2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
40 #include "wined3d_private_types.h"
41 #include "wine/wined3d_interface.h"
42 #include "wine/wined3d_caps.h"
43 #include "wine/wined3d_gl.h"
44 #include "wine/list.h"
46 /* Hash table functions */
47 typedef unsigned int (hash_function_t
)(void *key
);
48 typedef BOOL (compare_function_t
)(void *keya
, void *keyb
);
58 hash_function_t
*hash_function
;
59 compare_function_t
*compare_function
;
61 unsigned int bucket_count
;
62 hash_table_entry_t
*entries
;
63 unsigned int entry_count
;
64 struct list free_entries
;
66 unsigned int grow_size
;
67 unsigned int shrink_size
;
70 hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
71 void hash_table_destroy(hash_table_t
*table
);
72 void *hash_table_get(hash_table_t
*table
, void *key
);
73 void hash_table_put(hash_table_t
*table
, void *key
, void *value
);
74 void hash_table_remove(hash_table_t
*table
, void *key
);
77 #define MAX_PALETTES 65536
78 #define MAX_STREAMS 16
79 #define MAX_TEXTURES 8
80 #define MAX_FRAGMENT_SAMPLERS 16
81 #define MAX_VERTEX_SAMPLERS 4
82 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
83 #define MAX_ACTIVE_LIGHTS 8
84 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
85 #define MAX_LEVELS 256
87 #define MAX_CONST_I 16
88 #define MAX_CONST_B 16
90 /* Used for CreateStateBlock */
91 #define NUM_SAVEDPIXELSTATES_R 35
92 #define NUM_SAVEDPIXELSTATES_T 18
93 #define NUM_SAVEDPIXELSTATES_S 12
94 #define NUM_SAVEDVERTEXSTATES_R 34
95 #define NUM_SAVEDVERTEXSTATES_T 2
96 #define NUM_SAVEDVERTEXSTATES_S 1
98 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
99 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
100 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
101 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
102 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
103 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
105 typedef enum _WINELOOKUP
{
106 WINELOOKUP_WARPPARAM
= 0,
110 extern int minLookup
[MAX_LOOKUPS
];
111 extern int maxLookup
[MAX_LOOKUPS
];
112 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
114 typedef DWORD magLookup_t
[WINED3DTEXF_ANISOTROPIC
+ 1];
115 extern magLookup_t magLookup
;
116 extern magLookup_t magLookup_noFilter
;
118 typedef DWORD minMipLookup_t
[WINED3DTEXF_ANISOTROPIC
+ 1][WINED3DTEXF_LINEAR
+ 1];
119 extern minMipLookup_t minMipLookup
;
120 extern minMipLookup_t minMipLookup_noFilter
;
122 void init_type_lookup(WineD3D_GL_Info
*gl_info
);
123 #define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
124 #define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
125 #define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
126 #define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
127 #define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
129 /* The following functions convert 16 bit floats in the FLOAT16 data type
130 * to standard C floats and vice versa. They do not depend on the encoding
131 * of the C float, so they are platform independent, but slow. On x86 and
132 * other IEEE 754 compliant platforms the conversion can be accelerated by
133 * bit shifting the exponent and mantissa. There are also some SSE-based
134 * assembly routines out there.
136 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
138 static inline float float_16_to_32(const unsigned short *in
) {
139 const unsigned short s
= ((*in
) & 0x8000);
140 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
141 const unsigned short m
= (*in
) & 0x3FF;
142 const float sgn
= (s
? -1.0 : 1.0);
145 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
146 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
148 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
150 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
151 else return 0.0 / 0.0; /* NAN */
155 static inline unsigned short float_32_to_16(const float *in
) {
157 float tmp
= fabs(*in
);
158 unsigned int mantissa
;
161 /* Deal with special numbers */
162 if(*in
== 0.0) return 0x0000;
163 if(isnan(*in
)) return 0x7C01;
164 if(isinf(*in
)) return (*in
< 0.0 ? 0xFC00 : 0x7c00);
166 if(tmp
< pow(2, 10)) {
171 }while(tmp
< pow(2, 10));
172 } else if(tmp
>= pow(2, 11)) {
177 }while(tmp
>= pow(2, 11));
180 mantissa
= (unsigned int) tmp
;
181 if(tmp
- mantissa
>= 0.5) mantissa
++; /* round to nearest, away from zero */
183 exp
+= 10; /* Normalize the mantissa */
184 exp
+= 15; /* Exponent is encoded with excess 15 */
186 if(exp
> 30) { /* too big */
187 ret
= 0x7c00; /* INF */
188 } else if(exp
<= 0) {
189 /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers */
191 mantissa
= mantissa
>> 1;
194 ret
= mantissa
& 0x3ff;
196 ret
= (exp
<< 10) | (mantissa
& 0x3ff);
199 ret
|= ((*in
< 0.0 ? 1 : 0) << 15); /* Add the sign */
219 #define ORM_BACKBUFFER 0
220 #define ORM_PBUFFER 1
224 #define SHADER_GLSL 2
226 #define SHADER_NONE 4
228 #define RTL_DISABLE -1
230 #define RTL_READDRAW 1
231 #define RTL_READTEX 2
232 #define RTL_TEXDRAW 3
235 /* NOTE: When adding fields to this structure, make sure to update the default
236 * values in wined3d_main.c as well. */
237 typedef struct wined3d_settings_s
{
238 /* vertex and pixel shader modes */
242 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
243 we should use it. However, until it's fully implemented, we'll leave it as a registry
244 setting for developers. */
246 int offscreen_rendering_mode
;
247 int rendertargetlock_mode
;
248 /* Memory tracking and object counting */
249 unsigned int emulated_textureram
;
251 int allow_multisampling
;
252 } wined3d_settings_t
;
254 extern wined3d_settings_t wined3d_settings
;
256 /* Shader backends */
257 struct SHADER_OPCODE_ARG
;
259 #define SHADER_PGMSIZE 65535
260 typedef struct SHADER_BUFFER
{
268 DWORD PrimitiveMiscCaps
;
271 DWORD MaxTextureBlendStages
;
272 DWORD MaxSimultaneousTextures
;
274 DWORD VertexShaderVersion
;
275 DWORD MaxVertexShaderConst
;
277 DWORD PixelShaderVersion
;
278 float PixelShader1xMaxValue
;
280 WINED3DVSHADERCAPS2_0 VS20Caps
;
281 WINED3DPSHADERCAPS2_0 PS20Caps
;
283 DWORD MaxVShaderInstructionsExecuted
;
284 DWORD MaxPShaderInstructionsExecuted
;
285 DWORD MaxVertexShader30InstructionSlots
;
286 DWORD MaxPixelShader30InstructionSlots
;
290 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
291 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
);
292 void (*shader_destroy_depth_blt
)(IWineD3DDevice
*iface
);
293 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
294 void (*shader_cleanup
)(IWineD3DDevice
*iface
);
295 void (*shader_color_correction
)(struct SHADER_OPCODE_ARG
*arg
);
296 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
297 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
298 void (*shader_free_private
)(IWineD3DDevice
*iface
);
299 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
300 void (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
);
301 void (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
);
302 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
303 void (*shader_dll_load_init
)(void);
304 void (*shader_fragment_enable
)(IWineD3DDevice
*iface
, BOOL enable
);
305 const struct StateEntry
*StateTable_remove
; /* TODO: This has to go away */
308 extern const shader_backend_t atifs_shader_backend
;
309 extern const shader_backend_t glsl_shader_backend
;
310 extern const shader_backend_t arb_program_shader_backend
;
311 extern const shader_backend_t none_shader_backend
;
313 /* GLSL shader private data */
314 struct shader_glsl_priv
{
315 GLhandleARB depth_blt_glsl_program_id
;
318 /* ARB_program_shader private data */
319 struct shader_arb_priv
{
320 GLuint depth_blt_vprogram_id
;
321 GLuint depth_blt_fprogram_id
;
326 extern void (*wine_tsx11_lock_ptr
)(void);
327 extern void (*wine_tsx11_unlock_ptr
)(void);
329 /* As GLX relies on X, this is needed */
333 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
334 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
336 #define ENTER_GL() wine_tsx11_lock_ptr()
337 #define LEAVE_GL() wine_tsx11_unlock_ptr()
340 /*****************************************************************************
344 /* GL related defines */
345 /* ------------------ */
346 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
347 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
348 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
349 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
351 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
352 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
353 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
354 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
356 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
357 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
358 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
359 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
361 #define D3DCOLORTOGLFLOAT4(dw, vec) \
362 (vec)[0] = D3DCOLOR_R(dw); \
363 (vec)[1] = D3DCOLOR_G(dw); \
364 (vec)[2] = D3DCOLOR_B(dw); \
365 (vec)[3] = D3DCOLOR_A(dw);
367 /* DirectX Device Limits */
368 /* --------------------- */
369 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
371 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
372 See MaxStreams in MSDN under GetDeviceCaps */
373 /* Maximum number of constants provided to the shaders */
374 #define HIGHEST_TRANSFORMSTATE 512
375 /* Highest value in WINED3DTRANSFORMSTATETYPE */
377 /* Checking of API calls */
378 /* --------------------- */
379 #define checkGLcall(A) \
381 GLint err = glGetError(); \
382 if (err == GL_NO_ERROR) { \
383 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
386 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
