oleaut32: Use the typelib debug channel for debug messages output during loading...
[wine/gsoc_dplay.git] / dlls / winex11.drv / opengl.c
bloba68591dd27cc1573b6d1a64e3105a88010cf85ca
1 /*
2 * X11DRV OpenGL functions
4 * Copyright 2000 Lionel Ulmer
5 * Copyright 2005 Alex Woods
6 * Copyright 2005 Raphael Junqueira
7 * Copyright 2006 Roderick Colenbrander
8 * Copyright 2006 Tomas Carnecky
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include <assert.h>
29 #include <stdlib.h>
30 #include <string.h>
32 #include "x11drv.h"
33 #include "winternl.h"
34 #include "wine/library.h"
35 #include "wine/debug.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(wgl);
39 #ifdef SONAME_LIBGL
41 #undef APIENTRY
42 #undef CALLBACK
43 #undef WINAPI
45 #ifdef HAVE_GL_GL_H
46 # include <GL/gl.h>
47 #endif
48 #ifdef HAVE_GL_GLX_H
49 # include <GL/glx.h>
50 #endif
51 #ifdef HAVE_GL_GLEXT_H
52 # include <GL/glext.h>
53 #endif
55 #include "wine/wgl.h"
57 #undef APIENTRY
58 #undef CALLBACK
59 #undef WINAPI
61 /* Redefines the constants */
62 #define CALLBACK __stdcall
63 #define WINAPI __stdcall
64 #define APIENTRY WINAPI
67 WINE_DECLARE_DEBUG_CHANNEL(fps);
69 typedef struct wine_glextension {
70 const char *extName;
71 struct {
72 const char *funcName;
73 void *funcAddress;
74 } extEntryPoints[9];
75 } WineGLExtension;
77 struct WineGLInfo {
78 const char *glVersion;
79 const char *glExtensions;
81 int glxVersion[2];
83 const char *glxServerVersion;
84 const char *glxServerVendor;
85 const char *glxServerExtensions;
87 const char *glxClientVersion;
88 const char *glxClientVendor;
89 const char *glxClientExtensions;
91 const char *glxExtensions;
93 BOOL glxDirect;
94 char wglExtensions[4096];
97 typedef struct wine_glpixelformat {
98 int iPixelFormat;
99 GLXFBConfig fbconfig;
100 int fmt_id;
101 int render_type;
102 BOOL offscreenOnly;
103 } WineGLPixelFormat;
105 typedef struct wine_glcontext {
106 HDC hdc;
107 BOOL do_escape;
108 XVisualInfo *vis;
109 WineGLPixelFormat *fmt;
110 GLXContext ctx;
111 HDC read_hdc;
112 Drawable drawables[2];
113 BOOL refresh_drawables;
114 struct wine_glcontext *next;
115 struct wine_glcontext *prev;
116 } Wine_GLContext;
118 typedef struct wine_glpbuffer {
119 Drawable drawable;
120 Display* display;
121 WineGLPixelFormat* fmt;
122 int width;
123 int height;
124 int* attribList;
125 HDC hdc;
127 int use_render_texture; /* This is also the internal texture format */
128 int texture_bind_target;
129 int texture_bpp;
130 GLint texture_format;
131 GLuint texture_target;
132 GLenum texture_type;
133 GLuint texture;
134 int texture_level;
135 } Wine_GLPBuffer;
137 static Wine_GLContext *context_list;
138 static struct WineGLInfo WineGLInfo = { 0 };
139 static int use_render_texture_emulation = 1;
140 static int use_render_texture_ati = 0;
141 static int swap_interval = 1;
143 #define MAX_EXTENSIONS 16
144 static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
145 static int WineGLExtensionListSize;
147 static void X11DRV_WineGL_LoadExtensions(void);
148 static BOOL glxRequireVersion(int requiredVersion);
149 static BOOL glxRequireExtension(const char *requiredExtension);
151 static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
152 TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
153 TRACE(" - dwFlags : ");
154 #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
155 TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
156 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
157 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
158 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
159 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
160 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
161 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
162 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
163 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
164 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
165 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
166 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
167 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
168 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
169 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
170 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
171 /* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
172 * under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
173 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
174 #undef TEST_AND_DUMP
175 TRACE("\n");
177 TRACE(" - iPixelType : ");
178 switch (ppfd->iPixelType) {
179 case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
180 case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
182 TRACE("\n");
184 TRACE(" - Color : %d\n", ppfd->cColorBits);
185 TRACE(" - Red : %d\n", ppfd->cRedBits);
186 TRACE(" - Green : %d\n", ppfd->cGreenBits);
187 TRACE(" - Blue : %d\n", ppfd->cBlueBits);
188 TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
189 TRACE(" - Accum : %d\n", ppfd->cAccumBits);
190 TRACE(" - Depth : %d\n", ppfd->cDepthBits);
191 TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
192 TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
194 TRACE(" - iLayerType : ");
195 switch (ppfd->iLayerType) {
196 case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
197 case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
198 case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
200 TRACE("\n");
203 #define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
204 #define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
206 #define MAKE_FUNCPTR(f) static typeof(f) * p##f;
207 /* GLX 1.0 */
208 MAKE_FUNCPTR(glXChooseVisual)
209 MAKE_FUNCPTR(glXCopyContext)
210 MAKE_FUNCPTR(glXCreateContext)
211 MAKE_FUNCPTR(glXCreateGLXPixmap)
212 MAKE_FUNCPTR(glXGetCurrentContext)
213 MAKE_FUNCPTR(glXGetCurrentDrawable)
214 MAKE_FUNCPTR(glXDestroyContext)
215 MAKE_FUNCPTR(glXDestroyGLXPixmap)
216 MAKE_FUNCPTR(glXGetConfig)
217 MAKE_FUNCPTR(glXIsDirect)
218 MAKE_FUNCPTR(glXMakeCurrent)
219 MAKE_FUNCPTR(glXSwapBuffers)
220 MAKE_FUNCPTR(glXQueryExtension)
221 MAKE_FUNCPTR(glXQueryVersion)
222 MAKE_FUNCPTR(glXUseXFont)
224 /* GLX 1.1 */
225 MAKE_FUNCPTR(glXGetClientString)
226 MAKE_FUNCPTR(glXQueryExtensionsString)
227 MAKE_FUNCPTR(glXQueryServerString)
229 /* GLX 1.3 */
230 MAKE_FUNCPTR(glXGetFBConfigs)
231 MAKE_FUNCPTR(glXChooseFBConfig)
232 MAKE_FUNCPTR(glXCreatePbuffer)
233 MAKE_FUNCPTR(glXCreateNewContext)
234 MAKE_FUNCPTR(glXDestroyPbuffer)
235 MAKE_FUNCPTR(glXGetFBConfigAttrib)
236 MAKE_FUNCPTR(glXGetVisualFromFBConfig)
237 MAKE_FUNCPTR(glXMakeContextCurrent)
238 MAKE_FUNCPTR(glXQueryDrawable)
239 MAKE_FUNCPTR(glXGetCurrentReadDrawable)
241 /* GLX Extensions */
242 static void* (*pglXGetProcAddressARB)(const GLubyte *);
243 static int (*pglXSwapIntervalSGI)(int);
245 /* ATI GLX Extensions */
246 static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
247 static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
248 static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
250 /* NV GLX Extension */
251 static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
252 static void (*pglXFreeMemoryNV)(GLvoid *pointer);
254 /* MESA GLX Extensions */
255 static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
257 /* Standard OpenGL */
258 MAKE_FUNCPTR(glBindTexture)
259 MAKE_FUNCPTR(glBitmap)
260 MAKE_FUNCPTR(glCopyTexSubImage1D)
261 MAKE_FUNCPTR(glCopyTexImage2D)
262 MAKE_FUNCPTR(glCopyTexSubImage2D)
263 MAKE_FUNCPTR(glDrawBuffer)
264 MAKE_FUNCPTR(glEndList)
265 MAKE_FUNCPTR(glGetError)
266 MAKE_FUNCPTR(glGetIntegerv)
267 MAKE_FUNCPTR(glGetString)
268 MAKE_FUNCPTR(glNewList)
269 MAKE_FUNCPTR(glPixelStorei)
270 MAKE_FUNCPTR(glReadPixels)
271 MAKE_FUNCPTR(glTexImage2D)
272 MAKE_FUNCPTR(glFinish)
273 MAKE_FUNCPTR(glFlush)
274 #undef MAKE_FUNCPTR
276 static BOOL X11DRV_WineGL_InitOpenglInfo(void)
278 static BOOL infoInitialized = FALSE;
280 int screen = DefaultScreen(gdi_display);
281 Window win = RootWindow(gdi_display, screen);
282 Visual *visual;
283 XVisualInfo template;
284 XVisualInfo *vis;
285 int num;
286 GLXContext ctx = NULL;
288 if (infoInitialized)
289 return TRUE;
290 infoInitialized = TRUE;
292 wine_tsx11_lock();
294 visual = DefaultVisual(gdi_display, screen);
295 template.visualid = XVisualIDFromVisual(visual);
296 vis = XGetVisualInfo(gdi_display, VisualIDMask, &template, &num);
297 if (vis) {
298 WORD old_fs = wine_get_fs();
299 /* Create a GLX Context. Without one we can't query GL information */
300 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
301 if (wine_get_fs() != old_fs)
303 wine_set_fs( old_fs );
304 wine_tsx11_unlock();
305 ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
306 ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
307 return FALSE;
311 if (ctx) {
312 pglXMakeCurrent(gdi_display, win, ctx);
313 } else {
314 ERR(" couldn't initialize OpenGL, expect problems\n");
315 wine_tsx11_unlock();
316 return FALSE;
319 WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
320 WineGLInfo.glExtensions = strdup((const char *) pglGetString(GL_EXTENSIONS));
322 /* Get the common GLX version supported by GLX client and server ( major/minor) */
323 pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
325 WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
326 WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
327 WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
329 WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
330 WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
331 WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
333 WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
334 WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
336 TRACE("GL version : %s.\n", WineGLInfo.glVersion);
337 TRACE("GL renderer : %s.\n", pglGetString(GL_RENDERER));
338 TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
339 TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
340 TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
341 TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
342 TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
343 TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
345 if(vis) XFree(vis);
346 if(ctx) {
347 pglXMakeCurrent(gdi_display, None, NULL);
348 pglXDestroyContext(gdi_display, ctx);
350 wine_tsx11_unlock();
351 return TRUE;
354 static BOOL has_opengl(void)
356 static int init_done;
357 static void *opengl_handle;
359 char buffer[200];
360 int error_base, event_base;
362 if (init_done) return (opengl_handle != NULL);
363 init_done = 1;
365 /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
366 and include all dependencies */
367 opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
368 if (opengl_handle == NULL)
370 ERR( "Failed to load libGL: %s\n", buffer );
371 ERR( "OpenGL support is disabled.\n");
372 return FALSE;
375 pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
376 if (pglXGetProcAddressARB == NULL) {
377 ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
378 goto failed;
381 #define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
383 ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
384 goto failed; \
385 } while(0)
387 /* GLX 1.0 */
388 LOAD_FUNCPTR(glXChooseVisual);
389 LOAD_FUNCPTR(glXCopyContext);
390 LOAD_FUNCPTR(glXCreateContext);
391 LOAD_FUNCPTR(glXCreateGLXPixmap);
392 LOAD_FUNCPTR(glXGetCurrentContext);
393 LOAD_FUNCPTR(glXGetCurrentDrawable);
394 LOAD_FUNCPTR(glXDestroyContext);
395 LOAD_FUNCPTR(glXDestroyGLXPixmap);
396 LOAD_FUNCPTR(glXGetConfig);
397 LOAD_FUNCPTR(glXIsDirect);
398 LOAD_FUNCPTR(glXMakeCurrent);
399 LOAD_FUNCPTR(glXSwapBuffers);
400 LOAD_FUNCPTR(glXQueryExtension);
401 LOAD_FUNCPTR(glXQueryVersion);
402 LOAD_FUNCPTR(glXUseXFont);
404 /* GLX 1.1 */
405 LOAD_FUNCPTR(glXGetClientString);
406 LOAD_FUNCPTR(glXQueryExtensionsString);
407 LOAD_FUNCPTR(glXQueryServerString);
409 /* GLX 1.3 */
410 LOAD_FUNCPTR(glXCreatePbuffer);
411 LOAD_FUNCPTR(glXCreateNewContext);
412 LOAD_FUNCPTR(glXDestroyPbuffer);
413 LOAD_FUNCPTR(glXMakeContextCurrent);
414 LOAD_FUNCPTR(glXGetCurrentReadDrawable);
415 LOAD_FUNCPTR(glXGetFBConfigs);
417 /* Standard OpenGL calls */
418 LOAD_FUNCPTR(glBindTexture);
419 LOAD_FUNCPTR(glBitmap);
420 LOAD_FUNCPTR(glCopyTexSubImage1D);
421 LOAD_FUNCPTR(glCopyTexImage2D);
422 LOAD_FUNCPTR(glCopyTexSubImage2D);
423 LOAD_FUNCPTR(glDrawBuffer);
424 LOAD_FUNCPTR(glEndList);
425 LOAD_FUNCPTR(glGetError);
426 LOAD_FUNCPTR(glGetIntegerv);
427 LOAD_FUNCPTR(glGetString);
428 LOAD_FUNCPTR(glNewList);
429 LOAD_FUNCPTR(glPixelStorei);
430 LOAD_FUNCPTR(glReadPixels);
431 LOAD_FUNCPTR(glTexImage2D);
432 LOAD_FUNCPTR(glFinish);
433 LOAD_FUNCPTR(glFlush);
434 #undef LOAD_FUNCPTR
436 /* It doesn't matter if these fail. They'll only be used if the driver reports
437 the associated extension is available (and if a driver reports the extension
438 is available but fails to provide the functions, it's quite broken) */
439 #define LOAD_FUNCPTR(f) p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)
440 /* NV GLX Extension */
441 LOAD_FUNCPTR(glXAllocateMemoryNV);
442 LOAD_FUNCPTR(glXFreeMemoryNV);
443 #undef LOAD_FUNCPTR
445 if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
447 wine_tsx11_lock();
448 if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
449 TRACE("GLX is up and running error_base = %d\n", error_base);
450 } else {
451 wine_tsx11_unlock();
452 ERR( "GLX extension is missing, disabling OpenGL.\n" );
453 goto failed;
456 /* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
457 * as in general only that is hardware accelerated. In some cases like in case of remote X indirect
458 * rendering is used.
