2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains the implementation of Direct3DViewport2.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #define NONAMELESSUNION
26 #define NONAMELESSSTRUCT
34 #include "wine/debug.h"
36 #include "d3d_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
40 static void activate(IDirect3DViewportImpl
* This
) {
41 IDirect3DLightImpl
* light
;
44 /* Activate all the lights associated with this context */
47 while (light
!= NULL
) {
48 light
->activate(light
);
52 /* And copy the values in the structure used by the device */
54 vp
.dwX
= This
->viewports
.vp2
.dwX
;
55 vp
.dwY
= This
->viewports
.vp2
.dwY
;
56 vp
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
57 vp
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
58 vp
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
59 vp
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
61 vp
.dwX
= This
->viewports
.vp1
.dwX
;
62 vp
.dwY
= This
->viewports
.vp1
.dwY
;
63 vp
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
64 vp
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
65 vp
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
66 vp
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
69 /* And also set the viewport */
70 IDirect3DDevice7_SetViewport(ICOM_INTERFACE(This
->active_device
, IDirect3DDevice7
), &vp
);
74 static void _dump_D3DVIEWPORT(D3DVIEWPORT
*lpvp
)
76 TRACE(" - dwSize = %ld dwX = %ld dwY = %ld\n",
77 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
78 TRACE(" - dwWidth = %ld dwHeight = %ld\n",
79 lpvp
->dwWidth
, lpvp
->dwHeight
);
80 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
81 lpvp
->dvScaleX
, lpvp
->dvScaleY
);
82 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
83 lpvp
->dvMaxX
, lpvp
->dvMaxY
);
84 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
85 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
88 static void _dump_D3DVIEWPORT2(D3DVIEWPORT2
*lpvp
)
90 TRACE(" - dwSize = %ld dwX = %ld dwY = %ld\n",
91 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
92 TRACE(" - dwWidth = %ld dwHeight = %ld\n",
93 lpvp
->dwWidth
, lpvp
->dwHeight
);
94 TRACE(" - dvClipX = %f dvClipY = %f\n",
95 lpvp
->dvClipX
, lpvp
->dvClipY
);
96 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
97 lpvp
->dvClipWidth
, lpvp
->dvClipHeight
);
98 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
99 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
103 Main_IDirect3DViewportImpl_3_2_1_QueryInterface(LPDIRECT3DVIEWPORT3 iface
,
107 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
108 TRACE("(%p/%p)->(%s,%p)\n", This
, iface
, debugstr_guid(riid
), obp
);
112 if ( IsEqualGUID(&IID_IUnknown
, riid
) ||
113 IsEqualGUID(&IID_IDirect3DViewport
, riid
) ||
114 IsEqualGUID(&IID_IDirect3DViewport2
, riid
) ||
115 IsEqualGUID(&IID_IDirect3DViewport3
, riid
) ) {
116 IDirect3DViewport3_AddRef(ICOM_INTERFACE(This
, IDirect3DViewport3
));
117 *obp
= ICOM_INTERFACE(This
, IDirect3DViewport3
);
118 TRACE(" Creating IDirect3DViewport1/2/3 interface %p\n", *obp
);
121 FIXME("(%p): interface for IID %s NOT found!\n", This
