dplayx: Tests for CreatePlayer.
[wine/gsoc_dplay.git] / dlls / d3d8 / device.c
blob476abe90b4294d6ab8257c5f63d5d123c65323e1
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41 if (This->free_shader_handles) {
42 /* Use a free handle */
43 shader_handle *handle = This->free_shader_handles;
44 This->free_shader_handles = *handle;
45 return handle;
47 if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
48 /* Grow the table */
49 DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50 shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51 if (!new_handles) return NULL;
52 This->shader_handles = new_handles;
53 This->shader_handle_table_size = new_size;
56 return &This->shader_handles[This->allocated_shader_handles++];
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60 *handle = This->free_shader_handles;
61 This->free_shader_handles = handle;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
67 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
69 if (IsEqualGUID(riid, &IID_IUnknown)
70 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71 IUnknown_AddRef(iface);
72 *ppobj = This;
73 return S_OK;
76 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
77 *ppobj = NULL;
78 return E_NOINTERFACE;
81 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
82 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83 ULONG ref = InterlockedIncrement(&This->ref);
85 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
87 return ref;
90 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
91 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
92 ULONG ref;
94 if (This->inDestruction) return 0;
95 ref = InterlockedDecrement(&This->ref);
97 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
99 if (ref == 0) {
100 unsigned i;
102 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
103 EnterCriticalSection(&d3d8_cs);
104 This->inDestruction = TRUE;
106 for(i = 0; i < This->numConvertedDecls; i++) {
107 IWineD3DVertexDeclaration_Release(This->decls[i].decl);
109 HeapFree(GetProcessHeap(), 0, This->decls);
111 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
112 IWineD3DDevice_Release(This->WineD3DDevice);
113 HeapFree(GetProcessHeap(), 0, This->shader_handles);
114 HeapFree(GetProcessHeap(), 0, This);
115 LeaveCriticalSection(&d3d8_cs);
117 return ref;
120 /* IDirect3DDevice Interface follow: */
121 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
122 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
123 HRESULT hr;
125 TRACE("(%p) : Relay\n", This);
126 EnterCriticalSection(&d3d8_cs);
127 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
128 LeaveCriticalSection(&d3d8_cs);
129 return hr;
132 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
133 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
134 HRESULT hr;
136 TRACE("(%p) Relay\n", This);
137 EnterCriticalSection(&d3d8_cs);
138 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
139 LeaveCriticalSection(&d3d8_cs);
140 return hr;
143 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
144 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
145 HRESULT hr;
147 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
148 EnterCriticalSection(&d3d8_cs);
149 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
150 LeaveCriticalSection(&d3d8_cs);
151 return hr;
154 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
155 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
156 HRESULT hr = D3D_OK;
157 IWineD3D* pWineD3D;
159 TRACE("(%p) Relay\n", This);
161 if (NULL == ppD3D8) {
162 return D3DERR_INVALIDCALL;
165 EnterCriticalSection(&d3d8_cs);
166 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
167 if (hr == D3D_OK && pWineD3D != NULL)
169 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
170 IWineD3D_Release(pWineD3D);
171 } else {
172 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
173 *ppD3D8 = NULL;
175 TRACE("(%p) returning %p\n",This , *ppD3D8);
176 LeaveCriticalSection(&d3d8_cs);
178 return hr;
181 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
182 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
183 HRESULT hrc = D3D_OK;
184 WINED3DCAPS *pWineCaps;
186 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
187 if(NULL == pCaps){
188 return D3DERR_INVALIDCALL;
190 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
191 if(pWineCaps == NULL){
192 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
195 EnterCriticalSection(&d3d8_cs);
196 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
197 LeaveCriticalSection(&d3d8_cs);
198 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
199 HeapFree(GetProcessHeap(), 0, pWineCaps);
201 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
202 if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
203 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
205 if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
206 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
209 TRACE("Returning %p %p\n", This, pCaps);
210 return hrc;
213 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
214 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
215 HRESULT hr;
216 TRACE("(%p) Relay\n", This);
218 EnterCriticalSection(&d3d8_cs);
219 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
220 LeaveCriticalSection(&d3d8_cs);
221 return hr;
224 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
225 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
226 HRESULT hr;
227 TRACE("(%p) Relay\n", This);
229 EnterCriticalSection(&d3d8_cs);
230 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
231 LeaveCriticalSection(&d3d8_cs);
232 return hr;
235 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
236 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
237 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
238 HRESULT hr;
239 TRACE("(%p) Relay\n", This);
240 if(!pCursorBitmap) {
241 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
242 return WINED3DERR_INVALIDCALL;
245 EnterCriticalSection(&d3d8_cs);
246 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
247 LeaveCriticalSection(&d3d8_cs);
248 return hr;
251 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
252 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
253 TRACE("(%p) Relay\n", This);
255 EnterCriticalSection(&d3d8_cs);
256 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
257 LeaveCriticalSection(&d3d8_cs);
260 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
261 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
262 BOOL ret;
263 TRACE("(%p) Relay\n", This);
265 EnterCriticalSection(&d3d8_cs);
266 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
267 LeaveCriticalSection(&d3d8_cs);
268 return ret;
271 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
272 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
273 IDirect3DSwapChain8Impl* object;
274 HRESULT hrc = D3D_OK;
275 WINED3DPRESENT_PARAMETERS localParameters;
277 TRACE("(%p) Relay\n", This);
279 /* Fix the back buffer count */
280 if(pPresentationParameters->BackBufferCount == 0) {
281 pPresentationParameters->BackBufferCount = 1;
284 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
285 if (NULL == object) {
286 FIXME("Allocation of memory failed\n");
287 *pSwapChain = NULL;
288 return D3DERR_OUTOFVIDEOMEMORY;
290 object->ref = 1;
291 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
293 /* Allocate an associated WineD3DDevice object */
294 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
295 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
296 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
297 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
298 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
299 localParameters.MultiSampleQuality = 0; /* d3d9 only */
300 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
301 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
302 localParameters.Windowed = pPresentationParameters->Windowed;
303 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
304 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
305 localParameters.Flags = pPresentationParameters->Flags;
306 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
307 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
309 EnterCriticalSection(&d3d8_cs);
310 hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
311 LeaveCriticalSection(&d3d8_cs);
313 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
314 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
315 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
316 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
317 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
318 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
319 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
320 pPresentationParameters->Windowed = localParameters.Windowed;
321 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