460 * The main problem for our OpenGL code is that we need certain GLX calls but their presence
461 * depends on the reported GLX client / server version and on the client / server extension list.
462 * Those don't have to be the same.
464 * In general the server GLX information lists the capabilities in case of indirect rendering.
465 * When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
466 * available and in that case the client GLX informat can be used.
467 * OpenGL programs should use the 'intersection' of both sets of information which is advertised
468 * in the GLX version/extension list. When a program does this it works for certain for both
469 * direct and indirect rendering.
471 * The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
472 * they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
473 * extension list which causes this extension not to be listed. (Wine requires this extension).
474 * ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
475 * pbuffers is around.
477 * In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
478 * the ATI drivers and from then on use GLX client information for them.
481 if(glxRequireVersion(3)) {
482 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
483 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
484 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
485 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
486 } else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
487 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
488 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
489 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
491 /* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
492 * enable this function when the Xserver understand GLX 1.3 or newer
494 pglXQueryDrawable = NULL;
495 } else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
496 TRACE("Overriding ATI GLX capabilities!\n");
497 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
498 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
499 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
500 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
502 /* Use client GLX information in case of the ATI drivers. We override the
503 * capabilities over here and not somewhere else as ATI might better their
504 * life in the future. In case they release proper drivers this block of
505 * code won't be called. */
506 WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
507 } else {
508 ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
511 if(glxRequireExtension("GLX_ATI_render_texture")) {
512 use_render_texture_ati = 1;
513 pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
514 pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
515 pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
518 if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
519 pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
522 X11DRV_WineGL_LoadExtensions();
524 wine_tsx11_unlock();
525 return TRUE;
527 failed:
528 wine_dlclose(opengl_handle, NULL, 0);
529 opengl_handle = NULL;
530 return FALSE;
533 static inline Wine_GLContext *alloc_context(void)
535 Wine_GLContext *ret;
537 if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
539 ret->next = context_list;
540 if (context_list) context_list->prev = ret;
541 context_list = ret;
543 return ret;
546 static inline void free_context(Wine_GLContext *context)
548 if (context->next != NULL) context->next->prev = context->prev;
549 if (context->prev != NULL) context->prev->next = context->next;
550 else context_list = context->next;
552 if (context->vis) XFree(context->vis);
553 HeapFree(GetProcessHeap(), 0, context);
556 static inline BOOL is_valid_context( Wine_GLContext *ctx )
558 Wine_GLContext *ptr;
559 for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
560 return (ptr != NULL);
563 static int describeContext(Wine_GLContext* ctx) {
564 int tmp;
565 int ctx_vis_id;
566 TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
567 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
568 TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
569 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
570 TRACE(" - VISUAL_ID 0x%x\n", tmp);
571 ctx_vis_id = tmp;
572 return ctx_vis_id;
575 static int describeDrawable(Wine_GLContext* ctx, Drawable drawable) {
576 int tmp;
577 int nElements;
578 int attribList[3] = { GLX_FBCONFIG_ID, 0, None };
579 GLXFBConfig *fbCfgs;
581 if (pglXQueryDrawable == NULL) {
582 /** glXQueryDrawable not available so returns not supported */
583 return -1;
586 TRACE(" Drawable %p have :\n", (void*) drawable);
587 pglXQueryDrawable(gdi_display, drawable, GLX_WIDTH, (unsigned int*) &tmp);
588 TRACE(" - WIDTH as %d\n", tmp);
589 pglXQueryDrawable(gdi_display, drawable, GLX_HEIGHT, (unsigned int*) &tmp);
590 TRACE(" - HEIGHT as %d\n", tmp);
591 pglXQueryDrawable(gdi_display, drawable, GLX_FBCONFIG_ID, (unsigned int*) &tmp);
592 TRACE(" - FBCONFIG_ID as 0x%x\n", tmp);
594 attribList[1] = tmp;
595 fbCfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribList, &nElements);
596 if (fbCfgs == NULL) {
597 return -1;
600 pglXGetFBConfigAttrib(gdi_display, fbCfgs[0], GLX_VISUAL_ID, &tmp);
601 TRACE(" - VISUAL_ID as 0x%x\n", tmp);
603 XFree(fbCfgs);
605 return tmp;
608 static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
609 int nAttribs = 0;
610 unsigned cur = 0;
611 int pop;
612 int drawattrib = 0;
613 int nvfloatattrib = GLX_DONT_CARE;
614 int pixelattrib = 0;
615 int supportgdi = -1;
616 int doublebuf = -1;
618 /* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
619 * because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
620 while (iWGLAttr && 0 != iWGLAttr[cur]) {
621 TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
623 switch (iWGLAttr[cur]) {
624 case WGL_AUX_BUFFERS_ARB:
625 pop = iWGLAttr[++cur];
626 PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
627 TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
628 break;
629 case WGL_COLOR_BITS_ARB:
630 pop = iWGLAttr[++cur];
631 PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
632 TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
633 break;
634 case WGL_BLUE_BITS_ARB:
635 pop = iWGLAttr[++cur];
636 PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
637 TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
638 break;
639 case WGL_RED_BITS_ARB:
640 pop = iWGLAttr[++cur];
641 PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
642 TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
643 break;
644 case WGL_GREEN_BITS_ARB:
645 pop = iWGLAttr[++cur];
646 PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
647 TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
648 break;
649 case WGL_ALPHA_BITS_ARB:
650 pop = iWGLAttr[++cur];
651 PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
652 TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
653 break;
654 case WGL_DEPTH_BITS_ARB:
655 pop = iWGLAttr[++cur];
656 PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
657 TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
658 break;
659 case WGL_STENCIL_BITS_ARB:
660 pop = iWGLAttr[++cur];
661 PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
662 TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
663 break;
664 case WGL_DOUBLE_BUFFER_ARB:
665 pop = iWGLAttr[++cur];
666 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
667 TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
668 doublebuf = pop;
669 break;
670 case WGL_STEREO_ARB:
671 pop = iWGLAttr[++cur];
672 PUSH2(oGLXAttr, GLX_STEREO, pop);
673 TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
674 break;
676 case WGL_PIXEL_TYPE_ARB:
677 pop = iWGLAttr[++cur];
678 TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
679 switch (pop) {
680 case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
681 case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
682 /* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
683 case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
684 default:
685 ERR("unexpected PixelType(%x)\n", pop);
686 pop = 0;
688 break;
690 case WGL_SUPPORT_GDI_ARB:
691 pop = iWGLAttr[++cur];
692 PUSH2(oGLXAttr, GLX_X_RENDERABLE, pop);
693 TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
694 supportgdi = pop;
695 break;
697 case WGL_DRAW_TO_BITMAP_ARB:
698 pop = iWGLAttr[++cur];
699 TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
700 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
701 if (pop) {
702 drawattrib |= GLX_PIXMAP_BIT;
704 break;
706 case WGL_DRAW_TO_WINDOW_ARB:
707 pop = iWGLAttr[++cur];
708 TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
709 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
710 if (pop) {
711 drawattrib |= GLX_WINDOW_BIT;
713 break;
715 case WGL_DRAW_TO_PBUFFER_ARB:
716 pop = iWGLAttr[++cur];
717 TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
718 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
719 if (pop) {
720 drawattrib |= GLX_PBUFFER_BIT;
722 break;
724 case WGL_ACCELERATION_ARB:
725 case WGL_SUPPORT_OPENGL_ARB:
726 pop = iWGLAttr[++cur];
727 /** nothing to do, if we are here, supposing support Accelerated OpenGL */
728 TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
729 break;
731 case WGL_PBUFFER_LARGEST_ARB:
732 pop = iWGLAttr[++cur];
733 PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
734 TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
735 break;
737 case WGL_SAMPLE_BUFFERS_ARB:
738 pop = iWGLAttr[++cur];
739 PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
740 TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
741 break;
743 case WGL_SAMPLES_ARB:
744 pop = iWGLAttr[++cur];
745 PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
746 TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
747 break;
749 case WGL_TEXTURE_FORMAT_ARB:
750 case WGL_TEXTURE_TARGET_ARB:
751 case WGL_MIPMAP_TEXTURE_ARB:
752 TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
753 pop = iWGLAttr[++cur];
754 if (NULL == pbuf) {
755 ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
757 if (use_render_texture_ati) {
758 /** nothing to do here */
760 else if (!use_render_texture_emulation) {
761 if (WGL_NO_TEXTURE_ARB != pop) {
762 ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
763 return -1; /** error: don't support it */
764 } else {
765 PUSH2(oGLXAttr, GLX_X_RENDERABLE, pop);
766 drawattrib |= GLX_PBUFFER_BIT;
769 break ;
770 case WGL_FLOAT_COMPONENTS_NV:
771 nvfloatattrib = iWGLAttr[++cur];
772 TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
773 break ;
774 case WGL_BIND_TO_TEXTURE_DEPTH_NV:
775 case WGL_BIND_TO_TEXTURE_RGB_ARB:
776 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
777 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
778 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
779 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
780 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
781 pop = iWGLAttr[++cur];
782 /** cannot be converted, see direct handling on
783 * - wglGetPixelFormatAttribivARB
784 * TODO: wglChoosePixelFormat
786 break ;
787 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
788 pop = iWGLAttr[++cur];
789 PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
790 TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
791 break ;
793 default:
794 FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
795 break;
797 ++cur;
800 if(supportgdi > 0) {
801 if(doublebuf > 0) {
802 WARN("Attempting double-buffered gdi format\n");
803 return -1;
805 if(doublebuf < 0)
806 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, False);
809 /* Apply the OR'd drawable type bitmask now EVEN when WGL_DRAW_TO* is unset.
810 * It is needed in all cases because GLX_DRAWABLE_TYPE default to GLX_WINDOW_BIT. */
811 PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
812 TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
814 /* Set GLX_RENDER_TYPE all the time */
815 PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
816 TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
818 /* Set GLX_FLOAT_COMPONENTS_NV all the time */
819 if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
820 PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
821 TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
824 return nAttribs;
827 static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
829 int render_type=0, render_type_bit;
830 pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
831 switch(render_type_bit)
833 case GLX_RGBA_BIT:
834 render_type = GLX_RGBA_TYPE;
835 break;
836 case GLX_COLOR_INDEX_BIT:
837 render_type = GLX_COLOR_INDEX_TYPE;
838 break;
839 case GLX_RGBA_FLOAT_BIT:
840 render_type = GLX_RGBA_FLOAT_TYPE;
841 break;
842 default:
843 ERR("Unknown render_type: %x\n", render_type);
845 return render_type;
848 static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
850 static WineGLPixelFormat *list;
851 static int size, onscreen_size;
853 int fmt_id, nCfgs, i, run;
854 GLXFBConfig* cfgs;
855 XVisualInfo *visinfo;
857 wine_tsx11_lock();
858 if (list) goto done;
860 cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
861 if (NULL == cfgs || 0 == nCfgs) {
862 if(cfgs != NULL) XFree(cfgs);
863 wine_tsx11_unlock();
864 ERR("glXChooseFBConfig returns NULL\n");
865 return NULL;
868 list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs*sizeof(WineGLPixelFormat));
870 /* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
871 * Do this as GLX doesn't guarantee that the list is sorted */
872 for(run=0; run < 2; run++)
874 for(i=0; i<nCfgs; i++) {
875 pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
876 visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
878 /* The first run we only add onscreen formats (ones which have an associated X Visual).