, debugstr_guid(riid
));
122 return OLE_E_ENUM_NOMORE
;
126 Main_IDirect3DViewportImpl_3_2_1_AddRef(LPDIRECT3DVIEWPORT3 iface
)
128 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
129 TRACE("(%p/%p)->() incrementing from %lu.\n", This
, iface
, This
->ref
);
130 return ++(This
->ref
);
134 Main_IDirect3DViewportImpl_3_2_1_Release(LPDIRECT3DVIEWPORT3 iface
)
136 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
137 TRACE("(%p/%p)->() decrementing from %lu.\n", This
, iface
, This
->ref
);
138 if (!--(This
->ref
)) {
139 HeapFree(GetProcessHeap(), 0, This
);
147 Main_IDirect3DViewportImpl_3_2_1_Initialize(LPDIRECT3DVIEWPORT3 iface
,
148 LPDIRECT3D lpDirect3D
)
150 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
151 TRACE("(%p/%p)->(%p) no-op...\n", This
, iface
, lpDirect3D
);
156 Main_IDirect3DViewportImpl_3_2_1_GetViewport(LPDIRECT3DVIEWPORT3 iface
,
157 LPD3DVIEWPORT lpData
)
159 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
161 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
162 if (This
->use_vp2
!= 0) {
163 ERR(" Requesting to get a D3DVIEWPORT struct where a D3DVIEWPORT2 was set !\n");
164 return DDERR_INVALIDPARAMS
;
166 dwSize
= lpData
->dwSize
;
167 memset(lpData
, 0, dwSize
);
168 memcpy(lpData
, &(This
->viewports
.vp1
), dwSize
);
170 if (TRACE_ON(ddraw
)) {
171 TRACE(" returning D3DVIEWPORT :\n");
172 _dump_D3DVIEWPORT(lpData
);
179 Main_IDirect3DViewportImpl_3_2_1_SetViewport(LPDIRECT3DVIEWPORT3 iface
,
180 LPD3DVIEWPORT lpData
)
182 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
183 LPDIRECT3DVIEWPORT3 current_viewport
;
184 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
186 if (TRACE_ON(ddraw
)) {
187 TRACE(" getting D3DVIEWPORT :\n");
188 _dump_D3DVIEWPORT(lpData
);
192 memset(&(This
->viewports
.vp1
), 0, sizeof(This
->viewports
.vp1
));
193 memcpy(&(This
->viewports
.vp1
), lpData
, lpData
->dwSize
);
195 /* Tests on two games shows that these values are never used properly so overide
196 them with proper ones :-)
198 This
->viewports
.vp1
.dvMinZ
= 0.0;
199 This
->viewports
.vp1
.dvMaxZ
= 1.0;
201 if (This
->active_device
) {
202 IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This
->active_device
, IDirect3DDevice3
), ¤t_viewport
);
203 if (ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, current_viewport
) == This
)
204 This
->activate(This
);
205 IDirect3DViewport3_Release(current_viewport
);
212 Main_IDirect3DViewportImpl_3_2_1_TransformVertices(LPDIRECT3DVIEWPORT3 iface
,
214 LPD3DTRANSFORMDATA lpData
,
218 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
219 FIXME("(%p/%p)->(%08lx,%p,%08lx,%p): stub!\n", This
, iface
, dwVertexCount
, lpData
, dwFlags
, lpOffScreen
);
224 Main_IDirect3DViewportImpl_3_2_1_LightElements(LPDIRECT3DVIEWPORT3 iface
,
225 DWORD dwElementCount
,
226 LPD3DLIGHTDATA lpData
)
228 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
229 FIXME("(%p/%p)->(%08lx,%p): stub!\n", This
, iface
, dwElementCount
, lpData
);
234 Main_IDirect3DViewportImpl_3_2_1_SetBackground(LPDIRECT3DVIEWPORT3 iface
,
235 D3DMATERIALHANDLE hMat