322 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
323 pPresentationParameters->Flags = localParameters.Flags;
324 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
325 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
327 if (hrc != D3D_OK) {
328 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
329 HeapFree(GetProcessHeap(), 0 , object);
330 *pSwapChain = NULL;
331 }else{
332 IUnknown_AddRef(iface);
333 object->parentDevice = iface;
334 *pSwapChain = (IDirect3DSwapChain8 *)object;
336 TRACE("(%p) returning %p\n", This, *pSwapChain);
337 return hrc;
340 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
341 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
342 WINED3DPRESENT_PARAMETERS localParameters;
343 HRESULT hr;
345 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
347 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
348 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
349 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
350 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
351 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
352 localParameters.MultiSampleQuality = 0; /* d3d9 only */
353 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
354 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
355 localParameters.Windowed = pPresentationParameters->Windowed;
356 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
357 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
358 localParameters.Flags = pPresentationParameters->Flags;
359 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
360 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
362 EnterCriticalSection(&d3d8_cs);
363 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
364 LeaveCriticalSection(&d3d8_cs);
366 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
367 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
368 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
369 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
370 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
371 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
372 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
373 pPresentationParameters->Windowed = localParameters.Windowed;
374 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
375 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
376 pPresentationParameters->Flags = localParameters.Flags;
377 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
378 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
380 return hr;
383 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
384 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
385 HRESULT hr;
386 TRACE("(%p) Relay\n", This);
388 EnterCriticalSection(&d3d8_cs);
389 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
390 LeaveCriticalSection(&d3d8_cs);
391 return hr;
394 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
395 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
396 IWineD3DSurface *retSurface = NULL;
397 HRESULT rc = D3D_OK;
399 TRACE("(%p) Relay\n", This);
401 EnterCriticalSection(&d3d8_cs);
402 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
403 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
404 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
405 IWineD3DSurface_Release(retSurface);
407 LeaveCriticalSection(&d3d8_cs);
408 return rc;
411 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
412 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
413 HRESULT hr;
414 TRACE("(%p) Relay\n", This);
416 EnterCriticalSection(&d3d8_cs);
417 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
418 LeaveCriticalSection(&d3d8_cs);
419 return hr;
422 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
423 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
424 TRACE("(%p) Relay\n", This);
426 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
427 EnterCriticalSection(&d3d8_cs);
428 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
429 LeaveCriticalSection(&d3d8_cs);
432 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
433 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
434 TRACE("(%p) Relay\n", This);
436 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
437 EnterCriticalSection(&d3d8_cs);
438 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
439 LeaveCriticalSection(&d3d8_cs);
442 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
443 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
444 IDirect3DTexture8Impl *object;
445 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
446 HRESULT hrc = D3D_OK;
448 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
450 /* Allocate the storage for the device */
451 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
453 if (NULL == object) {
454 FIXME("Allocation of memory failed\n");
455 /* *ppTexture = NULL; */
456 return D3DERR_OUTOFVIDEOMEMORY;
459 object->lpVtbl = &Direct3DTexture8_Vtbl;
460 object->ref = 1;
461 EnterCriticalSection(&d3d8_cs);
462 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
463 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
464 LeaveCriticalSection(&d3d8_cs);
466 if (FAILED(hrc)) {
467 /* free up object */
468 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
469 HeapFree(GetProcessHeap(), 0, object);
470 /* *ppTexture = NULL; */
471 } else {
472 IUnknown_AddRef(iface);
473 object->parentDevice = iface;
474 *ppTexture = (LPDIRECT3DTEXTURE8) object;
475 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
478 return hrc;
481 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
482 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
483 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
485 IDirect3DVolumeTexture8Impl *object;
486 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
487 HRESULT hrc = D3D_OK;
489 TRACE("(%p) Relay\n", This);
491 /* Allocate the storage for the device */
492 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
493 if (NULL == object) {
494 FIXME("(%p) allocation of memory failed\n", This);
495 *ppVolumeTexture = NULL;
496 return D3DERR_OUTOFVIDEOMEMORY;
499 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
500 object->ref = 1;
501 EnterCriticalSection(&d3d8_cs);
502 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
503 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
504 (IUnknown *)object, D3D8CB_CreateVolume);
505 LeaveCriticalSection(&d3d8_cs);
507 if (hrc != D3D_OK) {
509 /* free up object */
510 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
511 HeapFree(GetProcessHeap(), 0, object);
512 *ppVolumeTexture = NULL;
513 } else {
514 IUnknown_AddRef(iface);
515 object->parentDevice = iface;
516 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
518 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
519 return hrc;
522 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
523 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
525 IDirect3DCubeTexture8Impl *object;
526 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
527 HRESULT hr = D3D_OK;
529 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
531 /* Allocate the storage for the device */
532 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
534 if (NULL == object) {
535 FIXME("(%p) allocation of CubeTexture failed\n", This);
536 *ppCubeTexture = NULL;
537 return D3DERR_OUTOFVIDEOMEMORY;
540 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
541 object->ref = 1;
542 EnterCriticalSection(&d3d8_cs);
543 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
544 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
545 D3D8CB_CreateSurface);
546 LeaveCriticalSection(&d3d8_cs);
548 if (hr != D3D_OK){
550 /* free up object */
551 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
552 HeapFree(GetProcessHeap(), 0, object);
553 *ppCubeTexture = NULL;
554 } else {
555 IUnknown_AddRef(iface);
556 object->parentDevice = iface;
557 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
560 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
561 return hr;
564 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
565 IDirect3DVertexBuffer8Impl *object;
566 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
567 HRESULT hrc = D3D_OK;
569 TRACE("(%p) Relay\n", This);
570 /* Allocate the storage for the device */
571 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
572 if (NULL == object) {
573 FIXME("Allocation of memory failed\n");
574 *ppVertexBuffer = NULL;
575 return D3DERR_OUTOFVIDEOMEMORY;
578 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
579 object->ref = 1;
580 EnterCriticalSection(&d3d8_cs);
581 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
582 LeaveCriticalSection(&d3d8_cs);
584 if (D3D_OK != hrc) {
586 /* free up object */
587 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
588 HeapFree(GetProcessHeap(), 0, object);
589 *ppVertexBuffer = NULL;
590 } else {
591 IUnknown_AddRef(iface);