879 * The second run we only set offscreen formats. */
880 if(!run && visinfo)
882 /* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
883 * The contents is copied to the destination using XCopyArea. For the copying to work
884 * the depth of the source and destination window should be the same. In general this should
885 * not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
886 * As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
887 * with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
888 * list formats with the same depth. */
889 if(visinfo->depth != screen_depth)
890 continue;
892 TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
893 list[size].iPixelFormat = size+1; /* The index starts at 1 */
894 list[size].fbconfig = cfgs[i];
895 list[size].fmt_id = fmt_id;
896 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
897 list[size].offscreenOnly = FALSE;
898 size++;
899 onscreen_size++;
900 XFree(visinfo);
901 } else if(run && !visinfo) {
902 TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
903 list[size].iPixelFormat = size+1; /* The index starts at 1 */
904 list[size].fbconfig = cfgs[i];
905 list[size].fmt_id = fmt_id;
906 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
907 list[size].offscreenOnly = TRUE;
908 size++;
913 if(cfgs != NULL) XFree(cfgs);
915 done:
916 if (size_ret) *size_ret = size;
917 if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
918 wine_tsx11_unlock();
919 return list;
922 /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
923 * In our WGL implementation we only support a subset of these formats namely the format of
924 * Wine's main visual and offscreen formats (if they are available).
925 * This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
926 * and it returns the number of supported WGL formats in fmt_count.
928 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
930 WineGLPixelFormat *list, *res = NULL;
931 int size, onscreen_size;
933 if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
935 /* Check if the pixelformat is valid. Note that it is legal to pass an invalid
936 * iPixelFormat in case of probing the number of pixelformats.
938 if((iPixelFormat > 0) && (iPixelFormat <= size) &&
939 (!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
940 res = &list[iPixelFormat-1];
941 TRACE("Returning FBConfig=%p for iPixelFormat=%d\n", res->fbconfig, iPixelFormat);
944 if(AllowOffscreen)
945 *fmt_count = size;
946 else
947 *fmt_count = onscreen_size;
949 TRACE("Number of returned pixelformats=%d\n", *fmt_count);
951 return res;
954 /* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
955 static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id)
957 WineGLPixelFormat *list;
958 int i, size;
960 if (!(list = get_formats(display, &size, NULL ))) return NULL;
962 for(i=0; i<size; i++) {
963 if(list[i].fmt_id == fmt_id) {
964 TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
965 return &list[i];
968 TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
969 return NULL;
972 int pixelformat_from_fbconfig_id(XID fbconfig_id)
974 WineGLPixelFormat *fmt;
976 if (!fbconfig_id) return 0;
978 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id);
979 if(fmt)
980 return fmt->iPixelFormat;
981 /* This will happen on hwnds without a pixel format set; it's ok */
982 return 0;
986 /* Mark any allocated context using the glx drawable 'old' to use 'new' */
987 void mark_drawable_dirty(Drawable old, Drawable new)
989 Wine_GLContext *ctx;
990 for (ctx = context_list; ctx; ctx = ctx->next) {
991 if (old == ctx->drawables[0]) {
992 ctx->drawables[0] = new;
993 ctx->refresh_drawables = TRUE;
995 if (old == ctx->drawables[1]) {
996 ctx->drawables[1] = new;
997 ctx->refresh_drawables = TRUE;
1002 /* Given the current context, make sure its drawable is sync'd */
1003 static inline void sync_context(Wine_GLContext *context)
1005 if(context && context->refresh_drawables) {
1006 if (glxRequireVersion(3))
1007 pglXMakeContextCurrent(gdi_display, context->drawables[0],
1008 context->drawables[1], context->ctx);
1009 else
1010 pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
1011 context->refresh_drawables = FALSE;
1016 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
1018 return pglXCreateGLXPixmap(display, vis, parent);
1022 static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
1024 GLXPixmap ret = 0;
1025 XVisualInfo *vis;
1027 wine_tsx11_lock();
1029 vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1030 if(vis) {
1031 if(vis->depth == physDev->bitmap->pixmap_depth)
1032 ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
1033 XFree(vis);
1035 wine_tsx11_unlock();
1036 TRACE("return %lx\n", ret);
1037 return ret;
1041 * X11DRV_ChoosePixelFormat
1043 * Equivalent to glXChooseVisual.
1045 int X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
1046 const PIXELFORMATDESCRIPTOR *ppfd) {
1047 WineGLPixelFormat *list;
1048 int onscreen_size;
1049 int ret = 0;
1050 int value = 0;
1051 int i = 0;
1052 int bestFormat = -1;
1053 int bestDBuffer = -1;
1054 int bestStereo = -1;
1055 int bestColor = -1;
1056 int bestAlpha = -1;
1057 int bestDepth = -1;
1058 int bestStencil = -1;
1059 int bestAux = -1;
1061 if (!has_opengl()) return 0;
1063 if (TRACE_ON(wgl)) {
1064 TRACE("(%p,%p)\n", physDev, ppfd);
1066 dump_PIXELFORMATDESCRIPTOR(ppfd);
1069 if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
1071 wine_tsx11_lock();
1072 for(i=0; i<onscreen_size; i++)
1074 int dwFlags = 0;
1075 int iPixelType = 0;
1076 int alpha=0, color=0, depth=0, stencil=0, aux=0;
1077 WineGLPixelFormat *fmt = &list[i];
1079 /* Pixel type */
1080 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1081 if (value & GLX_RGBA_BIT)
1082 iPixelType = PFD_TYPE_RGBA;
1083 else
1084 iPixelType = PFD_TYPE_COLORINDEX;
1086 if (ppfd->iPixelType != iPixelType)
1088 TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
1089 continue;
1092 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1093 if (value) dwFlags |= PFD_DOUBLEBUFFER;
1094 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
1095 if (value) dwFlags |= PFD_STEREO;
1096 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
1097 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
1098 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
1099 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
1100 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
1102 /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
1103 * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
1104 * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
1105 * formats without the given flag set.
1106 * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
1107 * has indicated that a format without stereo is returned when stereo is unavailable.
1108 * So in case PFD_STEREO is set, formats that support it should have priority above formats
1109 * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
1111 * To summarize the following is most likely the correct behavior:
1112 * stereo not set -> prefer no-stereo formats, else also accept stereo formats
1113 * stereo set -> prefer stereo formats, else also accept no-stereo formats
1114 * stereo don't care -> it doesn't matter whether we get stereo or not
1116 * In Wine we will treat no-stereo the same way as don't care because it makes
1117 * format selection even more complicated and second drivers with Stereo advertise
1118 * each format twice anyway.
1121 /* Doublebuffer, see the comments above */
1122 if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
1123 if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
1124 ((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
1126 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1127 bestStereo = dwFlags & PFD_STEREO;
1128 bestAlpha = alpha;
1129 bestColor = color;
1130 bestDepth = depth;
1131 bestStencil = stencil;
1132 bestAux = aux;
1133 bestFormat = i;
1134 continue;
1136 if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
1137 continue;
1140 /* Stereo, see the comments above. */
1141 if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
1142 if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
1143 ((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
1145 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1146 bestStereo = dwFlags & PFD_STEREO;
1147 bestAlpha = alpha;
1148 bestColor = color;
1149 bestDepth = depth;
1150 bestStencil = stencil;
1151 bestAux = aux;
1152 bestFormat = i;
1153 continue;
1155 if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
1156 continue;
1159 /* Below we will do a number of checks to select the 'best' pixelformat.
1160 * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
1161 * The code works by trying to match the most important options as close as possible.
1162 * When a reasonable format is found, we will try to match more options.
1163 * It appears (see the opengl32 test) that Windows opengl drivers ignore options
1164 * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
1165 * as DONTCARE. At least Serious Sam TSE relies on this behavior. */
1167 /* Color bits */
1168 if(ppfd->cColorBits) {
1169 if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
1170 ((color >= ppfd->cColorBits) && (color < bestColor)) )
1172 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1173 bestStereo = dwFlags & PFD_STEREO;
1174 bestAlpha = alpha;
1175 bestColor = color;
1176 bestDepth = depth;
1177 bestStencil = stencil;
1178 bestAux = aux;
1179 bestFormat = i;
1180 continue;
1181 } else if(bestColor != color) { /* Do further checks if the format is compatible */
1182 TRACE("color mismatch for iPixelFormat=%d\n", i+1);
1183 continue;
1187 /* Alpha bits */
1188 if(ppfd->cAlphaBits) {
1189 if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
1190 ((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
1192 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1193 bestStereo = dwFlags & PFD_STEREO;
1194 bestAlpha = alpha;
1195 bestColor = color;
1196 bestDepth = depth;
1197 bestStencil = stencil;
1198 bestAux = aux;
1199 bestFormat = i;
1200 continue;
1201 } else if(bestAlpha != alpha) {
1202 TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
1203 continue;
1207 /* Depth bits */
1208 if(ppfd->cDepthBits) {
1209 if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
1210 ((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
1212 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1213 bestStereo = dwFlags & PFD_STEREO;
1214 bestAlpha = alpha;
1215 bestColor = color;
1216 bestDepth = depth;
1217 bestStencil = stencil;
1218 bestAux = aux;
1219 bestFormat = i;
1220 continue;
1221 } else if(bestDepth != depth) {
1222 TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
1223 continue;
1227 /* Stencil bits */
1228 if(ppfd->cStencilBits) {
1229 if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
1230 ((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
1232 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1233 bestStereo = dwFlags & PFD_STEREO;
1234 bestAlpha = alpha;
1235 bestColor = color;
1236 bestDepth = depth;
1237 bestStencil = stencil;
1238 bestAux = aux;
1239 bestFormat = i;
1240 continue;
1241 } else if(bestStencil != stencil) {
1242 TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
1243 continue;
1247 /* Aux buffers */
1248 if(ppfd->cAuxBuffers) {
1249 if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
1250 ((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
1252 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1253 bestStereo = dwFlags & PFD_STEREO;
1254 bestAlpha = alpha;
1255 bestColor = color;
1256 bestDepth = depth;
1257 bestStencil = stencil;
1258 bestAux = aux;
1259 bestFormat = i;
1260 continue;
1261 } else if(bestAux != aux) {
1262 TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
1263 continue;
1268 if(bestFormat == -1) {
1269 TRACE("No matching mode was found returning 0\n");
1270 ret = 0;
1272 else {
1273 ret = bestFormat+1; /* the return value should be a 1-based index */
1274 TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
1277 wine_tsx11_unlock();
1279 return ret;
1282 * X11DRV_DescribePixelFormat
1284 * Get the pixel-format descriptor associated to the given id
1286 int X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
1287 int iPixelFormat,
1288 UINT nBytes,
1289 PIXELFORMATDESCRIPTOR *ppfd) {
1290 /*XVisualInfo *vis;*/
1291 int value;
1292 int rb,gb,bb,ab;
1293 WineGLPixelFormat *fmt;
1294 int ret = 0;
1295 int fmt_count = 0;
1297 if (!has_opengl()) return 0;
1299 TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd);
1301 /* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
1302 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
1303 if (ppfd == NULL) {
1304 /* The application is only querying the number of pixelformats */
1305 return fmt_count;
1306 } else if(fmt == NULL) {
1307 WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
1308 return 0;
1311 if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
1312 ERR("Wrong structure size !\n");
1313 /* Should set error */
1314 return 0;
1317 ret = fmt_count;
1319 memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
1320 ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
1321 ppfd->nVersion = 1;
1323 /* These flags are always the same... */
1324 ppfd->dwFlags = PFD_SUPPORT_OPENGL;
1325 /* Now the flags extracted from the Visual */
1327 wine_tsx11_lock();
1329 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_X_RENDERABLE, &value);
1330 if(value)
1331 ppfd->dwFlags |= PFD_SUPPORT_GDI;
1333 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1334 if(value & GLX_WINDOW_BIT)
1335 ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
1336 if(value & GLX_PIXMAP_BIT)
1337 ppfd->dwFlags |= PFD_DRAW_TO_BITMAP;
1339 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_CONFIG_CAVEAT, &value);
1340 if(value == GLX_SLOW_CONFIG)
1341 ppfd->dwFlags |= PFD_GENERIC_ACCELERATED;
1343 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1344 if (value) {
1345 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
1346 ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
1348 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
1350 /* Pixel type */
1351 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1352 if (value & GLX_RGBA_BIT)
1353 ppfd->iPixelType = PFD_TYPE_RGBA;
1354 else
1355 ppfd->iPixelType = PFD_TYPE_COLORINDEX;
1357 /* Color bits */
1358 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
1359 ppfd->cColorBits = value;
1361 /* Red, green, blue and alpha bits / shifts */
1362 if (ppfd->iPixelType == PFD_TYPE_RGBA) {
1363 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
1364 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
1365 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
1366 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
1368 ppfd->cRedBits = rb;
1369 ppfd->cRedShift = gb + bb + ab;
1370 ppfd->cBlueBits = bb;
1371 ppfd->cBlueShift = ab;
1372 ppfd->cGreenBits = gb;
1373 ppfd->cGreenShift = bb + ab;
1374 ppfd->cAlphaBits = ab;
1375 ppfd->cAlphaShift = 0;
1376 } else {
1377 ppfd->cRedBits = 0;
1378 ppfd->cRedShift = 0;
1379 ppfd->cBlueBits = 0;
1380 ppfd->cBlueShift = 0;
1381 ppfd->cGreenBits = 0;
1382 ppfd->cGreenShift = 0;
1383 ppfd->cAlphaBits = 0;
1384 ppfd->cAlphaShift = 0;
1387 /* Accum RGBA bits */
1388 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
1389 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
1390 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
1391 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
1393 ppfd->cAccumBits = rb+gb+bb+ab;
1394 ppfd->cAccumRedBits = rb;
1395 ppfd->cAccumGreenBits = gb;
1396 ppfd->cAccumBlueBits = bb;
1397 ppfd->cAccumAlphaBits = ab;
1399 /* Aux bits */
1400 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
1401 ppfd->cAuxBuffers = value;
1403 /* Depth bits */
1404 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
1405 ppfd->cDepthBits = value;
1407 /* stencil bits */
1408 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
1409 ppfd->cStencilBits = value;
1411 wine_tsx11_unlock();
1413 ppfd->iLayerType = PFD_MAIN_PLANE;
1415 if (TRACE_ON(wgl)) {
1416 dump_PIXELFORMATDESCRIPTOR(ppfd);
1419 return ret;
1423 * X11DRV_GetPixelFormat
1425 * Get the pixel-format id used by this DC
1427 int X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
1428 WineGLPixelFormat *fmt;
1429 int tmp;
1430 TRACE("(%p)\n", physDev);
1432 if (!physDev->current_pf) return 0; /* not set yet */
1434 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE, &tmp);
1435 if(!fmt)
1437 ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev->current_pf);
1438 return 0;
1440 else if(fmt->offscreenOnly)
1442 /* Offscreen formats can't be used with traditional WGL calls.