)
237 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
238 TRACE("(%p/%p)->(%08lx)\n", This
, iface
, (DWORD
) hMat
);
240 This
->background
= (IDirect3DMaterialImpl
*) hMat
;
241 TRACE(" setting background color : %f %f %f %f\n",
242 This
->background
->mat
.u
.diffuse
.u1
.r
,
243 This
->background
->mat
.u
.diffuse
.u2
.g
,
244 This
->background
->mat
.u
.diffuse
.u3
.b
,
245 This
->background
->mat
.u
.diffuse
.u4
.a
);
251 Main_IDirect3DViewportImpl_3_2_1_GetBackground(LPDIRECT3DVIEWPORT3 iface
,
252 LPD3DMATERIALHANDLE lphMat
,
255 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
256 FIXME("(%p/%p)->(%p,%p): stub!\n", This
, iface
, lphMat
, lpValid
);
261 Main_IDirect3DViewportImpl_3_2_1_SetBackgroundDepth(LPDIRECT3DVIEWPORT3 iface
,
262 LPDIRECTDRAWSURFACE lpDDSurface
)
264 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
265 FIXME("(%p/%p)->(%p): stub!\n", This
, iface
, lpDDSurface
);
270 Main_IDirect3DViewportImpl_3_2_1_GetBackgroundDepth(LPDIRECT3DVIEWPORT3 iface
,
271 LPDIRECTDRAWSURFACE
* lplpDDSurface
,
274 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
275 FIXME("(%p/%p)->(%p,%p): stub!\n", This
, iface
, lplpDDSurface
, lpValid
);
280 Main_IDirect3DViewportImpl_3_2_1_Clear(LPDIRECT3DVIEWPORT3 iface
,
285 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
286 DWORD color
= 0x00000000;
288 TRACE("(%p/%p)->(%08lx,%p,%08lx)\n", This
, iface
, dwCount
, lpRects
, dwFlags
);
289 if (This
->active_device
== NULL
) {
290 ERR(" Trying to clear a viewport not attached to a device !\n");
291 return D3DERR_VIEWPORTHASNODEVICE
;
293 if (dwFlags
& D3DCLEAR_TARGET
) {
294 if (This
->background
== NULL
) {
295 ERR(" Trying to clear the color buffer without background material !\n");
298 ((int) ((This
->background
->mat
.u
.diffuse
.u1
.r
) * 255) << 16) |
299 ((int) ((This
->background
->mat
.u
.diffuse
.u2
.g
) * 255) << 8) |
300 ((int) ((This
->background
->mat
.u
.diffuse
.u3
.b
) * 255) << 0) |
301 ((int) ((This
->background
->mat
.u
.diffuse
.u4
.a
) * 255) << 24);
304 return This
->active_device
->clear(This
->active_device
, dwCount
, lpRects
,
305 dwFlags
& (D3DCLEAR_ZBUFFER
| D3DCLEAR_TARGET
),
306 color
, 1.0, 0x00000000);
310 Main_IDirect3DViewportImpl_3_2_1_AddLight(LPDIRECT3DVIEWPORT3 iface
,
311 LPDIRECT3DLIGHT lpDirect3DLight
)
313 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
314 IDirect3DLightImpl
*lpDirect3DLightImpl
= ICOM_OBJECT(IDirect3DLightImpl
, IDirect3DLight
, lpDirect3DLight
);
316 DWORD map
= This
->map_lights
;
318 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpDirect3DLight
);
320 if (This
->num_lights
>= 8)
321 return DDERR_INVALIDPARAMS
;
323 /* Find a light number and update both light and viewports objects accordingly */
328 lpDirect3DLightImpl
->dwLightIndex
= i
;
330 This
->map_lights
|= 1<<i
;
332 /* Add the light in the 'linked' chain */
333 lpDirect3DLightImpl
->next
= This
->lights
;
334 This
->lights
= lpDirect3DLightImpl
;
336 /* Attach the light to the viewport */
337 lpDirect3DLightImpl
->active_viewport
= This
;
339 /* If active, activate the light */
