAPS_ALPHACMP 0x08
69 #define D3DLINECAPS_FOG 0x10
71 #define D3DPBLENDCAPS_ZERO 0x00000001
72 #define D3DPBLENDCAPS_ONE 0x00000002
73 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004
74 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
75 #define D3DPBLENDCAPS_SRCALPHA 0x00000010
76 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
77 #define D3DPBLENDCAPS_DESTALPHA 0x00000040
78 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
79 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100
80 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
81 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
82 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
83 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
84 #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
86 #define D3DPCMPCAPS_NEVER 0x01
87 #define D3DPCMPCAPS_LESS 0x02
88 #define D3DPCMPCAPS_EQUAL 0x04
89 #define D3DPCMPCAPS_LESSEQUAL 0x08
90 #define D3DPCMPCAPS_GREATER 0x10
91 #define D3DPCMPCAPS_NOTEQUAL 0x20
92 #define D3DPCMPCAPS_GREATEREQUAL 0x40
93 #define D3DPCMPCAPS_ALWAYS 0x80
95 #define D3DPMISCCAPS_MASKZ 0x00000002L
96 #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
97 #define D3DPMISCCAPS_CULLNONE 0x00000010L
98 #define D3DPMISCCAPS_CULLCW 0x00000020L
99 #define D3DPMISCCAPS_CULLCCW 0x00000040L
100 #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
101 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L
102 #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L
103 #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L
104 #define D3DPMISCCAPS_BLENDOP 0x00000800L
105 #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L
106 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L
107 #define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L
108 #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L
109 #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L
110 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L
111 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L
112 #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L
115 #define D3DPRASTERCAPS_DITHER 0x00000001L
116 #define D3DPRASTERCAPS_PAT 0x00000008L
117 #define D3DPRASTERCAPS_ZTEST 0x00000010L
118 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
119 #define D3DPRASTERCAPS_FOGTABLE 0x00000100L
120 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
121 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
122 #define D3DPRASTERCAPS_ZBIAS 0x00004000L
123 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
124 #define D3DPRASTERCAPS_FOGRANGE 0x00010000L
125 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
126 #define D3DPRASTERCAPS_WBUFFER 0x00040000L
127 #define D3DPRASTERCAPS_WFOG 0x00100000L
128 #define D3DPRASTERCAPS_ZFOG 0x00200000L
129 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
130 #define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
131 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
132 #define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
133 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
135 #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
136 #define D3DPRESENT_INTERVAL_ONE 0x00000001
137 #define D3DPRESENT_INTERVAL_TWO 0x00000002
138 #define D3DPRESENT_INTERVAL_THREE 0x00000004
139 #define D3DPRESENT_INTERVAL_FOUR 0x00000008
140 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
142 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
143 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
144 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
145 #define D3DPSHADECAPS_FOGGOURAUD 0x80000
147 #define D3DPTADDRESSCAPS_WRAP 0x01
148 #define D3DPTADDRESSCAPS_MIRROR 0x02
149 #define D3DPTADDRESSCAPS_CLAMP 0x04
150 #define D3DPTADDRESSCAPS_BORDER 0x08
151 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
152 #define D3DPTADDRESSCAPS_MIRRORONCE 0x20
154 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
155 #define D3DPTEXTURECAPS_POW2 0x00000002L
156 #define D3DPTEXTURECAPS_ALPHA 0x00000004L
157 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
158 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
159 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
160 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
161 #define D3DPTEXTURECAPS_PROJECTED 0x00000400L
162 #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
163 #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
164 #define D3DPTEXTURECAPS_MIPMAP 0x00004000L
165 #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
166 #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
167 #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
168 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
169 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
171 #define D3DPTFILTERCAPS_MINFPOINT 0x00000100
172 #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
173 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
174 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
175 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
176 #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
177 #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
178 #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
179 #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
180 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
181 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
182 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
184 #define D3DSTENCILCAPS_KEEP 0x01
185 #define D3DSTENCILCAPS_ZERO 0x02
186 #define D3DSTENCILCAPS_REPLACE 0x04
187 #define D3DSTENCILCAPS_INCRSAT 0x08
188 #define D3DSTENCILCAPS_DECRSAT 0x10
189 #define D3DSTENCILCAPS_INVERT 0x20
190 #define D3DSTENCILCAPS_INCR 0x40
191 #define D3DSTENCILCAPS_DECR 0x80
192 #define D3DSTENCILCAPS_TWOSIDED 0x100
194 #define D3DTEXOPCAPS_DISABLE 0x0000001
195 #define D3DTEXOPCAPS_SELECTARG1 0x0000002
196 #define D3DTEXOPCAPS_SELECTARG2 0x0000004
197 #define D3DTEXOPCAPS_MODULATE 0x0000008
198 #define D3DTEXOPCAPS_MODULATE2X 0x0000010
199 #define D3DTEXOPCAPS_MODULATE4X 0x0000020
200 #define D3DTEXOPCAPS_ADD 0x0000040
201 #define D3DTEXOPCAPS_ADDSIGNED 0x0000080