1443 * As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
1444 TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
1445 return 1;
1448 TRACE("(%p): returns %d\n", physDev, physDev->current_pf);
1449 return physDev->current_pf;
1452 /* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
1453 * Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
1454 * set the pixel format multiple times. */
1455 static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
1456 int iPixelFormat,
1457 const PIXELFORMATDESCRIPTOR *ppfd) {
1458 WineGLPixelFormat *fmt;
1459 int value;
1460 HWND hwnd;
1462 /* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
1463 if(get_glxdrawable(physDev) == root_window)
1465 ERR("Invalid operation on root_window\n");
1466 return FALSE;
1469 /* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
1470 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
1471 if(!fmt) {
1472 ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
1473 return FALSE;
1476 wine_tsx11_lock();
1477 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1478 wine_tsx11_unlock();
1480 hwnd = WindowFromDC(physDev->hdc);
1481 if(hwnd) {
1482 if(!(value&GLX_WINDOW_BIT)) {
1483 WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
1484 return FALSE;
1487 if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, (WPARAM)fmt->fmt_id, 0)) {
1488 ERR("Couldn't set format of the window, returning failure\n");
1489 return FALSE;
1492 else if(physDev->bitmap) {
1493 if(!(value&GLX_PIXMAP_BIT)) {
1494 WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
1495 return FALSE;
1498 physDev->bitmap->glxpixmap = create_bitmap_glxpixmap(physDev, fmt);
1499 if(!physDev->bitmap->glxpixmap) {
1500 WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
1501 return FALSE;
1504 else {
1505 FIXME("called on a non-window, non-bitmap object?\n");
1508 physDev->current_pf = iPixelFormat;
1510 if (TRACE_ON(wgl)) {
1511 int gl_test = 0;
1513 wine_tsx11_lock();
1514 gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
1515 if (gl_test) {
1516 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
1517 } else {
1518 TRACE(" FBConfig have :\n");
1519 TRACE(" - FBCONFIG_ID 0x%x\n", value);
1520 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
1521 TRACE(" - VISUAL_ID 0x%x\n", value);
1522 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1523 TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
1525 wine_tsx11_unlock();
1527 return TRUE;
1532 * X11DRV_SetPixelFormat
1534 * Set the pixel-format id used by this DC
1536 BOOL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
1537 int iPixelFormat,
1538 const PIXELFORMATDESCRIPTOR *ppfd) {
1539 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
1541 if (!has_opengl()) return FALSE;
1543 if(physDev->current_pf) /* cannot change it if already set */
1544 return (physDev->current_pf == iPixelFormat);
1546 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
1550 * X11DRV_wglCopyContext
1552 * For OpenGL32 wglCopyContext.
1554 BOOL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
1555 Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
1556 Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
1558 TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
1560 /* There is a slight difference in the way GL contexts share display lists in WGL and GLX.
1561 * In case of GLX you need to specify this at context creation time but in case of WGL you
1562 * do this using wglShareLists which you can call after creating the context.
1563 * To emulate WGL we try to delay the creation of the context until wglShareLists or wglMakeCurrent.
1564 * Up to now that works fine.
1566 * The delayed GLX context creation could cause issues for wglCopyContext as it might get called
1567 * when there is no GLX context yet. The chance this will cause problems is small as at the time of
1568 * writing Wine has had OpenGL support for more than 7 years and this function has remained a stub
1569 * ever since then.
1571 if(!src->ctx || !dst->ctx) {
1572 /* NOTE: As a special case, if both GLX contexts are NULL, that means
1573 * neither WGL context was made current. In that case, both contexts
1574 * are in a default state, so any copy would no-op.
1576 if(!src->ctx && !dst->ctx) {
1577 TRACE("No source or destination contexts set. No-op.\n");
1578 return TRUE;
1581 if (!src->ctx) {
1582 DWORD type = GetObjectType(src->hdc);
1583 wine_tsx11_lock();
1584 if(src->vis)
1585 src->ctx = pglXCreateContext(gdi_display, src->vis, NULL, type == OBJ_MEMDC ? False : True);
1586 else /* Create a GLX Context for a pbuffer */
1587 src->ctx = pglXCreateNewContext(gdi_display, src->fmt->fbconfig, src->fmt->render_type, NULL, True);
1588 TRACE(" created a delayed OpenGL context (%p)\n", src->ctx);
1590 else if (!dst->ctx) {
1591 DWORD type = GetObjectType(dst->hdc);
1592 wine_tsx11_lock();
1593 if(dst->vis)
1594 dst->ctx = pglXCreateContext(gdi_display, dst->vis, NULL, type == OBJ_MEMDC ? False : True);
1595 else /* Create a GLX Context for a pbuffer */
1596 dst->ctx = pglXCreateNewContext(gdi_display, dst->fmt->fbconfig, dst->fmt->render_type, NULL, True);
1597 TRACE(" created a delayed OpenGL context (%p)\n", dst->ctx);
1600 else
1601 wine_tsx11_lock();
1603 pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
1604 wine_tsx11_unlock();
1606 /* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
1607 return TRUE;
1611 * X11DRV_wglCreateContext
1613 * For OpenGL32 wglCreateContext.
1615 HGLRC X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev)
1617 Wine_GLContext *ret;
1618 WineGLPixelFormat *fmt;
1619 int hdcPF = physDev->current_pf;
1620 int fmt_count = 0;
1621 HDC hdc = physDev->hdc;
1623 TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
1625 if (!has_opengl()) return 0;
1627 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
1628 /* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
1629 * Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
1630 * use a sort of 'proxy' HDC (wglGetPbufferDCARB).
1631 * If this fails something is very wrong on the system. */
1632 if(!fmt) {
1633 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
1634 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
1635 return NULL;
1638 /* The context will be allocated in the wglMakeCurrent call */
1639 wine_tsx11_lock();
1640 ret = alloc_context();
1641 wine_tsx11_unlock();
1642 ret->hdc = hdc;
1643 ret->fmt = fmt;
1645 /*ret->vis = vis;*/
1646 ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1648 TRACE(" creating context %p (GL context creation delayed)\n", ret);
1649 return (HGLRC) ret;
1653 * X11DRV_wglDeleteContext
1655 * For OpenGL32 wglDeleteContext.
1657 BOOL X11DRV_wglDeleteContext(HGLRC hglrc)
1659 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1660 BOOL ret = TRUE;
1662 TRACE("(%p)\n", hglrc);
1664 if (!has_opengl()) return 0;
1666 wine_tsx11_lock();
1667 /* A game (Half Life not to name it) deletes twice the same context,
1668 * so make sure it is valid first */
1669 if (is_valid_context( ctx ))
1671 if (ctx->ctx) pglXDestroyContext(gdi_display, ctx->ctx);
1672 free_context(ctx);
1674 else
1676 WARN("Error deleting context !\n");
1677 SetLastError(ERROR_INVALID_HANDLE);
1678 ret = FALSE;
1680 wine_tsx11_unlock();
1682 return ret;
1686 * X11DRV_wglGetCurrentReadDCARB
1688 * For OpenGL32 wglGetCurrentReadDCARB.
1690 static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
1692 HDC ret = 0;
1693 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
1695 if (ctx) ret = ctx->read_hdc;
1697 TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
1698 return ret;
1702 * X11DRV_wglGetProcAddress
1704 * For OpenGL32 wglGetProcAddress.
1706 PROC X11DRV_wglGetProcAddress(LPCSTR lpszProc)
1708 int i, j;
1709 const WineGLExtension *ext;
1711 int padding = 32 - strlen(lpszProc);
1712 if (padding < 0)
1713 padding = 0;
1715 if (!has_opengl()) return NULL;
1717 /* Check the table of WGL extensions to see if we need to return a WGL extension
1718 * or a function pointer to a native OpenGL function. */
1719 if(strncmp(lpszProc, "wgl", 3) != 0) {
1720 return pglXGetProcAddressARB((const GLubyte*)lpszProc);
1721 } else {
1722 TRACE("('%s'):%*s", lpszProc, padding, " ");
1723 for (i = 0; i < WineGLExtensionListSize; ++i) {
1724 ext = WineGLExtensionList[i];
1725 for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
1726 if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
1727 TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
1728 return ext->extEntryPoints[j].funcAddress;
1734 WARN("(%s) - not found\n", lpszProc);
1735 return NULL;
1739 * X11DRV_wglMakeCurrent
1741 * For OpenGL32 wglMakeCurrent.
1743 BOOL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
1744 BOOL ret;
1745 HDC hdc = physDev->hdc;
1746 DWORD type = GetObjectType(hdc);
1747 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1749 TRACE("(%p,%p)\n", hdc, hglrc);
1751 if (!has_opengl()) return FALSE;
1753 wine_tsx11_lock();
1754 if (hglrc == NULL) {
1755 ret = pglXMakeCurrent(gdi_display, None, NULL);
1756 NtCurrentTeb()->glContext = NULL;
1757 } else if (ctx->fmt->iPixelFormat != physDev->current_pf) {
1758 WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
1759 hdc, physDev->current_pf, ctx, ctx->fmt->iPixelFormat );
1760 SetLastError( ERROR_INVALID_PIXEL_FORMAT );
1761 ret = FALSE;
1762 } else {
1763 Drawable drawable = get_glxdrawable(physDev);
1764 if (ctx->ctx == NULL) {
1765 /* The describe lines below are for debugging purposes only */
1766 if (TRACE_ON(wgl)) {
1767 describeDrawable(ctx, drawable);
1768 describeContext(ctx);
1771 /* Create a GLX context using the same visual as chosen earlier in wglCreateContext.
1772 * We are certain that the drawable and context are compatible as we only allow compatible formats.