387 debug_glerror(err), err, A, __FILE__, __LINE__); \
388 err = glGetError(); \
389 } while (err != GL_NO_ERROR); \
392 /* Trace routines / diagnostics */
393 /* ---------------------------- */
395 /* Dump out a matrix and copy it */
396 #define conv_mat(mat,gl_mat) \
398 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
399 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
400 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
401 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
402 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
405 /* Macro to dump out the current state of the light chain */
406 #define DUMP_LIGHT_CHAIN() \
408 PLIGHTINFOEL *el = This->stateBlock->lights;\
410 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
415 /* Trace vector and strided data information */
416 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
417 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
418 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
420 /* Defines used for optimizations */
422 /* Only reapply what is necessary */
423 #define REAPPLY_ALPHAOP 0x0001
424 #define REAPPLY_ALL 0xFFFF
426 /* Advance declaration of structures to satisfy compiler */
427 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
428 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
429 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
430 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
432 /* Global variables */
433 extern const float identity
[16];
435 /*****************************************************************************
436 * Compilable extra diagnostics
439 /* Trace information per-vertex: (extremely high amount of trace) */
440 #if 0 /* NOTE: Must be 0 in cvs */
441 # define VTRACE(A) TRACE A
446 /* Checking of per-vertex related GL calls */
447 /* --------------------- */
448 #define vcheckGLcall(A) \
450 GLint err = glGetError(); \
451 if (err == GL_NO_ERROR) { \
452 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
455 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
456 debug_glerror(err), err, A, __FILE__, __LINE__); \
457 err = glGetError(); \
458 } while (err != GL_NO_ERROR); \
461 /* TODO: Confirm each of these works when wined3d move completed */
462 #if 0 /* NOTE: Must be 0 in cvs */
463 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
464 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
465 is enabled, and if it doesn't exist it is disabled. */
466 # define FRAME_DEBUGGING
467 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
468 the file is deleted */
469 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
470 # define SINGLE_FRAME_DEBUGGING
472 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
473 It can only be enabled when FRAME_DEBUGGING is also enabled
474 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
476 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
477 # define SHOW_FRAME_MAKEUP 1
479 /* The following, when enabled, lets you see the makeup of the all the textures used during each
480 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
481 The contents of the textures assigned to each stage are written into
482 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
483 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
484 # define SHOW_TEXTURE_MAKEUP 0
487 extern BOOL isDumpingFrames
;
488 extern LONG primCounter
;
491 /*****************************************************************************
495 /* Routine common to the draw primitive and draw indexed primitive routines */
496 void drawPrimitive(IWineD3DDevice
*iface
,
500 long StartVertexIndex
,
501 UINT numberOfVertices
,
507 void primitiveDeclarationConvertToStridedData(
508 IWineD3DDevice
*iface
,
509 BOOL useVertexShaderFunction
,
510 WineDirect3DVertexStridedData
*strided
,
513 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
515 typedef void (*glAttribFunc
)(void *data
);
516 typedef void (*glTexAttribFunc
)(GLuint unit
, void *data
);
517 extern glAttribFunc position_funcs
[WINED3DDECLTYPE_UNUSED
];
518 extern glAttribFunc diffuse_funcs
[WINED3DDECLTYPE_UNUSED
];
519 extern glAttribFunc specular_funcs
[WINED3DDECLTYPE_UNUSED
];
520 extern glAttribFunc normal_funcs
[WINED3DDECLTYPE_UNUSED
];
524 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
525 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
527 void depth_copy(IWineD3DDevice
*iface
);
529 /* Routines and structures related to state management */
530 typedef struct WineD3DContext WineD3DContext
;
531 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
533 #define STATE_RENDER(a) (a)
534 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
536 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
537 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
539 /* + 1 because samplers start with 0 */
540 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
541 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
543 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
544 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
546 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
547 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
549 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
550 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
551 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
552 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
554 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
555 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
557 #define STATE_VSHADER (STATE_VDECL + 1)
558 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
560 #define STATE_VIEWPORT (STATE_VSHADER + 1)
561 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
563 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
564 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
565 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
566 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
568 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
569 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
571 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
572 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
574 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
575 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
577 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
579 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
581 #define STATE_HIGHEST (STATE_FRONTFACE)
585 DWORD representative
;
586 APPLYSTATEFUNC apply
;
589 struct StateEntryTemplate
592 struct StateEntry content
;
595 extern const struct StateEntryTemplate misc_state_template
[];
597 /* "Base" state table */
598 extern const struct StateEntry FFPStateTable
[];
599 void compile_state_table(struct StateEntry
*StateTable
,
600 APPLYSTATEFUNC
**dev_multistate_funcs
,
601 const struct StateEntryTemplate
*vertex
,
602 const struct StateEntryTemplate
*fragment
,
603 const struct StateEntryTemplate
*misc
,
604 const struct StateEntry
*temptable
/* TODO: Remove this */);
606 /* The new context manager that should deal with onscreen and offscreen rendering */
607 struct WineD3DContext
{
608 /* State dirtification
609 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
610 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
611 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
612 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
614 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
615 DWORD numDirtyEntries
;
616 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
618 IWineD3DSurface
*surface
;
619 DWORD tid
; /* Thread ID which owns this context at the moment */
621 /* Stores some information about the context state for optimization */
622 GLint last_draw_buffer
;
623 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
624 BOOL last_was_pshader
;
625 BOOL last_was_vshader
;
626 BOOL last_was_foggy_shader
;
627 BOOL namedArraysLoaded
, numberedArraysLoaded
;
628 BOOL lastWasPow2Texture
[MAX_TEXTURES
];
629 GLenum tracking_parm
; /* Which source is tracking current colour */
630 unsigned char num_untracked_materials
;
631 GLenum untracked_materials
[2];
632 BOOL last_was_blit
, last_was_ckey
;
634 char texShaderBumpMap
;
637 char *vshader_const_dirty
, *pshader_const_dirty
;
639 /* The actual opengl context */
648 typedef enum ContextUsage
{
649 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
650 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
651 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
652 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
655 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
656 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
657 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
658 void apply_fbo_state(IWineD3DDevice
*iface
);
660 /* Macros for doing basic GPU detection based on opengl capabilities */
661 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
662 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
663 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
664 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
666 /* Default callbacks for implicit object destruction */
667 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
669 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
671 /*****************************************************************************
672 * Internal representation of a light
674 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
675 struct PLIGHTINFOEL
{
676 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
683 /* Converted parms to speed up swapping lights */
692 /* The default light parameters */
693 extern const WINED3DLIGHT WINED3D_default_light
;
695 typedef struct WineD3D_PixelFormat
