dplayx: Code to forward player creation
[wine/gsoc_dplay.git] / dlls / d3drm / d3drm.spec
blob141f933c6b7027746e94e835b9040b1b349ffe50
1 @ stdcall D3DRMColorGetAlpha(long)
2 @ stdcall D3DRMColorGetBlue(long)
3 @ stdcall D3DRMColorGetGreen(long)
4 @ stdcall D3DRMColorGetRed(long)
5 @ stdcall D3DRMCreateColorRGB(long long long)
6 @ stdcall D3DRMCreateColorRGBA(long long long long)
7 @ stdcall D3DRMMatrixFromQuaternion(ptr ptr)
8 @ stdcall D3DRMQuaternionFromRotation(ptr ptr long)
9 @ stdcall D3DRMQuaternionMultiply(ptr ptr ptr)
10 @ stdcall D3DRMQuaternionSlerp(ptr ptr ptr long)
11 @ stdcall D3DRMVectorAdd(ptr ptr ptr)
12 @ stdcall D3DRMVectorCrossProduct(ptr ptr ptr)
13 @ stdcall D3DRMVectorDotProduct(ptr ptr)
14 @ stdcall D3DRMVectorModulus(ptr)
15 @ stdcall D3DRMVectorNormalize(ptr)
16 @ stdcall D3DRMVectorRandom(ptr)
17 @ stdcall D3DRMVectorReflect(ptr ptr ptr)
18 @ stdcall D3DRMVectorRotate(ptr ptr ptr long)
19 @ stdcall D3DRMVectorScale(ptr ptr long)
20 @ stdcall D3DRMVectorSubtract(ptr ptr ptr)
21 @ stub Direct3DRMCreate
22 @ stub DllCanUnloadNow
23 @ stub DllGetClassObject