340 if (This
->active_device
!= NULL
) {
341 lpDirect3DLightImpl
->activate(lpDirect3DLightImpl
);
348 Main_IDirect3DViewportImpl_3_2_1_DeleteLight(LPDIRECT3DVIEWPORT3 iface
,
349 LPDIRECT3DLIGHT lpDirect3DLight
)
351 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
352 IDirect3DLightImpl
*lpDirect3DLightImpl
= ICOM_OBJECT(IDirect3DLightImpl
, IDirect3DLight
, lpDirect3DLight
);
353 IDirect3DLightImpl
*cur_light
, *prev_light
= NULL
;
355 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpDirect3DLight
);
356 cur_light
= This
->lights
;
357 while (cur_light
!= NULL
) {
358 if (cur_light
== lpDirect3DLightImpl
) {
359 lpDirect3DLightImpl
->desactivate(lpDirect3DLightImpl
);
360 if (prev_light
== NULL
) This
->lights
= cur_light
->next
;
361 else prev_light
->next
= cur_light
->next
;
362 /* Detach the light to the viewport */
363 cur_light
->active_viewport
= NULL
;
365 This
->map_lights
&= ~(1<<lpDirect3DLightImpl
->dwLightIndex
);
368 prev_light
= cur_light
;
369 cur_light
= cur_light
->next
;
371 return DDERR_INVALIDPARAMS
;
375 Main_IDirect3DViewportImpl_3_2_1_NextLight(LPDIRECT3DVIEWPORT3 iface
,
376 LPDIRECT3DLIGHT lpDirect3DLight
,
377 LPDIRECT3DLIGHT
* lplpDirect3DLight
,
380 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
381 FIXME("(%p/%p)->(%p,%p,%08lx): stub!\n", This
, iface
, lpDirect3DLight
, lplpDirect3DLight
, dwFlags
);
386 Main_IDirect3DViewportImpl_3_2_GetViewport2(LPDIRECT3DVIEWPORT3 iface
,
387 LPD3DVIEWPORT2 lpData
)
389 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
391 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
392 if (This
->use_vp2
!= 1) {
393 ERR(" Requesting to get a D3DVIEWPORT2 struct where a D3DVIEWPORT was set !\n");
394 return DDERR_INVALIDPARAMS
;
396 dwSize
= lpData
->dwSize
;
397 memset(lpData
, 0, dwSize
);
398 memcpy(lpData
, &(This
->viewports
.vp2
), dwSize
);
400 if (TRACE_ON(ddraw
)) {
401 TRACE(" returning D3DVIEWPORT2 :\n");
402 _dump_D3DVIEWPORT2(lpData
);
409 Main_IDirect3DViewportImpl_3_2_SetViewport2(LPDIRECT3DVIEWPORT3 iface
,
410 LPD3DVIEWPORT2 lpData
)
412 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
413 LPDIRECT3DVIEWPORT3 current_viewport
;
414 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
416 if (TRACE_ON(ddraw
)) {
417 TRACE(" getting D3DVIEWPORT2 :\n");
418 _dump_D3DVIEWPORT2(lpData
);
422 memset(&(This
->viewports
.vp2
), 0, sizeof(This
->viewports
.vp2
));
423 memcpy(&(This
->viewports
.vp2
), lpData
, lpData
->dwSize
);
425 if (This
->active_device
) {
426 IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This
->active_device
, IDirect3DDevice3
), ¤t_viewport
);
427 if (ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, current_viewport
) == This
)
428 This
->activate(This
);
429 IDirect3DViewport3_Release(current_viewport
);
436 Main_IDirect3DViewportImpl_3_SetBackgroundDepth2(LPDIRECT3DVIEWPORT3 iface
,
437 LPDIRECTDRAWSURFACE4 lpDDS
)
439 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
440 FIXME("(%p/%p)->(%p): stub!\n", This
, iface
, lpDDS
);
445 Main_IDirect3DViewportImpl_3_GetBackgroundDepth2(LPDIRECT3DVIEWPORT3 iface
,