697 int iPixelFormat
; /* WGL pixel format */
698 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
699 int redSize
, greenSize
, blueSize
, alphaSize
;
700 int depthSize
, stencilSize
;
702 BOOL pbufferDrawable
;
706 } WineD3D_PixelFormat
;
708 /* The adapter structure */
709 typedef struct GLPixelFormatDesc GLPixelFormatDesc
;
710 struct WineD3DAdapter
715 WineD3D_GL_Info gl_info
;
717 const char *description
;
718 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
720 WineD3D_PixelFormat
*cfgs
;
721 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
722 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
723 unsigned int UsedTextureRam
;
726 extern BOOL
InitAdapters(void);
727 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
728 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
730 /*****************************************************************************
731 * High order patch management
733 struct WineD3DRectPatch
737 WineDirect3DVertexStridedData strided
;
738 WINED3DRECTPATCH_INFO RectPatchInfo
;
740 char has_normals
, has_texcoords
;
744 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
746 enum projection_types
753 /*****************************************************************************
754 * Fixed function pipeline replacements
756 struct texture_stage_op
758 WINED3DTEXTUREOP cop
, aop
;
759 DWORD carg1
, carg2
, carg0
;
760 DWORD aarg1
, aarg2
, aarg0
;
761 WINED3DFORMAT color_correction
;
763 enum projection_types projected
;
768 struct texture_stage_op op
[MAX_TEXTURES
];
772 void gen_ffp_op(IWineD3DStateBlockImpl
*stateblock
,struct texture_stage_op op
[MAX_TEXTURES
]);
773 struct ffp_desc
*find_ffp_shader(struct list
*shaders
, struct texture_stage_op op
[MAX_TEXTURES
]);
774 void add_ffp_shader(struct list
*shaders
, struct ffp_desc
*desc
);
776 /*****************************************************************************
777 * IWineD3D implementation structure
779 typedef struct IWineD3DImpl
781 /* IUnknown fields */
782 const IWineD3DVtbl
*lpVtbl
;
783 LONG ref
; /* Note: Ref counting not required */
785 /* WineD3D Information */
790 extern const IWineD3DVtbl IWineD3D_Vtbl
;
792 /* TODO: setup some flags in the registry to enable, disable pbuffer support
793 (since it will break quite a few things until contexts are managed properly!) */
794 extern BOOL pbuffer_support
;
795 /* allocate one pbuffer per surface */
796 extern BOOL pbuffer_per_surface
;
798 /* A helper function that dumps a resource list */
799 void dumpResources(struct list
*list
);
801 /*****************************************************************************
802 * IWineD3DDevice implementation structure
804 struct IWineD3DDeviceImpl
806 /* IUnknown fields */
807 const IWineD3DDeviceVtbl
*lpVtbl
;
808 LONG ref
; /* Note: Ref counting not required */
810 /* WineD3D Information */
813 struct WineD3DAdapter
*adapter
;
815 /* Window styles to restore when switching fullscreen mode */
819 /* X and GL Information */
820 GLint maxConcurrentLights
;
821 GLenum offscreenBuffer
;
823 /* Selected capabilities */
824 int vs_selected_mode
;
825 int ps_selected_mode
;
826 const shader_backend_t
*shader_backend
;
827 hash_table_t
*glsl_program_lookup
;
829 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
830 /* Array of functions for states which are handled by more than one pipeline part */
831 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
834 BOOL view_ident
; /* true iff view matrix is identity */
836 BOOL vertexBlendUsed
; /* To avoid needless setting of the blend matrices */
837 unsigned char surface_alignment
; /* Line Alignment of surfaces */
839 /* State block related */
840 BOOL isRecordingState
;
841 IWineD3DStateBlockImpl
*stateBlock
;
842 IWineD3DStateBlockImpl
*updateStateBlock
;
845 /* Internal use fields */
846 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
848 WINED3DDEVTYPE devType
;
850 IWineD3DSwapChain
**swapchains
;
851 UINT NumberOfSwapChains
;
853 struct list resources
; /* a linked list to track resources created by the device */
854 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
855 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
857 /* Render Target Support */
858 IWineD3DSurface
**render_targets
;
859 IWineD3DSurface
*auto_depth_stencil_buffer
;
860 IWineD3DSurface
**fbo_color_attachments
;
861 IWineD3DSurface
*fbo_depth_attachment
;
863 IWineD3DSurface
*stencilBufferTarget
;
865 /* Caches to avoid unneeded context changes */
866 IWineD3DSurface
*lastActiveRenderTarget
;
867 IWineD3DSwapChain
*lastActiveSwapChain
;
869 /* palettes texture management */
870 UINT NumberOfPalettes
;
871 PALETTEENTRY
**palettes
;
873 UINT paletteConversionShader
;
875 /* For rendering to a texture using glCopyTexImage */
876 BOOL render_offscreen
;
880 GLenum
*draw_buffers
;
881 GLuint depth_blt_texture
;
886 /* Cursor management */
892 UINT cursorWidth
, cursorHeight
;
893 GLuint cursorTexture
;
894 BOOL haveHardwareCursor
;
895 HCURSOR hardwareCursor
;
897 /* The Wine logo surface */
898 IWineD3DSurface
*logo_surface
;
900 /* Textures for when no other textures are mapped */
901 UINT dummyTextureName
[MAX_TEXTURES
];
903 /* Debug stream management */
906 /* Device state management */
908 BOOL d3d_initialized
;
910 /* A flag to check for proper BeginScene / EndScene call pairs */
913 /* process vertex shaders using software or hardware */
914 BOOL softwareVertexProcessing
;
916 /* DirectDraw stuff */
918 IWineD3DSurface
*ddraw_primary
;
919 DWORD ddraw_width
, ddraw_height
;
920 WINED3DFORMAT ddraw_format
;
921 BOOL ddraw_fullscreen
;
923 /* Final position fixup constant */
926 /* With register combiners we can skip junk texture stages */
927 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
928 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
929 BOOL fixed_function_usage_map
[MAX_TEXTURES
];
931 /* Stream source management */
932 WineDirect3DVertexStridedData strided_streams
;
933 WineDirect3DVertexStridedData
*up_strided
;
934 BOOL useDrawStridedSlow
;
937 /* Context management */
938 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
939 WineD3DContext
*activeContext
;
942 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
943 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
945 /* High level patch management */
946 #define PATCHMAP_SIZE 43
947 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
948 struct list patches
[PATCHMAP_SIZE
];
949 struct WineD3DRectPatch
*currentPatch
;
952 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
, IWineD3DDevice_DirtyConst_Vtbl
;
954 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
955 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
956 float Z
, DWORD Stencil
);
957 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
958 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
959 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
960 DWORD idx
= state
>> 5;
961 BYTE shift
= state
& 0x1f;
962 return context
->isStateDirty
[idx
] & (1 << shift
);
965 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
966 typedef struct PrivateData
971 DWORD flags
; /* DDSPD_* */
972 DWORD uniqueness_value
;
983 /*****************************************************************************
984 * IWineD3DResource implementation structure
986 typedef struct IWineD3DResourceClass
988 /* IUnknown fields */
989 LONG ref
; /* Note: Ref counting not required */
991 /* WineD3DResource Information */
993 WINED3DRESOURCETYPE resourceType
;
994 IWineD3DDeviceImpl
*wineD3DDevice
;
998 WINED3DFORMAT format
;
999 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1000 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1001 struct list privateData
;
1002 struct list resource_list_entry
;
1004 } IWineD3DResourceClass
;
1006 typedef struct IWineD3DResourceImpl
1008 /* IUnknown & WineD3DResource Information */
1009 const IWineD3DResourceVtbl
*lpVtbl
;
1010 IWineD3DResourceClass resource
;
1011 } IWineD3DResourceImpl
;
1013 /* Tests show that the start address of resources is 32 byte aligned */
1014 #define RESOURCE_ALIGNMENT 32
1016 /*****************************************************************************
1017 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
1019 enum vbo_conversion_type
{
1023 CONV_FLOAT16_2
= 3 /* Also handles FLOAT16_4 */
1025 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1026 * fixed function semantics as D3DCOLOR or FLOAT16
1030 typedef struct IWineD3DVertexBufferImpl
1032 /* IUnknown & WineD3DResource Information */
1033 const IWineD3DVertexBufferVtbl
*lpVtbl
;
1034 IWineD3DResourceClass resource
;
1036 /* WineD3DVertexBuffer specifics */
1039 /* Vertex buffer object support */
1046 UINT dirtystart
, dirtyend
;
1049 LONG declChanges
, draws
;
1050 /* Last description of the buffer */
1051 DWORD stride
; /* 0 if no conversion */
1052 enum vbo_conversion_type
*conv_map
; /* NULL if no conversion */
1054 /* Extra load offsets, for FLOAT16 conversion */
1055 DWORD
*conv_shift
; /* NULL if no shifted conversion */
1056 DWORD conv_stride
; /* 0 if no shifted conversion */
1057 } IWineD3DVertexBufferImpl
;
1059 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl
;
1061 #define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1062 #define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1063 #define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1064 #define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
1066 /*****************************************************************************
1067 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1069 typedef struct IWineD3DIndexBufferImpl
1071 /* IUnknown & WineD3DResource Information */
1072 const IWineD3DIndexBufferVtbl