592 object->parentDevice = iface;
593 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
595 return hrc;
598 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
599 IDirect3DIndexBuffer8Impl *object;
600 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
601 HRESULT hrc = D3D_OK;
603 TRACE("(%p) Relay\n", This);
604 /* Allocate the storage for the device */
605 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
606 if (NULL == object) {
607 FIXME("Allocation of memory failed\n");
608 *ppIndexBuffer = NULL;
609 return D3DERR_OUTOFVIDEOMEMORY;
612 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
613 object->ref = 1;
614 TRACE("Calling wined3d create index buffer\n");
615 EnterCriticalSection(&d3d8_cs);
616 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
617 LeaveCriticalSection(&d3d8_cs);
619 if (D3D_OK != hrc) {
621 /* free up object */
622 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
623 HeapFree(GetProcessHeap(), 0, object);
624 *ppIndexBuffer = NULL;
625 } else {
626 IUnknown_AddRef(iface);
627 object->parentDevice = iface;
628 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
630 return hrc;
633 static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
634 HRESULT hrc;
635 IDirect3DSurface8Impl *object;
636 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
637 TRACE("(%p) Relay\n", This);
639 if(MultisampleQuality > 0){
640 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
642 MultisampleQuality
643 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
645 MultisampleQuality=0;
647 /*FIXME: Check MAX bounds of MultisampleQuality*/
649 /* Allocate the storage for the device */
650 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
651 if (NULL == object) {
652 FIXME("Allocation of memory failed\n");
653 *ppSurface = NULL;
654 return D3DERR_OUTOFVIDEOMEMORY;
657 object->lpVtbl = &Direct3DSurface8_Vtbl;
658 object->ref = 1;
660 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
662 /* Not called from the VTable, no locking needed */
663 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
664 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
665 /* free up object */
666 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
667 HeapFree(GetProcessHeap(), 0, object);
668 *ppSurface = NULL;
669 } else {
670 IUnknown_AddRef(iface);
671 object->parentDevice = iface;
672 *ppSurface = (LPDIRECT3DSURFACE8) object;
674 return hrc;
677 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
678 HRESULT hr;
679 TRACE("Relay\n");
681 EnterCriticalSection(&d3d8_cs);
682 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
683 LeaveCriticalSection(&d3d8_cs);
684 return hr;
687 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
688 HRESULT hr;
689 TRACE("Relay\n");
691 /* TODO: Verify that Discard is false */
692 EnterCriticalSection(&d3d8_cs);
693 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
694 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
695 D3DPOOL_DEFAULT, MultiSample, 0);
696 LeaveCriticalSection(&d3d8_cs);
697 return hr;
700 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
701 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
702 HRESULT hr;
703 TRACE("Relay\n");
705 EnterCriticalSection(&d3d8_cs);
706 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface,
707 D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
708 LeaveCriticalSection(&d3d8_cs);
709 return hr;
712 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
713 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
714 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
716 HRESULT hr = WINED3D_OK;
717 WINED3DFORMAT srcFormat, destFormat;
718 UINT srcWidth, destWidth;
719 UINT srcHeight, destHeight;
720 UINT srcSize;
721 WINED3DSURFACE_DESC winedesc;
723 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
724 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
727 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
728 memset(&winedesc, 0, sizeof(winedesc));
730 winedesc.Format = &srcFormat;
731 winedesc.Width = &srcWidth;
732 winedesc.Height = &srcHeight;
733 winedesc.Size = &srcSize;
734 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
736 winedesc.Format = &destFormat;
737 winedesc.Width = &destWidth;
738 winedesc.Height = &destHeight;
739 winedesc.Size = NULL;
740 EnterCriticalSection(&d3d8_cs);
741 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
743 /* Check that the source and destination formats match */
744 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
745 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
746 LeaveCriticalSection(&d3d8_cs);
747 return WINED3DERR_INVALIDCALL;
748 } else if (WINED3DFMT_UNKNOWN == destFormat) {
749 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
750 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
751 destFormat = srcFormat;
754 /* Quick if complete copy ... */
755 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
756 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
757 } else {
758 unsigned int i;
759 /* Copy rect by rect */
760 if (NULL != pSourceRects && NULL != pDestPoints) {
761 for (i = 0; i < cRects; ++i) {
762 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
764 } else {
765 for (i = 0; i < cRects; ++i) {
766 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
770 LeaveCriticalSection(&d3d8_cs);
772 return hr;
775 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
776 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
777 HRESULT hr;
778 TRACE("(%p) Relay\n" , This);
780 EnterCriticalSection(&d3d8_cs);
781 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
782 LeaveCriticalSection(&d3d8_cs);
783 return hr;
786 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
787 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
788 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
789 HRESULT hr;
791 TRACE("(%p) Relay\n" , This);
793 if (pDestSurface == NULL) {
794 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
795 return D3DERR_INVALIDCALL;
798 EnterCriticalSection(&d3d8_cs);
799 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
800 LeaveCriticalSection(&d3d8_cs);
801 return hr;
804 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
805 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
806 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
807 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
808 HRESULT hr;
809 TRACE("(%p) Relay\n" , This);
811 IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : pZSurface->wineD3DSurface);
813 EnterCriticalSection(&d3d8_cs);
814 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? pSurface->wineD3DSurface : NULL);
815 LeaveCriticalSection(&d3d8_cs);
816 return hr;
819 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
820 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
821 HRESULT hr = D3D_OK;
822 IWineD3DSurface *pRenderTarget;
824 TRACE("(%p) Relay\n" , This);
826 if (ppRenderTarget == NULL) {
827 return D3DERR_INVALIDCALL;
829 EnterCriticalSection(&d3d8_cs);
830 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
832 if (hr == D3D_OK && pRenderTarget != NULL) {
833 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
834 IWineD3DSurface_Release(pRenderTarget);
835 } else {
836 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
837 *ppRenderTarget = NULL;
839 LeaveCriticalSection(&d3d8_cs);
841 return hr;
844 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
845 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
846 HRESULT hr = D3D_OK;
847 IWineD3DSurface *pZStencilSurface;
849 TRACE("(%p) Relay\n" , This);
850 if(ppZStencilSurface == NULL){
851 return D3DERR_INVALIDCALL;
854 EnterCriticalSection(&d3d8_cs);
855 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
856 if(hr == D3D_OK && pZStencilSurface != NULL){
857 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
858 IWineD3DSurface_Release(pZStencilSurface);
859 }else{
860 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
861 *ppZStencilSurface = NULL;
863 LeaveCriticalSection(&d3d8_cs);
865 return D3D_OK;
868 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
869 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
870 HRESULT hr;
871 TRACE("(%p) Relay\n" , This);
873 EnterCriticalSection(&d3d8_cs);
874 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
875 LeaveCriticalSection(&d3d8_cs);
876 return hr;
879 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
880 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
881 HRESULT hr;
882 TRACE("(%p) Relay\n" , This);
884 EnterCriticalSection(&d3d8_cs);
885 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
886 LeaveCriticalSection(&d3d8_cs);
887 return hr;
890 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
891 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
892 HRESULT hr;
893 TRACE("(%p) Relay\n" , This);
895 /* Note: D3DRECT is compatible with WINED3DRECT */