202 #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
203 #define D3DTEXOPCAPS_SUBTRACT 0x0000200
204 #define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
205 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
206 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
207 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
208 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
209 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
210 #define D3DTEXOPCAPS_PREMODULATE 0x0010000
211 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
212 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
213 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
214 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
215 #define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
216 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
217 #define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
218 #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
219 #define D3DTEXOPCAPS_LERP 0x2000000
221 #define D3DVTXPCAPS_TEXGEN 0x00000001L
222 #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
223 #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
224 #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
225 #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
226 #define D3DVTXPCAPS_TWEENING 0x00000040L
227 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
228 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
230 #define D3DDTCAPS_UBYTE4 0x00000001L
231 #define D3DDTCAPS_UBYTE4N 0x00000002L
232 #define D3DDTCAPS_SHORT2N 0x00000004L
233 #define D3DDTCAPS_SHORT4N 0x00000008L
234 #define D3DDTCAPS_USHORT2N 0x00000010L
235 #define D3DDTCAPS_USHORT4N 0x00000020L
236 #define D3DDTCAPS_UDEC3 0x00000040L
237 #define D3DDTCAPS_DEC3N 0x00000080L
238 #define D3DDTCAPS_FLOAT16_2 0x00000100L
239 #define D3DDTCAPS_FLOAT16_4 0x00000200L
241 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
242 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
243 #define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L
244 #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L
245 #define D3DCAPS3_RESERVED 0x8000001FL
247 #define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
248 #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
249 #define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
250 #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
251 #define D3DCAPS2_RESERVED 0x02000000L
252 #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
253 #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
254 #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
257 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
258 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
259 #define D3DVS20_MAX_NUMTEMPS 32
260 #define D3DVS20_MIN_NUMTEMPS 12
261 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
262 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
264 #define D3DVS20CAPS_PREDICATION (1 << 0)
266 #define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
267 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
268 #define D3DPS20CAPS_PREDICATION (1 << 2)
269 #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
270 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
272 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
273 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
274 #define D3DPS20_MAX_NUMTEMPS 32
275 #define D3DPS20_MIN_NUMTEMPS 12
276 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
277 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
278 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
279 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
281 #define D3DMIN30SHADERINSTRUCTIONS 512
282 #define D3DMAX30SHADERINSTRUCTIONS 32768
285 typedef struct _D3DVSHADERCAPS2_0 {
286 DWORD Caps;
287 INT DynamicFlowControlDepth;
288 INT NumTemps;
289 INT StaticFlowControlDepth;
290 } D3DVSHADERCAPS2_0;
292 typedef struct _D3DPSHADERCAPS2_0 {
293 DWORD Caps;
294 INT DynamicFlowControlDepth;
295 INT NumTemps;
296 INT StaticFlowControlDepth;
297 INT NumInstructionSlots;
298 } D3DPSHADERCAPS2_0;
301 * The d3dcaps9 structure
303 typedef struct _D3DCAPS9 {
304 D3DDEVTYPE DeviceType;
305 UINT AdapterOrdinal;
307 DWORD Caps;
308 DWORD Caps2;
309 DWORD Caps3;
310 DWORD PresentationIntervals;
312 DWORD CursorCaps;
314 DWORD DevCaps;
316 DWORD PrimitiveMiscCaps;
317 DWORD RasterCaps;
318 DWORD ZCmpCaps;
319 DWORD SrcBlendCaps;
320 DWORD DestBlendCaps;
321 DWORD AlphaCmpCaps;
322 DWORD ShadeCaps;
323 DWORD TextureCaps;
324 DWORD TextureFilterCaps;
325 DWORD CubeTextureFilterCaps;
326 DWORD VolumeTextureFilterCaps;
327 DWORD TextureAddressCaps;
328 DWORD VolumeTextureAddressCaps;
330 DWORD LineCaps;
332 DWORD MaxTextureWidth, MaxTextureHeight;
333 DWORD MaxVolumeExtent;
335 DWORD MaxTextureRepeat;
336 DWORD MaxTextureAspectRatio;
337 DWORD MaxAnisotropy;
338 float MaxVertexW;
340 float GuardBandLeft;
341 float GuardBandTop;
342 float GuardBandRight;
343 float GuardBandBottom;
345 float ExtentsAdjust;
346 DWORD StencilCaps;
348 DWORD FVFCaps;
349 DWORD TextureOpCaps;
350 DWORD MaxTextureBlendStages;
351 DWORD MaxSimultaneousTextures;
353 DWORD VertexProcessingCaps;
354 DWORD MaxActiveLights;
355 DWORD MaxUserClipPlanes;
356 DWORD MaxVertexBlendMatrices;
357 DWORD MaxVertexBlendMatrixIndex;
359 float MaxPointSize;
361 DWORD MaxPrimitiveCount;
362 DWORD MaxVertexIndex;
363 DWORD MaxStreams;
364 DWORD MaxStreamStride;
366 DWORD VertexShaderVersion;
367 DWORD MaxVertexShaderConst;
369 DWORD PixelShaderVersion;
370 float PixelShader1xMaxValue;
372 /* DX 9 */
373 DWORD DevCaps2;
375 float MaxNpatchTessellationLevel;
376 DWORD Reserved5;
378 UINT MasterAdapterOrdinal;
379 UINT AdapterOrdinalInGroup;
380 UINT NumberOfAdaptersInGroup;
381 DWORD DeclTypes;
382 DWORD NumSimultaneousRTs;
383 DWORD StretchRectFilterCaps;
384 D3DVSHADERCAPS2_0 VS20Caps;
385 D3DPSHADERCAPS2_0 PS20Caps;
386 DWORD VertexTextureFilterCaps;
387 DWORD MaxVShaderInstructionsExecuted;
388 DWORD MaxPShaderInstructionsExecuted;
389 DWORD MaxVertexShader30InstructionSlots;
390 DWORD MaxPixelShader30InstructionSlots;
392 } D3DCAPS9;
394 #endif