*lpVtbl
;
1073 IWineD3DResourceClass resource
;
1076 UINT dirtystart
, dirtyend
;
1079 /* WineD3DVertexBuffer specifics */
1080 } IWineD3DIndexBufferImpl
;
1082 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
1084 /*****************************************************************************
1085 * IWineD3DBaseTexture D3D- > openGL state map lookups
1087 #define WINED3DFUNC_NOTSUPPORTED -2
1088 #define WINED3DFUNC_UNIMPLEMENTED -1
1090 typedef enum winetexturestates
{
1091 WINED3DTEXSTA_ADDRESSU
= 0,
1092 WINED3DTEXSTA_ADDRESSV
= 1,
1093 WINED3DTEXSTA_ADDRESSW
= 2,
1094 WINED3DTEXSTA_BORDERCOLOR
= 3,
1095 WINED3DTEXSTA_MAGFILTER
= 4,
1096 WINED3DTEXSTA_MINFILTER
= 5,
1097 WINED3DTEXSTA_MIPFILTER
= 6,
1098 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1099 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1100 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1101 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1102 WINED3DTEXSTA_DMAPOFFSET
= 11,
1103 WINED3DTEXSTA_TSSADDRESSW
= 12,
1104 MAX_WINETEXTURESTATES
= 13,
1105 } winetexturestates
;
1107 /*****************************************************************************
1108 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1110 typedef struct IWineD3DBaseTextureClass
1116 WINED3DTEXTUREFILTERTYPE filterType
;
1117 DWORD states
[MAX_WINETEXTURESTATES
];
1121 UINT srgb_mode_change_count
;
1122 WINED3DFORMAT shader_conversion_group
;
1123 float pow2Matrix
[16];
1124 minMipLookup_t
*minMipLookup
;
1125 magLookup_t
*magLookup
;
1126 } IWineD3DBaseTextureClass
;
1128 typedef struct IWineD3DBaseTextureImpl
1130 /* IUnknown & WineD3DResource Information */
1131 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1132 IWineD3DResourceClass resource
;
1133 IWineD3DBaseTextureClass baseTexture
;
1135 } IWineD3DBaseTextureImpl
;
1137 /*****************************************************************************
1138 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1140 typedef struct IWineD3DTextureImpl
1142 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1143 const IWineD3DTextureVtbl
*lpVtbl
;
1144 IWineD3DResourceClass resource
;
1145 IWineD3DBaseTextureClass baseTexture
;
1147 /* IWineD3DTexture */
1148 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
1154 } IWineD3DTextureImpl
;
1156 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1158 /*****************************************************************************
1159 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1161 typedef struct IWineD3DCubeTextureImpl
1163 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1164 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1165 IWineD3DResourceClass resource
;
1166 IWineD3DBaseTextureClass baseTexture
;
1168 /* IWineD3DCubeTexture */
1169 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
1172 } IWineD3DCubeTextureImpl
;
1174 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1176 typedef struct _WINED3DVOLUMET_DESC
1181 } WINED3DVOLUMET_DESC
;
1183 /*****************************************************************************
1184 * IWineD3DVolume implementation structure (extends IUnknown)
1186 typedef struct IWineD3DVolumeImpl
1188 /* IUnknown & WineD3DResource fields */
1189 const IWineD3DVolumeVtbl
*lpVtbl
;
1190 IWineD3DResourceClass resource
;
1192 /* WineD3DVolume Information */
1193 WINED3DVOLUMET_DESC currentDesc
;
1194 IWineD3DBase
*container
;
1199 WINED3DBOX lockedBox
;
1200 WINED3DBOX dirtyBox
;
1204 } IWineD3DVolumeImpl
;
1206 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1208 /*****************************************************************************
1209 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1211 typedef struct IWineD3DVolumeTextureImpl
1213 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1214 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1215 IWineD3DResourceClass resource
;
1216 IWineD3DBaseTextureClass baseTexture
;
1218 /* IWineD3DVolumeTexture */
1219 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1224 } IWineD3DVolumeTextureImpl
;
1226 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1228 typedef struct _WINED3DSURFACET_DESC
1230 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1231 DWORD MultiSampleQuality
;
1234 } WINED3DSURFACET_DESC
;
1236 /*****************************************************************************
1237 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1239 typedef struct wineD3DSurface_DIB
{
1245 } wineD3DSurface_DIB
;
1252 } renderbuffer_entry_t
;
1254 /*****************************************************************************
1255 * IWineD3DClipp implementation structure
1257 typedef struct IWineD3DClipperImpl
1259 const IWineD3DClipperVtbl
*lpVtbl
;
1264 } IWineD3DClipperImpl
;
1267 /*****************************************************************************
1268 * IWineD3DSurface implementation structure
1270 struct IWineD3DSurfaceImpl
1272 /* IUnknown & IWineD3DResource Information */
1273 const IWineD3DSurfaceVtbl
*lpVtbl
;
1274 IWineD3DResourceClass resource
;
1276 /* IWineD3DSurface fields */
1277 IWineD3DBase
*container
;
1278 WINED3DSURFACET_DESC currentDesc
;
1279 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1280 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1284 /* TODO: move this off into a management class(maybe!) */
1290 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1291 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1293 /* Oversized texture */
1302 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1304 glDescriptor glDescription
;
1308 wineD3DSurface_DIB dib
;
1311 /* Color keys for DDraw */
1312 WINEDDCOLORKEY DestBltCKey
;
1313 WINEDDCOLORKEY DestOverlayCKey
;
1314 WINEDDCOLORKEY SrcOverlayCKey
;
1315 WINEDDCOLORKEY SrcBltCKey
;
1318 WINEDDCOLORKEY glCKey
;
1320 struct list renderbuffers
;
1321 renderbuffer_entry_t
*current_renderbuffer
;
1323 /* DirectDraw clippers */
1324 IWineD3DClipper
*clipper
;
1327 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1328 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1330 /* Predeclare the shared Surface functions */
1331 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1332 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1333 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1334 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1335 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1336 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1337 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1338 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1339 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1340 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1341 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1342 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1343 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1344 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1345 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1346 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1347 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1348 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1349 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, WINEDDCOLORKEY
*CKey
);
1350 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1351 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1352 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1353 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1354 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1355 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1356 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, RECT
*SrcRect
, IWineD3DSurface
*DstSurface
, RECT
*DstRect
, DWORD Flags
, WINEDDOVERLAYFX
*FX
);
1357 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1358 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1359 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1360 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1361 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, RECT
*DestRect
, IWineD3DSurface
*SrcSurface
, RECT
*SrcRect
, DWORD Flags
, WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1362 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
, IWineD3DSurface
*Source
, RECT
*rsrc
, DWORD trans
);
1363 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1364 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
);
1366 const void *WINAPI
IWineD3DSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1368 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1369 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1370 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1371 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1373 /* Surface flags: */
1374 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1375 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1376 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1377 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1378 #define SFLAG_DISCARD 0x00000010 /* ??? */
1379 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1380 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1381 #define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1382 #define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
1383 #define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1384 #define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1385 #define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1386 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1387 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1388 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1389 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1390 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1391 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1392 #define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1393 #define SFLAG_NORMCOORD 0x00080000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1394 #define SFLAG_DS_ONSCREEN 0x00100000 /* Is a depth stencil, last modified onscreen */