1774 TRACE(" Creating GLX Context\n");
1775 if(ctx->vis)
1776 ctx->ctx = pglXCreateContext(gdi_display, ctx->vis, NULL, type == OBJ_MEMDC ? False : True);
1777 else /* Create a GLX Context for a pbuffer */
1778 ctx->ctx = pglXCreateNewContext(gdi_display, ctx->fmt->fbconfig, ctx->fmt->render_type, NULL, True);
1780 TRACE(" created a delayed OpenGL context (%p)\n", ctx->ctx);
1782 TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display, (void*) drawable, ctx->ctx);
1783 ret = pglXMakeCurrent(gdi_display, drawable, ctx->ctx);
1784 NtCurrentTeb()->glContext = ctx;
1785 if(ret)
1787 ctx->hdc = hdc;
1788 ctx->read_hdc = hdc;
1789 ctx->drawables[0] = drawable;
1790 ctx->drawables[1] = drawable;
1791 ctx->refresh_drawables = FALSE;
1793 if (type == OBJ_MEMDC)
1795 ctx->do_escape = TRUE;
1796 pglDrawBuffer(GL_FRONT_LEFT);
1800 wine_tsx11_unlock();
1801 TRACE(" returning %s\n", (ret ? "True" : "False"));
1802 return ret;
1806 * X11DRV_wglMakeContextCurrentARB
1808 * For OpenGL32 wglMakeContextCurrentARB
1810 BOOL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* pDrawDev, X11DRV_PDEVICE* pReadDev, HGLRC hglrc)
1812 BOOL ret;
1813 int indirect = (GetObjectType(pDrawDev->hdc) == OBJ_MEMDC);
1815 TRACE("(%p,%p,%p)\n", pDrawDev, pReadDev, hglrc);
1817 if (!has_opengl()) return 0;
1819 wine_tsx11_lock();
1820 if (hglrc == NULL) {
1821 ret = pglXMakeCurrent(gdi_display, None, NULL);
1822 NtCurrentTeb()->glContext = NULL;
1823 } else {
1824 if (NULL == pglXMakeContextCurrent) {
1825 ret = FALSE;
1826 } else {
1827 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1828 Drawable d_draw = get_glxdrawable(pDrawDev);
1829 Drawable d_read = get_glxdrawable(pReadDev);
1831 if (ctx->ctx == NULL) {
1832 ctx->ctx = pglXCreateContext(gdi_display, ctx->vis, NULL, !indirect);
1833 TRACE(" created a delayed OpenGL context (%p)\n", ctx->ctx);
1835 ctx->hdc = pDrawDev->hdc;
1836 ctx->read_hdc = pReadDev->hdc;
1837 ctx->drawables[0] = d_draw;
1838 ctx->drawables[1] = d_read;
1839 ctx->refresh_drawables = FALSE;
1840 ret = pglXMakeContextCurrent(gdi_display, d_draw, d_read, ctx->ctx);
1841 NtCurrentTeb()->glContext = ctx;
1844 wine_tsx11_unlock();
1846 TRACE(" returning %s\n", (ret ? "True" : "False"));
1847 return ret;
1851 * X11DRV_wglShareLists
1853 * For OpenGL32 wglShareLists.
1855 BOOL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
1856 Wine_GLContext *org = (Wine_GLContext *) hglrc1;
1857 Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
1859 TRACE("(%p, %p)\n", org, dest);
1861 if (!has_opengl()) return FALSE;
1863 if (NULL != dest && dest->ctx != NULL) {
1864 ERR("Could not share display lists, context already created !\n");
1865 return FALSE;
1866 } else {
1867 if (org->ctx == NULL) {
1868 int indirect = (GetObjectType(org->hdc) == OBJ_MEMDC);
1869 wine_tsx11_lock();
1870 describeContext(org);
1872 if(org->vis)
1873 org->ctx = pglXCreateContext(gdi_display, org->vis, NULL, !indirect);
1874 else /* Create a GLX Context for a pbuffer */
1875 org->ctx = pglXCreateNewContext(gdi_display, org->fmt->fbconfig, org->fmt->render_type, NULL, True);
1876 wine_tsx11_unlock();
1877 TRACE(" created a delayed OpenGL context (%p) for Wine context %p\n", org->ctx, org);
1879 if (NULL != dest) {
1880 int indirect = (GetObjectType(dest->hdc) == OBJ_MEMDC);
1881 wine_tsx11_lock();
1882 describeContext(dest);
1883 /* Create the destination context with display lists shared */
1884 if(dest->vis)
1885 dest->ctx = pglXCreateContext(gdi_display, dest->vis, org->ctx, !indirect);
1886 else /* Create a GLX Context for a pbuffer */
1887 dest->ctx = pglXCreateNewContext(gdi_display, dest->fmt->fbconfig, dest->fmt->render_type, org->ctx, True);
1888 wine_tsx11_unlock();
1889 TRACE(" created a delayed OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
1890 return TRUE;
1893 return FALSE;
1896 static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
1898 /* We are running using client-side rendering fonts... */
1899 GLYPHMETRICS gm;
1900 unsigned int glyph;
1901 int size = 0;
1902 void *bitmap = NULL, *gl_bitmap = NULL;
1903 int org_alignment;
1905 wine_tsx11_lock();
1906 pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
1907 pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
1908 wine_tsx11_unlock();
1910 for (glyph = first; glyph < first + count; glyph++) {
1911 unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, NULL);
1912 int height, width_int;
1914 TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
1915 if (needed_size == GDI_ERROR) {
1916 TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
1917 goto error;
1918 } else {
1919 TRACE(" - needed size : %d\n", needed_size);
1922 if (needed_size > size) {
1923 size = needed_size;
1924 HeapFree(GetProcessHeap(), 0, bitmap);
1925 HeapFree(GetProcessHeap(), 0, gl_bitmap);
1926 bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
1927 gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
1929 if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, NULL) == GDI_ERROR) goto error;
1930 if (TRACE_ON(wgl)) {
1931 unsigned int height, width, bitmask;
1932 unsigned char *bitmap_ = (unsigned char *) bitmap;
1934 TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
1935 TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
1936 TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
1937 if (needed_size != 0) {
1938 TRACE(" - bitmap :\n");
1939 for (height = 0; height < gm.gmBlackBoxY; height++) {
1940 TRACE(" ");
1941 for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
1942 if (bitmask == 0) {
1943 bitmap_ += 1;
1944 bitmask = 0x80;
1946 if (*bitmap_ & bitmask)
1947 TRACE("*");
1948 else
1949 TRACE(" ");
1951 bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
1952 TRACE("\n");
1957 /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
1958 * glyph for it to be drawn properly.
1960 if (needed_size != 0) {
1961 width_int = (gm.gmBlackBoxX + 31) / 32;
1962 for (height = 0; height < gm.gmBlackBoxY; height++) {
1963 int width;
1964 for (width = 0; width < width_int; width++) {
1965 ((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
1966 ((int *) bitmap)[height * width_int + width];
1971 wine_tsx11_lock();
1972 pglNewList(listBase++, GL_COMPILE);
1973 if (needed_size != 0) {
1974 pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
1975 0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
1976 gm.gmCellIncX, gm.gmCellIncY,
1977 gl_bitmap);
1978 } else {
1979 /* This is the case of 'empty' glyphs like the space character */
1980 pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
1982 pglEndList();
1983 wine_tsx11_unlock();
1986 wine_tsx11_lock();
1987 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
1988 wine_tsx11_unlock();
1990 HeapFree(GetProcessHeap(), 0, bitmap);
1991 HeapFree(GetProcessHeap(), 0, gl_bitmap);
1992 return TRUE;
1994 error:
1995 wine_tsx11_lock();
1996 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
1997 wine_tsx11_unlock();
1999 HeapFree(GetProcessHeap(), 0, bitmap);
2000 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2001 return FALSE;
2005 * X11DRV_wglUseFontBitmapsA
2007 * For OpenGL32 wglUseFontBitmapsA.
2009 BOOL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2011 Font fid = physDev->font;
2013 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2015 if (!has_opengl()) return FALSE;
2017 if (fid == 0) {
2018 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineA);
2021 wine_tsx11_lock();
2022 /* I assume that the glyphs are at the same position for X and for Windows */
2023 pglXUseXFont(fid, first, count, listBase);
2024 wine_tsx11_unlock();
2025 return TRUE;
2029 * X11DRV_wglUseFontBitmapsW
2031 * For OpenGL32 wglUseFontBitmapsW.
2033 BOOL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2035 Font fid = physDev->font;
2037 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2039 if (!has_opengl()) return FALSE;
2041 if (fid == 0) {
2042 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineW);
2045 WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
2047 wine_tsx11_lock();
2048 /* I assume that the glyphs are at the same position for X and for Windows */
2049 pglXUseXFont(fid, first, count, listBase);
2050 wine_tsx11_unlock();
2051 return TRUE;
2054 /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
2055 static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
2057 wine_tsx11_lock();
2058 switch(pname)
2060 case GL_DEPTH_BITS:
2062 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2064 pglGetIntegerv(pname, params);
2066 * if we cannot find a Wine Context
2067 * we only have the default wine desktop context,
2068 * so if we have only a 24 depth say we have 32
2070 if (!ctx && *params == 24) {
2071 *params = 32;
2073 TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
2074 break;
2076 case GL_ALPHA_BITS:
2078 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2080 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
2081 TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
2082 break;
2084 default:
2085 pglGetIntegerv(pname, params);
2086 break;
2088 wine_tsx11_unlock();
2091 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
2093 int w, h;
2095 if (!physDev->gl_copy)
2096 return;
2098 w = physDev->dc_rect.right - physDev->dc_rect.left;
2099 h = physDev->dc_rect.bottom - physDev->dc_rect.top;
2101 if(w > 0 && h > 0) {
2102 Drawable src = physDev->pixmap;
2103 if(!src) src = physDev->gl_drawable;
2105 /* The GL drawable may be lagged behind if we don't flush first, so
2106 * flush the display make sure we copy up-to-date data */
2107 wine_tsx11_lock();
2108 XFlush(gdi_display);
2109 XCopyArea(gdi_display, src, physDev->drawable, physDev->gc, 0, 0, w, h,
2110 physDev->dc_rect.left, physDev->dc_rect.top);
2111 wine_tsx11_unlock();
2116 static void WINAPI X11DRV_wglFinish(void)
2118 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2119 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2121 wine_tsx11_lock();
2122 sync_context(ctx);
2123 pglFinish();
2124 wine_tsx11_unlock();
2125 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2128 static void WINAPI X11DRV_wglFlush(void)
2130 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2131 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2133 wine_tsx11_lock();
2134 sync_context(ctx);
2135 pglFlush();
2136 wine_tsx11_unlock();
2137 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2141 * X11DRV_wglGetExtensionsStringARB
2143 * WGL_ARB_extensions_string: wglGetExtensionsStringARB
2145 static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
2146 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
2147 return WineGLInfo.wglExtensions;
2151 * X11DRV_wglCreatePbufferARB
2153 * WGL_ARB_pbuffer: wglCreatePbufferARB
2155 static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
2157 Wine_GLPBuffer* object = NULL;
2158 WineGLPixelFormat *fmt = NULL;
2159 int nCfgs = 0;
2160 int attribs[256];
2161 int nAttribs = 0;
2163 TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
2165 if (0 >= iPixelFormat) {
2166 ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
2167 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2168 return NULL; /* unexpected error */
2171 /* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
2172 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
2173 if(!fmt) {
2174 ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
2175 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2176 goto create_failed; /* unexpected error */
2179 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
2180 if (NULL == object) {
2181 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2182 goto create_failed; /* unexpected error */
2184 object->hdc = hdc;
2185 object->display = gdi_display;
2186 object->width = iWidth;
2187 object->height = iHeight;
2188 object->fmt = fmt;
2190 PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
2191 PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
2192 while (piAttribList && 0 != *piAttribList) {
2193 int attr_v;
2194 switch (*piAttribList) {
2195 case WGL_PBUFFER_LARGEST_ARB: {
2196 ++piAttribList;
2197 attr_v = *piAttribList;
2198 TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
2199 PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
2200 break;
2203 case WGL_TEXTURE_FORMAT_ARB: {
