wined3d: Move binding the texture and dirtifying the sampler to its own function...
[wine/gsoc_dplay.git] / dlls / wineoss.drv / wineoss.drv.spec
blob587ce054a0e5c32597952dfb151b4209358a7f20
1 @ stdcall -private DriverProc(long long long long long) OSS_DriverProc
2 @ stdcall -private auxMessage(long long long long long) OSS_auxMessage
3 @ stdcall -private mxdMessage(long long long long long) OSS_mxdMessage
4 @ stdcall -private midMessage(long long long long long) OSS_midMessage
5 @ stdcall -private modMessage(long long long long long) OSS_modMessage
6 @ stdcall -private widMessage(long long long long long) OSS_widMessage
7 @ stdcall -private wodMessage(long long long long long) OSS_wodMessage