1395 #define SFLAG_DS_OFFSCREEN 0x00200000 /* Is a depth stencil, last modified offscreen */
1397 /* In some conditions the surface memory must not be freed:
1398 * SFLAG_OVERSIZE: Not all data can be kept in GL
1399 * SFLAG_CONVERTED: Converting the data back would take too long
1400 * SFLAG_DIBSECTION: The dib code manages the memory
1401 * SFLAG_LOCKED: The app requires access to the surface data
1402 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1403 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
1404 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1405 * SFLAG_CLIENT: OpenGL uses our memory as backup
1407 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1409 SFLAG_DIBSECTION | \
1417 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1421 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1424 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1429 CONVERT_PALETTED_CK
,
1433 CONVERT_CK_4444_ARGB
,
1438 CONVERT_CK_8888_ARGB
,
1451 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1453 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1455 /*****************************************************************************
1456 * IWineD3DVertexDeclaration implementation structure
1458 typedef struct attrib_declaration
{
1461 } attrib_declaration
;
1463 #define MAX_ATTRIBS 16
1465 typedef struct IWineD3DVertexDeclarationImpl
{
1466 /* IUnknown Information */
1467 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1471 IWineD3DDeviceImpl
*wineD3DDevice
;
1473 WINED3DVERTEXELEMENT
*pDeclarationWine
;
1474 UINT declarationWNumElements
;
1476 DWORD streams
[MAX_STREAMS
];
1478 BOOL position_transformed
;
1479 BOOL half_float_conv_needed
;
1481 /* Ordered array of declaration types that need swizzling in a vshader */
1482 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
1483 UINT num_swizzled_attribs
;
1484 } IWineD3DVertexDeclarationImpl
;
1486 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1488 /*****************************************************************************
1489 * IWineD3DStateBlock implementation structure
1492 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1493 /* Note: Very long winded but gl Lists are not flexible enough */
1494 /* to resolve everything we need, so doing it manually for now */
1495 typedef struct SAVEDSTATES
{
1499 BOOL streamSource
[MAX_STREAMS
];
1500 BOOL streamFreq
[MAX_STREAMS
];
1501 BOOL textures
[MAX_COMBINED_SAMPLERS
];
1502 BOOL transform
[HIGHEST_TRANSFORMSTATE
+ 1];
1504 BOOL renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1505 BOOL textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1506 BOOL samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1507 BOOL clipplane
[MAX_CLIPPLANES
];
1510 BOOL pixelShaderConstantsB
[MAX_CONST_B
];
1511 BOOL pixelShaderConstantsI
[MAX_CONST_I
];
1512 BOOL
*pixelShaderConstantsF
;
1514 BOOL vertexShaderConstantsB
[MAX_CONST_B
];
1515 BOOL vertexShaderConstantsI
[MAX_CONST_I
];
1516 BOOL
*vertexShaderConstantsF
;
1531 struct IWineD3DStateBlockImpl
1533 /* IUnknown fields */
1534 const IWineD3DStateBlockVtbl
*lpVtbl
;
1535 LONG ref
; /* Note: Ref counting not required */
1537 /* IWineD3DStateBlock information */
1539 IWineD3DDeviceImpl
*wineD3DDevice
;
1540 WINED3DSTATEBLOCKTYPE blockType
;
1542 /* Array indicating whether things have been set or changed */
1543 SAVEDSTATES changed
;
1544 struct list set_vconstantsF
;
1545 struct list set_pconstantsF
;
1547 /* Drawing - Vertex Shader or FVF related */
1549 /* Vertex Shader Declaration */
1550 IWineD3DVertexDeclaration
*vertexDecl
;
1552 IWineD3DVertexShader
*vertexShader
;
1554 /* Vertex Shader Constants */
1555 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1556 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1557 float *vertexShaderConstantF
;
1561 UINT streamStride
[MAX_STREAMS
];
1562 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1563 IWineD3DVertexBuffer
*streamSource
[MAX_STREAMS
];
1564 UINT streamFreq
[MAX_STREAMS
+ 1];
1565 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1568 IWineD3DIndexBuffer
* pIndexData
;
1569 INT baseVertexIndex
;
1570 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1573 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1575 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1576 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1577 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1578 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1579 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1582 double clipplane
[MAX_CLIPPLANES
][4];
1583 WINED3DCLIPSTATUS clip_status
;
1586 WINED3DVIEWPORT viewport
;
1589 WINED3DMATERIAL material
;
1592 IWineD3DPixelShader
*pixelShader
;
1594 /* Pixel Shader Constants */
1595 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1596 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1597 float *pixelShaderConstantF
;
1600 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1603 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1604 int textureDimensions
[MAX_COMBINED_SAMPLERS
];
1606 /* Texture State Stage */
1607 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1608 DWORD lowest_disabled_stage
;
1609 /* Sampler States */
1610 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1612 /* Current GLSL Shader Program */
1613 struct glsl_shader_prog_link
*glsl_program
;
1615 /* Scissor test rectangle */
1618 /* Contained state management */
1619 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1620 unsigned int num_contained_render_states
;
1621 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1622 unsigned int num_contained_transform_states
;
1623 DWORD contained_vs_consts_i
[MAX_CONST_I
];
1624 unsigned int num_contained_vs_consts_i
;
1625 DWORD contained_vs_consts_b
[MAX_CONST_B
];
1626 unsigned int num_contained_vs_consts_b
;
1627 DWORD
*contained_vs_consts_f
;
1628 unsigned int num_contained_vs_consts_f
;
1629 DWORD contained_ps_consts_i
[MAX_CONST_I
];
1630 unsigned int num_contained_ps_consts_i
;
1631 DWORD contained_ps_consts_b
[MAX_CONST_B
];
1632 unsigned int num_contained_ps_consts_b
;
1633 DWORD
*contained_ps_consts_f
;
1634 unsigned int num_contained_ps_consts_f
;
1635 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
)];
1636 unsigned int num_contained_tss_states
;
1637 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
1638 unsigned int num_contained_sampler_states
;
1641 extern void stateblock_savedstates_set(
1642 IWineD3DStateBlock
* iface
,
1643 SAVEDSTATES
* states
,
1646 extern void stateblock_savedstates_copy(
1647 IWineD3DStateBlock
* iface
,
1649 SAVEDSTATES
* source
);
1651 extern void stateblock_copy(
1652 IWineD3DStateBlock
* destination
,
1653 IWineD3DStateBlock
* source
);
1655 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1657 /* Direct3D terminology with little modifications. We do not have an issued state
1658 * because only the driver knows about it, but we have a created state because d3d
1659 * allows GetData on a created issue, but opengl doesn't
1666 /*****************************************************************************
1667 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1669 typedef struct IWineD3DQueryImpl
1671 const IWineD3DQueryVtbl
*lpVtbl
;
1672 LONG ref
; /* Note: Ref counting not required */
1675 /*TODO: replace with iface usage */
1677 IWineD3DDevice
*wineD3DDevice
;
1679 IWineD3DDeviceImpl
*wineD3DDevice
;
1682 /* IWineD3DQuery fields */
1683 enum query_state state
;
1684 WINED3DQUERYTYPE type
;
1685 /* TODO: Think about using a IUnknown instead of a void* */
1689 } IWineD3DQueryImpl
;
1691 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1692 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
1693 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
1695 /* Datastructures for IWineD3DQueryImpl.extendedData */
1696 typedef struct WineQueryOcclusionData
{
1698 WineD3DContext
*ctx
;
1699 } WineQueryOcclusionData
;
1701 typedef struct WineQueryEventData
{
1703 WineD3DContext
*ctx
;
1704 } WineQueryEventData
;
1706 /*****************************************************************************
1707 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1710 typedef struct IWineD3DSwapChainImpl
1713 const IWineD3DSwapChainVtbl
*lpVtbl
;
1714 LONG ref
; /* Note: Ref counting not required */
1717 IWineD3DDeviceImpl
*wineD3DDevice
;
1719 /* IWineD3DSwapChain fields */
1720 IWineD3DSurface
**backBuffer
;
1721 IWineD3DSurface
*frontBuffer
;
1722 BOOL wantsDepthStencilBuffer
;
1723 WINED3DPRESENT_PARAMETERS presentParms
;
1724 DWORD orig_width
, orig_height
;
1725 WINED3DFORMAT orig_fmt
;
1726 WINED3DGAMMARAMP orig_gamma
;
1728 long prev_time
, frames
; /* Performance tracking */
1729 unsigned int vSyncCounter
;
1731 WineD3DContext
**context
; /* Later a array for multithreading */
1732 unsigned int num_contexts
;
1735 } IWineD3DSwapChainImpl
;
1737 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
1739 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
1741 /*****************************************************************************
1742 * Utility function prototypes
1745 /* Trace routines */
1746 const char* debug_d3dformat(WINED3DFORMAT fmt
);
1747 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
1748 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