896 EnterCriticalSection(&d3d8_cs);
897 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
898 LeaveCriticalSection(&d3d8_cs);
899 return hr;
902 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
903 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
904 HRESULT hr;
905 TRACE("(%p) Relay\n" , This);
907 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
908 EnterCriticalSection(&d3d8_cs);
909 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
910 LeaveCriticalSection(&d3d8_cs);
911 return hr;
914 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
915 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
916 HRESULT hr;
917 TRACE("(%p) Relay\n" , This);
919 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
920 EnterCriticalSection(&d3d8_cs);
921 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
922 LeaveCriticalSection(&d3d8_cs);
923 return hr;
926 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
927 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
928 HRESULT hr;
929 TRACE("(%p) Relay\n" , This);
931 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
932 EnterCriticalSection(&d3d8_cs);
933 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
934 LeaveCriticalSection(&d3d8_cs);
935 return hr;
938 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
939 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
940 HRESULT hr;
941 TRACE("(%p) Relay\n" , This);
943 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
944 EnterCriticalSection(&d3d8_cs);
945 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
946 LeaveCriticalSection(&d3d8_cs);
947 return hr;
950 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
951 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
952 HRESULT hr;
953 TRACE("(%p) Relay\n" , This);
955 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
956 EnterCriticalSection(&d3d8_cs);
957 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
958 LeaveCriticalSection(&d3d8_cs);
959 return hr;
962 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
963 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
964 HRESULT hr;
965 TRACE("(%p) Relay\n" , This);
967 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
968 EnterCriticalSection(&d3d8_cs);
969 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
970 LeaveCriticalSection(&d3d8_cs);
971 return hr;
974 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
975 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
976 HRESULT hr;
977 TRACE("(%p) Relay\n" , This);
979 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
980 EnterCriticalSection(&d3d8_cs);
981 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
982 LeaveCriticalSection(&d3d8_cs);
983 return hr;
986 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
987 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
988 HRESULT hr;
989 TRACE("(%p) Relay\n" , This);
991 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
992 EnterCriticalSection(&d3d8_cs);
993 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
994 LeaveCriticalSection(&d3d8_cs);
995 return hr;
998 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
999 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1000 HRESULT hr;
1001 TRACE("(%p) Relay\n" , This);
1003 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1004 EnterCriticalSection(&d3d8_cs);
1005 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1006 LeaveCriticalSection(&d3d8_cs);
1007 return hr;
1010 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1011 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1012 HRESULT hr;
1013 TRACE("(%p) Relay\n" , This);
1015 EnterCriticalSection(&d3d8_cs);
1016 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1017 LeaveCriticalSection(&d3d8_cs);
1018 return hr;
1021 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1022 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1023 HRESULT hr;
1024 TRACE("(%p) Relay\n" , This);
1026 EnterCriticalSection(&d3d8_cs);
1027 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1028 LeaveCriticalSection(&d3d8_cs);
1029 return hr;
1032 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1033 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1034 HRESULT hr;
1035 TRACE("(%p) Relay\n" , This);
1037 EnterCriticalSection(&d3d8_cs);
1038 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1039 LeaveCriticalSection(&d3d8_cs);
1040 return hr;
1043 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1044 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1045 HRESULT hr;
1046 TRACE("(%p) Relay\n" , This);
1048 EnterCriticalSection(&d3d8_cs);
1049 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1050 LeaveCriticalSection(&d3d8_cs);
1051 return hr;
1054 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1055 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1056 HRESULT hr;
1057 TRACE("(%p) Relay\n" , This);
1059 EnterCriticalSection(&d3d8_cs);
1060 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1061 LeaveCriticalSection(&d3d8_cs);
1062 return hr;
1065 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1066 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1067 HRESULT hr;
1068 TRACE("(%p) Relay\n" , This);
1070 EnterCriticalSection(&d3d8_cs);
1071 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1072 LeaveCriticalSection(&d3d8_cs);
1073 return hr;
1076 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1077 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1078 HRESULT hr;
1079 TRACE("(%p)\n", This);
1081 EnterCriticalSection(&d3d8_cs);
1082 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1083 LeaveCriticalSection(&d3d8_cs);
1084 return hr;
1087 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1088 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1089 HRESULT hr;
1090 IWineD3DStateBlock* wineD3DStateBlock;
1091 IDirect3DStateBlock8Impl* object;
1093 TRACE("(%p) Relay\n", This);
1095 /* Tell wineD3D to endstateblock before anything else (in case we run out
1096 * of memory later and cause locking problems)
1098 EnterCriticalSection(&d3d8_cs);
1099 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1100 if (hr != D3D_OK) {
1101 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
1102 LeaveCriticalSection(&d3d8_cs);
1103 return hr;
1106 /* allocate a new IDirectD3DStateBlock */
1107 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1108 object->ref = 1;
1109 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1111 object->wineD3DStateBlock = wineD3DStateBlock;
1113 *pToken = (DWORD)object;
1114 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
1116 LeaveCriticalSection(&d3d8_cs);
1117 return hr;
1120 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1121 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
1122 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1123 HRESULT hr;
1125 TRACE("(%p) %p Relay\n", This, pSB);
1127 EnterCriticalSection(&d3d8_cs);
1128 hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1129 LeaveCriticalSection(&d3d8_cs);
1130 return hr;
1133 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1134 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1135 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1136 HRESULT hr;
1138 TRACE("(%p) %p Relay\n", This, pSB);
1140 EnterCriticalSection(&d3d8_cs);
1141 hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1142 LeaveCriticalSection(&d3d8_cs);
1143 return hr;
1146 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1147 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1148 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1150 TRACE("(%p) Relay\n", This);
1152 EnterCriticalSection(&d3d8_cs);
1153 while(IUnknown_Release((IUnknown *)pSB));
1154 LeaveCriticalSection(&d3d8_cs);
1156 return D3D_OK;
1159 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
1160 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1161 IDirect3DStateBlock8Impl *object;
1162 HRESULT hrc = D3D_OK;
1164 TRACE("(%p) Relay\n", This);
1166 if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
1167 Type != D3DSBT_VERTEXSTATE ) {
1168 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1169 return D3DERR_INVALIDCALL;
1172 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1173 if (NULL == object) {
1174 *pToken = 0;
1175 return E_OUTOFMEMORY;
1177 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1178 object->ref = 1;
1180 EnterCriticalSection(&d3d8_cs);
1181 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
1182 LeaveCriticalSection(&d3d8_cs);
1183 if(D3D_OK != hrc){
1184 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
1185 HeapFree(GetProcessHeap(), 0, object);
1186 *pToken = 0;
1187 } else {
1188 *pToken = (DWORD)object;
1189 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
1192 return hrc;
1195 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1196 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1197 HRESULT hr;
