dplayx: Code to forward player creation
[wine/gsoc_dplay.git] / dlls / d3d8 / vertexshader.c
blob1a9b5ea9535d554a034fbd3ba1d3ddc160489289
1 /*
2 * IDirect3DVertexShader8 implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d8_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
27 /* IDirect3DVertexShader8 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DVertexShader8Impl_QueryInterface(IDirect3DVertexShader8 *iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DVertexShader8)) {
33 IUnknown_AddRef(iface);
34 *ppobj = This;
35 return S_OK;
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39 *ppobj = NULL;
40 return E_NOINTERFACE;
43 static ULONG WINAPI IDirect3DVertexShader8Impl_AddRef(IDirect3DVertexShader8 *iface) {
44 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
47 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
49 return ref;
52 static ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *iface) {
53 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
54 ULONG ref = InterlockedDecrement(&This->ref);
56 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
58 if (ref == 0) {
59 IDirect3DVertexDeclaration8_Release(This->vertex_declaration);
60 if (This->wineD3DVertexShader)
62 wined3d_mutex_lock();
63 IWineD3DVertexShader_Release(This->wineD3DVertexShader);
64 wined3d_mutex_unlock();
66 HeapFree(GetProcessHeap(), 0, This);
68 return ref;
71 const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl =
73 /* IUnknown */
74 IDirect3DVertexShader8Impl_QueryInterface,
75 IDirect3DVertexShader8Impl_AddRef,
76 IDirect3DVertexShader8Impl_Release,