1749 const char* debug_d3dusage(DWORD usage
);
1750 const char* debug_d3dusagequery(DWORD usagequery
);
1751 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
1752 const char* debug_d3ddecltype(WINED3DDECLTYPE type
);
1753 const char* debug_d3ddeclusage(BYTE usage
);
1754 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
1755 const char* debug_d3drenderstate(DWORD state
);
1756 const char* debug_d3dsamplerstate(DWORD state
);
1757 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
1758 const char* debug_d3dtexturestate(DWORD state
);
1759 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
1760 const char* debug_d3dpool(WINED3DPOOL pool
);
1761 const char *debug_fbostatus(GLenum status
);
1762 const char *debug_glerror(GLenum error
);
1763 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
1764 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
1766 /* Routines for GL <-> D3D values */
1767 GLenum
StencilOp(DWORD op
);
1768 GLenum
CompareFunc(DWORD func
);
1769 void set_tex_op(IWineD3DDevice
*iface
, BOOL isAlpha
, int Stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
1770 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
1771 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
);
1772 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
1774 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
1775 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
1776 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
1777 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
1779 BOOL
getColorBits(WINED3DFORMAT fmt
, short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
1780 BOOL
getDepthStencilBits(WINED3DFORMAT fmt
, short *depthSize
, short *stencilSize
);
1783 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
1784 unsigned int count_bits(unsigned int mask
);
1786 /*****************************************************************************
1787 * To enable calling of inherited functions, requires prototypes
1789 * Note: Only require classes which are subclassed, ie resource, basetexture,
1791 /*** IUnknown methods ***/
1792 extern HRESULT WINAPI
IWineD3DResourceImpl_QueryInterface(IWineD3DResource
*iface
, REFIID riid
, void** ppvObject
);
1793 extern ULONG WINAPI
IWineD3DResourceImpl_AddRef(IWineD3DResource
*iface
);
1794 extern ULONG WINAPI
IWineD3DResourceImpl_Release(IWineD3DResource
*iface
);
1795 /*** IWineD3DResource methods ***/
1796 extern HRESULT WINAPI
IWineD3DResourceImpl_GetParent(IWineD3DResource
*iface
, IUnknown
**pParent
);
1797 extern HRESULT WINAPI
IWineD3DResourceImpl_GetDevice(IWineD3DResource
*iface
, IWineD3DDevice
** ppDevice
);
1798 extern HRESULT WINAPI
IWineD3DResourceImpl_SetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1799 extern HRESULT WINAPI
IWineD3DResourceImpl_GetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1800 extern HRESULT WINAPI
IWineD3DResourceImpl_FreePrivateData(IWineD3DResource
*iface
, REFGUID refguid
);
1801 extern DWORD WINAPI
IWineD3DResourceImpl_SetPriority(IWineD3DResource
*iface
, DWORD PriorityNew
);
1802 extern DWORD WINAPI
IWineD3DResourceImpl_GetPriority(IWineD3DResource
*iface
);
1803 extern void WINAPI
IWineD3DResourceImpl_PreLoad(IWineD3DResource
*iface
);
1804 extern void WINAPI
IWineD3DResourceImpl_UnLoad(IWineD3DResource
*iface
);
1805 extern WINED3DRESOURCETYPE WINAPI
IWineD3DResourceImpl_GetType(IWineD3DResource
*iface
);
1806 /*** class static members ***/
1807 void IWineD3DResourceImpl_CleanUp(IWineD3DResource
*iface
);
1809 /*** IUnknown methods ***/
1810 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture
*iface
, REFIID riid
, void** ppvObject
);
1811 extern ULONG WINAPI
IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture
*iface
);
1812 extern ULONG WINAPI
IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture
*iface
);
1813 /*** IWineD3DResource methods ***/
1814 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture
*iface
, IUnknown
**pParent
);
1815 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture
*iface
, IWineD3DDevice
** ppDevice
);
1816 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1817 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1818 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
);
1819 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture
*iface
, DWORD PriorityNew
);
1820 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture
*iface
);
1821 extern void WINAPI
IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture
*iface
);
1822 extern void WINAPI
IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture
*iface
);
1823 extern WINED3DRESOURCETYPE WINAPI
IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture
*iface
);
1824 /*** IWineD3DBaseTexture methods ***/
1825 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture
*iface
, DWORD LODNew
);
1826 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture
*iface
);
1827 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture
*iface
);
1828 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
);
1829 extern WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture
*iface
);
1830 extern void WINAPI
IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture
*iface
);
1831 extern BOOL WINAPI
IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture
*iface
, BOOL
);
1832 extern BOOL WINAPI
IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture
*iface
);
1834 extern BYTE
* WINAPI
IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer
* iface
, DWORD iOffset
, GLint
*vbo
);
1835 extern HRESULT WINAPI
IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer
* iface
);
1836 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture
*iface
);
1837 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture
*iface
);
1838 extern void WINAPI
IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture
*iface
, const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1839 /*** class static members ***/
1840 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture
*iface
);
1842 typedef void (*SHADER_HANDLER
) (struct SHADER_OPCODE_ARG
*);
1844 /* Struct to maintain a list of GLSL shader programs and their associated pixel and
1845 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1846 * used if the user is using GLSL shaders. */
1847 struct glsl_shader_prog_link
{
1848 struct list vshader_entry
;
1849 struct list pshader_entry
;
1850 GLhandleARB programId
;
1851 GLhandleARB
*vuniformF_locations
;
1852 GLhandleARB
*puniformF_locations
;
1853 GLhandleARB vuniformI_locations
[MAX_CONST_I
];
1854 GLhandleARB puniformI_locations
[MAX_CONST_I
];
1855 GLhandleARB posFixup_location
;
1856 GLhandleARB bumpenvmat_location
[MAX_TEXTURES
];
1857 GLhandleARB luminancescale_location
[MAX_TEXTURES
];
1858 GLhandleARB luminanceoffset_location
[MAX_TEXTURES
];
1859 GLhandleARB srgb_comparison_location
;
1860 GLhandleARB srgb_mul_low_location
;
1861 GLhandleARB ycorrection_location
;
1862 GLenum vertex_color_clamp
;
1863 GLhandleARB vshader
;
1864 GLhandleARB pshader
;
1868 GLhandleARB vshader
;
1869 GLhandleARB pshader
;
1870 } glsl_program_key_t
;
1872 /* TODO: Make this dynamic, based on shader limits ? */
1873 #define MAX_REG_ADDR 1
1874 #define MAX_REG_TEMP 32
1875 #define MAX_REG_TEXCRD 8
1876 #define MAX_REG_INPUT 12
1877 #define MAX_REG_OUTPUT 12
1878 #define MAX_CONST_I 16
1879 #define MAX_CONST_B 16
1881 /* FIXME: This needs to go up to 2048 for
1882 * Shader model 3 according to msdn (and for software shaders) */
1883 #define MAX_LABELS 16
1885 typedef struct semantic
{
1890 typedef struct local_constant
{
1896 typedef struct shader_reg_maps
{
1898 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
1899 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
1900 char address
[MAX_REG_ADDR
]; /* vertex */
1901 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
1902 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1903 char attributes
[MAX_ATTRIBS
]; /* vertex */
1904 char labels
[MAX_LABELS
]; /* pixel, vertex */
1905 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
1907 /* Sampler usage tokens
1908 * Use 0 as default (bit 31 is always 1 on a valid token) */
1909 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
1910 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
1911 char usesnrm
, vpos
, usesdsy
;
1914 /* Whether or not loops are used in this shader, and nesting depth */
1915 unsigned loop_depth
;
1917 /* Whether or not this shader uses fog */
1922 /* Undocumented opcode controls */
1923 #define INST_CONTROLS_SHIFT 16
1924 #define INST_CONTROLS_MASK 0x00ff0000
1926 typedef enum COMPARISON_TYPE
{
1935 typedef struct SHADER_OPCODE
{
1936 unsigned int opcode
;
1940 CONST UINT num_params
;
1941 SHADER_HANDLER hw_fct
;
1942 SHADER_HANDLER hw_glsl_fct
;
1947 typedef struct SHADER_OPCODE_ARG
{
1948 IWineD3DBaseShader
* shader
;
1949 shader_reg_maps
* reg_maps
;
1950 CONST SHADER_OPCODE
* opcode
;
1957 SHADER_BUFFER
* buffer
;
1958 } SHADER_OPCODE_ARG
;
1960 typedef struct SHADER_LIMITS
{
1961 unsigned int temporary
;
1962 unsigned int texcoord
;
1963 unsigned int sampler
;
1964 unsigned int constant_int
;
1965 unsigned int constant_float
;
1966 unsigned int constant_bool
;
1967 unsigned int address
;
1968 unsigned int packed_output
;
1969 unsigned int packed_input
;
1970 unsigned int attributes
;
1974 /** Keeps track of details for TEX_M#x# shader opcodes which need to
1975 maintain state information between multiple codes */
1976 typedef struct SHADER_PARSE_STATE
{
1977 unsigned int current_row
;
1978 DWORD texcoord_w
[2];
1979 } SHADER_PARSE_STATE
;
1982 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
1984 #define PRINTF_ATTR(fmt,args)
1987 /* Base Shader utility functions.