1198 TRACE("(%p) Relay\n" , This);
1199 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1200 EnterCriticalSection(&d3d8_cs);
1201 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1202 LeaveCriticalSection(&d3d8_cs);
1203 return hr;
1206 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1207 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1208 HRESULT hr;
1209 TRACE("(%p) Relay\n" , This);
1211 EnterCriticalSection(&d3d8_cs);
1212 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1213 LeaveCriticalSection(&d3d8_cs);
1214 return hr;
1217 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1218 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1219 IWineD3DBaseTexture *retTexture = NULL;
1220 HRESULT rc = D3D_OK;
1222 TRACE("(%p) Relay\n" , This);
1224 if(ppTexture == NULL){
1225 return D3DERR_INVALIDCALL;
1228 EnterCriticalSection(&d3d8_cs);
1229 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1230 if (rc == D3D_OK && NULL != retTexture) {
1231 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1232 IWineD3DBaseTexture_Release(retTexture);
1233 } else {
1234 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1235 *ppTexture = NULL;
1237 LeaveCriticalSection(&d3d8_cs);
1239 return rc;
1242 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1243 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1244 HRESULT hr;
1245 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1247 EnterCriticalSection(&d3d8_cs);
1248 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1249 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1250 LeaveCriticalSection(&d3d8_cs);
1251 return hr;
1254 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1255 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1256 HRESULT hr;
1257 TRACE("(%p) Relay\n" , This);
1259 switch(Type) {
1260 case D3DTSS_ADDRESSU:
1261 Type = WINED3DSAMP_ADDRESSU;
1262 break;
1263 case D3DTSS_ADDRESSV:
1264 Type = WINED3DSAMP_ADDRESSV;
1265 break;
1266 case D3DTSS_ADDRESSW:
1267 Type = WINED3DSAMP_ADDRESSW;
1268 break;
1269 case D3DTSS_BORDERCOLOR:
1270 Type = WINED3DSAMP_BORDERCOLOR;
1271 break;
1272 case D3DTSS_MAGFILTER:
1273 Type = WINED3DSAMP_MAGFILTER;
1274 break;
1275 case D3DTSS_MAXANISOTROPY:
1276 Type = WINED3DSAMP_MAXANISOTROPY;
1277 break;
1278 case D3DTSS_MAXMIPLEVEL:
1279 Type = WINED3DSAMP_MAXMIPLEVEL;
1280 break;
1281 case D3DTSS_MINFILTER:
1282 Type = WINED3DSAMP_MINFILTER;
1283 break;
1284 case D3DTSS_MIPFILTER:
1285 Type = WINED3DSAMP_MIPFILTER;
1286 break;
1287 case D3DTSS_MIPMAPLODBIAS:
1288 Type = WINED3DSAMP_MIPMAPLODBIAS;
1289 break;
1290 default:
1291 EnterCriticalSection(&d3d8_cs);
1292 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1293 LeaveCriticalSection(&d3d8_cs);
1294 return hr;
1297 EnterCriticalSection(&d3d8_cs);
1298 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
1299 LeaveCriticalSection(&d3d8_cs);
1300 return hr;
1303 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1304 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1305 HRESULT hr;
1306 TRACE("(%p) Relay\n" , This);
1308 switch(Type) {
1309 case D3DTSS_ADDRESSU:
1310 Type = WINED3DSAMP_ADDRESSU;
1311 break;
1312 case D3DTSS_ADDRESSV:
1313 Type = WINED3DSAMP_ADDRESSV;
1314 break;
1315 case D3DTSS_ADDRESSW:
1316 Type = WINED3DSAMP_ADDRESSW;
1317 break;
1318 case D3DTSS_BORDERCOLOR:
1319 Type = WINED3DSAMP_BORDERCOLOR;
1320 break;
1321 case D3DTSS_MAGFILTER:
1322 Type = WINED3DSAMP_MAGFILTER;
1323 break;
1324 case D3DTSS_MAXANISOTROPY:
1325 Type = WINED3DSAMP_MAXANISOTROPY;
1326 break;
1327 case D3DTSS_MAXMIPLEVEL:
1328 Type = WINED3DSAMP_MAXMIPLEVEL;
1329 break;
1330 case D3DTSS_MINFILTER:
1331 Type = WINED3DSAMP_MINFILTER;
1332 break;
1333 case D3DTSS_MIPFILTER:
1334 Type = WINED3DSAMP_MIPFILTER;
1335 break;
1336 case D3DTSS_MIPMAPLODBIAS:
1337 Type = WINED3DSAMP_MIPMAPLODBIAS;
1338 break;
1339 default:
1340 EnterCriticalSection(&d3d8_cs);
1341 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1342 LeaveCriticalSection(&d3d8_cs);
1343 return hr;
1346 EnterCriticalSection(&d3d8_cs);
1347 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
1348 LeaveCriticalSection(&d3d8_cs);
1349 return hr;
1352 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1353 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1354 HRESULT hr;
1355 TRACE("(%p) Relay\n" , This);
1357 EnterCriticalSection(&d3d8_cs);
1358 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1359 LeaveCriticalSection(&d3d8_cs);
1360 return hr;
1363 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1364 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1365 FIXME("(%p) : stub\n", This);
1366 return D3D_OK;
1369 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1370 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1371 HRESULT hr;
1372 TRACE("(%p) Relay\n" , This);
1374 EnterCriticalSection(&d3d8_cs);
1375 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1376 LeaveCriticalSection(&d3d8_cs);
1377 return hr;
1380 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1381 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1382 HRESULT hr;
1383 TRACE("(%p) Relay\n" , This);
1385 EnterCriticalSection(&d3d8_cs);
1386 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1387 LeaveCriticalSection(&d3d8_cs);
1388 return hr;
1391 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1392 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1393 HRESULT hr;
1394 TRACE("(%p) Relay\n" , This);
1396 EnterCriticalSection(&d3d8_cs);
1397 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1398 LeaveCriticalSection(&d3d8_cs);
1399 return hr;
1402 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1403 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1404 HRESULT hr;
1405 TRACE("(%p) Relay\n" , This);
1407 EnterCriticalSection(&d3d8_cs);
1408 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1409 LeaveCriticalSection(&d3d8_cs);
1410 return hr;
1413 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1414 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1415 HRESULT hr;
1416 TRACE("(%p) Relay\n" , This);
1418 EnterCriticalSection(&d3d8_cs);
1419 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1420 LeaveCriticalSection(&d3d8_cs);
1421 return hr;
1424 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1425 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1426 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1427 HRESULT hr;
1428 TRACE("(%p) Relay\n" , This);
1430 EnterCriticalSection(&d3d8_cs);
1431 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1432 LeaveCriticalSection(&d3d8_cs);
1433 return hr;
1436 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1437 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1438 HRESULT hr;
1439 TRACE("(%p) Relay\n" , This);
1441 EnterCriticalSection(&d3d8_cs);
1442 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1443 LeaveCriticalSection(&d3d8_cs);
1444 return hr;
1447 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1448 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1449 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1450 UINT VertexStreamZeroStride) {
1451 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1452 HRESULT hr;
1453 TRACE("(%p) Relay\n" , This);
1455 EnterCriticalSection(&d3d8_cs);
1456 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1457 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1458 LeaveCriticalSection(&d3d8_cs);
1459 return hr;
1462 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1463 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1464 HRESULT hr;
1465 TRACE("(%p) Relay\n" , This);
1467 EnterCriticalSection(&d3d8_cs);
1468 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1469 LeaveCriticalSection(&d3d8_cs);
1470 return hr;
1473 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1474 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1475 IDirect3DVertexDeclaration8Impl *object;
1476 WINED3DVERTEXELEMENT *wined3d_elements;
1477 UINT wined3d_element_count;
1478 HRESULT hr = D3D_OK;
1480 TRACE("(%p) : declaration %p\n", This, declaration);
1482 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1483 if (!object) {
1484 ERR("Memory allocation failed\n");
1485 *decl_ptr = NULL;
1486 return D3DERR_OUTOFVIDEOMEMORY;
1489 object->ref_count = 1;
1490 object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1492 wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1493 object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1494 if (!object->elements) {
1495 ERR("Memory allocation failed\n");
1496 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1497 HeapFree(GetProcessHeap(), 0, object);
1498 *decl_ptr = NULL;
1499 return D3DERR_OUTOFVIDEOMEMORY;
1502 CopyMemory(object->elements, declaration, object->elements_size);
1504 EnterCriticalSection(&d3d8_cs);