2204 ++piAttribList;
2205 attr_v = *piAttribList;
2206 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
2207 if (use_render_texture_ati) {
2208 int type = 0;
2209 switch (attr_v) {
2210 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2211 case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
2212 case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
2213 default:
2214 SetLastError(ERROR_INVALID_DATA);
2215 goto create_failed;
2217 object->use_render_texture = 1;
2218 PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
2219 } else {
2220 if (WGL_NO_TEXTURE_ARB == attr_v) {
2221 object->use_render_texture = 0;
2222 } else {
2223 if (!use_render_texture_emulation) {
2224 SetLastError(ERROR_INVALID_DATA);
2225 goto create_failed;
2227 switch (attr_v) {
2228 case WGL_TEXTURE_RGB_ARB:
2229 object->use_render_texture = GL_RGB;
2230 object->texture_bpp = 3;
2231 object->texture_format = GL_RGB;
2232 object->texture_type = GL_UNSIGNED_BYTE;
2233 break;
2234 case WGL_TEXTURE_RGBA_ARB:
2235 object->use_render_texture = GL_RGBA;
2236 object->texture_bpp = 4;
2237 object->texture_format = GL_RGBA;
2238 object->texture_type = GL_UNSIGNED_BYTE;
2239 break;
2241 /* WGL_FLOAT_COMPONENTS_NV */
2242 case WGL_TEXTURE_FLOAT_R_NV:
2243 object->use_render_texture = GL_FLOAT_R_NV;
2244 object->texture_bpp = 4;
2245 object->texture_format = GL_RED;
2246 object->texture_type = GL_FLOAT;
2247 break;
2248 case WGL_TEXTURE_FLOAT_RG_NV:
2249 object->use_render_texture = GL_FLOAT_RG_NV;
2250 object->texture_bpp = 8;
2251 object->texture_format = GL_LUMINANCE_ALPHA;
2252 object->texture_type = GL_FLOAT;
2253 break;
2254 case WGL_TEXTURE_FLOAT_RGB_NV:
2255 object->use_render_texture = GL_FLOAT_RGB_NV;
2256 object->texture_bpp = 12;
2257 object->texture_format = GL_RGB;
2258 object->texture_type = GL_FLOAT;
2259 break;
2260 case WGL_TEXTURE_FLOAT_RGBA_NV:
2261 object->use_render_texture = GL_FLOAT_RGBA_NV;
2262 object->texture_bpp = 16;
2263 object->texture_format = GL_RGBA;
2264 object->texture_type = GL_FLOAT;
2265 break;
2266 default:
2267 ERR("Unknown texture format: %x\n", attr_v);
2268 SetLastError(ERROR_INVALID_DATA);
2269 goto create_failed;
2273 break;
2276 case WGL_TEXTURE_TARGET_ARB: {
2277 ++piAttribList;
2278 attr_v = *piAttribList;
2279 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
2280 if (use_render_texture_ati) {
2281 int type = 0;
2282 switch (attr_v) {
2283 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2284 case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
2285 case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
2286 case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
2287 default:
2288 SetLastError(ERROR_INVALID_DATA);
2289 goto create_failed;
2291 PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
2292 } else {
2293 if (WGL_NO_TEXTURE_ARB == attr_v) {
2294 object->texture_target = 0;
2295 } else {
2296 if (!use_render_texture_emulation) {
2297 SetLastError(ERROR_INVALID_DATA);
2298 goto create_failed;
2300 switch (attr_v) {
2301 case WGL_TEXTURE_CUBE_MAP_ARB: {
2302 if (iWidth != iHeight) {
2303 SetLastError(ERROR_INVALID_DATA);
2304 goto create_failed;
2306 object->texture_target = GL_TEXTURE_CUBE_MAP;
2307 object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
2308 break;
2310 case WGL_TEXTURE_1D_ARB: {
2311 if (1 != iHeight) {
2312 SetLastError(ERROR_INVALID_DATA);
2313 goto create_failed;
2315 object->texture_target = GL_TEXTURE_1D;
2316 object->texture_bind_target = GL_TEXTURE_BINDING_1D;
2317 break;
2319 case WGL_TEXTURE_2D_ARB: {
2320 object->texture_target = GL_TEXTURE_2D;
2321 object->texture_bind_target = GL_TEXTURE_BINDING_2D;
2322 break;
2324 case WGL_TEXTURE_RECTANGLE_NV: {
2325 object->texture_target = GL_TEXTURE_RECTANGLE_NV;
2326 object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
2327 break;
2329 default:
2330 ERR("Unknown texture target: %x\n", attr_v);
2331 SetLastError(ERROR_INVALID_DATA);
2332 goto create_failed;
2336 break;
2339 case WGL_MIPMAP_TEXTURE_ARB: {
2340 ++piAttribList;
2341 attr_v = *piAttribList;
2342 TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
2343 if (use_render_texture_ati) {
2344 PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
2345 } else {
2346 if (!use_render_texture_emulation) {
2347 SetLastError(ERROR_INVALID_DATA);
2348 goto create_failed;
2351 break;
2354 ++piAttribList;
2357 PUSH1(attribs, None);
2358 wine_tsx11_lock();
2359 object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
2360 wine_tsx11_unlock();
2361 TRACE("new Pbuffer drawable as %p\n", (void*) object->drawable);
2362 if (!object->drawable) {
2363 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2364 goto create_failed; /* unexpected error */
2366 TRACE("->(%p)\n", object);
2367 return (HPBUFFERARB) object;
2369 create_failed:
2370 HeapFree(GetProcessHeap(), 0, object);
2371 TRACE("->(FAILED)\n");
2372 return NULL;
2376 * X11DRV_wglDestroyPbufferARB
2378 * WGL_ARB_pbuffer: wglDestroyPbufferARB
2380 static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
2382 Wine_GLPBuffer* object = (Wine_GLPBuffer*) hPbuffer;
2383 TRACE("(%p)\n", hPbuffer);
2384 if (NULL == object) {
2385 SetLastError(ERROR_INVALID_HANDLE);
2386 return GL_FALSE;
2388 wine_tsx11_lock();
2389 pglXDestroyPbuffer(object->display, object->drawable);
2390 wine_tsx11_unlock();
2391 HeapFree(GetProcessHeap(), 0, object);
2392 return GL_TRUE;
2396 * X11DRV_wglGetPbufferDCARB
2398 * WGL_ARB_pbuffer: wglGetPbufferDCARB
2399 * The function wglGetPbufferDCARB returns a device context for a pbuffer.
2400 * Gdi32 implements the part of this function which creates a device context.
2401 * This part associates the physDev with the X drawable of the pbuffer.
2403 HDC X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *physDev, HPBUFFERARB hPbuffer)
2405 Wine_GLPBuffer* object = (Wine_GLPBuffer*) hPbuffer;
2406 if (NULL == object) {
2407 SetLastError(ERROR_INVALID_HANDLE);
2408 return NULL;
2411 /* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
2412 * All formats in our pixelformat list are compatible with each other and the main drawable. */
2413 physDev->current_pf = object->fmt->iPixelFormat;
2414 physDev->drawable = object->drawable;
2415 SetRect( &physDev->drawable_rect, 0, 0, object->width, object->height );
2416 physDev->dc_rect = physDev->drawable_rect;
2418 TRACE("(%p)->(%p)\n", hPbuffer, physDev->hdc);
2419 return physDev->hdc;
2423 * X11DRV_wglQueryPbufferARB
2425 * WGL_ARB_pbuffer: wglQueryPbufferARB
2427 static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
2429 Wine_GLPBuffer* object = (Wine_GLPBuffer*) hPbuffer;
2430 TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
2431 if (NULL == object) {
2432 SetLastError(ERROR_INVALID_HANDLE);
2433 return GL_FALSE;
2435 switch (iAttribute) {
2436 case WGL_PBUFFER_WIDTH_ARB:
2437 wine_tsx11_lock();
2438 pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
2439 wine_tsx11_unlock();
2440 break;
2441 case WGL_PBUFFER_HEIGHT_ARB:
2442 wine_tsx11_lock();
2443 pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
2444 wine_tsx11_unlock();
2445 break;
2447 case WGL_PBUFFER_LOST_ARB:
2448 /* GLX Pbuffers cannot be lost by default. We can support this by
2449 * setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
2450 * to receive pixel buffer clobber events, however that may or may
2451 * not give any benefit */
2452 *piValue = GL_FALSE;
2453 break;
2455 case WGL_TEXTURE_FORMAT_ARB:
2456 if (use_render_texture_ati) {
2457 unsigned int tmp;
2458 int type = WGL_NO_TEXTURE_ARB;
2459 wine_tsx11_lock();
2460 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
2461 wine_tsx11_unlock();
2462 switch (tmp) {
2463 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2464 case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
2465 case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
2467 *piValue = type;
2468 } else {
2469 if (!object->use_render_texture) {
2470 *piValue = WGL_NO_TEXTURE_ARB;
2471 } else {
2472 if (!use_render_texture_emulation) {
2473 SetLastError(ERROR_INVALID_HANDLE);
2474 return GL_FALSE;
2476 switch(object->use_render_texture) {
2477 case GL_RGB:
2478 *piValue = WGL_TEXTURE_RGB_ARB;
2479 break;
2480 case GL_RGBA:
2481 *piValue = WGL_TEXTURE_RGBA_ARB;
2482 break;
2483 /* WGL_FLOAT_COMPONENTS_NV */
2484 case GL_FLOAT_R_NV:
2485 *piValue = WGL_TEXTURE_FLOAT_R_NV;
2486 break;
2487 case GL_FLOAT_RG_NV:
2488 *piValue = WGL_TEXTURE_FLOAT_RG_NV;
2489 break;
2490 case GL_FLOAT_RGB_NV:
2491 *piValue = WGL_TEXTURE_FLOAT_RGB_NV;
2492 break;
2493 case GL_FLOAT_RGBA_NV:
2494 *piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
2495 break;
2496 default:
2497 ERR("Unknown texture format: %x\n", object->use_render_texture);
2501 break;
2503 case WGL_TEXTURE_TARGET_ARB:
2504 if (use_render_texture_ati) {
2505 unsigned int tmp;
2506 int type = WGL_NO_TEXTURE_ARB;
2507 wine_tsx11_lock();
2508 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
2509 wine_tsx11_unlock();
2510 switch (tmp) {
2511 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2512 case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
2513 case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
2514 case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
2516 *piValue = type;
2517 } else {
2518 if (!object->texture_target) {
2519 *piValue = WGL_NO_TEXTURE_ARB;
2520 } else {
2521 if (!use_render_texture_emulation) {
2522 SetLastError(ERROR_INVALID_DATA);
2523 return GL_FALSE;
2525 switch (object->texture_target) {
2526 case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
2527 case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
2528 case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
2529 case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
2533 break;
2535 case WGL_MIPMAP_TEXTURE_ARB:
2536 if (use_render_texture_ati) {
2537 wine_tsx11_lock();
2538 pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
2539 wine_tsx11_unlock();
2540 } else {
2541 *piValue = GL_FALSE; /** don't support that */
2542 FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
2544 break;
2546 default:
2547 FIXME("unexpected attribute %x\n", iAttribute);
2548 break;
2551 return GL_TRUE;
2555 * X11DRV_wglReleasePbufferDCARB
2557 * WGL_ARB_pbuffer: wglReleasePbufferDCARB
2559 static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
2561 TRACE("(%p, %p)\n", hPbuffer, hdc);
2562 return DeleteDC(hdc);
2566 * X11DRV_wglSetPbufferAttribARB
2568 * WGL_ARB_pbuffer: wglSetPbufferAttribARB
2570 static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
2572 Wine_GLPBuffer* object = (Wine_GLPBuffer*) hPbuffer;
2573 GLboolean ret = GL_FALSE;
2575 WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
2576 if (NULL == object) {
2577 SetLastError(ERROR_INVALID_HANDLE);
2578 return GL_FALSE;
2580 if (!object->use_render_texture) {
2581 SetLastError(ERROR_INVALID_HANDLE);
2582 return GL_FALSE;
2584 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2585 return GL_TRUE;
2587 if (NULL != pglXDrawableAttribATI) {
2588 if (use_render_texture_ati) {
2589 FIXME("Need conversion for GLX_ATI_render_texture\n");
2591 wine_tsx11_lock();
2592 ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
2593 wine_tsx11_unlock();
2595 return ret;
2599 * X11DRV_wglChoosePixelFormatARB
2601 * WGL_ARB_pixel_format: wglChoosePixelFormatARB
2603 static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
2605 int gl_test = 0;
2606 int attribs[256];
2607 int nAttribs = 0;
2608 GLXFBConfig* cfgs = NULL;
2609 int nCfgs = 0;
2610 UINT it;
2611 int fmt_id;
2612 WineGLPixelFormat *fmt;
2613 int pfmt_it = 0;
2614 int run;
2616 TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
2617 if (NULL != pfAttribFList) {
2618 FIXME("unused pfAttribFList\n");
2621 nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
2622 if (-1 == nAttribs) {
2623 WARN("Cannot convert WGL to GLX attributes\n");
2624 return GL_FALSE;
2626 PUSH1(attribs, None);
2628 /* Search for FB configurations matching the requirements in attribs */
2629 wine_tsx11_lock();
2630 cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
2631 if (NULL == cfgs) {
2632 wine_tsx11_unlock();
2633 WARN("Compatible Pixel Format not found\n");
2634 return GL_FALSE;
2637 /* Loop through all matching formats and check if they are suitable.