1988 * (may move callers into the same file in the future) */
1989 extern int shader_addline(
1990 SHADER_BUFFER
* buffer
,
1991 const char* fmt
, ...) PRINTF_ATTR(2,3);
1993 extern const SHADER_OPCODE
* shader_get_opcode(
1994 IWineD3DBaseShader
*iface
,
1997 void delete_glsl_program_entry(IWineD3DDevice
*iface
, struct glsl_shader_prog_link
*entry
);
1999 /* Vertex shader utility functions */
2000 extern BOOL
vshader_get_input(
2001 IWineD3DVertexShader
* iface
,
2002 BYTE usage_req
, BYTE usage_idx_req
,
2003 unsigned int* regnum
);
2005 extern BOOL
vshader_input_is_color(
2006 IWineD3DVertexShader
* iface
,
2007 unsigned int regnum
);
2009 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2011 /* ARB_[vertex/fragment]_program helper functions */
2012 extern void shader_arb_load_constants(
2013 IWineD3DDevice
* device
,
2014 char usePixelShader
,
2015 char useVertexShader
);
2017 /* ARB shader program Prototypes */
2018 extern void shader_hw_def(SHADER_OPCODE_ARG
*arg
);
2020 /* ARB pixel shader prototypes */
2021 extern void pshader_hw_bem(SHADER_OPCODE_ARG
* arg
);
2022 extern void pshader_hw_cnd(SHADER_OPCODE_ARG
* arg
);
2023 extern void pshader_hw_cmp(SHADER_OPCODE_ARG
* arg
);
2024 extern void pshader_hw_map2gl(SHADER_OPCODE_ARG
* arg
);
2025 extern void pshader_hw_tex(SHADER_OPCODE_ARG
* arg
);
2026 extern void pshader_hw_texcoord(SHADER_OPCODE_ARG
* arg
);
2027 extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG
* arg
);
2028 extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG
* arg
);
2029 extern void pshader_hw_texbem(SHADER_OPCODE_ARG
* arg
);
2030 extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
2031 extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
2032 extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG
* arg
);
2033 extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG
* arg
);
2034 extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG
* arg
);
2035 extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG
* arg
);
2036 extern void pshader_hw_texdepth(SHADER_OPCODE_ARG
* arg
);
2037 extern void pshader_hw_texkill(SHADER_OPCODE_ARG
* arg
);
2038 extern void pshader_hw_texdp3tex(SHADER_OPCODE_ARG
* arg
);
2039 extern void pshader_hw_texdp3(SHADER_OPCODE_ARG
* arg
);
2040 extern void pshader_hw_texm3x3(SHADER_OPCODE_ARG
* arg
);
2041 extern void pshader_hw_texm3x2depth(SHADER_OPCODE_ARG
* arg
);
2042 extern void pshader_hw_dp2add(SHADER_OPCODE_ARG
* arg
);
2043 extern void pshader_hw_texreg2rgb(SHADER_OPCODE_ARG
* arg
);
2045 /* ARB vertex / pixel shader common prototypes */
2046 extern void shader_hw_nrm(SHADER_OPCODE_ARG
* arg
);
2047 extern void shader_hw_sincos(SHADER_OPCODE_ARG
* arg
);
2048 extern void shader_hw_mnxn(SHADER_OPCODE_ARG
* arg
);
2050 /* ARB vertex shader prototypes */
2051 extern void vshader_hw_map2gl(SHADER_OPCODE_ARG
* arg
);
2052 extern void vshader_hw_rsq_rcp(SHADER_OPCODE_ARG
* arg
);
2054 /* GLSL helper functions */
2055 extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG
*arg
);
2056 extern void shader_glsl_load_constants(
2057 IWineD3DDevice
* device
,
2058 char usePixelShader
,
2059 char useVertexShader
);
2061 /** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
2062 extern void shader_glsl_cross(SHADER_OPCODE_ARG
* arg
);
2063 extern void shader_glsl_map2gl(SHADER_OPCODE_ARG
* arg
);
2064 extern void shader_glsl_arith(SHADER_OPCODE_ARG
* arg
);
2065 extern void shader_glsl_mov(SHADER_OPCODE_ARG
* arg
);
2066 extern void shader_glsl_mad(SHADER_OPCODE_ARG
* arg
);
2067 extern void shader_glsl_mnxn(SHADER_OPCODE_ARG
* arg
);
2068 extern void shader_glsl_lrp(SHADER_OPCODE_ARG
* arg
);
2069 extern void shader_glsl_dot(SHADER_OPCODE_ARG
* arg
);
2070 extern void shader_glsl_rcp(SHADER_OPCODE_ARG
* arg
);
2071 extern void shader_glsl_rsq(SHADER_OPCODE_ARG
* arg
);
2072 extern void shader_glsl_cnd(SHADER_OPCODE_ARG
* arg
);
2073 extern void shader_glsl_compare(SHADER_OPCODE_ARG
* arg
);
2074 extern void shader_glsl_def(SHADER_OPCODE_ARG
* arg
);
2075 extern void shader_glsl_defi(SHADER_OPCODE_ARG
* arg
);
2076 extern void shader_glsl_defb(SHADER_OPCODE_ARG
* arg
);
2077 extern void shader_glsl_expp(SHADER_OPCODE_ARG
* arg
);
2078 extern void shader_glsl_cmp(SHADER_OPCODE_ARG
* arg
);
2079 extern void shader_glsl_lit(SHADER_OPCODE_ARG
* arg
);
2080 extern void shader_glsl_dst(SHADER_OPCODE_ARG
* arg
);
2081 extern void shader_glsl_sincos(SHADER_OPCODE_ARG
* arg
);
2082 extern void shader_glsl_loop(SHADER_OPCODE_ARG
* arg
);
2083 extern void shader_glsl_end(SHADER_OPCODE_ARG
* arg
);
2084 extern void shader_glsl_if(SHADER_OPCODE_ARG
* arg
);
2085 extern void shader_glsl_ifc(SHADER_OPCODE_ARG
* arg
);
2086 extern void shader_glsl_else(SHADER_OPCODE_ARG
* arg
);
2087 extern void shader_glsl_break(SHADER_OPCODE_ARG
* arg
);
2088 extern void shader_glsl_breakc(SHADER_OPCODE_ARG
* arg
);
2089 extern void shader_glsl_rep(SHADER_OPCODE_ARG
* arg
);
2090 extern void shader_glsl_call(SHADER_OPCODE_ARG
* arg
);
2091 extern void shader_glsl_callnz(SHADER_OPCODE_ARG
* arg
);
2092 extern void shader_glsl_label(SHADER_OPCODE_ARG
* arg
);
2093 extern void shader_glsl_pow(SHADER_OPCODE_ARG
* arg
);
2094 extern void shader_glsl_log(SHADER_OPCODE_ARG
* arg
);
2095 extern void shader_glsl_texldl(SHADER_OPCODE_ARG
* arg
);
2097 /** GLSL Pixel Shader Prototypes */
2098 extern void pshader_glsl_tex(SHADER_OPCODE_ARG
* arg
);
2099 extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG
* arg
);
2100 extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG
* arg
);
2101 extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG
* arg
);
2102 extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG
* arg
);
2103 extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG
* arg
);
2104 extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
2105 extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
2106 extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG
* arg
);
2107 extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG
* arg
);
2108 extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG
* arg
);
2109 extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG
* arg
);
2110 extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG
* arg
);
2111 extern void pshader_glsl_texkill(SHADER_OPCODE_ARG
* arg
);
2112 extern void pshader_glsl_texbem(SHADER_OPCODE_ARG
* arg
);
2113 extern void pshader_glsl_bem(SHADER_OPCODE_ARG
* arg
);
2114 extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG
* arg
);
2115 extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG
* arg
);
2116 extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG
* arg
);
2117 extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG
* arg
);
2118 extern void pshader_glsl_input_pack(
2119 SHADER_BUFFER
* buffer
,
2120 semantic
* semantics_out
,
2121 IWineD3DPixelShader
*iface
);
2123 /*****************************************************************************
2124 * IDirect3DBaseShader implementation structure
2126 typedef struct IWineD3DBaseShaderClass
2130 SHADER_LIMITS limits
;
2131 SHADER_PARSE_STATE parse_state
;
2132 CONST SHADER_OPCODE
*shader_ins
;
2134 UINT functionLength
;
2137 UINT cur_loop_depth
, cur_loop_regno
;
2138 BOOL load_local_constsF
;
2140 /* Type of shader backend */
2143 /* Programs this shader is linked with */
2144 struct list linked_programs
;
2146 /* Immediate constants (override global ones) */
2147 struct list constantsB
;
2148 struct list constantsF
;
2149 struct list constantsI
;
2150 shader_reg_maps reg_maps
;
2152 /* Pixel formats of sampled textures, for format conversion. This
2153 * represents the formats found during compilation, it is not initialized
2154 * on the first parser pass. It is needed to check if the shader
2155 * needs recompilation to adjust the format conversion
2157 WINED3DFORMAT sampled_format
[MAX_COMBINED_SAMPLERS
];
2158 UINT sampled_samplers
[MAX_COMBINED_SAMPLERS
];
2159 UINT num_sampled_samplers
;
2161 UINT recompile_count
;
2163 /* Pointer to the parent device */
2164 IWineD3DDevice