1505 hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1506 (IUnknown *)object, wined3d_elements, wined3d_element_count);
1507 LeaveCriticalSection(&d3d8_cs);
1508 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1510 if (FAILED(hr)) {
1511 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1512 HeapFree(GetProcessHeap(), 0, object->elements);
1513 HeapFree(GetProcessHeap(), 0, object);
1514 } else {
1515 *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1516 TRACE("(%p) : Created vertex declaration %p\n", This, object);
1519 return hr;
1522 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1523 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1524 HRESULT hrc = D3D_OK;
1525 IDirect3DVertexShader8Impl *object;
1526 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
1527 const DWORD *token = pDeclaration;
1529 /* Test if the vertex declaration is valid */
1530 while (D3DVSD_END() != *token) {
1531 D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
1533 if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
1534 DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
1535 DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
1537 if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) {
1538 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1539 return D3DERR_INVALIDCALL;
1542 token += parse_token(token);
1545 /* Setup a stub object for now */
1546 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1547 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1548 if (NULL == object) {
1549 FIXME("Allocation of memory failed\n");
1550 *ppShader = 0;
1551 return D3DERR_OUTOFVIDEOMEMORY;
1554 object->ref = 1;
1555 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1557 EnterCriticalSection(&d3d8_cs);
1558 hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1559 if (FAILED(hrc)) {
1560 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1561 LeaveCriticalSection(&d3d8_cs);
1562 HeapFree(GetProcessHeap(), 0, object);
1563 *ppShader = 0;
1564 return D3DERR_INVALIDCALL;
1566 wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
1568 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1569 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1571 if (FAILED(hrc)) {
1572 /* free up object */
1573 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1574 HeapFree(GetProcessHeap(), 0, object);
1575 *ppShader = 0;
1576 } else {
1577 /* TODO: Store the VS declarations locally so that they can be dereferenced with a value higher than VS_HIGHESTFIXEDFXF */
1578 shader_handle *handle = alloc_shader_handle(This);
1579 if (!handle) {
1580 ERR("Failed to allocate shader handle\n");
1581 IDirect3DVertexShader8_Release((IUnknown *)object);
1582 hrc = E_OUTOFMEMORY;
1583 } else {
1584 object->handle = handle;
1585 *handle = object;
1586 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1588 load_local_constants(pDeclaration, object->wineD3DVertexShader);
1589 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1592 LeaveCriticalSection(&d3d8_cs);
1594 return hrc;
1597 IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1599 HRESULT hr;
1600 IWineD3DVertexDeclaration* pDecl = NULL;
1601 int p, low, high; /* deliberately signed */
1602 struct FvfToDecl *convertedDecls = This->decls;
1604 TRACE("Searching for declaration for fvf %08x... ", fvf);
1606 low = 0;
1607 high = This->numConvertedDecls - 1;
1608 while(low <= high) {
1609 p = (low + high) >> 1;
1610 TRACE("%d ", p);
1611 if(convertedDecls[p].fvf == fvf) {
1612 TRACE("found %p\n", convertedDecls[p].decl);
1613 return convertedDecls[p].decl;
1614 } else if(convertedDecls[p].fvf < fvf) {
1615 low = p + 1;
1616 } else {
1617 high = p - 1;
1620 TRACE("not found. Creating and inserting at position %d.\n", low);
1622 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
1623 &pDecl,
1624 (IUnknown *) This,
1625 fvf);
1626 if (FAILED(hr)) return NULL;
1628 if(This->declArraySize == This->numConvertedDecls) {
1629 int grow = This->declArraySize / 2;
1630 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1631 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1632 if(!convertedDecls) {
1633 /* This will destroy it */
1634 IWineD3DVertexDeclaration_Release(pDecl);
1635 return NULL;
1637 This->decls = convertedDecls;
1638 This->declArraySize += grow;
1641 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1642 convertedDecls[low].decl = pDecl;
1643 convertedDecls[low].fvf = fvf;
1644 This->numConvertedDecls++;
1646 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1647 return pDecl;
1650 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1651 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1652 HRESULT hrc = D3D_OK;
1654 TRACE("(%p) : Relay\n", This);
1655 EnterCriticalSection(&d3d8_cs);
1656 if (VS_HIGHESTFIXEDFXF >= pShader) {
1657 TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
1658 IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1659 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, IDirect3DDevice8Impl_FindDecl(This, pShader));
1660 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1661 } else {
1662 TRACE("Setting shader\n");
1663 if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1664 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1665 hrc = D3DERR_INVALIDCALL;
1666 } else {
1667 IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1668 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1669 shader ? ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration : NULL);
1670 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1673 TRACE("(%p) : returning hr(%u)\n", This, hrc);
1674 LeaveCriticalSection(&d3d8_cs);
1676 return hrc;
1679 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1680 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1681 IWineD3DVertexShader *pShader;
1682 HRESULT hrc = D3D_OK;
1684 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1685 EnterCriticalSection(&d3d8_cs);
1686 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1687 if (D3D_OK == hrc) {
1688 if(0 != pShader) {
1689 IDirect3DVertexShader8Impl *d3d8_shader;
1690 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
1691 IWineD3DVertexShader_Release(pShader);
1692 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1693 } else {
1694 *ppShader = 0;
1695 hrc = D3D_OK;
1697 } else {
1698 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
1700 TRACE("(%p) : returning %#x\n", This, *ppShader);
1701 LeaveCriticalSection(&d3d8_cs);
1703 return hrc;
1706 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1707 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1709 TRACE("(%p) : pShader %#x\n", This, pShader);
1711 EnterCriticalSection(&d3d8_cs);
1712 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1713 ERR("(%p) : Trying to delete an invalid handle\n", This);
1714 LeaveCriticalSection(&d3d8_cs);
1715 return D3DERR_INVALIDCALL;
1716 } else {
1717 IWineD3DVertexShader *cur = NULL;
1718 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1719 IDirect3DVertexShader8Impl *shader = *handle;
1721 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1722 if(cur) {
1723 if(cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1724 IWineD3DVertexShader_Release(cur);
1727 while(IUnknown_Release((IUnknown *)shader));
1728 free_shader_handle(This, handle);
1730 LeaveCriticalSection(&d3d8_cs);
1732 return D3D_OK;
1735 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1736 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1737 HRESULT hr;
1738 TRACE("(%p) : Relay\n", This);
1740 EnterCriticalSection(&d3d8_cs);
1741 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1742 LeaveCriticalSection(&d3d8_cs);
1743 return hr;
1746 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1747 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1748 HRESULT hr;
1749 TRACE("(%p) : Relay\n", This);
1751 EnterCriticalSection(&d3d8_cs);
1752 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1753 LeaveCriticalSection(&d3d8_cs);
1754 return hr;
1757 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1758 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1759 IDirect3DVertexDeclaration8Impl *declaration;
1760 IDirect3DVertexShader8Impl *shader = NULL;
1762 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
1764 EnterCriticalSection(&d3d8_cs);
1765 if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1766 ERR("Passed an invalid shader handle.\n");
1767 LeaveCriticalSection(&d3d8_cs);
1768 return D3DERR_INVALIDCALL;
1771 shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1772 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
1774 /* If pData is NULL, we just return the required size of the buffer. */
1775 if (!pData) {
1776 *pSizeOfData = declaration->elements_size;
1777 LeaveCriticalSection(&d3d8_cs);
1778 return D3D_OK;
1781 /* MSDN claims that if *pSizeOfData is smaller than the required size
1782 * we should write the required size and return D3DERR_MOREDATA.