2638 * Note that this function should at max return nMaxFormats different formats */
2639 for(run=0; run < 2; run++)
2641 for (it = 0; it < nCfgs; ++it) {
2642 gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
2643 if (gl_test) {
2644 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
2645 continue;
2648 /* Search for the format in our list of compatible formats */
2649 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id);
2650 if(!fmt)
2651 continue;
2653 /* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
2654 if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
2655 continue;
2657 if(pfmt_it < nMaxFormats) {
2658 piFormats[pfmt_it] = fmt->iPixelFormat;
2659 TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
2661 pfmt_it++;
2665 *nNumFormats = pfmt_it;
2666 /** free list */
2667 XFree(cfgs);
2668 wine_tsx11_unlock();
2669 return GL_TRUE;
2673 * X11DRV_wglGetPixelFormatAttribivARB
2675 * WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
2677 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
2679 UINT i;
2680 WineGLPixelFormat *fmt = NULL;
2681 int hTest;
2682 int tmp;
2683 int curGLXAttr = 0;
2684 int nWGLFormats = 0;
2686 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
2688 if (0 < iLayerPlane) {
2689 FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
2690 return GL_FALSE;
2693 /* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
2694 * We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
2695 * the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
2696 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
2697 if(!fmt) {
2698 WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
2701 wine_tsx11_lock();
2702 for (i = 0; i < nAttributes; ++i) {
2703 const int curWGLAttr = piAttributes[i];
2704 TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
2706 switch (curWGLAttr) {
2707 case WGL_NUMBER_PIXEL_FORMATS_ARB:
2708 piValues[i] = nWGLFormats;
2709 continue;
2711 case WGL_SUPPORT_OPENGL_ARB:
2712 piValues[i] = GL_TRUE;
2713 continue;
2715 case WGL_ACCELERATION_ARB:
2716 curGLXAttr = GLX_CONFIG_CAVEAT;
2717 if (!fmt) goto pix_error;
2718 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2719 if (hTest) goto get_error;
2720 switch (tmp) {
2721 case GLX_NONE: piValues[i] = WGL_FULL_ACCELERATION_ARB; break;
2722 case GLX_SLOW_CONFIG: piValues[i] = WGL_GENERIC_ACCELERATION_ARB; break;
2723 case GLX_NON_CONFORMANT_CONFIG: piValues[i] = WGL_FULL_ACCELERATION_ARB; break;
2724 default:
2725 ERR("unexpected Config Caveat(%x)\n", tmp);
2726 piValues[i] = WGL_NO_ACCELERATION_ARB;
2728 continue;
2730 case WGL_TRANSPARENT_ARB:
2731 curGLXAttr = GLX_TRANSPARENT_TYPE;
2732 if (!fmt) goto pix_error;
2733 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2734 if (hTest) goto get_error;
2735 piValues[i] = GL_FALSE;
2736 if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
2737 continue;
2739 case WGL_PIXEL_TYPE_ARB:
2740 curGLXAttr = GLX_RENDER_TYPE;
2741 if (!fmt) goto pix_error;
2742 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2743 if (hTest) goto get_error;
2744 TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
2745 if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
2746 else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
2747 else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2748 else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2749 else {
2750 ERR("unexpected RenderType(%x)\n", tmp);
2751 piValues[i] = WGL_TYPE_RGBA_ARB;
2753 continue;
2755 case WGL_COLOR_BITS_ARB:
2756 curGLXAttr = GLX_BUFFER_SIZE;
2757 break;
2759 case WGL_BIND_TO_TEXTURE_RGB_ARB:
2760 if (use_render_texture_ati) {
2761 curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
2762 break;
2764 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
2765 if (use_render_texture_ati) {
2766 curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
2767 break;
2769 if (!use_render_texture_emulation) {
2770 piValues[i] = GL_FALSE;
2771 continue;
2773 curGLXAttr = GLX_RENDER_TYPE;
2774 if (!fmt) goto pix_error;
2775 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2776 if (hTest) goto get_error;
2777 if (GLX_COLOR_INDEX_BIT == tmp) {
2778 piValues[i] = GL_FALSE;
2779 continue;
2781 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
2782 if (hTest) goto get_error;
2783 piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
2784 continue;
2786 case WGL_BLUE_BITS_ARB:
2787 curGLXAttr = GLX_BLUE_SIZE;
2788 break;
2789 case WGL_RED_BITS_ARB:
2790 curGLXAttr = GLX_RED_SIZE;
2791 break;
2792 case WGL_GREEN_BITS_ARB:
2793 curGLXAttr = GLX_GREEN_SIZE;
2794 break;
2795 case WGL_ALPHA_BITS_ARB:
2796 curGLXAttr = GLX_ALPHA_SIZE;
2797 break;
2798 case WGL_DEPTH_BITS_ARB:
2799 curGLXAttr = GLX_DEPTH_SIZE;
2800 break;
2801 case WGL_STENCIL_BITS_ARB:
2802 curGLXAttr = GLX_STENCIL_SIZE;
2803 break;
2804 case WGL_DOUBLE_BUFFER_ARB:
2805 curGLXAttr = GLX_DOUBLEBUFFER;
2806 break;
2807 case WGL_STEREO_ARB:
2808 curGLXAttr = GLX_STEREO;
2809 break;
2810 case WGL_AUX_BUFFERS_ARB:
2811 curGLXAttr = GLX_AUX_BUFFERS;
2812 break;
2814 case WGL_SUPPORT_GDI_ARB:
2815 if (!fmt) goto pix_error;
2816 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &tmp);
2817 if (hTest) goto get_error;
2818 if(tmp) {
2819 piValues[i] = GL_FALSE;
2820 continue;
2822 curGLXAttr = GLX_X_RENDERABLE;
2823 break;
2825 case WGL_DRAW_TO_WINDOW_ARB:
2826 case WGL_DRAW_TO_BITMAP_ARB:
2827 case WGL_DRAW_TO_PBUFFER_ARB:
2828 if (!fmt) goto pix_error;
2829 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
2830 if (hTest) goto get_error;
2831 if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
2832 (curWGLAttr == WGL_DRAW_TO_BITMAP_ARB && (tmp&GLX_PIXMAP_BIT)) ||
2833 (curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
2834 piValues[i] = GL_TRUE;
2835 else
2836 piValues[i] = GL_FALSE;
2837 continue;
2839 case WGL_PBUFFER_LARGEST_ARB:
2840 curGLXAttr = GLX_LARGEST_PBUFFER;
2841 break;
2843 case WGL_SAMPLE_BUFFERS_ARB:
2844 curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
2845 break;
2847 case WGL_SAMPLES_ARB:
2848 curGLXAttr = GLX_SAMPLES_ARB;
2849 break;
2851 case WGL_FLOAT_COMPONENTS_NV:
2852 curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
2853 break;
2855 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
2856 curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
2857 break;
2859 case WGL_ACCUM_RED_BITS_ARB:
2860 curGLXAttr = GLX_ACCUM_RED_SIZE;
2861 break;
2862 case WGL_ACCUM_GREEN_BITS_ARB:
2863 curGLXAttr = GLX_ACCUM_GREEN_SIZE;
2864 break;
2865 case WGL_ACCUM_BLUE_BITS_ARB:
2866 curGLXAttr = GLX_ACCUM_BLUE_SIZE;
2867 break;
2868 case WGL_ACCUM_ALPHA_BITS_ARB:
2869 curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
2870 break;
2871 case WGL_ACCUM_BITS_ARB:
2872 if (!fmt) goto pix_error;
2873 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
2874 if (hTest) goto get_error;
2875 piValues[i] = tmp;
2876 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
2877 if (hTest) goto get_error;
2878 piValues[i] += tmp;
2879 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
2880 if (hTest) goto get_error;
2881 piValues[i] += tmp;
2882 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
2883 if (hTest) goto get_error;
2884 piValues[i] += tmp;
2885 continue;
2887 default:
2888 FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
2891 /* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
2892 * iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
2893 * sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
2895 * TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
2896 * and check which options can work using iPixelFormat=0 and which not.
2897 * A problem would be that this function is an extension. This would
2898 * mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
2900 if (0 != curGLXAttr && iPixelFormat != 0) {
2901 if (!fmt) goto pix_error;
2902 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
2903 if (hTest) goto get_error;
2904 curGLXAttr = 0;
2905 } else {
2906 piValues[i] = GL_FALSE;
2909 wine_tsx11_unlock();
2910 return GL_TRUE;
2912 get_error:
2913 wine_tsx11_unlock();
2914 ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
2915 return GL_FALSE;
2917 pix_error:
2918 wine_tsx11_unlock();
2919 ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
2920 return GL_FALSE;
2924 * X11DRV_wglGetPixelFormatAttribfvARB
2926 * WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
2928 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
2930 int *attr;
2931 int ret;
2932 int i;
2934 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
2936 /* Allocate a temporary array to store integer values */
2937 attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
2938 if (!attr) {
2939 ERR("couldn't allocate %d array\n", nAttributes);
2940 return GL_FALSE;
2943 /* Piggy-back on wglGetPixelFormatAttribivARB */
2944 ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
2945 if (ret) {
2946 /* Convert integer values to float. Should also check for attributes
2947 that can give decimal values here */
2948 for (i=0; i<nAttributes;i++) {
2949 pfValues[i] = attr[i];
2953 HeapFree(GetProcessHeap(), 0, attr);
2954 return ret;
2958 * X11DRV_wglBindTexImageARB
2960 * WGL_ARB_render_texture: wglBindTexImageARB
2962 static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
2964 Wine_GLPBuffer* object = (Wine_GLPBuffer*) hPbuffer;
2965 GLboolean ret = GL_FALSE;
2967 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
2968 if (NULL == object) {
2969 SetLastError(ERROR_INVALID_HANDLE);
2970 return GL_FALSE;
2972 if (!object->use_render_texture) {
2973 SetLastError(ERROR_INVALID_HANDLE);
2974 return GL_FALSE;
2977 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2978 static int init = 0;
2979 int prev_binded_texture = 0;
2980 GLXContext prev_context;
2981 Drawable prev_drawable;
2982 GLXContext tmp_context;
2984 wine_tsx11_lock();
2985 prev_context = pglXGetCurrentContext();
2986 prev_drawable = pglXGetCurrentDrawable();
2988 /* Our render_texture emulation is basic and lacks some features (1D/Cube support).
2989 This is mostly due to lack of demos/games using them. Further the use of glReadPixels
2990 isn't ideal performance wise but I wasn't able to get other ways working.
2992 if(!init) {
2993 init = 1; /* Only show the FIXME once for performance reasons */
2994 FIXME("partial stub!\n");
2997 TRACE("drawable=%p, context=%p\n", (void*)object->drawable, prev_context);
2998 tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
3000 pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
3002 /* Switch to our pbuffer */
3003 pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
3005 /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
3006 * After that upload the pbuffer texture data. */
3007 pglBindTexture(object->texture_target, prev_binded_texture);
3008 pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
3010 /* Switch back to the original drawable and upload the pbuffer-texture */
3011 pglXMakeCurrent(object->display, prev_drawable, prev_context);
3012 pglXDestroyContext(gdi_display, tmp_context);
3013 wine_tsx11_unlock();
3014 return GL_TRUE;
3017 if (NULL != pglXBindTexImageATI) {
3018 int buffer;
3020 switch(iBuffer)
3022 case WGL_FRONT_LEFT_ARB:
3023 buffer = GLX_FRONT_LEFT_ATI;
3024 break;
3025 case WGL_FRONT_RIGHT_ARB:
3026 buffer = GLX_FRONT_RIGHT_ATI;
3027 break;
3028 case WGL_BACK_LEFT_ARB:
3029 buffer = GLX_BACK_LEFT_ATI;
3030 break;
3031 case WGL_BACK_RIGHT_ARB:
3032 buffer = GLX_BACK_RIGHT_ATI;
3033 break;
3034 default:
3035 ERR("Unknown iBuffer=%#x\n", iBuffer);
3036 return FALSE;
3039 /* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
3040 * I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
3041 * expected a single buffering format since it didn't ask for double buffering. A buffer swap
3042 * fixed the program. I don't know what the correct behavior is. On the other hand that demo
3043 * works fine using our pbuffer emulation path.