446 LPDIRECTDRAWSURFACE4
* lplpDDS
,
449 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
450 FIXME("(%p/%p)->(%p,%p): stub!\n", This
, iface
, lplpDDS
, lpValid
);
455 Main_IDirect3DViewportImpl_3_Clear2(LPDIRECT3DVIEWPORT3 iface
,
463 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
464 TRACE("(%p/%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx)\n", This
, iface
, dwCount
, lpRects
, dwFlags
, dwColor
, dvZ
, dwStencil
);
465 if (This
->active_device
== NULL
) {
466 ERR(" Trying to clear a viewport not attached to a device !\n");
467 return D3DERR_VIEWPORTHASNODEVICE
;
469 return This
->active_device
->clear(This
->active_device
, dwCount
, lpRects
, dwFlags
, dwColor
, dvZ
, dwStencil
);
472 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
473 # define XCAST(fun) (typeof(VTABLE_IDirect3DViewport3.fun))
475 # define XCAST(fun) (void*)
478 ICOM_VTABLE(IDirect3DViewport3
) VTABLE_IDirect3DViewport3
=
480 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
481 XCAST(QueryInterface
) Main_IDirect3DViewportImpl_3_2_1_QueryInterface
,
482 XCAST(AddRef
) Main_IDirect3DViewportImpl_3_2_1_AddRef
,
483 XCAST(Release
) Main_IDirect3DViewportImpl_3_2_1_Release
,
484 XCAST(Initialize
) Main_IDirect3DViewportImpl_3_2_1_Initialize
,
485 XCAST(GetViewport
) Main_IDirect3DViewportImpl_3_2_1_GetViewport
,
486 XCAST(SetViewport
) Main_IDirect3DViewportImpl_3_2_1_SetViewport
,
487 XCAST(TransformVertices
) Main_IDirect3DViewportImpl_3_2_1_TransformVertices
,
488 XCAST(LightElements
) Main_IDirect3DViewportImpl_3_2_1_LightElements
,
489 XCAST(SetBackground
) Main_IDirect3DViewportImpl_3_2_1_SetBackground
,
490 XCAST(GetBackground
) Main_IDirect3DViewportImpl_3_2_1_GetBackground
,
491 XCAST(SetBackgroundDepth
) Main_IDirect3DViewportImpl_3_2_1_SetBackgroundDepth
,
492 XCAST(GetBackgroundDepth
) Main_IDirect3DViewportImpl_3_2_1_GetBackgroundDepth
,
493 XCAST(Clear
) Main_IDirect3DViewportImpl_3_2_1_Clear
,
494 XCAST(AddLight
) Main_IDirect3DViewportImpl_3_2_1_AddLight
,
495 XCAST(DeleteLight
) Main_IDirect3DViewportImpl_3_2_1_DeleteLight
,
496 XCAST(NextLight
) Main_IDirect3DViewportImpl_3_2_1_NextLight
,
497 XCAST(GetViewport2
) Main_IDirect3DViewportImpl_3_2_GetViewport2
,
498 XCAST(SetViewport2
) Main_IDirect3DViewportImpl_3_2_SetViewport2
,
499 XCAST(SetBackgroundDepth2
) Main_IDirect3DViewportImpl_3_SetBackgroundDepth2
,
500 XCAST(GetBackgroundDepth2
) Main_IDirect3DViewportImpl_3_GetBackgroundDepth2
,
501 XCAST(Clear2
) Main_IDirect3DViewportImpl_3_Clear2
,
504 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
511 HRESULT
d3dviewport_create(IDirect3DViewportImpl
**obj
, IDirectDrawImpl
*d3d
)
513 IDirect3DViewportImpl
*object
;
515 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DViewportImpl
));
516 if (object
== NULL
) return DDERR_OUTOFMEMORY
;
520 object
->activate
= activate
;
521 object
->use_vp2
= 0xFF;
523 object
->lights
= NULL
;
524 object
->num_lights
= 0;
525 object
->map_lights
= 0;
527 ICOM_INIT_INTERFACE(object
, IDirect3DViewport3
, VTABLE_IDirect3DViewport3
);
531 TRACE(" creating implementation at %p.\n", *obj
);