*device
;
2165 struct list shader_list_entry
;
2167 } IWineD3DBaseShaderClass
;
2169 typedef struct IWineD3DBaseShaderImpl
{
2171 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2173 /* IWineD3DBaseShader */
2174 IWineD3DBaseShaderClass baseShader
;
2175 } IWineD3DBaseShaderImpl
;
2177 HRESULT WINAPI
IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader
*iface
, REFIID riid
, LPVOID
*ppobj
);
2178 ULONG WINAPI
IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader
*iface
);
2179 ULONG WINAPI
IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader
*iface
);
2181 extern HRESULT
shader_get_registers_used(
2182 IWineD3DBaseShader
*iface
,
2183 shader_reg_maps
* reg_maps
,
2184 semantic
* semantics_in
,
2185 semantic
* semantics_out
,
2186 CONST DWORD
* pToken
,
2187 IWineD3DStateBlockImpl
*stateBlock
);
2189 extern void shader_generate_glsl_declarations(
2190 IWineD3DBaseShader
*iface
,
2191 shader_reg_maps
* reg_maps
,
2192 SHADER_BUFFER
* buffer
,
2193 WineD3D_GL_Info
* gl_info
);
2195 extern void shader_generate_arb_declarations(
2196 IWineD3DBaseShader
*iface
,
2197 shader_reg_maps
* reg_maps
,
2198 SHADER_BUFFER
* buffer
,
2199 WineD3D_GL_Info
* gl_info
);
2201 extern void shader_generate_main(
2202 IWineD3DBaseShader
*iface
,
2203 SHADER_BUFFER
* buffer
,
2204 shader_reg_maps
* reg_maps
,
2205 CONST DWORD
* pFunction
);
2207 extern void shader_dump_ins_modifiers(
2208 const DWORD output
);
2210 extern void shader_dump_param(
2211 IWineD3DBaseShader
*iface
,
2213 const DWORD addr_token
,
2216 extern void shader_trace_init(
2217 IWineD3DBaseShader
*iface
,
2218 const DWORD
* pFunction
);
2220 extern int shader_get_param(
2221 IWineD3DBaseShader
* iface
,
2222 const DWORD
* pToken
,
2226 extern int shader_skip_unrecognized(
2227 IWineD3DBaseShader
* iface
,
2228 const DWORD
* pToken
);
2230 extern void print_glsl_info_log(
2231 WineD3D_GL_Info
*gl_info
,
2234 static inline int shader_get_regtype(const DWORD param
) {
2235 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2236 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2239 static inline int shader_get_writemask(const DWORD param
) {
2240 return param
& WINED3DSP_WRITEMASK_ALL
;
2243 extern unsigned int shader_get_float_offset(const DWORD reg
);
2245 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2246 return 0xFFFF0000 == (token
& 0xFFFF0000);
2249 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2250 return 0xFFFE0000 == (token
& 0xFFFF0000);
2253 static inline BOOL
shader_is_comment(DWORD token
) {
2254 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2257 static inline BOOL
shader_is_scalar(DWORD param
) {
2258 DWORD reg_type
= shader_get_regtype(param
);
2262 case WINED3DSPR_RASTOUT
:
2263 if ((param
& WINED3DSP_REGNUM_MASK
) != 0) {
2270 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2271 case WINED3DSPR_CONSTBOOL
: /* b# */
2272 case WINED3DSPR_LOOP
: /* aL */
2273 case WINED3DSPR_PREDICATE
: /* p0 */
2276 case WINED3DSPR_MISCTYPE
:
2277 reg_num
= param
& WINED3DSP_REGNUM_MASK
;
2292 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2293 local_constant
* lconst
;
2295 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2296 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2297 if(lconst
->idx
== reg
) return TRUE
;
2303 /* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
2304 * so upload them above that
2306 #define ARB_SHADER_PRIVCONST_BASE GL_LIMITS(vshader_constantsF)
2307 #define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
2309 /*****************************************************************************
2310 * IDirect3DVertexShader implementation structure
2312 typedef struct IWineD3DVertexShaderImpl
{
2314 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2316 /* IWineD3DBaseShader */
2317 IWineD3DBaseShaderClass baseShader
;
2319 /* IWineD3DVertexShaderImpl */
2324 /* Vertex shader input and output semantics */
2325 semantic semantics_in
[MAX_ATTRIBS
];
2326 semantic semantics_out
[MAX_REG_OUTPUT
];
2328 /* Ordered array of attributes that are swizzled */
2329 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
2330 UINT num_swizzled_attribs
;
2332 /* run time data... */
2334 UINT min_rel_offset
, max_rel_offset
;
2337 UINT recompile_count
;
2338 #if 0 /* needs reworking */
2340 VSHADERINPUTDATA input
;
2341 VSHADEROUTPUTDATA output
;
2343 } IWineD3DVertexShaderImpl
;
2344 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2345 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2347 /*****************************************************************************
2348 * IDirect3DPixelShader implementation structure
2351 enum vertexprocessing_mode
{
2357 struct stb_const_desc
{
2362 typedef struct IWineD3DPixelShaderImpl
{
2363 /* IUnknown parts */
2364 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2366 /* IWineD3DBaseShader */
2367 IWineD3DBaseShaderClass baseShader
;
2369 /* IWineD3DPixelShaderImpl */
2372 /* Pixel shader input semantics */
2373 semantic semantics_in
[MAX_REG_INPUT
];
2374 DWORD input_reg_map
[MAX_REG_INPUT
];
2375 BOOL input_reg_used
[MAX_REG_INPUT
];
2376 int declared_in_count
;
2381 /* Some information about the shader behavior */
2382 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2383 char numbumpenvmatconsts
;
2384 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2386 char srgb_mode_hardcoded
;
2387 UINT srgb_low_const
;
2388 UINT srgb_cmp_const
;
2390 BOOL render_offscreen
;
2392 enum vertexprocessing_mode vertexprocessing
;
2394 #if 0 /* needs reworking */
2395 PSHADERINPUTDATA input
;
2396 PSHADEROUTPUTDATA output
;
2398 } IWineD3DPixelShaderImpl
;
2400 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2401 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2403 /* sRGB correction constants */
2404 static const float srgb_cmp
= 0.0031308;
2405 static const float srgb_mul_low
= 12.92;
2406 static const float srgb_pow
= 0.41666;
2407 static const float srgb_mul_high
= 1.055;
2408 static const float srgb_sub_high
= 0.055;
2410 /*****************************************************************************
2411 * IWineD3DPalette implementation structure
2413 struct IWineD3DPaletteImpl
{
2414 /* IUnknown parts */
2415 const IWineD3DPaletteVtbl
*lpVtbl
;
2419 IWineD3DDeviceImpl
*wineD3DDevice
;
2421 /* IWineD3DPalette */
2423 WORD palVersion
; /*| */
2424 WORD palNumEntries
; /*| LOGPALETTE */
2425 PALETTEENTRY palents
[256]; /*| */
2426 /* This is to store the palette in 'screen format' */
2427 int screen_palents
[256];
2431 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2432 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2434 /* DirectDraw utility functions */
2435 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2437 /*****************************************************************************
2438 * Pixel format management
2441 WINED3DFORMAT format
;
2442 DWORD alphaMask
, redMask
, greenMask
, blueMask
;
2444 short depthSize
, stencilSize
;
2446 } StaticPixelFormatDesc
;
2448 const StaticPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2449 WineD3D_GL_Info
*gl_info
,
2450 const GlPixelFormatDesc
**glDesc
);
2452 static inline BOOL
use_vs(IWineD3DDeviceImpl
*device
) {
2453 return (device
->vs_selected_mode
!= SHADER_NONE
2454 && device
->stateBlock
->vertexShader
2455 && ((IWineD3DVertexShaderImpl
*)device
->stateBlock
->vertexShader
)->baseShader
.function
2456 && !device
->strided_streams
.u
.s
.position_transformed
);
2459 static inline BOOL
use_ps(IWineD3DDeviceImpl
*device
) {
2460 return (device
->ps_selected_mode
!= SHADER_NONE
2461 && device
->stateBlock
->pixelShader
2462 && ((IWineD3DPixelShaderImpl
*)device
->stateBlock
->pixelShader
)->baseShader
.function
);
2465 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2466 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);
2467 void bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
2468 void attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
2469 void depth_blt(IWineD3DDevice
*iface
, GLuint texture
);