3045 wine_tsx11_lock();
3046 ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
3047 wine_tsx11_unlock();
3049 return ret;
3053 * X11DRV_wglReleaseTexImageARB
3055 * WGL_ARB_render_texture: wglReleaseTexImageARB
3057 static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3059 Wine_GLPBuffer* object = (Wine_GLPBuffer*) hPbuffer;
3060 GLboolean ret = GL_FALSE;
3062 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3063 if (NULL == object) {
3064 SetLastError(ERROR_INVALID_HANDLE);
3065 return GL_FALSE;
3067 if (!object->use_render_texture) {
3068 SetLastError(ERROR_INVALID_HANDLE);
3069 return GL_FALSE;
3071 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3072 return GL_TRUE;
3074 if (NULL != pglXReleaseTexImageATI) {
3075 int buffer;
3077 switch(iBuffer)
3079 case WGL_FRONT_LEFT_ARB:
3080 buffer = GLX_FRONT_LEFT_ATI;
3081 break;
3082 case WGL_FRONT_RIGHT_ARB:
3083 buffer = GLX_FRONT_RIGHT_ATI;
3084 break;
3085 case WGL_BACK_LEFT_ARB:
3086 buffer = GLX_BACK_LEFT_ATI;
3087 break;
3088 case WGL_BACK_RIGHT_ARB:
3089 buffer = GLX_BACK_RIGHT_ATI;
3090 break;
3091 default:
3092 ERR("Unknown iBuffer=%#x\n", iBuffer);
3093 return FALSE;
3095 wine_tsx11_lock();
3096 ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
3097 wine_tsx11_unlock();
3099 return ret;
3103 * X11DRV_wglGetExtensionsStringEXT
3105 * WGL_EXT_extensions_string: wglGetExtensionsStringEXT
3107 static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
3108 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
3109 return WineGLInfo.wglExtensions;
3113 * X11DRV_wglGetSwapIntervalEXT
3115 * WGL_EXT_swap_control: wglGetSwapIntervalEXT
3117 static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
3118 FIXME("(),stub!\n");
3119 return swap_interval;
3123 * X11DRV_wglSwapIntervalEXT
3125 * WGL_EXT_swap_control: wglSwapIntervalEXT
3127 static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
3128 BOOL ret = TRUE;
3130 TRACE("(%d)\n", interval);
3131 swap_interval = interval;
3132 if (NULL != pglXSwapIntervalSGI) {
3133 wine_tsx11_lock();
3134 ret = !pglXSwapIntervalSGI(interval);
3135 wine_tsx11_unlock();
3137 else WARN("(): GLX_SGI_swap_control extension seems not supported\n");
3138 return ret;
3142 * X11DRV_wglAllocateMemoryNV
3144 * WGL_NV_vertex_array_range: wglAllocateMemoryNV
3146 static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
3147 void *ret = NULL;
3148 TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
3150 if (pglXAllocateMemoryNV)
3152 wine_tsx11_lock();
3153 ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
3154 wine_tsx11_unlock();
3156 return ret;
3160 * X11DRV_wglFreeMemoryNV
3162 * WGL_NV_vertex_array_range: wglFreeMemoryNV
3164 static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
3165 TRACE("(%p)\n", pointer);
3166 if (pglXFreeMemoryNV == NULL)
3167 return;
3169 wine_tsx11_lock();
3170 pglXFreeMemoryNV(pointer);
3171 wine_tsx11_unlock();
3175 * X11DRV_wglSetPixelFormatWINE
3177 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3178 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3180 BOOL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3182 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
3184 if (!has_opengl()) return FALSE;
3186 if (physDev->current_pf == iPixelFormat) return TRUE;
3188 /* Relay to the core SetPixelFormat */
3189 TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
3190 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
3194 * glxRequireVersion (internal)
3196 * Check if the supported GLX version matches requiredVersion.
3198 static BOOL glxRequireVersion(int requiredVersion)
3200 /* Both requiredVersion and glXVersion[1] contains the minor GLX version */
3201 if(requiredVersion <= WineGLInfo.glxVersion[1])
3202 return TRUE;
3204 return FALSE;
3207 static BOOL glxRequireExtension(const char *requiredExtension)
3209 if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
3210 return FALSE;
3213 return TRUE;
3216 static void register_extension_string(const char *ext)
3218 if (WineGLInfo.wglExtensions[0])
3219 strcat(WineGLInfo.wglExtensions, " ");
3220 strcat(WineGLInfo.wglExtensions, ext);
3222 TRACE("'%s'\n", ext);
3225 static BOOL register_extension(const WineGLExtension * ext)
3227 int i;
3229 assert( WineGLExtensionListSize < MAX_EXTENSIONS );
3230 WineGLExtensionList[WineGLExtensionListSize++] = ext;
3232 register_extension_string(ext->extName);
3234 for (i = 0; ext->extEntryPoints[i].funcName; ++i)
3235 TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
3237 return TRUE;
3240 static const WineGLExtension WGL_internal_functions =
3244 { "wglGetIntegerv", X11DRV_wglGetIntegerv },
3245 { "wglFinish", X11DRV_wglFinish },
3246 { "wglFlush", X11DRV_wglFlush },
3251 static const WineGLExtension WGL_ARB_extensions_string =
3253 "WGL_ARB_extensions_string",
3255 { "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
3259 static const WineGLExtension WGL_ARB_make_current_read =
3261 "WGL_ARB_make_current_read",
3263 { "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
3264 { "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB },
3268 static const WineGLExtension WGL_ARB_multisample =
3270 "WGL_ARB_multisample",
3273 static const WineGLExtension WGL_ARB_pbuffer =
3275 "WGL_ARB_pbuffer",
3277 { "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
3278 { "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
3279 { "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
3280 { "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
3281 { "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
3282 { "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
3286 static const WineGLExtension WGL_ARB_pixel_format =
3288 "WGL_ARB_pixel_format",
3290 { "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
3291 { "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
3292 { "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
3296 static const WineGLExtension WGL_ARB_render_texture =
3298 "WGL_ARB_render_texture",
3300 { "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
3301 { "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
3305 static const WineGLExtension WGL_EXT_extensions_string =
3307 "WGL_EXT_extensions_string",
3309 { "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
3313 static const WineGLExtension WGL_EXT_swap_control =
3315 "WGL_EXT_swap_control",
3317 { "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
3318 { "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
3322 static const WineGLExtension WGL_NV_vertex_array_range =
3324 "WGL_NV_vertex_array_range",
3326 { "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
3327 { "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
3331 static const WineGLExtension WGL_WINE_pixel_format_passthrough =
3333 "WGL_WINE_pixel_format_passthrough",
3335 { "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
3340 * X11DRV_WineGL_LoadExtensions
3342 static void X11DRV_WineGL_LoadExtensions(void)
3344 WineGLInfo.wglExtensions[0] = 0;
3346 /* Load Wine internal functions */
3347 register_extension(&WGL_internal_functions);
3349 /* ARB Extensions */
3351 if(glxRequireExtension("GLX_ARB_fbconfig_float"))
3353 register_extension_string("WGL_ARB_pixel_format_float");
3354 register_extension_string("WGL_ATI_pixel_format_float");
3357 register_extension(&WGL_ARB_extensions_string);
3359 if (glxRequireVersion(3))
3360 register_extension(&WGL_ARB_make_current_read);
3362 if (glxRequireExtension("GLX_ARB_multisample"))
3363 register_extension(&WGL_ARB_multisample);
3365 /* In general pbuffer functionality requires support in the X-server. The functionality is
3366 * available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
3367 * All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
3368 * supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
3370 * The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
3371 * without support in the X-server (which other Mesa based drivers require).
3373 * Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
3374 * also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
3375 * is available pbuffers must be available too. */
3376 if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
3377 register_extension(&WGL_ARB_pbuffer);
3379 register_extension(&WGL_ARB_pixel_format);
3381 /* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
3382 if (glxRequireExtension("GLX_ATI_render_texture") ||
3383 glxRequireExtension("GLX_ARB_render_texture") ||
3384 (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
3386 register_extension(&WGL_ARB_render_texture);
3388 /* The WGL version of GLX_NV_float_buffer requires render_texture */
3389 if(glxRequireExtension("GLX_NV_float_buffer"))
3390 register_extension_string("WGL_NV_float_buffer");
3392 /* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
3393 if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
3394 register_extension_string("WGL_NV_texture_rectangle");
3397 /* EXT Extensions */
3399 register_extension(&WGL_EXT_extensions_string);
3401 /* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
3402 * Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
3403 register_extension(&WGL_EXT_swap_control);
3405 if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
3406 register_extension_string("WGL_EXT_framebuffer_sRGB");
3408 /* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
3409 if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
3410 register_extension(&WGL_NV_vertex_array_range);
3412 /* WINE-specific WGL Extensions */
3414 /* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
3415 * The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
3417 register_extension(&WGL_WINE_pixel_format_passthrough);
3421 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3423 Drawable ret;
3425 if(physDev->bitmap)
3427 if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap)
3428 ret = physDev->drawable; /* PBuffer */
3429 else
3430 ret = physDev->bitmap->glxpixmap;
3432 else if(physDev->gl_drawable)
3433 ret = physDev->gl_drawable;
3434 else
3435 ret = physDev->drawable;
3436 return ret;
3439 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3441 wine_tsx11_lock();
3442 pglXDestroyGLXPixmap(display, glxpixmap);
3443 wine_tsx11_unlock();
3444 return TRUE;
3448 * X11DRV_SwapBuffers
3450 * Swap the buffers of this DC
3452 BOOL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev)
3454 GLXDrawable drawable;
3455 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
3457 if (!has_opengl()) return FALSE;
3459 TRACE("(%p)\n", physDev);
3461 drawable = get_glxdrawable(physDev);
3463 wine_tsx11_lock();
3464 sync_context(ctx);
3465 if(physDev->pixmap) {
3466 if(pglXCopySubBufferMESA) {
3467 int w = physDev->dc_rect.right - physDev->dc_rect.left;
3468 int h = physDev->dc_rect.bottom - physDev->dc_rect.top;
3470 /* (glX)SwapBuffers has an implicit glFlush effect, however
3471 * GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
3472 * copying */
3473 pglFlush();
3474 if(w > 0 && h > 0)
3475 pglXCopySubBufferMESA(gdi_display, drawable, 0, 0, w, h);
3477 else
3478 pglXSwapBuffers(gdi_display, drawable);
3480 else
3481 pglXSwapBuffers(gdi_display, drawable);
3483 flush_gl_drawable(physDev);
3484 wine_tsx11_unlock();
3486 /* FPS support */
3487 if (TRACE_ON(fps))
3489 static long prev_time, frames;
3491 DWORD time = GetTickCount();
3492 frames++;
3493 /* every 1.5 seconds */
3494 if (time - prev_time > 1500) {
3495 TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
3496 prev_time = time;
3497 frames = 0;
3501 return TRUE;
3504 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3506 WineGLPixelFormat *fmt;
3507 XVisualInfo *ret;
3509 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id);
3510 if(fmt == NULL)
3511 return NULL;
3513 wine_tsx11_lock();
3514 ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
3515 wine_tsx11_unlock();
3516 return ret;
3519 #else /* no OpenGL includes */
3521 static inline void opengl_error(void)
3523 static int warned;
3524 if (!warned++) ERR("No OpenGL support compiled in.\n");
3527 int pixelformat_from_fbconfig_id(XID fbconfig_id)
3529 return 0;
3532 void mark_drawable_dirty(Drawable old, Drawable new)
3536 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
3540 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
3542 return 0;
3545 /***********************************************************************
3546 * ChoosePixelFormat (X11DRV.@)
3548 int X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
3549 const PIXELFORMATDESCRIPTOR *ppfd) {
3550 opengl_error();
3551 return 0;
3554 /***********************************************************************
3555 * DescribePixelFormat (X11DRV.@)
3557 int X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
3558 int iPixelFormat,
3559 UINT nBytes,
3560 PIXELFORMATDESCRIPTOR *ppfd) {
3561 opengl_error();
3562 return 0;
3565 /***********************************************************************
3566 * GetPixelFormat (X11DRV.@)
3568 int X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
3569 opengl_error();
3570 return 0;
3573 /***********************************************************************
3574 * SetPixelFormat (X11DRV.@)
3576 BOOL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
3577 int iPixelFormat,
3578 const PIXELFORMATDESCRIPTOR *ppfd) {
3579 opengl_error();
3580 return FALSE;
3583 /***********************************************************************
3584 * SwapBuffers (X11DRV.@)
3586 BOOL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) {
3587 opengl_error();
3588 return FALSE;
3592 * X11DRV_wglCopyContext
3594 * For OpenGL32 wglCopyContext.
3596 BOOL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
3597 opengl_error();
3598 return FALSE;
3602 * X11DRV_wglCreateContext
3604 * For OpenGL32 wglCreateContext.
3606 HGLRC X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev) {
3607 opengl_error();
3608 return NULL;
3612 * X11DRV_wglDeleteContext
3614 * For OpenGL32 wglDeleteContext.
3616 BOOL X11DRV_wglDeleteContext(HGLRC hglrc) {
3617 opengl_error();
3618 return FALSE;
3622 * X11DRV_wglGetProcAddress
3624 * For OpenGL32 wglGetProcAddress.
3626 PROC X11DRV_wglGetProcAddress(LPCSTR lpszProc) {
3627 opengl_error();
3628 return NULL;
3631 HDC X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *hDevice, void *hPbuffer)
3633 opengl_error();
3634 return NULL;
3637 BOOL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* hDrawDev, X11DRV_PDEVICE* hReadDev, HGLRC hglrc) {
3638 opengl_error();
3639 return FALSE;
3643 * X11DRV_wglMakeCurrent
3645 * For OpenGL32 wglMakeCurrent.
3647 BOOL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
3648 opengl_error();
3649 return FALSE;
3653 * X11DRV_wglShareLists
3655 * For OpenGL32 wglShareLists.
3657 BOOL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
3658 opengl_error();
3659 return FALSE;
3663 * X11DRV_wglUseFontBitmapsA
3665 * For OpenGL32 wglUseFontBitmapsA.
3667 BOOL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3669 opengl_error();
3670 return FALSE;
3674 * X11DRV_wglUseFontBitmapsW
3676 * For OpenGL32 wglUseFontBitmapsW.
3678 BOOL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3680 opengl_error();
3681 return FALSE;
3685 * X11DRV_wglSetPixelFormatWINE
3687 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3688 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3690 BOOL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3692 opengl_error();
3693 return FALSE;
3696 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3698 return 0;
3701 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3703 return FALSE;
3706 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3708 return NULL;
3711 #endif /* defined(HAVE_OPENGL) */