1783 * That's not actually true. */
1784 if (*pSizeOfData < declaration->elements_size) {
1785 LeaveCriticalSection(&d3d8_cs);
1786 return D3DERR_INVALIDCALL;
1789 CopyMemory(pData, declaration->elements, declaration->elements_size);
1790 LeaveCriticalSection(&d3d8_cs);
1792 return D3D_OK;
1795 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1796 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1797 IDirect3DVertexShader8Impl *shader = NULL;
1798 HRESULT hr;
1800 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
1802 EnterCriticalSection(&d3d8_cs);
1803 if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1804 ERR("Passed an invalid shader handle.\n");
1805 LeaveCriticalSection(&d3d8_cs);
1806 return D3DERR_INVALIDCALL;
1809 shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1810 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
1811 LeaveCriticalSection(&d3d8_cs);
1812 return hr;
1815 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1816 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1817 HRESULT hr;
1818 TRACE("(%p) Relay\n", This);
1820 EnterCriticalSection(&d3d8_cs);
1821 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
1822 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
1823 * vertex buffers can't be created to address them with an index that requires the 32nd bit
1824 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
1825 * problem)
1827 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
1828 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1829 pIndexData ? ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1830 LeaveCriticalSection(&d3d8_cs);
1831 return hr;
1834 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1835 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1836 IWineD3DIndexBuffer *retIndexData = NULL;
1837 HRESULT rc = D3D_OK;
1839 TRACE("(%p) Relay\n", This);
1841 if(ppIndexData == NULL){
1842 return D3DERR_INVALIDCALL;
1845 EnterCriticalSection(&d3d8_cs);
1846 /* The case from UINT to INT is safe because d3d8 will never set negative values */
1847 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
1848 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1849 if (SUCCEEDED(rc) && retIndexData) {
1850 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1851 IWineD3DIndexBuffer_Release(retIndexData);
1852 } else {
1853 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1854 *ppIndexData = NULL;
1856 LeaveCriticalSection(&d3d8_cs);
1858 return rc;
1860 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1861 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1862 IDirect3DPixelShader8Impl *object;
1863 HRESULT hrc = D3D_OK;
1865 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1867 if (NULL == ppShader) {
1868 TRACE("(%p) Invalid call\n", This);
1869 return D3DERR_INVALIDCALL;
1871 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1873 if (NULL == object) {
1874 return E_OUTOFMEMORY;
1875 } else {
1876 EnterCriticalSection(&d3d8_cs);
1878 object->ref = 1;
1879 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1880 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1881 if (D3D_OK != hrc) {
1882 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1883 HeapFree(GetProcessHeap(), 0 , object);
1884 *ppShader = 0;
1885 } else {
1886 shader_handle *handle = alloc_shader_handle(This);
1887 if (!handle) {
1888 ERR("Failed to allocate shader handle\n");
1889 IDirect3DVertexShader8_Release((IUnknown *)object);
1890 hrc = E_OUTOFMEMORY;
1891 } else {
1892 object->handle = handle;
1893 *handle = object;
1894 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1895 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1898 LeaveCriticalSection(&d3d8_cs);
1901 return hrc;
1904 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1905 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1906 IDirect3DPixelShader8Impl *shader = NULL;
1907 HRESULT hr;
1909 TRACE("(%p) : pShader %#x\n", This, pShader);
1911 EnterCriticalSection(&d3d8_cs);
1912 if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1913 shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1914 } else if (pShader) {
1915 ERR("Trying to set an invalid handle.\n");
1918 TRACE("(%p) : Setting shader %p\n", This, shader);
1919 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1920 LeaveCriticalSection(&d3d8_cs);
1921 return hr;
1924 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1925 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1926 IWineD3DPixelShader *object;
1928 HRESULT hrc = D3D_OK;
1929 TRACE("(%p) Relay\n", This);
1930 if (NULL == ppShader) {
1931 TRACE("(%p) Invalid call\n", This);
1932 return D3DERR_INVALIDCALL;
1935 EnterCriticalSection(&d3d8_cs);
1936 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1937 if (D3D_OK == hrc && NULL != object) {
1938 IDirect3DPixelShader8Impl *d3d8_shader;
1939 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
1940 IWineD3DPixelShader_Release(object);
1941 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1942 } else {
1943 *ppShader = (DWORD)NULL;
1946 TRACE("(%p) : returning %#x\n", This, *ppShader);
1947 LeaveCriticalSection(&d3d8_cs);
1948 return hrc;
1951 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1952 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1954 TRACE("(%p) : pShader %#x\n", This, pShader);
1956 EnterCriticalSection(&d3d8_cs);
1957 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1958 ERR("(%p) : Trying to delete an invalid handle\n", This);
1959 LeaveCriticalSection(&d3d8_cs);
1960 return D3DERR_INVALIDCALL;
1961 } else {
1962 IWineD3DPixelShader *cur = NULL;
1963 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1964 IDirect3DPixelShader8Impl *shader = *handle;
1966 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
1967 if(cur) {
1968 if(cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
1969 IWineD3DPixelShader_Release(cur);
1972 while(IUnknown_Release((IUnknown *)shader));
1973 free_shader_handle(This, handle);
1975 LeaveCriticalSection(&d3d8_cs);
1977 return D3D_OK;
1980 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1981 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1982 HRESULT hr;
1983 TRACE("(%p) Relay\n", This);
1985 EnterCriticalSection(&d3d8_cs);
1986 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1987 LeaveCriticalSection(&d3d8_cs);
1988 return hr;
1991 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1992 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1993 HRESULT hr;
1994 TRACE("(%p) Relay\n", This);
1996 EnterCriticalSection(&d3d8_cs);
1997 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1998 LeaveCriticalSection(&d3d8_cs);
1999 return hr;
2002 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2003 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2004 IDirect3DPixelShader8Impl *shader = NULL;
2005 HRESULT hr;
2007 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
2009 EnterCriticalSection(&d3d8_cs);
2010 if (pPixelShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pPixelShader - (VS_HIGHESTFIXEDFXF + 1)) {
2011 ERR("Passed an invalid shader handle.\n");
2012 LeaveCriticalSection(&d3d8_cs);
2013 return D3DERR_INVALIDCALL;
2016 shader = This->shader_handles[pPixelShader - (VS_HIGHESTFIXEDFXF + 1)];
2017 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2018 LeaveCriticalSection(&d3d8_cs);
2019 return hr;
2022 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2023 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2024 HRESULT hr;
2025 TRACE("(%p) Relay\n", This);
2027 EnterCriticalSection(&d3d8_cs);
2028 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2029 LeaveCriticalSection(&d3d8_cs);
2030 return hr;
2033 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2034 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2035 HRESULT hr;
2036 TRACE("(%p) Relay\n", This);
2038 EnterCriticalSection(&d3d8_cs);
2039 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2040 LeaveCriticalSection(&d3d8_cs);
2041 return hr;
2044 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2045 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2046 HRESULT hr;
2047 TRACE("(%p) Relay\n", This);
2049 EnterCriticalSection(&d3d8_cs);
2050 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2051 LeaveCriticalSection(&d3d8_cs);
2052 return hr;
2055 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2056 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2057 HRESULT hr;
2058 TRACE("(%p) Relay\n" , This);
2060 EnterCriticalSection(&d3d8_cs);
2061 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2062 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2063 0/* Offset in bytes */, Stride);
2064 LeaveCriticalSection(&d3d8_cs);
2065 return hr;
2068 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2069 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2070 IWineD3DVertexBuffer *retStream = NULL;
2071 HRESULT rc = D3D_OK;
2073 TRACE("(%p) Relay\n" , This);
2075 if(pStream == NULL){
2076 return D3DERR_INVALIDCALL;
2079 EnterCriticalSection(&d3d8_cs);
2080 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2081 if (rc == D3D_OK && NULL != retStream) {
2082 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
2083 IWineD3DVertexBuffer_Release(retStream);
2084 }else{
2085 if (rc != D3D_OK){
2086 FIXME("Call to GetStreamSource failed %p\n", pStride);
2088 *pStream = NULL;
2090 LeaveCriticalSection(&d3d8_cs);
2092 return rc;
2096 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2098 IDirect3DDevice8Impl_QueryInterface,
2099 IDirect3DDevice8Impl_AddRef,
2100 IDirect3DDevice8Impl_Release,
2101 IDirect3DDevice8Impl_TestCooperativeLevel,
2102 IDirect3DDevice8Impl_GetAvailableTextureMem,
2103 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2104 IDirect3DDevice8Impl_GetDirect3D,
2105 IDirect3DDevice8Impl_GetDeviceCaps,
2106 IDirect3DDevice8Impl_GetDisplayMode,
2107 IDirect3DDevice8Impl_GetCreationParameters,
2108 IDirect3DDevice8Impl_SetCursorProperties,
2109 IDirect3DDevice8Impl_SetCursorPosition,
2110 IDirect3DDevice8Impl_ShowCursor,
2111 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2112 IDirect3DDevice8Impl_Reset,
2113 IDirect3DDevice8Impl_Present,
2114 IDirect3DDevice8Impl_GetBackBuffer,
2115 IDirect3DDevice8Impl_GetRasterStatus,
2116 IDirect3DDevice8Impl_SetGammaRamp,
2117 IDirect3DDevice8Impl_GetGammaRamp,
2118 IDirect3DDevice8Impl_CreateTexture,
2119 IDirect3DDevice8Impl_CreateVolumeTexture,
2120 IDirect3DDevice8Impl_CreateCubeTexture,
2121 IDirect3DDevice8Impl_CreateVertexBuffer,
2122 IDirect3DDevice8Impl_CreateIndexBuffer,
2123 IDirect3DDevice8Impl_CreateRenderTarget,
2124 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2125 IDirect3DDevice8Impl_CreateImageSurface,
2126 IDirect3DDevice8Impl_CopyRects,
2127 IDirect3DDevice8Impl_UpdateTexture,
2128 IDirect3DDevice8Impl_GetFrontBuffer,
2129 IDirect3DDevice8Impl_SetRenderTarget,
2130 IDirect3DDevice8Impl_GetRenderTarget,
2131 IDirect3DDevice8Impl_GetDepthStencilSurface,
2132 IDirect3DDevice8Impl_BeginScene,
2133 IDirect3DDevice8Impl_EndScene,
2134 IDirect3DDevice8Impl_Clear,
2135 IDirect3DDevice8Impl_SetTransform,
2136 IDirect3DDevice8Impl_GetTransform,
2137 IDirect3DDevice8Impl_MultiplyTransform,
2138 IDirect3DDevice8Impl_SetViewport,
2139 IDirect3DDevice8Impl_GetViewport,
2140 IDirect3DDevice8Impl_SetMaterial,
2141 IDirect3DDevice8Impl_GetMaterial,
2142 IDirect3DDevice8Impl_SetLight,
2143 IDirect3DDevice8Impl_GetLight,
2144 IDirect3DDevice8Impl_LightEnable,
2145 IDirect3DDevice8Impl_GetLightEnable,
2146 IDirect3DDevice8Impl_SetClipPlane,
2147 IDirect3DDevice8Impl_GetClipPlane,
2148 IDirect3DDevice8Impl_SetRenderState,
2149 IDirect3DDevice8Impl_GetRenderState,
2150 IDirect3DDevice8Impl_BeginStateBlock,
2151 IDirect3DDevice8Impl_EndStateBlock,
2152 IDirect3DDevice8Impl_ApplyStateBlock,
2153 IDirect3DDevice8Impl_CaptureStateBlock,
2154 IDirect3DDevice8Impl_DeleteStateBlock,
2155 IDirect3DDevice8Impl_CreateStateBlock,
2156 IDirect3DDevice8Impl_SetClipStatus,
2157 IDirect3DDevice8Impl_GetClipStatus,
2158 IDirect3DDevice8Impl_GetTexture,
2159 IDirect3DDevice8Impl_SetTexture,
2160 IDirect3DDevice8Impl_GetTextureStageState,
2161 IDirect3DDevice8Impl_SetTextureStageState,
2162 IDirect3DDevice8Impl_ValidateDevice,
2163 IDirect3DDevice8Impl_GetInfo,
2164 IDirect3DDevice8Impl_SetPaletteEntries,
2165 IDirect3DDevice8Impl_GetPaletteEntries,
2166 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2167 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2168 IDirect3DDevice8Impl_DrawPrimitive,
2169 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2170 IDirect3DDevice8Impl_DrawPrimitiveUP,
2171 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2172 IDirect3DDevice8Impl_ProcessVertices,
2173 IDirect3DDevice8Impl_CreateVertexShader,
2174 IDirect3DDevice8Impl_SetVertexShader,
2175 IDirect3DDevice8Impl_GetVertexShader,
2176 IDirect3DDevice8Impl_DeleteVertexShader,
2177 IDirect3DDevice8Impl_SetVertexShaderConstant,
2178 IDirect3DDevice8Impl_GetVertexShaderConstant,
2179 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2180 IDirect3DDevice8Impl_GetVertexShaderFunction,
2181 IDirect3DDevice8Impl_SetStreamSource,
2182 IDirect3DDevice8Impl_GetStreamSource,
2183 IDirect3DDevice8Impl_SetIndices,
2184 IDirect3DDevice8Impl_GetIndices,
2185 IDirect3DDevice8Impl_CreatePixelShader,
2186 IDirect3DDevice8Impl_SetPixelShader,
2187 IDirect3DDevice8Impl_GetPixelShader,
2188 IDirect3DDevice8Impl_DeletePixelShader,
2189 IDirect3DDevice8Impl_SetPixelShaderConstant,
2190 IDirect3DDevice8Impl_GetPixelShaderConstant,
2191 IDirect3DDevice8Impl_GetPixelShaderFunction,
2192 IDirect3DDevice8Impl_DrawRectPatch,
2193 IDirect3DDevice8Impl_DrawTriPatch,
2194 IDirect3DDevice8Impl_DeletePatch
2197 /* Internal function called back during the CreateDevice to create a render target */
2198 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
2199 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
2200 WINED3DCUBEMAP_FACES Face, IWineD3DSurface **ppSurface,
2201 HANDLE *pSharedHandle) {
2203 HRESULT res = D3D_OK;
2204 IDirect3DSurface8Impl *d3dSurface = NULL;
2205 BOOL Lockable = TRUE;
2207 if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
2208 Lockable = FALSE;
2210 TRACE("relay\n");
2211 res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2213 if (SUCCEEDED(res)) {
2214 *ppSurface = d3dSurface->wineD3DSurface;
2215 d3dSurface->container = pSuperior;
2216 IUnknown_Release(d3dSurface->parentDevice);
2217 d3dSurface->parentDevice = NULL;
2218 d3dSurface->forwardReference = pSuperior;
2219 } else {
2220 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
2222 return res;
2225 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
2226 IDirect3DSurface8Impl* surfaceParent;
2227 TRACE("(%p) call back\n", pSurface);
2229 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
2230 /* GetParent's AddRef was forwarded to an object in destruction.
2231 * Releasing it here again would cause an endless recursion. */
2232 surfaceParent->forwardReference = NULL;
2233 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);